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FER

Download Cockatrice files: https://mtg.design/u/frnsys1309/FER/cockatrice


  • The Monkey King(1)(G)(U)(R)

    Creature — Ape God


    All creatures able to block The Monkey King do so.

    Whenever The Monkey King becomes blocked, you may untap it and remove it from combat.

    Ape cards you own that aren't on the battlefield have ninjutsu. The ninjutsu cost is equal to its mana cost.

    Remember my name,\\Great Sage Equal to Heaven, Sun Wukong!


    4/4

    Illustrated by Joo Yann Ang

    1/40

  • Simian Seer(1)(G)(G)

    Creature — Ape Seer


    Whenever an Ape enters the battlefield under your control, you may draw a card.

    When the spirits call, the simian answers, and their wisdom is passed on.


    1/1

    Illustrated by Kolsga

    10/40

  • Enraged Baboons(G)(R)(R)

    Creature — Ape Warrior


    Flash

    Whenever Enraged Baboons enters the battlefield or deals combat damage to a player, deal 2 damage to any target.

    The baboon corps had a hair-trigger and were indiscriminate in their anger...so others kept their distance.


    2/2

    Illustrated by noceur

    11/40

  • Simian Caretaker(G)(U)(R)

    Creature — Ape


    Tap an Ape you control: Add one mana of any color in it's color identity.

    {T}: Regenerate target creature.

    The caretakers of the mountain cared for all equally.


    1/1

    Illustrated by csgirl

    12/40

  • Treeline Abductors(1)(G)(U)

    Creature — Ape Warrior


    Forestwalk

    Whenever Treeline Abductors deals combat damage to a player, return target creature that player controls to their hand.

    In the blink of an eye your flank is gone.


    2/1

    Illustrated by Ramul

    13/40

  • Hoarding Capuchin(G)(R)

    Creature — Ape Thief


    Whenever Hoarding Capuchin deals combat damage to a player, gain control of target artifact that player controls.

    "Where did my jewelry go?"


    1/1

    Illustrated by LindaRHerzog

    14/40

  • Greedy Marmoset(1)(G)(U)

    Creature — Ape Thief


    Whenever Greedy Marmoset deals combat damage to a player, you may draw a card.

    {U}: Greedy Marmoset can't be blocked until end of turn.

    "Where did my money go?"


    1/1

    Illustrated by edlittle

    15/40

  • Shadow Capuchins(G)(U)

    Creature — Ape


    Hexproof

    Shadow Capuchins can't be blocked.

    Dash {G}{R}

    A brief flicker in the treeline.


    2/1

    Illustrated by jbillustration

    16/40

  • Deepwood Howlers(1)(G)(R)

    Creature — Ape


    Forestwalk, battle cry

    When Deepwood Howlers enters the battlefield, you may return target Ape from your graveyard to your hand.

    Howls so loud the dead will hear them.


    1/2

    Illustrated by mhatton

    17/40

  • Deepwood Brawler(4)(G)(G)

    Creature — Ape Warrior


    Trample

    {G}{R}{T}: Deepwood Brawler fights target creature.

    Heralded by the felling of trees.


    5/5

    Illustrated by deskridge

    18/40

  • Apescape(1)(G)(G)

    Enchantment


    {1}{G}, Exile two cards from your graveyard: Create a 2/2 green Ape creature token.

    Simians from across the plane gather here.


    Illustrated by boc0

    19/40

  • The Tseng Brothers(2)(G)(U)(R)

    Creature — Ape Dragon


    Double strike

    Whenever The Tseng Brothers deals combat damage to a player, choose one:

    - Draw a card.

    - Add {G}{U}{R} to your mana pool.

    - Deal 2 damage to any target.

    No thread can be spun from a single strand;\\

    Nobody can clap with a single hand.


    3/3

    Illustrated by No artist credit

    2/40

  • Monkey Storm(1)(G)(U)(R)

    Sorcery — Ape


    Create a 2/2 green Ape creature token with forestwalk.

    Storm

    "Where did all these monkeys come from?"


    Illustrated by Gyula Németh

    20/40

  • Seedsower Gibbons(G)

    Creature — Ape


    Forestwalk

    Whenever Seedsower Gibbons deals combat damage to a player, put a seed counter on target land that player controls. That land is a Forest in addition to its other types for as long as it has a seed counter on it.

    The gibbons of Jukai Forest bring their homes with them wherever they go.


    1/1

    Illustrated by Kansetsu Hashimoto

    21/40

  • Taunting Chimp(1)(R)(R)

    Creature — Ape


    Whenever Taunting Chimp enters the battlefield or deals combat damage to a player, goad target creature that player controls.

    "Is that monkey looking at me\\funny?"


    3/1

    Illustrated by Francis Bacon

    22/40

  • Monkey Mischief(3)(G)(U)(R)

    Sorcery — Ape


    Flip all nontoken permanents you control face down. (They're 2/2 creatures.)

    At the next main phase, flip all face-down creatures you control face up.

    Face-down creatures you control gain haste until end of turn.

    "I can't tell them apart!!"


    Illustrated by Shotaro Honda

    23/40

  • Xiao-Jingubang(2)(U)

    Artifact — Equipment


    Equipped creature has base power and toughness 1/1 and can't be blocked.

    Equip {1}

    {U}{U}: Transform Xiao-Jingubang.

    The Compliant Golden-Hooped Rod -- with the right tricks -- can grow to the size of Buddha or to fit behind your ear.


    Illustrated by Shanghai Animation Film Studio

    24/40

  • Da-Jingubang

    Artifact — Equipment


    Whenever equipped creature attacks, create a token that's a copy of it for each opponent that's tapped and attacking that player or a planeswalker they control. The tokens aren't legendary if equipped creature is legendary. Exile the tokens at the end of combat.

    Equip {3}

    {U}{U}: Transform Da-Jingubang.

    A pillar of the universe that keeps the tides calm.


    Illustrated by Licheng

    24/40

  • Canopy Guard(1)(G)(G)

    Creature — Ape


    Reach

    Canopy Guard can't be blocked except by creatures with flying or reach.

    They might as well fly.


    2/3

    Illustrated by JoshEiten

    25/40

  • Simian Warlord(2)(G)(R)

    Creature — Ape Lord


    Other Ape creatures you control get +1/+1 and have forestwalk.

    In his presence the chaotic ranks of apes and their ilk transform into the most disciplined of warriors.


    3/3

    Illustrated by LucasParolin

    26/40

  • Simian Tactician(2)(G)(U)(R)

    Creature — Ape Warrior


    {R}: Target Ape you control gets +1/+0 until end of turn.

    {G}: Target Ape you control gets +0/+1 until end of turn.

    {U}: Target Ape you control gains skulk until end of turn.

    Each simian is a necessary piece of his\\grand design.


    1/4

    Illustrated by bradwright

    27/40

  • Truga Chimps(G)(U)

    Creature — Ape


    Skulk (This creature can't be blocked by creatures with greater power.)

    Whenever Truga Chimps deals combat damage to a player, you may tap target creature that player controls.

    "Get back here with that!!"


    1/2

    Illustrated by ALRadeck

    28/40

  • Monkey See, Monkey Do(U)(U)

    Instant — Ape


    Target creature becomes a copy of target Ape you control until end of turn.

    Imitation is not necessarily flattery.


    Illustrated by Sweet-Bread

    29/40

  • Flower and Fruit Mountain

    Land


    {T}: Add {G}, {U}, or {R} to your mana pool.

    Whenever an Ape enters the battlefield under your control, add one mana of any color in its color identity.

    Emerald moss piled up in heaps of blue,

    White clouds like drifting jade,

    While the light flickered among wisps of coloured mist...All just like a real home.


    Illustrated by Chi Zhenjie

    3/40

  • Assemble the Tribe(2)(G)

    Instant — Ape


    Create X 2/2 green Ape creature tokens with forestwalk, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Ape creatures.

    The family's all here.


    Illustrated by KaelNgu

    30/40

  • Havoc in Heaven(1)(G)(U)(R)

    Enchantment — Ape


    Whenever an Ape enters the battlefield under your control, flip a coin. If the coin comes up heads, deal 1 damage to any target. If it comes up tails, return target creature to its owner's hand.

    “You hairy gods, what magic powers do you have to let you talk so big? Back off, or I’ll give you a taste of my cudgel!”


    Illustrated by KaelNgu

    31/40

  • Armored Ape(2)(R)(R)

    Creature — Ape Warrior


    {G}: Armored Ape gets +0/+1 until end of turn.

    Armored Ape can block any number of creatures.


    2/3

    Illustrated by Terribilus

    32/40

  • The Great Protector(1)(G)(U)

    Creature — Ape Shaman


    Spells your opponents cast that target an Ape you control cost {2} more to cast.

    Abilities your opponents activate that target an Ape you control cost {2} more to cast.

    "The simians are a good people and deserve the best."


    2/3

    Illustrated by Nacho Yagüe

    33/40

  • Honor the Ancestors(3)(U)(U)(U)

    Enchantment


    Whenever a creature you control leaves the battlefield, you may draw a card.

    "Remember those who came before us."


    Illustrated by Nacho Yagüe

    34/40

  • Louty, Mob Runner(1)(R)(R)

    Creature — Ape


    Other Apes you control get first strike.

    Whenever an Ape you control deals combat damage to a player, you may exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were any color to cast it.

    "I'll take that."


    3/4

    Illustrated by Daniel Romanovsky

    35/40

  • The Cause of Apes(2)(G)(U)(R)

    Creature — Ape Lord


    Double strike

    Whenever The Cause of Apes deals combat damage to a player, create a 2/2 green Ape creature token with forestwalk.

    Sun Wukong was born from stone, and so were his followers.


    3/4

    Illustrated by haohaohayashi

    36/40

  • Simian Tincturist(1)(G)(R)

    Creature — Ape Wizard


    {G}{G}{T}: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of Apes you control.

    "Here, try this."


    2/3

    Illustrated by Ryan Pancoast

    37/40

  • Utopia Apes(G)

    Creature — Ape


    {T}: Add one mana of any color to your mana pool.

    The simians of the Flower and Fruit Mountain are endlessly inebriated by\\its fragrances and flavors.


    0/1

    Illustrated by fauntail

    4/40

  • Foraging Tamarins(G)

    Creature — Ape


    Forestwalk

    {T}: Add {G} to your mana pool.

    The forest has so many delicacies to offer.


    1/1

    Illustrated by Esthervan Hulsen

    5/40

  • Simian Firestarters(G)

    Creature — Ape


    Mountainwalk

    {T}: Add {R} to your mana pool.

    It took millennia of experimentation, but finally the secret of the red flower was known.


    1/1

    Illustrated by drgn-skull05

    6/40

  • Water Macaques(G)

    Creature — Ape


    Islandwalk

    {T}: Add {U} to your mana pool.

    The baths of the mountain rejuvenate\\its inhabitants better than any spell or science.


    1/1

    Illustrated by BlackInk-Studio

    7/40

  • Mutant Gorillas(2)(G)(U)

    Creature — Ape Mutant


    Menace, rampage 2

    {G}: Mutant Gorillas gains trample until end of turn.

    "Uh oh."


    5/4

    Illustrated by Michael Kutsche

    8/40

  • Spellsnatcher Monkey(1)(G)(U)(U)

    Creature — Ape


    Flash

    Kicker {1}{U}

    When Spellsnatcher Monkey enters the battlefield, counter target spell. If Spellsnatcher Monkey was kicked, you may copy it and choose new targets for it.

    "Ooo! Mine!"


    2/2

    Illustrated by morganagod

    9/40

  • Ape

    Creature — Ape


    Forestwalk


    2/2

    Illustrated by martin mihalec

    X/40