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ALR

Download Cockatrice files: https://mtg.design/u/zcstover2758/ALR/cockatrice


  • Wave of Undeath(2)(b)(b)

    Sorcery


    Destroy all creatures, then each player Amass X where X is the total of power among creatures they controlled that were destroyed this way. (They put X+1/+1 counters on an Army they control. If they don’t control one, they create a 0/0 black Zombie Army creature token first.)


    Illustrated by No artist credit

    1/1

  • Throne of the Traitor King(3)(u)(b)(r)

    Artifact


    At the beginning of your end step you lose 3 life and Amass 1.

    If you would Amass X, instead create a 0/0 black Zombie Army then put X +1/+1 counters on each army you control.


    Illustrated by cmalidore

    1/1

  • Etherium Imposter(3)(u)

    Artifact Creature — Shapeshifter


    you may have Etherium Imposter enter the battlefield as a copy of any creature on the battlefield, except that it's still a 0/0, is an artifact in addition to its other types and gains modular X where X is that creature's mana value.


    Illustrated by No artist credit

    1/1

  • Untitled, Asura of Etherium(2)(w)(u)(b)

    Artifact Creature — Angel


    Flying, Vigilance

    Whenever you cast an artifact spell create a 0/0 colorless Construct artifact creature with Modular X where X is that spell's mana value


    4/5

    Illustrated by No artist credit

    1/1

  • Untitled(w)(u)(b)

    Artifact Creature — Artificer


    Deathtouch

    Modular 2

    Other artifact creatures you control have Modular 2 (That creature enters the battlefield with 2 +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature. multiple instances of modular increase the number of counters).


    Illustrated by No artist credit

    1/1

  • Asura of the Maelstrom(3)(w)(u)(b)(r)(g)

    Creature — Angel Avatar


    Flying, indestructible

    Cascade

    {5}: Exile Asura of the Maelstrom, you may cast it from exile without paying it's mana cost.


    7/7

    Illustrated by MystikosPortal

    1/1

  • Sprouting Mycanid(2)(g)

    Creature — Fungus


    Sprouting Mycanid enters the battlefield with a +1/+1 counter on it.

    Whenever Sprouting Mycanid deals combat damage to a player, remove all +1/+1 counters from Sprouting Mycanid, create that many 1/1 green Saproling creature tokens.

    Undying

    "Once they have spread their spores, they become much harder to eradicate." - Etherium Foreman


    1/1

    Illustrated by Michael Jaecks

    1/1

  • Rotting Mycanid(1)(b)(g)

    Creature — Fungus


    Rotting Mycanid enters the battlefield with a +1/+1 counter on it

    Whenever Rotting Mycanid deals combat damage to a player, remove all +1/+1 counters from Rotting Mycanid, that player loses that much life and you gain that much life.

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)


    1/1

    Illustrated by Maxim Verehin

    1/1

  • Coastal fortress

    Land — Forest Plains Island


    {t}: Add {g}, {w}, or {u}

    Coastal fortress enters the battlefield tapped unless you control a green, white, and blue permanent.


    Illustrated by jjpeabody

    1/1

  • Verkur, Asura of Hunger(2)(b)(r)(g)

    Creature — Dragon Angel


    Flying, Haste

    Whenever a nontoken creature you control dies, if that creature had no +1/+1 counters on it, create a token that's a copy of it. The token enters the battlefield with an additional +1/+1 token on it.


    4/5

    Illustrated by Guild Wars

    1/1

  • Rathikl, First to Strike(3)(r)(g)

    Creature — Beast


    First strike, trample, haste

    Whenever a creature an opponent controls dies, Rathikl, First to Strike gains indestructible until end of turn.

    Whenever Rathikl, First to Strike deals combat damage to a player, you may have it fight target creature you don't control.


    5/3

    Illustrated by Pixie Union

    1/1

  • Empty the Graves(X)(b)

    Sorcery


    Amass X, X can't be 0.(Put X+1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)

    Whenever an Army you control dies you may pay {1}{b}. If you do, return Empty the Graves from your graveyard to your hand.


    Illustrated by sutlafk

    1/1

  • Siradris, of the Empty Grave(1)(u)(b)(r)

    Creature — Zombie Wizard


    Menace

    Whenever you Amass X, instead Amass X plus 1.

    Zombies you control with power 6 or greater have Trample and "Whenever this creature deals combat damage to a player, that player discards a card and you draw a card."


    2/5

    Illustrated by ArtDeepMind

    1/1

  • Savage Thrinax(2)(g)(g)

    Creature — Lizard


    Trample, Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

    When Savage Thrinax enters the battlefield, you gain 4 life.

    "I thought we killed that thing!" - Nacatl Hunter


    4/3

    Illustrated by Alderac Entertainment Group

    1/1

  • Release Knowledge(2)(u)

    Instant


    Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

    Sacrifice any number of clues, when you do scry x then draw x cards where x is the number of clues sacrificed this way.


    Illustrated by alrooney

    1/1

  • Phenath, Asura of Death(2)(u)(b)(r)

    Creature — Zombie Angel


    Flying, Deathtouch

    Whenever Phenath, Asura of Death deals combat damage to a player, that player sacrifices a creature.

    Whenever an opponents sacrifices a creature, Amass X where X is that creature's power. (Put X +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)


    4/5

    Illustrated by Piotr Ruszkowski

    1/1

  • Conway, Dashing Archaeologist(2)(w)(u)

    Creature — Human artificer


    If sacrificing a clue would cause you to draw one or more cards, draw that many cards plus one instead.

    Whenever Conway, Dashing Archaeologist deals combat damage to a player investigate.


    2/4

    Illustrated by heidi pana

    1/1

  • Blighted Mob(2)(b)

    Creature — Zombie Army


    Lifelink

    Blighted Mob enters the battlefield with two +1/+1 counters on it.

    whenever one or more +1/+1 counters are placed on Blighted Mob target opponent loses X life and you gain X life where X is the number of counters placed on Blighted Mob this way.


    Illustrated by alexxxanddder

    1/1

  • Shambling Reinforcements(3)(b)

    Creature — Zombie Army


    When Shambling Reinforcements enters the battlefield put X +1/+1 counters on it where X is the greatest power among Zombies you control.

    When Shambling Reinforcements dies Amass X where X is Shambling Reinforcements' power. (Put X +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)


    2/2

    Illustrated by Sheyrne

    1/1

  • Cursed Battlefield(1)(b)(r)

    Enchantment


    At the beginning of each end step, Amass X where X is the number of nontoken creatures that died this turn.

    "The field of battle empties eventually, unless Sedris is involved." - Kresh the Bloodbraided


    Illustrated by Ghost Battlefield Richard Anderson

    1/1

  • Undead Mass(3)(b)(b)

    Creature — Zombie Army


    Whenever Undead Mass enters the battlefield or attacks, Amass 2.

    Whenever one or more +1/+1 counters are placed on Undead Mass, create a 0/0 black Zombie Army and put that many +1/+1 counters on it.


    2/2

    Illustrated by Van Richten's guide to ravenloft

    1/1

  • Aretha, Asura of Knowledge(2)(g)(w)(u)

    Creature — Angel


    Flying, Vigilance

    Activated abilities of clues you control cost {1} less to activate.

    At the beginning of each end step, if you drew 3 or more cards this turn create a blue Elemental creature token with "this creature's power and toughness are equal to the number of cards in your hand."


    4/5

    Illustrated by Moonga

    1/2

  • Archaeologist's Shovel(1)

    Artifact — Equipment


    Whenever an Archaeologist enters the battlefield you may attach Archaeologist's Shovel to it.

    Equipped creature gets +2/+0 and has "{T}, Unattach Archaeologist's Shovel: Investigate."

    Equip {2}

    "The Secrets of Alara lie just under the surface." - Conway, Dashing Archaeologist


    Illustrated by Talisman - Nomad Games

    1/1

  • Glimpse the Past(2)(w)(w)

    Enchantment


    Flash

    Phase out each other nonland permanent that entered the battlefield this turn until Glimpse the Past leaves the battlefield.


    Illustrated by Amanda Carden

    1/1

  • Collected Information(1)

    Artifact — clue


    whenever an artifact would enter the battlefield under your control you may have it enter as a copy of Collected Information.

    {2}, sacrifice Collected Information: scry 1, draw a card.


    Illustrated by No artist credit

    1/1

  • Leading Questions(1)(w)(u)

    Enchantment


    The first time you would draw a card each turn you may instead investigate twice.

    Every answer he found lead to more questions.


    Illustrated by Gwent: The Witcher Card Game

    1/1

  • Rhox Battlemaster(1)(r)(g)(w)

    Creature — Rhino Warrior


    double strike, lifelink, vigilance

    just because their axes stay sharp doesn't mean they have forgotten their ways.


    3/4

    Illustrated by No artist credit

    1/1

  • Library of the Asura(2)(w)(w)

    Enchantment Artifact


    At the beginning of your upkeep investigate for each opponent with more cards in hand than you.

    After the conflux scholars and knights alike would seek out the library to find a way to bring Bant back to it's former glory.


    Illustrated by CTK/Alamy

    2/2