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SSB

Download Cockatrice files: https://mtg.design/u/tman033468/SSB/cockatrice


  • Mario, Mr. Video Himself(1)(R)(W)

    Creature — Human Citizen


    Vigilance

    Whenever you cast an instant or sorcery spell targeting Mario, Mr. Video Himself, draw a card.

    Final Smash— Tap all untapped lands you control and lose all unspent mana: Mario deals 10 damage to each opponent and you gain 10 life. Activate this ability only if you have 5 or less life, and only on your precombat main phase before casting any spells this turn. When you activate this ability, you can’t activate Final Smashes for the rest of the game.


    3/2

    Illustrated by Nintendo EAD

    1/79

  • Luigi, Lovable Loser(R)

    Creature — Human Coward


    Haste

    {T}: Return this creature and target non-Human creature to their owners' hand.

    Final Smash -- Tap all untapped lands you control and lose all unspent mana: Each player discards their hand. Activate only when you have 5 or less life, and only during your precombat main phase, before casting any spells. When you activate this ability, you cannot activate any other Final Smashes for the rest of the game.


    2/1

    Illustrated by Nintendo EAD

    10/79

  • Captain Falcon, Born to Win(R)(W)(B)

    Creature — Human Pilot Hero


    Vehicles you control have haste.

    Whenever a Vehicle you control dies, you may discard a card. If you do, draw two cards.

    Final Smash — Tap all lands you control and lose all unspent mana: Return all Vehicles from your graveyard to the battlefield. They become artifact creatures until end of turn. Sacrifice them at the beginning of the next end step. Activate this ability only if you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you cannot activate any more Final Smashes this game.


    4/2

    Illustrated by Amusement Vision

    12/79

  • Jigglypuff, Singing Buddy(G)(W)(U)

    Creature — Pokémon


    Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

    Red's Buddy (You may have this nonlegendary Pokémon as your commander as long as you have another commander named Red, Pokémon Master)


    0/5

    Illustrated by OLM

    13/79

  • Peach, Distressed Damsel(3)(W)

    Creature — Human Noble


    Lifelink

    When this creature enters, exchange control of it with target creature an opponent controls.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Gain control of Peach. Create a 1/1 green and white Saproling Soldier creature token for each nontoken artifact and enchantment you control. Only Peach’s owner can activate this ability. Activate this ability only if you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t activate any other Final Smashes for the rest of the game.


    5/5

    Illustrated by Illumination Entertainment

    14/79

  • Bowser, Turtle-Emperor(3)(B)(R)(G)

    Creature — Turtle Noble


    Trample

    {R}: This creature gets +1/+0 until end of turn.

    When this creature enters, you become the Monarch.

    {Final Smash} — Tap all untapped lands you control and lose all unspent mana: You may cast a spell with mana value 8 or greater from your hand or graveyard by tapping your opponents’ lands instead of using your own mana abilities. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t activate any other Final Smashes this game.


    6/6

    Illustrated by Nintendo EPD

    15/79

  • Ice Climber Popo(U)(R)(W)

    Creature — Human Druid


    Mountainwalk

    When this creature enters, create a legendary 3/3 blue, red, and white Human Druid creature token with mountainwalk named Ice Climber Nana. When Popo leaves the battlefield, sacrifice Nana.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Tap all creatures target opponent controls. Take an extra turn after this one. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t activate any other Final Smashes for the rest of the game.


    3/3

    Illustrated by Nintendo R&D1

    16/79

  • Sheik, Hidden Figure(W)(U)(B)

    Creature — Elf Rogue Noble


    When this creature enters, suspect it.

    When this creature attacks and is not blocked, you may scry 1. If you do, draw a card.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Scry X, then put X +1/+1 counters on Sheik, where X is the number of enchantments you control. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t activate any other Final Smashes this game.


    0/6

    Illustrated by Nintendo EAD

    17/79

  • Zelda, Mysterious Princess(2)(U)

    Creature — Elf Noble


    At the beginning of your upkeep, reveal the top card of your library. If it is a noncreature, nonland card, you may put it into your hand.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Create 6 1/1 green and blue Elf Noble creature tokens with prowess. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you cannot activate any other Final Smashes for the rest of the game.


    2/3

    Illustrated by Nintendo EAD

    18/79

  • Dr. Mario, Older and Wiser(2)(G)(W)

    Creature — Human Doctor


    Lifelink

    Whenever this creature enters or attacks, create an artifact token named “Megavitamin” with “{1}, {T}, Sacrifice this artifact: Regenerate target Human.”

    Final Smash — Tap all untapped lands you control and lose all unspent mana: You gain 3 life for each creature on the battlefield. Activate this ability only when you have 5 or less life, and only during your precombat main phase, before casting any spells. When you activate this ability, you cannot activate any other Final Smashes for the rest of the game.”


    2/4

    Illustrated by Nintendo R&D1

    19/79

  • DK, King of the Jungle(3)(G)(G)(G)

    Creature — Ape


    Trample

    When this creature enters, search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

    Final Smash - Tap all untapped lands you control and lose all unspent mana: Creatures you control get +X/+X and gain trample until end of turn, where X is half the number of basic Forests you control, rounded down. Activate this ability only when you have 5 or less life, and only on your precombat main phase before casting any spells this turn. When you activate this ability, you cannot activate Final Smashes for the rest of the game.


    6/6

    Illustrated by Rare

    2/79

  • Pichu, Young Buddy(B)(/)(R)

    Creature — Pokémon


    Whenever you cast your second spell each turn, Pichu deals 4 damage to any target and 2 damage to itself.

    Red's Buddy (You may have this nonlegendary Pokémon as your commander as long as you also have a commander named Red, Pokémon Master)


    1/2

    Illustrated by OLM

    20/79

  • Falco, Aerial Ace(U)(W)

    Creature — Bird Pilot


    Flying

    Whenever Falco crews a Vehicle, that Vehicle gains flying and haste until end of turn.

    Final Smash — Tap all untapped lands you control and lose all unspent mana. Search your library for any number of Vehicle cards, then shuffle and put them on top in any order. Draw a card. Activate this ability only if you have 5 or less life, and only on your precombat main phase, before playing any spells. After using this ability, you can’t activate Final Smashes for the rest of the game.


    2/2

    Illustrated by Namco

    21/79

  • Marth, Rightful King(3)(W)(W)

    Creature — Human Noble


    Other white creatures you control get +1/+1 and have vigilance.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Target creature you control gains “When this creature deals combat damage to a player, that player loses the game,” until end of turn. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. After using this ability, you can’t activate Final Smashes for the rest of the game.


    5/5

    Illustrated by Intelligent Systems

    22/79

  • Young Link, Hero of Time(G)

    Creature — Elf Scout


    Hexproof

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Search your library for an Aura or Equipment card, shuffle, then put it onto the battlefield attached to Young Link. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. After you use this ability, you can’t activate Final Smashes for the rest of the game.


    1/1

    Illustrated by Nintendo EAD

    23/79

  • Ganondorf, King of Evil(B)(B)(B)

    Creature — Demon Warlock


    Fear

    Whenever you cast a black spell, put a +1/+1 counter on Ganondorf and you lose 1 life. Then, if this is the fourth time this has resolved this turn, target opponent discards a card at random.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Each opponent discards two cards at random. You draw cards equal to the number of cards discarded this way. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t activate any other Final Smashes this game.


    1/1

    Illustrated by Nintendo EAD

    24/79

  • Mewtwo, Legendary Pokémon(2)(U)(B)

    Creature — Pokémon


    Tap an untapped creature you control: Target opponent mills three cards.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Target opponent mills cards equal to the number of cards in their graveyard. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. When you use this ability, you can’t activate any other Final Smashes for the rest of the game.


    0/2

    Illustrated by OLM

    25/79

  • Roy, Too Young to Die(0)

    Creature — Human Noble


    Double strike

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Create a token that’s a copy of target equipment you control, except it’s not legendary. Then, you may attach both permanents to Roy. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t activate any other Final Smashes for the rest of the game.


    0/1

    Illustrated by Intelligent Systems

    26/79

  • Game \& Watch, the Primordial(3)(G)(W)

    Creature — Elemental


    Trample

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Search your library for up to three cards that were originally printed in either Beta, Arabian Nights, Antiquities, Legends, The Dark, or Fallen Empires, reveal them, put them into your hand, then shuffle. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t use Final Smashes for the rest of the game.


    4/5

    Illustrated by TOSE

    27/89

  • Meta Knight, Chivalrous One(W)(U)(B)

    Creature — Alien Knight


    Exalted

    Whenever this creature attacks alone, choose target creature defending player controls that can legally block Meta Knight. That creature must block Meta Knight if able. No other creatures that player controls may block this turn.

    Final Smash -- Tap all untapped lands you control and lose all unspent mana: Double Meta Knight's power and toughness until end of turn. Activate this ability only when you have 5 or less life, and only during your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    3/3

    Illustrated by HAL Laboratory

    28/79

  • Pit, Cheerful Cherub(2)(W)

    Creature — Angel


    Flying

    Other Angels you control get +1/+1.

    {T}: Target Angel you control gains protection from the color of your choice until end of turn.

    Final Smash-- Tap all untapped lands you control and lose all unspent mana: You gain protection from everything until your next turn. Other Angels you control gain indestructible until end of this turn. Activate only if you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    2/2

    Illustrated by Nintendo R&D1

    29/79

  • Link, Champion of the Wilds(G)(W)(U)

    Creature — Elf Scout


    Forestwalk

    Landfall - Whenever a land you control enters, put a +1/+1 counter on target Elf you control.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Put any number of Elf cards from your hand onto the battlefield, then attach any number of Equipment you control to any number of Elves you control. Activate this ability only when you have 5 or less life, and only on your precombat main phase before casting any spells this turn. When you activate this ability, you can’t activate Final Smashes for the rest of the game.


    3/3

    Illustrated by Nintendo EPD

    3/79

  • Samus, One with Nothing(B)(G)(U)

    Creature — Mutant Human Survivor


    When this creature enters, discard your hand.

    Once per turn, you may cast a nonland card from your graveyard. If an instant or sorcery spell would be put into your graveyard this way, exile it instead.

    Final Smash-- Tap all untapped lands you control and lose all unspent mana: Until the end of your next turn, you may play lands and cast spells from your graveyard. If an instant or sorcery spell would be put into your graveyard this way, exile it instead. Activate this ability only when you have 5 or less life, and only during your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    5/5

    Illustrated by Nintendo R&D1

    30/79

  • Wario, Petty Oligarch(2)(B)

    Creature — Human Rogue


    Whenever an opponent casts a spell with mana value 5 or greater, you lose 1 life and create a tapped Treasure token.

    Final Smash -- Tap all untapped lands you control and lose all unspent mana: Surveil X, then draw X cards, where X is the number of artifacts you control with mana abilities. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    2/3

    Illustrated by Nintendo R&D1

    31/79

  • Snake, Warrior to End All Wars(1)(U)(U)(B)

    Creature — Human Mercenary


    Commander Ninjutsu {1}{U}{B}

    Deathtouch

    When this creature deals combat damage to a player, draw a card.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Destroy up to four target nonland permanents. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    4/4

    Illustrated by KCEJ

    32/79

  • Ike, Defender of the Meek(4)(W)(W)(W)

    Creature — Human Mercenary


    Banding, first strike

    Final Smash — Tap all untapped lands you control and lose all unspent mana. Creatures you control with power 2 or less gain indestructible and banding until end of turn. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    7/7

    Illustrated by Intelligent Systems

    33/79

  • Diddy K., Screw-You Monkey(1)( )(R)(/)(G)

    Creature — Monkey


    {1}, {T}: Roll a d6.

    • On a result of 1, Diddy deals 2 damage to you.

    • On a result of 2-3, create a Peanut artifact token with {1}, {T}, Sacrifice this token: This artifact deals 2 damage to any target.

    • On a result of 4-5, create a Banana Food artifact token with {2}, {T}, Sacrifice this token: Tap target creature. You gain 3 life.

    • On a result of 6, create one of each.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Roll a d6. Create a number of Peanuts and Banana Foods each equal to the result. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    2/1

    Illustrated by Rare

    34/79

  • Lucas, the Iron-Willed(2)(W)(U)

    Creature — Human Sorcerer


    Prowess

    At the beginning of your end step, if a creature you control died this turn, Lucas deals 1 damage to each opponent and you draw a card.

    Final Smash — Tap all untapped lands and use all unspent mana: Destroy all lands. Then, each player may return up to 2 lands from their graveyard to the battlefield. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    3/2

    Illustrated by HAL Laboratory

    35/79

  • Sonic, Hyperspeed Hedgehog(()(0)())

    Creature — Hedgehog Rebel


    Haste

    At the beginning of your next upkeep after Sonic enters, you may pay {R}. If you don’t, you lose the game.

    Final Smash — Tap all untapped lands and use all unspent mana: Create 7 Treasure tokens. Then, Sonic gets +7/+7 until end of turn. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    1/1

    Illustrated by Sonic Team

    36/79

  • Dedede, Heart the Size of Stomach(1)(R)(G)(W)

    Creature — Bird Noble


    Flying

    Whenever Dedede enters or attacks, each player creates a Food token.

    Final Smash — Tap all untapped lands and use all unspent mana: If you control 15 or more Foods, you win the game. Otherwise, activated abilities of Foods you control cost {0} until end of turn. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    3/4

    Illustrated by HAL Laboratory

    37/79

  • Olimar, 2 Centimeters Tall(G)(/)(B)

    Creature — Faerie Peasant


    Whenever you create one or more tokens, create that many tokens plus a 1/1 green Saproling creature token.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: For each Saproling token you control, create two 1/1 green Saproling creature tokens. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    0/1

    Illustrated by Nintendo EAD

    38/79

  • Lucario, Fighting Buddy(U)

    Creature — Pokémon


    Prowess, shroud

    Red's Buddy (You may have this nonlegendary Pokémon as your commander as long as you also have a commander named Red, Pokémon Master)


    1/1

    Illustrated by Game Freak

    39/79

  • Samus, Fearsome Hunter(1)(U)(B)(R)

    Creature — Mutant Human Mercenary


    Menace

    {3}: Attach target Equipment you control to Samus, Fearsome Hunter.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Destroy all other creatures. They can't be regenerated. Activate this ability only when you have 5 or less life, and only during your precombat main phase before casting any spells this turn. When you activate this ability, you cannot activate Final Smashes for the rest of the game.


    4/5

    Illustrated by Retro Studios

    4/79

  • Robot Operating Buddy(4)

    Artifact Creature — Robot


    Other artifacts you control are separated into four piles labeled “East,” “North,” “West,” and “South”.

    Spells and abilities that affect target artifact affect all artifacts in their pile.

    Spells and abilities that would affect all artifacts you control instead must target one pile.

    Final Smash — Tap all untapped lands you control and use all unspent mana: Put an indestructible counter on target artifact you control. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    2/2

    Illustrated by Nintendo R&D1

    40/79

  • Toon Link, Hero of Winds(1)(G)(U)

    Creature — Elf Scout


    Islandwalk

    At the beginning of your upkeep, create a Map token.

    Sacrifice two Maps: You may play an additional land this turn. Activate this ability only as a sorcery.

    Final Smash — Tap all untapped lands you control and use all unspent mana: Search your library for 5 land cards and put them onto the battlefield tapped, then shuffle. Activate this ability only while you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can't activate Final Smashes for the rest of the game.


    3/2

    Illustrated by Nintendo EAD

    41/79

  • Wolf, Bandit Alpha(3)(R)(G)

    Creature — Werewolf Mercenery


    Trample

    Daybound

    Whenever day becomes night or night day, put a +1/+1 counter on each Wolf, Dog, and Werewolf you control.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Target artifact you control becomes a 10/10 Kindred Artifact - Werewolf Vehicle with flying and crew 4. Activate this ability only when you have 5 or less life, and only during your precombat main phase, before casting any spells. When you activate this ability, you can’t activate Final Smashes for the rest of the game.


    4/5

    Illustrated by Nintendo EAD

    42/79

  • The Mayor of Smashvil(1)(G)(W)(U)

    Creature — Human Citizen


    Defender

    Whenever you target a single creature an opponent controls, if that creature would survive that spell or ability, you may gain 1 life and draw a card.

    {2}: Put a +1/+1 counter on target creature an opponent controls. Activate this ability only once each turn.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: For each counter on creatures your opponents control, create a Treasure token. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. When you activate this ability, you can’t activate Final Smashes for the rest of the game.


    2/8

    Illustrated by Nintendo EPD

    44/1

  • DLN-01: Mega Man(3)( )(U)(/)(P)

    Artifact Creature — Phyrexian Construct Hero


    You may have this creature enter as a copy of any other target creature, except it’s not legendary and it always has Mega Man’s other types and all its abilities.

    Whenever another nontoken creature dies, Mega Man becomes a copy of that creature, except it’s still not legendary.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Create two blue Phyrexian Construct Hero artifact creature tokens that have the same rules text as this creature except this ability. Activate this ability only when you have 5 or less life, and only on your precombat main phase, before casting any spells. When you use this ability, you can’t activate Final Smashes for the rest of the game.


    Illustrated by Capcom

    45/79

  • The Wii Fit Club Trainer(1)(U)(R)(W)

    Creature — Human Monk


    Prowess

    Lesson spells you cast cost {1} less to cast.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: You may cast a Lesson card from your graveyard without paying its mana cost. Copy it for each other Lesson in your graveyard. Then, exile your graveyard. Activate this ability only when you have 5 or less life, and only during your precombat main phase, before casting any spells. After using this ability, you can’t use Final Smashes for the rest of the game.


    3/4

    Illustrated by Nintendo EAD

    46/79

  • Yoshi, Caring Companion(1)(G)(W)

    Creature — Dinosaur Mount


    Trample, hexproof

    Whenever Yoshi attacks while saddled, choose one:

    • Proliferate

    • Populate

    Saddle 2

    Final Smash — Tap all untapped lands you control and lose all unspent mana: For each token you control, create a token that’s a copy of it. Activate this ability only while you have 5 or less life, and only during your precombat main phase before casting any spells this turn. When you activate this ability, you can’t activate Final Smashes for the rest of the game.


    2/3

    Illustrated by Nintendo EAD

    5/79

  • Kirby, Almighty Friend(W)(U)(B)(R)(G)

    Creature — Avatar


    Indestructible

    {T}: Look at the top 10 cards of your library. You may reveal a permanent card from among them and put it onto the battlefield tapped. Put the rest on the bottom in a random order.

    Final Smash — Tap all untapped lands you control and lose all unspent mana: Choose target creature with a Final Smash. Activate that ability. Activate this ability only when you have 5 or less life, and only on your precombat main phase before casting any spells this turn. When you activate this ability, you can’t activate any other Final Smashes for the rest of the game.


    0/1

    Illustrated by HAL Laboratory

    6/79

  • Fox, Elite Commando(W)(W)

    Creature — Fox Pilot


    Haste

    As long as you control exactly three other legendary creatures and/or legendary vehicles, legendary creatures you control get +2/+2 and have flying.

    Final Smash — Tap all untapped lands you control and lose all unspent nana: Creatures you control gain double strike, trample, and vigilance until end of turn. Activate this ability only when you l have 5 or less life, and only on your precombat main phase betore casting any spells. Wher ou use this ability, you can't activate any other Final Smashes for the rest of the game.


    2/2

    Illustrated by Namco

    7/79

  • Pikachu, Shocking Buddy(1)(U)(/)(R)

    Creature — Pokémon


    Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

    Red's Buddy (You may have this nonlegendary Pokémon as your commander as long as you have another commander named Red, Pokémon Master.)


    2/1

    Illustrated by Game Freak

    8/79

  • Red, Pokémon Master(w)(u)(b)(r)(g)

    Creature — Human Ally


    Final Smash -- Tap all untapped lands you control and lose all unspent mana: Add X mana of any one color, where X twice the number of lands you control. Activate this ability only when you have 5 or less life, and only on your precombat main phase before casting any spells. After you activate this ability, you can't use any other Final Smashes for the rest of the game.


    7/7

    Illustrated by Game Freak

    9/79