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GVN

Download Cockatrice files: https://mtg.design/u/thefailsniper9309/GVN/cockatrice


  • Anguished Unmaking(1)(W)(B)

    Instant


    Exile target non-land permanent. You lose 3 life.

    "Thank you... for your... bandages..."


    Illustrated by Shift Up

    001/125

  • Doro-ify(U)

    Instant — Doro


    Destroy target creature. Its controller creates a 3/3 white Doro creature token.


    Illustrated by SuperbaltanV2

    002/125

  • Novel, "Brilliant" Detective(1)(U)(R)

    Creature — Human Detective


    When Novel enters, create 5 Clue artifact tokens.

    Clues you control lose all abilities, and have "Sacrifice this artifact: Flip a coin, if heads, draw a card."

    At the beginning of your endstep, exile all Clues you control.


    2/2

    Illustrated by Shift Up

    003/125

  • Utter End(2)(W)(B)

    Instant


    Exile target non-land permanent.

    "I knew that my King would make my dream come true."

    -Chime to Indivilia


    Illustrated by Shift Up

    004/125

  • Elotes Doro

    Land


    {T} : Add {C} to your mana pool.

    {T}: Add one mana of any color to your mana pool. You may only activate this ability if you control at least 3 foods.

    {2}, {T}: Create a food token. If you control a Doro, create an additional food token.


    Illustrated by Elotes Doro

    005/125

  • Terminate(B)(R)

    Instant


    Destroy target creature. It can't be regenerated.

    "I'll protec-" *BANG*


    Illustrated by Shift Up

    006/125

  • Crystallization(G)(/)(U)(W)

    Enchantment — Aura


    Enchant creature

    Enchanted creature can't attack or block.

    When enchanted creature is targeted by a spell or ability, exile that creature.


    Illustrated by Shift Up

    007/125

  • Path to Exile(W)

    Instant


    Exile target creature. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

    "The Commander... and the others... they all hate me..."


    Illustrated by Shift Up

    008/125

  • Pilgrimage(1)(G)

    Sorcery


    Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle.

    "Do you see that in the fire, Rapunzel? It looks like a man playing with his pe-"

    "What?! How did I not see that?!"


    Illustrated by Shift Up

    009/125

  • Cathartic Reunion(1)(R)

    Sorcery


    As an additional cost to cast Cathartic Reunion, discard two cards.

    Draw three cards.

    "You're still so beautiful."


    Illustrated by Shift Up

    010/125

  • Blasphemous Act(8)(R)

    Sorcery


    This spell costs {1} less to cast for each creature on the battlefield.

    Blasphemous Act deals 13 damage to each creature.


    Illustrated by Shift Up

    011/125

  • Zwei, Diligent Student(W)(U)

    Creature — Human Soldier


    Devoid (This card has no color)

    Flash

    When Zwei enters, creatures you control gain protection from a color of your choice until end of turn.


    2/2

    Illustrated by Shift Up

    012/125

  • Assassin's Trophy(B)(G)

    Instant


    Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

    "Be... he...moth... where did you go?"


    Illustrated by Shift Up

    013/125

  • Unrelenting Firepower(X)(R)(R)(R)

    Sorcery


    Choose up to X creatures you control. Unrelenting Firepower deals damage equal the total power of the chosen creatures, split between up to X target creatures you don't control.


    Illustrated by Shift Up

    014/125

  • Heretical Ignition(2)(R)(R)

    Sorcery


    Target creature you control deals damage equal to its power to each other creature and each player.


    Illustrated by Shift Up

    015/125

  • Nihilister, Fire Incarnate(2)(U)(R)(R)

    Creature — Human Heretic


    Flying

    Nihilister's power is equal to the number of instant and sorcery cards in your graveyard.

    Whenever Nihilister attacks, mill X cards from your library, where X is Nihilister's power when she attacked.

    {B}: Regenerate Nihilister.


    */5

    Illustrated by Shift Up

    016/125

  • Snow White, Voracious Vagabond(1)(W)(B)(G)

    Creature — Human Warrior


    Vigilance, reach

    Activated abilities of foods you control cost {1} less to activate.

    Whenever you gain life, put a +1/+1 counter on Snow White.

    {T}, Remove X +1/+1 counters from Snow White: Snow White deals X damage to any target.


    4/4

    Illustrated by Hungry Clicker

    017/125

  • Neon, Goddess of Firepower(2)(R)(R)(R)

    Creature — Human Spy


    "The only way to overcome the enemy is with our Firepower!!!"


    12/2

    Illustrated by Shift Up

    018/125

  • Steady Shot(1)(R)

    Instant


    If you cast this spell during your turn, deal 3 damage to any target and scry 2, otherwise deal 2 damage to any target.

    "At least these things dampen the recoil..."


    Illustrated by Shift Up

    019/125

  • Mind Switch(B)(B)

    Enchantment — Aura


    Enchant Creature

    Enchanted creature gets -2/-2 and its activated abilities can't be activated.

    Very few Nikkes survive going through a Mind Switch, but those who do are never the same.


    Illustrated by Shift Up

    020/125

  • Subdue(G)

    Instant


    Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.


    Illustrated by Shift Up

    021/125

  • Windfall(2)(U)

    Sorcery


    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.


    Illustrated by Shift Up

    022/125

  • Deflecting Palm(R)(W)

    Instant


    The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

    "What the!?" -Indivilia


    Illustrated by Shift Up

    023/125

  • Conetur Slepl(U)(U)

    Instant


    Counter target spell.

    Don't feel bad, she can't spell either.


    Illustrated by Shift Up

    024/115

  • Restoration Chamber(W)(/)(U)

    Sorcery


    Kicker: {W/U}

    Return target creature card from your graveyard to your hand. If this spell was kicked, you may also return target artifact card from your graveyard to your hand.

    "Don’t worry, Rabbity! Once they’ve had enough sleep, the Princesses will wake up!"


    Illustrated by Shift Up

    025/125

  • Invoke the Harmony Cube(U)(U)(R)(R)

    Sorcery


    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

    As additional cost to cast this spell, pay X life. Scry X, then draw X cards. Exile Invoke the Harmony Cube.

    "Plot Spoiler, fully active."


    Illustrated by Shift Up

    026/125

  • Behemoth, Relentless Protector(2)(R)(W)

    Creature — Human Heretic


    Haste, vigilance

    {R/W}{R/W}, {T}, Sacrifice Behemoth: Target creature you control gains your choice of indestructible or hexproof until end of turn. If that creature is legendary, return Behemoth to the battlefield at end of turn and transform her.

    {B}: Regenerate Behemoth.

    Family (You can have two commanders if both have family.)


    4/4

    Illustrated by Shift Up

    027A/125

  • Behemoth, Wrecking Storm

    Artifact Creature — Rapture


    Creatures you control have indestructible.

    At the beginning of your endstep, transform Behemoth.

    "Behemoth, you transformed! How did you do it?"

    "I don’t know. I just... thought about how much I wanted to protect you."


    6/6

    Illustrated by Shift Up

    027B/125

  • Leviathan, Black Sea Schemer(G)(U)

    Creature — Human Heretic


    All lands are swamps in addition to their other types.

    {G/U}: Target creature gains swampwalk until end of turn.

    {B}{B}: Regenerate Leviathan.

    Family (You can have two commanders if both have family.)


    1/2

    Illustrated by Shift Up

    028/125

  • Biscuit, Dog Whisperer(R)(G)(W)

    Creature — Dog Human


    Other dogs you control get +0/+2.

    Wolves you control are dogs in addition to their other types.

    Tap 2 other dogs you control: Create a tapped 1/1 green dog creature token. You may only activate this ability during your turn.


    2/4

    Illustrated by Oli O O

    029/125

  • Privaty, Flustered Rival(R)(R)

    Creature — Human Soldier


    First strike

    Cumulative Upkeep {R}{R}

    "I-it's not like I want to stay here or anything!!!"


    5/5

    Illustrated by Kakuzatou

    030/125

  • Marian, Innocent Pioneer(2)(G)(W)

    Creature — Human Heretic


    Vigilance

    As long as Marian is untapped, you have hexproof.

    Whenever you take damage, or Marian blocks, put a +1/+1 counter on Marian.

    {B}: Regenerate Marian.


    4/4

    Illustrated by D Rai

    031/125

  • Call In Matis!!!(W)(R)(U)

    Sorcery


    Create 3 legendary doro creature tokens named Laplace, Drake, and Maxwell. (Laplace is a 2/2 white doro, Drake is a 2/2 red doro, and Maxwell is 2/2 blue doro.)


    Illustrated by Shift Up

    032/125

  • Swords to Plowshares(W)

    Instant


    Exile target creature. Its controller gains life equal to its power.

    "Get to work, my Lord, we've got booze to make."


    Illustrated by Backsine

    033/125

  • Journey to Eden(W)

    Instant


    Target creature phases out. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

    If you control target creature, you may have it explore instead. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)

    "Hi!"


    Illustrated by Shift Up

    034/125

  • Command Shower

    Artifact Land


    Command Shower enters the battlefield tapped.

    {T}: Add one mana of any color in your commander's color identity.

    {4}, {T}: Choose 2 creatures. Those creatures become tapped, and do not untap during their controller's next untap step. Command Shower does not untap during your next untap step.


    Illustrated by Shift Up

    035/125

  • Powerful Party Members(R)(G)

    Enchantment


    Creatures you control have menace.


    Illustrated by Shift Up

    036/125

  • Red Shoes' Red Shoes(B)(R)

    Artifact — Equipment


    Red Shoe's Red Shoes can be your commander.

    Living weapon (When this Equipment enters, create a 0/0 black rapture artifact creature token, then attach this to it.)

    Equipped creature gets +1/+1, haste, and Ward 2.

    {2}{B}{R}, {T}: Transform Red Shoes' Red Shoes.

    Equip {0}


    Illustrated by Shift Up

    037A/125

  • Red Shoes, Rejected Heretic

    Artifact Creature — Rapture


    Ward 2

    Imprint - When this card transforms, if a creature had it equipped, exile that creature.

    Red Shoes gains +X/+X ,where X is the creature exiled with Red Shoes power and toughness, for as long as that creature remains exiled.

    The Rapture Queen had zero interest in Red Shoes herself, but she thought her Red Shoes were pretty neat.


    4/4

    Illustrated by Shift Up

    037B/125

  • Indivilia, Rightful Conqueror(1)(R)(R)(G)

    Creature — Human Heretic


    Haste

    Wither (This deals damage to creatures in the form of -1/-1 counters.)

    Whenever a creature with a -1/-1 counter on it dies, put a +1/+1 counter on Indivilia.

    {B}: Regenerate Indivilia.


    4/4

    Illustrated by Shift Up

    038/125

  • Scarlet, Drunken Master(R)(G)(W)

    Creature — Human Samurai


    First strike

    Whenever a samurai or warrior you control attacks alone, you may exert it. If you do, create X alcohol tokens where X is that creature's power. (Alcohol tokens are red artifacts that have "{T}, sacrifice this artifact: You lose 1 life. Target creature you control gets +1/+0 until end of turn.")


    3/4

    Illustrated by Shift Up

    039/125

  • Vandalblast(R)

    Sorcery


    Destroy target artifact you don't control.

    Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")


    Illustrated by Shift Up

    040/125

  • Heretical Possession(2)(B)(R)

    Enchantment — Aura


    Enchant creature

    Enchanted creature cannot attack, block, or activate any of its activated abilities.

    Enchanted creature is a heretic in addition to its other types.

    At the beginning of its controller's upkeep, enchanted creature deals damage equal to its power to all creatures its controller controls.


    Illustrated by Shift Up

    041/125

  • Skullclamp(1)

    Artifact — Equipment


    Equipped creature gets +1/-1.

    Whenever equipped creature dies, draw two cards.

    Equip {1}

    "Superhuman... are you sure about this?"

    -Grave, moments before the Commander’s blissful demise


    Illustrated by Shift Up

    042/125

  • Doro

    Creature — Doro



    3/3

    Illustrated by civitai

    300/125

  • Food

    Artifact — Food


    {2}, {T}, Sacrifice this artifact: You gain 3 life.


    Illustrated by Elotes Doro

    301/125

  • Clue

    Artifact — Clue


    {2}, Sacrifice this artifact: Draw a card.


    Illustrated by Shift Up

    302/125

  • Dog

    Creature — Dog



    1/1

    Illustrated by Amaichi Esora

    303/125

  • Dog

    Creature — Dog



    1/1

    Illustrated by Amaichi Esora

    304/125

  • Food

    Artifact — Food


    {2}, {T}, Sacrifice this artifact: You gain 3 life.


    Illustrated by Shift Up

    305/125

  • Food

    Artifact — Food


    {2}, {T}, Sacrifice this artifact: You gain 3 life.


    Illustrated by Shift Up

    306/125

  • Drake

    Creature — Doro



    2/2

    Illustrated by Shift Up

    307/125

  • Laplace

    Creature — Doro



    2/2

    Illustrated by Shift Up

    308/125

  • Maxwell

    Creature — Doro



    2/2

    Illustrated by Shift Up

    309/125

  • Rapture

    Artifact Creature — Rapture



    Illustrated by Shift Up

    310/125

  • Alcohol

    Artifact — Alcohol


    {T}, sacrifice this artifact: You lose 1 life. Target creature you control gets +1/+0 until end of turn.


    Illustrated by lawzanid

    311/125

  • Hallowed Fountain

    Land — Plains Island


    ({T}: Add {W} or {U}.)

    As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

    "May the rippling muscles of those men fill my dreams..."


    Illustrated by Crayon

    340/125

  • Watery Grave

    Land — Island Swamp


    ({T}: Add {U} or {B}.)

    As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.

    "I'm sure we can find an agreeable way to extract the vapaus."


    Illustrated by HRN33T

    341/125

  • Blood Crypt

    Land — Swamp Mountain


    ({T}: Add {B} or {R}.)

    As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.

    "What are you talking about, Moron!? What else could 'Blood Crypt' mean besides my villainous lair!?"


    Illustrated by Tachibana

    342/125

  • Stomping Ground

    Land — Mountain Forest


    ({T}: Add {R} or {G}.)

    As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

    "Oh no, looks like I've lost again..."


    Illustrated by Gloomyowl

    343/125

  • Temple Garden

    Land — Forest Plain


    ({T}: Add {G} or {W}.)

    As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

    "Blossom, do you want to come explore my garden again today?"


    Illustrated by Choi

    344/125

  • Godless Shrine

    Custom — Plains Swamp


    ({T}: Add {W} or {B}.)

    As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.

    "I'll have plenty of use for you in the future, Your Grace."


    Illustrated by Shift Up

    345/125

  • Overgrown Tomb

    Land — Swamp Forest


    ({T}: Add {B} or {G}.)

    As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.

    "Oh come on, I don't smell THAT bad..."


    Illustrated by Shift Up

    346/125

  • Breeding Pool

    Land — Forest Island


    ({T}: Add {G} or {U}.)

    As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

    "Tonight, I'm going to take what I want."


    Illustrated by kirinottk

    347/125

  • Steam Vents

    Land — Island Mountain


    ({T}: Add {U} or {R}.)

    As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.

    "Ready for another experiment, Cutie?"


    Illustrated by Katase Bono

    348/125

  • Sacred Foundry

    Land — Mountain Plains


    ({T}: Add {R} or {W}.)

    As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.

    "Hope you put it to good use!"


    Illustrated by peaceterzero

    349/125

  • Cathartic Reunion(1)(R)

    Sorcery


    As an additional cost to cast this spell, discard two cards.

    Draw three cards.

    "Levi, your life is full of light!"


    Illustrated by Shift Up

    350/125

  • Watery Grave

    Land — Island Swamp


    ({T}: Add {U} or {B}.)

    As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.

    "Such humor is not beautiful, Prince." -Cinderella


    Illustrated by 5minutesinpaint3d

    350/125

  • Craterhoof Behemoth(5)(G)(G)(G)

    Creature — Beast


    Haste

    When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

    "That's not fucking funny!!!" - Leviathan

    "I mean... it's kinda funny." - Behemoth


    8/8

    Illustrated by Shift Up

    351/125