Anguished Unmaking(1)(W)(B)
Instant
Exile target non-land permanent. You lose 3 life.
"Thank you... for your... bandages..."
Illustrated by Shift Up
001/125
Download Cockatrice files: https://mtg.design/u/thefailsniper9309/GVN/cockatrice

Instant
Exile target non-land permanent. You lose 3 life.
"Thank you... for your... bandages..."
Illustrated by Shift Up
001/125

Instant — Doro
Destroy target creature. Its controller creates a 3/3 white Doro creature token.
Illustrated by SuperbaltanV2
002/125

Creature — Human Detective
When Novel enters, create 5 Clue artifact tokens.
Clues you control lose all abilities, and have "Sacrifice this artifact: Flip a coin, if heads, draw a card."
At the beginning of your endstep, exile all Clues you control.
2/2
Illustrated by Shift Up
003/125

Instant
Exile target non-land permanent.
"I knew that my King would make my dream come true."
-Chime to Indivilia
Illustrated by Shift Up
004/125

Land
{T} : Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. You may only activate this ability if you control at least 3 foods.
{2}, {T}: Create a food token. If you control a Doro, create an additional food token.
Illustrated by Elotes Doro
005/125

Instant
Destroy target creature. It can't be regenerated.
"I'll protec-" *BANG*
Illustrated by Shift Up
006/125

Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature is targeted by a spell or ability, exile that creature.
Illustrated by Shift Up
007/125

Instant
Exile target creature. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The Commander... and the others... they all hate me..."
Illustrated by Shift Up
008/125

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle.
"Do you see that in the fire, Rapunzel? It looks like a man playing with his pe-"
"What?! How did I not see that?!"
Illustrated by Shift Up
009/125

Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.
Draw three cards.
"You're still so beautiful."
Illustrated by Shift Up
010/125

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Illustrated by Shift Up
011/125

Creature — Human Soldier
Devoid (This card has no color)
Flash
When Zwei enters, creatures you control gain protection from a color of your choice until end of turn.
2/2
Illustrated by Shift Up
012/125

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"Be... he...moth... where did you go?"
Illustrated by Shift Up
013/125

Sorcery
Choose up to X creatures you control. Unrelenting Firepower deals damage equal the total power of the chosen creatures, split between up to X target creatures you don't control.
Illustrated by Shift Up
014/125

Sorcery
Target creature you control deals damage equal to its power to each other creature and each player.
Illustrated by Shift Up
015/125

Creature — Human Heretic
Flying
Nihilister's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Nihilister attacks, mill X cards from your library, where X is Nihilister's power when she attacked.
{B}: Regenerate Nihilister.
*/5
Illustrated by Shift Up
016/125

Creature — Human Warrior
Vigilance, reach
Activated abilities of foods you control cost {1} less to activate.
Whenever you gain life, put a +1/+1 counter on Snow White.
{T}, Remove X +1/+1 counters from Snow White: Snow White deals X damage to any target.
4/4
Illustrated by Hungry Clicker
017/125

Creature — Human Spy
"The only way to overcome the enemy is with our Firepower!!!"
12/2
Illustrated by Shift Up
018/125

Instant
If you cast this spell during your turn, deal 3 damage to any target and scry 2, otherwise deal 2 damage to any target.
"At least these things dampen the recoil..."
Illustrated by Shift Up
019/125

Enchantment — Aura
Enchant Creature
Enchanted creature gets -2/-2 and its activated abilities can't be activated.
Very few Nikkes survive going through a Mind Switch, but those who do are never the same.
Illustrated by Shift Up
020/125

Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
Illustrated by Shift Up
021/125

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Illustrated by Shift Up
022/125

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
"What the!?" -Indivilia
Illustrated by Shift Up
023/125

Instant
Counter target spell.
Don't feel bad, she can't spell either.
Illustrated by Shift Up
024/115

Sorcery
Kicker: {W/U}
Return target creature card from your graveyard to your hand. If this spell was kicked, you may also return target artifact card from your graveyard to your hand.
"Don’t worry, Rabbity! Once they’ve had enough sleep, the Princesses will wake up!"
Illustrated by Shift Up
025/125

Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
As additional cost to cast this spell, pay X life. Scry X, then draw X cards. Exile Invoke the Harmony Cube.
"Plot Spoiler, fully active."
Illustrated by Shift Up
026/125

Creature — Human Heretic
Haste, vigilance
{R/W}{R/W}, {T}, Sacrifice Behemoth: Target creature you control gains your choice of indestructible or hexproof until end of turn. If that creature is legendary, return Behemoth to the battlefield at end of turn and transform her.
{B}: Regenerate Behemoth.
Family (You can have two commanders if both have family.)
4/4
Illustrated by Shift Up
027A/125

Artifact Creature — Rapture
Creatures you control have indestructible.
At the beginning of your endstep, transform Behemoth.
"Behemoth, you transformed! How did you do it?"
"I don’t know. I just... thought about how much I wanted to protect you."
6/6
Illustrated by Shift Up
027B/125

Creature — Human Heretic
All lands are swamps in addition to their other types.
{G/U}: Target creature gains swampwalk until end of turn.
{B}{B}: Regenerate Leviathan.
Family (You can have two commanders if both have family.)
1/2
Illustrated by Shift Up
028/125

Creature — Dog Human
Other dogs you control get +0/+2.
Wolves you control are dogs in addition to their other types.
Tap 2 other dogs you control: Create a tapped 1/1 green dog creature token. You may only activate this ability during your turn.
2/4
Illustrated by Oli O O
029/125

Creature — Human Soldier
First strike
Cumulative Upkeep {R}{R}
"I-it's not like I want to stay here or anything!!!"
5/5
Illustrated by Kakuzatou
030/125

Creature — Human Heretic
Vigilance
As long as Marian is untapped, you have hexproof.
Whenever you take damage, or Marian blocks, put a +1/+1 counter on Marian.
{B}: Regenerate Marian.
4/4
Illustrated by D Rai
031/125

Sorcery
Create 3 legendary doro creature tokens named Laplace, Drake, and Maxwell. (Laplace is a 2/2 white doro, Drake is a 2/2 red doro, and Maxwell is 2/2 blue doro.)
Illustrated by Shift Up
032/125

Instant
Target creature phases out. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
If you control target creature, you may have it explore instead. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
"Hi!"
Illustrated by Shift Up
034/125

Artifact Land
Command Shower enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity.
{4}, {T}: Choose 2 creatures. Those creatures become tapped, and do not untap during their controller's next untap step. Command Shower does not untap during your next untap step.
Illustrated by Shift Up
035/125

Enchantment
Creatures you control have menace.
Illustrated by Shift Up
036/125

Artifact — Equipment
Red Shoe's Red Shoes can be your commander.
Living weapon (When this Equipment enters, create a 0/0 black rapture artifact creature token, then attach this to it.)
Equipped creature gets +1/+1, haste, and Ward 2.
{2}{B}{R}, {T}: Transform Red Shoes' Red Shoes.
Equip {0}
Illustrated by Shift Up
037A/125

Artifact Creature — Rapture
Ward 2
Imprint - When this card transforms, if a creature had it equipped, exile that creature.
Red Shoes gains +X/+X ,where X is the creature exiled with Red Shoes power and toughness, for as long as that creature remains exiled.
The Rapture Queen had zero interest in Red Shoes herself, but she thought her Red Shoes were pretty neat.
4/4
Illustrated by Shift Up
037B/125

Creature — Human Heretic
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature with a -1/-1 counter on it dies, put a +1/+1 counter on Indivilia.
{B}: Regenerate Indivilia.
4/4
Illustrated by Shift Up
038/125

Creature — Human Samurai
First strike
Whenever a samurai or warrior you control attacks alone, you may exert it. If you do, create X alcohol tokens where X is that creature's power. (Alcohol tokens are red artifacts that have "{T}, sacrifice this artifact: You lose 1 life. Target creature you control gets +1/+0 until end of turn.")
3/4
Illustrated by Shift Up
039/125

Sorcery
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Illustrated by Shift Up
040/125

Enchantment — Aura
Enchant creature
Enchanted creature cannot attack, block, or activate any of its activated abilities.
Enchanted creature is a heretic in addition to its other types.
At the beginning of its controller's upkeep, enchanted creature deals damage equal to its power to all creatures its controller controls.
Illustrated by Shift Up
041/125

Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
"Superhuman... are you sure about this?"
-Grave, moments before the Commander’s blissful demise
Illustrated by Shift Up
042/125

Creature — Doro
3/3
Illustrated by civitai
300/125

Artifact — Food
{2}, {T}, Sacrifice this artifact: You gain 3 life.
Illustrated by Elotes Doro
301/125

Artifact — Clue
{2}, Sacrifice this artifact: Draw a card.
Illustrated by Shift Up
302/125

Creature — Dog
1/1
Illustrated by Amaichi Esora
303/125

Creature — Dog
1/1
Illustrated by Amaichi Esora
304/125

Artifact — Food
{2}, {T}, Sacrifice this artifact: You gain 3 life.
Illustrated by Shift Up
305/125

Artifact — Food
{2}, {T}, Sacrifice this artifact: You gain 3 life.
Illustrated by Shift Up
306/125

Creature — Doro
2/2
Illustrated by Shift Up
307/125

Creature — Doro
2/2
Illustrated by Shift Up
308/125

Creature — Doro
2/2
Illustrated by Shift Up
309/125

Artifact Creature — Rapture
Illustrated by Shift Up
310/125

Artifact — Alcohol
{T}, sacrifice this artifact: You lose 1 life. Target creature you control gets +1/+0 until end of turn.
Illustrated by lawzanid
311/125

Land — Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
"May the rippling muscles of those men fill my dreams..."
Illustrated by Crayon
340/125

Land — Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
"I'm sure we can find an agreeable way to extract the vapaus."
Illustrated by HRN33T
341/125

Land — Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
"What are you talking about, Moron!? What else could 'Blood Crypt' mean besides my villainous lair!?"
Illustrated by Tachibana
342/125

Land — Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
"Oh no, looks like I've lost again..."
Illustrated by Gloomyowl
343/125

Land — Forest Plain
({T}: Add {G} or {W}.)
As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
"Blossom, do you want to come explore my garden again today?"
Illustrated by Choi
344/125

Custom — Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.
"I'll have plenty of use for you in the future, Your Grace."
Illustrated by Shift Up
345/125

Land — Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
"Oh come on, I don't smell THAT bad..."
Illustrated by Shift Up
346/125

Land — Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.
"Tonight, I'm going to take what I want."
Illustrated by kirinottk
347/125

Land — Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.
"Ready for another experiment, Cutie?"
Illustrated by Katase Bono
348/125

Land — Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
"Hope you put it to good use!"
Illustrated by peaceterzero
349/125

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
"Levi, your life is full of light!"
Illustrated by Shift Up
350/125

Land — Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
"Such humor is not beautiful, Prince." -Cinderella
Illustrated by 5minutesinpaint3d
350/125

Creature — Beast
Haste
When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
"That's not fucking funny!!!" - Leviathan
"I mean... it's kinda funny." - Behemoth
8/8
Illustrated by Shift Up
351/125