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BDL

Download Cockatrice files: https://mtg.design/u/spellas113604/BDL/cockatrice


  • CL4P-TP(1)

    Creature — Robot


    At the beginning of your upkeep, roll a six-sided die. This ability has the indicated effect.

    1 — Sacrifice CL4P-TP and you lose the game.

    2 — CL4P-TP gains Lifelink and Vigilance until end of turn.

    3 — CL4P-TP gains Hexproof until end of turn.

    4 — CL4P-TP gains Deathtouch until end of turn.

    5 — CL4P-TP gets +3/+3 and gains Trample until end of turn.

    6 — CL4P-TP gains Indestructible until end of turn.

    "Hellooooo Traveler!"


    5/5

    Illustrated by Gearbox

    1/20

  • SNTNL

    Artifact Creature


    "Auto Pilot, Auto Violent!"


    2/1

    Illustrated by Gearbox

    1/6

  • Zer0, the Cunning(2)(U)(B)

    Creature — Assassin


    Zer0, the Cunning's power is equal to the number of Assassins you control.

    {u}{u}{b}{b}: Zer0 phases out. Activate this ability only any time you could cast a sorcery. (While Zer0, the Cunning is phased out, he's treated as though he doesn't exist. He phases in before you untap during your untap step.)

    "How hilarious / You just set off my trap card / Your death approaches."


    */4

    Illustrated by Gearbox

    10/20

  • Gaige, Little Big Trouble(2)(U)(R)

    Creature — Mechromancer


    Prowess

    Instant and Sorcery spells you cast with lightning in their art cost {2} less to cast.

    {U}{U}{R}{R}: Create Deathtrap, a legendary 5/5 red Robot creature token with flying and indestructible.

    "Super Robot Violence Fun Time!"


    2/4

    Illustrated by Gearbox

    11/20

  • Krieg the Split Minded(2)(b)(R)

    Creature — Psycho


    Melee

    Krieg the Split Minded must be blocked if able.

    Mania - If Krieg the Split Minded would be dealt damage, instead he gets +5/+5 and gains trample until end of turn.

    "Yes, make them pay for what they did to us..."


    2/2

    Illustrated by Gearbox

    12/20

  • Amara, Tiger of Partali(2)(u)(r)

    Creature — Siren


    Flash, Haste

    Blitz — {u}{u}{r}{r}: Amara, Tiger of Partali deals damage equal to her power to any target. Whenever a creature dealt damage by Amara this turn dies, you may repeat this effect. (Activate this ability only if this creature attacked this turn and only once each turn.)

    "I'm looking for a real challenge."


    3/5

    Illustrated by Gearbox

    13/20

  • Zane, Corporate Assassin(2)(U)(B)

    Planeswalker — Zane


    : 1: Create a 2/1 colorless SNTNL artifact creature token.   

    1: -2: Choose a color. Until your next turn, permanents you control gain protection from the chosen color.    


    3

    Illustrated by Gearbox

    14/20

  • Moze, Bear Trooper(2)(R)(W)

    Creature — Gunner


    Whenever Moze, Bear Trooper enters the battlefield, Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

    {2}{r}, {T}: Target attacking creature gets +2/+2 and has trample and lifelink until end of turn. Activate this ability only before the combat damage step.

    "Get good or get dead, scrub."


    3/3

    Illustrated by Gearbox

    15/20

  • FL4K, the Hunter(2)(R)(G)

    Creature — Beastmaster


    At the beginning of your upkeep, choose one at random. Create a red and green Beast creature token with those characteristics.

    • 3/2 Spiderant with reach, trample, and haste.

    • 4/1 Jabber with vigilance, reach, and haste.

    • 1/1 Rakk with flying, haste, and "{T}: deal 1 damage to any target."

    "Pocket Rakks!"


    3/3

    Illustrated by Gearbox

    16/20

  • Lilith, the Firehawk(2)(R)(R)(R)

    Creature — Siren


    {2}{R}: Lilith deals 3 damage to target creature or planeswalker.

    {2}{R}{R}{R}: Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

    {6}{R}: Lilith deals 16 damage divided as you choose among any number of targets.

    "Hope you're ready for this, killer."


    3/3

    Illustrated by Gearbox

    17/20

  • Roland, Crimson Lance(2)(R)(W)(B)

    Creature — Soldier


    Scorpio — Whenever a creature you control dies, Roland deals 3 damage to any target if this is the first time this ability has resolved this turn. If it's the second time, add {R}{W}{B}. Use this mana only to cast equipment spells. If it's the third time, untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.

    "I'll never forget the adventures we had."


    5/5

    Illustrated by Gearbox

    18/20

  • Brick, the Slab King(3)(R)(W)

    Creature — Berserker


    Whenever Brick, the Slab King attacks and isn't blocked, he gets +4/+4 until end of turn, then defending player discards a card.

    Whenever a creature you control other than Brick, the Slab King attacks, it gets +1/+0 until end of turn.

    "What'd you think was gonna happen?"


    4/4

    Illustrated by Gearbox

    19/20

  • Athena, Omega-Senshu(B)(R)(R)

    Creature — Rogue Assassin


    First Strike, Haste, Reach

    Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

    {B}{B}{R}: Athena, Omega-Senshu deals 3 damage to target creature without flying.

    "I love a good dismemberment."


    2/2

    Illustrated by Gearbox

    2/20

  • Spiderant

    Creature — Beast


    Reach, Trample, Haste


    3/2

    Illustrated by Gearbox

    2/6

  • Mordecai, Desde el Diablo(3)(U)(B)(R)

    Creature — Assassin


    Flanking, Reach, Vigilance

    Whenever Mordecai enters the battlefield or attacks, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

    {2}{U}{B}{R}: Create Bloodwing, a legendary 6/2 black Bird creature token with first strike, haste, and menace.

    "Feel it!"


    3/2

    Illustrated by Gearbox

    20/20

  • Wilhelm, Cyber Commando(2)(w)(u)

    Creature — Enforcer


    {3}{u}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

    Whenever one or more +1/+1 counters are put on Wilhelm, draw X cards, then discard X cards. Where X is equal to the number of +1/+1 counters on Wilhelm.

    "Your insides are outside, HAH!"


    4/3

    Illustrated by Gearbox

    3/20

  • Jabber

    Creature — Beast


    Vigilance, Reach, Haste


    4/1

    Illustrated by Gearbox

    3/6

  • Nisha, Bandit Sherriff(2)(W)(B)

    Creature — Gunslinger


    Whenever Nisha attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

    Whenever Nisha detains a creature, look at the top X cards of your library, where X is equal to the creatures converted mana cost. Put one of them into your hand and the rest into your graveyard.

    "The lawbringer's come to town!"


    6/2

    Illustrated by Gearbox

    4/20

  • Rakk

    Creature — Beast


    Flying, Haste

    {T}: Deal 1 damage to any target.


    1/1

    Illustrated by Gearbox

    4/6

  • Timothy Lawrence(2)(G)(W)(U)

    Creature — Doppelganger


    As long as you have at least 10 life more than your starting life total, creatures you control get +2/+2.

    Other white creatures you control have Lifelink.

    Other green creatures you control have "{t}: Add one mana of any color."

    Other blue creatures you control can't be blocked.

    “That was… AWESOME!”


    3/3

    Illustrated by Gearbox

    5/20

  • Bloodwing

    Creature — Bird


    First Strike, Haste, Menace


    6/2

    Illustrated by Gearbox

    5/6

  • Aurelia, Ice Queen(2)(U)(R)

    Creature — Baroness


    Frostbite - Whenever Aurelia, Ice Queen deals combat damage to a player, you and target opponent each exile a nonland card from hand with three time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)

    "You're making a mess, darling!"


    2/5

    Illustrated by Gearbox

    6/20

  • Deathtrap

    Creature — Robot


    Flying, Indestructible


    5/5

    Illustrated by Gearbox

    6/6

  • Maya, the Cataclysm(2)(U)(U)

    Creature — Siren


    Whenever Maya, the Cataclysm attacks, return target blocking creature an opponent controls to its owner's hand unless they pay {3}.

    {U}{U}{U}{U}: Scry 2, then draw a card. Target opponent discards a card at random.

    "Stop struggling!"


    1/3

    Illustrated by Gearbox

    7/20

  • Salvador, Pure Gunlust(2)(r)(r)

    Creature — Gunzerker


    Gunzerk - This creature has +2/+2 for each Equipment that is attached to it.

    Whenever you cast an equipment spell, search your library for an artifact card with converted mana cost X, where X is one plus the amount of equipment you control, reveal that card, and put it into your hand. Then shuffle your library.

    "Everything about that was good!"


    2/2

    Illustrated by Gearbox

    8/20

  • Axton, Dahl Outcast(2)(G)(W)

    Creature — Commando


    Vigilance, Reach

    Sabre - At the beginning of combat on your turn, put a +1/+1 counter on all Humans you control. Humans you control gain indestructible. (This effect lasts indefinitely.)

    {1}{G}{W}: Create a 1/1 white Human creature token.

    "Ha! Did you miss me?"


    4/5

    Illustrated by Gearbox

    9/20

  • Iron Bear, Ursa Corps(5)(R)(R)(W)

    Artifact Creature — Mech


    If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

    {2}{r}, {T}: Iron Bear deals 3 damage to any target.

    {5}{r}, {T}: Creatures you control get +2/+2 until end of turn.

    {8}{r}, {T}: Until end of turn, whenever a creature you control deals combat damage to a player, that player loses the game.


    7/7

    Illustrated by Gearbox

    IRON/