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FFE

Download Cockatrice files: https://mtg.design/u/snow6012497/FFE/cockatrice


  • PSICOM Soldier

    Creature — PSICOM Soldier


    "Pulse L'Cie are the enemy!"


    2/1

    Illustrated by FINAL FANTASY XIII

    1/1

  • Manipulator

    Creature — Manipulator


    Deathtouch


    1/1

    Illustrated by No artist credit

    1/1

  • Cycling

    Enchantment — Suit Aura


    Cycling abilities of spells you control cost {1} less.

    Insert


    Illustrated by No artist credit

    1/1

  • Watchdrone

    Artifact Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Midnight Mauve Suit

    Enchantment — Aura Suit


    Enchanted creature has haste.


    Illustrated by No artist credit

    1/1

  • Cie'th

    Creature — Cie'th



    2/2

    Illustrated by FINAL FANTASY XIII-2

    1/1

  • Vespid/Watchdrone/FragLeech/Thermadon

    Artifact Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Final Fantasy Expansion (FFXIII)

    Creature


    1-220: FF13

    220-320: FF7

    Playable in untap.in--

    Search (FFE)


    X/X

    Illustrated by No artist credit

    1/1

  • Black Spook

    Creature — Spook



    4/5

    Illustrated by Lightning Returns

    102/220

  • Serah’s Tear

    Artifact — Token


    Sacrifice Serah’s Tear: Scry 1.


    Illustrated by Final Fantasy XIII-2

    13/15

  • Serah, Anomaly Resolver(1)(w)(u)(r)

    Planeswalker — Serah


    2: Untap target creature. It gains haste, lifelink and restorelink until end of turn. (Damage dealt by this creature causes you to return up to that much cards from exile to the bottom of their owner’s library.)         

    -X: Target opponent exiles nonland permanents they control whose total converted mana cost is X or more. Permanents without mana cost, cost 1.            


    Illustrated by FINAL FANTASY XIII-2

    130/220

  • Noel, the Last Hunter(3)(r)(g)

    Planeswalker — Noel


    1: Draw a card. Noel deals 1 wounding damage to any target. (Wounding damage remains even as steps and phases end.)       

    -3: Noel deals 3 wounding damage to target creature. If it dies this turn, put 2 loyalty counters on Noel, and you gain 3 life. 


    Illustrated by FINAL FANTASY XIII-2

    131/220

  • Caius, Chaos' Keeper(5)(u)(b)

    Planeswalker — Caius


    1: Scry 5     

    -X: Flip your library face up, then put the bottom card of your library on top of it. You play the rest of the game with your library flipped face up. Cast the top card of your library or a card in exile if it's converte  


    4

    Illustrated by No artist credit

    132/220

  • Valhalla’s Embrace(3)(b)(b)

    Enchantment — Aura


    Opened void (Cards sent to the graveyard are exiled instead, including this card.)

    Enchant land

    Enchanted land has "At the beginning of your upkeep, you may pay 3 life. If you don’t, destroy three permanents you control that aren’t named Valhalla’s Embrace."


    Illustrated by FINAL FANTASY XIII-2

    133/220

  • Royal Ripeness

    Creature — Riftbeast Flan


    Menace, indestructible

    Whenever a Flan dies, put a +1/+1 counter on Royal Ripeness.

    {q}: Shuffle all Flans in exile and in graveyards into their owners' libraries. If you do, draw a card.

    "I learned that the giant jelly bean back there knocks Cocoon down... It's melting the crystal of the pillar, bit by bit." --Snow Villiers, time wanderer


    10/10

    Illustrated by FINAL FANTASY XIII-2

    134/220

  • Mutantomato(r)(g)

    Creature — Riftbeast Flan


    Whenever a Flan dies, put a +1/+1 counter on Mutantomato. If a Flan is exiled, put a +1/+1 counter on Mutantomato.

    If there are seven or more +1/+1 counters on Mutantomato, remove all counters from it, and it transforms.


    2/3

    Illustrated by FINAL FANTASY XIII-2

    134/220

  • Hope, Director of Academia(2)(w)(u)

    Creature — Hum. Artificer


    Humans you control get +1/+1, have “Whenever this permanent taps, you get {e}." and “{t}: Reveal the top card of your library. You may put it on the bottom of your library."

    {t}, Sacrifice three artifacts, and pay {e}{e}{e}{e}{e}{e}{e}{e}: Create a legendary colorless 0/5 artifact creature token named Adam, Proto Fal’Cie with defender and “All nonplaneswalker permanents opponents control have no activated abilities, except for mana abilities.”


    1/3

    Illustrated by FINAL FANTASY XIII-2

    135/220

  • Pulse Expedition(g)(w)

    Sorcery


    Tap X Humans. Look at the top seven cards of your library, you may reveal a land from among them, put it into your hand, then you may reveal X Pulse artifacts or green creatures with converted mana cost X, or less, put them into your hand, then put the rest on the bottom of your library in any order.

    You gain 4 life.


    Illustrated by FINAL FANTASY XIII-2

    136/220

  • Miniflan(r)(/)(g)

    Creature — Flan


    Packform (When this creature enters the battlefield, you may search your library for a Flan, reveal it, then shuffle your library and put it on top of it.)


    1/1

    Illustrated by FINAL FANTASY XIII-2

    138/220

  • Adam, Proto Fal’Cie

    Artifact Creature


    Defender

    All nonplaneswalker permanents opponents control have no activated abilities, except for mana abilities.


    0/5

    Illustrated by FINAL FANTASY XIII-2

    14/15

  • Nekton(b)

    Creature — Riftbeast


    Flash, opened void (Cards put into the graveyard are exiled instead, including this card.)

    When Nekton enters the battlefield, exile the top card of a player's library face down, until you no longer control a Riftbeast. When the exiled card returns, it returns to the top of its owner's library.


    1/1

    Illustrated by FINAL FANTASY XIII-2

    140/220

  • Gogmagog(1)(b)(r)

    Creature — Riftbeast


    Riftborn (Cards sent to the graveyard are exiled instead, including this card.)

    Gogmagog's power and toughness is equal to the lowest total number of exiled cards a player owns.

    {1}, Sacrifice a permanent: Gogmagog gains menace until end of turn. Activate only once per turn.

    "Some theories speculate that Gogmagog are fal'Cie, banished to the Void Beyond, as punishment for attempting to travel the timeline."

    --Academy DataNet


    X/X

    Illustrated by Final Fantasy XIII-2

    142/220

  • Cait Sith(1)(g)

    Creature — Cait Sith


    When Cait Sith enters the battlefield, draw a card.


    1/3

    Illustrated by FINAL FANTASY XIII-2

    143/220

  • Timegate(2)

    Artifact — Pulse


    When Timegate enters the battlefield, you may search your library for a nonbasic land, exile it, then shuffle your library.

    {T}, {2}: Put the land exiled by Timegate into your hand. It gains "When Timegate leaves the battlefield, exile this permanent."


    Illustrated by FINAL FANTASY XIII-2

    144/220

  • Pacos Luvulite(5)(b)(b)

    Creature — Riftbeast



    7/7

    Illustrated by FINAL FANTASY XIII-2

    145/220

  • Pacos Amethyst(5)(r)(r)

    Creature — Riftbeast



    7/7

    Illustrated by FINAL FANTASY XIII-2

    146/220

  • Malformed Gogmagog(b)(b)

    Creature — Riftbeast



    7/7

    Illustrated by FINAL FANTASY XIII-2

    147/220

  • Alyssa, Tireless Researcher(1)(u)

    Creature — Hum. Artificer


    When Alyssa, Tireless Researcher enters the battlefield, scry 1.

    Whenever you search or reveal cards from your library, once the stack resolves, scry 1.

    Insert


    1/2

    Illustrated by Final Fantasy XIII-2

    148/220

  • Public Quiz Terminal(1)

    Artifact


    {1}, {t}: Call heads or tails, then flip a coin. If you called it right, you get {e}. If you called it wrong, Public Quiz Terminal doesn't untap during your next untap step.

    Pay {e}, Sacrifice Public Quiz Terminal: Draw a card.

    Would you like to participate in a game of 'Brain Blast!'? (Yes) / No


    Illustrated by FINAL FANTASY XIII-2

    149/220

  • Vehicle

    Artifact — Vehicle


    Flying, crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)


    1/1

    Illustrated by FINAL FANTASY XIII-2

    15/15

  • Hardy Researcher(w)

    Creature — Hum. Soldier Artificer


    Vigilance


    1/2

    Illustrated by FINAL FANTASY XIII-2

    150/220

  • Glimpse(2)(u)(u)

    Sorcery


    Draw 2 cards. Scry 3.


    Illustrated by FINAL FANTASY XIII-2

    151/220

  • Archylte Steppe

    Land — Plains



    Illustrated by FINAL FANTASY XIII-2

    152/220

  • Cancel(1)(u)(u)

    Instant


    Counter target spell.


    Illustrated by FINAL FANTASY XIII-2

    156/220

  • Chocolina, Quest Giver(3)(u)

    Creature — Chocobo


    Chocolina, Quest Giver enters the battlefield with a Quest counter on it.

    Whenever another creature enters the battlefield under your control, put a Quest counter on Chocolina, Quest Giver.

    {2}{u}, Remove a Quest counter from Chocolina: Draw a card.


    2/2

    Illustrated by FINAL FANTASY XIII-2

    157/220

  • Starseeker, Serah's Bowsword

    Artifact — Equipment


    Equipped creature gets +2/+0 and has reach.

    As long as equipped creature is legendary, it gets an additional +2/+0 and has first strike.

    Whenever a creature an opponent controls dies, you may unattach Starseeker, then transform it.

    Equip {2}


    Illustrated by FINAL FANTASY XIII-2

    158/220

  • Mog(1)(u)(u)

    Creature — Moogle


    Flying

    Creatures your opponents control enter the battlefield tapped.

    Whenever a creature enters the battlefield under an opponent's control, you may transform Mog.

    "Servant of time. Daughter of chaos. Unto the world unseen, the untamed you guide."


    2/2

    Illustrated by FINAL FANTASY XIII-2

    158/220

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    159/220

  • Hope’s Guardian Suit

    Enchantment — Suit


    Enchanted creature has “{w}, {t}, Remove a Quest counter from Lightning, the Saviour: You gain 3 life, and draw a card. Then you can’t lose the game until end of turn.”


    Illustrated by No artist credit

    17/1

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    180/1

  • Witchhunt

    Sorcery



    Illustrated by Lightning Returns

    181/220

  • Moogle Village

    Land


    Moogle Village enters the battlefield tapped.

    {t}: Add {c}.

    {2}{u}{u}, {t}: Create a blue 1/1 Moogle creature token with flying and “{u}, {t}: Scry 1.” Activate this ability only if you control a Moogle.


    Illustrated by Lightning Returns

    182/220

  • Vigor(u)(/)(r)(u)(/)(r)

    Enchantment — Skill



    Illustrated by No artist credit

    183/220

  • Snow, Patron of Yusnaan

    Creature — Human



    1/1

    Illustrated by Lightning Returns

    184/220

  • Patron's Personal Guard(r)

    Creature — Human Soldier


    Haste

    {r}, {t}: Target creature you control gains haste until end of turn, but must attack this turn, if able.


    1/2

    Illustrated by Lightning Returns

    186/220

  • Firaga(2)(r)(r)

    Sorcery


    Firaga deals 6 damage to any target.

    If you don't control a legendary red creature, Firaga deals 3 damage to you.


    Illustrated by Lightning Returns

    187/220

  • Luxerion,

    Land


    Luxerion enters the battlefield tapped.

    {t}: Add {w} or {b}.

    {t}: Reduce the counters on The Bells Toil by one. Luxerion can't untap during your next untap step, and permanents your opponent controls can't be sent to the graveyard.


    Illustrated by Lightning Returns

    188/220

  • Blizzaga(u)(u)

    Enchantment — Skill


    Enchant creature you control

    Enchanted creature has "{X}{X}{U}{U}, {t}, Sacrifice Blizzaga: Tap all creatures an opponent controls, they don't untap during their controller's next untap step, and get -X/-X until end of turn."

    Cycling {U}{U}


    Illustrated by Lightning Returns

    189/220

  • Lifesiphon(w)(/)(b)(w)(/)(b)

    Enchantment — Skill Aura


    Enchant creature

    Enchanted creature gets +1/+0 and has "Whenever this creature destroys a creature by combat, that creature's controller loses 2 life, and you gain 2 life. Untap this creature."

    Cycling {4}


    Illustrated by Lightning Returns

    191/220

  • Oasis Village

    Land — Desert


    Oasis Village enters the battlefield tapped.

    {t} Add {u}.

    Auras you cast with enchant land or enchant Desert cost {1} less.

    Insert


    Illustrated by Lightning Returns

    195/220

  • Wastes of Cocoon

    Land — Desert


    {t}: Add {C}


    Illustrated by FINAL FANTASY XIII-2

    200/220

  • Plains

    Land — Cocoon Plains



    Illustrated by Final Fantasy XIII

    201/220

  • Plains

    Land — Plains



    Illustrated by Final Fantasy XIII

    202/220

  • Plains

    Land — Plains



    Illustrated by FINAL FANTASY XIII

    203/220

  • Plains

    Land — Plains



    Illustrated by FINAL FANTASY XIII-2

    204/220

  • Island

    Land — Cocoon Island



    Illustrated by FINAL FANTASY XIII

    205/220

  • Island

    Land — Island



    Illustrated by FINAL FANTASY XIII

    206/220

  • Island

    Land — Island



    Illustrated by Final Fantasy XIII

    207/220

  • Plains

    Land — Plains



    Illustrated by FINAL FANTASY XIII-2

    208/220

  • Swamp

    Land — Cocoon Swamp



    Illustrated by FINAL FANTASY XIII

    209/220

  • Shoot Out(w)

    Instant


    You may pay {E}, rather than pay for this spell's mana cost.

    Destroy target artifact.

    Insert


    Illustrated by FINAL FANTASY XIII

    21/220

  • Swamp

    Land — Swamp



    Illustrated by FINAL FANTASY XIII-2

    211/220

  • Plains

    Land — Plains



    Illustrated by FINAL FANTASY XIII-2

    212/220

  • Swamp

    Land — Swamp



    Illustrated by Lightning Returns

    212/220

  • Mountain

    Land — Cocoon Mountain



    Illustrated by FINAL FANTASY XIII

    213/220

  • Mountain

    Land — Mountain



    Illustrated by FINAL FANTASY XIII

    214/220

  • Plains

    Land — Plains



    Illustrated by FINAL FANTASY XIII-2

    216/220

  • Mountain

    Land — Mountain



    Illustrated by Lightning Returns

    216/220

  • Forest

    Land — Cocoon Forest



    Illustrated by FINAL FANTASY XIII

    218/220

  • Forest

    Land — Forest



    Illustrated by FINAL FANTASY XIII-2

    219/220

  • Berserker(5)

    Artifact Creature


    {r}: Create a colorless 5/1 Centaurion Blade artifacts creature token.


    3/5

    Illustrated by FINAL FANTASY XIII

    22/220

  • Plains

    Land — Plains



    Illustrated by FINAL FANTASY XIII-2

    220/220

  • Forest

    Land — Forest



    Illustrated by Lightning Returns

    220/220

  • Bhunivelze, The Maker(w)(u)(b)(r)(g)

    Creature — God


    This creature can’t start in your Main Deck.

    When Bhunivelze enters the battlefield from the Command Zone, return it there. If you do, choose one —

    * Shuffle your hand into your library, then draw the same number of cards shuffled this way.

    * Until your next turn, you can’t lose the game by abilities of sources your opponent controls. You can’t activate this ability during your next turn.


    20/20

    Illustrated by Lightning Returns

    221/220

  • Aranea, Dragoon for Hire(2)(b)(r)

    Creature


    Reach, menace

    When Aranea enters the battlefield, you may destroy target creature with flying.


    4/3

    Illustrated by No artist credit

    221/1

  • Forecast(1)(u)

    Instant


    Scry 2.

    Draw a card.

    {3}, Exile Forecast from your graveyard, Discard a card: Search your library for Barthandelus, Shephard, reveal it, then add it to your hand and shuffle your library.


    Illustrated by FINAL FANTASY XIII

    23/220

  • Bhakti(1)

    Artifact Creature — Pulse


    When Bhakti enters the battlefield, you may search your library for a basic land, reveal it, then shuffle your library and put it on top of it.

    {1}, {t}: Shuffle Bhakti back into your library. Activate only during your turn.


    0/1

    Illustrated by FINAL FANTASY XIII

    24/220

  • PSICOM Chase Squad(4)(w)

    Sorcery


    A.M.P. (Each {e} you pay while casting this spell pays for {1}.)

    Create two colorless 2/2 Vehicle artifact tokens with flying, and crew 2.

    Create a white 2/1 PSICOM Soldier creature token.


    Illustrated by FINAL FANTASY XIII

    26/1

  • Code White(w)

    Enchantment


    Creatures you control have lifelink, but cannot deal damage to players.

    White cards in your hand have "Cycling {X}, where X is 9, minus this spell's converted mana cost."

    {0}: Sacrifice Code White

    Insert


    Illustrated by FINAL FANTASY XIII

    27/1

  • Midlight Reaper(4)(b)

    Artifact Creature


    A.M.P.


    3/5

    Illustrated by FINAL FANTASY XIII

    28/220

  • Hoplite(2)

    Artifact Creature — Pulse Automaton


    At the beginning of your end step, if Hoplite is untapped, discard the top card of your library.

    Hoplites are normally weak and have a low chain resistance and stagger point. When Hoplites are fully upgraded by Boxed Phalanx, their combat level increases dramatically.


    1/2

    Illustrated by FINAL FANTASY XIII

    29/220

  • Human Vigilante

    Creature — Human Vigilante



    1/1

    Illustrated by No artist credit

    3/15

  • Spiceacilian

    Creature — Spiceacilian


    Can't block.

    {t}, Sacrifice Spiceacilian: add one mana of any colour. Spend this mana only on creature spells or their abilities.


    1/1

    Illustrated by Official Game Art

    3/7

  • Svarog boss(G)(u)

    Creature



    4/4

    Illustrated by No artist credit

    30/220

  • Adamantoise(G)

    Creature


    When Adamantoise enters the battlefield, you may search your library for Quake.

    When Quake is activated, destroy all creatures opponents control with less toughness than Adamantoise.

    OR

    Protection from lesser (Cards with less than 5 converted mana cost have no effect on Adamantoise).


    1/10

    Illustrated by No artist credit

    31/220

  • Attacus(B)

    Creature — Cie'th


    {4}{b}, Sacrifice a Cie'th: Return Attacus from your graveyard onto the battlefield tapped.


    9/3

    Illustrated by No artist credit

    32/1

  • Vetala(B)

    Creature — Cie'th


    Pay 2 life: Vetala gains hexproof until end of turn.

    As long as you control another Cie'th, Vetala has indestructible.


    3/5

    Illustrated by FINAL FANTASY XIII

    33/1

  • Vercingiterox(B)

    Creature



    1/1

    Illustrated by No artist credit

    34/1

  • Quake(2)(g)

    Instant


    Creatures you control take no battle damage until end of turn.

    "I decide my fate!"

    --Hope Estheim, Enemy L'Cie


    Illustrated by FINAL FANTASY XIII

    35/220

  • Yellow Chocobo(g)(g)

    Creature — Chocobo


    A deck can have any number of cards named Yellow Chocobo.

    Chocobos are known for being friendly and intelligent, assisting heroes and many others on their journeys by allowing themselves to be ridden like horses.


    2/3

    Illustrated by No artist credit

    36/220

  • Boxed Phalanx(5)

    Artifact Creature — Pulse Automaton


    Reoperate {4}{e} (Once only, you may cast this creature from your graveyard by paying {4} and {e}. This resets when a Fal'Cie enters the battlefield.)

    When Boxed Phalanx enters the battlefield, choose one —

    * Put all Hoplite from your graveyard onto the battlefield.

    * Put a +1/+1 counter on each artifact creature you control, they gain vigilance.


    2/3

    Illustrated by FINAL FANTASY XIII

    37/220

  • Pulsework Gladiator(3)

    Artifact Creature — Pulse Automaton


    Re-operate {2}{e} (Only once, you may cast this creature from your graveyard by paying {2} and {e}.)

    Whenever Pulsework Gladiator is dealt damage, it gets -2/-0 and gains defender until end of your next turn.

    Whenever Pulsework Gladiator attacks, discard the top two cards of your library.


    2/3

    Illustrated by FINAL FANTASY XIII

    38/220

  • Human Vigilante

    Creature — Human Vigilante



    1/1

    Illustrated by No artist credit

    4/15

  • C'ieth

    Creature — C'ieth


    Menace


    4/5

    Illustrated by Official Game Art

    4/7

  • Phoenix, Star of Cocoon(2)(w)(w)(b)(b)

    Creature — Cocoon Fal’Cie


    Flying, defender

    When Phoenix, Star of Cocoon enters the battlefield for the first time, you get {e}{e}{e}{e}{e}.

    {t}: Add {w}. You get {e}.

    {r}, {t}: If you have more than ten energy counters, remove them all, and Phoenix reenters the battlefield. It gets +8/+5, gains haste, and loses defender until end of turn.


    2/5

    Illustrated by FINAL FANTASY XIII

    40/220

  • Garuda Interceptor(3)(u)

    Artifact Creature — Annihilator


    Flash, flying

    When you counter a spell, Garuda Interceptor costs {U} until end of turn.

    "Charging? What are you talking about? Charging for what?" \\

    "Its last moments."

    --Sazh and Lightning


    3/2

    Illustrated by FINAL FANTASY XIII

    42/220

  • Etro’s Intervention(w)(w)(r)(r)

    Instant


    This spell can’t be countered.

    Creatures you control revert to their original form, and gain indestructible until end of the phase.

    At the end of that phase, untap all creatures you control, immediately it becomes your combat phase. At the end of this phase, it becomes the phase after the one Etro’s Intervention was cast.


    Illustrated by Official Art

    43/220

  • Blood of Etro(r)

    Enchantment


    L’Cie creatures you control get +1/+1.

    Facedown permanents are flipped face up if they were originally Humans.

    Humans you control cannot be flipped facedown by a source an opponent controls.

    The power instilled to those of marks by the fal’Cie; the power doesn’t come frkm them, but from Etro’s chamber. The human heart, that pumps the blood of Etro—the l’Cie mark powers this.


    Illustrated by Official Art

    44/220

  • Tear of Remorse(B)

    Enchantment


    At the beginning of your turn, if you control a Cie'th, your opponents lose 1 life.

    Sacrifice a Cie'th: Put Tear of Remorse from your graveyard to your hand.


    Illustrated by No artist credit

    45/220

  • Flandragora(2)(r)

    Creature — Flan


    {g}, Sacrifice another Flan: put X +1/+1 counters on Flandragora, where X is the power of the sacrificed creature. It gains trample.


    3/2

    Illustrated by FINAL FANTASY XIII-2

    47/220

  • Dire Flan(2)(g)(g)

    Creature — Flan


    {1}{g}, Sacrifice another Flan: put X +1/+1 counters on Dire Flan, where X is the original power of the sacrificed creature. It gains reach and trample.


    3/3

    Illustrated by FINAL FANTASY XIII

    48/220

  • The Hanging Edge

    Land — Cocoon


    {t}: Add {W}.

    {t}: Add {2}. Spend this mana only on permanents with A.M.P.


    Illustrated by No artist credit

    49/220

  • Human Vigilante

    Creature — Human Vigilante



    1/1

    Illustrated by No artist credit

    5/15

  • Riftbeast

    Creature — Riftbeast



    1/1

    Illustrated by Official Game Art

    5/7

  • Picochu(g)

    Creature — Ochu


    Trample

    Little, but ferocious.


    2/2

    Illustrated by FINAL FANTASY XIII

    50/220

  • Neochu(5)(g)(g)

    Creature — Ochu


    When Neochu enters the battlefield, you may search your library for any number of Picochu, put them onto the battlefield, then shuffle your library. They gain haste until end of turn.

    {g}{g}: Shuffle all Ochu in your graveyard into your library.

    Insert flavour text


    4/5

    Illustrated by FINAL FANTASY XIII

    51/220

  • Ghast(1)(b)

    Creature — Cie'th


    Shield (Whenever this creature would take damage, reduce that damage by 1. This doesn't stack.)

    Enduring, lesser Vampire.


    2/2

    Illustrated by FINAL FANTASY XIII

    52/220

  • Gurangatch(4)(u)

    Creature — Armadillon


    Hexproof


    2/5

    Illustrated by FINAL FANTASY XIII

    53/220

  • Make Obsolete(3)(b)

    Sorcery


    Destroy target creature.

    "Why don't you take your leave, Jihl?"

    --Barthandelus


    Illustrated by FINAL FANTASY XIII

    54/220

  • Bomb(1)(r)

    Creature


    When Wastes Bomb dies, it deals 3 damage to any target.


    2/2

    Illustrated by FINAL FANTASY XIII

    55/220

  • Silver Lobo(2)(g)(g)

    Creature — Lobo


    Haste

    Pack mentality (When this creature enters the battlefield, you may search your library for a Lobo, reveal it, then shuffle your library and put it on top of it.)


    3/3

    Illustrated by FINAL FANTASY XIII

    56/220

  • Manasvin Warmech(2)(w)(b)

    Artifact Creature — Annihilator


    Reach, A.M.P. (Each {e} you pay while casting this spell pays for {1}.)

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)


    3/2

    Illustrated by FINAL FANTASY XIII

    58/220

  • Aster Protoflorian(2)(w)(u)

    Artifact Creature — Annihilator


    Aster Protoflorian gets +1/+1 for each different color among artifacts you control.

    At the beginning of each of your opponents’ turns, change the colors of Aster Protoflorian to match those of another permanent on the battlefield. Then create a Faux Lotus artifact token whose colors match those of Aster Protoflorian, with "{t}, Sacrifice Faux Lotus: Add any one mana of this artifact's colors."

    Sacrifice another artifact that shares a color with Aster Protoflorian: it gains hexproof until end of turn.


    2/2

    Illustrated by FINAL FANTASY XIII

    59/220

  • Do Bidding(2)(b)

    Enchantment — Aura


    When you cast Do Bidding, you may put a Human from a graveyard onto the battlefield under your control, and enchant Do Bidding to it. It loses its abilities.

    Enchant Human

    Enchanted creature is a L'Cie among its other types. If enchanted creature is Cid Raines or Alyssa Zaidelle, transform it.


    Illustrated by Final Fantasy XIII

    60/220

  • Taejin Tower Statues(4)(u)(b)

    Artifact Creature


    Create


    1/1

    Illustrated by FINAL FANTASY XIII

    61/220

  • Dahaka, Tower’s Tyrant(1)(u)(b)(g)

    Creature — Pulse Fal'Cie


    Flying, trample, hexproof,

    When Dahaka dies, your opponents gain 8 life.


    8/8

    Illustrated by FINAL FANTASY XIII

    62/220

  • Cid Raines, Cavalry Leader(3)(u)(u)

    Creature — Human Soldier


    Flash

    When you cast Cid Raines, Cavalry Leader, choose one --

    * Counter target spell

    * Up to two creatures you control with flash gain flying until end of turn.

    {1}{b}{b}: Transform Cid Raines.


    2/4

    Illustrated by FINAL FANTASY XIII

    63/220

  • Cid Raines, L'Cie

    Creature — Human L'Cie


    Flying, menace, hexproof


    6/6

    Illustrated by FINAL FANTASY XIII

    63/220

  • Cavalry Unit(1)(u)

    Creature — Human Soldier


    Flash

    When Cavalry Unit enters the battlefield, it gains flying until end of turn.

    Insert flavor


    1/3

    Illustrated by FINAL FANTASY XIII

    64/220

  • Alpha Behemoth(3)(g)(w)

    Artifact Creature — Behemoth


    Vigilance, A.M.P. (Every {e} you may pay while casting this spell pays for {1}.)

    When Alpha Behemoth enters the battlefield, you may pay {w} or {e}: it fights target creature an opponent controls.

    Pay {w}{w}{w}{w} or {e}{e}{e}{e}, {t}: Destroy target artifact or enchantment.


    4/4

    Illustrated by FINAL FANTASY XIII

    65/220

  • Orphan's Cradle

    Land — Cocoon


    {t}: Add {C}.

    When Cradle of Eden is destroyed, search your graveyard or library for a basic land, and add it to your hand. Then shuffle your library if it was searched this way.

    insert


    Illustrated by FINAL FANTASY XIII

    67/220

  • Emergency Flanitor(2)(w)

    Artifact Creature — Flan


    Lifelink

    Emergency Flanitor must attack this turn, unless it's controller pays {W} or {e} at the beginning of the combat phase.

    PSICOM have emergency flans in place to deal with the threats from below.


    2/3

    Illustrated by FINAL FANTASY XIII

    68/220

  • Leyak(u)

    Creature — Spook


    If you control a Spook, you may cast Leyak from your hand without paying its mana cost.

    {t}: Add {g}.


    1/1

    Illustrated by FINAL FANTASY XIII

    69/220

  • Rangda(g)

    Creature — Spook


    Haste

    {X}{X}{g}, {t}, Exert Rangda: Search your library for a green or blue nonlegendary creature with X converted mana cost, put it onto the battlefield tapped and exerted, then shuffle your library. (An exerted creature won't untap during your next untap step.)

    {t}: Add {u}


    1/2

    Illustrated by Final Fantasy XIII

    70/220

  • Snow Villiers, Enemy L'Cie(1)(w)(u)

    Creature — Human L'Cie


    {t}: Target source's abilities taps targets instead of destroys them until end of turn. Once the stack resolves, if targets were tapped this way during this turn, for each tap another target permanent. The new targets don't untap during your opponents next untap step.


    1/5

    Illustrated by FINAL FANTASY XIII

    71/220

  • Bodhum

    Land — Cocoon


    Bodhum enters the battlefield tapped.

    {t}: Add {u} or {r}.

    {g}, {t}: Create a green and blue 1/1 Spiceacilian creature token with "Can't block." and "Sacrifice Spiceacilian: add one mana of any color. Spend this mana only on creature spells or their abilities."

    "Bodhum. A relaxed, seaside town that prior to the Purge, held the Pulse fal'Cie Anima, whom would set the l'Cie onto their journey. The popular resort-town was famous for its sunsets and annual fireworks display." —Academy DataNet


    Illustrated by FINAL FANTASY XIII

    72/220

  • The Vile Peaks

    Land — Cocoon


    The Vile Peaks enters the battlefield tapped.

    {t}: Add {C}.

    {t}: If there are four or more artifact creatures on the battlefield and/or in graveyards, add {C}{C}. If there are ten or more, add {C}{C}{C}{C} instead.

    "Who would've known? A Pulse fal'Cie mixed in with all the trash?" --Sazh Katzroy


    Illustrated by FINAL FANTASY XIII

    73/220

  • Eden

    Land — Cocoon Fal'Cie


    Eden enters the battlefield tapped.

    {t}: Add {w}.

    {1}{w}{w}, {t}: Create a white 2/1 PSICOM Soldier creature token.

    {6}{b}{b}{b}, Sacrifice Eden: If you control another Fal'Cie, exile all PSICOM Soldier tokens you control, and for each exiled this way create a black 4/5 Cie'th creature token with menace.


    Illustrated by FINAL FANTASY XIII

    74/220

  • Mark of the Pulse L'Cie(u)(b)(r)(g)

    Enchantment — Aura


    Enchant Human, it is a L'Cie among its other types, and then choose one, it gains this ability --

    * "{4}, {t}, Exert this creature: Destroy two target nonland permanents."

    * "{5}, {t}, Exert this creature: Tap four target nonland permanents. They lose all abilities and can't untap until your next upkeep."

    * "{6}, {t}, Exert this creature: It gets +6/+6 and gains trample and indestructible until end of turn, then fights all creatures an opponent controls together."


    Illustrated by Dice9633 @ deviantart

    75/220

  • Ushumgal Subjugator(6)(w)

    Artifact Creature — Annihilator


    First strike, A.M.P. (Each {e} you pay while casting this spell pays for {1}.)

    Pay {w} or {e}: Until your next turn, Ushumgal Subjugator gains shield I. (Whenever this creature would take damage, reduce that damage by 1. This doesn't stack.)

    Pay {w}{w} or {e}{e}: Until your next turn, Ushumgal Subjugator gains flying.


    4/4

    Illustrated by FINAL FANTASY XIII

    76/220

  • Gorgonopsid(2)(g)

    Creature — Lobo


    Trample

    Pack mentality (When this creature enters the battlefield, you may search your library for a Lobo, reveal it, then shuffle your library and put it on top of it.)


    3/1

    Illustrated by FINAL FANTASY XIII

    77/220

  • The World Below(g)

    Enchantment


    Green creatures you control have pack mentality. (When this creature enters the battlefield, you may search your library for a card with the same types as it, reveal it, then shuffle your library and put it on top of it.)

    Green creatures you control that have another creature you control with the same types as it have haste.

    "There is no mercy... only a never-ending string of trials that weed out the weak, and leave only the strong." --Vanille Dia Oerba


    Illustrated by FINAL FANTASY XIII

    79/220

  • Geiseric Cie'th(4)(b)(b)

    Creature — Cie’th


    If you control another Cie'th, Geiseric, Cie'th gets deathtouch and menace.

    If a land you control is destroyed, you may put Geiseric from your hand or graveyard onto the battlefield.

    {b}{b}, Sacrifice a Cie’th: Put Geiseric from your graveyard into your hand.


    2/7

    Illustrated by FINAL FANTASY XIII

    80/220

  • Cie'th Vampire(3)(b)

    Creature — Cie'th


    Shield II (Whenever this creature would take damage, reduce that damage by 2. This doesn't stack.)

    {3}{b}{b}{b}, {t}: Target creature gets -4/-4 until end of turn. Reduce this cost by {3} if you control another Cie'th Vampire.


    3/3

    Illustrated by FINAL FANTASY XIII

    81/220

  • Grav-Con Unit(1)

    Artifact


    Flash, A.M.P. (Each {e} you pay while casting this spell pays for {1}.)

    {t}, Pay X number of {e}: Put a creature from your hand onto the battlefield with converted mana cost X, then equip Grav-Con Unit to it. Grav-Con Unit remains tapped while it is equipped this way.

    The equipped creature has haste.


    Illustrated by Final Fantasy XIII

    83/220

  • Sazh Katzroy, Enemy L'Cie(2)(r)

    Creature — Human L'Cie


    {r}, {t}, Roll a 6-sided die: Deal X damage to all creatures your opponents control, where X is the result of the die roll, halved, rounded down.

    {r}: Sazh Katzroy, Enemy L'Cie and two target creatures you control get +1/+0 and haste until end of turn. Activate only as a Sorcery and only once per turn.

    "Chocobo, we just can't catch a break, can we?"


    2/3

    Illustrated by FINAL FANTASY XIII

    84/220

  • Yaag Rosch, PSICOM Leader(3)(w)(w)

    Creature — Human Soldier


    When Yaag Rosch, PSICOM Leader enters the battlefield, create a white 2/1 PSICOM Soldier creature token.

    Soldiers you control have first strike.

    Sacrifice Yaag Rosch: Destroy all black or green creatures fighting Yaag Rosch.

    "Who do you think it is terrified of Pulse and begging us to kill the l'Cie? It's not Sanctum. It's not us. It's the people."


    3/3

    Illustrated by FINAL FANTASY XIII

    85/220

  • Ghoul(b)

    Creature — Cie’th


    If you control another Cie'th, Ghoul has menace and gets +1/+0.

    L'Cie who fail their mission turn into mindless minions--Cie'th, domed to wander and havoc, until they no longer have the will to go on.


    1/1

    Illustrated by Final Fantasy XIII

    88/220

  • Hope Estheim, Enemy L'Cie(w)

    Creature — Human L'Cie


    L’Cie you control have shield. (Reduce any damage dealt to this creature by 1. If a creature has shield from two different sources, shield becomes shield II and reduces damage by 2 instead. This doesn't stack.)

    {w}, {t}: You gain 3 life.

    {1}{w}, {t}, Exert Hope Estheim, Enemy L'Cie: Add {w}{u}{r} to your mana pool.

    "Why do you want to help a l'Cie? They're the enemy!"


    1/2

    Illustrated by FINAL FANTASY XIII

    89/220

  • Pantheron(1)(w)

    Artifact Creature — Razorclaw


    Pay {w} or {e}: Until your next turn, Pantheron gains vigilance and can block creatures with menace alone.

    “Pantheron. Biological weapons once created to serve as PSICOM's guard dogs and bloodhounds. Trained for deployment in domestic locales."

    —Academy Datanet


    2/2

    Illustrated by FINAL FANTASY XIII

    90/220

  • Sparkstrike(r)

    Instant


    Sparkstrike deals 2 damage to any target.

    If you control an artifact creature or a L'Cie, Sparkstrike deals 3 damage to that target instead if it is a creature or planeswalker.


    Illustrated by FINAL FANTASY XIII

    92/220

  • Oerba Dia Vanille, Enemy L'Cie(1)(u)

    Creature — Human L'Cie


    {1}{u}, {t}: Target creature gets -1/-1, and loses an ability of your choice until end of turn. (An ability can be any evergreen ability or paragraph of text ending with ".")

    {t}: Reveal the top card of your library. If it's a creature, you may cast it until end of turn.

    "The Pulse fal'Cie. It held our future--and our fate."


    1/3

    Illustrated by FINAL FANTASY XIII

    93/220

  • PSICOM Squad Arrival(3)(w)(w)(w)

    Sorcery


    Create three white 2/1 PSICOM Soldier creature tokens.

    You get {e}{e}{e}{e}. (Four energy counters.)

    "Pulse l'Cie threaten our way of life... They must be eliminated... There can be no hesitation... That is all."

    --Yaag Rosch, Lieutenant Colonel


    Illustrated by FINAL FANTASY XIII

    94/220

  • Oerba Yun Fang, Enemy L'Cie(2)(u)(r)

    Creature — Human L'Cie


    {q}, {1}{u}{u}: Return Oerba Yun Fang, Enemy L'Cie to its owner’s hand. If you do, she gains flash and “When this creature enters the battlefield, it may fight target creature an opponent controls.”

    Whenever Oerba Yun Fang destroys a creature by combat damage, she deals X to its controller, where X is the power of that creature.

    "If I were you, I’d worry about meself."


    4/4

    Illustrated by FINAL FANTASY XIII

    95/220

  • Wight(b)

    Creature — Cie'th


    Flying, menace

    Wight must block each turn if able.

    Ranged attacks and abilities have a better chance to hit winged cie'th, due to their high evasion.


    1/1

    Illustrated by Final Fantasy XIII

    96/220

  • Pulsian Dreadnought(7)

    Artifact Creature — Pulse Automaton


    Haste, reoperate {4}{e} (Once only, you may cast this creature from your graveyard by paying {4} and {e}.)

    {r}, {t}: Deal 1 wounding damage to all creatures an opponent controls. (Wounding damage remains on creatures even as phases end.)

    {r}{r}, {t}: Mill five cards from your library, then deal 5 damage to target creature. Activate only as a sorcery.


    4/6

    Illustrated by FINAL FANTASY XIII

    97/220

  • Orion Unit(2)(r)(w)(w)

    Artifact Creature — Tilter


    A.M.P. (Each {e} you pay while casting this spell pays for {1}.)

    When Orion enters the battlefield, create a white 2/1 PSICOM Soldier creature token.

    Deal 1 wounding damage to Orion: it gains first strike or haste. (Wounding damage remains on creatures as steps and phases end.)


    3/4

    Illustrated by FINAL FANTASY XIII

    98/220