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AEL

Download Cockatrice files: https://mtg.design/u/mystyc4778/AEL/cockatrice


  • Vyper

    Artifact — Vehicle


    Flying, crew 2


    4/2

    Illustrated by Games Workshop

    0/47

  • Fire Prism

    Artifact — Vehicle


    Flying, menace, crew 4


    6/5

    Illustrated by Games Workshop

    0/47

  • WIP

    Creature


    I was working on re-ordering all the cards to fit in Lhykhis and rewording most of them to fit the new templating. Still needs some tweaking as well.


    1/1

    Illustrated by No artist credit

    1/1

  • Eldrad Ulthran(4)(U)

    Creature — Elf Wizard


    Diviner of Futures - Whenever you cast an Elf spell and at the beginning of your upkeep, look at the top 3 cards of your library. You may reveal an Elf creature from among them. If you do, put a soulstone counter on a creature you control and put those cards back in any order.

    {W}{U}{B}{R}{G}: Put a soulstone counter on target creature you control.


    2/5

    Illustrated by Games Workshop

    1/48

  • Baharroth, Cloudstrider(2)(U)(R)

    Creature — Elf Warrior Scout


    Flying, haste, first strike

    Cry of the Wind - Other creatures you control with soulstone counters on them get haste.

    Fury of the Tempest - Whenever a creature you control is put into your hand from the battlefield, put a +1/+1 counter on Baharroth.


    3/2

    Illustrated by Frontline Gaming

    11/47

  • Karandras, Shadow Hunter(2)(B)(G)

    Creature — Elf Warrior


    Deathtouch, hexproof

    Stalk from the Shadows - Other creatures you control with soulstone counters on them get ward {1}.

    The Scorpion's Bite - {3}{B}: Karandras, Shadow Hunter deals damage equal to his power to any target.


    3/3

    Illustrated by Games Workshop

    12/47

  • Dire Avengers(U)(W)

    Creature — Elf Warrior


    Squad {U}{W}

    Path of the Warrior - When Dire Avengers enters the battlefield, put a soulstone counter on it if it isn't a token.

    Vigilance

    Defense Tactics - Dire Avengers can block an additional creature each combat.


    1/2

    Illustrated by Games Workshop

    13/47

  • Fire Dragons(3)(R)

    Creature — Elf Warrior


    Squad {2}{R}

    Path of the Warrior - When Fire Dragons enters the battlefield, put a soulstone counter on it if it isn't a token.

    Fusion Bombs - When Fire Dragons enters the battlefield, destroy target artifact you don't control.


    3/2

    Illustrated by Games Workshop

    14/47

  • Dark Reapers(1)(W)(B)

    Creature — Elf Warrior


    Squad {2}{W}{B}

    Path of the Warrior - When Dark Reapers enters the battlefield, put a soulstone counter on it if it isn't a token.

    Reaper Launcher - When Dark Reapers enters the battlefield, destroy up to one target enchantment.


    2/1

    Illustrated by Games Workshop

    15/47

  • Swooping Hawks(2)(U)

    Creature — Elf Warrior Scout


    Squad {2}{U}{U}

    Path of the Warrior - When Swooping Hawks enters the battlefield, put a soulstone counter on it if it isn't a token.

    Flying

    Skyleap - At the beginning of your end step, you may pay {2}{U}. If you do, return Swooping Hawks to your hand.


    2/2

    Illustrated by Games Workshop

    16/47

  • Warp Spiders(1)(U)

    Creature — Elf Warrior Scout


    Squad {U}{U}

    Path of the Warrior - When Warp Spiders enters the battlefield, put a soulstone counter on it if it isn't a token.

    Flickerjump - Warp Spiders can't be blocked.


    2/1

    Illustrated by Games Workshop

    17/47

  • Striking Scorpions(2)(B)(G)

    Creature — Elf Warrior Rogue


    Squad {B}{B}{G}

    Path of the Warrior - When Striking Scorpions enters the battlefield, put a soulstone counter on it if it isn't a token.

    Deathtouch

    Mandiblasters - Whenever Striking Scorpions becomes blocked, you may pay {1}{B}. If you do, it deals 1 damage to up to one creature blocking it.


    1/2

    Illustrated by Games Workshop

    18/47

  • Aeldari Windriders(1)(U)(G)

    Creature — Elf Citizen Pilot


    Flying, trample

    Swift Demise - When Aeldari Windriders becomes blocked by one or more creatures, it gets +1/+1 for each creature blocking it.


    2/2

    Illustrated by Martin Kirby-Jackson

    19/47

  • Yvraine, Herald of Ynnead(1)(W)(U)(B)

    Creature — Elf Cleric Wizard


    Partner with The Visarch

    Word of the Phoenix - Remove two soulstone counters from among creatures you control: Put target creature card from your graveyard onto the battlefield under your control.

    Strength from Death - Whenever another creature you control dies, if it had any soulstone counters on it, you can distribute those soulstone counters among other creatures you control.


    2/3

    Illustrated by Games Workshop

    2/47

  • Aeldari Rangers(3)(G)

    Creature — Elf Scout


    Kicker {2}{G}

    Path of the Outcast - When Aeldari Rangers enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle. If Aeldari Rangers was kicked, search for two basic lands instead.


    1/3

    Illustrated by Games Workshop

    20/47

  • Crimson Hunter Exarch(4)(W)(R)

    Artifact Creature — Elf Pilot


    Flying, haste

    Supersonic Hunter - Whenever Crimson Hunter Exarch attacks, it deals 2 damage divided as you choose among up to two creatures without flying.

    Skyhunter - Whenever Crimson Hunter Exarch attacks, creatures with flying defending player controls get -1/-0.


    4/4

    Illustrated by Games Workshop

    21/47

  • Farseer(2)(U)(U)

    Creature — Elf Wizard


    Mind War - Whenever another Elf enters the battlefield under your control, you may have target player mill 2. If you do, draw a card, then discard a card.

    "All those that oppose the Aeldari shall fear my wrath."

    - Farseer Macha


    2/2

    Illustrated by RELIC / Games Workshop

    22/47

  • Warlock Conclave(1)(W)(U)

    Creature — Elf Wizard


    Multikicker {W/R}{U}

    Seer Council - When Warlock Conclave enters the battlefield, create a 2/2 white and blue Elf Wizard creature token for each time it was kicked.

    Destructor - Whenever a Wizard you control attacks, it deals 1 damage to any target.

    Renewer - Wizards you control have lifelink.


    2/2

    Illustrated by Games Workshop

    23/47

  • Spiritseer(2)(U)(G)

    Creature — Elf Wizard Cleric


    Tears of Isha - At the beginning of your upkeep, put a soulstone counter on a creature you control.

    Seer of the Wraith Hosts - While you control a Construct creature, Spiritseer has ward {2}.


    1/2

    Illustrated by Games Workshop

    24/47

  • Wraithblades(2)(R)(G)

    Artifact Creature — Elf Spirit Construct


    Kicker {1}{G}

    Wraithblades enter the battlefield with two soulstone counters on it if it was kicked.

    Wraithbone Form - Wraithblades gets +1/+1 for each soulstone counter on it.

    Trample, ward {1}


    4/4

    Illustrated by Games Workshop

    25/47

  • Wraithguard(3)(R)(R)

    Artifact Creature — Elf Spirit Construct


    Wraithbone Form - As long as this creature has a counter on it, it has ward {1}.

    Wraithcannon - When this creature enters, it deals 3 damage to up to one target creature. If you control a Wizard, it deals 5 damage instead and any excess damage is dealt to that creature’s controller.


    5/4

    Illustrated by Games Workshop

    26/47

  • Wraithlord(4)(R)(G)

    Artifact Creature — Elf Spirit Construct


    Wraithbone Form - Wraithlord gets +1/+1 for each soulstone counter on it.

    Soul of a Hero - {1}{G}: Put a soulstone counter on Wraithlord.

    Brightlance - {6}{R}: Wraithlord deals damage equal to its power to any nonplayer target.


    5/5

    Illustrated by Games Workshop

    27/47

  • Wraithknight(5)(U)(R)(G)

    Artifact Creature — Elf Spirit Construct


    Wraithbone Form - Wraithknight gets +1/+1 for each soulstone counter on it.

    Scattershield - Ward {3}

    Great Wraithcannon - When you cast Wraithknight, for each opponent, exile up to one target nonland permanent that player controls. Draw a card for each permanent exiled this way.


    8/8

    Illustrated by Games Workshop

    28/47

  • Illic Nightspear(3)(B)

    Creature — Elf Rogue Scout


    Kicker {2}{B}

    Protection from artifact creatures

    Voidbringer - When Illic Nightspear enters the battlefield, destroy target artifact creature. If he was kicked, instead destroy target creature.


    4/2

    Illustrated by Games Workshop

    29/47

  • The Visarch(1)(W)(R)(G)

    Creature — Elf Knight


    Partner with Yvraine, Herald of Ynnead

    Flash, vigilance, trample

    Champion of Ynnead - When The Visarch enters the battlefield, prevent all damage that would be dealt this turn to another target creature. If damage is prevented in this way, put that many +1/+1 counters on The Visarch.


    2/2

    Illustrated by Games Workshop

    3/47

  • Asuryani Autarch(3)(W)

    Creature — Elf Warrior


    Path of Command - When Asuryani Autarch enters the battlefield, draw a card.

    Exemplar of the Warrior Path - At the beginning of combat on your turn, you may pay {2}{U}. If you do, Asuryani Autarch becomes a copy of target Warrior you control until end of turn.


    2/2

    Illustrated by Games Workshop

    30/47

  • Shining Spear(W)(W)(R)(R)

    Creature — Elf Warrior Knight


    Flying, trample

    Laser lance - Whenever Shining Spear deals combat damage to a player, if it entered the battlefield this turn, it deals that much damage to target creature that player controls.

    Dash {4}{W}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)


    5/4

    Illustrated by Games Workshop

    31/47

  • Guardian Defenders(W)(/)(G)

    Creature — Elf Citizen Soldier


    Multikicker {W/G}

    Martial Citizenry - When Guardian Defenders enters the battlefield, for each time it was kicked, put a +1/+1 counter on up to one target creature.

    "When there is no other way, the perilous path is the only road to salvation."

    - Eldrad Ulthran


    1/1

    Illustrated by Games Workshop

    32/47

  • Storm Guardians(W)(/)(G)(w)(/)(g)

    Creature — Elf Citizen Warrior


    Kicker {W/G}{W/G}

    Serpent Scale Platform - When Storm Guardians enters the battlefield, put a shield counter on up to one target creature if it was kicked. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)


    3/2

    Illustrated by Games Workshop

    33/47

  • Prince Yriel(W)(B)(R)

    Creature — Elf Noble Pirate


    Spear of Twilight - Whenever Prince Yriel attacks, you may pay up to 3 life. If you do, Prince Yriel gets +X/+X until end of turn, where X is the amount of life paid in this way.

    High Admiral of Iyanden - Other Elves and artifact creatures you control get +1/+1.


    3/3

    Illustrated by Games Workshop

    34/47

  • Shadow Spectres(W)(W)(U)

    Creature — Elf Warrior


    Squad {W}{W/U}

    Path of the Warrior - When Shadow Spectres enters the battlefield, put a soulstone counter on it if it isn't a token.

    Flying, ward {1}

    Shadow of Death - Whenever Shadow Spectres deals combat damage to a player, return target creature that player controls to its owners hand if its power is less than or equal to the amount of life that player lost this turn.


    2/3

    Illustrated by Games Workshop

    35/47

  • Irillyth, Lost Pheonix Lord(2)(W)(U)(R)

    Creature — Elf Warrior


    Flying, ward {2}, haste

    Shade of Twilight - Other creatures you control with soulstone counters on them get ward {1}.

    Spear of Starlight - Whenever a creature you control attacks and isn't blocked, it gains lifelink until end of turn.


    4/4

    Illustrated by Games Workshop

    36/47

  • Eldritch Storm(3)(U)(R)(R)

    Sorcery


    Multikicker - {U} and/or {R}.

    Eldritch Storm deals 8 damage to target creature or player. If Eldritch Storm was kicked, deal 8+X damage, where X is the number of times it was kicked.


    Illustrated by Girard Mangente

    37/47

  • Runes of Battle(U)(U)

    Instant


    Spree

    +{W} Protect - Put a shield counter on up to one target creature.

    +{B} Drain - Runes of Battle deals 2 damage to target creature and you gain 2 life.

    +{R} Quicken - Put a first strike counter on target creature. It gains haste until end of turn.

    +{G} Enhance - Put a +1/+1 counter on target creature.


    Illustrated by Raymond Swanland

    38/47

  • Gaze of Ynnead(X)(W)(R)(G)

    Instant


    Deal X damage to any target. If a creature is destroyed in this way, choose target creature in your graveyard with mana value X or less and return it to the battlefield under your control.

    "The Whispering God gives new life, just as he takes it away."


    Illustrated by Games Workshop

    39/47

  • Asurmen, Hand of Asuryan(W)(U)(B)(R)(G)

    Creature — Elf Warrior


    First strike, vigilance, lifelink

    Will of Asuryan - Other creatures you control get +1/+1 and gain lifelink.

    Tactical Acumen - Whenever another Elf enters the battlefield under your control, draw a card. This ability triggers only once each turn.


    4/4

    Illustrated by Games Workshop

    4/47

  • Fire and Fade(2)(W)

    Instant


    Kicker {3}{W}{W}

    Put a +1/+1 counter on each attacking creature you control and untap those creatures. If Fire and Fade was kicked, put a shield counter on each of those creatures as well.


    Illustrated by Games Workshop

    40/47

  • Aeldari Jetbike(3)

    Artifact — Equipment


    Equipped creature gets +0/+1 and flying.

    Equip {2}

    The Aeldari's unmatched swiftness is only enhanced by their alien technology.


    Illustrated by Games Workshop

    41/47

  • Wave Serpent(4)

    Artifact — Vehicle


    Flying, ward {1}

    Serpent Shield - While Wave Serpent is attacking, other creatures you control get +0/+1.

    Crew 4


    2/4

    Illustrated by Games Workshop

    42/47

  • Spirit Stone(5)

    Artifact


    {2}, {T}: Add X mana of any one color, where X is the number of creatures you control with a soulstone counter on them.

    {4}, {T}, Sacrifice Spirit Stone: Regenerate each Elf you control.


    Illustrated by Viktor Blinnikov

    43/47

  • Infinity Circuit(3)(G)(G)

    Enchantment


    Whenever an Elf you control dies, put a soulstone counter on Infinity Circuit.

    {3}{G}, Remove 2 soulstone counters from Infinity Circuit: Create a 4/4 red and green Elf Spirit Construct artifact creature token with "Whenever this creature attacks, it deals 2 damage to defending player."


    Illustrated by No artist credit

    44/47

  • Rhana Dandra(W)(U)(B)(R)(G)

    Enchantment Saga


    Create three 1/1 white Elf Warrior creature tokens. Elves you control gain haste and lifelink until end of turn.


    Illustrated by Games Workshop

    44/47

  • Paths of the Asuryani(1)(W)(U)(B)(R)(G)

    Enchantment Saga


    Distribute X +1/+1 counters among creatures you control, where X is the number of colors among creatures you control.


    Illustrated by Raymond Swanland

    46/47

  • The Swordwind(3)(U)(R)

    Enchantment


    Vehicles you control have haste.

    {3}{U}{R}: Create a 4/2 colorless Vehicle artifact token named Vyper with flying and crew 2.

    {5}{U}{R}: Create a 6/5 colorless Vehicle artifact token named Fire Prism with flying, menace, and crew 4.


    Illustrated by Games Workshop

    47/47

  • Jain Zar, the Storm of Silence(3)(W)(R)

    Creature — Elf Warrior


    Double strike, trample

    Whirling Death - Other creatures you control with soulstone counters get +1/+1 and gain first strike.

    Terror's Lament - Prevent all damage dealt to attacking creatures you control.


    2/3

    Illustrated by Senetay

    5/47

  • Fuegan, the Burning Lance(2)(B)(R)

    Creature — Elf Warrior


    Trample, menace

    Unquenchable Resolve - Other creatures you control with soulstone counters on them get trample.

    Searsong & the Fire Axe - Whenever Fuegan, the Burning Lance attacks, creatures you control get +X/+0, where X is the number of artifacts in target player's graveyard.


    4/4

    Illustrated by Games Workshop

    6/47

  • Howling Banshee(1)(W)(W)

    Creature — Elf Warrior


    Squad {2}{W}

    Path of the Warrior - When this creature enters the battlefield, put a soulstone counter on it if it isn't a token.

    Banshee Mask - Whenever this creature attacks, for each soulstone counter on it, prevent the next 1 damage that would be dealt to it this turn.


    2/2

    Illustrated by Narga-Lifestream

    6/47

  • Lhykis, the Whispering Web(1)(U)(B)

    Creature — Elf Warrior Scout


    Flickerjump - Lhykis can't be blocked.

    Empryric Ambush - Other creatures you control with soulstone counters on them have skulk.

    Weaverender - Whenever a creature you control deals combat damage to a player, put a soulstone counter on it.


    4/2

    Illustrated by Games Workshop

    7/48

  • The Yncarne(3)(W)(U)(B)

    Creature — Elf Demon Avatar


    Flying, lifelink

    Inevitable Death - Whenever a creature you control dies, if The Yncarne is in your graveyard, you can pay {2}{W}{U}{B}. If you do, return The Yncarne from your graveyard to the battlefield.

    Avatar of the Whispering God - Whenever another creature you control dies, put a soulstone counter on a creature you control.


    6/6

    Illustrated by Games Workshop

    7/47

  • Maugan Ra, Harvester of Souls(3)(W)(B)

    Creature — Elf Warrior


    Menace, deathtouch

    Face of Death - Other creatures you control with a soulstone counter on them get menace.

    The Maugetar - Whenever Maugan Ra, Harvester of Souls attacks, defending player loses 1 life for each creature or enchantment in their graveyard.

    "War is my master; Death my mistress."

    - Maugan Ra


    3/5

    Illustrated by Games Workshop

    8/48

  • Avatar of Khaine(5)(B)(R)

    Creature — Elf Demon Avatar


    Court of the Young King - As an additional cost to cast Avatar of Khaine, exile an Elf creature you control.

    Haste, trample

    The Bloody-Handed - If a card is exiled with Avatar of Khaine, other Elves you control get +X/+0, where X is the power of the exiled card.


    5/6

    Illustrated by Games Workshop

    8/47