Xenocide
Custom
The ship must reach Earth with either the Queen killed or the Nest destroyed.
"Enough running. We take the fight to her."
Illustrated by No artist credit
01/50
Download Cockatrice files: https://mtg.design/u/mvtomaino2273/NEM/cockatrice
Custom
The ship must reach Earth with either the Queen killed or the Nest destroyed.
"Enough running. We take the fight to her."
Illustrated by No artist credit
01/50
Custom
The ship must reach Earth.
At least 4 Intruder Carcass tokens must be added to the game.
"It's us or them."
Illustrated by No artist credit
02/50
Custom
The ship must reach Mars
OR
The ship must reach Earth ANDthe Nest must be destroyed.
"We can't risk bringing these things home!"
Illustrated by No artist credit
03/50
Custom
You and at least 1 other character must survive.
"Every system failing. Every corridor crawling. But we're still here."
Illustrated by No artist credit
04/50
Custom
Send the signal.
The Queen must not survive.
"Distress call acknowledged // Eliminate primary lifeform // Any means necessary."
Illustrated by No artist credit
05/50
Custom
Be first to discover an Intruder Weakness
OR
All Intruder Weaknesses must be discovered.
Science is a race, and it doesn't believe in ties.
Illustrated by No artist credit
06/50
Custom
The ship must reach Earthwith a Malfunction markerin the Generator Room.
4.6f - Nonstandard re-entry vectors necessitate total reactor shutdown to minimize risk of catastrophic breakup.
Illustrated by No artist credit
07/50
Custom
The ship must reach Earth with a Malfunction marker in the Cockpit.
"The ship's AI got us into this mess...
Time for a little manual override."
Illustrated by No artist credit
08/50
Custom
Send the signal after an Intruder Weakness has been discovered.
"We need to do everything we can to prepare them for what's coming."
Illustrated by No artist credit
09/50
Custom
The player on your right must survive
OR
End your game holding their corpse.
Two souls bound together across space and time.
Illustrated by No artist credit
10/50
Custom
End your game with at least 3 differently colored item cards.
(Starting items and quest items don't count towards this objective.)
"Payload secured."
Illustrated by No artist credit
11/50
Custom
Send the signal.
End your game holding the blue Character Corpse token.
"One last journey together, old friend."
Illustrated by No artist credit
12/50
Custom
End your game with at least5 items/objects.
In space, things sometimes just... vanish.
Illustrated by No artist credit
13/50
Custom
End your game with an Antidotein your inventory.
"There's more at stake than just us..."
Illustrated by No artist credit
14/50
Custom
End your game afterall other players have ended theirs.
A promise made. A promise kept.
Illustrated by No artist credit
15/50
Custom
Activate both of your quest items.
(You needn't end your game with them.)
The right tools for the right time.
Illustrated by No artist credit
16/50
Custom
Craft at least 2 items.
(You needn't end your game with them.)
Fortune favors the resourceful.
Illustrated by No artist credit
17/50
Custom
Send the signal.
All rooms must have been discovered by the end of the game.
"We need to find out what happened here."
Illustrated by No artist credit
18/50
Custom
The ship must reach Deep Space
OR
An Intruder must be killed by theAirlock Control room action.
"I'm sending them back - one way or another."
Illustrated by No artist credit
19/50
Custom
The ship must reach Earthwith all 3 engines working.
14.6a - Full engine functionality must be verified prior to re-entry. Asymmetrical thrust during descent may result in catastrophic course deviation.
Illustrated by No artist credit
20/50
Custom
The ship must be destroyed.
No half measures.
Illustrated by No artist credit
21/50
Custom
Send the signal.
The ship must reach Earth.
"Hostile lifeforms on board // Hull integrity compromised // Coming in hot."
Illustrated by No artist credit
22/50
Custom
Send the signal.
The Nest must be destroyed.
When the briefing mentioned "sanitizing the interior", you had something else in mind.
Illustrated by No artist credit
23/50
Custom
At least two Intruder Weaknessesmust be discovered.
"They bleed. So they can be killed."
Illustrated by No artist credit
24/50
Custom
The ship must reach Earth with the blue Character Corpse tokenin the Emergency Room.
"Wait - I can feel a pulse!"
Illustrated by No artist credit
25/50
Custom
End your game withmore items/objects thanany other surviving player.
Proof of the Company's "innocence" -
or just enough to pin it on someone else.
Illustrated by No artist credit
26/50
Custom
End your game with a Larva on your Character Board. If you do, skip the Contamination Check step.
It's what's inside that counts.
Illustrated by No artist credit
27/50
Custom
Send the signal.
Any other player who sends the signal must not survive.
Loose lips sink ships.
Illustrated by No artist credit
28/50
Custom
All surviving players, including you, must have sent the signal.
The Company needs unanimity on its version of events - by any means necessary.
Illustrated by No artist credit
29/50
Custom
End your game holding a red Character Corpse token.
They served their purpose.
Now they serve yours.
Illustrated by No artist credit
30/50
Custom
The ship must reach Venus
OR
You must be the only survivor.
Isolated, inhospitable, and under\\total Company control.
Illustrated by No artist credit
31/50
Custom
Send the signal.
The "Character Corpse" Intruder Weakness must be discovered.
Knowledge demands a price,\\and they paid it in full.
Illustrated by No artist credit
32/50
Custom
The "Intruder Egg" Intruder Weakness must be discovered.
"It is regrettable that none of you seem to share my scholarly enthusiasm..."
Illustrated by No artist credit
33/50
Custom
The "Intruder Carcass" Intruder Weakness must be discovered.
11.8b - Involved parties are NOT allowed to break contact before sufficient
operable knowledge is gathered.
Illustrated by No artist credit
34/50
Custom
Send the signal. When you do, reveal this card; any other player may now secretly reveal their Corporate objective to you. If someone does, that revealed objective is your new Corporate objective. (If not, this objective is complete.)
Shared goals. Separate paychecks.
Illustrated by No artist credit
35/50
Custom
All players must survive
OR
You must be the only survivor.
No crew, no testimony.
Illustrated by No artist credit
36/50
Custom
At least one Intruder Weaknessmust be discovered.
Any players other than you who discover an Intruder Weakness must not survive.
Innovations are valuable. Innovators, less so.
Illustrated by No artist credit
37/50
Custom
Player 1 must not survive
OR
You must be the only survivor.
A change in leadership is long overdue.
Illustrated by No artist credit
38/50
Custom
Player 2 must not survive
OR
You must be the only survivor.
Some people simply know too much
to ever leave the Company.
Illustrated by No artist credit
39/50
Custom
Player 3 must not survive
OR
You must be the only survivor.
For when assets become liabilities.
Illustrated by No artist credit
40/50
Custom
Player 4 must not survive
OR
You must be the only survivor.
"They say leadership is all about tough decisions... This one was easy."
Illustrated by No artist credit
41/50
Custom
Player 5 must not survive
OR
You must be the only survivor.
"The best way to survive in the Company?
Know your place."
Illustrated by No artist credit
42/50
Custom
The ship must reach Earth.
No more than 4 Intruder Carcass tokens must be added to the game.
"They're... perfect."
Illustrated by No artist credit
43/50
Custom
Send the signal.
End your game holdingan Intruder Carcass.
"Biological asset acquired // Weaponization... feasible."
Illustrated by No artist credit
44/50
Custom
Send the signal.
End your game holdingan Intruder Egg.
"I can hear it whispering to me!"
Illustrated by No artist credit
45/50
Custom
Send the signal.
The ship must not reach Earth.(Other destinations won't kill you.)
"Catastrophic corporate liability //
Nemesis must not make re-entry."
Illustrated by No artist credit
46/50
Custom
Send the signal.When you do, reveal and discard this objective, then draw two Corporate objectives and choose one to keep.
"Priority one // Crew expendable."
Illustrated by No artist credit
47/50
Custom
The ship must reach Earth witha Malfunction marker inthe Comms Room.
"Disable the beacon - we can't have authorities intercepting the Nemesis."
Illustrated by No artist credit
48/50
Custom
Send the signal after another player has been killed.
"Personnel loss within acceptable margins //
Mission parameters unchanged."
Illustrated by No artist credit
49/50
Custom
The ship must reach Earth.
The Queen and the Nest
must both survive.
The end of one empire.
The birth of another.
Illustrated by No artist credit
50/50