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NEM

Download Cockatrice files: https://mtg.design/u/mvtomaino2273/NEM/cockatrice


  • Xenocide

    Custom


    The ship must reach Earth with either the Queen killed or the Nest destroyed.

    "Enough running. We take the fight to her."


    Illustrated by No artist credit

    01/50

  • Survival of the Fittest

    Custom


    The ship must reach Earth.

    At least 4 Intruder Carcass tokens must be added to the game.

    "It's us or them."


    Illustrated by No artist credit

    02/50

  • Quarantine

    Custom


    The ship must reach Mars

    OR

    The ship must reach Earth ANDthe Nest must be destroyed.

    "We can't risk bringing these things home!"


    Illustrated by No artist credit

    03/50

  • Vital Signs

    Custom


    You and at least 1 other character must survive.

    "Every system failing. Every corridor crawling. But we're still here."


    Illustrated by No artist credit

    04/50

  • Apex Predator

    Custom


    Send the signal.

    The Queen must not survive.

    "Distress call acknowledged // Eliminate primary lifeform // Any means necessary."


    Illustrated by No artist credit

    05/50

  • Research Frontier

    Custom


    Be first to discover an Intruder Weakness

    OR

    All Intruder Weaknesses must be discovered.

    Science is a race, and it doesn't believe in ties.


    Illustrated by No artist credit

    06/50

  • Controlled Shutdown

    Custom


    The ship must reach Earthwith a Malfunction markerin the Generator Room.

    4.6f - Nonstandard re-entry vectors necessitate total reactor shutdown to minimize risk of catastrophic breakup.


    Illustrated by No artist credit

    07/50

  • Autopilot Disabled

    Custom


    The ship must reach Earth with a Malfunction marker in the Cockpit.

    "The ship's AI got us into this mess...

    Time for a little manual override."


    Illustrated by No artist credit

    08/50

  • Vulnerability Report

    Custom


    Send the signal after an Intruder Weakness has been discovered.

    "We need to do everything we can to prepare them for what's coming."


    Illustrated by No artist credit

    09/50

  • Quantum Entanglement

    Custom


    The player on your right must survive

    OR

    End your game holding their corpse.

    Two souls bound together across space and time.


    Illustrated by No artist credit

    10/50

  • Primary Cargo

    Custom


    End your game with at least 3 differently colored item cards.

    (Starting items and quest items don't count towards this objective.)

    "Payload secured."


    Illustrated by No artist credit

    11/50

  • A Proper Burial

    Custom


    Send the signal.

    End your game holding the blue Character Corpse token.

    "One last journey together, old friend."


    Illustrated by No artist credit

    12/50

  • Unauthorized Acquisition

    Custom


    End your game with at least5 items/objects.

    In space, things sometimes just... vanish.


    Illustrated by No artist credit

    13/50

  • The Cure

    Custom


    End your game with an Antidotein your inventory.

    "There's more at stake than just us..."


    Illustrated by No artist credit

    14/50

  • No Man Left Behind

    Custom


    End your game afterall other players have ended theirs.

    A promise made. A promise kept.


    Illustrated by No artist credit

    15/50

  • Specialist Equipment

    Custom


    Activate both of your quest items.

    (You needn't end your game with them.)

    The right tools for the right time.


    Illustrated by No artist credit

    16/50

  • Makeshift Engineering

    Custom


    Craft at least 2 items.

    (You needn't end your game with them.)

    Fortune favors the resourceful.


    Illustrated by No artist credit

    17/50

  • Full Sweep

    Custom


    Send the signal.

    All rooms must have been discovered by the end of the game.

    "We need to find out what happened here."


    Illustrated by No artist credit

    18/50

  • Into The Void

    Custom


    The ship must reach Deep Space

    OR

    An Intruder must be killed by theAirlock Control room action.

    "I'm sending them back - one way or another."


    Illustrated by No artist credit

    19/50

  • Escape Velocity

    Custom


    The ship must reach Earthwith all 3 engines working.

    14.6a - Full engine functionality must be verified prior to re-entry. Asymmetrical thrust during descent may result in catastrophic course deviation.


    Illustrated by No artist credit

    20/50

  • Extinction Event

    Custom


    The ship must be destroyed.

    No half measures.


    Illustrated by No artist credit

    21/50

  • Distress Beacon

    Custom


    Send the signal.

    The ship must reach Earth.

    "Hostile lifeforms on board // Hull integrity compromised // Coming in hot."


    Illustrated by No artist credit

    22/50

  • Colony Collapse

    Custom


    Send the signal.

    The Nest must be destroyed.

    When the briefing mentioned "sanitizing the interior", you had something else in mind.


    Illustrated by No artist credit

    23/50

  • Threat Assessment

    Custom


    At least two Intruder Weaknessesmust be discovered.

    "They bleed. So they can be killed."


    Illustrated by No artist credit

    24/50

  • Still Breathing

    Custom


    The ship must reach Earth with the blue Character Corpse tokenin the Emergency Room.

    "Wait - I can feel a pulse!"


    Illustrated by No artist credit

    25/50

  • Exculpatory Evidence

    Custom


    End your game withmore items/objects thanany other surviving player.

    Proof of the Company's "innocence" -

    or just enough to pin it on someone else.


    Illustrated by No artist credit

    26/50

  • Human Incubator

    Custom


    End your game with a Larva on your Character Board. If you do, skip the Contamination Check step.

    It's what's inside that counts.


    Illustrated by No artist credit

    27/50

  • Conflicting Reports

    Custom


    Send the signal.

    Any other player who sends the signal must not survive.

    Loose lips sink ships.


    Illustrated by No artist credit

    28/50

  • Echo Chamber

    Custom


    All surviving players, including you, must have sent the signal.

    The Company needs unanimity on its version of events - by any means necessary.


    Illustrated by No artist credit

    29/50

  • Unwitting Test Subject

    Custom


    End your game holding a red Character Corpse token.

    They served their purpose.

    Now they serve yours.


    Illustrated by No artist credit

    30/50

  • Morning Star

    Custom


    The ship must reach Venus

    OR

    You must be the only survivor.

    Isolated, inhospitable, and under\\total Company control.


    Illustrated by No artist credit

    31/50

  • Post Mortem

    Custom


    Send the signal.

    The "Character Corpse" Intruder Weakness must be discovered.

    Knowledge demands a price,\\and they paid it in full.


    Illustrated by No artist credit

    32/50

  • Ab Ovo

    Custom


    The "Intruder Egg" Intruder Weakness must be discovered.

    "It is regrettable that none of you seem to share my scholarly enthusiasm..."


    Illustrated by No artist credit

    33/50

  • Necropsy

    Custom


    The "Intruder Carcass" Intruder Weakness must be discovered.

    11.8b - Involved parties are NOT allowed to break contact before sufficient

    operable knowledge is gathered.


    Illustrated by No artist credit

    34/50

  • Mutual Interests

    Custom


    Send the signal. When you do, reveal this card; any other player may now secretly reveal their Corporate objective to you. If someone does, that revealed objective is your new Corporate objective. (If not, this objective is complete.)

    Shared goals. Separate paychecks.


    Illustrated by No artist credit

    35/50

  • Damage Control

    Custom


    All players must survive

    OR

    You must be the only survivor.

    No crew, no testimony.


    Illustrated by No artist credit

    36/50

  • Patent Pending

    Custom


    At least one Intruder Weaknessmust be discovered.

    Any players other than you who discover an Intruder Weakness must not survive.

    Innovations are valuable. Innovators, less so.


    Illustrated by No artist credit

    37/50

  • Hostile Takeover

    Custom


    Player 1 must not survive

    OR

    You must be the only survivor.

    A change in leadership is long overdue.


    Illustrated by No artist credit

    38/50

  • Greener Pastures

    Custom


    Player 2 must not survive

    OR

    You must be the only survivor.

    Some people simply know too much

    to ever leave the Company.


    Illustrated by No artist credit

    39/50

  • Termination Clause

    Custom


    Player 3 must not survive

    OR

    You must be the only survivor.

    For when assets become liabilities.


    Illustrated by No artist credit

    40/50

  • Dead Weight

    Custom


    Player 4 must not survive

    OR

    You must be the only survivor.

    "They say leadership is all about tough decisions... This one was easy."


    Illustrated by No artist credit

    41/50

  • Unduly Ambitious

    Custom


    Player 5 must not survive

    OR

    You must be the only survivor.

    "The best way to survive in the Company?

    Know your place."


    Illustrated by No artist credit

    42/50

  • Protected Species

    Custom


    The ship must reach Earth.

    No more than 4 Intruder Carcass tokens must be added to the game.

    "They're... perfect."


    Illustrated by No artist credit

    43/50

  • Malignant Tissue

    Custom


    Send the signal.

    End your game holdingan Intruder Carcass.

    "Biological asset acquired // Weaponization... feasible."


    Illustrated by No artist credit

    44/50

  • Live Specimen

    Custom


    Send the signal.

    End your game holdingan Intruder Egg.

    "I can hear it whispering to me!"


    Illustrated by No artist credit

    45/50

  • No Return

    Custom


    Send the signal.

    The ship must not reach Earth.(Other destinations won't kill you.)

    "Catastrophic corporate liability //

    Nemesis must not make re-entry."


    Illustrated by No artist credit

    46/50

  • Incoming Transmission

    Custom


    Send the signal.When you do, reveal and discard this objective, then draw two Corporate objectives and choose one to keep.

    "Priority one // Crew expendable."


    Illustrated by No artist credit

    47/50

  • Going Dark

    Custom


    The ship must reach Earth witha Malfunction marker inthe Comms Room.

    "Disable the beacon - we can't have authorities intercepting the Nemesis."


    Illustrated by No artist credit

    48/50

  • Kill Confirmed

    Custom


    Send the signal after another player has been killed.

    "Personnel loss within acceptable margins //

    Mission parameters unchanged."


    Illustrated by No artist credit

    49/50

  • Planetfall

    Custom


    The ship must reach Earth.

    The Queen and the Nest

    must both survive.

    The end of one empire.

    The birth of another.


    Illustrated by No artist credit

    50/50