Dashboard

 

RAG

Download Cockatrice files: https://mtg.design/u/lunchfisk9002/RAG/cockatrice


  • Frejya, Lady of Life(1)(G)(G)(G)

    Creature — God


    Indestructible, Trample

    Frejya enters the battlefield with four +1/+1 counters on it.

    Remove two +1/+1 counters from Frejya: Put two +1/+1 counters on target creature you control, it fights another target creature an opponent controls.

    Remove two +1/+1 counters from Frejya: Put a +1/+1 counter on all other creatures the controller of Freyja controls. Any player may activate this ability.

    When Frejya dies or is put into exile from the battlefield shuffle it into your library.


    Illustrated by Victor Adame

    1/1

  • Odinn, the Allfather(4)(U)(U)

    Creature — God


    Indestructible, Flying

    Wolves, birds, and horses you control get +1/+1.

    Whenever Odinn deals combat damage to an opponent draw a card.

    Discard a card: Odinn loses indestructible and flying until end of turn. Any player may activate this ability.

    When Odinn dies or is put into exile from the battlefield shuffle it into your library.


    5/5

    Illustrated by Adam Wesierski

    1/1

  • Helh, Hidden One(1)(B)(B)

    Creature — God


    Indestructible, deathtouch

    Whenever a player sacrifices a creature, draw a card.

    Sacrifice two creatures: Sacrifice Helh. Any player may use this ability.

    When Helh dies or is put into exile from the battlefield shuffle it into your library.


    3/3

    Illustrated by Anato Finnstark

    1/1

  • Muspellheimm

    Land


    Muspellheimm enters the battlefield tapped unless you control a Mountain.

    {T}: Add {R} to your mana pool.

    {1}{R}{R}{T}: Target creature you control gets berserk until end of turn. Activate this ability only any time you could cast a sorcery.

    Bones, critter, armor, and spears. Everything here turns to ash. Except the giants fiery temper.


    Illustrated by Alexander Forssberg

    1/1

  • Chosen by the Valkyrria(W)(B)

    Sorcery


    Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. It gets "Whenever this creature takes damage, exile it."

    The fallen warriors chosen to ride to Vallhala are honored by the chance to fight another battle to the death.


    Illustrated by Milivoj Ceran

    1/1

  • Voyage to Vallhala(3)(W)(U)(B)

    Sorcery


    Draw a card for each creature you control that died this turn.

    Exile all creatures in your graveyard. Return them to the battlefield tapped at the beginning of your next upkeep.

    Odinn's armies grow stronger with every one that falls.


    Illustrated by Einar Martinsen

    1/1

  • Sleipnnirr, the Sliding One(U)(/)(W)(U)(/)(W)

    Creature — Horse


    Flying

    If you control a creature named Odinn, the Allfather, Sleipnnirr is unblockable and has hexproof.

    Whenever Sleipnnirr deals combat damage to an opponent you may scry 2.

    Four legs for the earth. Four for the heavens.


    2/2

    Illustrated by No artist credit

    1/1

  • Jotunheim

    Land


    {T}: Add {1} to your mana pool.

    {T}: Add {U} or {R} to your mana pool. Spend this mana only to cast a Giant spell or activate an ability of a Giant creature you control.

    Whenever a Giant enters the battlefield under your control you may have it fight target God or Human creature your opponent controls.

    It's a big place. But nowhere near the massive risk those who venture here take.


    Illustrated by Joris Dewolf

    1/1

  • Middgarrd

    Land


    {T}: Add {1} to your mana pool.

    {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Human spell or activate an ability of a Human creature you control.

    {2}{T}: Humans you control get +1/+1 until end of turn.

    Life inside Ymyir is peaceful. Until the it isn't.


    Illustrated by Nicholas Baum

    1/1

  • Fenrirr, Scourge of Gods(2)(B)(R)(G)

    Creature — Wolf Giant


    First strike, trample, haste, wither

    Fenrirr enters the battlefield with three +1/+1 counters on it.

    Whenever a creature blocking Fenrirr dies this turn, put a +1/+1 counter on Fenrirr, then proliferate.

    It's big enough to bite the hand off a god. If it gets any bigger it might even swallow one whole.


    Illustrated by Wictoria Nordgaard

    1/1

  • Folkkvangrr

    Land


    {T}: Add {1} to your mana pool.

    {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a God spell.

    Whenever a creature you control dies, if it was dealt combat damage this turn and you control a God creature, you may shuffle it into your library instead of putting it into your graveyard.

    Fallen warriors lay their weary bodies to rest in the meadow before the fighting begins anew.


    Illustrated by Patrice Stanley

    1/1

  • Uggdrasill(W)(U)(B)(R)(G)

    Enchantment


    Indestructible

    Uggdrasill enters the battlefield with five time counters on it.

    At the beginning of your upkeep remove a time counter from Uggdrasill. If you can't, sacrifice it.

    When Uggdrasill is put into your graveyard, if it had no time counters on it each player shuffles their hand and graveyard into their library, then draws seven cards. Add {w}{u}{b}{r}{g} to your mana pool. Until end of turn, you don't lose this mana as steps and phases end.

    From a single seed, worlds sprout.


    Illustrated by Victor Adame

    1/1

  • Hugin and Munin(1)(U)(U)

    Creature — Bird


    Flying

    Whenever a spell would cause you to draw a card, you may scry 1.

    Whenever a spell would cause you to scry, you may draw a card.

    He may not have eyes to see, yet Odinn views the world from a birds eye views.


    2/2

    Illustrated by Benjamin Gallego

    1/1

  • Mjölnirr(1)(R)(R)

    Artifact — Equipment


    When Mjölnirr enters the battlefield, if it entered from your library you may attach it to a creature you control named Thorr, Bringer of the Storm.

    When equipped creature deals combat damage to an opponent it deals that much damage plus 2 instead.

    When Mjöllnir is put into your graveyard or into exile from the battlefield, instead shuffle it into your library.

    Equipped creature gets +1/+1 and has trample.

    Equip {2}


    Illustrated by Enrique Martinez

    1/1

  • Thorr, Bringer of the Storm(2)(R)(R)

    Creature — God


    Indestructible, haste

    When Thorr enters the battlefield you may search your library for a equipment card named Mjöllnir and put it onto the battlefield.

    When Thorr dies or is put into exile from the battlefield shuffle it and any equipments attached to it into your library.


    2/1

    Illustrated by Johan Egerkrans

    1/1

  • Lokki, Master of Mischief(2)(U)(B)

    Planeswalker — Loki


    1: Create a 2/2 blue and black Shapeshifter creature token with protection from Gods, and changeling (This card is every creature type.)

    -2: Create a token that's copy of target creature you control, it isn't legendary if that creature is legendary. 


    3

    Illustrated by Andrea Guardino

    1/1

  • Jörmunggandrr, World Serpent(6)

    Artifact Creature — Serpent


    Flash

    Trample, protection from all colors

    When Jörmunggandrr becomes blocked, any excess combat damage dealt by Jörmunggandrr is dealt to itself instead of your opponent.

    When Jörmunggandrr dies or is put into exile from the battlefield shuffle it into your library.

    You alone may not satisfy.


    6/3

    Illustrated by Emil Gustafsson

    1/1

  • Vallhala

    Land


    {T}: Add {1} to your mana pool.

    {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a God spell.

    Whenever a creature you control deals combat damage to an opponent, if you control a God creature, put a +1/+1 counter on it.

    The great hall of the gods is filled with the sound of laughter, singing, and battlecries.


    Illustrated by Rob Green

    1/1

  • Ragnarökk(r)(r)(r)(r)(r)

    Enchantment Saga


    Ragnarökk deals damage to target player or planeswalker equal to the highest power among creatures you control.


    Illustrated by Aaron Garcia

    1/1

  • Rattaoskk's Message(2)(G)

    Enchantment Saga


    Search your library for a basic Forest card. Reveal it and put onto the battlefield tapped.


    Illustrated by Kaitlynn Copithorne

    1/1

  • Baldurr, God of Light(2)(W)(W)

    Creature — God


    Indestructible, Vigilance

    Baldurr can block any number of creatures.

    Whenever Baldurr blocks it gets -1/-1 until end of turn for each creature it's blocking.

    When Baldurr dies or is put into exile from the battlefield shuffle it into your library.


    3/3

    Illustrated by Solan

    1/1