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Download Cockatrice files: https://mtg.design/u/locmusub8741/snd/cockatrice


  • Armada Hippo(4)(G)(U)

    Creature — Hippo


    Haste, trample, vigilance.

    {3}{G},{T}: Armada Hippo fights target creature an opponent controls without flying. If you control a Desert, you may pay {2} and tap a Desert you control to untap Armada Hippo.

    "I have fought many savage warlords before, but it is the steeds of the Ramethi that cause me to shudder and weep."


    3/4

    Illustrated by Wombo

    1/350

  • Augmented Steelwurm(1)(0)

    Artifact Creature — Worm


    Augmented Steelwurm costs {1} less for each Desert land you control.

    Augmented Steelwurm enters the battlefield tapped.

    Trample, protection from artifacts


    12/12

    Illustrated by No artist credit

    10/350

  • Woodskin Revelator(G)(G)(G)

    Artifact Creature — Treefolk Shaman


    Forestwalk When Woodskin Revelator enters the battlefield, scry 2.

    Whenever Woodskin Revelator deals combat damage to a player or planeswalker, scry 1.


    1/3

    Illustrated by Rebecca Guay

    100/350

  • Diloc Engulfer(3)(G)(G)

    Creature — Crocodile Barbarian


    Menace

    Devour 1

    Never feed the dilocs.


    3/3

    Illustrated by Wombo

    101/350

  • Engulfing Waters(4)(U)

    Sorcery


    This spell costs {1} less to cast for each Desert land you control.

    Return three target nonland permanents to their owners' hands. Each player whose cards were returned in this manner draws a card.

    When the desert floods, it floods overwhelmingly.


    Illustrated by No artist credit

    120/350

  • Firestorm Elemental(3)(R)(R)

    Creature — Elemental


    Haste, trample

    Whenever Firestorm Elemental attacks, you may sacrifice a Desert land. If you do, it gets +2/+0 until end of turn.


    5/3

    Illustrated by Mark Zug

    225/350

  • Sands Ablaze(6)(R)

    Sorcery


    This spell costs {1} less to cast for each Desert land you control.

    Sands Ablaze deals 2 damage to three target creatures or planeswalkers. Each player whose permanent was dealt damage this way discards one card.

    When the desert burns, it burns intensely.


    Illustrated by No artist credit

    250/350

  • Sandstorm Elemental(3)(W)(W)

    Creature — Elemental


    Endurance 1 (Prevent the first 1 damage that would be dealt to this creature from a given source each turn.)

    Flying

    Whenever Sandstorm Elemental attacks, you may pay {X}{X} from Desert sources. If you do, tap up to X target creatures.


    3/4

    Illustrated by Mark Zug

    275/350

  • Sandwhisp Elemental(3)(W)(W)

    Creature — Elemental


    Ward {3}, endurance 4 (Prevent the first 4 damage that would be dealt to this creature from a given source each turn.)

    Flying


    1/1

    Illustrated by Mark Zug

    290/350

  • The Burning Sands

    Land — Desert


    The Burning Sands enters the battlefield tapped.

    {T}: Add {R} to your mana pool.

    {T}: The Burning Sands deals 1 damage to target attacking creature. Activate only during the end of combat step.


    Illustrated by John Avon

    3/350

  • Sandstone Vigil

    Land — Desert


    Sandstone Vigil enters the battlefield tapped.

    {T}: Add {W} to your mana pool.

    {T}: Sandstone Vigil deals 1 damage to target attacking creature. Activate only during the end of combat step.

    In the middle of Standing Rocks, surrounded by danger on all sides, a weary traveler can still experience a wild sense of peace.


    Illustrated by No artist credit

    3/350

  • Diloc Combustor(2)(R)(G)

    Creature — Crocodile


    Haste

    {1}{R},{T}: Diloc Combustor deals 1 damage to target creature. Next time this turn a spell or ability targets Diloc Combustor, sacrifice it.

    Whenever you sacrifice Diloc Combustor, it deals damage equal to its power to target creature or planeswalker.

    Even the most short-lived of the dilocs can make a big impact.


    3/1

    Illustrated by No artist credit

    300/350

  • Queen Mazri'da, The Living Goddess(2)(B)(G)(U)

    Planeswalker — Mazri'da


    0: You may sacrifice a creature you control. If you do, put X loyalty counters on Queen Mazri'da, where X is the sacrificed creature's mana value. 

    -3: Target creature you control fights target creature you don't control. Then sacrifice that creature and gain life equal to its toughness. 


    4

    Illustrated by Aleksi Briclot

    304/350

  • Pharaoh Azhentanen, Pyramidal Overlord(1)(B)(B)(W)

    Planeswalker — Azhentanen


    : Endurance 1

    Whenever Pharaoh Azhentanen blocks or a creature attacks it, target attacking creature gets -1/-1 until end of turn. 

    1: Create X 0/1 Zombie Horror Desert creatures with endurance 1, where X is the number of Desert lands you control. 


    2

    Illustrated by Aleksi Briclot

    310/350

  • Snakeskin Wastes

    Land — Desert


    Snakeskin Wastes enters the battlefield tapped.

    {T}: Add {G} to your mana pool.

    {T}: Snakeskin Wastes deals 1 damage to target attacking creature. Activate only during the end of combat step.

    Those who wander the wastes beyond the Hadajj River bring back stories of giant piles of skin. Others don't return.


    Illustrated by Chase Stone

    345/350

  • Hadajj, Mother of the Dilocs

    Land — Desert


    Hadajj, Mother of the Dilocs enters the battlefield tapped unless you control three or more other Desert lands.

    {T} Add {G} or {U} to your mana pool.

    {1}{G/U}{G/U}, Tap X untapped Deserts you control: Hadajj becomes an X/X blue and green Crocodile God creature with indestructible until end of turn. It fights target creature.


    Illustrated by Wayne Reynolds

    346/350

  • Floodtidings Elemental(3)(U)(U)

    Creature — Elemental


    When Floodtidings Elemental enters the battlefield, return one Desert land to your hand.

    {2}{U}: Put a land card from your hand onto the battlefield.


    3/3

    Illustrated by Mark Zug

    35/350

  • Mudhole Oasis

    Land — Desert


    Mudhole Oasis enters the battlefield tapped.

    {T}: Add {U} to your mana pool.

    {T}: Mudhole Oasis deals 1 damage to target attacking creature. Activate only during the end of combat step.


    Illustrated by John Avon

    4/350

  • Pyramidal Larvae(1)(B)

    Creature — Zombie Horror


    Endurance 2 (Prevent the first 2 damage that would be dealt to this creature from a given source each turn.)

    Whenever a Desert enters the battlefield under your control, add a hatchling counter to Pyramidal Larvae. Then, if Pyramidal Larvae has four or more hatchling counters on it, sacrifice it and search your library for a Desert card, reveal it, put it into your hand, and shuffle.


    0/1

    Illustrated by No artist credit

    40/350

  • Pyramidal Entity(4)(B)(B)

    Creature — Zombie Horror


    Menace

    Endurance 2

    Whenever a creature you control dies, you may exile it instead. If you do, at the beginning of your next end step create X 0/1 Zombie Horror Desert creatures with endurance 2, where X is the exiled card's mana value.


    4/2

    Illustrated by WOMBO

    41/350

  • Steaming Boneyard

    Land — Desert


    Steaming Boneyard enters the battlefield tapped.

    {T}: Add {B} to your mana pool.

    {T}: Steaming Boneyard deals 1 damage to target attacking creature. Activate only during the end of combat step.


    Illustrated by Pieter Brueghel the Elder

    5/350

  • Sacred Pilgrimage(1)(W)(W)

    Enchantment


    Creatures with power 2 or less have endurance 1. (Prevent the first 1 damage that would be dealt to a creature with endurance from a given source each turn.)

    Even the Way of the Desert can be navigated by those who have faith.


    Illustrated by WOMBO

    5/350

  • Sentinel of the River(3)(G)(U)

    Artifact Creature — Crocodile Warrior


    Vigilance, devour 1

    Whenever Sentinel of the River devours a creature, you may exile the creature card from the graveyard. If you do, gain 1 life.

    Just because some of the dilocs are made of steel doesn't mean they aren't still capable of hunger.


    1/2

    Illustrated by Irina Nordsol

    56/350

  • Snakeskin Veil(G)

    Instant


    Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.


    Illustrated by Rebecca Guay

    70/350

  • Desert Sidewinder(5)(G)(G)

    Creature — Snake


    Vigilance, endurance 1


    7/6

    Illustrated by WOMBO

    74/350

  • Serpentspread Verdancy(1)(G)

    Sorcery


    Search your library for a Desert land and put it onto the battlefield. Then, if you control three or more Desert lands, untap it.


    Illustrated by WOMBO

    77/350