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ELR

Download Cockatrice files: https://mtg.design/u/kosln6395/ELR/cockatrice


  • Loretta's Mastery(2)(u)

    Instant


    Memory—Remove four focus counters from among permanents you control.

    Remove any number of focus counters from among permanents you control. Choose one, then choose another for each focus counter removed this way —

    * Return target nonland permanent to its owner's hand.

    * Return target spell to its owner's hand.

    * Draw a card.


    Illustrated by Rydog204

    063/295

  • Lucidity(u)

    Sorcery


    Memory—Remove two focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Scry 2, then choose up to one target creature you control and remove up to three counters from it.


    Illustrated by FromSoftware

    064/295

  • Malformed Star(7)(u)

    Creature — Elemental


    This spell costs {2} less to cast for each card you've drawn this turn.

    Flying

    A falling star of ill omen.


    5/5

    Illustrated by moldy_pancake

    065/295

  • Naturalborn Maw(2)(u)

    Sorcery


    This spell costs {2} less to cast if you cast another instant or sorcery spell this turn.

    Return target nonland permanent to its owner's hand.

    A malformed star born in the flightless void far away, Astel destroyed an Eternal City and took away their sky.


    Illustrated by ADePietro

    067/295

  • Primeval Sorcery(3)(u)

    Instant


    As an additional cost to cast Primeval Sorcery, put two -1/-1 counters on a creature you control.

    Scry 3, then draw three cards and discard a card.

    After so many years tampering with the primeval current, Lusat had reached a near-inorganic state.


    Illustrated by mysteryuser

    068/295

  • Patches(2)(u)

    Creature — Human Rogue


    Focus 1 (This creature enters the battlefield with a focus counter on it.)

    When Patches enters the battlefield, choose a number at random between 1 and 5.

    Whenever an opponent casts a spell of the chosen mana value, you may pay {1}{U} and remove a focus counter from Patches. If you do, counter that spell.


    1/3

    Illustrated by FromSoftware

    069/295

  • Ranni's Schemes(3)(u)

    Sorcery


    Surveil 4, then return up to one target instant or sorcery card from your graveyard to your hand. Up to one target creature with power less than that card's mana value can't be blocked this turn.

    "There's nothing wrong with a well-laid scheme. What's more, if my past and past wounds beckon to thee, I am curious enough to see what thy destiny portends... I'll allow it. Enter my service. "


    Illustrated by Ari Ibarra

    070/295

  • Rigid Dismissal(1)(u)(u)

    Instant


    Counter target spell. It's controller draws a card, then discards a card.

    Draw a card, then discard a card.

    "You incorrigible lout. Don't you dare waltz back here again."

    —Preceptor Seluvis


    Illustrated by Qur0704

    074/295

  • School of Graven Mages(4)(u)

    Creature — Mutant Wizard


    Focus 3 (This creature enters the battlefield with three focus counters on it.)

    {1}{U}, Remove X focus counters from among Wizards you control: Return target creature with mana value X or less to its owner's hand. X can't be 0. Activate only as a sorcery and only once each turn.


    3/5

    Illustrated by FromSoftware

    075/295

  • Silver Tear(1)(u)

    Creature — Shapeshifter


    As Silver Tear enters the battlefield, it becomes your choice of a 2/2 creature, a 3/2 creature with defender, or a 1/2 creature with prowess in addition to its other types.

    The Silver Tear makes mockery of life, reborn again and again into imitation. Perhaps, one day, it will be reborn a lord...


    */*

    Illustrated by FromSoftware

    076/295

  • Siofra Clayman(1)(u)

    Creature — Zombie Warrior


    Siofra Clayman enters the battlefield tapped.

    Whenever Siofra Clayman deals combat damage to a player, draw a card, then discard a card.

    Whenever two or more creatures you control attack and aren't blocked, you may pay {1}{U}. If you do, return Siofra Clayman from your graveyard to the battlefield.


    2/2

    Illustrated by FromSoftware

    077/295

  • Sir Gideon's Aptitude(1)(u)

    Sorcery


    Look at the top four cards of your library. You may reveal any number of noncreature, nonland cards from among them and put them into your hand. Put the rest on the bottom of your library in any order, then discard a card for each card put into your hand this way beyond the first.


    Illustrated by kankan33333

    078/295

  • Sorceress Sellen(2)(u)

    Creature — Human Wizard


    Prowess

    Focus 2 (This creature enters the battlefield with two focus counters on it.)

    {2}{U}, Remove a focus counter from a Wizard you control: Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.


    2/3

    Illustrated by Lorian_LMF

    079/295

  • Spirit Jellyfish(2)(u)

    Creature — Spirit Jellyfish


    Flying

    When Spirit Jellyfish enters the battlefield, draw a card.

    Prone to tears, the jellyfish girl searches for her distant home.


    1/2

    Illustrated by FromSoftware

    080/295

  • Spirit-Caller Snail(u)

    Creature — Snail Spirit


    At the beginning of your upkeep, Spirit-Caller Snail phases out unless you pay {U}.

    {X}: Choose another creature you control with mana value X. If you control no other creatures with the same name as that creature, create a token as a copy of it, except it's a Spirit in addition to its other types. Activate only as a sorcery and only once each turn.

    When Spirit-Caller Snail leaves the battlefield, sacrifice all Spirits you control.


    0/1

    Illustrated by MagicalKaleidoscope

    081/295

  • Tibia Mariner(3)(u)

    Creature — Skeleton Wizard


    Tibia's Summons — Whenever you cast an instant or sorcery spell, create a 1/1 black Skeleton Warrior creature token.

    Sacrifice two other Skeletons: Tibia Mariner phases out.


    2/3

    Illustrated by kankan33333

    082/295

  • Unseen Form(u)

    Sorcery


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Target creature gets +1/+0 until end of turn. It can't be blocked this turn.


    Illustrated by Martin Le Borgne

    083/295

  • Zamor Ice Storm(u)

    Sorcery


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Tap target artifact or creature and put a stun counter on it.


    Illustrated by Pat Gee

    084/295

  • Black Blade Kindred(3)(b)(b)

    Artifact Creature — Gargoyle


    Flying, deathtouch, lifelink

    If you would gain life, instead draw a card.

    Mended with blackened corpse wax. Such is the mark of those who serve Maliketh, the Black Blade.


    4/4

    Illustrated by Victor Ferraz

    085/295

  • Black Knife Assassin(1)(b)

    Creature — Human Assassin


    Deathtouch

    Whenever Black Knife Assassin deals combat damage to a player, you may pay {X}. If you do, that player reveals their hand, then you choose a nonland card from it with mana value X or less. That player discards that card. X can't be greater than the amount of damage dealt to that player this turn and can't be less than 1.


    1/2

    Illustrated by Anthony DePietro

    086/295

  • Blackflame Ritual(b)

    Sorcery


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Each opponent loses 2 life and you gain 2 life.


    Illustrated by Rio Yudha

    087/295

  • Blackflame Sacrament(1)(b)

    Enchantment


    Whenever you gain life, each opponent loses 2 life. This ability triggers only once each turn.

    {1}{B}, Discard Blackflame Sacrament: Target creature you control gains lifelink until end of turn.


    Illustrated by kankan33333

    088/295

  • Cemetery Shade(3)(b)

    Creature — Shade


    {B}: Cemetery Shade gets +1/+0 until end of turn.

    Whenever Cemetery Shade deals combat damage to a player, that player discards a card.

    Insect-ridden grave keeper of the catacombs.


    3/1

    Illustrated by theweevilguy

    089/295

  • Chanting Winged Dame(2)(b)

    Creature — Harpy Rogue


    Flying

    Ward—Pay 1 life.

    Poison Mist — Whenever Chanting Winged Dame deals combat damage to a player, put a -1/-1 counter on target creature that player controls.


    2/1

    Illustrated by FromSoftware

    090/295

  • Destined Death(2)(b)

    Enchantment


    All damage is dealt to creatures in the form of -1/-1 counters.

    Whenever a source deals damage to a planeswalker, destroy that planeswalker.

    If a creature or planeswalker card would be put into its owner's graveyard from anywhere, instead exile it and its controller loses 1 life.


    Illustrated by Rohland DeMoss

    094/295

  • Dog of Caelid(4)(b)

    Creature — Dog Beast


    Menace

    As long as an opponent has 10 or less life, Dog of Caelid has haste.

    As long as you have 10 or less life, Dog of Caelid has trample.


    5/3

    Illustrated by FromSoftware

    095/295

  • Dominula Celebrant(1)(b)

    Creature — Zombie Rogue


    Bleed — Whenever Dominula Celebrant deals combat damage to a creature, put a -1/-1 counter on that creature.

    Whenever a creature dealt combat damage by Dominula Celebrant this turn dies, you gain 2 life.


    2/2

    Illustrated by FromSoftware

    096/295

  • Esgar, Priest of Blood(2)(b)

    Creature — Human Cleric


    Bleed — Whenever Esgar, Priest of Blood deals combat damage to a creature, put a -1/-1 counter on that creature.

    Whenever another creature you control deals combat damage to a creature, put a -1/-1 counter on that creature.


    1/3

    Illustrated by FromSoftware

    097/295

  • Fia's Mist(1)(b)

    Sorcery


    Memory—Remove four focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Target player gets two poison counters.


    Illustrated by FromSoftware

    098/295

  • Frightful Return(3)(b)

    Sorcery


    Return target creature card from your graveyard to the battlefield. If it's legendary, put a +1/+1 counter on it.

    "Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings!"


    Illustrated by kankan33333

    099/295

  • Grafted Scion(b)(b)

    Creature — Human Horror Knight


    Grafted Scion's power and toughness are each equal to the number of creature cards in your graveyard.

    Golden Tempering — Whenever Grafted Scion is dealt damage, mill that many cards.


    */*

    Illustrated by Groomgrim

    102/295

  • Hyetta's Delusion(2)(b)

    Sorcery


    Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Then, you may discard a card. If you do, each opponent discards a card.

    "The distant light is far and frail. So faint it can't be seen by the naked eye. But with everyone's eyes together, it appears. Finally, it all makes sense. I am certain now, I will become a finger maiden."


    Illustrated by bryoawn

    103/295

  • Inescapable Frenzy(3)(b)

    Sorcery


    Memory—Remove five focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Put three -1/-1 counters on target creature.


    Illustrated by shimhaq

    104/295

  • Mantle of the Frenzied Flame(1)(b)

    Enchantment — Aura


    Enchant creature

    Whenever enchanted creature attacks, mill a number of cards equal to its power, then each opponent loses 1 life for each card type among cards milled this way.

    "Lord of Frenzied Flame... I will seek you, as far as you may travel... To deliver you what is yours. Destined Death."

    —Melina


    Illustrated by Aisulu Assylbekova

    106/295

  • Mohg's Intemperance(b)

    Instant


    Pay up to 4 life. Target creature you control gets +X/+X until end of turn, where X is the amount of life paid this way.

    "Tres! Duo! Unus! Nihil! Nihil! Nihil!"


    Illustrated by kankan33333

    108/295

  • Necromancer Garris(2)(b)

    Creature — Human Wizard


    Focus 2

    Whenever one or more creature cards are put into your graveyard from anywhere, create a 2/1 black Snail Snake Skeleton creature token. Exile that token at the beginning of the next end step.

    {T}: Mill two cards.

    {B}, Remove a focus counter from Necromancer Garris: Target Skeleton gains haste until end of turn.


    2/2

    Illustrated by FromSoftware

    109/295

  • Night of the Black Knives(1)(b)

    Instant


    Choose one —

    * Put two -1/-1 counters on target creature.

    * Destroy target creature with a counter on it.

    "It happened an age ago. But when I recall, I see it true. On a night of wint'ry fog. The rune of death was stolen, and the demigods began to fall, starting with Godwyn the Golden."


    Illustrated by FromSoftware

    110/295

  • Night's Cavalry(3)(b)(b)

    Creature — Zombie Knight


    Phantom Slash — When Night's Cavalry enters the battlefield, target player puts two -1/-1 counters on a creature they control.

    Bleed — Whenever Night's Cavalry deals combat damage to a creature, put a -1/-1 counter on that creature.


    3/4

    Illustrated by Dante Liu

    111/295

  • Omenkiller(3)(b)

    Creature — Human Warrior


    Flash

    When Omenkiller enters the battlefield, choose up to one —

    * Destroy target creature that was dealt damage this turn.

    * Destroy target creature with a -1/-1 counter on it.


    3/2

    Illustrated by kankan33333

    112/295

  • Onyx Lord(2)(b)

    Artifact Creature — Construct Warrior


    Onyx Lord can't be blocked by creatures with power 2 or less.

    Whenever you cast an instant or sorcery spell, you gain 1 life. If it's the second spell you've cast this turn, put a -1/-1 counter on up to one target creature.


    2/1

    Illustrated by FromSoftware

    113/295

  • Petalwhip Dance(2)(b)(b)

    Instant


    This spell costs {2} less to cast if it targets a creature with a counter on it.

    Destroy target creature.

    "I have already walked many a road drenched in blood, yet never would I consider myself a champion."

    —Juno Hoslow, Knight of Blood


    Illustrated by TorchDraws

    114/295

  • Rancorcall(x)(b)(b)

    Sorcery


    Memory—Remove X plus one focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Target player loses X life.


    Illustrated by theVileBloods

    115/295

  • Rotten Duelist(3)(b)

    Creature — Zombie Warrior


    Scarlet Rot — Rotten Duelist deals damage to creatures in the form of -1/-1 counters.

    Whenever one or more counters are placed on a creature an opponent controls, you gain that much life.


    3/2

    Illustrated by FromSoftware

    116/295

  • Royal Revenant(5)(b)(b)

    Creature — Horror


    This spell costs {1} less to cast for each creature card in your graveyard.

    Menace

    Royal Revenant can block an additional creature each combat.

    Much like a spider, it possesses many limbs that seem to have been grafted onto its body, taken from diseased humans.


    4/5

    Illustrated by chigalidepoi

    117/295

  • Sanguine Noble(2)(b)

    Creature — Human Assassin Noble


    Bleed — Whenever Sanguine Noble deals combat damage to a creature, put a -1/-1 counter on that creature.

    At the beginning of your upkeep, each opponent may pay 1 life. For each player who doesn't, you gain 1 life.


    2/2

    Illustrated by vodoriga-art

    118/295

  • Scaly Misbegotten(2)(b)

    Creature — Misbegotten Warrior


    Whenever Scaly Misbegotten deals combat damage to a player, mill that many cards.

    When Scaly Misbegotten dies, if a creature died this turn, surveil 1.

    The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.


    4/2

    Illustrated by FromSoftware

    119/295

  • Sewer Omen(2)(b)

    Creature — Mutant Warrior


    Whenever one or more creature cards are put into your graveyard from anywhere, put a +1/+1 counter on Sewer Omen. This ability triggers only once each turn.

    Often resented for their appearance and stature, the Omen are often used as fodder or are forced deep underground, never to be remembered.


    2/1

    Illustrated by FromSoftware

    121/295

  • Shabriri's New Life(1)(b)

    Sorcery


    Mill five cards, then you may exile a creature card from your graveyard. If you do, return target creature card from your graveyard to your hand, then each opponent loses 1 life and you gain 1 life.

    "I fear that you were previously acquainted with this vessel. Well, that is most unfortunate. For he is dead. As for his flesh, he gave it to me, Shabriri."


    Illustrated by maddoze

    122/295

  • Skeletal Militiaman(b)

    Creature — Skeleton Soldier


    Skeletal Militiaman enters the battlefield tapped.

    At the beginning of your end step, if you gained life this turn, you may return Skeletal Militiaman from your graveyard to the battlefield.

    This is the grotesque fate of those who come into contact with Deathroot.


    1/2

    Illustrated by FromSoftware

    123/295

  • Undying Despair(b)

    Instant


    Target creature gets +2/+0 until end of turn. When that creature dies this turn, return it to the battlefield tapped under its owner's control with a -1/-1 counter on it.

    "The rotten fools. My fate was the grandest, most brilliant of them all!"


    Illustrated by Morinor

    124/295

  • Unendurable Frenzy(2)(b)

    Sorcery


    Memory—Remove four focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Each opponent discards two cards at random, then you discard a card at random.


    Illustrated by Anthony DePietro

    125/295

  • Vulgar Militiaman(1)(b)

    Creature — Dwarf Rogue


    Bleed — Whenever Vulgar Militiaman deals combat damage to a creature, put a -1/-1 counter on that creature.

    At the beginning of each opponent's end step, if that player controls a creature with a -1/-1 counter on it, that player loses 1 life.


    1/2

    Illustrated by FromSoftware

    126/295

  • Bell Bearing Hunter(2)(r)(r)

    Creature — Human Warrior


    Whenever Bell Bearing Hunter attacks, if it's equipped, you may unattach an equipment from it. If you do, Bell Bearing Hunter deals damage equal to that card's mana value to defending player or planeswalker.


    4/3

    Illustrated by Anthony DePietro

    128/295

  • Bloodhound Knight(2)(r)

    Creature — Beast Knight


    Flash

    When Bloodhound Knight enters the battlefield, attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

    The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own \\master.


    2/1

    Illustrated by azure_meraki

    130/295

  • Caelid Corpse(r)

    Creature — Zombie


    Scarlet Rot — This deals damage to creatures in the form of -1/-1 counters.

    Whenever Caelid Corpse becomes blocked, it gets +1/+0 until end of turn.


    1/1

    Illustrated by FromSoftware

    131/295

  • Cannon of Haima(4)(r)

    Instant


    If it's your turn and an opponent cast a spell this turn, this spell costs {3} less to cast.

    Cannon of Haima deals 5 damage to any target.

    Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.


    Illustrated by FromSoftware

    132/295

  • Carian Slicer(r)

    Instant


    Memory—Remove two focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Target creature gets +1/+0 and gains first strike until end of turn.


    Illustrated by Nycolas_Pedro

    133/295

  • Cleanrot Knight(1)(r)

    Creature — Human Knight


    First strike, menace

    Scarlet Rot — Cleanrot Knight deals damage to creatures in the form of -1/-1 counters.

    The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh.


    2/2

    Illustrated by Draw Souls

    134/295

  • Combat Festival(3)(r)

    Enchantment


    At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains haste until end of turn.

    "When the stars align, we celebrate. A war festival honoring the last battle and death of General Radahn, the mightiest demigod of the Shattering."

    —Witch-Hunter Jerren


    Illustrated by Wicaksono210

    135/295

  • Draconic Tree Sentinel(3)(r)(r)

    Creature — Avatar Knight


    Ward—Pay 3 life.

    When Draconic Tree Sentinel enters the battlefield, exile the top four cards of your library. Until the end of your next turn, you may cast instant and sorcery cards exiled this way.

    Whenever you cast a kicked spell, Draconic Tree Sentinel deals 2 damage to any target.


    5/4

    Illustrated by yuchan

    137/295

  • Dragonkin Soldier of Nokstella(3)(r)(r)

    Creature — Dragon Soldier


    Flying, prowess

    Whenever you cast your third noncreature spell on each of your turns, untap each creature you control. After this phase, there is an additional combat phase followed by an additional main phase.

    The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.


    3/3

    Illustrated by NattyDread011

    138/295

  • Dragonlord's Waking(2)(r)

    Sorcery


    Choose one —

    * Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    * Choose any number of permanents and or players. For each kind of counter on those permanents or players, you may put another counter of that type on that permanent.


    Illustrated by towerknight art

    139/295

  • Fallen Hawk(r)

    Creature — Zombie Soldier


    Haste

    {T}: Put a -1/-1 counter on another target creature you control. It gains first strike and haste until end of turn.

    When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity.


    1/1

    Illustrated by FromSoftware

    140/295

  • Fire Monk(1)(r)

    Creature — Human Monk


    Focus 2 (This creature enters the battlefield with two focus counters on it.)

    Whenever a noncreature source you control deals damage, you may remove a focus counter from Fire Monk. If you do, Fire Monk gets +1/+2 until end of turn.


    2/1

    Illustrated by FromSoftware

    141/295

  • Fire Prelate(4)(r)

    Creature — Human Warrior


    Prowess

    If a noncreature source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

    The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame.


    3/3

    Illustrated by FromSoftware

    142/295

  • Fire's Deadly Sin(2)(r)

    Sorcery


    Fire's Deadly Sin deals 2 damage to each creature, planeswalker, and player.

    The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin. "The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."


    Illustrated by FromSoftware

    143/295

  • The Flame of Frenzy(1)(r)

    Sorcery


    Memory—Remove four focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Until your next turn, all creatures attack each combat if able.


    Illustrated by SLAB MANGRAVE

    144/295

  • Flame, Grant Me Strength(1)(r)

    Instant


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Target creature gets +3/+3 until end of turn.


    Illustrated by FromSoftware

    145/295

  • Flying Dragon Agheel(4)(r)(r)

    Creature — Dragon


    Flying

    Whenever Flying Dragon Agheel deals damage, you may cast an instant or sorcery card in your hand with mana value less than or equal to that damage without paying its mana cost.

    {R}: Flying Dragon Agheel gets +1/+0 until end of turn.


    4/4

    Illustrated by Edgar Gomez

    146/295

  • Fortissax's Lightning Spear(2)(r)

    Instant


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Fortissax's Lightning Spear deals 3 damage to any target.


    Illustrated by yuchan

    147/295

  • Giantsflame Take Thee(x)(r)(r)

    Sorcery


    Giantsflame Take Thee costs {7} less to cast if you control a creature with power 7 or greater.

    Giantsflame Take Thee deals X damage to any target.

    "O trifling giant, mayest thou tend thy flame for eternity."

    —Queen Marika


    Illustrated by Inkhov

    148/295

  • Glintstone Stars(1)(r)

    Sorcery


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Glintstone Stars deals 2 damage divided as you choose among any number of target creatures and/or planeswalkers.


    Illustrated by crumbpigeon

    149/295

  • Grave Warden Duelist(2)(r)

    Creature — Human Warrior


    Grave Warden Duelist gets +2/+0 for each Equipment attached to it.

    Grave Warden Duelist has trample as long as two or more Equipment are attached to it.

    Duelists exiled from the colosseum.


    2/3

    Illustrated by FromSoftware

    151/295

  • Gravity Well(r)

    Sorcery


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Target creature blocks this turn if able.


    Illustrated by DrawSouls

    152/295

  • Kaiden Sellsword(1)(r)

    Creature — Human Mercenary


    Whenever you cast a spell that targets Kaiden Sellsword or when Kaiden Sellsword becomes the target of an equip ability for the first time each turn, you may discard a card. If you do, draw a card.

    Fearless mercenaries, said to hail from the mountaintops of the wintry north.


    2/2

    Illustrated by diegoiio

    153/295

  • Lansseax's Glaive(2)(r)

    Instant


    Memory—Remove 3 focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Choose one —

    * Copy target instant or sorcery spell you control.

    * Target creature you control gains double strike until end of turn.


    Illustrated by Yihan Xu

    154/295

  • Phantom Waltz(4)(r)(r)

    Sorcery


    Choose target creature. Create three tokens that are copies of it, except the tokens aren't legendary if that creature is legendary. The tokens gain haste. Sacrifice them at the beginning of the next end step.

    "I dreamt for so long. My flesh was dull gold...and my blood, rotted. Corpse after corpse, left in my wake... As I awaited... his return. Heed my words. I am Malenia, Blade of Miquella. And I have never known defeat."


    Illustrated by S-Mrry

    156/295

  • Redmane Soldier(r)

    Creature — Human Soldier


    Whenever Redmane Soldier attacks, if it's equipped, other creatures you control get +1/+0 until end of turn.

    General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.


    1/2

    Illustrated by FromSoftware

    158/295

  • Rot Bloom(r)

    Enchantment — Aura


    Enchant creature

    If you control enchanted creature, it deals damage to creatures in the form of -1/-1 counters. Otherwise, all damage that would be dealt to enchanted creature is dealt in the form of -1/-1 counters.

    "Let your flesh be consumed. By the scarlet rot."

    —Malenia, Blade of Miquella


    Illustrated by bloodexer

    159/295

  • Rotted Dragonkin(6)(r)(r)

    Creature — Dragon Soldier


    This spell costs {1} less to cast for each counter among permanents your opponents control.

    Scarlet Rot — This deals damage to creatures in the form of -1/-1 counters.

    Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.


    4/4

    Illustrated by Ritual Season Media

    160/295

  • Scarlet Affliction(1)(r)

    Enchantment


    Scarlet Rot — Noncreature sources you control deal damage to creatures in the form of -1/-1 counters.

    "Who's there? Well, it matters not. If you are wise, you will leave, immediately. My flesh writhes with scarlet rot. It is a curse. Not to be meddled with by man."

    —Millicent


    Illustrated by masateru

    161/295

  • Scarlet Wrath(1)(r)

    Instant


    Scarlet Rot — This spell deals damage to creatures in the form of -1/-1 counters.

    Scarlet Wrath deals 2 damage to any target.


    Illustrated by 鑫ZAI007

    162/295

  • Somberstone Miner(3)(r)

    Artifact Creature — Human Peasant


    Whenever Somberstone Miner deals combat damage to a player, create a Treasure token.

    {R}, Sacrifice an artifact: Somberstone Miner gets +2/+0 until end of turn.


    3/3

    Illustrated by FromSoftware

    163/295

  • Sorcerer Rogier(2)(r)

    Creature — Human Wizard


    Prowess

    Focus 2 (This creature enters the battlefield with two focus counters on it.)

    {1}{R}, Remove a focus counter from Sorcerer Rogier: The next time an instant or sorcery spell you control deals damage this turn, it deals half that much damage to up to one other source that spell could target, rounded down.


    2/2

    Illustrated by Ziya97

    164/295

  • Thorn Sorcerer(1)(r)

    Creature — Zombie Wizard


    Briars of Punishment — Whenever Thorn Sorcerer attacks, you may put a -1/-1 counter on it. If you do, put a -1/-1 counter on up to one other target creature.

    Whenever a creature an opponent controls with a -1/-1 counter on it dies, Thorn Sorcerer deals 1 damage to its controller.


    2/2

    Illustrated by FromSoftware

    166/295

  • Volcano Manor Man-Serpent(2)(r)

    Creature — Serpent Warrior


    Haste

    At the beginning of combat on your turn, target Equipped creature you control gets +1/+1 until end of turn.

    It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.


    2/2

    Illustrated by FromSoftware

    167/295

  • Wolfback Archer(2)(r)

    Creature — Albinauric Archer


    Reach

    {T}: Wolfback Archer deals 1 damage to any target. Activate only if you cast a noncreature spell this turn.

    First-generation Albinaurics have weak legs, which makes them unable to walk. Thus, they rely on their archery to take down opponents.


    1/4

    Illustrated by FromSoftware

    168/295

  • Alexander's Discipline(2)(g)

    Instant


    Look at the top four cards of your library. You may reveal an artifact or creature card from among them and put it into your hand. Put the rest into your graveyard, then put a +1/+1 counter on up to one target creature.


    Illustrated by desadaptado

    169/295

  • Ancestral Follower(2)(g)

    Creature — Minotaur Shaman


    Ward {1}

    Whenever you draw your second card each turn, Ancestral Follower gets +1/+1 until end of turn.

    The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.


    3/3

    Illustrated by FromSoftware

    170/295

  • Ancestor Soul(2)(g)

    Enchantment — Aura


    Enchant creature

    When Ancestor Soul enters the battlefield, put two +1/+1 counters on enchanted creature.

    Whenever enchanted creature attacks, you may remove a +1/+1 counter from it. If you do, draw a card.


    Illustrated by kankan33333

    171/295

  • Beastman of Farum Azula(1)(g)

    Creature — Beast Warrior


    If you would put one or more +1/+1 counters on a creature you control, put that many +1/+1 counters plus one on that creature instead.

    The Farum Azula ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.


    2/1

    Illustrated by FromSoftware

    172/295

  • Bestial Constitution(g)

    Sorcery


    Memory—Remove three focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Target creature gets +2/+2 and gains trample until end of turn.


    Illustrated by kunaru

    173/295

  • Bestial Vitality(3)(g)

    Sorcery


    Memory—Remove four focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Choose any number of target artifacts or creatures. For each kind of counter other than focus on those permanents, you may double the number of that kind of counter on that permanent.


    Illustrated by Raes_art

    174/295

  • Blaidd, the Half-Wolf(3)(g)(g)

    Creature — Human Wolf Warrior


    Trample

    Other legendary creatures you control have trample.

    Whenever a creature you control fights, double its power until end of turn.

    {3}{G}, {T}: Blaidd, the Half-Wolf fights target creature an opponent controls.


    5/4

    Illustrated by Anato Finnstark

    175/295

  • Blessing's Boon(1)(g)

    Sorcery


    Memory—Remove four focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.


    Illustrated by Satyaki Sarkar

    176/295

  • Blight Basilisk(1)(g)

    Creature — Basilisk


    Death Blight — Blight Basilisk deals damage to players in the form of poison counters.

    Whenever Blight Basilisk attacks and isn't blocked, it gets +3/+0 until end of turn.


    0/2

    Illustrated by FromSoftware

    177/295

  • Contest of Might(1)(g)

    Sorcery


    This spell costs {1} less to cast if it targets a creature with a counter on it.

    You may cast this spell as though it had flash if it targets an equipped creature.

    Target creature you control deals damage equal to its power to target creature an opponent controls.


    Illustrated by FromSoftware

    178/295

  • Deeproot Ant(3)(g)

    Creature — Insect


    Deeproot Ant can't be blocked by creatures with power 2 or less.

    When Deeproot Ant enters the battlefield, if you control three or more differently named lands, draw a card.


    3/2

    Illustrated by FromSoftware

    179/295

  • Demi-Human Chief(2)(g)

    Creature — Demi-Human Warrior


    Whenever Demi-Human Chief attacks, if you control two or more other Demi-Human creatures, draw a card.

    "They'll rush in and beat you to a pulp. You'll end up just like me."

    —Boc the Seamster


    3/3

    Illustrated by FromSoftware

    180/295

  • Demi-Human Queen Margot(2)(g)(g)

    Creature — Demi-Human Noble


    Other Demi-Human creatures you control get +1/+1.

    Whenever you attack with two or more Demi-Human creatures, draw a card.

    Whenever you draw your second card each turn, create a 1/1 green Demi-Human Warrior creature token.


    2/3

    Illustrated by FromSoftware

    181/295

  • Demi-Human Raider(g)

    Creature — Demi-Human Warrior


    When Demi-Human Raider enters the battlefield, if you control two or more other Demi-Human creatures, draw a card.

    Whenever Demi-Human Raider attacks, up to one other target attacking Demi-Human gets +1/+1 until end of turn.


    1/1

    Illustrated by FromSoftware

    182/295

  • Duel of the Demigods(1)(g)

    Sorcery


    Put a +1/+1 counter on target creature you control. It fights up to one target creature an opponent controls.

    "The conqueror of the stars, General Radahn; and the Blade of Miquella, Malenia the Severed. These two were the mightiest to remain, and locked horns in combat. But there would be no victor."


    Illustrated by Azure Meraki

    183/295

  • Elden Rage(g)

    Instant


    Target creature you control gets +3/+2 until end of turn. If it's legendary, it gains vigilance reach until end of turn.

    "Alas, I am returned, to be granted audience once more. Upon my name as Godfrey, the first Elden Lord!"


    Illustrated by han gong

    184/295

  • Elder Dragon Greyoll(2)(g)(g)

    Creature — Elder Dragon


    Defender

    Elder Dragon Greyoll can block any number of creatures.

    If a creature would deal damage to Elder Dragon Greyoll, put that many -1/-1 counters on it instead.

    Whenever a legendary Dragon you control attacks, put five +1/+1 counters on Elder Dragon Greyoll.


    0/13

    Illustrated by FromSoftware

    185/295

  • Erdtree Avatar(2)(g)

    Creature — Avatar


    Whenever one or more land cards are put into your graveyard from anywhere, put a +1/+1 counter on Erdtree Avatar.

    Whenever Erdtree Avatar attacks, mill three cards.

    When Erdtree Avatar leaves the battlefield, for each +1/+1 counter on it, return up to one target land card from your graveyard to the battlefield tapped.


    2/2

    Illustrated by FromSoftware

    186/295

  • Erdtree Guardian(1)(g)

    Creature — Elemental Warrior


    As long as Erdtree Guardian is equipped, it gets +0/+2 and has vigilance.

    Warriors who eternally watch and protect the Erdtree and its offspring.


    2/1

    Illustrated by FromSoftware

    187/295

  • Full-Grown Fallingstar Beast(6)(g)(g)

    Creature — Beast


    Trample, haste

    Gravitas — Whenever Full-Grown Fallingstar Beast attacks, draw a card, then creatures you control get +X/+X until end of turn, where X is the number of cards you've drawn this turn.


    5/5

    Illustrated by heizigui

    188/295

  • Howl of Woe(2)(g)

    Sorcery


    Mill four cards, then you may put a nonland card in your graveyard milled this turn into your hand.

    "No. I’m part of her very being! I could never betray her! No matter what might happen... Ranni... she needs me..."


    Illustrated by PIXMA withYOU

    190/295

  • Inviting Peace(1)(g)

    Instant


    Each player draws a card. Prevent all combat damage that would be dealt this turn.

    "I-I'm frightened of them... So I have to gather myself. My knees start knockin'...just thinking bout that god-awful cave on the shore"


    Illustrated by No artist credit

    191/295

  • Kindred of Rot(1)(g)

    Creature — Insect Warrior


    When Kindred of Rot enters the battlefield, mill three cards.

    When Kindred of Rot dies, you gain 1 life for each land card among cards in your graveyard.

    The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.


    1/2

    Illustrated by FromSoftware

    192/295

  • Mad Pumpkin Head(1)(g)

    Creature — Human Berserker


    Whenever Mad Pumpkin Head deals combat damage to a player, put a +1/+1 counter on it and a stun counter on it.

    Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.


    3/3

    Illustrated by FromSoftware

    193/295

  • Might of the Badlands(2)(g)

    Sorcery


    Target creature you control gains trample until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

    I've Given thee courtesy enough. Now I fight as Hoarah Loux, Warrior!


    Illustrated by Anthony DePietro

    194/295

  • Miranda Bloom(3)(g)

    Creature — Plant


    Whenever Miranda Bloom blocks a creature, put a -1/-1 counter on that creature, then put an additional -1/-1 counter on it if there are two or more land cards in your graveyard.

    Miranda, maiden of the Flower Crucible is said to have been the very first of this breed.


    1/5

    Illustrated by FromSoftware

    195/295

  • Morne Misbegotten(2)(g)

    Creature — Misbegotten Warrior


    When Morne Misbegotten enters the battlefield, you may attach target Equipment you control to it.

    When Morne Misbegotten dies, scry 1 for each Equipment attached to it.


    2/2

    Illustrated by FromSoftware

    196/295

  • Nepheli Loux, Warrior(3)(g)

    Creature — Human Warrior


    When Nepheli Loux, Warrior enters the battlefield, look at the top four cards of your library. You may reveal an artifact or creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    Tarnished – As long as you have 10 or less life, Equipment spells you cast cost {1} less to cast and equip costs you pay cost {1} less to activate.


    3/2

    Illustrated by A-Ether

    197/295

  • Red Wolf of Radagon(2)(g)(g)

    Creature — Wolf


    Haste

    Focus 3 (This creature enters the battlefield with three focus counters on it.)

    Glintstone Cometshard — Whenever you cast an instant or sorcery spell that targets Red Wolf of Radagon, you may remove a focus counter from it. If you do, Red Wolf of Radagon fights up to one other target creature.


    4/4

    Illustrated by Uchi

    198/295

  • Regal Ancestor Spirit(2)(g)(g)

    Creature — Elk Spirit


    Reach

    Whenever Regal Ancestor Spirit enters the battlefield or attacks, choose one —

    * Destroy target artifact or enchantment.

    * Put a +1/+1 counter on Regal Ancestor Spirit.

    Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living.


    3/3

    Illustrated by Rohland DeMoss

    199/295

  • Runebear(2)(g)

    Creature — Bear


    Trample

    Runebear enters the battlefield with two +1/+1 counters on it if you've drawn two or more cards this turn.

    Each other creature you control with a +1/+1 counter on it has trample.


    3/2

    Illustrated by FromSoftware

    200/295

  • Serpent-Hunter(1)(g)

    Artifact — Equipment


    Whenever equipped creature attacks, it gets +X/+X until end of turn, where X is the greatest power among creatures defending player controls.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by AcborXIII

    201/295

  • Stone of Gurranq(1)(g)

    Sorcery


    Memory—Remove four focus counters from among permanents you control. (You may cast this spell for its memory cost. If you do, return it to it’s owner’s hand as it resolves instead of putting it into its owner’s graveyard.)

    Stone of Gurranq deals 6 damage to target creature with flying.


    Illustrated by FromSoftware

    202/295

  • Stonedigger Troll(4)(g)(g)

    Creature — Troll Warrior


    Trample

    Whenever an equipped creature you control deals combat damage to a player, destroy target artifact or enchantment that player controls.

    Trolls are descended from the giants, and their hammers were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


    5/5

    Illustrated by FromSoftware

    203/295

  • Teardrop Scarab(1)(g)

    Creature — Beetle


    When Teardrop Scarab dies, choose one —

    * Create a colorless artifact token name Crimson Flask with "{T}, Sacrifice this permanent: You gain 3 life."

    * Create a colorless artifact token name Cerulean Flask with "{T}, Sacrifice this permanent: Put two focus counters on target creature you control.


    0/4

    Illustrated by FromSoftware

    204/295

  • Troll of Limgrave(3)(g)(g)

    Creature — Troll Warrior


    Reach

    Each creature you control with a +1/+1 counter on it has ward {1}.

    Whenever Troll of Limgrave deals combat damage to a player, put a +1/+1 counter on up to one target creature.


    4/3

    Illustrated by FromSoftware

    205/295

  • Ulcerated Tree Spirit(5)(g)(g)

    Creature — Spirit


    Ulcerated Tree Spirit is a Forest land in addition to its other types. (It has {T}: Add {G}. It's still affected by summoning sickness.)

    Trample

    Whenever Ulcerated Tree Spirit attacks, untap all lands you control. Ulcerated Tree Spirit gets +1/+1 until end of turn for each land untapped this way.


    4/3

    Illustrated by FromSoftware

    206/295

  • Warcry of the Elden Lord(3)(g)(g)

    Sorcery


    Put X +1/+1 counters on target creature, where X is that creature's power. That creature gains trample until end of turn, then it fights up to one target creature an opponent controls.


    Illustrated by Victor Garcia

    207/295

  • Warrior's Resolve(2)(g)

    Enchantment


    Equip abilities of Equipment you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

    Whenever you cast an Equipment spell, put a +1/+1 counter on up to one target creature.


    Illustrated by evs-eme

    208/295

  • Wolfpack Ashes(3)(g)(g)

    Sorcery


    You may mill three cards. Create two 2/2 green Wolf creature tokens, then create an additional 2/2 green Wolf creature token if there are three or more land cards among cards in your graveyard.

    These spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.


    Illustrated by HavokFR

    209/295

  • Wormface(3)(g)

    Creature — Horror


    Death Blight — Wormface deals damage to players in the form of poison counters.

    Wromface's power is equal to the number of creature cards in your graveyard.


    */5

    Illustrated by Jya Yan

    210/295

  • Adan, Thief of Fire(u)(r)

    Creature — Human Wizard


    Prowess

    Whenever you cast a blue instant or sorcery spell, Adan, Thief of Fire deals 1 damage to each opponent.

    Whenever you cast a red instant or sorcery spell, scry 1.

    The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.


    1/1

    Illustrated by FromSoftware

    211/295

  • Alecto, Black Knife Ringleader(1)(u)(b)

    Creature — Human Assassin


    Bleed — Whenever Alecto, Black Knife Ringleader deals combat damage to a creature, put a -1/-1 counter on that creature.

    At the beginning of combat on your turn, choose target creature. Until end of turn, that creature can't be blocked and can't block.


    2/3

    Illustrated by wraith615

    212/295

  • Battlemage Hugues(1)(w)(u)

    Creature — Human Wizard


    Focus 2 (This creature enters the battlefield with two focus counters on it.)

    Whenever you cast an instant or sorcery spell, put a focus counter on target Wizard you control.

    {W}{U}, Remove a focus counter from Battlemage Hugues, discard a card: Draw two cards. You gain 2 life.


    2/4

    Illustrated by FromSoftware

    213/295

  • The Beast Clergyman(2)(w)(b)

    Creature — Beast Cleric


    Whenever another nontoken creature dies, you may exile it. If you do, each opponent loses 1 life and you gain 1 life.

    Whenever The Beast Clergyman attacks, if it's equipped with an equipment named Maliketh's Black Blade and you both own and control them, exile them, then meld them into Maliketh the Black Blade. It enters the battlefield tapped and attacking.


    1/5

    Illustrated by FromSoftware

    214/295

  • Commander Niall(1)(r)(w)

    Creature — Human Soldier


    Focus 3 (This creature enters the battlefield with three focus counters on it.)

    Whenever you cast an instant or sorcery spell that targets one or more creatures you control, put a +1/+1 counter on one of those creatures. Then, you may remove a focus counter from Commander Niall. If you do, that creature gains double strike until end of turn.


    3/2

    Illustrated by kankan33333

    215/295

  • Commander O'Neil(1)(r)(w)

    Creature — Human Soldier


    Whenever you cast an instant or sorcery spell that targets Commander O'Neil, double Commander O'Neil's power until end of turn.

    Even after his lord was fled, Commander O'Neil continued to brandish his flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers that battle with pride.


    1/3

    Illustrated by FromSoftware

    216/295

  • Crucible Knight Ordovis(3)(g)(w)

    Creature — Human Knight


    When Crucible Knight Ordovis enters the battlefield, create a 2/2 white Human Knight creature token.

    Whenever one or more Knights you control attack, choose a type of counter from among flying, first strike, lifelink, vigilance, trample, and +1/+1, then put a counter of that type on each attacking Knight.


    3/3

    Illustrated by Anthony DePietro

    217/295

  • Dragonlord Placidusax(3)(g)(u)(r)

    Creature — Elder Dragon


    Flying, menace

    Whenever you cast a spell from your hand, if an opponent was dealt combat damage by Dragonlord Placidusax this turn, copy that spell.

    The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.


    6/6

    Illustrated by S-Mrry

    218/295

  • Elemer of the Briar(1)(b)(r)

    Creature — Human Warrior


    Grasp of Eochaid — Whenever Elemer of the Briar attacks, put a -1/-1 counter on up to one target creature.

    Whenever a creature with a counter on it dies, each opponent loses 1 life and you gain 1 life.


    2/3

    Illustrated by Anthony DePietro

    219/295

  • Enia, Finger Reader(3)(b)(g)

    Creature — Human Wizard


    As Enia, Finger Reader enters the battlefield, choose creature or noncreature.

    At the beginning of your upkeep, mill two cards.

    Whenever a nonland card of the chosen type is put into your graveyard from your library, return that card from your graveyard to your hand.

    If a nonland card that isn't the chosen type would be put into your graveyard from your library, exile it instead.


    3/5

    Illustrated by FromSoftware

    220/295

  • Fia, Deathbed Companion(1)(u)(b)

    Creature — Human Wizard


    Focus 2 (This creature enters the battlefield with two focus counters on it.)

    {T}, Remove a focus counter from Fia, Deathbed Companion: Tap target creature. That creature doesn't untap for as long as you control Fia. If you control that creature, put two focus counters on Fia.


    0/3

    Illustrated by FromSoftware

    221/295

  • Glintstone Dragon Adula(4)(g)(u)

    Creature — Elder Dragon


    Flying, ward {2}

    Adula's Moonblade — Whenever you cast an instant or sorcery spell from your hand, exile cards from the top of your library until you exile an instant or sorcery card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.


    4/5

    Illustrated by jin dongyu

    222/295

  • Godfrey, First Elden Lord(3)(g)(w)

    Creature — Human Warrior


    Aura and Equipment spells you cast cost {2} less to cast.

    Whenever a creature you control attacks alone, put two +1/+1 counters on it. If Godfrey, First Elden Lord is attacking and is enchanted by an enchantment named Mark of the Elden Lord, and you both own and control them, exile them, then meld them into Hoarah Loux, Warrior.


    4/4

    Illustrated by Lorian_LMF

    223/295

  • Great Wyrm Theodorix(3)(r)(g)

    Creature — Dragon


    Menace

    Magma Belch — Whenever Great Wyrm Theodorix attacks, you may have it deal damage equal to its power each creature without flying and each player.

    At the beginning of your end step, if a creature dealt damage by Great Wyrm Theodorix this turn died, put a +1/+1 counter on Great Wyrm Theodorix.


    2/5

    Illustrated by yuchan

    224/295

  • Iron Fist Alexander(1)(g)(w)

    Artifact Creature — Construct Warrior


    When Iron Fist Alexander enters the battlefield, put a +1/+1 counter on target creature.

    Whenever one or more creatures you control attack, choose target attacking creature you control. For each kind of counter on it, you may add or remove one of those counters.


    2/2

    Illustrated by Xuchaoyuan3

    225/295

  • Lichdragon Fortissax(5)(b)(r)

    Creature — Elder Dragon Nightmare


    Flying, deathtouch

    At the beginning of each opponent's upkeep, that player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land. For each of those permanents, that player sacrifices it unless they pay 2 life.


    5/4

    Illustrated by shimhaq98

    226/295

  • Malenia, Blade of Miquella(2)(r)(w)

    Creature — Demigod Warrior


    Double strike

    Scarlet Rot — Malenia, Blade of Miquella deals damage to creatures in the form of -1/-1 counters and can't have -1/-1 counters placed on it.

    Whenever Malenia deals combat damage to a player, you may pay {W/B}. If you do, you may cast an instant or sorcery spell from your hand without paying its mana cost. When you cast a spell you own named Scarlet Aeonia this way, as it resolves, if you also own and control Malenia, Blade of Miquella, exile them, then meld them into Malenia, Goddess of Rot.


    2/4

    Illustrated by Nilson Vilela

    227/295

  • Margit, the Fell Omen(1)(w)(b)

    Creature — Demigod Noble


    Vigilance

    Whenever a legendary creature you control attacks, each opponent loses 1 life and you gain 1 life.

    "Cower in fear. Of the night. The hands of the Fell Omen shall brook thee no \\quarter."


    2/4

    Illustrated by Tsuru

    228/295

  • Morgott, the Omen King(1)(w)(b)

    Creature — Demigod Noble


    Focus 4 (This creature enters the battlefield with four focus counters on it.)

    Whenever a player casts a spell, if it isn't their turn, that player loses life equal to that spell's mana value.

    Remove two focus counters from Morgott, the Omen King: Morgott gains indestructible until end of turn.


    4/1

    Illustrated by Rohland DeMoss

    229/295

  • Perfumer Tricia(2)(b)(g)

    Creature — Human Cleric


    At the beginning of your upkeep, mill two cards.

    Whenever one or more creature cards are put into your graveyard from your library, put a -1/-1 counter on up to one target creature.

    {B}{G}, Discard a card: Choose up to four target cards in your graveyard. Shuffle those cards into your library.


    2/5

    Illustrated by FromSoftware

    230/295

  • Ranni the Witch(2)(u)(b)

    Creature — Demigod Warlock Spirit


    At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells from their graveyard, target cards in their graveyard, or activate abilities of cards in their graveyard. You may cast instant and sorcery spells from that player's graveyard this turn. If a spell cast this way would be put into its owner's graveyard, exile it instead.


    1/5

    Illustrated by Caio Santos

    231/295

  • Roderika, Spirit-Tuner(2)(w)(u)

    Creature — Human Cleric


    Whenever you cast a spell, you gain 3 minus X life, where X is that spell's mana value.

    Artifact spells you cast cost {X} less to cast, where X is the amount of life you've gained this turn.

    "Roderika the spirit tuner 'prentice. Pleased to make your acquaintance."


    2/2

    Illustrated by Nir4z

    232/295

  • Sir Gideon Ofnir, the All-Knowing(1)(u)(r)

    Creature — Human Wizard


    You have no maximum hand size.

    At the beginning of your upkeep, scry 1.

    At the beginning of your end step, you may reveal your hand. If cards with at least seven different mana values were revealed this way, draw seven cards, then Sir Gideon Ofnir deals 7 damage to up to one target creature.


    2/2

    Illustrated by CMXV

    233/295

  • Smithing Master Hewg(r)(g)

    Creature — Misbegotten Artificer


    When Smithing Master Hewg enters the battlefield, create two colorless Smithing Stone artifact tokens.

    {T}, Sacrifice an artifact: Put a +1 counter on target Equipment you control. It gains "Equipped creature gets +1/+1."

    {2}, {T}: Create a colorless Equipment artifact token named Short Sword with "Equipped creature gets +1/+1" and "Equip {1}."


    2/2

    Illustrated by Victor Garcia

    234/295

  • Starscourge Radahn(4)(b)(r)

    Creature — Demigod Warrior


    Starscourge Radahn can't be blocked except by three or more creatures.

    Whenever Starscourge Radahn attacks, put a +1/+1 counter on it, then look at the top X cards of your library, where X is its power. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. When you do, Starscourge Radahn deals damage equal to that card's mana value to any target.


    5/5

    Illustrated by Victor Garcia

    235/295

  • War Counselor Iji(1)(g)(u)

    Creature — Troll Artificer


    Whenever you draw your second card each turn, choose one —

    * Put a +1/+1 counter on target creature.

    * Put a focus counter on target creature.

    {2}{G/U}{G/U}: Draw a card.


    2/3

    Illustrated by Max58

    236/295

  • Abductor Virgin(6)

    Artifact Creature — Construct


    Abductor Claws — When Abductor Virgin enters the battlefield, exile target artifact or creature until Abductor Virgin leaves the battlefield.

    Mechanical constructs with various bladed weapons used to slay any who get in their path. The real horror lies underneath their iron frame, as it can quickly grab and take you within to meet your doom.


    4/3

    Illustrated by Joana Fernandes

    237/295

  • Abnormal Stone Cluster(1)

    Artifact Creature — Construct


    Self Destruct — {2}, Sacrifice Abnormal Stone Cluster: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    It is unknown what their true purpose is for. They are fairly weak, only able to swing their body and explode themselves in a last ditch effort.


    0/2

    Illustrated by kristinabilota

    238/295

  • Alluring Statue(2)

    Artifact


    When Alluring Statue enters the battlefield, you gain 2 life.

    Treasure Within — When Alluring Statue is put into a graveyard from the battlefield, create two Treasure tokens.


    Illustrated by FromSoftware

    239/295

  • Bastard Sword(1)

    Artifact — Equipment


    Equipped creature gets +1/+0.

    Whenever equipped creature attacks, it gains first strike until end of turn.

    Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Jiro_(ninetysix)

    240/295

  • Bird's Eye Telescope(1)

    Artifact


    {2}, {T}: Scry 1, then you may reveal the top card of your library. If a land card is revealed this way, you may put it into your hand.

    Found throughout the Lands Between, they allow the user to get a bird's eye view of their surroundings.


    Illustrated by FromSoftware

    241/295

  • Bloody Finger(2)

    Artifact


    Bloody Finger enters the battlefield tapped.

    {T}, Sacrifice Bloody Finger: Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

    "Give me your finger. This noble blood will be an immutable badge of honor, once it settles."

    —White Mask Varré


    Illustrated by Tama05mochi

    242/295

  • Dark Moon Greatsword(3)

    Artifact — Equipment


    Equipped creature gets +4/+0.

    {3}, Unequip Dark Moon Greatsword: Copy target instant or sorcery spell you control.

    Equip {3}

    Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.


    Illustrated by OroboroTV

    243/295

  • The Elden Ring(5)

    Artifact


    {T}: Add {C}. When this mana is spent to cast a legendary spell, copy that spell, except the copy isn't legendary.

    (Melds with Radagon of the Golden Order.)

    Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy \\sea to stand before the Elden Ring, and \\become the Elden Lord.


    Illustrated by Margaux Valonia Butet

    244/295

  • Envoy's Horn(3)

    Artifact — Equipment


    Oracular Bubble — Whenever equipped creature deals combat damage to a player, scry X, where X is the amount of damage dealt this way.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by A.PB

    245/295

  • Erdtree Burial Watchdog(3)

    Artifact Creature — Dog Construct


    When Erdtree Burial Watchdog enters the battlefield, exile target player's graveyard. If three or more creature cards were exiled this way, put a +1/+1 counter on Ertree Burial Watchdog.

    The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.


    3/1

    Illustrated by slimyswampghost

    246/295

  • Fanged Imps(3)

    Artifact Creature — Imp


    Haste

    Bleed — Whenever Fanged Imps deals combat damage to a creature, put a -1/-1 counter on that creature.

    These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.


    2/1

    Illustrated by Alexandru Munteanu

    247/295

  • Flame Chariot(4)

    Artifact — Vehicle


    Flamethrower — Whenever Flame Chariot attacks, it deals 1 damage to target creature defending player controls.

    Whenever an opponent is dealt damage by a noncreature source you control, you may have Flame Chariot become an artifact creature until end of turn.


    5/5

    Illustrated by FromSoftware

    248/295

  • Ghiza's Wheel(2)

    Artifact — Equipment


    Equipped creature gets +3/+0.

    Spinning Wheel — Whenever equipped creature deals combat damage to a player, you may discard up to three cards. If you do, draw that many cards.

    Equip {5}


    Illustrated by Ghonz

    249/295

  • Glinstone Staff(3)

    Artifact


    Focus 3 (This artifact enters the battlefield with three focus counters on it.)

    {T}, Remove a focus counter from Glintstone Staff: The next sorcery spell you cast this turn can be cast as though it had flash. When you cast your next instant or sorcery spell this turn, it can't be countered.


    Illustrated by Ziya97

    250/295

  • Golden Order Seal(4)

    Artifact


    Instant and sorcery spells you cast cost {1} less to cast.

    At the beginning of your upkeep, look at the top card of your library. If it's an instant or sorcery spell, you may reveal it and put it into your hand.

    Whenever you cast an instant or sorcery spell, Golden Order Seal deals 1 damage to each opponent and you gain 1 life.


    Illustrated by FromSoftware

    251/295

  • Golem's Halberd(4)

    Artifact — Equipment


    Equipped creature gets +3/+3.

    As long as equipped creature's base power is 3 or less, it has defender.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by ZEBES

    252/295

  • Grafted Dragon(2)

    Artifact — Equipment


    Equipped creature has "{1}: This creature gets +1/+0 until end of turn" and "At the beginning of your upkeep, put a -1/-1 counter on this creature."

    Equip—{2}. Activate only if Grafted Dragon isn't equipped.


    Illustrated by Margaux Carpio

    253/295

  • Guide Statue(1)

    Artifact


    {T}: Mill a card.

    {4}, {T}, Sacrifice Guide Statue: Return target land card from your graveyard to the battlefield tapped.

    Guide and gatekeeper for those returning to the roots


    Illustrated by MariGarb

    254/295

  • Hand of Malenia(2)

    Artifact — Equipment


    Equipped creature gets +2/+0 and has protection from creatures.

    Waterfowl Dance — Whenever equipped creature deals combat damage to a player, that player loses 1 life for each creature card put into their graveyard from the battlefield this turn.

    Equip {4}


    Illustrated by Anato Finnstark

    255/295

  • Hero's Grave Chariot(3)

    Artifact


    Ward {2}

    At the beginning of your upkeep, if you were attacked since the end of your last turn, you may have Hero's Grave Chariot become a 4/4 colorless Construct artifact creature until end of turn.


    Illustrated by Ghonz

    256/295

  • Iron Roundshield(1)

    Artifact — Equipment


    Equipped creature gets +0/+2.

    Parry — At end of combat, if equipped creature blocked a creature, you may have it deal 2 damage to that creature.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by FromSoftware

    257/295

  • Lordsworn's Greatsword(2)

    Artifact — Equipment


    Equipped creature gets +2/+0. If it has another Equipment attached to it, it gets an additional +1/+0.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army.


    Illustrated by LeHoangKimLong

    258/295

  • Maliketh's Black Blade(3)

    Artifact — Equipment


    Equipped creature has first strike and deathtouch.

    Equip {3}

    (Melds with The Beast Clergyman.)

    Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of \\its former glory.


    Illustrated by Nino Is.

    259/295

  • Marionette Soldier(2)

    Artifact Creature — Construct Soldier


    Bleed — Whenever Marionette Soldier deals combat damage to a creature, put a -1/-1 counter on that creature.

    Scrapwork Build — Whenever Marionette Soldier blocks or becomes blocked, sacrifice it at end of combat unless you gained life this turn.


    3/2

    Illustrated by FromSoftware

    260/295

  • Morgott's Cursed Sword(2)

    Artifact — Equipment


    Whenever equipped creature deals combat damage to a creature, put a -1/-1 counter on that creature.

    Whenever equipped creature deals combat damage to a player, put a -1/-1 counter on each creature they control.

    Equip {2}


    Illustrated by yuchan

    261/295

  • Rivers of Blood(1)

    Artifact — Equipment


    Equipped creature gets +1/+0.

    Corpse Piler — If equipped creature would deal combat damage to a player, instead put that many -1/-1 counters on target creature they control.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Eviladyart

    262/295

  • Scarlet Great Rune(5)

    Artifact


    If a source an opponent controls would deal damage to you, instead put that many rot counters on Scarlet Great Rune.

    Whenever one or more creatures you control deal combat damage to a player, remove a rot counter from Scarlet Great Rune for each 1 damage dealt.

    At the beginning of your end step, remove all rot counters from Scarlet Great Rune, then you lose life equal to the number of counters removed this way.


    Illustrated by Ghonz

    263/295

  • Shabriri Grape(1)

    Artifact


    {T}, Sacrifice Shabriri Grape: You gain 2 life. Then, if there is another card named Shabriri Grape in your graveyard, put a +1/+1 counter on up to one target creature. Then, if there are two or more other cards named Shabriri Grape in your graveyard, draw two cards, then discard a card.


    Illustrated by Amin_manna

    264/295

  • Spectral Steed Whistle(2)

    Artifact


    {T}: Create Torrent, a legendary 2/2 white Horse Spirit creature token with "Whenever this creature becomes the target of a spell or ability, sacrifice it."

    "I bequeath to you this ring. Use it to traverse great distances. It will summon a spectral steed named Torrent. Torrent has chosen you. Treat him with respect."

    —Melina


    Illustrated by Korewa8Man

    265/296

  • Spirit Calling Bell(2)

    Artifact


    Focus 1

    Whenever a nontoken creature an opponent controls dies, you may exile it. If you do, put each other card exiled with Spirit Calling Bell into its owner's graveyard, then put a focus counter on Spirit Calling Bell.

    {T}, Remove X focus counters from Spirit Calling Bell: Create a token that's a copy of a creature card exiled with Spirit Calling Bell with mana value X.


    Illustrated by FromSoftware

    266/295

  • Starscourge Greatsword(3)

    Artifact — Equipment


    Equipped creature gets +3/+0 and has trample.

    Starcaller Cry — Whenever equipped creature attacks, choose up to one target creature defending player controls. Until end of turn, that creature gets -2/-0 and blocks this creature if able.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by judas chaban

    267/295

  • Stormhill Golem(7)

    Artifact Creature — Golem


    As long as Stormhill Golem is equipped, it has trample.

    One of the many constructs found across the Lands Between. It wields a large axe to attack, along with being able to breath fire on anything below it.


    7/7

    Illustrated by jin dongyu

    268/295

  • Sword of Night and Flame(3)

    Artifact — Equipment


    Whenever equipped creature attacks, choose one —

    * Night Stance — Until end of turn, equipped creature gets +1/+0 for each card you've drawn this turn and gains protection from black.

    * Flame Stance — Until end of turn, equipped creature gets +2/+0 and gains trample and protection from red.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Lys/blobmorning

    269/295

  • Uchigatana(2)

    Artifact — Equipment


    Equipped creature gets +2/+0.

    Bleed — Whenever equipped creature deals combat damage to a creature, put a -1/-1 counter on that creature.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by EyYoJimbo

    270/295

  • Valiant Gargoyle(5)

    Artifact Creature — Gargoyle Warrior


    Vigilance, defender

    Whenever one or more creatures attack you, Valiant Gargoyle loses defender and gains flying.

    It wields a massive greatsword to fire off a devastating wave of energy, and it can switch to its halberd to whip up a whirlwind.


    5/5

    Illustrated by FromSoftware

    271/295

  • Veteran's Prosthesis(1)

    Artifact — Equipment


    Equipped creature has haste and ward {1}.

    Equip {1}

    Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.


    Illustrated by yuchan

    272/295

  • Bloodfell Caves

    Land


    Bloodfell Caves enters the battlefield tapped.

    When Bloodfell Caves enters the battlefield, you gain 1 life.

    {T}: Add {B} or {R}.


    Illustrated by FromSoftware

    273/295

  • Blossoming Sands

    Land


    Blossoming Sands enters the battlefield tapped.

    When Blossoming Sands enters the battlefield, you gain 1 life.

    {T}: Add {G} or {W}.


    Illustrated by FromSoftware

    274/295

  • Crumbling Amphitheater

    Land


    As Crumbling Amphitheater enters the battlefield, flip a coin. If you lose the flip, Crumbling Amphitheater enters the battlefield tapped and you lose 1 life.

    {T}: Add {B} or {G}.


    Illustrated by IvyPohl

    275/295

  • Dismal Backwater

    Land


    Dismal Backwater enters the battlefield tapped.

    When Dismal Backwater enters the battlefield, you gain 1 life.

    {T}: Add {U} or {B}.


    Illustrated by FromSoftware

    276/295

  • Elphael, Brace of the Haligtree

    Land


    Focus 1 (This land enters the battlefield with a focus counter on it.)

    Elphael, Brace of the Haligtree enters the battlefield tapped.

    {T}: Add {G}.

    {T}, Remove a focus counter from Elphael, Brace of the Haligtree: Add one mana of any color.


    Illustrated by FromSoftware

    277/295

  • Eternal City

    Land


    As Eternal City enters the battlefield, flip a coin. If you lose the flip, Eternal City enters the battlefield tapped and you lose 1 life.

    {T}: Add {W} or {B}.


    Illustrated by Eluidess

    278/295

  • Jungle Hollow

    Land


    Jungle Hollow enters the battlefield tapped.

    When Jungle Hollow enters the battlefield, you gain 1 life.

    {T}: Add {B} or {G}.


    Illustrated by FromSoftware

    279/295

  • Leyndell, Royal Capital

    Land


    Focus 1 (This land enters the battlefield with a focus counter on it.)

    Leyndell, Royal Capital enters the battlefield tapped.

    {T}: Add {W}.

    {T}, Remove a focus counter from Leyndell, Royal Capital: Add one mana of any color.


    Illustrated by IvyPohl

    280/295

  • Mistveiled Lake

    Land


    As Mistveiled Lake enters the battlefield, flip a coin. If you lose the flip, Mistveiled Lake enters the battlefield tapped and you lose 1 life.

    {T}: Add {G} or {U}.


    Illustrated by Aluísio Cervelle Santos

    281/295

  • Raya Lucaria Academy

    Land


    Focus 1 (This land enters the battlefield with a focus counter on it.)

    Raya Lucaria Academy enters the battlefield tapped.

    {T}: Add {U}.

    {T}, Remove a focus counter from Raya Lucaria Academy: Add one mana of any color.


    Illustrated by G. Redon

    282/295

  • Redmane Castle

    Land


    Focus 1 (This land enters the battlefield with a focus counter on it.)

    Redmane Castle enters the battlefield tapped.

    {T}: Add {B}.

    {T}, Remove a focus counter from Redmane Castle: Add one mana of any color.


    Illustrated by FromSoftware

    283/295

  • Rugged Highlands

    Land


    Rugged Highlands enters the battlefield tapped.

    When Rugged Highlands enters the battlefield, you gain 1 life.

    {T}: Add {R} or {G}.


    Illustrated by ItsYFP

    284/295

  • Scoured Barrens

    Land


    Scoured Barrens enters the battlefield tapped.

    When Scoured Barrens enters the battlefield, you gain 1 life.

    {T}: Add {W} or {B}.


    Illustrated by FromSoftware

    285/295

  • Site of Lost Grace

    Land


    {T}: Add {C}.

    {2}, {T}, Sacrifice Site of Lost Grace: Create a colorless artifact token name Crimson Flask with "{T}, Sacrifice this permanent: You gain 3 life."

    {2}, {T}, Sacrifice Site of Lost Grace: Create a colorless artifact token name Cerulean Flask with "{T}, Sacrifice this permanent: Put two focus counters on target creature you control."


    Illustrated by Gthlart

    286/295

  • Stormveil Castle

    Land


    Focus 1 (This land enters the battlefield with a focus counter on it.)

    Stormveil Castle enters the battlefield tapped.

    {T}: Add {R}.

    {T}, Remove a focus counter from Stormveil Castle: Add one mana of any color.


    Illustrated by PaintedDragonShop

    287/295

  • Swiftwater Cliffs

    Land


    Swiftwater Cliffs enters the battlefield tapped.

    When Swiftwater Cliffs enters the battlefield, you gain 1 life.

    {T}: Add {U} or {R}.


    Illustrated by FromSoftware

    288/295

  • Thornwood Falls

    Land


    Thornwood Falls enters the battlefield tapped.

    When Thornwood Falls enters the battlefield, you gain 1 life.

    {T}: Add {G} or {U}.


    Illustrated by FromSoftware

    289/295

  • Tranquil Cove

    Land


    Tranquil Cove enters the battlefield tapped.

    When Tranquil Cove enters the battlefield, you gain 1 life.

    {T}: Add {W} or {U}.


    Illustrated by FromSoftware

    290/295

  • Treacherous Mountaintops

    Land


    As Treacherous Mountaintops enters the battlefield, flip a coin. If you lose the flip, Treacherous Mountaintops enters the battlefield tapped and you lose 1 life.

    {T}: Add {R} or {W}.


    Illustrated by jin dongyu

    291/295

  • Undisturbed Sanctum

    Land


    As Undisturbed Sanctum enters the battlefield, flip a coin. If you lose the flip, Undisturbed Sanctum enters the battlefield tapped and you lose 1 life.

    {T}: Add {U} or {R}.


    Illustrated by FromSoftware

    292/295

  • Volcano Manor

    Land


    {T}: Add {C}.

    {3}, {T}, Sacrifice a creature: Create a Treasure token.

    (Melds with God-Devouring Serpent)

    Welcome to Volcano Manor. Under Lady Tanith's guidance, may you tread the path of valour.


    Illustrated by FromSoftware

    293/295

  • Wailing Dunes

    Land — Desert


    {T}: Add {C}.

    {2}, {T}, Sacrifice a Desert: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.


    Illustrated by Magnus Seim Olsen

    294/295

  • Wind-Scarred Crag

    Land


    Wind-Scarred Crag enters the battlefield tapped.

    When Wind-Scarred Crag enters the battlefield, you gain 1 life.

    {T}: Add {R} or {W}.


    Illustrated by FromSoftware

    295/295

  • Nox of the Eternal City(1)(w)(w)

    Creature — Human Warrior


    Whenever Nox of the Eternal City becomes the target of a spell you control, you gain 2 Vigor.

    Spells you cast that target a creature you control cost {1} less to cast for every 3 Vigor you have.

    Whenever you cast a spell with mana value less than or equal to your Vigor attribute value that targets a creature you control, draw a card. This ability triggers only twice each turn.


    3/3

    Illustrated by selann_dw

    901/000

  • Radagon of the Golden Order ...(1)(w)(w)

    Creature — God


    First strike, vigilance

    Whenever Radagon of the Golden Order enters or attacks, you gain two runes.

    At the beginning of your end step, you may pay {W}{W/U}{W/B}{W/R}{W/G} and ten runes. If you do and if you both own and control Radagon of the Golden Order and an enchantment named The Greater Will, exile them, then meld them into The Elden Beast.


    3/2

    Illustrated by Nino Is

    901/000

  • Melina, Tarnished-Maiden(1)(w)

    Creature — Human Wizard


    At the beginning of your upkeep and whenever a creature you control attacks alone, you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    Pay two runes: Put a +1/+1 counter on another target creature you control. Activate only as a sorcery.


    2/3

    Illustrated by Victor Garcia

    901/000

  • Crucible Knight(1)(w)

    Creature — Human Knight


    Whenever an opponent casts a spell during your turn and whenever you cast your second Knight spell each turn, put a +1/+1 counter on Crucible Knight, create a Treasure token, and you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    The Crucible Knights served Godfrey, the first Elden Lord. Their armor holds the power of the crucible of life, the primordial form of the Erdtree.


    2/2

    Illustrated by tripdancer

    901/000

  • Borealis, the Freezing Fog(3)(w)(w)

    Creature — Dragon


    Flying, vigilance

    Whenever a legendary Dragon you control attacks, until your next turn, if you or a permanent you control would be dealt damage, prevent 1 of that damage.

    The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.


    4/3

    Illustrated by Zen_Pickle

    901/000

  • Blessing of the Erdtree(5)(w)

    Sorcery


    Double your life total. If you have 8 or more Faith as you cast this spell, double it again.

    The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.


    Illustrated by Dominik Mayer

    901/000

  • Ancient Hero of Zamor(2)(w)(w)

    Creature — Human Warrior


    Vigilance

    Whenever Ancient Hero of Zamor attacks, tap target creature defending player controls, then you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Whenever a creature an opponent controls becomes tapped, you may pay a rune. If you do, put a stun counter on that creature.


    3/3

    Illustrated by ArcaneVillain

    901/000

  • Mark of the Elden Lord(2)(w)(w)

    Enchantment — Aura


    Enchant creature

    Enchanted creature is indestructible.

    As long as enchanted creature is legendary, other creatures you control get +1/+1.

    (Melds with Godfrey, First Elden Lord.)


    Illustrated by IBU O

    901/000

  • Godskin Noble(2)(w)(w)

    Creature — Horror Noble


    Lifelink

    Whenever you gain life, you gain 1 Faith. (Increase your Faith attribute value by 1.)

    Noble Presence — If you would gain life while you have 5 or more Faith, you gain twice that much life instead.

    At the beginning of your end step, if you have 10 or more Faith, put a +1/+1 counter on each creature you control.


    2/5

    Illustrated by nightmaresyrup

    901/000

  • Elden Forge(1)(w)

    Artifact


    {T}, Sacrifice an artifact: Create a Great Rune token. (It's an artifact with indestructible, "{T}: Add {C}," and "When you control nine or more Great Runes, you win the game.")

    {5}, {T}, Sacrifice three Great Runes: Search your library for an artifact card and put it onto the battlefield. Then shuffle.


    Illustrated by Danijel Maksić

    901/000

  • Litany of Proper Death(w)

    Instant


    Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)

    You gain 4 life. If this spell was kicked, Litany of Proper Death deals X damage to target creature, where X is the amount of life you gained this turn.


    Illustrated by mapodofuart

    901/000

  • Avionette Soldier(2)(w)

    Artifact Creature — Construct Soldier


    Flying

    Bleed — Whenever Avionette Soldier deals combat damage to a creature, put a -1/-1 counter on that creature.

    Scrapwork Build — Whenever Avionette Soldier blocks or becomes blocked, sacrifice it at end of combat and you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    3/1

    Illustrated by FromSoftware

    901/000

  • Crucible Flight(1)(w)

    Instant


    Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

    Target creature gets +1/+1 and gains flying until end of turn. Then you may put a +1/+1 counter on that creature. If you don't or if this spell was kicked, draw a card.


    Illustrated by Yihan Xu

    901/000

  • Crucible Tail(1)(w)

    Instant


    Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

    Tap target creature an opponent controls. You may have target creature you control get +2/+2 until end of turn. If you don't or if this spell was kicked, draw a card.


    Illustrated by MadJesters1

    901/000

  • Wandering Noble(2)(w)

    Creature — Zombie Wizard Noble


    Whenever Wandering Noble attacks, if you cast an instant or sorcery spell this turn, create a 1/1 white Soldier creature token.

    Abandoning their birthplace after the Shattering, these undead beings are the pitiful product of unending life.


    2/2

    Illustrated by FromSoftware

    901/000

  • Stormveil Warhawk(1)(w)

    Creature — Bird


    Flying

    Whenever Stormveil Warhawk attacks, another target attacking creature with a counter on it gains flying until end of turn.

    The hawks have had their talons sliced off, so that razor-fine swords could be grafted in their place. They react with extreme aggression, using their mobility in combination with their deadly talons.


    1/2

    Illustrated by Olivia Rampaige

    901/000

  • Soldier of Godrick(1)(w)

    Creature — Human Soldier


    Vigilance

    Soldier of Godrick gets +1/+1 as long as you control a legendary creature.

    "That depraved lot are obsessed with sacrificing Tarnished like you for the sake of 'grafting'."

    — Kenneth Haight


    1/3

    Illustrated by Groomgrim

    901/000

  • Oracle Envoy(1)(w)

    Creature — Spirit Bard


    {T}: Instant and sorcery spells you cast cost {1} less to cast this turn.

    It is said that when Oracle Envoys appear playing their pipes, they do so to herald the arrival of a new god, or age.


    0/4

    Illustrated by Pat Gee

    901/000

  • Mausoleum Knight(3)(w)

    Creature — Spirit Knight


    Whenever you cast a kicked spell, put a +1/+1 counter on Mausoleum Knight. You may have it phase out.

    A self-inflicted curse ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death.


    3/3

    Illustrated by FromSoftware

    901/000

  • Malenia's Devotee(1)(w)

    Creature — Human Soldier


    Scarlet Rot — Malenia's Devotee deals damage to creatures in the form of -1/-1 counters.

    Whenever a creature with a counter on it dies, you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    Their acceptance of their fate made the Cleanrots battle the fiercest of all.


    2/1

    Illustrated by miso katsu

    901/000

  • Lost Grace(w)

    Sorcery


    Choose one —

    * Put a +1/+1 counter on target creature.

    * You gain 3 life.

    * You gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    Illustrated by Ari Ibarra

    901/000

  • Living Jars(3)(w)

    Artifact Creature — Construct


    When Living Jars enters the battlefield or dies, put a +1/+1 counter on up to one target creature.

    Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards.


    2/3

    Illustrated by espen olsen saetervik

    901/000

  • Lion Guardian(1)(w)(w)

    Creature — Cat Beast


    Flash

    Ward {1}

    When Lion Guardian enters the battlefield, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    3/2

    Illustrated by FromSoftware

    901/000

  • Hammer of Judgment(1)(w)

    Instant


    Choose one —

    *Destroy target creature with power 4 or greater.

    * Destroy target enchantment.

    "Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished."


    Illustrated by sakura kawachi

    901/000

  • Haligtree Foot Soldier(w)

    Creature — Human Soldier


    {4}{W}, Sacrifice Haligtree Foot Soldier: Haligtree Foot Soldier deals 3 damage to target attacking or blocking creature. When that creature dies this turn, choose one —

    * You gain 3 life.

    * You gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)


    1/2

    Illustrated by FromSoftware

    901/000

  • Golden Vow(2)(w)(w)

    Instant


    Kicker {2} (You may pay an additional {2} as you cast this spell.)

    Creatures you control get +2/+1 until end of turn. If this spell was kicked, put two +1/+1 counters on target creature.


    Illustrated by Victor Garcia

    901/000

  • Golden Order Embrace(1)(w)

    Enchantment — Aura


    Flash

    Enchant creature

    Whenever you cast an instant or sorcery spell, put a +1/+1 counter on enchanted creature and it gains first strike until end of turn.


    Illustrated by shimhaq

    901/000

  • Defense of the Exile(2)(w)

    Sorcery


    Create a 1/1 white Soldier creature token for each 1 life you gained this turn.

    "I would advise against taking the main gate into the castle. It's tightly guarded by hardened old hands."

    —Gatekeeper Gostoc


    Illustrated by FromSoftware

    901/000

  • Cuckoo Knight(2)(w)

    Creature — Human Knight


    Whenever you cast a spell that targets Cuckoo Knight, Cuckoo Knight gets +1/+1 until end of turn. Untap it.

    Their armor is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the \\academy.


    3/2

    Illustrated by Kastawey

    901/000

  • Tree Sentinel(3)(w)(w)

    Creature — Avatar Knight


    Whenever you cast a spell that targets Tree Sentinel, you gain 3 life.

    If one or more +1/+1 counters would be put on Tree Sentinel, twice that many +1/+1 counters are put on it instead.

    The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.


    4/5

    Illustrated by 2ndsights

    901/000

  • Noble Contemplation(3)(w)

    Enchantment


    At the beginning of your upkeep, you gain 2 life.

    Whenever you gain life, scry 1.

    "Do you know of the noble Goldmask? Though he was a Tarnished, living outside the Lands Between, he was a great scholar, who foresaw the coming guidance of grace."

    — Brother Corhyn


    Illustrated by Álvaro Olmos Sierra

    901/000

  • Barrier of Gold(2)(w)

    Instant


    Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

    Choose one. If this spell was kicked, instead choose any number.

    * Spells you cast can't be countered this turn.

    * Permanents you control gain hexproof until end of turn.

    * Permanents you control gain indestructible until end of turn.


    Illustrated by Dhashin

    901/000

  • Carian Phalanx(2)(w)(w)

    Instant


    Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)

    Carian Phalanx deals 5 damage divided as you choose among up to three target attacking or blocking creatures. If this spell's kicker cost was paid, instead exile those creatures.


    Illustrated by Suke ∷

    901/000

  • Banished Knight(1)(w)

    Creature — Human Knight


    Whenever you gain life, Banished Knight gets +2/+2 until end of turn.

    Many knights were sent to the fringes, where they were forced to start anew with only despair for company. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.


    2/2

    Illustrated by sakura kawachi

    901/000

  • Alabaster Lord(2)(w)

    Artifact Creature — Construct Warrior


    Vigilance

    Whenever you cast an instant or sorcery spell, you gain 1 life. If it's the second spell you've cast this turn, put a +1/+1 counter on Alabaster Lord and you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    2/2

    Illustrated by nightmaresyrup

    901/000

  • Astel, Naturalborn of the Void(5)(u)(u)

    Creature — Elemental


    This spell can't be countered.

    Flying

    At the beginning of your upkeep, surveil 1.

    Whenever you cast a spell, reveal the top card of your library. If it's a noncreature, nonland card with lesser mana value, you may cast it without paying its mana cost. Otherwise, you may put that card into your graveyard.


    6/6

    Illustrated by Shimhaq

    902/000

  • Rennala's Full Moon(3)(u)(u)(u)

    Sorcery


    Return each nonland permanent your opponents control and each nonland permanent you control with mana value less than your Intelligence attribute value to their owner's hands.

    "Send word far and wide. Of the last Queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth."

    —Ranni the Witch


    Illustrated by Zarin Baksh

    902/000

  • Giant Land Octopus(4)(u)

    Creature — Octopus


    As long as Giant Land Octopus is untapped, it has hexproof.

    Whenever one or more creatures you control attack and aren't blocked, scry 2.

    {3}{U}: Giant Land Octopus can't be blocked this turn.


    3/4

    Illustrated by FromSoftware

    902/000

  • Fia's Hold(1)(u)

    Enchantment — Aura


    Enchant creature

    When Fia's Hold enters the battlefield, tap enchanted creature and you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Enchanted creature doesn't untap during its controller's untap step.

    At the beginning of your upkeep, you may pay two runes. If you don't, sacrifice Fia's Hold.


    Illustrated by LorianLMF

    902/000

  • Fia's Hold(1)(u)

    Enchantment — Aura


    Enchant creature

    When Fia's Hold enters the battlefield, tap enchanted creature.

    Enchanted creature doesn't untap during its controller's untap step.

    At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Fia's Hold.


    Illustrated by LorianLMF

    902/000

  • Carian Prowess(2)(u)

    Enchantment


    Whenever you draw your second card each turn, target player mills three cards.

    Whenever you cast your second spell each turn, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    Illustrated by Anthony DePietro

    902/000

  • Carian Knight(1)(u)

    Creature — Human Knight


    Prowess

    When Carian Knight enters the battlefield, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    The enchanted knights, anointed by the Lunar Queen, were heroes of the highest honors, but fell into disarray with the decline of the royal \\ family.


    2/1

    Illustrated by The Zanate

    902/000

  • Blessing of the Moon(u)

    Instant


    Target creature gains hexproof until end of turn.

    Draw a card, then discard a card.

    "My only purpose is to fight for Ranni’s fate, sword and fang. The curtain’s rising… on the final act."

    —Blaidd, the Half-Wolf


    Illustrated by yy62401

    902/000

  • Zamor Ice Storm(u)

    Sorcery


    Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)

    Tap target artifact or creature an opponent controls and put a stun counter on it. If this spell was kicked, instead tap each artifact and creature you don't control and put a stun counter on each of those permanents.


    Illustrated by Pat Gee

    902/000

  • Tibia Mariner(3)(u)

    Creature — Skeleton Wizard


    Tibia's Summons — Whenever you cast an instant or sorcery spell, create a 1/1 black Skeleton Warrior creature token.

    Sacrifice two other Skeletons: Tibia Mariner phases out.


    2/3

    Illustrated by Samantha Spencer

    902/000

  • Ranni's Schemes(3)(u)

    Sorcery


    Surveil 4, then return up to one target instant or sorcery card from your graveyard to your hand. Up to one target creature with power less than that card's mana value can't be blocked this turn.

    "There's nothing wrong with a well-laid scheme. What's more, if my past and past wounds beckon to thee, I am curious enough to see what thy destiny portends... I'll allow it. Enter my service. "


    Illustrated by Ari Ibarra

    902/000

  • Malformed Star(7)(u)

    Creature — Elemental


    This spell costs {2} less to cast for each card you've drawn this turn.

    Flying

    A falling star of ill omen.


    5/4

    Illustrated by moldy_pancake

    902/000

  • Lazuli Sorcerer(1)(u)

    Creature — Human Wizard


    Spells you cast with kicker cost {1} less to cast.

    Whenever you cast a kicked spell, Lazuli Sorcerer gets +1/+1 until end of turn. Untap it.


    2/2

    Illustrated by FromSoftware

    902/000

  • Into the Dungeon(1)(u)

    Sorcery


    Until end of turn, whenever a creature you control deals combat damage to a player, choose one —

    * Exile the top card of that player's library. Until end of turn, you may play that card.

    * Draw a card.

    * You gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    Illustrated by FromSoftware

    902/000

  • Fingercreeper(3)(u)(u)

    Creature — Horror


    Fingercreeper can't be blocked if you've drawn two or more cards this turn.

    Immobilizing Rings — Whenever you cast an instant or sorcery spell, put a stun counter on up to one target creature.


    3/3

    Illustrated by billowypillow

    902/000

  • Crystalian(u)

    Artifact Creature — Construct Soldier


    Ward {2}

    Whenever Crystalian deals combat damage to a player, add two mana in any combination of colors. Until end of turn, you don't lose this mana as steps and phases end. Spend this mana only to pay the kicker cost of a spell you control.


    1/2

    Illustrated by nightmareSyrup

    902/000

  • Carian Retaliation(1)(u)

    Instant


    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

    Counter target spell unless its controller pays {2}. If this spell was kicked, instead counter that spell.

    This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.


    Illustrated by jin dongyu

    902/000

  • Preceptor Seluvis(1)(u)

    Creature — Human Wizard


    Prowess

    Whenever you cast an instant or sorcery spell, tap up to one target artifact or creature. If that spell was kicked, put a stun counter on the chosen permanent.

    "If it were up to me, I wouldn't waste my time on the likes of you."


    1/2

    Illustrated by leanmeangenie

    902/000

  • Miriel, Pastor of Vows(2)(u)

    Creature — Turtle Wizard


    Spells you cast with kicker cost {1} less to cast.

    Whenever you cast a kicked spell, look at the top X cards of your library, where X is the amount of mana spent to cast that spell. Put one of them into your hand and the rest on the bottom of your library in a random order.

    "Let us both learn together. Heresy is not native to the world; it is but a contrivance. All things can be conjoined."


    0/5

    Illustrated by Samantha Spencer

    902/000

  • Spirit-Caller Snail(u)

    Creature — Snail Spirit


    At the beginning of your upkeep, Spirit-Caller Snail phases out unless you pay {U}.

    {X}: Choose another creature you control with mana value X. If you control no other creatures with the same name as that creature, create a token as a copy of it, except it's a Spirit in addition to its other types. Activate only as a sorcery and only once each turn.

    When Spirit-Caller Snail leaves the battlefield, sacrifice all Spirits you control.


    0/1

    Illustrated by MagicalKaleidoscope

    902/000

  • Rennala, Queen of the Full Moon(2)(u)(u)

    Creature — Human Wizard


    Whenever Rennala, Queen of the Full Moon or another Wizard enters the battlefield under your control, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Whenever you cast an instant or sorcery spell, you may pay {U} and two runes. If you do, copy that spell.


    1/4

    Illustrated by Victor Garcia

    902/000

  • Loretta's Mastery(1)(u)

    Instant


    Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

    Choose one. If this spell was kicked, instead choose any number.

    * Return target nonland permanent to its owner's hand.

    * Return target spell to its owner's hand.

    * Draw a card.


    Illustrated by Taiheng Jiang

    902/000

  • Glintstone Dragon Smarag(4)(u)(u)

    Creature — Elder Dragon


    Flying, prowess

    Whenever a legendary Dragon you control attacks, choose up to one target instant or sorcery card in your graveyard. Until end of turn, you may cast that card. If a card cast this way would be put into a graveyard, exile it instead.


    5/5

    Illustrated by FantasyArtistry

    902/000

  • Godskin Apostle(2)(b)(b)

    Creature — Horror Cleric


    Lifelink

    Whenever you gain life, you gain 1 Faith. (Increase your Faith attribute value by 1.)

    Scouring Black Flame — Whenever you gain life while you have 5 or more Faith, each opponent loses that much life.

    At the beginning of your end step, if you have 10 or more Faith, return target creature card with mana value 4 or less from your graveyard to the battlefield.


    2/4

    Illustrated by Seren Sonlu

    903/000

  • Mohg, Lord of Blood(3)(b)(b)

    Creature — Demigod Noble


    Mohg, Lord of Blood gets +1/+0 for every 3 life below your starting life total your life total is.

    {B}, Pay 2 life: Mohg, Lord of Blood gains flying until end of turn.

    {B}{B}, Pay 4 life: Mohg, Lord of Blood gains indestructible until end of turn. Tap it.

    {B}{B}{B}, Pay X life: Target creature gets -X/-X until end of turn.


    3/5

    Illustrated by Lisa Scherf

    903/000

  • Miquella Stolen(2)(b)

    Enchantment Saga


    Any number of target players each mill four cards.


    Illustrated by nslacka

    903/000

  • Cuts of Scarlet(1)(b)

    Instant


    Choose one —

    * Put two -1/-1 counters on target creature.

    * Destroy target creature with a counter on it.

    "Let your flesh be consumed by the scarlet rot."


    Illustrated by Ishu_tani

    903/000

  • Unendurable Frenzy(2)(b)

    Sorcery


    Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

    Each opponent discards two cards at random, then you discard a card at random. If this spell was kicked, each opponent sacrifices a nonland permanent chosen at random.


    Illustrated by Anthony DePietro

    903/000

  • Rotten Duelist(3)(b)

    Creature — Zombie Warrior


    Scarlet Rot — Rotten Duelist deals damage to creatures in the form of -1/-1 counters.

    Whenever one or more counters are placed on a creature an opponent controls, put a +1/+1 counter on Rotten Duelist.


    4/3

    Illustrated by FromSoftware

    903/000

  • Onyx Lord(2)(b)

    Artifact Creature — Construct Warrior


    Onyx Lord can't be blocked by creatures with power 2 or less.

    Whenever you cast an instant or sorcery spell, you gain 1 life. If it's the second spell you've cast this turn, put a -1/-1 counter on up to one target creature and you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    2/2

    Illustrated by FromSoftware

    903/000

  • Night's Cavalry(3)(b)(b)

    Creature — Zombie Knight


    Phantom Slash — When Night's Cavalry enters the battlefield, target player puts two -1/-1 counters on a creature they control.

    Bleed — Whenever Night's Cavalry deals combat damage to a creature, put a -1/-1 counter on that creature.

    Whenever a creature an opponent controls with a -1/-1 counter on it dies, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)


    3/4

    Illustrated by Dante Liu

    903/000

  • Juno Hoslow, Knight of Blood(3)(b)

    Creature — Human Knight


    Bleed — Whenever Juno Hoslow, Knight of Blood deals combat damage to a creature, put a -1/-1 counter on that creature.

    Whenever you put one or more -1/-1 counters on a creature, that creature's controller loses that much life and you gain that much life.


    4/4

    Illustrated by mrpk

    903/000

  • Grafted Scion(b)(b)

    Creature — Horror Knight


    Grafted Scion's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.

    Golden Tempering — Whenever Grafted Scion is dealt damage, mill that many cards.


    */1+*

    Illustrated by Groomgrim

    903/000

  • Frightful Return(2)(b)(b)

    Sorcery


    Return target creature card from your graveyard to the battlefield. If it's legendary, put a +1/+1 counter on it.

    "Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings!"


    Illustrated by kankan33333

    903/000

  • Blackflame Ritual(b)

    Sorcery


    Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)

    Blackflame Ritual deals 2 damage to target opponent and you gain 2 life. If this spell was kicked, instead Blackflame Ritual deals 4 damage to any target and you gain 4 life.


    Illustrated by Rio Yudha

    903/000

  • Black Knife Assassin(1)(b)

    Creature — Human Assassin


    Deathtouch

    Whenever Black Knife Assassin deals combat damage to a player, you may pay {X}. If you do, that player reveals their hand, then you choose a nonland card from it with mana value X or less. That player discards that card. X can't be greater than the amount of damage dealt to that player this turn and can't be less than 1.


    1/2

    Illustrated by Anthony DePietro

    903/000

  • Shabriri of the Three Fingers(1)(b)

    Creature — Spirit Shaman


    Once during each of your turns, you may cast a permanent spell with mana value 1 from your graveyard.

    Whenever you cast a spell from your graveyard, you lose 1 life.

    {1}{B}, Exile two permanent cards with mana value 1 from your graveyard: You may cast Shabriri of the Three Fingers from your graveyard this turn.


    2/1

    Illustrated by maddoze

    903/000

  • Godrick the Grafted(2)(b)

    Creature — Demigod Noble


    Whenever Godrick the Grafted enters the battlefield or attacks, you gain two runes.

    Godrick has all abilities of creatures exiled with it and gets +X/+X, where X is half the total power of the exiled cards, rounded down.

    Pay X runes: Exile target creature card with mana value X from a graveyard. Activate only as a sorcery.


    2/2

    Illustrated by Olga Shvetskaya

    903/000

  • Destined Death(2)(b)

    Enchantment


    All damage is dealt to creatures in the form of -1/-1 counters.

    Whenever a source deals damage to a planeswalker, destroy that planeswalker.

    If a creature or planeswalker card would be put into its owner's graveyard from anywhere, instead exile it, then its controller loses 1 life and you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)


    Illustrated by Rohland DeMoss

    903/000

  • Decaying Ekzykes(4)(b)(b)

    Creature — Elder Dragon


    Flying

    Scarlet Rot — Decaying Ekzykes deals damage to creatures in the form of -1/-1 counters.

    Whenever a legendary Dragon you control attacks, put a -1/-1 counter on each creature defending player controls.


    4/5

    Illustrated by M Redig

    903/000

  • Collapsing Stars(1)(b)(b)

    Instant


    Kicker {3}{B}{B} (You may pay an additional {3}{B}{B} as you cast this spell.)

    Destroy target creature or planeswalker. If this spell was kicked, instead destroy up to four target creatures and/or planeswalkers.


    Illustrated by Jpar125

    903/000

  • Black Blade Kindred(3)(b)(b)

    Artifact Creature — Gargoyle


    Flying, deathtouch, lifelink

    If you would gain life, instead draw a card.

    Mended with blackened corpse wax. Such is the mark of those who serve Maliketh, the Black Blade.


    4/4

    Illustrated by Victor Ferraz

    903/000

  • God-Devouring Serpent(1)(r)(r)

    Creature — Serpent


    Whenever God-Devouring Serpent attacks, you may sacrifice another creature. If you do, put X +1/+1 counters on God-Devouring Serpent, where X is that creature's power.

    At the beginning of your upkeep, if God-Devouring Serpent's power is 8 or greater and you both own and control it and a land named Volcano Manor, exile them, then meld them into Rykard, Lord of Blasphemy.


    1/1

    Illustrated by CountGoopoo

    904/000

  • Comet Azur(x)(r)(r)(r)

    Sorcery


    For every three mana spent to cast Comet Azur, add 2 to the value of X.

    Comet Azur deals X damage to any target. If a creature or planeswalker is dealt excess damage this way, Comet Azur deals damage equal to the excess to any other target.


    Illustrated by vergizovart

    904/000

  • Sorcerer Rogier(2)(r)

    Creature — Human Wizard


    Prowess

    Instant and sorcery spells you cast that target Sorcerer Rogier cost {2} less to cast.

    Whenever you cast your second instant or sorcery spell each turn, exile the top card of your library. If it's an instant or sorcery card, you may cast it until the end of your next turn.


    2/2

    Illustrated by Ziya97

    904/000

  • Scarlet Affliction(1)(r)

    Enchantment


    Scarlet Rot — Noncreature sources you control deal damage to creatures in the form of -1/-1 counters.

    "Who's there? Well, it matters not. If you are wise, you will leave, immediately. My flesh writhes with scarlet rot. It is a curse. Not to be meddled with by man."

    —Millicent


    Illustrated by masateru

    904/000

  • Rotted Dragonkin(6)(r)(r)

    Creature — Dragon Soldier


    This spell costs {1} less to cast for each -1/-1 counter among creatures your opponents control.

    Scarlet Rot — Rotted Dragonkin deals damage to creatures in the form of -1/-1 counters.

    Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.


    5/4

    Illustrated by Ritual Season Media

    904/000

  • Lansseax's Glaive(2)(r)

    Instant


    Kicker {R} (You may pay an additional {R} as you cast this spell.)

    Choose one. If this spell was kicked, instead choose any number.

    * Copy target instant or sorcery spell you control.

    * Target creature you control gets +1/+0 and gains double strike until end of turn.


    Illustrated by Yihan Xu

    904/000

  • Fortissax's Lightning Spear(1)(r)

    Instant


    Kicker {R} (You may pay an additional {R} as you cast this spell.)

    If this spell was kicked, it can't be countered.

    Fortissax's Lightning Spear deals 3 damage to any target. If this spell was kicked, damage can't be prevented this turn.


    Illustrated by yuchan

    904/000

  • The Flame of Frenzy(1)(r)

    Sorcery


    Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)

    Until your next turn, all creatures attack each combat if able. If this spell was kicked, gain control of target creature until end of turn. Untap it. It gains haste until end of turn.


    Illustrated by SLAB MANGRAVE

    904/000

  • Fire's Deadly Sin(2)(r)

    Sorcery


    Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

    Fire's Deadly Sin deals 2 damage to each creature, planeswalker, and player. If this spell was kicked, instead it deals 2 damage to each opponent and each creature and planeswalker they control.


    Illustrated by 00osamio00

    904/000

  • Cleanrot Knight(1)(r)

    Creature — Human Knight


    Menace

    Cleanrot Knight has first strike as long as it's your turn.

    Scarlet Rot — Cleanrot Knight deals damage to creatures in the form of -1/-1 counters.

    The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh.


    2/1

    Illustrated by Draw Souls

    904/000

  • Cannon of Haima(r)

    Instant


    Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

    Cannon of Haima deals 5 damage to target creature or planeswalker if it was dealt damage this turn. If this spell was kicked, instead it deals 5 damage to that permanent.


    Illustrated by FromSoftware

    904/000

  • Bloodhound Knight(2)(r)

    Creature — Human Knight


    Flash

    When Bloodhound Knight enters the battlefield, attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

    The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own \\master.


    2/2

    Illustrated by azure_meraki

    904/000

  • Bell Bearing Hunter(3)(r)

    Creature — Human Warrior


    Whenever Bell Bearing Hunter attacks, if it's equipped, you may unattach an equipment from it. If you do, Bell Bearing Hunter deals damage equal to that card's mana value to defending player or planeswalker.


    4/4

    Illustrated by Anthony DePietro

    904/000

  • Placidusax's Ruin(1)(r)(r)

    Instant


    Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)

    Players can't gain life this turn. Damage can't be prevented this turn. Placidusax's Ruin deals 4 damage to any target. If this spell was kicked, it deals 4 damage to any other target.


    Illustrated by Jasper Sparrey

    904/000

  • Millicent, Scarlet-Cursed(1)(r)

    Creature — Human Warrior


    Scarlet Rot — Millicent, Scarlet-Cursed deals damage to creatures in the form of -1/-1 counters.

    Whenever you put one or more -1/-1 counters on a creature for the first time each turn, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    {R}, Pay three runes: Exile the top two cards of your library. Choose one of them. You may play that card this turn.


    2/2

    Illustrated by Jessketchin

    904/000

  • Phantom Waltz(4)(r)(r)

    Sorcery


    Choose target creature you control. Create three tokens that are copies of it, except the tokens aren't legendary if that creature is legendary. The tokens gain haste. Sacrifice them at the beginning of the next end step.

    "I dreamt for so long. My flesh was dull gold...and my blood, rotted. Corpse after corpse, left in my wake... As I awaited... his return. Heed my words. I am Malenia, Blade of Miquella. And I have never known defeat."


    Illustrated by S-Mrry

    904/000

  • Giantsflame Take Thee(x)(r)(r)

    Sorcery


    Giantsflame Take Thee costs {7} less to cast if you control a creature with power 7 or greater.

    Giantsflame Take Thee deals X damage to any target.

    "O trifling giant, mayest thou tend thy flame for eternity."

    —Queen Marika


    Illustrated by Inkhov

    904/000

  • Dragonkin Soldier of Nokstella(3)(r)(r)

    Creature — Dragon Soldier


    Flying, trample

    Whenever one or more creatures you control attack, you gain that many runes.

    Pay seven runes: Untap each creature that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery and only once each turn.


    4/4

    Illustrated by max58art

    904/000

  • Draconic Tree Sentinel(2)(r)(r)

    Creature — Avatar Knight


    Ward—Pay 3 life.

    When Draconic Tree Sentinel enters the battlefield, exile the top four cards of your library. Until the end of your next turn, you may cast instant and sorcery cards exiled this way.

    Whenever you cast a kicked spell, Draconic Tree Sentinel deals 2 damage to any target.


    4/4

    Illustrated by yuchan

    904/000

  • Ancient Dragon Lansseax(4)(r)(r)

    Creature — Elder Dragon


    Flying, haste

    Whenever a legendary Dragon you control attacks, creatures you control get +2/+0 until end of turn.

    Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult.


    4/4

    Illustrated by Nolan Lu

    904/000

  • Regal Ancestor Spirit(2)(g)(g)

    Creature — Elk Spirit


    Reach

    Whenever Regal Ancestor Spirit enters the battlefield or attacks, choose one —

    * Destroy target artifact or enchantment.

    * Put a +1/+1 counter on target creature.

    * You gain 1 Vigor, 1 Endurance, and 1 Strength.

    * You gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)


    3/3

    Illustrated by Rohland DeMoss

    905/000

  • Full-Grown Fallingstar Beast(5)(g)(g)

    Creature — Beast


    Trample, haste

    Whenever Full-Grown Fallingstar Beast attacks, you gain 3 Strength, then distribute a number of +1/+1 counters among creatures you control equal to your Strength attribute value. (To gain 3 Strength, increase your Strength attribute value by 3.)


    6/6

    Illustrated by heizigui

    905/000

  • Wormface(3)(g)

    Creature — Horror


    Death Blight — Wormface deals damage to players in the form of poison counters.

    Wormface's power is equal to the number of creature cards in your graveyard plus 1.


    1+*/5

    Illustrated by FromSoftware

    905/000

  • Stonedigger Troll(4)(g)(g)

    Creature — Troll Warrior


    Trample

    Whenever an equipped creature you control deals combat damage to a player, destroy target artifact or enchantment that player controls.

    Trolls are descended from the giants, and their hammers were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.


    5/6

    Illustrated by FromSoftware

    905/000

  • Lord's Aid(g)

    Instant


    Kicker {3} (You may pay an additional {3} as you cast this spell.)

    Target creature gains hexproof until end of turn. If this spell was kicked, that creature gets +2/+2 and gains indestructible until end of turn.


    Illustrated by Rienque LeVerite

    905/000

  • Runebear(4)(g)

    Creature — Bear


    This spell costs {2} less to cast if you've drawn two or more cards this turn.

    Trample

    When Runebear enters the battlefield or dies, you gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)


    5/4

    Illustrated by FromSoftware

    905/000

  • Nepheli Loux, Warrior(3)(g)

    Creature — Human Warrior


    Whenever one or more creatures you control attack, you gain that many runes.

    Whenever you gain runes for the first time, target creature gets +X/+X and gains trample until end of turn, where X is the number of runes you gained.


    3/2

    Illustrated by A-Ether

    905/000

  • Might of the Badlands(1)(g)(g)

    Sorcery


    Target creature you control gains trample until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards and you gain that many runes (You get that many rune counters. If you don’t control the Rune emblem, create it.).

    I've Given thee courtesy enough. Now I fight as Hoarah Loux, Warrior!


    Illustrated by Anthony DePietro

    905/000

  • Beastman of Farum Azula(2)(g)

    Creature — Beast Warrior


    If you would put one or more +1/+1 counters on a creature you control, put that many +1/+1 counters plus one on that creature instead.

    If you would gain one or more runes, you gain that many runes plus one instead.


    4/2

    Illustrated by FromSoftware

    905/000

  • Mad Pumpkin Head(1)(g)

    Creature — Giant Berserker


    Whenever Mad Pumpkin Head deals combat damage to a player, put a +1/+1 counter on it and a stun counter on it.

    Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.


    3/3

    Illustrated by FromSoftware

    905/000

  • Contest of Might(1)(g)

    Sorcery


    This spell costs {1} less to cast if it targets a creature with a counter on it.

    You may cast this spell as though it had flash if it targets an equipped creature.

    Target creature you control deals damage equal to its power to target creature an opponent controls.


    Illustrated by Marko Celebic

    905/000

  • Blessing's Boon(1)(g)

    Sorcery


    Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

    Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If Blessing's Boon was kicked, put a +1/+1 counter on each creature you control.


    Illustrated by Satyaki Sarkar

    905/000

  • Warcry of the Elden Lord(1)(g)(g)

    Sorcery


    Kicker {2} (You may pay an additional {2} as you cast this spell.)

    Put X +1/+1 counters on target creature, where X is that creature's power. If this spell was kicked, that creature gains trample until end of turn, then it fights up to one target creature an opponent controls.


    Illustrated by Victor Garcia

    905/000

  • Ulcerated Tree Spirit(5)(g)(g)

    Creature — Treefolk Spirit


    Trample

    Whenever Ulcerated Tree Spirit attacks, untap all lands you control. Ulcerated Tree Spirit gets +1/+1 until end of turn for each land untapped this way.

    When Ulcerated Tree Spirit dies, each opponent gains three runes. (They get three rune counters. If they don’t control the Rune emblem, they create it.)


    4/3

    Illustrated by FromSoftware

    905/000

  • Serpent-Hunter(1)(g)

    Artifact — Equipment


    Whenever equipped creature attacks, it gets +X/+X until end of turn, where X is the greatest power among creatures defending player controls.

    Equip {G} ({G}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by AcborXIII

    905/000

  • Red Wolf of Radagon(2)(g)(g)

    Creature — Wolf


    Haste

    When Red Wolf of Radagon enters the battlefield, you gain four runes.

    Pay two runes: Red Wolf of Radagon fights target creature an opponent controls that isn't blocking it. Activate only if Red Wolf of Radagon is attacking after blockers have been declared and only once each turn.


    4/4

    Illustrated by Uchi

    905/000

  • Elder Dragon Greyoll(2)(G)(G)

    Creature — Elder Dragon


    Elder Dragon Greyoll can't attack.

    Elder Dragon Greyoll can block any number of creatures.

    Damage is dealt to Elder Dragon Greyoll in the form of -1/-1 counters.

    Whenever a legendary Dragon you control attacks, create a 4/4 red Dragon creature token with flying.


    0/13

    Illustrated by FromSoftware

    905/000

  • Blaidd, the Half-Wolf(3)(g)(g)

    Creature — Human Wolf Warrior


    Trample

    Whenever a land enters the battlefield under your control, you gain three runes.

    Whenever a creature you control fights, double its power until end of turn.

    {3}{G}, {T}, Pay four runes: Blaidd, the Half-Wolf fights target creature.


    5/5

    Illustrated by Anato Finnstark

    905/000

  • Bestial Vitality(2)(g)(g)(g)

    Sorcery


    Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

    You draw X cards and you gain X runes, where X is the number of creatures you control. If this spell was kicked, you may put a permanent card from your hand onto the battlefield. (To gain X runes, you get X rune counters. If you don’t control the Rune emblem, create it.)


    Illustrated by Raes_art

    905/000

  • Ensha of the Royal Remains(1)(b)(g)

    Creature — Human Warrior


    Haste

    Ensha of the Royal Remains gets +2/+2 and has menace if you control a Great Rune.

    Whenever Ensha of the Royal Remains attacks, mill three cards. You gain a rune for each nonland card milled this way. (You get that many rune counters. If you don’t control the Rune emblem, create it.)


    2/3

    Illustrated by ADePietro

    906/000

  • Primeval Sorcerer Azur(1)(u)(r)

    Creature — Human Wizard


    Prowess

    Whenever you cast a blue instant or sorcery spell, Primeval Sorcerer Azur deals 1 damage to each opponent.

    Whenever you cast a red instant or sorcery spell, scry 1.

    At the beginning of each end step, if you cast a blue instant or sorcery spell and a red instant or sorcery spell this turn, draw a card.


    1/3

    Illustrated by TheArgoNinja

    906/000

  • Gurranq, Beast Clergyman(2)(w)(b)

    Creature — Beast Cleric


    Whenever another nontoken creature dies, you may exile it. If you do, each opponent loses 1 life and you gain 1 life and 1 Faith.

    Whenever Gurranq, Beast Clergyman attacks, if it's equipped with an equipment named Maliketh's Black Blade and you both own and control them, exile them, then meld them into Maliketh the Black Blade. It enters the battlefield tapped and attacking.


    1/5

    Illustrated by kunaru

    906/000

  • Dragonlord Placidusax(3)(g)(u)(r)

    Creature — Elder Dragon


    Flying, menace

    Whenever you cast a nonlegendary spell from your hand, if an opponent was dealt combat damage by Dragonlord Placidusax this turn, copy that spell.

    The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.


    6/6

    Illustrated by S-Mrry

    906/000

  • Godfrey, First Elden Lord(3)(g)(w)

    Creature — Human Warrior


    Aura and Equipment spells you cast cost {X} less to cast, where X is your Vigor attribute value.

    Whenever Godfrey enters or attacks, you gain 1 Vigor, then look at the top X cards of your library, where X is your Vigor attribute value. You may put an Aura or Equipment card from among them onto the battlefield. Then if Godfrey is enchanted by an enchantment named Mark of the Elden Lord, and you both own and control them, exile them, then meld them into Hoarah Loux, Warrior. It enters tapped and attacking if Godfrey was attacking.


    5/5

    Illustrated by LorianLMF

    906/000

  • The Greater Will(w)(/)(u)(w)(/)(b)(r)(/)(w)(g)(/)(w)

    Enchantment


    Nonland permanents you control have "{T}: You gain a rune." (You get a rune counter. If you don’t control the Rune emblem, create it.)

    Great Runes you control have ward {2}.

    (Melds with Radagon of the Golden Order.)


    Illustrated by Ghonz

    906/000

  • Starscourge Radahn(4)(b)(r)

    Creature — Demigod Warrior


    Trample

    Starscourge Radahn can't be blocked unless each creature defending player controls blocks it.

    Whenever Starscourge Radahn enters or attacks, you gain 2 Intelligence.

    At the beginning of your end step, look at the top X cards of your library, where X is your Intelligence attribute value. Exile one of them. You may play it until the end of your next turn.


    6/6

    Illustrated by Victor Garcia

    906/000

  • Ranni the Witch(2)(u)(b)

    Creature — Demigod Spirit Warlock


    At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells from their graveyard, target cards in their graveyard, or activate abilities of cards in their graveyard. You may cast instant and sorcery spells from that player's graveyard this turn. If a spell cast this way would be put into its owner's graveyard, exile it instead.


    1/5

    Illustrated by Caio Santos

    906/000

  • Elemer of the Briar(1)(b)(r)

    Creature — Human Warrior


    Grasp of Eochaid — Whenever Elemer of the Briar attacks, put a -1/-1 counter on up to one target creature.

    Whenever a creature with a counter on it dies, each opponent loses 1 life and you gain 1 life.


    2/3

    Illustrated by Anthony DePietro

    906/000

  • Alecto, Black Knife Ringleader(1)(u)(b)

    Creature — Human Assassin


    Bleed — Whenever Alecto, Black Knife Ringleader deals combat damage to a creature, put a -1/-1 counter on that creature.

    At the beginning of combat on your turn, you may pay {1}. If you do, choose target creature. Until end of turn, that creature can't be blocked and can't block.


    2/3

    Illustrated by wraith615

    906/000

  • Margit, the Fell Omen(1)(w)(b)

    Creature — Demigod Noble


    Vigilance

    Whenever a legendary creature you control attacks, each opponent loses 1 life and you gain 1 life.

    "Cower in fear. Of the night. The hands of the Fell Omen shall brook thee no \\quarter."


    2/4

    Illustrated by Tsuru

    906/000

  • Glintstone Dragon Adula(4)(g)(u)

    Creature — Elder Dragon


    Flying, ward {2}

    Adula's Moonblade — Whenever you cast an instant or sorcery spell from your hand, exile cards from the top of your library until you exile an instant or sorcery card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.


    4/5

    Illustrated by jin dongyu

    906/000

  • Iron Fist Alexander(1)(g)(w)

    Artifact Creature — Construct Warrior


    When Iron Fist Alexander enters the battlefield, put a +1/+1 counter on target creature.

    Whenever Iron Fist Alexander attacks, choose any number of permanents and/or players, then give each up to one additional counter of each kind already there.


    2/3

    Illustrated by Xuchaoyuan3

    906/000

  • Commander Niall(1)(r)(w)

    Creature — Human Knight


    Vigilance

    When Commander Niall enters the battlefield, you gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)

    Whenever you cast a spell that targets one or more creatures you control, you may pay X runes, where X is that spell's mana value. If you do, copy that spell. You may choose new targets for the copy.


    3/3

    Illustrated by kankan33333

    906/000

  • Smithing Master Hewg(r)(g)

    Creature — Misbegotten Artificer


    When Smithing Master Hewg enters the battlefield, create two colorless Smithing Stone artifact tokens.

    {T}, Sacrifice an artifact: Put a +1 counter on target Equipment you control. It gains "Equipped creature gets +1/+1."

    {2}, {T}: Create a colorless Equipment artifact token named Short Sword with "Equipped creature gets +1/+1" and "Equip {1}."


    2/3

    Illustrated by Victor Garcia

    906/000

  • Sir Gideon Ofnir, the All-Knowing(1)(u)(r)

    Creature — Human Wizard


    You have no maximum hand size.

    At the beginning of your upkeep, scry 1.

    At the beginning of your end step, you may reveal your hand. If cards with at least seven different mana values were revealed this way, draw seven cards, then Sir Gideon Ofnir deals 7 damage to up to one target creature.


    2/2

    Illustrated by CMXV

    906/000

  • Fia, Deathbed Companion(1)(u)(b)

    Creature — Human Wizard


    When Fia, Deathbed Companion enters the battlefield, you gain three runes.

    {T}, Pay a rune: Tap target creature and put a stun counter on it.

    {T}, Pay a rune: Target tapped creature doesn't untap during its controller's untap step for as long as you control Fia.


    0/3

    Illustrated by FromSoftware

    906/000

  • Morgott, the Omen King(1)(w)(b)

    Creature — Demigod Noble


    When Morgott, the Omen King enters the battlefield and whenever an opponent casts their second spell each turn, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Pay two runes: Morgott gains indestructible until end of turn. Tap it.


    4/2

    Illustrated by Rohland DeMoss

    906/000

  • Roderika, Spirit-Tuner(1)(w)(u)

    Creature — Human Cleric


    Whenever you cast an instant or sorcery spell, if an additional cost was paid to cast it, draw a card.

    At the beginning of your end step, if you've drawn two or more cards this turn, create an X/X blue Spirit Jellyfish creature token with flying, where X is the number of cards you've drawn this turn beyond the first.


    1/3

    Illustrated by Nir4z

    906/000

  • Sword of Night and Flame(3)

    Artifact — Equipment


    Whenever equipped creature attacks, choose one —

    * Night Stance — Until end of turn, equipped creature gets +2/+0 for each card you've drawn this turn and gains protection from blue.

    * Flame Stance — Until end of turn, equipped creature gets +3/+1 and gains trample and protection from red.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Lys/blobmorning

    907/000

  • Hand of Malenia(2)

    Artifact — Equipment


    Equipped creature gets +2/+0 and has first strike.

    Whenever equipped creature deals combat damage, you gain 1 Dexterity.

    Waterfowl Dance—{1}: Choose one —

    * Equipped creature gains flying until end of turn. Choose only if you have 3 or more Dexterity.

    * Equipped creature gets +1/+1 until end of turn. Choose only if you have 5 or more Dexterity.

    Equip {2}


    Illustrated by Anato Finnstark

    907/000

  • The Elden Ring(5)

    Artifact — Great Rune


    {T}: Add {C}. When that mana is spent to cast a legendary spell not named The Elden Ring, copy that spell, except the copy isn't legendary.

    When you control nine or more Great Runes, you win the game.

    The Elden Ring was broken, but by whom? And why? What could the Demigods ever hope to win by warring?


    Illustrated by Margaux Valonia Butet

    907/000

  • Maliketh's Black Blade(3)

    Artifact — Equipment


    Equipped creature has first strike and deathtouch.

    Equip {3}

    (Melds with The Beast Clergyman.)

    "O, Death. Become my blade, once more."


    Illustrated by Nino Is

    907/000

  • Dark Moon Greatsword(3)

    Artifact — Equipment


    Equipped creature gets +4/+0.

    {2}, Unequip Dark Moon Greatsword: Copy target instant or sorcery spell you control.

    Equip {3}

    Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.


    Illustrated by OroboroTV

    907/000

  • Abductor Virgin(6)

    Artifact Creature — Construct


    Abductor Claws — When Abductor Virgin enters the battlefield, exile up to one other target artifact or creature until Abductor Virgin leaves the battlefield.

    Mechanical constructs with various bladed weapons used to slay any who get in their path. The real horror lies underneath their iron frame, as it can quickly grab and take you within to \\meet your doom.


    4/3

    Illustrated by Joana Fernandes

    907/000

  • Valiant Gargoyles(9)

    Artifact Creature — Gargoyle


    This spell costs {1} less to cast for each Great Rune you control.

    Flying

    When Valiant Gargoyles enters the battlefield, if it isn't a token, create a token as a copy of it.


    3/4

    Illustrated by FromSoftware

    907/000

  • Veteran's Prosthesis(2)

    Artifact — Equipment


    Equipped creature gets +1/+0 and has haste and ward {1}.

    Equip {1}

    Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.


    Illustrated by yuchan

    907/000

  • Shabriri Grape(1)

    Artifact


    {T}, Sacrifice Shabriri Grape: You gain 2 life. Then, if there is another card named Shabriri Grape in your graveyard, put a +1/+1 counter on up to one target creature. Then, if there are two or more other cards named Shabriri Grape in your graveyard, draw two cards, then discard a card. Then, if there are three or more other cards named Shabriri Grape in your graveyard, create a Great Rune token.


    Illustrated by Amin_manna

    907/000

  • Rivers of Blood(1)

    Artifact — Equipment


    Equipped creature gets +1/+0.

    Corpse Piler — If equipped creature would deal combat damage to a player, instead put that many -1/-1 counters on target creature they control.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Eviladyart

    907/000

  • Hero's Grave Chariot(3)

    Artifact


    Ward {2}

    At the beginning of your upkeep, if you were attacked since the end of your last turn, you may have Hero's Grave Chariot become a 4/4 colorless Construct artifact creature until end of turn.


    Illustrated by Ghonz

    907/000

  • Grafted Dragon(2)

    Artifact — Equipment


    Equipped creature has "{1}: This creature gets +1/+0 until end of turn" and "At the beginning of your upkeep, put a -1/-1 counter on this creature."

    Equip—{2}. Activate only if Grafted Dragon isn't equipped.


    Illustrated by Margaux Carpio

    907/000

  • Ghiza's Wheel(2)

    Artifact — Equipment


    Equipped creature gets +3/+0.

    Spinning Wheel — Whenever equipped creature deals combat damage to a player, you may discard up to three cards. If you do, draw that many cards.

    Equip {5}. This ability costs {1} less to activate for each creature that died this turn.


    Illustrated by Ghonz

    907/000

  • Erdtree Burial Watchdog(3)

    Artifact Creature — Cat Construct


    When Erdtree Burial Watchdog enters the battlefield, exile target player's graveyard. If three or more creature cards were exiled this way, put a +1/+1 counter on Erdtree Burial Watchdog.

    The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.


    3/1

    Illustrated by slimyswampghost

    907/000

  • Envoy's Horn(2)

    Artifact — Equipment


    Oracular Bubble — Whenever equipped creature deals combat damage to a player, scry X, where X is the amount of damage dealt this way.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by A.PB

    907/000

  • Bolt of Gransax(3)

    Artifact — Equipment


    Equipped creature has first strike.

    Whenever equipped creature attacks, Bolt of Gransax deals 3 damage to any target.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by RoxasMasterV

    907/000

  • Scarlet Great Rune(5)

    Artifact — Great Rune


    If a source an opponent controls would deal damage to you, instead put that many rot counters on Scarlet Great Rune.

    Whenever one or more creatures you control deal combat damage to a player, remove a rot counter from Scarlet Great Rune for each 1 damage dealt.

    At the beginning of your end step, remove all rot counters from Scarlet Great Rune, then you lose life equal to the number of counters removed this way.


    Illustrated by Ghonz

    907/000

  • Marika's Hammer(4)

    Artifact — Equipment


    Instant and sorcery spells you cast cost {1} less to cast.

    You may look at the top card of your library any time.

    As long as Marika's Hammer is attached to a creature, you may play the top card of your library if it's an instant or sorcery card.

    Equipped creature gets +3/+2.

    Equip {3}


    Illustrated by Oscar Snyder

    907/000

  • Volcano Manor

    Land


    {T}: Add {C}.

    {3}, {T}, Create a Treasure token. Activate only if a creature that died this turn was dealt damage.

    (Melds with God-Devouring Serpent)

    "So, Tarnished, have you ever harboured doubts? About the burden of grace, and the dogmatic ramblings of the Fingers? If you have, why not join the Volcano Manor, and fight with us?"

    —Lady Tanith


    Illustrated by FromSoftware

    908/000

  • Undisturbed Sanctum

    Land


    As Undisturbed Sanctum enters the battlefield, flip a coin. If you lose the flip, Undisturbed Sanctum enters the battlefield tapped and you lose 1 life.

    {T}: Add {U} or {R}.


    Illustrated by Caellaigh Art

    908/000

  • Wailing Dunes

    Land — Desert


    {T}: Add {C}.

    {2}, {T}, Sacrifice a Desert: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.


    Illustrated by Magnus Seim Olsen

    908/000

  • Walking Mausoleum

    Land


    {T}: Add {C}.

    {4}: Until end of turn, Walking Mausoleum becomes a 2/3 Elemental creature with "Whenever this creature attacks, you gain two runes." (You get two rune counters. If you don’t control the Rune emblem, create it.)


    Illustrated by Marcos Villarroel

    908/000

  • Treacherous Mountaintops

    Land


    As Treacherous Mountaintops enters the battlefield, flip a coin. If you lose the flip, Treacherous Mountaintops enters the battlefield tapped and you lose 1 life.

    {T}: Add {R} or {W}.


    Illustrated by jin dongyu

    908/000

  • Crumbling Amphitheater

    Land


    As Crumbling Amphitheater enters the battlefield, flip a coin. If you lose the flip, Crumbling Amphitheater enters the battlefield tapped and you lose 1 life.

    {T}: Add {B} or {G}.


    Illustrated by IvyPohl

    908/000

  • Eternal City

    Land


    As Eternal City enters the battlefield, flip a coin. If you lose the flip, Eternal City enters the battlefield tapped and you lose 1 life.

    {T}: Add {W} or {B}.


    Illustrated by Eluidess

    908/000

  • Mistveiled Lake

    Land


    As Mistveiled Lake enters the battlefield, flip a coin. If you lose the flip, Mistveiled Lake enters the battlefield tapped and you lose 1 life.

    {T}: Add {G} or {U}.


    Illustrated by Aluísio Cervelle Santos

    908/000

  • Gatefront Ruins

    Land


    This land enters tapped.

    {T}: Add {W}.

    {X}{X}{W}, {T}: You gain X runes.

    "Upon the cliff, in Castle Stormveil, is a shardbearer, a demigod who inherited a fragment of the shattered Elden Ring. If the rays of grace signal the castle, then the Elden Ring beckons you."

    —Melina


    Illustrated by FromSoftware

    911/000

  • Runes to Strength(w)

    Instant


    You gain two runes. If you control a Great Rune, put a +1/+1 counter on target creature and that creature gains indestructible until end of turn. (To gain two runes, you get two rune counters. If you don’t control the Rune emblem, create it.)

    "Greetings, traveller from beyond the fog. I am Melina. I offer you an accord. Let my hand rest upon you, for but a moment. Share them with me your thoughts, your ambitions, the principles you would follow."


    Illustrated by Gabriel Flauzino

    911/000

  • Ordina, Liturgical Town

    Land


    This land enters tapped.

    {T}: Add {W}.

    {1}{W}, {T}: You gain 1 life.

    "Beyond the ancient bowers, and the liturgical town of Ordina, lies the place to which I must return."

    —Latenna the Albinauric


    Illustrated by FromSoftware

    911/000

  • Albinauric Wolfback Archer(3)(w)

    Creature — Albinauric Archer


    Reach

    Whenever one or more creatures you control attack, you gain that much life.

    The blue silver they wear is a metal born from the same mother as the archers themselves, and offers protection from magic and frost.


    4/2

    Illustrated by evs-eme

    911/000

  • Castle Morne

    Land


    This land enters tapped.

    {T}: Add {W}.

    {2}{W}, {T}: Target creature gets +1/+0 and gains first strike until end of turn. Activate only as a sorcery.

    "Please, I implore you. Would you mind taking a letter to my father, at the castle?"

    —Irina


    Illustrated by FromSoftware

    911/000

  • Leonine Misbegotten(4)(w)

    Creature — Cat Misbegotten Warrior


    Flash

    First strike

    Barbaric Roar — When Leonine Misbegotten enters the battlefield, put two +1/+1 counters on target creature.

    "Even if the castle should fall, as commander, I must remain. To ensure the treasured sword of Morne does not fall into the wrong hands."

    —Edgar of Castle Morne


    2/2

    Illustrated by L-LOFTE

    911/000

  • Leyndell Knight(w)

    Creature — Human Knight


    Vigilance

    Each other Knight and Soldier creature you control enters with an additional vigilance counter on it.

    The golden canopy atop their helmets represents the honor of standing among the tree's defenders.


    1/2

    Illustrated by 2ndsights

    911/000

  • Crowning of the Veiled Monarch(2)(w)

    Enchantment Saga


    You gain 3 life and scry 3.


    Illustrated by Kostino

    911/000

  • Radagon's Conquest(1)(w)

    Enchantment Saga


    Put a +1/+1 counter on up to one target creature.


    Illustrated by Spike

    911/000

  • Kenneth Haight, Heir of Limgrave(3)(w)

    Creature — Human Noble


    Whenever you attack with three or more creatures, choose one, then choose an additional one for each attacking creature beyond the third —

    * Create a 1/1 white Soldier creature token.

    * You gain 3 life.

    * You gain three runes.

    "Even the vulgar shall not be left behind, under the rule of true Order."


    2/4

    Illustrated by ArcaneVillain

    911/000

  • Brother Corhyn(1)(w)

    Creature — Human Cleric


    Whenever a source other than Brother Corhyn causes you to gain life for the first time each turn, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Whenever a source other than Brother Corhyn causes you to gain runes for the first time each turn, you gain 2 life.


    1/3

    Illustrated by Pat Gee

    911/000

  • D, Hunter of the Dead(1)(w)

    Creature — Human Soldier


    Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

    Other creatures you control have ward {1}.

    Permanents your opponents control lose ward and can't have or gain ward.

    "Those Who Live in Death should be left well alone."


    1/2

    Illustrated by azure_meraki

    911/000

  • Borealis, the Freezing Fog(3)(w)(w)

    Creature — Dragon


    Flying, ward {2}

    If damage would be dealt to you, instead that damage is dealt a Dragon creature you control of your choice.

    The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.


    4/5

    Illustrated by Zen_Pickle

    911/000

  • Crucible Knight(1)(w)

    Creature — Human Knight


    Vigilance, ward {1}

    Whenever this creature enters, attacks, or blocks, put a +1/+1 counter on it.

    In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.


    0/1

    Illustrated by Thiago Lehmann

    911/000

  • Burning of the Erdtree(2)(w)(w)(w)

    Sorcery


    Destroy all creatures and planeswalkers. You gain a rune for each permanent destroyed this way. (You get that many rune counters. If you don’t control the Rune emblem, create it.)

    "I have long observed the Lands Between. This world is in dire need of repair...and Death... indiscriminate. Are you prepared...to commit a cardinal sin?"


    Illustrated by air monster

    911/000

  • The Ever-Brilliant Goldmask(2)(w)

    Creature — Human Cleric


    At the beginning of your end step, choose one or more —

    * You gain 2 life.

    * Put a +1/+1 counter on target creature. Choose only if you have at least 5 life more than your starting life total.

    * Create a Treasure token. Choose only if you have at least 10 life more than your starting life total.


    1/5

    Illustrated by McSparkle0731

    911/000

  • Melina, Tarnished-Maiden(1)(w)

    Creature — Human Wizard


    At the beginning of your upkeep and whenever a creature you control attacks alone, you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    Pay two runes: Put a +1/+1 counter on another target creature you control. Activate only as a sorcery.


    2/3

    Illustrated by Victor Garcia

    911/000

  • Golden Order Greatsword(2)(w)

    Artifact — Equipment


    Equipped creature has vigilance.

    Establish Order — Whenever equipped creature deals combat damage, put a +1/+1 counter on it. If one or more other creatures were dealt combat damage this way, exile them until Golden Order Greatsword leaves the battlefield.

    Equip {2}


    Illustrated by akaji81

    911/000

  • Leyndell, Royal Capital

    Land


    This land enters tapped.

    {T}: Add {W}.

    {5}{W}{W}{W}, {T}: Exile this land, then return it to the battlefield under your control. Activate only if mana from a Great Rune was spent to activate this ability.


    Illustrated by Ser-en

    911/000

  • Morgott, the Omen King(3)(w)(w)(w)

    Creature — Demigod Noble


    Vigilance

    Last King — Whenever a creature you control attacks or blocks, put a +1/+1 counter on it.

    Cursed Blood — Whenever a creature an opponent controls attacks or blocks, put a -1/-1 counter on it.


    5/5

    Illustrated by Rohland DeMoss

    911/000

  • Castle Sol

    Land


    This land enters tapped.

    {T}: Add {W}.

    {3}{W}{W}, {T}: Create a 2/2 white Spirit Knight creature token. Activate only as a sorcery.

    "Ohh great sun! Frigid sun of Sol! Surrender yourself to the eclipse! Grant life to the soulless bones!"

    —Lost spirit


    Illustrated by FromSoftware

    911/000

  • Commander Niall(1)(w)(w)

    Creature — Human Knight


    First strike

    Other Knights you control have first strike.

    Whenever a Knight or Soldier you control deals combat damage to a player, put a +1/+1 counter on it.

    This aging general could not die, nor did he have anywhere to fade away.


    2/2

    Illustrated by Temmaru

    911/000

  • Night's Sacred Ground

    Land


    This land enters tapped.

    {T}: Add {W}.

    {1}{W}, {T}, Sacrifice an enchantment: Draw a card.

    "Let’s meet where the falling star bit the earth. And we’ll go into battle again, side by side."

    —Blaidd the Half-Wolf


    Illustrated by Temmaru

    911/000

  • False Night of Nokron(4)(w)(w)

    Enchantment


    At the beginning of your upkeep, you may put an enchantment card from your hand or graveyard onto the battlefield.

    Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.


    Illustrated by StargirlWares

    911/000

  • Age of the Erdtree(w)

    Enchantment Saga


    You gain 1 life and you gain a rune. (You get a rune counter. If you don't control the Rune emblem, create it.)


    Illustrated by Rojom

    911/000

  • Mark of the Elden Lord(2)(w)(w)

    Enchantment — Aura


    Enchant creature

    Enchanted creature is indestructible.

    As long as enchanted creature is legendary, other creatures you control get +1/+1.

    (Melds with Godfrey, First Elden Lord.)


    Illustrated by IBU O

    911/000

  • Radagon of the Golden Order ...(1)(w)(w)

    Creature — God


    First strike, vigilance, protection from mana value 2 or less

    Whenever Radagon of the Golden Order enters or attacks, you gain two runes.

    At the beginning of your end step, you may pay {W}{W/U}{W/B}{W/R}{W/G} and ten runes. If you do and if you both own and control Radagon of the Golden Order and an enchantment named The Greater Will, exile them, then meld them into The Elden Beast.


    3/2

    Illustrated by Nino Is

    911/000

  • Siofra River

    Land


    This land enters tapped.

    {T}: Add {U}.

    {3}{U}, {T}: Each player draws a card.

    Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.


    Illustrated by TomTC

    912/000

  • Siofra Clayman(1)(u)

    Creature — Zombie Warrior


    This creature enters tapped with a stun counter on it.

    Whenever you draw your second card each turn, untap this creature.

    The claymen search for lost oracles within their bubbles.


    3/3

    Illustrated by visuelalternatif

    912/000

  • Carian Study Hall

    Land


    This land enters tapped.

    {T}: Add {U}.

    {1}{U}, {T}: Reveal the top card of your library. If an instant or sorcery card is revealed this way, you may draw a card, then discard a card.

    There is a hidden form of the Carian Study Hall, which connects to the divine tower.


    Illustrated by FromSoftware

    912/000

  • Magic Downpour(3)(u)(u)

    Sorcery


    Look at the top four cards of your library. You may reveal any number of instant and/or sorcery cards from among them and put them into your hand. Put the rest on the bottom of your library in order. Then, if you put fewer than four cards into your hand this way, return up to one target nonland permanent with mana value less than or equal to the difference to its owner's hand.


    Illustrated by Temmaru

    912/000

  • Alabaster Pull(u)

    Sorcery


    Choose one —

    * Tap target creature and put a stun counter on it.

    * Untap target creature. That creature attacks this turn if able.

    A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.


    Illustrated by nightmaresyrup

    912/000

  • Sellia, Town of Sorcery

    Land


    This land enters tapped.

    {T}: Add {U}.

    {2}{U}, {T}: Put a stun counter on target tapped creature. Activate only as a sorcery.

    The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.


    Illustrated by FromSoftware

    912/000

  • Cuckoo Knight(1)(u)

    Creature — Human Knight


    Prowess

    Each other Knight and Soldier creature you control enters with an additional prowess counter on it.

    Their left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.


    2/2

    Illustrated by Temmaru

    912/000

  • Astel Steals the Sky(3)(u)

    Enchantment Saga


    Return up to one other target nonland permanent to its owner's hand. Draw a card.


    Illustrated by hela (voidspawn01)

    912/000

  • Charming of Raya Lucaria(2)(u)

    Enchantment Saga


    Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.


    Illustrated by Max Cloke

    912/000

  • Sorcerer Thops(2)(u)

    Creature — Human Wizard


    Rather than draw your second card each turn, instead scry 3, then draw a card.

    {3}{U}: Draw a card.

    "I know it. I'm a bluntstone. Nary a hint of talent for sorcery. But still, my place is at the academy..."


    2/3

    Illustrated by Herheim

    912/000

  • Sorceress Sellen(1)(u)

    Creature — Human Wizard


    Prowess

    Instant and sorcery spells you cast with mana value 4 or greater cost {1} less to cast.

    Whenever you cast an instant or sorcery spell with mana value 4 or greater, tap up to one target creature.


    2/1

    Illustrated by Lorian_LMF

    912/000

  • Patches the Untethered(2)(u)

    Creature — Human Rogue


    Skulk

    When Patches the Untethered enters, each opponent gains three runes. (They each get three rune counters. If they don’t control the Rune emblem, they create it.)

    Whenever Patches the Untethered deals combat damage to a player, remove all rune counters from that player, then you gain that many runes.


    2/3

    Illustrated by Rio Yudha

    912/000

  • Glintstone Dragon Smarag(2)(u)(u)

    Creature — Dragon


    Flying, vigilance

    Instant and sorcery spells you cast cost {X} less to cast, where X is 1 plus the number of Dragons you control.

    Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones.


    2/5

    Illustrated by brushseven

    912/000

  • Destiny in the Stars(1)(u)

    Enchantment Saga


    For as long as you control this Saga, you may cast noncreature spells as though they had flash.


    Illustrated by Adrien Le Coz

    912/000

  • Mimic Tear(3)(u)

    Creature — Shapeshifter


    You may have this creature enter as a copy of a creature on the battlefield, except it gains "When this creature enters, for each Aura and Equipment card attached to a permanent with the same name as this creature, create a token as a copy of that permanent attached to this creature, except those tokens aren't legendary." Those tokens have "When this permanent becomes unattached from a creature, sacrifice it."


    Illustrated by Tukumo99

    912/000

  • Dark Moon Ring(1)(u)

    Artifact


    Dark Moon Ring enters tapped.

    When Dark Moon Ring enters, you gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)

    {T}, Pay a rune: Scry 1.

    {T}, Pay two runes: Draw a card.

    "I bid thee travel the path of the Lord, and once all is done, we shall see each other once more."

    —Ranni the Witch


    Illustrated by Ghonz

    912/000

  • Rennala's Rebirth(x)(u)

    Sorcery


    Shuffle your hand and graveyard into your library, then draw X cards.

    "Hush, little culver. I'll soon birth thee anew, a sweeting fresh and pure…"


    Illustrated by Anato Finnstark

    912/000

  • Moonveil(1)(u)

    Artifact — Equipment


    Equipped creature gets +2/+0.

    Transient Moonlight — Whenever equipped creature attacks, you may cast target instant or sorcery card with mana value less than or equal to equipped creature's power by paying {U} instead of that spell's mana cost. If that spell would be put into your graveyard, exile it instead.

    Equip {3}


    Illustrated by random:(

    912/000

  • Miriel, Pastor of Vows(2)(u)

    Creature — Turtle Wizard


    Hexproof from instants

    Whenever you draw a card, you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    {1}{U}, Pay twice X runes: Search your library for an instant or sorcery spell with mana value X, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.


    0/6

    Illustrated by Samantha Spencer

    912/000

  • Caria Manor

    Land


    This land enters tapped.

    {T}: Add {U}.

    {2}{U}{U}, {T}: Surveil 2.

    "I am the witch Ranni. I stole Death long ago, and search now for the dark path."

    —Ranni the Witch


    Illustrated by FromSoftware

    912/000

  • Ranni's Dark Moon(2)(u)

    Instant


    Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

    Look at the top six cards of your library. You may put a card from among them into your hand and the rest on the bottom of your library in a random order. If this spell was kicked, put three of those cards into your hand instead.


    Illustrated by Chloe Xu

    912/000

  • Raya Lucaria Academy

    Land


    This land enters tapped.

    {T}: Add {U}.

    {2}{U}{U}{U}, {T}: Exile this land, then return it to the battlefield under your control. Activate only if you cast an instant or sorcery spell this turn.


    Illustrated by G. Redon

    912/000

  • Rennala, Queen of the Full Moon ...(2)(u)(u)(u)

    Creature — Human Wizard


    Flash

    Flying

    Larval Rebirth — When Rennala, Queen of the Full Moon enters, exile up to one target instant spell you control, sorcery spell you control, or other creature you control, then reveal cards from the top of your library until you reveal a card that shares a type with it. You may cast that card without paying its mana cost. Then shuffle.


    2/3

    Illustrated by Victor Garcia

    912/000

  • Moonlight Altar

    Land


    This land enters tapped.

    {T}: Add {U}.

    {3}{U}, {T}: Tap target creature.

    "I go now, to the night sky. It is there I shall find mine order."

    —Ranni the Witch


    Illustrated by Molly69929

    912/000

  • Glintstone Dragon Adula(3)(u)(u)

    Creature — Dragon


    Flying

    Adula's Moonblade — Whenever you cast an instant or sorcery spell, tap up to one target creature an opponent controls.

    Whenever you tap a nonland permanent an opponent controls, put a stun counter on it.


    4/4

    Illustrated by Regirade

    912/000

  • Founding Rain of Stars(5)(u)(u)

    Sorcery


    Until end of turn, you may cast instant and sorcery spells from your hand without paying their mana costs.

    Exile Founding Rain of Stars.

    Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.


    Illustrated by Claire Natice

    912/000

  • Astel, Naturalborn of the Void(5)(u)(u)

    Creature — Elemental


    This spell can't be countered.

    Flying

    At the beginning of your upkeep, surveil 1.

    Whenever you cast a spell, reveal the top card of your library. If it's a noncreature, nonland card with lesser mana value, you may cast it without paying its mana cost. Otherwise, you may put that card into your graveyard.


    6/6

    Illustrated by Shimhaq

    912/000

  • Godrick Knight(2)(b)

    Creature — Human Knight


    Deathtouch

    Each other Knight and Soldier creature you control enters with an additional deathtouch counter on it.

    These knights surely boasted of their strength in days long gone.


    2/3

    Illustrated by rsc01

    913/000

  • Lord Contender's Abandon(b)

    Enchantment Saga


    You may pay up to 3 life. If you do, target creature gets -X/-X until end of turn, where X is the amount of life you paid.


    Illustrated by Temmaru

    913/000

  • Night of the Black Knives(4)(b)(b)

    Enchantment Saga


    Target creature loses indestructible until end of turn. Destroy that creature.


    Illustrated by Groomgrim

    913/000

  • Mad Tongue Alberich(2)(b)(b)

    Creature — Human Wizard


    Menace

    Whenever Mad Tongue Alberich deals combat damage to a player, each player discards a card.

    Whenever a player discards a nonland card, create a Treasure token.

    An aloof yet disturbed heretical sorcerer, said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.


    3/4

    Illustrated by Temmaru

    913/000

  • White Mask Varré(2)(b)

    Creature — Human Cleric


    Whenever one or more creatures you control deal combat damage to a player, put a -1/-1 counter on up to one target creature that player controls.

    {1}, Remove a -1/-1 counter from a creature an opponent controls: Target creature can't be blocked this turn.


    2/3

    Illustrated by what_matthias

    913/000

  • Finger Maiden Hyetta(1)(b)

    Creature — Human Cleric


    Whenever you sacrifice one or more permanents for the first time each turn, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Pay three runes: Search your library for a card named Shabriri Grape, reveal it, put it into your hand, then shuffle.


    1/3

    Illustrated by jaxalope

    913/000

  • Black Knife(1)(b)

    Artifact — Equipment


    Equipped creature has deathtouch.

    Blade of Death — Whenever equipped creature attacks, defending player discards a card and loses X life, where X is 3 minus the number of cards in that player's hand.

    Equip {2}


    Illustrated by Martin Le Borgne

    913/000

  • Death Rite Bird(5)(b)(b)

    Creature — Bird Horror


    Flying

    When this creature enters, each player sacrifices a creature of their choice. You draw X cards, lose X life, and gain X runes, where X is the greatest power among creatures sacrificed this way.

    The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their \\kilns.


    6/5

    Illustrated by jin dongyu

    913/000

  • Godskin Apostle(2)(b)

    Creature — Horror Cleric


    Menace

    Whenever another creature dies, each opponent loses 1 life and you gain 1 life.

    {1}{B}: Draw a card. Activate only as a sorcery, only once each turn, and only if an opponent lost life this turn.


    3/3

    Illustrated by Seren Sonlu

    913/000

  • Godskin Noble(2)(b)

    Creature — Horror Noble


    Lifelink

    Whenever you gain life, each opponent loses that much life if no other player has more life than you or more cards in hand than you. Otherwise, each opponent loses 1 life.

    {1}{B}, Sacrifice a creature: Target opponent discards a card. Activate only as a sorcery.


    2/4

    Illustrated by SmoughTown

    913/000

  • The Loathsome Dung Eater(2)(b)(b)

    Creature — Human Berserker


    Deathtouch

    At the beginning of your end step, destroy target creature chosen at random.

    "I am the Dung Eater! A scourge upon the living!"


    4/4

    Illustrated by Teemu Haukka

    913/000

  • Decaying Ekzykes(2)(b)(b)

    Creature — Dragon


    Flying

    Scarlet Rot — Dragons you control deal damage to creatures in the form of -1/-1 counters.

    Whenever a Dragon you control deals combat damage to a player, put a -1/-1 counter on each creature that player controls.


    3/4

    Illustrated by M Redig

    913/000

  • Swamp of Aeonia

    Land


    This land enters tapped.

    {T}: Add {B}.

    {4}{B}{B}, {T}: Put two -1/-1 counters on target creature. Activate only as a sorcery.

    "General Radahn fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east. And now Caelid has been engulfed by the scarlet rot."

    —Sir Gideon Ofnir


    Illustrated by NecrosisArts

    913/000

  • Collapsing Stars(1)(b)(b)

    Sorcery


    Kicker {3}{B}{B} (You may pay an additional {3}{B}{B} as you cast this spell.)

    Destroy target creature or planeswalker. If this spell was kicked, instead destroy up to four target creatures and/or planeswalkers.


    Illustrated by Drawsome Art

    913/000

  • Frenzied Flame Proscription

    Land


    This land enters tapped.

    {T}: Add {B}.

    {3}{B}, {T}: Each player discards a card. Activate only as a sorcery.

    "Burn the Erdtree to the ground, and incinerate all that divides and distinguishes."

    —Shabriri of the Three Fingers


    Illustrated by elysianaut

    913/000

  • Shabriri of the Three Fingers(1)(b)

    Creature — Spirit Shaman


    Once during each of your turns, you may cast a permanent spell with mana value 3 from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you lose 1 life."

    Whenever you cast a spell from your graveyard, you lose 1 life.


    2/1

    Illustrated by maddoze

    913/000

  • Stormveil Castle

    Land


    This land enters tapped.

    {T}: Add {B}.

    {3}{B}{B}{B}, {T}: Exile this land, then return it to the battlefield under your control. Activate only if a creature died this turn.


    Illustrated by Temmaru

    913/000

  • Godrick the Grafted(2)(b)(b)(b)

    Creature — Demigod Noble


    Whenever Godrick the Grafted enters or attacks, you may pay 2 life. If you do, exile target creature card from a graveyard and put a +1/+1 counter on Godrick the Grafted.

    Grisly Grafting — Godrick has all activated and triggered abilities of creatures exiled with it.

    "I am the lord of all that is golden."


    2/2

    Illustrated by Olga Shvetskaya

    913/000

  • The Battle of Aeonia(1)(b)

    Enchantment Saga


    Target opponent discards a card. You lose 1 life.


    Illustrated by billowypillow

    913/000

  • Scarlet Aeonia(1)(b)(b)

    Sorcery


    Put two -1/-1 counters on each creature.

    (Melds with Malenia, Blade of Miquella.)

    "The scarlet bloom flowers once more. \\You will witness true horror."


    Illustrated by Anthony DePietro

    913/000

  • Mohg, Lord of Blood(3)(b)(b)

    Creature — Demigod Noble


    Mohg, Lord of Blood gets +1/+0 for every 3 life below your starting life total your life total is.

    {B}, Pay 2 life: Mohg, Lord of Blood gains flying until end of turn.

    {B}{B}, Pay 4 life: Mohg, Lord of Blood gains indestructible until end of turn. Tap it.

    {B}{B}{B}, Pay X life: Target creature gets -X/-X until end of turn.


    3/5

    Illustrated by Lisa Scherf

    913/000

  • Redmane Knight(2)(r)

    Creature — Human Knight


    Menace

    Each other Knight and Soldier creature you control enters with an additional menace counter on it.

    The red plume is a symbol of Radahn's pedigree as Lord Radagon's son—the mane of the proud Red Lion.


    3/3

    Illustrated by Temmaru

    914/000

  • Calamity of Gransax(3)(r)(r)

    Enchantment Saga


    Create a 4/4 red Dragon creature token with flying.


    Illustrated by ZeYu Zhang

    914/000

  • Radahn Conquers the Stars(3)(r)

    Enchantment Saga


    Radahn Conquers the Stars deals 2 damage to any target.


    Illustrated by Clayton Nguyen

    914/000

  • Greyoll's Roar(2)(r)

    Sorcery


    Choose one —

    * Greyoll's Roar deals damage to any target equal to the greatest power among Dragon creatures you control.

    * Greyoll's Roar deals damage to target creature or planeswalker equal to the number of differently named lands you control.


    Illustrated by AriamasArt

    914/000

  • Greyoll's Dragonbarrow

    Land


    This land enters tapped.

    {T}: Add {R}.

    {5}{R}{R}{R}, {T}: Create a 4/4 red Dragon creature token with flying. Activate only as a sorcery.

    Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain.


    Illustrated by FromSoftware

    914/000

  • Merchant Kalé(2)(r)

    Creature — Human Peasant


    When Merchant Kalé enters, you gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)

    {2}, Pay a rune: Choose one that hasn't been chosen this turn. Activate only as a sorcery. —

    * Create a Treasure token.

    * Discard up to two cards, then draw that many cards.

    * Target creature gets +2/+0 until end of turn.


    1/3

    Illustrated by Groomgrim

    914/000

  • Flying Dragon Agheel(4)(r)(r)

    Creature — Dragon


    Flying

    Whenever Flying Dragon Agheel deals damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. Spend this mana only to cast instant or sorcery spells.

    {R}: Flying Dragon Agheel gets +1/+0 until end of turn.


    4/4

    Illustrated by Edgar Gomez

    914/000

  • Recusant Bernahl(1)(r)

    Creature — Human Knight


    Trample

    Whenever a creature an opponent controls dies, put a +1/+1 counter on Recusant Bernahl.

    When Recusant Bernahl dies, you gain X runes, then you may discard up to X cards, where X is Recusant Bernahl's power. Draw a card for each card discarded this way. (To gain X runes, you get X rune counters. If you don’t control the Rune emblem, create it.)


    1/2

    Illustrated by mrpk

    914/000

  • Ancient Dragon Lansseax(4)(r)(r)

    Creature — Dragon


    Flying, haste

    Whenever Ancient Dragon Lansseax or another Dragon you control enters, creatures you control get +2/+0 and gain haste until end of turn.

    Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon \\cult.


    4/4

    Illustrated by Nolan Lu

    914/000

  • Placidusax's Ruin(1)(r)

    Sorcery


    Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

    Damage can't be prevented this turn. Creatures lose ward and hexproof until end of turn.

    Placidusax's Ruin deals 4 damage to target creature or planeswalker. If this spell was kicked, instead it deals 4 damage to each of up to two targets.


    Illustrated by Jasper Sparrey

    914/000

  • Millicent, Scarlet-Cursed(1)(r)

    Creature — Human Warrior


    First strike

    Scarlet Rot — Millicent, Scarlet-Cursed deals damage to creatures in the form of -1/-1 counters.

    Whenever you put one or more -1/-1 counters on a creature for the first time on each of your turns, you may pay {R}. If you do, exile the top card of your library. You may play it this turn.

    Whenever you cast a spell exiled with Millicent, put a +1/+1 counter on Millicent.


    2/2

    Illustrated by Jessketchin

    914/000

  • The Last Fire Giant(5)(r)(r)

    Creature — Giant


    This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

    Trample

    If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage instead.


    7/7

    Illustrated by shimhaq98

    914/000

  • Bolt of Gransax(2)(r)

    Artifact — Equipment


    Equipped creature has first strike.

    Ancient Lightning Spear — Whenever equipped creature attacks, Bolt of Gransax deals 3 damage to any target.

    Equip {3}

    A great ancient dragon, Gransax once rained calamity upon the Royal Capital - the only time in historical record that Leyndell's walls have fallen.


    Illustrated by RoxasMasterV

    914/000

  • Volcano Manor

    Land


    This land enters tapped.

    {T}: Add {R}.

    {X}{X}{R}, {T}: When target creature dies this turn, Volcano Manor deals X damage to its controller. Activate only as a sorcery.

    "Will you join us here at the Volcano Manor, and resist the tide?"

    —Tanith of Volcano Manor


    Illustrated by FromSoftware

    914/000

  • Tanith of Volcano Manor(2)(r)

    Creature — Human Advisor


    {T}: Choose target creature you don't control. When that creature dies this turn, you gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)

    Pay three runes: Create a Treasure token. Activate only as a sorcery and only once each turn.


    2/1

    Illustrated by Danijel Maksić

    914/000

  • Redmane Castle

    Land


    This land enters tapped.

    {T}: Add {R}.

    {5}{R}{R}{R}, {T}: Exile this land, then return it to the battlefield under your control. Activate only if three or more creatures attacked this turn.


    Illustrated by Aronja

    914/000

  • Starscourge Radahn(3)(r)(r)(r)

    Creature — Demigod Warrior


    Trample

    Starscourge Radahn can't be blocked unless each creature defending player controls blocks it.

    Festival of War — Whenever one or more creatures block Starscourge Radahn, exile that many cards from the top of your library. You may play them this turn.


    7/7

    Illustrated by Victor Garcia

    914/000

  • The Shattering(2)(r)

    Enchantment Saga


    Each player creates a Great Rune token.


    Illustrated by FromSoftware

    914/000

  • Blasphemous Takeover(2)(r)(r)

    Enchantment — Aura


    Enchant creature

    When this Aura enters, gain control of enchanted creature until end of turn. Untap it. It gains haste until end of turn.

    When enchanted creature dies, it deals damage equal to its power to its owner.

    (Melds with Eiglay, God-Devouring Serpent.)


    Illustrated by shimhaq

    914/000

  • Eiglay, God-Devouring Serpent ./(2)(r)

    Creature — Serpent


    Whenever Eiglay attacks, you may sacrifice another creature. If you do, put X +1/+1 counters on Eiglay, where X is that creature's power.

    Whenever an enchantment you control named Blasphemous Takeover is put into your graveyard from the battlefield, if you own Eiglay, God-Devouring Serpent and its power is 8 or greater, exile Blasphemous Takeover and Eiglay, then meld them into Rykard, Lord of Blasphemy.


    1/1

    Illustrated by CountGoopoo

    914/000

  • Comet Azur(x)(r)(r)(r)

    Sorcery


    For every three mana spent to cast Comet Azur, add 2 to the value of X.

    Comet Azur deals X damage to any target. If a creature or planeswalker is dealt excess damage this way, Comet Azur deals damage equal to the excess to any other target.


    Illustrated by vergizovart

    914/000

  • Haligtree Knight(1)(g)

    Creature — Human Knight


    Haligtree Knight enters with a +1/+1 counter on it.

    Each other Knight and Soldier creature you control enters with an additional +1/+1 counter on it.

    They are skilled in using both magical and holy skills, loyally protecting the rotted Haligtree to the very end.


    1/1

    Illustrated by Temmaru

    915/000

  • Empyrean's Gift(2)(g)

    Enchantment Saga


    Put a +1/+1 counter on each of up to two target creatures. Those creatures gain trample until end of turn.


    Illustrated by SaraSama90

    915/000

  • Birth of the Erdtree(3)(g)(g)

    Enchantment Saga


    Mill four cards. You may return up to two permanent cards milled this way to your hand.


    Illustrated by DaMiSc

    915/000

  • Jar Bairn(g)

    Creature — Jar


    When Jar Bairn enters, put a +1/+1 counter on target creature.

    At the beginning of each end step, if you put a +1/+1 counter on a creature this turn, you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    "One day, I'll be just like Uncle Alexander, and I'll have to leave the village to become a \\champion."


    0/1

    Illustrated by wraith615

    915/000

  • Latenna the Albinauric(3)(g)(g)

    Creature — Albinauric Ranger


    Reach, trample

    Whenever a creature an opponent controls is dealt excess damage by a creature you control for the first time each turn, draw a card.

    {X}{X}{G}: Latenna the Albinauric deals X damage to target artifact creature or creature with flying.


    3/5

    Illustrated by 00oSamio00

    915/000

  • Boc the Seamster(1)(g)

    Creature — Demi-Human Peasant


    When Boc the Seamster enters, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Pay two runes: Attach target Equipment you control to target creature you control. Activate only during your turn.

    "Have faith in me, Master! I'll be the golden seamster, Boc!"


    1/3

    Illustrated by Alejandro Silva

    915/000

  • Hoarah Loux's Earthshaker(g)

    Instant


    Target creature you control gains indestructible until end of turn. If it's your turn, it fights up to one target creature an opponent controls.

    When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between. After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more.


    Illustrated by Leedle Art

    915/000

  • Erdtree Avatar(2)(g)

    Creature — Avatar


    Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature and you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    Whenever this creature attacks, mill three cards.

    When this creature dies, for each Great Rune you control, you gain 2 life and return up to one target land card from your graveyard to the battlefield tapped.


    2/2

    Illustrated by FromSoftware

    915/000

  • Full-Grown Fallingstar Beast(6)(g)(g)

    Creature — Beast


    This spell can't be countered.

    Trample, haste

    This creature enters with four +1/+1 counters on it.

    Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.


    Illustrated by heizigui

    915/000

  • Blaidd, the Half-Wolf(3)(g)(g)

    Creature — Human Wolf Warrior


    Trample

    Whenever a creature you control fights, double its power until end of turn.

    {3}{G}, {T}: Target creature you control fights target creature you don't control.

    "The way ahead is pleasingly simple. We fight, sword and fang."


    5/5

    Illustrated by Anato Finnstark

    915/000

  • Witch-Hunter Jerren(2)(g)

    Creature — Human Warrior


    Trample

    When Witch-Hunter Jerren enters, each opponent creates a Great Rune token. (It's an artifact with "{T}: Add {C}," and "When you control nine or more Great Runes, you win the game.")

    Whenever Witch-Hunter Jerren deals combat damage to a player, gain control of up to one target artifact token that player controls.


    4/4

    Illustrated by Kaijie Huang

    915/000

  • Elder Dragon Greyoll(3)(g)(g)(g)

    Creature — Elder Dragon


    Defender

    Elder Dragon Greyoll can block any number of creatures.

    Damage is dealt to Elder Dragon Greyoll in the form of -1/-1 counters.

    When Elder Dragon Greyoll dies, create a 4/4 red Dragon creature token with flying for every 4 -1/-1 counters put on it this turn.


    0/14

    Illustrated by FromSoftware

    915/000

  • Serpent-Hunter(1)(g)

    Artifact — Equipment


    Equipped creature has trample.

    Great-Serpent Hunt — Whenever equipped creature attacks, it gets +X/+X until end of turn, where X is the greatest power among creatures defending player controls.

    Equip {2}


    Illustrated by AcborXIII

    915/000

  • Elphael, Brace of the Haligtree

    Land


    This land enters tapped.

    {T}: Add {G}.

    {3}{G}, {T}: Each player creates a tapped Treasure token.

    Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.


    Illustrated by FromSoftware

    915/000

  • Miquella's Sanction(2)(g)

    Enchantment


    At the beginning of each player's upkeep, that player draws a card, then they may put a land card from their hand onto the battlefield.

    "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."

    —Malenia, Blade of Miquella


    Illustrated by gravitydusty

    915/000

  • Jarburg

    Land


    This land enters tapped.

    {T}: Add {G}.

    {1}{G}, {T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

    "One day, I'll be just like Uncle Alexander, and I'll have to leave the village to become a champion."

    —Jar Bairn


    Illustrated by Tosh

    915/000

  • Iron Fist Alexander(1)(g)(g)

    Creature — Jar Warrior


    When Iron Fist Alexander enters, put a +1/+1 counter on target creature.

    Whenever Iron Fist Alexander attacks, choose any number of permanents and/or players, then give each up to one additional counter of each kind already there.

    "Many great warriors reside within me, ever dreaming of becoming a great champion. It's my destiny, and the reason for which I quest."


    2/3

    Illustrated by Xuchaoyuan3

    915/000

  • Crumbling Farum Azula

    Land


    This land enters tapped.

    {T}: Add {G}.

    {5}{G}{G}{G}, {T}: Exile this land, then return it to the battlefield under your control. Activate only if you control a creature with power 4 or greater.


    Illustrated by IvyPohl

    915/000

  • Dragonlord Placidusax(4)(g)(g)(g)

    Creature — Elder Dragon


    Flying, menace

    Roaring Thundercloud — Whenever you cast a nonlegendary spell from your hand with mana value less than the damage dealt to a player by Dragonlord Placidusax this turn, copy that spell. You may choose new targets for the copy.

    The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree.


    7/6

    Illustrated by S-Mrry

    915/000

  • The Long March(1)(g)

    Enchantment Saga


    Look at the top three cards of your library. You may reveal any number of land cards with different names from among them and put them into your hand. Put the rest on the bottom of your library in any order.


    Illustrated by BluBoiArt

    915/000

  • Regal Ancestor Spirit(2)(g)(g)

    Creature — Elk Spirit


    Reach

    Whenever this creature enters or attacks, choose one —

    * Destroy target artifact or enchantment.

    * Put a +1/+1 counter on target creature.

    * You gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)


    4/4

    Illustrated by Rohland DeMoss

    915/000

  • War Counselor Iji(2)(g)(u)

    Creature — Troll Artificer


    Whenever you draw your second card each turn, choose one —

    * Put a +1/+1 counter on target creature.

    * Tap target creature.

    * Scry 2.

    {3}{G/U}: Draw a card.

    "These bones are old, but still able."


    4/4

    Illustrated by Max58

    916/000

  • Loretta, Knight of the Haligtree(3)(g)(w)

    Creature — Albinauric Knight


    When Loretta, Knight of the Haligtree enters, put a +1/+1 counter on each creature you control.

    If one or more +1/+1 counters would be put on a creature you control, instead put a +1/+1 counter and your choice of a first strike counter, a vigilance counter, a reach counter, or a trample counter on that creature.


    3/2

    Illustrated by apparrocho

    916/000

  • Commander O'Neil(1)(r)(w)

    Creature — Human Knight


    Whenever you cast a Knight spell or a Soldier spell, create a 1/1 white Soldier creature token, then creatures you control gain haste until end of turn.

    Even after his lord was fled, Commander O'Neil continued to brandish his flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers that battle with pride.


    3/3

    Illustrated by FromSoftware

    916/000

  • Great Wyrm Theodorix(3)(r)(g)

    Creature — Dragon


    Great Wyrm Theodorix gets +1/+0 for each land you control.

    Whenever Great Wyrm Theodorix attacks, put any number of land cards from your hand onto the battlefield.

    {X}{R}, Discard X nonland cards: Search your library for X basic land cards and put them into your hand. Then shuffle.


    0/6

    Illustrated by yuchan

    916/000

  • Nepheli Loux, Warrior(2)(g)(w)

    Creature — Human Warrior


    Nepheli Loux, Warrior enters with two +1/+1 counters on it.

    Whenever one or more creatures you control deal combat damage to a player, you may remove any number of counters from among those creatures. For each counter removed this way, you gain 1 life, gain a rune, and add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end. (To gain a rune, you get a rune counter. If you don’t control the Rune emblem, create it.)


    2/3

    Illustrated by AriamasArts

    916/000

  • Roundtable Knight Vyke(2)(b)(r)

    Creature — Human Knight


    Haste

    At the beginning of each opponent's upkeep, that player puts a -1/-1 counter on a creature they control.

    Whenever a creature an opponent controls with toughness less than 1 dies, put a +1/+1 counter on Roundtable Knight Vyke.


    3/3

    Illustrated by Amin Manaa

    916/000

  • Blackguard Big Boggart(u)(b)

    Creature — Human Rogue


    As long as you have three or fewer cards in hand, creatures you control with power less than the number of cards in your hand can't be blocked.

    "What the hell is wrong with you? You trying to start something? Piss off, before I crack you in 'alf."


    2/2

    Illustrated by Rioyudha

    916/000

  • Diallos of House Hoslow(w)(b)

    Creature — Human Noble


    Menace

    Whenever Diallos of House Hoslow deals combat damage to a player, you gain that many runes.

    Great Runes you control have "At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life."

    "The tale of House Hoslow is told in blood."


    2/1

    Illustrated by Sykine

    916/000

  • Aurelia \& Aureliette(1)(w)(u)

    Creature — Jellyfish Spirit


    Flying, vigilance

    At the beginning of your upkeep, you gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)

    {2}, Pay two runes: Scry 1, then reveal the top card of your library. You gain life equal to its mana value.


    2/2

    Illustrated by armine.

    916/000

  • Preceptor Seluvis(1)(g)(u)

    Creature — Human Wizard


    Prowess

    Seluvis's Puppet — {T}: Exile target creature card with mana value 3 or less from a graveyard. Create a token as a copy of the exiled creature, except its base power and toughness are each equal to Preceptor Seluvis's power. Activate only as a sorcery.

    "If it were up to me, I wouldn't waste my time on the likes of you. But who am I to stand against the wishes of my Lady?"


    1/1

    Illustrated by marvor009

    916/000

  • Lichdragon Fortissax(4)(b)(b)(r)

    Creature — Dragon Nightmare


    Flying, deathtouch

    Death Lightning — At the beginning of each opponent's upkeep, that player chooses from among the permanents they control an artifact, a creature, and an enchantment. For each of those permanents, that player sacrifices it unless they pay 2 life.


    6/5

    Illustrated by shimhaq98

    916/000

  • Smithing Master Hewg(r)(w)

    Creature — Misbegotten Artificer


    At the beginning of combat on your turn, put a smithing counter on target Equipment you control. It gains "Equipped creature gets +1/+1."

    {2}, {T}: Create a colorless Equipment artifact token named Short Sword with "Equipped creature gets +1/+1" and "Equip {1}."


    2/2

    Illustrated by Victor Garcia

    916/000

  • Red Wolf of Radagon(1)(r)(g)

    Creature — Wolf


    Haste

    When Red Wolf of Radagon enters, you gain four runes.

    {1}, Pay two runes: Choose one. Activate only once each turn and only when Red Wolf of Radagon is attacking —

    * Put a +1/+1 counter on Red Wolf of Radagon.

    * Red Wolf of Radagon fights target creature.

    * You gain 3 life.


    4/3

    Illustrated by Uchi

    916/000

  • Enia, Finger Reader(3)(b)(g)

    Creature — Human Wizard


    As Enia, Finger Reader enters the battlefield, choose creature or noncreature.

    At the beginning of your upkeep, mill two cards.

    Whenever a nonland card of the chosen type is put into your graveyard from your library, return that card from your graveyard to your hand.

    If a nonland card that isn't the chosen type would be put into your graveyard from your library, exile it instead.


    2/6

    Illustrated by FromSoftware

    916/000

  • Sorcerer Rogier(2)(u)(r)

    Creature — Human Wizard


    Prowess

    If a spell or ability you control would give a creature +1/+1 until end of turn, instead put a +1/+1 counter on that creature. (This ability triggers only if the spell or ability would give the creature exactly +1/+1.)

    "I'm privy to a few magical battle arts. Would you care to learn one?"


    3/3

    Illustrated by Ziya97

    916/000

  • Fia, Deathbed Companion(1)(u)(b)

    Creature — Human Wizard


    When Fia, Deathbed Companion enters, you gain three runes. (You get three rune counters. If you don’t control the Rune emblem, create it.)

    {T}, Pay a rune: Tap target creature and put a stun counter on it.

    {T}, Pay a rune: Target tapped creature doesn't untap during its controller's untap step for as long as you control Fia.


    0/4

    Illustrated by TripDancer

    916/000

  • Margit, the Fell Omen(1)(w)(b)

    Creature — Demigod Noble


    When Margit, the Fell Omen enters and whenever you cast a legendary spell, you gain two runes. (You get two rune counters. If you don’t control the Rune emblem, create it.)

    Pay two runes: Morgott gains indestructible until end of turn. Tap it.

    "Cower in fear of the night. The hands of the Fell Omen shall brook thee no quarter."


    4/2

    Illustrated by Tsuru

    916/000

  • Roderika, Spirit-Tuner(w)(u)

    Creature — Human Cleric


    Creature tokens you control have vigilance and hexproof.

    Whenever you draw your second card each turn, create a 1/1 blue Jellyfish creature token with flying.

    "Roderika the spirit-tuner prentice. Pleased to make your acquaintance."


    1/3

    Illustrated by Nir4z

    916/000

  • Roundtable Hold

    Land


    {T}: Add {C}.

    {T}: Add one mana of any color among legendary creatures you control.

    "Oh, this is a rare occasion. I can't remember the last time a new Tarnished made their way to the Roundtable. Very well. As your senior, I bid you welcome. It is safe here. You may let down your guard."

    —Sir Gideon Ofnir, the All-Knowing


    Illustrated by FromSoftware

    916/000

  • Sir Gideon Ofnir, the All-Knowing -/.(w)(u)(b)(r)(g)

    Creature — Human Wizard


    Ward {2}

    You have no maximum hand size.

    At the beginning of your upkeep, scry 1, then draw a card.

    At the beginning of your end step, you may reveal your hand. If cards with at least seven different mana values were revealed this way, draw seven cards, then Sir Gideon Ofnir deals 7 damage to up to one target creature or planeswalker.


    4/4

    Illustrated by kankan33333

    916/000

  • Godfrey, First Elden Lord(3)(g)(w)

    Creature — Human Warrior


    Trample, ward {2}

    Aura and Equipment spells you cast cost {2} less to cast.

    Whenever one or more enchanted and/or equipped creatures you control attack, put a +1/+1 counter on each attacking creature you control. Then if Godfrey is enchanted by an enchantment named Mark of the Elden Lord, and you both own and control them, exile them, then meld them into Hoarah Loux, Warrior. It enters tapped and attacking.


    5/5

    Illustrated by LorianLMF

    916/000

  • Malenia, Blade of Miquella(2)(r)(w)

    Creature — Demigod Warrior


    Double strike, lifelink

    Scarlet Rot — Malenia, Blade of Miquella deals damage to creatures in the form of -1/-1 counters and can't have -1/-1 counters put on it.

    Whenever Malenia deals combat damage to a player, you may pay {W/B}. If you do, you may cast an instant or sorcery spell from your hand without paying its mana cost. When you cast a spell you own named Scarlet Aeonia this way, as it resolves, if you also own and control Malenia, Blade of Miquella, exile them, then meld them into Malenia, Goddess of Rot.


    2/5

    Illustrated by Nilson Vilela

    916/000

  • Ranni the Witch(2)(u)(b)

    Creature — Demigod Spirit Warlock


    Ward—Discard a card.

    At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells from their graveyard, target cards in their graveyard, or activate abilities of cards in their graveyard. You may cast instant and sorcery spells from that player's graveyard this turn. If a spell cast this way would be put into its owner's graveyard, exile it instead.


    1/5

    Illustrated by Caio Santos

    916/000

  • Gurranq, Beast Clergyman(1)(w)(b)

    Creature — Beast Cleric


    Whenever another nontoken creature dies, you may exile it. If you do, each opponent loses 1 life and you gain 1 life.

    Whenever Gurranq, Beast Clergyman attacks, if it's equipped with an equipment named Maliketh's Black Blade and you both own and control them, exile them, then meld them into Maliketh the Black Blade. It enters tapped and attacking.


    1/4

    Illustrated by kunaru

    916/000

  • The Greater Will(w)(/)(u)(w)(/)(b)(r)(/)(w)(g)(/)(w)

    Enchantment


    Nonland permanents you control have "{T}: You gain a rune." (You get a rune counter. If you don’t control the Rune emblem, create it.)

    Great Runes you control have ward {2}.

    (Melds with Radagon of the Golden Order.)


    Illustrated by Ghonz

    916/000

  • Starscourge Greatsword(3)

    Artifact — Equipment


    Equipped creature gets +3/+0 and has trample.

    Starcaller Cry — Whenever equipped creature attacks, choose up to one target creature defending player controls. Until end of turn, that creature gets -2/-0 and blocks this creature if able.

    Equip {3}


    Illustrated by judas chaban

    917/000

  • Sword of Night and Flame(3)

    Artifact — Equipment


    Equipped creature has hexproof from blue and from red.

    Whenever equipped creature attacks, choose one —

    * Night Stance — Until end of turn, equipped creature gets +2/+0 for each card you've drawn this turn.

    * Flame Stance — Until end of turn, equipped creature gets +3/+1 and gains trample.

    Equip {2}


    Illustrated by Lys/blobmorning

    917/000

  • Mohgwyn's Sacred Spear(5)

    Artifact — Equipment


    Equipped creature gets +2/+0.

    Bloodboon Ritual — Equipped creature has "{T}: Other creatures get -X/-X until end of turn, where X is this creature's power. You lose X life. Activate only as a sorcery."

    Equip {4}


    Illustrated by Shimhaq

    917/000

  • Dark Moon Greatsword(3)

    Artifact — Equipment


    Equipped creature gets +3/+3 and has ward {3}.

    {2}, Unequip Dark Moon Greatsword: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

    Equip {3}

    Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.


    Illustrated by Yulia Kryukova

    917/000

  • Bloody Finger(1)

    Artifact


    This artifact enters tapped.

    {1}, {T}, Sacrifice this artifact: Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Activate only as a sorcery.

    "Give me your finger. This noble blood will be an immutable badge of honor, once it settles."

    —White Mask Varré


    Illustrated by Tama05mochi

    917/000

  • Spirit Calling Bell(3)

    Artifact


    Whenever a nontoken creature dies, you may exile it. If you do, you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    {2}, {T}, Pay X runes: Create a token that's a copy of a creature card exiled with Spirit Calling Bell with mana value X.


    Illustrated by elna7070

    917/000

  • Hand of Malenia(2)

    Artifact — Equipment


    Equipped creature gets +2/+0.

    Waterfowl Dance — Whenever equipped creature attacks, you gain two runes. Then equipped creature gains flying until end of turn if you control a Great Rune. If you control three or more Great Runes, it gains protection from everything until end of turn. (To gain a rune, you get a rune counter. If you don’t control the Rune emblem, create it.)

    Equip {2}


    Illustrated by Anato Finnstark

    917/000

  • Blasphemous Blade(6)

    Artifact — Equipment


    Equipped creature gets +4/+4 and has menace, trample, and haste.

    Taker's Flames — Whenever equipped creature deals combat damage to a player, it deals 3 damage to target creature or planeswalker that player controls. When that creature or planeswalker dies this turn, you gain 3 life.

    Equip {4}


    Illustrated by liversaurus

    917/000

  • Carian Royal Scepter(3)

    Artifact — Equipment


    Equipped creature has prowess and "{T}: Exile at the top X cards of your library, where X is this creature's power. You may cast an instant or sorcery spell exiled this way without paying its mana cost. Put the other exiled cards on the bottom of your library in a random order."

    Equip {3}


    Illustrated by Shimhaq

    917/000

  • Morgott's Cursed Sword(2)

    Artifact — Equipment


    Equipped creature gets +1/+1.

    Whenever equipped creature deals combat damage to a creature, put a -1/-1 counter on that creature.

    Whenever equipped creature deals combat damage to a player, put a -1/-1 counter on each creature they control.

    Equip {2}


    Illustrated by yuchan

    917/000

  • Spectral Steed Whistle(2)

    Artifact


    {T}: Create Torrent, a legendary 2/2 white Horse Spirit creature token with "Whenever this creature becomes the target of a spell or ability, sacrifice it."

    "I bequeath to you this ring. Use it to traverse great distances. It will summon a spectral steed named Torrent. Torrent has chosen you. Treat him with respect."

    —Melina


    Illustrated by Korewa8Man

    917/000

  • Marika's Hammer(4)

    Artifact — Equipment


    Equipped creature gets +4/+0.

    Whenever equipped creature attacks, create a Great Rune token.

    At the beginning of your end step, if Marika's Hammer is attached to a creature, you may unequip it and sacrifice another nontoken artifact. If you do, search your library for a noncreature artifact with mana value less than or equal to the number of Great Runes you control, put it onto the battlefield, then shuffle.

    Equip {3}


    Illustrated by Oscar Snyder

    917/000

  • The Elden Ring(5)

    Artifact — Great Rune


    {T}: Add {C}. When that mana is spent to cast a legendary spell not named The Elden Ring, copy that spell, except the copy isn't legendary.

    When you control nine or more Great Runes, you win the game.

    The Elden Ring was broken, but by whom? And why? What could the Demigods ever hope to win by warring?


    Illustrated by Margaux Valonia Butet

    917/000

  • Maliketh's Black Blade(3)

    Artifact — Equipment


    Equipped creature has first strike and deathtouch.

    Equip {3}

    (Melds with The Beast Clergyman.)

    "O, Death. Become my blade, once more."


    Illustrated by Nino Is

    917/000

  • Marika's Ascension(2)(w)

    Enchantment Saga


    You gain 3 life if an opponent has more life than you. Draw a card if an opponent has more cards in hand than you.


    Illustrated by Penguln322

    921/000

  • Miquella Abandons His Doubt and Vacillation(w)

    Enchantment Saga


    Up to one target creature gains first strike and lifelink until end of turn.


    Illustrated by Cerealism

    921/000

  • Miquella Abandons All His Fears(2)(w)(w)

    Enchantment Saga


    Destroy all creatures with power 4 or greater.


    Illustrated by Tyr Arts

    921/000

  • Jori, Elder Inquisitor(4)(w)

    Creature — Hornsent Cleric


    Vigilance

    Whenever a player casts a spell that targets Jori, Elder Inquisitor, create a number of 2/1 white Hornsent Cleric creature tokens with vigilance equal to that spell's mana value, then Jori phases out. This ability triggers only once each turn.

    {T}: Create a 2/1 white Hornsent Cleric creature token.


    2/4

    Illustrated by FromSoftware

    921/000

  • Dryleaf Dane(1)(w)(w)

    Creature — Human Monk


    Whenever Dryleaf Dane attacks, you may untap it and remove it from combat. If you do, it fights target creature an opponent controls.

    Whenever a creature dealt damage this turn by Dryleaf Dane dies, exile it and you gain 2 life.

    {1}{W}: Dryleaf Dane gets +X/+X until end of turn, where X is the number of cards exiled with it.


    2/4

    Illustrated by 0oSamio0

    921/000

  • Igon, Drake Warrior(w)

    Creature — Human Warrior


    Whenever a creature an opponent controls enters, if that creature's power is greater than Igon, Drake Warrior's, put a +1/+1 counter on Igon. Then if Igon has three +1/+1 counters on it, you may exile it. If you do, create a 4/4 red Dragon creature token with flying.


    1/2

    Illustrated by ABIBIBIBIBIBIABIGAIL

    921/000

  • Miquella's Ascension(w)(w)

    Enchantment


    Legendary spells you cast cost {1} less to cast.

    At the beginning of your upkeep, look at the top card of your library. You may reveal it. If a legendary card is revealed this way, put it into your hand.

    (Melds with Promised Consort Radahn.)

    "Tarnished one. Aspiring Lord of the old order. If you have known sin, if you grieve for this world, then \\yield the path forward to us."


    Illustrated by Alex Chow

    921/000

  • Promised Consort Radahn(3)(w)(w)

    Creature — Demigod Warrior


    Double strike

    Whenever Radahn attacks for the first time each turn while you control two or more other legendary nonland permanents, untap Radahn. After this phase, there is an additional combat phase.

    Whenever Radahn deals combat damage to a player for the third time in a turn, if you both own and control it and an enchantment named Miquella's Ascension, exile them, then meld them into Radahn, Consort of Miquella.


    2/7

    Illustrated by Cyprien Rousson

    921/000

  • Carian Sovereignty(2)(u)

    Instant


    Whenever you cast another instant or sorcery spell this turn, copy it and you may choose new targets for the copy.

    Once a Carian princess, Rellana disavowed her birthright and chose to stand at Messmer's side instead, knowing full well that not even the brilliance of the moon could grant him succor. Before long, she became known as the Sword of Messmer.


    Illustrated by s-mrry

    922/000

  • Thiollier, Servant of Sleep(u)

    Creature — Human Rogue


    Thiollier, Servant of Sleep enters tapped and doesn't untap during its controllers untap step.

    {T}: Tap target artifact or creature. Draw a card.

    {4}{U}: Untap Thiollier.


    0/3

    Illustrated by Temmaru

    922/000

  • Count Ymir, High Priest(1)(u)(u)

    Creature — Human Wizard Cleric


    Whenever you cast a noncreature spell, if Count Ymir, High Priest has fewer than ten finger counters on it, put a finger counter on Count Ymir.

    {T}: Create a number of 1/1 blue Horror creature tokens equal to the number of finger counters on Count Ymir.


    1/2

    Illustrated by Knight of Thorns

    922/000

  • Metyr's Genesis(u)

    Enchantment Saga


    Create a 1/1 blue Horror creature token.


    Illustrated by la bo chu shi

    922/000

  • Miquella Abandons His Love(1)(u)

    Enchantment Saga


    Tap up to one target creature and put a stun counter on it.


    Illustrated by chengya huanwo

    922/000

  • St Trina of the Soft Whisper(2)(u)

    Creature — Avatar


    {U}, {T}: Tap target nonland permanent.

    Whenever you tap an untapped permanent an opponent controls, put a lily counter on it.

    Each permanent with a lily counter on it doesn't untap during its owner's untap step unless its controller pays {1} for each lily counter on it.

    "Make Miquella stop... Don't turn the poor thing into a god..."


    0/2

    Illustrated by caio santos

    922/000

  • Swordhand of Night Jolán(1)(b)

    Creature — Human Warrior


    Whenever you sacrifice another nonland permanent, put a +1/+1 counter on Swordhand of Night Jolán.

    Witching Hour Slash—{T}, Remove all +1/+1 counters from Swordhand of Night Jolán: Target creature gets -X/-X until end of turn, where X is the number of counters removed this way. Exile up to half X cards from its owner's graveyard, rounded up.


    1/1

    Illustrated by riio

    923/000

  • Putrescent Knight(3)(b)(b)

    Creature — Skeleton Knight


    Menace

    Ward—Pay 2 life.

    Whenever this creature enters or attacks, target opponent may pay up to 4 life. Look at the top 5 minus X cards of your library, where X is the amount of life they paid. Put one of those cards into your hand and the rest into your graveyard.


    4/4

    Illustrated by Temmaru

    923/000

  • Furious Blade of Ansbach(x)(b)

    Instant


    This spell costs {1} less to cast for every 3 life below your starting life total your life total is.

    Choose one —

    * Put X -1/-1 counters on target creature.

    * Remove X loyalty counters from target planeswalker.

    "Give my regards to honourable Ansbach. Tell him if we should meet in battle, to face your bow would be fine enough, but to face your blade would be an honour."

    —Redmane Freyja


    Illustrated by zveen

    923/000

  • The Vengeful Hornsent(3)(b)

    Creature — Hornsent Warrior


    Double strike

    Whenever The Vengeful Hornsent deals combat damage to a player, exile target card from their graveyard.

    Once during each of your turns, you may play a card exiled with The Vengeful Hornsent. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.


    2/4

    Illustrated by FromSoftware

    923/000

  • Messmer's Crusade(b)(b)

    Enchantment Saga


    Each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.


    Illustrated by rashuu

    923/000

  • Miquella Abandons His Heart(3)(b)(b)

    Enchantment Saga


    Exile target creature.


    Illustrated by lowstrear

    923/000

  • Messmer the Impaler(1)(b)(b)

    Creature — Demigod Noble


    Deathtouch

    Whenever Messmer the Impaler deals combat damage to a player, that player reveals that many cards from their hand. Choose one of them. That player discards that card unless they pay life equal to its mana value.

    At the beginning of your end step, if a player has 10 or less life and you both own and control Messmer the Impaler and an artifact named Marika's Seal, exile them, then meld them into Base Serpent Messmer.


    3/3

    Illustrated by Vergizov Mikhail

    923/000

  • Midra's Flame of Frenzy(x)(r)(r)

    Sorcery


    Midra's Flame of Frenzy deals X damage to each creature. Until your next turn, each creature dealt damage this way attacks each combat if able.

    The Lord of Frenzied Flame shall take their torment, despair. Their affliction. Every sin, every curse. All melted away. Yet Midra, like others before him, was too weak to become a Lord.


    Illustrated by Marshwooooood

    924/000

  • Redmane Freyja(1)(r)

    Creature — Human Warrior


    Whenever you cast an Equipment or Warrior spell, put a +1/+1 counter on Redmane Freyja, then Redmane Freyja deals damage to each opponent with the most life or tied for the most life equal to its power.

    Equip abilities you activate that target Redmane Freyja cost {2} less to activate.

    "May we meet again on the battlefield, brave warrior."


    2/2

    Illustrated by miso katsu

    924/000

  • Furnace Golem(1)(0)(r)(r)

    Artifact Creature — Golem


    This spell costs {X} less to cast, where X is the greatest number of creature cards in a single graveyard.

    Ward—Pay 5 life.

    Whenever this creature enters or attacks, it deals 5 damage to each opponent and each creature they control.

    If Furnace Golem would be put into a graveyard from anywhere, reveal Furnace Golem and shuffle it into its owner's library instead.


    10/10

    Illustrated by Gustave Doré

    924/000

  • Bayle's Betrayal(x)(r)(r)(r)

    Enchantment Saga


    Bayle's Betrayal deals X plus 3 damage to any target.


    Illustrated by rashuu

    924/000

  • Miquella Abandons His Eye(r)

    Enchantment Saga


    Discard a card, then draw a card.


    Illustrated by yuija0412

    924/000

  • Bayle the Dread(4)(r)(r)

    Creature — Elder Dragon


    Flying

    At the beginning of each opponent's end step, Bayle the Dread deals 2 damage to that player if they didn't cast a spell this turn, 2 damage to that player if they didn't activate an ability this turn, and 2 damage to that player if they didn't attack this turn.

    At the beginning of your upkeep, choose an opponent. Add {R} for each 1 life that player lost during their last turn. Until end of turn, you don't lose this mana as steps and phases end.


    5/5

    Illustrated by shimhaq

    924/000

  • Bayle's Tyranny(2)(r)(r)

    Sorcery


    Whenever you cast a spell this turn, Bayle's Tyranny deals X plus 2 damage to any target, where X is the number of Dragons you control.

    "Curse you, Bayle! I hereby vow! You will rue this day! Behold, a true drake warrior! And I, Igon! Your fears made flesh! Solid of scale you might be, foul dragon... But I will riddle with holes your rotten hide! With a hail of harpoons! With every last drop of my being!"

    —Igon, drake warrior


    Illustrated by alivewake

    924/000

  • Divine Beast Tornado(1)(g)

    Sorcery


    Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls. If excess damage if dealt to that permanent, you gain that much life and you gain twice that many runes. (You get twice that many rune counters. If you don’t control the Rune emblem, create it.)


    Illustrated by Two-Forked

    925/000

  • Sir Moore the Forager(1)(g)

    Creature — Human Warrior


    At the beginning of your end step, choose one at random —

    * Create a Clue token.

    * Create a Food token.

    * Create a Treasure token.

    * Create a Map token.

    * Create a Great Rune token.


    0/4

    Illustrated by NIRA

    925/000

  • Commander Gaius(1)(g)(g)

    Creature — Albinauric Warrior


    Whenever Commander Gaius attacks, put a +1/+1 counter on it, then add X mana in any combination of colors, where X is Commander Gaius's power minus 3. Until end of turn, you don't lose this mana as steps and phases end.

    Both were as elder brothers to the lion, and both were cursed from birth. In spite of, or perhaps because of this very reason, Gaius was both Messmer's friend and the leader of his men.


    3/3

    Illustrated by Temmaru

    925/000

  • Romina's Rot Communion(g)

    Enchantment Saga


    Each player puts a -1/-1 counter on a creature they control.


    Illustrated by MrRoboDaddy

    925/000

  • Miquella Abandons the Flesh of His Body(2)(g)

    Enchantment Saga


    You may sacrifice a land. If you do, search your library for two basic land cards, put them onto the battlefield tapped, then shuffle.


    Illustrated by Allenmacly

    925/000

  • Romina, Saint of the Bud(2)(g)(g)

    Creature — Insect Warrior


    Reach, trample

    Scarlet Rot — Romina deals damage to creatures in the form of -1/-1 counters.

    Whenever Romina deals combat damage to a player, put a +1/+1 counter on it for each creature that player controls with a -1/-1 counter on it.

    Whenever another nontoken creature dies, create a 0/1 green Butterfly creature token with flying and "When this creature dies, put a -1/-1 counter on target creature."


    3/4

    Illustrated by temmaru1

    925/000

  • Lamenter(g)(u)

    Creature — Hornsent Mutant


    At the beginning of your end step, you may pay {2}. If you do, create a token as a copy of Lamenter.

    This transformation tallies with the state of a denizen of paradise, but the people of the tower denied and hid it from the world. In their foolishness, they viewed true bliss with \\deep fear.


    1/3

    Illustrated by FromSoftware

    926/000

  • Needle Knight Leda(4)(r)(w)

    Creature — Human Knight


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

    First strike, vigilance

    When Needle Knight Leda enters, for each creature that convoked it, choose a kind of counter, in order, from among first strike, vigilance, trample, menace, lifelink, and double strike and put a counter of that kind on that creature.


    4/4

    Illustrated by Anato Finnstark

    926/000

  • Golden Hippopotamus(x)(g)(w)

    Creature — Hippo


    Trample

    When this creature enters, you gain twice X life.

    If your life total is greater than your starting life total, Golden Hippopotamus gets +X/+X, where X is the difference.


    2/2

    Illustrated by FromSoftware

    926/000

  • Divine Beast Dancing Lion(r)(r)(g)(g)

    Creature — Cat Beast


    Haste

    Whenever Divine Beast Dancing Lion enters or attacks, choose a kind of counter that Divine Beast Dancing Lion doesn't have from among flying, first strike, hexproof, menace, trample, and vigilance. Put a counter of that kind on Divine Beast Dancing Lion.


    4/4

    Illustrated by cosmelucero

    926/000

  • Pureblood Knight Ansbach(1)(b)(r)

    Creature — Human Knight


    Ward—Pay 3 life.

    Bleed — Whenever Pureblood Knight Ansbach or another source you control deals damage to a creature, put a -1/-1 counter on that creature.

    Whenever one or more creatures with toughness less than 1 die, exile the top card of your library. You may play it until the end of your next turn.


    3/3

    Illustrated by pizzaember

    926/000

  • Florissax, Dragon Communion Priestess(1)(u)(r)

    Creature — Dragon Shaman


    Whenever you draw your second card each turn, you may reveal it. If an instant, sorcery, or Dragon card is revealed this way, Florissax deals damage equal to that spell's mana value to up to one target creature or planeswalker.

    {U}{R}, Discard a card: Draw a card.


    2/4

    Illustrated by Red King

    926/000

  • Death Knight(w)(b)

    Creature — Skeleton Knight


    Menace

    Whenever Death Knight attacks a player or deals combat damage to a player, until your next turn, whenever that player casts a spell, that player loses 1 life and you gain 1 life.


    2/2

    Illustrated by Temmaru

    926/000

  • Metyr, Mother of Fingers(1)(g)(u)

    Creature — Avatar Horror


    Metyr, Mother of Fingers enters with ten finger counters on it.

    At the beginning of your upkeep, remove a finger counter from Metyr and you gain 1 life.

    When Metyr has no finger counters on it, sacrifice all Horrors you control.

    {1}{G/U}, Remove a finger counter from Metyr: Create a 1/1 blue Horror creature token.


    4/4

    Illustrated by Temmaru

    926/000

  • Scadutree Avatar(g)(w)

    Creature — Plant Avatar


    Vigilance, trample

    When Scadutree Avatar enters, you may pay {X}. If you do, put X +1/+1 counters on it.

    Scadutree Avatar gets -1/-1 for each other creature you control.

    At the beginning of combat on your turn, if you control no creatures, you may pay {2}{G/W}. If you do, return Scadutree Avatar from your graveyard to the battlefield with a +1/+1 counter on it. It gains haste.


    3/3

    Illustrated by la bo chu shi

    926/000

  • Rellana, Twin Moon Knight(u)(r)

    Creature — Human Knight


    First strike

    Whenever Rellana, Twin Moon Knight enters or attacks, put a stance counter on it.

    Whenever you cast an instant or sorcery spell with mana value less than or equal to the number of stance counters on Rellana, if Rellana attacked this turn, copy that spell and you may choose new targets for the copy. This ability triggers only once each turn.


    2/2

    Illustrated by max58art

    926/000

  • Journey to the Land of Shadow(1)(w)(b)

    Enchantment


    Whenever a creature dies, you gain a rune. (You get a rune counter. If you don’t control the Rune emblem, create it.)

    At the beginning of your upkeep, you may pay X runes. If you do, return target creature card with mana value X or less from your graveyard to the battlefield with a finality counter on it.


    Illustrated by tatsuya (atelier road)

    926/000

  • Midra, Lord of Frenzied Flame(1)(b)(r)(r)

    Creature — Avatar Cleric


    At the beginning of each player's precombat main phase, that player draws a card, then discards a card at random.

    All creatures attack a player chosen at random each turn if able.

    Whenever one or more creatures deal combat damage to a player, put a +1/+1 counter on Midra, Lord of Frenzied Flame.

    "Enough... I have endured more than enough."


    4/3

    Illustrated by Alex Savenije

    926/000

  • Devonia's Hammer(3)

    Artifact — Equipment


    Equipped creature gets +3/+0 and has trample.

    Devonia's Vortex — Whenever equipped creature deals combat damage to a player, destroy up to one target artifact or enchantment that player controls.

    Equip {3}


    Illustrated by Navy Raccoon

    927/000

  • Ancient Meteoric Ore Greatsword(5)

    Artifact — Equipment


    When Ancient Meteoric Ore Greatsword enters, if no mana from lands was spent to cast it, attach it to up to one target creature you control.

    Equipped creature gets +5/+5 and has "Whenever this creature attacks, draw two cards."

    Equip {5}


    Illustrated by AriamisArts

    927/000

  • Marika's Seal(4)

    Artifact


    At the beginning of each player's upkeep, Marika's Seal deals 1 damage to them.

    When Marika's Seal leaves the battlefield, you may discard your hand. If you do, draw cards equal to the greatest amount of life lost by a single opponent this turn.

    (Melds with Messmer the Impaler.)


    Illustrated by helltvrn

    927/000

  • Spirit Knight

    Creature — Spirit Knight



    2/2

    Illustrated by qingyexx

    997/000

  • Horror

    Creature — Horror



    1/1

    Illustrated by FromSoftware

    997/000

  • Short Sword

    Artifact — Equipment


    Equipped creature gets +1/+1.

    Equip {1}


    Illustrated by TheChrisPMan

    997/000

  • Spirit Jellyfish

    Creature — Spirit Jellyfish


    Flying


    1/1

    Illustrated by Benji

    997/000

  • Great Rune

    Artifact — Great Rune


    {T}: Add {C}.

    When you control nine or more great runes, you win the game.


    Illustrated by Ghonz

    997/000

  • Dragon

    Creature — Dragon


    Flying


    4/4

    Illustrated by MISOKICK

    997/000

  • Skeleton Warrior

    Creature — Skeleton Warrior



    1/1

    Illustrated by FromSoftware

    997/000

  • Soldier

    Creature — Soldier



    1/1

    Illustrated by FromSoftware

    997/000

  • Torrent

    Creature — Horse Spirit


    Whenever this creature becomes the target of a spell or ability, sacrifice it.


    2/2

    Illustrated by Necr_ei

    997/000

  • Treasure

    Artifact — Treasure


    {T}, Sacrifice this artifact: Add one mana of any color.


    Illustrated by Artur Artinian

    997/000

  • Radahn, Consort of Miquella

    Creature — Demigod God Warrior


    First strike

    Ward—Sacrifice a legendary permanent.

    At the beginning of your first upkeep, combat, and end step each turn, you get an additional phase of that type after that phase.

    Whenever a creature you control attacks, untap it.


    7/7

    Illustrated by Ghonz

    998/000

  • Hoarah Loux, Warrior

    Creature — Human Warrior


    Indestructible, trample

    Other creatures you control get +1/+1.

    Whenever Hoarah Loux, Warrior deals combat damage to a player, it fights up to one target creature that player controls.

    "I've Given thee courtesy enough. Now I fight as Hoarah Loux, warrior!"


    6/6

    Illustrated by Gum_shrew

    998/000

  • Maliketh, the Black Blade

    Creature — Beast Knight


    First strike, deathtouch

    If a creature an opponent controls would die, instead exile it, then its controller loses 2 life and you gain 2 life.

    Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.


    5/5

    Illustrated by pizzaember04

    998/000

  • Rykard, Lord of Blasphemy

    Creature — Demigod Serpent


    Whenever Rykard, Lord of Blasphemy enters or attacks, put a rancor counter on it, then it deals damage to each opponent and each creature they control equal to the number of rancor counters on it.

    "No one will hold me captive. A serpent never dies."


    8/8

    Illustrated by Margaux Carpio

    998/000

  • The Elden Beast

    Creature — God Beast


    Flying

    Ward—{2/W}{2/W}

    Rather than pay the mana cost of the first spell you cast each turn, you may pay a number of runes equal that spell's mana value.

    Whenever The Elden Beast attacks, draw a card, then you gain a number of runes equal to the number of permanents you control.


    8/8

    Illustrated by Sam G

    998/000

  • Malenia, Goddess of Rot

    Creature — Demigod Warrior


    Flying, double strike, lifelink

    Scarlet Rot — Malenia, Goddess of Rot deals damage to creatures in the form of -1/-1 counters and can't have -1/-1 counters put on it.

    Scarlet Explosion — Whenever Malenia, Goddess of Rot deals combat damage to a player, you may cast target instant or sorcery spell from your graveyard by paying {W/B} instead of its mana cost. If you don't, Malenia deals 2 damage to target player or planeswalker.


    3/6

    Illustrated by Victor Garcia

    998/000

  • Base Serpent Messmer

    Creature — Demigod Avatar


    Deathtouch

    Whenever Base Serpent Messmer attacks, create an X/X black Serpent creature token tapped and attacking, where X the difference between your life total and your starting life total.

    "Soon, Tarnished, wilt thou be taken in the jaws... Of the abyssal serpent, shorn of light."


    5/5

    Illustrated by Christian Angel

    998/000

  • Rune

    Custom — Rune


    (You may pay runes by removing that many rune counters from yourself.)

    Pay five runes: Create a Great Rune token. Activate only as a sorcery and only once each turn. (It's an artifact with "{T}: Add {C}," and "When you control nine or more great runes, you win the game.")


    Illustrated by arles48

    999/000