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RUN

Download Cockatrice files: https://mtg.design/u/kodakuna8610/RUN/cockatrice


  • Rune of Harvest(1)(W)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it gets +0/+1 and has defender.

    As long as enchanted permanent is an Equipment, it has “Equipped creature it gets +0/+1 and has defender.”


    Illustrated by Automatic Moon

    1/13

  • Rune of Elk(1)(G)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it loses all abilities and is a green Elk creature with base power and toughness 3/3.

    As long as enchanted permanent is an Equipment, it has “Equipped creature loses all abilities and is a green Elk creature with base power and toughness 3/3.”


    Illustrated by Tiffany Mackay

    10/13

  • Jarnsmidr, Fabled Runesmith(U)(R)(W)

    Creature — Dwarf Artificer


    Whenever you cast an Aura spell that targets an Equipment, if you control that Equipment, choose a creature you control and attach that Equipment to it. Otherwise, create a token copy of that Equipment.

    "Dross comes from bad iron." -The Norwegian Rune Poem


    2/3

    Illustrated by Adelair

    11/13

  • Domandi, Judgement's Arbiter(2)(W)(B)(B)(G)

    Creature — Angel Cleric


    Flying, vigilance, lifelink

    Whenever you cast an Aura spell that targets another creature, choose one -

    • Put 3 +1/+1 counters on that creature, gain 3 life.

    • Put 3 -1/-1 counters on that creature, lose 3 life.

    Perched upon a fetid arborial throne, her piercing gaze castigates all that is holy.


    4/4

    Illustrated by Tyler Jacobson

    12/13

  • Rune-Etched Battleaxe(1)

    Artifact — Equipment


    Equiped creature gets +2/+0 for each Aura attached to this Equipment or that creature.

    Equip {1}


    Illustrated by Medieval Collectables

    13/13

  • Rune of Water(1)(U)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it gets +0/+1 and has vigilance.

    As long as enchanted permanent is an Equipment, it has “Equipped creature gets +0/+1 and has vigilance.”


    Illustrated by Automatic Moon

    2/13

  • Rune of Wealth(1)(B)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it gets +1/+0 and has menace.

    As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+0 and has menace.”


    Illustrated by Automatic Moon

    3/13

  • Rune of Victory(1)(R)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it gets +1/+0 and has first strike.

    As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+0 and has first strike.”


    Illustrated by Brian Fround

    4/13

  • Rune of Birch(1)(G)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it gets +0/+1 and has reach.

    As long as enchanted permanent is an Equipment, it has “Equipped creature gets +0/+1 and has reach.”


    Illustrated by Jane Walmsey

    5/13

  • Rune of Destiny(1)(W)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card and choose a color.

    As long as enchanted permanent is a creature, it gets has haste protection from the chosen color. This effect doesn’t remove this Aura.

    As long as enchanted permanent is an Equipment, it has “Equipped creature has protection from the chosen color. This effect doesn’t remove this Equipment."


    Illustrated by Automatic Moon

    6/13

  • Rune of Self-Awareness(1)(U)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it has changeling.

    As long as enchanted permanent is an Equipment, it has “Equipped creature has changeling."


    Illustrated by Automatic Moon

    7/13

  • Rune of Need(1)(B)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it gets -2/-2.

    As long as enchanted permanent is an Equipment, it has “Equipped creature gets -2/-2.”


    Illustrated by Brian Froud

    8/13

  • Rune of Journey(1)(R)

    Enchantment — Aura Rune


    Enchant permanent

    When this Aura enters, draw a card.

    As long as enchanted permanent is a creature, it gets +1/+0 and has nonbasic landwalk.

    As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+0 and has nonbasic landwalk.”


    Illustrated by Brian Froud

    9/13