Arcane Research(W)(1)
Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Illustrated by sarafiel
1/264
Download Cockatrice files: https://mtg.design/u/jjkv6812/LRN/cockatrice
Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Illustrated by sarafiel
1/264
Sorcery
Exile target creature.
To the most dedicated students, a fate worse than death.
Illustrated by JoeSlucher
10/264
Sorcery
Create a 4/4 red Hellion creature token.
Legion -- If you control three or more differently named tokens, instead sacrifice all tokens you control, then create that many 4/4 red Hellion creature tokens.
"Hellions are attracted to powerful magic, so a spell of sufficient strength to summon these beasts might result in some uninvited guests."
- Creatures of the Abyssal Plane, 3rd Edition
Illustrated by AlexKonstad
100/264
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
Steal their mind, steal their coin.
Illustrated by JoshCalloway
101/264
Creature — Human Warlock
When Forerunner of Storms attacks, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. Spend this mana only to cast instant or sorcery spells.
For the calm we bide our time, waiting patiently through the tense silence. Soon they will face the coming fire.
2/3
Illustrated by JasonEngle
102/264
Artifact Creature — Construct
Whenever Frenzied Boiler becomes targeted, it gets +2/+2 until end of turn.
Many mages in the College of Conjuration believe the gift of life should not to be spoiled or wasted on the machines of man... some do not.
3/3
Illustrated by zerrnichter
103/264
Creature — Goblin Wizard
The inhabitants of Equinor boast longer lives and greater minds than the beings of all other planes in the multiverse. And yes, that includes the goblins.
2/1
Illustrated by BenWootten
104/264
Instant
Graveshot deals 1 damage to any target.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by dekades8
105/264
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Spellmorph -- Discard a card at random (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by davidsu330
107/264
Creature — Orc Knight
When Jori, Phoenix Brother dies, you may search your library for a card named Yuri, Phoenix Brother, reveal it, and put it into your hand, then shuffle your library.
{B}{G}: Shuffle a card named Yuri, Phoenix Brother from your graveyard or from exile into your library.
2/2
Illustrated by BillCreative
108/264
Enchantment — Aura
Enchant creature
Enchanted creature has menace.
Whenever you cast an instant or sorcery spell, enchanted creature gets +3/+0 until end of turn.
Illustrated by thatnickid
109/264
Instant
Prevent all damage that would be dealt to you this turn. You gain 1 life for each creature that attacked or blocked this turn.
Spellmorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by LieSetiawan
11/264
Creature — Human Warlock
Haste
When Library Ransacker enters the battlefield, return target instant or sorcery spell from a graveyard to the battlefield under your control face down as a 2/2 creature. That creature gains haste. At end of turn, return that creature to its owner's hand.
3/3
Illustrated by JohnDowson
110/264
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Exile Lightning Augury.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by DevBurmak
111/264
Instant
If you cast Mental Remodeling from the battlefield, draw two cards.
Discard two cards, then draw two cards.
Spellmorph {2}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by AlexBranwyn
112/264
Sorcery
Target creature you control gets +3/+0 and gains first strike until end of turn.
Spellmorph {1}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by johnnymorrow
113/264
Creature — Human Warrior
When Mystic Duelist enters the battlefield, create Bound Sword, a colorless equipment artifact token with, "Equipped creature gets +1/+0," and "Equip {0}." Attach Bound Sword to Mystic Duelist.
1/2
Illustrated by Dallas-Williams
114/264
Enchantment
Whenever you cast an instant or sorcery spell, Passionate Mastery deals 1 damage to any target. If you cast that spell from the battlefield, Passionate Mastery deals 2 damage to the target instead.
Fire comes from the breath, and breath comes from the heart.
Illustrated by Dallas Williams
115/264
Creature — Wizard Illusion
Double strike
Illusory (When this becomes targeted, sacrifice it.)
2/1
Illustrated by JasonEngle
116/264
Creature — Wizard Illusion
Haste
Illusory (When this becomes targeted, sacrifice it.)
3/2
Illustrated by JasonEngle
117/264
Sorcery
Choose one —
• Destroy target artifact.
• Sacrifice a land. If you do, destroy target land.
Illustrated by Wei07
118/264
Sorcery
Until end of turn, whenever you cast an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Draw a card.
The light atop the Tower of Infir reflects the rate of destruction across Equinor. When the light shines red, few live to mourn.
Illustrated by JasonEngle
119/264
Creature — Elf Shaman
Flying, vigilance
To the colleges dramatic grasps for power, the griffin rider pays no heed, head high in the chill wind.
2/3
Illustrated by sandara
12/264
Enchantment
When Rite of Zgruknarg enters the battlefield, create Zgruknarg, a 2/3 red and black Legendary Minotaur Warrior creature token with menace.
Legion -- Creatures you control get +1/+0 and have double strike if you control three or more differently named tokens.
Illustrated by brianvadel
120/164
Instant
Soulflare deals 3 damage to any target.
Spellmorph {1}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by dekades8
121/264
Creature — Dwarf Wizard
When Unhinged Professor enters the battlefield, you may discard a card. If you do, draw a card.
One does not seek to unravel the arcane mysteries for so long without also unraveling oneself.
3/2
Illustrated by Takeda11
122/264
Creature — Fox Spirit
When Vulpine Ephemeral enters the battlefield, during target opponent's next turn, target creature that player controls loses defender and all activated abilities until end of turn and must attack you if able.
Enticing to all, favorable to few.
3/3
Illustrated by mohm-blume
123/264
Sorcery
Create a 3/1 red Flamekin creature token.
Legion -- If you control three or more differently named tokens, Waking Flamekin deals 2 damage to each opponent.
Illustrated by JasonEngle
124/264
Creature — Orc Knight
When Yuri, Phoenix Brother dies, you may search your library for a card named Jori, Phoenix Brother, reveal it, and put it into your hand, then shuffle your library.
{B}{G}: Shuffle a card named Jori, Phoenix Brother from your graveyard or from exile into your library.
2/2
Illustrated by BillCreative
125/264
Creature — Elf Wizard
When Apprentice Conjurer enters the battlefield, create a 2/2 green Tiger creature token.
Legion -- Whenever a non-Tiger token enters the battlefield under your control, as long as you control three or more differently named tokens, create a 2/2 green Tiger creature token.
2/2
Illustrated by smolin
126/264
Sorcery
Create a 7/6 green Elemental Golem creature token.
Spellmorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by velinov
127/264
Creature — Snake
Vitality - As long as you've gained more life than you've lost this turn, you may cast Curious Ancient as thought it had flash.
The College of Restoration's expansion into the mysterious Mistleaf Forest has caused quite the stir among its long forgotten denizens.
3/5
Illustrated by Jujusaurus
128/264
Instant
Create a token that a permanent you control or a card in your graveyard could create. If you cast Druidic Mimicry from the battlefield, create two such tokens instead.
Spellmorph {4}{G}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by sandara
129/264
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature dies, its controller gains 4 life.
Illustrated by Sycra
13/264
Creature — Ooze
{2}{B}: Dungeon Creeper gets +1/+1 until end of turn. Put the top card of your library into your graveyard.
To rout the dungeons of these undesirable inhabitants would be the very definition of more trouble than it's worth.
2/2
Illustrated by MichaelJaecks
130/264
Creature — Moose Wizard Shaman
The ancient and expansive Mistleaf Forest stands in partnership with the Colleges. It is known that the balance of Equinor must be respected, that the mind of the scholar must live harmoniously with the heart of the plane.
4/4
Illustrated by joelhustak
131/264
Instant
Creatures you control get +2/+2 until end of turn.
Transpose {1}{G}{U} ({1}{G}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
Illustrated by sandara
132/264
Sorcery
Create a 3/3 green Treefolk creature token.
Legion - As long as you control three or more differently named tokens, put three +1/+1 counters on target creature.
Illustrated by callergi
133/264
Creature — Elemental Avatar
Whenever you cast an instant or sorcery spell, Equinorian Titan gains trample and hexproof until end of turn.
Everything on Equinor is connected to its vast network of magic. Neither twig nor titan may pass between its mystic web.
8/8
Illustrated by Robjenx
134/264
Instant
As an additional cost to cast Flawless Transmutation, sacrifice a permanent.
Search your library for a permanent card that shares a type, color, and converted mana cost with the sacrificed permanent and put that permanent onto the battlefield, then shuffle your library.
Illustrated by bogdan
135/264
Instant
Choose one —
• Until end of turn, target creature loses all abilities and becomes a blue Fish with base power and toughness 1/1.
• Until end of turn, target creature loses all abilities and becomes a black Fish Horror with base power and toughness 5/5.
Illustrated by Derrick Song
136/264
Sorcery
Create a 1/2 green Spider creature token with reach.
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
Illustrated by joelhustak
137/264
Sorcery
Put two target noncreature permanents on top of their owner's libraries.
Spellmorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by Jujusaurus
138/264
Enchantment
Sacrifice Liquid Light: You gain 5 life.
Transpose {1}{G}{G} ({1}{G}{G}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
Illustrated by kimsokol
139/264
Enchantment — Illusion
Illusory (When this becomes targeted, sacrifice it.)
Creatures can't attack you.
Exile a creature you control: Return Labyrinth of Despondency to its owner's hand. Only your opponents may activate this ability.
Illustrated by albino z
14/264
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
"While the standard oakflesh charm be sufficient protection for a tavern brawl, in a duel only the most robust and versatile of armor will suffice."
- A Beginner's Guide to Abjuration
Illustrated by lawvalamp
140/264
Creature — Elemental
Trample
Whenever a player casts a noncreature spell, destroy target noncreature permanent that player controls.
6/6
Illustrated by doguin
141/264
Instant
Target creature you control fights target creature you don't control.
Vitality -- Put two +1/+1 counters on the creature you control before it fights if you've gained more life than you've lost this turn.
Illustrated by dleoblack
142/264
Creature — Spirit
Reach
Vitality -- As long as you've gained more life than you've lost this turn, Moonbeam Umbral costs {2}{G} less to cast.
"Be still and serve, it takes time to rid this cursed form."
- Azriel
5/6
Illustrated by monpuasajr
143/264
Creature — Elf Warlock
{T}: Add {C}.
{T}, Sacrifice a land: Add {B}{G}. You lose 2 life.
"I see no distinction between twigs and bones."
0/1
Illustrated by ForrestImel
144/264
Creature — Elf Knight
When Mystic Knight enters the battlefield, create Bound Armor, a colorless equipment artifact token with, "Equipped creature gets +1/+1" and "Equip {1}." Attach Bound Armor to Mystic Knight.
3/3
Illustrated by callergi
145/264
Instant
Target creature gets -X/+X until end of turn, where X is that creature's power.
Draw a card.
"A true staple, Bruur's innocuous cantrip has saved my skin more then I'd care to admit."
- Habir
Illustrated by mercel-mercado
146/264
Creature — Hydra
Pandimensional Hydra enters the battlefield with X +1/+1 counters on it.
While you're searching your library, you may cast Pandimensional Hydra from your library.
Illustrated by JoeSlucher
147/264
Creature — Treefolk Golem
Transpose {1}{B}{G} ({1}{B}{G}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
What nature turns to trees, the alchemist makes... something bigger.
6/5
Illustrated by shousuke0716
148/264
Enchantment
Whenever you cast an instant or sorcery spell, target creature gets +2/+2 until end of turn. If you cast that spell from the battlefield, that creature gets +4/+4 until end of turn instead.
The prodigious will always triumph over the profound.
Illustrated by sandara
149/264
Creature — Angel Wizard
Flying
When Library Seraph enters the battlefield, return target instant or sorcery cards from your graveyard to the battlefield face-down each as a 2/2 creature. If that instant or sorcery does not have spellmorph, it gains spellmorph. The spellmorph cost is equal to its mana cost.
3/3
Illustrated by Edli
15/264
Instant
Choose one or more —
• Target creature you control gains hexproof until end of turn.
• Target spell you control can't be countered by spells or abilities this turn.
Spellmorph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by Lorraine Schleter
150/264
Creature — Cat Spirit
Spirit of the Old Forest's power and toughness are each equal to the number of creature cards in your graveyard plus the number of instant and sorcery cards with spellmorph in your graveyard.
"Little information, research ongoing, new chapter will follow."
- Unnamed tome, 800 years old
*/*
Illustrated by sandara
151/264
Instant
Create two 1/1 green Spore creature tokens and put the top two cards of your library into your graveyard.
The mana carried by these creatures is well worth the smell. Unfortunately, like a stench on the wind, there is no predicting their arrival.
Illustrated by KoTnoneKoT
152/264
Creature — Plant Horror
Defender, reach
Whenever Tenacious Carnivine blocks, put a +1/+1 counter on it.
The College of Restoration does not believe in the trimming of campus vegetation in the name of beautification, in this case much to their dismay.
0/4
Illustrated by MichaelJaecks
153/264
Sorcery
Creatures you control gain lifelink until end of turn, then each creature you control fights target creature you don't control.
Spellmorph {4}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by kekse0719
154/264
Creature — Human Druid
{T}: Add {G}.
{T}: Add {C}{C}. Spend this mana only to cast face-down creatures or to cast spells from the battlefield.
Spells cast on Equinor are no mere tools, they are reflections of a shared consciousness, requiring tremendous amounts of mana to manifest.
1/1
Illustrated by DjamilaKnopf
155/264
Instant
Choose target noncreature permanent. If that permanent is an enchantment, destroy it. Otherwise it becomes an Elemental creature with base power and toughness 3/3 until end of turn.
You gain 4 life.
Illustrated by LhuneArt
156/264
Enchantment
Vitality -- At the beginning of each end step, if you've gained more life than you've lost this turn, you may exile target creature.
"Some might call it blood magic, but before the burning skull, not a drop is spilled."
- The Gates of Kar
Illustrated by dekades8
157/264
Enchantment
At the beginning of each opponent's end step, if a creature you control blocked this turn, draw a card.
"We learn from our mistake, and death is the greatest mistake of all. Turn your ear to the wisdom of the fallen."
- The Tragedy of Myca and Tor
Illustrated by thiever
158/264
Creature — Angel Wizard
Flying, vigilance, lifelink
If you would gain life, you gain three times that much life instead.
1/3
Illustrated by NateHallinanArt
159/264
Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, create that many 1/1 white Lichsoul enchantment creature tokens with lifelink at the beginning of the next end step.
Whenever you lose life, for each 1 life you lost, sacrifice a creature or enchantment.
Illustrated by vam195
16/264
Creature — Elephant Wizard
Instant and sorcery spells you cast that create one or more tokens cost {2} less to cast.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
3/4
Illustrated by FLOWERZZXU
160/264
Creature — Dragon Wizard
Flying
When Archmage Infir enters the battlefield, destroy target permanent.
{U}{B}{R}: The next instant or sorcery spell you cast this turn gains gravestorm.
5/5
Illustrated by archlimit
161/264
Creature — Sphinx Wizard
Flying
Whenever an opponent casts a spell that targets another player or permanent they don't control, Archmage Miradae deals 3 damage to that opponent. Then the targeted player or the controller of the targeted permanent gains 3 life and draws three cards.
4/6
Illustrated by sandara
162/264
Creature — Avatar Wizard
Whenever a card you own changes zones, put a +1/+1 counter on Archmage Tiferit.
{2}, Remove a +1/+1 counter from Archmage Tiferit: Archmage Tiferit gains your choice of deathtouch, haste, first strike, hexproof, flying, lifelink, trample, or vigilance until end of turn.
1/1
Illustrated by frederickruntu
163/264
Sorcery
Create a 4/3 red and white Bird Spirit creature token with flying and haste.
Spellmorph {1}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by Azzedar-san
164/264
Sorcery
Create a 3/3 green Rhino creature token, a 2/2 green Lion creature token, and a 1/1 green Squirrel creature token.
"Whomever thought of the concept of restraint was an utter fool."
- Gondak
Illustrated by sandara
165/264
Instant
Counter target spell. Its controller loses 4 life.
Spellmorph {U}{B}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by WarNick
166/264
Instant
Choose up to two permanents. Return those permanents to their owner's hands.
Spellmorph {1}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by monpuasajr
167/264
Instant
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
As Dane let loose the beam of energy, he felt a tingle up his spine. But soon that tingle came to burn, and his heart became an infernal cage.
Illustrated by Vika-Yarova
168/264
Sorcery
Search your library for a creature card, put it onto the battlefield, then shuffle your library. That creature deals damage equal to its converted mana cost to you and each other creature you control.
Illustrated by NukiSenpai
169/264
Instant
All damage that would be dealt by any target this turn is dealt to another target permanent or player instead.
Spellmorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by BABAGANOOSH99
17/264
Creature — Human Wizard
At the beginning of each end step, if a face-down creature entered the battlefield under your control this turn, you gain 2 life and draw a card.
"A mage surrounded by infant manifestations is surely one of great wisdom."
- Formless Forms, Chapter 7
2/3
Illustrated by Rudy Siswanto
170/264
Sorcery
Cast Through Mind deals 3 damage to each creature.
Until the beginning of your next turn, creature spells your opponents cast cost {1} more to cast.
Illustrated by encubed
171/264
Creature — Zombie Snake Bat Horror
Flying
Whenever Chimera Alpha attacks, you may search your library for a card and put that card into your graveyard. Then shuffle your library.
4/4
Illustrated by shiprock
172/264
Instant
Counter target spell. Target opponent reveals their hand. You choose a card from it. That player discards that card.
"You will lose the will to live long before the venom kicks in. At least yuo might run out of air should they wind too tight."
- Forbidden Magic, 32nd Edition
Illustrated by sanguisgelidus
173/264
Sorcery
Create a 5/5 red, green, and white Dragon creature token with flying.
Spellmorph {3}{R}{G}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by Elle-Shengxuan-Shi
174/264
Creature — Wall
Defender, reach
{2}{B}{G}, {T}: Target player loses X life and you gain X life, where X is the number of creatures with defender you control.
2/4
Illustrated by shiprock
175/264
Planeswalker — Dane
2: Add {R}{W}. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
-2: Return target noncreature, nonland card from your graveyard to your hand.
Illustrated by artofjustaman
176/264
Artifact Creature — Construct
Indestructible
Transpose {B}{G}{U} ({B}{G}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
4/3
Illustrated by monpuasajr
177/264
Sorcery
Each player puts all cards from their hand onto the battlefield face down as 2/2 creatures, then draws that many cards.
Spellmorph {1}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by spacefriend
178/264
Creature — Human Cleric
Lifelink
Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life gained.
The School of Restoration's first light in a darkening world.
1/5
Illustrated by Eadenartwork
179/264
Sorcery
Choose a creature you control. It gets +2/+2 and gains flying, vigilance, lifelink, and hexproof until end of turn. If you cast Meteor Strike from the battlefield, that creature gains double strike until end of turn.
Spellmorph {3}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by cobaltblasma
18/264
Instant
As an additional cost to cast Echraverra's Vault, pay X life.
Scry X, then draw a card.
"What price would you pay to uncover the horrors within?"
- Iro Galim, to Nika
Illustrated by KoTnoneKoT
180/264
Creature — Orc Warrior
{B}{G}{U}, Sacrifice another creature with converted mana cost X: Until end of turn, you may cast target instant or sorcery card with converted mana cost X from you graveyard without paying its mana cost. Activate this ability only once each turn.
3/3
Illustrated by faroldjo
181/264
Enchantment
When Flight of Fear enters the battlefield, creatures you control get +1/+0 until and gain menace until end of turn.
Creatures your opponents control get -1/-0.
Illustrated by amorphisss
182/264
Instant
Target creature has base power and toughness X/X and gains your choice of any number of creature types until end of turn. X can't be 0.
"Sloth. Cockroach. Crab."
- Tiferit
Illustrated by Christopher Burdett
183/264
Instant
Exile target creature spell. At the beginning of combat on your next turn, put the exiled creature card onto the battlefield under your control. Untap that creature, it gains haste until end of turn. At end of turn, sacrifice that creature.
Illustrated by stonewurks
184/264
Sorcery
You may cast target nonland card from a graveyard without paying its mana cost.
Exile Grim Ascension.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by Davesrightmind
185/264
Creature — Horror
Discard an instant or sorcery card: Hexgorger gets +2/+2 until end of turn.
Exile two instant or sorcery cards from your graveyard: Hexgorger gets +2/+2 until end of turn.
Academia is a space where the consumption of knowledge is encouraged.
1/2
Illustrated by ScottPurdy
186/264
Instant
Icicle Spear deals 3 damage to any target. If a creature is dealt damage this way, tap it. It doesn't untap during its controller's next untap step.
"New spell progressing nicely: targets heavily immobilized if not destroyed outright."
- Evoker's journal
Illustrated by KateMaxpaint
187/264
Sorcery
Until the beginning of your next turn, at the beginning of each player's draw step, that player draws an additional card, each player may play an additional land on each of their turns, and spells they cast cost {1} less to cast.
You control target player during that player's next turn.
Illustrated by balaskas
188/264
Sorcery
Target opponent sacrifices a creature, discards a card, and loses 1 life. You may return a creature card from your graveyard to your hand, draw a card, and gain 1 life.
"Obliterate"
Illustrated by HELMUTTT
189/264
Creature — Orc Soldier
When Mystic Brawler enters the battlefield, create Bound Shield, a colorless equipment artifact token with, "Equipped creature gets +0/+3" and "Equip {2}." Attach Bound Shield to Mystic Brawler.
3/4
Illustrated by BABAGANOOSH99
19/264
Creature — Elemental
Trample
Legion - Ire of the Earth gets +4/+4 as long as you control three or more differently named tokens.
"The mana of this plane is a finite resource. Until we find a way to leave it, we must make peace."
- Before the Great Beyond
3/3
Illustrated by nathanrosario
190/264
Creature — Elder Dragon
Flying, trample
{1}: Iro Galim, the Forgotten gets +1/+0.
Whenever Iro Galim, the Forgotten would deal combat damage to a player, you may prevent that damage. If you do, you may cast target instant or sorcery spell with converted mana cost less than or equal to the amount of damage prevented this way from your graveyard without paying its mana cost.
4/5
Illustrated by sandara
191/264
Instant
Return target creature you control to its owner's hand. If you do, you may discard a creature card. If you do, you may return a creature card from your graveyard to the battlefield.
Illustrated by yigitkoroglu
192/264
Creature — Demon
Deathtouch
Liege of Destruction 's power and toughness are each equal to the number of instant and sorcery cards in all graveyards.
"The reason I do not slay you now, mage, is so you may tell of the doom I hath wrought."
*/*
Illustrated by GunshipRevolution
193/264
Creature — Elder Dragon
Flying, vigilance
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
5/5
Illustrated by sandara
194/264
Creature — Human Wizard
Legion - Whenever a token enters the battlefield under your control, if you control three or more differently named tokens, draw a card.
"The best of each realm, pulled into this one to do my bidding. What do you have?"
2/3
Illustrated by billcreative
195/264
Creature — Human Wizard
When Mindshatter Mage enters the battlefield, return target nonland permanent to its owners hand, then Mindshatter Mage deals damage to that card's owner equal to its converted mana cost.
And at the hour of mercy, strike the opponent's mind as a stone does glass.
3/3
Illustrated by Iosif Chezan
196/264
Creature — Elf Wizard Archer
Haste
When Mystic Archer enters the battlefield, create Bound Bow, a colorless equipment artifact token with "Equip {4}" and "Equipped creature has lifelink and, '{T}: This creature deals damage equal to its power to any target.'." Attach Bound Bow to Mystic Archer.
1/2
Illustrated by erlanarya
197/264
Creature — Phoenix
Flying, lifelink, haste
Whenever you cast your second instant or sorcery spell each turn turn, you may pay {R}{W}. If you do, return Mystical Firebird from your graveyard to the battlefield.
3/3
Illustrated by sandara
198/264
Planeswalker — Niqa
1: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
-2: Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Illustrated by BelleDeesse
199/264
Instant
Chromatic Blast deals 5 damage to target attacking or blocking creature.
Spellmorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by monpuasajr
2/264
Creature — Angel Illusion
Flying, vigilance, lifelink
Illusory (When this becomes targeted, sacrifice it.)
Austere, indifferent, and soulless, just like the higher power who angels serve.
4/5
Illustrated by JasonEngle
20/264
Creature — Illusion
Illusory (When this becomes targeted, sacrifice it.)
Illusions you control have indestructible.
Whenever Phantasmal Council attacks, you may put an Illusion creature from your hand onto the battlefield tapped and attacking.
4/4
Illustrated by jasonengle
200/264
Creature — Illusion Demon
Illusory (When this becomes targeted, sacrifice it.)
Other creatures you control get +1/+1.
Whenever you sacrifice Phantasmal Demonlord or another Illusion, Phantasmal Demonlord deals 1 damage to each opponent.
3/3
Illustrated by JasonEngle
201/264
Sorcery
Target player sacrifices a creature. If the player cannot, they sacrifice a land.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by John-Stone-Art
202/264
Creature — Angel Spirit
Flying, vigilance, lifelink
Vitality - As long you've gained more life than you've lost this turn, if a source would deal damage to you or a permanent you control, prevent 1 of that damage.
"Then they spoke the word of fire, and all impurity doth burned away."
- Hymn to the Eternal Night
2/8
Illustrated by JoeSlucher
203/264
Sorcery
Draw four cards, then each player discards two cards.
Spellmorph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by monpuasajr
204/264
Enchantment
Whenever a nonland card with converted mana cost X is put into an opponent's graveyard from anywhere, Sadist Casting deals X damage to that opponent.
Illustrated by zerojs
205/264
Sorcery
Put target creature card from your graveyard onto the battlefield under your control. You gain life equal to that creature's toughness.
Spellmorph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by artofjosevega
205/264
Creature — Human Warlock
{G}, Put a +1/+1 counter on Warlock Mageslayer: It gets -2/-2 until end of turn.
{B}, Remove a +1/+1 counter from Warlock Mageslayer: Target creature gets -2/-2 until end of turn.
2/2
Illustrated by thiennh2
207/264
Creature — Spirit Knight
When Wicked Maestro enters the battlefield, exile an instant or sorcery card from your hand face down with a binding counter on it.
When Wicked Maestro blocks or becomes blocked, you may cast an instant or sorcery with a binding counter on it from exile without paying its mana cost.
5/3
Illustrated by tsabo6
208/264
Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Search your library for up to two planeswalker cards and put them onto the battlefield under your control, then shuffle your library.
After centuries past, on Equinor, the reincarnations of Urza and Mishra have at long last been found.
Illustrated by KoTnoneKoT
209/264
Creature — Soldier Illusion
Illusory (When this becomes targeted, sacrifice it.)
4/4
Illustrated by JasonEngle
21/264
Instant
If a source an opponent controls would deal damage to a player this turn, that player gains that much life instead.
If a source an opponent controls would deal damage to a creature this turn, put that many +1/+1 counter on that creature instead.
Illustrated by SimonPape
210/264
Creature — Elf Wizard Specter
Flying
When Witch of Blackwing deals combat damage to a player, that player discards a card at random. If the player can't, you may cast target instant or sorcery card from their graveyard and you may spend mana as though it were mana of any color to cast that spell until end of turn. If a spell is cast this way, exile it as it resolves.
2/3
Illustrated by JamieRamoser
211/264
Instant
Choose one —
• Put target spell onto the battlefield under its owner's control face down as a 2/2 creature.
• Turn target permanent face down.
Illustrated by balaskas
212/264
Sorcery
Until your next turn, all creatures must attack each combat if able.
Never go out drinking with an Illusionist.
Illustrated by velinov
213/264
Artifact Creature — Construct
Whenever you cast an instant or sorcery spell, Academy Guardian gets +2/+2 until end of turn.
A gift from the College of Conjuration as a gesture of goodwill and prioritization of safe academic pursuit.
4/4
Illustrated by cheo36
214/264
Artifact
{2}, {T}: Add {W}{B}{G}.
{2}{W}{B}{G}, {T}, Sacrifice Abjurer's Tome: Return target instant or sorcery card from your graveyard to your hand.
Illustrated by Sally Jackson
214/264
Artifact
{2}, {T}: Add {B}{G}{U}.
{2}{B}{G}{U}, {T}, Sacrifice Alchemist's Tome: Return target instant or sorcery card from your graveyard to your hand.
Illustrated by AppleSin
215/264
Artifact
{2}, {T}: Add {U}{B}{R}.
{2}{U}{B}{R}, {T}, Sacrifice Evoker's Tome: Return target instant or sorcery card from your graveyard to your hand.
Illustrated by di qi cheng shi
217/264
Artifact — Equipment
Equipped creature gets +4/+0, gains haste, and loses defender.
Equip {4}.
"Very good performance, poor ventilation."
- Dane
Illustrated by perzo
218/264
Artifact
{2}, {T}: Add {U}{R}{W}.
{2}{U}{R}{W}, {T}, Sacrifice Illusionist's Tome: Return target instant or sorcery card from your graveyard to your hand.
Illustrated by ArtofReza
219/264
Creature — Spirit Soldier
{T}: You gain 1 life.
Vitality -- At the beginning of each end step, if you've gained more life than you've lost this turn, put a +1/+1 counter on Riann Enforcer.
Only those who have passed beyond life truly understand why it must be protected.
2/2
Illustrated by andreiaugrai
22/264
Artifact
{4}, {T}: Choose two —
• You gain 3 life.
• Tap target permanent.
• Exile target card from a graveyard.
• Target creature you control gains hexproof until end of turn.
Illustrated by jarling-art
220/264
Artifact
Flash
When Manacle of Yuuldain enters the battlefield, exile target spell or permanent.
When Manacle of Yuuldain leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Illustrated by SebastianWagner
221/264
Artifact
{1}, Sacrifice Potion of Invisibility: Target creature can't be blocked this turn. Until end of turn, that creature has, "When this creature deals combat damage to a player, draw a card."
Illustrated by stonewurks
222/264
Artifact — Equipment
Equipped creature has flying and hexproof.
{2}: Attach Robes of the Archmage to target creature you control.
Equip {0}.
Illustrated by ChaoyuanXu
223/264
Artifact
{2}, {T}, Discard a card: Return target instant or sorcery card from your graveyard to your hand. If that card has spellmorph, instead put it onto the battlefield face down as a 2/2 creature.
Illustrated by a_u_r_e_l
224/264
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may search that player's library for a card and exile it face down. Then that player shuffles their library. You may look at and cast that card for as long as it remains exiled and you may spend mana as thought it were any color to cast it.
Equip {4}
Illustrated by thelateman
225/264
Artifact
{2}, {T}: Add {R}{G}{W}.
{2}{R}{G}{W}, {T}, Sacrifice Summoner's Tome: Return target instant or sorcery card from your graveyard to your hand.
Illustrated by AppleSin
226/264
Artifact
{1}, Sacrifice Vial of Dragon Blood: Add one mana of any color. Draw a card.
{R}, Sacrifice Vial of Dragon Blood: Add {R}{R}.
Don't drop it!
Illustrated by MichaelSyrigos
227/264
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Destruction mages prefer to work on the higher floors. Farther from the foundation and less stable to be sure, but less likely to collapse and crush those underneath.
Illustrated by regnar3712
228/264
Land — Arcanaeum
Crystaline Arcanaeum enters the battlefield tapped.
{T}: Add {U} or {B}.
Illustrated by RUshN
229/264
Creature — Vedalken Wizard
Legion -- When Seeker of Forgotten Souls enters the battlefield, create a white Djinn Spirit creature token with "This creature's power and toughness are each equal to the number of tokens you control." Then if you control three or more differently named tokens, you may put Seeker of Forgotten Souls on top of your library.
2/2
Illustrated by mysticaldonkey1
23/264
Land — Arcanaeum
Ephemeral Arcanaeum enters the battlefield tapped.
{T}: Add {U} or {R}.
Illustrated by Pavellkid
230/264
Land
Equinor Mage-Ring enters the battlefield tapped.
{T}: Add {C}.
{4}: Put Equinor Mage-Ring from your hand onto the battlefield.
Illustrated by arenirart
231/264
Land — Arcanaeum
Fleshbound Arcanaeum enters the battlefield tapped.
{T}: Add {B} or {G}.
Illustrated by pascalr
232/264
Land — Arcanaeum
Floral Arcanaeum enters the battlefield tapped.
{T}: Add {G} or {W}.
Illustrated by Rei Tanna
233/264
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
"All that is needed to perform conjuration magic is a willing heart and plenty of open space."
- Gondak
Illustrated by sam2982
234/264
Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
"If you are asking where it is, you are asking the wrong question."
- Unnamed traveler
Illustrated by flaviobolla
235/264
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
All that lead turned to gold has to go somewhere.
Illustrated by nurkhular
236/264
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
The School of Restoration takes residence in gigantic castles of sand, the fragility of which requires constant maintenance and care.
Illustrated by arenirart
237/264
Land
As Tower of Azriel enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Azriel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
Illustrated by hazzard65
238/264
Land
As Tower of Gondak enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Gondak enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Illustrated by Noah Bradley
239/264
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink.
{2}{W}, Discard Shroud of Luminance: Exile target enchantment.
"The mana of Equinor feels different, less a thankless resource and more a willing partner."
- Urza's Journal
Illustrated by monpuasajr
24/264
Land
As Tower of Infir enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Infir enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Illustrated by flaviobola
240/264
Land
As Tower of Miradae enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Miradae enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
Illustrated by hideyoshi
241/264
Land
As Tower of Tiferit enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Tiferit enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
Illustrated by jordangrimmer
242/264
Land — Arcanaeum
Windsong Arcanaeum enters the battlefield tapped.
{T}: Add {R} or {W}.
Illustrated by Travis Anderson
243/264
Creature — Human Wizard
First strike
Whenever you cast an instant or sorcery spell, Spellblade Adept gets +1/+1 until end of turn.
A mages duel or a warriors skirmish, there is no situation the spellblade has not prepared for.
1/2
Illustrated by JoshCalloway
25/264
Sorcery
Create three 1/1 white Wraith creature tokens with first strike.
Legion - If you control three or more differently named tokens, put a +1/+1 counter on each creature you control.
Illustrated by ArtDeepMind
26/264
Creature — Elder Dinosaur
"It was known by many names: The Rising Doom, World Eater, The Great Devourer, though those each have been long forgotten. The terrible beast was cast through The Multiverse to a plane lost to the ages, in hopes it too would fade into time. They should have known, for the sun never truly sets."
- The Foretold Annihilation
20/20
Illustrated by VANDERVALS
264/264
Instant
Creatures you control get +1/+1 and can't be sacrificed until end of turn.
And you thought this was all in your head...
Illustrated by cheo36
27/264
Creature — Human Wizard
Defender
When Supreme Disciplinarian enters the battlefield, exile another target creature until Supreme Disciplinarian leaves the battlefield.
Vitality -- As long as you've gained more life than you've lost this turn, Supreme Disciplinarian has indestructible.
0/6
Illustrated by ijur
28/264
Creature — Vedalken Wizard
Whenever Vedalken Abjurer is dealt damage, you gain that much life.
"The vedalken of Equinor seem a touch more benevolent and empathetic then those of other planes, but still just as sharp and exacting."
- Urza's Journal
1/4
Illustrated by sarafiel
29/264
Instant
Target creature gains lifelink and indestructible until end of turn.
"The circle is nigh impenetrable, but fleeting. Breath the soothing air while you can."
- Nebulon's Guide to Abjuration, 12th Edition
Illustrated by Omuk
3/264
Creature — Wall
Defender
Vitality - When Ward of Respite enters the battlefield, draw a card if you've gained more life than you've lost this turn.
The first spell an abjurer should master, for it will be the last spell they attempt should they fail the cast.
0/5
Illustrated by marcel-mercado
30/264
Sorcery
Create a 2/1 white Eagle creature token with flying.
Rank and prominence is measured in the School of Conjuration not by honors or treatises, but by eyes and claws.
Illustrated by bakarov
31/264
Instant
You may look at target player's hand and any number of face-down creatures they control.
Draw a card.
Desperate times have long since past, and the fading candle of fruitless night's work weeps at the morning sun.
Illustrated by marcel-mercado
32/264
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, choose a creature. It gets +1/+1 and gains flying and hexproof until end of turn.
Like most mages who use blue mana, the Skyguild fancies their magic a higher form of art. In this case however, they are technically correct.
1/3
Illustrated by smolin
33/264
Artifact
Whenever you cast an instant or sorcery spell, put an orb counter on Ancient Cartographer.
{U}, Remove twelve orb counters from Ancient Cartographer: Take an extra turn after this one. Activate this ability only any time you could cast a sorcery.
Illustrated by satibalzane
34/264
Instant
Counter target spell unless its controller pays {X}.
Transpose {1}{U}{U} ({1}{U}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
Illustrated by MihaiRadu
35/264
Creature — Spirit
Curfew Keeper costs {1} less to cast if there is one or more instant or sorcery card in your graveyard.
Flying
The Profane Ones flock to the casting of spells, and by extension are excellent at uncovering late night mischief.
3/2
Illustrated by tsabo6
36/264
Creature — Leviathan Horror
{U}, Exile an instant or sorcery card from your graveyard: Return Deepstar Terror to its owner's hand.
Transpose {1}{G}{U} ({1}{G}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
7/7
Illustrated by Firnadi
37/264
Enchantment — Aura
Enchant creature
Enchanted creature has illusory. (Whenever enchanted creature becomes targeted, its controller sacrifices it.)
"Retreat into mind. Watch as your thoughts detach themselves from the material. Matter is nothing without mind, and inward it will soon follow."
- Mysteries of the First Thought
Illustrated by Gandharveststudio
38/264
Instant
Target player puts the top four cards of their library into their graveyard.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by DiegooCunha
39/264
Artifact
Spells your opponents cast that target cost {1} more to cast.
About the Celpsydra time and space dance erratically. This disorientation has a pronounced effect on spells, which seldom find their target. However, other immaterials remain unaffected.
Illustrated by shiprock
4/264
Creature — Horror
Flying
When Devourer of Ideas enters the battlefield, each player puts the top 4 cards of their library into their graveyard.
Quiet your ambitions and let it pass. It prefers the taste of dreams.
3/4
Illustrated by VincentVanHoof
40/264
Creature — Human Wizard
{T}: Draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may pay {U}. If you do, untap Devout Librarian.
"Yes of course, you may check this out. But please do hurry back with it, I have only read this particular tome one hundred times."
1/1
Illustrated by LucasDurham
41/264
Instant
Return target spell or permanent to its owner's hand.
"Nothing lasts, but nothing is lost."
- Niqa, to Tiferit
Illustrated by AlixBranwin
42/264
Creature — Faerie Rogue
Flash
Flying
When Disrupting Sprite enters the battlefield, you may change the target of target spell or ability with a single target.
2/1
Illustrated by AlMaNeGrA
43/264
Instant
Creatures your opponents control get -3/-0 until end of turn. If you cast Drowning Torrent from the battlefield, you may switch the power and toughness of each of those creatures until end of turn.
Spellmorph {5}{U}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by JohnMcCambridge
44/264
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by Mikeypetrov
45/264
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
An illusionist's greatest asset is not their skill, nor their cunning. No, it is their affinity for choosing opponents with uncreative minds and minuscule attention spans.
Illustrated by herckeim
46/264
Artifact
When Font of the Unspeakable enters the battlefield, choose one —
• Gain control of target creature for as long as you control Font of the Unspeakable.
• You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Illustrated by MihaiRadu
47/264
Creature — Human Wizard
{1}{U}, {T}, Reveal a creature card from your hand: Target creature you control becomes a copy of the revealed creature until end of turn.
2/3
Illustrated by MattDeMino
48/264
Creature — Elf Wizard
{R}, {T}: Target creature you control gains haste until end of turn.
"Do not believe in yourself! Believe in the me that believes in you!"
2/1
Illustrated by karichristensen
49/264
Creature — Human Warlock
{G}: Disgraced Recluse gains deathtouch until end of turn.
{G}: Target instant or sorcery spell gains deathtouch until end of turn.
Thirty years of disgrace since I was cast down by the College of Alteration, but soon my vengeance will be at hand.
1/1
Illustrated by kryssalian
5/264
Instant
Put target attacking or blocking creature on top of its owner's library.
Spellmorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by MariusBota
50/264
Enchantment
Whenever you cast an instant or sorcery spell, target player puts the top two cards of their library into their graveyard. If you cast that spell from the battlefield, that player puts the top four cards of their library into their graveyard instead.
At the point of omniscience, remembrance becomes itself a memory.
Illustrated by Wandererlink
51/264
Creature — Hand
Defender, reach
Transpose {1}{U}{B} ({1}{U}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
0/5
Illustrated by dleoblack
52/264
Instant
Counter target spell.
Spellmorph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by Omuk
53/264
Creature — Cleric Illusion
Flash
Illusory (When this becomes targeted, sacrifice it.)
3/3
Illustrated by JasonEngle
54/264
Creature — Warrior Illusion
Flying
Illusory (When this becomes targeted, sacrifice it.)
{2}{U}: Return Phantasmal Champion to its owner's hand.
5/3
Illustrated by JasonEngle
55/264
Instant
You may put a permanent card from your hand onto the battlefield. If you do, it gains illusory. (When it becomes targeted, sacrifice it.)
Illustrated by auroralion
56/264
Instant
You and target opponent each draw a card, then look at that opponent's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, and puts it on the bottom of their library.
Illustrated by ThunderKunst
57/264
Instant
Draw three cards.
Spellmorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by Julia Dillon
58/264
Creature — Siren
Flying
Whenever you cast a sorcery spell, tap or untap target creature.
Whenever you cast an instant spell, target creature must attack this turn.
2/1
Illustrated by tsabo6
59/264
Sorcery
Destroy all face-up creatures.
Spellmorph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by ToySkunk
6/264
Artifact
{T}, Sacrifice Skull of Denial: Counter target spell unless its controller pays {1}
Its grimace alone might dissuade an arcane challenge.
Illustrated by Maderath
60/264
Artifact Creature — Elemental Golem
{1}: Steel Lake Avenger gets +1/-1 or -1/+1 until end of turn.
{2}: Switch Steel Lake Avenger's power and touchness until end of turn.
"Leverage the power of opposites. Flexible as water, and rigid as steel. Alteration is after all the study of mixing."
- Bor Grub's Primer, Volume II
4/4
Illustrated by FredHooper
61/264
Enchantment — Aura
Flash
Enchant creature
Enchanted creature is a blue Beeble creature with base power and toughness 1/1. It loses all abilities, and all other card types, colors, and creature types.
Illustrated by andreiaugrai
62/264
Sorcery
Exile all cards from all graveyards. Then target player loses 1 life for each instant or sorcery card exiled this way.
Transpose {1}{B}{B} ({1}{B}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
Illustrated by zoppy
63/264
Creature — Human Wizard
{1}{B}, {T}: Return target creature card from your graveyard to the battlefield under your control. That creature fights Amateur Necromancer. Activate this ability only as a sorcery.
"Who would have thought the dead would be so ungrateful?"
1/2
Illustrated by Akeiron
64/264
Creature — Human Wizard
Whenever a permanent is put into a graveyard from the battlefield, Apprentice Evoker gets +1/+1 until end of turn.
The School of Destruction despise Infir, just as they have each tyrannical archmage before him. Still, no one dare stands against his prowess.
2/2
Illustrated by JoshCalloway
65/264
Creature — Demon Warrior Cleric
Any and all violations of Argithoric Law are punished with death so that a society of perfect individuals may prevail. The demonkin see even a single, minor transgression as an irredeemable step down the path of their infernal ancestors.
1/4
Illustrated by DevBurmak
66/264
Creature — Beast Horror
Trample
{1}, Sacrifice a creature: Bloodhill Devourer gets +2/+2 until end of turn.
Students in need of severe disciplinary action are sent to the Bloodhills. For better or worse, no student in sent twice.
2/2
Illustrated by monpuasajr
67/264
Instant
As an additional cost to cast this spell, pay 3 life.
Choose target spell. Its controller may discard two cards. If they don't, counter that spell.
"Your solace is their surprise. Relish it, for happy days do not follow."
- Advanced Hexes and Charms, Volume VI
Illustrated by BABAGANOOSH99
68/264
Sorcery
Return target creature card or card with spellmorph from your graveyard to your hand.
"For forced reanimation, it does appear comparatively serene. Azriel might take note."
- Niqa
Illustrated by DanRobArt
69/264
Enchantment
Whenever you cast an instant or sorcery spell, tap or untap up to one target creature. If you cast that spell from the battlefield, tap or untap up to two target creatures instead.
Action and inaction are two sides of the same coin: survival.
Illustrated by TheKupikimijumjum
7/264
Instant
Exile target creature or planeswalker, then search target player's hand, graveyard, and library for any number of cards with the same name as that creature or planeswalker and exile them, then that player shuffles their library.
Illustrated by KxG-WitchR
70/264
Creature — Lich Wizard
Play with your graveyard face down. You may look at it at any time.
At the beginning of your upkeep, return target card from your graveyard to the battlefield face down as a 2/2 creature.
{G}{W}{U}: Return target creature you control to its owner's hand.
3/3
Illustrated by JasonEngle
71/264
Instant
Each player sacrifices a creature.
"I thought we were never to mix faerie wings and felroot?"
\\
"Oh relax, it will all be fine. What's the worst that could happen?"
Illustrated by AppleSin
72/264
Artifact
{B}, {T}, Sacrifice Elixir of Truth: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Transpose {1}{U}{B} ({1}{U}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
Illustrated by d-torres
73/264
Creature — Bear Bird Rhino Horror
Menace
Transpose {1}{B}{B} ({1}{B}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
4/2
Illustrated by davesrightmind
74/264
Instant
Until end of turn, target creature gains deathtouch and, "When this creature deals combat damage to a player, that player gets a doom counter, then each player with four or more doom counters loses the game."
Spellmorph {B}
Illustrated by hibakusha
75/264
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has flying, deathtouch, and lifelink.
Second in grace and terror only to the wings of Archmage Azriel themself.
Illustrated by daRoz
76/264
Creature — Human Knight
{2}{U}: Knight of Blackwing can't be blocked until end of turn.
The Order of Blackwing toe the line between practice of The Five approved magic, and that which the colleges believe too dangerous for public indulgence.
3/4
Illustrated by JamieRomoser
77/264
Creature — Human Wizard
{1}{B}, {T}, Discard a card: Each opponent loses 1 life and you gain 1 life.
"And whatever you do, absolutely do not, under no circumstances, ever..."
- Overheard just before the latest explosion in Tiferit's Tower.
1/1
Illustrated by PearlPencil
78/264
Instant
Target creature gets -X/-X until end of turn, where X is the number of creature cards in all graveyards.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by SebastianWagner
79/264
Sorcery
Create a 2/2 white Knight creature token with lifelink, and a 2/2 white Soldier creature token with lifelink.
A cruel, but certainly effective practice. Long dead rivals pulled from the deathless abyss to fight together the foes of their summoner.
Illustrated by dleoblack
8/264
Instant
Destroy target white, blue, red, or green creature.
"An ominous, quiet spell. This deathly gust leaves nothing but bones and the still silence of oblivion."
- The Testament of Nir
Illustrated by dekades8
80/264
Sorcery
Target player discards a card, then puts the top two cards of their library into their graveyard.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illustrated by Satibalzane
81/264
Creature — Horror
Lifelink
Vitality - At the beginning of each end step, if you've gained more life than you've lost this turn, you may return Plasma Scrounger from your graveyard to the battlefield tapped.
2/2
Illustrated by chase
82/264
Instant
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." If you cast Rebirth in Darkness from the battlefield, that creature fights target creature an opponent controls.
Spellmorph {1}{B}{G}
Illustrated by MariusBota
83/264
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn.
Transpose {1}{U}{B} ({1}{U}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)
Illustrated by pindurski
84/264
Enchantment
Whenever you cast an instant or sorcery spell, target player loses 1 life and you gain 1 life. If you cast that spell from the battlefield, that player loses 2 life and you gain 2 life instead.
The sacrifice and pain of ambition crumbles in the burning winds of triumph.
Illustrated by artozi
85/264
Creature — Vampire
Flying
Shiverwing Vampire has first strike and lifelink while attacking.
Vampire fangs are a potent alchemical ingredient, said to be replete with properties of longevity and ancient wisdom. Unfortunately, said fangs are extremely difficult to obtain, certainly not due to a lack of vampires.
2/1
Illustrated by thienbao
86/264
Creature — Demon
Whenever you cast an instant or sorcery spell, you may pay 2 life. If you do, create a token that's a copy of Silent Watcher.
Ever since the Archmage Tiferit began work on the planar gateway, they have been here, watching.
1/1
Illustrated by capprotti
87/264
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life and you gain 1 life.
Illustrated by RobotDelEspacio
88/264
Sorcery
Target player sacrifices two permanents.
Spellmorph -- Pay 7 life (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
"To cast this spell demands a piece of one's soul. To be used as last resort."
- Forbidden Magic, Volume I
Illustrated by capprotti
89/264
Enchantment
Whenever you cast a spell, you gain 1 life.
Vitality -- At the beginning of each end step, if you've gained more life than you've lost this turn, create a 4/4 white Angel creature token with flying.
Illustrated by DallasWilliams
9/264
Sorcery
Vampiric Extraction deals 3 damage to target player or planeswalker and you gain 3 life.
Spellmorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by SneznyBars
90/264
Creature — Djinn
Flying
When Vengeful Djinn dies, you put the top three cards of your library into your graveyard and target opponent loses 3 life.
You thought you could imprison me in this feeble jar? I have had eons to contemplate the meaning of suffering, and you will be the first on whom I test my theories.
3/1
Illustrated by Sycra
91/264
Sorcery
Scry 2, then draw two cards. You lose 2 life.
Spellmorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)
Illustrated by wood-illustration
92/264
Creature — Spirit
Defender
Vitality - Ward of Blades loses defender as long as you've gained more life than you've lost this turn.
"Do not expect a stalwart protector. While effective, the woken dead are a rowdy bunch."
- Excerpt from Ma Nizran's talk on Ward Casting.
4/4
Illustrated by takeda11
93/264
Sorcery
Agnikraz's Scorching Gale deals 2 damage to any two targets and 2 damage to you.
"In victory your enemy is most vulnerable. In this way self inflicted harm may only strengthen your might."
- Theories on War and Power, Agnikraz Battleborn, Volume II
Illustrated by nikusenpai
94/264
Enchantment — Aura
Enchant creature
Enchanted creature attacks each turn if able.
Whenever a creature enters the battlefield, enchanted creature fights it.
Illustrated by DarianaLoki
95/264
Creature — Demon Warrior Cleric
{2}{W}: Argithor Battlepriest gains first strike until end of turn.
The demonkin of Argithor practice the holy magic of the Exalted Ones, perhaps to repent for the wickedness of their demonic progenitors.
5/2
Illustrated by DevBurmak
96/264
Creature — Human Wizard
When Arrogant Pyromancer enters the battlefield, it deals X damage to any target, where X is the number of instant and sorcery cards in your graveyard.
"Shall we inform him of the spell enhancing enchantment on the sword we gave him? \\No, let him have his fun while it lasts, passion is a source of strength."
3/2
Illustrated by Jujusaurus
97/264
Sorcery
Create four 1/1 red Wolf Demon creature tokens.
Legion - If you control three or more differently named tokens, creatures you control gain haste until end of turn.
Illustrated by monpuasajr
98/264
Sorcery
During your next turn, whenever you cast an instant or sorcery spell, you may search your library for any number of cards with the same name as that spell, reveal them, put them into your hand, then shuffle your library.
Illustrated by BettyElgen
99/264