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LRN

Download Cockatrice files: https://mtg.design/u/jjkv6812/LRN/cockatrice


  • Arcane Research(W)(1)

    Sorcery


    Choose one —

    • Destroy target artifact or enchantment.

    • Return target artifact or enchantment card from your graveyard to your hand.


    Illustrated by sarafiel

    1/264

  • Expel(W)(3)

    Sorcery


    Exile target creature.

    To the most dedicated students, a fate worse than death.


    Illustrated by JoeSlucher

    10/264

  • Call the Underdark(4)(R)

    Sorcery


    Create a 4/4 red Hellion creature token.

    Legion -- If you control three or more differently named tokens, instead sacrifice all tokens you control, then create that many 4/4 red Hellion creature tokens.

    "Hellions are attracted to powerful magic, so a spell of sufficient strength to summon these beasts might result in some uninvited guests."

    - Creatures of the Abyssal Plane, 3rd Edition


    Illustrated by AlexKonstad

    100/264

  • Diverting Fury(R)(3)

    Sorcery


    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

    Steal their mind, steal their coin.


    Illustrated by JoshCalloway

    101/264

  • Forerunner of Storms(R)(2)

    Creature — Human Warlock


    When Forerunner of Storms attacks, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. Spend this mana only to cast instant or sorcery spells.

    For the calm we bide our time, waiting patiently through the tense silence. Soon they will face the coming fire.


    2/3

    Illustrated by JasonEngle

    102/264

  • Frenzied Boiler(R)(3)

    Artifact Creature — Construct


    Whenever Frenzied Boiler becomes targeted, it gets +2/+2 until end of turn.

    Many mages in the College of Conjuration believe the gift of life should not to be spoiled or wasted on the machines of man... some do not.


    3/3

    Illustrated by zerrnichter

    103/264

  • Goblin Spellshaper(R)

    Creature — Goblin Wizard


    The inhabitants of Equinor boast longer lives and greater minds than the beings of all other planes in the multiverse. And yes, that includes the goblins.


    2/1

    Illustrated by BenWootten

    104/264

  • Graveshot(R)(1)

    Instant


    Graveshot deals 1 damage to any target.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by dekades8

    105/264

  • Iterate on Will(R)(R)(1)

    Instant


    Copy target instant or sorcery spell. You may choose new targets for the copy.

    Spellmorph -- Discard a card at random (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by davidsu330

    107/264

  • Jori, Phoenix Brother(R)(R)

    Creature — Orc Knight


    When Jori, Phoenix Brother dies, you may search your library for a card named Yuri, Phoenix Brother, reveal it, and put it into your hand, then shuffle your library.

    {B}{G}: Shuffle a card named Yuri, Phoenix Brother from your graveyard or from exile into your library.


    2/2

    Illustrated by BillCreative

    108/264

  • Kifgot's Inner Fire(R)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has menace.

    Whenever you cast an instant or sorcery spell, enchanted creature gets +3/+0 until end of turn.


    Illustrated by thatnickid

    109/264

  • Gathered Starlight(W)(3)

    Instant


    Prevent all damage that would be dealt to you this turn. You gain 1 life for each creature that attacked or blocked this turn.

    Spellmorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by LieSetiawan

    11/264

  • Library Ransacker(R)(R)(3)

    Creature — Human Warlock


    Haste

    When Library Ransacker enters the battlefield, return target instant or sorcery spell from a graveyard to the battlefield under your control face down as a 2/2 creature. That creature gains haste. At end of turn, return that creature to its owner's hand.


    3/3

    Illustrated by JohnDowson

    110/264

  • Lightning Augury(R)(3)

    Sorcery


    Return target instant or sorcery card from your graveyard to your hand.

    Exile Lightning Augury.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by DevBurmak

    111/264

  • Mental Remodeling(R)(1)

    Instant


    If you cast Mental Remodeling from the battlefield, draw two cards.

    Discard two cards, then draw two cards.

    Spellmorph {2}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by AlexBranwyn

    112/264

  • Morden's Scalding Pinions(R)

    Sorcery


    Target creature you control gets +3/+0 and gains first strike until end of turn.

    Spellmorph {1}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by johnnymorrow

    113/264

  • Mystic Duelist(R)(1)

    Creature — Human Warrior


    When Mystic Duelist enters the battlefield, create Bound Sword, a colorless equipment artifact token with, "Equipped creature gets +1/+0," and "Equip {0}." Attach Bound Sword to Mystic Duelist.


    1/2

    Illustrated by Dallas-Williams

    114/264

  • Passionate Mastery(R)(2)

    Enchantment


    Whenever you cast an instant or sorcery spell, Passionate Mastery deals 1 damage to any target. If you cast that spell from the battlefield, Passionate Mastery deals 2 damage to the target instead.

    Fire comes from the breath, and breath comes from the heart.


    Illustrated by Dallas Williams

    115/264

  • Phantasmal Magus(R)

    Creature — Wizard Illusion


    Double strike

    Illusory (When this becomes targeted, sacrifice it.)


    2/1

    Illustrated by JasonEngle

    116/264

  • Phantasmal Sorcerer(R)(1)

    Creature — Wizard Illusion


    Haste

    Illusory (When this becomes targeted, sacrifice it.)


    3/2

    Illustrated by JasonEngle

    117/264

  • Pummel with Stone(R)(R)(1)

    Sorcery


    Choose one —

    • Destroy target artifact.

    • Sacrifice a land. If you do, destroy target land.


    Illustrated by Wei07

    118/264

  • Rays of Imminent Violence(R)

    Sorcery


    Until end of turn, whenever you cast an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

    Draw a card.

    The light atop the Tower of Infir reflects the rate of destruction across Equinor. When the light shines red, few live to mourn.


    Illustrated by JasonEngle

    119/264

  • Griffinback Patrol(W)(3)

    Creature — Elf Shaman


    Flying, vigilance

    To the colleges dramatic grasps for power, the griffin rider pays no heed, head high in the chill wind.


    2/3

    Illustrated by sandara

    12/264

  • Rite of Zgruknarg(R)(R)(1)

    Enchantment


    When Rite of Zgruknarg enters the battlefield, create Zgruknarg, a 2/3 red and black Legendary Minotaur Warrior creature token with menace.

    Legion -- Creatures you control get +1/+0 and have double strike if you control three or more differently named tokens.


    Illustrated by brianvadel

    120/164

  • Soulflare(R)(2)

    Instant


    Soulflare deals 3 damage to any target.

    Spellmorph {1}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by dekades8

    121/264

  • Unhinged Professor(R)(2)

    Creature — Dwarf Wizard


    When Unhinged Professor enters the battlefield, you may discard a card. If you do, draw a card.

    One does not seek to unravel the arcane mysteries for so long without also unraveling oneself.


    3/2

    Illustrated by Takeda11

    122/264

  • Vulpine Ephemeral(R)(4)

    Creature — Fox Spirit


    When Vulpine Ephemeral enters the battlefield, during target opponent's next turn, target creature that player controls loses defender and all activated abilities until end of turn and must attack you if able.

    Enticing to all, favorable to few.


    3/3

    Illustrated by mohm-blume

    123/264

  • Waking Flamekin(R)(1)

    Sorcery


    Create a 3/1 red Flamekin creature token.

    Legion -- If you control three or more differently named tokens, Waking Flamekin deals 2 damage to each opponent.


    Illustrated by JasonEngle

    124/264

  • Yuri, Phoenix Brother(R)(R)

    Creature — Orc Knight


    When Yuri, Phoenix Brother dies, you may search your library for a card named Jori, Phoenix Brother, reveal it, and put it into your hand, then shuffle your library.

    {B}{G}: Shuffle a card named Jori, Phoenix Brother from your graveyard or from exile into your library.


    2/2

    Illustrated by BillCreative

    125/264

  • Apprentice Conjurer(G)(2)

    Creature — Elf Wizard


    When Apprentice Conjurer enters the battlefield, create a 2/2 green Tiger creature token.

    Legion -- Whenever a non-Tiger token enters the battlefield under your control, as long as you control three or more differently named tokens, create a 2/2 green Tiger creature token.


    2/2

    Illustrated by smolin

    126/264

  • Awaken the Deeproots(G)(G)(5)

    Sorcery


    Create a 7/6 green Elemental Golem creature token.

    Spellmorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by velinov

    127/264

  • Curious Ancient(G)(4)

    Creature — Snake


    Vitality - As long as you've gained more life than you've lost this turn, you may cast Curious Ancient as thought it had flash.

    The College of Restoration's expansion into the mysterious Mistleaf Forest has caused quite the stir among its long forgotten denizens.


    3/5

    Illustrated by Jujusaurus

    128/264

  • Druidic Mimicry(G)(4)

    Instant


    Create a token that a permanent you control or a card in your graveyard could create. If you cast Druidic Mimicry from the battlefield, create two such tokens instead.

    Spellmorph {4}{G}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by sandara

    129/264

  • Induced Serenity(W)(1)

    Enchantment — Aura


    Enchant creature

    Enchanted creature can't attack or block, and its activated abilities can't be activated.

    When enchanted creature dies, its controller gains 4 life.


    Illustrated by Sycra

    13/264

  • Dungeon Creeper(G)(1)

    Creature — Ooze


    {2}{B}: Dungeon Creeper gets +1/+1 until end of turn. Put the top card of your library into your graveyard.

    To rout the dungeons of these undesirable inhabitants would be the very definition of more trouble than it's worth.


    2/2

    Illustrated by MichaelJaecks

    130/264

  • Elder Barksower(G)(G)(2)

    Creature — Moose Wizard Shaman


    The ancient and expansive Mistleaf Forest stands in partnership with the Colleges. It is known that the balance of Equinor must be respected, that the mind of the scholar must live harmoniously with the heart of the plane.


    4/4

    Illustrated by joelhustak

    131/264

  • Embiggening(G)(G)(3)

    Instant


    Creatures you control get +2/+2 until end of turn.

    Transpose {1}{G}{U} ({1}{G}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    Illustrated by sandara

    132/264

  • Entbloom(G)(2)

    Sorcery


    Create a 3/3 green Treefolk creature token.

    Legion - As long as you control three or more differently named tokens, put three +1/+1 counters on target creature.


    Illustrated by callergi

    133/264

  • Equinorian Titan(G)(G)(6)

    Creature — Elemental Avatar


    Whenever you cast an instant or sorcery spell, Equinorian Titan gains trample and hexproof until end of turn.

    Everything on Equinor is connected to its vast network of magic. Neither twig nor titan may pass between its mystic web.


    8/8

    Illustrated by Robjenx

    134/264

  • Flawless Transmutation(G)(G)

    Instant


    As an additional cost to cast Flawless Transmutation, sacrifice a permanent.

    Search your library for a permanent card that shares a type, color, and converted mana cost with the sacrificed permanent and put that permanent onto the battlefield, then shuffle your library.


    Illustrated by bogdan

    135/264

  • Gillify(G)(1)

    Instant


    Choose one —

    • Until end of turn, target creature loses all abilities and becomes a blue Fish with base power and toughness 1/1.

    • Until end of turn, target creature loses all abilities and becomes a black Fish Horror with base power and toughness 5/5.


    Illustrated by Derrick Song

    136/264

  • Growing Manaweb(G)(2)

    Sorcery


    Create a 1/2 green Spider creature token with reach.

    Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.


    Illustrated by joelhustak

    137/264

  • Lighten Matter(G)(G)(4)

    Sorcery


    Put two target noncreature permanents on top of their owner's libraries.

    Spellmorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by Jujusaurus

    138/264

  • Liquid Light(G)(1)

    Enchantment


    Sacrifice Liquid Light: You gain 5 life.

    Transpose {1}{G}{G} ({1}{G}{G}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    Illustrated by kimsokol

    139/264

  • Labyrinth of Despondency(W)(W)(2)

    Enchantment — Illusion


    Illusory (When this becomes targeted, sacrifice it.)

    Creatures can't attack you.

    Exile a creature you control: Return Labyrinth of Despondency to its owner's hand. Only your opponents may activate this ability.


    Illustrated by albino z

    14/264

  • Mage Armor(G)(3)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature gets +3/+3.

    "While the standard oakflesh charm be sufficient protection for a tavern brawl, in a duel only the most robust and versatile of armor will suffice."

    - A Beginner's Guide to Abjuration


    Illustrated by lawvalamp

    140/264

  • Mage's Bane(G)(G)(G)(3)

    Creature — Elemental


    Trample

    Whenever a player casts a noncreature spell, destroy target noncreature permanent that player controls.


    6/6

    Illustrated by doguin

    141/264

  • Magehand Knockout(G)(1)

    Instant


    Target creature you control fights target creature you don't control.

    Vitality -- Put two +1/+1 counters on the creature you control before it fights if you've gained more life than you've lost this turn.


    Illustrated by dleoblack

    142/264

  • Moonbeam Umbral(G)(G)(3)

    Creature — Spirit


    Reach

    Vitality -- As long as you've gained more life than you've lost this turn, Moonbeam Umbral costs {2}{G} less to cast.

    "Be still and serve, it takes time to rid this cursed form."

    - Azriel


    5/6

    Illustrated by monpuasajr

    143/264

  • Moran, the Deadvine(G)

    Creature — Elf Warlock


    {T}: Add {C}.

    {T}, Sacrifice a land: Add {B}{G}. You lose 2 life.

    "I see no distinction between twigs and bones."


    0/1

    Illustrated by ForrestImel

    144/264

  • Mystic Knight(G)(3)

    Creature — Elf Knight


    When Mystic Knight enters the battlefield, create Bound Armor, a colorless equipment artifact token with, "Equipped creature gets +1/+1" and "Equip {1}." Attach Bound Armor to Mystic Knight.


    3/3

    Illustrated by callergi

    145/264

  • Obstinance of Bruur(G)

    Instant


    Target creature gets -X/+X until end of turn, where X is that creature's power.

    Draw a card.

    "A true staple, Bruur's innocuous cantrip has saved my skin more then I'd care to admit."

    - Habir


    Illustrated by mercel-mercado

    146/264

  • Pandimensional Hydra(X)(G)(G)

    Creature — Hydra


    Pandimensional Hydra enters the battlefield with X +1/+1 counters on it.

    While you're searching your library, you may cast Pandimensional Hydra from your library.


    Illustrated by JoeSlucher

    147/264

  • Pinecone Gargantuan(G)(5)

    Creature — Treefolk Golem


    Transpose {1}{B}{G} ({1}{B}{G}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)

    What nature turns to trees, the alchemist makes... something bigger.


    6/5

    Illustrated by shousuke0716

    148/264

  • Primal Mastery(2)(G)

    Enchantment


    Whenever you cast an instant or sorcery spell, target creature gets +2/+2 until end of turn. If you cast that spell from the battlefield, that creature gets +4/+4 until end of turn instead.

    The prodigious will always triumph over the profound.


    Illustrated by sandara

    149/264

  • Library Seraph(W)(W)(3)

    Creature — Angel Wizard


    Flying

    When Library Seraph enters the battlefield, return target instant or sorcery cards from your graveyard to the battlefield face-down each as a 2/2 creature. If that instant or sorcery does not have spellmorph, it gains spellmorph. The spellmorph cost is equal to its mana cost.


    3/3

    Illustrated by Edli

    15/264

  • Sorcerer's Will(G)(1)

    Instant


    Choose one or more —

    • Target creature you control gains hexproof until end of turn.

    • Target spell you control can't be countered by spells or abilities this turn.

    Spellmorph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by Lorraine Schleter

    150/264

  • Spirit of the Old Forest(G)(2)

    Creature — Cat Spirit


    Spirit of the Old Forest's power and toughness are each equal to the number of creature cards in your graveyard plus the number of instant and sorcery cards with spellmorph in your graveyard.

    "Little information, research ongoing, new chapter will follow."

    - Unnamed tome, 800 years old


    */*

    Illustrated by sandara

    151/264

  • Spontaneous Germination(G)(1)

    Instant


    Create two 1/1 green Spore creature tokens and put the top two cards of your library into your graveyard.

    The mana carried by these creatures is well worth the smell. Unfortunately, like a stench on the wind, there is no predicting their arrival.


    Illustrated by KoTnoneKoT

    152/264

  • Tenacious Carnivine(G)(3)

    Creature — Plant Horror


    Defender, reach

    Whenever Tenacious Carnivine blocks, put a +1/+1 counter on it.

    The College of Restoration does not believe in the trimming of campus vegetation in the name of beautification, in this case much to their dismay.


    0/4

    Illustrated by MichaelJaecks

    153/264

  • Uriel's Primordial Zeal(G)(G)(5)

    Sorcery


    Creatures you control gain lifelink until end of turn, then each creature you control fights target creature you don't control.

    Spellmorph {4}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by kekse0719

    154/264

  • Whisperwind Ritualist(G)(1)

    Creature — Human Druid


    {T}: Add {G}.

    {T}: Add {C}{C}. Spend this mana only to cast face-down creatures or to cast spells from the battlefield.

    Spells cast on Equinor are no mere tools, they are reflections of a shared consciousness, requiring tremendous amounts of mana to manifest.


    1/1

    Illustrated by DjamilaKnopf

    155/264

  • Zheji's Flowing Animus(G)(2)

    Instant


    Choose target noncreature permanent. If that permanent is an enchantment, destroy it. Otherwise it becomes an Elemental creature with base power and toughness 3/3 until end of turn.

    You gain 4 life.


    Illustrated by LhuneArt

    156/264

  • Almorati's Nova(3)(W)(B)(G)

    Enchantment


    Vitality -- At the beginning of each end step, if you've gained more life than you've lost this turn, you may exile target creature.

    "Some might call it blood magic, but before the burning skull, not a drop is spilled."

    - The Gates of Kar


    Illustrated by dekades8

    157/264

  • Ancestral Guidance(1)(W)(B)(G)

    Enchantment


    At the beginning of each opponent's end step, if a creature you control blocked this turn, draw a card.

    "We learn from our mistake, and death is the greatest mistake of all. Turn your ear to the wisdom of the fallen."

    - The Tragedy of Myca and Tor


    Illustrated by thiever

    158/264

  • Archmage Azriel(1)(W)(B)(G)

    Creature — Angel Wizard


    Flying, vigilance, lifelink

    If you would gain life, you gain three times that much life instead.


    1/3

    Illustrated by NateHallinanArt

    159/264

  • Lich's Glory(3)(W)(W)(W)

    Enchantment


    Hexproof

    You can't lose the game.

    Whenever you gain life, create that many 1/1 white Lichsoul enchantment creature tokens with lifelink at the beginning of the next end step.

    Whenever you lose life, for each 1 life you lost, sacrifice a creature or enchantment.


    Illustrated by vam195

    16/264

  • Archmage Gondak(R)(G)(W)(2)

    Creature — Elephant Wizard


    Instant and sorcery spells you cast that create one or more tokens cost {2} less to cast.

    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.


    3/4

    Illustrated by FLOWERZZXU

    160/264

  • Archmage Infir(3)(U)(B)(R)

    Creature — Dragon Wizard


    Flying

    When Archmage Infir enters the battlefield, destroy target permanent.

    {U}{B}{R}: The next instant or sorcery spell you cast this turn gains gravestorm.


    5/5

    Illustrated by archlimit

    161/264

  • Archmage Miradae(3)(U)(R)(W)

    Creature — Sphinx Wizard


    Flying

    Whenever an opponent casts a spell that targets another player or permanent they don't control, Archmage Miradae deals 3 damage to that opponent. Then the targeted player or the controller of the targeted permanent gains 3 life and draws three cards.


    4/6

    Illustrated by sandara

    162/264

  • Archmage Tiferit(2)(B)(G)(U)

    Creature — Avatar Wizard


    Whenever a card you own changes zones, put a +1/+1 counter on Archmage Tiferit.

    {2}, Remove a +1/+1 counter from Archmage Tiferit: Archmage Tiferit gains your choice of deathtouch, haste, first strike, hexproof, flying, lifelink, trample, or vigilance until end of turn.


    1/1

    Illustrated by frederickruntu

    163/264

  • Awaken the Clouds(3)(R)(W)

    Sorcery


    Create a 4/3 red and white Bird Spirit creature token with flying and haste.

    Spellmorph {1}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by Azzedar-san

    164/264

  • Beat the World's Drum(2)(R)(W)(G)

    Sorcery


    Create a 3/3 green Rhino creature token, a 2/2 green Lion creature token, and a 1/1 green Squirrel creature token.

    "Whomever thought of the concept of restraint was an utter fool."

    - Gondak


    Illustrated by sandara

    165/264

  • Bitter Undoing(1)(U)(B)(R)

    Instant


    Counter target spell. Its controller loses 4 life.

    Spellmorph {U}{B}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by WarNick

    166/264

  • Bolts of Rejection(2)(U)(R)(W)

    Instant


    Choose up to two permanents. Return those permanents to their owner's hands.

    Spellmorph {1}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by monpuasajr

    167/264

  • Borrow Soul(B)(G)(2)

    Instant


    Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

    As Dane let loose the beam of energy, he felt a tingle up his spine. But soon that tingle came to burn, and his heart became an infernal cage.


    Illustrated by Vika-Yarova

    168/264

  • Calamitous Summoning(3)(R)(G)(W)

    Sorcery


    Search your library for a creature card, put it onto the battlefield, then shuffle your library. That creature deals damage equal to its converted mana cost to you and each other creature you control.


    Illustrated by NukiSenpai

    169/264

  • Magic Momentum(1)(W)(W)

    Instant


    All damage that would be dealt by any target this turn is dealt to another target permanent or player instead.

    Spellmorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by BABAGANOOSH99

    17/264

  • Caretaker of Elements(G)(W)(2)

    Creature — Human Wizard


    At the beginning of each end step, if a face-down creature entered the battlefield under your control this turn, you gain 2 life and draw a card.

    "A mage surrounded by infant manifestations is surely one of great wisdom."

    - Formless Forms, Chapter 7


    2/3

    Illustrated by Rudy Siswanto

    170/264

  • Cast Through Mind(U)(R)(W)

    Sorcery


    Cast Through Mind deals 3 damage to each creature.

    Until the beginning of your next turn, creature spells your opponents cast cost {1} more to cast.


    Illustrated by encubed

    171/264

  • Chimera Alpha(3)(B)(G)(U)

    Creature — Zombie Snake Bat Horror


    Flying

    Whenever Chimera Alpha attacks, you may search your library for a card and put that card into your graveyard. Then shuffle your library.


    4/4

    Illustrated by shiprock

    172/264

  • Climaeus's Slithering End(B)(G)(U)(U)

    Instant


    Counter target spell. Target opponent reveals their hand. You choose a card from it. That player discards that card.

    "You will lose the will to live long before the venom kicks in. At least yuo might run out of air should they wind too tight."

    - Forbidden Magic, 32nd Edition


    Illustrated by sanguisgelidus

    173/264

  • Conquer the Skies(4)(R)(G)(W)

    Sorcery


    Create a 5/5 red, green, and white Dragon creature token with flying.

    Spellmorph {3}{R}{G}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by Elle-Shengxuan-Shi

    174/264

  • Cyclonic Ward(B)(G)(1)

    Creature — Wall


    Defender, reach

    {2}{B}{G}, {T}: Target player loses X life and you gain X life, where X is the number of creatures with defender you control.


    2/4

    Illustrated by shiprock

    175/264

  • Dane, the Venerated(R)(W)(4)

    Planeswalker — Dane


    2: Add {R}{W}. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.           

    -2: Return target noncreature, nonland card from your graveyard to your hand.             


    Illustrated by artofjustaman

    176/264

  • Diamond Blader(2)(B)(G)(U)

    Artifact Creature — Construct


    Indestructible

    Transpose {B}{G}{U} ({B}{G}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    4/3

    Illustrated by monpuasajr

    177/264

  • Duel to Standstill(2)(U)(R)(W)

    Sorcery


    Each player puts all cards from their hand onto the battlefield face down as 2/2 creatures, then draws that many cards.

    Spellmorph {1}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by spacefriend

    178/264

  • Eaden, Chief Sanctifier(1)(W)(B)(G)

    Creature — Human Cleric


    Lifelink

    Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life gained.

    The School of Restoration's first light in a darkening world.


    1/5

    Illustrated by Eadenartwork

    179/264

  • Meteor Strike(W)(1)

    Sorcery


    Choose a creature you control. It gets +2/+2 and gains flying, vigilance, lifelink, and hexproof until end of turn. If you cast Meteor Strike from the battlefield, that creature gains double strike until end of turn.

    Spellmorph {3}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by cobaltblasma

    18/264

  • Echraverra's Vault(U)(B)

    Instant


    As an additional cost to cast Echraverra's Vault, pay X life.

    Scry X, then draw a card.

    "What price would you pay to uncover the horrors within?"

    - Iro Galim, to Nika


    Illustrated by KoTnoneKoT

    180/264

  • Faldo, the Distorted One(2)(B)(G)(U)

    Creature — Orc Warrior


    {B}{G}{U}, Sacrifice another creature with converted mana cost X: Until end of turn, you may cast target instant or sorcery card with converted mana cost X from you graveyard without paying its mana cost. Activate this ability only once each turn.


    3/3

    Illustrated by faroldjo

    181/264

  • Flight of Fear(R)(W)(1)

    Enchantment


    When Flight of Fear enters the battlefield, creatures you control get +1/+0 until and gain menace until end of turn.

    Creatures your opponents control get -1/-0.


    Illustrated by amorphisss

    182/264

  • Genomic Violation(X)(B)(G)(U)

    Instant


    Target creature has base power and toughness X/X and gains your choice of any number of creature types until end of turn. X can't be 0.

    "Sloth. Cockroach. Crab."

    - Tiferit


    Illustrated by Christopher Burdett

    183/264

  • Glare of the Fourth Eye(2)(U)(R)

    Instant


    Exile target creature spell. At the beginning of combat on your next turn, put the exiled creature card onto the battlefield under your control. Untap that creature, it gains haste until end of turn. At end of turn, sacrifice that creature.


    Illustrated by stonewurks

    184/264

  • Grim Ascension(U)(B)(R)(4)

    Sorcery


    You may cast target nonland card from a graveyard without paying its mana cost.

    Exile Grim Ascension.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by Davesrightmind

    185/264

  • Hexgorger(U)(B)(1)

    Creature — Horror


    Discard an instant or sorcery card: Hexgorger gets +2/+2 until end of turn.

    Exile two instant or sorcery cards from your graveyard: Hexgorger gets +2/+2 until end of turn.

    Academia is a space where the consumption of knowledge is encouraged.


    1/2

    Illustrated by ScottPurdy

    186/264

  • Icicle Spear(U)(R)

    Instant


    Icicle Spear deals 3 damage to any target. If a creature is dealt damage this way, tap it. It doesn't untap during its controller's next untap step.

    "New spell progressing nicely: targets heavily immobilized if not destroyed outright."

    - Evoker's journal


    Illustrated by KateMaxpaint

    187/264

  • Illusion of Free Will(5)(U)(R)(W)

    Sorcery


    Until the beginning of your next turn, at the beginning of each player's draw step, that player draws an additional card, each player may play an additional land on each of their turns, and spells they cast cost {1} less to cast.

    You control target player during that player's next turn.


    Illustrated by balaskas

    188/264

  • Infir's Ultimatum(U)(B)(B)(R)

    Sorcery


    Target opponent sacrifices a creature, discards a card, and loses 1 life. You may return a creature card from your graveyard to your hand, draw a card, and gain 1 life.

    "Obliterate"


    Illustrated by HELMUTTT

    189/264

  • Mystic Brawler(W)(4)

    Creature — Orc Soldier


    When Mystic Brawler enters the battlefield, create Bound Shield, a colorless equipment artifact token with, "Equipped creature gets +0/+3" and "Equip {2}." Attach Bound Shield to Mystic Brawler.


    3/4

    Illustrated by BABAGANOOSH99

    19/264

  • Ire of the Earth(R)(G)(W)

    Creature — Elemental


    Trample

    Legion - Ire of the Earth gets +4/+4 as long as you control three or more differently named tokens.

    "The mana of this plane is a finite resource. Until we find a way to leave it, we must make peace."

    - Before the Great Beyond


    3/3

    Illustrated by nathanrosario

    190/264

  • Iro Galim, the Forgotten(U)(B)(R)(2)

    Creature — Elder Dragon


    Flying, trample

    {1}: Iro Galim, the Forgotten gets +1/+0.

    Whenever Iro Galim, the Forgotten would deal combat damage to a player, you may prevent that damage. If you do, you may cast target instant or sorcery spell with converted mana cost less than or equal to the amount of damage prevented this way from your graveyard without paying its mana cost.


    4/5

    Illustrated by sandara

    191/264

  • Journey Through Oblivion(2)(W)(B)(G)

    Instant


    Return target creature you control to its owner's hand. If you do, you may discard a creature card. If you do, you may return a creature card from your graveyard to the battlefield.


    Illustrated by yigitkoroglu

    192/264

  • Liege of Destruction(U)(B)(R)

    Creature — Demon


    Deathtouch

    Liege of Destruction 's power and toughness are each equal to the number of instant and sorcery cards in all graveyards.

    "The reason I do not slay you now, mage, is so you may tell of the doom I hath wrought."


    */*

    Illustrated by GunshipRevolution

    193/264

  • Lilimora, Shield of Equinor(G)(W)(4)

    Creature — Elder Dragon


    Flying, vigilance

    Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.


    5/5

    Illustrated by sandara

    194/264

  • Master Conjurer(R)(G)(W)

    Creature — Human Wizard


    Legion - Whenever a token enters the battlefield under your control, if you control three or more differently named tokens, draw a card.

    "The best of each realm, pulled into this one to do my bidding. What do you have?"


    2/3

    Illustrated by billcreative

    195/264

  • Mindshatter Mage(U)(R)(3)

    Creature — Human Wizard


    When Mindshatter Mage enters the battlefield, return target nonland permanent to its owners hand, then Mindshatter Mage deals damage to that card's owner equal to its converted mana cost.

    And at the hour of mercy, strike the opponent's mind as a stone does glass.


    3/3

    Illustrated by Iosif Chezan

    196/264

  • Mystic Archer(R)(G)(W)

    Creature — Elf Wizard Archer


    Haste

    When Mystic Archer enters the battlefield, create Bound Bow, a colorless equipment artifact token with "Equip {4}" and "Equipped creature has lifelink and, '{T}: This creature deals damage equal to its power to any target.'." Attach Bound Bow to Mystic Archer.


    1/2

    Illustrated by erlanarya

    197/264

  • Mystical Firebird(R)(W)(2)

    Creature — Phoenix


    Flying, lifelink, haste

    Whenever you cast your second instant or sorcery spell each turn turn, you may pay {R}{W}. If you do, return Mystical Firebird from your graveyard to the battlefield.


    3/3

    Illustrated by sandara

    198/264

  • Niqa, the Scorned(2)(U)(B)

    Planeswalker — Niqa


    1: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.         

    -2: Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.         


    Illustrated by BelleDeesse

    199/264

  • Chromatic Blast(W)(2)

    Instant


    Chromatic Blast deals 5 damage to target attacking or blocking creature.

    Spellmorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by monpuasajr

    2/264

  • Phantasmal Angel(W)(3)

    Creature — Angel Illusion


    Flying, vigilance, lifelink

    Illusory (When this becomes targeted, sacrifice it.)

    Austere, indifferent, and soulless, just like the higher power who angels serve.


    4/5

    Illustrated by JasonEngle

    20/264

  • Phantasmal Council(U)(R)(W)

    Creature — Illusion


    Illusory (When this becomes targeted, sacrifice it.)

    Illusions you control have indestructible.

    Whenever Phantasmal Council attacks, you may put an Illusion creature from your hand onto the battlefield tapped and attacking.


    4/4

    Illustrated by jasonengle

    200/264

  • Phantasmal Demonlord(1)(U)(R)(W)

    Creature — Illusion Demon


    Illusory (When this becomes targeted, sacrifice it.)

    Other creatures you control get +1/+1.

    Whenever you sacrifice Phantasmal Demonlord or another Illusion, Phantasmal Demonlord deals 1 damage to each opponent.


    3/3

    Illustrated by JasonEngle

    201/264

  • Profane Annihilation(3)(U)(B)(R)

    Sorcery


    Target player sacrifices a creature. If the player cannot, they sacrifice a land.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by John-Stone-Art

    202/264

  • Prophet of Riann(3)(W)(B)(G)

    Creature — Angel Spirit


    Flying, vigilance, lifelink

    Vitality - As long you've gained more life than you've lost this turn, if a source would deal damage to you or a permanent you control, prevent 1 of that damage.

    "Then they spoke the word of fire, and all impurity doth burned away."

    - Hymn to the Eternal Night


    2/8

    Illustrated by JoeSlucher

    203/264

  • Prying Divination(3)(B)(G)(U)

    Sorcery


    Draw four cards, then each player discards two cards.

    Spellmorph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by monpuasajr

    204/264

  • Sadist Casting(3)(U)(B)(R)

    Enchantment


    Whenever a nonland card with converted mana cost X is put into an opponent's graveyard from anywhere, Sadist Casting deals X damage to that opponent.


    Illustrated by zerojs

    205/264

  • Tranquil Unend(3)(W)(B)(G)

    Sorcery


    Put target creature card from your graveyard onto the battlefield under your control. You gain life equal to that creature's toughness.

    Spellmorph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by artofjosevega

    205/264

  • Warlock Mageslayer(B)(G)

    Creature — Human Warlock


    {G}, Put a +1/+1 counter on Warlock Mageslayer: It gets -2/-2 until end of turn.

    {B}, Remove a +1/+1 counter from Warlock Mageslayer: Target creature gets -2/-2 until end of turn.


    2/2

    Illustrated by thiennh2

    207/264

  • Wicked Maestro(1)(U)(B)(R)

    Creature — Spirit Knight


    When Wicked Maestro enters the battlefield, exile an instant or sorcery card from your hand face down with a binding counter on it.

    When Wicked Maestro blocks or becomes blocked, you may cast an instant or sorcery with a binding counter on it from exile without paying its mana cost.


    5/3

    Illustrated by tsabo6

    208/264

  • Will of The Five(2)(W)(U)(B)(R)(G)

    Sorcery


    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

    Search your library for up to two planeswalker cards and put them onto the battlefield under your control, then shuffle your library.

    After centuries past, on Equinor, the reincarnations of Urza and Mishra have at long last been found.


    Illustrated by KoTnoneKoT

    209/264

  • Phantasmal Paladin(W)(2)

    Creature — Soldier Illusion


    Illusory (When this becomes targeted, sacrifice it.)


    4/4

    Illustrated by JasonEngle

    21/264

  • Winds of Hiara(3)(G)(W)

    Instant


    If a source an opponent controls would deal damage to a player this turn, that player gains that much life instead.

    If a source an opponent controls would deal damage to a creature this turn, put that many +1/+1 counter on that creature instead.


    Illustrated by SimonPape

    210/264

  • Witch of Blackwing(U)(B)(2)

    Creature — Elf Wizard Specter


    Flying

    When Witch of Blackwing deals combat damage to a player, that player discards a card at random. If the player can't, you may cast target instant or sorcery card from their graveyard and you may spend mana as though it were mana of any color to cast that spell until end of turn. If a spell is cast this way, exile it as it resolves.


    2/3

    Illustrated by JamieRamoser

    211/264

  • Witness the Impossible(W)(B)(G)

    Instant


    Choose one —

    • Put target spell onto the battlefield under its owner's control face down as a 2/2 creature.

    • Turn target permanent face down.


    Illustrated by balaskas

    212/264

  • Word of Mayhem(2)(U)(R)(W)

    Sorcery


    Until your next turn, all creatures must attack each combat if able.

    Never go out drinking with an Illusionist.


    Illustrated by velinov

    213/264

  • Academy Guardian(6)

    Artifact Creature — Construct


    Whenever you cast an instant or sorcery spell, Academy Guardian gets +2/+2 until end of turn.

    A gift from the College of Conjuration as a gesture of goodwill and prioritization of safe academic pursuit.


    4/4

    Illustrated by cheo36

    214/264

  • Abjurer's Tome(3)

    Artifact


    {2}, {T}: Add {W}{B}{G}.

    {2}{W}{B}{G}, {T}, Sacrifice Abjurer's Tome: Return target instant or sorcery card from your graveyard to your hand.


    Illustrated by Sally Jackson

    214/264

  • Alchemist's Tome(3)

    Artifact


    {2}, {T}: Add {B}{G}{U}.

    {2}{B}{G}{U}, {T}, Sacrifice Alchemist's Tome: Return target instant or sorcery card from your graveyard to your hand.


    Illustrated by AppleSin

    215/264

  • Evoker's Tome(3)

    Artifact


    {2}, {T}: Add {U}{B}{R}.

    {2}{U}{B}{R}, {T}, Sacrifice Evoker's Tome: Return target instant or sorcery card from your graveyard to your hand.


    Illustrated by di qi cheng shi

    217/264

  • Firepillar Buskins(2)

    Artifact — Equipment


    Equipped creature gets +4/+0, gains haste, and loses defender.

    Equip {4}.

    "Very good performance, poor ventilation."

    - Dane


    Illustrated by perzo

    218/264

  • Illusionist's Tome(3)

    Artifact


    {2}, {T}: Add {U}{R}{W}.

    {2}{U}{R}{W}, {T}, Sacrifice Illusionist's Tome: Return target instant or sorcery card from your graveyard to your hand.


    Illustrated by ArtofReza

    219/264

  • Riann Enforcer(W)(1)

    Creature — Spirit Soldier


    {T}: You gain 1 life.

    Vitality -- At the beginning of each end step, if you've gained more life than you've lost this turn, put a +1/+1 counter on Riann Enforcer.

    Only those who have passed beyond life truly understand why it must be protected.


    2/2

    Illustrated by andreiaugrai

    22/264

  • Lantern of the Pure Realm(2)

    Artifact


    {4}, {T}: Choose two —

    • You gain 3 life.

    • Tap target permanent.

    • Exile target card from a graveyard.

    • Target creature you control gains hexproof until end of turn.


    Illustrated by jarling-art

    220/264

  • Manacle of Yuuldain(6)

    Artifact


    Flash

    When Manacle of Yuuldain enters the battlefield, exile target spell or permanent.

    When Manacle of Yuuldain leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.


    Illustrated by SebastianWagner

    221/264

  • Potion of Invisibility(1)

    Artifact


    {1}, Sacrifice Potion of Invisibility: Target creature can't be blocked this turn. Until end of turn, that creature has, "When this creature deals combat damage to a player, draw a card."


    Illustrated by stonewurks

    222/264

  • Robes of the Archmage(2)

    Artifact — Equipment


    Equipped creature has flying and hexproof.

    {2}: Attach Robes of the Archmage to target creature you control.

    Equip {0}.


    Illustrated by ChaoyuanXu

    223/264

  • Shards of Olom(5)

    Artifact


    {2}, {T}, Discard a card: Return target instant or sorcery card from your graveyard to your hand. If that card has spellmorph, instead put it onto the battlefield face down as a 2/2 creature.


    Illustrated by a_u_r_e_l

    224/264

  • Staff of the Archmage(4)

    Artifact — Equipment


    Whenever equipped creature deals combat damage to a player, you may search that player's library for a card and exile it face down. Then that player shuffles their library. You may look at and cast that card for as long as it remains exiled and you may spend mana as thought it were any color to cast it.

    Equip {4}


    Illustrated by thelateman

    225/264

  • Summoner's Tome(3)

    Artifact


    {2}, {T}: Add {R}{G}{W}.

    {2}{R}{G}{W}, {T}, Sacrifice Summoner's Tome: Return target instant or sorcery card from your graveyard to your hand.


    Illustrated by AppleSin

    226/264

  • Vial of Dragon Blood(1)

    Artifact


    {1}, Sacrifice Vial of Dragon Blood: Add one mana of any color. Draw a card.

    {R}, Sacrifice Vial of Dragon Blood: Add {R}{R}.

    Don't drop it!


    Illustrated by MichaelSyrigos

    227/264

  • Crumbling Necropolis

    Land


    Crumbling Necropolis enters the battlefield tapped.

    {T}: Add {U}, {B}, or {R}.

    Destruction mages prefer to work on the higher floors. Farther from the foundation and less stable to be sure, but less likely to collapse and crush those underneath.


    Illustrated by regnar3712

    228/264

  • Crystaline Arcanaeum

    Land — Arcanaeum


    Crystaline Arcanaeum enters the battlefield tapped.

    {T}: Add {U} or {B}.


    Illustrated by RUshN

    229/264

  • Seeker of Forgotten Souls(W)(2)

    Creature — Vedalken Wizard


    Legion -- When Seeker of Forgotten Souls enters the battlefield, create a white Djinn Spirit creature token with "This creature's power and toughness are each equal to the number of tokens you control." Then if you control three or more differently named tokens, you may put Seeker of Forgotten Souls on top of your library.


    2/2

    Illustrated by mysticaldonkey1

    23/264

  • Ephemeral Arcanaeum

    Land — Arcanaeum


    Ephemeral Arcanaeum enters the battlefield tapped.

    {T}: Add {U} or {R}.


    Illustrated by Pavellkid

    230/264

  • Equinor Mage-Ring

    Land


    Equinor Mage-Ring enters the battlefield tapped.

    {T}: Add {C}.

    {4}: Put Equinor Mage-Ring from your hand onto the battlefield.


    Illustrated by arenirart

    231/264

  • Fleshbound Arcanaeum

    Land — Arcanaeum


    Fleshbound Arcanaeum enters the battlefield tapped.

    {T}: Add {B} or {G}.


    Illustrated by pascalr

    232/264

  • Floral Arcanaeum

    Land — Arcanaeum


    Floral Arcanaeum enters the battlefield tapped.

    {T}: Add {G} or {W}.


    Illustrated by Rei Tanna

    233/264

  • Jungle Shrine

    Land


    Jungle Shrine enters the battlefield tapped.

    {T}: Add {R}, {G}, or {W}.

    "All that is needed to perform conjuration magic is a willing heart and plenty of open space."

    - Gondak


    Illustrated by sam2982

    234/264

  • Mystic Monastery

    Land


    Mystic Monastery enters the battlefield tapped.

    {T}: Add {U}, {R}, or {W}.

    "If you are asking where it is, you are asking the wrong question."

    - Unnamed traveler


    Illustrated by flaviobolla

    235/264

  • Opulent Palace

    Land


    Opulent Palace enters the battlefield tapped.

    {T}: Add {B}, {G}, or {U}.

    All that lead turned to gold has to go somewhere.


    Illustrated by nurkhular

    236/264

  • Sandsteppe Citadel

    Land


    Sandsteppe Citadel enters the battlefield tapped.

    {T}: Add {W}, {B}, or {G}.

    The School of Restoration takes residence in gigantic castles of sand, the fragility of which requires constant maintenance and care.


    Illustrated by arenirart

    237/264

  • Tower of Azriel

    Land


    As Tower of Azriel enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Azriel enters the battlefield tapped.

    {T}: Add {W}, {B}, or {G}.


    Illustrated by hazzard65

    238/264

  • Tower of Gondak

    Land


    As Tower of Gondak enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Gondak enters the battlefield tapped.

    {T}: Add {R}, {G}, or {W}.


    Illustrated by Noah Bradley

    239/264

  • Shroud of Luminance(W)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has lifelink.

    {2}{W}, Discard Shroud of Luminance: Exile target enchantment.

    "The mana of Equinor feels different, less a thankless resource and more a willing partner."

    - Urza's Journal


    Illustrated by monpuasajr

    24/264

  • Tower of Infir

    Land


    As Tower of Infir enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Infir enters the battlefield tapped.

    {T}: Add {U}, {B}, or {R}.


    Illustrated by flaviobola

    240/264

  • Tower of Miradae

    Land


    As Tower of Miradae enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Miradae enters the battlefield tapped.

    {T}: Add {U}, {R}, or {W}.


    Illustrated by hideyoshi

    241/264

  • Tower of Tiferit

    Land


    As Tower of Tiferit enters the battlefield, you may return a land you control to its owner's hand. If you don't, Tower of Tiferit enters the battlefield tapped.

    {T}: Add {B}, {G}, or {U}.


    Illustrated by jordangrimmer

    242/264

  • Windsong Arcanaeum

    Land — Arcanaeum


    Windsong Arcanaeum enters the battlefield tapped.

    {T}: Add {R} or {W}.


    Illustrated by Travis Anderson

    243/264

  • Spellblade Adept(W)(1)

    Creature — Human Wizard


    First strike

    Whenever you cast an instant or sorcery spell, Spellblade Adept gets +1/+1 until end of turn.

    A mages duel or a warriors skirmish, there is no situation the spellblade has not prepared for.


    1/2

    Illustrated by JoshCalloway

    25/264

  • Storm of Ice Wraiths(W)(4)

    Sorcery


    Create three 1/1 white Wraith creature tokens with first strike.

    Legion - If you control three or more differently named tokens, put a +1/+1 counter on each creature you control.


    Illustrated by ArtDeepMind

    26/264

  • Qetzalacto(R)(R)(R)(G)(G)(G)(W)(W)(W)

    Creature — Elder Dinosaur


    "It was known by many names: The Rising Doom, World Eater, The Great Devourer, though those each have been long forgotten. The terrible beast was cast through The Multiverse to a plane lost to the ages, in hopes it too would fade into time. They should have known, for the sun never truly sets."

    - The Foretold Annihilation


    20/20

    Illustrated by VANDERVALS

    264/264

  • Sudden Manifestation(W)

    Instant


    Creatures you control get +1/+1 and can't be sacrificed until end of turn.

    And you thought this was all in your head...


    Illustrated by cheo36

    27/264

  • Supreme Disciplinarian(2)(W)(W)

    Creature — Human Wizard


    Defender

    When Supreme Disciplinarian enters the battlefield, exile another target creature until Supreme Disciplinarian leaves the battlefield.

    Vitality -- As long as you've gained more life than you've lost this turn, Supreme Disciplinarian has indestructible.


    0/6

    Illustrated by ijur

    28/264

  • Vedalken Abjurer(W)(2)

    Creature — Vedalken Wizard


    Whenever Vedalken Abjurer is dealt damage, you gain that much life.

    "The vedalken of Equinor seem a touch more benevolent and empathetic then those of other planes, but still just as sharp and exacting."

    - Urza's Journal


    1/4

    Illustrated by sarafiel

    29/264

  • Circle of Mending(W)

    Instant


    Target creature gains lifelink and indestructible until end of turn.

    "The circle is nigh impenetrable, but fleeting. Breath the soothing air while you can."

    - Nebulon's Guide to Abjuration, 12th Edition


    Illustrated by Omuk

    3/264

  • Ward of Respite(W)(1)

    Creature — Wall


    Defender

    Vitality - When Ward of Respite enters the battlefield, draw a card if you've gained more life than you've lost this turn.

    The first spell an abjurer should master, for it will be the last spell they attempt should they fail the cast.


    0/5

    Illustrated by marcel-mercado

    30/264

  • Wayfare Familiar(W)(1)

    Sorcery


    Create a 2/1 white Eagle creature token with flying.

    Rank and prominence is measured in the School of Conjuration not by honors or treatises, but by eyes and claws.


    Illustrated by bakarov

    31/264

  • Academic Dishonesty(U)

    Instant


    You may look at target player's hand and any number of face-down creatures they control.

    Draw a card.

    Desperate times have long since past, and the fading candle of fruitless night's work weeps at the morning sun.


    Illustrated by marcel-mercado

    32/264

  • Adept Windmage(U)(1)

    Creature — Human Wizard


    Whenever you cast an instant or sorcery spell, choose a creature. It gets +1/+1 and gains flying and hexproof until end of turn.

    Like most mages who use blue mana, the Skyguild fancies their magic a higher form of art. In this case however, they are technically correct.


    1/3

    Illustrated by smolin

    33/264

  • Ancient Cartographer(U)

    Artifact


    Whenever you cast an instant or sorcery spell, put an orb counter on Ancient Cartographer.

    {U}, Remove twelve orb counters from Ancient Cartographer: Take an extra turn after this one. Activate this ability only any time you could cast a sorcery.


    Illustrated by satibalzane

    34/264

  • Bubble of Vapor(U)(X)

    Instant


    Counter target spell unless its controller pays {X}.

    Transpose {1}{U}{U} ({1}{U}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    Illustrated by MihaiRadu

    35/264

  • Curfew Keeper(U)(3)

    Creature — Spirit


    Curfew Keeper costs {1} less to cast if there is one or more instant or sorcery card in your graveyard.

    Flying

    The Profane Ones flock to the casting of spells, and by extension are excellent at uncovering late night mischief.


    3/2

    Illustrated by tsabo6

    36/264

  • Deepstar Terror(U)(U)(5)

    Creature — Leviathan Horror


    {U}, Exile an instant or sorcery card from your graveyard: Return Deepstar Terror to its owner's hand.

    Transpose {1}{G}{U} ({1}{G}{U}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    7/7

    Illustrated by Firnadi

    37/264

  • Dematerialization(U)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has illusory. (Whenever enchanted creature becomes targeted, its controller sacrifices it.)

    "Retreat into mind. Watch as your thoughts detach themselves from the material. Matter is nothing without mind, and inward it will soon follow."

    - Mysteries of the First Thought


    Illustrated by Gandharveststudio

    38/264

  • Devolve Thought(U)(1)

    Instant


    Target player puts the top four cards of their library into their graveyard.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by DiegooCunha

    39/264

  • Clepsydra of Mrik Nal(W)(1)

    Artifact


    Spells your opponents cast that target cost {1} more to cast.

    About the Celpsydra time and space dance erratically. This disorientation has a pronounced effect on spells, which seldom find their target. However, other immaterials remain unaffected.


    Illustrated by shiprock

    4/264

  • Devourer of Ideas(U)(4)

    Creature — Horror


    Flying

    When Devourer of Ideas enters the battlefield, each player puts the top 4 cards of their library into their graveyard.

    Quiet your ambitions and let it pass. It prefers the taste of dreams.


    3/4

    Illustrated by VincentVanHoof

    40/264

  • Devout Librarian(U)(1)

    Creature — Human Wizard


    {T}: Draw a card, then discard a card.

    Whenever you cast an instant or sorcery spell, you may pay {U}. If you do, untap Devout Librarian.

    "Yes of course, you may check this out. But please do hurry back with it, I have only read this particular tome one hundred times."


    1/1

    Illustrated by LucasDurham

    41/264

  • Disiterate(U)(2)

    Instant


    Return target spell or permanent to its owner's hand.

    "Nothing lasts, but nothing is lost."

    - Niqa, to Tiferit


    Illustrated by AlixBranwin

    42/264

  • Disrupting Sprite(U)(2)

    Creature — Faerie Rogue


    Flash

    Flying

    When Disrupting Sprite enters the battlefield, you may change the target of target spell or ability with a single target.


    2/1

    Illustrated by AlMaNeGrA

    43/264

  • Drowning Torrent(u)(3)

    Instant


    Creatures your opponents control get -3/-0 until end of turn. If you cast Drowning Torrent from the battlefield, you may switch the power and toughness of each of those creatures until end of turn.

    Spellmorph {5}{U}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by JohnMcCambridge

    44/264

  • Entombing Frost(U)(1)

    Instant


    Tap target creature. It doesn't untap during its controller's next untap step.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by Mikeypetrov

    45/264

  • Flickering Annoyance(U)(1)

    Instant


    Target creature gets -3/-0 until end of turn.

    Draw a card.

    An illusionist's greatest asset is not their skill, nor their cunning. No, it is their affinity for choosing opponents with uncreative minds and minuscule attention spans.


    Illustrated by herckeim

    46/264

  • Font of the Unspeakable(U)(U)(4)

    Artifact


    When Font of the Unspeakable enters the battlefield, choose one —

    • Gain control of target creature for as long as you control Font of the Unspeakable.

    • You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.


    Illustrated by MihaiRadu

    47/264

  • Habir, Polybiologist(U)(U)(2)

    Creature — Human Wizard


    {1}{U}, {T}, Reveal a creature card from your hand: Target creature you control becomes a copy of the revealed creature until end of turn.


    2/3

    Illustrated by MattDeMino

    48/264

  • Inspiring Lecturer(U)(1)

    Creature — Elf Wizard


    {R}, {T}: Target creature you control gains haste until end of turn.

    "Do not believe in yourself! Believe in the me that believes in you!"


    2/1

    Illustrated by karichristensen

    49/264

  • Disgraced Recluse(W)

    Creature — Human Warlock


    {G}: Disgraced Recluse gains deathtouch until end of turn.

    {G}: Target instant or sorcery spell gains deathtouch until end of turn.

    Thirty years of disgrace since I was cast down by the College of Alteration, but soon my vengeance will be at hand.


    1/1

    Illustrated by kryssalian

    5/264

  • Inveigle(U)(2)

    Instant


    Put target attacking or blocking creature on top of its owner's library.

    Spellmorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by MariusBota

    50/264

  • Learned Mastery(U)(2)

    Enchantment


    Whenever you cast an instant or sorcery spell, target player puts the top two cards of their library into their graveyard. If you cast that spell from the battlefield, that player puts the top four cards of their library into their graveyard instead.

    At the point of omniscience, remembrance becomes itself a memory.


    Illustrated by Wandererlink

    51/264

  • Magehand Sentinel(2)(U)

    Creature — Hand


    Defender, reach

    Transpose {1}{U}{B} ({1}{U}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    0/5

    Illustrated by dleoblack

    52/264

  • Oblitula(1)(U)(U)

    Instant


    Counter target spell.

    Spellmorph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by Omuk

    53/264

  • Phantasmal Bishop(U)(2)

    Creature — Cleric Illusion


    Flash

    Illusory (When this becomes targeted, sacrifice it.)


    3/3

    Illustrated by JasonEngle

    54/264

  • Phantasmal Champion(U)(3)

    Creature — Warrior Illusion


    Flying

    Illusory (When this becomes targeted, sacrifice it.)

    {2}{U}: Return Phantasmal Champion to its owner's hand.


    5/3

    Illustrated by JasonEngle

    55/264

  • Phantasmal Summons(3)(U)(U)

    Instant


    You may put a permanent card from your hand onto the battlefield. If you do, it gains illusory. (When it becomes targeted, sacrifice it.)


    Illustrated by auroralion

    56/264

  • Psionic Betrayal(U)(1)

    Instant


    You and target opponent each draw a card, then look at that opponent's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, and puts it on the bottom of their library.


    Illustrated by ThunderKunst

    57/264

  • Sentient Archive(U)(U)(4)

    Instant


    Draw three cards.

    Spellmorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by Julia Dillon

    58/264

  • Siren Illusionist(U)(1)

    Creature — Siren


    Flying

    Whenever you cast a sorcery spell, tap or untap target creature.

    Whenever you cast an instant spell, target creature must attack this turn.


    2/1

    Illustrated by tsabo6

    59/264

  • End of Humanatee(W)(W)(3)

    Sorcery


    Destroy all face-up creatures.

    Spellmorph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by ToySkunk

    6/264

  • Skull of Denial(U)

    Artifact


    {T}, Sacrifice Skull of Denial: Counter target spell unless its controller pays {1}

    Its grimace alone might dissuade an arcane challenge.


    Illustrated by Maderath

    60/264

  • Steel Lake Avenger(U)(U)(3)

    Artifact Creature — Elemental Golem


    {1}: Steel Lake Avenger gets +1/-1 or -1/+1 until end of turn.

    {2}: Switch Steel Lake Avenger's power and touchness until end of turn.

    "Leverage the power of opposites. Flexible as water, and rigid as steel. Alteration is after all the study of mixing."

    - Bor Grub's Primer, Volume II


    4/4

    Illustrated by FredHooper

    61/264

  • Wizard's Subjugation(U)(3)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature is a blue Beeble creature with base power and toughness 1/1. It loses all abilities, and all other card types, colors, and creature types.


    Illustrated by andreiaugrai

    62/264

  • Alchemist's Contingency(B)(B)(3)

    Sorcery


    Exile all cards from all graveyards. Then target player loses 1 life for each instant or sorcery card exiled this way.

    Transpose {1}{B}{B} ({1}{B}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    Illustrated by zoppy

    63/264

  • Amateur Necromancer(2)(B)

    Creature — Human Wizard


    {1}{B}, {T}: Return target creature card from your graveyard to the battlefield under your control. That creature fights Amateur Necromancer. Activate this ability only as a sorcery.

    "Who would have thought the dead would be so ungrateful?"


    1/2

    Illustrated by Akeiron

    64/264

  • Apprentice Evoker(B)(1)

    Creature — Human Wizard


    Whenever a permanent is put into a graveyard from the battlefield, Apprentice Evoker gets +1/+1 until end of turn.

    The School of Destruction despise Infir, just as they have each tyrannical archmage before him. Still, no one dare stands against his prowess.


    2/2

    Illustrated by JoshCalloway

    65/264

  • Argithor Justiciar(B)(1)

    Creature — Demon Warrior Cleric


    Any and all violations of Argithoric Law are punished with death so that a society of perfect individuals may prevail. The demonkin see even a single, minor transgression as an irredeemable step down the path of their infernal ancestors.


    1/4

    Illustrated by DevBurmak

    66/264

  • Bloodhill Devourer(2)(B)

    Creature — Beast Horror


    Trample

    {1}, Sacrifice a creature: Bloodhill Devourer gets +2/+2 until end of turn.

    Students in need of severe disciplinary action are sent to the Bloodhills. For better or worse, no student in sent twice.


    2/2

    Illustrated by monpuasajr

    67/264

  • Bzjnit's Word of Gall(B)(B)

    Instant


    As an additional cost to cast this spell, pay 3 life.

    Choose target spell. Its controller may discard two cards. If they don't, counter that spell.

    "Your solace is their surprise. Relish it, for happy days do not follow."

    - Advanced Hexes and Charms, Volume VI


    Illustrated by BABAGANOOSH99

    68/264

  • Cloud of Undeath(B)(1)

    Sorcery


    Return target creature card or card with spellmorph from your graveyard to your hand.

    "For forced reanimation, it does appear comparatively serene. Azriel might take note."

    - Niqa


    Illustrated by DanRobArt

    69/264

  • Enduring Mastery(W)(2)

    Enchantment


    Whenever you cast an instant or sorcery spell, tap or untap up to one target creature. If you cast that spell from the battlefield, tap or untap up to two target creatures instead.

    Action and inaction are two sides of the same coin: survival.


    Illustrated by TheKupikimijumjum

    7/264

  • Dagon's Final Reach(B)(B)(2)

    Instant


    Exile target creature or planeswalker, then search target player's hand, graveyard, and library for any number of cards with the same name as that creature or planeswalker and exile them, then that player shuffles their library.


    Illustrated by KxG-WitchR

    70/264

  • Dar'Thul, Archlich(B)(B)(3)

    Creature — Lich Wizard


    Play with your graveyard face down. You may look at it at any time.

    At the beginning of your upkeep, return target card from your graveyard to the battlefield face down as a 2/2 creature.

    {G}{W}{U}: Return target creature you control to its owner's hand.


    3/3

    Illustrated by JasonEngle

    71/264

  • Disastrous Experiment(B)(1)

    Instant


    Each player sacrifices a creature.

    "I thought we were never to mix faerie wings and felroot?"

    \\

    "Oh relax, it will all be fine. What's the worst that could happen?"


    Illustrated by AppleSin

    72/264

  • Elixir of Truth(B)(1)

    Artifact


    {B}, {T}, Sacrifice Elixir of Truth: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

    Transpose {1}{U}{B} ({1}{U}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    Illustrated by d-torres

    73/264

  • Escaped Chimera(B)(3)

    Creature — Bear Bird Rhino Horror


    Menace

    Transpose {1}{B}{B} ({1}{B}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    4/2

    Illustrated by davesrightmind

    74/264

  • Foretold Annihilation(B)(B)(B)

    Instant


    Until end of turn, target creature gains deathtouch and, "When this creature deals combat damage to a player, that player gets a doom counter, then each player with four or more doom counters loses the game."

    Spellmorph {B}


    Illustrated by hibakusha

    75/264

  • Guise of the Nighthawk(B)(B)(1)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature has flying, deathtouch, and lifelink.

    Second in grace and terror only to the wings of Archmage Azriel themself.


    Illustrated by daRoz

    76/264

  • Knight of Blackwing(B)(4)

    Creature — Human Knight


    {2}{U}: Knight of Blackwing can't be blocked until end of turn.

    The Order of Blackwing toe the line between practice of The Five approved magic, and that which the colleges believe too dangerous for public indulgence.


    3/4

    Illustrated by JamieRomoser

    77/264

  • Master of Potions(B)

    Creature — Human Wizard


    {1}{B}, {T}, Discard a card: Each opponent loses 1 life and you gain 1 life.

    "And whatever you do, absolutely do not, under no circumstances, ever..."

    - Overheard just before the latest explosion in Tiferit's Tower.


    1/1

    Illustrated by PearlPencil

    78/264

  • Mire in Despair(B)(B)(3)

    Instant


    Target creature gets -X/-X until end of turn, where X is the number of creature cards in all graveyards.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by SebastianWagner

    79/264

  • Eternal Combatants(W)(3)

    Sorcery


    Create a 2/2 white Knight creature token with lifelink, and a 2/2 white Soldier creature token with lifelink.

    A cruel, but certainly effective practice. Long dead rivals pulled from the deathless abyss to fight together the foes of their summoner.


    Illustrated by dleoblack

    8/264

  • Necrotic Wind(B)(B)(2)

    Instant


    Destroy target white, blue, red, or green creature.

    "An ominous, quiet spell. This deathly gust leaves nothing but bones and the still silence of oblivion."

    - The Testament of Nir


    Illustrated by dekades8

    80/264

  • Obliterate the Mind(B)(2)

    Sorcery


    Target player discards a card, then puts the top two cards of their library into their graveyard.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by Satibalzane

    81/264

  • Plasma Scrounger(2)(B)(B)

    Creature — Horror


    Lifelink

    Vitality - At the beginning of each end step, if you've gained more life than you've lost this turn, you may return Plasma Scrounger from your graveyard to the battlefield tapped.


    2/2

    Illustrated by chase

    82/264

  • Rebirth in Darkness(B)

    Instant


    Until end of turn, target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." If you cast Rebirth in Darkness from the battlefield, that creature fights target creature an opponent controls.

    Spellmorph {1}{B}{G}


    Illustrated by MariusBota

    83/264

  • Refined Venom(B)

    Instant


    Target creature gets +1/+2 and gains deathtouch until end of turn.

    Transpose {1}{U}{B} ({1}{U}{B}, Discard this card: Return target card that shares a type, color, or converted mana cost with this card from your graveyard to your hand. Transpose only as a sorcery.)


    Illustrated by pindurski

    84/264

  • Ruinous Mastery(B)(2)

    Enchantment


    Whenever you cast an instant or sorcery spell, target player loses 1 life and you gain 1 life. If you cast that spell from the battlefield, that player loses 2 life and you gain 2 life instead.

    The sacrifice and pain of ambition crumbles in the burning winds of triumph.


    Illustrated by artozi

    85/264

  • Shiverwing Vampire(B)(B)

    Creature — Vampire


    Flying

    Shiverwing Vampire has first strike and lifelink while attacking.

    Vampire fangs are a potent alchemical ingredient, said to be replete with properties of longevity and ancient wisdom. Unfortunately, said fangs are extremely difficult to obtain, certainly not due to a lack of vampires.


    2/1

    Illustrated by thienbao

    86/264

  • Silent Watcher(B)(2)

    Creature — Demon


    Whenever you cast an instant or sorcery spell, you may pay 2 life. If you do, create a token that's a copy of Silent Watcher.

    Ever since the Archmage Tiferit began work on the planar gateway, they have been here, watching.


    1/1

    Illustrated by capprotti

    87/264

  • Traumatic Infusion(2)(B)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets -2/-2.

    At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life and you gain 1 life.


    Illustrated by RobotDelEspacio

    88/264

  • Tylok's Ray of Sickness(B)(B)(2)

    Sorcery


    Target player sacrifices two permanents.

    Spellmorph -- Pay 7 life (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)

    "To cast this spell demands a piece of one's soul. To be used as last resort."

    - Forbidden Magic, Volume I


    Illustrated by capprotti

    89/264

  • Eternal Song of Azriel(W)(W)(3)

    Enchantment


    Whenever you cast a spell, you gain 1 life.

    Vitality -- At the beginning of each end step, if you've gained more life than you've lost this turn, create a 4/4 white Angel creature token with flying.


    Illustrated by DallasWilliams

    9/264

  • Vampiric Extraction(B)(B)(1)

    Sorcery


    Vampiric Extraction deals 3 damage to target player or planeswalker and you gain 3 life.

    Spellmorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by SneznyBars

    90/264

  • Vengeful Djinn(B)(3)

    Creature — Djinn


    Flying

    When Vengeful Djinn dies, you put the top three cards of your library into your graveyard and target opponent loses 3 life.

    You thought you could imprison me in this feeble jar? I have had eons to contemplate the meaning of suffering, and you will be the first on whom I test my theories.


    3/1

    Illustrated by Sycra

    91/264

  • Vile Whispers(B)(3)

    Sorcery


    Scry 2, then draw two cards. You lose 2 life.

    Spellmorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time you could cast an instant and cast it from the battlefield by paying its spellmorph cost.)


    Illustrated by wood-illustration

    92/264

  • Ward of Blades(B)(4)

    Creature — Spirit


    Defender

    Vitality - Ward of Blades loses defender as long as you've gained more life than you've lost this turn.

    "Do not expect a stalwart protector. While effective, the woken dead are a rowdy bunch."

    - Excerpt from Ma Nizran's talk on Ward Casting.


    4/4

    Illustrated by takeda11

    93/264

  • Agnikraz's Scorching Gale(R)(R)(1)

    Sorcery


    Agnikraz's Scorching Gale deals 2 damage to any two targets and 2 damage to you.

    "In victory your enemy is most vulnerable. In this way self inflicted harm may only strengthen your might."

    - Theories on War and Power, Agnikraz Battleborn, Volume II


    Illustrated by nikusenpai

    94/264

  • Allconsuming Rage(R)(2)

    Enchantment — Aura


    Enchant creature

    Enchanted creature attacks each turn if able.

    Whenever a creature enters the battlefield, enchanted creature fights it.


    Illustrated by DarianaLoki

    95/264

  • Argithor Battlepriest(R)(3)

    Creature — Demon Warrior Cleric


    {2}{W}: Argithor Battlepriest gains first strike until end of turn.

    The demonkin of Argithor practice the holy magic of the Exalted Ones, perhaps to repent for the wickedness of their demonic progenitors.


    5/2

    Illustrated by DevBurmak

    96/264

  • Arrogant Pyromancer(R)(3)

    Creature — Human Wizard


    When Arrogant Pyromancer enters the battlefield, it deals X damage to any target, where X is the number of instant and sorcery cards in your graveyard.

    "Shall we inform him of the spell enhancing enchantment on the sword we gave him? \\No, let him have his fun while it lasts, passion is a source of strength."


    3/2

    Illustrated by Jujusaurus

    97/264

  • Beckon the Dreadpack(R)(R)(3)

    Sorcery


    Create four 1/1 red Wolf Demon creature tokens.

    Legion - If you control three or more differently named tokens, creatures you control gain haste until end of turn.


    Illustrated by monpuasajr

    98/264

  • Blazing Doom of the Void(R)(R)(3)

    Sorcery


    During your next turn, whenever you cast an instant or sorcery spell, you may search your library for any number of cards with the same name as that spell, reveal them, put them into your hand, then shuffle your library.


    Illustrated by BettyElgen

    99/264