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SAB

Download Cockatrice files: https://mtg.design/u/jbshryne1078/SAB/cockatrice


  • Holly King, Lord of Winter(4)(U)(R)

    Creature — God


    Reach

    When Holly King enters, tap target creature. Creatures don't untap during their controllers' untap steps until your next turn.

    Whenever you cast a snow spell, you may have Holly King deal 1 damage to each other creature. If you do, create a tapped Treasure token for each 1 damage dealt.


    4/5

    Illustrated by Jon x DALL·E 3

    001/

  • Yule, Season of Rebirth(2)(G)(/)(U)( )(G)(/)(U)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand.

    Whenever a nontoken creature dies, its owner may pay an amount of {G/U} equal to that creature's mana value to create a token copy of it. If you create the token, it gains ward {2} and enters with a +1/+1 counter on it.


    Illustrated by Jon x DALL·E 3

    002/

  • Oak King, Lord of Summer(3)(G)(W)

    Creature — God


    Vigilance, haste

    When Oak King enters, creatures you control gain vigilance until end of turn.

    Whenever another creature enters under your control, if you cast it, you may have it fight target creature you don't control.


    5/4

    Illustrated by Jon x DALL·E 3

    003/

  • Litha, Season of Sovereignty(2)(W)(/)(U)( )(W)(/)(U)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand. Then put a flying counter on target creature you control.

    At the beginning of each player’s end step, that player draws a card. If it's your turn, put a +1/+1 counter on target creature you control.


    Illustrated by Jon x DALL·E 3

    004/

  • The Maiden, Ever Radiant(3)(R)(W)

    Creature — God


    Flying, haste, ward {1}

    When The Maiden enters, exile up to three cards from the top of your library. Until the end of your next turn, you may play those cards.

    Whenever The Maiden attacks, exile target noncreature permanent you control, then return it to the battlefield under its owner's control. Untap it.


    4/4

    Illustrated by Jon x DALL·E 3

    005/

  • Imbolc, Season of Divining(2)(U)(/)(R)( )(U)(/)(R)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand.

    Whenever a player casts a noncreature spell, they scry X, where X is that spell's mana value. If you cast the spell, create a 2/1 blue and red Elemental creature token with "This creature can't block."


    Illustrated by Jon x DALL·E 3

    006/

  • The Mother, Ever Sheltering(3)(G)(G)(W)

    Creature — God


    Vigilance, reach

    When The Mother enters, create a token that's a copy of another creature you control, except it's 1/1. Populate twice.

    Token creatures you control gain vigilance and ward {1}.


    4/7

    Illustrated by Jon x DALL·E 3

    007/

  • Lughnassad, Season of Dance(3)(R)(/)(W)( )(R)(/)(W)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand.

    Whenever a player casts a noncreature spell, they may clash with an opponent. If they win the clash, they create a 1/1 red and white Performer creature token with prowess. If you cast the spell and win the clash, you may copy that spell at the beginning of your next upkeep. (You may choose new targets.)


    Illustrated by Jon x DALL·E 3

    008/

  • Green Man, Nature Eternal(2)(G)(G)(G)

    Creature — God


    Vigilance, reach, ward {2}

    Green Man's power and toughness are each equal to the number of cards in your hand or your devotion to green, whichever is greater.

    Each Plant and Treefolk you control assigns combat damage equal to its toughness rather than its power and can attack as though it didn’t have defender.


    */*

    Illustrated by Jon x DALL·E 3

    009/

  • Ostara, Season of Growth(X)(G)(/)(W)( )(G)(/)(W)(G)(/)(W)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand. Then distribute X +1/+1 counters among any number of creatures.

    Whenever a player plays a land, they proliferate. If you own that land, put a +1/+1 counter on target creature you control.


    Illustrated by Jon x DALL·E 3

    010/

  • Horned One, First of the Hunt(4)(B)(G)

    Creature — God


    Trample, haste

    When Horned One enters, you may sacrifice a creature. If you do, distribute X -1/-1 counters among any number of creatures, where X is the sacrificed creature's mana value.

    Whenever you sacrifice a permanent, you may pay 2 life. If you do, scry 2, then draw a card.


    6/5

    Illustrated by Jon x DALL·E 3

    011/

  • Mabon, Season of Provision(2)(W)(/)(B)(W)(/)(B)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand.

    Whenever a player puts a counter on a permanent they control, they surveil 2. For each nonland card put into your graveyard this way, create a Food token. This ability triggers only once each turn for each player.


    Illustrated by Jon x DALL·E 3

    012/

  • May Queen, Summer's Grace(3)(G)(G)

    Creature — God


    Flash

    Vigilance

    May Queen's power and toughness are each equal to the greatest power among creatures you control or your devotion to green, whichever is greater.

    Creature and enchantment spells you cast have convoke.


    */*

    Illustrated by Jon x DALL·E 3

    013/

  • Beltane, Season of Union(2)(R)(/)(G)(R)(/)(G)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand.

    Whenever two or more creatures attack, their controller creates a Blessing token attached to an attacking creature. (It's an Aura token with "Enchanted creature gets +1/+1.") If it's your turn, populate.


    Illustrated by Jon x DALL·E 3

    014/

  • The Crone, Ever Resilient(4)(B)(G)

    Creature — God


    Flying, first strike

    The Crone has hexproof as long as it's untapped.

    When The Crone enters, surveil 3.

    Whenever The Crone deals combat damage to a player, draw a card.


    4/5

    Illustrated by Jon x DALL·E 3

    015/

  • Samhain, Season of Echoes(3)(U)(/)(B)(U)(/)(B)

    Enchantment


    When this enchantment enters, you may search your library and/or graveyard for a God card, reveal it, and put it into your hand.

    Whenever a creature card is put into a graveyard from anywhere, its owner creates a 1/1 black Spirit creature token with flying and "This creature attacks each turn if able." If you own that creature card, instead create a token copy of it, except it's 1/1 and has flying and "This creature attacks each turn if able."


    Illustrated by Jon x DALL·E 3

    016/

  • Ate-o'-Clock(2)(G)

    Instant


    Populate. Proliferate. Investigate.

    Regenerate target creature.

    Replicate {2}{G} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copy.)


    Illustrated by Jon x DALL·E

    017/

  • Faerie Dragon(2)(G)(G)

    Creature — Faerie Dragon


    Flying

    {1}{G}{G}: Activate a random ability from Faerie Dragon's spellbook.

    jbshryne.github.io/mtg-info


    1/3

    Illustrated by NéNé Thomas

    018/

  • Treasure

    Artifact — Treasure


    {T}, Sacrifice this artifact: Add one mana of any color.


    Illustrated by Jon x DALL·E 3

    T01/

  • Elemental

    Creature — Elemental


    This creature can't block.


    2/1

    Illustrated by Jon x DALL·E 3

    T02/

  • Performer

    Creature — Performer


    Prowess


    1/1

    Illustrated by Jon x DALL·E 3

    T03/

  • Food

    Artifact — Food


    {2}, {T}, Sacrifice this artifact: You gain 3 life.


    Illustrated by Jon x DALL·E 3

    T04/

  • Blessing

    Enchantment — Aura Blessing


    Enchanted creature gets +1/+1.


    Illustrated by Jon x DALL·E 3

    T05/

  • Spirit

    Creature — Spirit


    Flying

    This creature attacks each turn if able.


    1/1

    Illustrated by Jon x DALL·E 3

    T06/

  • Clue

    Artifact — Clue


    {2}, Sacrifice this artifact: Draw a card.


    Illustrated by Jon x DALL·E

    T07/

  • Questing

    Enchantment — Aura Role


    Enchanted creature has vigilance, deathtouch, and haste, and can't be blocked by creatures with power 2 or less.

    Combat damage that would be dealt by creatures you control can't be prevented.

    Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.


    Illustrated by Omar Rayyan

    T08/