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SET

Download Cockatrice files: https://mtg.design/u/honorbasquiat8645/SET/cockatrice


  • Maha, the Eclipse Owl(2)(U)(B)

    Creature — Bird Spirit


    Flying, deathtouch, menace

    When Maha, the Eclipse Owl enters the battlefield, surveil 3.

    At the beginning of your end step, if you surveilled this turn, each opponent loses 3 life.


    3/4

    Illustrated by Alessandra Pisano

    1/1

  • Mowgli, Legend of the Jungle(G)(G)

    Creature — Human Warrior


    Mowgli, Legend of the Jungle gets +1/+1 for each other green creature you control.

    Green creature spells you cast cost {1} less to cast.


    2/2

    Illustrated by Vasylina

    1/1

  • Merkai, Persuasive Djinn(1)(U)(B)

    Creature — Djinn


    Flying

    Whenever an opponent searches their library, draw two cards.

    {T}: Each opponent may search their library for a card, reveal that card, shuffle their library and put that card on top of it. Each player that searches their library this way loses 2 life.

    "Let me help you."


    3/2

    Illustrated by Xatanik

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Caldor, Insurance Dealer(W)(W)

    Creature — Cat Advisor


    Vigilance

    Whenever a permanent you control becomes the target of a spell or ability an opponent controls, create two Treasure tokens.

    Better safe than sorry.


    2/2

    Illustrated by AlsaresLynx

    1/1

  • Moniques, Bayou Lurker(5)(B)(G)(U)

    Creature — Octopus Horror


    Menace, reach, vigilance

    Ward—Pay 8 life.

    Whenever Moniques, Bayou Lurker deals combat damage to a player, you may sacrifice it. If you do, defending player may sacrifice eight permanents. If they don't, draw eight cards.


    8/8

    Illustrated by Markus Neidel

    1/1

  • Moniques, Bayou Lurker(5)(B)(G)(U)

    Creature — Octopus Horror


    Menace, reach, vigilance

    Ward—Pay 8 life.

    Whenever Moniques, Bayou Lurker deals combat damage to a player, you may sacrifice it. If you do, defending player may sacrifice eight permanents. If they don't, draw eight cards.


    8/8

    Illustrated by Markus Neidel

    1/1

  • Renzala, Crystal Clairvoyant(1)(U)(B)

    Creature — Human Wizard


    Ward—Pay 3 life.

    At the beginning of your upkeep, choose a number. At the beginning of your next upkeep, draw two cards and create two Treasure tokens if the number of all creatures on the battlefield is equal to the chosen number.


    2/3

    Illustrated by Leo Neal

    1/1

  • The Banishment Council(3)(W)(W)(W)

    Creature — Human Advisor


    Vigilance, ward {3}

    Secret council — At the beginning of your end step, each player secretly votes for a nonland permanent you don’t control, then those votes are revealed. Exile each permanent with the most votes or tied for most votes.

    The council has spoken; its word is final.


    3/5

    Illustrated by Vladimir Bondar

    1/1

  • Invasive Therapy(B)

    Sorcery


    As an additional cost to cast Invasive Therapy, reveal your hand or exile a card from your hand.

    Target opponent reveals their hand. You choose a nonland card from it with mana value 4 or less. That player exiles that card.


    Illustrated by DALLE

    1/1

  • Starry Peaks

    Land — Desert Swamp Forest


    ({T}: Add {B} or {G}.)

    Starry Peaks enters the battlefield tapped.

    When Starry Peaks enters the battlefield, you gain 1 life.

    Cycling {3} ({3}, Discard this card: Draw a card.)


    Illustrated by DALL-E

    1/1

  • Mount Elephant(2)(B)

    Sorcery


    Put target elephant creature card from a graveyard onto the battlefield under your control. That creature is an artifact in addition to its other types.

    Elephantcycling {3} ({3}, Discard this card: Search your library for an Elephant card, reveal it, put it into your hand, then shuffle.)

    It would be a shame to waste such a beautiful corpse.


    Illustrated by sandara

    1/1

  • Deal with the Djinn(B)(B)(B)

    Sorcery


    Deal with the Djinn can't be cast unless you have 7 or more life.

    Draw seven cards. Your life total becomes 1.

    You can't gain life for the rest of the game.

    "A deal is a deal."


    Illustrated by Cigana Verbena

    1/1

  • Flourishing Growth(2)(G)

    Sorcery


    Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle and you gain 2 life. Then, if you control twenty or more basic lands and your life total is greater than your starting life total, you win the game.

    A deck can have any number of cards named Flourishing Growth.


    Illustrated by Carlos Moreno

    1/1

  • The Banishment Council(3)(W)(W)(W)

    Creature — Human Advisor


    Vigilance, ward {3}

    Secret council — At the beginning of your end step, each player secretly votes for a nonland permanent you don’t control, then those votes are revealed. Exile each permanent with the most votes or tied for most votes.

    The council has spoken; its word is final.


    3/5

    Illustrated by Vladimir Bondar

    1/1

  • Krenko, Baron of Tin Street(X)(R)(R)

    Creature — Goblin


    Krenko, Baron of Tin Street enters the battlefield with X +1/+1 counters on it.

    When Krenko, Baron of Tin Street enters the battlefield, create X 1/1 red Goblin creature tokens. If X is 5 or more, Goblins you control get haste and first strike until end of turn.


    Illustrated by Brian Valeza

    1/1

  • Massacre Girl, Known Killer(3)(B)(B)

    Creature — Human Assassin


    Deathtouch, menace

    When Massacre Girl, Known Killer enters the battlefield, all non-Assassin creatures get -3/-3 until end of turn.

    She is both extremely charismatic and dangerous. The Azorius hussars believe her body count is somewhere in the thousands.


    4/4

    Illustrated by Billy Christian

    1/1

  • Prophis, the Preeminent(3)(W)(U)(B)

    Creature — Sphinx


    Flying

    Ward—Pay 3 life.

    Other Sphinxes you control have Ward—Pay 3 life.

    When Prophis, the Preeminent enters the battlefield and at the beginning of your upkeep, choose a card in your hand. An opponent guesses if the chosen card has an even or odd mana value. If they guess wrong, you may cast the chosen card without paying its mana cost if it is a Sphinx. If they guess correctly, you gain 3 life and draw a card.


    6/6

    Illustrated by Jesper Ejsing

    1/1

  • Preval, Prophet Sphinx(3)(W)(U)(B)

    Creature — Sphinx


    Flying

    Ward—Pay 3 life.

    Other Sphinxes you control have ward—Pay 3 life.

    When Preval, Prophet Sphinx enters the battlefield and at the beginning of your upkeep, choose a card in your hand. An opponent guesses if the chosen card has an even or odd mana value. If they guess wrong, you may cast the chosen card without paying its mana cost if it is a Sphinx. If they guess correctly, you gain 3 life and draw a card.


    6/6

    Illustrated by Jesper Ejsing

    1/1

  • Troyan, Gutsy Explorer(2)(U)(G)

    Creature — Vedalken Scout


    Landfall — Whenever a land enters the battlefield under your control, you may pay {1}. If you do, create a Food token and draw a card.

    Sacrifice three Foods: Put a +1/+1 counter on Troyan, Gutsy Explorer. It gains reach and indestructible until end of turn. Untap it.


    3/3

    Illustrated by Jesper Ejsing

    1/1

  • Necromancy(2)(B)

    Enchantment


    You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

    When Necromancy enters the battlefield, if it’s on the battlefield, it becomes an Aura with “enchant creature put onto the battlefield with Necromancy.” Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature’s controller sacrifices it.


    Illustrated by Pete Venters

    1/1

  • Necromancy(2)(B)

    Enchantment


    You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

    When Necromancy enters the battlefield, if it’s on the battlefield, it becomes an Aura with “enchant creature put onto the battlefield with Necromancy.” Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature’s controller sacrifices it.


    Illustrated by No artist credit

    1/1

  • Eldrazi Charm(1)(C)(C)

    Instant


    Choose one —

    Return target permanent with an odd mana value to its owner's hand.

    Create two Weird Treasure tokens. (They are artifacts with “{T}, Sacrifice this artifact: Add {C}.”)

    Search your library for a colorless card with mana value 1 or less, put that card into your hand, then shuffle.


    Illustrated by ZEBES

    1/1

  • Eldrazi Charm( )(C)(C)(C)

    Instant


    Choose one —

    Return target permanent with an odd mana value to its owner's hand.

    Create two Weird Treasure tokens. (They are artifacts with “{T}, Sacrifice this artifact: Add {C}.”)

    Search your library for a colorless card with mana value 1 or less, put that card into your hand, then shuffle.


    Illustrated by ZEBES

    1/1

  • Zanfara, Sadistic Arbiter(W)(U)(B)(R)

    Creature — Human Advisor


    When Zanfara, Sadistic Arbiter enters the battlefield, each opponent creates a black and red Temptation enchantment token with "Sacrifice this enchantment: Flip a coin. If you win the flip, you draw three cards. If you lose the flip, you lose 10 life."

    At the beginning of your upkeep, draw a card and gain 1 life for each Temptation on the battlefield.


    3/6

    Illustrated by Andrey Vasilchenko

    1/1

  • Junza, Queen of the Apes(G)(U)(R)

    Creature — Ape Noble


    Deathtouch, vigilance, haste

    Whenever an opponent searches their library, create a Food token, a Clue token and a Treasure token unless that opponent pays {3}.

    Metalcraft — Noncreature artifact tokens you control have indestructible as long as you control three or more artifacts.


    3/3

    Illustrated by Xiaodi Jin

    1/1

  • Atraxa, the Unifier(G)(W)(U)(B)

    Creature — Phyrexian Angel Horror


    Flying, vigilance, deathtouch, lifelink

    Phyrexians you control get +X/+X, where X is the number of Phyrexians you control.

    Whenever Atraxa, the Unifier deals combat damage to a player, proliferate.

    "We are Phyrexia. We will sow perfection into the soft flesh of this world." —Atraxa


    1/4

    Illustrated by Marta Nael

    1/1

  • Atraxa, the Unifier(G)(W)(U)(B)

    Creature — Phyrexian Angel Horror


    Flying, vigilance, deathtouch, lifelink

    Phyrexians you control get +X/+X, where X is the number of Phyrexians you control.

    Whenever Atraxa, the Unifier deals combat damage to a player, proliferate.

    "We are Phyrexia. We will sow perfection into the soft flesh of this world." —Atraxa


    2/4

    Illustrated by Marta Nael

    1/1

  • Renzala, Crystal Clairvoyant(1)(U)(B)

    Creature — Human Wizard


    Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

    At the beginning of your upkeep, choose a number. At the beginning of your next upkeep, draw two cards and create two Treasure tokens if the number of all creatures on the battlefield is equal to the chosen number.


    2/3

    Illustrated by Leo Neal

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Starry Peaks

    Land — Swamp Forest


    ({T}: Add {B} or {G}.)

    Starry Peaks enters the battlefield tapped.


    Illustrated by DALL-E

    1/1

  • Phyrexian Lotus(1)

    Artifact


    Phyrexian Lotus enters the battlefield tapped.

    {T}: Add one mana of any color. You get two poison counters. (A player with ten or more poison counters loses the game.)


    Illustrated by Beth Akerman

    1/1

  • Etani, Arbiter of Vitality(G)

    Creature — Human Druid


    Vigilance, deathtouch

    {T}: Add {W} to your mana pool. Activate this ability only if you gained life this turn.

    {T}: Add {B} to your mana pool. Activated this ability only if you lost life this turn.


    1/2

    Illustrated by Dleoblack

    1/1

  • Udrona, Protector of Nature(2)(G)

    Creature — Wolf Spirit


    Vigilance

    Green permanents you control have hexproof as long as you have {G}{G}{G} in your mana pool.

    She's always watching.


    3/3

    Illustrated by Nashoba Hostina

    1/1

  • Rehoboam, Prime Bazaar

    Land


    {T}: Add {C}.

    {T}, Pay 2 life, Sacrifice a nonland permanent: Create a Treasure token.(It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

    Anything your heart desires can be had here — for the right price.


    Illustrated by Devins Lee

    1/1

  • Kei, Sacred Protector(W)(G)

    Creature — Human Shaman


    {T}, Exile Kei, Sacred Protector: Permanents you control gain hexproof and indestructible until end of turn.

    {4}{W}{G}: Put Kei, Sacred Protector from exile onto the battlefield tapped. You gain 2 life. Activate only as a sorcery.


    2/2

    Illustrated by Leann Lampman

    1/1

  • Junza, Consul of Creation(B)(R)(G)(W)

    Creature — Ape Advisor


    Vigilance, deathtouch, haste

    If you would create a Blood, Clue, Food, or Treasure token, instead create one of each.

    Sacrifice four artifacts: Target nonlegendary permanent you control gets hexproof and indestructible until end of turn. Activate this ability only once each turn.


    4/4

    Illustrated by Xiaodi Jin

    1/1

  • Etani, One With Nature(G)

    Creature — Elf Druid


    {G}, {T}: You may put a land card from your hand onto the battlefield.

    {B}, {T}: Put target land card in your graveyard on top of your library.

    {U}, {T}: Look at the top card of your library. If it’s a land, you may reveal it and put it onto the battlefield tapped


    0/2

    Illustrated by Alexandra Petruk

    1/1

  • Assemble the Constructs(4)(C)

    Sorcery


    Create two 0/0 colorless Construct artifact creature tokens with "This creature gets +1/+1 for each artifact you control."

    Karn knew what was coming and would not be caught unprepared.


    Illustrated by Chris Rahn

    1/1

  • Assemble the Constructs(4)(C)

    Sorcery


    Create two 0/0 colorless Construct artifact creature tokens with "This creature gets +1/+1 for each artifact you control."


    Illustrated by Chris Rahn

    1/1

  • Jean Vy, Quadrant Sphinx(G)(W)(U)(B)

    Creature — Sphinx Avatar


    Flying, ward {4}

    At the beginning of your precombat main phase, if you control exactly four nonland permanents, choose one —

    • Target creature you control gets +4/+4 until end of turn.

    • Destroy target creature with mana value 4 or less.

    • You gain 4 life for each creature you control.

    • Scry 4.


    4/4

    Illustrated by Sandara

    1/1

  • Siphon Halo(3)(B)

    Sorcery


    Each opponent discards a card and loses 3 life. You draw a card and gain 3 life.

    "Nice and easy boys, make sure we don't spill none! We're gonna make a fortune off this stuff!" — Elin, raccoonfolk leader


    Illustrated by Aaron Miller

    1/1

  • Siphon Halo(3)(B)

    Sorcery


    Each opponent loses 3 life and discards a card. You gain 3 life and draw a card.

    "Nice and easy boys, make sure we don't spill none! We're gonna make a fortune off this stuff!" — Elin, raccoonfolk leader


    Illustrated by Aaron Miller

    1/1

  • Jetmir, Cabaretti Fat Cat(1)(W)(R)(G)

    Creature — Cat Demon


    Trample, lifelink, haste

    Each creature you control gets +1/+1 for each other creature you control on the battlefield that shares at least one creature type with it.

    "We like to say the more the merrier! After all, who wouldn't want an invite to a dazzling and truly unforgettable Cabaretti party?"


    3/3

    Illustrated by Ryan Pancoast

    1/1

  • Xander, Maestros Mafioso(1)(U)(B)(R)

    Creature — Vampire Demon Noble


    Deathtouch, haste

    Whenever a creature an opponent controls dies, create a Treasure token.

    {T}, Sacrifice three Treasures: Each opponent loses 3 life and you gain 3 life.

    {T}, Sacrifice five Treasures: Gain control of target permanent for as long as you control Xander.

    "We'll do anything for the finer things in life."


    3/3

    Illustrated by Martina Fačková

    1/1

  • Xander, Maestros Mafioso(1)(U)(B)(R)

    Creature — Vampire Demon Noble


    Deathtouch, haste

    Whenever a creature an opponent controls dies, create a Treasure token.

    {T}, Sacrifice three Treasures: Each opponent loses 3 life and you gain 3 life.

    {T}, Sacrifice five Treasures: Gain control of target permanent for as long as you control Xander, Maestros Mafioso.


    3/3

    Illustrated by Martina Fačková

    1/1

  • Send to Bant(G)(W)(U)

    Instant


    Put target nonland permanent on the bottom of its owner’s library. You gain life equal to its converted mana cost.


    Illustrated by Jason Engle

    1/1

  • Banish to the Outskirts(W)

    Instant


    Put target creature an opponent controls into its owner’s library second from the top. Its controller gains life equal to double its toughness.

    While rare, the worst offenders in the city were escorted past the Hekma. Those who made it back were changed forever.


    Illustrated by Cong Tran

    1/1

  • Facqui, Mother of the Meek(W)(G)

    Creature — Human Cleric


    Ward {2}

    {T}: Another target creature you control with toughness 2 or less gains hexproof and indestructible until end of turn.

    She always protects her children.


    1/2

    Illustrated by abolfazl mirzabeygi

    1/1

  • Library of Limbs(1)(G)

    Enchantment


    At the beginning of your precombat main phase, you may reveal your hand. If you reveal a hand with no land cards, you may look at the top four cards of your library and reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.


    Illustrated by Daniel Romero

    1/1

  • The Soratami Sisters(3)(U)

    Creature — Moonfolk Wizard


    Flying, ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

    Other legendary permanents you control have ward {3}.


    3/3

    Illustrated by Wizards Roundtable

    1/1

  • Eliminate the Advanced(U)(B)

    Instant


    Target creature gets -3/-3 until end of turn. If that creature was modified, exile it instead. (Creatures that are equipped, enchanted or have counters are modified.)

    "Your foolish and blasphemous battle tactics have no place here."


    Illustrated by Steve Prescott

    1/1

  • Isamaru, Spirit of Konda(W)

    Creature — Spirit Dog


    Isamaru, Spirit of Konda gets +2/+0 and has first strike and ward {1} as long as it's modified. (Creatures that are equipped, enchanted or have counters are modified.)

    For 1200 years, he's remained fierce, loyal and has always been a good boy.


    1/1

    Illustrated by Ilse Gort

    1/1

  • Isamaru, Spirit of Konda(W)

    Creature — Spirit Dog


    Isamaru, Spirit of Konda gets +2/+0 and has first strike and ward {1} as long as its modified. (Creatures that are equipped, enchanted or have counters are modified.)

    For 1200 years, he's remained fierce, loyal and has always been a good boy.


    1/1

    Illustrated by Ilse Gort

    1/1

  • Eliyu, Soratami Storyteller(2)(U)(U)

    Creature — Moonfolk Wizard


    Flying, ward {2}

    {T}: You may cast a blue legendary card from your hand without paying its mana cost. Activate this ability only if you've drawn three or more cards this turn.


    2/4

    Illustrated by Scott M. Fischer

    1/1

  • Aynesta, Wisdom Dragon(6)(G)(G)(G)

    Creature — Dragon


    Flying, trample, vigilance, ward {3}

    When Aynesta, Wisdom Dragon deals combat damage to a player or planeswalker, draw that many cards.

    She has the knowledge of all her conquests.


    9/9

    Illustrated by sandara

    1/1

  • Osman, Persuasive Barterer(3)(U)(B)

    Creature — Human Rogue


    Ward—Pay 3 life.

    Whenever an opponent casts a creature spell, create a Treasure token.

    Sacrifice five Treasures: Gain control of target creature. Activate this ability only any time you could cast a sorcery. (This effect lasts indefinitely.)

    "A deal is a deal."


    3/4

    Illustrated by Tsabo6

    1/1

  • Kaldoram, Customs Ambassador(W)(W)

    Creature — Cat Advisor


    Vigilance

    Whenever an opponent searches a library, choose one —

    • Draw a card.

    • Create two Treasure tokens.

    • Gain 3 life.


    2/2

    Illustrated by AlsaresLynx

    1/1

  • Invalidate(U)(U)(U)

    Instant


    This spell can't be countered.

    Counter target spell. Scry 3.

    "You can't cast that spell."


    Illustrated by Karl Kopinski

    1/1

  • Preval, Prophet Sphinx(3)(U)(U)(U)

    Creature — Sphinx


    Flying

    Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

    When Preval, Prophet Sphinx deals combat damage to a player or planeswalker, draw cards equal to the highest mana value among permanents you control, then discard three cards.

    "The future offers a rush of knowledge."


    3/6

    Illustrated by Jesper Ejsing

    1/1

  • Caldor, Insurance Dealer(W)(W)

    Creature — Cat Advisor


    Vigilance

    Whenever a permanent you control becomes the target of a spell or ability an opponent controls, create two Treasure tokens.

    Better safe than sorry.


    2/2

    Illustrated by AlsaresLynx

    1/1

  • Armani, Meticulous Mage(2)(U)(U)(U)

    Creature — Human Wizard


    Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    Sorcery spells you control can't be countered.

    Sorcery spells you control cost {2} less to cast.

    "Persistent tutelage offers boundless knowledge."


    2/4

    Illustrated by Lin Romanov

    1/1

  • Rehoboam, Ape King(1)(G)(G)(G)

    Creature — Ape


    Vigilance, trample

    Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    {T}: You may cast a green legendary card from your hand without paying its mana cost. Activate this ability only if you control three or more legendary nonland permanents.


    4/4

    Illustrated by Vaejoun

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} for each legendary nonland permanent you control.

    Xi Fei meticulously cares for each flower in her garden, naming them after the brave heroes whose legacies grace the bookshelves of the library.


    1/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Tula, Zhalfir Shepherd(w)(w)

    Creature — Human


    When Tula, Zhalfir Shepherd enters the battlefield, create two 0/1 white Sheep creature tokens.

    {W}, {T}: Create a 0/1 white Sheep creature token.

    Sacrifice a Sheep: You gain 3 life.

    Sacrifice three Sheeps: Create three Treasure tokens.


    1/2

    Illustrated by Joon Ahn

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} for each nonland legendary permanent you control.

    Xi Fei meticulously cares for each flower in her garden, naming them after the brave heroes whose legacies grace the bookshelves of the library.


    0/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Valek, Infernal Demonlord(B)(B)(B)(B)

    Creature — Demon


    Flying, menace, trample

    Ward—Pay 4 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4 life.)

    You can't cast nonblack spells and spells you cast cost {B} more to cast.


    8/4

    Illustrated by Ryota

    1/1

  • Xiaojin, Prime Sorcerer(G)(W)(U)(B)

    Creature — Dragon Wizard


    Flying

    Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

    If a spell or ability would increase or decrease a creature's power or toughness, it respectively decreases or increases it by that much instead.


    4/4

    Illustrated by Xiaodi Jin

    1/1

  • Aya, Illustrious Dragon(3)(G)(W)(U)(B)

    Creature — Dragon


    Flying, vigilance, trample

    When Aya, Illustrious Dragon enters the battlefield, if you cast it, draw two cards. If you control a legendary permanent of each permanent type, instead you gain life and draw cards equal to the number of legendary permanents you control. Each opponent loses that much life. (The permanent types are artifact, creature, enchantment, land and planeswalker.)

    The embodiment of breathtaking.


    5/7

    Illustrated by Xiaodi Jin

    1/1

  • Tilda, Soil Spinner(1)(B)(R)(G)

    Planeswalker — Tilda


    0: Put the top four cards of your library into your graveyard. Put a loyalty counter on Tilda, Soil Spinner for each land card put into your graveyard this way. 

    -2: Sacrifice a land. Then destroy target nonland permanent you don't control with converted mana cost less than or equal to the number of land cards in your graveyard. 


    3

    Illustrated by Mark Tarrisse

    1/1

  • Davriel, Master Thief(2)(U)(U)(B)

    Planeswalker — Davriel


    1: Target opponent exiles a card from their hand. If a nonland card is exiled this way, for as long as that card remains exiled, you may cast it, and you may spend mana as though it were mana of any type to cast it. 

    -3: Gain control of target creature or planeswalker. You lose life equal to its converted mana cost. 


    4

    Illustrated by Gabriel Yeganyan

    1/1

  • Preval, Prophet Sphinx(3)(U)(U)(U)

    Creature — Sphinx


    Flying

    Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

    When Preval, Prophet Sphinx deals combat damage to a player or planeswalker, draw cards equal to the highest mana value among permanents you control, then discard three cards.

    "The future holds a rush of knowledge."


    3/6

    Illustrated by Jesper Ejsing

    1/1

  • Zevana, Secret Keeper(1)(U)(B)

    Creature — Human Rogue


    When Zevana, Secret Keeper enters the battlefield, look at the top five cards of your library, exile three face down, then put the rest on the bottom of your library. You may look at those cards for as long as they remain exiled.

    {U}{B}, {T}: Choose an opponent. That opponent names a card type. You may play a card exiled with Zevana, Secret Keeper without paying its mana cost if that card is not of the named card type.


    1/3

    Illustrated by María del Carmen Ruíz Moreno

    1/1

  • Wynston, Scholastic Sage(U)

    Creature — Human Wizard


    Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    Whenever you cast a blue spell, put a study counter on Wynston, Scholastic Sage.

    Remove three study counters from Wynston, Scholastic Sage: Draw a card.

    "There is always more to learn."


    1/2

    Illustrated by Andrey Shishkin

    1/1

  • Azami, Worldly Archivist(U)(U)

    Creature — Human Wizard


    Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    At the beginning of each player's upkeep, that player may scry 1. If that player controls a Wizard, that player may draw a card instead.

    Knowledge is accessible to all; the enlightened are the most receptive to it.


    0/2

    Illustrated by Julie Dillon

    1/1

  • Ottawa, Octopus Librarian(5)(U)(U)(U)

    Creature — Octopus Wizard


    Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

    Ottawa, Octopus Librarian can’t be blocked unless all creatures defending player controls block it.

    When Ottawa, Octopus Librarian deals combat damage to a player or planeswalker, draw eight cards.


    8/8

    Illustrated by Michelle Lockamy

    1/1

  • Raki, Hoarding Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying, vigilance, haste

    If an effect would create one or more noncreature tokens under your control, it creates twice that many of those tokens instead.

    Activated abilities of noncreature tokens you control cost {1} less to activate unless they're mana abilities.

    "Yes, I intend to use them some day."


    5/5

    Illustrated by Carol Phillips

    1/1

  • Junza, Consul of Customs(B)(R)(G)(W)

    Creature — Ape Advisor


    Vigilance, deathtouch, haste

    Whenever an opponent searches their library, create three Food tokens and three Treasure tokens unless that opponent pays {3}.

    Sacrifice three Foods and/or Treasures: Another target Ape or Advisor you control gets +1/+0, hexproof and indestructible until end of turn.


    3/4

    Illustrated by Xiaodi Jin

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} for each nonland legendary permanent you control.

    Xi Fei meticulously cares for each flower in her library, naming them after the great heroes whose stories grace the bookshelves of the library.


    0/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} for each nonland legendary permanent you control.

    Xi Fei meticulously cares for each flower in her library, naming them after the great heroes whose stories grace the bookshelves of the library.


    0/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} and 1 life for each nonland legendary permanent you control.

    Xi Fei meticulously cared for each flower in her library, naming them after the heroes of the world whose stories enveloped the bookshelves of the library.


    0/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} for each nonland legendary permanent you control. Activate this ability only once each turn.

    Xi Fei took special care of each flower in the library, naming them after the heroes whose stories were contained in the library.


    1/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} for each nonland legendary permanent you control. Activate this ability only once each turn.

    Insert some flowery and insightful flavor text here.


    1/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Xi Fei, Garden Librarian(G)(G)

    Creature — Human Druid


    {T}: Add {G} each nonland legendary permanent you control. Activate this ability only once each turn.

    Insert some flowery and insightful flavor text here.


    1/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Honor of the Valor(1)(W)(W)

    Enchantment


    Legendary creatures you control get +1/+1. If you control three or more legendary creatures, instead legendary creatures you control get +3/+3.

    Together they stand strong and united to protect the heroes of the world.


    Illustrated by Tomasz Jedruszek

    1/1

  • Honor the Valor(1)(W)(W)

    Enchantment


    Legendary creatures you control get +1/+1. If you control three or more legendary creatures, instead legendary creatures you control get +3/+3.

    Together they stand strong and united to protect the heroes of the world.


    Illustrated by Tomasz Jedruszek

    1/1

  • Ambassador Kaldoram(1)(W)(W)

    Creature — Cat Advisor


    Vigilance

    Whenever an opponent searches their library, create three Treasure tokens and you gain 3 life.

    {T}: Each opponent may search their library for a card, reveal that card, shuffle their library and put that card on top of it.

    "I'm here to help you."


    3/3

    Illustrated by AlsaresLynx

    1/1

  • Kenara the Illustrious(3)(G)(W)(U)

    Creature — Dragon


    Flying, vigilance

    As long as you control three or more legendary creatures, other legendary creatures you control get +3/+3 and have vigilance.

    Tap an untapped legendary creature you control: You gain 1 life and draw a card.

    The most elusive dragon in the multiverse.


    6/6

    Illustrated by Xiaodi Jin

    1/1

  • Frosted Battle-Axe(2)(U)

    Artifact — Equipment


    Equipped creature gets +2/+2 and has hexproof from instant and sorcery spells. (Equipped creature can’t be the target of instant or sorcery spells your opponents control.)

    Whenever equipped attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.

    Equip {3}

    It can only be wielded by those that are willing to embrace the sheer cold.


    Illustrated by Dan Warren

    1/1

  • Frosted Battle-Axe(2)(U)

    Artifact — Equipment


    Equipped creature gets +2/+2 and has hexproof from instant and sorcery spells. (Equipped creature can’t be the target of instant or sorcery spells your opponents control.)

    Whenever equipped attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.

    Equip {3}

    It can only be wielded by those that are willing to embrace the sheer cold.


    Illustrated by Dan Warren

    1/1

  • Elin, Collections Counsel(1)(W)(U)(B)

    Creature — Vampire Advisor


    Vigilance, deathtouch, lifelink

    Other Advisors you control get +1/+1.

    At the beginning of your upkeep, create X Treasure tokens unless an opponent pays {X} and pays X life, where X is the number of Advisors you control.

    "Pay the tax or suffer the consequences."


    1/4

    Illustrated by Tianhua Xu

    1/1

  • Tula, Zhalfir Shepherd(w)(w)

    Creature — Human


    When Tula, Zhalfir Shepherd enters the battlefield, create two 0/1 white Sheep creature tokens.

    {W}, {T}: Create a 0/1 white Sheep creature token.

    Sacrifice a Sheep: You gain 3 life.

    Sacrifice three Sheeps: Create three Treasure tokens.


    1/2

    Illustrated by Joon Ahn

    1/1

  • Xiang, Artificer Adept(W)(U)

    Creature — Human Artificer


    {U}, {t}: Create a 1/1 colorless Thopter artifact creature token with flying.

    {2}{W}, {t}: Create a 3/3 colorless Golem artifact creature token with first strike.

    {2}{W}{U}, {t}: Populate. (Create a token that’s a copy of a creature token you control.)

    "Steady hands alongside the finest metal produce the world's most precious life."


    1/2

    Illustrated by Tianhua Xu

    1/1

  • Merkai, Persuasive Djinn(1)(U)(B)

    Creature — Djinn


    Flying

    Whenever an opponent searches their library, draw two cards.

    {T}: Each opponent may search their library for a card, reveal that card, shuffle their library and put that card on top of it. Each player that searches their library this way loses 2 life.

    "Let me help you."


    2/3

    Illustrated by Tianhua Xu

    1/1

  • Xira, Reclusive Necromancer(B)(/)(G)(B)(/)(G)

    Creature — Bird Shaman


    Flying, deathtouch

    At the beginning of your upkeep, put the top card of your library into your graveyard.

    {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.


    1/2

    Illustrated by Tianhua Xu

    1/1

  • Utter Agony(B)(B)

    Sorcery


    Each opponent discards a card at random, loses 2 life and mills three cards.

    There is hardly any experience worse than pain and anguish; emphasis on hardly.


    Illustrated by Xiaodi Jin

    1/1

  • Kaplan, Information Broker(1)(U)(B)

    Creature — Human Rogue


    When Kaplan, Information Broker enters the battlefield, surveil 1, then draw a card.

    At the beginning of your end step, if you've drawn three or more cards this turn, create three Treasure tokens.

    Any secret can be divulged; for the right price.


    1/3

    Illustrated by Lucas Graciano

    1/1

  • Aya, Illustrious Dragon(3)(G)(W)(U)(B)

    Creature — Dragon


    Flying, vigilance, trample

    When Aya, Illustrious Dragon enters the battlefield, if you cast it, draw two cards. If you control a legendary permanent of each permanent type, instead you gain life and draw cards equal to the number of legendary permanents you control. Each opponent loses that much life. (The permanent types are artifact, creature, enchantment, land and planeswalker.)

    The embodiment of breathtaking.


    7/7

    Illustrated by Talislanta

    1/1

  • Remi, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying, trample, haste, protection from multicolored

    At the beginning of your end step, each opponent loses X life and you X gain life where X is equal to the number of multicolored permanents you control.

    The embodiment of breathtaking.


    5/5

    Illustrated by Yuuza

    1/1

  • Remi, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying, trample, haste, protection from multicolored

    At the beginning of your end step, each opponent loses X life and you X gain life where X is equal to the number of multicolored permanents you control.

    She's the embodiment of breathtaking.


    5/5

    Illustrated by Yuuza

    1/1

  • Remi, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying, trample, haste

    At the beginning of your end step, each opponent loses X life and you X gain life where X is equal to the number of multicolored permanents you control.

    The embodiment of breathtaking.


    5/5

    Illustrated by Yuuza

    1/1

  • Remi, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying, trample, haste

    At the beginning of your end step, each opponent loses X life and you X gain life where X is equal to the number of multicolored permanents you control.

    The embodiment of breathtaking.


    5/5

    Illustrated by Yuza

    1/1

  • Ateera, Scholar of Heroes(U)(U)(U)

    Creature — Human Wizard


    Tap three untapped legendary creatures you control: Scry 3, then draw three cards.

    The most insightful knowledge comes from the heroes of the world.


    2/3

    Illustrated by Lin Romanov

    1/1

  • Elin, Champion of Heroes(G)(U)(W)

    Creature — Human Soldier


    Vigilance

    Legendary spells you cast cost {1} less to cast and can't be countered.

    Tap an untapped legendary creature you control: You gain 1 life and draw a card. Activate this ability only if you control three or more legendary creatures.


    3/3

    Illustrated by Jorge Zapata

    1/1

  • Jure, Expert Sleuth(U)(/)(B)

    Creature — Human Rogue


    Whenever Jure, Expert Sleuth deals combat damage to a player, surveil that many cards.

    {2}{U}{B}: Jure, Expert Sleuth can’t be blocked this turn.


    1/2

    Illustrated by María del Carmen Ruíz Moreno

    1/1

  • Sucram, Wretched Fiend(2)(U)(B)(R)

    Creature — Horror


    At the beginning of your upkeep, each opponent that doesn't control a commander loses 5 life unless that player discards a card at random.

    {U}, {T}: Draw two cards. Activate this ability only if none of your opponents control a commander.


    4/4

    Illustrated by hanif zaim

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Yennett, Eccentric Sphinx(W)(U)(B)

    Creature — Sphinx


    Flying, vigilance, menace

    Whenever Yennett, Eccentric Sphinx attacks, choose a card at random in your graveyard. If that card’s converted mana cost is odd, put it into your hand and you gain life equal to its converted mana cost. Otherwise, put it on the bottom of your library.


    1/5

    Illustrated by Jesper Ejsing

    1/1

  • Kaldor, Noble Conscience(1)(W)(U)

    Creature — Human Spirit


    Vigilance

    Whenever a permanent spell is cast from your library or a permanent enters the battlefield from your library, you gain 1 life and draw a card.


    2/3

    Illustrated by Melissa Simon-Hartman

    1/1

  • Council of the Illustrious(W)(U)(B)

    Creature — Human Advisor


    Vigilance

    Discard a legendary card: You gain 3 life and draw a card. Activate this ability only once each turn.

    Sacrifice a legendary permanent: Counter target spell or ability that targets a legendary permanent you control. Its controller loses 3 life.

    The council has spoken. Their word is law.


    3/3

    Illustrated by Vladimir Bondar

    1/1

  • Kaldor, Cat Guardian(B)(R)(G)(W)

    Creature — Human Scout


    Vigilance, haste

    When Kaldor, Cat Guardian enters the battlefield, create Coco, a legendary 3/3 white and black Cat creature token with deathtouch and first strike.

    Coco has hexprooof as long as you control Kaldor, Cat Guardian.


    2/2

    Illustrated by Aaron McLaughlin

    1/1

  • Vera, Collections Counsel(1)(W)(U)(B)

    Creature — Human Advisor


    Vigilance

    At the beginning of your upkeep, gain control of target nonland permanent with converted mana cost less than or equal to the number of Advisors you control unless its controller pays X, where X is the number of Advisors you control.

    Other Advisors you control get +1/+1.


    2/4

    Illustrated by Tong Shuai

    1/1

  • Giant Gorilla(1)(G)(G)(G)

    Creature — Ape


    Trample

    When Giant Gorilla enters the battlefield, choose up to one —

    • Destroy target artifact.

    • Destroy target enchantment.

    • Destroy target land with an activated ability that isn’t a mana ability.


    4/4

    Illustrated by Vaejoun

    1/1

  • Tenzala, Negation Adept(U)(U)

    Creature — Human Wizard


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Sacrifice two Wizards: Counter target noncreature spell. Activate this ability only once each turn.


    2/2

    Illustrated by MattForsyth

    1/1

  • Yennett, Eccentric Sphinx(W)(U)(B)

    Creature — Sphinx


    Flying, vigilance, menace

    Whenever Yennett, Eccentric Sphinx attacks, choose a card at random in your graveyard. If that card’s converted mana cost is odd, put it into your hand and you gain life equal to its converted mana cost. Otherwise, put it on the bottom of your library.


    1/5

    Illustrated by Jesper Ejsing

    1/1

  • Kenara, Illustrious Dragon(R)(G)(W)(U)

    Creature — Dragon


    Flying, haste, trample, vigilance

    You may spend mana as though it were mana of any type to cast legendary spells.

    Tap an untapped legendary creature you control: You gain 1 life and draw a card.

    The most elusive dragon in the multiverse.


    4/4

    Illustrated by Xiaodi Jin

    1/1

  • Basquiat, Hero Protector(G)(W)(U)

    Creature — Human Soldier


    Vigilance, lifelink

    At the beginning of your upkeep, return target legendary card with converted mana cost less than or equal to the number of legendary permanents you control from your graveyard to your hand.

    {G}{W}{U}, {T}: Another target legendary permanent you control gains hexproof and indestructible until end of turn.


    3/3

    Illustrated by Jorge Zapata

    1/1

  • Hypothermia(B)

    Instant


    Destroy target creature with toughness less than or equal to the number of snow permanents you control.

    Immolation isn't the worse way to perish.


    Illustrated by Xiaodi Jin

    1/1

  • Chill to Death(B)

    Instant


    Destroy target creature with toughness less than or equal to the number of snow permanents you control.

    Immolation isn't the worse way to perish.


    Illustrated by Xiaodi Jin

    1/1

  • Zeni, Illustrious Dragon(3)(W)(U)(G)

    Creature — Dragon


    Flying, vigilance, trample

    Legendary spells you control cost {1} less to cast and can't be countered.

    Tap an untapped legendary creature you control: You gain 1 life and draw a card.


    5/5

    Illustrated by Talislanta

    1/1

  • Sucram, Corrupted Cleric(2)(W)(B)

    Creature — Human Cleric


    Menace

    Whenever you gain life, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

    {W}{B}: Target creature you control gains lifelink until end of turn.


    2/2

    Illustrated by Tony Sart

    1/1

  • Sucram, Corrupted Cleric(2)(W)(B)

    Creature — Human Cleric


    Menace

    Whenever you gain life, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

    {W}{B}: Target creature you control gains lifelink until end of turn.


    2/2

    Illustrated by Tony Sart

    1/1

  • Temporal Corruption(2)(U)(U)(B)(B)

    Sorcery


    Target opponent takes an additional turn after this one. At the end of that turn, that player loses half of their life total rounded down and exiles their hand. Exile Temporal Corruption.

    Absolute power corrupts absolutely.


    Illustrated by Timothée Mathon

    1/1

  • Deal with the Djinn(B)(B)(B)

    Sorcery


    Deal with the Djinn can't be cast unless you have 7 or more life.

    Draw seven cards. Your life total becomes 1.

    You can't gain life for the rest of the game.

    "A deal is a deal."


    Illustrated by Cigana Verbena

    1/1

  • Xela, Speed Reader(2)(U)

    Creature — Human Wizard


    {U}, {T}: Draw two cards, skip your next draw step. Activate this ability only once each turn.


    2/2

    Illustrated by Lin Romanov

    1/1

  • Zeko the Wicked(B)

    Creature — Spirit Horror


    Deathtouch, lifelink

    Whenever a player casts a spell, that player loses 1 life.


    1/2

    Illustrated by Trufanov

    1/1

  • Haunted Chapel

    Land — Plains Swamp


    ({T}: Add {W} or {B}.)

    As Haunted Chapel enters the battlefield, you may have each opponent scry 1. If you don’t, it enters the battlefield tapped.

    Spirit horrors roam through halls each night to pray but no human has been brave enough to set foot on its steps in centuries.


    Illustrated by Lee Barinme

    1/1

  • Rizal, Chosen Protector(2)(U)

    Creature — Human Wizard


    Whenever a legendary permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {X} where X is the number of legendary permanents you control.

    Partner (You can have two commanders if both have partner.)


    1/3

    Illustrated by Jason Rainville

    1/1

  • Vadim, Prison Consul(2)(W)(B)

    Creature — Human Advisor


    When Vadim, Prison Consul enters the battlefield, exile target nonland permanent until Vadim, Prison Consul leaves the battlefield.

    Vadim, Prison Consul gets +1/+1 for each nonland permanent card in exile you don't own.

    {4}{W}{B}: Exile target nonland permanent. Activate this ability only if Vadim, Prison Consul's power is 15 or greater.


    1/1

    Illustrated by Julian-Faylona

    1/1

  • Reeva the Man-Eater(B)(R)

    Creature — Human Horror


    Haste, lifelink

    When Reeva the Man-Eater deals combat damage to a creature, exile that creature.

    She feeds on flesh and blood, gnawing past the bones for sustenance and pleasure.


    2/2

    Illustrated by Jason A. Engle

    1/1

  • Complete Consumption(2)(B)(B)

    Instant


    Exile target creature, planeswalker or enchantment you don't control. You gain 1 life.


    Illustrated by morkardfc

    1/1

  • Elina's Ingenuity(X)(U)

    Instant


    Scry X, then draw X cards. X can't be greater than the number of legendary permanents you control.

    The most insightful knowledge comes from the heroes of the past and present.


    Illustrated by Julie Dillon

    1/1

  • Untitled(2)(U)(U)

    Creature — Human Wizard


    {T}: You may cast a blue legendary card from your hand without paying its mana cost. Activate this ability only if you've drawn three or more cards this turn.


    2/2

    Illustrated by No artist credit

    1/1

  • Untitled(2)(U)(U)

    Creature — Human Wizard


    {T}: You may cast a blue legendary card from your hand without paying its mana cost. Activate this ability only if you drew three cards this turn.


    2/2

    Illustrated by No artist credit

    1/1

  • Untitled(2)(W)

    Creature — Human Soldier


    First strike

    Legendary equipment you control has hexproof.

    Equipment you control have equip legendary creature {0}.

    Partner (You can have two commanders if both have partner.)


    2/2

    Illustrated by No artist credit

    1/1

  • Untitled(2)(B)

    Creature — Horror Spirit


    Deathtouch

    Whenever you cast a legendary spell, each opponent loses 2 life and you gain 2 life.

    Partner (You can have two commanders if both have partner.)


    2/2

    Illustrated by No artist credit

    1/1

  • Untitled(2)(G)

    Creature — Elemental Avatar


    Reach, trample

    Untitled gets +1/+1 for each legendary permanent you control and each legendary card in your graveyard.

    Partner (You can have two commanders if both have partner.)


    Illustrated by No artist credit

    1/1

  • Reprogram(2)(U)(U)(B)

    Sorcery


    Gain control of target creature or planeswalker. You lose life equal to its converted mana cost. 

    Implementing successful brainwashing is tedious and difficult; its effectiveness is indisputable.


    Illustrated by Diantha Louwes

    1/1

  • Time Lapse(4)(U)

    Instant


    Converge — Put target nonland permanent into its owner’s library just beneath the top X cards of that library where X is the number of colors of mana spent to cast this spell.

    Draw a card.


    Illustrated by steve argyle

    1/1

  • Time Lapse(4)(U)

    Instant


    Converge — Put target nonland permanent into its owner’s library just beneath the top X cards of that library where X is the number of colors of mana spent to cast this spell.

    Draw a card.


    Illustrated by steve argyle

    1/1

  • Visconti Triplets(3)(W)(U)(B)

    Creature — Human Cleric


    When Visconti Triplets enter the battlefield, draw three cards, each opponent loses 3 life and you gain 3 life.

    Each with their own signature spellcraft, they couldn't be any more distinct.


    3/3

    Illustrated by Betty Albert

    1/1

  • Xi Fei, Garden Librarian(1)(G)

    Creature — Human Druid


    At the beginning of your upkeep, you may reveal the top four cards of your library. If you do, put any Forest or green cards revealed this way back on top of your library in any order and the rest on the bottom of your library in a random order.

    The most valuable knowledge comes from the natural gardens within the multiverse.


    1/2

    Illustrated by Kyoung Hwan Kim

    1/1

  • Polam, Forest Overseer(4)(G)(G)(G)

    Creature — Plant Elemental


    Reach, trample

    When Polam, Forest Overseer enters the battlefield, if you cast it, each opponent puts a land they control on top of its owner’s library.

    Whenever a land enters the battlefield under an opponent’s control, draw a card and you may put a land card from your hand onto the battlefield.


    8/6

    Illustrated by Mateusz Ozminski

    1/1

  • Etani, Nature Whisperer(G)

    Creature — Elf Druid


    {G}, {T}: You may put a land card from your hand onto the battlefield.

    {U}, {T}: Look at the top card of your library. If it’s a land, you may reveal it and put it onto the battlefield tapped

    {B}, {T}: Put target land card in your graveyard on top of your library.


    0/2

    Illustrated by Alexandra Petruk

    1/1

  • Etani, One With Nature(G)

    Creature — Elf Druid


    {G}, {T}: You may put a land card from your hand onto the battlefield.

    {U}, {T}: Look at the top card of your library. If it’s a land, you may reveal it and put it onto the battlefield tapped

    {B}, {T}: Put target land card in your graveyard on top of your library.


    0/2

    Illustrated by Alexandra Petruk

    1/1

  • Fluster(U)(U)(U)

    Instant


    Counter target spell. Create a 1/1 blue Faerie creature token with flying.


    Illustrated by Ryan Yee

    1/1

  • Send to Banishment(W)

    Enchantment


    At the beginning of your upkeep, you may sacrifice Send to Banishment. If you do, put target creature on the bottom of its owner's library. Its owner gains life equal to its toughness.

    The worst criminals are escorted to prisons in the far outskirts to ensure they never corrupt the city again.


    Illustrated by Cong Tran

    1/1

  • Insurance(W)

    Enchantment


    Whenever a permanent you control becomes the target of a spell or ability an opponent controls, create two Treasure tokens.

    Better safe than sorry.


    Illustrated by serge averbukh

    1/1

  • Insurance(W)

    Enchantment


    Whenever a permanent you control becomes the target of a spell or ability an opponent controls, create two Treasure tokens.


    Illustrated by No artist credit

    1/1

  • Insurance(W)

    Enchantment


    Whenever a permanent you control becomes the target of a spell or ability an opponent controls, create a Treasure token.


    Illustrated by No artist credit

    1/1

  • Basquiat, Hero Protector(G)(W)(U)

    Creature — Human Soldier


    Vigilance, lifelink

    At the beginning of your upkeep, return target legendary card with converted mana cost less than or equal to the number of legendary permanents you control from your graveyard to your hand.

    {G}{W}{U}, {T}: Another target legendary permanent you control gains hexproof and indestructible until end of turn.


    3/3

    Illustrated by Jorge Zapata

    1/1

  • Honorable Druid(1)(G)

    Creature — Human Druid Shaman


    Play with the top card of your library revealed.

    At the beginning of your precombat main phase, scry 1.

    {T}: For each color among the top card of your library, add one mana of that color.

    Whenever nature speaks, she always listens.


    0/2

    Illustrated by Leann Lampman

    1/1

  • Flourishing Growth(3)(G)

    Sorcery


    Converge — Search your library for up to X basic land cards, where X is the number of colors of mana spent to cast Flourishing Growth, put them onto the battlefield tapped, then shuffle your library. You gain X life.


    Illustrated by No artist credit

    1/1

  • Procure(4)(U)

    Instant


    Converge — Gain control of target noncreature permanent if its converted mana cost is less than or equal to the number of colors of mana spent to cast Procure.

    "Don't feel bad. I'll take good care of it."


    Illustrated by Kate Irwin

    1/1

  • Tilda, Soil Spinner(2)(B)(R)(G)

    Creature — Spider


    Reach, Deathtouch

    At the beginning of your upkeep, put the top four cards of your library into your graveyard.

    {B}{R}{G}, Sacrifice a land: Destroy target nonland permanent if it has converted mana cost less than or equal to the number of land cards in your graveyard. Tilda, Soil Spinner deals 3 damage to that permanent's controller.


    3/5

    Illustrated by Markus Neidel

    1/1

  • Longeness, Senior Consul(W)(B)

    Creature — Human Advisor


    Vigilance

    {T}: Tap target creature you don't control unless its controller pays {1}. If an opponent pays {1} this way, create a colorless gold artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."


    2/3

    Illustrated by Julian-Faylona

    1/1

  • Luki, Master of Foresight(U)(U)

    Creature — Bird Wizard


    Flying

    Whenever Luki, Master of Foresight attacks, scry 1.

    Each time you scry, you may look at twice that many cards.

    Those who know the future need not to proceed with caution.


    1/2

    Illustrated by Apofiss

    1/1

  • Tara, Temporal Kraken(5)(U)(U)

    Creature — Kraken Wizard


    Tara, Temporal Kraken can't be countered.

    When Tara, Temporal Kraken enters the battlefield, if you cast it, put up to two target nonland permanents on top of their owner's library.

    Whenever Tara, Temporal Kraken deals combat damage to an opponent, that player shuffles their library.


    7/7

    Illustrated by Manitee

    1/1

  • Raki, Spunky Explorer(1)(R)(G)

    Creature — Goblin Scout


    Landfall — Whenever a land enters the battlefield under your control, choose one —

    • Raki, Spunky Explorer deals 1 damage to target player or planeswalker.

    • Target creature can't block Goblins this turn.

    • Scry 1.


    3/3

    Illustrated by FLOWERZZXU

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Savon, Sanctimonious Priest(W)(W)

    Creature — Human Cleric


    Vigilance, Lifelink

    Whenever you cast a white spell, put a healing counter on Savon, Sanctimonious Priest and gain 2 life.

    {W}, Remove three healing counters from Savon, Sanctimonious Priest: Gain 6 life. Then if you have more life than each opponent, exile up to one target tapped artifact or tapped creature.


    2/2

    Illustrated by GoldenDaniel

    1/1

  • Library of Limbs(1)(G)

    Enchantment


    At the beginning of your precombat main phase, you may reveal your hand. If you reveal a hand with no land cards, you may look at the top four cards of your library and reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.


    Illustrated by Daniel Romero

    1/1

  • Epic Brawl(G)

    Sorcery


    Target legendary creature you control gets +2/+2 and gains vigilance and indestructible until end of turn. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)


    Illustrated by Michal Ivan

    1/1

  • Karushia, the Lurking(2)(B)(G)(U)

    Creature — Naga Druid


    {1}, Sacrifice another creature: Adapt X, where X is the sacrificed creature's power.

    {T}, Remove a +1/+1 counter from Karushia, the Lurking: Target player sacrifices a permanent. If a land is sacrificed this way, draw a card.


    4/5

    Illustrated by Markus Neidel

    1/1

  • Feral Tiger(1)(G)(G)(G)

    Creature — Cat


    Trample

    When Feral Tiger enters the battlefield, choose up to one —

    • Destroy target artifact.

    • Destroy target enchantment.

    • Destroy target land with an activated ability that isn’t a mana ability.


    4/4

    Illustrated by Michael Komarck

    1/1

  • Renzala, Crystal Clairvoyant(1)(U)(U)

    Planeswalker


    2: Choose a nonland card. Until your next turn, whenever an opponent casts a spell with the chosen name, draw two cards.   

    -1: Each opponent reveals their hand and the top card of their library. Draw a card.   


    3

    Illustrated by urosaurus

    1/1

  • Forest Incantation(G)(G)(G)(G)

    Instant


    Choose two —

    • Creatures you control get +1/+2 and gain trample until end of turn.

    • Exile target creature with flying.

    • Green permanents you control gain hexproof and indestructible until end of turn.

    • Destroy target land with an activated ability that isn’t a mana ability.


    Illustrated by Leann Lampman

    1/1

  • Forest Incantation(G)(G)(G)(G)

    Instant


    Choose two —

    • Creatures you control get +1/+2 and gain trample until end of turn.

    • Exile target creature with flying.

    • Green permanents you control get hexproof and indestructible until end of turn.

    • Destroy target land with an activated ability that isn’t a mana ability.


    Illustrated by Leann Lampman

    1/1

  • Vadim, Consul of Vitality(W)(/)(B)

    Creature — Human Advisor


    When Vadim, Consul of Vitality enters the battlefield, choose an opponent.

    Whenever the chosen opponent's life total changes, scry 1.

    {4}{W}: Target player gains 1 life.

    {4}{B}: Target player loses 1 life.


    1/2

    Illustrated by Julian-Faylona

    1/1

  • Luki, Owl of Lost Memories(U)

    Creature — Bird Wizard


    Flying

    At the beginning of your upkeep, look at the bottom card of your library. You may put that card on top of your library.

    Remembrance of forgotten knowledge is the most powerful magic.


    1/2

    Illustrated by jubjubjedi

    1/1

  • Yennett, Eccentric Sphinx(W)(U)(B)

    Creature — Sphinx


    Flying, vigilance, menace

    Whenever Yennett, Eccentric Sphinx attacks, choose a card at random in your graveyard. If that card’s converted mana cost is odd, put it into your hand and you gain life equal to its converted mana cost. Otherwise, put it on the bottom of your library.


    1/5

    Illustrated by Art House

    1/1

  • Preval, Prophet Sphinx(1)(U)(U)(U)

    Creature — Sphinx


    Flying

    Preval, Prophet Sphinx has hexproof as long as an opponent controls four or more tapped creatures.

    Whenever a creature deals combat damage to you or a planeswalker you control, tap it. It doesn’t untap during its controller’s next untap step.


    4/4

    Illustrated by Jesper Ejsing

    1/1

  • Untitled(1)(G)(G)(G)

    Creature — Beast


    Trample

    When Untitled enters the battlefield, choose one —

    • Put a +1/+1 counter on target creature.

    • You may play up to two additional lands this turn.

    • Each opponent puts an artifact they control on the bottom of their library.


    4/4

    Illustrated by No artist credit

    1/1

  • Wretched Fiend(1)(B)(B)(B)

    Creature — Horror


    Deathtouch

    When Wretched Fiend enters the battlefield, choose one —

    • Put two -1/-1 counters on target creature.

    • Each opponent exiles a card from their hand at random.

    • Return target creature card from your graveyard to your hand.


    4/4

    Illustrated by hanif zaim

    1/1

  • Masterful Mage(1)(U)(U)(U)

    Creature — Human Wizard


    Flash

    When Masterful Mage enters the battlefield, choose one —

    • Tap target artifact or creature. It doesn't untap during its controller's next untap step.

    • Each opponent reveals their hand and the top card of their library.

    • Scry 1, then draw a card.


    3/4

    Illustrated by Francesca Baerald

    1/1

  • Esper Incantation(W)(U)(B)

    Sorcery


    Choose one —

    • Gain control of target artifact with converted mana cost 4 or less.

    • Exile target multicolored permanent.

    • Scry 2, then draw two cards.


    Illustrated by Mateusz Mizak

    1/1

  • Sultai Incantation(B)(G)(U)

    Sorcery


    Choose one —

    • Search your library for a Swamp, Forest or Island card and put that card onto the battlefield. Then shuffle your library.

    • Destroy target monocolored permanent.

    • Surveil 3, then draw a card.


    Illustrated by Marcel Mercado

    1/1

  • Untitled(W)(G)(U)

    Creature — ?


    Vigilance

    At the beginning of your upkeep, if you control exactly three creatures, distribute three +1/+1 counters among any number of target creatures you control, scry 3 and you gain 3 life.


    3/3

    Illustrated by No artist credit

    1/1

  • Multiverse Council(2)(W)(U)(B)(R)(G)

    Creature — God


    Indestructible, haste, trample, vigilance

    Whenever another legendary permanent you control becomes the target of a spell or ability an opponent controls, exile target nonland permanent that player controls.

    Their purpose is to swiftly vanquish anything that seeks to harm the legends of the multiverse.


    7/7

    Illustrated by Billy Christian

    1/1

  • Rita, Heroic Voyager(G)(W)(U)

    Creature — Elf Druid Scout


    Whenever you tap a legendary land for mana, add one mana of any type that land produced.

    At the beginning of your upkeep, scry X, where X is the number of legendary lands you control. If X is 5 or more, instead draw a card and gain X life.


    2/2

    Illustrated by Alexander Gustafson

    1/1

  • Rita, Heroic Voyager(G)(W)(U)

    Creature — Elf Druid Scout


    Whenever you tap a legendary land for mana, add one mana of any type that land produced.

    At the beginning of your upkeep, scry X, where X is the number of legendary lands you control. If X is 5 or more, instead draw a card and gain X life.


    2/2

    Illustrated by Alexander Gustafson

    1/1

  • Sucram, Healer of Heroes(G)(W)(U)

    Creature — Human Cleric


    Lifelink

    At the beginning of your upkeep, return target legendary card with converted mana cost less than or equal to the number of legendary permanents you control from your graveyard to your hand.

    {G}{W}{U}, {T}: Target legendary permanent you control gains hexproof and indestructible until end of turn.


    3/3

    Illustrated by Ekaterina Burmak

    1/1

  • Sucram, Healer of Heroes(G)(W)(U)

    Creature — Human Cleric


    Lifelink

    At the beginning of your upkeep, return target legendary card with converted mana cost less than or equal to the number of legendary permanents you control from your graveyard to your hand.

    {G}{W}{U}, {T}: Target legendary permanent you control gains hexproof and indestructible until end of turn.


    3/3

    Illustrated by Ekaterina Burmak

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Vadim, Secrecy Consul(2)(U)(B)

    Creature — Human Advisor


    At the beginning of your end step, choose another nonland permanent you control. You may put a veil counter on it. If you do, you lose life equal to its converted mana cost and it gains hexproof. (This effect lasts indefinitely.)

    {1}: Exile target card from your graveyard. You gain 1 life.


    2/4

    Illustrated by No artist credit

    1/1

  • Ladora, Chosen Protector(2)(W)(U)

    Creature — Human Knight


    Vigilance

    Permanents you control with fabled counters have hexproof.

    Legendary spells you cast cost {1} less to cast for each nonland legendary permanent you control.

    {T}: Put a fabled counter on another target legendary permanent you control.


    3/4

    Illustrated by Ryan Pancoast

    1/1

  • Ladora, Chosen Protector(2)(W)(U)

    Creature — Human Knight


    Vigilance

    Permanents you control with fabled counters have hexproof.

    Legendary spells you cast cost {1} less to cast for each permanent you control with a fabled counter.

    {T}: Put a fabled counter on another target legendary permanent you control.


    3/4

    Illustrated by Ryan Pancoast

    1/1

  • Jund Incantation(B)(R)(G)

    Sorcery


    Choose one —

    • Exile each opponent's graveyard.

    • Destroy target artifact, enchantment or planeswalker.

    • Create two green and red 1/1 Elf creature tokens with "{T}: Add {G} or {R}."


    Illustrated by No artist credit

    1/1

  • Abzan Incantation(W)(B)(G)

    Sorcery


    Choose one —

    • Return target Spirit creature card from your graveyard to the battlefield.

    • Exile target nonland permanent with converted mana cost 2 or less.

    • You gain 4 life. Bolster 2.


    Illustrated by No artist credit

    1/1

  • Naya Incarnation(R)(G)(W)

    Sorcery


    Choose one —

    • Creatures you control gain first strike, trample, and lifelink until end of turn.

    • Naya Incarnation deals 4 damage any target.

    • Destroy target nonbasic land.


    Illustrated by No artist credit

    1/1

  • Grixis Incantation(U)(B)(R)

    Sorcery


    Choose one —

    • Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.

    • Each opponent exiles a card from their hand at random.

    • Target creature gets -5/-5 until end of turn.


    Illustrated by No artist credit

    1/1

  • Jeskai Incantation(U)(R)(W)

    Sorcery


    Choose one —

    • Each opponent can’t cast instant or sorcery spells until your next turn.

    • Scry 1, then put the bottom two cards of your library into your hand.

    • Target creature gains flying and double strike until end of turn.


    Illustrated by No artist credit

    1/1

  • Kaya, Stealth Assassin(1)(W)(W)(B)(B)

    Creature — Human Assassin


    When Kaya, Stealth Assassin enters the battlefield, exile target creature an opponent controls.

    Creatures your opponents control with hexproof or shroud can be the targets of spells and abilities you control as though they didn’t have hexproof or shroud.


    2/2

    Illustrated by Magdalena Radziej

    1/1

  • Incantation Template

    Sorcery


    Choose one —


    Illustrated by No artist credit

    1/1

  • Mardu Incarnation(R)(W)(B)

    Sorcery


    Choose one —

    • Create a 1/1 black and red Vampire creature token with haste, deathtouch and lifelink.

    • Each opponent loses 4 life and you gain 4 life.

    • Exile target tapped artifact or tapped creature.


    Illustrated by No artist credit

    1/1

  • Bant Incantation(G)(W)(U)

    Sorcery


    Choose one —

    • Put target nonland permanent into its owner’s library second from the top.

    • Return up to two target historic cards from your graveyard to your hand.

    • You gain 10 life.


    Illustrated by No artist credit

    1/1

  • Kaya, Stealth Assassin(1)(W)(W)(B)(B)

    Creature — Human Rogue


    Kaya, Stealth Assassin can't be blocked.

    When Kaya, Stealth Assassin enters the battlefield, exile target creature an opponent controls.

    Creatures your opponents control with hexproof or shroud can be the targets of spells and abilities you control as though they didn’t have hexproof or shroud.


    2/2

    Illustrated by No artist credit

    1/1

  • Untitled(1)(W)(U)(B)

    Creature — Human Wizard


    At the beginning of your upkeep, put the top two cards of your library into your graveyard.

    Whenever you cast a spell from your graveyard, you gain 2 life and draw two cards.


    3/3

    Illustrated by No artist credit

    1/1

  • Send To Banishment(W)

    Instant


    Exile target creature. You gain life equal to that creature’s power plus its toughness. You skip your next turn.

    Azorius Senate officials escort the worst criminals to prisons in the far outskirts to ensure they never corrupt the city again.


    Illustrated by Cong Tran

    1/1

  • Complete Consumption(W)(W)(B)(B)

    Sorcery


    Exile target creature. You gain life equal to that creature’s power plus its toughness.

    "Don't worry, your carbon will go to good use."


    Illustrated by morkardfc

    1/1

  • Sorin's Stag(4)(B)(B)

    Creature — Vampire Horse


    Deathtouch, Lifelink

    Sorin's Stag has haste and gets +2/+0 as long as you control a Sorin planeswalker.


    5/5

    Illustrated by tsabo6

    1/1

  • Kai, Paradise Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying

    You may spend mana as though it were mana of any type to cast mulitcolored spells.

    Whenever Kai, Paradise Dragon becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {X}, where X is the number of multicolored permanents you control.


    5/5

    Illustrated by Talislanta

    1/1

  • Kai, Paradise Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying

    You may spend mana as though it were mana of any type to cast mulitcolored spells.

    Spells and abilities your opponents control that target Kai, Paradise Dragon cost {X} more to cast where {X} is the number of multicolored permanents you control.


    5/5

    Illustrated by Talislanta

    1/1

  • Rafiz, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flying

    Whenever Rafiz, Rainbow Dragon enters the battlefield or attacks, choose a permanent card type. Look the top five cards of your library, you may reveal a card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.


    5/5

    Illustrated by Yuza

    1/1

  • Banish Away(1)(W)(W)

    Instant


    Put target tapped nonland permanent on the bottom of its owner's library. You gain 3 life.


    Illustrated by Cong Tran

    1/1

  • Jazara, Quandary Sphinx(w)(u)(b)(r)

    Creature — Sphinx


    Flying

    At the beginning of your precombat main phase, target opponent chooses artifact, creature, enchantment, instant, planeswalker or sorcery. You may reveal a card from your hand. If you do and it shares the chosen card type, you may cast it without paying its mana cost. Otherwise, draw a card.


    4/4

    Illustrated by Andrew Theophilopoulos

    1/1

  • Untitled(2)(U)(B)(R)

    Creature — Horror


    At the beginning of your upkeep, each opponent that doesn't control a commander loses 5 life unless that player discards a card at random.

    {U}, {T}: Draw two cards. Activate this ability only if none of your opponents control a commander.


    4/4

    Illustrated by No artist credit

    1/1

  • Psychosis Gauntlet(5)

    Artifact — Equipment


    Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token with deathtouch, then attach this to it.)

    Equipped creature gets "This creature's power and toughness are each equal to the number of cards in your hand."

    {b/p}{b/p}, Unattach Psychosis Gauntlet: Draw 3 cards, then each player discard a card.

    Equip {4}


    Illustrated by Igor Levchenko

    1/1

  • Aditya, Clairvoyant Cleric(W)(U)

    Creature — Human Cleric


    At the beginning of your upkeep, choose an opponent and a number greater than that player's life total. At the beginning of your next upkeep if the chosen opponent's life total is equal to the chosen number, you draw two cards and gain 2 life.

    Your opponents can’t pay life to cast spells or activate abilities.


    2/2

    Illustrated by Josu Hernaiz

    1/1

  • Card 3(?)

    Creature — ???


    Colorless mana can't be used to cast colored spells or pay for activated abilities that require colored mana.


    3/3

    Illustrated by No artist credit

    1/1

  • Card 1(?)

    Instant


    Choose two —

    • Target player skips their next precombat main phase.

    • Target creature gets -2/+1 until end of turn.

    • Proliferate.

    • Scry 1. Put the bottom card of your library into your hand.


    Illustrated by No artist credit

    1/1

  • Card 1(?)

    Creature — ???


    If a spell or ability would increase or decrease the power or toughness of a creature, it respectively decreases or increases it by that much instead.


    4/4

    Illustrated by No artist credit

    1/1

  • Sword of Bant(G)(W)(U)

    Artifact — Equipment


    Equipped creature gets +2/+2 and has protection from black and red.

    Whenever equipped creature deals combat damage to a player, put target nonland permanent on the bottom of its owner’s library. You gain life equal to its converted mana cost.

    Equip {2}

    The sword whispers a message to its wielder — "Never kill your enemies; always fight to banish evil."


    Illustrated by Mariage Moselle

    1/1

  • Zendaya, Consul of Order(1)(W)(B)

    Creature — Human Advisor


    Whenever a creature an opponent control becomes tapped, if it isn't being declared as an attacker, put a -1/-1 counter on it.

    {W}, {T}: Tap target creature you don't control.

    Zendaya has a reputation of enforcing strict law and order in the name of protecting the state's citizens. She also surreptitiously punishes her law-abiding enemies.


    2/3

    Illustrated by Jakub Rozalski

    1/1

  • Sucram, Suppression Fiend(3)(B)(B)

    Planeswalker — Sucram


    1:

    Target player puts a card from their hand to the bottom of their library.     

    -2: Put a -1/-1 counter on each creature.     


    Illustrated by Jason Engle

    1/1

  • Wei, Songstress Prodigy(1)(W)(U)

    Creature — Siren


    At the beginning of your upkeep, put a verse counter on Wei, Songstress Prodigy. Target opponent may pay {X}, where X is the number of verse counters on Wei, Songstress Prodigy. If they don't, draw X cards and gain X life.

    "Practice makes perfect."


    2/2

    Illustrated by 6kart

    1/1

  • Pristine, Golden Dragon(3)(U)(W)(R)

    Artifact Creature — Dragon


    Flying

    Sacrifice another artifact: Draw a card. You gain life equal to the sacrificed artifact's converted mana cost.

    The price to maintain perfection isn't cheap.


    6/6

    Illustrated by Christina Marie Yen

    1/1

  • Arnold Wesker, Ventriloquist(1)(W)(B)

    Creature — Human


    When Arnold Wesker, Ventriloquist enters the battlefield, create a legendary 2/2 black artifact Construct creature token named Scarface with indestructible and menace.

    Whenever Scarface deals combat damage to a player, put a charisma counter on Arnold Wesker, Ventriloquist.

    Scarface gets +1/+0 for each charisma counter on Arnold Wesker, Ventriloquist.

    When Arnold Wesker, Ventriloquist leaves the battlefield, sacrifice Scarface.


    1/4

    Illustrated by Tokyo Movie Shinsha Co.

    1/1

  • Vadim, Secrecy Council(2)(U)(B)

    Creature — Human Advisor


    At the beginning of your end step, choose another nonland permanent you control. You may put a veil counter on it. If you do, you lose life equal to its converted mana cost and it gains hexproof. (This effect lasts indefinitely.)

    {1}: Exile target card from your graveyard. You gain 1 life.

    "What secret council?"


    2/4

    Illustrated by Julian-Faylona

    1/1

  • Temporal Shaman(1)(U)(G)

    Creature — Elf Druid Shaman


    Flash

    When Temporal Shaman enters the battlefield, each player returns a nonland permanent not named Temporal Shaman to its owner's hand.

    {3}: Return Temporal Shaman to its owner's hand.

    She has seen all the timeline variations.


    3/3

    Illustrated by Magali Villenuve

    1/1

  • Enki, Ocean God(1)(U)(G)

    Creature — God


    Indestructible

    Enki, Ocean God can't attack or block unless you control another creature.

    Sacrifice a creature: Enki, Ocean God can't be blocked until end of turn. If the sacrificed creature was a Crab, Fish, Kraken, Leviathan, Merfolk, Octopus or Serpent, put a +1/+1 counter on Enki, Ocean God and untap it.


    3/3

    Illustrated by Vasylina

    1/1

  • Path to Hell(B)

    Instant


    Exile target creature an opponent controls. You lose life equal to its converted mana cost and its controller gains that much life.

    There is no place worse than hell, but the pathway there comes close.


    Illustrated by Zhao Enzhe

    1/1

  • Path to Hell(B)

    Instant


    Exile target creature an opponent controls. You lose life equal to its converted mana cost and its controller gains that much life.

    There is no place worse than hell, but the pathway there comes close.


    Illustrated by No artist credit

    1/1

  • Fertilize(1)(G)

    Sorcery


    Exile target creature card from a graveyard. Search your library for a Forest card, put it onto the battlefield, then shuffle your library.

    All living organisms serve a natural purpose, even after death.


    Illustrated by Kyoung Hwan Kim

    1/1

  • Aditya, Altruistic Healer(2)(W)(U)

    Planeswalker — Aditya


    2: Each opponent creates a 1/1 white Cleric creature token with lifelink and "This creature can't attack Aditya, Altruistic Healer." 

    -3: You get an emblem with "Whenever an opponent gains life, draw a card." 


    Illustrated by Qian Li

    1/1

  • Teferi's Ingenuity(2)(U)(U)

    Sorcery


    Draw two cards.

    Suspend 2 - {U}{U} (Rather than cast this card from your hand, pay {U}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)


    Illustrated by Vasilyna Holod

    1/1

  • Teferi's Will(U)(U)

    Instant


    You can't cast Teferi's Will unless you control a legendary permanent.

    Teferi's Will can't be countered by spells or abilities.

    Counter target spell.


    Illustrated by Vasilyna Holod

    1/1

  • Davriel, Master Thief(2)(U)(U)(B)

    Planeswalker — Davriel


    1: Target opponent exiles a card from their hand. If a nonland card is exiled this way, for as long as that card remains exiled, you may cast it, and you may spend mana as though it were mana of any type to cast it. 

    -3: Gain control of target creature or planeswalker. You lose life equal to its converted mana cost. 


    Illustrated by Gabriel Yeganyan

    1/1

  • Reprogram(1)(U)(U)(B)

    Sorcery


    Gain control of target creature or planeswalker. You lose life equal to its converted mana cost. 

    Implementing successful brainwashing is tedious and difficult; its effectiveness is undisputable.


    Illustrated by Diantha Louwes

    1/1

  • Reprogram(1)(U)(U)(B)

    Sorcery


    Gain control of target creature or planeswalker. You lose life equal to its converted mana cost. 

    Implementing successful brainwashing is often tedious and difficult; its effectiveness is undisputable.


    Illustrated by Diantha Louwes

    1/1

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    Creature



    1/1

    Illustrated by

    1/1

  • Raki, Spunky Explorer(1)(R)(G)

    Creature — Goblin Scout


    Landfall — Whenever a land enters the battlefield under your control, choose one —

    • Raki, Spunky Explorer deals 1 damage to target player or planeswalker.

    • Target creature can't block Goblins this turn.

    • Scry 1.


    3/3

    Illustrated by FLOWERZZXU

    1/1

  • Pathway to Growth(2)(G)(G)(G)

    Enchantment


    You may play an additional land on each of your turns.

    Play with the top card of your library revealed.

    You may play the top card of your library if it's a land or creature card.


    Illustrated by Kyoung Hwan Kim

    1/1

  • Ejana, Enchanting Spirit(1)(W)(B)(G)

    Creature — Spirit


    Lifelink

    Whenever Ejana, Enchanting Spirit enters the battlefield or attacks, you may return target enchantment card with converted mana cost 4 or less from your graveyard to the battlefield.


    4/4

    Illustrated by kyoung hwan kim

    1/1

  • Xenfa, Prime Sorcerer(W)(U)(B)(R)(G)

    Creature — Dragon Wizard


    Flying

    While you are choosing modes as part of casting a modal spell you control, you may choose all modes if able.(A spell is modal if it has two or more options in a list preceded by instructions for a player to choose a number of those options. Each of those options is a mode.)

    Her knowledge and optimism are boundless.


    5/5

    Illustrated by Yuuza

    1/1

  • Zeefa, Prime Sorcerer(W)(U)(B)(R)(G)

    Creature — Dragon Wizard


    Flying

    Whenever you cast a spell, you may replace all instances of "choose one" with "choose all if able".

    Her knowledge and optimism are boundless.


    5/5

    Illustrated by Talislanta

    1/1

  • Temporal Genius(5)(U)(U)(U)

    Creature — Human Wizard


    Flash

    When Temporal Genius enters the battlefield, if you cast it from your hand, draw four cards.

    If Temporal Genius would leave the battlefield, exile it instead of putting it anywhere else.

    "Coco and I have seen all the timeline variations."


    4/4

    Illustrated by Francesca Baerald

    1/1

  • Mount Elephant(2)(B)

    Sorcery


    Put target Elephant creature card from a graveyard onto the battlefield under your control. That creature is an artifact in addition to its other types.

    "It would be a shame to waste such a beautiful corpse."


    Illustrated by sandara

    1/1

  • Zoomorphism(2)(U)(G)

    Sorcery


    Target noncreature permanent becomes a creature in addition to its other types with power and toughness each equal to its converted mana cost.(This effect lasts indefinitely.)


    Illustrated by Sandara

    1/1

  • Make Enormous(2)(G)(G)

    Instant


    Target creature gets +7/+7 and gains indestructible, reach and trample until end of turn.

    For Coco it was just a day at the park.


    Illustrated by Sandara

    1/1

  • Vuzhalka, Naga Princess(1)(B)(G)

    Creature — Naga Shaman


    Deathtouch, reach

    Vuzhalka, Naga Princess must be blocked if able.

    Whenever a creature an opponent controls dies, you gain life equal to that creature’s toughness.

    "Don't flatter yourself. I bite all my victims."


    2/3

    Illustrated by Vasylina

    1/1

  • Untitled(W)(G)

    Creature — Human Cleric


    Whenever you gain life, you may pay {1}. If you do put a +1/+1 counter on target creature.

    {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)


    2/2

    Illustrated by No artist credit

    1/1

  • Companionship(2)(W)(G)

    Enchantment


    As long as you control exactly two creatures, those creatures get +2/+2 and have hexproof.

    Genuine camaraderie provides strength, peace and happiness.


    Illustrated by Simon Fetscher

    1/1

  • Verawa, River Dragon(2)(g)(w)(u)

    Creature — Dragon


    Flying

    Whenever you cast a multicolored spell, choose one —

    • Draw a card.

    • You gain 4 life.

    • Target multicolored permanent gains hexproof until end of turn.

    The most elusive dragon in the multiverse.


    5/5

    Illustrated by Talislanta

    1/1

  • Neena, Transcendent Warden(W)(W)

    Creature — Human Cleric


    Lifelink

    Whenever a nonland permanent enters the battlefield, you gain 1 life.


    1/3

    Illustrated by Rui Li

    1/1

  • Aditya, Altruistic Healer(W)(U)

    Creature — Human Cleric


    Whenever an opponent gains life, draw a card.

    {1}{W}: Target creature you don't control gains lifelink until end of turn. Activate this ability only once each turn.

    I learn the most when I heal my foes.


    0/2

    Illustrated by Qian Li

    1/1

  • Fatima, Temporal Arbiter(3)(W)(U)

    Creature — Human Advisor


    Vigilance

    When Fatima, Temporal Arbiter enters the battlefield, return up to two target creatures to their owners' hands.

    {1}: Until end of turn, the next creature to enter the battlefield doesn't cause abilities to trigger.


    3/3

    Illustrated by Jakub Rozalski

    1/1

  • Untitled(5)(U)(B)

    Instant


    Target opponent reveals the top ten cards of their library, that opponent separates those cards into two piles. Exile one pile and put the other on the bottom of their library in a random order.

    You may cast the exiled cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.


    Illustrated by No artist credit

    1/1

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  • Vizen, Master of Foresight(U)

    Creature — Bird Wizard


    Flying

    Whenever Vizen, Master of Foresight enters the battlefield, attacks, or blocks, scry 1.

    "Those who know the future need not to proceed with caution."


    1/2

    Illustrated by jubjubjedi

    1/1

  • Vizen, Master of Foresight(U)

    Creature — Bird Wizard


    Flying

    Whenever Vizen, Master of Foresight enters the battlefield, attacks, or blocks, scry 1.

    "Those who know the future need not to proceed with caution."


    1/2

    Illustrated by No artist credit

    1/1

  • Vizen, Master of Foresight(U)

    Creature — Bird Wizard


    Flying

    Whenever Vizen, Master of Foresight enters the battlefield, attacks, or blocks, scry 1.

    "Those who know the future need not to proceed with caution."


    1/2

    Illustrated by No artist credit

    1/1

  • Overseer of the Void(4)(W)(W)(B)(B)

    Creature — Angel


    Flying, menace, deathtouch

    When Overseer of the Void enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand and graveyard.


    5/6

    Illustrated by Luis Royo

    1/1

  • Flirt With Death(B)(B)(B)(B)(B)

    Sorcery


    You lose half your life, rounded up and you can't take extra turns for the rest of the game.

    Target opponent draws seven cards and takes two extra turns after this one.

    At the beginning of your next upkeep, that opponent loses the game.


    Illustrated by hanif zaim

    1/1

  • Complete Consumption(W)(W)(B)(B)

    Sorcery


    Exile target creature. You gain life equal to its power and toughness.


    Illustrated by morkardfc

    1/1

  • Untitled(4)(U)(U)(B)(B)

    Creature


    Flying, Deathtouch

    When Untitled enters the battlefield or dies each opponent discards two cards and you draw two cards.


    4/4

    Illustrated by No artist credit

    1/1

  • Zakal, Expert Lobotomist(1)(U)(B)

    Creature — Human Wizard


    Menace

    At the beginning of your end step, if an opponent had a card in their hand or library revealed this turn, draw a card.


    2/2

    Illustrated by Veshkau

    1/1

  • Temporal Genius(5)(U)(U)(U)

    Creature — Human Wizard


    Flash

    When Temporal Genius enters the battlefield, if you cast it from your hand, draw four cards.

    If Temporal Genius would leave the battlefield, exile it instead of putting it anywhere else.


    4/4

    Illustrated by Francesca Baerald

    1/1

  • Selvina, Fear Seer(U)(B)

    Creature — Human Wizard


    At the beginning of each end step, if you discarded a card this turn, draw a card.


    2/2

    Illustrated by LuLebel

    1/1

  • Eva, Altruistic Enchantress(G)(W)(U)

    Creature — Elf Druid


    At the beginning of your upkeep, choose an opponent. You and that player each you gain life equal to the number of enchantments you control.

    Whenever an Aura you control becomes attached to a permanent you don't control, draw two cards.

    "No need to thank me, the pleasure is all mine."


    3/3

    Illustrated by shibashake

    1/1

  • Philosopher's Tome(2)(U)

    Artifact


    At the beginning of your upkeep, scry 1. If you control your commander, draw a card instead.


    Illustrated by Reza Afshar

    1/1

  • Eva, Enchanting Angel(1)(G)(W)(U)

    Creature — Angel


    Flying

    Whenever Eva, Enchanting Angel enters the battlefield or attacks, you may return target enchantment card with converted mana cost 4 or less from your graveyard to the battlefield.


    4/4

    Illustrated by yuehui tang

    1/1

  • Jianyu, Stoic Peacekeeper(2)(W)(W)

    Creature — Human Monk


    If a player would begin their combat phase, that player skips it instead unless they pay {4}.

    "Warfare is never the solution."


    0/4

    Illustrated by Xingyue Wang

    1/1

  • Tribute Demon(B)(B)(B)(B)

    Creature — Demon


    Menace

    Whenever Tribute Demon enters the battlefield, deals combat damage to a player or dies, each player sacrifices a creature.


    4/4

    Illustrated by Andreas Zafruatos

    1/1

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    Creature



    1/1

    Illustrated by

    1/1

  • Untitled(u)(b)(r)(g)

    Creature


    At the beginning of your precombat main phase, target opponent names a nonland nontribal card type. You may reveal a card from your hand. If you do and it shares the named card type, you may play it without paying its mana cost. (The nonland nontribal card types are artifact, creature, enchantment, instant, planeswalker and sorcery.)


    4/4

    Illustrated by No artist credit

    1/1

  • Sunrays for the Meek(W)(G)

    Enchantment


    Other permanents you control with converted mana cost 2 or less have hexproof. (They can’t be the targets of spells or abilities your opponents control.)


    Illustrated by Nobuhiro Watsuki

    1/1

  • Razum the Rabid(B)(R)(G)(W)

    Creature — Beast Horror


    Menace, Deathtouch

    At the beginning of each player's upkeep, that player sacrifices a monocolored permanent.

    Whenever a player sacrifices a monocolored permanent, you gain 2 life.


    4/4

    Illustrated by Cthulhu

    1/1

  • Demise(B)(B)

    Instant


    Target creature gets -X/-X when X is its power.

    "You're dying. Please don't struggle, it's pathetic."


    Illustrated by James Ryman

    1/1

  • Krenko's Inspiration(6)(R)(R)(R)

    Enchantment


    Krenko's Inspiration costs {1} less to cast for each Goblin you control.

    Goblins you control have haste, menace and double strike.

    "Fighting without fervor always fosters failure."


    Illustrated by Adrian Smith

    1/1

  • Lendara, Minister of Taxes(1)(W)(U)

    Creature — Human Advisor


    Vigilance

    When Lendara, Minister of Taxes enters the battlefield choose two different card types.

    Spells you cast that are the first chosen card type cost {1} less to cast.

    Spells your opponents cast that are the second chosen card type cost {1} more to cast.


    3/3

    Illustrated by Jakub Rozalski

    1/1

  • Suffocate(B)(B)

    Sorcery


    Destroy up to two target creatures with a combined converted mana cost of 3 or less. You lose 3 life.

    Gasping only hastens the process. Asphyxiation is inevitable.


    Illustrated by Axel Void

    1/1

  • Impalement(B)(B)

    Sorcery


    Destroy up to two target creatures with a combined converted mana cost of 3 or less. You lose 3 life.


    Illustrated by Patrick Esteves

    1/1

  • Paos, Cautious Conjurer(W)(U)

    Creature — Human Wizard


    Instant spells you cast cost {2} less to cast.

    You can cast instant spells only anytime time you could cast a sorcery.

    “Fools rush in where the wise fear to tread.”


    2/2

    Illustrated by Francesca Baerald

    1/1

  • Paos, Cautious Conjurer(W)(U)

    Creature — Human Wizard


    Instant spells you cast cost {2} less to cast.

    You can cast instant spells only anytime time you could cast a sorcery.

    “Fools rush in where the wise fear to tread.”


    2/2

    Illustrated by Francesca Baerald

    1/1

  • Paos, Cautious Conjurer(W)(U)

    Creature — Human Wizard


    Instant spells you cast cost {2} less to cast.

    You can cast instant spells only anytime time you could cast a sorcery.

    “Fools rush in where the wise fear to tread.”


    2/2

    Illustrated by Francesca Baerald

    1/1

  • Rafi, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flash

    Flying, first strike

    Whenever you cast a multicolored spell, choose one:

    - Draw a card.

    - Gain 4 life.

    - Target multicolored permanent gains hexproof until end of turn.


    5/5

    Illustrated by Yuuza

    1/1

  • Zarth, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flash

    Flying, first strike

    Zarth, Rainbow Dragon has hexproof as long as you control exactly five nonland permanents.

    Other spells and permanents you control with converted mana cost equal to 5 have hexproof.


    5/5

    Illustrated by Yuuza

    1/1

  • Zarth, Rainbow Dragon(W)(U)(B)(R)(G)

    Creature — Dragon


    Flash

    Flying, First Strike

    Zarth, Rainbow Dragon has hexproof as long as you control exactly five nonland permanents.

    Other spells and permanents you control with converted mana cost equal to 5 have hexproof.


    5/5

    Illustrated by Yuuza

    1/1

  • Del, Eternal Champion(W)(U)(B)(R)(G)

    Creature — Human Wizard


    Flash

    When you cast Del, Eternal Champion, draw X cards and gain X life, where X is the number of legendary permanents you control.

    Del, Eternal Champion has indestructible as long as you control five or more legendary permanents.


    3/4

    Illustrated by Jason Rainville

    1/1

  • Mavel the Ingenious(U)(/)(R)

    Creature — Human Wizard


    When Mavel the Ingenious enters the battlefield, return an instant or sorcery card at random from your graveyard to your hand.

    {3}{U}{R}, {T}: Exile Mavel the Ingenious, then return it to the battlefield under its owner's control.


    1/2

    Illustrated by Francesca Baerald

    1/1

  • Polarum, Forest Overseer(G)(G)(G)(G)

    Creature — Plant Elemental


    Reach

    Polarum, Forest Overseer can't attack or block unless you you control four or more creatures.

    Other creatures you control with converted mana cost 4 have base power and toughness 8/8.

    You may cast 8/8 creature cards by paying {4}.


    8/8

    Illustrated by Mateusz Ozminski

    1/1

  • Tia, Tolarian Headmaster(3)(U)(U)(U)

    Creature — Human Wizard


    Other Wizards you control have hexproof.

    Tap three untapped Wizards you control: Draw three cards.

    Tap six untapped Wizards you control: Counter target spell.

    Tap nine untapped Wizards you control: If it's not an extra turn, take an extra turn after this one.


    3/4

    Illustrated by Monika Isabella

    1/1

  • Tekka the Mystic(W)(B)

    Creature — Human Cleric


    If an opponent would gain life, you gain that much life instead.

    {W}{B}: Target creature you don't control gains lifelink until end of turn. Activate this ability only once each turn.


    2/2

    Illustrated by Salena Barnes

    1/1

  • Cerulea, Cogent Diplomat(W)(U)(B)

    Creature — Human Advisor


    Whenever a spell targets a permanent one of your opponents controls, that spell's controller gains 3 life and draws a card.

    Whenever a spell an opponent controls targets a permanent you control, that spell's controller loses 3 life and discards a card.

    "Reward your allies. Ruin your enemies."


    3/3

    Illustrated by Zofia Dycfeld

    1/1

  • Odeena, Covert Spy(U)(B)

    Creature — Faerie Rogue


    Flying, Deathtouch

    Your opponents play with the top card of their library and their hands revealed.

    First she creeps, then she kills.


    1/2

    Illustrated by Levelten

    1/1

  • Xeya, Metallic Prodigy(2)(W)(U)

    Creature — Human Wizard


    At the beginning of your end step, you may exile target artifact you control, then return that card to the battlefield under your control.

    Metalcraft - Artifact spells you cast cost {1} less to cast as long as you control three or more artifacts.

    Not even the most skilled artificers can fathom the power of her extraordinary abilities.


    2/2

    Illustrated by Ikhsan Oktrian

    1/1

  • Evana, Enchanting Spirit(1)(W)(B)(G)

    Creature — Spirit


    Lifelink

    Whenever Evana, Enchanting Spirit enters the battlefield or attacks, you may return target enchantment card with converted mana cost 4 or less from your graveyard to the battlefield.


    4/4

    Illustrated by Elena Dudina

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

    1/1

  • Genza, Tranquil Cenobite(G)(W)(U)

    Creature — Human Monk


    At the beginning of your upkeep, if the total converted mana cost of permanents you control is equal to 7, choose one —

    • Target creature you control gets +7/+7 until end of turn.

    • You gain 7 life.

    • Scry 7.


    0/7

    Illustrated by Goro Fujita

    1/1

  • Restraining Priest(1)(W)(W)

    Creature — Human Cleric


    Vigilance

    Whenever Restraining Priest deals combat damage to a player, that player can't search their library for the rest of the game.


    2/3

    Illustrated by alex stone

    1/1

  • Restraining Priest(1)(W)(W)

    Creature — Human Cleric


    Vigilance

    Whenever Restraining Priest deals combat damage to a player, that player can't search their library for the rest of the game.


    2/3

    Illustrated by Forrest Imel

    1/1

  • Vadim, Prison Council(2)(W)(B)

    Creature — Human Advisor


    When Vadim, Prison Council enters the battlefield, exile target nonland permanent until Vadim, Prison Council leaves the battlefield.

    Vadim, Prison Council gets +1/+1 for each permanent card in exile you don't own.

    {3}{W}{B}: Exile target nonland permanent. Activate this ability only if Vadim, Prison Council's power is 10 or greater.


    Illustrated by Julian-Faylona

    1/1

  • Vadim, Prison Council(2)(W)(B)

    Creature — Human Advisor


    When Vadim, Prison Council enters the battlefield, exile target nonland permanant until Vadim, Prison Council leaves the battlefield.

    Vadim, Prison Council gets +1/+1 for each permanent card in exile you don't own.

    {3}{W}{B}: Exile target nonland permanent. Activate this ability only if Vadim, Prison Council's power is 10 or greater.


    Illustrated by Julian-Faylona

    1/1

  • Rendi, Swamp Girl(1)(W)(U)(B)

    Creature — Human Wizard


    Deathtouch, Lifelink

    At the beginning of your upkeep, choose a nonland card name, then reveal the top card of your library. If you revealed the chosen card name this way, draw two cards. Otherwise, put the revealed card on the bottom of your library.

    Whenever Rendi, Swamp Girl deals combat damage to a player or planeswalker, scry 2.


    2/2

    Illustrated by Seb McKinnon

    1/1

  • Dara, Talent Mimic(U)(W)(B)

    Creature — Human Rogue


    Play with the top card of your library revealed.

    As long as the top card of your library is an artifact, creature or enchantment card, Dara, Talent Mimic has all activated and triggered abilities of that card.

    {1}{U}: Scry 2. Activate this ability only once each turn


    2/2

    Illustrated by Robert Jordan

    1/1

  • Ruin(B)(R)(G)

    Sorcery


    Ruin can't be countered.

    Sacrifice a land. Then destroy target permanent with converted mana cost less than or equal to the number of land cards in your graveyard.


    Illustrated by morkardfc

    1/1

  • Pathway to Growth(2)(G)(G)(G)

    Enchantment


    You may play an additional land on each of your turns.

    Play with the top card of your library revealed.

    You may play the top card of your library if it's a land or creature card.


    Illustrated by Carlos Moreno

    1/1

  • Reeva, Bog Guide(1)(W)(U)(B)

    Creature — Human Cleric


    At the beginning of each player's upkeep, choose a card type, then reveal the top card of your library. If the revealed card shares the chosen card type, you gain life equal to its converted mana cost and put that card into your hand. Otherwise, put the revealed card on the bottom of your library.

    {T}, Pay 2 life: Scry 2.


    2/2

    Illustrated by Seb McKinnon

    1/1

  • Radim, Serial Killer(B)

    Creature — Human


    Deathtouch

    Activated abilities of Radim, Serial Killer cost {B} less to activate for each experience counter you have.

    {4}{B}, {T}: Destroy target creature. You get an experience counter.

    {4}{B}, {T}: Exile target creature card from a graveyard. You get an experience counter.

    "Rule number two is don't get caught."


    1/2

    Illustrated by Winona Nelson

    1/1

  • Untitled(3)(U)(B)

    Creature — Human Wizard


    Deathtouch

    During each of your turns, you may activate an ability of a creature you control without paying its cost.

    {3}{U}{B}: Each opponent loses 3 life and you scry 3.


    3/3

    Illustrated by No artist credit

    1/1

  • Jasper, Corrupted Explorer(2)(B)(G)

    Creature — Centaur Scout


    When Jasper, Corrupted Explorer enters the battlefield, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

    Whenever a land enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.


    3/3

    Illustrated by Jasper Sandner

    1/1

  • Lera, Corrupted Angel(2)(W)(B)

    Creature — Angel


    Flying, deathtouch

    Whenever you cast a white noncreature spell with converted mana cost 4 or more, destroy target artifact or enchantment you don't control.

    Whenever you cast a black noncreature spell with converted mana cost 4 or more, target creature you don't control gets -4/-4 until end of turn.


    4/4

    Illustrated by Luis Royo

    1/1

  • Keli, Extraplanar Researcher(2)(U)(U)

    Creature — Human Wizard


    At the beginning of your upkeep, draw cards equal to the number of creatures you control that you don't own.

    {3}{U}{U}: Gain control of target creature with power less than or equal to the number of creatures you control. Activate this ability only any time you could cast a sorcery.


    2/3

    Illustrated by Andrey Kiselev

    1/1

  • Keli, Extraplanar Researcher(2)(U)(U)

    Creature — Human Wizard


    At the beginning of your upkeep, draw cards equal to the number of creatures you control that you don't own.

    {3}{U}{U}: Gain control of target creature with power less than or equal to the number of creatures you control. Activate this ability only any time you could cast a sorcery.


    2/3

    Illustrated by No artist credit

    1/1

  • Sanctimonious Scholar(W)

    Creature — Human Cleric Wizard


    When Sanctimonious Scholar enters the battlefield, you gain 3 life. Then if you have at least 10 life more than your starting life total, draw a card.


    1/2

    Illustrated by Jessica Allain

    1/1

  • Raff Capashen, Ship's Mage(1)(W)(U)

    Creature — Human Wizard


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Whenever you cast an instant or sorcery spell, you gain life equal to its converted mana cost.


    2/2

    Illustrated by John Stanko

    1/1

  • Pavan, Ocean Guardian(U)(U)

    Creature — Merfolk Wizard


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn)

    Islands and blue permanents you control have hexproof as long as you have {U}{U} in your mana pool.


    1/2

    Illustrated by Bacius9

    1/1

  • Savon, Sanctimonious Priest( )(1)(W)

    Creature — Human Cleric


    Lifelink

    Whenever you cast a white spell, put a healing counter on Savon, Sanctimonious Priest and gain 2 life.

    {W}, Remove three healing counters from Savon, Sanctimonious Priest: Gain 6 life. Then if you are the player with the most life, exile target tapped artifact or tapped creature.


    1/2

    Illustrated by GoldenDaniel

    1/1

  • Prisoner Swap(W)

    Instant


    Exile target attacking or blocking creature. Its controller may return a creature or planeswalker card from their graveyard to their hand.


    Illustrated by Tomasz Jedruszek

    1/1

  • Teferi, Temporal Master(2)(U)(U)(U)

    Planeswalker — Teferi


    1: Until your next turn, each opponent can cast spells only any time they could cast a sorcery. 

    -2: Create a blue enchantment token named Teferi's Retort with "Sacrifice this enchantment: Counter target spell or ability that targets a permanent you control. Draw a card." 


    Illustrated by Vasilyna Holod

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by

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  • Ingenuity(U)(U)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has "Whenever this creature deals combat damage to a player or planeswalker, you draw two cards."

    The basic instinct of a brilliant mind.


    Illustrated by Steve Argyle

    1/1

  • Vyana, Medium Enchantress(W)(B)(G)

    Creature — Spirit


    You may play enchantment cards from your graveyard with converted mana cost less than or equal to the number of enchantments you control.

    Whenever you cast an enchantment spell from your graveyard, draw a card.


    2/3

    Illustrated by Elena Dudina

    1/1

  • Renzala, Cunning Clairvoyant(U)(U)

    Creature — Human Wizard


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    At the beginning of your upkeep, name a nonland card. Until your next turn, whenever an opponent casts a spell with the chosen name, draw two cards.

    {T}: Look at target player's hand.


    2/2

    Illustrated by ivanna dark

    1/1

  • Rafi, Prime Sorcerer(W)(U)(B)(R)

    Creature — Dragon Wizard


    Flying, Vigilance, Deathtouch, Haste

    Triggered abilities of creatures your opponents control don't trigger.

    Whenever a triggered ability of another creature you control triggers, copy it. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")


    4/4

    Illustrated by EagleRedbeak

    1/1

  • Erasing Stone(6)

    Artifact


    Exile Erasing Stone: Exile two target nonland permanents. Skip your next turn.


    Illustrated by Chris Grenville

    1/1

  • Splendid Righteousness(1)(W)(W)(W)

    Instant


    Choose up to three —

    • Put target attacking or blocking creature on the bottom of its owner’s library.

    • Exile target enchantment.

    • Untap all white creatures you control. Those creatures gain indestructible until end of turn.

    • Gain 7 life.


    Illustrated by GoldenDaniel

    1/1

  • Temporal Portal(1)(U)(U)

    Enchantment


    Exile Temporal Portal: Put target nonland permanent into its owner’s library second from the top.


    Illustrated by DeadLulu

    1/1

  • Raki, Spunky Explorer(1)(R)(G)

    Creature — Goblin Scout


    Landfall — Whenever a land enters the battlefield under your control, choose one —

    • Raki, Spunky Explorer deals 1 damage to target player or planeswalker.

    • Target creature can't block Goblins this turn.

    • Scry 1.


    3/3

    Illustrated by FLOWERZZXU

    1/1

  • Merkai's Gift(U)(/)(B)

    Sorcery


    Look at the top three cards of each player's library. For each player, put one back and the rest into that player's graveyard, then each player draws a card.

    "Enjoy."


    Illustrated by tsabo6

    1/1

  • Winro, Wild Protector(2)(W)(G)

    Creature — Cat


    Vigilance

    When Winro, Wild Protector enters the battlefield, destroy target artifact or enchantment with a converted mana cost of 4 or less.

    Artifact and enchantment spells cost {4} more to cast.


    4/4

    Illustrated by Shere Khan

    1/1

  • Kess, Vis Harvester(U)(B)(R)

    Creature — Human Wizard


    During each of your turns, you may cast an artifact or creature card from your graveyard with a converted mana cost of 3 or less. If a card cast this way would be put into your graveyard this turn, exile it instead.

    "Restoration of Grixis is inevitable."


    3/3

    Illustrated by BelleDeesse

    1/1

  • Will to Rescue(2)(U)

    Enchantment


    Whenever a spell or ability returns one or more permanents to your hand, draw a card.

    {2}{U}: Return target permanent you control to its owner's hand.


    Illustrated by Dennis Aufiery

    1/1

  • Sustenance(B)(G)

    Instant


    Choose target creature an opponent controls. When that creature dies this turn, you gain life equal to its toughness. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)


    Illustrated by Thibaud Despres

    1/1

  • Rayel the Ingenious(U)(R)

    Creature — Human Wizard


    Rayel the Ingenious has hexproof and haste as long at least two other creatures you control have hexproof and haste.

    {U}, {T}: Target creature you control gets hexproof until end of turn.

    {R}, {T}: Target creature you control gets haste until end of turn.


    2/2

    Illustrated by Eliag1101

    1/1

  • Consumption Wurm(4)(W)(R)(G)

    Creature — Wurm


    Trample, haste

    Whenever a creature you control with power 7 or greater deals combat damage to a player, choose one —

    • You gain 7 life.

    • Destroy target noncreature permanent.

    • Return target permanent card from your graveyard to your hand.


    7/7

    Illustrated by Tom Bjorklund

    1/1

  • Untitled(2)(W)(G)

    Creature — Cat


    Trample

    Whenever a creature you control with power 4 or greater deals combat damage to a player or planeswalker, choose one:

    • Destroy target artifact or enchantment.

    • Draw a card.

    • You gain 4 life.


    4/4

    Illustrated by No artist credit

    1/1

  • Terraform(3)(G)(G)

    Sorcery


    Search your library for up to X basic land cards, where X is the number of nonbasic lands target opponent controls, and put them onto the battlefield tapped. Then shuffle your library.

    A healthy planet must support natural life before everything.


    Illustrated by Stella Artios

    1/1

  • Nelson Mandela, Peacemaker(W)(U)

    Creature — Human Advisor


    Vigilance

    At the beginning of your upkeep, if no opponent attacked with a creature since your last turn, draw a card.

    {W}{U}: Target creature you don't control can't attack until your next turn. Its controller draws a card.


    2/2

    Illustrated by enxu zhou

    1/1

  • Sred, Sadistic Manipulator(2)(B)

    Creature — Human Horror


    Menace

    At the end of your combat step, sacrifice each creature you control that you don't own.

    {4}{R}, {T}: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.


    2/2

    Illustrated by Ruben Victoriano

    1/1

  • Short-Term Relief(U)(U)

    Sorcery


    Put target nonland permanent with a converted mana cost of 4 or less on top of its owner's library


    Illustrated by Lap Pun Cheung

    1/1

  • Yuna, Rimewind Sorcerer(2)(U)(U)

    Planeswalker — Yuna


    1: Return up to one nonland, noncreature permanent to its owner's hand. 

    -2: Return target creature to its owner's hand. 


    Illustrated by engkit

    1/1

  • Call The Mighty(6)(G)(G)(G)

    Sorcery


    Reveal the top ten cards of your library. You may put up to three green creatures from among them onto the battlefield. Those creatures gain haste and trample until end of turn. Put the rest of the cards revealed this way in your graveyard.


    Illustrated by sandara

    1/1

  • Roaming Bears(1)(G)(G)(G)

    Creature — Bear


    Trample

    Whenever Roaming Bears enters the battlefield or attacks, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.


    4/4

    Illustrated by Robert Bissell

    1/1

  • Take and Tempt(1)(W)(B)(R)

    Sorcery


    Exile two target nonland permanents you don't control. For each permanent exiled this way, its controller creates a black enchantment token named Temptation with "Sacrifice this enchantment: Flip a coin. If you win the flip, draw three cards. If you lose the flip, lose 10 life."


    Illustrated by Arthur Hacker

    1/1

  • Ieswa, Phantom Seer( )(1)(W)(U)(R)

    Planeswalker — Ieswa


    1: Look at the top two cards of your library. Put one of them into your hand and the other in your graveyard. 

    -2: Exile target card from your graveyard. Then exile target creature or planeswalker with equal or less converted mana cost. 


    Illustrated by Sam Lamont

    1/1

  • Gekav, Avaricious Mercenary(2)(B)(B)

    Artifact Creature — Golem


    Whenever a creature with a bounty counter on it is destroyed, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool.

    {T}: Put a bounty counter on target creature.

    {T}: Destroy target creature with a bounty counter on it.


    2/2

    Illustrated by Teli333

    1/1

  • Lera, Hidden Guardian(2)(W)(B)

    Creature — Angel


    Flying, Deathtouch

    Permanents you control can't be exiled. (Effects that say "exile" don't exile your permanents.)

    The chosen ones, both good and evil, are protected from banishment.


    4/4

    Illustrated by Luis Royo

    1/1

  • Aysha, Master Infiltrator(B)(G)(U)

    Creature — Elf Rogue


    Aysha, Master Infiltrator can't be blocked.

    Your opponents play with the top card of their libraries revealed.

    {3}: Exile the top card of an opponent's library. Until end of turn, you may play that card. Activate this ability only during your turn. (You still pay its mana costs.)


    3/3

    Illustrated by Lily Demian

    1/1

  • Macana, Patient Cenobite(W)(U)

    Creature — Human Monk


    At the beginning of your upkeep, if no creature attacked or blocked under your control since your last upkeep, draw a card and gain 2 life.


    0/2

    Illustrated by Andrea Rushing

    1/1

  • Elin, Bant Hero(G)(W)(U)

    Creature — Human Knight


    Lifelink

    Spells your opponents cast that target Elin, Bant Hero cost {3} more to cast.

    Whenever Elin, Bant Hero deals combat damage to a creature or planeswalker, put that permanent on the bottom of its owner's library.


    3/3

    Illustrated by eleathyra

    1/1

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    Creature



    1/1

    Illustrated by

    1/1

  • Nosami, Undying Arbiter(W)(B)

    Creature — Vampire Advisor


    Deathtouch, Lifelink

    Activated abilities of nonland permanents cost an additional 2 life to activate.

    "Pay the price to achieve your heart's desires."


    2/2

    Illustrated by Katherine Baumgertner

    1/1

  • Tia, Peaceful Enchantress(W)(G)(U)

    Creature — Plant Druid


    If a spell or ability an opponent controls would target an enchantment you control, counter that spell or ability unless its control pay {2}.

    Tap an untapped enchantment you control: Scry {1} and you gain 1 life.

    Tap three untapped enchantments you control: Add {W}{G}{U} to your mana pool.


    3/3

    Illustrated by Ana Fagarazzi

    1/1

  • Miraku, Woodlands Guardian(G)

    Creature — Elf Druid


    Sacrifice Miraku, Woodlands Guardian: You may play up to two additional Forest cards this turn.

    "I will always put myself before the Segusha Forests."


    1/2

    Illustrated by Alexandra Petruk

    1/1

  • Temporary Banishment(W)

    Sorcery


    Name a card. The named card can't be cast until your next turn.

    Draw a card.


    Illustrated by Thomas Couillot

    1/1

  • Rizal, Chosen Protector(1)(W)(U)

    Creature — Human Wizard


    Vigilance

    Whenever a spell or ability an opponent controls targets a legendary permanent you control, counter that spell or ability unless its controller pays X, where X is the number of legendary permanents you control.


    2/3

    Illustrated by Jason Rainville

    1/1

  • Suena, Diverting Tactician(U)

    Creature — Bird Soldier


    Flying

    {1}{U}: Return target permanent you control to its owner's hand. Activate this ability only if Suena, Diverting Tactician dealt combat damage to a player this turn.


    1/2

    Illustrated by Johann Bodin

    1/1

  • Ekim, Academy Headmaster(W)(U)

    Creature — Human Wizard


    Players skip their postcombat main phase.

    Players can't cast spells or activate abilities that aren't mana abilities during other player's turns.

    "A student must focus on the basics before becoming a master sorcerer."


    2/2

    Illustrated by FrancescaBaerald

    1/1

  • Rendara, Minister of Affairs(2)(W)(U)

    Creature — Human Advisor


    Vigilance

    Advisor spells you cast cost {1} less to cast.

    Whenever you cast an Advisor spell, spells your opponents cast cost {1} more to cast until your next turn.

    "The people need bureaucracy."


    2/3

    Illustrated by Aaron B. Miller

    1/1