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RS2

Download Cockatrice files: https://mtg.design/u/gwjumpman2483/RS2/cockatrice


  • Dragon Dagger (p++)(2)

    Artifact — Equipment


    Dragon Dagger (p++) enters the battlefield with four charge counters on it.

    Equipped creature gets +2/+0 and Toxic 2.

    Remove a charge counter from Dragon Dagger (p++): Equipped creature gets double strike until end of turn.

    Equip {3}


    Illustrated by Old School RuneScape

    1/40

  • Sabotage the Secret Weapon(U)(B)

    Instant


    As an additional cost to cast this spell, sacrifice a nonland permanent.

    Counter target spell.

    "Infiltrate fortress... sabotage secret weapon... self destruct in 3...2...ARG!"


    Illustrated by Old School RuneScape

    10/40

  • Poison the Fountain(4)(B)(B)

    Sorcery


    All creatures target opponent controls get -4/-4 until end of turn.


    Illustrated by RuneHQ

    11/40

  • Squire Asrol(W)(W)

    Creature — Human Soldier


    When Squire Asrol enters the battlefield, put up to one Equipment you control on the bottom of your library. If you do, reveal cards from the top of your library until you reveal an Equipment card. You may put that card into play attached to a creature you control. Put the rest on the bottom of your library in a random order.

    Activated abilities of Equipment you control that don't target Squire Asrol cost {2} less to activate.


    1/2

    Illustrated by Old School RuneScape

    12/40

  • Anti-Dragon Shield(0)

    Artifact — Equipment


    Equipped creature gets +0/+3 and has protection from Dragons.

    Equip {3}


    Illustrated by No artist credit

    13/40

  • Stack of Coins by the Ditch(1)(R)

    Enchantment


    Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

    Whenever a creature attacking you dies, create a Treasure token.

    Whenever you are dealt combat damage, sacrifice Stack of Coins by the Ditch.


    Illustrated by Old School RuneScape

    14/40

  • Fire Strike(R)

    Sorcery


    Choose one:

    • Fire Strike deals 3 damage to target blue creature.

    • Fire Strike deals 2 damage to any target.


    Illustrated by Old School RuneScape

    15/40

  • Kicked over the Hedge(1)(W)

    Enchantment


    When Kicked over the Hedge enters the battlefield, exile target noncreature, nonland permanent until Kicked over the Hedge leaves the battlefield.


    Illustrated by Old School RuneScape

    16/20

  • Morgan Le Faye(3)(B)(B)

    Planeswalker — Morgan La Faye


    2: Up to one target creature gets -1/-1 until the beginning of your next turn. 

    -3: Target creature an opponent controls phases out until ~ leaves the battlefield. 


    5

    Illustrated by Old School RuneScape

    17/40

  • Entrana Firebird(R)

    Creature — Phoenix


    Flying, haste

    You may cast this card from your graveyard if you control a blue permanent.


    1/1

    Illustrated by Old School RuneScape

    18/40

  • TzTok-Jad(5)(R)(R)(R)

    Creature — TzHaar


    Haste

    {t}: TzTok-Jad deals damage to target creature an opponent controls equal to TzTok-Jad's power.

    This is going to hurt...


    9/9

    Illustrated by Old School RuneScape

    19/40

  • Animated Rune Armour(4)

    Artifact — Equipment


    Living weapon (When this Equipment enters the battlefield, create a 0/0 blue Animated Armour creature token, then attach this to it.)

    Equipped creature gets +4/+4.

    Equip {4}


    Illustrated by Old School RuneScape

    2/40

  • The Holy Grail(2)(W)(W)

    Enchantment Artifact


    Hexproof

    Creatures you control get +1/+1

    {t}: Add {w}{w} to your mana pool.


    Illustrated by Old School RuneScape

    20/40

  • Sir Percival

    Creature — Human Knight


    Lifelink, vigilance

    Whenever this creature transforms into Sir Percival, untap all Humans you control.

    Sir Percival's power is equal to the number of Humans you control.


    */4

    Illustrated by Old School RuneScape

    21/40

  • The Fisher King(W)(W)

    Creature — Human Noble


    The Fisher King can't attack or block.

    Whenever a creature enters the battlefield under your control, flip a coin. If you win the flip, transform The Fisher King.


    0/2

    Illustrated by Old School RuneScape

    21/40

  • Guthix, God of Balance(W)(U)(B)(R)(G)

    Enchantment Creature — God


    Indestructible

    As long as Guthix, God of Balance is the only God on the battlefield, it isn't a creature.

    Whenever Guthix, God of Balance attacks, search your library for a God permanent card, put it onto the battlefield, then shuffle.


    5/5

    Illustrated by Old School RuneScape

    23/40

  • Saradomin, God of Order(3)(W)

    Enchantment Creature — God


    Indestructible

    As long as your devotion to white is less than six, Saradomin, God of Order isn't a creature.

    Saradomin, God of Order's power is equal to your devotion to white.

    {1}{w}{w}{w}: Create a 2/1 white Human Knight creature token with vigilance.


    */4

    Illustrated by Old School RuneScape

    24/40

  • Zamorak, God of Chaos(3)(R)

    Enchantment Creature — God


    Indestructible

    As long as your devotion to red is less than five, Zamorak, God of Chaos isn't a creature.

    {1}{r}: Attacking creatures you control gain +1/+0 until end of turn.


    5/3

    Illustrated by Old School RuneScape

    25/40

  • Edicts of Guthix(W)(U)(B)(R)(G)

    Enchantment Saga


    Until the beginning of your next turn, each opponent's maximum hand size is equal to the number of cards in your hand.


    Illustrated by RuneScape

    26/40

  • Juna, Loremaster(1)(W)(U)(G)

    Creature — Serpent


    {t}: Put a lore counter on target Saga you control. Activate only as a sorcery.

    Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.


    2/4

    Illustrated by Old School RuneScape

    27/40

  • Ice Warrior(2)(U)

    Creature — Elemental Knight


    Boast - {1}{u}: Tap target creature an opponent controls. (Activate only if this creature attacked this turn and only once each turn.)

    A cold-hearted elemental warrior.


    3/3

    Illustrated by Old School RuneScape

    28/40

  • Ice Giant(4)(U)

    Creature — Elemental Giant


    This spell costs {1} less to cast for each Elemental creature you control.


    4/3

    Illustrated by Old School RuneScape

    29/40

  • Monk of Entrana(2)(W)

    Creature — Human Cleric


    When Monk of Entrana enters the battlefield, exile all Auras and/or Equipment attached to target creature an opponent controls.


    0/3

    Illustrated by Old School RuneScape

    3/40

  • Romeo \& Juliet(W)(U)(G)

    Enchantment Saga


    Target creature you control gains vigilance and must be blocked this turn if able.


    Illustrated by Old School RuneScape

    30/40

  • Imp(1)(R)

    Creature — Imp


    Haste

    When this creature blocks or becomes blocked, flip a coin. If you win the flip, return Imp to your hand.


    2/2

    Illustrated by Old School RuneScape

    31/40

  • Ithoi, Corsair Traitor(2)(U)(W)

    Creature — Human Rogue


    Hexproof

    Whenever a creature an opponent controls attacks you, put a stun counter on it.

    "So long as that old fool, Tock, believes it's a curse, I've nothing to fear from ye flapping yer mouth."


    4/1

    Illustrated by Old School RuneScape

    32/40

  • Bloodveld(3)(B)(R)

    Creature — Demon


    Bigger and Badder -- {3}{b/r}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

    Whenever Bloodveld blocks or becomes blocked, switch its power and toughness until end of turn.


    5/2

    Illustrated by Old School RuneScape

    33/40

  • Karuulm Hydra(X)(X)(X)(G)

    Creature — Hydra


    Bigger and Badder -- {x}{x}{x}{g}: Monstrosity X.

    Karuulm Hydra enters the battlefield with X +1/+1 counters on it.

    Whenever Karuulm Hydra attacks, choose one --

    • Karuulm Hydra fights target creature you don't control.

    • Double the number of +1/+1 counters on Karuulm Hydra.


    0/1

    Illustrated by Old School RuneScape

    34/40

  • Cave Horror(2)(B)

    Creature — Horror


    Bigger and Badder -- {2}{b}: Monstrosity 3.

    Boast -- {b}: Creatures defending player controls get -0/-1 until end of turn.


    3/2

    Illustrated by Old School RuneScape

    35/40

  • Alathazdrar's Services(U)(U)(R)

    Sorcery


    Choose one --

    Serve Tea-- Tap target creature. Its controller creates a Food token.

    Send to Bank -- Return target creature to the bottom of its owner's library.

    Lead Player -- Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste.


    Illustrated by u/killerfishy24

    36/40

  • Random Event(1)(W)

    Instant


    Exile each attacking creature. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.


    Illustrated by u/AdamKanangaNeeson

    37/40

  • 50\% Luke(B)(G)

    Creature — Zombie Pirate


    When 50\% Luke enters the battlefield, flip a coin. If you win the flip, put a lore counter on target Saga you control.

    500 Hit Combo -- Whenever this creature is targeted by a spell or ability, 50\% Luke deals damage equal to its power to target opponent. This ability triggers only once per turn.

    "Well, it all starts with this albatross..."


    2/1

    Illustrated by Old School RuneScape

    38/40

  • Big Dave(U)(G)

    Creature — Human Citizen


    {t}: Tap any number of Islands you control. If you do, create a Food token for each Island tapped this way.


    1/3

    Illustrated by Old School RuneScape

    39/40

  • Looting Bag(2)

    Artifact


    Whenever an equipped creature an opponent controls dies, exile any Equipment that were attached to that creature.

    {4}, Sacrifice Looting Bag: Put any number of Equipment cards exiled with Looting Bag onto the battlefield under your control.


    Illustrated by Old School RuneScape

    4/40

  • Tears of Guthix(G)

    Enchantment


    When Tears of Guthix enters the battlefield, put a Lore counter on target Saga you control.

    Share a Story -- At the beginning of your turn, you may put a Lore counter on target Saga you control.


    Illustrated by RuneScape

    40/40

  • Rooftop Agility Course(U)

    Sorcery


    Target creature can't be blocked this turn.

    With only 6,419 laps left, the scaper could feel she was nearly there. She could also feel her wrist beginning to cramp up.


    Illustrated by No artist credit

    5/40

  • High Alchemy(R)(G)

    Instant


    As an additional cost to cast this spell, sacrifice an artifact.

    Create X Treasure tokens where X is the sacrificed artifact's mana value.


    Illustrated by Old School RuneScape

    6/40

  • Moss Giant(4)(G)(G)

    Creature — Treefolk Giant


    Reach, trample

    When Moss Giant enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped.

    When Moss Giant dies, create an artifact token named Mossy Key that has "{2}, Sacrifice this artifact: Search your library for a card named Bryophyta, reveal it, put it into your hand, then shuffle."


    6/5

    Illustrated by Old School RuneScape

    7/40

  • Bryophyta(6)(G)(G)

    Creature — Treefolk Giant


    Reach, trample

    When Bryophyta enters the battlefield, create three 1/1 green Growthling creature tokens.

    Bryophyta has indestructible as long as you control any creatures named Growthling.


    8/7

    Illustrated by Old School RuneScape

    8/40

  • Thurgo, Master Smith(1)(W)(R)

    Creature — Dwarf


    {0}: Target artifact you control becomes an Equipment with "Equipped creature gets +X/+0" and "Equip {X}" where X is the artifact's mana value and loses all other abilities. This ability can only be activated once per turn.


    2/3

    Illustrated by Old School RuneScape

    9/40