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RS1

Download Cockatrice files: https://mtg.design/u/gwjumpman2483/RS1/cockatrice


  • Dionysus, Wise Old Man(2)(U)(U)

    Planeswalker — Dionysus


    2: Put a recycle counter on target nonland permanent. Abilities of permanents with recycle counters on them cannot be activated. 

    0: Until end of next turn, ~ becomes a 4/4 Human Wizard creature with hexproof and indestructible. 


    3

    Illustrated by Old School RuneScape

    1/40

  • Melzar the Mad(U)(B)(G)

    Creature — Human Wizard


    Protection from Dragons

    When Melzar the Mad attacks, roll a d20.

    1-6|Create a food token.

    7-13|Up to one target creature an opponent controls gets -2/-2 until end of turn.

    14-19|Draw a card.

    20|Create a food token. Up to one target creature an opponent controls gets -2/-2 until end of turn. Draw a card. Roll again.


    4/2

    Illustrated by Old School Runescape

    10/40

  • Amulet of Glory(4)

    Artifact


    Amulet of Glory enters the battlefield with four charge counters on it.

    {t}, Remove a charge counter from Amulet of Glory: Exile target creature you control, then return it to the battlefield under its owner's control.

    {4}: If Amulet of Glory has no charge counters on it, put four of them on it.


    Illustrated by Old School Runescape

    11/40

  • General Bentnoze(2)(R)

    Creature — Goblin Warrior


    Red creatures you control gain haste.

    Commander creatures you own cost {1} less to cast.

    Wartface's rival (You can have two commanders if the other is General Wartface.)


    4/2

    Illustrated by Old School RuneScape

    12/40

  • General Wartface(2)(G)

    Creature — Goblin Warrior


    Green creatures you control gain trample.

    Commander creatures you own cost {1} less to cast.

    Bentnoze's rival (You can have two commanders if the other is General Bentnoze.)


    2/4

    Illustrated by Old School RuneScape

    13/40

  • Farm Cow(G)

    Creature — Ox


    When Farm Cow dies, create a Food token and flip a coin. If you win the flip, create a Clue token.

    Converts grass into beef.


    1/1

    Illustrated by Old School RuneScape

    14/40

  • The Wilderness

    Land


    {t}: Add {b}. The Wilderness deals 1 damage to you.

    {1},{t}: Target creature you control must be blocked this turn if able.


    Illustrated by Old School RuneScape

    15/40

  • Lady Lumbridge(3)

    Artifact — Vehicle


    Lady Lumbridge can't be blocked except by creatures with flying.

    When Lady Lumbridge attacks, roll a d20.

    1-15|Put a charge counter on Lady Lumbridge.

    16-20|Destroy Lady Lumbridge and create Treasure tokens equal to Lady Lumbridge's toughness.

    Remove three charge counters from Lady Lumbridge: Search your library for a basic land card and put it onto the battlefield tapped.

    Crew 2


    2/3

    Illustrated by RuneScape

    16/40

  • Assault on Crandor(R)(R)(R)

    Sorcery — Dragon


    Kicker {x}

    If you control a Dragon, Assault on Crandor deals damage to all non-Dragon creatures equal to the greatest power among dragons you control.

    If this spell was kicked, instead deal X damage to all non-Dragon creatures.


    Illustrated by Bucchi_Illustrate

    17/40

  • Tele Block(W)(U)

    Instant


    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    Until end of turn, target creature cannot leave the battlefield unless destroyed and cannot be removed from combat by card effects.

    "Please"


    Illustrated by DitterBitter

    18/40

  • Home Teleport(U)

    Instant


    Return target creature you control to its owner's hand. If you did, draw a card.


    Illustrated by Hijack189

    19/40

  • Stray Dog(1)(B)

    Creature — Dog


    Follower (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as both creatures remain on the battlefield.)

    As long as Stray Dog is paired with another creature, each of those creatures gets -1/-1.

    "Bark!"


    2/2

    Illustrated by Old School RuneScape

    2/40

  • Armor Trimmer(1)(U)(U)

    Creature — Human Citizen


    When Armor Trimmer enters the battlefield, return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to Armor Trimmer.

    Many adventurers were robbed out of their valuables by this one simple trick they don't want you to know about.


    1/1

    Illustrated by Old School RuneScape

    20/40

  • Dancing for Money(1)(R)

    Enchantment


    Whenever a creature you control attacks and isn't blocked, you may have that creature assign no combat damage this turn. If you do, create a Treasure token.


    Illustrated by Old School RuneScape

    21/40

  • Catablepon(2)(U)(G)

    Creature — Stronghold Ox


    Whenever Catablepon blocks or becomes blocked by a creature, that creature gets -2/-0 until end of turn.

    When Catablepon dies, create a Top of Sceptre token.


    4/4

    Illustrated by Old School RuneScape

    22/40

  • Minotaur of the Stronghold(1)(R)

    Creature — Stronghold Minotaur


    Haste

    When Minotaur of the Stronghold dies, create a Right Skull Half token.


    2/2

    Illustrated by Old School RuneScape

    23/40

  • Flesh Crawler(1)(R)(G)

    Creature — Stronghold Insect


    When Flesh Crawler enters the battlefield, it deals damage to target creature an opponent controls equal to Flesh Crawler's power.

    When Flesh Crawler dies, create a Bottom of Sceptre token.


    2/3

    Illustrated by Old School RuneScape

    24/40

  • Ankou(4)(B)(B)

    Creature — Stronghold Skeleton


    Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

    When Ankou deals combat damage to a player, you may sacrifice Ankou. If you do, choose one:

    • Return Ankou to the battlefield

    • Return up to two other Stronghold creature cards to the battlefield.

    When Ankou dies, flip a coin. If you win the flip, create a Stronghold artifact token named Left Skull Half with "{2}, Sacrifice this artifact: Search your library for a Stronghold creature card and put it into your hand."


    5/7

    Illustrated by Old School RuneScape

    25/40

  • Skull Sceptre(7)

    Artifact — Stronghold


    Skull Sceptre enters the battlefield with ten charge counters on it.

    Sacrifice a Stronghold artifact: Draw a card.

    Remove a charge counter from Skull Sceptre: Choose one that hasn't been chosen this turn:

    • Return target creature to its owner's hand.

    • Search your library, hand, and/or graveyard for a Stronghold creature card and put it into your hand.

    • Search your library, hand, and/or graveyard for a Stronghold land card and put it onto the battlefield.


    Illustrated by Old School RuneScape

    26/40

  • Solztun, Guardian of the Stronghold(U)(B)(R)(G)

    Creature — Stronghold Spirit


    When Solztun, Guardian of the Stronghold enters the battlefield, reveal cards from the top of your library until you reveal a Stronghold card. Put that card into your hand and the rest on the bottom of your library in a random order.

    Whenever one or more counters is removed from a permanent, you may put a counter of that type on target permanent you control. Activate only once each turn.


    1/4

    Illustrated by Old School RuneScape

    27/40

  • Vault of War

    Land — Stronghold


    Vault of War enters the battlefield tapped unless you control a Stronghold artifact.

    {t}: Add {b} or {r} to your mana pool.

    {1}{b}{r}, {t}, Sacrifice a Stronghold creature: Deal damage to target creature equal to the sacrificed creature's power.


    Illustrated by Old School RuneScape

    28/40

  • Catacomb of Famine

    Land — Stronghold


    Catacomb of Famine enters the battlefield tapped unless you control a Stronghold artifact.

    {t}: Add {b} or {g} to your mana pool.

    {1}{b}{g}, {t}, Sacrifice a Stronghold creature: Add an amount in any combination of {b} and {g} equal to the sacrificed creature's power.


    Illustrated by Old School RuneScape

    29/40

  • Ring of Charos(3)

    Artifact


    If you would flip a coin, instead flip two coins and ignore one.

    If you would roll a die, instead roll two dice and ignore one.

    "Indeed. Charos had many uses – spy, assassin, negotiator – because he could convince anyone to do his wishes. These talents were in some part Charos's own, but greatly enhanced by the ring that he fashioned." - Wise Old Man


    Illustrated by Old School RuneScape

    3/40

  • Pit of Pestilence

    Land — Stronghold


    Pit of Pestilence enters the battlefield tapped unless you control a Stronghold artifact.

    {t}: Add {u} or {b} to your mana pool.

    {1}{u}{b}, {t}, Sacrifice a Stronghold creature: Target creature gets -X/-X where X was the sacrificed creature's power.


    Illustrated by Old School RuneScape

    30/40

  • Sepulchre of Death

    Land — Stronghold


    Sepulchre of Death enters the battlefield tapped unless you control a Stronghold artifact.

    {t}: Add {b} to your mana pool.

    {1}{u/b/r/g}{b}, {t}, Sacrifice a Stronghold creature: Target opponent loses X life and you gain X life where X was the sacrificed creature's power.


    Illustrated by Old School RuneScape

    31/40

  • Lobster Pot(2)

    Artifact


    {t}: Flip a coin. If you win the flip, create a 1/1 blue Lobster creature token with islandwalk.

    "<>< lvls?"


    Illustrated by RuneScape

    32/40

  • Draynor Bank Robbery(1)(U)(R)

    Sorcery


    Creatures you control gain haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.

    Morgan always found it strange the Wise Old Man started wearing a party hat. He never took the elderly man to be a whimsical sort.


    Illustrated by No artist credit

    33/40

  • Level 3 Woodcutter(1)(G)

    Creature — Human Citizen


    {t}: Put an experience counter on Level 3 Woodcutter.

    {t}, Sacrifice Level 3 Woodcutter: Search your library for a number of basic land cards up to the number of experience counters on this creature, put them onto the battlefield tapped, then shuffle.


    0/1

    Illustrated by Old School RuneScape

    34/40

  • White Knight Initiate(W)(W)(W)

    Creature — Human Knight


    Vigilance

    White Knight Initiate's white mana symbols count twice when calculating devotion to white.


    3/3

    Illustrated by Old School RuneScape

    35/40

  • Prince Ali(W)(U)

    Creature — Human Noble


    First strike, vigilance

    Prince Ali can't attack or block.

    Jailbreak - Sacrifice an artifact: Until end of turn, Prince Ali can attack or block.


    4/4

    Illustrated by Old School RuneScape

    36/40

  • Shantay(2)(W)

    Creature — Human


    Ward {2}

    Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.


    0/2

    Illustrated by Old School RuneScape

    37/40

  • Shantay Pass

    Land


    As Shantay Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

    {t}: Add {w} to your mana pool.

    {2}{w}, {t}: Creatures can't attack you this turn unless their controller pays {1} for each creature they control that's attacking you.


    Illustrated by Old School RuneScape

    38/40

  • Undead Tree(B)(G)

    Creature — Treefolk


    Defender

    {t}: Undead Tree deals damage equal to its power to target attacking creature an opponent controls.


    1/2

    Illustrated by Old School RuneScape

    39/40

  • Denath(1)(B)(R)

    Creature — Human Wizard


    Whenever a creature enters the battlefield under an opponent's control, you may pay {1}{B}{R}. If you do, Denath deals 2 damage to that creature.

    {t}, Sacrifice 3 Wizards: Search your graveyard, hand, and/or library for a card named Delrith and put it onto the battlefield. If you search your library this way, shuffle it.


    2/2

    Illustrated by No artist credit

    4/40

  • Evil Chicken(3)(G)

    Creature — Bird


    Flash

    Trample

    Evil Chicken can't be blocked by more than one creature.

    Evil Chicken gains double strike whenever it blocks or becomes blocked by an artifact creature or token creature an opponent controls.

    Random event - When Evil Chicken enters the battlefield, you may have it deal damage equal to its power to up to one target artifact creature or token creature an opponent controls that entered the battlefield this turn.


    4/4

    Illustrated by Old School RuneScape

    40/40

  • Top of Sceptre

    Artifact


    {2}, Sacrifice this artifact: Search your library for a nonartifact Stronghold card and put it into your hand.

    {2}, Sacrifice four Stronghold artifacts with different names: Search your graveyard, hand, and/or library for a card named Skull Sceptre and put it onto the battlefield. If you search your library this way, shuffle.


    Illustrated by Old School RuneScape

    41/40

  • Right Skull Half

    Artifact


    {2}, Sacrifice this artifact: Search your library for a nonartifact Stronghold card and put it into your hand.

    {2}, Sacrifice four Stronghold artifacts with different names: Search your graveyard, hand, and/or library for a card named Skull Sceptre and put it onto the battlefield. If you search your library this way, shuffle.


    Illustrated by Old School RuneScape

    42/40

  • Bottom of Sceptre

    Artifact


    {2}, Sacrifice this artifact: Search your library for a nonartifact Stronghold card and put it into your hand.

    {2}, Sacrifice four Stronghold artifacts with different names: Search your graveyard, hand, and/or library for a card named Skull Sceptre and put it onto the battlefield. If you search your library this way, shuffle.


    Illustrated by Old School RuneScape

    43/40

  • Left Skull Half

    Artifact


    {2}, Sacrifice this artifact: Search your library for a nonartifact Stronghold card and put it into your hand.

    {2}, Sacrifice four Stronghold artifacts with different names: Search your graveyard, hand, and/or library for a card named Skull Sceptre and put it onto the battlefield. If you search your library this way, shuffle.


    Illustrated by Old School RuneScape

    44/40

  • Delrith(2)(B)(B)

    Creature — Demon


    Haste, Trample

    As an additional cost to cast this spell, sacrifice 3 Wizards.

    When Delrith deals damage to a player, exile a card from their graveyard.

    You may cast any card exiled by Delrith as long as they remain exiled, and you may spend mana as though it were mana of any color to cast that spell.


    7/7

    Illustrated by No artist credit

    5/40

  • Dark Wizard(B)(R)

    Creature — Human Wizard


    Whenever a creature enters the battlefield under an opponent's control, you may pay {1}{B}{R}. If you do, Dark Wizard deals 2 damage to that creature.


    2/1

    Illustrated by Dagna

    6/40

  • Al Kharid Warrior(W)

    Creature — Human Warrior


    When Al Kharid Warrior enters the battlefield, put a +1/+1 counter on each other creature you control named Al Kharid Warrior.

    {3}{G}: Target creature you control named Al Kharid Warrior fights target creature you don't control. Activate only as a sorcery.


    1/1

    Illustrated by Old School RuneScape

    7/40

  • Elvarg, Scourge of Crandor(4)(R)(G)

    Creature — Dragon


    Flying, haste

    When this creature deals combat damage to a player, destroy target nonbasic land they control and create a Treasure token.


    4/4

    Illustrated by MIDFACER

    8/40

  • Highwayman(1)(W)

    Creature — Human


    Flash

    First strike

    "Stand and deliver!"


    2/1

    Illustrated by Old School RuneScape

    9/40