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CLR

Download Cockatrice files: https://mtg.design/u/greedo5851/clr/cockatrice


  • Water Balloon Deflection(1)(W)

    Instant


    Counter target spell that targets a creature.

    Deal one damage to each opponent.


    Illustrated by No artist credit

    1/1

  • Water Balloon Deflection(1)(W)

    Instant


    Counter target spell that targets a creature.


    Illustrated by No artist credit

    1/1

  • Follow the Lizard's Path(g)

    Sorcery — Beast


    Reveal the top 3 cards of your library. You may put a land card into your hand and a non-legendary creature into your hand. Put the remaining cards into your graveyard.


    Illustrated by No artist credit

    1/1

  • Advise(u)(u)

    Sorcery


    Your opponent fateseals 2.

    You may mill up to two cards from your library.

    Draw two cards.

    "This is cinema guys!"


    Illustrated by No artist credit

    1/1

  • A Thousand Voices(r)

    Instant


    Choose a creature you control. Reveal up to ten cards from your hand that have a character in common with the creature's art. Add that many {r}.(The character just needs to appear in both arts.)


    Illustrated by No artist credit

    1/1

  • Dream Child(2)(U)

    Enchantment Creature — Spirit Child


    Protection from spirits

    Flying

    {U}{U}{U}: Put Dream Child on top of your library from any zone you can see it from.


    1/4

    Illustrated by No artist credit

    1/1

  • Desk Squirrel(G)

    Creature — Beast


    Reach

    Desk Squirrel cannot be blocked by creatures with 3 or more power.


    1/1

    Illustrated by No artist credit

    1/1

  • Cover of Night(1)(G)

    Instant


    Counter target spell that targets a Treefolk, Forest, or Beast you control.


    Illustrated by No artist credit

    1/1

  • Wild Child(2)(G)

    Creature — Child Beast


    Ward {1}

    Wild Child has +2/+2 if you control no artifacts or enchantments.

    "Andrew Jackson was a cannibal, look it up"


    3/4

    Illustrated by No artist credit

    1/1

  • The Sickness(1)(g)

    Enchantment — Aura


    Enchant child

    Enchanted creature is a beast in addition to it's other types. Enchanted creature gains trample and +2/+3.


    Illustrated by No artist credit

    1/1

  • Dominate(2)(G)

    Instant


    Target creature you control deals damage equal to it's power to target creature.


    Illustrated by No artist credit

    1/1

  • The Pirate Breehn(1)(R)

    Creature — Child Pirate


    Menace

    Plunder - Spells you cast which you did not draft cost {1} less.

    Buried Treasure - As long as you control an island, artifacts you control have ward {2}.


    2/2

    Illustrated by No artist credit

    1/1

  • The Time Travel Watch(2)(W)(W)

    Artifact — Toy


    {t}: Untap all other nonland permanents you control.

    {t}: Add {W}{W}

    "Whoa! I do have time powers!"


    Illustrated by No artist credit

    1/1

  • Dart Pistol(2)

    Artifact — Equipment Toy


    Equipped creature has reach and +0/+2

    Equip {0}

    "Player receives mega-blaster alpha omega!"


    Illustrated by No artist credit

    1/1

  • Lil Buddy Clarence(B)(B)(B)

    Creature — Child


    Indestructible

    As this creature enters, put a buddy counter on a toy you control.

    When you control no permanents with buddy counters on them, sacrifice this creature.


    5/1

    Illustrated by No artist credit

    1/1

  • Dr. Zombieman(B)(B)

    Artifact Creature — Zombie Frog Toy


    Reach, Deathtouch


    2/2

    Illustrated by No artist credit

    1/1

  • Lil Buddy(B)

    Artifact — Toy


    When Lil Buddy enters, put target creature you control in detention. (Detention is a zone like exile. Creatures in detention can't attack or block.)

    At your end step, if you own a creature in detention, draw a card and lose 1 life.


    Illustrated by Skyler Page

    1/1

  • Trampoline(w)(w)

    Artifact


    Children you control have flying.

    Super Bounce - Whenever a child you control enters, put a +1/+1 counter on another target creature you control.


    Illustrated by No artist credit

    1/1

  • Video Store Clerk(3)(R)

    Creature — Human


    Video Collection- Whenever you cast an artifact spell, put a +1/+1 counter on Video Store Clerk.

    "I feel like I've been put here on this planet so that I can guide the three of you into finding the ultimate film experience."


    4/4

    Illustrated by No artist credit

    1/1

  • Gaming Sumo(1)(R)

    Creature — Child


    Haste, Reach

    Peripherals- Equipping Gaming Sumo costs {1} less. It costs {0} if the equipment is depicting a video game system.


    2/2

    Illustrated by No artist credit

    1/1

  • Prize Booth(1)(R)

    Artifact


    When Prize Booth enters choose up to 5 artifacts from outside the game and gain 2 tickets. Put the cards in the prize wall. (Ideally from other cubes. The prize wall is a new zone that's basically exile.)

    Whenever a creature deals combat damage to a player, their owner gains 1 ticket.

    Spent 3 tickets: Add a card from the prize wall to your hand. Any player may activate this ability.


    Illustrated by No artist credit

    1/1

  • Pool Noodle(1)

    Artifact — Equipment


    Equipped creature has reach, +1/+1 if an Island is in play, and ward {1}.

    Equip creature {1}

    Equip child {0}


    Illustrated by No artist credit

    1/1

  • Spouts of Water(1)(U)

    Enchantment


    At the beginning of each player's first main phase, they add {U}. (This happens every turn)

    Elementals and cycling abilities cost {U} less.


    Illustrated by No artist credit

    1/1

  • Cannonball(1)(U)(U)

    Instant


    Counter target spell.

    Sharks and Minnows- Up to two target creatures gain a creature type of your choice until end of turn.


    Illustrated by No artist credit

    1/1

  • Incarcerated Laborers(1)(W)

    Creature — Human


    Defender

    {T}: Add {w}

    {3}: Target spell that targets a creature you control targets Incarcerated Laborers instead.


    0/3

    Illustrated by No artist credit

    1/1

  • The Way Things Were(2)(W)

    Instant


    Return up to two target permanents from the graveyard to your hand.


    Illustrated by No artist credit

    1/1

  • Millie Shoop, Junkyard Queen(6)(W)(W)

    Creature — Human Teacher


    Improvise (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

    Trample, Protection from Children


    9/9

    Illustrated by No artist credit

    1/1

  • Bury(r)

    Sorcery


    Destroy target artifact with mana value 3 or less.

    Draw a card.

    "Psst! Hey, psst! You what happened to you? You got, cool, yeah I mean it you're like the new tough guy in school who's like totally dead inside!"- Belson


    Illustrated by No artist credit

    1/1

  • Solitude(w)(/)(U)

    Enchantment


    Only one creature may attack or block each combat.

    {3}: Move Solitude to detention. This ability may be activated by any player.


    Illustrated by No artist credit

    1/1

  • Thirty Days and Seven Seas(1)(U)

    Enchantment


    When Thirty Days and Seven Seas enters, search your library for a vehicle or pirate, reveal it, and put it into your hand. Shuffle.

    Whenever you cast a spell, put a tentacle counter on Thirty Days and Seven Seas.

    Remove 8 tentacle counters from Thirty Days and Seven Seas: Create a blue 8/8 Kraken creature token.


    Illustrated by No artist credit

    1/1

  • Lost Playground

    Land — Swamp Forest


    As Lost Playground enters the battlefield, you may pay 2 life. If you don't, Lost Playground enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Freezer Aisle

    Land — Plains Island


    As Freezer Aisle enters the battlefield, you may pay 2 life. If you don't, Freezer Aisle enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Sheep's Bridge

    Land — Forest Island


    As Sheep's Bridge enters the battlefield, you may pay 2 life. If you don't, Sheep's Bridge enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Pizza Swamp

    Land — Island Swamp


    As Pizza Swamp enters the battlefield, you may pay 2 life. If you don't, Pizza Swamp enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Fun Dungeon

    Land — Swamp Mountain


    As Fun Dungeon enters the battlefield, you may pay 2 life. If you don't, Fun Dungeon enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Rough Riders Chicken

    Land — Mountain Forest


    As Rough Riders Chicken enters the battlefield, you may pay 2 life. If you don't, Rough Riders Chicken enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • In Dreams(U)

    Enchantment


    Flash

    All creatures power and toughness are switched.

    Come along with me as we journey deep into the uncharted waters of the mind.


    Illustrated by No artist credit

    1/1

  • Starship Command(7)

    Artifact


    Artifacts you own in all zones cost {1}

    {t}: Scry 3

    Welcome to Jeff's intergalactic space adventure!


    Illustrated by No artist credit

    1/1

  • Airplane(4)

    Artifact — Vehicle


    When Airplane enters, deal 2 damage to any target.

    Flying

    Crew 3

    "Good morning, everyone! This is Captain Clarence speaking."


    4/4

    Illustrated by No artist credit

    1/1

  • In the Clouds(1)(W)(W)

    Enchantment


    Whenever a creature with flying attacks, draw a card.


    Illustrated by No artist credit

    1/1

  • Pilot Chad(3)(W)(W)

    Creature — Human Pilot


    Flying

    {t}: Target vehicle becomes a creature until end of turn.

    "First time flying!"


    4/5

    Illustrated by No artist credit

    1/1

  • News Editor Belson(W)(B)

    Creature — Child Noble


    {t}: Exchange target permanent on the battlefield with one in detention. (They must be owned by the same player.)

    "Clarence, this is a masterpiece."


    2/2

    Illustrated by No artist credit

    1/1

  • Newsie Percy(W)

    Creature — Child Detective


    Newsie Percy can only be blocked by children.

    "Extra! Extra!"


    1/2

    Illustrated by No artist credit

    1/1

  • Elementary Teacher(3)(W)

    Creature — Human Teacher


    Whenever you cast a spell, Elementary Teacher gains first strike until end of turn.

    Children you control have +1/+1


    4/4

    Illustrated by No artist credit

    1/1

  • Beating Heart(1)(W)

    Artifact


    Whenever you cast an instant or sorcery spell with mana value 2 or less, copy it. You may choose new targets for the copy.


    Illustrated by No artist credit

    1/1

  • Take Flight(W)

    Instant


    Target creature gains flying, vigilance, and +1/+1 until end of turn.

    "Sumo, stop! Let go!"

    "I can't! He's my friend!"


    Illustrated by No artist credit

    1/1

  • Hot Sauce(2)(R)

    Creature — Bird Beast


    Haste

    Whenever you cast another spell with "Sauce" in the name, deal 3 damage to each opponent.

    "I like Hot Sauce. He's my favorite Bird. When I grow up I wanna be like Hot Sauce."- Sumo


    3/3

    Illustrated by No artist credit

    1/1

  • Nailstumpin(w)

    Instant


    Starting with your opponent, each player drops a die onto your library from a height of at least 12 inches. Whoever sticks it first wins. The winning player creates a 2/2 white Human creature token and draws a card.

    If you are not the winning player, draw a card and gain 3 life.


    Illustrated by No artist credit

    1/1

  • Suspension(1)(W)

    Instant


    Tap all creatures with power 3 or greater.

    Draw a card.

    "Sus-pended?" "Yeah, what does that mean?" "Don't be smart with me, boys.

    No school for a whole week."


    Illustrated by No artist credit

    1/1

  • Snatch(r)

    Instant


    Exile the bottom 3 cards of your opponents deck. You may play cards exiled this way.

    Add {R}. You may spend this mana only to cast artifact spells.


    Illustrated by No artist credit

    1/1

  • Dream Pumpkin(1)

    Artifact — Equipment


    Equipped creature has "Whenever this creature attacks or blocks, scry 1." and Ward {1}

    Equip {2}

    "You look in one end, and I look in the other end, and we see each other's thoughts and stuff."- Clarence


    Illustrated by No artist credit

    1/1

  • Balance, Dream Demon(3)(B)

    Creature — Spirit Child


    While Balance, Dream Demon is on the battlefield, he has the rules text of all creatures you own in detention.

    "Soup's on, sass boy!"- Balance


    4/4

    Illustrated by No artist credit

    1/1

  • Balance, Carnival Fugitive(4)(R)

    Creature — Spirit Child


    The Hand You Took - At you end step, you may attach an equipment you control to Balance, Carnival Fugitive.

    Captain's Hook - As long as you control an artifact, Balance, Carnival Fugitive is a pirate with +2/+0 and menace in addition to it's other types.

    "There's the man's world and there's the spirit world"- Balance


    4/5

    Illustrated by No artist credit

    1/1

  • Zoo Power: Monkey(G)

    Instant — Beast


    Target creature gains +1/+3 and reach until end of turn. It is a Monkey until end of turn. Untap it.

    "Zoo powers, go! Power of snake! Power of monkey."


    Illustrated by Skyler Page

    1/1

  • Rising Sun(1)(R)(R)

    Enchantment


    Creatures you did not draft have haste.

    At the beginning of your combat step, target creature you did not draft gains double strike until end of turn and target creature you did draft gains first strike until end of turn.


    Illustrated by No artist credit

    1/1

  • Dissolve Reality(1)(R)

    Sorcery


    Exile the top card of your library and 4 random cards from another cube. You may play these cards until the end of your next turn. (You may use undrafted cards from this cube in a pinch.)


    Illustrated by No artist credit

    1/1

  • Stargaze(2)(U)

    Instant


    Draw a card for each enchantment you control.


    Illustrated by No artist credit

    1/1

  • Copernicus, The Astronomer(4)(U)(U)

    Enchantment Creature — Human


    Constellation — Whenever Copernicus, The Astronomer or another enchantment enters the battlefield under your control, return target creature to it's owners hand.

    "I'm reading about the great historical masterminds of astronomy."- Jeff


    5/5

    Illustrated by No artist credit

    1/1

  • Flood Clarence(3)(U)

    Creature — Child


    Flood Clarence has +1/+1 for each enchantment you control.

    If Flood Clarence is a bird, he gains flying.


    2/2

    Illustrated by No artist credit

    1/1

  • Laser Blast(1)(B)(B)

    Instant


    Destroy target creature.


    Illustrated by No artist credit

    1/1

  • Make Believe(u)

    Enchantment


    When Make Believe enters, choose a creature type. Children you control gain the creature type no matter which zone they're in.

    {2}{U}: Exile Make Believe and return it to the battlefield.


    Illustrated by BHVR

    1/1

  • Craft Rocket(1)

    Artifact — Vehicle


    Flying

    When Craft Rocket attacks, scry 1.

    Crew 1

    "People are always going to look for the easy way out. But you worked hard. And you did something amazing."- Mrs. Baker


    1/1

    Illustrated by No artist credit

    1/1

  • Gnomefall(r)

    Sorcery


    When you draft Gnomefall, reveal it and add 5 random cards from the Gravity Falls cube to your draft pool.

    Deal 2 damage to target creature.


    Illustrated by No artist credit

    1/1

  • Lobster Tank(u)

    Artifact


    When Lobster Tank leaves the battlefield, create a blue 2/2 Lobster Beast creature token.

    {1}{U}, Sacrifice Lobster Tank: Scry 1, then draw a card.


    Illustrated by No artist credit

    1/1

  • Institutional Punishment(B)

    Instant


    Put the top 5 cards of your library into detention.

    "Now, you boys sit down and think about how you got here."- Mr. Reece


    Illustrated by No artist credit

    1/1

  • Promoter Jeff(1)(B)

    Creature — Child


    Skulk

    Contraband Cabinet - You may cast artifact spells from detention.

    "Clarence, baby, don't worry. I switched the coffee in the teachers lounge to decaf, and I doubled Mr.Reese's doughnut count. It's all smooth sailing, baby."- Jeff


    1/2

    Illustrated by No artist credit

    1/1

  • Club Deténtion(2)(B)

    Sorcery


    Return up to three permanents from detention to the battlefield.

    "Clarence, baby! Get in here, you! Welcome to detention."- Jeff


    Illustrated by No artist credit

    1/1

  • Mr. Reece, Detention Warden(1)(W)

    Creature — Human Teacher


    Vigilance

    Creatures in detention cannot change zones.

    Creatures in detention lose all abilities.


    2/2

    Illustrated by Skyler Page

    1/1

  • The Cursed Box(B)

    Artifact


    The Boxcurse Children - When a creature deals combat damage to you, put it and The Cursed Box into detention.

    "Your point?"

    "Look at how old he is. Old people know all about curses and magic."


    Illustrated by No artist credit

    1/1

  • Killer Belson(3)(B)(B)

    Creature — Child Horror


    Menace

    Killer Belson has +1/+1 for each card you own in detention.

    "Welcome to the last room you'll ever enter. The game I've created will surely lead to the demise of you all."- Belson


    4/4

    Illustrated by No artist credit

    1/1

  • Belson's Sleepover(3)(B)

    Enchantment


    At the beginning of each player's upkeep, they must sacrifice an artifact, enchantment, or creature.

    "Don't want to go. I hate Belson."

    "Belson's in our little gang you know, like the ones in old movies where they sell lemonade, and Belson would be like our pet bulldog or something."


    Illustrated by No artist credit

    1/1

  • Cerebrus Breach(3)

    Artifact — Equipment


    Equipped creature has +1/+1 and "{t}: Draw a card."

    Equip {2}

    "We took a bunch of selfies me and Belson playing the Cerebrus Breach. It was It was a lot of fun."- Jeff


    Illustrated by No artist credit

    1/1

  • Lucky Lizard(3)(G)

    Creature — Beast


    Haste

    When Lucky Lizard becomes the target of a spell an opponent controls, flip a coin, on heads counter that spell.


    4/4

    Illustrated by No artist credit

    1/1

  • Ruin(1)(w)(/)(R)

    Sorcery


    Destroy target artifact.

    Cycling {2}


    Illustrated by No artist credit

    1/1

  • Dream Boat(3)

    Artifact — Vehicle


    When Dream Boat attacks, target legendary creature gains unblockable until end of turn.

    Crew 2

    "I don't have a lot of things that are mine. Sometimes things are really hard for me. It's not perfect, but it's my boat and I love it."- Sumo


    4/5

    Illustrated by No artist credit

    1/1

  • Aberdale Desert

    Land — Mountain Plains


    As Aberdale Desert enters the battlefield, you may pay 2 life. If you don't, Aberdale Desert enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Squirty's Moist Mountain

    Land — Island Mountain


    As Squirty's Moist Mountain enters the battlefield, you may pay 2 life. If you don't, Squirty's Moist Mountain enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Bendle Park

    Land — Forest Plains


    As Bendle Park enters the battlefield, you may pay 2 life. If you don't, Bendle Park enters the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • The Tree of Life(G)(G)(G)

    Creature — Treefolk


    Reach

    You may play lands from your graveyard.

    A World Alive - At your end step, if you control 12 or more total Forests, Beasts, and Treefolk, you win the game.


    2/4

    Illustrated by No artist credit

    1/1

  • Infested Timber(4)(G)(G)

    Creature — Treefolk Insect


    Reach

    When Infested Timber enters target permanent becomes a colorless Forest land. (It loses all other types and abilities)


    3/4

    Illustrated by Skyler Page

    1/1

  • Cosmic Wisdom(3)(G)(G)

    Sorcery


    Forest Whispers - If you control a Treefolk, gain 3 life.

    Constellation - If this is your first spell you've cast this turn, draw 2 cards.

    Growth and Decay - You may return a card from your graveyard to your hand.


    Illustrated by No artist credit

    1/1

  • Dirt Bike(G)

    Artifact — Vehicle


    When Dirt Bike attacks, you may return a land from your graveyard to the battlefield tapped.

    Crew 1


    3/3

    Illustrated by No artist credit

    1/1

  • Mudslide(1)(G)

    Sorcery


    Sacrifice a land.

    Search your library for two forests and put them onto the battlefield tapped.


    Illustrated by No artist credit

    1/1

  • Forgotten Student(1)(G)

    Creature — Child


    Trample

    Ride the Bus - Forgotten Student has +1/+1 for each consecutive spell you've cast without casting a legendary spell. (Start counting at 0 after you resolve this spell.)


    1/1

    Illustrated by No artist credit

    1/1

  • Bump in The Night(B)(B)

    Sorcery


    Your opponent separates the top 3 cards of your library into two piles. Choose one to put into your hand, and one to put into detention.


    Illustrated by No artist credit

    1/1

  • The Laser Orb(2)(R)

    Artifact


    When The Laser Orb is drafted, reveal it. Exile all cards which would be passed on the next pick. The draft gains another round (Each player opens a new sealed pack and drafts normally in that round).

    {2}{R}, {T}: Add a card exiled with The Laser Orb to your hand.


    Illustrated by No artist credit

    1/1

  • Jeff(3)(U)

    Creature — Child


    Ward {1}

    Jeff cannot enter your hand from the battlefield.

    Whenever a card enters a player's hand from the battlefield, put a +1/+1 counter on Jeff.


    4/4

    Illustrated by No artist credit

    1/1

  • Suburban Spirit(B)

    Enchantment Creature — Spirit


    Flying

    You may cast Suburban Spirit from detention.


    1/1

    Illustrated by No artist credit

    1/1

  • Clarence's Stormy Sleepover(3)(U)(U)

    Instant


    Return all creatures to their owner's hands.

    Cycling {U}{U} ({u}{U}, Discard this card: Draw a card.)


    Illustrated by No artist credit

    1/1

  • Blackout(2)(U)

    Instant


    Return all artifacts to their owner's hands.

    Cycling {U}

    "They can't know I caused the power outage!"- Jeff


    Illustrated by No artist credit

    1/1

  • Ms. Shoope(5)(W)

    Creature — Human Teacher


    Ms. Shoope has +1/+0 for each creature in detention.

    Whistle - {W}, {T}: Tap target creature

    Dunk - {1}: Ms. Shoope gains reach until end of turn.


    5/6

    Illustrated by No artist credit

    1/1

  • Plunge(1)(U)

    Instant


    Return target spell to it's owners hand.

    Squirty's pleased to announce their grand reopening of...the CURD CHURNER, Squirty's most popular ride!


    Illustrated by No artist credit

    1/1

  • Squirty, The Water Drop(1)(u)

    Creature — Elemental


    Squirty, The Water Drop can’t be blocked.

    Whenever Squirty, The Water Drop attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)


    1/1

    Illustrated by No artist credit

    1/1

  • Clarence Dollar(1)

    Artifact — Treasure


    Sacrifice Clarence Dollar, {t}: Add one mana of any color.

    Whenever you cast a spell with Clarence in the name, return Clarence Dollar from your graveyard to the battlefield.


    Illustrated by No artist credit

    1/1

  • Contraband Cabinet(2)

    Artifact


    When Contraband Cabinet enters, search your library for up to three artifacts with mana value 1 or less and put them onto the battlefield.

    {3}, {T}: Sacrifice Contraband Cabinet, draw a card.


    Illustrated by Skyler Page

    1/1

  • Star Board(1)

    Artifact


    Whenever you cast a teacher spell, put a sticker counter on Star Board.

    Remove a sticker counter from Star Board, {t}: Put a +1/+1 counter on target creature.

    Remove 5 sticker counters from Star Board, {t}: Put an indestructible counter on target creature.


    Illustrated by No artist credit

    1/1

  • Papa Marianio(2)(U)

    Creature — Shapeshifter


    Stalker - {u}, {t}: Fateseal 1

    Skin Wearer - {1}{U}: Copy the textbox of target permanent except it gains this ability.


    2/2

    Illustrated by No artist credit

    1/1

  • King Belson(1)(B)

    Creature — Child Noble


    Deathtouch

    Political Prisoner - At the beginning of your end step, create a treasure token if King Belson is in detention.

    Tell her I said "thanks".- Belson


    1/2

    Illustrated by No artist credit

    1/1

  • Ruthless Marauding(3)(B)(B)

    Sorcery


    Each player puts a creature or land they control into detention.

    Destroy all creatures.


    Illustrated by No artist credit

    1/1

  • The Flag(1)

    Artifact


    At the beginning of your end step, draw a card.

    Capture - Whenever a creature deals combat damage to you, its controller gains control of this artifact.


    Illustrated by No artist credit

    1/1

  • Prophet Clarence(W)(W)

    Creature — Human Child


    Vigilance

    {t}: Return target creature from detention to the battlefield.

    {t}: Exile target creature you control and return it to the battlefield. Activate only as sorcery.


    1/1

    Illustrated by No artist credit

    1/1

  • Warlord Sumo(3)(R)(R)

    Creature — Human Child


    Menace

    Creatures you control but did not draft have +1/+1.

    Sacrifice a land: Exile the top two cards of target player's library. You may play cards exiled this way as long as you control Warlord Sumo.


    5/5

    Illustrated by No artist credit

    1/1

  • Treefall(2)(G)

    Instant — Treefolk


    Destroy target creature with flying, artifact, or enchantment.


    Illustrated by No artist credit

    1/1

  • The Dreamcaster(3)(U)(U)

    Enchantment Creature — Illusion


    Flying

    When The Dreamcaster enters, if you control three or more enchantments, draw three cards.

    You may cast enchantment spells from exile, command zone, detention, or upload as if they were in your hand.


    2/6

    Illustrated by No artist credit

    1/1

  • Lunch Time Bartering(R)

    Sorcery


    When you draft this card, each player reveals three cards from their draft pool. Starting with you, each player chooses a revealed card and adds it to their draft pool.

    Target creature can't block this turn. Draw a card.


    Illustrated by No artist credit

    1/1

  • Dollar Hunt(G)

    Sorcery


    Each opponent looks away while you place a small piece of paper under target non land permanent. Each opponent gets two tries to find it.

    If no opponent finds the paper, create a treasure token and draw a card. Gain 3 life.


    Illustrated by Skyler Page

    1/1

  • Mrs. Baker(2)(W)

    Creature — Human Teacher


    Children you control have ward {1}.

    Lesson Plan- Whenever a creature with power 2 or less enters the battlefield under your control, you may pay {1}, if you do then draw a card.


    3/3

    Illustrated by Skyler Page

    1/1

  • Rough Riders Congregation(3)(R)

    Creature — Human Warlock


    When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

    Spells you cast which target creatures cost {1} less.


    4/3

    Illustrated by Skyler Page

    1/1

  • Rough Riders Sauce(2)(R)

    Sorcery


    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)


    Illustrated by Skyler Page

    1/1

  • Walking Stick(1)(G)

    Artifact — Equipment


    Equipped creature has +1/+1 and "{t}: Add one mana of any color".

    Equip {2}

    Equip Treefolk {1}


    Illustrated by Skyler Page

    1/1

  • Punish(1)(W)(W)

    Instant


    Put target creature in detention. (Detention is a zone like exile. Creatures in detention can't attack or block.)


    Illustrated by Skyler Page

    1/1