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Download Cockatrice files: https://mtg.design/u/greedo5851/ART/cockatrice


  • Endless Abstraction and Distance(3)(B)

    Enchantment


    Creatures attacking get -2/-2.


    Illustrated by Nat Geo

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  • The Nature of Loss(3)(B)(B)

    Enchantment


    It's not that bad a way to lose is it?

    At the beginning of your upkeep, place a love counter on a permanent and assign it a number 1-6. Roll a d6. All permanents with that number are exiled. When 5 cards have been exiled this way, each opponent loses.


    Illustrated by Cootamundra Wattle by AJ Campbell

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  • Joyless Detractor(B)

    Creature — Human


    If there are 30 or more permanents in play, you have to target everything randomly and it will be really annoying.

    Gain the initiative when someone puts themselves out there creatively and you feel like whining about it.

    u/ZyxDarkshine wya?


    1/1

    Illustrated by study.com

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  • Mind Vessel(2)(B)

    Artifact


    Creatures your opponents control have infect.

    If you would lose the game, you do, but your consciousness up until that moment is uploaded into this permanent and you enter a new universe where you haven't lost yet. Exile Mind Vessel, and set your life and poison counters to a number between 1 and 9.


    Illustrated by No artist credit

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  • Foggy memories of safety(B)

    Sorcery


    Look out you might get wet.

    Choose a number between 1 and 8. You gain that many poison counters and each opponent loses that much life.


    Illustrated by No artist credit

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  • Retreat into fantasy and become hollow(1)(B)

    Enchantment


    I will not peel away the grass carpet. I will not try to walk into the horizon. I will not wait for the sun to finish rising. All is well.

    This is a 3/1 Scarecrow creature as long as you have a poison counter.


    Illustrated by No artist credit

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  • The Nature of Emotion(4)(R)

    Creature


    You can only go with loves in this life.

    Each time a life total changes, create a 1/1 Alien creature token and name it. If you can not remember the Aliens individual name, then destroy it. You may be asked at any time. Don't write them down


    4/4

    Illustrated by Dave McKean

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  • There's a picture of us where I'm smiling(1)(W)

    Artifact


    Do you remember what you said to me before it was taken?

    Share a memory: Only one creature can attack or block this turn.

    When your turn ends before your end step, each opponent loses five life.


    Illustrated by Hiroshi Nagai

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  • You Are Not Weak(1)(R)

    Enchantment


    You are stronger than you know

    If you have less than 8 life, this is a Avatar of you 5/1 red creature with menace in addition to it's other type.

    Dig in.

    You may discard a card each end step, if you do, then you lose 2 life.


    Illustrated by Erin Hanson

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  • Shapers of human passion(3)(R)

    Enchantment — Aura


    Enchanted creature is a vampire and you must choose it's vision for humanity.

    They are greedy and dumb and evil but we must continue to try and guide them- enchanted creature gains lifelink and +3/+3

    Apathy- This aura doesnt need a target and becomes a 3/3 vampire creature with menace and its still an enchantment.


    Illustrated by Erin Hanson

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  • The escape

    Enchantment


    At your end step roll a d6

    1- Succumb to expectations- flip back

    2- Succumb to expectations- flip back

    3- Horror- each opponent creates a 2/4 horror

    4- Boredom- discard a card

    5- A new thought- add a blank sorcery to your hand, it costs {U}.

    6- Freedom- You win the game.


    Illustrated by Erin Hanson

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  • The incredible perseverance of love in the desert of loneliness(2)(R)

    Enchantment


    You must choose and it will be hard and you must choose every single second of your life.

    When this card enters the battlefield, choose one.

    Hate- At the beginning of your upkeep deal one damage to a creature or player at random.

    Love- You cannot die to self inflicted damage. If you are reduced to 0 or less life by another source, sacrifice this and set your life to two.


    Illustrated by Erin Hanson

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  • Neurotransmitter Bath(1)(U)

    Enchantment


    When you cast a spell with no rules text, choose one of the following to inject onto the card. (Injections stay on through zones)

    - DRAW 1 CARD IF YOUR DECK ISN'T EMPTY

    - CREATE A 1/1 SERVO ARTIFACT CREATURE TOKEN

    -LEAVE (Flip this)


    Illustrated by Brain Chemistry

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  • You cannot stop me(R)

    Sorcery


    I will bite and scream and gnash my teeth and my touch will bleed onto all that surrounds me.

    Deal 5 damage to each player.


    Illustrated by Rotten Tomatoes

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  • How can you bear to lose anything(3)(W)

    Sorcery — You cannot share memories


    Choose two cards in graveyards. Return one of them to the battlefield under your control at random.

    It's just a burning memory?

    The way ahead feels lonely

    An empty bliss beyond this world

    End the turn.

    The second stage is the self realisation and awareness that something is wrong with a refusal to with a little more deterioration in quality overall personal mood is generally lower before confusion starts setting in.


    Illustrated by Collective imaginaton

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  • Cognition Drift(3)(U)

    Enchantment


    How can you think without a target in mind?

    You have protection from permanents with less than 2 lines of meaningless rules text.

    {7}: Destroy Cognition Drift. Any player may activate this ability.


    Illustrated by Collective imaginaton

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  • Swimming Sea of Bio Chaos(2)(G)

    Enchantment — Cell


    And it's all for you.

    If a cell you control leaves the battlefield, lose 3 life.

    Whenever you tap a cell, create a 0/1 protein.

    Combine 3 proteins: Create a muscle artifact.

    Combine 3 muscles: Create a 1/1 Ape creature token.


    Illustrated by Collective imaginaton

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  • The Nature of Time(4)(W)

    Custom — All players take turns at the same time.


    Like a grand and miraculous spaceship, our planet has sailed through the universe of time; and for a brief moment we have been among it’s passengers. But where are we going? And what kind of future will we discover there? Surprisingly, the answers lie in our past. Since the dawn of recorded history, we’ve been inventing the future one step at a time. So let’s travel back in time together. I’ll show you how our ancestors created the world we know today, and then it will be your turn to create the world of tomorrow.

    Double Strike


    Illustrated by Walt Disney

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  • Primordial Seas From Which To Exit and Return(1)(G)

    Enchantment — Cell


    Perhaps the pet project of someone once. Unfinished. Floundering.

    {0}: Switch your graveyard and library. (Keep order of graveyard and flip upside down.)

    {8}: Mega Manifest the top card of your library. (Manifest +1/+1 if it flips)


    Illustrated by Medium

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  • The Nature of Being(4)(G)

    Enchantment Creature — Humanity


    You are to be. You are to suffer. Take this as you will.

    Each cell contributes +1/+1 to this creature.

    {4}{G}{G}: Create a 3/3 creature token, designate it a creature type or two.


    0/1

    Illustrated by Medium

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  • FalseNature (Lands you control are cells)(G)

    Artifact



    Illustrated by Rainforest Cafe

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  • Empty Aquariums(2)(U)

    Artifact


    {0}: You may construct a sentence from rules text that does nothing using other cards on the battlefield or in the graveyards. Inject it onto this card. Activate once per game.


    Illustrated by Trend Hunter

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  • A memory we have all forgotten(2)(W)

    Sorcery


    How many are there?

    Remove target noncreature permanent from the game. Forget this card and that one.


    Illustrated by Trend Hunter

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  • The Nature of Thought(4)(U)

    Enchantment


    Cave paintings. Papyrus. The Alphabet. The Printing Press. The Telegraph. The Computer. Humans can share what they do best, and now you can too.

    You may draw from any library. If you would mill out, draw a token copy of "How can you just sit there?" instead.

    Each upkeep, create a 2/2 Astronaut creature token.


    Illustrated by Walt Disney

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  • How can you just sit there?(U)

    Sorcery



    Illustrated by New York Times

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  • Lost Time(W)

    Sorcery


    End the turn.

    Draw 2 cards if you think they will help.


    Illustrated by Repurposed for money.

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