Failure of Faith(1)(b)(b)
Instant
Destroy target creature or reduce target player's favor with their Deity by two.
"When I needed you most, where were you?" - Apocrypha of the Trinity
Illustrated by Chase Stone
1/1
Download Cockatrice files: https://mtg.design/u/eli5039/GOD/cockatrice

Instant
Destroy target creature or reduce target player's favor with their Deity by two.
"When I needed you most, where were you?" - Apocrypha of the Trinity
Illustrated by Chase Stone
1/1

Planeswalker — This is a Deity
0: When you choose this Deity, exile target creature with a time counter on it, if it doesn't have suspend it gains suspend.
1: Whenever you worship, scry 1.
Illustrated by jaarenas
1/1

Creature — Merfolk Cleric
Flying, shroud
Whenever this creature becomes untapped you worship. This ability only triggers once each turn. (If this is the first time you worshiped this game choose a Deity that shares all of its colors with this card. Otherwise, you increase your favor with your chosen Deity.)
2/3
Illustrated by PINDURSKI
1/1

Creature — Elemental Wizard
Whenever you cast an instant or sorcery spell you may draw a card then discard a card. If that spell has mana value 3 or greater you may draw a card instead.
Wheneveer you cast a spell with mana value 5 or greater you may worship. (If this is the first time you worshiped this game choose a Deity that shares all of its colors with this card. Otherwise, you increase your favor with your chosen Deity.)
2/2
Illustrated by Jason A. Engle
1/1

Creature — Cleric Spirit
You may have up to seven The Seven Clerics in your deck.
Tap two other untapped clerics you control, {t}: Worship.
The seven clerics started as seven, but soon their power surpassed that of hundreds.
1/2
Illustrated by No artist credit
1/1

Creature — Imp
Haste
When this creature dies it deals 1 damage to each opponent.
{3}{r}, Exile this card from your graveyard: Worship.
0/1
Illustrated by No artist credit
1/1

Creature — Beast Avatar
Trample, haste
When this creature enters worship twice then each other creature you control gets +X/+X where X is equal to your favor and those creatures gain trample and haste if you have six or more favor.
5/5
Illustrated by No artist credit
1/1

Creature — Zombie Cleric
Lifelink
When this creature dies return it to the battlefield tapped with a finality counter.
When this creature is exiled from the battlefield you worship.
3/2
Illustrated by No artist credit
1/1

Creature — Human Wizard
Instant and sorcery spells you cast cost {1} to cast.
Whenever you cast your second spell each turn up to one target player loses two favor.
1/2
Illustrated by No artist credit
1/1

Sorcery
Worship X times.
Deal X damage to any target.
Create X Treasure tokens.
"Yes my emissary burn them all, burn them for me." - Tyhi, God of Fortune
Illustrated by Zoltan Boros & Gabor Szikszai
1/1

Enchantment
At the begining of your upkeep choose one or two. You may choose the same option more than once. -
*Lose 2 life, worship.
*Lose 2 life, draw a card.
*Lose 2 life, create a Treasure token.
Illustrated by Finnian MacManus
1/1

Planeswalker — This is a Deity
0: When you chose this Deity target opponent draws three cards.
1: Creatures you control with power 3 or less can't be blocked by creatures with greater power.
Illustrated by Antonio J. Manzanedo
1/1

Planeswalker — This is a Deity
0: Whenever you chose this Deity or worship you mill one card.
1: Whenever a creature you control dies you gain 1 life.
Illustrated by Antonio J. Manzanedo
1/1

Sorcery
Worship. (If this is the first time you worshiped this game choose a Deity that shares all of its colors with this card. Otherwise, you increase your favor with your chosen Deity.)
Draw a card.
Illustrated by Tommy Arnold
1/1

Sorcery
Worship. (If this is the first time you worshiped this game choose a Deity that shares all of its colors with this card. Otherwise, you increase your favor with your chosen Deity.)
Search your library for a basic land card and put it onto the battlefield.
Illustrated by Christopher Moeller
1/1

Enchantment
When this enchantment enters the battlefield worship then exile target creature. (If this is the first time you worshiped this game choose a Deity that shares all of its colors with this card. Otherwise, you increase your favor with your chosen Deity.)
When this enchantment leaves the battlefield or if your Deity has less than two favor return the exiled creature to the battlefield tapped.
Illustrated by Wylie Beckert
1/1

Sorcery
Worship. (If this is the first time you worshiped this game choose a Deity that shares all of its colors with this card. Otherwise, you increase your favor with your chosen Deity.)
Exile target creature
Illustrated by Thomas M. Baxa
1/1

Sorcery
Worship.
Worship.
Worship.
(If this is the first time you worshiped this game choose a colorless Deity. Otherwise increase your favor with your chosen Deity.)
Illustrated by Wesley Gardner
1/1

Custom
The first time you worship a game choose a Deity that shares all colors with the source that caused you to worship. Whenever you worship after that, gain one favor. Your Deity has each favor ability that has a favor requirement (shown left of the ability) less than or equal to your favor.
The first time a creature deals combat damage to you each turn you lose one favor. Your favor cannot be reduced less than zero. There is no maximum favor.
Illustrated by Oksana Dobrovolska
1/1

Planeswalker — This is a Deity
0: When you choose this Deity each player exiles the top ten cards of their library.
1: At the beginning of your upkeep each players exiles the top card of their library.
Illustrated by Aleksi Brilcot
1/1

Planeswalker — This is a Deity
0: When you choose this Deity put a menace counter on target creature you control it becomes an Imp in addition to its other types.
1: Imps, Devils, and Demons you control get +1/+0 and have haste.
Illustrated by Peter Mohrbacher
1/1

Planeswalker — This is a Deity
0: When you choose this Deity put two +1/+1 counters on up to two target creatures.
2: Creatures you control get +1/+1.
Illustrated by Mohr Bacher
1/1

Sorcery
Choose one -
* Each player loses all favor with their Deity.
* For each player exile a legendary creature they control.
Entwine {3}{w}{w}
Illustrated by Micah Epstein
1/1