Dashboard

 

RTG

Download Cockatrice files: https://mtg.design/u/dndmaster9773/RTG/cockatrice


  • Attempted Ascension(2)(w)(w)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains hexproof and indestructible.


    Illustrated by No artist credit

    001/271

  • Avoid Destiny(1)(w)

    Instant


    Exile target creature, then return it to the battlefield under its owner’s control

    Once the gods disappeared from the sky, normal mortals were free from the grips of destiny.


    Illustrated by No artist credit

    002/271

  • Calix's Intervention(w)

    Instant


    Target blocking creature gains indestructible until end of turn. If it is enchanted, create a white devotion token (it’s an enchantment called Devotion that costs {w}).

    "Free from the grips of fate, Calix could finally stand up for what he believed in."


    Illustrated by No artist credit

    003/271

  • Create Heroes(X)(w)

    Sorcery


    Put a +1/+1 counter on up to X target creatures.

    After the displacement, the gods searched for whatever heroes they could find.


    Illustrated by No artist credit

    004/271

  • Daxos, Hero of Theros(2)(w)(w)

    Enchantment Creature — Demigod


    First Strike, Lifelink

    Whenever you gain life, create a white devotion token (Its an enchantment called Devotion that costs {w}). If your devotion to white is seven or greater, creatures you control get +1/+1 until end of turn. This ability only triggers once each turn.


    3/2

    Illustrated by No artist credit

    005/271

  • Defensive Preparations(3)(w)

    Enchantment


    When Defensive Preparations enters the battlefield, create a white devotion token (it’s an enchantment called Devotion that costs {w})

    Creatures you control get +0/+1

    As long as your devotion to white is five or greater, creatures you control assign combat damage based on their toughness rather than their power

    "Meletis will stand up to this tyrant!"


    Illustrated by No artist credit

    006/271

  • Drifting Spirit(w)

    Creature — Spirit


    Flying

    When Drifting Spirit dies, exile target creature you control, then return it to the battlefield tapped under its owner’s control.

    Free from Athreos' watch, dead souls were free to escape the Underworld.


    1/1

    Illustrated by No artist credit

    007/271

  • Elspeth, Savior of Theros(2)(w)(w)

    Planeswalker — Elspeth


    2: Create a white devotion token (it’s an enchantment called Devotion that costs {w}). If your devotion to white is five or greater, scry 2 

    -1: You gain life equal to your devotion to white 


    3

    Illustrated by No artist credit

    008/271

  • Elspeth's Blessing(1)(w)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +1/+1 and has first strike.

    "May you follow in the footsteps of Xenagos"

    -Elspeth, to Ashiok


    Illustrated by No artist credit

    009/271

  • Elspeth's Emissary(2)(w)

    Creature — Human Cleric


    When Elspeth's Emissary enters the battlefield, create a 1/1 white Human Soldier creature token

    When Elspeth's Emissary leaves the battlefield, put a +1/+1 counter on target creature.


    2/2

    Illustrated by No artist credit

    010/271

  • Elspeth's Heroism(w)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains vigilance


    Illustrated by No artist credit

    011/271

  • Ephara's Seeker(4)(w)

    Artifact Creature — Statue


    At the beginning of combat on your turn, up to X target creatures gain vigilance until end of turn, where X is the number of artifacts you control

    The displacement caused many of the metal soldiers Ephara had animated to gain their own will for the first time.


    2/5

    Illustrated by No artist credit

    012/271

  • Heliod, Speaker of the Sun(2)(w)(w)

    Enchantment Creature — Human Cleric


    As long as your devotion to white is seven or greater, Heliod, Speaker of the Sun gets +2/+2, gains indestructible, and is a God in addition to its other creature types.

    Granduer - Discard another card named Heliod, Speaker of the Sun: Create a 1/1 white Soldier creature token and a white devotion token (it’s an enchantment called Devotion that costs {w})

    Other creatures you control get +1/+1


    3/3

    Illustrated by No artist credit

    013/271

  • Heliod's Knife(1)(w)

    Enchantment Artifact — Equipment


    Equipped creature gets +1/+1. If you control another artifact or enchantment, equipped creature gets +2/+2 instead.

    Equip {2}

    Heliod's great spear was substituted for a lowly butter knife.


    Illustrated by No artist credit

    014/271

  • Heliod's Last Breath(1)(w)

    Sorcery


    Return target creature card from your graveyard to your hand. Create a white devotion token (it’s an enchantment called Devotion that costs {w})

    About to collapse, Heliod was transported from the depths of the Underworld to Akros.


    Illustrated by No artist credit

    015/271

  • Hero of the People(2)(w)

    Enchantment — Aura


    Enchant creature

    Heroic-Whenever you cast a spell that targets enchanted creature, put a +1/+1 counter on it and it gains lifelink until end of turn.

    Anyone can become a hero


    Illustrated by No artist credit

    016/271

  • Hero's Triumph(3)(w)

    Sorcery


    Destroy all tapped creatures


    Illustrated by No artist credit

    017/271

  • Heroic Escort(3)(w)

    Creature — Human Warrior


    Vigilance

    Heroic-Whenever you cast a spell that targets Heroic Escort, put a +1/+1 counter on it and up to one other target creature and you gain 1 life.

    "Monsters have even more courage nowadays. We need more soldiers for the cause."

    -Taranika


    2/3

    Illustrated by No artist credit

    018/271

  • Holy Disputer(4)(w)(w)

    Enchantment Creature — Angel


    Flying

    Enchantment creatures and enchanted creatures you control have base power and toughness 4/4, gain flying, and are Angels in addition to their other types.


    4/4

    Illustrated by No artist credit

    019/271

  • Hoplite of Iroas(w)

    Creature — Centaur Soldier


    Heroic-Whenever you cast a spell that targets Hoplite of Iroas, scry 1 and it gets +1/+1 until end of turn.

    When he got demoted, Iroas set about finding an army to challenge once again for his rightful throne


    2/1

    Illustrated by No artist credit

    020/271

  • Lagonna Priest(2)(w)

    Creature — Centaur Cleric


    Enchantment spells you cast cost {1} less to cast

    "May Ashiok the Omnipotent bless your path"


    2/2

    Illustrated by No artist credit

    021/271

  • Lead in Prayer(3)(w)

    Sorcery


    Create a white devotion token for each creature you control (they are enchantments called devotion that each cost {w})

    The gods can only ascend with the full support of Theros


    Illustrated by No artist credit

    022/271

  • Meletian Construct(2)(w)

    Artifact Creature — Construct


    Other creatures you control get +0/+1

    "We must hold Meletis for Ephara!"


    1/4

    Illustrated by No artist credit

    023/271

  • Meletian Pegasus(4)(w)

    Creature — Pegasus


    Flying, Vigilance

    As long as you control an artifact or enchantment, Meletian Pegasus gets +0/+2

    Ashiok first focused on the scholarly city of Meletis, aiming to sculpt their dreams.


    2/4

    Illustrated by No artist credit

    024/271

  • Nyxborn Acolyte(3)(w)

    Enchantment Creature — Human Cleric


    As long as Nyxborn Acolyte is enchanted, it gets +2/+1

    "For the Pantheon!"


    3/4

    Illustrated by No artist credit

    025/271

  • Preacher of the False God(4)(w)(w)

    Enchantment Creature — Phyrexian Cleric


    At the beginning of each upkeep, you gain 1 life

    Other creatures you control get +X/+X, where X is the amount of life you gained this turn

    "Athreos sees you, and they will help you in time"


    3/2

    Illustrated by No artist credit

    026/271

  • Priest of Ephara(1)(w)(w)

    Creature — Human Advisor


    {3}, {t}: Tap target creature. If you control an artifact, this ability costs {2} less to activate.

    "Ephara must seek retribution for her slight!"


    2/3

    Illustrated by No artist credit

    027/271

  • Reliance in Faith(1)(w)

    Enchantment — Aura


    Enchant creature

    Enchanted creature’s base toughness is equal to your devotion to white.

    Heliod, once omnipotent, now had to rely the faith of lowly peasants


    Illustrated by No artist credit

    028/271

  • Remain Faithful(1)(w)

    Instant


    Target creature gets +2/+2 until end of turn. If its an enchantment creature or an enchanted creature, it also gains indestructible until end of turn.


    Illustrated by No artist credit

    029/271

  • Rites to a Fallen God(3)(w)

    Sorcery


    Return up to one target creature card and up to one target artifact card from your graveyard to your hand.

    "Athreos, we thank you for allowing your faithful to return"


    Illustrated by No artist credit

    030/271

  • Sculpture of the Gods(1)(w)

    Artifact Creature — Statue


    When Sculpture of the Gods enters the battlefield, create a white devotion token (it’s an enchantment called Devotion that costs {w})

    As long as your devotion to white is less than three, Sculpture of the Gods gains defender


    3/3

    Illustrated by No artist credit

    031/271

  • The God's Humiltiy(4)(w)(w)

    Enchantment


    All other enchantments lose all abilities and are creatures with base power and toughness 1/1.

    "All I need to make those gods go away is to make people forget about them."

    -Ashiok


    Illustrated by No artist credit

    033/271

  • The Pantheon's Downfall(1)(w)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature can’t attack or block


    Illustrated by No artist credit

    034/271

  • Transcendent Envoy(1)(w)

    Enchantment Creature — Griffin


    Aura spells you cast cost {1} less to cast

    "I still believe"


    1/2

    Illustrated by No artist credit

    035/271

  • Underworld Guide(3)(w)

    Creature — Cat Soldier


    Heroic-Whenever you cast a spell that targets Underworld Guide, return target creature card from your graveyard to your hand.

    "Come. You can return to the living this way"


    3/2

    Illustrated by No artist credit

    036/271

  • Veteran Coach(2)(w)(w)

    Creature — Human Warrior


    Heroic - Whenever you cast a spell that targets Veteran Coach, put a +1/+1 counter on each creature you control.

    Though they once spent their lives fighting for Akros, now they are content to teach the next generation


    2/3

    Illustrated by No artist credit

    037/271

  • Walk From Destiny(4)(w)

    Sorcery


    Return target creature card from your graveyard to the battlefield. If its mana value is 5 or less, create a white devotion token (it’s an enchantment called Devotion that costs {w})

    With Athreos leaving his post, departed souls were free to walk across and return


    Illustrated by No artist credit

    038/271

  • Wipe of Faith(3)(w)(w)

    Sorcery


    Destroy all enchantment tokens. Until the end of your next turn, all permanent's mana costs become {1}

    And with a single dream, Ashiok took control of Theros.


    Illustrated by No artist credit

    039/271

  • Worship the False God(2)(w)

    Sorcery


    Create a white devotion token (it’s an enchantment called Devotion that costs {w})

    Target creature gets +2/+0 and gains first strike until end of turn. If your devotion to white is five or greater, draw a card.

    "May the Omnipotent bless your path"


    Illustrated by No artist credit

    040/271

  • Ashiok's Dreamcatcher(u)(u)(u)

    Artifact — Equipment


    Equipped creature gains Ward {3}

    Whenever a player casts a spell that says “all creatures” or “each creature”, you may have equipped creature phase out.

    Equip {3}

    "The one soul who didn't dream that night was Ashiok"


    Illustrated by No artist credit

    041/271

  • Ashiok's Hunter(1)(u)(u)

    Creature — Phyrexian Hunter


    As long as your devotion to blue is five or greater, Ashiok's Hunter can’t be blocked

    "Phenax will slip up soon"


    3/1

    Illustrated by No artist credit

    042/271

  • Ashiok's Theft(1)(u)(u)

    Enchantment


    Flash

    When Ashiok's Theft enters the battlefield, exile target spell.

    {1}{u}, Sacrifice Ashiok's Theft: Copy the exiled card. You may cast the copy without paying its mana cost.


    Illustrated by No artist credit

    043/271

  • Blessing of the Underworld(1)(u)

    Enchantment — Aura


    Enchant creature

    Whenever enchanted creature deals combat damage to a player, put a stun counter on target creature.

    The souls emerged, free to walk the earth, but they brought something with them


    Illustrated by No artist credit

    044/271

  • Callaphe's First Mate(2)(u)(u)

    Creature — Merfolk Warlock


    {2}, {t}: Tap target creature with power less than or equal to Callaphe's First Mate’s power. Put a +1/+1 counter on Callaphe's First Mate

    Across the sea they journeyed, slowly growing in power


    2/3

    Illustrated by No artist credit

    045/271

  • Callaphe's Journey(2)(u)(u)

    Enchantment Saga — Aura


    Enchant creature. Whenever enchanted creature deals combat damage to a player, draw two cards


    Illustrated by No artist credit

    046/271

  • Drown the Weakling(u)

    Sorcery


    Put two stun counters on target tapped creature

    "You have shown your weakness. You are of no worth to your allies. I am simply doing them a favor"


    Illustrated by No artist credit

    047/271

  • Fall off the Edge(1)(u)(u)

    Instant


    If you control an artifact, this spell costs {u} less to cast

    Counter target creature spell. Surveil 2

    Callaphe and her companions reached the end of the world, only to watch Callaphe jump


    Illustrated by No artist credit

    048/271

  • Fatesealer(1)(u)(u)

    Creature — Phyrexian Horror


    Flying

    Whenever you scry, target player mills X cards, where X is the number of cards you scried.

    Whenever Fatesealer attacks, exile target instant or sorcery spell from a graveyard. Copy it. You may cast the copy. You may spend mana as though it were mana of any color to cast a spell this way


    2/2

    Illustrated by No artist credit

    049/271

  • Guardian of Meletis(2)(u)(u)

    Artifact Creature — Construct


    Tapped creatures get -1/-0

    "In lieu of destroying the threat, we must neutralize them"


    3/3

    Illustrated by No artist credit

    050/271

  • Keranos' Messenger(3)(u)(u)

    Enchantment Creature — Merfolk Cleric


    At the beginning of each upkeep, you may pay {1} and tap an untapped creature you control. If you do, tap target creature


    4/4

    Illustrated by No artist credit

    051/271

  • Keranos' Staff(1)(u)

    Enchantment Artifact — Equipment


    Whenever equipped creature attacks, return target instant or sorcery card from your graveyard to your hand.

    Equip {3}

    Though this staff couldn't shoot lightning bolts, it still was imbued with magic


    Illustrated by No artist credit

    052/271

  • Kraken Polymorph(3)(u)(u)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature has base power and toughness 6/6


    Illustrated by No artist credit

    053/271

  • Kruphix's Messenger(u)

    Enchantment Creature — Bird


    Flash, Flying

    Kruphix designed a messenger system for the gods to talk through different types of birds


    1/1

    Illustrated by No artist credit

    054/271

  • Latent Magic(1)(u)

    Enchantment


    Whenever you cast a spell on an opponent’s turn, scry 1. If your devotion to blue is seven or greater, instead scry 3.

    Though the gods had disappeared, their magic still existed in certain places


    Illustrated by No artist credit

    055/271

  • Lore Writer(3)(u)(u)

    Creature — Sphinx Wizard


    Flying

    Whenever you draw your second card each turn, create a blue devotion token.

    Lore Writer’s base power and toughness are each equal to your devotion to blue


    */*

    Illustrated by No artist credit

    056/271

  • Medomai's Protege(2)(u)(u)

    Creature — Human Wizard


    Flying, Ward {2}

    Whenever Medomai's Protege deals combat damage to a player, put X study counters on it, where X is the amount of damage dealt.

    {1}, Remove a study counter from Medomai's Protege: Draw a card. Activate only once each turn

    {3}, Remove five study counters from Medomai's Protege: Take an extra turn after this one. Activate only as a sorcery. You can’t activate this ability during extra turns.


    2/2

    Illustrated by No artist credit

    057/271

  • Meletian Griffin(3)(u)(u)

    Artifact Creature — Bird Construct


    Flying

    When they can't acquire real ones, Dalakos is brought in for a convincing replica


    3/4

    Illustrated by No artist credit

    058/271

  • Meletian Priest(2)(u)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gets +1/+1 and gains hexproof


    Illustrated by No artist credit

    059/271

  • Meletian Vault Guard(1)(u)(u)

    Artifact Creature — Soldier


    Artifacts you control gain Ward {1}

    The relics inside the vaults of Meletis held the key to staving off Ashiok. They were watched day and night


    2/4

    Illustrated by No artist credit

    060/271

  • Nyxborn Seeker(3)(u)

    Enchantment Creature — Human Rogue


    Whenever you cast a spell on an opponent’s turn, tap target creature.

    "I will hold off Ashiok's hunters with my life"


    3/3

    Illustrated by No artist credit

    061/271

  • Olantin Turtle(3)(u)

    Creature — Turtle


    Flash

    {5}: Olantin Turtle can’t be blocked this turn

    Kruphix utilized unaware animals to get access to Ashiok's base


    3/2

    Illustrated by No artist credit

    062/271

  • Omnipotence(5)(u)(u)

    Sorcery


    Until end of turn, you may cast spells from your hand without paying their mana costs

    Ashiok's rise was massive, but the gods hoped it would be short-lived


    Illustrated by No artist credit

    063/271

  • Opt(u)

    Instant


    Scry 1

    Draw a card

    Once the gods were unseated, Therosians were presented with choices they weren't aware they had


    Illustrated by No artist credit

    064/271

  • Phenax's Evasion(u)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature gains Ward {1} and “this creature can’t be blocked”

    Whenever enchanted creature attacks, put a stun counter on it


    Illustrated by No artist credit

    065/271

  • Phenax's Heist(2)(u)(u)

    Enchantment — Aura


    Enchant permanent

    Whenever a creature deals combat damage to enchanted permanent’s controller, that creature’s controller gains control of enchanted permanent.

    {2}{u}: Destroy Phenax's Heist. Create a blue devotion token (it’s an enchantment called Devotion that costs {u})

    "Thanks to my superior skill, I have outwitted our dear friend Ashiok and secured their item. Now I just need to hold it"


    Illustrated by No artist credit

    066/271

  • Phyrexian Learnings(2)(u)

    Enchantment — Aura


    Enchant creature

    When Phyrexian Learnings enters the battlefield, target opponent gets a poison counter

    Enchanted creature gains vigilance

    Whenever enchanted creature attacks, proliferate


    Illustrated by No artist credit

    067/271

  • Phyrexian Seeking(2)(u)(u)

    Instant


    Draw three cards, then discard a card

    "We shall find them eventually. Theros can only forget their gods if they don't exist"


    Illustrated by No artist credit

    068/271

  • Probe the Mind(2)(u)

    Sorcery


    Look at the top X cards of your library, where X is your devotion to blue. Put one of them into your hand and the rest on the bottom of your library in a random order. If X is 7 or greater, put two of them into your hand instead.

    Ashiok seeked through the mind of every Therosian, looking for rumors of hidden strangers and powerful mystics


    Illustrated by No artist credit

    069/271

  • Sea Poacher(1)(u)

    Creature — Human Soldier


    Whenever Sea Poacher deals combat damage to a player, target creature gets -2/-0 until your next turn

    "Kraken, starboard side!"


    2/1

    Illustrated by No artist credit

    070/271

  • Seer of the Fallen(2)(u)(u)

    Enchantment Creature — Centaur Shaman


    Whenever you cast a spell on an opponent’s turn, draw a card. This ability triggers only once each turn

    Kruphix's followers thought he was simply a seer, but were taught by their god to help those in need


    3/3

    Illustrated by No artist credit

    071/271

  • Shrine of the Elders(2)(u)

    Artifact


    Whenever you cast a spell on an opponent’s turn, create a blue devotion token and scry 1 (it’s an enchantment called Devotion that costs {u}). If your devotion to blue is seven or greater, instead draw a card.

    Kruphix's old spot to answer prayers became his new spot to ask them


    Illustrated by No artist credit

    072/271

  • Steal the Design(2)(u)(u)

    Sorcery


    Search target player’s library for an artifact card, then exile it. You may cast that card for as long as it remains exiled, and you spend mana as though it were mana of any color to cast that spell.

    Create a blue devotion token.


    Illustrated by No artist credit

    073/271

  • Tale's End(1)(u)

    Instant


    Counter target activated ability, triggered ability, or legendary spell

    Callaphe had existed for eternities, already died, and was only on Theros thanks to Thassa. This would be the end of her story


    Illustrated by No artist credit

    074/271

  • Thassa, Seer of the Depths(u)(u)

    Enchantment Creature — Merfolk Shaman


    As long as your devotion to blue is seven or greater, Thassa, Seer of the Depths gets +2/+2, gains indestructible, and is a god in addition to its other types.

    Granduer - Discard another card named Thassa, Seer of the Depths: Create a blue devotion token and untap target creature

    Thassa, Seer of the Depths can’t be blocked


    0/2

    Illustrated by No artist credit

    075/271

  • Thassa's Blessed(3)(u)(u)

    Enchantment Creature — Fish


    When Thassa's Blessed enters the battlefield, create a blue devotion token (it’s an enchantment called Devotion that costs {u}).

    Thassa's Blessed’s toughness is equal to your devotion to blue


    4/*

    Illustrated by No artist credit

    076/271

  • Thassa's Protection(1)(u)(u)

    Instant


    Counter target noncreature spell. If its mana value was 3 or less, create a blue devotion token (it’s an enchantment called Devotion that costs {u}).

    As Callaphe fell, a hand grabbed her, right before her final breath


    Illustrated by No artist credit

    077/271

  • Theros' Warping(4)(u)(u)

    Enchantment


    Nonland permanents on the battlefield and nonland permanent cards in your hand have a mana cost of {1}{u}{u}

    Elspeth felt herself weaken, and it felt as if a new, trustworthy deity was watching out for her


    Illustrated by No artist credit

    078/271

  • Thief of Faith(2)(u)(u)

    Creature — Human Rogue


    Whenever you draw your second card each turn, create a blue devotion token (it’s an enchantment called Devotion that costs {u}).

    "Captain! Found something you might want to see!"


    2/3

    Illustrated by No artist credit

    079/271

  • Void Trap(1)(u)

    Sorcery


    Return target nonland permanent to its owner’s hand. Scry 1

    As she watched Callaphe fall, Thassa felt a sudden surge of faith


    Illustrated by No artist credit

    080/271

  • Ashiok's Fall(2)(b)(b)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains indestructible


    Illustrated by No artist credit

    081/271

  • Ashiok's Merchant(3)(b)(b)

    Creature — Zombie Advisor


    When Ashiok's Merchant dies, target opponent loses life equal to your devotion to blue and black.

    They sent scouts throughout the land, disguised as merchants, aiming to hear rumors of new folk, anything to help them find their prey


    3/5

    Illustrated by No artist credit

    082/271

  • Ashiok's Omnipotence(3)(b)(b)(b)

    Enchantment


    Hexproof

    As long as your devotion to blue and black is fifteen or greater, you can’t lose the game and your opponents can’t win the game. Whenever you take damage, if your life total is less than 0, sacrifice a permanent with {U} or {B} in its mana cost. If you do, target opponent loses 3 life.


    Illustrated by No artist credit

    083/271

  • Ashiok's Plot(b)

    Instant


    Exile target God. Its controller chooses a color. You lose life equal to their devotion to the chosen color.

    "You imperfect beings are prone to arrogance and spite. What I am doing is simply a favor to Theros"


    Illustrated by No artist credit

    084/271

  • Assassin of the Dead God(b)

    Creature — Zombie Rogue


    Whenever Assassin of the Dead God deals combat damage to a player, target creature gets -1/-1 until end of turn

    While Phenax went for the throat, he sent his underlings to deal with Ashiok's minions


    1/1

    Illustrated by No artist credit

    085/271

  • Athreos' Draining(1)(b)

    Instant


    Target opponent loses 1 life and you gain 1 life.

    Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn

    "Your mind will crack eventually"


    Illustrated by No artist credit

    086/271

  • Brand of Death(b)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gains deathtouch

    "I shall go down like a hero"


    Illustrated by No artist credit

    087/271

  • Destructive Devotion(3)(b)(b)

    Instant


    Destroy target creature. Create a black devotion token.

    There's a such thing called too much faith


    Illustrated by No artist credit

    088/271

  • Divine Sabotage(1)(b)

    Instant


    Target creature gains deathtouch until end of turn. When it becomes blocked this turn, create a black devotion token (it’s an enchantment called devotion that costs {b})


    Illustrated by No artist credit

    089/271

  • Doom Seer(1)(b)

    Creature — Centaur Shaman


    {2}, {t}, Sacrifice a creature: You draw a card and you lose 1 life

    "They will die either way. Might as well put it to a use."


    1/1

    Illustrated by No artist credit

    090/271

  • Dreams of Nyx(b)(b)(b)

    Enchantment


    Whenever you draw a card, you may pay 2 life. If you do, choose a color, then create a devotion token of the chosen color (it’s an enchantment called devotion that costs one mana of the chosen color)


    Illustrated by No artist credit

    091/271

  • Erebos, Underworld Watcher(2)(b)(b)

    Enchantment Creature — Human Advisor


    As long as your devotion to black is seven or greater, Erebos, Underworld Watcher gets +2/+2, gains indestructible, and is a God in addition to its other creature types.

    Granduer - Discard another card named Erebos, Underworld Watcher: You gain 3 life and create a black devotion token (it’s an enchantment called Devotion that costs {b})

    Whenever another creature you control dies, you lose 2 life and draw a card. This ability triggers only once each turn


    3/3

    Illustrated by No artist credit

    092/271

  • Erebos' Vacancy(4)(b)(b)

    Sorcery


    Return target creature card in a graveyard to the battlefield with a menace counter on it

    The souls of the dead came up to Theros, many with a need for vengeance


    Illustrated by No artist credit

    093/271

  • Flock to Devotion(b)(b)

    Enchantment


    As long as you control a god, creatures you control get +1/+0

    "One thing I have learned traveling throughout countless worlds is that people flock to power like chickens to the chopping block"


    Illustrated by No artist credit

    094/271

  • Gorgon's Caress(1)(b)(b)

    Instant


    Destroy target creature. If that creature’s toughness is less than your devotion to black, you gain 3 life.

    We survive by taking advantage of those less powerful than us


    Illustrated by No artist credit

    095/271

  • Guard to Tartyx(2)(b)(b)

    Enchantment Creature — Demon


    Guard to Tartyx gets +1/+1 for each permanent card in your graveyard

    "I watch the gates, and punish any I find crossing them"


    0/1

    Illustrated by No artist credit

    096/271

  • Macar, King of Gold(2)(b)(b)

    Creature — Human Noble


    Nontoken permanents you control are Treasures in addition to their other types and gain “{t}, Sacrifice this permanent: Add one mana of any color”

    If you would lose unspent mana from a Treasure, that mana becomes colorless instead.

    {3}: Draw a card. Spend only mana produced by Treasures to activate this ability.


    3/2

    Illustrated by No artist credit

    097/271

  • Macar's Curse(2)(b)(b)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains “{b}, Sacrifice a creature: Add {c}{c}”


    Illustrated by No artist credit

    098/271

  • Map of Tartyx(2)(b)(b)

    Enchantment


    When Map of Tartyx enters the battlefield, mill three cards, then return target creature card with mana value 3 or less from your graveyard to the battlefield.

    Whenever a permanent enters the battlefield from anywhere other than your hand, you may pay 2 life. If you do, draw a card.


    Illustrated by No artist credit

    099/271

  • Mogis' Ambusher(2)(b)(b)

    Creature — Minotaur Berserker


    Mogis' Ambusher can’t block and can’t be blocked

    Whenever Mogis' Ambusher deals combat damage to a player, you may sacrifice it. If you do, target player loses 3 life and you gain 3 life


    2/3

    Illustrated by No artist credit

    100/271

  • Mogis' Insanity(2)(b)

    Enchantment


    Whenever a creature you control enters the battlefield or dies, you gain 1 life and scry 1

    Though the minotaur brutes were mostly unaware of Ashiok's appearance on Theros, they still followed their master


    Illustrated by No artist credit

    101/271

  • Nyxborn Scout(b)

    Enchantment Creature — Cat Rogue


    Deathtouch, Menace

    When Nyxborn Scout enters the battlefield, you lose 2 life

    Whenever Nyxborn Scout deals combat damage to a player, each players mills 2 cards


    1/1

    Illustrated by No artist credit

    102/271

  • Pharika's Ambusher(1)(b)

    Creature — Gorgon


    Menace

    Whenever Pharika's Ambusher deals combat damage to a player, each player mills a card

    Pharika sent parties of gorgons into the woods, trying to find a way to get back to civilization


    2/1

    Illustrated by No artist credit

    103/271

  • Pharika's Trusted(b)

    Creature


    When Pharika's Trusted enters the battlefield, mill three cards.

    When Pharika's Trusted dies, if your devotion to black is five or greater, you may discard a card. If you do, return another target card from your graveyard to your hand.


    1/2

    Illustrated by No artist credit

    104/271

  • Phenax's Assault(1)(b)(b)

    Sorcery


    Each player mills five cards. For each land card milled this way, you gain 1 life.

    "I deal in the subtle, something that they won't notice until its too late"


    Illustrated by No artist credit

    105/271

  • Phenax's Exile(1)(b)(b)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains deathtouch


    Illustrated by No artist credit

    106/271

  • Phyrexian Composter(2)(b)

    Creature — Phyrexian Horror


    {2}, {t}, Exile three cards from your graveyard: You gain 2 life and target opponent loses 2 life

    "Go forth and spread the oil"


    3/2

    Illustrated by No artist credit

    107/271

  • Sacrificial Pawn(3)(b)

    Creature — Human Peasant


    When Sacrificial Pawn dies, return up to one other target creature card from your graveyard to the battlefield.

    "I am simple another pawn in this cosmic game. My sacrifice will help bring a win"


    3/1

    Illustrated by No artist credit

    108/271

  • Sacrificial Rites(1)(b)(b)

    Enchantment


    Whenever one or more cards enter your graveyard, scry 1

    "I watch soul after soul walk out, and I learn from each of them"


    Illustrated by No artist credit

    109/271

  • Sacrificial Spy(b)(b)

    Creature — Phyrexian Rogue


    When Sacrificial Spy dies, all creatures get -1/-1 until end of turn.

    "It is all for a greater cause"


    2/1

    Illustrated by No artist credit

    110/271

  • Temple Horror(2)(b)

    Creature — Phyrexian Horror


    Menace

    "And then this horrifying creature burst into the church and tore apart the preacher. A gruesome sight."


    2/3

    Illustrated by No artist credit

    111/271

  • Titan Summoning(5)(b)(b)

    Sorcery


    Return target creature card from your graveyard to the battlefield. Destroy all other creatures.

    "Yuri, Great Titan of Yore, I call upon you to vanquish our great threat!"


    Illustrated by No artist credit

    112/271

  • Tortured Worshiper(2)(b)(b)

    Creature — Human Peasant


    When Tortured Worshiper enters the battlefield or dies, you gain life equal to your devotion to black.

    "I see Ashiok in the sky, and I know that the world will be one"


    3/4

    Illustrated by No artist credit

    113/271

  • Torturer of Realms(3)(b)

    Enchantment Creature — Zombie Warrior


    When Torturer of Realms enters the battlefield, create a black devotion token (it’s an enchantment called devotion that costs {b})

    {t}, Sacrifice a devotion token: You draw a card and you lose 1 life


    4/3

    Illustrated by No artist credit

    114/271

  • Tymaret's Revival(2)(b)

    Sorcery


    Mill four cards. Return target creature card from your graveyard to your hand.

    "You were my chosen to hunt down Phenax. Now, you must be my chosen to help us reaffirm our godhood"


    Illustrated by No artist credit

    115/271

  • Underworld Betrayer(2)(b)(b)

    Creature — Human Warlock


    Whenever a creature you control dies, target creature gets -1/-1 until end of turn.


    2/4

    Illustrated by No artist credit

    116/271

  • Underworld Thief(1)(b)

    Creature — Zombie Rogue


    Deathtouch

    When Underworld Thief enters the battlefield, if you didn’t cast it, create a black devotion token (it’s an enchantment called devotion that costs {b})


    1/1

    Illustrated by No artist credit

    117/271

  • Vengeance of Erebos(2)(b)(b)

    Sorcery


    Destroy target creature with mana value 3 or less. Return target creature card from your graveyard to your hand

    "Your demise means my success"


    Illustrated by No artist credit

    118/271

  • Villain's Fall(b)(b)

    Instant


    Destroy target creature or planeswalker

    Villain is another word for fallen hero


    Illustrated by No artist credit

    119/271

  • Yuri's Shadow(b)(b)(b)(b)

    Enchantment Creature — Spirit


    Trample

    Yuri's Shadow gets -X/-X, where X is your devotion to colors other than black


    7/7

    Illustrated by No artist credit

    120/271

  • Anax, Hero of Akros(1)(r)(r)

    Enchantment Creature — Human Noble


    Heroic - Whenever you cast a spell that targets Anax, Hero of Akros, Anax, Hero of Akros gets +1/+1 and gains your choice of first strike, trample or haste until end of turn.

    "We must take our destiny into our own hands. Don't trust the gods to resolve this!"


    4/3

    Illustrated by No artist credit

    121/271

  • Anax's Crusade(1)(r)

    Enchantment — Aura


    Enchant creature

    When Anax's Crusade enters the battlefield, it deals 2 damage to target creature.

    Enchanted creature gains trample


    Illustrated by No artist credit

    122/271

  • Assault the King(2)(r)(r)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature can’t block


    Illustrated by No artist credit

    123/271

  • Belief in Destiny(2)(r)

    Enchantment


    When Belief in Destiny enters the battlefield, exile the top card of your library. You may play it this turn.

    Whenever you cast a spell from exile, choose one:

    -Put a +1/+1 counter on target creature

    -Target creature gains trample until end of turn


    Illustrated by No artist credit

    124/271

  • Blessing of Destruction(2)(r)

    Enchantment — Aura


    Enchant creature

    When Blessing of Destruction enters the battlefield, it deals 1 damage to up to two target creatures

    Enchanted creature can’t be blocked by creatures who have been dealt damage this turn


    Illustrated by No artist credit

    125/271

  • Cheap Trickster(2)(r)(r)

    Creature — Human Soldier


    Heroic - Whenever you cast a spell that targets Cheap Trickster, target creature can’t block this turn.

    The guard walked off the path for a second, which was long enough


    3/3

    Illustrated by No artist credit

    126/271

  • Distracting Flare(1)(r)

    Sorcery


    Up to two target creatures can’t block this turn. Distracting Flare deals 1 damage to any target.

    "If we release this, it should distract the two phyrexians long enough for us to get in. No guarantees, of course"


    Illustrated by No artist credit

    127/271

  • Dragon's Blessing(2)(r)(r)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains flying and has base power and toughness 4/4


    Illustrated by No artist credit

    128/271

  • Fanatical Worshiper(1)(r)(r)

    Creature — Minotaur Berserker


    When Fanatical Worshiper dies, create a red devotion token (it’s an enchantment called devotion that costs {r}). If your devotion to red is five or greater, you may discard a card. If you do, draw a card.

    There is a such thing as too much faith


    3/2

    Illustrated by No artist credit

    129/271

  • Hedged Worship(r)

    Instant


    Choose a color. Create a devotion token of the chosen color (it’s an enchantment called devotion that costs {r}).

    Sometimes it's better to play the odds


    Illustrated by No artist credit

    130/271

  • Hierophant of the Fallen(2)(r)(r)

    Enchantment Creature — Cat Cleric


    At the beginning of your upkeep, choose a color. Create a devotion token of the chosen color (it’s an enchantment called devotion that costs one mana of the chosen color)


    2/4

    Illustrated by No artist credit

    131/271

  • Impulsive Warrior(2)(r)(r)

    Creature — Human Warrior


    First Strike

    Heroic - Whenever you cast a spell that targets Impulsive Warrior, Impulsive Warrior gets +1/+0 until end of turn


    2/3

    Illustrated by No artist credit

    132/271

  • Insightful Martyr(1)(r)

    Creature — Human Advisor


    {1}, Sacrifice Insightful Martyr: Exile the top card of your library. You may play it this turn.

    Every death has benefits


    1/3

    Illustrated by No artist credit

    133/271

  • Journey to Nyx(2)(r)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gets +2/+1 and has haste


    Illustrated by No artist credit

    134/271

  • Keranos' Preacher(2)(r)(r)

    Enchantment Creature — Elemental


    Trample

    Whenever a spell you control deals damage, Keranos' Preacher gets +1/+0 until end of turn


    3/3

    Illustrated by No artist credit

    135/271

  • Keranos' Storm(X)(r)(r)(r)

    Sorcery


    Keranos' Storm deals X damage to up to two target creatures or planeswalkers. If X is five or greater, creatures you control get +X/+0 until end of turn


    Illustrated by No artist credit

    136/271

  • Klothy's Blessing(r)

    Instant


    Up to two target creatures get +1/+0 until end of turn

    "A small gift, but an impactful one"


    Illustrated by No artist credit

    137/271

  • Klothy's Prayers(r)

    Sorcery


    Exile the top two cards of your library. Choose one. You may play that card until the end of your next turn.


    Illustrated by No artist credit

    138/271

  • Klothy's Sword(2)(r)(r)

    Enchantment Creature — Giant


    At the beginning of your upkeep, exile the top card of your library. You may cast it this turn.

    Whenever you cast a spell from exile, scry 1.

    "All I know is that my actions help my deity"


    4/4

    Illustrated by No artist credit

    139/271

  • Loss of Faith(r)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature or enchantment.

    Loss of Faith deals 4 damage to any target

    "Fear not, little one, as even runts such as you serve a purpose in forwarding Phyrexia"


    Illustrated by No artist credit

    140/271

  • Mogis' Curse(r)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +2/+0 and attacks each combat if able


    Illustrated by No artist credit

    141/271

  • Murderous Ammunition(2)(r)

    Enchantment


    {2}, Sacrifice a permanent: Murderous Ammunition deals 1 damage to any target

    Where the greatest warrior is equal to the smallest child


    Illustrated by No artist credit

    142/271

  • Pragmatic Warrior(2)(r)

    Creature — Human Warrior


    When Pragmatic Warrior enters the battlefield, you may sacrifice a creature. If you do, put a +1/+1 counter on Pragmatic Warrior.

    When Pragmatic Warrior dies, it deals 1 damage to each creature you don’t control.


    3/3

    Illustrated by No artist credit

    143/271

  • Purphoros, Forge Servant(2)(r)(r)

    Enchantment Creature — Human Warrior


    As long as your devotion to red is seven or greater, Purphoros, Forge Servant gets +2/+2, gains indestructible, and is a God in addition to its other creature types.

    Granduer - Discard another card named Purphoros, Forge Servant: Create a red devotion token and Purphoros, Forge Servant gains first strike until end of turn

    Creatures you control have haste


    3/2

    Illustrated by No artist credit

    144/271

  • Purphoros' Anvil(r)

    Artifact


    Whenever Purphoros' Anvil or another artifact enters the battlefield under your control, Purphoros' Anvil deals 1 damage to target player.


    Illustrated by No artist credit

    145/271

  • Purphoros' Preaching(2)(r)

    Instant


    Purphoros' Preaching deals 3 damage to target creature. When that creature dies this turn, create a red devotion token (it’s an enchantment called devotion that costs {r}).

    Spark creates flame, flame creates ashes.


    Illustrated by No artist credit

    146/271

  • Rebuke of Faith(2)(r)

    Instant


    Rebuke of Faith deals 3 damage to any target. If your devotion to red is five or greater, Rebuke of Faith deals 4 damage to any target instead.


    Illustrated by No artist credit

    147/271

  • Reckless Adventurer(3)(r)

    Creature — Human Warrior


    Heroic - Whenever you cast a spell that targets Reckless Adventurer, exile the top card of your library. You may cast it until end of turn.

    "Just a little bit further! Trust me, the reward outweighs the risk"


    2/2

    Illustrated by No artist credit

    148/271

  • Revelations of Nyx(5)(r)(r)

    Sorcery


    Exile the top X cards of your library, where X is your devotion to red. You may play them this turn. Add X mana in any combination of colors.


    Illustrated by No artist credit

    149/271

  • Rushed Ascension(r)

    Instant


    Create two red devotion tokens (they’re enchantments called devotion that costs {r}). Rushed Ascension deals 2 damage to you.


    Illustrated by No artist credit

    150/271

  • Savage Akroan(1)(r)

    Creature — Human Soldier


    Menace

    When Savage Akroan dies, scry 1

    Governments must be toppled. Lives must be upended


    2/1

    Illustrated by No artist credit

    151/271

  • Seer of Violent Futures(3)(r)(r)

    Creature — Centaur Advisor


    Whenever you cast a spell from exile, target creature gets +2/+0 until end of turn.

    "I see a world where life isn't guaranteed and where the gods have long since abandoned us"


    3/4

    Illustrated by No artist credit

    152/271

  • Servant of Chaos(1)(r)

    Creature — Minotaur


    Haste, Prowess

    "Many serve a deity, or a cause. I just serve death"


    3/2

    Illustrated by No artist credit

    153/271

  • Shirker of Destiny(2)(r)(r)(r)

    Creature — Centaur Shaman


    Trample

    Players can’t gain life.

    Whenever Shirker of Destiny deals combat damage to a player, destroy target enchantment token


    6/5

    Illustrated by No artist credit

    154/271

  • Shock of Divinity(1)(r)

    Sorcery


    You may discard a card. If you do, draw two cards

    Witnessing the divine can traumatize even the strongest willed


    Illustrated by No artist credit

    155/271

  • Soldier of the Gods(1)(r)

    Creature — Human Soldier


    Heroic - Whenever you cast a spell that targets Soldier of the Gods, create a red devotion token (it’s an enchantment called devotion that costs {r}).


    3/1

    Illustrated by No artist credit

    156/271

  • Storm of Nyx(3)(r)(r)

    Enchantment Creature — Elemental


    Trample

    When Storm of Nyx dies, Storm of Nyx deals 3 damage to each creature on the battlefield


    6/4

    Illustrated by No artist credit

    157/271

  • The Control of Faith(3)(r)(r)

    Enchantment


    {1}{r}{r}: After this phase, there is an additional combat phase. Untap any number of target creatures. Those creatures must attack this turn. Activate this ability only once each turn and only if your devotion to red is ten or greater.


    Illustrated by No artist credit

    158/271

  • Unpredictable Blessing(1)(r)(r)

    Enchantment — Aura


    Enchant creature.

    At the beginning of your upkeep, if you control three or more enchantments, you may reveal the top card of your library. If you do, you may have enchanted creature get +X/-X until end of turn, where X is the mana value of the revealed card.


    Illustrated by No artist credit

    159/271

  • Witness to Divinity(2)(r)

    Creature — Human Peasant


    When Witness to Divinity enters the battlefield or dies, exile the top card of your library. Until the end of your next turn, you may cast that card


    2/1

    Illustrated by No artist credit

    160/271

  • Acolyte of the Prism(1)(g)

    Creature — Human Wizard


    When Acolyte of the Prism enters the battlefield, choose a color. Create a devotion token of the chosen color (it’s an enchantment called devotion that costs one mana of the chosen color)

    "Some choose to be devoted to just one. I say why choose?"


    2/1

    Illustrated by No artist credit

    161/271

  • Anthousa's Successor(3)(g)(g)

    Creature — Human Warrior


    Other creatures you control have "{t}: Add {g}"

    {t}: Add two mana in any combination of colors

    "The land of Theros is a partner, not a servant"


    4/6

    Illustrated by No artist credit

    162/271

  • Ashiok's Faithful(2)(g)(g)

    Creature — Phyrexian


    Whenever Ashiok's Faithful attacks, exile the top card of your library. If it’s a creature card, you may cast it. If you don’t, scry 2.

    They watch the world, forever gathering information


    2/4

    Illustrated by No artist credit

    163/271

  • Beastcaller of the Mystical(4)(g)(g)

    Creature — Human Druid


    Whenever you cast a spell from anywhere other than your hand, create a green devotion token, then target noncreature enchantment you control becomes a creature with base power and toughness 3/3.


    2/2

    Illustrated by No artist credit

    164/271

  • Bless the Land(1)(g)

    Enchantment — Aura


    Enchant land

    As long as your devotion to green is five or greater, enchanted land has "{t}: Add {g}{g}{g}"

    All areas have power. They just don't reveal it


    Illustrated by No artist credit

    165/271

  • Blessing of the Woods(1)(g)

    Enchantment Saga — Aura


    Enchant creature Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on enchanted creature


    Illustrated by No artist credit

    166/271

  • Courser of Fate(1)(g)(g)

    Creature — Centaur Warrior


    Whenever you cast a spell on an opponent’s turn, put a +1/+1 counter on target creature


    2/5

    Illustrated by No artist credit

    167/271

  • Devoted Growth(2)(g)

    Instant


    Target creature gets +3/+3 until end of turn.

    Create a green devotion token (it’s an enchantment called devotion that costs {g})


    Illustrated by No artist credit

    168/271

  • Devotee of the Wild(1)(g)(g)

    Enchantment Creature — Centaur Shaman


    {1}, {t}: You may cast creatures spells as if though they had flash this turn. Activate only if your devotion to green is seven or greater.


    1/1

    Illustrated by No artist credit

    169/271

  • Druid of Insight(2)(g)

    Creature — Human Druid


    {t}: Add two mana in any combination of colors. You can't activate this ability on your turn

    Their power is only available when they want it to be


    1/4

    Illustrated by No artist credit

    170/271

  • Font of the Deities(2)(g)(g)

    Enchantment


    {1}{w}: You gain 3 life

    {4}{u}: Draw a card

    {b}: Exile target card from a graveyard

    {3}{r}: Font of the Deities deals 2 damage to target creature.

    {2}{g}: Put a +1/+1 counter on target creature.


    Illustrated by No artist credit

    171/271

  • Giant of Harmony(3)(g)(g)

    Creature — Giant


    Trample

    Whenever you cast a spell from exile, put a +1/+1 counter on target creature

    "Klothys showed my the fate of Theros with Ashiok. I work to prevent that"


    4/4

    Illustrated by No artist credit

    172/271

  • Hunted Elk(2)(g)(g)

    Creature — Beast


    When Hunted Elk enters the battlefield or attacks, mill three cards, then, you may exile a creature card from your graveyard. If you do, return target creature card from your graveyard to your hand


    5/3

    Illustrated by No artist credit

    173/271

  • Karametra's Soldier(2)(g)(g)

    Creature — Centaur Cleric


    Whenever you cast an enchantment spell, put a +1/+1 counter on Karametra's Soldier

    "I serve Karametra, and in exchange, Karametra assists me"


    3/3

    Illustrated by No artist credit

    174/271

  • Klothys' Salvation(2)(g)

    Instant


    Create a green devotion token (it’s an enchantment called devotion that costs {g})

    Whenever you cast a spell from anywhere other than your hand, you may return Klothys' Salvation from your graveyard to your hand.


    Illustrated by No artist credit

    175/271

  • Klothys' Martyr(3)(g)(g)

    Enchantment Creature — Giant


    At the beginning of your upkeep, you may pay {2}{g}. If you do, return target nonland card with mana value X or less from your graveyard to your hand, where X is your devotion to green.


    4/4

    Illustrated by No artist credit

    176/271

  • Leyline's Influence(1)(g)(g)

    Enchantment


    When Leyline's Influence enters the battlefield, create a green devotion token.

    Enchantment creatures you control get +1/+1.

    "I assist those who helped me in my struggle"


    Illustrated by No artist credit

    177/271

  • Master of Harmony(2)(g)(g)

    Enchantment — Aura


    Enchant creature. Enchanted creature gets +1/+1 for each enchantment you control and gains trample.

    Enchantments you control gain ward {1}


    Illustrated by No artist credit

    178/271

  • Nessian Scheming(g)

    Sorcery


    Target creature you control fights target creature you don’t control. Scry 1.

    The tales of Nylea were relived in front of the mortals


    Illustrated by No artist credit

    179/271

  • Nessian Sniper(2)(g)(g)

    Creature — Human Archer


    Whenever Nessian Sniper attacks, exile cards from the top of your library until you exile a creature card. You may cast that card this turn. Put the rest on the bottom of your library in a random order.


    3/3

    Illustrated by No artist credit

    180/271

  • Nylea, Hunter of the Woods(2)(g)(g)

    Enchantment Creature — Human Archer


    As long as your devotion to green is seven or greater, Nylea, Hunter of the Woods gets +2/+2, gains indestructible, and is a God in addition to its other creature types.

    Granduer - Discard another card named Nylea, Hunter of the Woods: Create a green devotion token and Nylea, Hunter of the Woods gains reach until end of turn.

    Landfall - Whenever a land enters the battlefield under your control, Nylea, Hunter of the Woods gets +2/+1 until end of turn


    3/3

    Illustrated by No artist credit

    181/271

  • Nylea's Animation(2)(g)

    Sorcery


    Put two +1/+1 counters on target land you control. It becomes a 0/0 creature with haste until end of turn (it’s still a land)

    Whenever a nontoken enchantment enters the battlefield under your control, return Nylea's Animation from your graveyard to your hand


    Illustrated by No artist credit

    182/271

  • Nylea's Restoration(1)(g)

    Sorcery


    Return target creature card from your graveyard to your hand. If it has mana value 3 or less, surveil 2.


    Illustrated by No artist credit

    183/271

  • Nylea's Saving Grace(2)(g)

    Instant


    If your devotion to green is five or greater, creatures you control get +1/+1 until end of turn.

    Target creature you control deals damage equal to its power to target creature you don’t control


    Illustrated by No artist credit

    184/271

  • Nyxborn Apprentice(g)

    Enchantment Creature — Human Shaman


    Whenever an enchantment enters the battlefield under your control, scry 1

    "Every one of Karametra's children provide me wisdom"


    1/2

    Illustrated by No artist credit

    185/271

  • Nyxios, Hydra of the Stars(5)(g)(g)

    Enchantment Creature — Hydra


    Vigilance, Trample, Haste

    Creatures you control can’t be blocked by creatures with power 2 or less

    "Ashiok had Theros dream of a hydra, and thus the hydra was born"


    8/7

    Illustrated by No artist credit

    186/271

  • Passage to Nyx(3)(g)(g)(g)

    Enchantment Artifact


    You may cast enchantment spells from your graveyard.

    Whenever you cast an enchantment spell, mill three cards.


    Illustrated by No artist credit

    187/271

  • Pharika's Blessing(2)(g)(g)

    Enchantment — Aura


    Enchant creature

    When Pharika's Blessing enters the battlefield, mill five cards

    Enchanted creature gains Ward {3}


    Illustrated by No artist credit

    188/271

  • Pharika's Hunter(3)(g)(g)

    Enchantment Creature — Gorgon


    When Pharika's Hunter enters the battlefield, create a green devotion token (it’s an enchantment called devotion that costs {g}). If your devotion to green is seven or greater, Pharika's Hunter fights target creature.


    4/3

    Illustrated by No artist credit

    189/271

  • Pharika's Minion(2)(g)

    Creature — Gorgon


    When Pharika's Minion enters the battlefield, surveil 1

    Whenever a land card is put into your graveyard, exile it. You may play it this turn.


    2/2

    Illustrated by No artist credit

    190/271

  • Pious Elder(3)(g)(g)

    Creature — Human Cleric


    When Pious Elder enters the battlefield, search your library for a legendary enchantment creature card, reveal it, and put it into your hand.

    "I search for myths and legends that are now forgotten"


    2/2

    Illustrated by No artist credit

    191/271

  • Setessan Druid(1)(g)

    Enchantment Creature — Human Druid


    {t}: Add {g}. When you spend this mana to cast an enchantment, scry 1

    "Here is my gift to the gods"


    1/2

    Illustrated by No artist credit

    192/271

  • Shocking Growth(1)(g)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature gets +2/+2

    "I watched the peasant cower, then it recoiled back at me, twice as strong as previous"


    Illustrated by No artist credit

    193/271

  • Submit to Exile(1)(g)

    Instant


    Exile target creature you own or creature card in your graveyard. You may cast it for as long as it remains in exile


    Illustrated by No artist credit

    194/271

  • Sythis, Servant of Karametra(1)(g)(g)

    Enchantment Creature — Nymph Cleric


    Trample

    Whenever you cast an enchantment spell, you may put a land card from your hand onto the battlefield. If you don’t, put a +1/+1 counter on Sythis, Servant of Karametra.


    3/3

    Illustrated by No artist credit

    195/271

  • Sythis' Touch(g)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains lifelink


    Illustrated by No artist credit

    196/271

  • The Blessing of Meletis(2)(g)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature must be blocked if able


    Illustrated by No artist credit

    197/271

  • The Effect of Faith(2)(g)(g)

    Enchantment


    Flash

    Ward {2}

    As long as your devotion to green is ten or greater, other permanents you control gain hexproof

    "This is my reward from Kruphix. I shall hold it dear"


    Illustrated by No artist credit

    198/271

  • Vessel of Kruphix(1)(g)

    Enchantment Creature — Human Warrior


    First Strike, Flash

    "My devotion is to Kruphix"


    2/2

    Illustrated by No artist credit

    199/271

  • Watcher of the Underworld(1)(g)

    Creature — Human Advisor


    Watcher of the Underworld gains deathtouch as long as there are five or more cards in your graveyard

    "For Pharika!"


    2/2

    Illustrated by No artist credit

    200/271

  • Ashiok, Fate's Nemesis(3)(u)(u)(/)(b)(/)(p)(b)

    Planeswalker — Ashiok


    : Compleated 

    2: Each player mills five cards 


    4

    Illustrated by No artist credit

    201/271

  • Athreos, Death's Messenger(2)(w)(b)

    Enchantment Creature — Human Advisor


    As long as your devotion to white and black is ten or greater, Athreos, Death's Messenger gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur-Discard another card named Athreos, Death's Messenger: Create a white and a black devotion token

    Whenever a creature enters the battlefield from the graveyard or exile, put a +1/+1 counter on Athreos, Death's Messenger


    3/3

    Illustrated by No artist credit

    202/271

  • Back from the Dead(2)(w)(b)

    Enchantment Saga — Aura


    Return target creature card from your graveyard to the battlefield and attach Back from the Dead to it.


    Illustrated by No artist credit

    203/271

  • Battle for Setessa(1)(g)(w)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gets +1/+1 for each enchantment you control


    Illustrated by No artist credit

    204/271

  • Blessed of Keranos(3)(u)(r)

    Enchantment Creature — Human Wizard


    Flying, Haste

    When Blessed of Keranos enters the battlefield, it deals 2 damage to each creature you don’t control

    Whenever you cast an instant or sorcery spell, you may tap or untap target creature


    4/3

    Illustrated by No artist credit

    205/271

  • Calix, Fate's Guide(1)(r)(g)(w)

    Planeswalker — Calix


    : As Calix, Fate's Guide enters the battlefield, choose a color. Calix, Fate's Guide enters the battlefield with X loyalty counters, where X is your devotion to the chosen color 

    1: Exile the top card of your library. You may play it this turn 


    Illustrated by No artist credit

    206/271

  • Champion of the Iroan Games(r)(w)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gets +1/+1 and gains first strike


    Illustrated by No artist credit

    207/271

  • Cyclical Hardship(w)(u)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature can’t attack or block


    Illustrated by No artist credit

    208/271

  • Devotion of the Populace(1)(w)(u)(b)(r)(g)

    Enchantment


    At the beginning of your upkeep, choose a color. Create two devotion tokens of the chosen color (Its an enchantment that costs one mana of the chosen color)

    Spells you cast cost {w} less to cast for each white devotion token you control. The same is true for {u} and blue devotion tokens, {b} and black devotion tokens, {r} and red devotion tokens, and {g} and green devotion tokens. This effect doesn't reduce the amount of generic mana you have to pay.


    Illustrated by No artist credit

    209/271

  • Elder God's Confluence(3)(g)(u)(r)

    Sorcery


    Choose three. You may choose the same mode more than once

    -Scry 1, then draw a card

    -Elder God's Confluence deals 3 damage to each creature and planeswalker.

    -Destroy up to two target artifacts or enchantments. You gain 4 life.


    Illustrated by No artist credit

    210/271

  • Elder God's Messenger(2)(r)(g)

    Enchantment Creature — Giant Warrior


    At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

    Whenever you cast a spell from exile, put a +1/+1 counter on target creature and you gain 1 life


    3/3

    Illustrated by No artist credit

    211/271

  • Ephara, Polis Leader(4)(w)(u)

    Enchantment Creature — Human Advisor


    As long as your devotion to white and blue is ten or greater, Ephara, Polis Leader gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur-Discard another card named Ephara, Polis Leader: Create a white and a blue devotion token

    Noncreature artifacts you control have indestructible


    4/5

    Illustrated by No artist credit

    212/271

  • Fate of the Usurper(4)(g)(u)

    Enchantment Saga — Aura


    Enchant creature. Whenever you cast a spell on an opponent’s turn, put two +1/+1 counters on enchanted creature.


    Illustrated by No artist credit

    213/271

  • Gorgon's Torture(1)(b)(g)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gains deathtouch


    Illustrated by No artist credit

    214/271

  • Guardian of the Fallen(1)(b)(g)

    Enchantment Creature — Gorgon


    Whenever Guardian of the Fallen enters the battlefield or attacks, put a deathtouch counter on target creature you control

    Whenever another creature you control dies, choose one:

    -Create a black devotion token

    -Create a green devotion token


    3/3

    Illustrated by No artist credit

    215/271

  • Guide of the Dead(2)(w)(b)

    Creature — Human Cleric


    When Guide of the Dead enters the battlefield, return target creature card from your graveyard to the battlefield

    When Guide of the Dead dies, sacrifice a creature

    "Follow me. I know a way out"


    3/4

    Illustrated by No artist credit

    216/271

  • Iroas, Master of the Duel(1)(r)(w)

    Enchantment Creature — Centaur Soldier


    As long as your devotion to red and white is ten or greater, Iroas, Master of the Duel gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur-Discard another card named Iroas, Master of the Duel: Create a red and a white devotion token

    Whenever you cast a spell that targets one or more creatures you control, untap those creatures. They gain trample until end of turn.


    2/1

    Illustrated by No artist credit

    217/271

  • Karametra, Setessa's Queen(3)(g)(w)

    Enchantment Creature — Human Cleric


    As long as your devotion to green and white is ten or greater, Karametra, Setessa's Queen gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur - Discard another card named Karametra, Setessa's Queen: Create a green and a white devotion token

    Whenever a nontoken enchantment enters the battlefield under your control, put a +1/+1 counter on each creature you control


    3/4

    Illustrated by No artist credit

    218/271

  • Keranos, Watcher of Storms(2)(u)(r)

    Enchantment Creature — Human Shaman


    As long as your devotion to blue and red is ten or greater, Keranos, Watcher of Storms gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur-Discard another card named Keranos, Watcher of Storms: Create a blue and a red devotion token

    Whenever a source you control deals damage to a creature an opponent controls, tap that creature.


    3/3

    Illustrated by No artist credit

    219/271

  • Klothys, Fate's Voice(3)(r)(g)

    Enchantment Creature — Human Advisor


    As long as your devotion to red and green is ten or greater, Klothys, Fate's Voice gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur - Discard another card named Klothys, Fate's Voice: Create a red and a green devotion token

    Spells you cast from exile cost {2} less to cast


    4/3

    Illustrated by No artist credit

    220/271

  • Kruphix, Prophet of Meletis(1)(g)(u)

    Enchantment Creature — Human Advisor


    As long as your devotion to green and blue is ten or greater, Kruphix, Prophet of Meletis gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur-Discard another card named Kruphix, Prophet of Meletis: Create a green and a blue devotion token

    Whenever you cast a spell on an opponents turn, scry 1 and put a +1/+1 counter on target creature you control


    2/2

    Illustrated by No artist credit

    221/271

  • Military Leader(r)(w)

    Creature — Human Warrior


    Heroic - Whenever you cast a spell that targets Military Leader, put two +1/+1 counters on it

    "For Akros! For Theros! For Home!"


    1/1

    Illustrated by No artist credit

    222/271

  • Mogis, Master of Brutality(1)(b)(r)

    Enchantment Creature — Minotaur Berserker


    As long as your devotion to black and red is ten or greater, Mogis, Master of Brutality gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur - Discard another card named Mogis, Master of Brutality: Create a black and a red devotion token

    Whenever another creature you control dies, untap Mogis, Master of Brutality. It gains deathtouch until end of turn.


    2/1

    Illustrated by No artist credit

    223/271

  • Mogis' Slaughterer(3)(b)(r)

    Creature — Minotaur Berserker


    Menace, Haste

    {1}, Sacrifice a creature: Mogis' Slaughterer gains your choice of deathtouch, first strike, or trample until end of turn

    Mogis took power the way the minotaurs understood. By showing his strength.


    5/4

    Illustrated by No artist credit

    224/271

  • Pharika, Snakespawn(2)(b)(g)

    Enchantment Creature — Gorgon


    As long as your devotion to black and green is ten or greater, Pharika, Snakespawn gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur-Discard another card named Pharika, Snakespawn: Create a black and a green devotion token

    Whenever one or more permanent cards enter or leave your graveyard, you gain 1 life


    3/2

    Illustrated by No artist credit

    225/271

  • Phenax, Evader of Ashiok(u)(b)

    Enchantment Creature — Zombie Rogue


    As long as your devotion to blue and black is ten or greater, Phenax, Evader of Ashiok gets +2/+2, gains indestructible, and is a God in addition to its other types.

    Grandeur - Discard another card named Phenax, Evader of Ashiok: Create a blue and a black devotion token

    Whenever a creature you control deals combat damage to a player, scry 1 and you gain 1 life.


    2/1

    Illustrated by No artist credit

    226/271

  • Prophet of Kruphix(3)(g)(u)

    Creature — Human Wizard


    Untap all creatures and lands you control during each other player’s untap step.

    You may cast creature spells as though they had flash.

    She watched Kruphix fall through the sky, and she wove tales of the day he would return


    2/3

    Illustrated by No artist credit

    227/271

  • Release of the Titans(3)(r)(g)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature has “whenever you cast a spell from exile, put two +1/+1 counters on this creature”


    Illustrated by No artist credit

    228/271

  • Returned Drifter(u)(b)

    Creature — Zombie Warrior


    Flying, Deathtouch

    Whenever one or more other creatures you control deal combat damage to a player, you may pay 2 life. If you do, draw a card

    {1}, {t}: Target creature gains deathtouch until end of turn


    1/1

    Illustrated by No artist credit

    229/271

  • Seer of Meletis(1)(w)(u)

    Enchantment Creature — Human Advisor


    You may look at the top card of your library at any time

    {1}: Mill a card

    {2}, {t}: Until end of turn, you may cast spells from the top of your library


    3/3

    Illustrated by No artist credit

    230/271

  • Tale of the Returned(2)(u)(b)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature can’t be blocked


    Illustrated by No artist credit

    231/271

  • Theft of the Flame( )(b)(r)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature gets +3/+2


    Illustrated by No artist credit

    232/271

  • Voice of Karametra(2)(g)(w)

    Enchantment Creature — Human Advisor


    Voice of Karametra’s power and toughness are each equal to the number of enchantments you control

    Enchantments you control have Ward {1}

    They preached Karametra's will, not knowing she was walking right in front of them


    */*

    Illustrated by No artist credit

    233/271

  • Witness to Olantin(1)(u)(r)

    Enchantment Saga — Aura


    Enchant creature. Enchanted creature can’t be blocked by creatures who have been dealt damage this turn.


    Illustrated by No artist credit

    234/271

  • Yuri, Titan of Life and Death(1)(w)(b)

    Creature — Elder Giant


    When Yuri enters the battlefield, sacrifice it unless it escaped.

    Whenever Yuri enters the battlefield or attacks, you gain 1 life, then destroy target creature with toughness X or less, where X is twice the amount of life you gained this turn. If you didn’t destroy a creature this way, mill three cards.

    Escape – {w}{w}{b}{b}, Exile five other cards from your graveyard


    6/6

    Illustrated by No artist credit

    235/271

  • Anax's Spear(0)

    Artifact — Equipment


    Equipped creature gets +1/+0 and gains trample

    Equip {2}

    "For the fallen ones!"


    Illustrated by No artist credit

    236/271

  • Ashiok's Tampering Sphere(5)

    Artifact


    Creatures your opponents control lose indestructible and can’t gain indestructible.

    "Let's see how you do now"


    Illustrated by No artist credit

    237/271

  • Book of Tales(5)

    Artifact


    {5}, {t}: Draw a card. This ability costs {1} less to activate for each legendary permanent you control.

    "Many years ago, fabled deities were said to watch over us, and heroes were said to carry part of a deity with them"


    Illustrated by No artist credit

    238/271

  • Ephara's Sentry(4)

    Artifact Creature — Construct


    When Ephara's Sentry enters the battlefield, draw a card

    In her absence, they watch more than ever


    2/1

    Illustrated by No artist credit

    239/271

  • Gem of Devotion(4)

    Artifact


    When Gem of Devotion enters the battlefield, choose a color. Create a devotion token of the chosen color (it’s an enchantment that costs one mana of the chosen color)

    {t}: Add one mana of the chosen color. If your devotion to the chosen color is five or greater, add two mana of the chosen color instead.


    Illustrated by No artist credit

    240/271

  • Helm of the Gods(4)

    Artifact — Equipment


    {2}: Equipped creature gain indestructible until end of turn.

    Equip {2}

    "For Ashiok"


    Illustrated by No artist credit

    241/271

  • Mana Harmonizer(3)

    Artifact


    When Mana Harmonizer enters the battlefield, draw a card

    {1}, {t}: Add one mana of any color. If your devotion to that color is five or greater, add {c}

    "This is the last semblance of Kruphix that I can find"


    Illustrated by No artist credit

    242/271

  • Phenax's Scout(3)

    Artifact Creature — Construct


    Phenax's Scout can’t block and can’t be blocked

    "Ashiok is still seeking you, master. Stay hidden."


    1/1

    Illustrated by No artist credit

    243/271

  • Sentinel of Kruphix(5)

    Artifact Creature — Construct


    Vigilance

    "May the hidden gods protect you from wrath"


    3/3

    Illustrated by No artist credit

    244/271

  • Shield of Fate(3)

    Artifact — Equipment


    Equipped creature gains Ward {2} and “{3}, {t}: This creature phases out”

    Equip {2}

    "For as long as the gods exist, this shield will protect you"


    Illustrated by No artist credit

    245/271

  • Sword of the Devoted(4)

    Artifact — Equipment


    Equipped creature gets +2/+2. If it’s legendary, it also gains first strike and trample.

    Equip {2}

    "This sword was once owned by Callaphe, said to have roamed the world twice over"


    Illustrated by No artist credit

    246/271

  • Blessed Forest

    Enchantment Land — Forest


    ({t}: Add {g})

    Blessed Forest enters the battlefield tapped

    {t}: Choose a color. If your devotion to that color is three or greater, add one mana of the chosen color.

    "Setessa's forests have mana weaved into them, but they require faith to access"


    Illustrated by No artist credit

    247/271

  • Blessed Island

    Enchantment Land — Island


    ({t}: Add {u})

    Blessed Island enters the battlefield tapped

    {t}: Choose a color. If your devotion to that color is three or greater, add one mana of the chosen color.

    "Near where Olantin sank, you can find an island that is said to be a gateway to Nyx"


    Illustrated by No artist credit

    248/271

  • Blessed Mountain

    Enchantment Land — Mountain


    ({t}: Add {r})

    Blessed Mountain enters the battlefield tapped

    {t}: Choose a color. If your devotion to that color is three or greater, add one mana of the chosen color.

    "Near Mount Velus, there is a small peak that was said to be created by Purphoros"


    Illustrated by No artist credit

    249/271

  • Blessed Plains

    Enchantment Land — Plains


    ({t}: Add {w})

    Blessed Plains enters the battlefield tapped

    {t}: Choose a color. If your devotion to that color is three or greater, add one mana of the chosen color.

    "Near where the Lagonna roam, there is an area where it is said Heliod once blessed with everlasting growth"


    Illustrated by No artist credit

    250/271

  • Blessed Swamp

    Enchantment Land — Swamp


    ({t}: Add {b})

    Blessed Swamp enters the battlefield tapped

    {t}: Choose a color. If your devotion to that color is three or greater, add one mana of the chosen color.

    "Near the entry into the Underworld, there is an area where Erebos once tortured his subjects"


    Illustrated by No artist credit

    251/271

  • Temple of Abandon

    Land


    Temple of Abandon enters the battlefield tapped

    When Temple of Abandon enters the battlefield, scry 1

    {t}: Add {r} or {g}

    Klothys felt drawn to the temple, though she couldn't explain why


    Illustrated by No artist credit

    252/271

  • Temple of Deceit

    Land


    Temple of Deceit enters the battlefield tapped

    When Temple of Deceit enters the battlefield, scry 1

    {t}: Add {u} or {b}

    This was Phenax's old home when he was reborn, and though it had fallen over the millenia, it still served the same purpose.


    Illustrated by No artist credit

    253/271

  • Temple of Enlightenment

    Land


    Temple of Enlightenment enters the battlefield tapped

    When Temple of Enlightenment enters the battlefield, scry 1

    {t}: Add {w} or {u}

    The people of Meletis welcomed Ephara, unaware of her real identity


    Illustrated by No artist credit

    254/271

  • Temple of Epiphany

    Land


    Temple of Epiphany enters the battlefield tapped

    When Temple of Epiphany enters the battlefield, scry 1

    {t}: Add {u} or {r}

    Keranos had once called lightning here, and a temple had been built around the ruins of the old buildings


    Illustrated by No artist credit

    255/271

  • Temple of Malady

    Land


    Temple of Malady enters the battlefield tapped

    When Temple of Malady enters the battlefield, scry 1

    {t}: Add {b} or {g}

    Pharika had this temple built to let a poisonous plant grow. Now she relied on it for basic survival


    Illustrated by No artist credit

    256/271

  • Temple of Malice

    Land


    Temple of Malice enters the battlefield tapped

    When Temple of Malice enters the battlefield, scry 1

    {t}: Add {b} or {r}

    Mogis took the temple the way he told his followers to. With force


    Illustrated by No artist credit

    257/271

  • Temple of Mystery

    Land


    Temple of Mystery enters the battlefield tapped

    When Temple of Mystery enters the battlefield, scry 1

    {t}: Add {g} or {u}

    Kruphix once used this place to talk to his followers. Now he did it in person


    Illustrated by No artist credit

    258/271

  • Temple of Plenty

    Land


    Temple of Plenty enters the battlefield tapped

    When Temple of Plenty enters the battlefield, scry 1

    {t}: Add {g} or {w}

    Karametra walked into Setessa expecting to be its queen. Instead she was greeted as a commoner


    Illustrated by No artist credit

    259/271

  • Temple of Silence

    Land


    Temple of Silence enters the battlefield tapped

    When Temple of Silence enters the battlefield, scry 1

    {t}: Add {w} or {b}

    On the shore of the Tartyx River, Athreos laired and watched souls walk out, powerless to stop them


    Illustrated by No artist credit

    260/271

  • Temple of Triumph

    Land


    Temple of Triumph enters the battlefield tapped

    When Temple of Triumph enters the battlefield, scry 1

    {t}: Add {r} or {w}

    Iroas snuck into the stadium of the games held in his honor


    Illustrated by No artist credit

    261/271