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FMA

Download Cockatrice files: https://mtg.design/u/darkmadara115370/FMA/cockatrice


  • Becoming One with God(B)(B)(B)(W)(5)

    Sorcery — Pact


    Split Second

    As an additional cost to casting this spell, exile all creature cards you control, your graveyard, your library, and your hand.

    For the rest of the game, each player plays with their hands revealed. You may cast spells from any players hand spending mana as though it were mana of any color, you may draw cards from any opponents deck as though it were your deck, and you have hexproof.


    Illustrated by No artist credit

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  • Hohenheim, The Light(W)(U)(B)(R)(G)(1)

    Creature — Human


    Hexproof, Vigilance, Protection from Homunculus

    Instant and sorcery spells you cast cost {3} less to cast.

    {U}{W}{R}: Return target instant or sorcery from your graveyard to your hand.

    Pay 4 life: Regenerate Hohenheim, the Light.


    5/7

    Illustrated by No artist credit

    1/1

  • Father, The Aspect(W)(U)(B)(R)(G)(1)

    Creature — Homunculus


    Hexproof, Vigilance, Intimidate

    Creatures your opponents control with converted mana cost less than Father, The Aspect, have no abilities and enter the battlefield tapped.

    Pay 4 life: Regenerate target Homunculus.


    5/7

    Illustrated by No artist credit

    1/1

  • Lust, Aspect of Passion(B)(R)(R)(2)

    Creature — Homunculus


    Deathtouch, Bloodthirst 2

    When Lust, Aspect of Passion enters the battlefield or attacks, gain control of target creature your opponent controls for as long as you control Lust, Aspect of Passion.

    When you would lose control of a creature you don't own, destroy it instead.


    3/5

    Illustrated by No artist credit

    1/1

  • Sloth, Aspect of Indolence(G)(B)(R)(3)

    Creature — Homunculus


    Defender, Trample, Rampage 5, Double strike, Recover {B}{2}

    If you control another Homunculus, Sloth, Aspect of Indolence loses defender and gets haste.

    When Sloth, Aspect of Indolence attacks, if you control 3 or more other homunculus, you may swap its power and toughness.


    3/11

    Illustrated by No artist credit

    1/1

  • Pride, Aspect of Ego(W)(W)(B)(B)(2)

    Creature — Homunculus


    Protection from non-homunculus, Reach

    When Pride, Aspect of Ego enters the battlefield, detain all non-homunculus creatures you don't control.

    When a homunculus creature you control dies, you may exile it instead. If you do, you may have Pride, Aspect of Ego gain all keywords that were on that creature, and put X +1/+1 counters on Pride, Aspect of Ego, where X is the converted mana cost of the exiled creature.


    3/3

    Illustrated by No artist credit

    1/1

  • Envy, Aspect of Spite(U)(U)(U)(B)

    Creature — Homunculus


    Changeling, Skulk

    During each upkeep, you may have Envy, Aspect of Spite become a copy of target creature, except its name is Envy, Aspect of Spite in addition to its other names, it's a changeling, it has skulk, it has base power and toughness 3/3, and this ability.

    {B}{U}, {T}: Destroy target creature that shares a name with Envy, Aspect of Spite.


    3/3

    Illustrated by No artist credit

    1/1

  • Wrath, Aspect of Hatred(R)(B)(W)(5)

    Creature — Homunculus


    Haste, Vigilance, First strike, Provoke, Bloodthirst 4

    When Wrath, Aspect of Hatred attacks, you may attach an equipment to it.

    When Wrath, Aspect of Hatred is blocked, you may exile one of the creatures assigned to block it.

    While an opponent controls a creature with power 6 or greater, Wrath, Aspect of Hatred gets Double strike.


    4/4

    Illustrated by No artist credit

    1/1

  • Greed, Aspect of Avarice(U)(U)(B)(1)

    Creature — Homunculus


    Provoke

    When Greed, Aspect of Avarice enters the battlefield or attacks, gain control of target nonland permanent with converted mana cost greater than Greed, Aspect of Avarice's converted mana cost.

    While you control 3 or more permanents that you do not own, Greed, Aspect of Avarice gets indestructible.


    3/3

    Illustrated by No artist credit

    1/1

  • Gluttony, Aspect of Feast(G)(G)(B)(5)

    Creature — Homunculus


    Hexproof, Devour 3

    When Gluttony, Aspect of Feast enters the battlefield, you must devour all other non-homunculus creatures you control.

    Whenever a creature card would be put into a graveyard from anywhere, put two +1/+1 counters on Gluttony, Aspect of Feast, then exile it instead.


    2/3

    Illustrated by No artist credit

    1/1

  • Lust, Aspect of Passion(B)(R)(R)(3)

    Creature — Homunculus


    Deathtouch, Bloodthirst 2

    When Lust, Aspect of Passion enters the battlefield or attacks, gain control of target creature your opponent controls for as long as you control Lust, Aspect of Passion.

    When you would lose control of a creature you don't own, destroy it instead.


    3/5

    Illustrated by No artist credit

    1/1

  • Edward, Eager Alchemist(R)(U)(2)

    Creature — Human Artificer


    First strike, Haste

    When Edward, Eager Alchemist attacks, create a 0/1 colorless Component artifact creature token. Then, you may sacrifice one or more components. Search your library for an artifact with converted mana cost equal to the number of components sacrificed this way and put onto the battlefield. Then, shuffle your library.

    Partner with Alphonse, Patient Alchemist.


    2/3

    Illustrated by No artist credit

    1/1

  • Transmutation Circle(U)(R)(1)

    Enchantment


    Whenever you cast an instant or sorcery spell, create a 0/1 colorless Component artifact creature token.

    Whenever you activate an ability that requires a component, you may sacrifice this card. If you do, copy that ability. You may choose new targets for that ability.

    {U}{R}, Exile 3 instants and/or sorceries from your graveyard: Return this card from your graveyard to your hand.


    Illustrated by No artist credit

    1/1

  • Philosopher's Stone(3)

    Artifact


    At the beginning of your upkeep, sacrifice a creature. If you cannot, Philosopher's Stone deals 4 damage to you.

    Indestructible

    Pay 3 life: Create a 0/1 colorless Component artifact creature token.

    Pay 3 life: Regenerate target homunculus.

    Pay 10 life: Return target creature from your graveyard to play under your control. Exile it at the beginning of the next end step (from wherever it is).


    Illustrated by No artist credit

    1/1

  • Bradley, Amestris' Wrath(R)(W)(U)(3)

    Creature — Human King


    Intimidate, Vigilance

    Officer creatures you control get +1/+1, vigilance, and haste.

    Whenever a creature attacks you, you may have Bradley, Amestris' Wrath fight that creature. If Bradley, Amestris' Wrath survives, draw 1 card.


    4/8

    Illustrated by No artist credit

    1/1

  • Alex, Crushing Alchemist(R)(G)(W)(4)

    Creature — Human Officer


    Vigilance, Trample, First strike

    When Alex, Crushing Alchemist enters the battlefield or attacks, sacrifice one or more components. For each component sacrificed this way, destroy target nonland permanent with converted mana cost less than Alex, Crushing Alchemist's power. Then, create that many 0/1 red Sculpture artifact creature tokens.

    Sacrifice a sculpture: Deal 1 damage to any target.


    7/5

    Illustrated by No artist credit

    1/1

  • Hawkeye, Precision Shot(U)(R)(1)

    Creature — Human Soldier


    First strike

    {r}, {t}: Deal 2 damage to any target. This ability ignores hexproof and shroud. If that target dies, untap Hawkeye, Precision Shot.

    Abilities you control that deal damage to creatures deal that much damage plus 1.


    2/4

    Illustrated by No artist credit

    1/1

  • Scar, Ishval's Avenger(R)(R)(B)(B)

    Creature — Human


    Intimidate, Deathtouch

    When Scar, Ishval's Avenger attacks, destroy all artifacts the defending player controls. Deal 2 damage to that player for each artifact destroyed this way.

    As long as an opponent controls an artifact, Scar, Ishval's Avenger must attack each turn, and can only attack players that control an artifact.


    5/5

    Illustrated by No artist credit

    1/1

  • The Final Transumation(B)(U)(R)

    Sorcery



    Illustrated by No artist credit

    1/1

  • Alphonse, Patient Alchemist(W)(U)(3)

    Artifact Creature — Artificer


    Vigilance, Hexproof

    When Alphonse, Patient Alchemist enters the battlefield, create a 0/1 colorless Component artifact creature token.

    When Alphonse, Patient Alchemist attacks, draw cards equal to the number of artifacts you control, then discard that many {-}1.

    Partner with Edward, Eager Alchemist.


    2/5

    Illustrated by No artist credit

    1/1

  • The Forbidden Alchemy(R)(U)(B)

    Enchantment — Pact


    As an additional cost to casting The Forbidden Alchemy, pay half of your life, sacrifice half of your permanents, place half of your library into exile, and discard half of your hand.

    Indestructible, Shroud

    When you cast The Forbidden Alchemy, you may choose target willing player that has lost this game. Return that player back to the game with 20 health. That player draws 5 cards. That player may search their library for 5 lands, put them into play under their control, then shuffle their deck. When you or that player dies, you both lose the game.

    Whenever The Forbidden Alchemy leaves the battlefield, exile it.


    Illustrated by No artist credit

    1/1

  • Mustang, Flame Alchemist(R)(R)(W)(2)

    Creature — Human Officer


    First strike, Intimidate

    When Mustang, Flame Alchemist enters the battlefield, deal 2 damage to each creature you don't control and each opponent.

    When Mustang, Flame Alchemist attacks, you may sacrifice a component. In that case, deal 4 damage to any target.


    5/4

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    1/1