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ATL

Download Cockatrice files: https://mtg.design/u/darkmadara115370/ATL/cockatrice


  • Lineage of the Metal Clan(G)(G)(G)(1)

    Enchantment



    Illustrated by No artist credit

    1/1

  • Ba Sing Se

    Land


    {t}: Add {g}.

    {t}: Exile Ba Sing Se and target green creature you control, then return them to the battlefield tapped at the beginning of your next upkeep.


    Illustrated by No artist credit

    1/1

  • Turtle Duck, The Precious(0)

    Creature — Turtle Bird


    Defender

    When Turtle Duck, the Precious enters the battlefield, each player must compliment it. If a player does not (or cannot), exile that player from the game for as long as you control Turtle Duck, the Precious.

    Whenever Turtle Duck, the Precious is complimented, place a Cute counter on it.


    0/2

    Illustrated by No artist credit

    1/1

  • Turtle Duck, The Precious(0)

    Creature — Turtle Bird


    Defender

    When Turtle Duck, the Precious enters the battlefield, each player must compliment it. If they do not (or cannot), exile that player from the game for as long as you control Turtle Duck, the Precious.

    Whenever Turtle Duck, the Precious is complimented, place a Cute counter on it.


    0/2

    Illustrated by No artist credit

    1/1

  • Shirshu, Man's Stunner(G)(G)(U)(2)

    Creature — Shirshu


    Reach

    Whenever a creature enters the battlefield, put a Tracking counter on it.

    Can only block creatures with tracking counters.

    {g}{u}{1}, {t}: Fight target creature with a tracking counter on it, then tap it. That creature doesen't untap during until its controllers next untap step.


    4/4

    Illustrated by No artist credit

    1/1

  • Zaofu

    Land


    Indestructible

    {t}: Add {c}.

    {t}, Sacrifice an artifact: Add {c}{c}.

    {6}, {t}: Creatures you control gain indestructible until the end of turn.


    Illustrated by No artist credit

    1/1

  • Republic City

    Land


    {t}: Add one mana of any color to your mana pool. You may only use this mana to cast creature spells. If you use this mana to cast an officer creature card, it gains haste.

    {G}{U}{W}, {t}: Search your deck for a Republic City Police creature card, reveal it, and add it to your hand. Then, shuffle your deck.


    Illustrated by No artist credit

    1/1

  • Dictate of the Twin Gods(3)(R)(R)

    Enchantment


    Flash

    If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

    "We have battled for over 10,000 years to keep darkness from overtaking the world." - Raava


    Illustrated by No artist credit

    1/1

  • Gratuitous Violence(2)(R)(R)(R)

    Enchantment


    If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.


    Illustrated by No artist credit

    1/1

  • Air Temple Island

    Land


    When Air Temple Island comes into play, sacrifice a land.

    {t}: Add {w} to your mana pool. If this mana is spent to cast a white creature spell, put a Hexproof counter on that creature.

    {w}, {t}: Until the end of the turn, you may cast white creatures as though they had flash.


    Illustrated by No artist credit

    1/1

  • Guided Meditation(W)(W)

    Enchantment — Arcane


    At the beginning of your upkeep and at the end of your turn, place a Mindful counter on Guided Meditation.

    Creatures you control have defender and +0/+2.

    When Guided Meditation has 5 or more mindful counters on it, sacrifice it. Then, search you deck for 3 spirit or arcane cards, reveal them, and put them into your hand. Then, shuffle your deck.


    Illustrated by No artist credit

    1/1

  • Tenzin, Master of Air(W)(W)(W)(W)(2)

    Creature — Human


    Flying, Hexproof

    {W}{W}{W}, {t}: Prevent all combat damage that would be dealt this turn. Tap all creatures you don't control.

    {W}{W}: Return target tapped creature to its owners hand.


    2/6

    Illustrated by No artist credit

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  • Toph, Swamp Mystic(G)(G)(G)(W)

    Creature


    Vigilance, First strike

    Creatures you don't control lose hexproof and shroud.

    {G}{G}{G}, {t}: Destroy all artifacts you don't control. Return target artifact from another players graveyard to the battlefield under your control.


    4/6

    Illustrated by No artist credit

    1/1

  • Toph, Police Chief(G)(G)(U)(W)(2)

    Creature — Human Officer


    Trample

    Detective and officer creatures you control have haste.

    Creatures your opponents control enter the battlefield tapped.

    Sacrifice an artifact: Target officer gains indestructible.


    5/5

    Illustrated by No artist credit

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  • Republic City Police(U)(W)(G)

    Creature — Human Officer


    First strike

    A deck can have any number of cards named Republic City Police.

    {u}{w}, {t}: Detain target creature. If you control 5 or more officer creatures, exile that creature instead for as long as you control an officer.


    2/2

    Illustrated by No artist credit

    1/1

  • Lin Beifong, Police Chief(G)(G)(U)(W)(2)

    Creature — Human Officer


    Trample

    Detective and officer creatures you control gain +1/+1 for each other detective and/or officer creature you control.

    {U}{W}{G}, {t}, Sacrifice an artifact: detain X creatures, where X is the converted mana cost of the sacrificed artifact.


    4/6

    Illustrated by No artist credit

    1/1

  • Final Agni Kai(R)(R)(R)(R)

    Enchantment


    When Final Agni Kai enters the battlefield, each player chooses a creature they control and puts a Challenge counter on it.

    Only creatures with Challenge counters on them can be sent out to battle.

    When there is only one creature in play with a challenge counter, sacrifice Final Agni Kai. Then, that creatures controller deals 10 damage to any target, becomes the monarch, gets the city's blessing, and may discard their hand and draw 5 cards.


    Illustrated by No artist credit

    1/1

  • Untitled

    Creature — RRBB



    1/1

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  • Wan Shi Tong, The Curious(U)(U)(W)(2)

    Creature — Elder Spirit


    Flying, Hexproof

    Whenever a spell is cast, if it is the first time a spell with that name has been cast this game, put a knowledge counter on Wan Shi Tong, The Curious.

    At the beginning of your upkeep, scry 2 for each knowledge counter on Wan Shi Tong, The Curious.


    2/6

    Illustrated by No artist credit

    1/1

  • Library of 10,000 Truths(W)(W)(U)(2)

    Enchantment Artifact


    Shroud

    When you cast this spell, exile the top 30 cards of your library.

    Whenever you would draw a card, you may return target card from exile to your hand instead.


    Illustrated by No artist credit

    1/1

  • Flames of Brilliance(R)(R)(R)(U)

    Sorcery


    You may only cast this spell If you control 1 or more red human creatures and 1 or more red dragon creature.

    Each opponent gains an emblem with "Whenever you cast a spell, lose 2 life."


    Illustrated by No artist credit

    1/1

  • Oppression(B)(B)(1)

    Enchantment


    Whenever a player casts a spell, that player discards a card.

    "As far as I'm concerned, every single one of these rioters are equalist sympathizers." - Tarrlok


    Illustrated by No artist credit

    1/1

  • Bending the Will Within(W)(W)(U)(3)

    Instant


    Target creature loses all abilities for the rest of the game (even as it moves between zones excluding the library and hand). If you control an avatar creature, this spells costs {3} less and gains Split second.


    Illustrated by No artist credit

    1/1

  • Sozin's Comet(R)(R)(R)(R)

    Enchantment


    Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

    Red spells can't be countered.

    If a red source would deal damage, it deals 3 times as much damage to that permanent or player instead.


    Illustrated by No artist credit

    1/1

  • Ozai, Cruel Emperor(R)(R)(B)(B)(3)

    Creature — Human Noble


    Intimidate, Wither

    When Ozai, Cruel Emperor enters the battlefield, it deals 3 damage to all creatures you don't control. Until the end of the turn, when a creature dies, deal 2 damage to its controller.

    {r}{r}{r}, {t}: Deal damage equal to Ozai, Cruel Emperor's power to any target.


    5/6

    Illustrated by No artist credit

    1/1

  • Hiroshi Sato, Engineer(R)(R)(U)(U)

    Creature — Human Artificer


    Defender

    When Hiroshi Sato, Engineer enters the battlefield, search your deck for a vehicle with converted mana cost 3 or less and put it into play. Then, shuffle your deck.

    Crewed vehicles you control have hexproof and haste.


    1/2

    Illustrated by No artist credit

    1/1

  • Redemption by Sacrifice(r)(r)(b)

    Instant


    Split second

    Change the target of all spells and abilities on the stack to target creature you control. Then, at the end of the turn, sacrifice that creature.

    "Asami, I will always love you." - Hiroshi Sato


    Illustrated by No artist credit

    1/1

  • Ending the Legacy(R)(R)(U)

    Instant


    As an additional cost to casting Ending the Legacy, sacrifice a vehicle.

    Deal damage to all creatures you don't control equal to the sacrificed vehicles converted mana cost.

    "Yes brother, just like old times." - Tarloc


    Illustrated by No artist credit

    1/1

  • Just Like Old Times(R)(R)(U)

    Sorcery


    As an additional cost to casting this spell, sacrifice a vehicle.

    Deal damage to all creatures you don't control equal to the sacrificed vehicles converted mana cost.

    "Yes brother, like old times." - Tarloc


    Illustrated by No artist credit

    1/1

  • Varrick, The Clever(U)(U)(G)(2)

    Creature — Human Artificer


    Fabricate 2

    Whenever you cast an artifact spell, you may fabricate 1.

    {U}{U}{U}{g}, {t}, remove X +1/+1 counters from creatures you control: Fabricate X.


    2/2

    Illustrated by No artist credit

    1/1

  • Do the thing!(U)(U)(2)

    Instant


    Split second

    The next spell you cast this game can't be countered. Fabricate 3 (When this spell resolves, you may put 3 +1/+1 counters on target creature. If you don't, create 3 1/1 colorless Servo artifact creature tokens.)


    Illustrated by No artist credit

    1/1

  • Propaganda(2)(U)

    Enchantment


    Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.


    Illustrated by No artist credit

    1/1

  • Prince Wu, Royal Sweetheart(g)(/)(w)

    Creature — Human Noble


    Defender

    Other human creatures you control get +0/+1 and are bodyguards.

    Tap a bodyguard: Counter target spell or ability targeting Prince Wu, Royal Sweetheart.


    0/1

    Illustrated by No artist credit

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  • Amon, the Equalizer(U)(U)(W)(W)(1)

    Creature — Human


    Hexproof

    When Amon, the Equalizer enters the battlefield or attacks, target colored creature you don't control loses all abilities.

    {U}{U}{W}, {T}: Gain control of target creature with no abilities until Amon, the Equalizer leaves the battlefield.


    3/3

    Illustrated by No artist credit

    1/1

  • Equalize(U)(W)(2)

    Instant


    Split second

    Target creature loses all abilities and has base power and toughness 1/1, then you may gain control of target creature with base power and toughness 1/1.


    Illustrated by No artist credit

    1/1

  • Korra, One with Spirits(W)(U)(R)(G)(2)

    Creature — Human Avatar


    Hexproof

    When Korra, One with Spirits enters the battlefield, search your deck, graveyard, and exile for a card named Spirit Portal and put it into play. Then, shuffle your deck.

    Korra, One with Spirits gains +1/+1 for each spirit you control.


    3/4

    Illustrated by No artist credit

    1/1

  • Spirit Portal(W)(U)(R)(G)(3)

    Enchantment — Shrine


    Spirit creatures cost {2} less to cast.

    Spirit creature spells can't be countered.

    Spirit creatures have Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

    When Spirit Portal leaves the battlefield, sacrifice all spirits you control.


    Illustrated by No artist credit

    1/1

  • Vaatu, the Cataclysm(B)(B)(B)(B)(B)

    Enchantment Creature — Spirit


    Bestow {B}{B}{B}{B}{B}

    Fear

    Enchanted creature gains Fear and +1/+1 equal to your devotion to black.

    Vaatu, the Cataclysm gains +1/+1 equal to your devotion to black.


    -5/-5

    Illustrated by No artist credit

    1/1

  • Mako, Blast Brawler(R)(R)(W)(1)

    Creature — Human


    Haste

    When Mako, Blast Brawler attacks, you may pay {r}{r} and exert it. If you do, you may have it deal 2 damage to any 3 targets.

    Damage dealt by Mako, Blast Brawler cannot be prevented.


    3/3

    Illustrated by No artist credit

    1/1

  • Korra, Taking Charge(U)(R)(R)(G)(2)

    Creature — Human Avatar


    Haste, Trample

    When Korra, Taking Charge attacks, you may have it fight target creature. If that creature dies, untap Korra, Taking Charge.

    {r}, {t}: Deal 3 damage to any target.


    4/5

    Illustrated by No artist credit

    1/1

  • Ancient Ascension(W)(B)(U)

    Enchantment


    Whenever a legendary creature you control dies, you may place it in exile instead.

    Whenever a legendary creature is placed in exile, put a quest counter on this card.

    if Ancient Ascension has 3 or more quest counters on it, creatures you control have all keywords found on legendary creatures you own in exile.


    Illustrated by No artist credit

    1/1

  • Ming Hua, Precise Anarchist(U)(U)(U)

    Creature — Human Avatar


    Dethrone

    You don't lose unspent blue mana as steps and phases end.

    Ming Hua, Precise Anarchist may assign its combat damage as though it weren't blocked.

    {u}: Ming Hua, Precise Anarchist gains +1/+0.


    0/3

    Illustrated by No artist credit

    1/1

  • P'li, Explosive Anarchist(R)(R)(R)(1)

    Creature — Human Lotus


    Dethrone, First strike

    When P'li, Explosive Anarchist attacks, you may pay {r}{r}{r}. If you do, deal 4 damage to target creature an opponent, then 2 damage to each other creature that player controls.


    3/2

    Illustrated by No artist credit

    1/1

  • Ming Hua, Precise Anarchist(U)(U)(U)

    Creature — Human Avatar



    */3

    Illustrated by No artist credit

    1/1

  • Ghazan, Lava Anarchist(R)(R)(G)(G)(2)

    Creature — Human Lotus


    Trample, Dethrone

    When Ghazan, Lava Anarchist enters the battlefield or attacks, you may sacrifice a land you control. If you do, create three 0/2 red and green Lava Pool creature tokens with defender.

    {r}{g}, {t}, sacrifice a lava pool: Destroy target land you don't control, then put a +1/+1 counter on Ghazan, Lava Anarchist.


    4/3

    Illustrated by No artist credit

    1/1

  • Zaheer, Decisive Anarchist(R)(W)(B)(1)

    Creature — Human Lotus


    Flying, Dethrone

    When Zaheer, Anarchist enters the battlefield, target opponent becomes the monarch.

    Monarchs take double damage from creatures you control.


    3/3

    Illustrated by No artist credit

    1/1

  • Order of the Red Lotus(R)(W)(U)(G)

    Enchantment — Red Lotus



    Illustrated by No artist credit

    1/1

  • Kuvira, the Great Uniter(W)(W)(B)(U)(2)

    Creature — Human Noble


    Vigilance, Dethrone

    When Kuvira, the Great Uniter enters the battlefield, you become the monarch.

    When Kuvira, the Great Uniter deals combat damage to a player, that player may choose unite or defy. If they choose unite, both you and that player draw 2 cards, then you gain protection from that player's permanents until the end of your next turn. If they choose defy, that player discards 2 cards and sacrifices a permanent.


    5/5

    Illustrated by No artist credit

    1/1

  • Silence the Opposition(G)(G)(W)(W)(4)

    Sorcery


    When you cast this spell, apply one of these effects:

    If you control no Dai Li Agents, search your deck, hand, and graveyard for 5 Dai Li Agents and put them into play. Then, shuffle your deck.

    If you control 3 or more Dai Li Agents, detain all creatures you don't control. Opponents may not cast spells during your turn for the rest of the turn.

    If you control 7 or more Dai Li Agents, exile all creatures you don't control.


    Illustrated by No artist credit

    1/1

  • Long Feng, Twisted Truth(W)(G)(B)(3)

    Creature — Dai Li Attendant


    Dai Li Agents you control have haste and skulk.

    Tap 3 untapped Dail Li Agents you control: Target creature loses all abilities and becomes a 2/2 green Earth Kingdom Citizen with "this creature cannot attack players that control Dai Li Agents."

    Tap 7 untapped Dai Li Agents you control: All abilities that target a permanent this turn target another permanent of your choice instead.


    4/5

    Illustrated by No artist credit

    1/1

  • There Is No War(W)(W)(G)(G)(1)

    Enchantment


    While you control a Dai Li Agent, creatures your opponents control enter the battlefield tapped.

    While you control 3 or more Dai Li Agents, your creatures have hexproof.

    While you control 7 or more Dai Li Agents, all creatures you don't control lose all abilities and have base power and toughness 2/2.


    Illustrated by No artist credit

    1/1

  • Dai Li Agent(G)(W)(1)

    Creature — Human Spy


    First strike

    You may choose to not untap Dai Li Agent during your untap step.

    You may have any number of Dai Li Agent in your deck.

    {W}{G}{1}, {t}: Tap target creature for as long as Dai Li Agent is tapped. If you control 3 or more Dai Li Agents, detain it instead. If control 7 or more Dai Li Agents, exile it instead.


    2/2

    Illustrated by No artist credit

    1/1

  • Hama, Blood Witch(U)(U)(B)(B)(1)

    Creature — Human


    Deathtouch

    You may choose to not untap Hama, Blood Witch during your untap step.

    {B}{U}, {t} Sacrifice X Islands: Select X target creature your opponents controls and gain control of them for as long as Hama, Blood Witch remains tapped.

    Whenever a creature you don't control returns to its original owners control, you may have that creature fight target creature you don't control.


    2/4

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    1/1

  • Hama, Blood Witch

    Creature — Human


    Deathtouch

    You may choose to not untap Hama, Blood Witch during your untap step.

    {B}{U}, {t} Sacrifice X Islands: Select X target creature your opponents controls and gain control of them for as long as Hama, Blood Witch remains tapped.

    Whenever a creature you don't control returns to its original owners control, you may have that creature fight target creature you don't control.


    2/4

    Illustrated by No artist credit

    1/1

  • Hama, Soft Contemplation(U)(U)(U)(B)

    Creature — Human


    Deathtouch

    When Hama, Soft Contemplation enters the battlefield or attacks, you may sacrifice an Island. If you do, destroy target non-blue creature.

    If you control The Full Moon, transform Hama, Soft Contemplation.


    3/3

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    1/1

  • Jeong, Order of the Lotus(R)(R)(W)(3)

    Creature — Lotus Human


    When Jeong Jeong, Order of the Lotus attacks, return target red instant or sorcery from your graveyard to your hand.

    When you cast your first red instant or sorcery this turn, create an X/X red Fire Wall creature token, where X is the converted mana cost of that spell.

    If you control another lotus creature, Jeong Jeon, Order of the Lotus gains haste.

    Partner with a Lotus creature.


    6/4

    Illustrated by No artist credit

    1/1

  • Aye-Aye, Grove Guardian(W)(W)(U)(G)

    Enchantment Creature — Spirit


    Bestow {U}{W}{G}

    Spirit creature cards in your hand have Bestow {U}{W}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

    Bestowed spirits have "Enchanted creature gains +X/+X, where X is my converted mana cost."

    If you Bestow a creature on a creature your opponents control, your opponent must pay the converted mana cost of the aura creature during their upkeep or sacrifice the bestowed creature.


    2/4

    Illustrated by No artist credit

    1/1

  • Avatars and Ancients(W)(U)(R)(G)(1)

    Enchantment


    As long as your devotion to white is 5 or more, creatures you control have flying.

    As long as your devotion to blue is 5 or more, creature you control have hexproof.

    As long as your devotion to green is 5 or more, creatures you control have trample.

    As long as your devotion to red is 5 or more, creatures you control have haste.

    If you control 4 Turtle Spirit creatures, you win the game.


    Illustrated by No artist credit

    1/1

  • Wisdom of the Ancients(W)(W)(U)(U)

    Instant — Arcane


    Split second

    Draw 3 cards. Then, if you control an avatar creature, target avatar you control gains prowess and protection from monocolored instants and sorceries.

    Exile Wisdom of the Ancients and 12 or more other cards from your graveyard: Search your deck for a Lion Turtle creature and put it into your hand. Then, shuffle your deck. You may only activate this ability if you control an avatar creature.


    Illustrated by No artist credit

    1/1

  • Lion Turtle of Earth(G)(G)(G)(G)(G)(G)(G)

    Creature — Turtle Spirit


    Indestructible, Shroud, Defender

    If your devotion to green is 7 or more, Lion Turtle of Green costs {G}{G}{G}{G} to cast.

    Creatures you control have trample and "{t}: Add {G} to your mana pool."


    2/11

    Illustrated by No artist credit

    1/1

  • Lion Turtle of Fire(R)(R)(R)(R)(R)(R)(R)

    Creature — Turtle Spirit


    Indestructible, Shroud, Defender

    If your devotion to red is 7 or more, Lion Turtle of Fire costs {R}{R}{R}{R} to cast.

    Creatures you control have haste and "{R}, {t}: deal 1 damage to any target."


    2/11

    Illustrated by No artist credit

    1/1

  • Lion Turtle of Air(W)(W)(W)(W)(W)(W)(W)

    Creature — Turtle Spirit


    Flying, Indestructible, Shroud, Defender

    If your devotion to white is 7 or more, Lion Turtle of Air costs {W}{W}{W}{W} to cast.

    Creatures you control have flying, shroud and "{W}, {t}: tap target creature."


    2/11

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    1/1

  • Zuko, Honor Restored(R)(R)(W)(W)(1)

    Creature — Human Rogue


    First strike, Prowess, Haste

    Whenever you or an opponents casts a red or white spell that targets a creature or player during a turn, after the spell resolves, you may change the target for that spell. You may only use this ability once per turn.

    Whenever a spell's target is changed by your effect, Zuko, Honor Restored deals 3 damage to any target.


    4/4

    Illustrated by No artist credit

    1/1

  • Iroh, Order of the Lotus(R)(R)(G)(W)(3)

    Creature — Lotus Human


    First strike, Vigilance, Trample

    When Iroh, Order of the Lotus deals combat damage to a player, deal that damage to each creature that player controls.

    While you control another Lotus creature, Iroh, Order of the Lotus gains doublestrike.

    Partner with Lotus creature.


    5/7

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    1/1

  • Iroh, Agent of Wisdom(R)(W)(G)(2)

    Creature — Human Noble


    Vigilance, Defender, Reach

    Whenever a creature enters the battlefield under your control, you may pay {r}{w}. If you do, that creature comes into play with an additional Tea counter on it.

    Creatures you control with Tea counters gain +0/+2, vigilance and "{R}{W}, remove a Tea counter from this creature: Untap this creature."

    "I poured you a cup of tea because I wanted to,

    and for no other reason." -Iroh


    3/8

    Illustrated by No artist credit

    1/1

  • The Avatar State(W)(U)(R)(G)(1)

    Enchantment — Aura


    Flash, Shroud

    Enchant avatar you control.

    Enchanted creature gains shroud and has all abilities, text and colors of avatar creatures you own in your graveyard and/or in exile.

    Whenever a creature you control is targeted by an opponents effect that would cause that creature to leave the battlefield, you may cast this spell for {0}. If you do, exile The Avatar State at the beginning of the next end step.


    Illustrated by No artist credit

    1/1

  • Kuruk the Negligent(U)(U)(W)(R)(G)

    Creature — Avatar Human


    Haste

    The first time Kuruk the Negligent enters the battlefield this game, place 3 Carefree counters on it. It gains Defender.

    Whenever a creature you control dies, remove a Carefree counter from Kuruk the Negligent. Once there are no Carefree counters on it, Kuruk the Negligent loses defender and gains "{U}{U}{U}, {t}: Return all creature you don't control to their owners hands." Kuruk the Negligent retains this ability even if it leaves the battlefield.


    4/6

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    1/1

  • Koh, the Face Stealer(B)(B)(B)(U)(2)

    Creature — Shapeshifter


    Changeling, Fear, Deathtouch

    As Koh, the Face Stealer enters the battlefield, each opponent may flip any number of their creatures face down.

    When Koh, the Face Stealer enters the battlefield or attacks, exile target face up creature. It gains its names and keywords for the rest of the game (even if it leaves the battlefield.)

    {B}{B}{B}{U}, {t}: Exile Koh, the Face Stealer, then return it to the battlefield tapped.


    3/6

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    1/1

  • Lineage of the Avatar(W)(U)(G)

    Enchantment


    Shroud, Soulbond (You may pair this enchantment with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

    Whenever a creature paired with Lineage of the Avatar dies, if that creature is an avatar creature, exile it instead. Then, search your deck for another avatar creature and put it into play, then shuffle your deck. While this ability is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.

    When Lineage of the Avatar leaves the battlefield, exile it and all avatar creatures you control. For the rest of the game, you cannot cast avatar creatures.


    Illustrated by No artist credit

    1/1

  • Harmonic Convergence(W)(U)(B)(R)(G)

    Sorcery


    As an additional cost to casting this spell, pay half your life, rounded up.

    When this spell is cast, any player may also pay half their life. If they do, they may also cast a copy of Harmonic Convergence.

    Return all spirit and human creatures you own from exile, your graveyard, and your command zone to the battlefield. They gain haste until the end of the turn. At the end of the turn, return all creatures returned this way to their respective zone. If you control an avatar creature, you may counter this ability.


    Illustrated by No artist credit

    1/1

  • Kyoshi, Decisive Strike(G)(G)(W)(U)(R)

    Creature — Human Avatar


    Trample, Vigilance, Menace, Haste

    Creatures your opponents control enter the battlefield tapped. They do not untap during their next untap step.

    {W}{U}{R}{G}: Exile target untapped creature. Deal damage equal to its power to its controller.

    "If you will not move, I will make you." - Kyoshi


    4/5

    Illustrated by No artist credit

    1/1

  • Wan, Planar Guide(W)(U)(R)(G)(2)

    Creature — Human Avatar


    Flying, Vigilance, Essenceshift 6

    Other human and spirit creatures you control have Essenceshift 3 (When this creature dies, you may return target other Spirit or Human card with converted mana cost 3 or less from your graveyard to your hand.)

    While you control 3 or more spirits, Wan, Planar Guide has hexproof.


    4/5

    Illustrated by No artist credit

    1/1

  • Roku, Realized Master(R)(R)(W)(U)(G)

    Creature — Avatar Human


    {W}{W}: Tap all creatures you don't control. You may only use this ability once per turn.

    {U}{U}{1}: Return all creatures with power 3 or less to your opponents hand. You may only use this ability once per turn.

    {R}{R}{R}: Deal 5 damage to each opponent and each creature your opponents control.

    {G}{G}{G}{G}: Create a 3/3 green Earth Golem creature token for each creature your opponents control. You may only use this ability once per turn.


    6/6

    Illustrated by No artist credit

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  • The Southern Air Temple(W)(W)(W)(1)

    Enchantment — Temple


    Shroud

    White creatures you control have flying and shroud.

    When The Southern Air Temple leaves the battlefield, sacrifice all white creatures you control.


    Illustrated by No artist credit

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  • Return of the Avatar(W)(U)(R)(G)

    Instant


    Split second (As long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.)

    Search your library, graveyard, and/or exile for an Avatar creature card and put it into play. Then, shuffle your deck. If you do, you and creatures you control gain protection from red until the end of the turn.


    Illustrated by No artist credit

    1/1

  • Kyoshi Warrior

    Creature — Soldier


    Other Kyoshi creatures you control have +1/+0.

    "The Kyoshi look after one another against threats to her people!" -Suki


    2/2

    Illustrated by No artist credit

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  • Suki, Kyoshi's Chosen(W)(W)(G)(G)(1)

    Creature — Kyoshi Soldier


    First strike, Vigilance, Provoke

    When Suki, Kyoshi's Chosen enters the battlefield or attacks, exile target creature you don't control for as long as you control Suki, Kyoshi's Chosen.

    Whenever you cast a equipment spell, create a 2/2 white green Kyoshi Warrior creature token with "Other Kyoshi creatures you control have +1/+0."


    3/4

    Illustrated by No artist credit

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  • Toph, Body Buster(G)(G)(G)(2)

    Creature — Human Noble


    Trample, First strike

    Creatures your opponents control enter the battlefield tapped.

    {G}{G}{1}: Toph, Body Buster fights target creature you don't control. If she survives, search your deck for a basic land card, put it into play, then shuffle your deck.


    3/6

    Illustrated by No artist credit

    1/1

  • Rousing Game of Pai Sho(r)(W)(G)(3)

    Sorcery


    Choose target opponent. Search your library for a creature with a converted mana cost 1, put it into play face down, then shuffle your deck. Then, that opponent searches their library for a creature with a converted mana cost of 1, puts it into play face down, then shuffles their deck. Repeat this process for every mana cost up to 6. Then, flip those creatures face up. If your creatures combined toughness is greater than your opponents, exile all creatures that opponent controls. Otherwise, exile all creatures you control.


    Illustrated by No artist credit

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  • Katara, Parter of Waves(U)(U)(1)

    Creature — Human Cleric


    Hexproof

    Katara, Parter of Waves has toughness equal to the number of Islands you control.

    {u}: Deal 2 damage to any target, then tap it. Lands tapped for the cost of this ability do not untap during your next untap step.


    2/*

    Illustrated by No artist credit

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  • The Northern Lights(U)(U)(U)

    Enchantment


    When you cast The Northern Lights, draw 1 card for each blue creature you control.

    Blue creatures have +1/+2, hexproof, and cannot be sacrificed by abilities or affects.

    "When we see the Northern Lights, we know we are home." - Katara


    Illustrated by No artist credit

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  • Sparring Grounds(U)(W)(R)(1)

    Enchantment


    Creatures you control have prowess and vigilance.

    Whenever you cast a spell, draw 1 card, then discard a card.

    Whenever a creature you control attacks, deal 1 damage to any target.


    Illustrated by No artist credit

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  • Zuko, Determined Avenger(R)(R)(W)(2)

    Creature — Human Noble


    First strike, Haste

    When Zuko, Determined Avenger enters the battlefield or attacks, select target creature or player and put a Bounty counter on it/them.

    Creatures or players with Bounty counters receive double the damage dealt by Zuko, Determined Avenger.

    {R}{R}: Deal 2 damage to any target.


    4/3

    Illustrated by No artist credit

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  • Aang, Fleetfooted Avatar(W)(W)

    Creature — Human Avatar


    Flying, Vigilance

    When Aang, Fleetfooted Avatar enters the battlefield, create a legendary 2/1 white Momo creature token with flying and haste.

    {w}, {t}: Target creature cannot block this turn. If that creature is red, draw 1 card.


    1/3

    Illustrated by No artist credit

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