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SKO

Download Cockatrice files: https://mtg.design/u/darkPrince0102001/SKO/cockatrice


  • Pitted Automaton(7)

    Artifact Creature — Golem


    Whenever Pitted Automaton enters the battlefield, you may destroy any number of target Fortifications. Put a +1/+1 counter on Pitted Automaton for each Fortification destroyed this way.

    Trample

    It's gaze is inconsequential to one hiding in a field, and disastrous when hiding in a house.


    5/5

    Illustrated by Cheslav Merk

    001/360

  • Rathlure(6)

    Artifact


    {T}: Exile target nonhistoric creature until Rathlure leaves the battlefield. (Artifacts, legendaries, and Sagas are historic.)

    Little more than a stabilized planar rift, it's siren call beckons hapless men and monsters alike to be whisked helplessly to the plane of Dominaria.


    Illustrated by Stas Yurev

    002/360

  • Crackling Powerstone(1)

    Artifact


    {T}: For each artifact you control named Crackling Powerstone, add {C}{C} and Crackling Powerstone deals 3 damage to you.

    The cracks reveal the energy within, where it can lash and burn even as it grants its bounties of power.


    Illustrated by Yağız Kâni

    003/360

  • Howling Hammer(2)

    Artifact — Equipment


    Equipped creature gets +2/+0 and has trample.

    When the equipped creature attacks or blocks, draw a card and discard a card.

    Equip {2}

    The product of the rage of a golem and the treasures of a mine.


    Illustrated by Nikki Taz

    004/360

  • Bitter Alm(0)

    Artifact


    Bitter Alm does not untap during your untap step.

    {T}: Add {C}.

    Pay 1 life: Untap Bitter Alm. Activate this ability only once each turn.

    Cleaned to a gleam by the tears of toil and strife.


    Illustrated by Tobias Jung

    005/360

  • Mana Well(5)

    Artifact


    Forbidden

    You don't lose unspent mana as steps and phases end.

    During your end step, discard an instant, sorcery, or enchantment. If you can't, sacrifice Mana Well.

    "If you throw a coin down a wishing well, it brings luck. So what do you suppose happens if you throw a spell down that?"

    -Raci, exiled survivor


    Illustrated by Tatiana Svistunova

    006/360

  • Herald of the Guildpact(4)

    Artifact Creature — Sphinx


    As Herald of the Guildpact enters the battlefield, choose two colors.

    Each spell you cast costs {1} less to cast for each of the chosen colors it is.

    Flying

    At the end of your turn, you lose X life, where X is equal to the combined converted mana cost of monocolored and colorless spells you cast that turn.


    2/2

    Illustrated by Misha Ignatov

    007/360

  • Foundation Stone(3)

    Artifact


    As Foundation Stone enters the battlefield, choose two colors.

    {4}: Until end of turn, whenever you cast a spell of either of the chosen colors, add {C}. If the spell is both of the chosen colors, add a mana of either of the chosen colors instead.

    "Upon this stone we shall rebuild our city and restore our guilds to their former glory."


    Illustrated by David Peryman

    008/360

  • Traveller's Souvenir(2)

    Artifact


    {1}, {T}, Sacrifice Traveller's Souvenir: Search your library for a Path or Gate land card and put that card onto the battlefield tapped. Then shuffle your library.

    While some wished to forget the travails upon the Great Path, others treasured and commemorated the triumph over their adversity.


    Illustrated by Nathanael M

    009/360

  • Miner Lantern(1)

    Artifact


    Miner Lantern enters the battlefield tapped.

    {3}, {T}, Sacrifice Miner Lantern: Search your library for a land card and put onto the battlefield untapped. If it was a nonbasic land, Miner Lantern deals 2 damage to you.

    Sometimes the straightest line to a destination isn't in the warm air above.


    Illustrated by Toivo Huhtaniska

    010/360

  • Hivesire Guardian(5)( )(C)(C)

    Creature — Eldrazi Sliver


    Slivers you control have ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

    "Survivors of the expedition reported seeing the creature guarding a temple, deep in the bowels of Korindax's caves."

    -Excerpt from the journal of Curega, Simic journeyman


    7/7

    Illustrated by Timi Honkanen

    011/360

  • Shrine of the Multitude(6)

    Artifact


    {T}: Put a swarm counter on target creature you control. Creatures with swarm counters on them are Slivers in addition to their other types.

    {6}, {T}, Sacrifice Shrine of the Multitude: Search your library for a Sliver card, reveal it, and put it into your hand. Shuffle your library.

    "It feels like there's something within, thrashing and trying to break free. No, not something: some *things.*"


    Illustrated by Titus Lunter

    012/360

  • Feedback Array(3)

    Artifact — Fortification


    Whenever the fortified land becomes tapped, put a flux counter on Feedback Array.

    Sacrifice Feedback Array and the fortified land: Add twice X mana of any combination of colors the fortified land could produce, where X is the number of flux counters on Feedback Array. Feedback Array deals X damage to you.

    Fortify {2}


    Illustrated by Thomas Scholes

    013/360

  • The Drum and Fiddle(3)

    Artifact — Fortification


    Whenever you tap a permanent you control whose color matches a color of mana the fortified land could produce, gain 1 life.

    Fortify {1}

    The last stop on the road into the burgeoning city, every guild pays homage to warm food and fine ale.


    Illustrated by Yura Gvozdenko

    014/360

  • Cannonade Tower(3)

    Artifact — Fortification


    While Cannonade Tower is fortifying a land, at the beginning of each upkeep put a barrage token on target creature.

    At the end of each player's turn, destroy all creatures they control with a barrage token on them.

    Fortify {3}

    "Lead the target a bit. Now, FIRE!"

    -Sumadu, banished guildmage


    Illustrated by Craig Richards

    015/360

  • Neglected Treasury(1)

    Artifact — Fortification


    Tap the fortified land and sacrifice Neglected Treasury: Noncreature, nonland permanents you control gain indestructible and hexproof until end of turn.

    Fortify {1}

    "Looks like the vault was looted ages ago, but it'll provide us shelter from the storm for tonight at least."


    Illustrated by Nicholas Schumaker

    016/360

  • Lotus Greenhouse(5)

    Artifact — Fortification


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Tap the fortified land: Add five mana of any one color.

    Fortify {5}

    The air within s thick with the heady aromas of simple beauty and thrumming power.


    Illustrated by Joseph Nickson

    017/360

  • Imposing Fortress(3)

    Artifact — Fortification


    Imposing Fortress can only fortify basic lands.

    While Imposing Fortress is fortifying a land, creatures you control gain +0/+X and may block up to X additional creatures, where X is the number of basic lands you control.

    Fortify {3}

    A reef of worked stone, for the foolish to break against before receding like the tide.


    Illustrated by Luc Fontenoy

    018/360

  • Crossbow Garrison(2)

    Artifact — Fortification


    Tap the fortified land: Crossbow Garrison deals 3 damage to target attacking or blocking creature.

    Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    "Another raiding party? Right then, lads. Crossbows ready, and let's send them back with a few new holes for their trouble."


    Illustrated by Andreas Rocha

    019/360

  • Smithing Factory(4)

    Artifact — Fortification


    {X}, Tap the fortified land: X creatures you control get +2/+2 and gain first strike until end of turn.

    Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    "Stoke the furnaces and feed the forges, and we'll see our investments repaid in wrought steel."

    -Asisma, Izzet refugee


    Illustrated by Mateusz Ferenc

    020/360

  • Watch Tower(3)

    Artifact — Fortification


    You may look at the top card of your library at any time while the fortified land is untapped.

    Sacrifice Watch Tower: Draw a card.

    Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    A sentry in the right position can turn a battle's outcome better than a full regiment of troops.


    Illustrated by Michel Donze

    021/360

  • Rowdy Tavern(3)

    Artifact — Fortification


    Tap the fortified land and target untapped creature you control: The creature fights target creature. Then your creature deals damage to itself equal to its power.

    Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    Some taverns fill you with good food and memories. Others leave your limbs sticky and your bones bruised.


    Illustrated by Jonas Hassibi

    022/360

  • Humble Cottage(2)

    Artifact — Fortification


    Whenever the fortified land is tapped for mana, add {C}.

    Fortify {0} ({0}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    "I keep the wheels close at hand, but until they're needed it's a joy to stay a while and enjoy the scenery."

    -Bilomi, Boros outcast


    Illustrated by Hugh McCullom

    023/360

  • Crossroads Signpost(0)

    Artifact — Fortification


    Whenever a land enters the battlefield, you may tap the fortified land to add a mana of any color.

    Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    All roads lead to the new city of Decastra, by order of the guilds.


    Illustrated by Jean-David Bernier

    024/360

  • Emergent Ray(7)

    Artifact Creature — Ray


    It wasn't until they were close enough that they could see one ray in the flock was unlike the others. It was both purposefully constructed and ancient beyond measure.


    6/6

    Illustrated by Kresimir Jelusic (robob3ar)

    025/360

  • Ifhes the Demoted(1)(B)

    Creature — Vampire Knight


    First strike

    Ifhes the Demoted has +3/+3 if you control at least six other Vampires.

    Once a mighty lord, and now a humble and bawdy footsoldier.


    1/1

    Illustrated by Martina Fačková

    026/360

  • Warped Boneshamble(2)(B)

    Creature — Skeleton


    Forbidden

    {2}{B}: Return Warped Boneshamble from your graveyard to your hand.

    {2}{U}: Return Warped Boneshamble and up to one target creature blocked by or blocking it to their owner's hand.

    "Sure you could dig it out of a shallow grave, but where's the skill in that?"


    2/2

    Illustrated by Jens Fiedler

    027/360

  • Howling Cannibal(1)(B)(B)

    Creature — Horror


    Menace

    When Howling Cannibal would deal combat damage to a player, that player may instead exile a card from their graveyard face-down. If they do, you may banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    Warm, cold, or rotten: all flesh tastes equally delightful to the irredeemable.


    6/4

    Illustrated by Piotr Foksowicz

    028/360

  • Unburied High Guard(2)(B)(B)

    Creature — Skeleton


    First strike

    When Unburied High Guard dies, you may banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    First raised by a necromancer long forgotten, they now serve the will of the nobles of House Dimir.


    3/2

    Illustrated by Joel Lagerwall

    029/360

  • Traitor's Bounty(2)(B)(B)

    Instant


    Destroy target creature. If you destroy a creature you own or control, you may banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    Properly tanned, a turncoat's skin can make fine parchment.


    Illustrated by Michele Giorgi

    030/360

  • Murderous Phantasm(B)(B)(B)

    Creature — Spirit


    Defender, deathtouch

    When a creature damaged by Murderous Phantasm this turn dies, you may banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    The treasures of the Dimir are guarded by more than just the blades of their agents.


    1/3

    Illustrated by Charles Agius

    031/360

  • Reckless Poisoner(2)(B)

    Creature — Human


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    {T}: Destroy target creature. You lose life equal to two plus the creature's converted mana cost.

    "I don't care if you poison a goblet or the whole cask, so long as the job gets done."

    -Tonogor, Golgari quartermaster


    1/1

    Illustrated by Cristi Balanescu

    032/360

  • Cleanse the Horde(2)(B)

    Instant


    Destroy target token creature and all token creatures that share a name with it. Their controllers loses X life, where X is the number of creatures they control that were destroyed this way.

    "An army of the weak set against us is an insult we cannot ignore."

    -Tonogor, Golgari quartermaster


    Illustrated by Andreas Rocha

    033/360

  • Tatterwing Drake(1)(B)

    Creature — Zombie Drake


    Lose 2 life: Tatterwing Drake gains flying until end of turn

    "Much as oil can be used to jump-start a fire, sufficient quantities of blood can jump-start a reluctant zombie."


    2/2

    Illustrated by Joe Wilson

    034/360

  • Voidhowl Ghast(B)(B)

    Creature — Spirit


    Flying

    Sacrifice Voidhowl Ghast: Destroy target creature blocked or blocking Voidhowl Ghast with toughness 3 or less.

    It yearns for souls to keep it company in the Blind Eternities.


    2/1

    Illustrated by Guillem H. Pongiluppi

    035/360

  • Withering Blow(B)

    Instant


    Target player discards a card. Then if they have no cards in hand, they lose 2 life.

    "Your tardiness will cost you your gold, but your disrespect may cost you your life."

    -Aningu, former Dimir guard


    Illustrated by Sebastian Horoszko

    036/360

  • Nullbite Poisoner(1)(B)

    Creature — Human


    {1}{B}, Exile a card from your graveyard: Target creature gains deathtouch until end of turn.

    "Anything that rots, that decays, that drips in the coffin, I can weave into a poison to fell even the mightiest heroes."


    1/1

    Illustrated by Ezhil Vendan

    037/360

  • Dessicated Architect(1)(B)(B)

    Creature — Zombie


    Whenever you tap a fortified land for the first time each turn, draw a card.

    "It'd be better as a pyramid, but this shall do for now."


    2/2

    Illustrated by ABOUTCG EDUCATION

    038/360

  • Fallower Wurm(2)(B)(B)(B)

    Creature — Wurm


    Forbidden

    Trample

    When Fallower Wurm deals combat damage to a player, you may discard a card to have it destroy target land that player controls and all Fortifications attached to it.

    A tower is simply a pile of rubble that doesn't know it yet.


    4/4

    Illustrated by Max Duran

    039/360

  • House Quarantine(2)(B)(B)

    Instant


    Untapped creatures you don't control get -2/-2 until end of turn.

    The unwary masses on the streets started to cough, and from there it spread like wildfire.


    Illustrated by Vladimir Manyukhin

    040/360

  • Diabolic Wraith(3)(B)(B)(B)

    Creature — Advisor Spirit


    Flying

    When Diabolic Wraith dies, search your library for a card, reveal it, and put that card into your hand. Then shuffle your library.

    It knows secrets beyond imagining, and so it screams with every waking second.


    2/2

    Illustrated by Rodney Amirebrahimi

    041/360

  • Hivetaster(2)(B)

    Creature — Vampire


    All Vampires have lifelink and deathtouch

    "I have drank of the greatness beyond, and weep at the chance to pass on the message staining my lips."


    1/1

    Illustrated by Tom Wholley

    042/360

  • Guard of the Endless Vault(1)(B)

    Creature — Vampire


    Guard of the Endless Vault may block any number of creatures.

    {7}{B}: Return Guard of the Endless Vault from your graveyard to the battlefield. This ability costs {1} less for each creature target opponent controls.

    In life, she protected the vault from the world above. Now she protects the world above from the inhabitants of the vault.


    0/2

    Illustrated by Veli Nyström

    043/360

  • Restless Catacombs(3)(B)(B)

    Enchantment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Whenever a creature is put into your graveyard, you may pay {W}{W} to put it in your hand instead.

    {B}, Exile a creature from your graveyard: Create a 2/2 black Zombie creature token.

    "I can see why the dead do not rest, for who could slumber knowing such beauty lay left to be discovered?”

    -Elgi, Conclave pathfinder


    Illustrated by Pablo Munoz Gomez

    044/360

  • Greatmaw Bat(4)(B)(B)

    Creature — Giant Bat


    Flying, lifelink

    Libation (You may exile this card and another card from your graveyard to add {W} or {B})

    "No matter how big the grave is, there's always something bigger coming to feed on the corpse."

    -Posnedu, shunned necromancer


    4/5

    Illustrated by Saeed Ramez

    045/360

  • Crush of Mortality(2)(B)

    Instant


    Target creature gets -7/-7 until end of turn.

    Libation (You may exile this card and another card from your graveyard to add {W} or {B})

    When Crush of Mortality is exiled from your graveyard, target creature gets -1/-1 until end of turn.

    Everything dies. Some things just need reminding of that fact.


    Illustrated by Michael Bierek

    046/360

  • Bloodthief Lackey(B)(B)

    Creature — Thrull


    Whenever Bloodthief Lackey deals damage to a player, until end of turn you may pay 1 life to add {B}{B}.

    Libation (You may exile this card and another card from your graveyard to add {W} or {B})

    "If it stares, don't look it in the, uh, eyes?"

    -Bilomi, Boros outcast


    1/1

    Illustrated by Júlio Rocha

    047/360

  • Ashes to Power(1)(B)

    Sorcery


    Until end of turn, creature cards in your graveyard have libation (You may exile this card and another card from your graveyard to add {W} or {B})

    "We have a thousand years of wisdom interred here. It would be a shame to let such knowledge sit and spoil."


    Illustrated by Alexandre Chaudret

    048/360

  • Returned Blademaster(B)

    Creature — Zombie


    Returned Blademaster enters the battlefield tapped.

    First strike

    Even before they rose, their arm was in constant motion, polishing their blade in preparation for spilling blood once again.


    2/1

    Illustrated by Allen Michael Geneta

    049/360

  • Cunning Blackmail(1)(B)

    Enchantment — Aura


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Enchant creature.

    Whenever enchanted creature becomes the target of a spell, you may pay {W/B} to have the creature's controller lose 2 life and you gain 2 life.

    "I did you the courtesy of preparing for the magistrate copies of that letter we discussed. Such a shame if those letters ever needed to be sent."


    Illustrated by Henning Ludvigsen

    050/360

  • Corpse Carting(3)(B)

    Sorcery


    As an additional cost to cast Corpse Carting, tap any number of creatures you control.

    For each tapped creature, you may return a creature card from your graveyard to your hand.

    "I don't care how you stack them, just clear them out of the vault! We have new clients to inter."


    Illustrated by Lucas Terryn

    051/360

  • Butchery(2)(B)

    Instant


    Destroy target creature. You may pay {B}{B}{B} to repeat this process with another creature that shares a creature type with it.

    They called it a defensive formation. The beast just saw it as an efficient feast.


    Illustrated by Zhengyi Wang

    052/360

  • Pound of Flesh(X)(X)(B)

    Sorcery


    Target opponent reveals their hand. Choose X nonland cards from it and exile those cards. That opponent loses X life and you gain X life.

    "With this offering, I take my revenge upon those who have wronged me."

    -Craje, Rakdos hunter


    Illustrated by Marcel Mercado

    053/360

  • Reused Tunnels(B)(B)

    Sorcery


    Exile up to four cards from your graveyard. Then return a creature card from your graveyard to your hand.

    "The caves beneath Korindax stretch for miles. We could end a thousand lives and not even fill a fraction of the spaces we've discovered with the bodies."


    Illustrated by Andrzej Dybowski

    054/360

  • Catagam Scurrier(B)

    Creature — Imp


    Sacrifice Catagam Scurrier: Add {B}.

    "The biodiversity and oddities of Korindax become even more fascinating the deeper one travels beneath the surface."

    -Excerpt from the journal of Curega, Simic journeyman


    1/1

    Illustrated by Alexander Vincent

    055/360

  • Remote Mausoleum(4)(B)

    Enchantment — Aura


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Enchant land.

    When a card you control would enter your graveyard, you may exile it face-up attached to the enchanted land instead. Lands exiled in this way count as being in the graveyard, and may be targeted by cards you control that would target the graveyard.


    Illustrated by Michael Lacek

    056/360

  • Inter(4)(B)(B)

    Instant


    Choose a player. Destroy target creature and target land that player controls.

    First bury the body, then bury the tomb, then bury any trace of what was hidden.


    Illustrated by DOFRESH .

    057/360

  • Efficient Excavation(2)(B)(B)(B)

    Sorcery


    Return up to two creature cards and up to two land cards from your graveyard to your hand.

    "If you're careful with it, the gravesoil can be carried with the body, to help set it to rest once it's been moved to its repose."


    Illustrated by Andrei Riabovitchev

    058/360

  • Broodeater Ridgeback(2)(B)(B)

    Creature — Lizard


    Not all dragons have a chance to earn their wings.


    5/3

    Illustrated by Jia Hao

    059/360

  • Nagging Pains(2)(B)

    Enchantment


    Whenever a Swamp enters the battlefield under your control, put a drain counter on Nagging Pains.

    {2}{B}{B}{B}: Target player loses X life and you gain X life, where X is the number of drain counters on Nagging Pains. Activate this ability only once per turn.

    "I'm sure it's nothing serious."

    -Last words of Pofusigu the Unwise


    Illustrated by Marius Siergiejew

    060/360

  • Patient Taskmaster(3)(B)

    Creature — Demon


    Flying, trample

    Sacrifice a creature: Patient Taskmaster gets +3/+3 until end of turn.

    "Better to cull the herd a sheep at a time for a century, than slaughter the flock in a single night of gluttony."


    2/2

    Illustrated by Konstantin Vavilov

    061/360

  • Enveloping Bog(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice a land.

    Destroy target creature.

    In some places, the wrong step can twist the ankle. In others, it can twist the body.


    Illustrated by Jakub Skop

    062/360

  • Pow-Nobbiv, The Sundered(6)(U)

    Creature — Dragon


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying, hexproof

    When you draw a card, you may pay {U} to give Pow-Nobbiv, The Sundered +1/+0 until end of turn.

    The loss of his spark meant the loss of his fire, a fire he desperately looked for methods to restore.


    5/5

    Illustrated by Marcus Whinney

    063/360

  • Selective Repulsion(5)(U)

    Enchantment


    Noncreature spells opponents control cost {1} more to cast.

    {B}: Mana costs and abilities of cards in your graveyard cost {1} less to cast until end of turn.

    "A bribe in the right place can keep interference to a minimum and accusations of corpse-snatching almost nonexistent."

    -Pemmicson, Izzet fieldmage


    Illustrated by Ivan Sevic

    064/360

  • Unstable Apparition(2)(U)

    Creature — Specter


    Flying.

    When Unstable Apparition deals combat damage to a player, you may banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    Beautiful, fleeting, and heavy with the weight of lives she has siphoned in search of her lost love.


    2/2

    Illustrated by Stephen Garrett Rusk

    065/360

  • Aetherborn Render(3)(U)(U)

    Creature — Aetherborn Horror


    Flying

    When Aetherborn Render enters the battlefield, each opponent draws a card for each creature they control, and then discards two cards for each creature they control. Then you may banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    "Grasping, scratching, and all the while my mind howls with pain from their claws."


    3/2

    Illustrated by Matias Tapia

    066/360

  • Return to Æther(3)(U)(U)

    Instant


    Counter target spell, draw a card, and banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    "It is not enough to fail. Your mistake must be scrubbed from our very memories now."


    Illustrated by Benjamin Weustemaat

    067/360

  • Familial Threat(3)(U)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Return two target creatures to their owner's hand, then banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    The blackmail was ignored, until a lock of child's hair convinced the guard to leave their post unguarded.


    Illustrated by Aleksandr Eykert

    068/360

  • Shifting Naysayer(2)(U)

    Creature — Shapeshifter


    At the beginning of your upkeep, choose a creature type. Shifting Naysayer is that type in addition to its other types until the start of your next turn.

    {2}{U}{U}, {T}: Return all creatures that share a type with Shifting Naysayer to their owner's hands.

    "That's a terrible idea! I suggest we all go home instead."


    1/1

    Illustrated by Imad Awan

    069/360

  • Stoneslip Presence(U)(U)

    Enchantment — Aura


    Enchant Creature.

    Enchanted creature can't block or be blocked.

    "Just get you into the castle? Friend, with the magic I'm pumping into you, you'd be able to get inside an egg without cracking it."


    Illustrated by Jesper Ejsing

    070/360

  • Researched Strike(U)

    Instant


    Name a card type. Target player discards a card. If the discarded card is of the named type, draw a card.

    If you know where their vulnerable spot is, you don't even need to wait for them to look the other way.


    Illustrated by Roman Kuteynikov

    071/360

  • Shatter the Treasury(3)(U)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Draw two cards.

    "It used to be a prize of the Dimir, but now it's the tool to ensure we can afford to survive the coming months."

    -Bilomi, Boros outcast


    Illustrated by Marishka Kleyman

    072/360

  • Careless Djinn(4)(U)(U)

    Creature — Djinn


    Flying

    When Careless Djinn deals combat damage to a player, that player may instead discard that many cards to prevent that damage.

    "Maybe he was helpful when we were on the open plains, but in the tight confines of my shop he's nothing but a menace!"


    4/4

    Illustrated by Xavier "Lozano" Ribeiro

    073/360

  • Screeching Manfisher(3)(U)

    Creature — Drake


    Flying

    When Screeching Manfisher attacks, you may discard a card or exile a card in your graveyard to tap target creature an opponent controls.

    The plains of Korindax brought fewer perches, but far more plentiful prey.


    3/2

    Illustrated by Nicolás Espinoza

    074/360

  • Rainbarrel Layabout(2)(U)

    Creature — Merfolk


    When a Fortification enters the battlefield, you may pay {U}{U} to draw a card and untap Rainbarrel Layabout.

    "It's cool, refreshing, and you almost never have to fish a dead body out of the barrel in the mornings!"


    2/2

    Illustrated by Jessica Aumaitre

    075/360

  • House of Light(3)(U)

    Enchantment


    Sacrifice House of Light: Exile any number of nonland, noncreature permanents you control. Return them to the battlefield under your control at the beginning of your next end step.

    Carefully woven from sunbeams and reflections, its shattering can provide a window of opportunity to escape.


    Illustrated by David Alvarez

    076/360

  • House Theft(1)(U)(U)(U)

    Sorcery


    Gain control of target Fortification you don't control, then attach it to target land.

    Scry 1, then draw a card.

    "No, I meant it when I said they stole *everything.*"

    -Sworla, Orzhov bounty hunter


    Illustrated by Sebastian Kowoll

    077/360

  • Short Circuit(1)(U)

    Instant


    Counter target noncreature spell. If {R} was used to cast this spell, deal 1 damage to any target.

    Many Izzet mages reject grounding rods, claiming they're unnecessary. Those same mages also tend to serve as colorful examples of how important a grounding rod can be.


    Illustrated by Nicholas Maxson-Francombe

    078/360

  • Blunting Barrier(U)

    Creature — Wall


    Frantic (Discard a card: This spell cannot be countered this turn)

    Flash

    Defender

    "Where in the burning hells did *that* come from?"

    -Posnedu, shunned necromancer


    0/3

    Illustrated by Nele Diel

    079/360

  • Worrying Insomnia(U)(U)

    Enchantment — Aura


    Frantic (Discard a card: This spell cannot be countered this turn)

    Enchant Creature.

    Enchanted creature does not untap during its owner's untap step.

    "Sleep? Ha! It's a myth, a conspiracy the pixies in your closet whisper to you to try and get you still enough that they can steal your teeth!"


    Illustrated by Gaboleps (gabriel romero)

    080/360

  • Hasty Teleportation(U)

    Instant


    Frantic (Discard a card: This spell cannot be countered this turn)

    Return target creature to it's owner's hand

    A handy cantrip, if one doesn't mind getting caught in locked rooms occasionally.


    Illustrated by Fuad Elhasan Irfani

    081/360

  • Tumultous Surge(5)(U)

    Instant


    Frantic (Discard a card: This spell cannot be countered this turn)

    Choose a nonland permanent type. Return all permanents of the chosen type you don't control to their owner's hands.

    The guildmages had been interrupted for the last time. With a moment of concentration, the planeswalkers had vanished into thin air.


    Illustrated by Konstantinos Skenteridis

    082/360

  • Unstable Shiftform(3)(U)

    Creature — Weird


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When Unstable Shiftform deals damage to a creature, tap that creature. It does not untap during its controller's next untap step.


    3/3

    Illustrated by Michael Ackerman

    083/360

  • Sintering Response(U)(U)

    Instant


    As an additional cost to cast this spell, exile a card from your hand, exile a permanent you control, or exile three cards from your graveyard.

    Counter target spell.

    "My answer is no. A roaring, unfaltering no."


    Illustrated by Roger Patterson Jr.

    084/360

  • Breathcatcher's Exchange(1)(U)(U)

    Sorcery


    For each tapped creature you control, choose one-

    •Untap it.

    •Tap target creature you don't control.

    "Breath deep, and worry not about your aches. I've put them to better use elsewhere."


    Illustrated by zhihui Su

    085/360

  • Ironwill Benificer(2)(U)(U)(U)

    Creature — Djinn


    Flying

    {2}{U},{T}: Target spell you control can't be countered.

    "Your wish is your own to command, but no force on this plane shall dare to touch it now."


    4/4

    Illustrated by ROOM 8 STUDIO

    086/360

  • Cagamat Crawler(3)(U)

    Creature — Crab


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    "I've seen them eat critters the size of a bear down here, but all we've been finding lately have been empty, scoured shells"

    -Bawadu, Gruul raider


    2/4

    Illustrated by Mike Azevedo

    087/360

  • Devotee of the Talon(2)(U)

    Creature — Human


    {U}, {T}: Reveal the top card of your library. If its creature type matches the type of a creature you control, you may cast it. Otherwise, put it on the bottom of your library.

    "Trynkema has whispered to me, and I heed her call."


    1/1

    Illustrated by Veli Nyström

    088/360

  • Familiar Form(U)(U)

    Creature — Shapeshifter


    Changeling (This card is every creature type.)

    Creatures you control that share a type with Familiar Form have changeling.

    "I'd swear I've seen one of those damned things before."


    1/1

    Illustrated by John Stone

    089/360

  • Winding Tunnel(U)

    Sorcery


    Target creature's owner may pay up to {3}. Put the creature on top of their owner's library, and then put X cards from the bottom of their library on top of their library, where X is equal to 3 minus the mana paid.

    A glimmering bauble at the edge of sight can be more entrancing than a whole heap of treasure.


    Illustrated by Andrew Kim

    090/360

  • Fear-Eater Arachnid(2)(U)

    Creature — Spider


    Creatures with intimidate or menace can be blocked as though they didn't have intimidate or menace.

    "Weave a web of warm dreams, to ward away the scratching from below."


    1/2

    Illustrated by Nate Hallinan

    091/360

  • Groundwater Elemental(U)(U)

    Creature — Elemental


    Sacrifice a land: Groundwater Elemental cannot be blocked until end of turn.

    She leaps in and out of aquifers with surprising grace and speed.


    2/2

    Illustrated by Fred Hildebrand

    092/360

  • Housing Inspector(X)(U)(U)(U)

    Creature — Construct Advisor


    Forbidden

    When Housing Inspector enters the battlefield, gain control of target Fortification with converted mana cost X or less. If X is 2 or more, you may instead gain control of target basic land.

    "More mold? I'm afraid I have to add this to my report."


    2/3

    Illustrated by Andrew Del Valle

    093/360

  • Shelter in Place(1)(U)(U)

    Instant


    Until end of turn, artifacts you control gain indestrucible and "Whenever this permanent is tapped, you may add {C}."

    When the worst comes to pass, sometimes one needs to trust in four sturdy walls and a hardy roof.


    Illustrated by Jon Wing

    094/360

  • Sabotage the Locks(U)(U)

    Instant


    Until end of turn, when an opponent would use an activated ability on a permanent they control, counter it unless they pay {1}.

    "It's a minor inconvenience, but a few seconds can make the difference between a clean getaway and getting caught in the act."

    -Quinic, Selesnyian teamster


    Illustrated by Marc Obiols

    095/360

  • Seaband Fisher(1)(U)

    Creature — Merfolk


    "The days of yore, when packs of the people of the sea could be seen across Ravnica, those were the days. Now I brave the waters of Korindax alone, looking for my next meal."


    2/2

    Illustrated by Ekaterina Grusovskaya

    096/360

  • Soaring Whelp(U)

    Creature — Drake


    Flying

    It chases the clouds, anticipating the day it will be ready to rule them.


    1/1

    Illustrated by Greg Rutkowski

    097/360

  • Uninspired Servant(1)(U)(U)

    Creature — Djinn


    Whenever you cast a card with converted mana cost 7 or more, deal 7 or more damage in a turn, or have eight or more cards in hand at the beginning of your upkeep, put a wish counter on Uninspired Servant.

    Remove a wish counter: Add {U}, deal 1 damage to any target, and draw a card.

    "Show me what you have in mind, and I'll see what I can do for you."


    2/2

    Illustrated by Nick Pill

    098/360

  • Pestering Crow(1)(U)

    Creature — Bird


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    {T}: Activated abilities of target creature cost {1} more to use until end of turn.

    "Never! Never again will I agree to house such noisesome birds. No more, I say!"

    -Raci, exiled survivor


    1/2

    Illustrated by James Zapata

    099/360

  • Trostani, the Wellspring(4)(W)(G)(G)

    Creature — Dryad


    Whenever another creature enters the battlefield under your control, add {W} or {G} equal to that creature's toughness.

    {T}: Add {W} or {G} for each creature you control. Use this mana only to cast spells from your hand.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)


    2/3

    Illustrated by Alessandro Chirico

    100/360

  • Sunbalm Charger(1)(W)(G)

    Creature — Centaur


    Whenever you would gain one or more life, instead gain that much life plus one.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    "The sun offers unceasing life and comfort. I only hope to offer a fraction of the same."


    3/3

    Illustrated by Victor Maury

    101/360

  • Aspiring Foal(1)(W)(/)(G)

    Creature — Centaur Warrior


    When another Centaur creature you control enters the battlefield, if Aspiring Foal had no +1/+1 counters on it place two +1/+1 counters on it.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    The first of a generation born to the turmoil of the Great Exodus.


    1/1

    Illustrated by Pablo Glez - Art

    102/360

  • Shieldwood Knight(4)(W)(G)

    Creature — Dryad Knight


    When Shieldwood Knight enters the battlefield, gain 3 life. You may put a land card from your hand onto the battlefield tapped.

    Vigilance, bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    She strives to protect all that the shade of the mammoth sapling touches.


    3/5

    Illustrated by Jakub Rozalski

    103/360

  • Wayfaring Urge(1)(W)(G)

    Sorcery


    Search your library for a card with the same name as a creature you control, reveal it, and put it into your hand. Then shuffle your library.

    "The similarities between the spread of families and diseases are remarkable, if impolite."

    -Excerpt from the journal of Curega, Simic journeyman


    Illustrated by kevintolibao

    104/360

  • Loamfill Attendant(1)(W)(/)(G)

    Creature — Plant Soldier


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When Loamfill Attendant dies, create two 1/1 green Saproling creature tokens.

    "It's less of a soldier, and more of an investment."


    1/1

    Illustrated by John Walters

    105/360

  • Rally the Tenth Remnant(2)(W)(W)(G)

    Instant


    Create four 1/1 white Soldier creature tokens. Creature tokens you control get +1/+1 and gain haste and trample until end of turn.

    "Now they are refugees, but once they were soldiers. With inspiration, they will take up arms again."


    Illustrated by Miloš Radojkić

    106/360

  • Renewing Pollen(1)(W)(G)(G)

    Instant


    You may put a nonbasic land or two basic lands from your hand onto the battlefield tapped. Then gain X life, where X is equal to the number of lands you control.

    "That is the smell of our new homeland. Rejoice, for now we can start anew."

    -Bawadu, Gruul raider


    Illustrated by Marianna Yakimova

    107/360

  • Caster Marksman(1)(W)(G)

    Creature — Loxodon Shaman


    Trample

    {W}, {T}: Deal 1 damage to target attacking or blocking creature.

    When a blast of magic doesn't solve the problem, a good round of stomping usually does the trick.


    3/2

    Illustrated by Jason Wang

    108/360

  • Whisper of the Conclave(W)(G)

    Sorcery


    The next creature you play this turn enters the battlefield with three +1/+1 counters on it. Then you gain life equal to half that creature's toughness.

    "The voices of the lost elders still speak to us, if only you pause to listen."

    -Elgi, Conclave pathfinder


    Illustrated by Felix Xia

    109/360

  • Clear the Roads(W)(G)

    Enchantment


    Whenever a basic land enters the battlefield under your control, gain 1 life.

    Whenever a nonbasic land enters the battlefield under your control, target creature you control gains indestructible until end of turn.

    "Send out another patrol! I'd rather risk being wrong than lose another caravan to bandits."


    Illustrated by Toly Kivshar

    110/360

  • Wurmpack's Bargain(X)(W)(W)(G)(G)

    Sorcery


    Create X X/X green Wurm creature tokens with trample and haste.

    At the beginning of your next end step, you lose the game.

    "We have asked for aid, and our call has been answered by a rumbling below."


    Illustrated by Soham Mozar

    111/360

  • Unflinching Stance(W)(/)(G)

    Instant


    Target creature gains vigilance, hexproof, and indestructible until end of turn.

    Confidence and righteousness can be no more easily shifted than the very laws of nature.


    Illustrated by Maxim Kostin

    112/360

  • Break Down(W)(G)

    Sorcery


    Exile target artifact or enchantment face-down.

    "Contraband is not to be tolerated. If you allow a weed to take root, it can become impossible to truly kill."

    -Tonogor, Golgari quartermaster


    Illustrated by Руслан Халилов

    113/360

  • Soil Cart(3)

    Artifact — Vehicle


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    If Soil Cart is a creature, you may tap it and discard a card to put target land card from your graveyard into your hand.


    1/1

    Illustrated by Berkay Artık

    114/360

  • Tribunal's Bindstone(3)

    Artifact


    Tribunal's Bindstone costs {1} less to cast for each green or white creature you control.

    Opponents cannot flip exiled cards face-down or exile cards in their graveyards.

    "We shall not allow you to pervert the soul of Korindax as you tried to do with our home plane. This is a chance for a new start, and an opportunity we will protect at all costs."


    Illustrated by Yuri Obraztsov

    115/360

  • Animated Wickercage(2)(W)(G)

    Creature — Elemental


    {1}{W}{G}: Exile target creature with power equal or less than Animated Wickercage's power. Put a +1/+1 counter on Animated Wickercage.

    When Animated Wickercage leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

    Capable of containing both simple honeybees and dangerous transgressors.


    2/2

    Illustrated by alagan inc

    116/360

  • Vitu-Ghazi Sapling(4)

    Artifact — Vehicle


    Crew 5

    Whenever Vitu-Ghazi Sapling becomes a creature, choose one or more-

    •Target creature gains indestructible until end of turn.

    •White creatures you control gain lifelink until end of turn.

    •Green creatures you control gain trample until end of turn.

    A testament to the Conclave's perserverance.


    3/3

    Illustrated by Brandon Verge

    117/360

  • Vitu-Ghazi Forester(2)(W)(G)

    Creature — Elf Dryad


    {2}{W}{G}: Destroy target artifact or enchantment.

    {W}{G}: Spells you control cost {1} less for each creature you control until end of turn.

    "The older the forest, the greater the grudge it carries."


    1/3

    Illustrated by MaddieMunnMakes

    118/360

  • Overgrown Barracks(3)(W)(G)

    Enchantment — Aura


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Enchant land.

    Whenever the enchanted land is tapped, you may pay {1}{W/G} to create a 1/1 white Soldier creature token and a 1/1 green Saproling creature token.

    The Conclave needed a force to explore the network of caves below, and the bounty of Korindax provided.


    Illustrated by Stéphane Gaudette

    119/360

  • Jadestone Nursery(3)(W)(G)

    Enchantment


    Creature tokens you control enter the battlefield tapped.

    During your end step, if you control at least two untapped creatures with the same name, you may tap them and create a token that's a copy of one of the tapped creatures. You may discard a card to repeat this process.

    "With time, we can raise a greater family here than we could have imagined within Ravnica's walls."


    Illustrated by Michael Power

    120/360

  • Nourishing Caretaker(2)(W)(G)

    Creature — Human Druid


    {T}: Add {G}{G} and gain 2 life.

    "I feed the forest, and in turn the forest provides in full."


    1/1

    Illustrated by Kevin Moran

    121/360

  • Cthonic Matron(6)(W)(W)(G)(G)

    Creature — Wurm Shaman


    Cthonic Matron costs {1} less for each Wurm creature you control.

    Trample

    {3}{W/G}{W/G}{W/G}: Create two 6/6 green Wurm creature tokens.

    A mother's wrath is terrifying, but the wrath of a mother wurm can level cities.


    6/11

    Illustrated by Billy Venni

    122/360

  • Flourishing Masses(W)(W)(G)(G)

    Enchantment


    At the end of your turn, put a +1/+1 counter on all creature tokens you control. You may discard a card and exile a card from your graveyard to put two +1/+1 counters on them instead.

    {X}{X}{G}{G}: Create a token that's a copy of a non-token creature you control with converted mana cost X or less.

    Out of one, many.


    Illustrated by Julian Bauer

    123/360

  • Vinecrush Burst(2)(W)(/)(G)

    Sorcery


    Destroy up to two target enchantments or tapped artifacts.

    Tools left on clean earth often disappear, replaced by clusters of flowers and a few stray splinters.


    Illustrated by Sunniva Myster

    124/360

  • Unspeakable Bandit(U)(B)

    Creature — Horror Rogue


    When Unspeakable Bandit dies, return target creature that dealt damage to it this turn to its owner's hand.

    While shaped like a man, the cloak contains something not of this plane within it.


    2/1

    Illustrated by Aron Elekes

    125/360

  • Flood of Lies(2)(U)(B)

    Enchantment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Whenever you cast a blue or black spell, target player puts the top two cards of their library into their graveyard.

    The rains of Korindax are an ideal cover for both the movements of House agents and the muffled cries of their victims.


    Illustrated by Houwai Leung

    126/360

  • Tehala, Hand of Szadek(4)(U)(B)

    Creature — Vampire


    When you discard a card, if a creature died this turn put two +1/+1 counters on Tehala, Hand of Szadek.

    Remove a +1/+1 counters from Tehala, Hand of Szadek and discard a card: Counter target spell.

    "Your attempts at subterfuge are amusing, but clumsy. In your last moments, know that your blood will serve House Dimir better than you ever could."


    3/3

    Illustrated by Pavel Kolomeyets

    127/360

  • Tomb Flies(1)(U)(/)(B)

    Creature — Insect


    Flying

    When Tomb Flies attacks, banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    Their maggots consume dead flesh, lingering memories, and squandered dreams.


    1/1

    Illustrated by Yuan Chang

    128/360

  • Violent Shove(U)(B)

    Sorcery


    Target creature gets -1/-1. If that creature dies this turn, you may draw a card and banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    While lacking the high rooftops of Ravnica, clever assassins have found Korindax's landscape still has plenty of steep cliffs.


    Illustrated by Thomas Elliott

    129/360

  • Grave Glimpse(1)(U)(/)(B)

    Instant


    Scry 2, then banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    The agent saw a vision of their body, shattered and withered. They shivered, and prepared to make sure the vision never came to pass.


    Illustrated by Dima Flood

    130/360

  • Fell Swoop(4)(U)(B)(B)

    Instant


    Destroy up to three target creatures that share a color or creature type. For each creature destroyed this way, banish (You may pay {B/U}. If you do, draw a card and discard a card.)

    "The Dimir do not take kindly to intruders, and include your very soul among the item's they're happily willing to steal."

    -Aningu, former Dimir guard


    Illustrated by Bryan Sola

    131/360

  • Unwitting Thug(U)(B)

    Creature — Human


    {B}, {T}, Sacrifice Unwitting Thug: Destroy target creature.

    {U}, {T}, Sacrifice Unwitting Thug: Counter target spell.

    "Are they expendable? Certainly. But are they worthless? Quite the contrary."


    2/2

    Illustrated by David Tector

    132/360

  • Purge the Inventory(3)(U)(U)(B)

    Sorcery


    Forbidden

    Name a card type. Each opponent reveals their hand, and discards all cards of the named type. Then reveal the top 5 cards from your library. Put up to one card of the named type on top of your library, and put the rest into your graveyard.

    "Destruction of records is a guild past-time. Now pass me that torch."


    Illustrated by SIXMOREVODKA STUDIO

    133/360

  • Bloodmorpher(2)(U)(B)(B)

    Creature — Shapeshifter


    {2}{U}{B}{B}, {T}: Create a creature token that's a copy of Bloodmorpher.

    Sacrifice a creature: Any number of creatures you control named Bloodmorpher become a copy of the sacrificed creature.

    "Quit stabbing, damn it all! I'm your real captain!"


    2/2

    Illustrated by Dhenzel Obeng

    134/360

  • Kneebreaker Mercenary(1)(U)(B)

    Creature — Human Rogue


    When Kneebreaker Mercenary enters the battlefield, you lose 2 life and return target creature to its owner's hand. If the creature's owner controls no other creatures, destroy the targeted creature instead.

    "He says the 'shove' was an accident. I say he'd be prime berserker material in the Gruul clans."

    -Bawadu, Gruul raider


    3/3

    Illustrated by James Taylor

    135/360

  • Punishing Gravity(2)(U)(B)

    Enchantment


    When you cast a creature spell, it gains flying until the beginning of your next upkeep.

    Creatures without flying get -1/-1.

    The initial weightlessness can twist the stomach, but the hard landing can shatter bones.


    Illustrated by Morgan Yon

    136/360

  • Torturous Choice(1)(U)(B)

    Instant


    Target creature's owner may return it to their hand. If they do, draw a card. If they don't, destroy it and scry 1.

    "Either you walk away, or we *make* you walk away."


    Illustrated by David Noren

    137/360

  • Blooded Parchments(U)(B)

    Sorcery


    As part of the cost to cast this spell, discard a card.

    Reveal the top X cards of your library, where X is the converted mana cost of the discarded card. Put a card with converted mana cost X or less into your hand, and put the rest on top of your library in a random order.

    "A life to refill an inkwell might seem wasteful to some, but that just makes it all the more important to not waste a single drop."


    Illustrated by Thomas Tan 揚淞

    138/360

  • Thought Decanter(3)

    Artifact


    When an opponent would discard cards, you may pay {1} and exile a card in your graveyard. If you do, that opponent must discard an additional card.

    "We gather here to pool our minds. Resistance merely robs us all of a piece of Ravnica's past."

    -Elgi, Conclave pathfinder


    Illustrated by Ahmed Teilab

    139/360

  • Scavenging Spybug(1)(U)(/)(B)

    Creature — Insect


    Flying

    When you draw a card, you may exile a card in your graveyard. If you do, put a +1/+1 counter on Scavenging Spybug.

    They gather both scraps and blackmail.


    1/1

    Illustrated by Kate Gabriel

    140/360

  • Unseen Key(3)

    Artifact — Equipment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Equipped creature is unblockable.

    Turn 2 face-up exiled cards you control face-down: Equip Unseen Key to target creature

    "Why carry a key on a world with neither walls nor locks?"

    -Pemmicson, Izzet fieldmage


    Illustrated by Igor Burlakov (Dartgarry)

    141/360

  • Duskmantle Cloudhall(4)

    Artifact — Vehicle


    Crew 5

    Whenever Duskmantle Cloudhall becomes a creature, choose one or more-

    •You may cast target spell from your graveyard until end of turn.

    •Blue creatures you control gain flying until end of turn.

    •Black creatures you control gain deathtouch until end of turn.

    A reminder of the influence of the Dimir.


    3/3

    Illustrated by Sergey Musin

    142/360

  • Cavern Darkblade(U)(/)(B)

    Creature — Skeleton Assassin


    Whenever Cavern Darkblade attacks, if the defending player has no untapped lands, it has menace.

    There's few better to stalk the caves of Korindax than those who died in them.


    2/1

    Illustrated by Paul Gerrard

    143/360

  • Demonwish Mantle(3)(U)(U)(B)(B)

    Enchantment — Aura


    Enchant creature.

    Hexproof

    Enchanted creature has flying, trample, and gets +4/+4.

    A pact with a demon and a wish from a djinn combine to form a soul's damnation and near-limitless power.


    Illustrated by Chris Cold

    144/360

  • Roaming Mimic(3)(U)(B)(B)

    Creature — Vampire Shapeshifter


    Whenever a creature dealt damage by Roaming Mimic this turn dies, exile it face-down and put a +1/+1 counter on Roaming Mimic.

    Exile two cards from your graveyard: Until end of turn, Roaming Mimic becomes a colorless creature, loses all abilities, and gains hexproof .

    "Don't you remember me? Won't you please let me in out of the cold?"


    4/4

    Illustrated by Mate Jako

    145/360

  • Framed for Murder(4)(U)(B)

    Instant


    Destroy target creature, and return target creature to its owner's hand.

    "Maybe you didn't do it, but that matters not. No one will ever believe you."


    Illustrated by Ian Llanas

    146/360

  • Muckmire Storm(1)(U)(/)(B)

    Enchantment


    Forbidden

    During your upkeep, tap target creature or artifact. If you tap a Vehicle an opponent controls, creatures that player controls get -1/-0 until end of turn.

    "Dig out those wheels! If we lose the wagons to the mud, we lose a piece of Ravnica we'll never see again!"

    -Raci, exiled survivor


    Illustrated by Elijah McNeal

    147/360

  • Dimir Guildlich(3)(U)(B)

    Creature — Zombie


    Sorceries in your hand with converted mana cost 3 or less gain flash.

    Other creatures you control gain "When this creature deals combat damage to a player, scry 1."

    Her armies of minions and corpses serve as her eyes in these new and unfamiliar lands.


    2/4

    Illustrated by James Hayball

    148/360

  • Wishful Tutor(2)(U)(B)

    Sorcery


    Search your library for a card, reveal it, and put it into your hand. Then put three cards from the top of your library into your graveyard.

    Wishes have limits, but enough wishes towards a singular goal can break even those rules asunder.


    Illustrated by Irina Nordsol Kuzmina

    149/360

  • Channeler of Selesnya(6)(G)

    Creature — Elf Shaman


    Other creatures you control get +X/+X, where X is the total converted mana cost of other creatures you control.

    "Our order is united, and our unity makes us unbreakable."


    1/2

    Illustrated by Alexander Nanitchkov

    150/360

  • Shifting of the Grove(5)(G)

    Enchantment


    Whenever you play a land or gain life, create a 1/1 green Saproling creature token.

    Saprolings you control gain +1/+1.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    With each new tree planted, the forests of Korindax repaid the thoughtfulness with a steadfast soldier of vine and bark.


    Illustrated by Thais Del Rey

    151/360

  • Breach the Canopy(3)(G)(G)

    Instant


    Until end of turn, creatures you control gain +1/+1, trample, and bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    "That light ahead is the edge of the forest and the start of their army. Be ready to rout them as soon as they turn to flee!"

    -Heirnal, Azorius pathwarden


    Illustrated by Jason Strutz

    152/360

  • Steelspurn Grove(3)(G)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Destroy target artifact or enchantment. Until end of turn, target land you control gains bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    "I've never before seen mere vines and roots dismantle a golem so handily."


    Illustrated by Harid Taşkın

    153/360

  • Solarmane Wolf(2)(G)

    Creature — Wolf


    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    It relaxes in the sunlight, charging itself to show the way come evening's darkness.


    3/2

    Illustrated by Tyler Smith

    154/360

  • Momentous Growth(2)(G)(G)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature gets +4/+4 and vigilance.

    "Walls can be broken. Doors can be sundered. But a moment of heroism is memorable, and thus indestructible."

    -Excerpt from the journal of Curega, Simic journeyman


    Illustrated by Anastasia Bulgakova

    155/360

  • Moment of Power(G)(G)

    Instant


    Target creature gets +5/+5 and gains vigilance and trample until end of turn.

    "All heroism boils down to a single moment, where you either freeze and fail, or succeed."


    Illustrated by Klaus Pillon

    156/360

  • Directed Defenses(2)(G)

    Instant


    Creatures you control gain "{T}: Target untapped creature you control fights target attacking or blocking creature you don't control" until end of turn.

    "So he thinks we should fear their forces? Go give him a good kicking!"


    Illustrated by Mahealani Rodrigues

    157/360

  • Hydration(X)(X)(G)

    Enchantment — Aura


    Enchant Creature.

    When Hydration enters the battlefield, put X +1/+1 counters on enchanted creature.

    Whenever the enchanted creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

    When Hydration is destroyed, remove all +1/+1 counters on enchanted creature.


    Illustrated by Peter Dimitrov

    158/360

  • Territorial Vineweft(4)(G)(G)

    Creature — Hydra


    Forbidden

    For each {G} used to cast Territorial Vineweft, put a +1/+1 counter on it.

    {2}{G}{G}, {T}: Territorial Vineweft fights target creature without flying.

    "The only thing worse than a forest is a forest made out of hungering heads."


    3/3

    Illustrated by RJ Palmer

    159/360

  • Distant Hoofbeats(3)(G)(G)

    Instant


    As an additional cost to play Distant Hoofbeats, discard any number of cards.

    Create a 3/3 green Centaur creature token, plus an additional token for each card you discarded.

    Echoes of war pounded into the very soil itself.


    Illustrated by Chi huei Chen

    160/360

  • Flowering Guidepetal(3)(G)

    Creature — Plant


    When Flowering Guidepetal enters the battlefield, search your library for a land card or two Forest basic land cards, reveal them, put them into your hand, then shuffle your library.

    Sacrifice Flowering Guidepetal: Shuffle all land cards in your graveyard into your library, then exile all cards in your graveyard.

    Flourishing along the Great Road, the guidepetals are a welcome sight for those lost who seek to return to the Ravnican exodus.


    0/1

    Illustrated by Alexandr Karpov

    161/360

  • Exacting Growler(2)(G)(G)(G)

    Creature — Beast


    When a land card enters the battlefield under your control, if you control at least five lands put a +1/+1 counter on Exacting Growler.

    Those who try to cheat it of its territory find themselves torn into bite-sized pieces.


    5/5

    Illustrated by Brenda van Vugt

    162/360

  • Lay the Foundations(2)(G)(G)

    Instant


    Search your library for up to two basic lands, then put them onto the battlefield tapped. Shuffle your library.

    "Here we will rebuild our homes. Here, we shall rebuild our city."

    -Trostani to Slavomir


    Illustrated by Pavel Elagin

    163/360

  • Wurmwind Manaburst(G)(G)(G)

    Sorcery


    Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Repeat this process until you reveal a nonland card. Then put the revealed nonland card into your hand and all others on the bottom of your library in any order.

    "A clear mind and clear conscience helps prepare us for the travails that lie ahead."


    Illustrated by Kremena Chipilova

    164/360

  • Charwood Strider(1)(G)

    Creature — Elemental


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Trample

    {1}{R}: Charwood Strider gets +2/+0 and haste until end of turn.

    The blackened wood still smolders to the touch, ready to burst into fire at the slightest ember's touch.


    1/1

    Illustrated by Abe Taraky

    165/360

  • Shaghide Hummer(G)

    Creature — Beast


    Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    "The song of energy flows through the very beings themselves. Listen, and you can hear it's power."


    1/1

    Illustrated by Sarah Dahlinger

    166/360

  • Unceasing Ritual(1)(G)

    Instant


    Until end of turn, target creature you control gains hexproof and chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    "No one shall disturb us while we commune with the spirits of nature."

    -Bawadu, Gruul raider


    Illustrated by jason scheier

    167/360

  • Awaited Culmination(3)(G)

    Sorcery


    Until end of turn, creatures you cast cost {3} less and gain chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    "Our effort is rewarded. Breath deep and feel the mana flow through your veins."


    Illustrated by Alina Sytnik

    168/360

  • Turncoil Wurm(3)(G)(G)

    Creature — Wurm


    Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    Trample

    Each curl is significant, each scale a sign, each fang an omen.


    5/5

    Illustrated by Erik Nilsson

    169/360

  • Steelhead Hydra(3)(G)

    Creature — Hydra


    As Steelhead Hydra enters the battlefield, destroy all artifacts. Steelhead Hydra enters the battlefield with a +1/+1 counters for each artifact destroyed this way.

    Trample

    "Looks to me like it wanted to make it's own helms. Not the most elegant solution, but it appears effective."


    1/1

    Illustrated by Dominik Mayer

    170/360

  • Spread the Bounty(2)(G)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Distribute four +1/+1 counters among up to four different target creatures you control.

    "Trade you that bloodied shield for my sack of old flour."

    -Raci, exiled survivor


    Illustrated by Conor Smith

    171/360

  • Firespine Armor(G)(G)

    Sorcery


    Put two +1/+1 counters on target creature. It gains trample until end of turn.

    Few enough will stand against a rampaging beast of burden, and fewer still will do it when they're covered in foot-long barbs.


    Illustrated by Karolina Węgrzyn

    172/360

  • Lumbering Refuge(3)(G)

    Enchantment


    Tap an untapped creature you control: Put a +1/+1 counter on target creature with base power or toughness less than the tapped creature's base power and toughness.

    "There is no shame in building your tower upon a titan."

    -Conclave saying


    Illustrated by Seho Park

    173/360

  • Staring Grubling(G)

    Creature — Fungus


    When Staring Grubling dies, create a 1/1 green Saproling creature token.

    "Those eyes haunt me, and witness my very soul laid bare."


    1/1

    Illustrated by Andrew Ley

    174/360

  • Parity Moulderer(2)(G)

    Creature — Fungus


    When another player creates a creature token, you may pay {G} to create a 1/1 green Saproling creature token.

    The only way to stem the coming tide is to meet their numbers in kind.


    2/2

    Illustrated by Maxim Verehin

    175/360

  • Churn and Center(G)(G)

    Instant


    As an additional cost to cast this spell, sacrifice up to four lands. Search your library for that many land cards and put them onto the battlefield tapped. Then shuffle your library

    "Upheaval serves the chaotic. We only seek to maintain the balance that was lost here."


    Illustrated by Alessia Erle

    176/360

  • Blackbriar Thallid(G)(G)(G)

    Creature — Fungus


    Saprolings you control have +1/+0.

    {2}{G}, {T}: Reveal cards off the top of your library until you reveal a land or Fungus card. Put that card into your hand, and put the rest into your graveyard.

    "The blackbriars grow deep in Korindax's caves. What prompted them to being so dangerous is a mystery to all."

    -Excerpt from the journal of Curega, Simic journeyman


    1/2

    Illustrated by Tommy Gunardi Teguh

    177/360

  • Thallid Guardian(2)(G)(G)

    Creature — Fungus


    Forbidden

    Thallid Guardian enters the battelfield with four +1/+1 counters on it.

    {T}, Remove a +1/+1 counter from Thallid Guardian: Create a 1/1 green Saproling creature token.

    Capable of carrying whole swarms of Saprolings with it, it serves as both transport and food source for the living plants upon it.


    3/2

    Illustrated by Sung Choi

    178/360

  • Lending Lands(3)(G)

    Sorcery


    As an additional cost to cast this spell, exile any number of lands you control.

    Search your library for basic land cards equal to twice the number of lands exiled, reveal them, and put them into your hand. Then shuffle your library.

    "These lands remind me of a plane I once saw, lost as Ravnica was lost. Perhaps a memory of that power still lingers."


    Illustrated by Petros Stefanidis

    179/360

  • Lord of the City Stairs(2)(G)

    Creature — Elf


    Whenever tapping a land you control produces more than a single mana, you may tap Lord of the City Stairs to draw a card and discard a card.

    "If you wish to enter the city, you'll have to impress me with what you can bring to offer."


    2/2

    Illustrated by jarold Sng

    180/360

  • Trostani Weaponmaster(1)(G)

    Creature — Elf Warrior


    Whenever Trostani Weaponmaster attacks or blocks, it gets +2/+2 until end of turn.

    The most skilled weaponmasters use their spears like hooks, dragging enemies to the slaughter rather than keeping them at bay.


    1/1

    Illustrated by Brian Coughlan

    181/360

  • Hedgesprite(X)(G)

    Creature — Elemental


    Hedgesprite enters the battlefield with X +1/+1 counters.

    {1}{G}: Hedgesprite gets -X/+X until end of turn, where X is the number of +1/+1 counters on Hedgesprite.

    Easier to go around then through.


    0/1

    Illustrated by Boris Campistron

    182/360

  • Leafen Animate(G)

    Creature — Elemental


    "It's beautiful, if a bit ineffective, but some careful nurturing should yield valuable fruit."

    -Elgi, Conclave pathfinder


    0/2

    Illustrated by Vasilyna Holod

    183/360

  • Skarrgan Pit-Lord(2)(G)

    Creature — Human Warrior


    Creatures with power less than Skarrgan Pit-Lord's power can't block it.

    "Once, I survived the pits. Now I rule them."


    3/2

    Illustrated by Alejandro Olmedo

    184/360

  • Razorthread Fisher(2)(G)

    Creature — Spider


    Reach

    {G}{G}{G}: Destroy target creature with flying, then put a +1/+1 counter on Razorthread Fisher.

    A strong tug on the glimmering filament can flay fingers and bisect wings with ease.


    1/3

    Illustrated by sui yangyang

    185/360

  • Tame Spellscale(6)(G)(G)

    Creature — Wurm


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Trample, hexproof

    Whenever Tame Spellscale attacks, another target attacking creature gains trample or hexproof until end of turn.


    6/6

    Illustrated by Josip Dolovčak

    186/360

  • Bonfire of Vengeance(2)(R)(G)

    Enchantment


    When an opponent casts a spell that targets a creature you control, put a vengeance counter on Bonfire of Vengeance. Then Bonfire of Vengeance deals X damage to target creature that player controls, where X is equal to the number of vengeance counters on Bonfire of Vengeance.

    "Our rage burns bright against the unfeeling stars tonight."

    -Bilomi, Boros outcast


    Illustrated by Andreas Stavaas

    187/360

  • Spellgorger Hydra(3)(R)(G)

    Creature — Hydra


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Haste, trample

    Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Spellgorger Hydra.


    3/3

    Illustrated by Jose Muñoz

    188/360

  • Unstable Behemoth(4)(R)(G)

    Creature — Beast


    Trample, haste

    Whenever Unstable Behemoth attacks, put a +1/+1 counter on it.

    When Unstable Behemoth leaves the battlefield, it does X damage to target creature, where X is equal to the number of +1/+1 counters on it.

    "In the end, this is going to be a mess no matter what we do."


    5/5

    Illustrated by Chris Cold

    189/360

  • Scavenge the Splinters(R)(R)(G)

    Sorcery


    As part of the cost to cast Scavenge the Splinters, discard one or two cards. You draw cards equal to the number of cards discarded. If one or more of the cards drawn was a land card, you may reveal them and put it onto the battlefield tapped.

    In the hunt for something worthwhile, sometimes you get a hand full of pain.


    Illustrated by Nikola Sinitsa

    190/360

  • Thundervine Caller(1)(R)(G)(G)

    Creature — Elemental


    Haste

    Discard a card: Elementals you control get +2/+0 until end of turn.

    If a tree falls in a forest and no-one hears it, sometimes its reborn in a peal of thunder and flash of lightning.


    4/2

    Illustrated by Marco Badanai

    191/360

  • Furrowing Fury(1)(R)(G)

    Enchantment — Aura


    Enchant creature.

    Exile a card from your hand or two cards from your graveyard: Enchanted creature gets +2/+1 until end of turn.

    "In your rage you cleft in twain a tree, three goblins, and a not-unimpressive number of granite boulders."

    -Heirnal, Azorius pathwarden


    Illustrated by Hello Me

    192/360

  • Smash Together(2)(R)(G)

    Instant


    Destroy target artifact. Then you may destroy target artifact or creature with converted mana cost equal or less than the destroyed artifact's converted mana cost.

    "Everything can be broken by itself, be it mizzium or man.”


    Illustrated by Martin de Diego

    193/360

  • Urgent Ritual(R)(/)(G)

    Instant


    Until end of turn, target creature or creature spell gains haste and chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    "We have little time. Take this torch, and do as I do."


    Illustrated by Alex Konstad

    194/360

  • Zhur-Taa Ritualist(2)(R)(R)(G)

    Creature — Ogre Druid


    Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    First strike

    Even the most brutal and illiterate of the Gruul learned the words of power, which seemed to bleed from every dark place upon Korindax.


    3/3

    Illustrated by Mark Tarrisse

    195/360

  • Duty of the Lone Path(1)(R)(G)

    Instant


    Until end of turn, creatures and creature spells you control gain Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}').

    Power and fury, fed by mana and strength.


    Illustrated by Pavel Goloviy

    196/360

  • Manascab Sire(4)(R)(G)

    Creature — Beast


    Forbidden

    Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    Whenever Manascab Sire is dealt combat damage, add {G} or put a +1/+1 counter on it.

    Beneath the layers of scars lies a veritable wellspring of untouched, raw magic potential.


    4/4

    Illustrated by ROAR (mina kim)

    197/360

  • Ulasht, God of Rage(4)(R)(G)(G)

    Creature — Hydra God


    Indestructible

    Ulasht, God of Rage can't attack or block unless you control at least three other creatures.

    Prevent all damage that would be dealt to attacking creatures you control.

    When Ulasht, God of Rage deals combat damage to a player, put a +1/+1 counter on all creatures you control.


    6/4

    Illustrated by Sandeep Karunakaran

    198/360

  • Channel Aggression(2)(R)(G)

    Enchantment


    At the beginning of your precombat main phase, add X {R} or {G}, where X is equal to the number of surge counters on creatures you control.

    Whenever you attack with a creature, put a surge counter on it.

    Passion is difficult to harness, but a powerful fuel once mastered.


    Illustrated by Chris Rallis

    199/360

  • Orchard of Flame

    Land


    {T}: Add {R}{G}. Orchard of Flame deals 2 damage to you.

    {1}: Untap Orchard of Flame. Put an ember counter on it, then Orchard of Flame deals damage to you equal to twice the number of ember counters on it.

    "There is a beauty in watching the destruction of life. You need only know how to follow the dance."


    Illustrated by Drew Rosier

    200/360

  • Burning-Tree Courier(2)(R)(/)(G)(R)(/)(G)

    Creature — Centaur


    {R}{G}, Sacrifice an artifact: You may put an artifact card from your hand onto the battlefield. Exile it at the beginning of the next end step.

    "I bring important news and weapons from the clans. Use them swiftly, before they burn to ash."


    3/3

    Illustrated by Saad Irfan

    201/360

  • Imbued Earth(R)(G)

    Sorcery


    Untap target land. Until end of turn, when tapped it also adds {R}{R}, {G}{G}, or {R}{G}{C}.

    "Few realize the raw power contained within a liquified fireball."

    -Craje, Rakdos hunter


    Illustrated by Shin jong hun

    202/360

  • Pyroclastic Burst(1)(R)(R)(G)

    Instant


    Discard any number of land cards. For each card discarded this way, choose one-

    •Deal 2 damage to any target.

    •Put a land card from exile onto the battlefield tapped.

    "Volcanic ash is not unerringly trauma; nourishing to flora, yet anathema to fauna."


    Illustrated by Samantha Ponsonby

    203/360

  • Seed of Rancor(4)

    Artifact — Vehicle


    Crew 5

    Whenever Seed of Rancor becomes a creature, choose one or more -

    •Target creature gains '{T}: Add {R}{G}' until end of turn.

    •Red creatures you control gain haste until end of turn.

    •Green creatures you control gain hexproof until end of turn.

    A promise of the fury of the clans.


    3/3

    Illustrated by Daniel Lieske

    204/360

  • Catagam Hurler(1)(R)(G)

    Creature — Ogre


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    {T}, Sacrifice a land: Destroy target creature with flying or deal 3 damage to any target.

    "Stalagmites, stalactites; they're all just pointy rocks to throw at whoever is stupid enough to get too close."


    3/3

    Illustrated by Joe Ward

    205/360

  • Boarlord(3)(G)(R)

    Creature — Cyclops


    {1}{G}, {T}: Create a 2/2 green Boar creature token.

    {R}, Sacrifice a Boar: Add {R}{R}

    Father to minotaurs, brother to giants, and king of the beasts of the cloven hooves.


    4/3

    Illustrated by Chenthooran Nambiarooran

    206/360

  • Scarring Fury(X)(G)(G)(R)(R)

    Instant


    Creatures you control get +X/+X until end of turn, and Scarring Fury deals X damage to each creature you don't control.

    It's so much easier to cut someone down to size with a strong arm and a burning rage.


    Illustrated by JB Casacop

    207/360

  • Manathorn Infestation(R)(G)

    Enchantment — Aura


    Enchant land.

    Whenever the enchanted land is tapped, add {R}{G}{C} and Manathorn Infestation deals 1 damage to you.

    Unstable, dangerous, and dripping with potential.


    Illustrated by Jonathan Payne

    208/360

  • Ghor Clan Hijacker(1)(R)(G)

    Creature — Human Rogue


    Haste

    You may choose not to untap Ghor Clan Hijacker during your untap step.

    Whenever Ghor Clan Hijacker deals damage to a player, you may gain control of target artifact that player controls for as long as Ghor Clan Hijacker remains tapped.

    "They care naught for the beasts or wagon, but only for the cargo within."

    -Quinic, Selesnyian teamster


    1/1

    Illustrated by Pablo Murinelly

    209/360

  • Nikya, Lone Path Visionary(3)(R)(G)

    Creature — Centaur Druid


    Haste

    Noncreature spells you control cost {R}{G} more to cast and creature spells you control cost {R}{G} less to cast.

    Tap two untapped lands you control: You may put a land from your hand onto the battlefield.

    "We have little time to wait for this forest to grow. By tomorrow morning we need mighty timbers, not fragile seedlings."


    5/3

    Illustrated by Steve Whitehead

    210/360

  • Ripened Firefruit(R)(/)(G)

    Instant


    Choose one-

    •Add {R}{G}

    •Deal 2 damage to target creature with flying

    Delicious, if a bit spicy for some palates.


    Illustrated by Yun Ling

    211/360

  • Tyrant Wingspawn(3)(U)(R)

    Creature — Drake


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    When Tyrant Wingspawn enters the battlefield, gain control of target creature until end of turn.

    They spread fear as a farmer spreads soil, to ready a crop of obedience for harvest in turn.


    2/2

    Illustrated by Guillem H. Pongiluppi

    212/360

  • Domination Tyrant(4)(U)(U)(R)(R)

    Creature — Dragon


    Forbidden

    Flying

    When Domination Tyrant enters the battlefield, gain control of target creature an opponent controls.

    "Obey your terror, and kneel."


    4/4

    Illustrated by Anton HNZ

    213/360

  • Churning Impetus(5)(U)(R)

    Sorcery


    Return any number of permanents you control to your hand. For each permanent returned this way, you may cast a copy of target instant or sorcery card in your graveyard without paying its mana cost.

    "Existence is both boring and fleeting. Why not experiment with what could be, rather than what is?"

    -Excerpt from the journal of Curega, Simic journeyman


    Illustrated by Piotr Jabłoński

    214/360

  • League Forescout(2)(U)(R)

    Creature — Human Wizard


    {1}{U}{U}, {T}, Discard a card: Counter target spell.

    {R}, {T}: Target creature you control gains first strike until end of turn.

    "These lands contain magic, buried beneath the planes. We need only to find the springs where it bubbles to the surface, and control will be ours once again."


    2/2

    Illustrated by Gylfi Þór Sigurbjörnsson

    215/360

  • University Dragon(4)(U)(R)

    Creature — Dragon


    Flying

    Discard a card: Counter target spell that targets University Dragon.

    {1}{R}: University Dragon gets +2/+0 until end of turn.

    A lifetime of eating mages has some helpful side effects.


    4/4

    Illustrated by shuo SHI

    216/360

  • Circle of Brevity(2)(U)(U)(R)

    Enchantment


    Exile an instant or sorcery in your hand: You may cast copies of the exiled card any number of times until end of turn. Activate this ability only once per turn.

    "We originally planned to use it to shield that within, but inverting the equation made for much more destructive and effective results."


    Illustrated by Xib Vaine

    217/360

  • Flickerfire(1)(U)(R)(R)

    Instant


    Exile target creature. Return it to the battlefield under it's owners control at the beginning of the next end step. Flickerfire deals 2 damage to it and 2 damage to the creature's controller.

    "There's nothing better to warm up that between-worlds chill than getting set on fire."

    -Pemmicson, Izzet fieldmage


    Illustrated by Sephiroth Art

    218/360

  • Nivix Skyhall(4)

    Artifact — Vehicle


    Crew 5

    Whenever Nivix Skyhall becomes a creature, choose one or more-

    •Gain control of target creature until end of turn.

    •Blue creatures you control gain "When this creature attacks, scry 1" until end of turn.

    •Red creatures you control gain menace until end of turn.

    A starstone, crackling with the League's power.


    3/3

    Illustrated by Hector Mateo Pino

    219/360

  • Singeing Rebuke(1)(U)(R)

    Instant


    Frantic (Discard a card: This spell cannot be countered this turn)

    Counter target spell. You may have Singeing Rebuke deal 1 damage to target creature controlled by the spell's controller.

    "A free blister in exchange for a free lesson: don't try that again."


    Illustrated by John Silva

    220/360

  • Mizzium Helm(1)

    Artifact — Equipment


    Frantic (Discard a card: This spell cannot be countered this turn)

    Tap equipped creature: Equipped creature has hexproof and doesn't untap during its controller's next untap step.

    Equip {1}

    Visions of wonder dance within, uninterrupted by petty reality.


    Illustrated by Drelis Myriddian

    221/360

  • Tomebearer Plasm(U)(R)

    Creature — Elemental


    Frantic (Discard a card: This spell cannot be countered this turn)

    Whenever you play your second instant each turn, draw a card.

    It carries books and amplifies spells with equal ease.


    2/2

    Illustrated by Robert Faludi

    222/360

  • Ichorious Tome(U)(/)(R)

    Enchantment — Aura


    Frantic (Discard a card: This spell cannot be countered this turn)

    Enchant player.

    Whenever the enchanted player loses 1 or more life from a spell, you may pay {U/R} to draw a card and then discard a card. (Damage causes loss of life.)

    "Each lesson you learn is written within using the blood you spilled to learn it."

    -Bawadu, Gruul raider


    Illustrated by pradipta candra

    223/360

  • Beguiling Reference(U)(U)(R)

    Sorcery


    Choose one-

    •Draw two cards

    •Discard two cards, then draw three cards.

    “Please refer to the Gresham and Zarabest study for the proper ratios of fire to ectoplasm.”


    Illustrated by Igor Krstic

    224/360

  • Rain of Witchfire(3)(U)(R)(R)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Rain of Witchfire deals 2 damage to each creature you don’t control. At the beginning of the next end step, return any creatures on the battlefield that were damaged this way to their owner’s hand.

    First it burns, then it broils, and then it evaporates whoever is caught in the deluge.


    Illustrated by Gene Raz von Edler

    225/360

  • Studious Bolt-Thrower(3)(U)(R)

    Creature — Ogre Wizard


    Hexproof

    {T}, Exile two cards from your graveyard: Studious Bolt-Thrower deals 2 damage to any target.

    "She's new, inexperienced, inaccurate, and yet capable of blowing a hole in a stone classroom wall without pause."


    3/3

    Illustrated by Tubik Arts

    226/360

  • Mercurial Pixie(1)(U)(R)

    Creature — Fairy


    Flash

    Flying, haste

    Mercurial Pixie enters the battlefield tapped and attacking if it enters during combat on your turn.

    "The best time to bite 'em is when they're busy fighting the big folk."


    3/1

    Illustrated by Anh Pham

    227/360

  • Drakeshift(1)(U)(/)(R)

    Sorcery


    Forbidden

    Until end of turn, target creature you control gets +2/+2, "{U}: This creature gains flying until end of turn" and "{R}: This creature gains +1/+0 until end of turn."

    "With some help, we can conquer these new skies."

    -Pemmicson, Izzet fieldmage


    Illustrated by Victor Adame

    228/360

  • Boltbreak(2)(U)(/)(R)

    Instant


    As an additional cost to cast this card, reveal any number of cards from your hand.

    For each instant and sorcery card revealed, target creature you control can't be blocked this turn.

    "The subject appears more distracted by the unpleasant tingling than I expected."

    -Excerpt from the journal of Curega, Simic journeyman


    Illustrated by Ari-Matti Toivonen

    229/360

  • Sealing Ward(2)(U)(R)

    Enchantment


    When a spell would target a creature you control, sacrifice Sealing Ward and counter that spell. Then Sealing Ward deals 4 damage to the spells controller.

    When your suspected intruders are mages, one needs to lock away a vault with more than mere steel and stone.


    Illustrated by Daniel Oliveira

    230/360

  • Catagam Swooper(U)(U)(R)

    Creature — Drake


    You may cast Catagam Swooper while it is exiled.

    Flying

    {2}{U/R} or discard a land card: Exile Catagam Swooper from the battlefield.

    “It fled into the caves because it’s too afraid to stay for a fair fight!”


    2/2

    Illustrated by Mathias Zamęcki

    231/360

  • Resourceful Mite(U)(R)

    Creature — Fairy


    Flying

    When Resourceful Mite deals combat damage to a player, you may return target instant card with converted mana cost 2 or less from your graveyard to your hand.

    “Never let a good spell go to waste.”


    1/1

    Illustrated by Tianhua Xu

    232/360

  • Book-Laden Apprentice(U)(R)

    Creature — Viashino Wizard


    When you cast your second noncreature spell each turn, draw a card.

    “Here’s that copy of *Marashen’s Minor Incantations* you asked for.”


    1/1

    Illustrated by Olga Drebas

    233/360

  • Echoing Detonation(X)(U)(R)(R)

    Instant


    Tap X target creatures. Each of those creatures deals 2 damage to its controller.

    "Your master will learn the lesson you will help teach."

    -Heirnal, Azorius pathwarden


    Illustrated by Nuare Studio

    234/360

  • Shocking Failure(1)(U)(U)(R)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Counter target spell and Shocking Failure deals 3 damage to any target.

    The sparkmage gasped, his dying breath requesting a third and final blessing of magic. With a smile, he felt the power return to dance within his grasp.


    Illustrated by James Zapata

    235/360

  • Illusion of Sparks(U)(R)(R)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature gets +4/+0, haste, and flying. If the enchanted creature becomes the target of a spell, sacrifice Illusion of Sparks.

    If an illusion cannot be disproven, what’s to say it isn’t reality?


    Illustrated by Anato Finnstark

    236/360

  • House Gateshard

    Land — Gate


    As House Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have House Gateshard enter the battlefield with a shard counter on it.

    {T}: If House Gateshard has a shard counter on it, add {U}. Otherwise add {B}.

    A reminder of once-glorious legacies built into the very stones, now rendered irrelevant in world that left those stones behind.


    Illustrated by Artur Zima

    237/360

  • Conclave Gateshard

    Land — Gate


    As Conclave Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Conclave Gateshard enter the battlefield with a shard counter on it.

    {T}: If Conclave Gateshard has a shard counter on it, add {W}. Otherwise add {G}.

    A remnant of hallowed halls, filled with the dust and sorrow of those who could not be saved.


    Illustrated by Xin Ran Liu

    238/360

  • League Gateshard

    Land — Gate


    As League Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have League Gateshard enter the battlefield with a shard counter on it.

    {T}: If League Gateshard has a shard counter on it, add {R}. Otherwise add {U}.

    The skies of Ravnica suspended in a magical cage, shimmering with the mana that scorched a plane.


    Illustrated by Leon Tukker

    239/360

  • Clan Gateshard

    Land — Gate


    As Clan Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Clan Gateshard enter the battlefield with a shard counter on it.

    {T}: If Clan Gateshard has a shard counter on it, add {G}. Otherwise add {R}.

    Rubble and bones, still stained by the blood of those who took the Clan's homeland.


    Illustrated by Mike Schell

    240/360

  • Syndicate Gateshard

    Land — Gate


    As Syndicate Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Syndicate Gateshard enter the battlefield with a shard counter on it.

    {T}: If Syndicate Gateshard has a shard counter on it, add {B}. Otherwise add {W}.

    Sand and dust are all that remain of the Syndicate's vaults, spent in the flight from destruction.


    Illustrated by Pierre Raveneau

    241/360

  • Decastra, the City Reborn

    Land


    As Decastra, the City Reborn enters the battlefield, choose two colors. Decastra, the City Reborn enters the battlefield tapped unless you control another land that could produce any of the chosen colors.

    {T}: Add one mana of either of the chosen colors.

    A microcosm of what once was. A promise of what would be.


    Illustrated by Paul Chadeisson

    242/360

  • Korindax Horizon

    Land


    {T}, Sacrifice Korindax Horizon: Add {C}{C}.

    The spires of Ravnica were gone, replaced by endless rolling hills and blustering winds.


    Illustrated by Mathias Leth

    243/360

  • Fertile Farmland

    Land


    {T}, Tap a creature you control: Add {W}{C}.

    When Fertile Farmland leaves the battlefield, draw a card.

    A plentiful bounty for all who are willing to pull their weight.


    Illustrated by Marta Grajper

    244/360

  • Field of Foundations

    Land


    Whenever Field of Foundations enters the battlefield, you may attach any number of target Fortifications you control to it.

    {T}: Add {C}.

    “Strong soil, a lack of bothersome boulders, and copious woods nearby means this will be the ideal place to break ground for the city.”

    -Quinic, Selesnyian teamster


    Illustrated by Foundation Art Group

    245/360

  • Stone of the Ritual

    Land


    Stone of the Ritual enters the battlefield tapped. When Stone of the Ritual enters the battlefield, you cannot cast spells until the beginning of your next upkeep.

    {T}, Sacrifice Stone of the Ritual: Add {B}{B}{B}.

    “Long ago, the first inhabitants of Korindax performed profane ceremonies here without hesitation nor moderation. We should observe their absence as a lesson in mixing hedonism with mana.”


    Illustrated by Mathias Leth

    246/360

  • Hidden Aquifer

    Land


    When Hidden Aquifer enters the battlefield, it enters the battlefield tapped and you may pay {X}{X} to put X flood counters on it.

    {T}: Add {U}.

    {T}, Remove any number of flood counters: Add {U} for each flood counter removed.

    For use on a rainy day, or lack thereof.


    Illustrated by Joon Ahn

    247/360

  • Sputtering Vent

    Land


    {T}: Add {R}

    {R},{T}: Sputtering Vent deals 3 damage to you and 1 damage to target creature.

    “Steer clear of the glowing cracks, lad, lest you get roasted fit for a feast!”


    Illustrated by Lee b

    248/360

  • Ruins of the Binding Temple

    Land


    At the beginning of your upkeep, pay {C} or sacrifice Ruins of the Binding Temple.

    {T}: Add {C}{C}

    When Ruins of the Binding Temple enters your graveyard, all players may search their library for a creature card and reveal it. Then they shuffle their libraries and put the revealed card on top of it.

    Sister to a temple far below, the pair working in tandem to seal an ancient threat.


    Illustrated by Konstantinos Skenteridis

    249/360

  • Ruins of the Slumbering Temple

    Land


    At the beginning of your upkeep, pay {C} or sacrifice Ruins of the Slumbering Temple.

    {T}: Add a mana of any color.

    When Ruins of the Slumbering Temple enters your graveyard, all players may draw a card.

    Rent asunder, the temples’ ward began to stir and warp reality anew.


    Illustrated by CASOLARI PASCAL

    250/360

  • Unstirring Field

    Land — Path


    Unstirring Field enters the battlefield tapped.

    {T}: Add {C}.

    {T}: If you control another Path and no spells were cast last turn, add {C}{C}.

    "A hush fell over the refugees, as they breathed unfettered air and trode unthreatened ground."

    -Thirteenth canticle from the Song of Exodus


    Illustrated by Olivier Vernay-Kim

    251/360

  • City Street

    Land — Path


    City Street enters the battlefield tapped.

    {T}: Add {C}

    {T}: If you control another Path, add {C} for each Fortification and Vehicle you control.

    "Their city had been rebuilt, growing by entire blocks seemingly by the hour."

    -Fourteenth canticle from the Song of Exodus


    Illustrated by JAN DITLEV

    252/360

  • Tranquil Byway

    Land — Path


    Tranquil Byway enters the battlefield tapped.

    {T}: Add {C}.

    {T}: If you control another Path and you have at least 10 life more than your starting life total, add two mana in any combination of colors.

    "Most enjoyed the newfound protection, in a plane unburdened by strife and war."

    -Fifteenth canticle from the Song of Exodus


    Illustrated by Constantine Marin

    253/360

  • Perilous Switchback

    Land — Path


    Perilous Switchback enters the battlefield tapped.

    {T}: Add {C}.

    {T}: If you control another Path and you have at least 10 life less than your starting life total, add two mana in any combination of colors.

    "Yet some still sought adventure, venturing forth to explore the corners of Korindax."

    -Sixteenth canticle from the Song of Exodus


    Illustrated by florent lebrun

    254/360

  • Nexus of Crossroads

    Land — Path


    Nexus of Crossroads enters the battlefield tapped.

    {T}: Add {C}.

    {T}: If you control at least two other Paths or four other lands, add {C} for each nonbasic land with a different name you control.

    "The great roads of those who came before were rediscovered, and their routes were followed into the depths of the plane itself."

    -Seventeenth canticle from the Song of Exodus


    Illustrated by Joakim Olofsson

    255/360

  • Refuse Cave

    Land — Cavern


    When Refuse Cave enters the battlefield, return another non-Cavern land you control to your hand.

    {T}: Add {C}

    {T}: Add a mana of a color a land in your graveyard could produce.

    "The network of caves contained little of value at first, beyond a yearning sense of something greater just beyond."

    -Eighteenth canticle from the Song of Exodus


    Illustrated by John Wallin Liberto

    256/360

  • Echoing Maw

    Land — Cavern


    When Echoing Maw enters the battlefield, return another non-Cavern land you control to your hand.

    {T}: Add {C}

    {T}: Add a mana of a color a Cavern you control added this turn.

    "The very breath of Korindax howled through the depths, snuffing torches and chilling spirits."

    -Nineteenth canticle from the Song of Exodus


    Illustrated by wang nan

    257/360

  • Spined Chasm

    Land — Cavern


    When Spined Chasm enters the battlefield, return another non-Cavern land you control to your hand.

    {T}: Add {C}.

    {T}, Pay 6 life: Add two mana in any combination of colors.

    "Falling spires of rock tore at the explorers as readily as blades, and dozens fell to the ravages of Korindax's defenses."

    -Twentieth canticle from the Song of Exodus


    Illustrated by Neil Blevins

    258/360

  • Unending Labyrinth

    Land — Cavern


    When Unending Labyrinth enters the battlefield, return another non-Cavern land you control to your hand.

    {T}: Add {C}.

    {T}, Discard a card: Add two mana in any combination of colors.

    "The expedition pushed on, ignoring the offshoots and winding warrens to follow the call they felt within their souls."

    -Twenty-first canticle from the Song of Exodus


    Illustrated by Christopher Brändström

    259/360

  • Hungering Abyss

    Land — Cavern


    When Hungering Abyss enters the battlefield, return another non-Cavern land you control to your hand.

    {T}: Add {C}.

    {T}, Sacrifice a creature: Add two mana of any combination of colors.

    "The darkness held only terrors, yet their minds were steeled to the fear, held in sway by the promise of what was nearly within sight.”

    -Twenty-second canticle from the Song of Exodus


    Illustrated by Tarmo Juhola

    260/360

  • Imprisoning Depth

    Land — Cavern


    When Imprisoning Depth enters the battlefield, return another non-Cavern land you control to your hand.

    {5}, {T}, Discard a card and sacrifice a creature: Add {C}. You may it to cast target creature you own from exile.

    "Then the expedition discovered what the caves held, and for a moment, all of Korindax trembled in dread as the Hivesire stirred."

    -Twenty-third canticle from the Song of Exodus


    Illustrated by Karl Sisson

    261/360

  • Perching Screecher(1)(W)(B)

    Creature — Bat


    Flying

    Sacrifice Perching Screecher: Perching Screecher deals 2 damage to target attacking or blocking creature

    "It'll sit on your shoulder as pretty as any hawk, but has no fear of its mortality one finds in common birds."


    2/1

    Illustrated by Sarah Morris

    262/360

  • Looming Anointer(4)(W)(B)

    Creature — Giant Cleric


    Menace

    {T}: Gain 6 life.

    Their blade is capable of great harm, and their mercies are capable of great healing. Who can say where their heart lies?


    5/4

    Illustrated by Piotr Foksowicz

    263/360

  • Slavomir the Benevolent(4)(W)(W)(B)

    Creature — Vampire


    Deathtouch, vigilance

    {T}: Creatures target player controls gain lifelink until end of turn.

    {T}, Exile three cards from an opponents graveyard: Add {W} or {B} and that opponent gains 3 life.

    "I grant you reprieve, that you might better aid our cause in the days to come."


    4/4

    Illustrated by Matt DeMino

    264/360

  • Punish the Reckless(W)(B)

    Instant


    As an additional cost to cast this spell, discard X cards.

    Destroy X target attacking or blocking creatures.

    "Our walls and temples were lost, but do not presume this means we are left defenseless."

    -Raci, exiled survivor


    Illustrated by Valeria Chernichenko

    265/360

  • Redirect Prosperity(2)(W)(W)(B)

    Sorcery


    Each opponent loses 2 life and discards a card. You gain life equal to the total life lost. For each opponent that did not discard a card, you may draw a card.

    "Fortune has granted you much, but where is your tithe for the Orzhov?"


    Illustrated by Alex Golovatyuk (Arekkusanda)

    266/360

  • Defer(4)(W)(/)(B)(W)(/)(B)

    Enchantment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    No player can win or lose the game.

    Tap ten untapped permanents you control: Exile Defer. Activate this ability only any time you could cast a sorcery. Any player may activate this ability.


    Illustrated by Michael Wakeley

    267/360

  • Opened Mausoleum

    Land


    {2}{W/B},{T}: If target creature card would enter the graveyard this turn, exile it instead.

    You may play cards exiled with Opened Mausoleum.

    Much like an open marketplace, an open tomb lets bodies flow both in and out with little oversight.


    Illustrated by durrr D

    268/360

  • Altar of the Last Deal(4)

    Artifact — Vehicle


    Crew 5

    Whenever Altar of the Last Deal becomes a creature, choose one or more-

    •Destroy target artifact or enchantment.

    •White creatures you control gain lifelink until end of turn.

    •Black creatures you control gain deathtouch until end of turn.

    An ostentatious reminder of Orzhov wealth.


    3/3

    Illustrated by Nino Is

    269/360

  • Veldt Ghast(2)(W)(B)(B)

    Creature — Spirit


    Whenever you tap a plains for mana, add an additional {W}.

    Creatures you control that died this turn have libation (You may exile this card and another card from your graveyard to add {W} or {B})

    What was once pruned by claustrophobia now awakens upon the open fields.


    2/2

    Illustrated by Alexander Kozachenko

    270/360

  • Infused Underling(W)(B)(B)

    Creature — Thrull


    When Infused Underling dies, add {W}{B}.

    Libation (You may exile this card and another card from your graveyard to add {W} or {B})

    She carried her master's power, unaware of the pain needed to extract that energy again.


    2/2

    Illustrated by Aaron Nakahara

    271/360

  • Expired Inheritance(W)(B)

    Instant


    Until end of turn, cards in your graveyard have libation. (You may exile this card and another card from your graveyard to add {W} or {B})

    "Ah, so you've never heard of your great-aunt Jeska? Well, she left you quite the treasury after her passing..."

    -Sworla, Orzhov bounty hunter


    Illustrated by li joshua

    272/360

  • Grave Goods(W)(B)

    Enchantment


    Noncreature cards in your graveyard have libation (You may exile this card and another card from your graveyard to add {W} or {B})

    "Of course she would have willed these jewels to the temple! After all, it's not like she needs the baubles now."


    Illustrated by Dorje Bellbrook

    273/360

  • Kaya's Generosity(2)(W)(B)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Target opponent sacrifices a creature. That opponent may then sacrifice a second creature and gain 3 life. If they do not, draw a card.

    "Kindness, wealth, and life: pick two."

    -Orzhov saying "


    Illustrated by Sergey Zabelin

    274/360

  • Second Breath(W)(/)(B)

    Instant


    The next time target creature would enter a graveyard or exile this turn, tap it instead.

    With proper rituals and tinctures, one can thwart their own mortality and grant a second chance at existence.


    Illustrated by Santiago Betancur

    275/360

  • Balance the Books(W)(W)(B)

    Sorcery


    Choose one-

    •If you have more than your starting life total, lose 4 life and draw 2 cards.

    •If you have less than your starting life total, gain 4 life and discard a card.

    "Before you may enter these hallowed grounds, you must first settle your outstanding accounts."


    Illustrated by Suzanne Helmigh

    276/360

  • Cartel Bailiff(1)(W)(B)

    Creature — Human Cleric


    Whenever Cartel Bailiff enters the battlefield or dies, choose one —

    •Target creature you control gets +1/+1 until end of turn.

    •Target creature you don't control gets -1/-1 until end of turn.

    "The judgement is in balance."


    2/2

    Illustrated by Alex Vasin

    277/360

  • Keeper of the Tome(3)(W)(B)(B)

    Creature — Human Wizard


    {2}{W}{B}, {T}: Choose one-

    •Gain X life, where X is the number of creatures you control.

    •Target creature gets -X/-X until end of turn, where X is the number of creatures in your graveyard.

    "The everburning book shows all who have lived and died within Ravnica's walls. It's pages are as thin as a dream, and it's value is the history of a plane."


    3/3

    Illustrated by André Meister

    278/360

  • Extortion Titan(4)(W)(/)(B)

    Creature — Giant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When Extortion Titan blocks or is blocked by a creature, destroy that creature unless its controller pays {3}

    "That's a nice skull you've got there. It'd be a shame if anything were to happen to it."


    3/3

    Illustrated by Joshua Carrenca

    279/360

  • Vizkopa Elite(W)(B)

    Creature — Vampire Soldier


    First strike

    {W}{W}: Vizkopa Elite gains lifelink and protection from black until end of turn.

    {B}{B}: Vizkopa Elite gains flying and protection from white until end of turn.

    A careful student of both the orders of knights long past and the forces who slew them.


    2/2

    Illustrated by Josh Burns

    280/360

  • Tombmaker's Lesson(W)(B)

    Enchantment — Aura


    Enchant creature you control.

    {X}, Tap enchanted creature, exile a card from your graveyard: Put a creature with converted mana cost X or less from your graveyard into your hand.

    "Make the edges straight, the grave deep, and the body properly embalmed."

    -Tombmaker's chant


    Illustrated by J. R. Coffron

    281/360

  • Mandate of Enervation(2)(W)(B)

    Instant


    Destroy target creature. If it was attacking or blocking, exile it instead.

    Life is entropy, and entropy is disordered and unprofitable. Better to snuff the life and keep profits intact.


    Illustrated by Joakim Ericsson

    282/360

  • Prophecy of Flesh and Bone(1)(W)(B)

    Sorcery


    Scry X, where X is the greatest converted mana cost among creatures you control and in your graveyard.

    "Traceries of veins can be more enlightening than the finst tapestries and scrolls."


    Illustrated by Piotr Foksowicz

    283/360

  • Blooded Adjunct(W)(B)

    Creature — Vampire


    Deathtouch, first strike

    His sermons are filled with pain, carnage, and unforgettable lessons.


    1/1

    Illustrated by Fajareka Setiawan

    284/360

  • Whims of the Great Cycle(W)(/)(B)(W)(/)(B)(W)(/)(B)

    Enchantment


    {W}{W}: The first time you gain life this turn, gain twice that much life instead. Activate this ability only once each turn.

    {B}{B}: The first time an opponent loses life this turn, they lose twice that much life instead. Activate this ability only once each turn.

    "Life and death are two sides of the same coin, and the Orzhov are the treasurers."


    Illustrated by Dave Greco

    285/360

  • Crumbling Sentinel(2)(W)(B)

    Creature — Gargoyle


    Flying

    When Crumbling Sentinel is tapped, remove half the +1/+1 counters on it, rounding down.

    At the beginning of each end step, if Crumbling Sentinel did not attack or block this turn, put a +1/+1 counter on it.

    "Those lazy brutes almost never move from the wagontops. Just sitting and watching."

    -Quinic, Selesnyian teamster


    2/2

    Illustrated by PAUL.A.GERRARD

    286/360

  • Burning Sparkplague(6)(R)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Burning Sparkplague deals X damage to target player, where X is equal to twice the total loyalty of all planeswalkers they control.

    Nicol Bolas had threatened to steal their sparks, but the curse he unleashed was far more decimating.


    Illustrated by Justin Gerard

    287/360

  • Raider’s Road Riches(5)(R)

    Sorcery


    Draw four cards, then discard four cards.

    “We’ll be able to put these to much better use than the weaklings what lost them, eh?”


    Illustrated by Matthew Melmeth

    288/360

  • Razefire Dragon(3)(R)(R)

    Creature — Dragon


    Flying

    When Razefire Dragon attacks, the defending player exiles a card from their graveyard. If they can’t, Razefire Dragon deals 2 damage to them.

    "First it burns you to ashes, and then it burns the ashes to nothingness."

    -Gruul warning, found in the ruins of the rebuilt 3rd District


    5/5

    Illustrated by Song Nan Li

    289/360

  • Spark of Plows(3)(R)

    Enchantment


    When a land enters the battlefield under your command, add {R}.

    Blades always dull with use, whether they split bone or sod.


    Illustrated by Jason Dobkin

    290/360

  • Arcing Ripple(2)(R)

    Instant


    Arcing Ripple deals 1 damage to each creature without flying. Those creatures gain haste until end of turn.

    "The lightning spread like water when it struck, and we felt our muscles burn with vigor."


    Illustrated by Phil Saunders

    291/360

  • Crushed Foundations(R)(R)

    Sorcery


    Destroy target artifact. If it was a Fortification, you may destroy any land it was attached to.

    "Your house was built on sand, and by sand I will bury you."

    -Bilomi, Boros outcast


    Illustrated by Pavel Kolomeyets

    292/360

  • Spitfire Tusker(1)(R)

    Creature — Boar


    If {G} was used to cast this spell, when Spitfire Tusker enters the battlefield add {G}{C}.

    When Spitfire Tusker dies, add {R}{C}.

    "The meat practically cooks itself, and tastes a treat with a knob of butter."

    -Excerpt from the journal of Curega, Simic journeyman


    2/1

    Illustrated by Zellk // Cécile Jaubert

    293/360

  • Runebearer Zealot(1)(R)

    Creature — Goblin Warrior


    Haste, chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    Goblins rarely follow the path of the devout, but those who do pursue it with as much of a fervor as creating traps and chasing livestock.


    2/1

    Illustrated by Grace pick

    294/360

  • Unstoppable Recitation(2)(R)(R)

    Instant


    Target creature spell you control can't be countered. Until end of turn, it gains haste and chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    "The Gruul are one in the heart-song we carry with us."


    Illustrated by Anthony Jones

    295/360

  • Bellowing Hymn(R)(R)(R)

    Instant


    Until end of turn, target creature gains chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}') and creatures with chant gain '{T}: Add {R} or {G} equal to the creature's power.'

    "Our voices will make Decastra shudder with our fervor."


    Illustrated by Bogdan Rezunenko

    296/360

  • Towering Youngling(2)(R)

    Creature — Giant


    Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    Sometimes the newest souls burn with a fire stronger than even the largest flames.


    3/2

    Illustrated by Axel Sauerwald

    297/360

  • Unclanned Underling(1)(R)

    Creature — Goblin


    When Unclanned Underling enters the battlefield, it deals 1 damage to target creature for each card you control named Unclanned Underling.

    A deck can have any number of cards named Unclanned Underling.

    "Fight! Fight, and prove yourself worthy of a Gruul clan!"


    1/1

    Illustrated by Martin de Diego

    298/360

  • Wreathes in Flames(R)(R)

    Enchantment — Aura


    Enchant creature.

    At the start of combat on your turn, you may have Wreathes in Flames deal up to 5 damage to the enchanted creature. If you do, that creature gains +X/+0 until end of turn, where X was the damage dealt to it.

    “If you can’t stand the heat, perhaps a softer and weaker magic would be better suited for your tastes?”

    -Aningu, former Dimir guard


    Illustrated by nephelomancer

    299/360

  • Narbulg's Howl(3)(R)(R)

    Creature — Giant Elemental


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Prevent all noncombat damage that would be dealt to Narbulg's Howl.

    As a soul once was forged into a raging ghost, a ghost is now imbued into incandescent power.


    5/2

    Illustrated by Helge C. Balzer

    300/360

  • Bladebane Rager(3)(R)

    Creature — Troll Berserker


    Whenever Bladebane Rager blocks or becomes blocked by a creature with first strike or doublestrike, it gains indestructible until end of turn.

    "The quicker the strike, the faster it heals."

    -Sworla, Orzhov bounty hunter


    3/3

    Illustrated by David Nakayama

    301/360

  • Dual-Head Sage(3)(R)(R)

    Creature — Ogre


    Dual-Head Sage may block up to two creatures.

    Trample

    When you cast a sorcery or instant spell, you may pay {U} and tap Dual-Head Sage to draw a card.

    Rarely in agreement, and unstoppable when cooperative.


    4/3

    Illustrated by Raluca Iosifescu

    302/360

  • Memento Pickpocket(2)(R)

    Creature — Goblin


    Frantic (Discard a card: This spell cannot be countered this turn)

    When Memento Pickpocket attacks, if the defending player controls a Gate, Memento Pickpocket can't be blocked this turn.

    "Walls keep out unwanted thieves. When you think about it, though, a gate is nothing but a big hole in that wall."


    2/1

    Illustrated by Stephen Wood

    303/360

  • Gate Migration(X)(R)(R)

    Sorcery


    Forbidden

    X target Gates you control become 4/2 creatures with haste until end of turn. They're still lands.

    "Ravnica's rage still echoes in these stones. With coaxing, it can be bent to our whims."

    -Craje, Rakdos hunter


    Illustrated by Ronald Kuang

    304/360

  • Seeking Firebolt(R)

    Instant


    Frantic (Discard a card: This spell cannot be countered this turn)

    Seeking Firebolt deals 2 damage to any target.

    “You can’t stop it, or run from it. All you can do is prepare yourself for its inevitable arrival.”


    Illustrated by Maximilian Degen

    305/360

  • Mad Scrollwaver(R)

    Creature — Goblin Wizard


    Frantic (Discard a card: This spell cannot be countered this turn)

    When Mad Scrollwaver enters the battlefield, it deals 1 damage to target creature.

    He can barely control where it goes, but hitting an enemy army was never an issue of accuracy.


    1/1

    Illustrated by Daniel Sarmiento Chuquisengo

    306/360

  • Forge Urchin(1)(R)

    Creature — Elemental


    First strike

    Whenever you cast an instant or sorcery spell, Forge Urchin gets +1/+0 until end of turn.

    "As fragile as an ember, and as deadly as a blade."

    -Bilomi, Boros outcast


    2/1

    Illustrated by Sephiroth Art

    307/360

  • Crushing Descent(R)

    Sorcery


    As an additional cost to cast this spell, tap an artifact you control.

    Choose one-

    •Crushing Descent deals 3 damage to target creature.

    •Sacrifice a tapped artifact. Crushing Descent deals 5 damage to target creature.

    In the game of falling debris, you dodge or you die.


    Illustrated by Jack Dowell

    308/360

  • Wagon Wrangler(3)(R)

    Creature — Cyclops


    Trample

    {R}, {T}; Tap target artifact or destroy target tapped artifact.

    He's used to pulling unyielding caravans, no matter what bends or breaks in the process.


    3/3

    Illustrated by Russell Marks

    309/360

  • Penetrating Elemental(6)(R)

    Creature — Elemental


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When Penetrating Elemental deals combat damage to a player, you may sacrifice it and draw six cards. Then discard three cards.

    Sometimes a flash of insight and a flash of lightning meet, merge, and are reborn.


    8/2

    Illustrated by Rogier van de Beek

    310/360

  • Flare of Individuality(3)(R)

    Enchantment


    When a creature enters the battlefield, for each creature with the same name on the battlefield Flare of Individuality deals 1 damage to that creature and their controller.

    “To thine own self be true, or else.”

    -Azorius saying


    Illustrated by WL OP

    311/360

  • Scour the Caves(1)(R)(R)

    Instant


    The next time a creature you control deals combat damage to a player, tap three untapped lands they control. If you can’t, destroy target land they control instead.

    “I heard movement down that tunnel. Light it up, and let’s be sure we’re alone down here.”


    Illustrated by Erikas Perl

    312/360

  • Mantle of Skyfire(5)(R)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature gets +10/+0 and has haste.

    Woven from lightning elementals and tempered by the blows of thunderclaps, it was made for an enemy yet unseen on Korindax.


    Illustrated by nephelomancer

    313/360

  • Viashino Explorer(2)(R)

    Creature — Viashino


    At the beginning of your upkeep, you may discard a land card. If you do, draw a card.

    "He says theres something he can sense in the depths below, but I'll be damned before I'd volunteer to die in some far-off cave."


    2/2

    Illustrated by Julian Futanto

    314/360

  • Catagam Lookout(R)(R)

    Creature — Human Warrior


    When a land enters the battlefield, Catagam Lookout gets +1/+0 until end of turn.

    “I never trust a plane what thinks for itself. Next thing you know we’ll be up to our ears in elementals and more damned planeswalkers.”

    -Raci, exiled survivor


    2/2

    Illustrated by xuan Ke

    315/360

  • Bolracian Resolution(2)(R)(R)

    Sorcery


    As an additional cost to cast this spell, tap X untapped creatures you control.

    Destroy up to X target artifacts. Bolracian Resolution deals X damage to any target.

    "If you can't agree over the use of this golem, then I shall split it evenly between the pair of you and scatter it across your homesteads."


    Illustrated by Damian Ziomek

    316/360

  • Hearthfire(R)

    Instant


    Deal X damage to any target, where X is equal to one plus the number of Fortifications you control.

    A pyromancer can use any flame to enhance their spells, and those with something to protect are can be unstoppable.


    Illustrated by Martin Nebelong

    317/360

  • Fickle Engineer(2)(R)(R)

    Creature — Ogre


    Activated ability costs on artifacts you control are reduced by {1}, and increased by {1} on artifacts you don't control.

    "Keep her happy and your clockwork will keep running like, well, clockwork."


    3/3

    Illustrated by Aaron Nakahara

    318/360

  • Tower-Back Ray(2)(R)

    Creature — Ray


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    Tower-Back Ray counts as a land for spells and abilities you control.

    “It’s hard to build on, but you get far fewer burglars.”

    -Craje, Rakdos hunter


    1/1

    Illustrated by Kory Lynn Hubbell

    319/360

  • Gibberish Rascal(1)(R)

    Creature — Goblin


    Loud, violent, and as easily led astray by a demagogue as a shiny rock.


    2/2

    Illustrated by Igor Golovkov

    320/360

  • Biblitorium Ember(R)(R)

    Instant


    Draw a card, then discard a card. Biblitorium Ember deals 1 damage to any target.

    “It’s hard enough maintaining a standard library, let alone one beset by novice pyromancers.”


    Illustrated by Denny Siswanto

    321/360

  • Rage of Ilharg(2)(R)(R)

    Enchantment — God Aura


    Enchant creature.

    Whenever enchanted creature attacks, you may pay {R}{R}. If you do, you may put a creature card from your hand tapped and attacking. Return that creature to your hand at the beginning of the next end step.

    Whenever enchanted creature dies or is put into exile from the battlefield, attach Rage of Ilharg to target creature you control.


    Illustrated by Adel Khanov

    322/360

  • Channeler of the Hills(2)(R)

    Creature — Human Shaman


    Whenever another creature you controls adds mana, you may have Channeler of the Hills deal 1 damage to you to add {R}.

    “Our new home is surging with power, so we should make every effort to maximize its contributions to the Clans.”


    2/2

    Illustrated by Kim Van Deun

    323/360

  • Disciple of Life(X)(W)

    Creature — Human Cleric


    When Disciple of Life enters the battlefield, you gain X life. For each {G} used to cast this spell, put a +1/+1 counter on it.

    “The heartbeat of Korindax surges through me, and lends me power in our hour of need.”


    0/2

    Illustrated by India-Lee Crews

    324/360

  • Vitality Incarnate(1)(W)

    Creature — Elemental


    Whenever you gain three or more life in a turn, put a +1/+1 counter on Vitality Incarnate.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    “It follows behind the priests, growing with each offering and helping them tend to their congregation.”

    -Quinic, Selesnyian teamster


    1/1

    Illustrated by Phil Saunders

    325/360

  • Order of the Tusk(2)(W)(W)(W)

    Creature — Loxodon Knight


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    First strike

    Order of the Tusk has double strike on your turn.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)


    3/2

    Illustrated by Yanmo Zhang

    326/360

  • Vigilant Restorer(2)(W)(W)

    Creature — Human Cleric


    Flash

    When Vigilant Restorer enters the battlefield, prevent all damage that would be dealt to target creature this turn.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    "I only hope I'm here in time."


    2/2

    Illustrated by yefumm

    327/360

  • Sisterhood Undaunted(1)(W)(W)

    Instant


    Until end of turn, two target creatures gain indestructible and bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    Together, forever, no matter what challenges the future may bring.


    Illustrated by Alex Heath

    328/360

  • Vanguard Mouser(1)(W)

    Creature — Cat


    When it is not your turn, Vanguard Mouser has first strike.

    Discard a card: Vanguard Mouser gains reach until end of turn.

    "Sure he might bite off a finger or two, but I've never had so few rats in my stocks before."

    -Tonogor, Golgari quartermaster


    2/1

    Illustrated by Christopher Brändström

    329/360

  • Selfless Healer(1)(W)

    Creature — Loxodon Druid


    At the beginning of your upkeep, all opponents gain 1 life.

    “Our foes are merely misguided. When we bind their wounds, perhaps then they will see our similarities over our differences.”


    3/3

    Illustrated by Mintbrush B.

    330/360

  • Calming Beast(2)(W)

    Creature — Beast


    When Calming Beast enters the battlefield, choose a creature. That creature can't attack while Calming Beast is on the battlefield.

    “Is that thing *purring*?”


    2/2

    Illustrated by mist XG

    331/360

  • Flare Sentry(2)(W)

    Creature — Human Archer


    {W}, {T}: Target player chooses a creature they control with hexproof to lose hexproof until end of turn. Flare Sentry deals 1 damage to that creature.

    "Dodge this."


    2/1

    Illustrated by daniel priego

    332/360

  • Ehepo, Pride Guardian(W)(W)

    Creature — Cat Warrior


    At the start of your end step, if a creature you control died this turn and you gained life, put two +1/+1 counters on Ehepo, Pride Guardian.

    While Ehepo, Pride Guardian has six or more +1/+1 counters on it, it has first strike and vigilance.

    Stripped of his glory, he seeks to prove himself worthy of leadership once again.


    2/1

    Illustrated by yakun wang

    333/360

  • Scold(1)(W)

    Instant


    Prevent all combat damage target creature would deal. It’s controller discards a card.

    “If your grandmother could see you now, see what you’ve done, would she be proud? Or would you have brought her only shame and heartbreak?”


    Illustrated by Paul Nong

    334/360

  • Shieldbearer Zealot(3)(W)

    Creature — Human Soldier


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Exile Shieldbearer Zealot: Creatures you control gain indestructible until end of turn.

    “Our shields are to protect others, not ourselves. Your life is just as important and expendable.”


    2/3

    Illustrated by Bruno Cesar

    335/360

  • Migrating Griffin(1)(W)(W)

    Creature — Griffin


    When a land enters the battlefield, Migrating Griffin gains flying and vigilance until end of turn.

    It seldom rests in one place for long, lest it run out of livestock to prey upon.


    2/3

    Illustrated by Yefim Kligerman

    336/360

  • Wizened Bladesmith(1)(W)

    Creature — Human Advisor


    First strike

    Artifact spells you control cost {1} less to cast.

    “I know my way around both a blade and an anvil.”


    1/1

    Illustrated by Kevin Lee

    337/360

  • Solitary Purification(3)(W)

    Instant


    Destroy up to two target artifacts or enchantments. If only a single artifact or enchantment was destroyed, tap any permanent it was attached to and you gain 4 life.

    “Free yourself of attachments and your soul will ascend to bliss yet unknown to you.”

    -Sumadu, banished guildmage


    Illustrated by Riccardo Moscatello

    338/360

  • Unity Disruption(W)

    Instant


    Choose a creature type. Prevent all combat damage dealt by that creature type this turn.

    Preparations were made to fend off the foretold threat, but few thought they would succeed in the end.


    Illustrated by lincoln Renall

    339/360

  • Entice from Oblivion(3)(W)

    Sorcery


    Place an exiled card you own into your hand.

    "Ravnican citizens know better than any jumped-up sorcerer or sage: what was lost is not truly gone, if you know where to look."

    -Raci, exiled survivor


    Illustrated by Emilio Grasso

    340/360

  • Catagam Vermin-Eater(W)(W)

    Creature — Cat


    When Catagam Vermin-Eater is blocked by a creature with toughness 2 or less, it gains first strike until end of turn.

    “Gods know what it’s been eating down there, but it’s clearly well-fed.”


    2/2

    Illustrated by Yohann Schepacz

    341/360

  • Hallowgeist(1)(W)(W)

    Creature — Spirit


    When Hallowgeist enters the battlefield, target creature you control gets +1/+1 until end of turn. If {B} was used to cast it, target creature you don't control gets -1/-1 until end of turn.

    Flying

    The warm embrace of a loved and lost relative can still carry the deadly chill of the grave.


    1/1

    Illustrated by Gabriel Björk Stiernström

    342/360

  • Sunder the Graves(1)(W)(W)(W)

    Sorcery


    For each creature, destroy it unless it’s controller pays {1}.

    Until end of turn, creatures in graveyards gain libation (You may exile this card and another card from your graveyard to add {W} or {B}) .

    “The mausoleums are prepared. Now we have only to fill them.”

    -Tonogor, Golgari quartermaster


    Illustrated by Sanjin Halimic

    343/360

  • Prepare for Invasion(6)(W)(W)

    Sorcery


    Forbidden

    Creatures you control gain vigilance until end of turn. Then destroy all creatures you don't control.

    Libation (You may exile this card and another card from your graveyard to add {W} or {B})

    “We learned the pain of a well-prepared initial attack, and have prepared a plan for such a preliminary attack of our own.”


    Illustrated by Jesper Friis

    344/360

  • Guardian of New Skylines(4)(W)

    Creature — Gargoyle


    Flying, vigilance

    Libation (You may exile this card and another card from your graveyard to add {W} or {B})

    Born to protect Decastra, his rocky skin has yet to crumble and green with moss.


    3/4

    Illustrated by Sebastien Hue

    345/360

  • Homeland Declaration(2)(W)(W)

    Enchantment — Aura


    Enchant land.

    Other lands you control and permanents attached to them have hexproof and indestructible.

    Libation (You may exile this card and another card from your graveyard to add {W} or {B})

    “This is our land, and you are not welcome to disturb it.”


    Illustrated by Arthur Gurin

    346/360

  • Maladola's Ward(2)(W)

    Enchantment


    When a creature attacks you, the controlling player chooses one-

    •You gain 2 life.

    •Target creature you control gains first strike until end of turn.

    "Your insult will cost you. Consider how would you like to measure out your regret."


    Illustrated by Chelsea Velazquez

    347/360

  • Reclaim from the Unworthy(2)(W)

    Instant


    Until end of turn, when an opponent loses life, you gain twice that much life.

    “You aren’t using your life to its fullest potential, so we’re giving it to someone who will.”


    Illustrated by Anna Pavleeva

    348/360

  • Catacomb Sage(W)

    Creature — Human


    {5}, {T}: Create a 1/1 white and black Spirit creature token with flying. This ability costs {1} less for each Gate you control.

    "I guard these tombs with humility, in the faith that those long past can repay their debts anew."


    1/2

    Illustrated by Yee-Ling Chung

    349/360

  • Lifemelder(4)(W)(W)

    Creature — Angel Wizard


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying, lifelink

    Pay X life: Exile target nonland, noncreature permanent with a converted mana cost less than or equal to half of the life paid, rounding down.


    4/4

    Illustrated by Aaron Miller

    350/360

  • Scour the Armory(1)(W)

    Sorcery


    Look at the top 5 cards of your library. You may put an enchantment or artifact from them into your hand, then place the other cards on the bottom of your library in any order.

    “I don’t care what you find in there! Just get me something to put between us and that monster!”

    -Asisma, Izzet refugee


    Illustrated by Dmitry Masaltsev

    351/360

  • Pack Charger(W)

    Creature — Hound


    You may have Pack Charger get +X/+0, where X is equal to the number of attacking creatures. If you do, it does not untap during your next untap step.

    The lead soldier had expected the creature leading the army to be a hydra, dragon, or other enormous beast. He never expected to be felled by Mr. Butters.


    2/1

    Illustrated by Rudy Siswanto

    352/360

  • Nourishing Wildflowers(2)(W)

    Enchantment


    When a land enters the battlefield under your control, gain 1 life. If it’s a nonbasic land, gain 3 life instead.

    “The beauty of Korindax is a balm upon my very existence.”


    Illustrated by Esther Wu

    353/360

  • Man the Keep(5)(W)

    Instant


    Creatures you control gain indestructible until end of turn. Man the Keep deals 3 damage to each attacking creature you don’t control.

    “Our foe underestimates our defenses and our resolve. One will defeat them, and the other shall drive them back into their hovels.”

    -Bilomi, Boros outcast


    Illustrated by Sean Sevestre

    354/360

  • Solitude of Souls(3)(W)(W)

    Sorcery


    Destroy all nonland, noncreature permanents you don’t control.

    After the roaring noise passed, all that remained was the mingled breathing of the soldiers and rustle of wind through the trees.


    Illustrated by Dennis Chan

    355/360

  • Skyclearer Pegasus(3)(W)

    Creature — Pegasus


    Flying

    When Skyclearer Pegasus attacks, another creature with flying you control gains first strike until end of turn.

    “Just follow her lead, and strike after the opening is prepared for you.”


    2/2

    Illustrated by Karina Isaenkova

    356/360

  • Outrider Captain(2)(W)

    Creature — Human Soldier


    “What are you doing all the way out here, and why shouldn’t I run you through for trespassing?”


    3/3

    Illustrated by Ben maier

    357/360

  • Calm of the Dawn(W)(W)

    Instant


    Prevent all combat damage that would be done this turn. Draw a card.

    The first beams of daybreak broke through the clouds, and the fighting that had carried through the night came to a momentous pause.


    Illustrated by Dominik Mayer

    358/360

  • Deny Destiny(W)

    Instant


    You can’t lose the game until the beginning of your upkeep.

    “This is not your time to despair.”

    -Aurelia to Tesec


    Illustrated by nephelomancer

    359/360

  • Blessing of Salvation(5)(W)(W)

    Enchantment — Aura


    Enchant creature.

    Whenever the enchanted creature deals combat damage to a player, you can’t lose the game until the beginning of your next upkeep.

    “A great power has selected me, to ensure a great injustice is diverted.”


    Illustrated by Jon Neimeister

    360/360