Elemental
Creature — Elemental
1/1
Illustrated by Jennifer Caroline Tautz
0/0
Download Cockatrice files: https://mtg.design/u/darkPrince0102001/GUT/cockatrice
Creature — Elemental
1/1
Illustrated by Jennifer Caroline Tautz
0/0
Creature — Horror
Deathtouch
*/*
Illustrated by Ryan Van Dongen
0/0
Creature — Dog
1/1
Illustrated by Michelle Thomas
0/0
Creature — Goblin
1/1
Illustrated by Joseph Weston
0/0
Creature — Human
1/1
Illustrated by Jad Saber
0/0
Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
Illustrated by Christian Tammekänd
0/0
Land — Plains
Illustrated by jason scheier
0/0
Land — Island
Illustrated by Hugo Puzzuoli
0/0
Land — Swamp
Illustrated by Timi Honkanen
0/0
Land — Mountain
Illustrated by Jeremy Vickery
0/0
Land — Forest
Illustrated by B. Paul Sandoval
0/0
Artifact — Equipment
Equip {1}
Equipped creature has "{1}, {T}: This creature deals 1 damage to target attacking or blocking creature."
Illustrated by Ben Bolton
0/0
Creature — Ox
{2},{T}, Sacrifice this creature: You gain 3 life.
0/1
Illustrated by Sergey Averkin
0/0
Creature — Human Gunslinger
{W}, {T}: Mesa Gunslinger deals 1 damage to target attacking or blocking creature. You gain 2 life.
"If you shoot a man, be sure to bury them properly once the smoke has cleared."
1/2
Illustrated by Halil Ural
001/250
Creature — Bird
Flying
Lucky {W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
A vision of the morning sun, reflected in glittering golden feathers.
1/1
Illustrated by Tyler Smith
002/250
Creature — Dog
First strike
When Mischevious Coyote dies, you may pay {1}{W}. If you do, return it to the battlefield tapped under your control and each opponent may create a 1/1 white Human creature token.
If at first you don't succeed, steal more chickens.
1/1
Illustrated by Darren and Bela "Simul"
003/250
Creature — Human
Vigilance
When Heroic Sire dies, create two 1/1 white Human creature tokens.
When their mother died, her children swore to avenge her death no matter the cost.
2/2
Illustrated by Alex Speed
004/250
Creature — Human
When Eager Settler enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains, reveal it, and put it into your hand. Shuffle your library.
Lucky {2}{W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
1/3
Illustrated by Jan Drenovec
005/250
Creature — Spirit
Flying
When Spirit of Fort Alanu deals combat damage to a player, put a +1/+1 counter on target other attacking creature.
No one forgets Fort Alanu. Least of all those who died in its defense.
2/2
Illustrated by Guillem H. Pongiluppi
006/250
Creature — Bird
First strike
When a creature dealt damage by Road Runner this turn dies, creatures you control get +1/+0 until end of turn.
"Vicious damned thing. When it's not killing coyotes, it's terrorizing the livestock and ranchers."
-Lonesome John, ranger
1/1
Illustrated by Diana Madaras
007/250
Creature — Human
{W}, {T}: Reveal the top card of your library. If it's a creature, up to three target creatures you control gain vigilance until end of turn.
She knows when to hold them, fold them, and when to draw and start shooting.
3/4
Illustrated by JiHun Lee
008/250
Creature — Human
Lifelink
Whenever you gain 3 or more life, create a 1/1 white Human creature token for every 3 life gained this way.
A skilled healer helps make a plague of zombies an inconvenience rather than an apocalypse.
2/4
Illustrated by Stepan Alekseev
009/250
Creature — Human
When Guardian Sheriff is revealed for the first time each turn or enters the battlefield, create a 1/1 white Human creature token.
"I've got a warrant out for your arrest and a dozen rifles trained on the saloon. Come quietly, or there will be blood."
3/3
Illustrated by Matt Lau
010/250
Creature — Spirit
Flying
When Outland Wanderer enters the battlefield, draw a card.
Lucky {2}{W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
"The desert, it is said, never gives up her dead, when the skies of midwinter turn gloomy."
-Ayana
3/3
Illustrated by John V
011/250
Enchantment — Aura
Enchant creature.
Flash
Enchanted creature has +1/+1 and first strike.
Better to have a twitchy trigger finger than becoming a twitchy corpse.
Illustrated by Robin Boer
012/250
Enchantment — Aura
Enchant creature.
Flash
When Deputize enters the battlefield, exile target creature dealt damage by the enchanted creature this turn as long as Deputize is on the battlefield.
Enchanted creature has vigilance.
Often possessing little beyond a badge and a resolve born of bravery, inexperience, or both.
Illustrated by Elijah Moreno
013/250
Instant
Look at the top card of your library. If it's a nonland permanent, you may reveal it and draw two cards. Otherwise, draw a card.
"Two faces against a bunch of pips? Seems favorable enough to me."
-Kren, gambler
Illustrated by Josu Solano
014/250
Instant
Choose one -
• Prevent all damage that would be dealt to creatures this turn.
• Creatures you control get +1/+1 and gain flying until end of turn.
Desert twisters are tameable by those who know how to twist with their blustering whims and follies.
Illustrated by Mathieu Seveno
015/250
Instant
Create a 1/1 white Human creature token. Up to three target creatures you control gain first strike until end of turn.
"Fort Alanu was besieged and destroyed. We will never be assaulted through complacency again."
Illustrated by Imad Awan
016/250
Sorcery
Up to two target creatures gain vigilance until end of turn. Draw a card.
Lucky {1}{W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Weapons loaded, steeds mounted, and eyes checking every rock and hill for threats.
Illustrated by Filip Dudek
017/250
Sorcery
Create three 1/1 white Human creature tokens.
When in doubt, bring some friends. When in trouble, bring a mob.
Illustrated by Min Gyu Lee
018/250
Creature — Human Gunslinger
{U}, {T}: Enigmatic Gunslinger deals 1 damage to any target. Scry 1.
"If you shoot a man, you never know what you might learn."
1/1
Illustrated by David Nakayama
019/250
Creature — Bird
Flying
When Duskbowl Owl enters the battlefield, scry 1.
A portent of the evening sky, depicted in gleaming dark wings.
1/1
Illustrated by Sergey Kolesov
020/250
Creature — Merfolk
Hexproof
When Gullywash Scrounger dies, put target nonland permanent with mana value 3 or less on top of its owner's library.
Merfolk don't care if you sink or swim, so long as your pockets are ripe for trading or pickpocketing.
1/1
Illustrated by Taraneh Karimi
021/250
Creature — Human Rogue
When Saloon Swindlers enters the battlefield, gamble with an opponent. If you win, put target creature they control on top of their library. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
2/3
Illustrated by Deiv Calviz (David Villegas)
022/250
Creature — Drake
Flying
When Iron Drake enters the battlefield, create a Sixgun token. (It's an artifact Equipment with Equip {1} and "Equipped creature has '{1}, {T}: This creature deals 1 damage to target attacking or blocking creature.'")
2/2
Illustrated by Piotr Jamroz
023/250
Creature — Human
Sacrifice Armory Smuggler: Artifacts you control have hexproof until end of turn. Create a Sixgun token. (It's an artifact Equipment with Equip {1} and "Equipped creature has '{1}, {T}: This creature deals 1 damage to target attacking or blocking creature.'")
The deputies would be getting the arms they needed, come hell or high water.
2/3
Illustrated by adriaguez -
024/250
Creature — Merfolk
When Gullywash Seers enters the battlefield, look at the top card of target library. You may put that card on the bottom of that library. Draw a card.
Lucky {3}{U} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
4/4
Illustrated by Michelle Tolo
025/250
Enchantment — Aura
Enchant creature.
When Glittering Obsession enters the battlefield, gamble with an opponent. If you win, tap the enchanted creature. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Enchanted creature does not untap during its controller's untap step unless that player pays {2}.
Illustrated by Evgeniy Gelfman
026/250
Sorcery
Target creature gains flying until end of turn. The next time that creature deals damage to a player this turn, draw a card.
The saddle was never meant to be a jumping platform, but then again, the train was never meant to be robbed either.
Illustrated by Stephen Noble
027/250
Instant
Counter target permanent spell.
Scry 1, then draw a card.
It's rough, irritating, and when cast by a determined sorcerer, it gets everywhere.
Illustrated by Ben Nicholas
028/250
Instant
Scry 5.
Lucky {2}{U} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
The bright colors and moving pictures help hide the occasional extra ace or two.
Illustrated by Sylvia Ritter
029/250
Sorcery
Choose one—
•Up to two target creatures you control gain flying until end of turn.
•Look at the top two cards of target library. You may put those cards on the top or bottom of that library in any order.
Both combat and exploration often require an unusual vantage point.
Illustrated by Florent Llamas
030/250
Instant
Create a Sixgun token and equip it to target creature. That creature gains hexproof until end of turn. (It's an artifact Equipment with Equip {1} and "Equipped creature has '{1}, {T}: This creature deals 1 damage to target attacking or blocking creature.'")
"Counting the raindrops."
-Merfolk expression for 'Searching a human for weapons.'
Illustrated by Fori Y.
031/250
Instant
Target up to three creatures an opponent controls, then gamble with them. If you win, return the targeted creatures to their owner's hand. Otherwise, return one of the targeted creatures to their owner's hand. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by Rumen Toshkov
032/250
Sorcery
Put a +1/+1 counter on each artifact you control. They gain flying until end of turn.
The bridge was out, but for the first time in the engineer's life, he was unafraid of what came next.
Illustrated by Kurt Miller
033/250
Instant
Choose one —
•Counter target spell.
•You may put target artifact or creature on top of its owner's library.
"Well, I'm afraid you'll have to pack up and head home. Thanks for doing all the exploring first!"
Illustrated by Markella Stav
034/250
Sorcery
Gamble with an opponent. If you win, look at the top ten cards of your library, then you may shuffle your library. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
You may draw up to two cards. If you do, discard that many cards.
Illustrated by _ belms _
035/250
Sorcery
Target player reveals the top card of their library. If that card isn't an artifact, you may put it on the bottom of that players library. Then, you may pay {U}{U}. If you do, repeat this effect targeting a different player.
"As if that weren't bad enough, then he had us comb the desert!"
Illustrated by waqas malik
036/250
Creature — Human Gunslinger
{B}, {T}: Tombstone Gunslinger deals 1 damage to target tapped creature. That creature's controller loses 1 life.
"If you shoot a man, best let them suffer for the insolence of wasting your powder and lead."
1/1
Illustrated by Lucas LEGER
037/250
Creature — Bat
Flying
When Bitterroot Bat deals combat damage, look at the top card of your library. You may put that card on the bottom of your library. If you do, target creature gets -1/-1 until end of turn.
"To drink of the bitterroot."
-Reaver expression for taking a risk
2/2
Illustrated by Maria Zwanskaya
038/250
Creature — Snake
Deathtouch
Sacrifice a creature: Target opponent may mill a card. If they don't, they lose 1 life.
They announce their presence both with a rattle and by the stench of their decaying victims.
1/1
Illustrated by Phu Thieu
039/250
Creature — Vampire Rogue
Menace
{3}, {T}: Gamble with an opponent. If you win, that opponent discards a card and mills a card. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
1/1
Illustrated by Alejandro Lorenzin
040/250
Creature — Shade
{B}: Look at the top card of your library. If it's a land card, you may reveal it and put it in your graveyard and Foresaken Miner gets +1/+1 until end of turn.
Lucky {B} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
"When no-one came to check on them after the shaft collapsed, they just continued to dig."
2/2
Illustrated by Sebastian Belicki
041/250
Creature — Zombie Bird
Flying
When Returned Augury dies, look at the top five cards of your library. You may put one of those cards into your hand and the rest onto the bottom of your library in any order.
Only the unimaginative believe you can read the future from the entrails merely once.
2/2
Illustrated by Aleksandra Mokrzycka
042/250
Creature — Snake Horror
Menace
{B},{T}: Destroy target token creature.
On quiet nights, one can hear the distant wails and bellows of the viper thinning another unfortunate herd.
4/3
Illustrated by Iqnatius Budi
043/250
Creature — Vampire
Whenever a creature dealt damage by Reaver Boss this turn dies, gamble with an opponent. If you win, you may pay {B}{B} to put that creature onto the battlefield under your control. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
4/4
Illustrated by Kimberly Holbrook
044/250
Creature — Human
Whenever Temperamental Ganglord deals combat damage to a player, you may sacrifice a creature. If you do, you may mill target player equal to the damage dealt this way.
"If you tick me off, fail me, or otherwise cause consternation, I will shoot you dead without a second thought. Now get to work."
3/3
Illustrated by Crystal Bretz
045/250
Enchantment — Aura
Enchant creature.
Sacrifice a creature: Enchanted creature gets +1/+1 and deathtouch until end of turn.
Dangerous to make, but capable of killing with a grazing shot.
Illustrated by johan grenier
046/250
Instant
Gamble with an opponent. If you win, return target creature that died this turn to the battlefield under your control. Otherwise, draw a card. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
With a flourish, she played for her very soul.
Illustrated by Cyril ROLANDO
047/250
Instant
Target creature gains deathtouch until end of turn. Scry 2.
"If you know how the future will unfold, a killing shot is as trivial to arrange as a straight flush."
-Balthazar Saintfleur
Illustrated by Vincent LAÏK
048/250
Sorcery
Look at the top 5 cards of your library. You may exile any number of these cards.
Creatures you control gain menace until end of turn.
A good dealer never takes a bribe. A smart dealer never refuses one.
Illustrated by Aleksandr Menshikov
049/250
Sorcery
Gain control of up to X token creatures target player controls. At the beginning of your next end step, sacrifice those creatures.
Cattle ownership is a matter of strong fences and vigilant guards.
Illustrated by Jess Smith
050/250
Sorcery
Return two target creature cards from your graveyard to your hand.
Lucky {1}{B} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
On nights with no moon, the ruined bordello plays a single song, one with no dancers save for the damned.
Illustrated by Johannes Voss
051/250
Sorcery
Target player mills cards equal to the highest mana value among permanents they control.
The elder Hariksin never expected to be robbed, least of all by the thief he shot dead the year before.
Illustrated by ceSar Art
052/250
Sorcery
Target opponent sacrifices a creature. Then gamble with that opponent. If you win, they mill cards equal to the creature's mana value. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by Olga Stern
053/250
Sorcery
Until end of turn, whenever you reveal a card from your hand or your library, you may exile that card and reveal another card, then lose 1 life. You may repeat this process any number of times.
When the damned shuffles your deck, the house *always* wins.
Illustrated by Kamila Szutenberg
054/250
Creature — Human Gunslinger
Haste
{R}, {T}: Hipfire Gunslinger deals 1 damage to any target.
"If you shoot a man, best do it before they shoot you right back."
1/1
Illustrated by Roman Tishenin
055/250
Creature — Goblin
When Slapjack Grubbler enters the battlefield, gamble with an opponent. If you win, creatures you control gain haste until end of turn. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Bluffing a goblin is never a wise choice.
1/1
Illustrated by Jennifer Aston
056/250
Creature — Goblin
When Fort Alanu Raider enters the battlefield, gamble with an opponent. If you win, creatures you control get +1/+0 and first strike until end of turn. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
The ruins of the fort have become a haven for scoundrels of all stripes.
2/2
Illustrated by Filipe Pagliuso
057/250
Creature — Lizard
When Thunder Scuttler enters the battlefield, gamble with an opponent. If you win, creatures can't block this turn. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Trample
3/2
Illustrated by Jia Hao
058/250
Creature — Hydra
When Bonfire Hydra enters the battlefield, reveal the top five cards from your library. You may exile any number of cards revealed this way, and put the rest back on top of your library in a random order. Put X +1/+1 counters on Bonfire Hydra and creatures you control get +X/+0 until end of turn, where X is the number of cards exiled this way.
2/2
Illustrated by Tysen Johnson
059/250
Creature — Elemental
When Powderblast Soul enters the battlefield, gamble with an opponent. If you win, Powderblast Soul deals 5 damage to any target. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
The first gunfire birthed an entirely new type of elemental.
4/3
Illustrated by Veli Nyström
060/250
Creature — Human Rogue
At the start of combat on your turn, reveal the top card of your library. You may put the revealed card into your graveyard. If you do, target creature gains haste until end of turn.
Lucky {1}{R} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
The most effective thieves work for the train lords themselves.
2/2
Illustrated by Ismail Inceoglu
061/250
Creature — Giant
When Saloon Bouncer enters the battlefield, gamble with an opponent. If you win, put a first strike counter on each other creature you control. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
5/5
Illustrated by Assaf Horowitz
062/250
Enchantment — Aura
Enchant player.
Whenever the enchanted player is dealt combat damage, they take that much damage plus one instead.
Lucky {1}{R} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Each sip merely drained from their cracked body.
Illustrated by Jean-Michel Bihorel
063/250
Instant
The next time target creature would deal non-combat damage this turn, it deals three times that damage instead.
The shot went clean through the crates Garton was hiding behind, through Garton himself, and through another two crates and a tree before burrowing into a fencepost on the edge of town.
Illustrated by Michal Lisowski
064/250
Instant
Shoot the Deputies deals 4 damage to target creature or planeswalker.
Gamble with target opponent. If you lose, Shoot the Deputies deals 1 damage to each creature you control. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by Blake Rottinger
065/250
Sorcery
Gamble with an opponent. If you win, create five 1/1 red Goblin creature tokens. Otherwise, each player creates a 1/1 red Goblin creature token. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by MASV Arts
066/250
Instant
Gamble with an opponent. If you win, creatures you control gain haste and +3/+0 until end of turn. Otherwise, creatures you control gain +1/+0 until end of turn. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by Rumen Toshkov
067/250
Instant
Reveal the top card of your library. You may exile it. If you do, target creature gains first strike until end of turn. Otherwise draw a card then discard a card.
Subsequent questioning is entirely optional.
Illustrated by Jorge Barrero
068/250
Sorcery
Gamble with an opponent. If you win, creatures you control deal combat damage to players as if they weren't blocked this turn. Otherwise, creatures you control gain trample until end of turn. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by Ashley Atkins
069/250
Instant
Look at the top card of your library. You may put it into your graveyard and give target creature +1/+0 until end of turn. Repeat this process up to five times.
As each tree caught flame, she could feel her oaths to the Cactrian people shattering.
Illustrated by Lucas Torquato
070/250
Sorcery
Gamble with an opponent. If you win, you may discard up to five cards. Otherwise, you may discard a card. Draw cards equal to the number of cards discarded this way. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
"By the gods, is that monster dancing?"
Illustrated by George Whiley
071/250
Sorcery
Gamble with an opponent. If you win, create two creature tokens that are copies of target creature you control, except they have haste. Otherwise, create one token instead. Exile those tokens at the beginning of the next end step. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by Gökhan Kahraman
072/250
Creature — Human Gunslinger
{G}, {T}: Ridgetop Gunslinger deals 1 damage to target creature with flying.
Whenever a creature dealt damage by Ridgetop Gunslinger this turn dies, untap target land.
"If you shoot a man, the ground he dies on will blossom in due time."
1/1
Illustrated by Imad Awan
073/250
Creature — Elf
Trample
Whenever Cactrian Wayfinder deals combat damage to a player, reveal the top card of your library. If it is a land, you may put it into your hand.
Most dry riverbeds lead to disappointment, but a few lead to an unexpected oasis.
2/1
Illustrated by jason scheier
074/250
Creature — Human Shaman
Deathtouch
Whenever a nontoken creature you control dies, create a Cow token (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
A careful hand can give the broken a second, humble chance at life.
1/2
Illustrated by Jason Nguyen
075/250
Creature — Elf
Whenever Cactrian Whistler attacks, if you don't control a Cow, create a Cow token. (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
"They say if a cow comes leaves you when called, you were never really its owner, but just a temporary companion."
-Kendrick, devoted husband
1/1
Illustrated by Jeremy Paillotin
076/250
Creature — Giant Insect
Lucky {1}{G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Sacrifice Pyrite Beetle: Search your library for a basic land card, reveal it, and put it into your hand. Shuffle your library.
Their shells are beautiful, if worthless
2/3
Illustrated by Zhelong Xu
077/250
Creature — Elf Shaman
Creatures you control with power 4 or more have trample and +2/+2
The hidden oasis is guarded by mighty beasts, hidden from the eyes of the marshalls and Reavers alike
3/4
Illustrated by Tuan Vo
078/250
Creature — Snake
Deathtouch
Whenever a token creature dies, put a +1/+1 counter on Domesticated Serpent.
"She gives us a vial of venom each day, in exchange for as much beef as she can eat."
-Lonesome John, ranger
3/3
Illustrated by Dominik Mayer
079/250
Creature — Beast
When Prize Boar enters the battlefield, it gains indestructible until end of turn.
Lucky {3}{G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Perfectly groomed, and not a bristle out of place as it gores the competition.
4/4
Illustrated by Jeremy Vitry
080/250
Creature — Ox Elemental
When Bovine Elemental enters the battlefield, you may destroy target artifact or enchantment. Create X Cow tokens, where X is the destroyed permanent's mana value. (They're 0/1 green Ox creatures with "{2},{T}, Sacrifice this creature: You gain 3 life.")
Domestication is just a state of mind.
6/6
Illustrated by Imad Awan
081/250
Creature — Wurm
When Plowhorn Wurm enters the battlefield, create a Cow token (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
Whenever a creature you control deals combat damage to a player, you may put a land from your hand onto the battlefield tapped.
A dozen times stronger than a team of oxen, and a hundred times more dangerous.
5/5
Illustrated by tong da
082/250
Enchantment — Aura
Enchant creature.
Enchanted creature has trample. Whenever the enchanted creature deals combat damage, reveal the top card of your library. It it's a land card, put it onto the battlefield tapped.
"They steal hills and valleys as readily as cattle and coin."
-Ayana to Johan the Bull
Illustrated by Richard Court
083/250
Instant
Target creature gains deathtouch until end of turn. If it is blocked by an indestructible creature, that creature loses indestructible until end of turn.
"A decade of research funneled into a fragile glass vessel of misery. Poetic, really."
-Luke Six-Hands
Illustrated by Moritz v. V.
084/250
Sorcery
Distribute three +1/+1 counters among creatures you control.
Creatures you control with power 4 or more gain indestructible until end of turn.
A redwood's growth can revitalize everything that once dwelt beneath its branches.
Illustrated by Marco Gorlei
085/250
Sorcery
Target creature you control fights target creature. For each creature that dies this way, create a Cow token (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
Lucky {1}{G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Illustrated by Mingchen Shen
086/250
Sorcery
Until end of turn, token creatures you control with base power 1 or less have +2/+2 and gain trample and "When this creature dies, draw a card."
"Not every beast may have a rider after today, but those who ride tall will find glory awaiting in this life or the next after the dust clears."
-Samantha, mercenary gunslinger
Illustrated by Seungjin Woo
087/250
Sorcery
Create X Cow tokens, where X is the number of lands you control. (They're 0/1 green Ox creatures with "{2},{T}, Sacrifice this creature: You gain 3 life.")
For a time, there were no rustlers, no monsters, no threats. Only sweet clovers and cool grasses underhoof.
Illustrated by Jack Dowell
088/250
Instant
Target creature gains deathtouch until end of turn.
Lucky {G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Timid yet portable, and a deadly weapon for as far as you can throw the occupied boot.
Illustrated by Damien Monteillard
089/250
Instant
Prevent all damage to all creatures until the start of your next turn. Each player creates two Cow tokens (They're 0/1 green Ox creatures with "{2},{T}, Sacrifice this creature: You gain 3 life.")
The rains come so rarely to the desert that you can't help but enjoy the view while it lasts.
Illustrated by Rytis Sabaliauskas
090/250
Artifact — Vehicle
Trample
Crew 2
Coupling (When this Vehicle becomes an artifact creature, all other Vehicles you control with coupling become artifact creatures until end of turn.)
The heart of the mesa's rail lines.
4/4
Illustrated by Yi Lo
091/250
Artifact — Vehicle
{1}, {T}: Create a Cow token. (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
Crew 8
Coupling (When this Vehicle becomes an artifact creature, all other Vehicles you control with coupling become artifact creatures until end of turn.)
8/8
Illustrated by Arseniy Suslonov
092/250
Artifact — Vehicle
{T}: Tap up to three creatures you control. Put a +1/+1 counter on each of those creatures.
Crew 8
Coupling (When this Vehicle becomes an artifact creature, all other Vehicles you control with coupling become artifact creatures until end of turn.)
8/8
Illustrated by Reginald Marsh
093/250
Artifact
{T}: Add a mana of any color a land you control could produce.
"Look closely, and you can find almost everywhere has riches ready to be claimed by the wise."
-Ikthi to Kendrick
Illustrated by J.N. Marchand
094/250
Artifact — Equipment
Equip {1}
Equipped creature has "{1}, {T}: This creature deals 2 damage to target attacking or blocking creature. If the target creature had flying, it deals 4 damage instead."
The crows have learned to fear landing in the Hariksin family's fields.
Illustrated by Damian Zera
095/250
Land — Desert
{T}: Add {C}.
{1}, {T}: Add {W}. Reveal the top card of your library. If it is a land, add {W}.
Once a fertile land, and now filled with dust and scatterweed.
Illustrated by Stas Yurev
096/250
Land — Desert
{T}: Add {C}.
{1}, {T}: Add {U}. Reveal the top card of your library. If it is a land, add {U}.
Where scatterweed once filled the valley, the muddy waters now obscure everything within.
Illustrated by Michael Thompson
097/250
Land — Desert
{T}: Add {C}.
{1}, {T}: Add {B}. Reveal the top card of your library. If it is a land, add {B}.
As the ground drank of the life-giving water, muddy grasses began to fester and rot.
Illustrated by Cam Floyd
098/250
Land — Desert
{T}: Add {C}.
{1}, {T}: Add {R}. Reveal the top card of your library. If it is a land, add {R}.
Dying grass gave way to wildfires, leaving behind scorched stones and fine ash.
Illustrated by Raphael Lacoste
099/250
Land — Desert
{T}: Add {C}.
{1}, {T}: Add {G}. Reveal the top card of your library. If it is a land, add {G}.
For a time, the nutrients of the burnt grass nurtured life anew and the valley bloomed in full splendor again.
Illustrated by Paul Sireau
100/250
Creature — Spirit
Flying
Whenever a land you control enters the battlefield, if you control fewer lands than an opponent, create a 1/1 white Human creature token.
The land has been stolen, forgotten, but not entirely uninhabited.
1/2
Illustrated by Bastien Grivet
101/250
Creature — Human Soldier
Whenever you reveal cards from your library, you may exile one of the revealed cards. If you do, creatures you control get +2/+0 and gain first strike until end of turn
"That charge was ill-advised, reckless, foolhardy, and entirely successful."
-Johan the Bull
2/1
Illustrated by Aleksandr Menshikov
102/250
Creature — Human
Vigilance
{X}{X}{W}, {T}: Destroy target enchantment with mana value X or less. Create a 1/1 white Human creature token.
At first she fined the mages for the disturbances, but soon the deputies were firing on the swarm of feral spellbooks.
2/2
Illustrated by SIXMOREVODKA STUDIO
103/250
Creature — Wall
Flash
Defender
When Trackblock Barricade enters the battlefield, create two 1/1 white Human creature tokens and Trackblock Barricade deals 2 damage to target attacking or blocking creature.
"I swear it seems like even the damn *saloon* is firing on us!"
0/4
Illustrated by ioan dumitrescu
104/250
Creature — Human Rogue
Lifelink
{X}, Sacrifice Pitiless Deputy: Exile target attacking or blocking creature with mana value X or less. Create a 1/1 white Human creature token.
They taught that the lessons of justice and peace were worth whatever cost might be incurred.
4/4
Illustrated by Wesley Gardner
105/250
Creature — Bird
Flying
When Restoring Roc leaves the battlefield, you gain 3 life.
Lucky {1}{W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Consumption and renewal in a cycle as endless as the sun and moons.
3/3
Illustrated by Guilherme Batista
106/250
Creature — Angel Gunslinger
Flying
Token creatures you control have first strike.
{W}, {T}: Cirrus Captain deals 2 damage to target attacking or blocking creature.
Even the legions of the skies need someone to call the shots.
4/4
Illustrated by Carina Berggren
107/250
Enchantment — Aura
Enchant creature you don't control.
Whenever the enchanted creature deals combat damage, you create that many 1/1 white Human creature tokens.
With each passing week, more and more hopeful gunslingers sought to take down the outlaw and redeem the reward.
Illustrated by Lucas Hurtado
108/250
Enchantment
Whenever a creature enters the battlefield under your control, you may pay a number of {W} equal to the number of creatures you control. If you do, put a +1/+1 counter on each creature you control.
"With plentiful shot and powder, a dozen troops defended Fort Alanu against the thousand-strong army for weeks."
-Ikthi
Illustrated by Mikael Kivi
109/250
Sorcery
Create X 1/1 white Human creature tokens. If this was cast using Lucky, those tokens enter the battlefield tapped.
Lucky {X}{W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
"Give every man, woman, and child a rifle, and tell them to stand ready to march by dawn."
Illustrated by space gooose
110/250
Instant
Until end of turn, whenever one damage would be dealt to a creature you control, it is instead dealt to another target creature. (Two or more damage is unaffected)
It took only a few quick dashes until they were between the Hariksins and the Reavers, and their foes began firing on each-other.
Illustrated by Alex Speed
111/250
Creature — Drake
Flying
Sacrifice Stormeater Drake: Counter target spell. Put a spell countered this way on top of its owner's library.
"If it weren't for that damnable lizard, we'd have gotten some rain days ago!"
-Helga, courtesan
2/2
Illustrated by Benjamin Ramirez
112/250
Creature — Merfolk
Hexproof
Creatures blocking or blocked by artifact creatures you control get -2/-0 until end of turn.
Most Gullywash have little use for the railways, but there are those who seek to explore the oceans far from their home creeks.
3/4
Illustrated by Kristin Tingey
113/250
Creature — Elemental
Flash
When Unyielding Essence enters the battlefield, you may counter target non-creature spell.
The fate of free-willed beings is unpredictable, unreliable, but most of all unbreakable.
5/5
Illustrated by Astero .
114/250
Enchantment
Discard a card: Gamble with an opponent. If you win, put target creature they control on top of their library. Otherwise, put target creature you control on top of your library. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
Illustrated by Denys Tsiperko
115/250
Instant
Choose two. You may choose the same mode more than once -
• Scry 2.
• Draw a card.
• Put target creature on top of its owner's library.
"What in the-"
Illustrated by Simon Cowell
116/250
Instant
Put all untapped creatures target player controls on top of their library.
What is a refreshing change for the Gullywash serves as a terrifying disaster for those limited to breathing only air.
Illustrated by Joseph Nickson
117/250
Instant
Put target creature on top of its owner's library, then create X Sixgun tokens, where X was the creature's mana value. (They're artifact Equipment with Equip {1} and "Equipped creature has '{1}, {T}: This creature deals 1 damage to target attacking or blocking creature.'")
Sometimes the law is decided solely by whoever has the most guns.
Illustrated by Graey Erb
118/250
Instant
Until end of turn, whenever you reveal one or more cards scry 1 then draw a card.
Lucky {1}{U} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
"We've had a good run of luck so far. No sense in letting this wealth go to waste."
-Kren to Luke Six-Hands
Illustrated by Ala Kapustka
119/250
Sorcery
Until end of turn, you may tap target creature you don't control to help Crew a Vehicle you control.
Lyle Hariksen had been planning to find a new job, but this position fell into his lap faster than expected.
Illustrated by Sarah Kate Forstner
120/250
Sorcery
Put target tapped creature on top of its owner's library. If you controlled that creature, scry 2.
Despite the long walk to get there, the back of the train was surprisingly serene.
Illustrated by Everett Gunther
121/250
Sorcery
Scry 3. Until end of turn, Equip costs on Equipment you control are reduced by {1}.
"Quick, ma'am, toss me your pistol!"
-Balthazar to Samantha
Illustrated by Tory Miles
122/250
Creature — Bird
Flying
{T}, Sacrifice Bomb Buzzard: Destroy target creature.
Some birds are trained to deliver to deliver messages dozens of times. Others are trained to deliver a package only once.
2/2
Illustrated by David Masson
123/250
Creature — Vampire Horror
Deathtouch
Whenever a creature dealt damage by Reaver Bonechewer this turn dies, its controller loses 2 life and mills two cards and you gain 2 life.
In the unforgiving desert, exotic hungers can lead to exotic insanities.
3/2
Illustrated by Ozani Ferreira
124/250
Creature — Snake Shade
Menace
{B}{B}{B}, {T}: Reveal the top card of your library. Target creature gets -X/-X until end of turn, where X was the revealed cards mana value.
The rattling tail sounds a rhythm only the damned can hear.
4/4
Illustrated by Borisut Chamnan
125/250
Creature — Human Zombie
Whenever one or more creatures you control dies, gamble with an opponent. If you win, that opponent mills a card. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
"I come bearing blankets and medicine, all at a bargain price."
4/3
Illustrated by Lucas LEGER
126/250
Creature — Vampire Wurm
Lifelink
Whenever this creature attacks, put two cards from your hand on top of your library in any order.
The wurm can easily be tracked from the trail of horns and hooves left discarded in its wake.
5/4
Illustrated by JIN LH
127/250
Enchantment
Whenever you reveal a creature card, you may exile it. If you do, target opponent mills two cards.
Lucky {1}{B} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
When the blizzard trapped the Hariksens in their cabin, supplies and compassion began to run low.
Illustrated by Forever J
128/250
Sorcery
Choose up to two target creatures in your graveyard. Put one into your hand and the other on top of your library.
First came the coyotes, followed by a wide circle of buzzards
Illustrated by Josu Solano
129/250
Instant
Look at target player's hand. You may put a card from it on top of their library. If you don't, that player mills a card.
"Give it a few weeks, and there won't be a soul who cares how many innocents you've robbed and killed."
-Helga, courtesan
Illustrated by Anthony Trujillo
130/250
Sorcery
Destroy any number of target token creatures with power 1 or less target opponent controls. Target creature gains +X/+0 until end of turn, where X is the number of token creatures destroyed this way.
"Oh George, not the livestock..."
Illustrated by Aled Thompson
131/250
Sorcery
Target player reveals the top card of their library, then you may have them mill a card. Repeat this process up to five times.
It runs through forts and villages almost as fast as warnings of its approach.
Illustrated by vince harris
132/250
Instant
Destroy target creature, then you may pay 2 life. If you do, draw a card.
They bind their ledgers with leather, not caring what beast it was carved from.
Illustrated by Alexander Forssberg
133/250
Creature — Goblin
Haste
At the start of combat on your turn, you may gamble with target opponent. If you win, creatures you control gain "When this creature attacks, it deals 1 damage to the defending player" until end of turn.
Goblins have unique ways of motivating docile cattle into murderous, trampling hordes.
3/2
Illustrated by Daejun Park (Gae Go)
134/250
Creature — Giant Snake
First strike, menace
"With jaws that big, I think asking if it's venomous is a bit of a moot point my dear."
-Kendrick, devoted husband
5/3
Illustrated by Daejun Park (Gae Go)
135/250
Creature — Human Soldier
When this creature enters the battlefield or dies, gamble with target opponent. If you win, creatures you control gain haste and get +X/+0 until end of turn, where X is the greatest power among creatures you control.
The men of Fort Alanu held their ground until their lieutenant and morale were shattered by the final assault.
4/4
Illustrated by Andrew Pappas
136/250
Creature — Elemental
Whenever this creature attacks, you may sacrifice a land. If you don't, put all other creatures you control on top of your library in any order.
On warm nights, the sunsets themselves walk the sands of the deserts.
5/5
Illustrated by Rio Sabda
137/250
Enchantment
Creatures you control can't block and have "{R}: This creature gets +1/+0 until end of turn."
They rode ahead of the flame, guiding it as it scorched tangleweed and settlements alike.
Illustrated by Maria Zolotukhina
138/250
Sorcery
Gamble with target opponent. If you win, creatures they control can't block this turn. Otherwise, creatures you control can't attack this turn. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
"Turn back now, and we'll ransack your town. Resist us, and we burn it to the ground."
Illustrated by Deiv Calviz (David Villegas)
139/250
Instant
Target creature gains haste and gets +2/+0 until end of turn. Draw a card.
By both taste and effect, the elixir was assumed to be little beyond whiskey, crushed magma peppers, and a little mint.
Illustrated by Nathanael M
140/250
Instant
Look at the top five cards of your library. Put one on top of your library, and exile the rest. You may cast one of the cards exiled this way this turn.
" A straight flush? Mighty impressive, but you're about to be disappointed."
-Johan to Kren
Illustrated by Larry Wilson
141/250
Sorcery
As an additional cost to cast this spell, discard a card.
Destroy target land.
Hiding in a secluded wooden cabin in a remote, untraveled, tinder-dry forest during the worst drought in a century was almost the perfect plan.
Illustrated by Imad Awan
142/250
Sorcery
Discard your hand, then gamble with target opponent. If you win, draw a number of cards equal to those discarded this way, then scry 5. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
You've got to know when to hold them, and when to fold them.
Illustrated by yanis cardin
143/250
Instant
Gamble with target player. If you win, creatures you control gain +3/+3 and double strike until end of turn. Otherwise, creatures you don't control gain +3/+3 and double strike until end of turn.
The tales said the colonel was able to inspire victory whenever he rode into battle. They just never specified whose victory.
Illustrated by Alisa Plis
144/250
Creature — Elf Druid
Hexproof
{T} : Put a +1/+1 counter on target creature.
{5}{G}, {T}: Choose a creature type. Put a +1/+1 counter on all other creature you control of the chosen type.
"Whiskey may grant courage, but with the right herbs it can grant so much more."
-Lonesome John, ranger
2/2
Illustrated by Julia Zhdanova
145/250
Creature — Spider Ox
Reach
{G}{G}, {T}: Destroy target creature with flying. You may create a Cow token (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
Some herds are guarded by dogs, while others have much less conventional guardians.
3/6
Illustrated by Kaek
146/250
Creature — Human
Flash
When Enterprising Farmer enters the battlefield, search your library for a number of basic land up to the number of token creatures that died this turn, reveal them, and put them into your hand. Then shuffle your library.
Only the foolish and squeamish would refuse fertilizer free for the taking.
3/4
Illustrated by Shin jong hun
147/250
Creature — Elemental
Whenever a token creature dies, look at the top card of your library. If its a land card, you may put it into your graveyard. If you do, target permanent you control gains indestructible until end of turn.
Each lost spirit grants a single thread, tying the land and its denizens together in safety.
2/5
Illustrated by Efflam Mercier
148/250
Creature — Snake Elemental
When Venom Guardian enters the battlefield, destroy target artifact or enchantment.
Deathtouch
"Every snake both great and small has left a drop of venom somewhere within its reliquary."
-Ikthi
5/5
Illustrated by Sergii Golotovskiy
149/250
Creature — Ox Beast
Trample
When Bull of Legends enters the battlefield, create two Cow tokens for each time it's been cast this game.
Lucky {4}{G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Long thought lost, one day it emerged from the canyons, the head of an entirely new herd.
5/6
Illustrated by Aaron Sims Creative
150/250
Enchantment — Aura
Enchant land.
Whenever the enchanted land becomes tapped, you may add a mana of any color. If you don't, create a Cow token. (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
A little slice of paradise, situated where few will ever find it.
Illustrated by David Frasheski
151/250
Enchantment
For each creature you control, they get +1/+1 if they have less than 4 power. Otherwise, they get +2/+2 instead.
Lucky {1}{G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
A faded sign still read "We guarantee we can ride *anything*."
Illustrated by Nektarios Koulouvakos
152/250
Sorcery
Create two Cow tokens, then gain 1 life for each Cow and Ox you control. (They're 0/1 green Ox creatures with "{2},{T}, Sacrifice this creature: You gain 3 life.")
"You haven't truly lived until you've had some of Mrs. Haversham's cheese, friend."
-Balthazar Saintfleur
Illustrated by JiEun Jeong
153/250
Sorcery
Create a Cow token. You may play an additional land this turn. (It's a 0/1 green Ox creature with "{2},{T}, Sacrifice this creature: You gain 3 life.")
Despite the suffering along the long and grueling trail, the sunlight shimmering off the golden fields filled the settlers with hope.
Illustrated by Ismail Inceoglu
154/250
Instant
Prevent all combat damage that would be dealt this turn. You may put a +1/+1 counter on target creature you control with power 4 or more.
First they thought it was the desert winds, before they began to pray it was only the desert winds.
Illustrated by Artem Chebokha
155/250
Creature — Human Soldier
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a 1/1 white Human creature token.
Whenever a Human creature token enters the battlefield under your control, create a Sixgun token and equip it to that creature.
"I will have order."
2/3
Illustrated by Finnian MacManus
156/250
Creature — Human Rebel
Whenever Reckless Vigilante deals combat damage to a player, that player mills that many cards. If a creature card is put into the graveyard this way, create a 1/1 white Human creature token.
"We go where the law fears to tread."
3/3
Illustrated by Aaron Limonick
157/250
Creature — Human
Whenever you play a land card, you may gamble with target opponent. If you win, create a 1/1 white Human creature token, and creature you control gain haste and get +2/+0 until end of turn. Otherwise, tap all other creatures you control.
"This land has been ours for generations, and will continue to be so."
1/1
Illustrated by Veli Nyström
158/250
Creature — Human
{2}{W}{G}, Tap two or more untapped creature tokens that have the same name: Create a tapped creature token that is a copy of one of those creatures for every two creatures tapped this way.
"We have enough for a full jury here, so there's no sense in waiting any longer."
1/1
Illustrated by Benjamin Giletti
159/250
Creature — Goblin
Whenever an opponent draws a card after their first card each turn or casts a spell after their first spell each turn, that player mills a card.
"It'll cure what ails ya!"
1/1
Illustrated by Lenni Olinsson
160/250
Creature — Elf Rogue
Whenever you gamble, you may reveal two sets of five cards instead and choose which hand of revealed cards to use. Return any unused cards to the bottom of your library in a random order.
"Another royal flush? What are the odds?"
2/2
Illustrated by Nuare Studio
161/250
Creature — Spirit
When Spirit Conductor enters the battlefield, create X Cow creature tokens, where X is the number of artifacts you control.
{2}{U}{G}, {T}, Discard a card: Put a +1/+1 counter on each creature you control. If they had power 4 or more, put two counters on them instead.
"All aboard! Last call for the Northern Rail!"
2/2
Illustrated by Ed Marinas
162/250
Creature — Human Devil Rogue
Whenever you win a gamble, the losing opponent mills two cards.
{T}, Exile the top card of your library: Gamble with an opponent. If you win, you may cast the exiled card until end of turn.
"Fed with enough blood, the heart of the cards can get me exactly what I need."
3/2
Illustrated by Matt Cowdery
163/250
Creature — Goblin Rogue
Whenever a creature you don't control dies, that creatures controller mills a card and you create a Cow token.
If there are up to three permanents named Gobshite Brother on the battlefield, the "legend rule" doesn't apply to them.
{T}: Destroy target creature token.
"This cow? Oh yeah, it's always been ours!"
3/3
Illustrated by Richard Vatinel
164/250
Creature — Ox Elemental
Trample
Whenever you gamble, if Bison Primarch is untapped, you may tap it. If you do and if you win the gamble, create X Cow tokens, where X is the total mana value among your revealed cards.
"First born, or first to die and be reborn? Either way, she's angry about it."
4/3
Illustrated by Aaron Miller
165/250
Artifact — Vehicle
Whenever Rickety Handcart becomes a creature, untap one or two creatures used to crew it. They gain +1/+0 until end of turn.
Crew 1
Braking optional.
4/2
Illustrated by Raphael Posadas
166/250
Artifact — Vehicle
{T}: Add a mana of any color a land you control could produce to your mana pool.
Crew 8
Coupling (When this Vehicle becomes an artifact creature, all other Vehicles you control with coupling become artifact creatures until end of turn.)
8/8
Illustrated by Stan Masters
167/250
Artifact — Vehicle
When Caboose enters the battlefield, exile the top five cards of your library.
{2}, {T}: Choose a card at random that was exiled with Caboose. Put that card into its owner's hand.
Crew 8
Coupling (When this Vehicle becomes an artifact creature, all other Vehicles you control with coupling become artifact creatures until end of turn.)
8/8
Illustrated by Ray Ellis
168/250
Artifact
{T}, Sacrifice Duelling Pistols: Create two Sixgun tokens and Equip them to different creatures. (They're artifact Equipment with Equip {1} and "Equipped creature has '{1}, {T}: This creature deals 1 damage to target attacking or blocking creature.'")
Pearl-handled, and only ever fired once.
Illustrated by Ruslan Leschev
169/250
Artifact
At the beginning of your upkeep, you may gain X life, where X is the number of Deserts you control.
The scorching winds off the mesas never failed to grind the finest and softest of flour from the grist.
Illustrated by Mohammad Qureshi
170/250
Land — Desert
Nonland permanents enter the battlefield tapped.
{T}: Add {C}.
Those who manage to escape find unwanted sand and unwanted memories for years afterwards.
Illustrated by Branislav Perkovic
171/250
Land — Desert
{T}, Pay 3 life: Gamble with an opponent. If you win, add three mana of any one color. If you lose, add {C}.
She claimed the bluff held riches untold, but the other gamblers simply trampled the flowers, searching the long-empty train cars in vain.
Illustrated by Patryk Olk
172/250
Creature — Human Rogue
Vigilance, first strike
Lucky {W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
When the deputy surrendered their badge, they took up a mask and a promise to the downtrodden instead.
2/2
Illustrated by Grafit Studio
173/250
Creature — Human
Vigilance
Whenever a creature you control dies, target creature you control gain vigilance and indestructible until end of turn.
Separate, they were a soldier, a farmer, a doctor, a husband, an outlaw. Together, they were the salvation of an entire county.
4/5
Illustrated by Kadir Nelson
174/250
Creature — Human
Whenever you create a creature token, put a +1/+1 counter on it and create a Sixgun token equipped to that creature.
"Breathe out slowly, squeeze the trigger, and try not to imagine the consequences if you miss."
2/2
Illustrated by Conor Burke
175/250
Creature — Human Soldier
When Houndmaster Mashal enter the battlefield and whenever another nontoken creature enters the battlefield under your control this turn, create two 1/1 white Dog creature tokens.
The mutts had been constant companions, helping him secure some of the biggest bounties on Trule.
3/4
Illustrated by Conor Burke
176/250
Creature — Angel
You may play Lady of Luck from your hand or library using Lucky, but not from anywhere else.
Flying, vigilance, lifelink
Lucky {2}{W} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
"One in a million? The odds are in my favor then."
5/5
Illustrated by Peter Mohrbacher
177/250
Enchantment
Whenever a token creature enters the battlefield under your control, you may put a +1+1 counter on it. If you don't, creatures you control get +1/+1 until end of turn.
The town was founded a century earlier, when the people found out that cooperation and determination could overthrow titans.
Illustrated by Tiago Sousa
178/250
Enchantment
Whenever you gain life, you may pay {2}{W}. If you do, scry X, where X is the amount of life gained.
The nuns at Montressa Abbey had no wealth, no weapons, and no end to their generosity.
Illustrated by Lulu Zhang
179/250
Instant
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Lucky {1}{W}
"I am the law, and the law says your time is up."
Illustrated by Ricardo Guimaraes
180/250
Instant
For each token creature you control, create a treasure token. (It's a colorless artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Gold for steel, and lead for justice.
Illustrated by ANDRE PINHEIRO
181/250
Sorcery
For each untapped land you control, you gain 2 life. For each tapped land you control, tap target creature.
"After all those miles you must be parched. Have some whiskey on the house."
Illustrated by Dean Oyebo
182/250
Creature — Bird
Flying, hexproof
Sacrifice Fatebreaker Raven: The next time target player would reveal more than one card, they reveal one card instead.
As Henrick watched, the pips melted away from the die the bird held, until snake eyes were all that remained.
2/2
Illustrated by Joakim Ericsson
183/250
Creature — Human Rogue
Whenever a permanent you don't control leaves the battlefield, create a Sixgun token. Then Samantha, the Pistolier gets +X/+X until end of turn, where X is the number of Sixguns you control.
"Here, take one. I've got spares."
3/4
Illustrated by Grafit Studio
184/250
Creature — Whale
Flying
Whenever a creature enters the battlefield under your control, you may pay {U}{U}. If you do, scry X, where X is that creature's mana value.
Once a year, they bless the mesas with their beauty and grace.
5/5
Illustrated by Damian Żukowski
185/250
Enchantment
Whenever an opponent taps a nonland permanent, they may choose not to untap it during their next untap step. If they don't, return that permanent to their hand at the beginning of the next end step.
When bridges are costly in both precious gold and even more precious time, safety becomes a nuisance.
Illustrated by Karen Papazian
186/250
Sorcery
Return target land to its owner's hand. Create two 8/8 artifact Vehicle tokens with Crew 8 and Coupling.
The longer the train, the richer the gains.
Illustrated by Hugo Puzzuoli
187/250
Instant
Draw three cards.
Lucky {U} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
The muses in the pipeweed smoke curled around him, granting him the wisdom they had given his father and grandfather before him.
Illustrated by Cedric Peyravernay
188/250
Instant
The next time you gamble this turn, tap up to X target creatures, where X is the total mana value among your revealed cards.
The unexpected visit of the abbess left the residents of Brackenwater scrambling to find suitably clean accommodations.
Illustrated by Lulu Zhang
189/250
Instant
Gamble with an opponent. If you win, return target creature they control to their hand and repeat this process. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
The cure-all only proved to cure the farmhands of their ability to walk upright for a fortnight.
Illustrated by Zak Harrow
190/250
Sorcery
Gamble with an opponent. If you win, put target creature X cards from the top of their library, where X is the total mana value of the revealed cards. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
One day the sheriff just started walking into the fields, and never returned.
Illustrated by Maarten Hof
191/250
Sorcery
For each untapped land you control, draw a card. For each tapped land you control, untap target permanent.
"Is five the limit, or the minimum? Ha! Sit down with a glass and find out."
Illustrated by Kimmo Kaunela
192/250
Creature — Bird Human
Whenever an opponent mills one or more cards, scry X, where X is equal to the cards milled this way. Then draw a card.
"Whether by curse or birth or doom foretold, the birdman cometh for the dead and cold."
-Children's rhyme
2/2
Illustrated by Daria Skrypnyk
193/250
Creature — Zombie
Menace
Whenever you gamble, you may pay {B}{B}{B}. If you do, create an X/X black Horror creature token with deathtouch, where X is the greatest mana value among cards revealed for your gamble.
His approach is only the beginning of the nightmare.
3/3
Illustrated by CM - Morin
194/250
Creature — Demon
Deathtouch
Whenever another creature dies, put target creature card in you graveyard on top of your library.
{X}{X}{B}, {T}: Target creature gets -X/-X until end of turn.
"All aboard! Next stop, damnation!"
5/4
Illustrated by John Gabriel Santos
195/250
Creature — Human Rogue
Whenever an opponent mills two or more cards, you may gain control of target token creature they control. It gains "Sacrifice this creature at the start of your next end step."
"The monsters are attracted to the light of the bonfires. Convenient, really."
-Lonesome John, ranger
2/2
Illustrated by ANDRE PINHEIRO
196/250
Enchantment
Whenever an opponent mills cards, you may pay {X}, where X is up to the number of cards milled. If you do, put target creature card with mana value X or less from that player's graveyard onto the battlefield. It's a Zombie in addition to its other types.
Bodies in the breeze, bodies in the ground, claws digging free, on the hanging mound.
Illustrated by ANDRE PINHEIRO
197/250
Enchantment
Whenever you would draw a card, you instead scry 5.
Sacrifice Church of the Foresaken Sight: Draw a card.
Sermons are heard and lights are seen at night, but no-one ever leaves, and no-one dares enter.
Illustrated by Sam Romero
198/250
Sorcery
Search your library for a card and put it into your hand, then shuffle your library.
Lucky {1}{B} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
The demon on horseback whispered to Jolene, promising her vengeance for her loss.
Illustrated by Bryce Youtsey
199/250
Sorcery
Gamble with an opponent. If you win, destroy all creatures you don't control. Otherwise destroy all creatures. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
The timing was impeccable, and the resulting explosion was unsurvivable.
Illustrated by ioan dumitrescu
200/250
Instant
Until end of turn, whenever a player would mill a card, they mill twice that many cards instead and lose life equal to the number of cards milled this way.
As the lasso narrowed around his neck, Pietro realized the bandit was no ordinary man.
Illustrated by Roman Chaliy
201/250
Sorcery
For each untapped land you control, each opponent loses 2 life, then you gain life equal to the life lost this way. For each tapped land you control, each player sacrifices a creature.
"We distill sin and bloodshed into the finest cursed liquors, so this shot is already paid for."
Illustrated by Jon Arellano
202/250
Creature — Devil Elemental
Trample, haste
When Mesa Fieldburner dies, you may sacrifice a land. If you do, Mesa Fieldburner deals damage equal to its power to all other creatures and players.
The fiery blade of its scythe snaps and pops like a burning tumbleweed.
4/2
Illustrated by Dominik Mayer
203/250
Creature — Human Rogue
Haste, first strike
Whenever Kren, Pokerswarm Duelist attacks, gamble with an opponent.
Whenever you win a gamble, Kren, Pokerswarm Duelist deals 2 damage to any target. Otherwise, Kren, Pokerswarm Duelist deals 2 damage to you.
3/2
Illustrated by Alexander Mokhov
204/250
Creature — Human
Whenever you gamble, if Helga, Cannon Mistress is untapped you may tap it. Then if you win, Helga, Cannon Mistress deals 6 damage to all creatures you don't control and all other players. Otherwise, Helga, Cannon Mistress deals 6 damage to you and to all other creatures you control.
"With me around, finales can get a bit...explosive."
5/4
Illustrated by Thanh Tuấn
205/250
Instant
For each opponent, gamble with that player. If you win, destroy all artifacts they control. Otherwise, destroy all artifacts you control. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value.)
The original plan was to crash the train, but a cargo of gunpowder blew a hole in their scheme.
Illustrated by Dominique Buttiens
206/250
Sorcery
Gamble with target opponent. If you win, draw a card and scry 5, then repeat this process until you lose the gamble. (Each gambling player reveals the top five cards of their library, then puts those cards on the bottom in a random order. A player wins if their cards had a higher total mana value)
Unfavorable odds are rarely an obstacle for those who can see without sight.
Illustrated by Surya Prasetya
207/250
Enchantment
At the beginning of your upkeep, name a card then reveal the top card of your library. If you reveal the named card, put a time counter on Heart of the Cards and you may cast the named card without paying its mana cost this turn.
At the beginning of your end step, if there are five or more time counters on Heart of the Cards, you lose the game.
Illustrated by Stuart Noir
208/250
Sorcery
Each players discards their hand, then draws seven cards.
Lucky {2}{R} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Luck deals a man but one fate, but the archway could offer another spin of the wheel, if one were willing to pay the price.
Illustrated by Michal Kváč
209/250
Instant
The next time you gamble due to an ability this turn, copy that ability. You may choose new targets for the copy.
"Let's sweeten the pot."
-Luke Six-Hands
Illustrated by Elayne Neves
210/250
Sorcery
Until end of turn, whenever you gamble and win, untap all permanents you control. Otherwise, sacrifice an artifact.
The needle crept past 110 percent, and deeper and deeper into the red.
Illustrated by Lukas Walzer
211/250
Sorcery
For each untapped land you control, Thornhill Saloon deals 1 damage to any target. For each tapped land you control, add {R}{C}.
"Not much shade out here, friend. Care for a pint?"
Illustrated by George Johnstone
212/250
Creature — Elemental
The first time you create a token creature each turn, create a 1/1 green Elemental creature token.
"My songs are for those who wish for life, to feel the joy of existence as I have, and for me to hear their songs in turn."
1/1
Illustrated by Michael MacRae
213/250
Creature — Human Ox
Creatures you control may count their toughness instead of their power when Crewing vehicles.
After his train hit a herd of bison, surgeons did the best they could to reassemble Johan's body from amongst the carnage. They were met with mixed success.
3/3
Illustrated by Thanh Tuấn
214/250
Creature — Human Dinosaur Rogue
When Allosaur Bandits enters the battlefield, it fights target creature.
Trample
Whenever Allosaur Bandits attacks, it gains hexproof until end of turn.
Lucky {3}{G}
"Give us all yer gold, else Becky her gets dinner a mite bit early!"
5/5
Illustrated by K EP
215/250
Creature — Scorpion Lizard
Whenever Skystriker Lizard attacks or blocks, choose trample, reach, or deathtouch. Target creature gains the chosen ability until end of turn.
Dragons are rare in Trule, thanks in no small part to the lizards.
5/5
Illustrated by Nutchapol Thitinunthakorn
216/250
Enchantment
Whenever you create X or more creature tokens, put an attraction counter on Entrancing Grasslands and gain control of target token creature you don't control, where X is one plus the number of attraction counters on Entrancing Grasslands.
Whenever a token creature you control dies, add {G}.
Horse and rider were equally bewitched by the promise of flowers and food and verdant fields.
Illustrated by jason scheier
217/250
Enchantment
Whenever a creature you control deals combat damage to a player, scry X, where X is that creature's mana value.
Older than any of the towns nearby, and hidden by Cactrian magic to preserve its power.
Illustrated by Vitaly Zhdanov
218/250
Instant
Pay any amount of life, then add {C} equal to the life lost this way.
Lucky {G}{G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Lifeblood, properly focused, is more precious than gold and guns and all the hired help in the west.
Illustrated by Erlan Arya
219/250
Sorcery
Draw X cards, where X is the number of token creatures you control.
"A bunny? Nah, friend, that's definitely more of a vizzerdrix."
Illustrated by Alex Speed
220/250
Instant
Prevent all noncombat damage that would be dealt to creatures you control this turn. They gain hexproof until end of turn.
Lucky {G} (When you reveal this card, you may cast it for its lucky cost. It gains flash until end of turn.)
Defying the chaos, he prepared to end this, one way or another.
Illustrated by Stephen Noble
221/250
Sorcery
For each untapped land you control, creatures you control gets +1/+1 until end of turn. For each tapped land you control, you may put a land card from your hand onto the battlefield tapped.
"The mountain chill and heat of the factories are perfect conditions for our refined whisky. How many crates would you like?"
Illustrated by Eelco van Rooij
222/250
Creature — Human Artificer
When Rifle Lieutenant enters the battlefield, you may tap each creature you control with an equipment attached to them. For each creature tapped this way, destroy target artifact or tapped creature.
{2}{W}, {T}: Create a Sixgun token or a 1/1 white Human creature token.
Her time in the army served her well when it came to defending backwater towns.
1/3
Illustrated by Miguel Mercado
223/250
Enchantment
Whenever you gamble, if you win create two 1/1 white Human creature tokens and creatures you control get +2/+0 until end of turn. Otherwise, target opponent creates a 1/1 white Human creature token.
"You don't understand: I'm not here to kill you. I'm here to kill the getaway driver."
Illustrated by Jake Mifsud
224/250
Instant
Return any number of target nontoken creatures target player controls back to their owner's hand. For each creature returned this way, put a +1/+1 counter on each creature you control with power 4 or more.
Despite the apparent peace, everyone was on edge and waiting for the calm to break.
Illustrated by Ismail Inceoglu
225/250
Sorcery
Mill any number of cards, then gamble with an opponent. If you win, search your deck for a card and put it into your hand, then shuffle your library. Repeat this process for every five cards milled with this spell.
They had foolishly wished for everything they had ever dreamed of. Now their wish pursued them, determined to extract their remaining dreams by force.
Illustrated by Adrian Virlan
226/250
Creature — Horror Gunslinger
Whenever Infected Bandit attacks, gain control of target token creature defending player controls.
Sacrifice two creatures: Target player mills X cards, where X is the number of creatures you control.
When the shard of a hedron broke through the Blind Eternities and fell from the skies, it did more than merely crush a few steers.
3/3
Illustrated by Sergey Luchyk
227/250
Artifact Creature — Construct
Cannon Strider enters the battlefield with six bullet counters on it.
At the beginning of your upkeep, if Cannon Strider has less than six bullet counters on it, put a bullet counter on it.
{T}, Remove X bullet counters: Cannon Strider deals X damage to target creature.
6/3
Illustrated by Thomas Chamberlain - Keen
228/250
Artifact — Equipment
You may choose not to untap the equipped creature during your untap step.
Equipped creature has "{T}: For as long as this creature remains tapped, target creature you control gets +X/+X and gains all other abilities this creature has, where X is this creature's power."
Equip {2}
Man and beast, united with leather, steel, and willpower.
Illustrated by Herschel Hoffmeyer
229/250
Artifact — Vehicle
Crew 2
Whenever Hypersteel Engine becomes an artifact creature, put a momentum counter on it.
At the beginning of each upkeep, if Hypersteel Engine has three or more momentum counters on it, it becomes an artifact creature until end of turn.
Coupling
4/4
Illustrated by X Yang
230/250
Land
Collapsed Mine enters the battlefield tapped.
{T}: Add {C}.
{T}, Sacrifice another land you control: Destroy target land. That land's controller gains control of Collapsed Mine.
Each of the towns thought they alone discovered the gold vein within, disregarding how the collapses began to consume their towns.
Illustrated by Jordan Grimmer
231/250
Land
{T}: Add {C}.
{T}, Tap two other target lands you control: Create a Treasure token. (It's a colorless artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The reinforced walls held the stolen wealth of the entire county.
Illustrated by Jullius Granada
232/250
Planeswalker — Kendrick
1: Kendrick, the Devoted deals 3 damage to target tapped creature.
1: Transform ~.
4
Illustrated by Thanh Tuấn
233/250
Planeswalker — Gretchen
1: Up to two target creatures get -1/-1 until end of turn.
1: Transform ~.
Illustrated by Thanh Tuấn
233/250
Planeswalker — Balthazar
1: Tap target creature. It doesn't untap during its controllers next untap step.
-3: Tap target creature. It doesn't untap while Balthazar is on the battlefield.
4
Illustrated by Jakub Bazyluk
234/250
Planeswalker — Luke
1: Draw 2 cards and lose 2 life.
-3: Luke deals 3 damage to target creature. That target's controller loses 3 life.
4
Illustrated by Conor Burke
235/250
Planeswalker — Lady
1: Lady in Red deals 2 damage divided between up to two targets.
-3: Gain control of target creature until end of turn and untap it. It gains haste.
4
Illustrated by Connor Sheehan
236/250
Planeswalker — John
1: Draw a card, then reveal the top card of your deck. If it's a land card, add {G}{G}{G}.
-3: Destroy up to two target enchantments or creatures with flying.
4
Illustrated by Henry Lynch
237/250
Artifact
{T}: Add a mana of any color to your mana pool.
You may tap lands in addition to creatures to help pay for crew costs. Lands tapped this way are considered to have 2 power.
The beginning of a railway spanning from coast to coast, from yawning abyss to the burning lands.
Illustrated by Mort Künstler
238/250
Artifact
Sacrifice Platinum Bullet: The next time target source would deal noncombat damage to a creature this turn, it deals six times that much damage instead. Creatures dealt damage this way lose indestructible until end of turn. If a creature dealt damage this way would die this turn, exile it instead.
"Will it kill werewolves? This, my friend, will kill *gods.*"
Illustrated by João Freire
239/250
Land — Desert
Trule Sunset enters the battlefield tapped.
{T}: Exile target creature you control and add one mana of any color in that creatures color identity. Return it to the battlefield tapped at the beginning of your next draw step. Activate only any time you could cast a sorcery.
The colors of blood and gold, dappled on the leaden clouds and draped across the mesas.
Illustrated by Adrian Virlan
240/250
Artifact — Sixgun Equipment
Equipped creature has protection from white and blue and "{1}, {T}: Destroy target white or blue attacking or blocking creature."
When the equipped creature attacks, tap target creature and untap target creature.
Equip {3}
Illustrated by Elliot Sharp
241/250
Artifact — Equipment
Equipped creature has protection from white and black and "{1}, {T}: Destroy target white or black attacking or blocking creature."
When the equipped creature attacks, token creatures you control get +1/+1 until end of turn and token creatures you don't control get -1/-1 until end of turn.
Equip {3}
Illustrated by 小金豪 Hao Jin
242/250
Artifact — Equipment
Equipped creature has protection from white and red and "{1}, {T}: Destroy target white or red attacking or blocking creature."
When the equipped creature attacks, target creature you control gains doublestrike until end of turn. Destroy target artifact.
Equip {3}
Illustrated by Salvador Felix
243/250
Artifact — Equipment
Equipped creature has protection from white and green and "{1}, {T}: Destroy target white or green attacking or blocking creature."
When the equipped creature attacks, create a 1/1 white Human creature token and create a Cow token.
Equip {3}
Illustrated by Ilya SHichKin
244/250
Artifact — Equipment
Equipped creature has protection from blue and black and "{1}, {T}: Destroy target blue or black attacking or blocking creature."
When the equipped creature attacks, target player mills three cards. Then put target instant or sorcery card in your graveyard into your hand.
Equip {3}
Illustrated by Ruslan Rogachev
245/250
Artifact — Equipment
Equipped creature has protection from blue and red and "{1}, {T}: Destroy target blue or red attacking or blocking creature."
When the equipped creature attacks, draw 2 cards, then discard a card. You may cast an instant or sorcery with mana value 3 or less without paying its mana cost this turn.
Equip {3}
Illustrated by Thuan Nguyen Minh Duong
246/250
Artifact — Equipment
Equipped creature has protection from blue and green and "{1}, {T}: Destroy target blue or green attacking or blocking creature."
When the equipped creature attacks, put a +1/+1 counter on up to two creatures you control. They gain flying until end of turn.
Equip {3}
Illustrated by Mad Polygon
247/250
Artifact — Equipment
Equipped creature has protection from black and red and "{1}, {T}: Destroy target black or red attacking or blocking creature."
When the equipped creature attacks, destroy target token creature. Then at the start of your second main phase, you add {R} equal to the equipped creature's mana value.
Equip {3}
Illustrated by Pavlo Lisunov
248/250
Artifact — Equipment
Equipped creature has protection from black and green and "{1}, {T}: Destroy target black or green attacking or blocking creature."
When the equipped creature attacks, you may put up to two lands from your hand onto the battlefield. Target opponent loses 3 life and you gain 3 life.
Equip {3}
Illustrated by Borja Tarazona
249/250
Artifact — Equipment
Equipped creature has protection from red and green and "{1}, {T}: Destroy target red or green attacking or blocking creature."
When the equipped creature attacks, put a +1/+1 counter on up to two creatures you control. They gain menace until end of turn.
Equip {3}
Illustrated by Henrique Lopes
250/250