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EXR

Download Cockatrice files: https://mtg.design/u/darkPrince0102001/EXR/cockatrice


  • Luckstones of the Lost(7)

    Artifact


    Luckstones of the Lost enters the battlefield tapped.

    {7}, {T}, Discard seven cards, exile seven cards from your graveyard, and exile Luckstones of the Lost: Search your library for seven cards, reveal them, and put them into your hand. Then shuffle your library.


    Illustrated by Rebecca Oborn

    001/360

  • Gateshard Golem(5)

    Artifact Creature — Golem


    As Gateshard Golem enters the battlefield, you may exile any number of Gates you control. For each Gate exiled, add a mana of a type that Gate could produce and put a +1/+1 counter on Gateshard Golem.

    "Mana seeks life. It's only fitting that we see the gates rise again, to seek new crowds to pass beneath them."


    4/4

    Illustrated by Jourdan Tuffan

    002/360

  • Feathers of Razia(X)(X)(2)

    Artifact


    Feathers of Razia enters the battlefield with X feather counters on them.

    {T}: Target creature you control gains first strike or flying until end of turn.

    {T}, Remove a feather counter from Feathers of Razia: Creatures you control gain indestructible until end of turn.

    If there are no feather tokens on Feathers of Razia, sacrifice it.


    Illustrated by Safwen Laabidi

    003/360

  • Loamsack(1)

    Artifact


    Loamsack enters the battlefield tapped.

    {T}, Sacrifice Loamsack: You may put a land card from your hand onto the battlefield tapped.

    "You'd be surprised how useful a dirty old sack can be."

    -Raci, exiled survivor


    Illustrated by Jerod Thornton

    004/360

  • Modest Headstone(1)

    Artifact — Equipment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Whenever equipped creature dies, draw a card.

    Equip {1}

    "Here lies another nameless soul, lost on the great path."


    Illustrated by Karin LaPadula

    005/360

  • Prahv Runestone(3)

    Artifact


    {T}: Add {C}. If you control an Advisor or Wizard, add {C}{U} instead.

    {1}{U}, {T}, Sacrifice Prahv Runestone: Counter target non-instant spell.

    Sorrow, denial, and the sucking vacuum of the void between stars, constrained within a cage of iron and crystal.


    Illustrated by Abe Taraky

    006/360

  • Ripple Chamber(5)

    Artifact


    When Ripple Chamber enters the battlefield, choose creature or non-creature spells.

    When you cast a spell of the chosen type, add {C}.

    "It's fragile, but that runty pyramid is worth more than the rest of this study heaped together."

    -Bawadu, Gruul raider


    Illustrated by Andrew Baptist

    007/360

  • Implosion Shard(3)

    Artifact


    Implosion Shard enters the battlefield tapped.

    {T}, Sacrifice Implosion Shard: For each Gate on the battlefield, you may add or remove a shard token from it and Implosion Shard deals 1 damage to that Gate's controller.

    Some sages warned that the remnants of Ravnica's gates were unstable, were dangerous to the unwary. They were ignored, as was the peril they foretold.


    Illustrated by silentfield .

    008/360

  • Reclaimed Shelter(4)

    Artifact


    Creatures you control get +X/+X, where X is the number of noncreature Vehicles you control.

    The wagon might never move again, but it is still of use to travelers along the Great Path.


    Illustrated by Pablo Dominguez

    009/360

  • Shunned Weaver(4)

    Artifact Creature — Homonculus


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Shunned Weaver enters the battlefield with three +1/+1 counters on it.

    {T}, Remove a +1/+1 counter from Shunned Weaver: Put a +1/+1 counter on another target creature.

    Most avoid her, but the few who seek her gifts find their trust repaid in full.


    Illustrated by Tatiana Veryayskaya

    010/360

  • Cobble-Forged Crusher(3)

    Artifact Creature — Golem


    Made from the remnants of the Ravnica streets, it pulled caravans and fought alongside the people who once walked upon its very essence.


    2/2

    Illustrated by Memo Cárdenas

    011/360

  • Pinchain(1)

    Artifact — Equipment


    Pinchain can only be equipped to a Vehicle.

    Whenever Pinchain becomes attached to a permanent, all artifacts you control with a Crew value equal or less than the equipped creature become creatures until end of turn.

    Equip {4}

    As many links as needed, until the caravan moves as one.


    Illustrated by leo cg7

    012/360

  • Refugee Caravan(6)

    Artifact — Vehicle


    Crew 1

    Whenever Refugee Caravan becomes a creature, you may exile up to four creatures you control. If you do, return them to the battlefield under your control at the start of your next turn.

    Few think to look for the wanted among the humblest of wagons on the great path.


    2/4

    Illustrated by Maker .

    013/360

  • Ramshackle Carriage(1)

    Artifact — Vehicle


    Crew 2

    Whenever a creature crews Ramshackle Carriage, it deals 1 damage to that creature.

    "Dangerous, unweildy, and the fastest ride around. Still interested?"


    5/3

    Illustrated by David Jupin

    014/360

  • Royal Coach(7)

    Artifact — Vehicle


    Crew 3

    Whenever Royal Coach becomes a creature, legendary creatures you control gain hexproof and indestructible until end of turn.

    A refuge from the slings and arrows of outrageous fortune, as well as the slings and arrows of angry peasants.


    3/7

    Illustrated by Ryan Woodhouse

    015/360

  • Treasury Pushcart(6)

    Artifact — Vehicle


    Crew 4

    {T}: Add {C}{C}{C}.

    Whenever a creature deals combat damage to you and Treasury Pushcart is not a creature, the creature's owner gains control of Treasury Pushcart.

    It's hard to steal from a pile of loot that never stays in one place.


    2/6

    Illustrated by Sean A. Murray

    016/360

  • Shadowcover Wagon(2)

    Artifact — Vehicle


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Crew 5

    Whenever Shadowcover Wagon becomes a creature, creatures you control gain hexproof until end of turn and can't be blocked this turn.

    "Why's it so heavy? Well, where d'ya think they keep all the magic loot?"


    4/2

    Illustrated by ZET LEE

    017/360

  • Manarock Cart(4)

    Artifact — Vehicle


    Crew 1

    Whenever Manarock Cart becomes a creature, it gains "{T}: Add two mana in any combination of colors" until end of turn.

    "Upon this rock, I shall rebuild my university."

    -Sumadu, banished guildmage


    3/3

    Illustrated by Becca Hallstedt

    018/360

  • Ransacked Wagon(1)

    Artifact — Vehicle


    Crew 2

    Whenever Ransacked Wagon becomes a creature, target creature you control gains haste until end of turn and can't be blocked this turn.

    When the coin is right, a sprinting thief can put stallions to shame.


    2/2

    Illustrated by Ryan McMahon

    019/360

  • Wheeled Temple(5)

    Artifact — Vehicle


    Crew 3

    Whenever Wheeled Temple becomes a creature, creatures you control gain "{T}: Prevent all damage that would be dealt to or by target creature you control" until end of turn.

    For the faithful on the great path, it means an uplifting sermon is never more than a few wagons away.


    4/6

    Illustrated by Chang-Wei Chen

    020/360

  • Bladed Ogrecart(3)

    Artifact — Vehicle


    Crew 4 (Tap any number of untapped creatures you control with total power 4 or greater: This permanent becomes an artifact creature until end of turn.)

    First strike

    "Trust the ogres to think of inventing a new way of running at someone with a blade."

    -Asisma, Izzet refugee


    8/4

    Illustrated by rafael zanchetin

    021/360

  • Ostentatious Palanquin(7)

    Artifact — Vehicle


    Crew 5 (Tap any number of untapped creatures you control with total power 5 or greater: This permanent becomes an artifact creature until end of turn.)

    Lifelink

    Its riches put it ahead of a dozen food-laden wagons that never left Ravnica.


    10/12

    Illustrated by Alex Polgár

    022/360

  • Trusty Wagon(2)

    Artifact — Vehicle


    Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)

    "Why bother walking, when you can rest your feet a while?"


    3/3

    Illustrated by Fin Downes

    023/360

  • Reality Crack(W)(U)(B)(R)(G)

    Sorcery


    Choose a permanent card you own from outside the game with converted mana cost equal or less than the number of cards named Reality Crack in all graveyards and put it onto the battlefield tapped.

    A deck can have any number of cards named Reality Crack.

    Ravnica's death-knell followed the caravan, and carried other planar echoes alongside.


    Illustrated by Orion Terry

    024/360

  • The Worldgate(7)

    Artifact — Gate


    Indestructible

    {T}: Exile target permanent you control.

    {X}, {T}: Exile X target permanents you control.

    At the beginning of your end step, if you control no other permanents, you win the game.

    Ancient texts claimed the Worldgate first brought life to Ravnica in aeons past. Now reignited, it would help life escape it.


    Illustrated by li shuxing

    025/360

  • Refreshing Comeback(W)(U)

    Instant


    Untap target creature you control. Until end of turn, it gains denounce 3 ({T}: Counter target instant spell with converted mana cost 3 or less.)

    "Your mother was a werewolf, and your father stank of groveberries!"

    -Bilomi, Boros outcast


    Illustrated by Dmitry Burmak

    026/360

  • Lawmaker's Charge(W)(U)

    Enchantment — Aura


    Enchant Creature

    Enchanted creature has denounce 1. ({T}: Counter target instant spell with converted mana cost 1 or less.)

    Whenever an opponent's spell is countered, you gain 1 life.

    "The Senate has spoken: I am the law."


    Illustrated by Nolan Lu

    027/360

  • Considerate Reprieve(W)(U)

    Sorcery


    You gain 3 life.

    Until end of turn, target creature you control gains denounce 2 ({T}: Counter target instant spell with converted mana cost 2 or less.)

    Azorian mercy is most often seen as recesses in between blood-soaked judgements.


    Illustrated by Kate Price

    028/360

  • Roaming Hussar(2)(W)(U)

    Creature — Human Knight


    Forbidden

    When Roaming Hussar enters the battlefield, tap all creatures target player controls.

    Denounce 2 ({T}: Counter target instant spell with converted mana cost 2 or less.)

    With a flash of feathers and color, he draws the eye and ire of every foe who opposes the Senate.


    2/3

    Illustrated by Tomasz Chistowski

    029/360

  • Drakesnatch Flitter(W)(U)

    Creature — Bird


    Flying, first strike

    Despite their prevalence in Ravnica, the drakes did not fill the skies of Korindax as quickly as expected.


    2/1

    Illustrated by Dmitry Prosvirnin

    030/360

  • Eater of Secrets(3)(W)(U)

    Creature — Sphinx


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying, vigilance

    Whenever one or more creatures you control deals combat damage to a player, scry 1.


    3/3

    Illustrated by suttipong kuntimoon

    031/360

  • Echo Prowler(W)(U)(U)

    Creature — Cat


    First strike

    Echo Prowler cannot be blocked.

    Something in the vermin of Korindax made the cats who fed on them even more sadistic and even less friendly.


    2/1

    Illustrated by Rene Bencik

    032/360

  • Inkwell Elemental(W)(U)

    Creature — Elemental


    When Inkwell Elemental deals combat damage to a player, choose one-

    •Scry 2.

    •You gain 4 life.

    A judge's best friend, and a cloth merchant's worst fear.


    1/1

    Illustrated by Stefano Andrieri

    033/360

  • Reliant Oxwing(2)(W)(/)(U)

    Creature — Griffin


    Flying

    Whenever Reliant Oxwing crews a Vehicle, that Vehicle gains flying until end of turn.

    "Less graceful than a pegasus, perhaps, but far more useful."

    -Raci, exiled survivor


    2/3

    Illustrated by Andres Martinez

    034/360

  • Watcher Archon(2)(W)(/)(U)(W)(/)(U)

    Creature — Archon


    When Watcher Archon enters the battlefield, scry 1.

    As long as it's not your turn, Watcher Archon has flying.

    It surveys the caravan with as much care as did its former library patrons.


    4/4

    Illustrated by Ryan Richmond

    035/360

  • Subsequent Sentencing(W)(U)

    Instant


    As an additional cost to cast Subsequent Sentencing, you may discard any number of cards.

    Subsequent Sentencing deals 2 damage to target attacking or blocking creature. You may repeat this process for each card discarded.

    "Well, originally it was just the one charge, but then the Gruul proceeded to club the cleric and it all went downhill from there."


    Illustrated by Pablo Dominguez

    036/360

  • Shame(W)(/)(U)

    Instant


    Target creature gets -5/+1 until end of turn.

    "You have wronged the people, and offended the very gods themselves with your actions."

    -Elgi, Conclave pathfinder


    Illustrated by Guillaume Ducos

    037/360

  • Scrollfeed Automaton(4)(W)(U)

    Creature — Golem


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Vigilance

    Scrollfeed Automaton can't attack or block unless you exile a card from your graveyard.

    It hungers for knowledge, unread, that it can burn for fuel.


    5/7

    Illustrated by Daniel Dociu

    038/360

  • Probate Exodus(W)(U)

    Instant


    Exile target attacking or blocking creature, then you may pay {2}. If you don't, return that creature to the battlefield under its owner's control at the beginning of the next end step.

    “-and if you behave yourselves, we can see about letting you lot back into camp tomorrow.”


    Illustrated by Pablo Dominguez

    039/360

  • Heir of Leonos(2)(W)(U)

    Creature — Cat Knight


    First strike, lifelink

    {T}: Put a hierarchy counter on target creature you control.

    When Heir of Leonos dies, you may return a creature you control with a hierarchy counter on it to its owner's hand. If you do, return Heir of Leonos to the battlefield tapped.

    "Your spirit flows through me, and through your spirit I am renewed."


    3/3

    Illustrated by Luis De La Cerda

    040/360

  • Lockstep(2)(W)(/)(U)

    Instant


    Creatures target player controls can't attack this turn.

    "If you hadn't chosen to work together to such a foolhardy end, you wouldn't have all been caught."

    -Aningu, former Dimir guard


    Illustrated by aria safarzadegan

    041/360

  • Throne of Azor(4)

    Artifact — Vehicle


    Crew 5

    Whenever Throne of Azor becomes a creature, choose one or more-

    •Draw a card.

    •White creatures you control gain lifelink until end of turn.

    •Blue creatures you control gain flying until end of turn.

    A memento from when Azorian rule was all.


    3/3

    Illustrated by Joel Boucquemont

    042/360

  • Proclamation of Flux(W)(U)(U)

    Sorcery


    Return up to three target noncreature, nonland cards with converted mana cost 2 or less from your graveyard to your hand.

    When the Senate finds a thread of magic to be of use, they will weave it into their tapestry of control over the refugees.


    Illustrated by Nordeus Games

    043/360

  • Sun-Soaked Griffin(W)(U)

    Creature — Griffin


    Flying

    "She's lazy, to be sure, but one doesn't always need a dragon to keep bandits away."

    -Excerpt from the journal of Curega, Simic journeyman


    2/2

    Illustrated by Marco Morales

    044/360

  • Rationed Power(1)(W)(U)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Counter target spell. That spell's controller draws a card.

    Draw a card.

    "When food and power are in short supply, both the rich and poor alike starve and suffer. Better to share, so that we all may survive to prosper again."


    Illustrated by Janusz Ordon

    045/360

  • Ward Inspector(W)(/)(U)

    Creature — Human Advisor


    "I used to walk the streets of the city, looking for loose and unregulated magic. Now I walk the caravan, and do my diligence once more to keep the peace."


    1/1

    Illustrated by Lydia Peschke

    046/360

  • Cautious Tactician(1)(W)(U)

    Creature — Vedalken Soldier


    You may have Cautious Tactician enter the battlefield with a +1/+1 counter on it.

    As long as Cautious Tactician has one or more +1/+1 counters on it, it has vigilance.

    As long as Cautious Tactician has no +1/+1 counters on it, it can't be blocked.

    "When a Vedalken plans to move against you, pray they are satisfied with your mere defeat."

    -Bilomi, Boros outcast


    2/2

    Illustrated by Kirill Svetlakov

    047/360

  • Grand Shade of Augustin(3)(W)(U)(U)

    Creature — Human Spirit


    Flying, indestructible

    Whenever Grand Shade of Augustin deals damage to a player, you may pay {W}{U}{U}. If you do, gain control of target nonland permanent that player controls until the end of turn.

    His spirit's power lashes around him, seeking the control in death he once had in life.


    3/2

    Illustrated by Nicolas Camiade

    048/360

  • Immunity Levy(2)(W)(U)

    Enchantment


    When Immunity Levy enters the battlefield, choose instants or creatures.

    Cards you control of the chosen type can't be countered.

    The Azorius do not grant pardons lightly, but their mercy is as unstoppable as their judgement.


    Illustrated by Marco González

    049/360

  • Will of the Senate(2)(W)(U)(U)

    Enchantment


    At the beginning of each opponent's upkeep, that player may pay {3}. If that player doesn't, they play with their hand revealed until their next turn.

    Whenever a player with their hand revealed by Will of the Senate casts a permanent spell, you may pay {W}. If you do, that permanent enters the battlefield tapped.

    Whenever a player with their hand revealed by Will of the Senate casts a spell, you may pay {U}{U}. If you do, counter that spell.

    "You have no secrets before us. Not unless we will it."


    Illustrated by Pat Presley

    050/360

  • Bonebite Leaper(B)

    Creature — Skeleton Beast


    Exile two cards from your graveyard: Bonebite Leaper gets +1/+0 or gains flying until end of turn.

    "When properly motivated, Bonebites are capable of leaping high enough to catch incautious rays and apprentices alike."

    -Excerpt from the journal of Curega, Simic journeyman


    2/1

    Illustrated by Running Wave

    051/360

  • Enveloping Marrowscale(5)(B)

    Creature — Snake Skeleton


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Deathtouch.

    Exile a card from your graveyard and a card from an opponent's graveyard: Put a +1/+1 counter on Enveloping Marrowscale. Activate this ability only once each turn.


    5/4

    Illustrated by Maximilien Schregle

    052/360

  • Devourer Fiend(X)(B)(B)(B)

    Creature — Lizard


    When Devourer Fiend enters the battlefield, target opponent loses X life and you gain X life.

    The Dimir found the lizards to be an unexpected boon after proper training.


    2/2

    Illustrated by ARMAND SERRANO

    053/360

  • The Tangled King(3)(B)

    Creature — Rat Avatar


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Rats you control get +1/+0 for each other Rat you control.

    When flesh is knotted and melds into one, so too do the minds of vermin transform into a cunning worthy of royalty.


    3/2

    Illustrated by Markus Neidel

    054/360

  • Fear Eater(1)(B)(B)

    Creature — Human Wizard


    Whenever Fear Eater enters the battlefield, look at target opponent's hand. You may have them discard a nonland, noncreature card.

    "Tell me your fears, that I may put your mind at ease."


    1/1

    Illustrated by Pablo Dominguez

    055/360

  • Banish in Kind(B)(B)

    Instant


    Exile target creature you control. Then exile target creature with converted mana cost X or less, where X is the converted mana cost of your exiled creature.

    "Begone, and may you and your kin never set foot upon our lands again."

    -Craje, Rakdos hunter


    Illustrated by Jason Padayon

    056/360

  • Defiant Maws(3)(B)

    Instant


    Creatures you control get +2/+2 and gain deathtouch until end of turn. If {G} was used to cast Defiant Maws, until end of turn they also gain reach.

    The grasslands exploded with the movement of deadly, angered, and hungering monsters.


    Illustrated by Sina Hayati

    057/360

  • Sudden Hunger(1)(B)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Until end of turn, target creature gets +3/+0 and gains consume (Exile a card from your graveyard: this permanent gains indestructible until end of turn)

    There are few greater motivators than a hunger for warm flesh.


    Illustrated by Antonio J. Manzanedo

    058/360

  • Sage of Cooling Flesh(2)(B)

    Creature — Zombie Shaman


    Whenever a creature you control dies, until end of turn target creature gains consume (Exile a card from your graveyard: this permanent gains indestructible until end of turn).

    "Not living, but not dead and cold. Just right for our needs."


    1/2

    Illustrated by Yan yang

    059/360

  • Bitefly Armor(1)(B)

    Instant


    Until end of turn, target creature gets +1/-1 and gains consume (Exile a card from your graveyard: this permanent gains indestructible until end of turn).

    Their mandibles tear, but their venom renews.


    Illustrated by Ryan Lowe

    060/360

  • Soil-Chewer's Bargain(3)(B)

    Sorcery


    Until end of turn, up to four target creatures target player controls gain consume (Exile a card from your graveyard: this permanent gains indestructible until end of turn). At the start of the next end step, destroy those creatures.

    "We grant you the same hunger we feel. Now eat, or die."


    Illustrated by Silviu Sadoschi

    061/360

  • Grime Sifter(1)(B)

    Creature — Imp


    Menace

    When Grime Sifter deals combat damage to a player, you may remove a +1/+1 counter from target creature.

    It itches and scratches and wears away all strength and will.


    2/1

    Illustrated by Gij Arentz

    062/360

  • Lotleth Ritualist(1)(B)(B)

    Creature — Skeleton Shaman


    Sacrifice a creature, discard a card, and exile two cards from your graveyard: Add {B}{B}{B}. Activate this ability only once per turn.

    "With a brew of lotus petals and fresh-spilt blood, we shall have our ancient power again."


    1/1

    Illustrated by Anastasia Balakchina

    063/360

  • Moldervine Shell(2)(B)

    Enchantment — Aura


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Enchant creature

    Enchanted creature gets +4/-2 and gains consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    "The life of Korindax sustains me now, and your blood shall water my newfound roots."


    Illustrated by Petros Stefanidis

    064/360

  • Mossy Skeleton(B)

    Creature — Skeleton


    {B}: Return Mossy Skeleton from your graveyard to the battlefield tapped.

    As hard to stop as the mold growing between its sinews.


    1/1

    Illustrated by Botond I Tobai

    065/360

  • Mulching Chitray(1)(B)

    Creature — Zombie Ray


    {B}, Discard a land card: Return target nonland card from your graveyard to your hand.

    "No, it can't fly, but the meat tastes like death. Only the Golgari would be desperate enough to eat carrion like that."

    -Asisma, Izzet refugee


    2/2

    Illustrated by Alexander Nanitchkov

    066/360

  • Omnivorous Manta(1)(B)

    Creature — Ray Horror


    Flying

    Discard a land or artifact card: Omnivorous Manta gains deathtouch until end of turn. Whenever a creature dies this turn, you may pay {B} to gain 1 life and target player loses 1 life.

    "Wait, harvest those fangs. A paralyzing toxin may be useful protecting the grand caravan back on the veldt."

    -Tonogor, Golgari quartermaster


    1/1

    Illustrated by Bryan Fogaça Rosado

    067/360

  • Looming Manta(2)(B)(B)

    Creature — Ray


    Flying

    Whenever Looming Manta deals combat damage to a player, destroy target creature that player controls.

    It glides with a lazy confidence, until it swoops down to snatch another victim from the caravan.


    2/2

    Illustrated by Jack Hamilton

    068/360

  • Forced Labor(1)(B)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Put a -1/-1 counter on target creature. It gets -2/-1 until end of turn.

    "Of course you'll be useful. You just don't get to choose how."

    -Sworla, Orzhov bounty hunter


    Illustrated by Andrey Vasilchenko

    069/360

  • Muck Out(2)(B)

    Sorcery


    Exile any number of non-creature cards from your graveyard. You may return a creature card from your graveyard to your hand for each card exiled this way.

    "See? Scrub the gunk off of the top, and you have a perfectly-usable corpse!"

    -Posnedu, shunned necromancer


    Illustrated by Matt DeMino

    070/360

  • That Which Follows(4)(B)(B)

    Creature — Horror


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Hexproof, first strike.

    When That Which Follows deals combat damage to a player, you may turn an exiled card that player controls face-down.

    Never let them see you. Never let them catch you. Never let them touch you.


    3/2

    Illustrated by Ramses Melendez

    071/360

  • Disastrous Decay(3)(B)(B)

    Sorcery


    Each opponent sacrifices one of each type of permanent they control. If Disastrous Decay was cast with {R}, Disastrous Decay deals X damage to each opponent, where X is equal to the number of permanents they sacrificed.

    When you have little, every loss hurts.


    Illustrated by Yigit Koroglu

    072/360

  • Revelry Devil(3)(B)

    Creature — Devil


    At the end of each player’s turn where no creatures they control died, Revelry Devil deals 2 damage to them.

    Suffering 2 ({T}, Sacrifice this permanent: Target opponent sacrifices 2 permanents of the same type. Activate this ability only any time you could cast a sorcery).

    To the devils, violence is just a game – one they will gladly participate in.


    1/3

    Illustrated by Lydia Peschke

    073/360

  • Whims of Life and Death(2)(B)

    Enchantment — Aura


    Enchant player.

    Creatures the enchanted player controls can’t be sacrificed.

    Creatures the enchanted player doesn't control gain “Discard a card: Until end of turn this creature gains suffering 1.”

    Some fanatics are more willing to die for a cause than others.


    Illustrated by Caelan Stokkermans

    074/360

  • Hex of Sadism(1)(B)

    Sorcery


    Until end of turn, target permanent you control gains suffering 2 ({T}, Sacrifice this permanent: Target opponent sacrifices 2 permanents of the same type. Activate this ability only any time you could cast a sorcery).

    “Come, join me in our destruction, and feel the sweet release of chaos.”


    Illustrated by Poo Obscurum

    075/360

  • Ritual Knives(B)

    Sorcery


    Until end of turn, target creature you control gains suffering 1 ({T}, Sacrifice this permanent: Target opponent sacrifices 1 permanent of the same type. Activate this ability only any time you could cast a sorcery).

    Carefully cleaned, they still bear the stains of the last zealot to carry them.


    Illustrated by Jason Padayon

    076/360

  • Divernox Dogs(1)(B)(B)

    Creature — Hound Shade


    Menace

    When Divernox Dogs dies, you may pay {1}{B} and exile a card from your graveyard to return it to your hand instead.

    "It's handy to teach a dog to fetch a bone, but it's all the better when you can have it fetch bits of itself back after a fight."


    3/1

    Illustrated by Ben Pannell

    077/360

  • Infernal Cartography(1)(B)(B)

    Sorcery


    Exile two lands you control. Search your library for a card that shares a color that both exiled lands could produce, reveal it, put it into your hand, then shuffle your library.

    "A bound demon knows the lay of this land, true, but there are so many more lands it can show you beyond this single plane."


    Illustrated by Olesia Goiko

    078/360

  • Rix Maadi Grubling(B)

    Creature — Horror


    Suffering 1 ({T}, Sacrifice this permanent: Target opponent sacrifices a permanent of the same type. Activate this ability only any time you could cast a sorcery)

    A deck may have any number of cards named Rix Maadi Grubling.

    A scrabbling shadow, spawn of a mighty power left behind in the ruins of Ravnica.


    1/1

    Illustrated by Tomasz Zieleźnik

    079/360

  • Poisoned Gibberer(6)(B)

    Creature — Horror


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Menace, deathtouch

    “Most give it a wide birth, but enough fail to realize the danger that it remains well-fed.”

    -Aningu, former Dimir guard


    5/5

    Illustrated by Artur Sadlos

    080/360

  • Press of the Crowd(3)(B)

    Enchantment


    When a creature enters the battlefield under an opponent’s control, they may sacrifice it. If they do not, they lose 1 life and you gain 1 life for each creature they control.

    Solitude finds a way, even against a tide of flesh filling every possible avenue of escape.


    Illustrated by Joshua Carrenca

    081/360

  • Waylaying Guide(B)(B)

    Creature — Shade


    Waylaying Guide enters the battlefield under the control of an opponent of your choice.

    Whenever a land enters the battlefield under your control, either tap it and a creature you control or sacrifice another creature you control.

    "This way, friend. Just follow my trail and all will be well."


    1/1

    Illustrated by Ari-Matti Toivonen

    082/360

  • Wandering Demon(1)(B)(B)(B)

    Creature — Demon


    Flying, trample

    At the start of your upkeep, discard a card or exile another creature you control. If you can’t, lose 4 life.

    His devotees defeated, the demon sought new followers upon an unblighted plane.


    4/4

    Illustrated by Martin de Diego

    083/360

  • Hulking Ghoul(3)(B)(B)

    Creature — Zombie Giant


    “It doesn’t eat and can pull any cart you like. So what if it smells?”

    -Craje, Rakdos hunter


    5/5

    Illustrated by Edward Delandre

    084/360

  • Carrion Pile

    Land


    As Carrion Pile enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    {T}: Add {C}. If you control a Beast or Zombie, add {C}{B} instead.

    A reliable source of both food and disease.


    Illustrated by Jeremy Love

    085/360

  • Rotpollen Breeze(3)(B)(B)

    Sorcery


    Choose two. You may choose the same mode more than once-

    • Destroy target land.

    • Target player loses 2 life and you gain 2 life.

    "That is the smell of our new homeland. Breathe deeply, and despair."


    Illustrated by Iker Paz

    086/360

  • Gravesoil Alternative(2)(B)(B)

    Enchantment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Whenever you would exile a creature, you may instead exile two creatures from your graveyard.

    "With any luck, he wont realize the difference and we get to keep a whole corpse to do with what we wish!"

    -Posnedu, shunned necromancer


    Illustrated by Artur Sadlos

    087/360

  • Magister's Shroud(U)(U)

    Enchantment — Aura


    Enchant player

    Enchanted player gains hexproof.

    {2}{W}: Until end of turn, creatures the enchanted player controls gain denounce 1 ({T}: Counter target instant spell with converted mana cost 1 or less.)

    "I refuse to be a part of a battle so petty."


    Illustrated by aleksandr skramkov

    088/360

  • Dictate of the Mass Court(3)(U)

    Enchantment


    Creatures you control have denounce 1 ({T}: Counter target instant spell with converted mana cost 1 or less.).

    {X}{U}, Sacrifice Dictate of the Mass Court: Return target nontoken creature with converted mana cost X or less to its owner's hand.

    "And with this seal, I conscript you all as members of the court under the Azorian laws."


    Illustrated by Pablo Dominguez

    089/360

  • Spirited Denial(1)(U)

    Sorcery


    Until end of turn, target creature you control gains denounce X ({T}: Counter target instant spell with converted mana cost X or less.), where X is the creature's converted mana cost.

    The bellows of an elemental seeking justice has a way of swaying even the most staunch judge.


    Illustrated by Anastasia Tupikova (xyzyx.art)

    090/360

  • Public Outcry(2)(U)

    Sorcery


    Until end of turn, creatures you control gain denounce 1 ({T}: Counter target instant spell with converted mana cost 1 or less.).

    When the crowds rebel, they can topple a statue. When the population rebels, they can topple empires.


    Illustrated by Arlan Akylbay

    091/360

  • Lyev Intervention(1)(U)

    Instant


    Choose one-

    •Until end of turn, target creature gains denounce 2 ({T}: Counter target instant spell with converted mana cost 2 or less.)

    •Until end of turn, two target creatures gain denounce 1 ({T}: Counter target instant spell with converted mana cost 1 or less.)


    Illustrated by Joseph Weston

    092/360

  • Wisp Weaver(1)(U)

    Creature — Vedalken Wizard


    Whenever you cast an instant spell, you may pay {U}{U}{U} to draw a card.

    "The legacy of Arcanis has shown me how I can help best serve the Senate."


    1/1

    Illustrated by Alexander Maximov

    093/360

  • Flowarmor Recruit(2)(U)

    Creature — Elemental Soldier


    {U}: Return Flowarmor Recruit to your hand.

    "Who cares if it can't stand to attention? I saw it lift a cart over its head without hesitation."


    2/2

    Illustrated by Ilya Abdrakhimov

    094/360

  • Arcanis Wisp(2)(U)

    Creature — Wizard Spirit


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    {U}{U}{U}, {T}: Draw a card for each instant or sorcery you played this turn.

    Echoes of a lost mage, reverberating through the distant planes.


    2/2

    Illustrated by Dmitry Soltyk

    095/360

  • Stopt(1)(U)

    Instant


    Counter target instant spell.

    Scry 1, then draw a card.

    "I am disinclined to acquiesce to your request."

    -Aningu, former Dimir guard


    Illustrated by Henrique Lindner

    096/360

  • Elder Clawlord(3)(U)(U)

    Creature — Lizard Lord


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Other Lizards you control get +1/+1.

    Discard a creature card: Return target creature to its owner's hand.

    Guarded by loyal offspring, it directs the take-down of prey with surprising cunning.


    2/2

    Illustrated by Cosme (Aeflus) Lucero

    097/360

  • Shimmerclaw Brute(3)(U)

    Creature — Lizard


    When Shimmerclaw Brute deals combat damage to a player, you may discard an artifact card. If you do, draw 2 cards.

    Wielding a vicious bite, it seeks out the prey's glittering trinkets to add a nice crunch to the meal of torn meat.


    3/3

    Illustrated by Max Duran

    098/360

  • Smokeclaw Raptor(2)(U)

    Creature — Lizard


    Discard a land card: Smokeclaw Raptor gains hexproof until end of turn.

    Protected by an inky cloud, it slips through the prey's blows to land the killing blow.


    2/2

    Illustrated by Charidimos Bitsakakis

    099/360

  • Kedi, Library Zephyr(2)(U)(U)

    Creature — Spirit Wizard


    {U}{U}, {T}: Draw a card.

    As long as you have four or more cards in your hand, Kedi, Library Zephyr cannot be blocked.

    Whenever Kedi, Library Zephyr deals combat damage to a player, scry 1.

    "He reminds me of someone very familiar, but I can't place my finger on who."


    3/2

    Illustrated by Mizuri Official

    100/360

  • Accretion Chains(U)

    Enchantment — Aura


    Enchant Creature.

    Enchanted creature does not untap during their controller's untap step.

    Discard a card: Untap enchanted creature. Any player may activate this ability.

    Bit by bit, they turn the speed of a hare into the plodding of a tortoise.


    Illustrated by Dmitry Desyatov

    101/360

  • Refresh the Inscrutable(2)(U)(U)

    Sorcery


    Turn all face-down exiled cards target player owns face-up. Then they discard their hand, and draw that many cards.

    The shifts and turns of the planes can uncover secrets and strengths alike, like a tide wearing away the sands.


    Illustrated by Aaron Walker

    102/360

  • Blinkring Ray(1)(U)

    Creature — Illusion Ray


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Whenever Blinkring Ray becomes the target of a spell or ability, Blinkring Ray gains flying until end of turn.

    "Don't bother lad. By the time you nock an arrow, it'll be higher than the clouds."

    -Sumadu, banished guildmage


    2/2

    Illustrated by Catharina Wendland

    103/360

  • Interjecting Auroch(U)(U)

    Creature — Auroch Beast


    Sacrifice Interjecting Auroch: Counter target spell targeting a creature you control.

    The loss of one foolhardy soul can save the life of the herd.


    2/2

    Illustrated by Olivier Bolduc

    104/360

  • Churning Ray(5)(U)

    Creature — Ray


    Flying

    Whenever Churning Ray attacks, you may draw two cards, then discard two cards.

    It sheds scales and expands with each gust, gliding along the breezes.


    5/5

    Illustrated by giorgio baroni

    105/360

  • Manasipper(U)

    Creature — Bird


    Flying

    Exile an instant or sorcery card in your graveyard: Manasipper gets +1/+1 until end of turn.

    "The specimen is objectively adorable, regardless of if it's draining nectar or magical essence."

    -Excerpt from the journal of Curega, Simic journeyman


    1/1

    Illustrated by Hosne Qanadelo

    106/360

  • Scavenger of Potentials(3)(U)

    Creature — Bird Horror


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    {T}: You may cast an instant or sorcery card from your graveyard. It gains Forbidden until end of turn. If a card cast this way would be put into your graveyard, exile it instead.


    2/2

    Illustrated by Julián R. Tusso

    107/360

  • Miniature Roc(2)(U)

    Creature — Bird


    Flying

    The first time you cast a sorcery or instant spell each turn, Miniature Roc gets +3/+3 until end of turn.

    "Are you sure it's not just a, I dunno, really fat robin?"


    1/1

    Illustrated by Pablo Dominguez

    108/360

  • Momentus Etherflux(2)(U)

    Instant


    Exile all artifacts you control, then return them to the battlefield under their owner's control. Each Vehicle returned to the battlefield this way becomes a creature until end of turn.

    The winds shifted, and the empty reins came alive as rusted wheels groaned and creaked into motion.


    Illustrated by Gene Raz von Edler

    109/360

  • Inverwind(3)(U)

    Instant


    Counter target spell.

    Untap up to two lands you control.

    Draw a card.

    "A simple matter to stop magic, but a far more complicated one to prevent it from ever having occurred at all."

    -Pemmicson, Izzet fieldmage


    Illustrated by alexandre grynagier

    110/360

  • Momentous Arrival(1)(U)(U)

    Sorcery


    The next spell you cast this turn gains flash and cannot be countered.

    “Tremble in your final moments, for destiny can never be truly denied.”


    Illustrated by Seong ile Jeong

    111/360

  • Finned Pridekiller(1)(U)

    Creature — Merfolk


    If {G} was used to cast Finned Pridekiller, it comes into the battlefield with a +1/+1 counter on it.

    Finned Pridekiller cannot be blocked if your opponent has more cards in hand than you do.

    Pomp and vanity make the killing all the more ironically enjoyable.


    1/2

    Illustrated by Anastasia Tupikova (xyzyx.art)

    112/360

  • Fin Clade Skimsprite(1)(U)

    Creature — Fairy


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    "The fairies follow the caravan, but never approach. Who can yet say if they have plans other than helping the survivors?"

    -Pemmicson, Izzet fieldmage


    1/1

    Illustrated by Carlos E. Justino

    113/360

  • Combine Generosity(U)

    Enchantment


    Creatures you control can’t block or be blocked.

    Creatures you don't control have react (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.). Their controller may pay mana of any color to pay this react cost.

    “As strange as their actions are, they believe the ’modifications' are a fair trade for freedom to pillage.”


    Illustrated by Rene Bencik

    114/360

  • Irrevocable Shift(6)(u)

    Enchantment


    Creatures you control gain React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.).

    Whenever one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

    The mutation was minor, at first.


    Illustrated by Vlad Tkach

    115/360

  • Twinning Bond(4)(U)(U)

    Sorcery


    Create two tokens that are copies of target creature you control. Until end of turn, both that creature and the tokens gain react (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.).

    As alike as two viruses in a cell.


    Illustrated by Daria Rashev

    116/360

  • Brooding Matriarch(3)(U)(U)

    Creature — Drake


    Discard a card: Brooding Matriarch gains flying until end of turn.

    {2}{U}{U}, {T}, Exile a card in your graveyard: Create a 2/2 blue Drake token with flying.

    “Those three? They were just her kin. The biggest is yet to come.”

    -Raci, exiled survivor


    4/4

    Illustrated by Alexander Mokhov

    117/360

  • Novijen Scribe(3)(U)(U)

    Creature — Human Advisor Mutant


    Novijen Scribe enters the battlefield with two +1/+1 counters on it.

    {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.

    “Have no fear: I come bearing secrets you will wish to learn.”


    2/4

    Illustrated by Esben 'Lash' Rasmussen

    118/360

  • Unfaltering Denial(2)(U)(U)

    Instant


    Choose one or both —

    •Counter target spell.

    • Return target creature or enchantment to its owner’s hand.

    “Would I do it again? Without hesitation.”


    Illustrated by Remi Roundtree

    119/360

  • Timid Replicant(2)(U)

    Creature — Shapeshifter


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Timid Replicant enters the battlefield as a copy of any creature you control, except the base power and toughness are both 1.

    “It’s shyness makes it easy to convince to work for our cause, in exchange for camaraderie and acceptance.”


    1/1

    Illustrated by aleksandr skramkov

    120/360

  • Rendclaw Scuttler(3)(U)

    Creature — Crab


    "What's it gonna do, walk sideways at us?" -Last words of Warden Lyndralen


    4/4

    Illustrated by giorgio baroni

    121/360

  • Tempting Void(U)

    Instant


    As an additional cost to cast this spell, you may discard a card.

    Tap two target nonland permanents. If you discarded a card, instead tap target nonland permanent and return target nonland permanent to its owner's hand.

    "Wait, I think I saw something glimmer down there."


    Illustrated by Imad Awan

    122/360

  • Ur-Tree Prophecy(3)(U)(U)

    Sorcery


    Choose artifacts, creatures, or enchantments. Discard your hand, then draw that many cards. For each land card discarded, you may put a card of the chosen type onto the battlefield without paying it's mana cost.

    "The tree was once the source of all magic on Korindax. With luck, we may be granted one last spark."


    Illustrated by Nico Navarro

    123/360

  • Shieldspread Elemental(2)(U)

    Creature — Elemental


    Whenever Shieldspread Elemental crews a vehicle, you may pay {U} to give that vehicle hexproof until end of turn.

    A layer of enchanted liquid as thin as a cloth can stop a fireball as surely as a foot of stone.


    1/1

    Illustrated by Carlyn Lim

    124/360

  • Circle the Wagons(1)(W)(/)(R)(W)(/)(R)

    Sorcery


    Tap all artifacts target player controls. Until end of turn, creatures that player controls gain riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.).

    "Get behind the barricade! Let the wood and iron take the arrows, and save your own hide a few new holes!"

    -Raci, exiled survivor


    Illustrated by Filip Burburan

    125/360

  • Thinfang Duelist(W)(R)

    Creature — Viashino


    First strike, riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.).

    Jumping between wagons, his blade flashes and slays with every new leap.


    2/2

    Illustrated by Nadezhda Tikhomirova

    126/360

  • Swordsmanship(W)(R)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature gets +1/+1 and has riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.).

    A thousand days of training. A hundred painful bruises. A dozen broken swords. A single vanquished foe.


    Illustrated by Jason Padayon

    127/360

  • Superior Positioning(W)(R)(R)

    Instant


    Until end of turn, target creature gets +1/+0 and gains first strike and riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.).

    "Those who say footwork doesn't matter are completely right. Right until they're slain by someone with better footwork, of course."


    Illustrated by Josu Solano

    128/360

  • Cautious Deserter(W)(/)(R)

    Creature — Goblin


    When another creature you control enters the battlefield, sacrifice Cautious Deserter. If that creature is red or white, exile Cautious Deserter instead.

    A wide range of grisly endings would be less painful than being caught by the Legion's sergeants.


    2/2

    Illustrated by Henrik Rosenborg

    129/360

  • Disciplined Titan(3)(W)(R)

    Creature — Giant


    Forbidden

    Trample

    As long as Disciplined Titan has a +1/+1 counter on it, it has first strike.

    At first he just crushed everything in sight. Then they showed him how to be a soldier, and he learned the joy of crushing with skill.


    4/5

    Illustrated by Mateusz Lenart

    130/360

  • Undaunted Recruiter(W)(R)

    Creature — Viashino


    Whenever a +1/+1 counter is put on Undaunted Recruiter, create a 1/1 red Human Soldier creature token.

    "Despite my scars, I still serve the Legion. With some training, your strength and your blade may yet serve the Legion too."


    1/2

    Illustrated by Francis Brunet

    131/360

  • Veteran Legionmage(2)(W)(R)

    Creature — Human Wizard


    {1}{R}: Target creature gains first strike until end of turn.

    {1}{W}: Target creature gains vigilance until end of turn.

    Discard a card and exile a card from your graveyard: Target creature gains haste and indestructible until end of turn.

    "When Ravnica fell, the Legion stood fast. When the Worldgate opened, the Legion was our vanguard. On Korindax, the Legion will lead the way."


    2/2

    Illustrated by Rascals - Art & Animation Band

    132/360

  • Updraft Hawk(W)(W)(R)

    Creature — Roc


    Flying

    The warm hills of Korindax provide updrafts that one can ride for hours without pause.


    2/2

    Illustrated by Pablo Dominguez

    133/360

  • Roaring Coachguard(W)(R)

    Creature — Minotaur


    Trample

    They guard a modest cargo more for honor than for gold.


    2/2

    Illustrated by Aaron Miller

    134/360

  • Tesec, Razian Inheritor(4)(W)(R)

    Creature — Human


    As long as you control a creature card with flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

    "Razia shared her power with me, that I may pass a sliver of it on to you."


    4/3

    Illustrated by Jason Nguyen

    135/360

  • Firesun Devotee(1)(W)(R)

    Creature — Human Knight


    Discard a card: If Firesun Devotee would deal combat damage this turn, it instead deals twice that much damage. Activate this ability only once each turn.

    His potential now is formidable, but his potential is something that his officers dare not ignore.


    2/2

    Illustrated by Daria Rashev

    136/360

  • Punish the Defiant(W)(R)

    Sorcery


    As an additional cost to cast this spell, discard any number of cards.

    Punish the Defiant deals X damage to each untapped creature target opponent controls, where X is the number of discarded cards.

    "If you bend the knee, my blade will merely cut errant hairs rather than embedding in your insolent neck."


    Illustrated by Seong ile Jeong

    137/360

  • Striking Griffin(2)(W)(R)

    Creature — Griffin


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    Exile three cards from your graveyard: Striking Griffin gains +1/+1 and first strike until end of turn.

    The bony plates and reinforced skull turn plummets into piledrivers.


    3/4

    Illustrated by Alexandre Hassan

    138/360

  • Crypt Burning(3)(W)(R)

    Enchantment


    Whenever a creature you control deals combat damage to a player, you may exile a card from their graveyard. If you do, Crypt Burning deals 1 damage to that player.

    "I've seen that which does not die, and I've a strong wish to burn it to ash."

    -Raci, exiled survivor


    Illustrated by Jakub "Reebalt" Głąb

    139/360

  • Surge of Valor(2)(W)(R)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Surge of Valor deals 2 damage to each creature an opponent controls. Prevent the next 2 damage that would be dealt to creatures you control this turn.

    "The caravan's almost free, lads! One last charge, for victory!"


    Illustrated by KJ Yu

    140/360

  • Flashing Blades(2)(W)(R)

    Instant


    Creatures you control get +2/+0 and gain first strike until end of turn.

    As the sun caught the edge of their swords, the light splintered and illuminated the ruined street.


    Illustrated by Mariana Vieira Peres

    141/360

  • Sunhome Wheelhall(4)

    Artifact — Vehicle


    Crew 5

    Whenever Sunhome Wheelhall becomes a creature, choose one or more-

    •Target creature gains doublestrike until end of turn.

    •White creatures you control gain vigilance until end of turn.

    •Red creatures you control gain haste until end of turn.

    A symbol of the Legion's enduring power.


    3/3

    Illustrated by Viktor Titov

    142/360

  • Desperate Barrage(2)(W)(/)(R)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Destroy target attacking or blocking creature. If Desperate Barrage was played using Forbidden, exile that creature face-down instead.

    "Finesse is overrated."

    -Bilomi, Boros outcast


    Illustrated by Gonçalo Sousa

    143/360

  • Nursing Bloodhound(W)(R)

    Creature — Hound


    Nursing Bloodhound enters the battlefield tapped.

    {W}{R},{T}: Create a red and white 1/1 Hound creature token with first strike.

    They gave her shelter with a warm wagon bed, and she gave them protection with her fierce children.


    2/2

    Illustrated by Stefan Kopinski

    144/360

  • Unexpected Survivor(1)(W)(R)

    Sorcery


    Create a token that's a copy of target creature you control. The creature token gains haste until end of turn. Exile it at end of turn unless you pay {1}{W}{R}.

    “We thought you’d died! Here, pull up a sword: they’ll be at the barricade at any moment.”


    Illustrated by David Jupin

    145/360

  • Eager Wingpup(W)(/)(R)

    Creature — Griffin


    Flying

    Usually seen dive-bombing small rodents, dogfighting butterflies, and chasing after the occasional foolhardy thief.


    1/1

    Illustrated by Aldo Domínguez

    146/360

  • Blade Cache(2)(W)(/)(R)

    Instant


    Two target creatures you control each get +1/+0 and gain first strike until end of turn.

    "There's no such thing as an unarmed Boros."

    -Craje, Rakdos hunter


    Illustrated by John Teodoro

    147/360

  • Legion Blade(2)

    Artifact — Equipment


    Legion Blade may only be equipped to creatures with +1/+1 counters on them.

    Whenever equipped creature attacks, put a +1/+1 counter on it. If the creature is white or red, it gains first strike until end of turn.

    Equip {2}

    "I once found a Simic grifter trying to retrieve my sword from my pack. In the end, the only lasting memory was the notch of his skull on the blade."


    Illustrated by Xavier Renou

    148/360

  • Flagellation Curse(4)(W)(R)

    Enchantment — Aura


    Forbidden

    Enchant Creature.

    Whenever the enchanted creature attacks or blocks, its controller may pay {X}, where X is the creatures converted mana cost. If they do not, the enchanted creature deals X damage to them and X damage to itself.

    Whenever the enchanted creature dies, you may have Flagellation Curse enchant target creature.


    Illustrated by Guillaume Ducos

    149/360

  • Varolz, the Hungering(2)(B)(B)(G)

    Creature — Troll Zombie


    Creatures you control have consume (Exile a card from your graveyard: this permanent gains indestructible until end of turn)

    Sacrifice a creature: Varolz, the Hungering gets +2/+2 and gains trample until end of turn.

    With a rage as unstoppable as his appetite.


    4/4

    Illustrated by S C O T T A L T M A N N

    150/360

  • Plowhorn Migration(B)(G)

    Enchantment


    Discard a card: Put target basic land card from your graveyard into your hand.

    They slowly march across the hills of Korindax, turning over soil into fresh opportunities.


    Illustrated by Arlan Akylbay

    151/360

  • Nauseating Venom(B)(G)

    Instant


    Target creature you control gains deathtouch until end of turn. If it deals damage to a player this turn, that player discards a card.

    "My bile rises, and you shall all suffer for it."

    -Sumadu, banished guildmage


    Illustrated by Artur Sadlos

    152/360

  • Devkarin Tiller(B)(/)(G)

    Creature — Elf


    {T}, Exile a card from your graveyard: Add {B} or {G}

    There is beauty in death, and life as well, if you know how fluid the path is between the two.


    1/1

    Illustrated by Carlotta Novello

    153/360

  • Thornstorm(B)(B)(G)

    Instant


    Destroy target creature. If it has flying, exile it instead.

    Flight is usually a fairly safe defense on Korindax. Usually.


    Illustrated by Pablo Rivera

    154/360

  • Withermud Assault(B)(G)

    Sorcery


    As an additional cost to cast this spell, exile X cards from your hand or graveyard.

    Put a -1/-1 counter on X target creatures you don't control, and put a +1/+1 counter on X target creatures you control.

    As the mud landed on the battle, it hardened to stone on the Golgari defenders, and began to burn when it struck their foes.


    Illustrated by Janusz Ordon

    155/360

  • Verdant Mudslide(B)(G)(G)

    Sorcery


    Choose one-

    •Creatures you control get +2/+2 until end of turn.

    •Creatures you don't control get -1/-1 until end of turn.

    It was smelly, cloying, and undeniably effective.


    Illustrated by Pablo Dominguez

    156/360

  • Turnbite Monstrosity(B)(B)(B)(G)(G)(G)

    Creature — Zombie Hydra


    Whenever Turnbite Monstrosity deals combat damage to a creature, put a +1/+1 counter on it.

    Consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    Each life it takes is a new head in turn.


    5/5

    Illustrated by Wayne Reynolds

    157/360

  • Gorgonic Presence(B)(G)

    Enchantment — Aura


    Enchant Creature.

    Enchanted creature has deathtouch and consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    "That new girl's friendly enough, but be careful about looking her in the eyes."


    Illustrated by Yuta Kawakami

    158/360

  • Cancerous Growth(1)(B)(G)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Until end of turn, target creature gets +2/+2 and gains consume (Exile a card from your graveyard: this permanent gains indestructible until end of turn)

    As persistent as a tumor.


    Illustrated by Artur Sadlos

    159/360

  • Tarnished Graver-Rites(1)(B)(G)

    Sorcery


    Until end of turn, creatures you control gain consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    There were many unclaimed dead after escaping Ravnica. Few noticed if the pile of corpses grew slightly smaller.


    Illustrated by David Jupin

    160/360

  • Fertilize(2)(B)(G)

    Sorcery


    Destroy target creature. You may return a land card from your graveyard to the battlefield tapped.

    "The soil may be barren, but we have ways of making it flourish."


    Illustrated by Nele Diel

    161/360

  • Nooseweaver(2)(B)(G)

    Creature — Spider


    Reach

    {1}{B}{B}, {T}: Destroy target tapped creature. Activate this ability only any time you could cast a sorcery.

    Executioners from across the caravan seek them out, harvesting only the finest tools to perform their lethal duties.


    2/3

    Illustrated by Michele Giorgi

    162/360

  • Skitteryoke(B)(G)

    Creature — Scorpion


    Deathtouch

    {T}: Target Vehicle you control becomes a creature until end of turn.

    "It might be smaller than you expected, but don't underestimate it strength or deadliness."

    -Tonogor, Golgari quartermaster


    1/1

    Illustrated by antonio peres

    163/360

  • Stoneleaf Warden(3)(B)(G)

    Creature — Gorgon Druid


    {2}{B}, {T}: Tap target creature. If you played a land this turn, destroy it instead.

    "Their lands suffered immensely before Ravnica was lost. Do not try their patience, lest they enact a portion of vengeance upon your own hide."


    4/5

    Illustrated by Plutus Su

    164/360

  • Growling Rotmouth(1)(B)(/)(G)

    Creature — Beast


    Deathtouch

    While most fauna of Ravnica that made it through the Wordlgate did so intact, some came through and were forever twisted by the journey.


    1/1

    Illustrated by Camille Bachmann

    165/360

  • Canopy Screecher(B)(/)(G)

    Creature — Plant Bat


    Flying

    With the fruiting vines of the city unavailable, the bats have taken to draining lone travellers instead.


    1/1

    Illustrated by Giulia Pairotti

    166/360

  • Tower of Penvar(4)

    Artifact — Vehicle


    Crew 5

    Whenever Tower of Penvar becomes a creature, choose one or more-

    •Destroy all creatures with flying.

    •Black creatures you control gain menace until end of turn.

    •Green creatures you control get +2/+2 until end of turn.

    A looming sign of the Swarm's spread.


    3/3

    Illustrated by Sammie Kang

    167/360

  • Kraul Corpseshroud(2)(B)(G)

    Creature — Insect


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    {T}, Sacrifice Kraul Corpseshroud: You may put a creature card from your hand onto the battlefield tapped if its toughness is less than or equal to Kraul Corpseshroud's toughness.

    They dress in the flesh of those long dead, serving as a willing meal for the living yet to come.


    3/4

    Illustrated by Markus Neidel

    168/360

  • Mortofluid(1)(B)(G)

    Creature — Elemental


    {2}{B}{G}, Sacrifice Mortofluid: Return target card from your graveyard to your hand.

    Whenever Mortofluid is in your graveyard, you may pay {2}{B}{G} and discard a card to put it into your hand.

    Born of the flow of decay into fertile soil.


    3/3

    Illustrated by Marcin Szkoda

    169/360

  • Secluded Burial(1)(B)(G)

    Enchantment


    Sacrifice a creature: Put a land from your hand onto the battlefield tapped. Activate this ability only once per turn.

    With so many who had perished, Korindax at least provided plentiful space in which to give them their final rest.


    Illustrated by David Jupin

    170/360

  • Devkarin Outrider(1)(B)(G)

    Creature — Elf


    Once the lizards of Korindax were tamed, they made surprisingly fast, if beligerent, mounts.


    3/3

    Illustrated by Carlyn Lim

    171/360

  • Grasping Bonevines(2)(B)(/)(G)

    Instant


    As part of the casting Grasping Bonevines, tap any number of creatures you control.

    For each creature you tap, you may put a -1/-1 counter on target creature. Unless you used {B} to cast this spell, these counters must be placed on different creatures.

    They seek and tear and wear down everything they touch.


    Illustrated by . Loksanor .

    172/360

  • Necromantic Dissolver(1)(B)(B)(G)

    Creature — Ooze


    Trample

    Whenever Necromantic Dissolver deals combat damage, create a black 2/2 Zombie creature. If you pay {B}{G} or if a creature damaged by Necromantic Dissolver this turn died, create two tokens instead.

    "I don't care how many men it kills, I want that venom!"

    -Bawadu, Gruul raider


    2/2

    Illustrated by Henry Peters

    173/360

  • Sirenhowl Behemoth(4)(B)(G)

    Creature — Wurm Horror


    Trample, menace

    {T}, Exile a card from your graveyard: Sirenhowl Behemoth fights target creature.

    {B}{B}, {T}, Exile two cards from your graveyard: Destroy target land.

    Most revere the new land for the refugees of Ravnica, but some merely despise it.


    5/5

    Illustrated by Vito Rafiie

    174/360

  • Skybite Viper(1)(G)(G)

    Creature — Snake


    Deathtouch

    Exile a card from your graveyard: Skybite Viper gains reach until end of turn.

    When rays first took flight, their predators quickly learned to adapt or starve.


    2/2

    Illustrated by Nemanja Bubalo

    175/360

  • Carnage Brawl(X)(G)(G)

    Instant


    Target creature you control fights target creature you don't control. You may repeat this process for up to X other creatures you control.

    Careful stalking yields a fruitful ambush.


    Illustrated by Rebecca Oborn

    176/360

  • Rattling Dripscale(1)(G)

    Creature — Snake


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Deathtouch

    "The land finds ways to protect itself without walls. We must learn to adapt as well."

    -Quinic, Selesnyian teamster


    2/1

    Illustrated by Ivaylo Dimitrov

    177/360

  • Potte, Planeshamed Tiller(3)(G)(G)

    Creature — Elf Druid


    {T}: Add {C}{G}

    Discard a card, exile a card from your graveyard: Put a land from your hand onto the battlefield tapped. If the discarded and exiled cards were lands, it enters the battlefield untapped instead. Activate this ability only once per turn.

    She had failed, and a second home was gone forever by the hand of the Eldrazi, or worse.


    3/3

    Illustrated by Daniel Correia

    178/360

  • Fleshroot Vinepit(2)(G)

    Creature — Plant


    Defender

    Discard a land card: Fleshroot Vinepit gains deathtouch and may block an additional creature until end of turn.

    Despite the worries fleeing to a new plane, the Golgari quickly found themselves warming to the local flora.


    2/4

    Illustrated by Petros Stefanidis

    179/360

  • Flowerfang Toxin(G)

    Enchantment — Aura


    Enchant Creature.

    When enchanted creature deals combat damage to a player, you may pay {G}{G} and exile a card from your graveyard to put a basic land from your hand onto the battlefield tapped.

    Each bite rends, maims, and fertilizes.


    Illustrated by Kate Y

    180/360

  • Dustbowl Banishment(1)(G)(G)

    Instant


    As part of the cost for this spell, sacrifice a land.

    Put two land cards from your hand onto the battlefield. If {B} was used to cast this spell, each opponent loses 1 life and you gain life equal to the amount lost.

    "No longer shall this land be infertile. Growth and greenery is our command now."


    Illustrated by Pablo Dominguez

    181/360

  • Mosspup(2)(G)

    Creature — Plant Hound


    Consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    Discard a card: Mosspup gains reach until end of turn.

    "See that skyray up there, girl? Fetch!"

    -Craje, Rakdos hunter


    2/3

    Illustrated by Von Milano

    182/360

  • Aeonic Wurm(2)(G)

    Creature — Wurm


    {3}{G}{G}{G}: Add three +1/+1 counters to Aeonic Wurm.

    Consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    It takes a millennium of caution to grow, but then a century of bloodshed to kill.


    3/3

    Illustrated by Eddie Smith

    183/360

  • Ironoak Sprout(1)(G)

    Creature — Saproling Shaman


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Saprolings you control have consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    Attempts to crush it underfoot only result in punctured boots.


    1/1

    Illustrated by Katy Leech

    184/360

  • Unstoppable Preparation(G)

    Enchantment


    {2}{G}, Sacrifice Unstoppable Preparation: Until end of turn, creatures you control get +1/+1 and consume (Exile a card from your graveyard: this card gains indestructible until end of turn).

    “Sharpen your swords and ready your arrows. The battle begins at first light.”


    Illustrated by Pablo Dominguez

    185/360

  • Myxogen Opportunist(2)(G)

    Creature — Fungi


    Whenever an artifact is destroyed, put a green 1/1 Saproling creature token into play.

    Mushrooms grown in power and magic rather than darkness and rubbish can grow to rival the mightiest of oaks.


    2/2

    Illustrated by Hyoung Nam

    186/360

  • Rush of Discovery(3)(G)

    Sorcery


    Put a +1/+1 counter on target creature, or if is untapped you may tap it and put two +1/+1 counters on it instead.

    Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then shuffle your library.

    "Ach, Hans! I've found something amazing!"


    Illustrated by Amir Zand

    187/360

  • Surging Corpsesoil(2)(G)(G)

    Creature — Elemental


    {2}{B}{G} or sacrifice a creature: Surging Corpsesoil gains trample and +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once per turn.

    Consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    "Necromancy is so much easier when the graveyard can follow you around."


    3/3

    Illustrated by Roman Tishenin

    188/360

  • Unity of the Combine(2)(G)(G)

    Sorcery


    Creatures you control gain ‘{T}: Add {G}’ until end of turn.

    You may destroy target artifact or enchantment.

    “This land is bereft of trees compared to the block-forests of Ravnica. This will change, by our will.”

    -Elgi, Conclave pathfinder


    Illustrated by minwoo kim

    189/360

  • Castlefoot Shambler(4)(G)(G)(G)

    Creature — Beast


    Trample.

    {1}{G},{T}: Return target land to it's owner's hand.

    "To be honest, we're not even sure it realizes we're riding it. All I know is that it beats wearing out another pair of boots."

    -Tonogor, Golgari quartermaster


    8/8

    Illustrated by Dope Pope

    190/360

  • Fertilizing Chiteray(2)(G)(G)

    Creature — Ray


    {1}{G}: Fertilizing Chiteray gains flying until end of turn.

    At the beginning of your upkeep, you may discard two artifact cards. If you do, put a land card from your hand on to the battlefield tapped.

    They carry seeds and soil from one isolated forest to the next, crossing the vast badlands of Korindax without pause.


    2/2

    Illustrated by Catharina Wendland

    191/360

  • Reach for Sustenance(1)(G)

    Sorcery


    Reveal the top X cards of your library, where X is the greatest converted mana cost among creatures you control. Put up to two land cards from the revealed cards into your hand, and shuffle the rest into your library.

    "Almost...got...it. Ah, there we go!"


    Illustrated by Alan Mayoral

    192/360

  • Memoryroot(3)(G)(G)

    Sorcery


    Forbidden

    Choose three. You may choose a mode more than once. Then shuffle your library-

    •Put a land card from your hand on to the battlefield tapped and then discard a card.

    •Search your library for a land card, reveal it, and put it into your hand.

    The walls and buildings may be gone, but the seeds and vines carried with the caravan remember.


    Illustrated by Christian Benavides

    193/360

  • Seedburst(G)(G)

    Sorcery


    All lands you control produce an additional {G} or mana of a color they can produce when tapped until end of turn.

    Without warning and in perfect unison, the plains of Korindax began to bloom.


    Illustrated by Thomas Chamberlain - Keen

    194/360

  • Mockweaver(1)(G)

    Creature — Insect


    Reach

    While Korindax has few true spiders, it has no shortage of predators for even the smallest birds.


    1/3

    Illustrated by Heber Alvarado

    195/360

  • New Glades Explorer(2)(G)

    Creature — Elf Warrior


    Whenever you play a land card, New Glades Explorer gets +1/+1 until end of turn.

    “I’ve been in these trees for only a pair of seasons, and I can already hear their songs as clearly as the elder groves of Ravnica.”


    2/2

    Illustrated by Dan Rossi

    196/360

  • Eyes on the Champions(1)(G)

    Instant


    Untap all attacking and blocking creatures and remove them from combat. Target untapped creature you control fights target tapped creature.

    The noise of battle slowed, as all watched the flash of two blades clashing in the trees.


    Illustrated by DOFRESH .

    197/360

  • Strength of Trials Shared(1)(G)

    Instant


    Two target creatures get +2/+2 until end of turn.

    “The things we suffered through have made us closer than mere family.”


    Illustrated by Ryan Richmond

    198/360

  • Hurricane Armor(1)(G)(G)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature gets +4/+4. If {U} was used to cast this spell, the enchanted creature gains flying until end of turn.

    Engineers carve wings of wood, but druids find the saws to be clumsy and unnecessary.


    Illustrated by Ahn woojoo jungganhang

    199/360

  • Burgeoning Krasis(1)(G)

    Creature — Mutant


    Forbidden

    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.).

    Whenever you put a +1/+1 counter on Burgeoning Krasis with react, put an additional+1/+1 counter on it.

    “It’s growing faster than we had ever hoped or feared it could.”


    1/1

    Illustrated by Daniel Correia

    200/360

  • Writhing Seedling(G)

    Creature — Saproling


    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    The flow and shift of life sparks growth, from the mightiest towering pines to the smallest sprig.


    0/1

    Illustrated by Vicki Pangestu

    201/360

  • Tide of Vitality(5)(G)

    Enchantment


    Whenever you would put a +1/+1 counter on a creature you control, put a second counter on that creature.

    Creatures you control have React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    “Organic growth is so limited. Life can be greater than biology would dictate.”

    -Excerpt from the journal of Curega, Simic journeyman


    Illustrated by Arnaud Morin

    202/360

  • Ripple of Kin(1)(G)

    Instant


    Choose a creature type. Until end of turn, creatures you control with the chosen type gain React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    “A threat to one is a lesson the whole family can learn from and prepare.”


    Illustrated by Ryan Richmond

    203/360

  • Lingering Vitality(1)(G)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Put a +1/+1 counter on target creature. It gets +3/+3 until end of turn.

    When one drinks of the mana of Korindax, one can almost feel the presence of it's long-departed inhabitants.


    Illustrated by JC Art & Design

    204/360

  • Mizium-Bark Sprout(5)(G)

    Creature — Saproling Troll Mutant


    At the start of each upkeep, Mizium-Bark Sprout gains hexproof, indestructible, or trample until end of turn.

    New animals were more fascinating than whatever weapons they were trying to kill it with today.


    3/3

    Illustrated by Old fish

    205/360

  • Oaken Seer(2)(G)(G)

    Creature — Human Druid


    {X},{T}: Name a creature card. Reveal the top X cards of your library and put a card with that name into your hand. Put the rest into your graveyard.

    “When the future is known, victory is child’s play to obtain.”

    -Sumadu, banished guildmage


    1/3

    Illustrated by Dani McCole

    206/360

  • Nurtured Half-Elf(3)(G)(G)

    Creature — Human Elf Mutant


    Indestructible

    {T}: Add {G}

    She was the product of a scientist’s obsession, a father’s love, and a family that protected her from both.


    3/3

    Illustrated by Pablo Dominguez

    207/360

  • Roamer of Hills(3)(G)

    Creature — Centaur


    “Ravnica was my home, but Korindax is my first chance to truly run free.”


    4/4

    Illustrated by Pablo Dominguez

    208/360

  • Majestic Embershell(3)(G)(G)

    Creature — Insect


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Discard a creature card: Create a 1/1 green Insect creature token.

    Discard an artifact card: Insects you control get +1/+0 until end of turn.


    4/4

    Illustrated by Michael Phillippi

    209/360

  • Joy of New Horizons(2)(G)

    Instant


    As an additional cost to cast this spell, you may discard a card.

    Search your library for two basic land cards, and put one into your hand and the other onto the battlefield tapped. If you discarded a card, put the other land onto the battlefield tapped.

    “It’s the first I’ve ever seen a sunset unmarried by a steeple or tower. It’s beautiful.”


    Illustrated by Pablo Dominguez

    210/360

  • Till the Scrub(1)(G)

    Sorcery


    Tap up to two creatures you control. For each creature you tap, you may put a basic land from your hand onto the battlefield tapped.

    When the first plows broke soil on Korindax, the future of the plane was forever altered.


    Illustrated by Atna joy

    211/360

  • The Final Bridge

    Land


    {T}, Exile The Final Bridge: Add {C}{C}{C}

    “And lo, did the people of Ravnica flee their battered homeland.”

    -First canticle from the Song of Exodus


    Illustrated by Jesper Friis

    212/360

  • The Last Arbor

    Land


    {T}, Exile The Last Arbor: Add {G}{G}

    “The greenery of their trees and shelters had been laid to waste in the cataclysmic battle.”

    -Second canticle from the Song of Exodus


    Illustrated by Pablo Dominguez

    213/360

  • The Last Haven

    Land


    {T}, Exile The Last Haven: Add {U}{U}

    “The floating lands and hidden places had been scoured and reduced to little more than rubble.”

    -Third canticle from the Song of Exodus


    Illustrated by Pablo Dominguez

    214/360

  • The Last Peak

    Land


    {T}, Exile The Last Peak: Add {R}{R}

    “Fortresses and the mountainous districts they were built into were left abandoned, as all fled the onslaught.”

    -Fourth canticle from the Song of Exodus


    Illustrated by Pablo Dominguez

    215/360

  • The Last Pit

    Land


    {T}, Exile The Last Pit: Add {B}{B}

    “Bodies piled into the low places as families were decimated and armies obliterated.”

    -Fifth canticle from the Song of Exodus


    Illustrated by Arnaud Morin

    216/360

  • The Last Plaza

    Land


    {T}, Exile The Last Plaza: Add {W}{W}

    “The surviving peoples formed a tide of flesh, ebbing through the yawning Worldgate.”

    -Sixth canticle from the Song of Exodus


    Illustrated by Seong ile Jeong

    217/360

  • Boros Gateshard

    Land — Gate


    As Boros Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Boros Gateshard enter the battlefield with a shard counter on it.

    {T}: If Boros Gateshard has a shard counter on it, add {R}. Otherwise add {W}.

    A tribute to the memory of the battalions lost, to buy the rest of Ravnica time to escape the ensuing devastation.


    Illustrated by Timothy Rodriguez

    218/360

  • Combine Gateshard

    Land — Gate


    As Combine Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Combine Gateshard enter the battlefield with a shard counter on it.

    {T}: If Combine Gateshard has a shard counter on it, add {U}. Otherwise add {G}.

    A prized laboratory, destroyed under the strain of channeling energies to keep the Worldgate open.


    Illustrated by J.Otto Szatmari

    219/360

  • Cult Gateshard

    Land — Gate


    As Cult Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Cult Gateshard enter the battlefield with a shard counter on it.

    {T}: If Cult Gateshard has a shard counter on it, add {R}. Otherwise add {B}.

    Performers shelter beneath stones carved with their antics as Ravnica convulsed.


    Illustrated by Kerim Turay

    220/360

  • Senate Gateshard

    Land — Gate


    As Senate Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Senate Gateshard enter the battlefield with a shard counter on it.

    {T}: If Senate Gateshard has a shard counter on it, add {W}. Otherwise add {U}.

    Untouched by rust, the grand door still lies where it was discarded during the great exodus.


    Illustrated by Steven Hong

    221/360

  • Swarm Gateshard

    Land — Gate


    As Swarm Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Swarm Gateshard enter the battlefield with a shard counter on it.

    {T}: If Swarm Gateshard has a shard counter on it, add {B}. Otherwise add {G}.

    A hollow castle, perched upon the echo of warrens and tunnels dug by the first doomed survivors who fled a dying plane.


    Illustrated by George Johnstone

    222/360

  • Dammed Spring

    Land — Island


    At the end of your turn, if you didn't play a land this turn put a flood counter on Dammed Spring.

    {T}, Remove all flood counters on Dammed Spring: Add {U} for each counter removed. If you removed 3 or more counters, sacrifice Dammed Spring.

    "I'd certainly take a temporary oasis over having to jostle for a drink at a puny well."

    -Craje, Rakdos hunter


    Illustrated by Marco Gorlei

    223/360

  • Grazing Prairie

    Land — Plains


    {T}: Add {W}. If you spend this mana to cast a creature spell, you may reveal another card in your hand with the same name to add {W}.

    Oceans of grass, stretching from shepherd to horizon.


    Illustrated by Nico Navarro

    224/360

  • Korindax Hills

    Land


    {T}: Add {C} for each card named Korindax Hills on the battlefield.

    Ravnica was lost, but her people endured. Korindax was an alien plane, but it would become their home in time.


    Illustrated by Katy Grierson

    225/360

  • Korindax Skies

    Land


    {T}: Add {C}.

    Discard a card: Untap Korindax Skies.

    The first breath of fresh air through the Worldgate was sweeter than the richest delicacy.


    Illustrated by Alena Aenami

    226/360

  • Sheltering Glade

    Land — Forest


    Sheltering Glade enters the battlefield tapped.

    {T}: Add {G}.

    {G}{G}, {T}: Target artifact gains hexproof or indestructible until end of turn.

    "While small, the cluster of trees appear sufficient to conceal our more vulnerable experiments."

    -Pemmicson, Izzet fieldmage


    Illustrated by N Kayurova

    227/360

  • Unstable Nursery

    Land — Forest


    Unstable Nursery comes into the battlefield tapped.

    {T}: Add {G}

    {G}{G}{G}, {T}, Exile Unstable Nursery: Put all basic lands in your hand onto the battlefield tapped.

    With some experimentation, a wise mage can grow a seedling to a mighty oak in a decade instead of a century. With some recklessness, a foolhardy mage can do it in a day.


    Illustrated by Ray Weiler

    228/360

  • Volcanic Nest

    Land — Mountain


    {T}: Add {R}

    {T}, Sacrifice Volcanic Nest: You may search your library for a creature card and any cards that share a name with that card, reveal them, and put them into your hand. Volcanic Nest deals damage to you equal to the combined total converted mana cost of those cards.

    A temporary home, for those who fear the hungry skies more than the bubbling magma.


    Illustrated by Georg Hilmarsson

    229/360

  • The Great Path

    Land — Path


    {T}: Add {C}

    {T}: If you control at least five different Paths or ten different lands, add {W}{U}{R}{B}{G}

    “The roaring void gave way to endless grasslands and an infinite stony road.”

    -Seventh canticle from the Song of Exodus


    Illustrated by Sergey Avtushenko

    230/360

  • Glimmering Byway

    Land — Path


    Glimmering Byway enters the battlefield tapped.

    {T}: Add {C}

    {T}: If you control at least three other Paths or six other lands, add {C}{C}{C}

    “As night fell on the first day, the lights of the caravan spread ahead for countless leagues.”

    -Eight canticle from the Song of Exodus


    Illustrated by João Bragato

    231/360

  • Boundless Track

    Land — Path


    Boundless Track enters the battlefield tapped.

    {T}: Add {C} for each Path you control.

    “As days became months, those who remained on the great path continued to forge along the dusted road.”

    -Ninth canticle from the Song of Exodus


    Illustrated by Yan yang

    232/360

  • Animus Route

    Land — Path


    Animus Route enters the battlefield tapped.

    {T}: Add {C}

    {T}: If you control another Path and a noncreature spell was cast this turn, add a mana of any color.

    “The lands of Korindax yielded crude resources, but deep wells of mana lay below the hills, waiting to be found.”

    -Tenth canticle from the Song of Exodus


    Illustrated by Maker .

    233/360

  • Well-Watched Road

    Land — Path


    Well-Watched Road enters the battlefield tapped.

    {T}: Add {C}.

    {T}: If you control another Path and a creature spell was cast this turn, add a mana of any color.

    “Life flourished here as well, but the only empires to be found were built by the Ravnicans.”

    -Eleventh canticle from the Song of Exodus,


    Illustrated by Pablo Dominguez

    234/360

  • Verdant Path

    Land — Path


    Verdant Path enters the battlefield tapped.

    {T}: Add {C}.

    {T}: If you control another Path and a land was played this turn, add a mana of any color.

    “Secrets of this new land would rear their heads soon, but for now the refugees thrived.”

    -Twelfth canticle from the Song of Exodus


    Illustrated by Pablo Dominguez

    235/360

  • Forgotten Arch

    Land — Gate


    Forgotten Arch enters the battlefield tapped.

    {T}: Add {C}

    {5},{T}, Sacrifice Forgotten Arch: Search your library or graveyard for a card named The Worldgate, reveal it, and put it into your hand. Then shuffle your library.

    As Ravnica died, traces of the Worldgate were sought with desperate fervor.


    Illustrated by Edward Barons

    236/360

  • Rakdos the Shackled(4)(B)(R)

    Creature — Demon


    Trample

    Rakdos the Shackled does not untap during your untap step.

    When Rakdos the Shackled attacks, destroy target nonland permanent, plus an additional permanent for each Vehicle you control.

    Sacrifice a creature: Untap Rakdos the Shackled.

    Grounded and bound, Rakdos' fury regularly burns through his chains.


    5/5

    Illustrated by Linh Nguyen

    237/360

  • Lingering Scorch(B)(R)(R)

    Instant


    Lingering Scorch deals 4 damage to target creature or Planeswalker. Then the target's controller discards a card.

    Some burns heal, and others fester.


    Illustrated by Pablo Dominguez

    238/360

  • Insult to Injury(B)(B)(R)

    Sorcery


    Destroy target creature. Its controller discards a card.

    "Your face is hideous when it's broken like that. A shame."


    Illustrated by Jason Padayon

    239/360

  • Pyredance(B)(R)

    Instant


    Exile all cards that would go into the graveyard this turn.

    "Bodies make for a fine substitute for firewood. You just have to know how to get them to catch alight."


    Illustrated by DOFRESH .

    240/360

  • Vampiric Scrolls(B)(R)

    Sorcery


    As an additional cost to cast this spell, you may exile any number of noncreature cards from your graveyard.

    Other players lose X life, where X is the number of cards exiled, and you gain X life.

    As funny as it may have been to watch, with each book the scroll consumed, the larger it seemed to become.


    Illustrated by Jacob perales FX

    241/360

  • Shambling Strongman(1)(B)(R)

    Creature — Zombie


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Sacrifice Shambling Strongman: Shambling Strongman deals X damage to all creatures, where X is the number of creatures that died this turn.

    With the fight taking a turn for the worst, the last thoughts in his rotting brain decided to finally earn some glory again.


    4/3

    Illustrated by Marcin Szkoda

    242/360

  • Burn the Bridges(B)(B)(R)(R)

    Enchantment — Aura


    Enchant Creature.

    Whenever the enchanted creature deals combat damage to a player, you may pay {2}{B}{R} to destroy target land that player controls.

    Destroying them had less of an effect than he had hoped, but at least their fires were beautiful to watch dance along the timbers.


    Illustrated by Nick Serpilov

    243/360

  • The Grand Tent(4)

    Artifact — Vehicle


    Crew 5

    Whenever The Grand Tent becomes a creature, choose one or more-

    •Add {R}{B}.

    •Red creatures you control gain first strike until end of turn.

    •Black creatures you control gain deathtouch until end of turn.

    A raucous party unperturbed by Ravnica's demise.


    3/3

    Illustrated by Kevin Jick

    244/360

  • Acrid Sacrifice(2)(B)(R)

    Instant


    Until end of turn, target creature you control gains Suffering X ({T}, Sacrifice this permanent: Target opponent sacrifices X permanents of the same type. Activate this ability anytime you could cast a sorcery.), where X is it’s converted mana cost. You lose X life.

    "Your blood shall be spilled for the good of the Cult. Smile, as your passing enacts the doom of our foes."


    Illustrated by Norbert Toth

    245/360

  • Natal Fires(B)(R)

    Enchantment


    When a creature you control enters the battlefield, until end of turn it gains suffering 1 ({T}: Sacrifice this permanent: Target opponent sacrifices 1 permanent of the same type. Activate this ability anytime you could cast a sorcery.)

    If a creature died this turn, creatures you control gain haste until end of turn.

    "Our first breath is a scream of joy and pain. Let us share that howl and fury."


    Illustrated by Ari-Matti Toivonen

    246/360

  • Speaker of the Cult(2)(B)(R)

    Creature — Goblin Cleric


    Other Goblins you control have haste and suffering 1 ({T}, Sacrifice this permanent: Target opponent sacrifices a permanent of the same type. Activate this ability anytime you could cast a sorcery.)

    "Our lives for the Cult! Glory to the Cult! Death for the Cult!"


    2/2

    Illustrated by Allen Song

    247/360

  • Weary Hellsteed(2)(B)(R)

    Creature — Nightmare Horse


    Haste, first strike

    Suffering 2 ({T}, Sacrifice this permanent: Target opponent sacrifices 2 permanents of the same type. Activate this ability anytime you could cast a sorcery.)

    Once, he was a terrifying force in the darkness. Now, he serves as a humble steed as he lives out his final days.


    3/1

    Illustrated by Art of Goldammer

    248/360

  • Laughing Blood Dragon(4)(B)(R)

    Creature — Devil Dragon


    Flying

    {R/B}, Pay 1 life: Laughing Blood Dragon gets +2/+0 until end of turn.

    Her deep, booming cackles echo across the unguarded veldt, frightening the ignorant and terrifying the wise.


    6/5

    Illustrated by Janna Bakker

    249/360

  • Tripled Terror(2)(B)(R)(R)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Tripled Terror deals 3 damage to target creature.

    Tripled Terror deals 1 damage to each of three target creatures.

    Target player loses 3 life.

    "A spectacle so nice we killed them thrice!"


    Illustrated by Romain d'Escrienne

    250/360

  • Stained Lickspittle(B)(R)

    Creature — Thrull


    Menace

    {T}, Sacrifice Stained Lickspittle: Add {B}{R}

    "He's disgustingly obedient, but I'll find a good use for him someday."


    2/2

    Illustrated by Tatiana Vetrova

    251/360

  • Fireflicker Ghast(B)(/)(R)

    Creature — Shade


    {B}{R}: Fireflicker Ghast gets +2/+1 until end of turn.

    An echo of a soul lost to flame, laughing at joke it's long since forgotten.


    0/1

    Illustrated by Yan Yang

    252/360

  • Hulking Vermin(B)(R)

    Creature — Rat


    Hulking Vermin gets +1/+0 for each other Rat you control.

    "I must have misheard you. How big did you say it was?"


    2/2

    Illustrated by Eren ARIK

    253/360

  • Raging Stomper(2)(B)(/)(R)

    Creature — Ogre


    Haste

    Raging Stomper cannot block.

    "Who needs a drum when you have an ogre dancing to the beat?"


    4/3

    Illustrated by Yuta Kawakami

    254/360

  • Extracting Rite(1)(B)(/)(R)(B)(/)(R)

    Instant


    For each creature target opponent controls, Extracting Rite deals 1 damage to it and add {C}

    The revels of the cult require blood, and the refugees of Ravnica are all too willing to survive.


    Illustrated by Shreya Shetty

    255/360

  • Slighting Slap(B)(/)(R)

    Instant


    Slighting Slap deals 1 damage to target creature. Its controller loses 1 life.

    The blow hurts almost as much as the loss of face.


    Illustrated by Elena Sheveleva

    256/360

  • Digging the Firepit(2)(B)(R)

    Sorcery


    Destroy target land.

    "These trees are in the way. Dig them out, chop them up, and let's get the fires reignited!"


    Illustrated by Pablo Dominguez

    257/360

  • Echo of the Last Act(1)(B)(R)

    Creature — Nightmare


    While no Rakdos would admit to its existence, a presence stalks their tents and pavilions, strengthening as the shadows grow long.


    4/2

    Illustrated by Toni Spagnoletti

    258/360

  • Sadistic Ringleader(3)(B)(R)

    Creature — Human


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Tap two untapped creatures you control and sacrifice a creature: Exile target creature, and Sadistic Ringleader deals 2 damage to all creatures you don't control.

    Always the center of attention.


    3/2

    Illustrated by Joelin Tan

    259/360

  • Corpsesnatch Imp(B)(R)

    Creature — Imp


    Flying

    Whenever Corpsesnatch Imp deals combat damage to a player, you may have Corpsesnatch Imp deal 1 damage to you to exile a card from that player's graveyard face-down.

    "Someone once tried to craft their own vampire. Instead, they got a body-obsessed underling."


    2/1

    Illustrated by Nadezhda Tikhomirova

    260/360

  • Gasping Revenge(B)(R)

    Enchantment


    Whenever another player sacrifices a creature, they lose 1 life.

    "Easiest way to get motivated help is when you're fighting against the folks who buried them."


    Illustrated by Rebecca Oborn

    261/360

  • Dueling Medic(2)(R)

    Creature — Viashino Cleric


    First strike

    When Dueling Medic enters the battlefield, if {W} was spent to cast Dueling Medic, gain 3 life.

    “I won’t kill you, because I know just how much I can maim you and still get what I want.”


    2/2

    Illustrated by Francis Brunet

    262/360

  • Bane of Giants(2)(R)

    Enchantment — Aura


    Enchant Creature.

    Enchanted creature gets +2/+0 and has riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.).

    {1}{R}: Until end of turn, enchanted creature instead gets +4/+0 and has riposte.

    Usually they were a sergeant, but sometimes they were a legend.


    Illustrated by Bohao Wang

    263/360

  • A Handful of Stones(R)(R)

    Instant


    A Handful of Stones deals 2 damage to target creature.

    Until end of turn, target creature you control gains riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.).

    “They never expect to eat a face full of gravel.”


    Illustrated by Schwinn M.

    264/360

  • Strident Banneret(R)

    Creature — Goblin


    Riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.)

    {2}{R}: Strident Banneret gets +2/+2 and gains haste until end of turn.

    "He keeps it rolled up on the road most days, but when unfurled and leading the charge he's a sight you'll not soon forget."


    1/1

    Illustrated by Grant Griffin

    265/360

  • Wisehorn Bladetutor(5)(R)(R)

    Creature — Minotaur


    Forbidden

    Creatures you control have riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.) .

    Creatures you control may activate riposte any number of times when blocked or blocking.

    "The principles of war may be imparted twice: once in a classroom, and the second time on the field of battle. Those who expect a third lesson merely fill the abattoirs."


    3/3

    Illustrated by David Benzal

    266/360

  • Maulbearer Elite(3)(R)

    Creature — Viashino Soldier


    Haste, trample

    “For crushing skulls, tapping barrels, and cracking a cooked egg. Only the clumsy think it’s limited to mere smashing.”


    3/2

    Illustrated by Nadezhda Tikhomirova

    267/360

  • Reforming Fireball(2)(R)

    Enchantment


    {R}{R}{R}: Reforming Fireball deals 3 damage to any target. Activate this ability only once per turn.

    While the Legion does not rely on magic, no general can pass up a reliable source of chaos and destruction for their enemies.


    Illustrated by Andrey Vasilchenko

    268/360

  • Sparkseeker Missile(R)(R)

    Instant


    Sparkseeker Missile deals 3 damage to target planeswalker or player.

    Though the sparks are few and far between, enough still exist that a defense against them is deemed prudent caution.


    Illustrated by Anna Steinbauer

    269/360

  • Spellbane Tempest(4)(R)(R)

    Creature — Elemental


    Trample

    Whenever a creature you control becomes the target of a spell or ability an opponent controls, Spellbane Tempest deals 1 damage to that player.

    Rumored to be the remains of the soul of Ravnica itself, they exist thrashing in pain at the touch of the magic that shattered a plane.


    4/2

    Illustrated by Dmitry Isakevitch

    270/360

  • Rat-Eater Skink(R)(R)

    Creature — Lizard


    First strike

    Rat-Eater Skink cannot block or be blocked by creatures with power greater than 1.

    “Never thought I’d see a lizard be a better mouser than a feline, but I stand corrected.”


    1/1

    Illustrated by Jia Hao

    271/360

  • Agitated Firemouth(4)(R)

    Creature — Lizard


    {X}, {T}, Exile X cards from your graveyard: Agitated Firemouth deals X damage to target creature.

    "What could be better than a living, breathing barbeque you can eat after cooking everything else?"

    -Craje, Rakdos hunter


    3/4

    Illustrated by Agnes Swart

    272/360

  • Sharpen the Claws(2)(R)(R)

    Sorcery


    Choose a number. For each creature you control with power equal to the chosen number, you may tap them and put a +1/+1 counter on them.

    Each member of the pack felt a shiver, but not from the warm evening air.


    Illustrated by Silas Q. Bitterli

    273/360

  • Planeguard Warding(R)(R)(R)

    Sorcery


    Planeguard Warding deals X damage to target planeswalker and to the planeswalker's controller, where X is equal to half the loyalty counters on that planeswalker, rounding up.

    After what had happened, no-one dared risk allowing the planeswalkers and their devastation through the Worldgate.


    Illustrated by Pablo Dominguez

    274/360

  • Filebite Fly(1)(R)

    Creature — Insect


    Flying

    Whenever Filebite Fly deals combat damage to a player, you may discard an artifact card. If you do, destroy target artifact.

    "Keep your guard up! They'll eat your damn sword if you keep swinging like that!"

    -Bilomi, Boros outcast


    1/1

    Illustrated by Ruben Alba

    275/360

  • Meteoric Magma(2)(R)(R)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Meteoric Magma deals 5 damage to target creature. If that creature would die this turn, exile it instead.

    “While the ground below us is calm and quiet, if you reach out you may yet feel the presence of distant, raging earth, yearning to return home again.”


    Illustrated by Janusz Ordon

    276/360

  • Ration-Eater Plowhorn(2)(R)

    Creature — Beast


    Ration-Eater Plowhorn does not untap during your untap step.

    {T}: Destroy target artifact with converted mana cost equal or less than Ration-Eater Plowhorn’s power.

    Sacrifice an artifact: Untap Ration-Eater Plowhorn.

    The goblins were quite glad a culprit had been found for the missing cans, and continued stealing them with abandon.


    2/2

    Illustrated by Rene Bencik

    277/360

  • Mageskimmer Manta(1)(R)

    Creature — Ray


    Mageskimmer Manta has flying if your opponent controls an enchantment.

    “See those flaps? Instead of thermals, this beauty glides on pure mana.”


    2/1

    Illustrated by Taran Fiddler

    278/360

  • Chiteray Forerunner(2)(R)(R)

    Creature — Ray


    Flash

    Haste, first strike

    When Chiteray Forerunner enters the battlefield, it gains flying until end of turn.

    They arrive like thunder, warning the rest of the flock of the most dangerous or tasty morsels ahead.


    3/1

    Illustrated by Veli Nyström

    279/360

  • Caught Unaware(R)

    Instant


    Caught Unaware deals 1 damage to any target. If the target was tapped, deal 3 damage instead.

    "A barbed spear can either break a cautious shield, or gut an exposed belly."

    -Bawadu, Gruul raider


    Illustrated by Greg Rutkowski

    280/360

  • Firedrinker(3)(R)(R)

    Creature — Snake


    {R}: Target spell that targets a creature you control targets Firedrinker instead.

    Discard an instant or sorcery card: Firedrinker gains +1/+0 or first strike until end of turn.

    "After all of my spells it's eaten, I still can't decide if it's a pet or a pest."

    -Pemmicson, Izzet fieldmage


    3/2

    Illustrated by Casey Fallon

    281/360

  • Pseudodragon(4)(R)(R)

    Creature — Drake


    Flying

    Discard a card: Pseudodragon gains +2/+0 until end of turn and deals 1 damage to any target.

    All across the planes, nature always finds a way to fill a dragon-shaped niche at the top of the food chain.


    5/5

    Illustrated by Rowena Frenzel

    282/360

  • Willful Runt(1)(R)

    Creature — Ogre Shaman


    Menace

    If {B} was used to cast Willful Runt, put a -1/-1 counter on target creature.

    Being a mere eight feet tall in a world of ogres has a way of darkening the soul.


    2/1

    Illustrated by Tim Mcburnie

    283/360

  • Screaming Bloodletter(2)(R)

    Creature — Human Berserker


    Forbidden

    Whenever Screaming Bloodletter deals combat damage to a player, until end of turn target creature you control gains suffering 2 ({T}, Sacrifice this permanent: Target opponent sacrifices 2 permanents of the same type. Activate this ability anytime you could cast a sorcery.)

    He rages against the dying of the night.


    1/1

    Illustrated by Janusz Ordon

    284/360

  • Suicidal Speed(2)(R)(R)

    Enchantment — Aura


    Enchant Creature.

    Whenever enchanted creature attacks, it gains suffering 1 ({T}, Sacrifice this permanent: Target opponent sacrifices 1 permanent of the same type. Activate this ability anytime you could cast a sorcery.).

    Once per turn, the enchanted creature's abilities may all be activated any time you could cast an instant and may ignore any {T} costs.

    “You can either be effective, safe, or not on fire. Pick one.”


    Illustrated by Mushk Rizvi

    285/360

  • Hand in Hand(1)(R)(R)

    Instant


    Until end of turn, two target noncreature, nonland permanents you control gain suffering 1 ({T}, Sacrifice this permanent: Target opponent sacrifices 1 permanent of the same type. Activate this ability anytime you could cast a sorcery.)

    A terrible price is always easier to pay with a friend beside you.


    Illustrated by aleksandr skramkov

    286/360

  • Malicious Firetrench(1)(R)

    Sorcery


    Until end of turn, target land you control gains Suffering 2 ({T}, Sacrifice this permanent: Target opponent sacrifices 2 permanents of the same type. Activate this ability anytime you could cast a sorcery.)

    “It can lead the fire away from the encampment, sure, but why not think of something more creative to do with all your digging?”


    Illustrated by Dmitry Wittmann

    287/360

  • Balanced Infernoist(3)(R)

    Creature — Goblin Wizard


    {T}: Balanced Infernoist deals up to 3 damage to you, and an equal amount of damage to target creature or player.

    “Well I’ll be damned: He did manage to control it after all.”


    2/2

    Illustrated by Billy Christian

    288/360

  • Dragonwhelp Imp(R)

    Creature — Imp


    Haste

    {R}{R}: Dragonwhelp Imp gets +1/+0 and flying until end of turn.

    "Not as challenging as a true dragon, but he's certainly capable of scorching an unwary greenhorn."

    -Bawadu, Gruul raider


    1/1

    Illustrated by Dariia Anfalova

    289/360

  • Embersplit(1)(R)

    Instant


    Embersplit deals 2 damage to any target. You may have Embersplit deal 2 damage to target creature you control to have it deal 4 damage to any target instead.

    "If nothing else, it's handy for cooking two skyrays for a hurried meal."

    -Craje, Rakdos hunter


    Illustrated by Alfredo Dosztal

    290/360

  • Pole-Lift Grumbler(5)(R)

    Creature — Ogre Warrior


    Menace, trample

    The first time each turn Pole-Lift Grumbler crews a Vehicle, you may pay {1}{R} to untap Pole-Lift Grumbler.

    "These chains are my tools, and this caravan is my workshop. I work with diligence, and we move once more."


    4/4

    Illustrated by Raul Peñas

    291/360

  • Eternal Embers(1)(R)(R)

    Enchantment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    At the start of your upkeep, Eternal Embers deals 1 damage to you and each creature you control and 2 damage to all other creatures and players.

    As the last pieces of Ravnica tumbled through the closing Worldgate, the ground cracked and caught fire where they landed.


    Illustrated by aleksandr skramkov

    292/360

  • Scalding Spray(R)(R)

    Sorcery


    Scalding Spray deals 4 damage to target creature or planeswalker.

    “Pass me that torch, lad, and I’ll show you a new trick against these scaly bastards.”


    Illustrated by João Bragato

    293/360

  • Crude Deconstruction(R)

    Sorcery


    As part of the cost to cast this spell, exile a card from your hand.

    Destroy target artifact.

    All problems resemble nails before one carrying nothing but a hammer.


    Illustrated by Nuare Studio

    294/360

  • Hillfire Animus(3)(R)

    Creature — Elemental


    Racing across the dry grasses of the Korindax scrub, a messenger for the joy of ashes.


    6/2

    Illustrated by Katharina Maisenbacher

    295/360

  • Fauxnix(4)(R)

    Creature — Bird


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    When Fauxnix dies, exile another card at random from your graveyard. If that card is a noncreature card, return Fauxnix to the battlefield.

    Born not of flame, but of necessity.


    3/3

    Illustrated by Tyler Smith

    296/360

  • Heartbane(X)(X)(R)

    Instant


    Choose one or both —

    •Heartbane deals X damage to any target.

    •Heartbane deals X damage to target planeswalker.

    A sparkmage's heart can still slay even the stoutest warriors long after their passing.


    Illustrated by Rachel George

    297/360

  • Magmatic Theater

    Land


    Magmatic Theater enters the battlefield tapped.

    {T}: Add {R}

    {T}, Tap two untapped creatures you control: Three target creatures cannot block until end of turn.

    Filled with merriment and laughter, the crowds can be heard even above the crashing eruptions.


    Illustrated by Apple Qingyang Zhang

    298/360

  • Ilthar the Bond-Drinker(U)(U)(G)

    Creature — Basilisk


    As Ilthar the Bond-Drinker enters the battlefield, tap each untapped creature you control. Put a +1/+1 counters on Ilthar the Bond-Drinker for each creature tapped this way.

    {T}: Tap target creature with converted mana cost equal or less than the number of +1/+1 counters on Ilthar the Bond-Drinker.

    It feeds on the very bonds of brotherhood themselves, calcifying friends into cold acquaintances.


    2/3

    Illustrated by Max Duran

    299/360

  • Concealed Improvements(1)(U)(G)

    Instant


    Draw a card. You may reveal it to put +1/+1 counters on target creature equal to the card's converted mana cost. If you don't reveal the card, draw another card.

    "It'll be a surprise, so quit asking what I'm making if you know what's good for you."


    Illustrated by Georg Hilmarsson

    300/360

  • Waste Refluxation(G)(U)(U)

    Instant


    Discard your hand. For each card discarded, draw a card or put a +1/+1 counter on target creature.

    "What you would call trash, I would classify as treasures beyond value."


    Illustrated by Yuriy Chemezov

    301/360

  • Twisting Drake(U)(G)

    Creature — Drake


    Flying

    Exile a card from your graveyard: Twisting Drake cannot be blocked this turn.

    "Our melding of twistweed and the common Drake have yielded important, if evasive, fruit."


    2/2

    Illustrated by Jeff Chen

    302/360

  • Recycled Tissues(2)(U)(/)(G)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Until end of turn, when you add +1/+1 counters to a creature you control, you may discard a card to double the counters added. Activate this only once per turn per creature.

    "When you have enough raw materials, most other problems become trivial."


    Illustrated by Pablo Dominguez

    303/360

  • Organic Opposition(U)(G)

    Instant


    Return target noncreature, nonland permanent to its owner's hand.

    Life supports its own, and rejects all else with unerring violence.


    Illustrated by Arnaud Morin

    304/360

  • Fogchant(U)(/)(G)

    Enchantment


    Tap all untapped creatures you control: Creatures cannot attack you until the start of your next turn.

    With careful and measured breaths, the air from a thousand lungs grew opaque and cloying.


    Illustrated by David Jupin

    305/360

  • Mind of the Prime Speaker(4)

    Artifact — Vehicle


    Crew 5

    Whenever Mind of the Prime Speaker becomes a creature, choose one or more-

    •Put a +1/+1 counter on all creatures you control.

    •Blue creatures you control gain hexproof until end of turn.

    •Green creatures you control gain trample until end of turn.

    The last great mind of the Combine, slumbering in a dreamless shell.


    3/3

    Illustrated by Zsolt Kuczora

    306/360

  • Formshift Refugee(2)(U)(G)

    Creature — Elemental Shapeshifter


    At the beginning of your upkeep, you may name a creature type. Formshift Refugee gains that creature type in addition to its other types until end of turn.

    Raw mana tried to escape Ravnica through the Worldgate as well. Some of it did so much more literally.


    3/3

    Illustrated by Ahmed Teilab

    307/360

  • Look to the Skies(1)(U)(G)

    Instant


    Choose two. You may choose the same option more than once-

    •Target creature gains reach until end of turn.

    •Draw a card.

    "You'd be surprised how much you can anticipate just by looking up every once in a while."


    Illustrated by David Jupin

    308/360

  • Hideshift Huddle(3)(U)(G)

    Sorcery


    You may move any number of +1/+1 counters on creatures you control to other creatures you control. Then if you did not add or remove +1/+1 counters from a creature you control, put a +1/+1 counter on it.

    "We gathered as one, and for a time our bodies flowed like water across a pebble stream before we stabilized in our new forms."


    Illustrated by Dalton Krajewski

    309/360

  • Gyre-Blessed Flotsam(G)(U)

    Creature — Mermaid Homonculus


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Discard a card: Gyre-Blessed Flotsam can't be blocked until end of turn.

    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    Not quite alive, but willing to grow.


    1/1

    Illustrated by Romain Catherine

    310/360

  • Devourer of New Skies(5)(U)(U)(G)(G)

    Creature — Leviathan


    Flying, trample, hexproof

    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    An inspiration to the Simic, consuming dragons and demons alike.


    8/8

    Illustrated by Jorge "Kai" Muñoz

    311/360

  • Rippling Herdmind(1)(U)(/)(G)(U)(/)(G)

    Enchantment


    When Rippling Herdmind enters the battlefield, name a creature type.

    Creatures of the chosen type have React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    No outliers. No hesitation. No weakness.


    Illustrated by Rabia Rahou

    312/360

  • Shrimpfin Krasis(1)(U)(G)

    Creature — Fish Octopus Crab


    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    Whenever one or more +1/+1 counters are put on Shrimpfin Krasis, tap target creature an opponent controls.

    “Hardly a mouthful now, but I’ve seen them get far bigger in time.”

    -Tonogor, Golgari quartermaster


    1/1

    Illustrated by William Liu

    313/360

  • Curse of the Frogsnake(U)(G)

    Enchantment — Aura


    Enchant creature

    {U/G}: Until end of turn, enchanted creature loses all abilities and becomes a green and blue Frog Snake with base power and toughness 1/1. Any player may activate this ability.

    “I thought it was bad when I was turned into a newt. I underestimated their creativity.”

    -Quinic, Selesnyian teamster


    Illustrated by Luca Nemolato

    314/360

  • Rejected Krasis(U)(G)

    Creature — Mutant


    Trample

    Rejected Krasis can’t block.

    "While it may be a reject of the Combine, who can say what fortunes it may find elsewhere in this new plane?"

    -Excerpt from the journal of Curega, Simic journeyman


    3/2

    Illustrated by Alexander Nanitchkov

    315/360

  • Squinting Basilisk(2)(U)(G)

    Creature — Basilisk


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When a +1/+1 counter is put on Squinting Basilisk, tap target creature. It doesn’t untap while Squinting Basilisk is on the battlefield.

    "The eyes are valuable, if immensely difficult to harvest."

    -Pemmicson, Izzet fieldmage


    2/2

    Illustrated by Katelyn Malmsten

    316/360

  • Worldwater Fairy(U)(/)(G)

    Creature — Fairy


    As Worldwater Fairy enters the battlefield, untap target creature.

    Flying

    He carries the spirits of the last rivers of Ravnica, for those who thirst in desperation.


    1/1

    Illustrated by Robin Ruan

    317/360

  • Striving Jellyboy(U)(G)

    Creature — Human Ooze


    Whenever Striving Jellyboy blocks or becomes blocked, it gains +2/+2 until end of turn

    "-and then he just sort of exploded and dissolved Jerric over there!"


    1/1

    Illustrated by Javier Valdez

    318/360

  • Imperfect Creator(1)(U)(U)(G)(G)

    Creature — Homonculus


    Flying

    {U}{U}{G}{G}, {T}: Create a 4/4 blue and green Homonculus creature token with flying

    It carves with tender care, willing that the next to be born from his hand shall surpass him.


    3/3

    Illustrated by João Bragato

    319/360

  • Aquatic Bruiser(2)(U)(G)

    Creature — Merfolk


    Friend to whales, foe to krakens, and a wanderer without a home.


    4/4

    Illustrated by Anastasia Tupikova (xyzyx.art)

    320/360

  • Sciuridic Herald(U)(G)

    Creature — Squirrel Sliver


    All Slivers count as Squirrels in addition to their other types.

    All Squirrels count as Slivers in addition to their other types.

    "Neither species was native to Ravnica, but I doubt they'll pose much of a containment risk.”


    1/1

    Illustrated by Sarah Jones

    321/360

  • Simic Resolve(4)(U)(G)

    Enchantment


    When a creature enters the battlefield under your control, put a +1/+1 counter on it.

    Creatures you control with +1/+1 counters on them gain hexproof.

    At the beginning of your upkeep, if you control twenty or more creatures with +1/+1 counters on them, you win the game.

    "We survive, and thus deserve to rule."


    Illustrated by BAND HUANG

    322/360

  • Strength of Soil(2)(U)(G)

    Sorcery


    Forbidden

    Put a +1/+1 counter on target untapped creature and tap it. Search your library for a number of basic land cards equal to the number of +1/+1 counters on that creature, reveal them, and put them into your hand. Then shuffle your library.

    “Strong arms dig deep. We will awaken the forests of Korindax.”


    Illustrated by Anndr Pazyniuk

    323/360

  • Orderly Recuperation(2)(W)

    Sorcery


    Gain 6 life. If {U} was used to cast this spell, draw a card.

    “Sit and grab some bowls of soup, then we’ll see what we can do for you lot, eh?”


    Illustrated by Pablo Dominguez

    324/360

  • Scales of the Court(X)(W)

    Instant


    Until end of turn, target creature you control gains denounce X ({T}: Counter target instant with converted mana cost X or less.).

    “I bear the marks of these holy scales to enact the will of the Senate.”


    Illustrated by Josu Solano

    325/360

  • Jeopardy of Judgement(2)(W)

    Instant


    Until end of turn, two target creatures you control gain denounce 2 ({T}: Counter target instant with converted mana cost 2 or less.).

    The Azorius hold no qualms about repeating trials until justice is achieved.


    Illustrated by freedom XI

    326/360

  • Shielded Soul(W)(W)

    Sorcery


    Until end of turn, target creature you control gains indestructible and denounce 1 ({T}: Counter target instant with converted mana cost 1 or less.)

    When the truth burns like a torch within a soul, no ocean can quench it.


    Illustrated by Yuta Kawakami

    327/360

  • Jelenn Lawmote(3)(W)

    Creature — Archon


    Jelenn Lawmote enters the battlefield with two +1/+1 counters on it.

    Jelenn Lawmote has denounce X, where X is the number of +1/+1 counters on it. ({T}: Counter target instant with converted mana cost X or less..)

    Like the rule of law, the longer an archon is left undisturbed, the stronger it is when finally challenged.


    0/1

    Illustrated by Koveck (Antonio Garcia)

    328/360

  • Rebuke the Lowley(1)(W)(W)

    Instant


    Destroy each attacking creature with base power 1 or less.

    “You are a worm meddling in the affairs of dragons. Begone.”


    Illustrated by Ahmed Teilab

    329/360

  • Exodus Defenders(2)(W)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Up to three target creature you control gain vigilance or first strike until end of turn.

    The tribulations of life on the caravan lead many to take up arms in defense of what little the refugees have left.


    Illustrated by Lydia Peschke

    330/360

  • Amalgamated Flock(1)(W)

    Creature — Bird Golem


    Vigilance

    {W}: Amalgamated Flock gains flying until end of turn.

    "At a certain point, the number of wings can outweigh even the worst aerodynamic properties."

    -Excerpt from the journal of Curega, Simic journeyman


    2/2

    Illustrated by Phil Dragash

    331/360

  • Elocution Plinth

    Land


    Elocution Plinth enters the battlefield tapped.

    {W},{T}: Until end of turn, target creature you control gets +0/+2 or gains lifelink. That creature must be blocked this turn if able.

    Those who take up the podium can sway nations, persuade kings, and weather the occasional barrage of rotten fruit and eggs.


    Illustrated by Thiago Klafke

    332/360

  • Longfang Barbarian(3)(W)

    Creature — Goblin Berserker


    First strike, trample

    If {R} was used to cast this spell, Longfang Barbarian gains haste until end of turn.

    "Those barbarians prize human-sized weapons above whole troves of goblin blades."


    3/2

    Illustrated by David Tector

    333/360

  • Truest Strike(5)(W)

    Enchantment — Aura


    Enchant Creature.

    Enchanted creature gets +2/+2, and has doublestrike and riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.)

    Some blades are fast. Others are faster. But a few are so fast they can never be outmatched.


    Illustrated by Gabriel Zanini

    334/360

  • Train in Unison(3)(W)(W)

    Instant


    Choose a creature type. Until end of turn, creatures of the chosen type get +2/+2, first strike, and riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.).

    “You shield protects the soldier to your left, and your blade lashes out to protect the soldier on your right. In turn, those soldiers are the shield and sword that protect your hide.”


    Illustrated by Lydia Peschke

    335/360

  • Leadership of Arms(2)(W)(W)

    Sorcery


    Until end of turn, target creature gets +1/+1 and gains riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.) and up to two other target creatures gain riposte.

    One general leads ten captains. Each leads a dozen of sergeants, who in turn guide a score of men. In this way, an army moves as one.


    Illustrated by Artem Khorchev

    336/360

  • Boros Slayer(W)

    Creature — Human Soldier


    Whenever Boros Slayer attacks alone, until end of turn Boros Slayer gets riposte (Whenever this creature blocks or becomes blocked, you may pay {W/R} to have this creature deal 1 damage to the other creature.)

    "The Legion follows your lead, and judges you fit as Commander-General. Be decisive, for Ravnica's defense lies in your hands now."

    —Last words of Aurelia to Tesec


    1/1

    Illustrated by Francis Brunet

    337/360

  • Faithless Outcast(5)(W)

    Creature — Angel Berserker


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    Whenever Faithless Outcast attacks, put a +1/+1 counter on all attacking creatures.

    As gates became ruins, honor became fury.


    5/5

    Illustrated by yanis cardin

    338/360

  • Humbled Angel(W)

    Creature — Angel


    Vigilance

    A fall from grace has a surprising way of realigning expectations.


    1/1

    Illustrated by Chuby Mi

    339/360

  • March of Solidarity(2)(W)(W)

    Enchantment


    At the beginning of your upkeep, target creature and each other creature you control that shares a color with it gain vigilance until end of turn.

    At the end of your turn, put a +1/+1 counter on each of those creatures.

    A brotherhood of trust and loyalty, forged in a crucible of catastrophe no soul had anticipated.


    Illustrated by Stefan Kopinski

    340/360

  • Temporary Blacksmith(1)(W)

    Enchantment


    Temporary Blacksmith enters the battlefield tapped with two +1/+1 counters on it.

    {T}: Move a +1/+1 counter on Temporary Blacksmith to target creature you control. If there are no +1/+1 counters on Temporary Blacksmith, sacrifice it.

    "It might be a far cry from the forges of home, but my hammer and whetstone are better than a dull blade."


    Illustrated by lincoln Renall

    341/360

  • Aging Gildscale(2)(W)(W)

    Creature — Snake


    Lifelink

    When damage is dealt to Aging Gildscale, create a colorless Treasure artifact token with "Sacrifice this artifact: Add one mana of any color."

    Beautiful scales, guarded by ancient venom.


    3/3

    Illustrated by Culpeo S. Fox

    342/360

  • Clean the Scales(2)(W)(W)

    Sorcery


    Choose a number. For each creature you control with toughness equal to the chosen number, you may tap them and put a +1/+1 counter on them.

    Each member of the pack preens the next, ensuring their armor is flawless.


    Illustrated by Cosme (Aeflus) Lucero

    343/360

  • Run for Cover(2)(W)

    Instant


    All untapped permanents you control gain indestructible until end of turn.

    "Move those caravans! If we're exposed when that chiteray makes a second pass, it'll be your heads!"

    -Aningu, former Dimir guard


    Illustrated by Enrique Bolatre

    344/360

  • Hofiup, Demon Slayer(2)(W)

    Creature — Human Rogue


    First strike

    {T}: Destroy target attacking Demon or Devil.

    “Riding a demon? Nonsense. The only demons he tangles with are at the end of his blade.”


    1/2

    Illustrated by Artur Mósca

    345/360

  • Captain's Companion(1)(W)

    Creature — Hound


    Discard a card: Captain's Companion gains double strike until end of turn.

    "I once saw a half-bear, half-squid thing try and get the jump on my Doodle. Damn girl wouldn't stop trying to bury the severed tentacles for days afterwards."

    -Bilomi, Boros outcast


    2/1

    Illustrated by Laura Gilmartin

    346/360

  • Decry(2)(W)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Exile target artifact or enchantment face-down.

    "Not only shall I take your trinket, but it won't even be a memory for you to try and grasp in vain."


    Illustrated by Lorenzo Bruzzese

    347/360

  • Golden Ewe(1)(W)

    Creature — Beast


    Sacrifice Golden Ewe: Beasts you control gain indestructible until end of turn.

    When the herds are threatened, the matriarch of the group will lay down her life so that her offspring will survive.


    2/2

    Illustrated by Yizheng Ke

    348/360

  • Glidecow(1)(W)

    Creature — Beast Ray


    Discard a land card: Glidecow gains flying until end of turn.

    "They're nutritious and stupid as a brainless goblin, but can be a pain to catch if you spook 'em."

    -Raci, exiled survivor


    1/3

    Illustrated by Ben Wootten

    349/360

  • Shineblood Herd(3)(W)(W)

    Creature — Auroch Beast


    Trample, lifelink

    {W}, Exile a card in your graveyard: Shineblood Herd gains indestructible until end of turn.

    Where one falls, the herd congregates, flesh knitting together as they lick each other's wounds.


    3/3

    Illustrated by Wootha

    350/360

  • Solar Hawk(W)

    Creature — Bird


    Flying

    When you cast a noncreature spell, gain 1 life.

    “The birds here seem familiar to the ones from home. At least enough that I’m glad to see them overhead.”


    1/1

    Illustrated by Victor Garcia

    351/360

  • Aspiring Angel(4)(W)(W)(W)

    Creature — Angel


    Flying, vigilance

    At the beginning of your turn, exile a card from your graveyard. If you can’t, gain 6 life.

    The first demon through the Worldgate was overwhelmed by the opportunity he saw, and her soul was reborn in hope long thought stifled.


    6/6

    Illustrated by Livia Prima

    352/360

  • Suntail Healer(W)(W)

    Creature — Bird


    Flying, lifelink

    "Normally the Simic get excited about two creatures stapled together, but I've no idea why they've taken such an interest in my hawk."

    -Bilomi, Boros outcast


    2/2

    Illustrated by Álvaro Calvo Escudero

    353/360

  • Speaker of the Gate(4)(W)(W)

    Creature — Human Cleric


    Forbidden

    Whenever Speaker of the Gate enters the battlefield or attacks, exile target creature unless it’s controller exiles two cards from their graveyard.

    Whenever Speaker of the Gate dies or leaves the battlefield, return all creatures exiled by Speaker of the Gate.

    “We all have touched the void between the planes, and felt its loving embrace.”


    2/2

    Illustrated by Bohao Wang

    354/360

  • Banishing Command(3)(W)(W)

    Enchantment


    Creatures cannot attack you unless their controller exiles a card from their graveyard for each attacking creature.

    Those who break the wards find themselves watching the winking lights of the caravan from across the veil of reality.


    Illustrated by Denys Tsiperko

    355/360

  • Push Between Planes(3)(W)

    Instant


    Exile target blocking creature with toughness 4 or more. You gain life equal to its power.

    “I’ll die before I let the stain of your existence set foot on our new homeland.”


    Illustrated by Joakim Ericsson

    356/360

  • Order of the Gauntlet(2)(W)

    Creature — Human Knight


    One of the first groups to emerge after the flight from Ravnica, they serve the people and act as a bulwark against the darkness beyond the hills.


    2/4

    Illustrated by Memo Cárdenas

    357/360

  • Goldthorn Thicket

    Land — Plains


    Goldthorn Thicket enters the battlefield tapped.

    {T}: Add {W}.

    {W}, {T}: Deal 1 damage to target attacking or blocking creature.

    The Dimir scouts were surprised to find that some regions of grass on the open plains grew as tall as oak trees and as sharp as razors.


    Illustrated by Pat Fix

    358/360

  • Retributive Packherd(1)(W)(W)

    Creature — Beast Auroch


    {1}, {T}: Retributive Packherd deals damage equal to it's power to target attacking or blocking creature without flying.

    "Turning your back on the packherd."

    -Gruul slang for 'defying a vindictive leader'


    2/3

    Illustrated by Milena Młynarska

    359/360

  • Restoring Alchemist(1)(W)

    Creature — Human Wizard


    Whenever any player casts a spell, you may pay {1}{W} or exile a card in your graveyard to gain 4 life.

    “Faith never held much sway for me, but nurturing life has always been my calling.”


    1/1

    Illustrated by Ping Ping

    360/360