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EOR

Download Cockatrice files: https://mtg.design/u/darkPrince0102001/EOR/cockatrice


  • Glidecow(1)(W)

    Creature — Beast Ray


    Discard a land card: Glidecow gains flying until end of turn.

    "They're nutritious and stupid as a brainless goblin, but can be a pain to catch if you spook 'em."

    -Raci, exiled survivor


    1/3

    Illustrated by Ben Wootten

    001/270

  • Shineblood Herd(3)(W)(W)

    Creature — Aurochs


    Trample, lifelink.

    {W}, Exile a card in your graveyard: Regenerate Shineblood Herd.

    Where one falls, the herd congregates, flesh knitting together as they lick each other's wounds.


    3/3

    Illustrated by Wootha

    002/270

  • Grazing Prairie

    Land


    {T}: Add {W}. If you spend this mana to cast a creature spell, you may reveal another card in your hand with the same name to add {W}.

    Oceans of grass, stretching from shepherd to horizon.


    Illustrated by Nico Navarro

    003/270

  • Blinkring Ray(1)(U)

    Creature — Illusion Ray


    Whenever Blinkring Ray becomes the target of a spell or ability, Blinkring Ray gets flying until end of turn.

    "Don't bother lad. By the time you nock an arrow, it'll be higher than the clouds."

    -Sumadu, banished guildmage


    2/2

    Illustrated by Catharina Wendland

    004/270

  • Tempting Void(U)

    Instant


    Tap target permanent. You may discard a land or artifact card to return it to it's owner's hand instead.

    "Wait, I think I saw something glimmer down there."


    Illustrated by Imad Awan

    005/270

  • Ur-Tree Prophecy(3)(U)(U)

    Sorcery


    Choose artifacts, creatures, or enchantments. Discard your hand, then draw that many cards. For each land card discarded, you may put a card of the chosen type onto the battlefield without paying it's mana cost.

    "The tree was once the source of all magic on Korindax. With luck, we may be granted one last spark."


    Illustrated by Nico Navarro

    006/270

  • Mulching Chitray(1)(B)

    Creature — Zombie Ray


    {B}, Discard a land card: Return target nonland card from your graveyard to your hand.

    "No, it can't fly, but the meat tastes like death. Only the Golgari would be desperate enough to eat carrion like that."

    -Asisma, Izzet refugee


    2/2

    Illustrated by Alexander Nanitchkov

    007/250

  • Omnivorous Manta(1)(B)

    Creature — Ray Horror


    Flying.

    Discard a land or artifact card: Omnivorous Manta gains deathtouch until end of turn. Whenever a creature dies this turn, you gain 1 life and target player loses 1 life.

    "Wait, harvest those fangs. A paralyzing toxin may be useful protecting the grand caravan back on the veldt."

    -Tonogor, Golgari quartermaster


    1/1

    Illustrated by Bryan Fogaça Rosado

    008/270

  • Rotpollen Breeze(3)(B)(B)

    Sorcery


    Choose two. You may choose the same mode more than once-

    • Destroy target land.

    • Target player loses 2 life and you gain 2 life.

    "That is the smell of our new homeland. Breathe deeply, and despair."


    Illustrated by Iker Paz

    009/270

  • Filebite Fly(1)(R)

    Creature — Insect


    Flying.

    Whenever Filebite Fly deals combat damage to a player, you may discard an artifact card. If you do, destroy target artifact.

    "Keep your guard up! They'll eat your damn sword if you keep swinging like that!"

    -Bilomi, Boros outcast


    1/1

    Illustrated by Ruben Alba

    010/270

  • Chiteray Forerunner(2)(R)(R)

    Creature — Ray


    Flash.

    Haste, first strike.

    When Chiteray Forerunner enters the battlefield, it gains flying until end of turn.

    They arrive like thunder, warning the rest of the flock of the most dangerous or tasty morsels ahead.


    3/1

    Illustrated by Veli Nyström

    011/270

  • Volcanic Nest

    Land


    {T}: You may search your library for a creature card and any cards that share a name with that card, and put them into your hand. Volcanic Nest deals damage to you equal to the combined total converted mana cost of those cards. Then sacrifice Volcanic Nest.

    A temporary home, for those who fear the hungry skies more than the bubbling magma.


    Illustrated by Georg Hilmarsson

    012/270

  • Reach for Sustenance(1)(G)

    Instant


    Reveal the top X cards of your library, where X is the greatest converted mana cost among creatures you control. Put up to two land cards from the revealed cards into your hand, and shuffle the rest into your library.

    "Almost...got...it. Ah, there we go!"


    Illustrated by Alan Mayoral

    013/270

  • Fertilizing Chiteray(2)(G)(G)

    Creature — Ray


    {1}{G}: Fertilizing Chiteray gains flying until end of turn.

    At the beginning of your upkeep, you may discard two artifact cards. If you do, put a land card from your hand on to the battlefield tapped.

    They carry seeds and soil from one isolated forest to the next, crossing the vast badlands of Korindax without pause.


    2/2

    Illustrated by Catharina Wendland

    014/270

  • Castlefoot Shambler(5)(G)(G)(G)

    Creature


    Trample.

    {1}{G},{T}: Return target land to it's owner's hand.

    "To be honest, we're not even sure it realizes we're riding it. All I know is that it beats wearing out another pair of boots."

    -Elgi, Conclave pathfinder


    8/8

    Illustrated by Dope Pope

    015/270

  • Clean the Scales(2)(W)(W)

    Sorcery


    Choose a number. For each creature you control with toughness equal to the chosen number, you may tap them and put a +1/+1 counter on them.

    Each member of the pack preens the next, ensuring their armor is flawless.


    Illustrated by Cosme (Aeflus) Lucero

    016/270

  • Retributive Packherd(1)(W)(W)

    Creature — Beast Aurochs


    {1}, {T}: Retributive Packherd deals damage equal to it's power to target attacking or blocking creature without flying.

    "Turning your back on the packherd."

    -Gruul slang for 'defying a vindictive leader'


    2/3

    Illustrated by Milena Młynarska

    017/270

  • Run for Cover(2)(W)

    Instant


    All untapped permanents you control gain indestructible until end of turn.

    "Move those caravans! If we're exposed when that chiteray makes a second pass, it'll be your heads!"

    -Aningu, former Dimir guard


    Illustrated by Enrique Bolatre

    018/270

  • Smokeclaw Raptor(2)(U)

    Creature — Lizard


    Discard a land card: Smokeclaw Raptor gains hexproof or target creature loses flying until end of turn.

    Protected by an inky cloud, it slips through the prey's blows to land the killing blow.


    2/1

    Illustrated by Charidimos Bitsakakis

    019/270

  • Shimmerclaw Brute(3)(U)

    Creature — Lizard


    When Shimmerclaw Brute deals combat damage to a player, you may discard an artifact card. If you do, draw 2 cards.

    Wielding a vicious bite, it seeks out the prey's glittering trinkets to add a nice crunch to the meal of torn meat.


    3/3

    Illustrated by Max Duran

    020/270

  • Elder Clawlord(3)(U)(U)

    Creature — Lizard Lord


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Other Lizards you control get +1/+1.

    Discard a creature card: Return target creature to it's owner's hand.

    Guarded by loyal offspring, it directs the take-down of prey with surprising cunning.


    2/2

    Illustrated by Cosme (Aeflus) Lucero

    021/270

  • Carrion Pile

    Land


    As Carrion Pile enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    {T}: Add {C}. If you control a Beast or Zombie, add {C}{B} instead.

    A reliable source of both food and disease.


    Illustrated by Jeremy Love

    022/270

  • Bonebite Leaper(B)

    Creature — Skeleton Beast


    Exile two cards in your graveyard: Bonebite Leaper gains +1/+0 or flying until end of turn.

    "When properly motivated, Bonebites are capable of leaping high enough to catch incautious rays and apprentices alike."

    -Excerpt from the journal of Curega, Simic journeyman


    2/1

    Illustrated by Running Wave

    023/270

  • That Which Follows(4)(B)(B)

    Creature — Horror


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Shroud, first strike.

    When That Which Follows deals combat damage to a player, you may turn an exiled card that player controls face-down.

    Never let them see you. Never let them catch you. Never let them touch you.


    3/2

    Illustrated by Ramses Melendez

    024/270

  • Sharpen the Claws(2)(R)(R)

    Sorcery


    Choose a number. For each creature you control with power equal to the chosen number, you may tap them and put a +1/+1 counter on them.

    Each member of the pack felt a shiver, but not from the warm evening air.


    Illustrated by Silas Q. Bitterli

    025/270

  • Agitated Firemouth(4)(R)

    Creature — Lizard


    {X}, {T}, Exile X cards in your graveyard: Agitated Firemouth deals X damage to target creature.

    "What could be better than a living, breathing barbeque you can eat after cooking everything else?"

    -Craje, Rakdos hunter


    3/4

    Illustrated by Agnes Swart

    026/270

  • Pseudodragon(4)(R)(R)

    Creature — Drake


    Flying.

    Discard a card: Pseudodragon gains +2/+0 until end of turn and deals 1 damage to any target.

    All across the planes, nature always finds a way to fill a dragon-shaped niche at the top of the food chain.


    5/5

    Illustrated by Rowena Frenzel

    027/270

  • Fleshroot Vinepit(2)(G)

    Creature — Plant


    Defender.

    Discard a land card: Fleshroot Vinepit gains deathtouch and may block an additional creature until end of turn.

    Despite the worries fleeing to a new plane, the Golgari quickly found themselves warming to the local flora.


    2/4

    Illustrated by Petros Stefanidis

    028/270

  • Sheltering Glade

    Land


    Sheltering Glade Enters the battlefield tapped.

    {T}: Add {G}.

    {G}{G}, {T}: Target artifact gains hexproof or indestructible until end of turn.

    "While small, the cluster of trees appear sufficient to conceal our more vulnerable experiments."

    -Pemmicson, Izzet fieldmage


    Illustrated by N Kayurova

    029/270

  • Memoryroot(3)(G)(G)

    Instant


    Choose three. You may choose a mode more than once. Then shuffle your library-

    •Put a land card from your hand on to the battlefield tapped and then discard a card.

    •Search your library for a land card, reveal it, and put it into your hand.

    The walls and buildings may be gone, but the seeds and vines carried with the caravan remember.


    Illustrated by Christian Benavides

    030/270

  • Goldthorn Thicket

    Land


    Goldthorn Thicket enters the battlefield tapped.

    {T}: Add {W}.

    {W}, {T}: Deal 1 damage to target attacking or blocking creature.

    The Dimir scouts were surprised to find that some regions of grass on the open plains grew as tall as oak trees and as sharp as razors.


    Illustrated by Pat Fix

    031/270

  • Suntail Healer(1)(W)

    Creature — Bird


    Flying, lifelink.

    "Normally the Simic get excited about two creatures stapled together, but I've no idea why they've taken such an interest in my hawk."

    -Bilomi, Boros outcast


    2/2

    Illustrated by Álvaro Calvo Escudero

    032/270

  • Aging Gildscale(2)(W)(W)

    Creature — Snake


    Lifelink

    When damage is dealt to Aging Gildscale, create a colorless Treasure artifact token with "Sacrifice this artifact: Add one mana of any color."

    Beautiful scales, guarded by ancient venom.


    3/3

    Illustrated by Culpeo S. Fox

    033/270

  • Manasipper(U)

    Creature — Bird


    Flying.

    Exile an instant or sorcery card in your graveyard: Manasipper gets +1/+1 until end of turn.

    "The specimen is objectively adorable, regardless of if it's draining nectar or magical essence."

    -Excerpt from the journal of Curega, Simic journeyman


    1/1

    Illustrated by Hosne Qanadelo

    034/270

  • Dammed Spring

    Land


    At the end of your turn, if you didn't play a land this turn put a flood counter on Dammed Spring.

    {T}, Remove all flood counters on Dammed Spring: Add {U} for each counter removed. If you removed 3 or more counters, sacrifice Dammed Spring.

    "I'd certainly take a temporary oasis over having to jostle for a drink at a puny well."

    -Craje, Rakdos hunter


    Illustrated by Marco Gorlei

    035/270

  • Scavenger of Potentials(3)(U)

    Creature — Bird Horror


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying.

    All noncreature cards in your graveyard gain Forbidden and can be played from the graveyard if Forbidden is used to help cast them. Cards played this way are exiled face-down instead of going to the graveyard.


    2/2

    Illustrated by Julián R. Tusso

    036/270

  • Forced Labor(1)(B)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Tap target creature and put two -1/-1 counters on it. It gets -2/-1 until end of turn.

    "Of course you'll be useful. You just don't get to choose how."

    -Sworla, Orzhov bounty hunter


    Illustrated by Andrey Vasilchenko

    037/270

  • Muck Out(2)(B)

    Sorcery


    Exile any number of non-creature cards from your graveyard. You may return a creature card from your graveyard to your hand for each card exiled this way.

    "See? Scrub the gunk off of the top, and you have a perfectly-usable corpse!"

    -Posnedu, shunned necromancer


    Illustrated by Matt DeMino

    038/270

  • Enveloping Marrowscale(5)(B)

    Creature — Snake Skeleton


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Deathtouch.

    Exile a card from your graveyard and a card from target opponent's graveyard: Put a +1/+1 counter on Enveloping Marrowscale. Activate this ability only once each turn.


    5/4

    Illustrated by Maximilien Schregle

    039/270

  • Caught Unaware(R)

    Sorcery


    Caught Unaware deals 1 damage to any target. If the target was tapped, deal 3 damage instead.

    "A barbed spear can either break a cautious shield, or gut an exposed belly."

    -Bawadu, Gruul raider


    Illustrated by Greg Rutkowski

    040/270

  • Firedrinker(3)(R)(R)

    Creature — Snake


    {R}: Target spell that targets a creature you control targets Firedrinker instead.

    Discard an instant or sorcery card: Firedrinker gains +1/+0 or first strike until end of turn.

    "After all of my spells it's eaten, I still can't decide if it's a pet or a pest."

    -Pemmicson, Izzet fieldmage


    3/2

    Illustrated by Casey Fallon

    041/270

  • Fauxnix(4)(R)

    Creature — Bird


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying.

    When Fauxnix dies, exile another card at random from your graveyard. If that card is a noncreature card, return Fauxnix to the battlefield.

    Born not of flame, but of necessity.


    3/3

    Illustrated by Tyler Smith

    042/270

  • Rattling Dripscale(1)(G)

    Creature — Snake


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Deathtouch.

    "The land finds ways to protect itself without walls. We must learn to adapt as well."

    -Quinic, Selesnyian teamster


    2/1

    Illustrated by Ivaylo Dimitrov

    043/270

  • Seedburst(2)(G)(G)

    Sorcery


    All lands you control produce an additional {G} or mana of a color they can produce when tapped until end of turn.

    Without warning and in perfect unison, the plains of Korindax began to bloom.


    Illustrated by Thomas Chamberlain - Keen

    044/270

  • Majestic Embershell(3)(G)(G)

    Creature — Insect


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Discard a creature card: Create a 1/1 green Insect creature token.

    Discard an artifact card: Insects you control get +1/+0 until end of turn.


    4/4

    Illustrated by Michael Phillippi

    045/270

  • Tesec, Razian Inheritor(5)(W)(R)

    Creature — Human


    When a creature you control with a keyword (such as flying or haste) enters the battlefield, all creatures you control gain that keyword until Tesec, Razian Inheritor leaves the battlefield.

    "Razia shared her power with me, that I may pass a sliver of it on to you."


    4/3

    Illustrated by Jason Nguyen

    046/270

  • Wisehorn Bladetutor(5)(R)(R)

    Creature — Minotaur


    Riposte 2 (When this creature blocks or is blocked by a creature, this creature deals 2 damage to that creature)

    Creatures you control have riposte 1.

    "The principles of war may be imparted twice: once in a classroom, and the second time on the field of battle. Those who expect a third lesson merely fill the abattoirs."


    3/3

    Illustrated by David Benzal

    047/270

  • Faithless Outcast(5)(W)

    Creature — Angel Berserker


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    Whenever Faithless Outcast attacks, put a +1/+1 counter on all attacking creatures.

    As gates became ruins, honor became fury.


    5/3

    Illustrated by yanis cardin

    048/270

  • Striking Griffin(2)(W)(R)

    Creature — Griffin


    Flying

    Exile three cards from your graveyard: Striking Griffin gains +1/+1 and first strike until end of turn.

    "The bony plates and reinforced skull turn plummets into piledrivers."

    -Excerpt from the journal of Curega, Simic journeyman


    3/4

    Illustrated by Alexandre Hassan

    049/270

  • Captain's Companion(1)(W)

    Creature — Hound


    Discard a card: Captain's Companion gains double strike until end of turn.

    "I once saw a half-bear, half-squid thing try and get the jump on my Doodle. Damn girl wouldn't stop trying to bury the severed tentacles for days afterwards."

    -Bilomi, Boros outcast


    2/1

    Illustrated by Laura Gilmartin

    050/270

  • Spellbane Tempest(4)(R)(R)

    Creature — Elemental


    Trample

    Whenever a creature you control becomes the target of a spell or ability an opponent controls, Spellbane Tempest deals 1 damage to that player.

    Rumored to be the remains of the soul of Ravnica itself, they exist thrashing in pain at the touch of the magic that shattered a plane.


    4/2

    Illustrated by Dmitry Isakevitch

    051/270

  • Undaunted Recruiter(W)(R)

    Creature — Viashino


    Whenever a +1/+1 counter is put on Undaunted Recruiter, create a 1/1 red Human Soldier creature token.

    "Despite my scars, I still serve the Legion. With some training, your strength and your blade may yet serve the Legion too."


    1/2

    Illustrated by Francis Brunet

    052/270

  • Disciplined Titan(3)(W)(R)

    Creature — Giant


    Trample

    If Disciplined Titan has a +1/+1 counter on it, it has first strike.

    "At first he just crushed everything in sight. Then we showed him how to be a soldier, and he learned the joy of crushing with skill."


    4/5

    Illustrated by Mateusz Lenart

    053/270

  • March of Solidarity(2)(W)(W)

    Enchantment


    At the beginning of your upkeep, target creature and each other creature you control that shares a color with it gain vigilance until end of turn. At the end of your turn, put a +1/+1 counter on each of those creatures.

    A brotherhood of trust and loyalty, forged in a crucible of catastrophe no soul had anticipated.


    Illustrated by Stefan Kopinski

    054/270

  • Cautious Deserter(W)(/)(R)

    Creature — Goblin


    When another creature you control enters the battlefield, sacrifice Cautious Deserter. If that creature is red or white, exile Cautious Deserter instead.

    A wide range of grisly endings would be less painful than being caught by the Legion's sergeants.


    2/2

    Illustrated by Henrik Rosenborg

    055/270

  • Veteran Legionmage(2)(W)(R)

    Creature — Human Wizard


    {1}{R}: Target creature gains first strike until end of turn.

    {1}{W}: Target creature gains vigilance until end of turn.

    Discard a card and exile a card in your graveyard: Target creature gains haste and indestructible until end of turn.

    "When Ravnica fell, the Legion stood fast. When the Worldgate opened, the Legion was our vanguard. On Korindax, the Legion will lead the way."


    2/2

    Illustrated by Rascals - Art & Animation Band

    056/270

  • Strident Banneret(R)

    Creature — Goblin


    Riposte 1 (When this creature blocks or is blocked by a creature, this creature deals 1 damage to that creature)

    {2}{R}: Strident Banneret gets +2/+2 and haste until end of turn.

    "He keeps it rolled up on the road most days, but when unfurled and leading the charge he's a sight you'll not soon forget."


    1/1

    Illustrated by Grant Griffin

    057/270

  • Boros Slayer(W)

    Creature — Human Soldier


    Whenever Boros Slayer attacks alone, Boros Slayer gets +2/+0 until end of turn.

    "The Legion follows your lead, and judges you fit as Commander-General. Be decisive, for Ravnica's defense lies in your hands now."

    —Last words of Aurelia to Tesec


    1/1

    Illustrated by Francis Brunet

    058/270

  • Sunhome Wheelhall(4)

    Artifact — Vehicle


    Crew 2

    Whenever Sunhome Wheelhall becomes a creature, choose one or more-

    •Target creature gains doublestrike until end of turn.

    •White creatures you control gain vigilance until end of turn.

    •Red creatures you control gain haste until end of turn.

    A symbol of the Legion's enduring power.


    3/3

    Illustrated by Viktor Titov

    059/270

  • Temporary Blacksmith(1)(W)

    Enchantment


    Temporary Blacksmith enters the battlefield tapped with two +1/+1 counters on it.

    {T}: Move a +1/+1 counter on Temporary Blacksmith to target creature you control. If there are no +1/+1 counters on Temporary Blacksmith, sacrifice it.

    "It might be a far cry from the forges of home, but my hammer and whetstone are better than a dull blade."


    Illustrated by lincoln Renall

    060/270

  • Circle the Wagons(1)(W)(/)(R)(W)(/)(R)

    Sorcery


    Tap all artifacts target player controls. Until end of turn, all creatures that player controls get riposte 1 (When this creature blocks or is blocked by a creature, this creature deals 1 damage to that creature).

    "Get behind the barricade! Let the wood and iron take the arrows, and save your own hide a few new holes!"

    -Raci, exiled survivor


    Illustrated by Filip Burburan

    061/270

  • Feathers of Razia(X)(2)

    Artifact


    Feathers of Razia enters the battlefield with X feather counters on them.

    {T}: Target white or red creature you control gains first strike or flying until end of turn.

    {T}, Remove a feather counter from Feathers of Razia: White or red creatures you control gain indestructible until end of turn. If there are no feather tokens on Feathers of Razia, sacrifice it.

    A token of respect, and a memorial for the fallen.


    Illustrated by Safwen Laabidi

    062/270

  • Desperate Barrage(2)(W)(/)(R)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Destroy target attacking or blocking creature. If Desperate Barrage was played using Forbidden, exile it face-down instead.

    "Finesse is overrated."

    -Bilomi, Boros outcast


    Illustrated by Gonçalo Sousa

    063/270

  • Legion Blade(2)

    Artifact — Equipment


    Legion Blade may only be equipped to creatures with +1/+1 counters on them.

    Whenever equipped creature attacks, put a +1/+1 counter on it. If the creature is white or red, it gains first strike until end of turn.

    Equip {2}

    "I once found a Simic grifter trying to retrieve my sword from my pack. In the end, the only lasting memory was the notch of his skull on the blade."


    Illustrated by Xavier Renou

    064/270

  • Blade Cache(2)(W)(/)(R)

    Instant


    Two target creatures you control each get +1/+0 and gain first strike until end of turn.

    "There's no such thing as an unarmed Boros."

    -Craje, Rakdos hunter


    Illustrated by John Teodoro

    065/270

  • Surge of Valor(2)(R)(W)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Surge of Valor deals 2 damage to each creature an opponent controls. Prevent the next 2 damage that would be dealt to creatures you control this turn.

    "The caravan's almost free, lads! One last charge, for victory!"


    Illustrated by KJ Yu

    066/270

  • Boros Gateshard

    Land — Gate


    As Boros Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Boros Gateshard enter the battlefield with a shard counter on it.

    {T}: If Boros Gateshard has a shard counter on it, add {R}. Otherwise add {W}.

    A tribute to the memory of the battalions lost, to buy the rest of Ravnica time to escape the ensuing devastation.


    Illustrated by Timothy Rodriguez

    067/270

  • Tehala, Hand of Szadek(4)(U)(B)

    Creature — Vampire


    When you discard a card, if a creature died this turn put two +1/+1 counters on Tehala, Hand of Szadek.

    Remove a +1/+1 counters from Tehala, Hand of Szadek and discard a card: Counter target spell.

    "Your attempts at subterfuge are amusing, but clumsy. In your last moments, know that your blood will serve House Dimir better than you ever could."


    3/3

    Illustrated by Pavel Kolomeyets

    068/270

  • Dimir Guildlich(3)(U)(/)(B)(U)

    Creature — Zombie


    Sorceries in your hand with converted mana cost 3 or less gain flash.

    Other creatures you control gain "When this creature deals combat damage to a player, scry 1."

    Her armies of minions and corpses serve as her eyes in these new and unfamiliar lands.


    2/4

    Illustrated by James Hayball

    069/270

  • Unstable Apparition(2)(U)

    Creature — Spectre


    Flying.

    When Unstable Apparition deals combat damage to a player, you may banish 2 (Exile a nonland card from your hand: Search your library for two cards that share a type with the exiled card and put them into your hand. Then shuffle your library.)


    2/2

    Illustrated by Stephen Garrett Rusk

    070/270

  • Unburied High Guard(2)(B)(B)

    Creature — Skeleton


    First strike

    When Unburied High Guard dies, banish 1 (Exile a nonland card from your hand: Search your library for a card that shares a type with the exiled card and put it into your hand. Then shuffle your library.)

    First raised by a necromancer long forgotten, they now serve the will of the nobles of House Dimir.


    3/2

    Illustrated by Joel Lagerwall

    071/270

  • Kneebreaker Mercenary(1)(U)(/)(B)(B)

    Creature — Human Rogue


    When Kneebreaker Mercenary enters the battlefield, return target creature to its owner's hand. If the creature's owner controls no other creatures, destroy the targeted creature instead.

    "He says the 'shove' was an accident. I say he'd be prime berserker material in the Gruul clans."

    -Bawadu, Gruul raider


    3/3

    Illustrated by James Taylor

    072/270

  • Unseen Key(3)

    Artifact — Equipment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Equipped creature is unblockable.

    Turn 2 face-up exiled cards you control face-down: Equip Unseen Key to target creature

    "Why carry a key on a world with neither walls nor locks?"

    -Pemmicson, Izzet fieldmage


    Illustrated by Igor Burlakov (Dartgarry)

    073/270

  • Unwitting Thug(U)(B)

    Creature


    {B}, {T}, Sacrifice Unwitting Thug: Destroy target creature.

    {U}, {T}, Sacrifice Unwitting Thug: Counter target spell.

    "Are they expendable? Certainly. But are they worthless? Quite the contrary."


    2/2

    Illustrated by David Tector

    074/270

  • Screeching Manfisher(3)(U)

    Creature — Drake


    Flying

    When Screeching Manfisher attacks, you may discard a card or exile a card in your graveyard to tap target creature an opponent controls.

    The plains of Korindax brought fewer perches, but far more plentiful prey.


    3/2

    Illustrated by Nicolás Espinoza

    075/270

  • Traitor's Bounty(2)(B)(B)

    Instant


    Destroy target creature. If you destroy a creature you control, you may banish 1 (Exile a nonland card from your hand: Search your library for a card that shares a type with the exiled card and put it into your hand. Then shuffle your library.)

    Properly tanned, a turncoat's skin can make fine parchment


    Illustrated by Michele Giorgi

    076/270

  • Scavenging Spybug(1)(U)(/)(B)

    Creature


    Flying

    When you draw a card, you may exile a card in your graveyard. If you do, put a +1/+1 counter on Scavenging Spybug.

    They gather both scraps and blackmail.


    1/1

    Illustrated by Kate Gabriel

    077/270

  • Flood of Lies(2)(U)(B)

    Enchantment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Whenever you cast a blue or black spell, target player puts the top two cards of their library into their graveyard.

    The rains of Korindax are an ideal cover for both the movements of House agents and the muffled cries of their victims.


    Illustrated by Houwai Leung

    078/270

  • Aetherborn Render(3)(U)(U)

    Creature — Aetherborn Horror


    Flying

    When Aetherborn Render enters the battlefield, each opponent draws a card and discards two cards for each creature they control. Then you may banish 1 (Exile a nonland card from your hand: Search your library for a card that shares a type with the exiled card and put it into your hand. Then shuffle your library.)


    4/2

    Illustrated by Matias Tapia

    079/270

  • Murderous Phantasm(B)(B)(B)

    Creature — Spirit


    Defender, deathtouch

    When a creature damaged by Murderous Phantasm this turn dies, you may banish 1 (Exile a nonland card from your hand: Search your library for a card that shares a type with the exiled card and put it into your hand. Then shuffle your library.)

    The treasures of the Dimir are guarded by more than just the blades of their agents.


    1/3

    Illustrated by Charles Agius

    080/270

  • Duskmantle Cloudhall(4)

    Artifact — Vehicle


    Crew 2

    Whenever Duskmantle Cloudhall becomes a creature, choose one or more-

    •You may cast target spell from your graveyard until end of turn.

    •Blue creatures you control gain flying until end of turn.

    •Black creatures you control gain deathtouch until end of turn.

    A reminder of the influence of the Dimir.


    3/3

    Illustrated by Sergey Musin

    081/270

  • Muckmire Storm(1)(U)(/)(B)

    Enchantment


    During your upkeep, tap target creature or artifact. If you tap a Vehicle an opponent controls, creatures that player controls get -1/-0 until end of turn.

    "Dig out those wheels! If we lose the wagons to the mud, we lose a piece of Ravnica we'll never see again!"

    -Raci, exiled survivor


    Illustrated by Desiree Moffatt

    082/270

  • Sabotage the Locks(1)(U)(U)

    Instant


    Until end of turn, when an opponent would use a mana ability on a permanent they control, counter it unless they pay {1}.

    "It's a minor inconvenience, but a few seconds can make the difference between a clean getaway and getting caught in the act."


    Illustrated by Marc Obiols

    083/270

  • Roaming Mimic(3)(U)(B)(B)

    Creature — Vampire Shapeshifter


    Whenever a creature dealt damage by Roaming Mimic this turn dies, exile it face-down and put a +1/+1 counter on Roaming Mimic.

    Exile two cards from your graveyard: Until end of turn, Roaming Mimic becomes a colorless creature, loses all abilities, and gains hexproof .

    "Don't you remember me? Won't you please let me in out of the cold?"


    4/4

    Illustrated by Mate Jako

    084/270

  • Violent Shove(U)(B)

    Sorcery


    Target creature gets -1/-1. If that creature dies this turn, you may draw a card and banish 1 (Exile a nonland card from your hand: Search your library for a card that shares a type with the exiled card and put it into your hand. Then shuffle your library.)

    While lacking the high rooftops of Ravnica, clever assassins have found Korindax's landscape still has plenty of steep cliffs.


    Illustrated by Thomas Elliott

    085/270

  • Reckless Poisoner(2)(B)

    Creature — Human


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    {T}: Destroy target creature. You lose life equal to the creature's converted mana cost.

    "I don't care if you poison a goblet or the whole cask, so long as the job gets done."

    -Tonogor, Golgari quartermaster


    1/1

    Illustrated by Cristi Balanescu

    086/270

  • Thought Decanter(3)

    Artifact


    When an opponent would discard cards, you may pay {1} and exile a card in your graveyard. If you do, that opponent must discard an additional card.

    "We gather here to pool our minds. Resistance merely robs us all of a piece of Ravnica's past."


    Illustrated by Ahmed Teilab

    087/270

  • Grave Glimpse(1)(U)(/)(B)

    Instant


    Scry 2, and you may banish 1 (Exile a nonland card from your hand: Search your library for a card that shares a type with the exiled card and put it into your hand. Then shuffle your library.)

    The agent saw a vision of their body, shattered and withered. They shivered, and prepared to make sure the vision never came to pass.


    Illustrated by Dima Flood

    088/270

  • Dimir Gateshard

    Land — Gate


    As Dimir Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Dimir Gateshard enter the battlefield with a shard counter on it.

    {T}: If Dimir Gateshard has a shard counter on it, add {U}. Otherwise add {B}.

    A reminder of once-glorious legacies built into the very stones, now rendered irrelevant in world that left those stones behind.


    Illustrated by Artur Zima

    089/270

  • Flourishing Masses(W)(W)(G)(G)

    Enchantment


    At the end of your turn, put a +1/+1 counter on all creature tokens you control. You may discard a card and exile a card from your graveyard to put two +1/+1 counters on them instead.

    {X}{X}{G}{G}: Create a token that's a copy of a non-token creature you control with converted mana cost X or less.

    Out of one, many.


    Illustrated by Julian Bauer

    090/270

  • Wurmpack's Bargain(X)(W)(/)(G)(W)(/)(G)(G)

    Instant


    Create X X/X green Wurm creature tokens with trample and haste.

    At the beginning of your next end step, you lose the game.

    "We have asked for aid, and our call has been answered by a rumbling below."


    Illustrated by Soham Mozar

    091/270

  • Trostani, the Wellspring(4)(W)(G)(G)

    Creature — Dryad


    Whenever another creature enters the battlefield under your control, add {W} or {G} equal to that creature's toughness.

    {T}: Add {W} or {G} for each creature you control. Use this mana only to cast spells from your hand.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)


    2/3

    Illustrated by Alessandro Chirico

    092/270

  • Wayfaring Urge(1)(W)(G)

    Sorcery


    Search your library for a card with the same name as a creature you control, reveal it, and put it into your hand. Then shuffle your library.

    "The similarities between the spread of families and diseases are remarkable, if impolite."

    -Excerpt from the journal of Curega, Simic journeyman


    Illustrated by kevintolibao

    093/270

  • Order of the Tusk(3)(W)(W)

    Creature — Loxodon Knight


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    First strike

    Order of the Tusk has double strike on your turn.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)


    3/2

    Illustrated by Yanmo Zhang

    094/270

  • Hydration(X)(X)(G)

    Enchantment — Aura


    Enchant Creature.

    When Hydration enters the battlefield, put X +1/+1 counters on enchanted creature.

    Whenever the enchanted creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

    When Hydration is destroyed, remove all +1/+1 counters on enchanted creature.


    Illustrated by Peter Dimitrov

    095/270

  • Whisper of the Conclave(W)(G)

    Sorcery


    The next creature you play this turn enters the battlefield with three +1/+1 counters on it.

    "The voices of the lost elders still speak to us, if only you pause to listen."

    -Elgi, Conclave pathfinder


    Illustrated by Felix Xia

    096/270

  • Vigilant Restorer(2)(W)(W)

    Creature — Human Cleric


    Flash

    When Vigilant Restorer enters the battlefield, prevent all damage that would be dealt to target creature this turn.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    "I only hope I'm here in time."


    2/2

    Illustrated by yefumm

    097/270

  • Hedgesprite(X)(G)

    Creature — Elemental


    Hedgesprite enters the battlefield with X +1/+1 counters.

    {1}{G}: Hedgesprite gets -X/+X until end of turn, where X is the number of +1/+1 counters on Hedgesprite.

    Easier to go around then through.


    0/1

    Illustrated by Boris Campistron

    098/270

  • Loamfill Attendant(1)(W)(/)(G)

    Creature — Plant Soldier


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When Loamfill Attendant dies, create two 1/1 green Saproling creature tokens.

    "It's less of a soldier, and more of an investment."


    1/1

    Illustrated by John Walters

    099/270

  • Untitled

    Creature


    {B}: Untitled gains indestructible until end of turn.

    {4},{T}: Search Search your library for a Reviver permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.


    1/1

    Illustrated by No artist credit

    1/1

  • Cthonic Matron(6)(W)(/)(G)(W)(/)(G)(G)(G)

    Creature — Wurm Shaman


    Cthonic Matron costs {1} less for each Wurm creature you control.

    Trample

    {3}{W/G}{W/G}{W/G}: Create two 6/6 green Wurm creature tokens.

    A mother's wrath is terrifying, but the wrath of a mother wurm can level cities.


    6/11

    Illustrated by Billy Venni

    100/270

  • Vitu-Ghazi Forester(2)(W)(G)

    Creature — Elf Dryad


    {1}{W}{G}: Destroy target artifact or enchantment.

    {W}{G}: Spells you control cost {1} less for each creature you control until end of turn.

    "The older the forest, the greater the grudge it carries."


    1/3

    Illustrated by MaddieMunnMakes

    101/270

  • Distant Hoofbeats(2)(G)(G)

    Instant


    As an additional cost to play Distant Hoofbeats, discard any number of cards.

    Create a 3/3 green Centaur creature token, plus an additional token for each card you discarded.

    Echoes of war pounded into the very soil itself.


    Illustrated by Chi huei Chen

    102/270

  • Vitu-Ghazi Sapling(4)

    Artifact — Vehicle


    Crew 2

    Whenever Vitu-Ghazi Sapling becomes a creature, choose one or more-

    •Target creature gains indestructible until end of turn.

    •White creatures you control gain lifelink until end of turn.

    •Green creatures you control gain trample until end of turn.

    A testament to the Conclave's perserverance.


    3/3

    Illustrated by Brandon Verge

    103/270

  • Flowering Guidepetal(3)(G)

    Creature — Plant


    When Flowering Guidepetal enters the battlefield, search your library for a land card or two Forest basic land cards, reveal them, put them into your hand, then shuffle your library.

    Sacrifice Flowering Guidepetal: Shuffle all land cards in your graveyard into your library, then exile all cards in your graveyard.

    Flourishing along the Great Road, the guidepetals are a welcome sight for those lost who seek to return to the Ravnican exodus.


    0/1

    Illustrated by Alexandr Karpov

    104/270

  • Soil Cart(3)

    Artifact — Vehicle


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    If Soil Cart is a creature, you may tap it and discard a card to put target land card from your graveyard into your hand.


    1/1

    Illustrated by Berkay Artık

    105/270

  • Jadestone Nursery(3)(W)(/)(G)(G)

    Enchantment


    Creature tokens you control enter the battlefield tapped.

    During your upkeep, if you control at least two untapped creatures with the same name, you may tap them and create a token that's a copy of one of the tapped creatures. You may discard a card to repeat this process.

    "With time, we can raise a greater family here than we could have imagined within Ravnica's walls."


    Illustrated by Michael Power

    106/270

  • Tribunal's Bindstone(3)

    Artifact


    Tribunal's Bindstone costs {1} less to cast for each green or white creature you control.

    Opponents cannot flip exiled cards face-down or exile cards in their graveyards.

    "We shall not allow you to pervert the soul of Korindax as you tried to do with our home plane. This is a chance for a new start, and an opportunity we will protect at all costs."


    Illustrated by Yuri Obraztsov

    107/270

  • Flare Sentry(2)(W)

    Creature — Human Archer


    {W},{T}: Target player chooses a creature they control with hexproof to lose hexproof until end of turn. Flare Sentry deals 1 damage to that creature.

    "Dodge this."


    2/1

    Illustrated by daniel priego

    108/270

  • Aspiring Foal(1)(w)(/)(G)

    Creature — Centaur Warrior


    When another Centaur creature you control enters the battlefield, if Aspiring Foal had no +1/+1 counters on it place two +1/+1 counters on it.

    Bask (Whenever you cast a spell, you may pay {W/G} If you do, you gain 2 life for each opponent.)

    The first of a generation born to the turmoil of the Great Exodus.


    1/1

    Illustrated by Pablo Glez - Art

    109/270

  • Vanguard Mouser(1)(W)

    Creature — Cat


    When it is not your turn, Vanguard Mouser has first strike.

    Discard a card: Vanguard Mouser gains reach until end of turn.

    "Sure he might bite off a finger or two, but I've never had so few rats in my stocks before."

    -Tonogor, Golgari quartermaster


    2/1

    Illustrated by Christopher Brändström

    110/270

  • Conclave Gateshard

    Land — Gate


    As Conclave Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Conclave Gateshard enter the battlefield with a shard counter on it.

    {T}: If Conclave Gateshard has a shard counter on it, add {W}. Otherwise add {G}.

    A remnant of hallowed halls, filled with the dust and sorrow of those who could not be saved.


    Illustrated by Xin Ran Liu

    111/270

  • Shocking Failure(1)(U)(U)(R)

    Instant


    Counter target spell and Shocking Failure deals 3 damage to any target.

    The sparkmage gasped, his dying breath requesting a third and final blessing of magic. With a smile, he felt the power return to dance within his grasp.


    Illustrated by James Zapata

    112/270

  • Domination Tyrant(4)(U)(/)(R)(U)(/)(R)(R)(R)

    Creature — Dragon


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    When Domination Tyrant enters the battlefield, gain control of target creature an opponent controls until end of turn. If {U} was used to cast Domination Tyrant, instead gain control of target creature an opponent controls.

    "Obey your terror, and kneel."


    4/4

    Illustrated by Anton HNZ

    113/270

  • Echoing Detonation(X)(U)(R)(R)

    Sorcery


    Tap X target creatures. Each of those creatures deals 2 damage to its controller.

    "Your master will learn the lesson you will help teach."

    -Heirnal, Azorius pathwarden


    Illustrated by Nuare Studio

    114/270

  • Mizzium Helm(1)

    Artifact — Equipment


    Frantic (If you discard a card when casting this spell, it cannot be countered)

    Tap equipped creature. Equipped creature has hexproof and doesn't untap during its controller's next untap step.

    Equip {1}

    Visions of wonder dance within, uninterrupted by petty reality.


    Illustrated by Drelis Myriddian

    115/270

  • Mercurial Pixie(1)(U)(R)

    Creature — Fairy


    Flash

    Flying, haste

    Mercurial Pixie enters the battlefield tapped and attacking if it enters during combat on your turn."

    "The best time to bite 'em is when they're busy fighting the big folk."


    3/1

    Illustrated by Anh Pham

    116/270

  • Memento Pickpocket(2)(R)

    Creature — Goblin


    Frantic (If you discard a card when casting this spell, it cannot be countered)

    When Memento Pickpocket attacks, if the defending player controls a Gate, Memento Pickpocket can't be blocked this turn.

    "Walls keep out unwanted thieves. When you think about it, though, a gate is nothing but a big hole in that wall."


    2/1

    Illustrated by Stephen Wood

    117/270

  • Tyrant Wingspawn(2)(U)(U)

    Creature — Drake


    Flying

    When Tyrant Wingspawn enters the battlefield, tap target creature.

    They spread fear as a farmer spreads soil, to ready a crop of obedience for harvest in turn.


    2/2

    Illustrated by Sung Jin Kim

    118/270

  • Unstable Shiftform(3)(U)

    Creature — Weird


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When Unstable Shiftform deals damage to a creature, tap that creature. It does not untap during its controller's next untap step.


    3/3

    Illustrated by Michael Ackerman

    119/270

  • Forge Urchin(1)(R)

    Creature — Elemental


    First strike

    Whenever you cast an instant or sorcery spell, Forge Urchin gets +1/+0 until end of turn.

    "As fragile as an ember, and as deadly as a blade."

    -Bilomi, Boros outcast


    2/1

    Illustrated by Sephiroth Art

    120/270

  • Dual-Head Sage(3)(U)(/)(R)(U)(/)(R)

    Creature — Ogre


    Dual-Head Sage may block up to two creatures.

    Trample

    If you cast a sorcery or instant spell, you may pay {U} and tap Dual-Head Sage to draw a card.

    Rarely in agreement, and unstoppable when cooperative.


    4/3

    Illustrated by Raluca Iosifescu

    121/270

  • Gate Migration(X)(R)(R)

    Sorcery


    Frantic (If you discard a card when casting this spell, it cannot be countered)

    X target Gates you control become 4/2 creatures with haste until end of turn. They're still lands.

    "Ravnica's rage still echoes in these stones. With coaxing, it can be bent to our whims."

    -Craje, Rakdos hunter


    Illustrated by Ronald Kuang

    122/270

  • League Forescout(2)(U)(R)

    Creature — Human Wizard


    {1}{U}{U}, {T}, Discard a card: Counter target spell.

    {R}, {T}: Target creature you control gains first strike until end of turn.

    "These lands contain magic, buried beneath the planes. We need only to find the springs where it bubbles to the surface, and control will be ours once again."


    2/2

    Illustrated by Gylfi Þór Sigurbjörnsson

    123/270

  • Boltbreak(2)(U)(/)(R)

    Instant


    As an additional cost to cast this card, reveal any number of cards from your hand.

    For each instant and sorcery card revealed, target creature you control can't be blocked this turn.

    "The subject appears more distracted by the unpleasant tingling than I expected."

    -Excerpt from the journal of Curega, Simic journeyman


    Illustrated by Ari-Matti Toivonen

    124/270

  • Nivix Skyhall(4)

    Artifact — Vehicle


    Crew 2

    Whenever Nivix Skyhall becomes a creature, choose one or more-

    •Gain control of target creature until end of turn..

    •Blue creatures you control gain flash until end of turn.

    •Red creatures you control gain menace until end of turn.

    A starstone, crackling with the League's power.


    3/3

    Illustrated by Hector Mateo Pino

    125/270

  • Wagon Wrangler(3)(R)

    Creature — Cyclops


    Trample

    {R}, {T}; Tap target artifact or destroy target tapped artifact.

    He's used to pulling unyielding caravans, no matter what bends or breaks in the process.


    3/3

    Illustrated by Russell Marks

    126/270

  • Crushing Descent(R)

    Sorcery


    As an additional cost to cast this spell, tap an artifact you control.

    Choose one-

    •Crushing Descent deals 3 damage to target creature.

    •Sacrifice a tapped artifact. Crushing Descent deals 5 damage to target creature.

    In the game of falling debris, you dodge or you die.


    Illustrated by Jack Dowell

    127/270

  • Ironwill Benificer(2)(U)(U)(U)

    Creature — Djinn


    Flying

    {2}{U},{T}: Target spell you control can't be countered.

    "Your wish is your own to command, but no force on this plane shall dare to touch it now."


    4/4

    Illustrated by ROOM 8 STUDIO

    128/270

  • Sintering Response(U)(U)

    Instant


    As an additional cost to cast this spell, exile a card from your hand, exile a permanent you control, or exile three cards from your graveyard.

    Counter target spell.

    "My answer is no. A roaring, unfaltering no."


    Illustrated by Roger Patterson Jr.

    129/270

  • Drakeshift(1)(U)(/)(R)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Until end of turn, target creature you control gets +2/+2, "{U}: This creature gains flying until end of turn" and "{R}: This creature gains +1/+0 until end of turn

    "With some help, we can conquer these new skies."

    -Pemmicson, Izzet fieldmage


    Illustrated by Victor Adame

    130/270

  • Hasty Teleportation(1)(U)

    Instant


    Frantic (If you discard a card when casting this spell, it cannot be countered)

    Return target creature to it's owner's hand

    A handy cantrip, if one doesn't mind getting caught in locked rooms occasionally.


    Illustrated by Fuad Elhasan Irfani

    131/270

  • Crackling Powerstone(1)

    Artifact


    {T}: For each artifact you control named Crackling Powerstone, add {C}{C} and Crackling Powerstone deals 3 damage to you.

    The cracks reveal the energy within, where it can lash and burn even as it grants its bounties of power.


    Illustrated by Yağız Kâni

    132/270

  • League Gateshard

    Land — Gate


    As League Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have League Gateshard enter the battlefield with a shard counter on it.

    {T}: If League Gateshard has a shard counter on it, add {U}. Otherwise add {R}.

    The skies of Ravnica suspended in a magical cage, shimmering with the mana that scorched a plane.


    Illustrated by Leon Tukker

    133/270

  • Sirenhowl Behemoth(4)(B)(G)

    Creature — Wurm Horror


    Trample, menace

    {T}, Exile a card from your graveyard: Sirenhowl Behemoth fights target creature.

    {B}{B}, {T}, Exile two cards from your graveyard: Destroy target land.

    Most revere the new land for the refugees of Ravnica, but some merely despise it.


    5/5

    Illustrated by Vito Rafiie

    134/270

  • Necromantic Dissolver(3)(B)(/)(G)(G)(B)

    Creature — Ooze


    Trample

    Whenever Necromantic Dissolver deals combat damage, create a black 2/2 Zombie creature. If you pay {B}{G} or if a creature damaged by Necromantic Dissolver this turn died, create two tokens instead.

    "I don't care how many men it kills, I want that venom!"

    -Bawadu, Gruul raider


    4/4

    Illustrated by Henry Peters

    135/270

  • Stoneleaf Warden(4)(B)(G)

    Creature — Gorgon Druid


    {2}{B}, {T}: Tap target creature. If you played a land this turn, destroy it instead.

    "Their lands suffered immensely before Ravnica was lost. Do not try their patience, lest they enact a portion of vengeance upon your own hide."

    -Quinic, Selesnyian teamster


    4/5

    Illustrated by Plutus Su

    136/270

  • Sudden Hunger(1)(B)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Until end of turn, target creature gets+3/+0 and gains consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    There are few greater motivators than a hunger for warm flesh.


    Illustrated by Antonio J. Manzanedo

    137/270

  • Nooseweaver(2)(B)(/)(G)(B)

    Creature — Spider


    Reach

    {1}{B}{B}, {T}: Destroy target tapped creature. Activate this ability only any time you could cast a sorcery.

    Executioners from across the caravan seek them out, harvesting only the finest tools to perform their lethal duties.


    2/3

    Illustrated by Michele Giorgi

    138/270

  • Kraul Corpseshroud(3)(G)(G)

    Creature — Insect


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    {T}, Sacrifice Kraul Corpseshroud: You may put a creature card from your hand onto the battlefield tapped if its toughness is less than or equal to Kraul Corpseshroud's toughness.

    They dress in the flesh of those long dead, serving as a willing meal for the living yet to come.


    3/4

    Illustrated by Markus Neidel

    139/270

  • Fertilize(2)(B)(G)

    Sorcery


    Destroy target creature. You may return target land card from your graveyard to the battlefield tapped.

    "The soil may be barren, but we have ways of making it flourish."


    Illustrated by Nele Diel

    140/270

  • Lotleth Ritualist(1)(B)(B)

    Creature — Skeleton Shaman


    Sacrifice a creature, discard a card, and exile two cards from your graveyard: Add {B}{B}{B}. Activate this ability only once per turn.

    "With a brew of lotus petals and fresh-spilt blood, we shall have our ancient power again."


    1/1

    Illustrated by Anastasia Balakchina

    141/270

  • Modest Headstone(1)

    Artifact — Equipment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Whenever equipped creature dies, draw a card.

    Equip {1}

    "Here lies another nameless soul, lost on the great path."


    Illustrated by Karin LaPadula

    142/270

  • Devkarin Tiller(B)(/)(G)

    Creature — Elf


    {T}, Exile a card from your graveyard: Add {B} or {G}

    There is beauty in death, and life as well, if you know how fluid the path is between the two.


    1/1

    Illustrated by Carlotta Novello

    143/270

  • Varolz, the Hungering(3)(B)(B)(G)

    Creature — Troll Zombie


    Creatures you control gain consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    Sacrifice a creature: Varolz, the Hungering gets +2/+2 and gains trample until end of turn.

    With a rage as unstoppable as his appetite.


    4/4

    Illustrated by S C O T T A L T M A N N

    144/270

  • Moldervine Shell(2)(B)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +4/-2 and gains consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    "The life of Korindax sustains me now, and your blood shall water my newfound roots."


    Illustrated by Petros Stefanidis

    145/270

  • Mosspup(2)(G)

    Creature — Plant Hound


    Consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    Discard a card: Mosspup gains reach until end of turn.

    "See that skyray up there, girl? Fetch!"

    -Craje, Rakdos hunter


    2/3

    Illustrated by Von Milano

    146/270

  • Tower of Penvar(4)

    Artifact — Vehicle


    Crew 2

    Whenever Tower of Penvar becomes a creature, choose one or more-

    •Destroy all creatures with flying.

    •Black creatures you control gain menace until end of turn.

    •Green creatures you control get +2/+2 until end of turn.

    A looming sign of the Swarm's spread.


    3/3

    Illustrated by Sammie Kang

    147/270

  • Grasping Bonevines(2)(B)(/)(G)

    Instant


    Tap any number of creatures you control. For each creature you tap, you may put a -1/-1 counter on target creature. Unless you used {B} to cast this spell, these counters must be placed on different creatures.

    They seek and tear and wear down everything they touch.


    Illustrated by . Loksanor .

    148/270

  • Skitteryoke(1)(B)

    Creature — Scorpion


    Deathtouch

    {T}: Target Vehicle you control becomes a creature until end of turn.

    "It might be smaller than you expected, but don't underestimate it strength or deadliness."


    1/1

    Illustrated by antonio peres

    149/270

  • Surging Corpsesoil(2)(G)(G)

    Creature — Elemental


    {2}{B}{G} or sacrifice a creature: Surging Corpsesoil gains trample and +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once per turn.

    Consume (Exile a card from your graveyard: this card gains indestructible until end of turn)

    "Necromancy is so much easier when the graveyard can follow you around."


    3/3

    Illustrated by Roman Tishenin

    150/270

  • Rush of Discovery(3)(G)

    Sorcery


    Put a +1/+1 counter on target creature, or tap it and put two +1/+1 counters on it instead. Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then shuffle your library.

    "Ach, Hans! I've found something amazing!"


    Illustrated by Amir Zand

    151/270

  • Grime Sifter(1)(B)

    Creature — Imp


    Menace

    When Grime Sifter deals combat damage to a player, you may remove a +1/+1 counter from target creature.

    It itches and scratches and wears away all strength and will.


    2/1

    Illustrated by Gij Arentz

    152/270

  • Loamsack(2)

    Artifact


    {T}, Sacrifice Loamsack: Put a land card from your hand onto the battlefield tapped.

    "You'd be surprised how useful a dirty old sack can be."

    -Raci, exiled survivor


    Illustrated by Jerod Thornton

    153/270

  • Myxogen Opportunist(2)(G)

    Creature — Fungi


    When an artifact is destroyed, put a green 1/1 Saproling creature token into play.

    Mushrooms grown in power and magic rather than darkness and rubbish can grow to rival the mightiest of oaks.


    2/2

    Illustrated by Hyoung Nam

    154/270

  • Swarm Gateshard

    Land — Gate


    As Swarm Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Swarm Gateshard enter the battlefield with a shard counter on it.

    {T}: If Swarm Gateshard has a shard counter on it, add {B}. Otherwise add {G}.

    A hollow castle, perched upon the echo of warrens and tunnels dug by the first doomed survivors who fled a dying plane.


    Illustrated by George Johnstone

    155/270

  • Nikya, Lone Path Visionary(3)(R)(G)

    Creature — Centaur Druid


    Haste

    Noncreature spells you control cost {R}{G} more to cast.

    Tap two untapped lands you control: You may put a land from your hand onto the battlefield.

    "We have little time to wait for this forest to grow. By tomorrow morning we need mighty timbers, not fragile seedlings."


    5/3

    Illustrated by Steve Whitehead

    156/270

  • Scarring Fury(X)(R)(/)(G)(R)

    Instant


    Creatures you control get +X/+X until end of turn, and Scarring Fury deals X damage to each creature you don't control.

    It's so much easier to cut someone down to size with a strong arm and a burning rage.


    Illustrated by JB Casacop

    157/270

  • Spellgorger Hydra(3)(R)(G)

    Creature — Hydra


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Haste, trample

    Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Spellgorger Hydra.


    3/3

    Illustrated by Jose Muñoz

    158/270

  • Howling Hammer(2)

    Artifact — Equipment


    Equipped creature gets +2/+0 and has trample.

    When the equipped creature attacks or blocks, draw a card and discard a card.

    Equip {2}

    The product of the rage of a golem and the treasures of a mine.


    Illustrated by Nikki Taz

    159/270

  • Bladebane Rager(3)(R)

    Creature — Troll Berserker


    Whenever Bladebane Rager blocks or becomes blocked by a creature with first strike or doublestrike, it gains indestructible until end of turn.

    "The quicker the strike, the faster it heals."

    -Sworla, Orzhov bounty hunter


    3/3

    Illustrated by David Nakayama

    160/270

  • Tame Spellscale(6)(G)(G)

    Creature — Wurm


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Trample, hexproof

    Whenever Tame Spellscale attacks, another target attacking creature gains trample or hexproof until end of turn.


    6/6

    Illustrated by Josip Dolovčak

    161/270

  • Duty of the Lone Path(1)(R)(G)

    Instant


    Creatures you control gain Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}') until end of turn.

    Power and fury, fed by mana and strength.


    Illustrated by Pavel Goloviy

    162/270

  • Unclanned Underling(1)(R)

    Creature — Goblin


    When Unclanned Underling enters the battlefield, it deals 1 damage to target creature for each card you control named Unclanned Underling.

    A deck can have any number of cards named Unclanned Underling.

    "Fight! Fight, and prove yourself worthy of a Gruul clan!"


    1/1

    Illustrated by Martin de Diego

    163/270

  • Lending Lands(2)(G)

    Sorcery


    As an additional cost to cast this spell, exile any number of lands you control.

    Search your library for basic land cards equal to twice the number of lands exiled, reveal them, and put them into your hand. Then shuffle your library.

    "These lands remind me of a plane I once saw, lost as Ravnica was lost. Perhaps a memory of that power still lingers."


    Illustrated by Petros Stefanidis

    164/270

  • Boarlord(3)(R)(/)(G)(R)

    Creature — Cyclops


    {1}{G}, {T}: Create a 2/2 green Boar creature token.

    {R}, Sacrifice a Boar: Add {R}{R}

    Father to minotaurs, brother to giants, and king of the beasts of the cloven hooves.


    4/3

    Illustrated by Chenthooran Nambiarooran

    165/270

  • Rage of Ilharg(2)(R)(R)

    Enchantment — God Aura


    Enchant creature.

    Whenever enchanted creature attacks, you may pay {R}{R}. If you do, you may put a creature card from your hand tapped and attacking. Return that creature to your hand at the beginning of the next end step.

    Whenever enchanted creature dies or is put into exile from the battlefield, attach Rage of Ilharg to target creature you control.


    Illustrated by Adel Khanov

    166/270

  • Zhur-Taa Ritualist(2)(R)(R)(G)

    Creature — Ogre Druid


    Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    First Strike

    Even the most brutal and illiterate of the Gruul learned the words of power, which seemed to bleed from every dark place upon Korindax.


    3/3

    Illustrated by Mark Tarrisse

    167/270

  • Skarrgan Pit-Lord(2)(G)

    Creature — Human Warrior


    Creatures with power less than Skarrgan Pit-Lord's power can't block it.

    "Once, I survived the pits. Now I rule them."


    3/2

    Illustrated by Alejandro Olmedo

    168/270

  • Seed of Rancor(4)

    Artifact — Vehicle


    Crew 2

    Whenever Seed of Rancor becomes a creature, choose one or more -

    •Target creature gains '{T}: Add {R}{G}' until end of turn.

    •Red creatures you control gain haste until end of turn.

    •Green creatures you control gain hexproof until end of turn.

    A promise of the fury of the clans.


    3/3

    Illustrated by Daniel Lieske

    169/270

  • Ghor Clan Hijacker(1)(R)(G)

    Creature — Human Rogue


    You may choose not to untap Ghor Clan Hijacker during your untap step.

    Whenever Ghor Clan Hijacker deals damage to a player, you may gain control of target artifact that player controls for as long as Ghor Clan Hijacker remains tapped.

    "They care naught for the beasts or wagon, but only for the cargo within."

    -Quinic, Selesnyian teamster


    2/2

    Illustrated by Pablo Murinelly

    170/270

  • Narbulg's Howl(3)(R)(R)

    Creature — Giant Elemental


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Prevent all noncombat damage that would be dealt to Narbulg's Howl.

    As a soul once was forged into a raging ghost, a ghost is now imbued into incandescent power.


    5/2

    Illustrated by Helge C. Balzer

    171/270

  • Orchard of Flame

    Land


    As Orchard of Flame enters the battlefield, you may pay 1 life. If you don’t, it enters the battlefield tapped.

    {T}: Add {R}{G}. Orchard of Flame deals 1 damage to you.

    {1}: Untap Orchard of Flame. It deals 2 damage to you. Activate this ability only once each turn.

    "There is a beauty in watching the destruction of life. You need only know how to follow the dance."


    Illustrated by Drew Rosier

    172/270

  • Lumbering Refuge(3)(G)

    Enchantment


    Tap an untapped creature you control: Choose target creature with power less than the tapped creature's power and toughness less than the tapped creature's toughness. That creature's base power and toughness become equal to the tapped creature's base power and toughness until end of turn.

    "There is no shame in building your tower upon a titan."

    -Conclave saying


    Illustrated by Seho Park

    173/270

  • Burning-Tree Courier(2)(R)(/)(G)(R)(/)(G)

    Creature — Centaur


    {R}{G}, Sacrifice an artifact: You may put an artifact card from your hand onto the battlefield. Exile it at the beginning of the next end step.

    "I bring important news and weapons from the clans. Use them swiftly, before they burn to ash."


    3/3

    Illustrated by Saad Irfan

    174/270

  • Bolracian Resolution(2)(R)(/)(G)(R)

    Sorcery


    As an additional cost to cast this spell, tap X untapped creatures you control.

    Destroy up to X target artifacts. Bolracian Resolution deals X damage to any target.

    "If you can't agree over the use of this golem, then I shall split it evenly between the pair of you and scatter it across your homesteads."


    Illustrated by Damian Ziomek

    175/270

  • Manascab Sire(4)(G)(G)

    Creature — Beast


    Chant (This creature may enter the battlefield with a +1/+1 counter. If this creature does not have +1/+1 counters on it, it has '{T}: Add {R} or {G}')

    Whenever Manascab Sire is dealt combat damage, add {G} or put a +1/+1 counter on it.

    "Beneath the layers of scars lies a veritable wellspring of untouched, raw magic potential."

    -Excerpt from the journal of Curega, Simic journeyman


    4/4

    Illustrated by ROAR (mina kim)

    176/270

  • Clan Gateshard

    Land — Gate


    As Clan Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Clan Gateshard enter the battlefield with a shard counter on it.

    {T}: If Clan Gateshard has a shard counter on it, add {R}. Otherwise add {G}.

    Rubble and bones, still stained by the blood of those who took the Clan's homeland.


    Illustrated by Mike Schell

    177/270

  • Will of the Senate(2)(W)(U)(U)

    Enchantment


    At the beginning of each opponent's upkeep, that player may pay {3}. If that player doesn't, they play with their hand revealed until their next turn.

    Whenever a player with their hand revealed casts a permanent spell, you may pay {W}. If you do, that permanent enters the battlefield tapped.

    Whenever a player with their hand revealed casts a spell, you may pay {U}{U}. If you do, counter that spell.

    "You have no secrets before us. Not unless we will it."


    Illustrated by Pat Presley

    178/270

  • Heir of Leonos(2)(W)(/)(U)(W)

    Creature — Cat Knight


    First strike, lifelink

    {T}: Put a hierarchy counter on target creature you control.

    When Heir of Leonos dies, you may return a creature you control with a hierarchy counter on it to its owner's hand. If you do, return Heir of Leonos to the battlefield tapped.

    "Your spirit flows through me, and through your spirit I am renewed."


    3/3

    Illustrated by Luis De La Cerda

    179/270

  • Grand Shade of Augustin(3)(W)(U)(U)

    Creature — Human Spirit


    Flying, indestructible

    Whenever Grand Shade of Augustin deals damage to a player, you may pay {W}{U}{U}. If you do, gain control of target nonland permanent that player controls until end of turn.

    His spirit's power lashes around him, seeking the control in death he once had in life.


    3/2

    Illustrated by Nicolas Camiade

    180/270

  • Arcanis Wisp(2)(U)

    Creature — Wizard Spirit


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying

    {U}{U}, {T}: Draw a card for each creature you control named Arcanis Wisp.

    Echoes of a lost mage, reverberating through the distant planes.


    1/2

    Illustrated by Dmitry Soltyk

    181/270

  • Cautious Tactician(1)(W)(U)

    Creature — Vedalken Soldier


    You may have Cautious Tactician enter the battlefield with a +1/+1 counter on it.

    As long as Cautious Tactician has one or more +1/+1 counters on it, it has vigilance.

    As long as Cautious Tactician has no +1/+1 counters on it, it can't be blocked.

    "When a Vedalken plans to move against you, pray they are satisfied with your mere defeat."

    -Bilomi, Boros outcast


    2/2

    Illustrated by Kirill Svetlakov

    182/270

  • Elocution Plinth

    Land


    Elocution Plinth enters the battlefield tapped.

    {W},{T}: Until end of turn, target creature you control gets +0/+2 or gains lifelink. That creature must be blocked this turn if able.

    Those who take up the podium can sway nations, persuade kings, and weather the occasional barrage of rotten fruit and eggs.


    Illustrated by Thiago Klafke

    183/270

  • Lawmaker's Charge(W)(U)

    Enchantment — Aura


    Enchant Creature

    Enchanted creature has denounce 1. (That creature has "T: Counter target instant spell or activated ability unless its controller pays 1.")

    Whenever enchanted creature counters a spell or ability, you gain 1 life.

    "The Senate has spoken: I am the law."


    Illustrated by Nolan Lu

    184/270

  • Immunity Levy(2)(W)(W)

    Enchantment


    At the beginning of your upkeep, you may pay {1} for each creature you control. If you do, activated abilities of creatures you control can't be countered until the beginning of your next turn.

    The Azorius do not grant pardons lightly, but their mercy is as unstoppable as their judgement.


    Illustrated by Marco González

    185/270

  • Stopt(1)(U)

    Instant


    Counter target instant spell.

    Scry 1, then draw a card.

    "I am disinclined to acquiesce to your request."

    -Aningu, former Dimir guard


    Illustrated by Henrique Lindner

    186/270

  • Eater of Secrets(3)(W)(/)(U)(U)

    Creature — Sphinx


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying, vigilance

    Whenever Eater of Secrets or another creature you control deals combat damage to a player, scry 1.


    3/3

    Illustrated by suttipong kuntimoon

    187/270

  • Proclamation of Flux(W)(U)(U)

    Sorcery


    Return up to three target noncreature, nonland cards with converted mana cost 2 or less from your graveyard to your hand.

    When the Senate finds a thread of magic to be of use, they will weave it into their tapestry of control over the refugees.


    Illustrated by Nordeus Games

    188/270

  • Roaming Hussar(2)(W)(U)

    Creature — Human Knight


    When Roaming Hussar enters the battlefield, tap all creatures target player controls.

    Denounce 2 (You may tap this creature to counter target instant or activated ability unless its controller pays {2})

    With a flash of feathers and color, he draws the eye and ire of every foe who opposes the Senate.


    2/3

    Illustrated by Tomasz Chistowski

    189/270

  • Lyev Intervention(1)(U)

    Instant


    Choose one-

    •Until end of turn, target creature gains Denounce 2 (You may tap this creature to counter target instant or activated ability unless its controller pays {2})

    •Until end of turn, two target creatures gain Denounce 1 (You may tap this creature to counter target instant or activated ability unless its controller pays {1})


    Illustrated by Joseph Weston

    190/270

  • Throne of Azor(4)

    Artifact — Vehicle


    Crew 2

    Whenever Throne of Azor becomes a creature, choose one or more-

    •Draw a card.

    •White creatures you control gain lifelink until end of turn.

    •Blue creatures you control gain flying until end of turn.

    A memento from when Azorian rule was all.


    3/3

    Illustrated by Joel Boucquemont

    191/270

  • Momentus Etherflux(2)(U)

    Instant


    Exile all artifacts you control, then return them to the battlefield under their owner's control. Each Vehicle returned to the battlefield this way becomes an artifact creature until end of turn.

    The winds shifted, and the empty reins came alive as rusted wheels groaned and creaked into motion.


    Illustrated by Gene Raz von Edler

    192/270

  • Reliant Oxwing(2)(W)(/)(U)

    Creature — Griffin


    Flying

    Whenever Reliant Oxwing crews a Vehicle, that Vehicle gains flying until end of turn.

    "Less graceful than a pegasus, perhaps, but far more useful."

    -Raci, exiled survivor


    2/3

    Illustrated by Andres Martinez

    193/270

  • Refresh the Inscrutable(3)(U)(U)

    Sorcery


    Turn all face-down exiled cards target player owns face-up.

    Scry 2.

    The shifts and turns of the planes can uncover secrets and strengths alike, like a tide wearing away the sands.


    Illustrated by Aaron Walker

    194/270

  • Prahv Runestone(2)

    Artifact


    {T}: Add {C}. If you control an Advisor or Wizard, add {C}{U} instead.

    {1}{U}, Sacrifice Prahv Runestone: Counter target non-instant spell.

    Sorrow, denial, and the sucking vacuum of the void between stars, constrained within a cage of iron and crystal.


    Illustrated by Abe Taraky

    195/270

  • Amalgamated Flock(1)(W)

    Creature — Bird Golem


    Vigilance

    {W}: Amalgamated Flock gains flying until end of turn.

    "At a certain point, the number of wings can outweigh even the worst aerodynamic properties."

    -Excerpt from the journal of Curega, Simic journeyman


    2/2

    Illustrated by Phil Dragash

    196/270

  • Decry(2)(W)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Exile target artifact or enchantment face-down.

    "Not only shall I take your trinket, but it won't even be a memory for you to try and grasp in vain."


    Illustrated by Lorenzo Bruzzese

    197/270

  • Jelenn Lawmote(3)(W)

    Creature — Archon


    Jelenn Lawmote enters the battlefield with two +1/+1 counters on it.

    Jelenn Lawmote has denounce X, where X is the number of +1/+1 counters on it. ({T}: Counter target instant spell or activated ability unless its controller pays {X}.)

    Like the rule of law, the longer an archon is left undisturbed, the stronger it is when finally challenged.


    0/1

    Illustrated by Koveck (Antonio Garcia)

    198/270

  • Senate Gateshard

    Land — Gate


    As Senate Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Senate Gateshard enter the battlefield with a shard counter on it.

    {T}: If Senate Gateshard has a shard counter on it, add {W}. Otherwise add {U}.

    Untouched by rust, the grand door still lies where it was discarded during the great exodus.


    Illustrated by Steven Hong

    199/270

  • Slavomir the Benevolent(4)(W)(W)(B)

    Creature — Vampire


    Deathtouch, vigilance

    {T}: Creatures target player controls gain lifelink until end of turn.

    {T}, Exile three cards from an opponents graveyard: Add {W} or {B} and that opponent gains 3 life.

    "I grant you reprieve, that you might better aid our cause in the days to come."


    4/4

    Illustrated by Matt DeMino

    200/270

  • Defer(4)(W)(/)(B)(W)(/)(B)

    Enchantment


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    No player can win or lose the game.

    Tap ten untapped permanents you control: Exile Defer. Activate this ability only any time you could cast a sorcery. Any player may activate this ability.


    Illustrated by Michael Wakeley

    201/270

  • Pound of Flesh(X)(X)(B)

    Sorcery


    Target opponent reveals their hand. Choose X nonland cards from it and exile those cards. That opponent loses X life and you gain X life.

    "With this offering, I take my revenge upon those who have wronged me."

    -Craje, Rakdos hunter


    Illustrated by Marcel Mercado

    202/270

  • Vizkopa Elite(W)(B)

    Creature — Vampire Soldier


    First strike

    {W}{W}: Vizkopa Elite gains lifelink and protection from black until end of turn.

    {B}{B}: Vizkopa Elite gains flying and protection from white until end of turn.

    A careful student of both the orders of knights long past and the forces who slew them.


    2/2

    Illustrated by Josh Burns

    203/270

  • Greatmaw Bat(4)(B)(B)

    Creature — Giant Bat


    Flying, Lifelink, Trample

    Libation (You may exile this card and another two cards from your graveyard to add {W} or {B})

    "No matter how big the grave is, there's always something bigger coming to feed on the corpse."

    -Posnedu, shunned necromancer


    4/5

    Illustrated by Saeed Ramez

    204/270

  • Catacomb Sage(W)

    Creature — Human


    {5}, {T}: Create a 1/1 white and black Spirit creature token with flying. This ability costs {1} less for each Gate you control.

    "I guard these tombs with humility, in the faith that those long past can repay their debts anew."


    1/2

    Illustrated by Yee-Ling Chung

    205/270

  • Crumbling Sentinel(2)(W)(B)

    Creature — Gargoyle


    Flying

    When Crumbling Sentinel is tapped, remove half the +1/+1 counters on it, rounding down.

    At the beginning of each end step, if Crumbling Sentinel did not attack or block this turn, put a +1/+1 counter on it.

    "Those lazy brutes almost never move from the wagontops. Just sitting and watching."

    -Quinic, Selesnyian teamster


    2/2

    Illustrated by PAUL.A.GERRARD

    206/270

  • Maladola's Ward(2)(W)

    Enchantment


    When a creature attacks you, the controlling player chooses one-

    •You gain 3 life.

    •Target creature you control gains first strike until end of turn.

    "Your insult will cost you. Consider how would you like to measure out your regret."


    Illustrated by Chelsea Velazquez

    207/270

  • Expired Inheritance(W)(B)

    Instant


    Until end of turn, cards in your graveyard have Libation. (You may exile that card and another two cards from your graveyard to add {W} or {B})

    "Ah, so you've never heard of your great-aunt Jeska? Well, she left you quite the treasury after her passing..."


    Illustrated by li joshua

    208/270

  • Kaya's Generosity(2)(W)(/)(B)(B)

    Instant


    Target opponent sacrifices a creature. That opponent may then sacrifice a second creature and gain 3 life. If they do not, draw a card.

    "Kindness, wealth, and life: pick two."

    -Orzhov saying


    Illustrated by Sergey Zabelin

    209/270

  • Veldt Ghast(2)(W)(/)(B)(B)(B)

    Creature — Spirit


    Whenever you tap a plains for mana, add an additional {W}.

    Creatures in your graveyard have Libation (You may exile that card and another two cards from your graveyard to add {W} or {B})

    What was once pruned by claustrophobia now awakens upon the open fields.


    2/2

    Illustrated by Alexander Kozachenko

    210/270

  • Cartel Bailiff(1)(W)(B)

    Creature — Human Cleric


    Whenever Cartel Bailiff enters the battlefield or dies, choose one —

    •Target creature you control gets +1/+1 until end of turn.

    •Target creature you don't control gets -1/-1 until end of turn.

    "The judgement is in balance."


    2/2

    Illustrated by Alex Vasin

    211/270

  • Bloodthief Lackey(B)(B)

    Creature — Thrull


    Whenever Bloodthief Lackey deals damage to a player, you may pay 1 life to add {B}{B}.

    Libation (You may exile this card and another two cards from your graveyard to add {W} or {B})

    "If it stares, don't look it in the, uh, eyes?"

    -Bilomi, Boros outcast


    1/1

    Illustrated by Júlio Rocha

    212/270

  • Altar of the Last Deal(4)

    Artifact — Vehicle


    Crew 2

    Whenever Altar of the Last Deal becomes a creature, choose one or more-

    •Destroy target artifact or enchantment.

    •White creatures you control gain lifelink until end of turn.

    •Black creatures you control gain deathtouch until end of turn.

    An ostentatious reminder of Orzhov wealth.


    3/3

    Illustrated by Nino Is

    213/270

  • Corpse Carting(3)(B)

    Sorcery


    As an additional cost to cast Corpse Carting, tap any number of creatures you control.

    For each tapped creature, you may return a creature card from your graveyard to your hand.

    "I don't care how you stack them, just clear them out of the vault! We have new clients to inter."


    Illustrated by Lucas Terryn

    214/270

  • Bitter Alm(0)

    Artifact


    Bitter Alm enters the battlefield tapped.

    Bitter Alm does not untap during your untap step.

    {T}: Add {C}.

    Pay 1 life: Untap Bitter Alm. Activate this ability only once each turn.

    Cleaned to a gleam by the tears of toil and strife.


    Illustrated by Tobias Jung

    215/270

  • Lifemelder(4)(W)(W)

    Creature — Angel Wizard


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Flying, lifelink

    Pay X life: Exile target nonland permanent with a converted mana cost less than or equal to half of the life paid, rounding down.


    4/4

    Illustrated by Aaron Miller

    216/270

  • Entice from Oblivion(3)(W)

    Sorcery


    Place an exiled card you own into your hand.

    "Ravnican citizens know better than any jumped-up sorcerer or sage: what was lost is not truly gone, if you know where to look."

    -Raci, exiled survivor


    Illustrated by Emilio Grasso

    217/270

  • Opened Mausoleum

    Land


    {2}{W/B},{T}: If target creature card would enter the graveyard this turn, exile it instead.

    You may play cards exiled with Opened Mausoleum.

    Much like an open marketplace, an open tomb lets bodies flow both in and out with little oversight.


    Illustrated by durrr D

    218/270

  • Extortion Titan(4)(W)(/)(B)

    Creature — Giant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When Extortion Titan blocks or is blocked by a creature, destroy that creature unless its controller pays {3}

    "That's a nice skull you've got there. It'd be a shame if anything were to happen to it."


    3/3

    Illustrated by Joshua Carrenca

    219/270

  • Diabolic Wraith(3)(B)(B)(B)

    Creature — Advisor Spirit


    Flying

    When Diabolic Wraith dies, search your library for a card, reveal it, and put that card into your hand. Then shuffle your library.

    It knows secrets beyond imagining, and so it screams with every waking second.


    2/2

    Illustrated by Rodney Amirebrahimi

    220/270

  • Syndicate Gateshard

    Land — Gate


    As Syndicate Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Syndicate Gateshard enter the battlefield with a shard counter on it.

    {T}: If Syndicate Gateshard has a shard counter on it, add {W}. Otherwise add {B}.

    Sand and dust are all that remain of the Syndicate's vaults, spent in the flight from destruction.


    Illustrated by Pierre Raveneau

    221/270

  • Simic Resolve(4)(U)(G)

    Enchantment


    When a creature enters the battlefield under your control, put a +1/+1 counter on it.

    Creatures you control with +1/+1 counters on them gain hexproof.

    At the beginning of your upkeep, if you control twenty or more creatures with +1/+1 counters on them, you win the game.

    "We survive, and thus deserve to rule."


    Illustrated by BAND HUANG

    222/270

  • Squinting Basilisk(2)(U)(/)(G)(U)

    Creature — Basilisk


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    When a +1/+1 counter is put on Squinting Basilisk, tap target creature. It doesn’t untap while Squinting Basilisk is on the battlefield.

    "The eyes are valuable, if immensely difficult to harvest."

    -Pemmicson, Izzet fieldmage


    2/2

    Illustrated by Katelyn Malmsten

    223/270

  • Devourer of New Skies(4)(U)(U)(G)(G)

    Creature — Leviathan


    Flash

    Flying, hexproof

    If Devourer of New Skies was played using flash, you may return it to your hand at the end of combat.

    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    An inspiration to the Simic, consuming dragons and demons alike.


    8/8

    Illustrated by Jorge "Kai" Muñoz

    224/270

  • Unity of the Combine(2)(G)(G)

    Sorcery


    Creatures you control gain ‘{T}: Add {G}’ until end of turn.

    You may destroy target artifact or enchantment.

    “This land is bereft of trees compared to the block-forests of Ravnica. This will change, by our will.”


    Illustrated by minwoo kim

    225/270

  • Sciuridic Herald(U)(G)

    Creature — Squirrel Sliver


    All Slivers count as Squirrels in addition to their other types.

    All Squirrels count as Slivers in addition to their other types.

    "Neither species was native to Ravnica, but I doubt they'll pose much of a containment risk.”


    1/1

    Illustrated by Sarah Jones

    226/270

  • Gyre-Blessed Flotsam(1)(U)

    Creature — Merfolk Homonculus


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Discard a card: Gyre-Blessed Flotsam is unblockable until end of turn.

    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    Not quite alive, but willing to grow.


    1/1

    Illustrated by Romain Catherine

    227/270

  • Curse of the Frogsnake(U)(G)

    Enchantment — Aura


    Enchant creature

    {U/G}:Until end of turn, enchanted creature loses all abilities and becomes a green and blue Frog Snake with base power and toughness 1/1.

    “I thought it was bad when I was turned into a newt. I underestimated their creativity.”

    -Quinic, Selesnyian teamster


    Illustrated by Luca Nemolato

    228/270

  • Unfaltering Denial(3)(U)(U)

    Instant


    Choose one or both —

    •Counter target spell.

    • Return target creature or enchantment to its owner’s hand.

    “Would I do it again? Without hesitation.”


    Illustrated by Remi Roundtree

    229/270

  • Strength of Soil(3)(G)

    Sorcery


    Put a +1/+1 counter on target creature and tap it.

    Search your library for a number of basic land cards equal to the number of +1/+1 counters on that creature, reveal them, and put them into your hand. Then shuffle your library.

    “Strong arms dig deep. We will awaken the forests of Korindax.”


    Illustrated by Anndr Pazyniuk

    230/270

  • Rippling Herdmind(1)(U)(/)(G)(G)

    Enchantment


    When Rippling Herdmind enters the battlefield, name a creature type.

    Creatures of the chosen type have React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    No outliers. No hesitation. No weakness.


    Illustrated by Rabia Rahou

    231/270

  • Oaken Seer(2)(U)(/)(G)(U)(G)

    Creature — Human Druid


    {X},{T}: Name a creature card. Reveal the top X cards of your library and put a card with that name into your hand. Put the rest into your graveyard.

    “When the future is known, victory is child’s play to obtain.”


    1/3

    Illustrated by Dani McCole

    232/270

  • Novijen Scribe(3)(U)(U)

    Creature — Human Advisor Mutant


    Novijen Scribe enters the battlefield with two +1/+1 counters on it.

    {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.

    “Have no fear: I come bearing secrets you will wish to learn.”


    2/4

    Illustrated by Esben 'Lash' Rasmussen

    233/270

  • Shrimpfin Krasis(1)(U)(G)

    Creature — Fish Octopus Crab


    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    Whenever one or more +1/+1 counters are put on Shrimpfin Krasis, tap target creature an opponent controls.

    “Hardly a mouthful now, but I’ve seen them get far bigger in time.”

    -Tonogor, Golgari quartermaster


    1/1

    Illustrated by William Liu

    234/270

  • Mind of the Prime Speaker(4)

    Artifact — Vehicle


    Crew 2

    Whenever Mind of the Prime Speaker becomes a creature, choose one or more-

    •Put a +1/+1 counter on all creatures you control.

    •Blue creatures you control gain hexproof until end of turn.

    •Green creatures you control gain trample until end of turn.

    The last great mind of the Combine, slumbering in a dreamless shell.


    3/3

    Illustrated by Zsolt Kuczora

    235/270

  • Brooding Matriarch(3)(U)(U)(U)

    Creature — Drake


    Discard a card: Brooding Matriarch gains flying until end of turn.

    {2}{U}{U}, exile a card in your graveyard: Create a 2/2 blue Drake token with flying.

    “Those three? They were just her kin. The biggest is yet to come.”

    -Raci, exiled survivor


    4/4

    Illustrated by Alexander Mokhov

    236/270

  • Rejected Krasis(U)(/)(G)(G)

    Creature — Mutant


    Trample

    Rejected Krasis can’t block.

    "While it may be a reject of the Combine, who can say what fortunes it may find elsewhere in this new plane?"

    -Excerpt from the journal of Curega, Simic journeyman


    3/2

    Illustrated by Alexander Nanitchkov

    237/270

  • Ripple Chamber(5)

    Artifact


    {2} or {G}: Whenever you cast a creature spell this turn, add {C}.

    {2} or {U}: Whenever you cast a non-creature spell this turn, add {C}

    "It's fragile, but that runty pyramid is worth more than the rest of this study heaped together."

    -Bawadu, Gruul raider


    Illustrated by Andrew Baptist

    238/270

  • Lingering Vitality(1)(G)

    Instant


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Put a +1/+1 counter on target creature. It gets +3/+3 until end of turn.

    When one drinks of the mana of Korindax, one can almost feel the presence of it's long-departed inhabitants.


    Illustrated by JC Art & Design

    239/270

  • Unstable Nursery

    Land


    Unstable Nursery comes into the battlefield tapped.

    {T}: Add {G}

    {G}{G}{G}, {T}, Exile Unstable Nursery: Put all basic lands in your hand onto the battlefield tapped.

    With some experimentation, a wise mage can grow a seedling to a mighty oak in a decade instead of a century. With some recklessness, a foolhardy mage can do it in a day.


    Illustrated by Ray Weiler

    240/270

  • Mizium-Bark Sprout(5)(G)

    Creature — Saproling Troll Mutant


    At the start of each upkeep, Mizium-Bark Sprout gains hexproof, indestructible, or trample until end of turn.

    New animals were more fascinating than whatever weapons they were trying to kill it with today.


    3/3

    Illustrated by Old fish

    241/270

  • Fin Clade Skimsprite(1)(U)

    Creature — Fairy


    Flying

    React (Whenever you cast a spell, you may pay {U/G} If you do, put a +1/+1 counter on this creature.)

    "The fairies follow the caravan, but never approach. Who can yet say if they have plans other than helping the survivors?"

    -Pemmicson, Izzet fieldmage


    1/1

    Illustrated by Carlos E. Justino

    242/270

  • Combine Gateshard

    Land — Gate


    As Combine Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Combine Gateshard enter the battlefield with a shard counter on it.

    {T}: If Combine Gateshard has a shard counter on it, add {U}. Otherwise add {G}.

    A prized laboratory, destroyed under the strain of channeling energies to keep the Worldgate open.


    Illustrated by J.Otto Szatmari

    243/270

  • Rakdos the Shackled(5)(B)(R)

    Creature — Demon


    Trample

    Rakdos the Shackled does not untap during your untap step.

    When Rakdos the Shackled attacks, destroy target nonland permanent, plus an additional permanent for each Vehicle you control.

    Sacrifice a creature: Untap Rakdos the Shackled.

    Grounded and bound, Rakdos' fury regularly burns through his chains.


    5/5

    Illustrated by Linh Nguyen

    244/270

  • Sadistic Ringleader(3)(R)(/)(B)(B)

    Creature — Human


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Tap two creatures you control and sacrifice a creature: Exile target creature, and Sadistic Ringleader deals 2 damage to all creatures you don't control.

    Always the center of attention.


    3/2

    Illustrated by Joelin Tan

    245/270

  • Laughing Blood Dragon(4)(B)(R)

    Creature — Devil Dragon


    Flying

    {R/B}, Pay 1 life: Laughing Blood Dragon gets +2/+0 until end of turn.

    Her deep, booming cackles echo across the unguarded veldt, frightening the ignorant and terrifying the wise.


    6/5

    Illustrated by Janna Bakker

    246/270

  • Magmatic Theater

    Land


    Magmatic Theater enters the battlefield tapped.

    {T}: Add {R}

    {T}, Tap two untapped creatures you control: Three target creatures cannot block until end of turn.

    Filled with merriment and laughter, the crowds can be heard even above the crashing eruptions.


    Illustrated by Apple Qingyang Zhang

    247/270

  • The Tangled King(4)(B)

    Creature — Rat Avatar


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Rats you control get +1/+0 for each other Rat you control.

    When flesh is knotted and melds into one, so too do the minds of vermin transform into a cunning worthy of royalty.


    4/3

    Illustrated by Markus Neidel

    248/270

  • Natal Fires(B)(R)

    Enchantment


    When a creature you control enters the battlefield, until end of turn it gains suffering 1 (Sacrifice this permanent: Target opponent sacrifices 1 permanents of the same type. Activate this ability only any time you could cast a sorcery.).

    "Our first breath is a scream of joy and pain. Let us share that howl and fury."


    Illustrated by Ari-Matti Toivonen

    249/270

  • Speaker of the Cult(2)(B)(R)

    Creature — Goblin Cleric


    Other Goblins you control have haste and suffering 1 (Sacrifice this permanent: Target opponent sacrifices a permanent of the same type. Activate this ability only any time you could cast a sorcery.)

    "Our lives for the Cult! Glory to the Cult! Death for the Cult!"


    2/2

    Illustrated by Allen Song

    250/270

  • Embersplit(1)(R)

    Instant


    Embersplit deals 2 damage to any target. You may have Embersplit deal 2 damage to target creature you control to have it deal 4 damage to any target instead.

    "If nothing else, it's handy for cooking two skyrays for a hurried meal."

    -Craje, Rakdos hunter


    Illustrated by Alfredo Dosztal

    251/270

  • Divernox Dogs(1)(B)(B)

    Creature — Hound Shade


    Menace

    When Divernox Dogs dies, you may pay {1}{B} and exile a card from your graveyard to return it to your hand instead.

    "It's handy to teach a dog to fetch a bone, but it's all the better when you can have it fetch bits of itself back after a fight."


    3/1

    Illustrated by Ben Pannell

    252/270

  • Acrid Sacrifice(2)(R)(/)(B)(B)

    Instant


    Until end of turn, target creature you control gains Suffering X (Sacrifice this permanent: Target opponent sacrifices X permanents of the same type. Activate this ability only any time you could cast a sorcery.), where X is it’s converted mana cost. You lose X life.

    "Smile, as your passing enacts our foe's doom."


    Illustrated by Norbert Toth

    253/270

  • Infernal Cartography(1)(B)(B)

    Sorcery


    Exile two lands you control. Search your library for a card that shares a color with mana of any color that both exiled lands could produce, reveal it, put it into your hand, then shuffle your library.

    "A bound demon knows the lay of this land, true, but there are so many more lands it can show you beyond this single plane."


    Illustrated by Olesia Goiko

    254/270

  • Weary Hellsteed(3)(B)(R)

    Creature — Nightmare Horse


    Haste, first strike

    Suffering 2 (Sacrifice this permanent: Target opponent sacrifices 2 permanents of the same type. Activate this ability only any time you could cast a sorcery.)

    Once, he was a terrifying force in the darkness. Now, he serves as a humble steed as he lives out his final days.


    3/3

    Illustrated by Art of Goldammer

    255/270

  • Rix Maadi Grubling(R)(/)(B)

    Creature — Horror


    Discard a card: Until end of turn, Rix Maadi Grubling gains suffering 1 (Sacrifice this permanent: Target opponent sacrifices a permanent of the same type. Activate this ability only any time you could cast a sorcery.)

    A scrabbling shadow, spawn of a mighty power left behind in the ruins of Ravnica.


    1/1

    Illustrated by Tomasz Zieleźnik

    256/270

  • The Grand Tent(4)

    Artifact — Vehicle


    Crew 2

    Whenever The Grand Tent becomes a creature, choose one or more-

    •Add {R}{B}.

    •Red creatures you control gain first strike until end of turn.

    •Black creatures you control gain deathtouch until end of turn.

    A raucous party unperturbed by Ravnica's demise.


    3/3

    Illustrated by Kevin Jick

    257/270

  • Pinchain(1)

    Artifact — Equipment


    Pinchain can only be equipped to a Vehicle.

    When Pinchain is equipped, all artifacts you control with a Vehicle value equal or less than the equipped creature become creatures until end of turn.

    Equip {4}

    As many links as needed, until the caravan moves as one.


    Illustrated by leo cg7

    258/270

  • Pole-Lift Grumbler(5)(R)

    Creature — Ogre Warrior


    Menace, trample

    The first time each turn Pole-Lift Grumbler crews a Vehicle, you may pay {1}{R} to untap it.

    "These chains are my tools, and this caravan is my workshop. I work with diligence, and we move once more."


    4/4

    Illustrated by Raul Peñas

    259/270

  • Press of the Crowd(3)(B)

    Enchantment


    When a creature enters the battlefield under an opponent’s control, they may sacrifice it. If they do not, they lose 1 life and you gain 1 life for each creature they control.

    Solitude finds a way, even against a tide of flesh filling every possible avenue of escape.


    Illustrated by Joshua Carrenca

    260/270

  • Waylaying Guide(B)(B)

    Creature — Shade


    Waylaying Guide enters the battlefield under the control of an opponent of your choice.

    Whenever a land enters the battlefield under your control, either tap it and a creature you control or sacrifice another creature you control.

    "This way, friend. Just follow my trail and all will be well."


    1/1

    Illustrated by Ari-Matti Toivonen

    261/270

  • Tripled Terror(3)(R)(/)(B)(R)(B)

    Sorcery


    Forbidden (You can use face-up exiled cards you control to help cast this spell. Each exiled card you turn face down while casting this spell pays for {1})

    Tripled Terror deals 3 damage to target creature.

    Tripled Terror deals 1 damage to each of three target creatures.

    Target player loses 3 life.

    "A spectacle so nice we killed them thrice!"


    Illustrated by Romain d'Escrienne

    262/270

  • Heartbane(X)(X)(R)

    Instant


    Choose one or both —

    •Heartbane deals X damage to any target.

    •Heartbane deals X damage to target planeswalker.

    A sparkmage's heart can still slay even the stoutest warriors long after their passing.


    Illustrated by Rachel George

    263/270

  • Dragonwhelp Imp(R)

    Creature — Imp


    Haste

    {R}{R}: Dragonwhelp Imp gets +1/+0 and flying until end of turn.

    "Not as challenging as a true dragon, but he's certainly capable of scorching an unwary greenhorn."

    -Bawadu, Gruul raider


    1/1

    Illustrated by Dariia Anfalova

    264/270

  • Cult Gateshard

    Land — Gate


    As Cult Gateshard enters the battlefield, you may pay {1}. If you don't, it enters the battlefield tapped.

    You may have Cult Gateshard enter the battlefield with a shard counter on it.

    {T}: If Cult Gateshard has a shard counter on it, add {R}. Otherwise add {B}.

    Performers shelter beneath stones carved with their antics as Ravnica convulsed.


    Illustrated by Kerim Turay

    265/270

  • Reality Crack(W)(U)(R)(B)(G)

    Sorcery


    Choose a permanent card you own from outside the game with converted mana cost equal or less than the number of cards named Reality Crack in all graveyards and put it onto the battlefield tapped.

    A deck can have any number of cards named Reality Crack.

    Ravnica's echo followed the caravan, and carried other planar echoes alongside.


    Illustrated by Orion Terry

    266/270

  • Implosion Shard(4)

    Artifact


    {T}, Sacrifice Implosion Shard: For each Gate in play, you may add or remove a shard token from it and Implosion Shard deals 1 damage to that Gate's controller.

    Some sages warned that the remnants of Ravnica's gates were unstable, were dangerous to the unwary. They were ignored, as was the peril they foretold.


    Illustrated by silentfield .

    267/270

  • Forgotten Arch

    Land — Gate


    Forgotten Arch enters the battlefield tapped.

    {T}: Add {C}

    {5},{T}, Sacrifice Forgotten Arch: Search your library or graveyard for a card named The Worldgate, reveal it, and put it into your hand. Then shuffle your library.

    As Ravnica died, traces of the Worldgate were sought with desperate fervor.


    Illustrated by Edward Barons

    268/270

  • The Worldgate(7)

    Artifact — Gate


    Indestructible

    {T}: Exile target permanent you control.

    {X}, {T}: Exile X target permanents you control.

    During your end step, if you control no other permanents you win the game.

    Ancient texts claimed the Worldgate first brought life to Ravnica in aeons past. Now reignited, it would help life escape it.


    Illustrated by li shuxing

    269/270

  • Korindax Hills

    Land


    {T}: Add {C} for each card named Korindax Hills on the battlefield.

    Ravnica was lost, but her people endured. Korindax was an alien plane, but it would become their home in time.


    Illustrated by Katy Grierson

    270/270