Web of the Weaver(W)(/)(B)
Sorcery
Exile target creature. Lands you control don't untap during your next untap step.
Illustrated by Ethel Vrana
001/274
Download Cockatrice files: https://mtg.design/u/broomster9189/BRO/cockatrice
Sorcery
Exile target creature. Lands you control don't untap during your next untap step.
Illustrated by Ethel Vrana
001/274
Enchantment
Each nonland card in your hand has plainscycling {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Illustrated by Judith Mackey
002/274
Land
{T}: Add {1}.
Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
If Transmogrifying Span would enter your graveyard from anywhere, you may exile it. If you do, draw a card.
Illustrated by V Blahut
003/274
Land
Neglected Site enters the battlefield tapped.
When Neglected Site enters the battlefield, tap all other lands you control and they don't untap during your next untap step.
{5}, {T}: Choose another target player. Exile Neglected Site, then return it to the battlefield under the chosen player's control.
{T}: Add {2}.
Illustrated by Leith DeWeese
004/274
Land
As Rainbow River enters the battlefield, choose a basic land type. Rainbow River is the chosen basic land type. (Basic land types are Plains, Island, Swamp, Mountain, or Forest.)
Illustrated by Daphne Bencaz
005/274
Land
Each land is a Plains in addition to its other land types.
Legend says when the Fields of Summer cover all of Moag, Wyandot will leave in search of another world.
Illustrated by Walt Curlee
006/274
Artifact Land — Fortification
{T}, Pay 1 life: Add {1}.
Fortify {8} ({8}: Attach this Fortification to another target land you control. Activate this ability only any time you could cast a sorcery.)
Fortified land has "{Q}, Pay 1 life: Add one mana of any color."
Illustrated by Lucio Campana
007/274
Land
{T}: Add {1}.
You may play an additional land on each of your turns.
At the beginning of your end step, sacrifice Apakani, the First Settlement if less than two lands entered the battlefield this turn.
Illustrated by Santo De Vita
008/274
Land
Cemeteries of Salltown enters the battlefield tapped.
{T}, Pay 1 life: Add {1}.
If a card you own would go into exile, you may put it onto the bottom of your library instead.
Illustrated by Tom Wright
009/274
Land
{T}: Add two mana of any one color from among {W}, {U}, or {R}.
Echo {1}{W}{U}{R}
Unearth {2}
Illustrated by Anne Koivumaki
010/274
Land
{T}: Add two mana of any one color from among {B}, {U}, or {R}.
Echo {1}{B}{U}{R}
Unearth {2}
Illustrated by AnaMaria Morillo
011/274
Land
{T}: Add two mana of any one color from among {B}, {R}, or {G}.
Echo {1}{B}{R}{G}
Unearth {2}
Illustrated by Edwin Deakin
012/274
Land
{T}: Add two mana of any one color from among {W}, {B}, or {G}.
Echo {1}{W}{B}{G}
Unearth {2}
Illustrated by Heinrich Carl
013/274
Land
{T}: Add two mana of any one color from among {W}, {U}, or {G}.
Echo {1}{W}{U}{G}
Unearth {2}
Illustrated by Niolbbe Niolbbe
014/274
Creature — Bear
First strike, vigilance, haste
As long as Orizo is blocking, it has double strike.
Whenever Orizo attacks, destroy target artifact defending player controls.
Echo {2} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2
Illustrated by P Maure Bausch
015/274
Artifact — Fortification
Fortified land has "{T}, Exile a card from a graveyard: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn."
Fortify {2}{W}{B} ({2}{W}{B}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
Illustrated by Wayne Haag
016/274
Artifact — Fortification
Fortified land has "{T}: Draw a card."
Fortify {U}{B} ({U}{B}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
Unearth {0} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Illustrated by Mihály Zichy
017/274
Artifact — Fortification
Fortified land has "{T}: Add {U}{U}{G}{G}."
Fortify {2}{U}{G} ({2}{U}{G}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Illustrated by Ferdinando Sapio
018/274
Artifact — Fortification
Fortify {R/G} ({R/G}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
As long as Greenstone Geysers is attached to a land, all creatures have "At the beginning of your upkeep, return this creature to your hand unless you pay {1}."
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Illustrated by Mike Theuer
019/274
Artifact — Fortification
Fortified land has indestructible and "{W/R},{T}: Create a 0/1 white Goat creature token and you gain 1 life."
Fortify {W/R} ({W/R}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Illustrated by Tenney Johnson
020/274
Artifact — Fortification
Fortified land has "{2}: Target creature gets +1/+1 for each Fortification attached to lands you control."
Fortify {2} ({2}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
Cycling {1} (Discard this card: Draw a card.)
Illustrated by Ishutani
021/274
Creature — Human Advisor
At the beginning of your end step, target opponent may pay {1} or 3 life. If that player doesn't, create a token that's a copy of Chancellor of the Exchequer.
Tap three untapped Advisors you control: Draw a card, then discard a card.
Unearth {U}{B} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Illustrated by Richard Stern
022/274
Creature — Human Warlock
Vigilance
Exile another creature you control: Destroy target creature an opponent controls.
During each of your turns, you may cast a face-up permanent card you own from exile.
2/4
Illustrated by Sydney Curnow Vosper
023/274
Creature — Human Pirate
As long as Brom is on the battlefield or in your graveyard, you may activate unearth abilities any time you could cast an instant.
If a permanent you own would be put into exile from the battlefield, you may put it into your library third from top instead.
Unearth {U}{B}{R}
3/3
Illustrated by Gerome Repro
024/274
Planeswalker — Nome
1: Until your next turn, each nonland card in your hand has cycling {1}. Create a 0/1 white Goat creature token.
-1: Create a Mountain Plains land token named Plateau.
1
Illustrated by Caspar David Friedrich
025/274
Creature — Human Warrior
Trample, menace, haste
Echo {B/R}{G/R}
Whenever Lara Kudo of Greenstone or a non-Human creature you control dies, you may return it to its owner's hand.
6/1
Illustrated by gull Nawaz
026/274
Creature — Human Noble
Flash
When Empress Tala of Apakani enters the battlefield, exile all other creatures in a face down pile, shuffle that pile, then for each creature exiled this way manifest that creature under a random player's control. (Put it onto the battlefield face down as a 2/2 creature. That player may turn it face up any time for its mana cost if it's a creature card.)
Lands you control are all basic land types in addition to their other types.
2/3
Illustrated by Di Li Feng
027/274
Creature — Bird
Flying, first strike
When Falcon of Tigara Falls enters the battlefield, you may search your library for up to one card named Falcon of Tigara Falls, reveal it, put it into your hand, then shuffle your library.
2/1
Illustrated by LITFL
028/274
Creature — Human
{G/U}: Warden of Apakani becomes a Human Rogue with base power and toughness 2/3
{G/U}{G/U}{G/U}: If Warden of Apakani is a Rogue, it becomes a Human Rogue Noble with hexproof.
{G/U}{G/U}{G/U}{G/U}{G/U}{G/U}: As long as Warden of Apakani is a Noble, it gains indestructible and it can't be blocked. Put a +1/+1 counter on it.
1/1
Illustrated by Banafshe Ahmadzadeh
029/274
Creature — Goat
First strike
Goat of the Nome Pack gets +1/+1 for each other Goat on the battlefield.
Nome believes humans have the power to learn about nature through their senses. His goats believe that goats have the power to learn about nature through taste.
0/1
Illustrated by Pieter Boel
030/274
Creature — Goat
Ibex of the Tundra gets +1/+1 for each other Goat on the battlefield.
Cycling {1} (Discard this card: Draw a card.)
Some say Nome searches for true transcendence. Others say he wants more goats.
0/1
Illustrated by Dominique Janssens
031/274
Creature — Goat
Haste
Ibex of the Plateau gets +1/+1 for each other Goat on the battlefield.
1/2
Illustrated by Steve Goad
032/274
Creature — Hound
When Goatherder Husky enters the battlefield, draw a card for each Goat on the battlefield.
{5},{T}: Return Goatherder Husky to its owner's hand.
Cycling {2} (Discard this card: Draw a card.)
1/2
Illustrated by Angus McBride
033/274
Creature — Goat
Goat of Shard Canyon gets +1/+1 for each other Goat on the battlefield.
Other Goat creatures you control have vigilance and get +1/+1.
1/2
Illustrated by Manuel Sosa
034/274
Creature — Bird
Flying
{W}{R}: Target Goat gains flying until end of turn. That permanent's controller sacrifices it at the beginning of the next end step.
{3}{W}{B}, Exile Goatnapper Condor: Exile target creature.
3/4
Illustrated by Hans Peeters
035/274
Creature — Goat
Scrubland Recruiter gets +1/+1 for each other Goat on the battlefield.
{1}{B},{Q}: Return target Goat creature card from a graveyard to the battlefield under your control.
2/3
Illustrated by Gerrit Dou
036/274
Creature — Goat
Each Goat you control gets +1/+1 for each other Goat on the battlefield.
Whenever Caprico the Illusive or another Goat enters the battlefield under your control, you gain 2 life.
Cycling {2}
0/1
Illustrated by David Stribbling
037/274
Sorcery
Blast of Hell deals 13 damage to target creature or planeswalker.
Cycling--Exile two other red cards from your hand. (Exile two other red cards from your hand, Discard this card: Draw a card.)
When you cycle Blast of Hell, counter target spell if it's blue.
Illustrated by Jacob More
038/274
Enchantment — Aura
Enchant basic Plains you control
When Shelter in Place enters the battlefield, exile target creature an opponent controls until Shelter in Place leaves the battlefield. (That creature returns under its owner's control.)
Illustrated by Torrie Smiley
039/274
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Explorations can become exploitations.
Illustrated by John Gast
040/274
Sorcery
Rather than cast this card from your hand, you may pay {0} and exile it with X scream counters on it, where X is one plus the number of lands you control. At the beginning of your upkeep, remove a scream counter. When the last is removed, cast it without paying its mana cost.
Each player returns all creature cards from their graveyard to the battlefield. Put all face-up creature cards in exile onto the battlefield under their owner's control.
Illustrated by Henry Thomas
041/274
Enchantment
{1}{G}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
At the beginning of your end step, any player may pay {4}. If they do, tap Lost in the Gardens.
Illustrated by Claude Monet
042/274
Enchantment
At the beginning of each upkeep, destroy the creature with the least power. If two or more creatures are tied for least power, destroy all of them.
At the beginning of your end step, if there are no creatures on the battlefield, sacrifice Eruption Debris.
Echo {R}{G}
Illustrated by Paul Rockwood
043/274
Artifact
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.
{U}{B}: Target player reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
Unearth {U}{B}{B}
Illustrated by Gamarro Juanjo
044/274
Creature — Human Scout
Players can't play lands as long as ten or more lands are on the battlefield.
{3}{R}{W},{T}: Each player may search their library for a Plains or Mountain card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.
2/2
Illustrated by Lon Magargee
045/274
Creature — Human Warlock
Flash
When Spookcaster Witch enters the battlefield, choose a face-up instant or sorcery card you own in exile. Until end of turn you may cast that card from exile.
2/1
Illustrated by Beatrice Offor
046/274
Creature — Insect
When Thousand-Year Cicada enters the battlefield or is turned face up, manifest the top card of your library.
Morph {1}{G}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Unearth {1}{U}{B} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Illustrated by George Desire Herman
047/274
Creature — Crocodile Processor
Discard Alligator of Connor Reef: Exile target card in a graveyard.
When Alligator of Connor Reef enters the battlefield, you may put two cards you own in exile into your graveyard. If you do, exile Alligator of Connor Reef then return it to its owner's hand.
Unearth {2}{U}{B} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5/6
Illustrated by MaryJane Jones
048/274
Creature — Ox
Trample, haste
Echo {1} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Nonbasic landcycling {3} (Discard this card: Search your library for a nonbasic land card, reveal it, put it into your hand, then shuffle your library.)
6/6
Illustrated by Tom Siebert
049/274
Creature — Wolf Avatar
Flash, trample
Wolfpack of Rok Isle enters the battlefield with X +1/+1 counters on it.
Echo {1}{R}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Wolfpack of Rok Isle dies, manifest the top card of your library.
0/1
Illustrated by Shel Waldman
050/274
Artifact — Fortification
Whenever fortified land becomes tapped, you may exile a card in a graveyard.
Fortify {1} ({1}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
{3}, Exile Crematorium Gateway: Draw a card.
Illustrated by David Lee Thompson
051/274
Artifact — Fortification
Fortified land has "{T}, Sacrifice a fortified land: Destroy target permanent."
Fortify {3} ({3}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)
Cycling {1} (Discard this card: Draw a card.)
Illustrated by Cyrus Cuneo
052/274
Artifact — Vehicle
Trample
Whenever The Juneblossom deals combat damage to a player, you may exile that many cards from the top of your library. If you do, you may cast an instant or sorcery card from among them without paying its mana cost. Then, you may put a permanent card from among them onto the battlefield.
Crew 5 (Tap any number of untapped creatures you control with total power 5 or greater: This permanent becomes an artifact creature until end of turn.)
6/8
Illustrated by Jepson Kenneth
053/274
Enchantment — Aura
Enchant creature
You don't lose the game for having 0 or less life.
Illustrated by Henry Fuseli
054/274
Sorcery
Return all cards in all graveyards to their owners' hand.
Illustrated by George Wesley Bellows
055/274
Enchantment — Aura
Enchant artifact, creature, or land
Enchanted permanent is a colorless land with "{T}: Add {G}{U}" and loses all other card types and abilities.
Illustrated by Dmitry Spiros
056/274
Enchantment
Exile Seal of Chaos: The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Illustrated by ANDRÉ MASSON
057/274
Enchantment
Whenever a player casts a noncreature spell, Worldwide Pestilence deals 1 damage to that player.
Whenever a player activates an ability of a permanent on the battlefield, if it isn’t a mana ability, Worldwide Pestilence deals 1 damage to each creature and planeswalker that player controls.
Illustrated by Daniele Serra
058/274
Creature — Human Scout
Players can't activate abilities of nonland permanents they own.
You may activate abilities of nonland permanents your opponents own any time you could cast a sorcery and as though you are the controller of those nonland permanents.
{0}: Destroy Nordensköl of the Silence. You skip your next turn. Only any opponent may activate this ability.
4/5
Illustrated by Georg von Rosen
059/274
Land
When Scorched Oasis enters the battlefield, put a blaze counter on each other nonbasic land you control. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Scorched Oasis has left the battlefield.)
{T}: Add one mana of any color.
Illustrated by Louis Akin
060/274
Enchantment — Aura
Enchant creature or land
Enchanted permanent is a colorless land with "{T}: Add one mana of any color" and loses all other card types and abilities.
They're eating her....and then they're going to eat me!......OH MY GOD!!!
Illustrated by Nick Keller
061/274
Creature — Human Noble
Whenever one or more creatures or spells change color, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. This ability triggers only once each turn.
Each noncreature spell you cast from exile has conspire.
{W}{U}{B}{R}{G}: Create three Lace tokens. (They’re colorless enchantments with “Sacrifice this enchantment: Target spell or permanent becomes the color of your choice.”)
1/4
Illustrated by Anna Razumoskaya
1/1
Creature — Human Citizen
Whenever a creature changes color for the first time each turn, that creature gains myriad until end of turn.
Whenever a spell changes color, draw a card.
{W}{U}{B}{R}{G}: Create three Lace tokens. (They’re colorless enchantments with “Sacrifice this enchantment: Target spell or permanent becomes the color or colors of your choice.”)
1/4
Illustrated by Anna Razumoskaya
1/1
Artifact
Whenever an opponent casts an instant or sorcery spell, you may sacrifice Triplicate Conduit.
When Triplicate Conduit is put into a graveyard from the battlefield, you may copy target spell three times. You may choose new targets and modes for the copies. (A copy of a permanent spell becomes a token).
Illustrated by April Zanne Johnson
1/1
Instant
Emerge {5}{B}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value)
Return a creature card from your graveyard to the battlefield, then create a token that's a copy that creature, except the token isn't legendary if that creature is legendary.
“I discovered to my joy, that it is life, not death, that has no limits” – Gabriel García Márquez
Illustrated by Raymond Swanland
1/1
Instant
Terminal Velocity deals 5 damage to each non-cat, non-squirrel, non-beeble creature without flying.
Illustrated by Margo Schopf
1/1
Instant
Terminal Velocity deals 5 damage to each non-cat, non-squirrel, non-beeble creature without flying.
Illustrated by Ryan Pancoast
1/1
Creature — Giant
Whenever Frednik attacks, choose an opponent and an artifact card in your graveyard. You may return that card from your graveyard to the battlefield under the chosen player's control. If you do, Frednik, Generous Exchanger deals damage to that player equal to that artifact's converted mana cost.
Whenever Frednik deals combat damage to a player, gain control of target artifact that player controls.
5/5
Illustrated by Ryan Pancoast
1/1
Creature — Merfolk Rogue Wizard
Flash; Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place 3 +1/+1 counters on it.)
Whenever a nontoken creature enters the battlefield under an opponent's control, if tribute wasn't paid, create a token that's a copy of that creature except it's a Merfolk Mutant in addition to its other types and has "At the beginning of your end step, sacrifice this creature."
0/1
Illustrated by Scott M. Fischer
1/1
Artifact
At the beginning of your draw step, draw an additional card.
Splice onto aura {1}{W} (You may reveal this card from your hand as you cast an aura spell. If you do, that spell gains the text of this card’s rules text and you pay {1}{W} as an additional cost to cast that spell. That spell keeps this card's rules text as it enters the battlefield from the stack.)
Illustrated by Dennis L. Clark
1/1
Creature — Spirit
Lifelink
Cycling {1}{W} ({1}{w}, Discard this card: Draw a card.)
When you cycle Inquisitive Rusalka, end all continuous effects not generated by a static ability. (Effects such as those that last "until end of turn" or "as long as" end.)
2/2
Illustrated by Freydoon Rassouli
1/1
Instant
Until your next turn, if a player would begin an extra turn, that player skips that turn instead.
Cycling {W} ({W}, Discard this card: Draw a card.)
Each day the battle seemed more lost, but through every sunrise and each kick of wind came a new chance at glory.
Illustrated by Johann Jakob Frey
1/1
Enchantment
Flash
If one or more permanent cards would be put into exile from your graveyard, instead put those cards into your hand.
Each player can't cast more than one noncreature spell each turn.
Illustrated by Toni Grote
1/1
Artifact Creature — Scarecrow
Whenever an artifact, creature, or enchantment changes color, destroy that permanent.
Whenever a spell changes color, counter that spell.
“You often meet your fate on the road you take to avoid it.”
-- Goldie Hawn
3/3
Illustrated by Jakub Kasper
1/1
Creature
Indestructible; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/1
Illustrated by Daniele Serra
1/1
Creature — Human Warrior
Flanking, flanking, flanking, flanking, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn. Each instance of flanking triggers separately.)
Rampage 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn for each creature blocking it beyond the first.)
{8}{R}{G}: Each creature blocks this turn if able.
2/2
Illustrated by Gull G
1/1
Enchantment
Indestructible
You don't lose the game for having less than 0 life.
As long as your life total is negative, if you would lose life, you gain that much life instead.
Illustrated by Daniele Serra
1/1
Creature — Elder Human Archer
Defender, vigilance, trample, haste, reach, deathtouch, lifelink
{W}: Master of the Fray gets +0/+1 until end of turn.
“Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical.”
- Sun Tzu, The Art of War
2/1
Illustrated by Gary Jacobson
1/1
Creature — Spirit Advisor
Whenever a player is dealt damage, they get an experience counter.
Each attacking creature gets +X/+X, where X is the number of experience counters its controller has.
Each player's maximum hand size is reduced by the number of experience counters they have.
3/3
Illustrated by Daniele Serra
1/1
Creature — Human Advisor
Flash
Each player's maximum hand size is reduced by four.
He doesn't think. He doesn't feel.
He doesn't laugh or cry.
Never does he hear your pleas.
Or turn a blinded eye.
—Onean scholar's rhyme
3/2
Illustrated by Carl Spitzweg
1/1
Enchantment — Aura
Enchant permanent
Enchanted permanent is a colorless Plains land and has "{2}, {T}, Exile this permanent: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library."
Illustrated by Maria Magdalena Oosthuizen
1/1
Land — Mountain Plains
({T}: Add {R} or {W}.)
Illustrated by Ron Larson
275/274
Land — Plains Island
({T}: Add {W} or {U}.)
Illustrated by Geralyn Willingham
276/274