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BRO

Download Cockatrice files: https://mtg.design/u/broomster9189/BRO/cockatrice


  • Web of the Weaver(W)(/)(B)

    Sorcery


    Exile target creature. Lands you control don't untap during your next untap step.


    Illustrated by Ethel Vrana

    001/274

  • Eternal Reclamation(W)

    Enchantment


    Each nonland card in your hand has plainscycling {W}.

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by Judith Mackey

    002/274

  • Transmogrifying Span

    Land


    {T}: Add {1}.

    Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    If Transmogrifying Span would enter your graveyard from anywhere, you may exile it. If you do, draw a card.


    Illustrated by V Blahut

    003/274

  • Neglected Site

    Land


    Neglected Site enters the battlefield tapped.

    When Neglected Site enters the battlefield, tap all other lands you control and they don't untap during your next untap step.

    {5}, {T}: Choose another target player. Exile Neglected Site, then return it to the battlefield under the chosen player's control.

    {T}: Add {2}.


    Illustrated by Leith DeWeese

    004/274

  • Rainbow River

    Land


    As Rainbow River enters the battlefield, choose a basic land type. Rainbow River is the chosen basic land type. (Basic land types are Plains, Island, Swamp, Mountain, or Forest.)


    Illustrated by Daphne Bencaz

    005/274

  • Wyandot, Spreading Prairie

    Land


    Each land is a Plains in addition to its other land types.

    Legend says when the Fields of Summer cover all of Moag, Wyandot will leave in search of another world.


    Illustrated by Walt Curlee

    006/274

  • Fort Qo'lomasi

    Artifact Land — Fortification


    {T}, Pay 1 life: Add {1}.

    Fortify {8} ({8}: Attach this Fortification to another target land you control. Activate this ability only any time you could cast a sorcery.)

    Fortified land has "{Q}, Pay 1 life: Add one mana of any color."


    Illustrated by Lucio Campana

    007/274

  • Apakani, the First Settlement

    Land


    {T}: Add {1}.

    You may play an additional land on each of your turns.

    At the beginning of your end step, sacrifice Apakani, the First Settlement if less than two lands entered the battlefield this turn.


    Illustrated by Santo De Vita

    008/274

  • Cemeteries of Salltown

    Land


    Cemeteries of Salltown enters the battlefield tapped.

    {T}, Pay 1 life: Add {1}.

    If a card you own would go into exile, you may put it onto the bottom of your library instead.


    Illustrated by Tom Wright

    009/274

  • Unstable Waterfall

    Land


    {T}: Add two mana of any one color from among {W}, {U}, or {R}.

    Echo {1}{W}{U}{R}

    Unearth {2}


    Illustrated by Anne Koivumaki

    010/274

  • Unstable Cenotes

    Land


    {T}: Add two mana of any one color from among {B}, {U}, or {R}.

    Echo {1}{B}{U}{R}

    Unearth {2}


    Illustrated by AnaMaria Morillo

    011/274

  • Unstable Laharpath

    Land


    {T}: Add two mana of any one color from among {B}, {R}, or {G}.

    Echo {1}{B}{R}{G}

    Unearth {2}


    Illustrated by Edwin Deakin

    012/274

  • Unstable Ravine

    Land


    {T}: Add two mana of any one color from among {W}, {B}, or {G}.

    Echo {1}{W}{B}{G}

    Unearth {2}


    Illustrated by Heinrich Carl

    013/274

  • Unstable Bastion

    Land


    {T}: Add two mana of any one color from among {W}, {U}, or {G}.

    Echo {1}{W}{U}{G}

    Unearth {2}


    Illustrated by Niolbbe Niolbbe

    014/274

  • Orizo, Civilization's Detriment(R)(G)

    Creature — Bear


    First strike, vigilance, haste

    As long as Orizo is blocking, it has double strike.

    Whenever Orizo attacks, destroy target artifact defending player controls.

    Echo {2} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)


    2/2

    Illustrated by P Maure Bausch

    015/274

  • Maze of Salltown(W)(B)

    Artifact — Fortification


    Fortified land has "{T}, Exile a card from a graveyard: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn."

    Fortify {2}{W}{B} ({2}{W}{B}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)


    Illustrated by Wayne Haag

    016/274

  • Cathedral of Wreckrane(U)(B)

    Artifact — Fortification


    Fortified land has "{T}: Draw a card."

    Fortify {U}{B} ({U}{B}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)

    Unearth {0} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    Illustrated by Mihály Zichy

    017/274

  • Terraces of Apakani(U)(G)

    Artifact — Fortification


    Fortified land has "{T}: Add {U}{U}{G}{G}."

    Fortify {2}{U}{G} ({2}{U}{G}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)

    Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)


    Illustrated by Ferdinando Sapio

    018/274

  • Greenstone Geysers(R)(G)

    Artifact — Fortification


    Fortify {R/G} ({R/G}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)

    As long as Greenstone Geysers is attached to a land, all creatures have "At the beginning of your upkeep, return this creature to your hand unless you pay {1}."

    Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)


    Illustrated by Mike Theuer

    019/274

  • Nome's Tradeshop(W)(R)

    Artifact — Fortification


    Fortified land has indestructible and "{W/R},{T}: Create a 0/1 white Goat creature token and you gain 1 life."

    Fortify {W/R} ({W/R}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by Tenney Johnson

    020/274

  • Armory Stash(1)

    Artifact — Fortification


    Fortified land has "{2}: Target creature gets +1/+1 for each Fortification attached to lands you control."

    Fortify {2} ({2}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)

    Cycling {1} (Discard this card: Draw a card.)


    Illustrated by Ishutani

    021/274

  • Chancellor of the Exchequer(1)(U)(B)

    Creature — Human Advisor


    At the beginning of your end step, target opponent may pay {1} or 3 life. If that player doesn't, create a token that's a copy of Chancellor of the Exchequer.

    Tap three untapped Advisors you control: Draw a card, then discard a card.

    Unearth {U}{B} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    1/2

    Illustrated by Richard Stern

    022/274

  • Thy, Mayor of Salltown(1)(B)(W)(/)(B)(G)(/)(B)

    Creature — Human Warlock


    Vigilance

    Exile another creature you control: Destroy target creature an opponent controls.

    During each of your turns, you may cast a face-up permanent card you own from exile.


    2/4

    Illustrated by Sydney Curnow Vosper

    023/274

  • Brom, Wreckrane Merchant(U)(B)(/)(U)(U)(/)(R)

    Creature — Human Pirate


    As long as Brom is on the battlefield or in your graveyard, you may activate unearth abilities any time you could cast an instant.

    If a permanent you own would be put into exile from the battlefield, you may put it into your library third from top instead.

    Unearth {U}{B}{R}


    3/3

    Illustrated by Gerome Repro

    024/274

  • Nome Juneson(W)(W)(/)(R)(W)(/)(U)

    Planeswalker — Nome


    1: Until your next turn, each nonland card in your hand has cycling {1}. Create a 0/1 white Goat creature token.   

    -1: Create a Mountain Plains land token named Plateau.       


    1

    Illustrated by Caspar David Friedrich

    025/274

  • Lara Kudo of Greenstone(R)(/)(B)(R)(/)(G)(R)

    Creature — Human Warrior


    Trample, menace, haste

    Echo {B/R}{G/R}

    Whenever Lara Kudo of Greenstone or a non-Human creature you control dies, you may return it to its owner's hand.


    6/1

    Illustrated by gull Nawaz

    026/274

  • Empress Tala of Apakani(1)(G)(U)(/)(G)(G)(/)(W)

    Creature — Human Noble


    Flash

    When Empress Tala of Apakani enters the battlefield, exile all other creatures in a face down pile, shuffle that pile, then for each creature exiled this way manifest that creature under a random player's control. (Put it onto the battlefield face down as a 2/2 creature. That player may turn it face up any time for its mana cost if it's a creature card.)

    Lands you control are all basic land types in addition to their other types.


    2/3

    Illustrated by Di Li Feng

    027/274

  • Falcon of Tigara Falls(W)(R)(/)(W)

    Creature — Bird


    Flying, first strike

    When Falcon of Tigara Falls enters the battlefield, you may search your library for up to one card named Falcon of Tigara Falls, reveal it, put it into your hand, then shuffle your library.


    2/1

    Illustrated by LITFL

    028/274

  • Warden of Apakani(G)(/)(U)

    Creature — Human


    {G/U}: Warden of Apakani becomes a Human Rogue with base power and toughness 2/3

    {G/U}{G/U}{G/U}: If Warden of Apakani is a Rogue, it becomes a Human Rogue Noble with hexproof.

    {G/U}{G/U}{G/U}{G/U}{G/U}{G/U}: As long as Warden of Apakani is a Noble, it gains indestructible and it can't be blocked. Put a +1/+1 counter on it.


    1/1

    Illustrated by Banafshe Ahmadzadeh

    029/274

  • Goat of the Nome Pack(0)

    Creature — Goat


    First strike

    Goat of the Nome Pack gets +1/+1 for each other Goat on the battlefield.

    Nome believes humans have the power to learn about nature through their senses. His goats believe that goats have the power to learn about nature through taste.


    0/1

    Illustrated by Pieter Boel

    030/274

  • Ibex of the Tundra(W)(/)(U)

    Creature — Goat


    Ibex of the Tundra gets +1/+1 for each other Goat on the battlefield.

    Cycling {1} (Discard this card: Draw a card.)

    Some say Nome searches for true transcendence. Others say he wants more goats.


    0/1

    Illustrated by Dominique Janssens

    031/274

  • Ibex of the Plateau(R)(R)(/)(W)

    Creature — Goat


    Haste

    Ibex of the Plateau gets +1/+1 for each other Goat on the battlefield.


    1/2

    Illustrated by Steve Goad

    032/274

  • Goatherder Husky(U)(/)(W)

    Creature — Hound


    When Goatherder Husky enters the battlefield, draw a card for each Goat on the battlefield.

    {5},{T}: Return Goatherder Husky to its owner's hand.

    Cycling {2} (Discard this card: Draw a card.)


    1/2

    Illustrated by Angus McBride

    033/274

  • Goat of Shard Canyon(1)(R)(/)(W)

    Creature — Goat


    Goat of Shard Canyon gets +1/+1 for each other Goat on the battlefield.

    Other Goat creatures you control have vigilance and get +1/+1.


    1/2

    Illustrated by Manuel Sosa

    034/274

  • Goatnapper Condor(2)(W)(B)(/)(R)

    Creature — Bird


    Flying

    {W}{R}: Target Goat gains flying until end of turn. That permanent's controller sacrifices it at the beginning of the next end step.

    {3}{W}{B}, Exile Goatnapper Condor: Exile target creature.


    3/4

    Illustrated by Hans Peeters

    035/274

  • Scrubland Recruiter(1)(w)(/)(b)(W)(/)(B)

    Creature — Goat


    Scrubland Recruiter gets +1/+1 for each other Goat on the battlefield.

    {1}{B},{Q}: Return target Goat creature card from a graveyard to the battlefield under your control.


    2/3

    Illustrated by Gerrit Dou

    036/274

  • Caprico the Illusive(1)

    Creature — Goat


    Each Goat you control gets +1/+1 for each other Goat on the battlefield.

    Whenever Caprico the Illusive or another Goat enters the battlefield under your control, you gain 2 life.

    Cycling {2}


    0/1

    Illustrated by David Stribbling

    037/274

  • Blast of Hell(4)(R)(R)

    Sorcery


    Blast of Hell deals 13 damage to target creature or planeswalker.

    Cycling--Exile two other red cards from your hand. (Exile two other red cards from your hand, Discard this card: Draw a card.)

    When you cycle Blast of Hell, counter target spell if it's blue.


    Illustrated by Jacob More

    038/274

  • Shelter in Place(W)

    Enchantment — Aura


    Enchant basic Plains you control

    When Shelter in Place enters the battlefield, exile target creature an opponent controls until Shelter in Place leaves the battlefield. (That creature returns under its owner's control.)


    Illustrated by Torrie Smiley

    039/274

  • Manafest Destiny(2)(R)(W)

    Enchantment


    If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

    Explorations can become exploitations.


    Illustrated by John Gast

    040/274

  • All Widows Weep(2)(W)(W)(B)(B)

    Sorcery


    Rather than cast this card from your hand, you may pay {0} and exile it with X scream counters on it, where X is one plus the number of lands you control. At the beginning of your upkeep, remove a scream counter. When the last is removed, cast it without paying its mana cost.

    Each player returns all creature cards from their graveyard to the battlefield. Put all face-up creature cards in exile onto the battlefield under their owner's control.


    Illustrated by Henry Thomas

    041/274

  • Lost in the Gardens(G)(U)

    Enchantment


    {1}{G}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

    At the beginning of your end step, any player may pay {4}. If they do, tap Lost in the Gardens.


    Illustrated by Claude Monet

    042/274

  • Eruption Debris(R)(G)

    Enchantment


    At the beginning of each upkeep, destroy the creature with the least power. If two or more creatures are tied for least power, destroy all of them.

    At the beginning of your end step, if there are no creatures on the battlefield, sacrifice Eruption Debris.

    Echo {R}{G}


    Illustrated by Paul Rockwood

    043/274

  • Nebuchadnezzar's Crypt(3)(U)(B)

    Artifact


    {X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.

    {U}{B}: Target player reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.

    Unearth {U}{B}{B}


    Illustrated by Gamarro Juanjo

    044/274

  • Prospector of the Untamed(R)(W)

    Creature — Human Scout


    Players can't play lands as long as ten or more lands are on the battlefield.

    {3}{R}{W},{T}: Each player may search their library for a Plains or Mountain card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.


    2/2

    Illustrated by Lon Magargee

    045/274

  • Spookcaster Witch(W)(B)

    Creature — Human Warlock


    Flash

    When Spookcaster Witch enters the battlefield, choose a face-up instant or sorcery card you own in exile. Until end of turn you may cast that card from exile.


    2/1

    Illustrated by Beatrice Offor

    046/274

  • Thousand-Year Cicada(3)(U)(B)(/)(G)

    Creature — Insect


    When Thousand-Year Cicada enters the battlefield or is turned face up, manifest the top card of your library.

    Morph {1}{G}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    Unearth {1}{U}{B} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    4/4

    Illustrated by George Desire Herman

    047/274

  • Alligator of Connor Reef(4)(B)(U)(/)(W)

    Creature — Crocodile Processor


    Discard Alligator of Connor Reef: Exile target card in a graveyard.

    When Alligator of Connor Reef enters the battlefield, you may put two cards you own in exile into your graveyard. If you do, exile Alligator of Connor Reef then return it to its owner's hand.

    Unearth {2}{U}{B} (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    5/6

    Illustrated by MaryJane Jones

    048/274

  • Buffalo of the Prairies(4)(R)(G)(/)(W)

    Creature — Ox


    Trample, haste

    Echo {1} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

    Nonbasic landcycling {3} (Discard this card: Search your library for a nonbasic land card, reveal it, put it into your hand, then shuffle your library.)


    6/6

    Illustrated by Tom Siebert

    049/274

  • Wolfpack of Rok Isle(X)(G)(R)(/)(U)

    Creature — Wolf Avatar


    Flash, trample

    Wolfpack of Rok Isle enters the battlefield with X +1/+1 counters on it.

    Echo {1}{R}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

    When Wolfpack of Rok Isle dies, manifest the top card of your library.


    0/1

    Illustrated by Shel Waldman

    050/274

  • Crematorium Gateway(0)

    Artifact — Fortification


    Whenever fortified land becomes tapped, you may exile a card in a graveyard.

    Fortify {1} ({1}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)

    {3}, Exile Crematorium Gateway: Draw a card.


    Illustrated by David Lee Thompson

    051/274

  • Heavy Artillery(2)

    Artifact — Fortification


    Fortified land has "{T}, Sacrifice a fortified land: Destroy target permanent."

    Fortify {3} ({3}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)

    Cycling {1} (Discard this card: Draw a card.)


    Illustrated by Cyrus Cuneo

    052/274

  • The Juneblossom(2)

    Artifact — Vehicle


    Trample

    Whenever The Juneblossom deals combat damage to a player, you may exile that many cards from the top of your library. If you do, you may cast an instant or sorcery card from among them without paying its mana cost. Then, you may put a permanent card from among them onto the battlefield.

    Crew 5 (Tap any number of untapped creatures you control with total power 5 or greater: This permanent becomes an artifact creature until end of turn.)


    6/8

    Illustrated by Jepson Kenneth

    053/274

  • Vicarious Entity(2)(W)(B)

    Enchantment — Aura


    Enchant creature

    You don't lose the game for having 0 or less life.


    Illustrated by Henry Fuseli

    054/274

  • Total Recall(2)(U)(U)(B)

    Sorcery


    Return all cards in all graveyards to their owners' hand.


    Illustrated by George Wesley Bellows

    055/274

  • One with the Canal(G)(U)

    Enchantment — Aura


    Enchant artifact, creature, or land

    Enchanted permanent is a colorless land with "{T}: Add {G}{U}" and loses all other card types and abilities.


    Illustrated by Dmitry Spiros

    056/274

  • Seal of Chaos(1)(R)(/)(B)(R)

    Enchantment


    Exile Seal of Chaos: The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.


    Illustrated by ANDRÉ MASSON

    057/274

  • Worldwide Pestilence(B)(/)(R)(B)(/)(R)

    Enchantment


    Whenever a player casts a noncreature spell, Worldwide Pestilence deals 1 damage to that player.

    Whenever a player activates an ability of a permanent on the battlefield, if it isn’t a mana ability, Worldwide Pestilence deals 1 damage to each creature and planeswalker that player controls.


    Illustrated by Daniele Serra

    058/274

  • Nordensköl of the Silence(2)(W)(W)(U)

    Creature — Human Scout


    Players can't activate abilities of nonland permanents they own.

    You may activate abilities of nonland permanents your opponents own any time you could cast a sorcery and as though you are the controller of those nonland permanents.

    {0}: Destroy Nordensköl of the Silence. You skip your next turn. Only any opponent may activate this ability.


    4/5

    Illustrated by Georg von Rosen

    059/274

  • Scorched Oasis

    Land


    When Scorched Oasis enters the battlefield, put a blaze counter on each other nonbasic land you control. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Scorched Oasis has left the battlefield.)

    {T}: Add one mana of any color.


    Illustrated by Louis Akin

    060/274

  • Sylvan Transcendence(G)

    Enchantment — Aura


    Enchant creature or land

    Enchanted permanent is a colorless land with "{T}: Add one mana of any color" and loses all other card types and abilities.

    They're eating her....and then they're going to eat me!......OH MY GOD!!!


    Illustrated by Nick Keller

    061/274

  • Princess Mari of Rainbow Vale(2)(R)

    Creature — Human Noble


    Whenever one or more creatures or spells change color, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. This ability triggers only once each turn.

    Each noncreature spell you cast from exile has conspire.

    {W}{U}{B}{R}{G}: Create three Lace tokens. (They’re colorless enchantments with “Sacrifice this enchantment: Target spell or permanent becomes the color of your choice.”)


    1/4

    Illustrated by Anna Razumoskaya

    1/1

  • Mari of Rainbow Vale(U)(R)(W)

    Creature — Human Citizen


    Whenever a creature changes color for the first time each turn, that creature gains myriad until end of turn.

    Whenever a spell changes color, draw a card.

    {W}{U}{B}{R}{G}: Create three Lace tokens. (They’re colorless enchantments with “Sacrifice this enchantment: Target spell or permanent becomes the color or colors of your choice.”)


    1/4

    Illustrated by Anna Razumoskaya

    1/1

  • Triplicate Conduit(3)(U)(R)

    Artifact


    Whenever an opponent casts an instant or sorcery spell, you may sacrifice Triplicate Conduit.

    When Triplicate Conduit is put into a graveyard from the battlefield, you may copy target spell three times. You may choose new targets and modes for the copies. (A copy of a permanent spell becomes a token).


    Illustrated by April Zanne Johnson

    1/1

  • Traverse the Lifestream(2)(B)(B)(G)(G)

    Instant


    Emerge {5}{B}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value)

    Return a creature card from your graveyard to the battlefield, then create a token that's a copy that creature, except the token isn't legendary if that creature is legendary.

    “I discovered to my joy, that it is life, not death, that has no limits” – Gabriel García Márquez


    Illustrated by Raymond Swanland

    1/1

  • Terminal Velocity(R)(R)(R)

    Instant


    Terminal Velocity deals 5 damage to each non-cat, non-squirrel, non-beeble creature without flying.


    Illustrated by Margo Schopf

    1/1

  • Terminal Velocity(R)(R)(R)

    Instant


    Terminal Velocity deals 5 damage to each non-cat, non-squirrel, non-beeble creature without flying.


    Illustrated by Ryan Pancoast

    1/1

  • Frednik, Generous Exchanger(3)(R)

    Creature — Giant


    Whenever Frednik attacks, choose an opponent and an artifact card in your graveyard. You may return that card from your graveyard to the battlefield under the chosen player's control. If you do, Frednik, Generous Exchanger deals damage to that player equal to that artifact's converted mana cost.

    Whenever Frednik deals combat damage to a player, gain control of target artifact that player controls.


    5/5

    Illustrated by Ryan Pancoast

    1/1

  • Geneticist Syndicate(G)(U)

    Creature — Merfolk Rogue Wizard


    Flash; Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place 3 +1/+1 counters on it.)

    Whenever a nontoken creature enters the battlefield under an opponent's control, if tribute wasn't paid, create a token that's a copy of that creature except it's a Merfolk Mutant in addition to its other types and has "At the beginning of your end step, sacrifice this creature."


    0/1

    Illustrated by Scott M. Fischer

    1/1

  • Ancestor's Bust(7)

    Artifact


    At the beginning of your draw step, draw an additional card.

    Splice onto aura {1}{W} (You may reveal this card from your hand as you cast an aura spell. If you do, that spell gains the text of this card’s rules text and you pay {1}{W} as an additional cost to cast that spell. That spell keeps this card's rules text as it enters the battlefield from the stack.)


    Illustrated by Dennis L. Clark

    1/1

  • Inquisitive Rusalka(1)(w)

    Creature — Spirit


    Lifelink

    Cycling {1}{W} ({1}{w}, Discard this card: Draw a card.)

    When you cycle Inquisitive Rusalka, end all continuous effects not generated by a static ability. (Effects such as those that last "until end of turn" or "as long as" end.)


    2/2

    Illustrated by Freydoon Rassouli

    1/1

  • Unabating Sandstorm(1)(W)

    Instant


    Until your next turn, if a player would begin an extra turn, that player skips that turn instead.

    Cycling {W} ({W}, Discard this card: Draw a card.)

    Each day the battle seemed more lost, but through every sunrise and each kick of wind came a new chance at glory.


    Illustrated by Johann Jakob Frey

    1/1

  • Vivifying Squall(1)(W)(W)(W)

    Enchantment


    Flash

    If one or more permanent cards would be put into exile from your graveyard, instead put those cards into your hand.

    Each player can't cast more than one noncreature spell each turn.


    Illustrated by Toni Grote

    1/1

  • The Fatelacer(4)

    Artifact Creature — Scarecrow


    Whenever an artifact, creature, or enchantment changes color, destroy that permanent.

    Whenever a spell changes color, counter that spell.

    “You often meet your fate on the road you take to avoid it.”

    -- Goldie Hawn


    3/3

    Illustrated by Jakub Kasper

    1/1

  • Of the Nameless(W)

    Creature


    Indestructible; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


    0/1

    Illustrated by Daniele Serra

    1/1

  • Rikana of the Bloodplains(1)(W)

    Creature — Human Warrior


    Flanking, flanking, flanking, flanking, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn. Each instance of flanking triggers separately.)

    Rampage 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn for each creature blocking it beyond the first.)

    {8}{R}{G}: Each creature blocks this turn if able.


    2/2

    Illustrated by Gull G

    1/1

  • Abyssal Odyssey(R)(W)(B)

    Enchantment


    Indestructible

    You don't lose the game for having less than 0 life.

    As long as your life total is negative, if you would lose life, you gain that much life instead.


    Illustrated by Daniele Serra

    1/1

  • Master of the Fray(W)(B)

    Creature — Elder Human Archer


    Defender, vigilance, trample, haste, reach, deathtouch, lifelink

    {W}: Master of the Fray gets +0/+1 until end of turn.

    “Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical.”

    - Sun Tzu, The Art of War


    2/1

    Illustrated by Gary Jacobson

    1/1

  • Kovlin, Forerunner of Frenzy(R)(W)(B)

    Creature — Spirit Advisor


    Whenever a player is dealt damage, they get an experience counter.

    Each attacking creature gets +X/+X, where X is the number of experience counters its controller has.

    Each player's maximum hand size is reduced by the number of experience counters they have.


    3/3

    Illustrated by Daniele Serra

    1/1

  • Auditor of the Texts(2)(W)

    Creature — Human Advisor


    Flash

    Each player's maximum hand size is reduced by four.

    He doesn't think. He doesn't feel.

    He doesn't laugh or cry.

    Never does he hear your pleas.

    Or turn a blinded eye.

    —Onean scholar's rhyme


    3/2

    Illustrated by Carl Spitzweg

    1/1

  • One with the Prairie(2)(W)

    Enchantment — Aura


    Enchant permanent

    Enchanted permanent is a colorless Plains land and has "{2}, {T}, Exile this permanent: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library."


    Illustrated by Maria Magdalena Oosthuizen

    1/1

  • Plateau

    Land — Mountain Plains


    ({T}: Add {R} or {W}.)


    Illustrated by Ron Larson

    275/274

  • Tundra

    Land — Plains Island


    ({T}: Add {W} or {U}.)


    Illustrated by Geralyn Willingham

    276/274