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KAC

Download Cockatrice files: https://mtg.design/u/aster1sk1529/KAC/cockatrice


  • Toothy, Imaginary Friend(4)(U)

    Creature — Illusion


    Whenever you draw a card, put a +1/+1 counter on Toothy.

    When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

    Partner (You can have two commanders if both have partner.)


    1/1

    Illustrated by Zoltan Boros

    1/1

  • Alora, Merry Thief(2)(U)

    Creature — Halfling Rogue


    Whenever you attack, up to one target attacking creature can’t be blocked this turn. Return that creature to its owner’s hand at the beginning of the next end step.

    Partner (You can have two commanders if both have partner.)


    3/2

    Illustrated by Aaron Miller

    1/1

  • Erinis, Gloom Stalker(2)(G)

    Creature — Halfling Ranger


    Deathtouch

    Whenever Erinis attacks, return target land card from your graveyard to the battlefield.

    Partner (You can have two commanders if both have partner.)


    3/3

    Illustrated by Ioannis Fiore

    1/1

  • Rilsa Rael, Kingpin(2)(U)(B)

    Creature — Human Rogue


    Deathtouch, ward {X}, where X is the number of untapped creatures you control.

    Whenever you attack, target attacking creature gains deathtouch until your next turn.

    At end of combat, if you're the monarch or have the initiative, untap each creature you control with deathtouch. If you have both, each opponent loses 5 life.


    2/5

    Illustrated by Micah Epstein

    1/1

  • Lifeblood Magus(U)(/)(R)

    Creature — Weird Wizard


    {T}: Exile target instant or sorcery card from a graveyard. Create a tapped Treasure token.

    {U/R}, {T}: Exile target creature card from a graveyard, then this creature deals 1 damage to any target.

    {U/R}{U/R}, {T}: Exile target land card from a graveyard. Until end of turn, you may cast cards exiled with this creature.


    2/1

    Illustrated by Piotr Dura

    1/1

  • Achieved Ascent

    Conspiracy


    (Start the game with this conspiracy face up in the command zone. It doesn't contribute to your starting deck size.)

    At the beginning of your upkeep, if you're the only player who controls a non-background commander and there is no monarch, you become the monarch.


    Illustrated by Jen Page

    1/1

  • Deathrite Shaman(b)(/)(g)

    Creature — Elf Shaman


    {T}: Exile target land card from a graveyard. Add one mana of any color.

    {B/G}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

    {B/G}, {T}: Exile target creature card from a graveyard. You gain 2 life.


    1/2

    Illustrated by Steve Argyle

    1/1

  • Agent of the Iron Throne(2)(B)

    Enchantment — Background


    Commander creatures you own have “Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life.”

    Partner (You can have two commanders if both have partner. Backgrounds can be your commander.)


    Illustrated by Josh Hass

    1/1

  • Anim Pakal, Cosmium Crafter(2)(R)(W)

    Creature — Human Knight


    Vigilance

    Whenever Anim Pakal attacks, you may have target artifact you control become a copy of target artifact or enchantment you control. If you do, attach them to Anim Pakal if able.

    Anim Pakal has double strike as long as she's modified.


    3/2

    Illustrated by Dibujante Nocturno

    1/1

  • Feywild Visitor(2)(U)

    Enchantment — Background


    Commander creatures you own have “Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying.”

    Partner (You can have two commanders if both have partner. Backgrounds can be your commander.)


    Illustrated by Johann Bodin

    1/1

  • Ubiquitous Uprising

    Conspiracy


    (Start the game with this conspiracy face up in the command zone. It doesn't contribute to your starting deck size.)

    At end of combat, if each opponent was dealt combat damage by a creature you control this turn, if no one has the initiative, you take the initiative.


    Illustrated by Alex Horley-Orlandelli

    1/1

  • Versatile Leader

    Conspiracy


    (Start the game with this conspiracy face up in the command zone. It doesn't contribute to your starting deck size.)

    Before the game begins, if your commander has only one color in its color identity, you may reveal up to 6 cards from outside the game and shuffle them into your library. Those cards count towards your starting deck size.


    Illustrated by Karl Kopinski

    1/1

  • Brago, Vengeful Ancestor(2)(W)(B)

    Planeswalker — Brago


    : Creatures with ghost counters on them have vigilance, commanderwalk, and a base toughness of 1. 

    1: Put a ghost counter on up to one target creature. 


    3

    Illustrated by Connor Burke

    1/1

  • Sword of Forge and Frontier(3)

    Artifact


    Equipped creature gets +2/+2 and can't be blocked by opponents with more cards in hand than you.

    Whenever equipped creature deals combat damage to a player, if that player has more cards in hand than you, this Equipment deals damage to that player equal to the difference and you draw that many cards.

    Equip {2}


    Illustrated by Scott Murphy

    1/1

  • Baird, Steward of Argive(2)(W)(W)

    Creature — Human Soldier


    Vigilance

    Creatures can’t attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is one plus the number of commanders you control.

    Partner (You can have two commanders if both have partner.)


    2/4

    Illustrated by Christine Choi

    1/1

  • Leovold, Slasher of Deficit(W)(U)(B)(R)

    Creature — Elf Advisor


    When Leovold enters, if there is no monarch, you become the monarch. Otherwise, if no one has the initiative, you take the initiative. (You only get one.)

    At the beginning of each end step, if you've created a Treasure token this turn, draw a card. Then, if you've a drawn card other than the first one drawn in each of your draw steps or by an ability of Leovold, create a Treasure token.

    "I make magic happen."


    4/4

    Illustrated by Howard Lyon

    1/1

  • Creaking Clearing

    Land


    {T}, Sacrifice this land: Search your library for a Forest card, put it onto the battlefield, then shuffle.


    Illustrated by Jonas De Ro

    1/1

  • Crackling Crevice

    Land


    {T}, Sacrifice this land: Search your library for a Mountain card, put it onto the battlefield, then shuffle.


    Illustrated by Julian Kok Joon Wen

    1/1

  • Bubbling Bog

    Land


    {T}, Sacrifice this land: Search your library for a Swamp card, put it onto the battlefield, then shuffle.


    Illustrated by Julian Kok Joon Wen

    1/1

  • Flourishing Fields

    Land


    {T}, Sacrifice this land: Search your library for a Plains card, put it onto the battlefield, then shuffle.


    Illustrated by Jonas De Ro

    1/1

  • Swirling Currents

    Land


    {T}, Sacrifice this land: Search your library for an Island card, put it onto the battlefield, then shuffle.


    Illustrated by Sam Burley

    1/1

  • Jaheira, Friend of the Forest(2)(G)

    Creature — Human Elf Druid


    Tokens you control have “{T}: Add {G}.”

    Partner (You can have two commanders if both have partner.)

    “The Harpers’ movement grows, but it needs sunlight to blossom. We can be that light.”


    2/3

    Illustrated by Mila Pesic

    1/1

  • Baeloth Barrityl, Entertainer(4)(R)

    Creature — Elf Shaman


    Creatures your opponents control with power less than Baeloth Barrityl’s power are goaded. (They attack each combat if able and attack a player other than you if able.)

    Whenever a goaded attacking or blocking creature dies, you create a Treasure token.

    Partner (You can have two commanders if both have partner.)


    2/5

    Illustrated by Joshua Raphael

    1/1

  • Shadowheart, Dark Justiciar(3)(B)

    Creature — Human Elf Cleric


    {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature’s power.

    Partner (You can have two commanders if both have partner.)


    3/4

    Illustrated by Cristi Balanescu

    1/1

  • Abdel Adrian, Gorion's Ward(4)(W)

    Creature — Human Warrior


    When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.

    Partner (You can have two commanders if both have partner.)


    4/4

    Illustrated by Karl Kopinski

    1/1

  • Inspiring Leader(2)(W)

    Enchantment — Background


    Commander creatures you own have “Creature tokens you control get +2/+2.”

    Partner (You can have two commanders if both have partner. Backgrounds can be your commander.)


    Illustrated by Stephen Stark

    1/1

  • Far Traveler(2)(W)

    Enchantment — Background


    Commander creatures you own have “At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner’s control.”

    Partner (You can have two commanders if both have partner. Backgrounds can be your commander.)


    Illustrated by Alix Branwyn

    1/1

  • Cultist of the Absolute(B)

    Enchantment — Background


    Commander creatures you own get +3/+3 and have flying, deathtouch, “Ward—Pay 3 life,” and “At the beginning of your upkeep, sacrifice a creature.”

    Partner (You can have two commanders if both have partner. Backgrounds can be your commander.)


    Illustrated by Artur Treffner

    1/1

  • Master Chef(2)(G)

    Enchantment — Background


    Commander creatures you own have “This creature enters with an additional +1/+1 counter on it” and “Other creatures you control enter with an additional +1/+1 counter on them.”

    Partner (You can have two commanders if both have partner. Backgrounds can be your commander.)


    Illustrated by Forrest Imel

    1/1

  • Raised By Giants(5)(G)

    Enchantment — Background


    Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

    Partner (You can have two commanders if both have partner. Backgrounds can be your commander.)


    Illustrated by Kai Carpenter

    1/1

  • Sword of Once and Future(3)

    Artifact — Equipment


    Equipped creature gets +2/+2 and can't be blocked by opponents with more instants and/or sorceries in their graveyard than you.

    Whenever equipped creature deals combat damage to a player, exile target instant or sorcery card in that player's graveyard. You may cast that card for its mana cost reduced by up to {2}. If that spell would be put into a graveyard, exile it instead.

    Equip {2}


    Illustrated by Joshua Cairos

    1/1

  • Sword of Sinew and Steel(3)

    Artifact — Equipment


    Equipped creature gets +2/+2 and can't be blocked by opponents who control more artifacts than you.

    Whenever equipped creature deals combat damage to a player, destroy up to one target artifact that player controls and create a tapped Blood token.

    Equip {2}


    Illustrated by Chris Rahn

    1/1

  • Silas Renn, Seeker Adept(1)(U)(B)

    Artifact Creature — Human


    Deathtouch

    Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card. If you don't, create a Treasure token.

    Partner (You can have two commanders if both have partner.)


    2/2

    Illustrated by Joseph Meehan

    1/1

  • Sword of Truth and Justice(3)

    Artifact


    Equipped creature gets +2/+2 and can't be blocked by opponents with more total power among creatures they control than creatures you control.

    Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.

    Equip {2}


    Illustrated by Chris Rahn

    1/1

  • Near-Pier Inspector(1)(w)(/)(r)

    Creature — Human Advisor


    While this creature is on the stack or battlefield, activated abilities of Treasures can't be activated.

    When this creature enters, create a Treasure token for each opponent who controls more artifacts than you.

    "Bribery? I hardly knew ye!"


    2/1

    Illustrated by Josh Hass

    1/1

  • Tomb of Horrors Adventurer(5)(u)

    Creature — Elf Monk


    When this creature enters, you take the initiative.

    Whenever you cast your second spell each turn, copy it. If you have the monarch and the initiative, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)


    4/4

    Illustrated by Irina Nordsol

    1/1

  • No Kings No Longer(2)(W)(W)

    Sorcery


    Exile The Initiative and The Monarch tokens if they're on the battlefield.

    Each player sacrifices all legendary creatures they control.


    Illustrated by Manuel Castañón

    1/1

  • Sword of Hearth and Home(3)

    Artifact


    Equipped creature gets +2/+2 and can't be blocked by opponents that control more lands than you.

    Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

    Equip {2}


    Illustrated by Chris Rahn

    1/1

  • Kaito, Bestower of Plight(2)(U)(B)

    Planeswalker — Kaito


    : When Kaito enters, choose another player. They choose to become the monarch or take the initiative. You choose the remaining option, and can't attack that player this turn. 

    1: Goad up to one target creature. Exile the top two cards of your library. 


    1

    Illustrated by Daarken

    1/1

  • Caves of Chaos Adventurer(3)(R)

    Creature — Human Barbarian


    Trample

    When Caves of Chaos Adventurer enters, you take the initiative.

    Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you have the monarch and the initiative, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.


    5/3

    Illustrated by Marcela Medeiros

    1/1

  • Undermountain Adventurer(3)(G)

    Creature — Giant Warrior


    Vigilance

    When Undermountain Adventurer enters, you take the initiative.

    {T}: Add {G}{G}. If you have the monarch and the initiative, add six {G} instead.


    3/4

    Illustrated by Michal Ivan

    1/1

  • Drannith Magistrate(1)(W)

    Creature — Human Wizard


    Players can’t cast spells from anywhere other than their hands.

    “Our sanctuaries must be beacons of reason and calm or else they will fall.”


    1/3

    Illustrated by Kieran Yanner

    1/1

  • Etali, Primal Storm(4)(R)(R)

    Creature — Elder Dinosaur


    Whenever Etali enters or attacks, exile the top card of each player’s library, then you may play any number of spells and lands from among those cards without paying their mana costs.


    6/6

    Illustrated by Raymond Swanland

    1/1

  • Command Tower

    Land


    {T}: Add one mana of any color in your commander’s color identity. If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander’s color identity instead.


    Illustrated by Evan Shipard

    1/1

  • Command Power Plant

    Land


    {T}: Add one mana of any color in your commander’s color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander’s color identity instead.


    Illustrated by Ralph Horsley

    1/1

  • Command Mine

    Land


    {T}: Add one mana of any color in your commander’s color identity. If you control a Command Tower and a Command Power Plant, add two mana of any color in your commander’s color identity instead.


    Illustrated by Eric Deschamps

    1/1

  • Sarevok's Tome(4)

    Artifact


    When this artifact enters, you take the initiative.

    {T}: Add {C}. If you have the initiative, add {C}{C} instead.

    {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you’re the monarch and have the initiative.


    Illustrated by Titus Lunter

    1/1

  • Blackhand Adventurer(2)(W)

    Creature — Orc Cleric


    When Blackhand Adventurer enters, you take the initiative.

    At the beginning of your end step, untap a creature you control. If you have the monarch and the initiative, untap all creatures you control.


    3/3

    Illustrated by Joseph Weston

    1/1