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DCS

Download Cockatrice files: https://mtg.design/u/aryatho4357/DCS/cockatrice


  • Demask, Endemic Engineer(B)(G)(U)

    Creature — Human


    Whenever you attack an opponent with one or more creatures with infect, that player may have you draw a card. If they do, those creatures lose infect until end of turn.

    "This horde seems larger than last week's, though my price remains firm."


    0/4

    Illustrated by DXSinfinite

    1/1

  • Antroz, the Blind Brawler(2)(B)(R)

    Creature — Giant Warrior


    Menace, haste

    Whenever Antroz, the Blind Brawler attacks, exile the top card of your library with a hellbent counter on it.

    As long as you have no cards in hand, you may play cards you own in exile with hellbent counters on them.


    4/3

    Illustrated by Mingchen Shen

    1/1

  • Untitled(B)(R)

    Creature — Demon



    1/1

    Illustrated by Manticora-Miorro

    1/1

  • Aella, The Bloodgrafter(1)(U)(B)

    Creature — Human Shaman


    Creature spells you cast cost {2} less to cast.

    Each other creature you control enters the battlefield with an additional -1/-1 counter on it.

    {1}, {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.


    3/3

    Illustrated by Irina Nordsol Kuzmina

    1/1

  • Untitled(B)(G)(U)

    Creature — Ape Mutant



    1/1

    Illustrated by José Luis Islas López

    1/1

  • Rishi, Finical Fan(G)(W)(U)(B)

    Creature — Human Noble


    Whenever another nontoken legendary creature enters the battlefield under your control, create a token that's a copy of it.

    Whenever another legendary creature you control dies, put a +1/+1 counter on Rishi and scry 1.


    2/3

    Illustrated by Efflam Mercier

    1/1

  • Kurkesh, Onakke Smith(1)(R)(R)

    Creature — Ogre Artificer


    Whenever a nontoken artifact enters the battlefield under your control, add {R}{R}{R}. Spend this mana only to activate the abilities of artifacts.

    Some have the distinction of being as well known in life as they will be in death.


    3/2

    Illustrated by Steamhat

    1/1

  • Ulus, Poet of Depths(3)(U)(B)

    Creature — Shaman


    Whenever you draw a card, create a 1/1 blue Tentacle creature token.

    Sacrifice four Tentacles: You may put a Kraken, Leviathan, Octopus, or Serpent card from your hand or graveyard onto the battlefield.


    3/3

    Illustrated by AsyaYordanova

    1/1

  • Ludevic of Ulm(2)(U)(B)(R)

    Creature — Human Wizard


    During each of your turns, you may cast up to one blue instant spell from your graveyard. The same is true for black creature spells and red sorcery spells. If a spell cast this way would be put into a graveyard this turn, exile it instead.


    2/5

    Illustrated by Aaron Miller

    1/1

  • Aminatou, Mercurial Child(2)(U)

    Creature — Human


    Hexproof

    {T}: Scry 1, then fateseal 1. Exile Aminatou, Mercurial Child then return her to the battlefield transformed under her owner's control. (To fateseal 1, scry 1 using an opponent's library.)


    1/3

    Illustrated by Seb McKinnon

    1/1

  • Dana, The Charmcaster(3)(U)

    Creature — Faerie


    Flying

    Whenever you cast a modal spell from your hand, it gains rebound.

    {W}{U}{B}{R}{G}: Until the end of your next turn, as you cast modal spells, you may choose any number of modes of the spell instead of just the number specified.


    1/4

    Illustrated by Sandra Duchiewicz

    1/1

  • Tobias, Prism Mage(W)(U)(B)(R)(G)

    Creature — Human Wizard


    Protection from multicolored.

    Whenever you cast another multicolored spell, you may exile target card that's fewer colors from your graveyard. Until the end of your next turn, you may cast that card. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.


    4/4

    Illustrated by Clint Clearly

    1/1

  • Boba Fett(R)(W)(B)

    Creature — Human Mercenary


    Flying, menace

    When Boba Fett attacks, put a bounty counter on target creature an opponent controls.

    If a creature with a bounty counter on it would die, instead exile it, then return it to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.


    3/3

    Illustrated by Ryan Barger

    1/1

  • Codi, Playful Pup(1)(R)(G)

    Creature — Elemental Hound


    First strike, trample

    Whenever Codi deals combat damage to a player, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

    Whenever a goaded creature deals combat damage to an opponent, goad target creature that player controls.


    3/3

    Illustrated by Álvaro Calvo Escudero

    1/1

  • Lyla, Charming Alchemist(U)(B)(R)(G)

    Creature — Human Wizard


    Haste

    {T}: Add two mana in any combination of colors. If this mana is spent to cast a modal spell, you may choose an additional mode of that spell as you cast it.


    3/4

    Illustrated by Sandara

    1/1

  • Prisca, the Shattergaze(2)(B)(R)(G)

    Creature — Gorgon


    Vigilance, deathtouch, haste

    {T}: Target creature becomes an artifact in addition to its other types until end of turn.

    Whenever an artifact card is put into an opponent's graveyard from the battlefield, draw a card.


    1/5

    Illustrated by Alicechan

    1/1

  • Lavinia, Acting Arbiter(W)(W)(U)(U)

    Creature — Human Soldier


    Whenever you cast an instant spell during your main phase, put a +1/+1 counter on Lavinia, Acting Arbiter and draw a card.

    Remove a +1/+1 counter from Lavinia, Acting Arbiter: Until your next turn, you may cast spells as though they had flash.


    3/3

    Illustrated by Will Murai

    1/1

  • Untitled(B)(G)(U)

    Creature — Human Warlock


    Whenever you cast a spell from your graveyard or a permanent enters the battlefield from your graveyard, create a 1/1 black Bat creature token with flying.


    1/1

    Illustrated by Florian Herold

    1/1

  • Chyra, Autumnal Summoner(3)(R)(G)

    Creature — Dryad


    Vigilance

    {T}: Add {R} or {G}. If that mana is spent on a creature spell, it gains cascade.

    She is the first falling leaf that signals the rest.


    2/5

    Illustrated by Mauro Belfiore

    1/1

  • Kardis, the Ragestoker(3)(B)(R)

    Creature — Dragon Leech


    Mutate {1}{B}{R}

    Flying, haste

    At the beginning of each player's upkeep, that player gains control of this creature. Untap it.

    This creature can't attack its owner and can't be sacrificed.


    3/3

    Illustrated by Ole Gunnar Isager

    1/1

  • Algin, Traumamage(3)(U)(B)(R)

    Creature — Vampire Wizard


    At the beginning of your end step, for each opponent, you may cast a spell with converted mana cost X or less from their graveyard without paying its mana cost, where X is the amount of life they lost this turn. (Damage causes loss of life.)


    4/4

    Illustrated by Istvan Straban

    1/1

  • Untitled(W)(B)(G)

    Creature — Spirit



    1/1

    Illustrated by GaudiBuendia

    1/1

  • Sabrae, Master of Wanderers(W)(U)(B)

    Creature — Naga Wizard


    Whenever you create one or more tokens, look at the top card of your library. You may put it into your graveyard.

    Tap three untapped tokens you control: Target creature card in your graveyard gains embalm {W}{U}{B} until end of turn.


    3/4

    Illustrated by Irina Nordsol Kuzmina

    1/1

  • Groudon(4)(R)(R)(R)

    Creature — Elder Beast


    This spell costs {X} less to cast, where X is your devotion to red.

    Protection from blue.

    Sacrifice a mountain: Add five {R}. You can cast only one more spell this turn. Activate this ability only once each turn.


    7/6

    Illustrated by TamberElla

    1/1

  • Aposep, Obelisk Tyrant(2)(U)(B)

    Creature — Snake


    During each of your turns, you may cast up to one artifact card from your graveyard. As an additional cost to cast an artifact spell this way, sacrifice a nonlegendary creature.

    The greatest monuments are built on the greatest suffering.


    3/5

    Illustrated by CristianAC

    1/1

  • Vezok, Canopy Charger(1)(R)(G)(G)

    Creature — Ape Beast


    Trample, haste

    Whenever a creature you control with trample deals combat damage to a player, if it was blocked, put a +1/+1 counter on it. Otherwise, draw a card.


    4/4

    Illustrated by Alexandre Honore

    1/1

  • Chara, Prophet of Athreos(1)(W)(B)

    Creature — Human Cleric


    Whenever you gain life, target creature card in your graveyard gains escape until end of turn. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)


    3/3

    Illustrated by Cynthia Sheppard

    1/1

  • Antroz, the Bloodseeker(2)(B)(R)(G)

    Creature — Bat


    Flying

    Whenever a spell or ability you control causes an opponent to lose life, reveal that many cards from the top of your library. You may put a creature card from among them into your hand and the rest on the bottom of your library in a random order. (Damage causes loss of life.)


    4/4

    Illustrated by Alex Konstad

    1/1

  • Drevos, the Cruxcaster(R)(G)

    Creature — Human Shaman


    Whenever you cast a spell with {X} in its mana cost, choose one-

    • Put X +1/+1 counters on Drevos.

    • You may remove five +1/+1 counters from Drevos. If you do, double the value of X.


    2/2

    Illustrated by Shenshan Dexiong

    1/1

  • Daran, the Reunifier(1)(W)(U)(B)

    Creature — Human Cleric


    Spirits and Zombies you control get +1/+1.

    {2}, {T}, Sacrifice a Spirit and a Zombie: Return target creature card from your graveyard to the battlefield.

    "I'm happy to help. Which one is yours?"


    3/3

    Illustrated by Dopaprime

    1/1

  • Brya, Herald of Searing Light(1)(R)(W)

    Creature — Angel Cleric


    Flying

    At the beginning of your end step, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the greatest amount of noncombat damage a source you control dealt this turn.


    3/3

    Illustrated by GaudBuenda

    1/1

  • Untitled(B)

    Creature — Spirit



    1/1

    Illustrated by Alex Konstad

    1/1

  • Varana, Venom Vizier(2)(B)(G)

    Creature — Viashino Shaman


    Deathtouch

    Whenever a creature you control with deathtouch deals combat damage to a player, choose target creature card in that player's graveyard that was put there this turn. Put that card onto the battlefield under your control.


    3/4

    Illustrated by ThemeFinland

    1/1

  • Koh, the Face Stealer(3)(U)(B)

    Creature — Spirit


    Flash

    Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, turn that creature face down.


    2/5

    Illustrated by InkYami

    1/1

  • Syrus, Shimmer Tactician(1)(W)(U)(B)

    Creature — Human Wizard


    Flash

    Whenever you cast another spell that has flash, exile target nonland permanent you control, then return it to the battlefield under its owner's control.

    "Best keep your eyes on the sky. And the ground. Trees too."


    3/4

    Illustrated by Marat Aslanov

    1/1

  • Aminatou of Infinite Fates

    Planeswalker — Aminatou


    2: For each player, exile the top or the bottom card of their library. 

    -3: Put target nonland permanent on the top or bottom of its owner's library.     


    4

    Illustrated by Sanjin Halimic

    1/1

  • Almia, Syndicate's Servant(2)(W)(W)

    Creature — Angel


    Flying, vigilance

    At the beginning of your end step, create The Altar, a legendary colorless artifact token with "Whenever an opponent draws two or more cards, draw a card."


    3/4

    Illustrated by Kyle Pearson

    1/1

  • Lewan, Brilliant Painter(1)(G)(U)(R)

    Creature — Human Wizard


    {T}: Add two mana of any one color.

    Whenever you cast a spell with {X} in its mana cost, reveal the top X cards of your library. You may cast one of them with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.


    3/4

    Illustrated by Asur Misoa

    1/1

  • Kira, Reckless Rebirther(U)(B)(R)

    Creature — Human Warlock


    Whenever a creature card is put into your graveyard from your hand or your library, it gains unearth 2B until end of turn.

    "There's no feeling like discovering an untouched corpse."


    3/4

    Illustrated by Kyle Herring

    1/1

  • Milo, Inquisitive Feline(1)(G)(W)(U)

    Creature — Cat


    Whenever one or more Cats you control deal combat damage to a player, draw a card and you gain 1 life.

    Whenever you draw your second card each turn, you may sacrifice another Cat. If you do, destroy target artifact or enchantment an opponent controls.


    4/4

    Illustrated by Maxime Schilde

    1/1

  • Primidicus, Petroglyph Poet(1)(G)(U)

    Creature — Ape Shaman


    Whenever you cast a creature spell with no abilities, scry 1. You may have that creature enter the battlefield as a copy of a creature an opponent controls.

    "Where you see a dull beast, I see a blank canvas."


    3/4

    Illustrated by Piotr Arendzikowski

    1/1

  • Kaita, Clever Cephalopod(3)(B)(G)(U)

    Creature — Octopus


    Mutate {2}{B/G}{U}

    Trample

    If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


    4/6

    Illustrated by Brent Hollowell

    1/1

  • Rya and Niax, the Forbidden(3)(W)(B)

    Creature — Angel Demon


    Flying, protection from white and from black

    At the beginning of your upkeep, sacrifice another creature, then return a creature card with a lesser converted mana cost from your graveyard to the battlefield.


    6/6

    Illustrated by GaudBuenda

    1/1

  • Chirox, the Seaboiler(2)(U)(R)

    Creature — Merfolk Mutant


    During each of your main phases, blue instant spells you cast cost {1} less to cast and can't be countered.

    As long as it's not your turn, you may cast red sorcery spells as though they had flash.


    3/4

    Illustrated by Jordan Beeston

    1/1

  • Alena, Faith Fulfilled(4)(W)(W)

    Creature — Angel


    Affinity for humans (This spell costs {1} less to cast for each human you control.)

    Flying, protection from black and from red

    Angel spells you cast have Affinity for humans.


    1/1

    Illustrated by Martina Fačková

    1/1

  • Untitled(W)

    Creature — Angel


    Flying

    Clerics you control get +1/+1.

    During each of your turns, you may cast a legendary creature card with converted mana cost X or less from your graveyard, where X is the number of Clerics you control.


    1/1

    Illustrated by GaudiBuendia

    1/1

  • Eren, Ominous Angler(U)(B)

    Creature — Human


    Whenever a creature card is put into an opponent's graveyard from their library, you may cast that card this turn, and you may spend mana as though it were mana of any type to cast it.

    {T}: Target player puts the top card of their library into their graveyard.


    2/2

    Illustrated by Eren Arik

    1/1

  • Ashar, Relentless Hex(W)(U)(B)(R)

    Creature — Human Warlock


    Vigilance, haste

    {T}: Create a token that's a copy of a Curse you control and attach it to target opponent. Sacrifice it at the beginning of the next end step.

    At the beginning of each end step, untap Ashar.


    3/4

    Illustrated by ArturTreffner

    1/1

  • Lepida, Moonlit Moth(W)(B)(G)

    Creature — Insect


    Flying, vigilance

    Other Insects you control get +1/+1.

    Creature spells you cast have metamorphosis. (You may cast them by sacrificing an Insect and paying their mana cost reduced by the Insect's converted mana cost. Creatures cast this way become Insects.)


    3/3

    Illustrated by Gaudi Buendia

    1/1

  • Ninfa, the Centaurpede(1)(R)(G)(W)

    Creature — Insect Centaur


    Vigilance

    Whenever a creature you control with vigilance attacks, until end of turn, it gets +1/+1 and gains each activated ability of creatures you control that has {T} in its activation cost.

    "Idle limbs are wasted limbs."


    3/4

    Illustrated by Mirco Paganessi

    1/1

  • Untitled(2)(R)(G)

    Creature — Human Warrior


    Whenever one or more Wolves or Werewolves enter the battlefield or transform, look at the top card of your library. If it's a creature card with converted mana cost less than the number of Wolves and Werewolves you control, put it onto the battlefield. If you don't put that card onto the battlefield, put it into your hand.


    1/1

    Illustrated by Sandara

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Chris Bennett

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Chris Bennett

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Nick Storozhenko

    1/1

  • Borsir, Liferender(1)(B)(G)

    Creature — Platypus Demon


    {T}, Sacrifice another creature: If the sacrificed creature had flying, put a flying counter on Borsir, then search your library for a creature card with flying, reveal it, put it into your hand, and shuffle your library. The same is true for first strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance.


    3/3

    Illustrated by Jordy Wedding

    1/1

  • Kongura, The Great Ape(5)(G)(U)(R)

    Creature — Ape Shaman


    Kongura, The Great Ape costs {1} less to cast for each creature you control with no abilities.

    At the beginning of combat on your turn, you may have each creature you control with no abilities become a copy of target nonlegendary creature you control until end of turn.


    6/6

    Illustrated by Borisut Chamnan

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Krzysztof Porchowski Jr

    1/1

  • Vrim, Fitful Artist(W)(U)(B)(R)

    Creature — Dragon


    Flying

    Whenever you discard a card for the first time each turn, draw a card.

    Whenever Vrim, Fitful Artist attacks, return target card with cycling or madness from your graveyard to your hand.


    3/4

    Illustrated by Irina Nordsol Kuzmina

    1/1

  • Thagonax, the Voracious(1)(R)(G)(W)

    Creature — Dinosaur


    If a Dinosaur you control deals combat damage to a creature, you may have it deal excess damage to a creature you control instead.

    Enrage — Whenever Thagonax is dealt damage, put a +1/+1 counter on it and you gain 1 life.


    4/5

    Illustrated by Dylan Safford

    1/1

  • Untitled

    Creature — Wolf Avatar



    1/1

    Illustrated by Jose-Luis Segura

    1/1

  • Persis, Master Merchant(2)(R)(W)

    Creature — Human


    Whenever you create a token for the first time each turn, create a Treasure token if you created a creature token. Otherwise, create a red 2/1 Monkey creature token.

    "Never settle for anything less than a steal."


    3/3

    Illustrated by Stephen Stark

    1/1

  • Nidiki, Seer of Ambush(1)(B)(G)(U)

    Creature — Naga Shaman


    Flash

    Spells with flash you cast cast {1} less to cast.

    As long as it's not your turn, if a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


    3/3

    Illustrated by Brent Hollowell

    1/1

  • Untitled(B)

    Creature — Aetherborn



    1/1

    Illustrated by Jelle Van Loo

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Tsabo6

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Tsabo6

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Márton Gyula Kiss (Kimagu)

    1/1

  • Galen, Undead Diver(1)(U)(B)

    Creature — Zombie


    At the beginning of your upkeep, put the top card of your library into your graveyard, then return a Fish, Kraken, Leviathan, Octopus, Serpent, or Shark card from your graveyard to your hand.

    With no need for oxygen, it wanders ever deeper.


    3/3

    Illustrated by Jose Parodi

    1/1

  • Arel, Unseen Whisperer(1)(G)(U)(R)

    Creature — Human Shaman


    First strike

    Whenever you cast a spell during an opponent's turn, draw a card, then manifest a card from your hand.

    Unbeknownst to Atarka, there is a shaman within her clan who envisions a world without dragons.


    3/3

    Illustrated by Lucy-Lisett

    1/1

  • Veran, the Unremitting(2)(U)(/)(B)(U)(/)(B)

    Creature — Rat Wizard


    Companion - Each creature card in your starting deck has the same name. (If this card is your chosen companion, you may cast it once from outside the game.)

    Whenever two or more creatures you control with the same name become tapped, they get +1/+0 until end of turn and you draw a card.


    3/3

    Illustrated by Sandra Duchiewicz

    1/1

  • Lief, Benalish Liege(1)(W)(W)

    Creature — Human Noble


    At the end of combat on your turn, exile another target creature that attacked this turn, then return it to the battlefield under your control with a first strike counter on it. It's a Knight in addition to it's other types.

    Knights you control get +1/+1.


    3/3

    Illustrated by Bastien L. Deharme

    1/1

  • Untitled(G)(U)(R)

    Creature — Human Shaman


    Whenever Untitled enters the battlefield or attacks, draw a card, then manifest a card from your hand.

    Whenever a nonland permanent you control is turned face up, you may turn a face down land you control faceup.


    4/4

    Illustrated by Anna Steinbauer

    1/1

  • Ori, She Who Asks(2)(W)(U)(B)

    Creature — Sphinx


    Flying, lifelink

    Whenever Ori or another Sphinx enters the battlefield under your control, target opponent may have you draw two cards. If they don't, reveal the top card of your library. If it's a nonland card that costs less than the Sphinx, you may cast it without paying its mana cost.


    4/4

    Illustrated by Marko Horvatin

    1/1

  • Mursus, Huntdiver(G)(U)

    Creature — Bear


    Whenever one or more cards are put on the bottom of your library, put a +1/+1 counter on Mursus, then reveal the bottom card of your library. If it's a creature card with power less than Mursus's power, put it into your hand.

    "Look what I found down there!"


    2/2

    Illustrated by wasiak1994

    1/1

  • Untitled(U)(R)

    Creature — Human Wizard



    1/1

    Illustrated by JillianVenters

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Gaëlle Seguillon

    1/1

  • Rorix, Risen Progenitor(1)(B)(B)(R)(R)

    Creature — Zombie Dragon


    Flying

    Whenever Rorix or another Dragon enters the battlefield under your control, you may discard a card. If you do, draw a card.

    During each of your turns, you may cast a Dragon card from your graveyard.


    4/4

    Illustrated by Seb McKinnon

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by chibi-oneechan

    1/1

  • The Eternal Lycanthrope

    Creature — Werewolf Spirit


    Wolves and other Werewolves you control get +1/+1.

    You may play cards you own in exile with Howl counters on them.

    "I see now that I was trying to cure the wrong illness."


    4/4

    Illustrated by NoraPotwora

    1/1

  • Lyla, Lupine Alchemist(R)(G)

    Creature — Human Shaman


    Hexproof

    Whenever a Werewolf you control transforms, exile the top card of your library with a howl counter on it. Then, if you own three or more cards in exile with howl counters on them, you may transform Lyla.


    2/2

    Illustrated by Matt Forsyth

    1/1

  • Aella, the Shining Sigiled(1)(W)(W)

    Creature — Human Knight


    Knights you control have Renown 2.

    Whenever a creature you control dies, if it's renowned, return it to its owner's hand.

    "Bant may be gone, but honor remains a powerful ally."


    2/3

    Illustrated by Takeda11

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Ian Barker

    1/1

  • Untitled(1)(W)(W)

    Creature — Human Knight


    Knights you control have Renown 2.

    Whenever a creature you control dies, if it was renowned, return it to its owner's hand.

    "This is a new world, but honor still has a place in it."


    3/3

    Illustrated by nachomolina

    1/1

  • Sirox, Mantlebreacher(1)(B)(R)(G)

    Creature — Hellion


    Whenever a land card is put into your graveyard from anywhere, target creature card in your graveyard gains escape until end of turn. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)


    5/4

    Illustrated by Jakub Bazyluk

    1/1

  • Gisa, Gleeful Ghoulcaller(2)(B)(B)

    Creature — Human Wizard


    At the beginning of your end step, put the top two cards of your library into your graveyard, then return a Zombie card at random from your graveyard to your hand.

    With the eldritch threat ended, the people of Innistrad were free to return to their ordinary unlives.


    3/3

    Illustrated by Chris Cold

    1/1

  • Chungtsu, the Lifting Wind(3)(G)(W)(U)

    Creature — Dragon Spirit


    Flying

    Creatures with reach have flying.

    Whenever another creature you control with flying dies, return it to the battlefield with a +1/+1 counter on it. It loses flying and can't gain flying.


    6/6

    Illustrated by Alexandre Honore

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Steven Tung

    1/1

  • Lehan of the Eternal Crew(U)(B)(R)

    Creature — Human Pirate


    Other Pirates you control get +1/+1.

    During each of your turns, if you created a Treasure token this turn, you may cast up to one Pirate card from your graveyard.

    "Get rich, and they will follow."


    3/3

    Illustrated by Josu Hernaiz

    1/1

  • Untitled(B)(R)

    Creature — Phelddagrif



    1/1

    Illustrated by ivanev

    1/1

  • Prunella, the Sanctifier(1)(W)(B)(G)

    Creature — Human Wizard


    At the beginning of your end step, you may put an enchantment card with converted mana cost X or less from your hand or graveyard onto the battlefield, where X is the greatest converted mana cost among creatures that died this turn.

    "Do not mourn. Their souls will bless this place for eternity."


    3/3

    Illustrated by Eeva Nikunen

    1/1

  • It of Many Heads(3)(R)

    Creature — Hydra


    At the beginning of your upkeep, flip a coin.

    Whenever you flip a coin, if it comes up heads, put a +1/+1 counter on It of Many Heads and it deals 1 damage to any target.

    Partner


    3/3

    Illustrated by Nimphradora

    1/1

  • It of Many Tails(4)(U)

    Creature — Fox Spirit


    At the beginning of your end step, flip a coin.

    Whenever you flip a coin, if it comes up tails, put a +1/+1 counter on It of Many Tails and draw a card.

    Partner


    3/3

    Illustrated by Fiona Hsieh

    1/1

  • The Grand Rebirther(1)(W)(B)

    Creature — Human Cleric


    Other Clerics you control get +1/+1.

    During each of your turns, you may cast a legendary creature card with converted mana cost X or less from your graveyard, where X is the number of Clerics you control.


    2/2

    Illustrated by Lafemmedart218

    1/1

  • Liliana(2)(B)(B)

    Planeswalker — Liliana


    1: Put the top two cards of your library into your graveyard, then return a Zombie card at random from your graveyard to your hand. 

    -3: Target creature gets -X/-X, where X is the number of Zombies you control.  


    4

    Illustrated by Akos Szabo

    1/1

  • Untitled(W)(B)

    Creature — Angel


    This spells costs {1} less to cast for each Cleric you control.

    Flying

    You may cast legendary creature cards with converted mana cost X or less from your graveyard where X is the number of Clerics you control


    1/1

    Illustrated by GaudiBuendia

    1/1

  • Untitled(U)(B)

    Creature — Zombie Drake



    1/1

    Illustrated by AustenMengler

    1/1

  • Untitled

    Planeswalker — Tibalt


    :  

    1:  


    Illustrated by Matt Cowdery

    1/1

  • Untitled(U)(R)

    Creature



    1/1

    Illustrated by Patricio Clarey

    1/1

  • Untitled

    Creature — Human Wizard


    Creatures you control with equal power and toughness get +1/+1.

    Creatures you control with equal toughness and converted mana cost get +1/+1.

    Creatures you control with equal converted mana cost and power get +1/+1.


    1/1

    Illustrated by Vincent Van Leeuwen

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by GaudiBuendia

    1/1

  • Stelt, Guileless Graverobber(1)(U)(B)

    Creature — Human Wizard


    Whenever one or more cards are put into your graveyard from your library, you may return one of them from graveyard to your hand. If you do, discard a card.

    "It'd be wrong to take such secrets without paying my respects."


    2/3

    Illustrated by Stu Harrington

    1/1

  • Caris, Excessive Caster(X)(X)(G)(U)(R)

    Creature — Human Wizard


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

    When Caris enters the battlefield, create X 2/2 blue Wizard creature tokens.

    Spells you cast with mana costs that contain {X} have convoke.


    3/3

    Illustrated by DiegooCunha

    1/1

  • Antroz, the Goretracker(2)(B)(R)

    Creature — Vampire Horror


    Whenever you discard one or more cards, create a 2/2 black and red Hound creature token with "When this creature deals combat damage to a player, sacrifice it and return a card at random from your graveyard to your hand"


    3/2

    Illustrated by XRobinGoodFellowX

    1/1

  • Akrus, Ethersworn Heretic(3)(G)(U)(R)

    Artifact Creature — Sphinx


    Flying

    Creature spells you cast from your hand with power 5 or greater have cascade.

    "Esper taught me to improve upon nature. Naya taught me to respect it."


    5/5

    Illustrated by Alexandre Honoré

    1/1

  • Untitled(1)(U)(B)(R)

    Creature — Human Pirate


    When Untitled enters the battlefield or attacks, create two Treasure tokens.

    Creature spells you cast have affinity for treasures.

    At the beginning of your upkeep, return a creature you control to its owners hand unless you sacrifice a treasure.


    1/1

    Illustrated by David Benzal

    1/1

  • Kago, Path of Devastation(2)(B)(R)(G)

    Creature — Avatar


    Trample

    Whenever you sacrifice a nonland permanent for the first time each turn, each opponent sacrifices a permanent that shares a type with it.


    5/5

    Illustrated by G-host Lee

    1/1

  • Hyde, Hectic Harvester(G)(G)

    Creature — Squirrel


    Whenever a Forest enters the battlefield under your control, create a 1/1 green Squirrel creature token. Then, if you control six or more Forests, create an Acorn token. (It's an artifact with {2}{G}{G}{G}, {T}, Sacrifice this artifact: “Squirrels you control get +3/+3 and gain trample until end of turn.”)


    1/2

    Illustrated by Daniel Lieske

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Rituhell

    1/1

  • Nelvaan, Wispcaller(G)(W)(U)

    Creature — Elf Wizard


    Whenever a creature is exiled from the battlefield, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

    "By all means, blink."


    3/3

    Illustrated by Filipe Pagliuso

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by jim bryson

    1/1

  • Srin, the Withering Blaze(4)(R)

    Creature — Elemental


    You can't play lands.

    Whenever Srin attacks, sacrifice a land and you draw a card.

    When Srin dies, return it to the battlefield transformed under your control at the beginning of the next end step.


    5/1

    Illustrated by Egor Grishin

    1/1

  • Srin, the Flourishing Growth

    Creature — Elemental


    Haste

    {T}: You may put a land card from your hand or graveyard onto the battlefield tapped. Then, if you control seven or more lands, transform Srin, the Flourishing Growth.


    1/5

    Illustrated by Alexandre Honore

    1/1

  • Sri, Loyal Wanderer(U)(R)(W)

    Creature — Hound


    When Gypsy enters the battlefield, draw a card. Creatures you control gain haste until end of turn.

    Whenever another creature is exiled from the battlefield, exile Gypsy, then return it to the battlefield under your control.


    2/3

    Illustrated by Ellysiumn

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Giby Joseph

    1/1

  • Ayla, Populist Jinx(2)(W)(B)

    Creature — Human Warlock


    Creature tokens you control have vigilance.

    Whenever a non-Zombie creature token you control dies, create a 2/2 black Zombie creature token.

    "Some corpses get overlooked."


    2/2

    Illustrated by Kilart

    1/1

  • The Cult of the Deific(2)(W)(B)

    Creature — Human Cleric


    Angel spells and Demon spells you cast have convoke.

    Whenever you cast an Angel spell, create a 1/1 white Human creature token.

    Whenever you cast a Demon spell, you may sacrifice another creature. If you do, draw a card.


    2/2

    Illustrated by Anthony Jones

    1/1

  • Hiscina, the Lurescale(2)(G)(U)

    Creature — Snake


    Whenever a Snake you control becomes blocked by a creature, if you have seven or more cards in hand, gain control of that creature and remove it from combat.

    Whenever a Snake you control deals combat damage to a player, draw a card.


    2/5

    Illustrated by Mike Azevedo

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Adrian Virlan

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by devin platts

    1/1

  • General Grievous(W)(U)(B)(R)

    Artifact Creature — Warrior


    Other artifact creatures you control get +1/+1.

    Equipped creatures you control get +1/+1.

    Whenever an equipped creature dies, gain control of each equipment attached to that creature and attach it to General Grievous.


    4/4

    Illustrated by Mabel Corsi

    1/1

  • Kyla, Keen Explorer(1)(G)(U)

    Creature — Human Scout


    Whenever you search your library or you scry, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

    {T}, Sacrifice two Clues: The next spell you cast this turn can be cast as though it had flash.


    2/3

    Illustrated by Jason Engle

    1/1

  • Velik, the First to Gnaw(B)(/)(R)

    Creature — Rat Spirit


    Each Rat creature card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost.

    Other Rats you control get +1/+1 as long as you have one or fewer cards in hand.


    1/1

    Illustrated by Lana Ansay

    1/1

  • Nyrah, the Nightblossom(4)(U)(B)

    Creature — Insect Shaman


    Flying

    During each opponent's turn, you may cast up to one creature spell from your graveyard, and you may cast that spell as though it had flash.

    She is too ambitious to sleep.


    3/3

    Illustrated by Manticora-Miorro

    1/1

  • Ralong, Shifting Sun(R)(R)(R)(W)(W)(W)

    Creature — Dragon


    Flying

    At the beginning of your upkeep, you may discard a card. If you do, draw a card.

    At the beginning of your end step, return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.


    6/5

    Illustrated by sstarkm

    1/1

  • Talented Tosser(B)(R)

    Creature — Human Rogue


    Whenever you discard a card, exile that card from your graveyard until Talented Tosser leaves the battlefield.

    Whenever Talented Tosser attacks, if there are three or more cards exiled with it, you may play those cards this turn.


    2/1

    Illustrated by Chinasky66

    1/1

  • Friendly Phelddagrif(1)(G)(W)(U)

    Creature — Phelddagrif


    Flying, hexproof

    Whenever Friendly Phelddagrif attacks, each opponent creates a 3/3 green Hippo creature token, gains 2 life, and draws a card. Transform Friendly Phelddagrif at the beginning of the next end step.


    4/4

    Illustrated by Steamhat

    1/1

  • Xia, Ecosystem's Apex(3)(G)(U)

    Creature — Lizard


    You and permanents you control have protection from permanents you own that your opponents control.

    Partner

    He has no natural enemies, only unnaturally stupid ones.


    6/6

    Illustrated by Yiming Nie

    1/1

  • Lein, the Humbled(R)(W)

    Creature — Human Noble


    Vigilance

    {T}: Target opponent gains control of target permanent you control. When that player does, draw a card.

    Partner

    "I see now that am no ruler."


    2/2

    Illustrated by Philipp Kruse

    1/1

  • Untitled(G)(U)

    Creature — Human Advisor


    You and permanents you control have protection from permanents you own that your opponents control.

    Partner


    2/2

    Illustrated by Jayde Jiyoon Kim

    1/1

  • Fearsome Firgaddlehp

    Creature — Firgaddlehp


    Flying

    All creatures attack each turn if able, and attack a player other than you if able.

    At the beginning of your upkeep, transform Fearsome Firgaddlehp.


    6/5

    Illustrated by RJ Palmer

    1/1

  • Techus, Tombseeker(1)(B)(G)(U)

    Creature — Pirate Scout


    Whenever one or more cards leave your graveyard, if one of those cards was a creature card, create a 2/2 back Zombie creature token. If one of them was a land card, draw a card. If one of them was an artifact card, create a Treasure token.

    "I found something!"


    3/3

    Illustrated by Jack Griffin

    1/1

  • Krenko, Master of Crime(R)(R)

    Creature — Goblin Warrior


    If an effect would create one or more Goblin tokens under your control, it creates twice that many of those tokens instead.

    Partner

    "First, gather some friends."


    1/2

    Illustrated by Karl Kopinski

    1/1

  • Grenzo, Master of Crime(3)(R)(R)

    Creature — Goblin Rogue


    Whenever three or more Goblins attack, you may gain control of up to one target artifact defending player controls. If you don't, create a Treasure token.

    Partner

    "Second, take some stuff!"


    2/2

    Illustrated by Steamhat

    1/1

  • Krenko, Master of Crime(R)(R)

    Creature — Goblin Warrior


    If an effect would create one or Goblin more tokens under your control, it creates twice that many of those tokens instead.

    Partner

    "First, gather some friends."


    1/2

    Illustrated by Karl Kopinski

    1/1

  • Ari, the Dreamsower(2)(U)

    Creature — Spirit Wizard


    Whenever you cast a spell, if you didn't cast it from your hand, create a 2/2 blue Illusion creature token with flying.

    {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.


    1/3

    Illustrated by Chibionpu

    1/1

  • Olivia(2)(B)(R)

    Creature — Vampire Knight


    Flying

    Whenever you discard a card, if it has madness, Olivia deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types.

    {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia.


    3/3

    Illustrated by theboyofcheese

    1/1

  • Spring(G)(G)(U)

    Creature — Incarnation


    You may reveal the first card you draw each turn as you draw it. Whenever you reveal a land card this way, you may put it onto the battlefield tapped.

    Land creatures you control have flying.

    Partner


    2/2

    Illustrated by Harkale-Linai

    1/1

  • Summer(G)(G)(W)

    Creature — Incarnation


    Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

    Land creatures you control have lifelink.

    Partner


    3/3

    Illustrated by Harkale-Linai

    1/1

  • Autumn(R)(G)(G)

    Creature — incarnation


    Land creatures you control have menace.

    Whenever a land card is put into your graveyard from the battlefield, it deals 1 damage to any target.

    Partner


    2/2

    Illustrated by Aerozopher

    1/1

  • Winter(B)(G)(G)

    Creature — Incarnation


    Land creatures you control have deathtouch.

    At the beginning of your end step, put the top two cards of your library into your graveyard, then you may put a land card from your graveyard on top of your library. You lose 2 life.

    Partner


    2/2

    Illustrated by Matthias LELEU

    1/1

  • Rythra, Territorial Sunwing(2)(R)(G)(W)

    Creature — Dinosaur Griffin


    Flying

    Whenever a land enters the battlefield under your control, create a 3/3 green Dinosaur creature token with trample, then Rythra, Territorial Sunwing deals 1 damage to target creature you control.


    3/3

    Illustrated by AssasinMonkey

    1/1

  • Dontus, Bellowing Brute(R)(G)

    Creature — Hippo Shaman


    Each creature spell you cast with power greater than its toughness costs {X} less to cast, where X is equal to the difference.

    Dontus, Bellowing Brute can't attack or block unless you control another creature with power 7 or greater.


    6/5

    Illustrated by Harry Osborn

    1/1

  • Kazuul, Tyrant of Yeets(1)(R)(R)(W)(W)

    Creature — Ogre Warrior


    Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

    Each Ogre token enters the battlefield by being thrown from a distance of at least three feet. Destroy each attacking creature it touches as it enters.


    5/4

    Illustrated by Paul Bonner

    1/1

  • Dessel, Sower of Betrayal(U)(B)(R)

    Creature — Human Warlock


    Whenever you gain control of a creature an opponent controls, create a token that's a copy of that creature. It gains haste. Sacrifice the token when you no longer control the creature.

    "Loyalty is so fleeting. Fortunately, I don't need long."


    3/3

    Illustrated by Jason Nguyen

    1/1

  • , Sower of Betrayal(U)(B)(R)

    Creature — Zombie Warlock


    Whenever you gain control of a creature an opponent controls, create a token that's a copy of that creature. Sacrifice the token when you no longer control the creature.

    "Loyalty is so fleeting. Fortunately, my powers don't need long."


    3/3

    Illustrated by Anato Finnstark

    1/1

  • Pluera, Heart of the Hive(2)(B)(R)

    Creature — Insect Horror


    Whenever you sacrifice a creature as part of a cost to activate an ability, if that creature was an Insect, copy that ability. You may choose new targets for the copy.

    {1}{G}: Create a 1/1 green Insect creature token.


    5/3

    Illustrated by Susann Houndsville

    1/1

  • Grenzo, Chaos Inciter(B)(R)

    Creature — Goblin Rogue


    Haste

    {T}: Target opponent gains control of another target creature you control. It gains "This creature is goaded."

    Whenever a goaded creature dies, draw a card and create a treasure token.


    2/2

    Illustrated by Jakub Kasper

    1/1

  • Asenus, Twilight's Howl(1)(G)(W)(U)

    Creature — Wolf


    Vigilance

    Other creatures you control have vigilance.

    The first spell you cast during each opponent's turn has convoke.

    His call rarely goes unanswered.


    3/3

    Illustrated by parkurtommo

    1/1

  • Chancellor Palpatine(1)(U)(R)(W)

    Creature — Human Noble


    Hexproof

    When Chancellor Palpatine enters the battlefield, you become the monarch.

    At the beginning of your end step, if you're the monarch and it's your third end step since you last became the monarch, transform Chancellor Palpatine.

    "I love democracy."


    3/3

    Illustrated by Matt Busch

    1/1

  • Kolaghan Swineriders(B)

    Creature — Orc Berserker


    Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


    1/1

    Illustrated by Frank Gressie

    1/1

  • Emperor Palpatine

    Creature — Human Warlock


    When this creature transforms into Emperor Palpatine, gain control of target creature for as long as you control Emperor Palpatine.

    Whenever a creature deals damage to you, destroy it.

    "Everything that has transpired has done so according to my design."


    6/6

    Illustrated by Joseph Oland

    1/1

  • Milemma, Winter's Acceptance(3)(R)(/)(G)

    Creature — Human Shaman


    At the beginning of your end step, if you didn't cast a spell from your hand this turn, create a 2/2 green Bear creature token.

    Partner with Dekhris, Winter's Proposal


    3/3

    Illustrated by Ausonia 23

    1/1

  • Dekhris, Winter's Proposal(2)(W)(U)(B)

    Creature — Human Wizard


    At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells and plays with their hand revealed. You may cast one spell from that player's hand this turn.

    Partner with Milemma, Winter's Acceptance


    3/3

    Illustrated by LizClarke

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by TomEdwardsConcepts

    1/1

  • Rahus, Pasture Protector(2)(G)(G)(W)

    Creature — Wurm


    Whenever a land enters the battlefield under your control, create two 0/1 white Goat creature tokens.

    Whenever a Goat you control is dealt damage, Rahus, Pasture Protector fights up to one target creature you don’t control.


    5/6

    Illustrated by Andrew Olson

    1/1

  • Eri, The Boonmother(W)(B)(G)

    Creature — Avatar


    Whenever you cast your first Aura spell each turn, draw a card.

    Whenever an enchanted creature dies, return up to one Aura you control that was attached to that creature from your graveyard to your hand.


    3/3

    Illustrated by Anato Finnstark

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Anato Finnstark

    1/1

  • Logus, The Puremind(R)(G)(W)

    Creature — Ape Warrior


    Whenever you cast a spell that targets a creature you control, draw a card.

    Whenever an opponent casts a spell that targets a creature you control, that creature deals 3 damage to them.


    3/3

    Illustrated by BenWootten

    1/1

  • Wanos, Forsaken's Fury(3)(R)(W)(B)

    Creature — Dragon Spirit


    Flying

    Whenever a creature card is put into a graveyard, if it was sacrificed or discarded, create a 1/1 colorless Spirit creature token.

    Other Spirits you control get +1/+0 and can't be sacrificed.


    4/4

    Illustrated by GaudiBuendia

    1/1

  • Dakarch, the Bloodfin(1)(U)(B)

    Creature — Merfolk Shaman


    Whenever another creature dies, untap all Merfolk you control. They gain menace until end of turn.

    Tap five untapped Merfolk you control: Draw a card.

    "Venture inland, but never forget the smell of blood in the water."


    3/3

    Illustrated by Astral Requin

    1/1

  • The Merewood Egg(1)(B)(G)

    Creature — Egg


    Defender, evolve

    When The Merewood Egg dies, exile it and reveal cards from the top of your library until you reveal a creature card with equal toughness. Put that card onto the battlefield and the rest on the bottom of your library in a random order.


    0/1

    Illustrated by Winterkeep

    1/1

  • Ceros, Arrow of Love(1)(R)(W)

    Creature — Angel Archer


    Flying

    If a source you control would deal damage to a creature, prevent all but 1 of that damage. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)


    3/3

    Illustrated by Grafit-art

    1/1

  • Kanohus, Earth Eater(3)(R)(R)(R)

    Creature — Hellion


    When Kanohus, Earth Eater enters the battlefield, you may exile three target land cards from graveyards. If you do, discard your hand, then draw three cards.

    Partner with Nomrir, Reckless Prospector

    "Oh."

    -Nomrir


    7/5

    Illustrated by Alexandra Roslik

    1/1

  • Nomrir, Reckless Prospector(1)(R)(R)

    Creature — Dwarf Advisor


    Whenever a land card is put into a player's graveyard from anywhere, create a treasure token.

    Partner with Kanohus, Earth Eater

    "It's rocks. What could go wrong?"


    3/1

    Illustrated by Frej Agelii

    1/1

  • Otis, Hyperactive Hound(G)(U)(R)

    Creature — Hound


    First strike, haste

    Whenever Otis attacks, draw a card, then you may put a land card from your hand onto the battlefield.

    Otis doesn’t untap during your untap step.

    Whenever you get one or more {E}, untap Otis.


    3/2

    Illustrated by Rudy Siswanto

    1/1

  • Sogap, Seer of Ecosystems(3)(G)(U)

    Creature — Elemental Turtle


    Whenever a land enters the battlefield under your control, manifest the top card of your library.

    Whenever a creature you control is turned face up, if you control eight or more lands, draw a card.


    1/4

    Illustrated by Zeljka Debeljak

    1/1

  • Untitled(R)

    Creature — Gnome Knight



    1/1

    Illustrated by Brandon McDonald

    1/1

  • Mori, Talented Tactician(R)(R)(W)

    Creature — Human Samurai


    Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

    Spells you cast during combat cost {X} less to cast, where X is Mori's power.


    1/3

    Illustrated by Matt Forsyth

    1/1

  • Makuta Teridax(U)(B)(B)

    Artifact Creature — Wizard


    Schemer (Mark off each as it occurs. When all have occurred, claim your reward.)

    I:

    II:

    III:

    Reward: You control target player during that player's next turn.


    1/1

    Illustrated by MrBFox

    1/1

  • Edfurd, the Lone Caravan(2)(W)(W)(W)

    Creature — Cat Scout


    At the beginning of your end step, choose up to one target permanent you control of each permanent type. Exile those permanents, then return them to the battlefield under your control.

    "Own only what you can carry, and you will live a new life every day."


    3/4

    Illustrated by Aurore Folny

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by liiga

    1/1

  • Ursus, The Bear Minimum(1)(G)(G)(W)

    Creature — Bear Avatar


    Whenever you cast a Bear spell, reveal cards from the top of your library until you reveal a non-Bear creature card with power, toughness, and converted mana cost 2. Put that card onto the battlefield and the rest on the bottom of your library in a random order.


    4/4

    Illustrated by Roman Chaliy

    1/1

  • Skael of the Chain(B)(R)(G)

    Creature — Human Shaman


    Sacrifice another creature: Add X mana of any one color, where X is 1 plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. Activate this ability only once each turn.

    "Jund will devour these 'civilized' otherworlders."


    3/3

    Illustrated by Trevor Smith

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Olivier Porcheron

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Cerre, Deadly Decorator(3)(B)(G)(U)

    Creature — Gorgon Rogue


    Vigilance, deathtouch, haste

    {T}: When target creature dies this turn, return that card to the battlefield under your control. It's an artifact.

    "Your story should end here. Lucky for you, there's an empty corner in my garden."


    2/5

    Illustrated by Even Amundsen

    1/1

  • Kyogre(4)(U)(U)(U)

    Creature — Elder Leviathan


    This spell costs {X} less to cast, where X is your devotion to blue.

    Protection from red

    Whenever you tap an Island for mana, add an additional {U}. Spend this mana only to cast Kraken, Leviathan, Octopus, or Serpent spells.


    6/7

    Illustrated by TamberElla

    1/1

  • Chirox, Manic Morphist(2)(U)(R)

    Creature — Devil Wizard


    {T}, Sacrifice an attacking creature: Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.


    2/2

    Illustrated by Larry Wilson

    1/1

  • Untitled(B)(G)

    Creature — Treefolk



    1/1

    Illustrated by James Nauman

    1/1

  • Untitled(B)(G)(U)

    Creature — Lhurgoyf


    When you cast Untitled, create a 0/0 green Lhurgoyf creature token with "this creature gets +1/+1 for each artifact card in all graveyards". The same is true for creature cards, enchantment cards, instant cards, land cards, planeswalker cards, and sorcery cards.


    1/1

    Illustrated by Marcel D. Solbach

    1/1

  • Lidia, The Hauntmother(W)(U)(B)

    Creature — Spirit


    Artifact creatures you control and other Spirits you control get +1/+1.

    Tap an untapped Spirit you control: Until end of turn turn, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.


    1/3

    Illustrated by Nismiana

    1/1

  • Untitled(R)

    Creature — Dragon


    Flying

    When Untitled enters the battlefield or attacks, create a 0/2 red Dragon Egg creature token with defender.

    Whenever you cast a Dragon spell, you may sacrifice an Egg. If you do, Untitled deals 3 damage to any target.


    1/1

    Illustrated by Olya Chibrikova

    1/1

  • Eva, Imaginative Adventurer(R)(R)(G)

    Creature — Human Warrior


    Whenever you cast an instant or sorcery spell, you may put a creature card with an equal or lesser converted mana cost from your hand onto the battlefield. It gains haste. Return that creature to your hand at the beginning of the next end step.


    2/2

    Illustrated by Anato Finnstark

    1/1

  • Dalus, Explorer of Forms(1)(G)(U)

    Creature — Shapeshifter


    Whenever you cast a creature spell, if that spell doesn't share a creature type with a creature you control, draw a card and you get an experience counter.

    Pay X experience: Dalus, Explorer of Forms becomes a copy of a creature you control with converted mana cost X or less until end of turn.


    2/2

    Illustrated by Vasily Ermolaev

    1/1

  • Untitled(W)(U)(B)(R)

    Creature — Azra Rogue


    Spells in player's hands have Assist.


    1/3

    Illustrated by Queenofeagles

    1/1

  • Myla, Guildpact Poet(3)(W)

    Creature — Human


    Whenever you cast a multicolored spell, create a 2/2 Citizen creature token that's all colors.

    {5}{W}{U}{B}{R}{G}: Until end of turn, each other multicolored creature you control gets +1/+1 for each of its colors.


    2/3

    Illustrated by Mathias Kollros

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Milo, Pathcrosser(B)(B)(B)

    Creature — Cat


    Whenever Milo, Pathcrosser attacks, each opponent other than defending player loses 3 life unless they sacrifice a nonland permanent or discard a card.

    When Milo, Pathcrosser becomes blocked, defending player loses 3 life, sacrifices a nonland permanent, and discards a card at random.


    2/1

    Illustrated by Mr-Ripley

    1/1

  • Untitled

    Creature


    Flying

    {T}: Put each card exiled with Untitled into your graveyard, then exile another creature you control


    1/1

    Illustrated by Kyle Pearson

    1/1

  • Loceros, The Elderstag(5)(G)(U)

    Creature — Elder Elk Spirit


    When Loceros, The Elderstag enters the battlefield, for each player, choose up to one target artifact or creature that player controls. Those permanents lose all abilities and become green Elk creatures with base power and toughness 3/3.

    Whenever an Elk deals combat damage, draw a card.


    6/6

    Illustrated by Anato Finnstark

    1/1

  • Untitled(W)(U)(B)

    Creature — Snake God


    Eminence — Whenever you activate an ability of an artifact you control, if Untitled is in the command zone or on the battlefield, put a brick counter on that artifact.


    1/1

    Illustrated by CristianAC

    1/1

  • Untitled(W)(B)

    Creature — Angel Warrior



    1/1

    Illustrated by KILART (choe, heonhwa)

    1/1

  • Untitled(4)(W)(W)(W)

    Creature — Angel


    Flying

    Affinity for Humans (This spells costs {1} less to cast for each Human you control.)

    Angel spells you can have affinity for Humans.


    4/4

    Illustrated by LASAHIDO

    1/1

  • Tornis, Flock's Champion(2)(W)(U)

    Creature — Bird Warrior


    Flying

    When Tornis, Flock's Champion deals combat damage to a player, exile any number of Birds you control, then return them to the battlefield under your control.

    Each other Bird you control exiled enters the battlefield with an additional +1/+1 counter on it.


    2/4

    Illustrated by MrDream(Halil URAL)

    1/1

  • Otlus, Seer of Sunset(1)(R)(W)(B)

    Creature — Human Cleric


    Whenever you sacrifice a creature, Otlus deals 1 damage to any target.

    At the beginning of your end step, if Otlus has dealt 3 or more damage this turn, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.


    2/3

    Illustrated by Dominik Mayer

    1/1

  • Untitled(U)(B)(R)

    Creature — Dragon



    1/1

    Illustrated by Anato Finnstark

    1/1

  • Noctra, the Lightwing(2)(W)(U)

    Creature — Bird Spirit


    Flying

    Whenever you cast a spell during an opponent’s turn, create a 1/1 white Bird creature token with flying.

    Other Birds you control get +1/+1.


    3/3

    Illustrated by Andy Aslamov

    1/1

  • Reishi, Shining Trialguide(R)(R)(W)(W)

    Creature — Human Samurai


    Exalted

    Whenever another creature you control attacks alone, for each opponent other than defending player, create a token that’s a copy of that creature that’s tapped and attacking that player. Exile the tokens at end of combat.


    3/3

    Illustrated by Mario Wibisono

    1/1

  • Lariska, Wild Card(1)(B)(R)

    Creature — Human Wizard


    First strike

    Whenever you discard a card, target creature gets +1/+0 until end of turn. Whenever that creature deals combat damage to a player this turn, return a card at random from your graveyard to your hand.


    2/2

    Illustrated by Traaw

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by MrBFox

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by MrBFox

    1/1

  • Vys, Redeemer of the Scaled(G)(U)(R)

    Creature — Human Shaman


    Dragon, Drake, and Wurm spells you cast cost {1} less to cast.

    Drakes you control get +1/+1 and are Dragons in addition to their other types.

    Wurms you control have flying and are Dragons in addition to their other types.

    "Who's counting legs or wings?"


    3/3

    Illustrated by Jad-Saber

    1/1

  • Untitled(R)

    Creature — Chimera



    1/1

    Illustrated by Velinov

    1/1

  • Kaa, The Fang Summoner(B)(G)

    Creature — Naga Shaman


    Deathtouch

    Whenever a creature an opponent controls dies, Kaa, The Fang Summoner gets +1/+0 until end of turn.

    Creatures spells with deathtouch you cast cost {X} less to cast, where {X} is Kaa's power.


    1/3

    Illustrated by Timi Honkanen

    1/1

  • Untitled(U)(B)

    Creature — Merfolk



    1/1

    Illustrated by MattCowdery

    1/1

  • Moruul, Khalni Druid(G)(G)(G)

    Creature — Human Druid


    The first green creature spell you cast each turn costs {G} less to cast for each green creature you control.

    Whenever a Hydra enters the battlefield under you control, create a number of 1/1 green Head creature tokens equal to that creature's power.


    2/2

    Illustrated by Todd Lockwood

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Dominik Mayer

    1/1

  • Epochras, Temporal Seer(2)(U)(R)

    Creature — Avatar


    Whenever one or more time counters are removed from a permanent or suspended card you own, create a 1/1 colorless Construct artifact creature token.

    Whenever the last time counter is removed from a permanent or suspended card you own, draw a card.


    3/3

    Illustrated by Morkar DFC

    1/1

  • Untitled(B)(R)(G)

    Creature — Spirit


    Whenever you sacrifice a permanent for the first time each turn, you may pay {2}{R}. If you do, reveal cards from the top of your library until you reveal a card that shares a type with the sacrificed permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.


    1/1

    Illustrated by Sedeptra

    1/1

  • Untitled(2)(R)(G)

    Creature — Werewolf


    Whenever a Human you control transforms, reveal cards from the top of your library until you reveal a Wolf card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.


    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(B)(R)(G)

    Creature — Dryad



    1/1

    Illustrated by Jonas Jakobsson

    1/1

  • Untitled(B)(G)(U)

    Creature — Dryad


    Whenever one or more land cards are put into your graveyard from anywhere, scry 1.

    Whenever one or more land cards leave your graveyard, draw a card.

    Whenever a land enters the battlefield from your graveyard, it becomes a 3/3 Elemental creature.


    1/1

    Illustrated by Robert Maldonado

    1/1

  • The God of Erratic Existence(4)(U)(R)

    Creature — God



    1/1

    Illustrated by Jonas De Ro

    1/1

  • The God of Aimless Afterlife(3)(U)(B)

    Creature — God


    If you would create a Zombie token, you may instead exile a creature card from a graveyard and create a token that's a copy of it, except it's a 4/4 black Zombie.

    When The God of Aimless Afterlife dies, return it to its owner's hand at the beginning of the next end step.


    5/5

    Illustrated by Guterrez

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Marco González

    1/1

  • Bovis, Labyrinthine Lord(1)(B)(R)(G)

    Creature — Minotaur Noble


    When Bovis, Labyrinthine Lord enters the battlefield, you become the monarch.

    Whenever one or more creatures attack you, if you're the monarch, put a +1/+1 counter on each Minotaur you control. Untap those creatures.


    3/3

    Illustrated by Sinakasra

    1/1

  • Jala, The Fickle Flame(4)(R)(R)(R)

    Creature — Elemental


    This spells costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents by sources you control this turn.

    Haste

    Whenever Jala, The Fickle Flame attacks, each player discards their hand, then draws seven cards.


    7/1

    Illustrated by Harkale-Linai

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Harkale-Linai

    1/1

  • The Thunderfang Twins(2)(U)(R)(W)

    Creature — Human Dragon


    Flash

    Flying

    Whenever you cast a spell during an opponent’s turn, exile up to one other target permanent you control, then return that card to the battlefield under your control.


    4/4

    Illustrated by Sebastian Horoszko

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Ilker Serdar Yildiz

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by MozVCalenosu

    1/1

  • Untitled

    Creature


    When Untitled enters the battlefield, exile an instant or sorcery card from your hand with a spark counter on it. For as long as that card is exiled, planeswalkers you control have "-X: Copy target card in exile with converted mana cost X and you may cast the copy without paying its mana cost." In addition to their other loyalty abilities.


    1/1

    Illustrated by No artist credit

    1/1

  • Cacophony, God of Cities(W)(U)(B)

    Enchantment Creature — God


    As long as you control five or fewer creatures, Cacophony isn't a creature.

    Whenever you cast your first creature spell each turn, scry 2 and you lose 1 life.

    Whenever Cacophony dies, sacrifice any number of other creatures, then draw that many cards.


    4/3

    Illustrated by LodiganPedroSena

    1/1

  • Untitled(G)

    Creature — Elf Knight



    1/1

    Illustrated by Simon Dominic Brewer

    1/1

  • Shonen, Protagonist(G)(U)(R)

    Creature — Human Warrior


    Whenever you cast a spell with converted mana cost greater than the number of +1/+1 counters on Shonen, Protagonist, put a +1/+1 counter on Shonen.

    Spells with converted mana cost greater than the number of +1/+1 counters on Shonen cost {1} less to cast for each +1/+1 counter on Shonen.


    2/2

    Illustrated by Steven Santiago

    1/1

  • Untitled(1)(G)(G)(G)

    Creature — Hydra


    Whenever one or more +1/+1 counters are put on a Hydra you control, create that many 1/1 green Head creature tokens.

    {T}, Sacrifice X Heads: Return target Hydra card with converted mana cost X or less from your graveyard to your hand.


    4/4

    Illustrated by RJ Palmer

    1/1

  • Fenrir, The Bloodbound(2)(B)(R)

    Creature — Wolf Demigod


    When Fenrir, The Bloodbound enters the battlefield, any opponent may sacrifice a creature. If that player does, sacrifice Fenrir.

    Whenever a player sacrifices a permanent, Fenrir deals 1 damage to them. If you were dealt damage this way, draw a card.

    Escape {3}{B}{R}


    6/5

    Illustrated by Klaher Baklaher

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Chris Dien

    1/1

  • Sen, Requiem Poet(4)(B)(R)

    Creature — Human Wizard


    At the end of your first combat each turn, return to the battlefield each creature card in your graveyard that was put there this combat. They gain haste. Sacrifice them at the beginning of the next end step. After this phase, there is an additional combat phase.


    3/3

    Illustrated by Camille Rostan

    1/1

  • Lupis, Veilpack Alpha(G)(U)(R)

    Creature — Elemental Wolf


    Whenever you draw your first card each turn, you may manifest a card from your hand. If you do, it gains haste until end of turn.

    Morph costs you pay cost {1} less for each card you've drawn this turn.


    3/3

    Illustrated by Pegaite

    1/1

  • Untitled(G)(U)(R)

    Creature — Wolf



    1/1

    Illustrated by ERA-7

    1/1

  • Paleopoch(2)

    Artifact Creature — Wurm


    Whenever a time counter is removed from a permanent you control or card in exile you own, put a +1/+1 counter on Paleopoch.

    Remove five +1/+1 counters from Paleopoch: Add {W}{U}{B}{R}{G}. You may cast spells with fading, suspend, or vanishing from your graveyard this turn.


    1/1

    Illustrated by Zirngibl

    1/1

  • Dromund, Pastreaper(1)(U)(B)(R)

    Creature — Zombie Warlock


    Haste

    Whenever a card is put into your graveyard from your library, you may exile it. If you do, you may play that card this turn.

    {T}: Put the top card of your library into your graveyard.


    3/3

    Illustrated by Dmitry Desyatov

    1/1

  • Untitled

    Creature — Myr



    1/1

    Illustrated by No artist credit

    1/1

  • Colfenor, The Last Yew(2)(W)(B)(G)

    Creature — Elder Treefolk


    Whenever you cast a creature spell with toughness greater than its power, draw a card.

    Whenever Colfenor, The Last Yew or another Treefolk you control leaves the battlefield, return another Treefolk card with lesser toughness from your graveyard to your hand.


    3/7

    Illustrated by Ausonia 23

    1/1

  • Hiru, Who Hears Whispers(2)(B)(G)(U)

    Creature — Human Wizard


    When Hiru, Who Hears Whispers enters the battlefield, choose up to one card in your hand, up to one card in your graveyard, and up to one permanent you control. Exile those cards in a face-down pile, shuffle that pile, then manifest those cards.


    2/2

    Illustrated by Honglei Wang

    1/1

  • Reban, Zealous Sleuth(U)(R)

    Creature — Human Rogue


    Whenever you scry, investigate.

    Sacrifice five Clues: Reveal the top card of your library, if an artifact, creature, or planeswalker card is revealed this way, put it onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.


    2/2

    Illustrated by Mitchell Malloy

    1/1

  • Jabba the Hutt(4)(R)(W)(B)

    Creature — Elder Slug


    Affinity for Assassins, Mercenaries, Minions, and Rogues

    At the beginning of your end step, put a bounty counter on target creature you don’t control. When that creature dies, draw a card, create a Treasure token, and put a +1/+1 counter on another target creature you control.


    1/5

    Illustrated by Randy Martinez

    1/1

  • Gorast of The Blood Prayers(B)(B)(B)

    Creature — Angel Horror


    Flying, lifelink

    Whenever you gain life, exile the top card of your library with a worship counter on it.

    As long as you've paid life this turn, you may play cards you own in exile with worship counters on them.


    3/3

    Illustrated by u/SamWhiteArt

    1/1

  • Bloodhoof, Wild Cavalier(2)(R)(G)(W)

    Creature — Centaur Warrior


    Vigilance, haste

    Other creatures you control have vigilance.

    Spells you cast during combat have convoke.

    "Adaptable. Prepared. Horse. Man. War favors hybridization."


    4/5

    Illustrated by Alex Konstad

    1/1

  • Untitled

    Creature


    Whenever you cast a creature spell with toughness greater than its power, look at a number of cards from the top of your library equal to the difference. Put one of them into your hand and the rest on the bottom of your library in a random order.


    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(2)(G)(U)

    Creature — Snake


    When Untitled enters the battlefield, each player draws a card, puts up to one land card from their hand onto the battlefield, and gains control of all creatures they own.

    Partner


    1/1

    Illustrated by Lane Brooks

    1/1

  • Children of The Worldeaters(W)(B)(G)

    Creature — Human Cleric


    Creature spells you cast have convoke.

    Whenever another creature enters the battlefield under your control, sacrifice each other creature you control that didn't convoke it.

    Devotion is demanding.


    3/3

    Illustrated by Jon Torres

    1/1

  • Dalu, Blazebroker(1)(R)(R)

    Creature — Human Noble


    When Dalu, Blazebroker enters the battlefield, align. (Mark each player friend or foe.)

    At the beginning of your end step, if you're a friend, exile the top card of your library.

    As long as you're a foe, you may cast cards exiled with Dalu.


    3/2

    Illustrated by Micah Epstein

    1/1

  • Untitled

    Creature


    Whenever Untitled or another Advisor enters the battlefield under your control, align. (Mark each player friend of foe.)

    Whenever you align, each friend draws a card and each opponent discards a card.


    1/1

    Illustrated by No artist credit

    1/1

  • Metrus, The Scarwright(1)(B)(R)(G)

    Creature — Human Shaman


    At the beginning of your end step, if you sacrificed a creature this turn, create a 2/2 black Zombie creature token. If you sacrificed a land thIs turn, draw a card. If you sacrificed an artifact this turn, Metrus, The Scarwright deals 2 damage to any target.


    4/4

    Illustrated by Andrew Sonea

    1/1

  • Saint Nicol Bolas(W)(U)(B)(R)(G)

    Creature — Elder Dragrinch


    Flying, menace, trample

    Whenever Saint Nicol Bolas deals combat damage to a player, that player discards their hand. Then, if that player still has holiday spirit, you and that player each draw seven cards. (The player decides for themselves if they still have holiday spirit.)


    7/7

    Illustrated by Linnemeister/RaymondSwanland

    1/1

  • Nick, Jolly Raider(3)(U)(R)

    Creature — Human Pirate


    Raid — At the beginning of your end step, if you attacked with a creature this turn, exchange control of two target permanents that share a permanent type.

    "'Tis the season for giving... and taking!"


    5/4

    Illustrated by R4NDOMZ

    1/1

  • The Frosty One(G)(W)(U)(B)

    Creature — Elemental


    Vanishing 3

    Whenever another snow permanent enters the battlefield under your control, put a time counter on The Frosty One and draw a card.

    When Frosty dies, exile it and you may play snow permanent cards from your graveyard this turn.


    4/4

    Illustrated by Iain Gillespie

    1/1

  • Frosty(B)(G)(U)

    Creature — Elemental


    Vanishing 3

    Whenever another snow permanent enters the battlefield under your control, put a time counter on Frosty.

    Remove ten time counters from Frosty: Sacrifice any number of snow permanents, then draw that many cards.


    3/3

    Illustrated by A. Stone

    1/1

  • Gisa, Beloved Sister(3)(B)

    Creature — Human Wizard


    Whenever one or more creature cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

    Partner with Geralf, Dearest Brother

    "Let's just animate corpses the old fashioned way."


    2/3

    Illustrated by Karla Ortiz

    1/1

  • Geralf, Dearest Brother(2)(U)

    Creature — Human Wizard


    As an additional cost to cast Zombie spells, you may exile a creature card from your graveyard. If you do, that spell can't be countered and that Zombie enters the battlefield with two +1/+1 counters on it.

    Partner with Gisa, Beloved Sister


    1/4

    Illustrated by Karla Ortiz

    1/1

  • Nick, Jolly Arbiter(5)(R)(G)

    Creature — Human


    Commander Suspend 3 — {1}{G}{R}

    Whenever a time counter is removed from Nick, Jolly Arbiter, each player manifests the top card of their library.

    When Nick, Jolly Arbiter enters the battlefield, choose one:

    • It deals 2 damage to each other creature.

    • Each player may turn each creature they control face up.


    4/4

    Illustrated by Conor Burke

    1/1

  • Untitled(B)(G)

    Creature — Treefolk


    Whenever a Forest card is put into your graveyard from anywhere, you may sacrifice another Treefolk. If you do, draw cards equal to that creature's toughness.

    Whenever another Treefolk enters the battlefield under your control, return target Forest card from your graveyard to your hand.


    1/1

    Illustrated by RobotDelEspacio

    1/1

  • Elara, The Sudden Blade(2)(U)(B)

    Creature — Azra Assassin


    Flash

    You may cast Assassin spells as though they had flash.

    Whenever one or more creatures you don't control die, if an Assassin entered the battlefield under your control this turn, draw a card.


    3/3

    Illustrated by ForrestImel

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by RoBs0n

    1/1

  • Drux, Blubbery Brutalizer(2)(B)(R)(G)

    Creature — Beast Warrior


    Whenever you sacrifice a nonland permanent, return it to your hand unless any opponent sacrifices a permanent that shares a type with it.

    "I can do this all day. Can you?"


    5/5

    Illustrated by Lily Abdullina

    1/1

  • Untitled

    Creature



    3/3

    Illustrated by Kuang Hong

    1/1

  • Riru, Wild Animist(1)(G)(U)(R)

    Creature — Shaman


    Whenever a spell or ability you control causes a noncreature permanent to become a creature, draw a card and put a +1/+1 counter on that permanent. It gains haste until end of turn.

    {7}: Target artifact or land you control becomes a 3/3 Elemental Construct in addition to its other types.


    3/3

    Illustrated by Henrik Rosenborg

    1/1

  • Grachis, The Pathbroker(1)(W)(W)(W)

    Creature — Human Noble


    When you cast Grachis, The Pathbroker, exile target creature. Its controller searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

    At the beginning of your upkeep, if an opponent controls more lands than you, search your library for a plains card, reveal it, and put it into your hand, then shuffle your library.

    "Expect collectors wherever you end up."


    2/2

    Illustrated by Alexstoneart

    1/1

  • Munn, Eccentric Collector(2)(G)(U)

    Creature — Human Wizard


    As Munn, Eccentric Collector enters the battlefield, choose an artifact type, an enchantment type, or a spell type.

    Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

    Whenever you cast your first spell of the chosen type each turn, draw a card.


    3/4

    Illustrated by NathanParkArt

    1/1

  • Cella, Geist of Peaceful Ends(W)(W)

    Creature — Spirit


    Whenever a creature is exiled, choose one:

    • Its controller gains life equal to its toughness.

    • Its controller searches their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.


    2/2

    Illustrated by Zenith Chan Hoi Yu

    1/1

  • Smaug The Golden(3)(R)(R)

    Creature — Dragon


    Flying

    When Smaug The Golden enters the battlefield, create a treasure token.

    Whenever you sacrifice an artifact, create a 1/1 red Dwarf creature token.

    Wealth begets thieves.


    5/4

    Illustrated by Anato FinnstarkP

    1/1

  • Untitled(B)(G)

    Creature — Human Warlock



    1/1

    Illustrated by Anato FinnstarkP

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Mursus, Arbor Shepherd(1)(G)(G)(G)

    Creature — Elemental Druid


    Whenever you cast a garden spell, create a 1/1 green Saproling creature token. (Dryads, Elementals, Fungi, Plants, Treefolk, and Saprolings are garden.)

    Other garden creatures you control get +1/+1.


    4/4

    Illustrated by Alisher Mierzoev

    1/1

  • Urog, The Unrestrained(3)(R)(R)

    Creature — Yeti


    If another red source you control would deal less than X damage to a permanent or player, it deals X damage to that permanent or player instead, where X is Urog, The Unrestrained's power.

    {R}{R}{R}: Urog, The Unrestrained gets +3/+0 until end of turn.


    3/3

    Illustrated by Ørjan Ruttenborg Svendsen

    1/1

  • Koro, The Shifting Wind(2)(U)(R)

    Creature — Human Pirate


    Whenever a spell or ability you control causes a creature an opponent controls to become tapped, gain control of that creature until end of turn. Untap it. It gains haste until end of turn.

    "Hostage? Nonsense! You're just part of the adventure."


    3/3

    Illustrated by RetroStyleGames

    1/1

  • Untitled(G)(U)

    Creature — Elf



    1/1

    Illustrated by Randy Vargas (vargasni)

    1/1

  • The Fifteen(8)(G)(G)(G)

    Creature — Squirrel Army


    Eminence — Whenever a creature you control fights, if The Fifteen is in the command zone or on the battlefield, create a number of 1/1 green Squirrel tokens equal to that creature's power.

    Legend says they scared a titan to the moon.


    15/15

    Illustrated by Santiago Rosas

    1/1

  • Zana, The Soulforger(R)(W)

    Creature — Human Artificer


    Equipment you control have "If equipped creature would die, exile it instead" and "Whenever equipped creature deals combat damage to a player, return each card exiled with this equipment to the battlefield under your control."


    2/3

    Illustrated by Albert Urmanov

    1/1

  • The Herald of Night's Dance(G)(W)(U)

    Creature — Fox Spirit


    Whenever you cast a creature spell during an opponent's turn, exile target creature you control, then return it to the battlefield under its owner's control.

    "Blink, and you'll miss it. This is common knowledge. And they would dare sleep?"

    -Treya, Spiritcaller


    1/4

    Illustrated by Noxypia

    1/1

  • Urvys, The Wonderfox(G)(W)(U)

    Creature — Fox Spirit


    Flash

    Whenever you cast a creature spell during an opponent's turn, exile target creature you control, then return it to the battlefield under its owner's control.


    2/3

    Illustrated by Brillick

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Maxwell Crabill

    1/1

  • Darth Plagueis The Wise(1)(U)(B)(R)

    Creature — Warlock


    Whenever you cast your first spell from your graveyard each turn, return target creature with lesser converted mana cost from your graveyard to the battlefield.

    “The power of the dark side is an illness no true Sith would wish to be cured of.”


    3/5

    Illustrated by Eli Hyder

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Adam Miller

    1/1

  • Krayt, Terror Tactician(1)(B)(R)

    Creature — Orc Barbarian


    Menace

    Whenever a creature with fear, intimidate, or menace attacks, target creature defending player controls becomes a Coward until end of turn.

    Whenever a Coward dies, you draw a card and you lose 1 life.


    3/3

    Illustrated by Diego Gisbert Llorens

    1/1

  • The Lonely Scrapmaster(2)

    Artifact Creature — Golem


    Whenever one or more +1/+1 counter are put on another artifact creature you control, if that creature doesn't have modular, it gains modular. (When it dies, you may put its +1/+1 counters on target artifact creature.)


    0/3

    Illustrated by Charidimos Bitsakakis

    1/1

  • Roa, The Wishdrowner(2)(U)(B)

    Creature — Demon Djinn


    Whenever Roa, The Wishdrowner deals combat damage to a player, that player gains control of it. When that player does, search your library for a card and exile it face down, then shuffle your library.

    Players may look at and cast cards they own exiled with Roa. Whenever a player casts a spell this way, you may pay {3}. If you do, counter that spell.


    4/4

    Illustrated by John Silva

    1/1

  • The Masquerade Maestra(W)(U)(B)

    Artifact Creature — Noble


    At the beginning of your upkeep, choose a creature type. Until your next upkeep, creatures you control are the chosen type in addition to their other types.

    {6}, {T}: Whenever a creature that shares a creature type with The Masquerade Maestra dies this turn, you gain 1 life and you draw a card.


    2/4

    Illustrated by Hoàng Lập (Solan)

    1/1

  • Neco, The Undead Paw(W)(B)(G)

    Creature — Zombie Cat


    Other Cats you control get +1/+1 and have deathtouch.

    As long as there are nine or more Cat cards in your graveyard, you may cast Cat creature cards from your graveyard.


    3/3

    Illustrated by Tore Wesolowski

    1/1

  • Untitled(G)(U)(R)

    Creature — Dragon



    1/1

    Illustrated by Badillafloyd

    1/1

  • The Blue Spirit(1)(U)(U)

    Creature — Spirit Warrior


    When The Blue Spirit enters the battlefield, secretly choose an opponent.

    When The Blue Spirit becomes the target of a spell or ability an opponent controls, sacrifice it, then reveal the player you chose. If that player's commander is in the command zone, put it onto the battlefield under your control.


    6/2

    Illustrated by Darren Rawlings

    1/1

  • It That Gobbles(B)(R)(G)

    Creature — Bird Hydra


    Flying

    Whenever you sacrifice another permanent, put a +1/+1 counter on It That Gobbles, draw a card, and you lose 2 life.

    When you sacrifice It That Gobbles, create a Food token for each +1/+1 counter on it.


    1/1

    Illustrated by Todd Ulrich

    1/1

  • Dalu, Seer of the Sudden(G)(U)

    Creature — Human Shaman


    During each opponent's turn, if you haven't cast an artifact spell since your last turn, you may cast artifact spells as though they have flash. The same is true for creature, enchantment, planeswalker, and sorcery.


    1/1

    Illustrated by Badillafloyd

    1/1

  • Archelos, Walking Ecosystem(2)(G)(U)

    Creature — Turtle


    Whenever a land enters the battlefield under your control, put a +1/+1 counter on Archelos, Walking Ecosystem, then exile the top card of your library face-down. You may look at that card.

    If Archelos attacked this turn, you may play cards exiled with it and you can't play cards from your hand.


    0/4

    Illustrated by No artist credit

    1/1

  • Untitled(B)

    Creature — Orc Warrior



    1/1

    Illustrated by Yang Er Orange

    1/1

  • Detrimitus, The Sprouthulk(2)(B)(G)

    Creature — Fungus Horror


    At the beginning of each end step, if one or more counters were put on a permanent you control this turn, create a 1/1 green Sapling creature token.

    Sacrifice a Sapling: The next time an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.


    3/4

    Illustrated by Simon Cowell

    1/1

  • Untitled

    Creature


    When Untitled enters the battlefield, choose any number of other creatures with total converted mana cost 7 or less. Exile each creature you control chosen this way, then return it to the battlefield under your control. Return each creature you don't control chosen this way to its owner's hand.


    1/1

    Illustrated by No artist credit

    1/1

  • Hallar, Llanowar's Bow(G)(U)(R)

    Creature — Elf Archer


    First strike, reach

    Whenever you cast a kicked spell, put a +1/+1 counter on Hallar, Llanowar's Bow.

    Kicked spells you cast cost {1} less to cast for each +1/+1 counter on Hallar.


    3/3

    Illustrated by Bram Sels

    1/1

  • Drygos, Genesis of Maws(2)(G)(G)

    Creature — Hydra


    Whenever you cast a Hydra spell, reveal the top X cards of your library, where X is that spell's converted mana cost. You may put a permanent card with converted mana cost X or less from among them onto the battlefield. Put all other cards revealed this way on the bottom of your library in a random order.


    4/4

    Illustrated by Svetlin Velinov

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Mathias Kollros

    1/1

  • Untitled(R)(G)(W)

    Creature — Elemental Beast


    If a Beast entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


    3/3

    Illustrated by Sanguis Gelidus

    1/1

  • Zog, Bombtosser(1)(R)

    Creature — Goblin Artificer


    First strike, haste

    Whenever Zog, Bombtosser attacks, you may Juggle an artifact card in your hand. (Exile it, then if you're juggling three or more cards, you may play one of them without paying its mana cost.)

    Partner


    2/1

    Illustrated by Erlan Arya

    1/1

  • Grek, Eyetosser(1)(B)

    Creature — Elf Rogue


    {T}: Juggle target creature card with converted mana cost 3 or less in your graveyard. (Exile it, then if you're juggling three or more cards, you may play one of them without paying its mana cost.)

    Whenever you play a card you were juggling, each opponent loses 1 life and you gain 1 life.

    Partner


    2/2

    Illustrated by Genzoman

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Jonas Jakobsson

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Jonas Jakobsson

    1/1

  • Osarae, The Flowing Wind(R)(G)(W)(U)

    Creature — Hippogriff


    Flying

    Whenever you cast a noncreature spell, create a 1/1 white and blue Bird creature token with flying.

    Whenever an opponent casts a noncreature spell, Osarae, The Flowing Wind deals 2 damage to them.


    4/4

    Illustrated by Aurore Folny

    1/1

  • Rakdos, Parun(B)(B)(B)(R)(R)(R)

    Creature — Demon


    Flying, trample, haste

    Whenever an opponent loses life, draw a card, then discard a card.

    As long as you have no cards in hand, you may cast Demon, Devil, and Imp cards from your graveyard.

    "Let's lighten the hearts of this city!"


    6/6

    Illustrated by yigitkoroglu

    1/1

  • Untitled(G)(/)(U)(G)(/)(U)

    Creature — Spirit



    1/1

    Illustrated by Efflam Mercier

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Saša Radivojević

    1/1

  • Miserix, Bloodpact Author(B)(B)(B)

    Creature — Demon


    Spells you cast cost {2} less to cast.

    Whenever you cast a noncreature spell, sacrifice a creature.

    Other creatures you control get -1/-1.

    "Done. We'll discuss the cost later."


    3/3

    Illustrated by Antonio J. Manzanedo

    1/1

  • Untitled(B)(G)(U)

    Creature — Avatar



    1/1

    Illustrated by WendigoMoon/willisrharrower

    1/1

  • The Order of The Griptide(2)(U)(U)

    Creature — Human Wizard


    Flash

    Whenever a spell or ability you control returns a creature an opponent controls to its owner's hand, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.


    1/5

    Illustrated by William Höglund Mayer

    1/1

  • Aterroth, Harbinger of Dust(4)(G)(W)

    Creature — Wurm


    You may play land cards from your graveyard.

    Whenever a land enters the battlefield under your control, you may return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield.


    6/6

    Illustrated by WandererLink

    1/1

  • Pithecus, Simian Sovereign(2)(R)(G)

    Creature — Ape Noble


    Whenever an Ape or Monkey deals combat damage to a player, put a +1/+1 counter on target creature.

    Whenever you put one or more counters on a creature you don’t control, goad that creature, then draw a card.


    4/4

    Illustrated by Renan Takeshita

    1/1

  • Visio, Living Figment(1)(U)(U)

    Creature — Illusion


    Whenever you draw one or more cards, put a +1/+1 counter on an Illusion you control.

    Whenever an Illusion you control becomes the target of a spell or ability an opponent controls, remove all +1/+1 counter from it. Draw that many cards.

    "Don't fall for it. Trust me."


    1/1

    Illustrated by Rustam Hasanov

    1/1

  • Kronokali, Ocean's Maw(1)(G)(U)(R)

    Creature — Dinosaur


    Whenever another Dinosaur enters the battlefield under your control, you may have Kronokali deal 1 damage to that creature. If you do, that creature gains haste until end of turn.

    Enrage — Whenever Kronokali is dealt damage, exile another creature you control that didn't enter the battlefield this turn, then return it to the battlefield under your control.


    4/5

    Illustrated by Badillafloyd

    1/1

  • Ubrec, King of the Beyond(3)(W)(U)(B)

    Creature — Spirit Noble


    Undying

    Whenever another nontoken creature you control dies, create a 2/2 black Zombie creature token.

    Whenever a creature card leaves your graveyard, create a 1/1 white Spirit creature token with flying.


    3/3

    Illustrated by Jason Engle

    1/1

  • Untitled(W)(U)(B)

    Creature



    1/1

    Illustrated by Julia Cellini

    1/1

  • Bram, Deep-Sea Alchemist(U)(B)

    Creature — Human Wizard


    Morbid — As long as a creature died this turn, Kraken, Leviathan, Octopus, and Serpent spells you cast cost {3} less to cast.

    {T}, Draw a card, then discard a card unless you control a Kraken, Leviathan, Octopus, or Serpent.


    1/3

    Illustrated by Julia Cellini

    1/1

  • Untitled(U)(B)

    Creature — Spirit



    1/1

    Illustrated by Ari-Matti Toivonen

    1/1

  • Ungolai, The Precise(1)(U)(R)(W)

    Creature — Turtle


    At the beginning of combat on your turn, choose any number of creatures you control. Until end of turn, those creatures have base power 1, gain double strike, and gain flying.

    "Why wield a hundred tons of force when a timely, unexpected nudge will suffice?"


    1/6

    Illustrated by Duong CT

    1/1

  • Untitled(R)(G)(W)

    Creature — Bear



    1/1

    Illustrated by Borisut Chamnan

    1/1

  • Hatzagotus, Prismatic Oversoul(1)(0)

    Creature — Snake Spirit


    For each color combination, if you control a creature that's exactly those colors, this spell costs {1} less to cast.

    Flying, protection from monocolored

    Each other multicolored creature you control gets +1/+1 for each of its colors.


    6/6

    Illustrated by Jana Herrmann

    1/1

  • Octos, The Eightfold(8)(U)(U)(U)(U)

    Creature — Octopus


    Affinity for permanents with numbers and number words in their text.

    {T}: Until end of turn, change the text of target spell or permanent by replacing a number or number word on it with 8 (or eight).


    8/8

    Illustrated by PReilly

    8/8