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DIO

Download Cockatrice files: https://mtg.design/u/arigato2676/DIO/cockatrice


  • Swamp

    Land — Swamp



    Illustrated by WOTC

    1/1

  • Island

    Land — Island



    Illustrated by Piotr Dura

    1/1

  • Plains

    Land — Plains



    Illustrated by Cynthia Sheppard

    1/1

  • Mountain

    Land — Mountain



    Illustrated by lidija raletic

    1/1

  • Forest

    Land — Forest



    Illustrated by Wesley Gardner

    1/1

  • Selesnya Factory

    Artifact Land — Forest Plains


    ({T}, Add {G} or {W}.)

    Selesnya Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by No artist credit

    1/1

  • Gruul Factory

    Artifact Land — Mountain Forest


    ({T}, Add {R} or {G}.)

    Gruul Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by Alexander Forssberg

    1/1

  • Golgari Factory

    Artifact Land — Swamp Forest


    ({T}, Add {B} or {G}.)

    Golgari Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by Ricardo Rambarran

    1/1

  • Dimir Factory

    Artifact Land — Island Swamp


    ({T}, Add {U} or {B}.)

    Dimir Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by Christy Treekhem

    1/1

  • Boros Factory

    Artifact Land — Mountain Plains


    ({T}, Add {R} or {W}.)

    Boros Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by Richard Wright

    1/1

  • Azorius Factory

    Artifact Land — Plains Island


    ({T}, Add {W} or {U}.)

    Azorius Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by Drew Baker

    1/1

  • Rakdos Factory

    Artifact Land — Swamp Mountain


    ({T}, Add {B} or {R}.)

    Rakdos Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by Eytan Zana

    1/1

  • Orzhov Factory

    Artifact Land — Plains Swamp


    ({T}, Add {W} or {B}.)

    Orzhov Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by No artist credit

    1/1

  • Simic Factory

    Artifact Land — Forest Island


    ({T}, Add {G} or {U}.)

    Simic Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by fooyee

    1/1

  • Izzet Factory

    Artifact Land — Island Mountain


    ({T}, Add {U} or {R}.)

    Izzet Factory enters the battlefield tapped unless you control two or fewer lands.


    Illustrated by Noah Bradley

    1/1

  • Ice

    Creature — Wall


    Defender.


    0/2

    Illustrated by Final Fantasy

    1/1

  • Final Stand(3)(U)

    Instant


    Prevent all damage that would be dealt to you this turn. You may search your library for a Island and put it onto the battlefield tapped. If you searched your library, lose 4 life and shuffle your library.


    Illustrated by artlords.com

    1/1

  • Rampart Archers(3)(R)

    Creature


    Whenever one or more permanents you control deals combat damage, draw a card and deal 2 damage to any target.

    Whenever a source you control deals 4 or more damage, add three mana of any colour to your mana pool. Until end of turn, you don’t lose this mana as steps and phases end.


    2/2

    Illustrated by The Eagle of Cair Andros

    1/1

  • Blank Thoughts(2)(u)

    Instant


    Destroy target non-land permanent you don’t control. Draw a card for each different modification on it. (Equipments, Aruas, and counters are modifications.)

    “His mind went blank, his thoughts gone and his face…blank”


    Illustrated by morbidfantasy21

    1/1

  • Solar Flare(1)(R)(R)(W)(W)

    Instant


    Exile all non-land non-enchantment permanents you don’t control.

    Each opponent gets a Treasure token with “{T}, Sacrifice this artifact: Add one mana of any color.” for each permanent they control exiled this way. You gain 1 life for each permanent you don’t control exiled this way.


    Illustrated by WallpaperAccess

    1/1

  • Holy Ritual(5)

    Sorcery


    Search your library for a legendary spell and exile it. Shuffle your library. You may cast it from exile until the end of your next turn. Put it at the bottom of your library if it was not cast from exile at the end of your next turn.


    Illustrated by Final Fantasy

    1/1

  • Blooming Citadel(2)(W)

    Sorcery


    Search your library for a basic land and put it onto the battlefield. Then, you may search your library for a spell with ‘Tome’ in it’s name, reveal it and put it into your hand. Shuffle your library.


    Illustrated by silentfield

    1/1

  • Enchanted Tome(R)(G)(W)(U)(B)

    Enchantment Artifact


    When Enchanted Tome enters the battlefield, you may look at the top 5 cards of your library and choose a legendary spell from among them. Reveal it and put it into your hand. Put the rest on top of your library in any order.

    {T},{3}: Add four mana of any colour and gain 1 life for each different type of mana produced this way.


    Illustrated by Dagmar Hollenberg

    1/1

  • Lost Tome(3)

    Artifact


    When Lost Tome enters the battlefield, draw a card.

    {T}: Add one mana of any colour.

    {2} : Return Lost Tome to your hand.


    Illustrated by DeviantArt

    1/1

  • Fate’s Mirror, Rolling Stones(1)(0)(B)(B)

    Enchantment Artifact


    Indestructable.

    When Fate’s Mirror, Rolling Stones enters the battlefield, choose a player. Fate’s Mirror, Rolling Stones cannot be exiled.

    When chosen player’s life total is below 12, that player gains control of Fate’s Mirror, Rolling Stones. Then put three fate counters on Fate’s Mirror, Rolling Stones. At the end of chosen player’s turn, remove a fate counter from Fate’s Mirror, Rolling Stones if chosen player’s life total is below 12. When there are no fate counters on Fate’s Mirror, Rolling Stones and chosen player’s life total is not 1, chosen player loses the game. Sacrifice Fate’s Mirror, Rolling Stones.

    “It gets its power from fate and moves by itself. I can neither control it or stop it..” -Scolippi


    Illustrated by Hirohiko Araki

    1/1

  • Beat The Crowd(1)(B)

    Instant


    Kicker {R} (You may pay an additional {R} as you cast this spell.)

    Target creature you control gets menace until end of turn. If this spell was kicked, give it first strike until end of turn instead.

    “Hurry, the sale is ending in an hour! We have to beat the crowd. Look! The door is opening. Go! Run as fast as your little legs can go!”


    Illustrated by Edanra Tilna

    1/1

  • Robotic Librarian(3)

    Artifact — Vehicle


    When Robotic Librarian enters the battlefield, target player mills three cards.

    When Robotic Librarian deals combat damage to a player, mill three cards and you may put a land from your graveyard onto the battlefield tapped.

    Crew 2. (Tap any number of other untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)


    2/4

    Illustrated by Danielle Barber

    1/1

  • Dio’s Uprising(3)(W)(U)(B)(R)(G)

    Instant


    You may only cast this spell if you control a permanent with ‘Dio’ in its name and if it is your turn.

    Gain control of up to five target non-land permanents you don’t control. Target non-land permanent you control gets +1/+1 for each permanent you gained control this way. Lose 5 life.


    Illustrated by Hirohiko Araki

    1/1

  • Useless Tool(4)

    Artifact Creature


    When Useless Tool enters the battlefield, draw a card and discard a card.

    When Useless Tool enters the graveyard, draw a card.

    {T}: Sacrifice Useless Tool. Target land you control becomes a 1/2 artifact creature with haste until end of turn. It is still a land.

    “Is it useless though?”


    1/2

    Illustrated by No artist credit

    1/1

  • Moonstone(1)

    Artifact


    {T}: Add {C}{C}.

    “A tumbled piece of moonstone looks like a big moon in the night sky. Color and light shifts with the iridescence and there is a fluid and watery movement to the stone. The appearance is also soft and milky, like mother's milk.”


    Illustrated by No artist credit

    1/1

  • 16 More!(X)(U)(U)(U)

    Sorcery


    You may cast this spell anytime you could cast an instant if it is during the combat phase.

    Make X 0/2 Ice token walls with defender. If X is 8, make 16 0/2 Ice token walls with defender instead.

    “Haha! You really think I had no blockers up heh?”


    Illustrated by Dreamstine

    1/1

  • Puppetry(3)(W)(B)

    Enchantment Artifact


    When you cast this spell, choose a player.

    Puppetry enters chosen player’s battlefield under his or her control instead.

    All creatures chosen player controls enter the battlefield tapped and cannot be untapped.


    Illustrated by Alexskyrosered

    1/1

  • Katsi of All

    Land


    Katsi of All enters the battlefield with link counters equal to the number of legendary lands you control.

    {T},{R}{G}{W}{U}{B}: Remove a link counter from Katsi of All. Choose a non-land spell in your graveyard or library. Add mana of any colour equal to its converted mana cost. You lose 10 life. You may put that card into your hand. If you searched through your library, shuffle it.


    Illustrated by Wallpaper crafter

    1/1

  • Bokutsi, Higher than the Sky

    Land


    Bokutsi, Higher than the Sky enters the battlefield with three sky counters.

    {T}, {W}{2}: Remove a sky counter from Bokutsi, Higher than the Sky. Add one mana of any colour equal to the number of enchantments or artifacts you control. (Choose either enchantments or artifacts.)

    “Bokutsi sits where the gods rest. If ever disturbed…”


    Illustrated by Artstation

    1/1

  • Besitju, All Providing

    Land


    Besitju, All Providing enters the battlefield with three wave counters.

    {T},{U}{2}: Remove a wave counter from Besitju, All Providing. Add one mana of any colour for each noncreature spell cast this turn.

    “Besitju, home to millions of creatures, its water treasured by the people and its waves driving away intruders in the city hidden away from the world…”


    Illustrated by Noelito wallpaper

    1/1

  • Gogutji, Ever Burning

    Land


    Gogutji, Ever Burning enters the battlefield with three burn counters.

    {T},{R}{2}: Remove a burn counter from Gogutji, Ever Burning. Add one mana of any colour for each creature that entered the battlefield this turn.

    “Gogutji has burned for millennia..”


    Illustrated by Ancient Origins

    1/1

  • Ijutist, Dark Depths

    Land


    Ijutist, Dark Depths enters the battlefield with three depth counters

    {T},{B}{2}: Remove a depth counter from Ijutist, Dark Depths. Add one mane of any colour for each permanent you control that is tapped.

    “The deeper, the darker but is there an end though?”


    Illustrated by Clock birds

    1/1

  • Vito, Blood Drained(1)(R)(B)

    Creature — Vampire


    Lifelink

    Whenever you gain life, an opponent loses that much life.

    “His thirst for blood never ends..”


    3/4

    Illustrated by Lie Setiawan

    1/1

  • Goretju, Ever Thrivng

    Land


    Goretju, Ever Thrivng enters the battlefield with three thriving counters.

    {T},{G}{2}: Remove a thriving counter from Goretju, Ever Thrivng. Add one mana of any colour equal to the number of lands you control minus two.

    "Goretju, shelter to all creatures big and little."


    Illustrated by No. 1 free wallpapers

    1/1

  • Blood-Filled Globe(3)

    Artifact


    {T}, Add one mana of any colour.

    {T}, {2}: Draw a card and lose 1 life.

    “The globe..once filled with snow, now filled with blood.”


    Illustrated by unknown

    1/1

  • Change in Plans(2)(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Search your graveyard for a creature with converted mana cost equal to or less than the sacrificed creature’s converted mana cost and put it onto the battlefield. Lose 2 life.

    “Time for plan B.”


    Illustrated by Robert Cornelius

    1/1

  • Radiant Beam(4)(W)(W)

    Sorcery


    Destroy all non-land permenants.

    “O’ holy light! O’cleansing beam! Pls cleanse all the demons in thy world!”


    Illustrated by Satine-Davinne

    1/1

  • Toth, God of Writing(4)(U)(B)

    Artifact


    As an additional cost to cast this spell, sacrifice a land.

    You may look at target opponent's hand once per turn.

    {T}{4}: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

    "My Stand Tohth's predictions are always right!"


    Illustrated by Hirohiko Araki

    1/1

  • Stand Totem(5)

    Artifact


    Stand Totem can be your commander.

    Stands cost {2} less to cast.

    {T}{2}{R}{G}{W}{U}{B}, Until the end of this turn, you may cast stands from your hand without paying their mana costs


    Illustrated by Jo Blankenburg

    1/1

  • Justice(3)(W)(B)

    Creature — Justice


    Justice isn't a creature unless your devotion to black is less than seven.

    Fog String Puppetry: At the start of your post-combat phase, you may have Justice become a copy of target permeant except it has this ability.

    "Looks like Justice wants to dance with you.."


    4/4

    Illustrated by Hirohiko Araki

    1/1

  • Stomp(U)(/)(R)( )(U)(/)(R)

    Instant


    Remover target attacking or blocking creature from combat.

    "I chipped away at your cold exterior dodging shards of ice until you were no longer hard, but even though I cracked the surface, your heart would not melt..." - Christy Ann Martine


    Illustrated by Artstation

    1/1

  • Letter Of Retirement(1)(B)

    Instant


    As an additional cost to cast this spell, pay 2 life.

    Draw three cards


    Illustrated by Sarafiel

    1/1

  • Lightning Fast(4)(U)(R)

    Instant


    You cannot cast Lightning Fast on your turn. End target player’s turn. You take an extra turn after this.

    Exile Lightning Fast

    “In the blink of an eye, it is now my turn”


    Illustrated by unknown

    1/1

  • Blood Priests(3)(B)(B)

    Creature — Vampire Wizard


    Haste

    Whenever an opponent loses life, you gain 1 life

    “Channeling magic into blood turns it into something much more”


    2/4

    Illustrated by Jason Felix

    1/1

  • Do As I Say!!(1)(B)(W)

    Instant


    Multikicker {2}(you may an additional {2} any number of times as you cast this spell)

    Choose target attacking or blocking creature, then choose another target attacking or blocking creature for each time this spell was kicked. Remove each of them from combat.


    Illustrated by Hirohiko Araki

    1/1

  • Picking Knives(1)(W)(U)

    Sorcery


    Look at the top four cards of your library and choose one. Put that card into your hand and the rest to the top of your library in any way.


    Illustrated by Hirohiko Araki

    1/1

  • Drink Blood(R)

    Sorcery


    Kicker {2} (You may pay an additional {2} as you cast this spell.)

    Gain 2 life. If this spell was kicked, gain 2 life and draw a card.


    Illustrated by Hirohiko Araki

    1/1

  • Stone Mask(5)

    Artifact


    {T}{4}: Add {G}{R}{W}{U}{B}. This mana can only be spent to pay for The World, Dio and Vampire spells.

    {T}{3}: Sacriface Stone Mask, search your library for a The World, Dio or Vampire card, reveal it and put it into your hand. Shuffle your library afterward.


    Illustrated by Hirohiko Araki

    1/1

  • Red Stone of Aja(3)

    Artifact — Ruby


    {T}: Add one mana of any color.

    {T}{3}: Exile Red Stone of Aja and draw a card. Return Red Stone of Aja to the battlefield at the start of your next upkeep.

    “This is it... Nature's perfect miracle crystal. Without a single imperfection! The Super Aja!”


    Illustrated by Hirohiko Araki

    1/1

  • Flying Terror, Pet Shop(4)(U)(B)

    Creature — Pet Shop


    Flying, vigilance.

    Ice Projectiles: Whenever Flying Terror, Pet Shop attacks, it deals damage equal to twice its power to defending player instead.

    Ice Manipulation: Whenever Flying Terror, Pet Shop blocks an attacking creature, create a 0/2 Ice token wall with defender thats tapped and blocking. Remove Flying Terror, Pet Shop from combat.

    “It's not just persistent! It's a stalking killing machine! And if it catches me it won't just kill me... It'll eat me!” - Iggy.


    2/2

    Illustrated by Hirohiko Araki

    1/1

  • Cream, Portal to Another(4)(B)

    Enchantment Creature — Cream


    First strike, Annihilator 2

    Cream, Portal to Another is not a creature unless your devotion to black is more than seven.

    Cream, Portal to Another can block when phased out.

    Void: Cream, Portal to Another phases out at the end of every combat phase.

    Summon {3} (Attach Cream, Portal to Another to a stand user you control.)

    “My mouth is a portal into a dark dimension. Even I ignore where it leads. I sent your friend in here... and you are next.”


    6/8

    Illustrated by Hirohiko Araki

    1/1

  • Muda! Muda! Muda!!(R)(G)(W)(U)(B)

    Instant


    Remove all attacking or blocking creatures from combat. Deal damage equal to the number of creatures removed from combat to attacking player.

    “Muda! Muda! Muda!”


    Illustrated by Hirohiko Araki

    1/1

  • Great Spell: Circle Of Blood(4)(R)(R)(B)(B)

    Enchantment — Great Spell


    Permanents you control have lifelink.

    Whenever you gain life, you gain double the amount of life instead. This ability only activates once per turn.

    "A powerful spell requiring blood as sacrifice.."


    Illustrated by Gods Unchained

    1/1

  • Charismatic Dio Brando(R)( )(G)( )(W)( )(U)( )(B)

    Planeswalker — Dio


    : Charismatic Dio Brando can be your commander. 

    -3: Exile the top five cards of your library. You may put any number of stands and stand users from among them into your hand. 


    5

    Illustrated by No artist credit

    1/1

  • Throwing Knives(2)( )(W)

    Artifact — Knives


    {T}{2}{W} Permanents you control have flying until end of turn.

    {T}{2}{W} Permanents you control have deathtouch until end of turn

    {W} Throwing Knives deals 1 damage to target creature.


    Illustrated by Hirohiko Araki

    1/1

  • Anubis(3)(W)(R)(R)

    Custom — Anubis


    Menace, double strike, vigilance and indestructable

    Equipped stand user gets +X/+X, where X is Anubis's power

    Anubis can attack by itself

    Whenever your permanents deal combat damage, Anubis gets a +1/+0 counter

    Equip {5} (You can equip stands to stand users)


    Illustrated by JJB Wiki

    1/1

  • Lightning Storm(4)(R)(U)

    Enchantment


    Awake {R}{U} (You may pay an additional {R}{U} as you cast this spell)

    Whenever a permanent enters the battlefield, Lightning Storm deals 1 damage to any target if Lightning Storm was awakened.

    Whenever you play a Mountain, add {R} to your mana pool. Until end of turn, you don't lose this mana as steps and phases end.


    Illustrated by Dan Kay Art Services

    1/1

  • Speedwagon Foundation

    Land — Forest Island


    ({T} Add {G} or {U})

    When Speedwagon Foundation enters the battlefield, add {G}{U} to your mana pool. Until end of turn, you don’t lose this mana as steps and phases end. You lose 2 life

    The Speedwagon Foundation is a powerful and influential organization created by Robert E. O. Speedwagon in 1910, funded by the money he made from the oil he discovered in the United States.


    Illustrated by arigato

    1/1

  • Stroheim’s Underground Base

    Land — Forest Plains


    ({T} Add {G} or {W})

    When Stroheim’s Underground Base enters the battlefield, add {G}{W} to your mana pool. Until end of turn, you don't lose this mana as steps and phases end. You lose 1 life

    A research facility containing an extraterrestrial being, named Santana…


    Illustrated by arigato

    1/1

  • Egypt

    Land — Mountain Plains


    ({T} Add {W} or {R})

    When Egypt enters the battlefield, discard a card and draw a card

    Egypt, a country linking northeast Africa with the Middle East, dates to the time of the pharaohs. Millennia-old monuments sit along the fertile Nile River Valley.


    Illustrated by arigato

    1/1

  • Mysterious Stone Wall

    Land — Plains Swamp


    ({T} Add {W} or {B})

    When Mysterious Stone Wall enters the battlefield, you may put a permanent with converted mana cost 2 or less from your hand onto the battlefield, if a creature was placed, lose 2 life

    A mysterious stone wall hidden within a cave under the Colosseum near the 1st Century A.D.


    Illustrated by arigato

    1/1

  • Green Dolphin Street Prison

    Land — Swamp Forest


    ({T} Add {B} or {G})

    When Green Dolphin Street Prison enters the battlefield, you may put a land from your hand onto the battlefield tapped. Lose 2 life

    Green Dolphin Street Prison is a maximum security prison facility, unique in the fact that it is built offshore on an island, preventing its detainees from ever escaping to the mainland.


    Illustrated by arigato

    1/1

  • Venice

    Land — Island Mountain


    ({T} Add {U} or {R})

    When Venice enters the battlefield, it deals 1 damage to any target, you lose 1 life

    Venice, the capital of northern Italy’s Veneto region, is built on more than 100 small islands in a lagoon in the Adriatic Sea.


    Illustrated by arigato

    1/1

  • Coliseum

    Land — Mountain Forest


    ({T} Add {R} or {G})

    When Coliseum enters the battlefield, you may have a permanent you control fight a permanent you don’t control. Lose 2 life

    It is a large oval amphitheater that the Roman Emperor, Vespasian, and his successor Titus, had built in honor of their Flavian dynasty.


    Illustrated by JJBEncyclopedia

    1/1

  • Dio's Mansion

    Land — Mountain Plains


    ({T} Add {R} or {B})

    When Dio's Mansion enters the battlefield, you may search your library for a stand user, reveal it and put it into your hand, shuffle your library afterward

    Dio's Mansion appears to be an extravagant three-story mansion made of terracotta, noted to be quite old, situated in one of the older districts of Cairo


    Illustrated by arigato

    1/1

  • Nile River

    Land — Plains Island


    ({T} Add {W} or {U})

    When Nile River enters the battlefield, add {W}{U} to your mana pool. Until end of turn, you don't lose this mana as steps and phases end. You lose one life

    The Nile is a major north-flowing river in northeastern Africa. It flows into the Mediterranean Sea.


    Illustrated by arigato

    1/1

  • Joestar Mansion

    Land — Island Swamp


    ({T} Add {U} or {B})

    When Joestar Mansion enters the battlefield, draw a card

    The Joestar Mansion is a three-story building made out of bricks in typical Victorian fashion, resembling manors in the Queen Anne style.


    Illustrated by arigato

    1/1

  • Golden Arrow(3)

    Artifact — Arrow


    You may equip stands onto Golden Arrow

    {3} Equip a stand equipped on Golden Arrow to another stand user you control

    {3}{R}{G}{W}{U}{B} Search your library for a Diary and put it into your hand, shuffle your library afterward

    The power of the stands lie within this very arrow


    Illustrated by arigato

    1/1

  • Two Faces(U)( )(B)

    Instant


    Create a token copy of target permanent you control

    Flashback {2}{U}{B}

    The two faces of a mind


    Illustrated by Barbara Cnockeart

    1/1

  • The World: OVA Heaven(R)( )(R)( )(G)( )(G)( )(W)( )(W)( )(U)( )(U)( )(B)( )(B)

    Custom — The World


    Indestructable, Hexproof, Shroud

    The World: OVA Heaven can only be equipped by Dio: OVA Heaven

    Equipped stand user gets indestructable, hexproof, shroud and flying

    Time Stop: OVA! {5}{R}{G}{W}{U}{B} (all your opponents cannot block, attack, cast spells, activate abilities, all their permanents loses all their abilities then choose 5 permanents and exile them)

    Equip {3}{R}{G}{W}{U}{B} (you can only equip stands to stand users)


    Illustrated by arigato

    1/1

  • Dio: OVA Heaven(R)( )(R)( )(G)( )(G)( )(W)( )(W)( )(U)( )(U)( )(B)( )(B)

    Custom — DIO


    Haste, lifelink, trample, menacing (this card cannot be blocked unless by five or more blockers)

    When Dio: OVA Heaven enters the battlefield, search your library and graveyard for a legendary stand and put it on the battlefield equipped to a stand user , shuffle your library

    All other stands and stand users on your battlefield gets hexproof and indestructable

    Over heaven...


    Illustrated by arigato

    1/1

  • Dio Brando(R)( )(G)( )(W)( )(U)( )(B)

    Custom — DIO


    Menacing (this cannot be blocked unless by five or more blockers), lifelink

    When Dio Brando enters the battlefield, you may put a legendary stand from your command zone onto the battlefield equipped to Dio Brando

    Dio Brando has flying and indestructible as long as The World is equipped to it

    Partner (you can have two commanders if both have partner)


    Illustrated by arigato

    1/1

  • Dio’s Diary(R)( )(G)( )(W)( )(U)( )(B)

    Enchantment Artifact — Diary


    Indestructable, hexproof, shroud

    Whenever a stand user or stand enters the battlefield, it gains haste until end of turn

    Legendary stands and legendary stand users cost {R}{G}{W}{U}{B} less to cast

    The path to heaven…


    Illustrated by arigato

    1/1

  • Za Warudo!(G)( )(R)( )(W)( )(U)( )(B)

    Instant


    Spilt second (as long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities)

    This spell can’t be countered

    Target permanent loses all it’s abilities until the end of this turn, if it is a creature, it cannot block or attack this turn

    This spell costs {3} instead if you control a The World stand

    Time has stopped…


    Illustrated by arigato

    1/1

  • ROADA ROLLERRR(X)( )(R)( )(R)( )(W)( )(W)

    Sorcery — Finisher


    ROADA ROLLERRR deals X damage to any target, where X is the amount of mana spent on casting this spell

    If you control a DIO stand user, damage dealt by this spell is doubled

    ROADA ROLLERRR!!!


    Illustrated by arigato

    1/1

  • The World(R)( )(G)( )(W)( )(U)( )(B)

    Custom — The World


    Equipped stand user gets +13/+13

    Stop time! {10} (all your opponents cannot block, attack, cast spells, activate abilities, activate mana abilities and all their permanents loses all their abilities)

    The mana cost of Stop time! is reduced to {5} if The World is attached to Dio Brando

    Equip {10} (you can only equip stands to stand users)

    Partner (you can have two commanders if both have partner)


    Illustrated by arigato

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