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PRM

Download Cockatrice files: https://mtg.design/u/ancestral8707/PRM/cockatrice


  • Crushing Banhammer(4)

    Artifact — Equipment


    Return Crushing Banhammer to your hand: Exile target creature you don’t control. Activate this ability only if Crushing Banhammer is attached to a creature.

    Equip {4}


    Illustrated by Disney/Marvel

    /

  • Restart(3)(U)(U)

    Sorcery


    Return all nonland permanents to their owners’ hand, then each player chooses seven cards from their hand and shuffles the rest into their library.

    Sometimes rewriting history means changing time as we know it.


    Illustrated by Kadri Özel

    001/001

  • Time Walk(1)(U)

    Sorcery


    Take an extra turn after this one.

    2018 North America\hspace{0.125em}Vintage Champion


    Illustrated by Chris Seaman

    001/001

  • Elf-o’-War(G)(U)

    Creature — Elf Wizard


    When Elf-o’-War enters the battlefield, return target creature an opponent controls to its owner’s hand. Create a 1/1 green Elf Warrior creature token.


    1/1

    Illustrated by Vinh Tran

    1/1

  • Tamiyo the Storyteller(1)(U)(U)

    Creature — Moonfolk Wizard


    Flying

    {2}{U}: Scry 1.

    At the beginning of your end step, each player draws a card.

    “Everyone has a story, and we must learn from them.”


    1/3

    Illustrated by Tobias Vyseri

    1/1

  • Crosis’s Story(1)(U)(B)(R)

    Enchantment Saga


    Return target nonland permanent an opponent controls to its owner’s hand.


    Illustrated by Chris Rahn

    1/1

  • The Untouchable(W)(W)(U)(U)(B)(B)(R)(R)(G)(G)

    Enchantment Creature — Chimera Beast


    Flying, trample, hexproof from everything

    Even if you could, why in the world would you *want* to touch it?


    10/10

    Illustrated by Justin Gerard

    1/

  • Sarkhan, Dragonkeeper(3)(R)(R)

    Enchantment — Sarkhan


    This is a token

    Token


    Illustrated by Naufal Mahaprana

    1/1

  • Ajani, Hero of Dawn(2)(W)(U)

    Planeswalker — Ajani


    2: Create a 2/2 white Cat creature token. 

    1: Scry 2. 


    4

    Illustrated by Alexandre Honore

    1/1

  • Kasmina, The Disruptor(2)(U)

    Planeswalker — Kasmina


    : Wizard creatures you control can’t be blocked.           

    1: Whenever you draw your first card each turn, you may discard a card. \\ If you do, draw a card.       


    5

    Illustrated by István Süveg

    1/

  • Revegoyf(1)(G)(G)

    Creature — Lhurgoyf


    Draft Revegoyf face up.

    As you draft a card, you may reveal it and note its card types.

    Revegoyf has power and toughness equal to the number of card types you noted for cards named Revegoyf.


    */*

    Illustrated by Andrew Olson

    1/1

  • Forest

    Land — Forest



    Illustrated by crushcastles23

    1/1

  • Bloodlusting Noble(2)(B)

    Creature — Vampire Noble


    Lifelink, haste

    Nourish others with your benevolent heart. Nourish the heart with the blood of others.


    2/2

    Illustrated by Noah Thatcher

    1/1

  • Mari, Bloodline Queen(2)(R)(W)(B)

    Creature — Vampire Noble


    Flying, deathtouch, lifelink

    Other Vampires you control get +1/+1 and have lifelink.

    Whenever you gain life, you may exile that many cards from the top of your library. You may cast Vampire cards exiled this way.


    3/3

    Illustrated by Hoàng Lâp

    1/1

  • Ffion, Daughter of Titania(G)

    Planeswalker — Ffion


    1: Add {G}.   

    -3: Add {G}{G}.   


    2

    Illustrated by Anna Podedworna

    1/

  • Cho-Manno, Revolutionary(2)(W)(W)

    Creature — Human Rebel


    Prevent all damage that would be dealt to @.


    2/2

    Illustrated by Forrest Imel

    1/

  • Mountain

    Land — Mountain



    Illustrated by u/d1eselx

    1/1

  • The Tabernacle at Pendrell Vale

    Land


    All creatures have “At the beginning of your upkeep, destroy this creature unless you pay {1}.”


    Illustrated by Bruce Zhang

    1/1

  • Marchesa, the Black Rose(1)(U)(B)(R)

    Creature — Human Wizard


    Dethrone

    Other creatures you control have dethrone.

    Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.


    3/3

    Illustrated by Kevin McKenna

    1/1

  • Tradeshow Mage(2)(U)

    Creature — Human Wizard


    When Tradeshow Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 4, reveal that card, put it into your hand, then shuffle your library.


    2/2

    Illustrated by Andrew Bosley

    1/1

  • Elspeth, Reborn(3)(W)(W)

    Planeswalker — Elspeth


    1: Create a 1/1 white Soldier creature token. Put a +1/+1 counter on up to one target creature.        

    -2: You gain 2 life for each creature you control.       


    Illustrated by Igor Kieryluk

    1/1

  • Naya Hushblade(R)(/)(W)(G)

    Creature — Elf Rogue


    As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can’t be the target of spells or abilities.)


    2/1

    Illustrated by Jason Chan

    1/1

  • Time and the Monuments(3)(B)(B)(B)

    Sorcery


    Exile all nonland permanents. For each permanent exiled this way, its controller creates a 0/1 colorless Statue artifact creature token with defender.

    “The monuments of wit survive the monuments of power.”

    —Francis Bacon


    Illustrated by Eugene Berman

    1/1

  • Elesh Norn, Grand Cenobite(5)(W)(W)

    Creature — Praetor


    Vigilance

    Other creatures you control get +2/+2.

    Creatures your opponents control get -2/-2.


    4/7

    Illustrated by Abrar Rasheed

    1/1

  • Polyraptor

    Creature — Dinosaur


    Enrage — Whenever Polyraptor is dealt damage, create a token that’s a copy of Polyraptor.


    5/5

    Illustrated by ILM

    1/1

  • Hostage Taker(2)(U)(B)

    Creature — Human Pirate


    When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.


    2/3

    Illustrated by Wayne Reynolds

    1/1

  • General Tazri(4)(W)

    Creature — Human Ally


    When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

    {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.


    3/4

    Illustrated by Yu Cheng Hong

    1/1

  • Ayesha Tanaka(W)(W)(U)(U)

    Creature — Human Artificer


    Banding

    {T}: Counter target activated ability from an artifact source unless that ability’s controller pays {W}. (Mana abilities can’t be targeted.)


    2/2

    Illustrated by Amy Nagi

    1/1

  • Bear

    Creature — Bear



    2/2

    Illustrated by Grafit Studio

    1/1

  • Griffin

    Creature — Griffin


    Flying


    2/2

    Illustrated by Ørjan Ruttenborg Svendsen

    1/1

  • Elf Druid

    Creature — Elf Druid


    {T}: Add {G}.


    1/1

    Illustrated by Hugh Pindur

    1/1

  • Arboreal Wall(1)(G)

    Creature — Wall


    Defender


    0/7

    Illustrated by GrowLegends @da

    1/1

  • Yawgmoth’s Will(2)(B)

    Sorcery


    Until end of turn, you may play cards from your graveyard.

    If a card would be put into your graveyard from anywhere this turn, exile that card instead.


    Illustrated by Bryan Fogaça Rosado

    1/1

  • Siege Rhino(1)(W)(B)(G)

    Creature — Rhino


    Trample

    When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

    Easy to find, difficult to escape.


    4/5

    Illustrated by Fangwanglin

    1/1

  • Fungusaur(3)(G)

    Creature — Fungus Dinosaur


    Enrage — Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

    Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.


    2/2

    Illustrated by Ken Bathelmey

    1/1

  • Sword in the Stone(3)

    Artifact


    Sword in the Stone enters the battlefield tapped.

    Indestructible

    {6}, {T}, Exile Sword in the Stone: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. Untap that creature. It gains haste until end of turn.


    Illustrated by Vuk Kostik

    1/1

  • Magus of the Machine(2)(B)(B)

    Creature — Human Wizard


    {T}, Sacrifice Magus of the Machine: Gain control of target nonartifact, nonblack creature. Activate this ability only any time you could cast a sorcery.

    Everyone has their breaking point.


    1/1

    Illustrated by Aude Legrand

    1/1

  • Rushwood Treewatcher(1)(G)

    Creature — Elf Druid


    Reach

    {T}: Add {G}.


    0/3

    Illustrated by James Daly

    188/212