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TAS

Download Cockatrice files: https://mtg.design/u/Wolfmoon234767/TAS/cockatrice


  • Celestia, Goddess of the Sun(W)(,)( )(W)(,)( )(1)

    Planeswalker — Alicorn, Royatly


    : Alicorn Duty: Sun.

    During your end step, if it is Sun, this card gains +1 Loyalty. 

    0: This card gains loyalty equal to X, and you gain life equal to X. Where X is the number of Equestrian Celestial creatures you control. Activate only during Sun. 


    4

    Illustrated by Yakovlev-vad

    1/72

  • Alicorn Duty

    Custom


    Whenever an "Alicorn Duty" card enters the battlefield, if it is not "Sun" or "Moon", then it is whatever the card says.

    During your upkeep, if you control a card with "Alicorn Duty" and it is either "Sun" or "Moon", then swap to the opposite. Having more than one card with "Alicorn Duty" does not affect the swap.


    Illustrated by No artist credit

    1/1

  • Pony

    Creature — Pony


    {T}: Exile this card, add 1 mana of any color matching your commanders colors.


    1/1

    Illustrated by No artist credit

    1/1

  • Moon

    Custom



    Illustrated by Mattbas

    1/1

  • Sun

    Custom



    Illustrated by Hasbro

    1/1

  • Mysterious Potion

    Custom — Artifact


    Sacrifice this card, target creature gains +1/+1 until end of turn.


    Illustrated by No artist credit

    1/1

  • While They're Distracted(W)

    Instant


    Activate only when an opponent targets a card you control.

    Sun: This card cannot be countered. Exile 2 permanents that opponent controls.

    Other: Exile 1 permanent that opponent controls.


    Illustrated by No artist credit

    10/72

  • Raiden Tempest(W)(,)( )(W)(,)( )(W)

    Creature — Celestial Champion


    Reach. Flash. Haste.

    {T} Remove X counters from this card: Exile X non basic land permanents.

    This card can only be untapped during your untap step if you control Celestia. Whenever Celestia gains loyalty counters, place Counters on this card equal to the number of loyalty counters gained, this card cannot gain counters from any other way.


    6/8

    Illustrated by No artist credit

    11/72

  • Night Shroud(B)(,)( )(B)(,)( )(B)

    Creature — Lunar Champion


    Flying. Flash. Haste.

    {T} Remove X Ability counters from this card: X permanents you control gain shroud until end of turn.

    This card can only be untapped during your untap step if you control a Luna. Whenever a Luna you control gains loyalty counters this card gains Ability Counters equal to the loyalty gained, this card cannot gain Ability counters from any other way.


    8/6

    Illustrated by No artist credit

    12/72

  • Wrath of the Sun(W)(,)( )(X)

    Sorcery


    This card can only be activated during Sun.

    Exile X target non land permanents, then it is Moon.


    Illustrated by No artist credit

    13/72

  • Cunning of the Moon(B)(,)( )(X)

    Sorcery


    This card can only be activated during Moon.

    Scry X.


    Illustrated by No artist credit

    14/72

  • Warmth of the Sun(W)(,)( )(W)(,)( )(W)

    Enchantment


    During your upkeep, if it is Sun, you gain 1 life.

    Whenever Equestrian Celestial creatures you control blocks while it is sun, gain life equal to the amount blocked from still alive blocking creatures at the end of combat.


    Illustrated by No artist credit

    15/72

  • Lunar Eclipse(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)

    Enchantment


    Flash

    Vanishing 3

    If you control a Luna Planeswalker and a Celestia Planswalker this card cannot be countered or targeted by opponents.

    While this card is on the field it is both Sun and Moon and cannot be changed.

    If this card were to leave the battlefield, exile it instead.


    Illustrated by No artist credit

    16/72

  • Cloaked by the Night(B)(,)( )(B)(,)( )(B)

    Enchantment


    During Moon, all other permanents you control gain Hexproof.


    Illustrated by No artist credit

    17/72

  • Deeds Hidden By the Night(B)(,)( )(B)

    Enchantment


    During Moon if you scry, you may add any of the scryed cards to your hand, if you do you lose 1 life for every card added this way.


    Illustrated by No artist credit

    18/72

  • Alicorn Library

    Artifact Land


    This land enters tapped.

    When Sun or Moon rotates, draw a card.

    {T}: If it is Moon gain {B}{B}. If it is Sun gain {W}{W}.

    {T}{5}: Draw 3 Cards.


    Illustrated by No artist credit

    19/72

  • Luna, Goddess of the Moon(B)(,)( )(B)(,)( )(1)

    Planeswalker — Alicorn Royalty


    : Alicorn Duty: Moon.

    During your end step, if it is Moon this card gains +1 Loyalty. 

    0: This card gains X loyalty and you Scry X. Where X is the number of Equestrian Lunar creatures you control. Activate only during Moon. 


    4

    Illustrated by No artist credit

    2/72

  • Spirit Lifting Parade Song(W)(,)( )(W)

    Sorcery


    Activate only during Main Phase 1, you may not attack this turn.

    All players gain life equal to the number of Equestrian creatures they control.

    If you control a Celestia Planswalker, it gains loyalty counters equal to the amount of life gained from this card effect.

    They sang so happily, it was a beautiful symphony.


    Illustrated by No artist credit

    20/72

  • Chant of the Shadows(B)(,)( )(X)

    Sorcery


    Until your next upkeep, X target creatures gain Goaded.

    Until your next upkeep anytime an opponent attacks, they lose 1 life for every attacking creature.

    During your next upkeep, Luna gains loyalty counters equal to the life lost from this card.


    Illustrated by No artist credit

    21/72

  • Elements of Harmony(5)

    Artifact


    {T}: Exile target permanent until this card leaves the field or is untapped. You may choose to not untap this card during your untap step.

    If you control 6 unique "Mane 6" creatures, target card doesn't return when this card is untapped or removed from the field.


    Illustrated by No artist credit

    22/72

  • Celestial Recruitment Program(W)(,)( )(W)

    Enchantment


    When it becomes Sun, create a Celestial Guard token.


    Illustrated by No artist credit

    23/72

  • New Recruits(X)

    Sorcery — Equestrian


    Place 1/2 White Equestrian Celestial Guard tokens with Reach equal to the amount of white mana paid to cast this spell, then place 2/1 Black Equestrian Lunar Guard tokens with Flying equal to the amount of Black mana paid to cast this spell.


    Illustrated by No artist credit

    24/72

  • Advanced Training(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)

    Enchantment


    While this card is on the field, all Celestial Guards you control gain +0/+1, and gain Life Link, Double Strike, and may block 2 creatures at once. Additionally, all Lunar Guards you control gain +1/+0, and gain First Strike and Menace.


    Illustrated by No artist credit

    25/72

  • Phantom Troops(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)

    Instant


    Choose one

    - Place 10 1/2 White Equestrian Celestial Guard tokens with reach

    - Place 10 2/1 Black Equestrian Lunar Guard tokens with Flying.

    During you next end step, all tokens created from this card are exhiled.


    Illustrated by No artist credit

    26/72

  • Radiant Destruction(W)(,)( )(X)

    Instant


    Sun: Exile target permanent.

    Otherwise: Exile target permanent with mana value equal to X.


    Illustrated by No artist credit

    27/72

  • Canterlot

    Land


    Whenever Sun or Moon rotates while this card is untapped, place a counter on this card. Tap, remove any amount of counters from this card to gain any combination of Black or white mana equal to the number of counters removed.


    Illustrated by No artist credit

    28/72

  • Praise the Sun(W)

    Enchantment


    Once per turn you may tap any number of untapped Equestrian creatures you control to add that much {W}.


    Illustrated by No artist credit

    29/72

  • Emergency Reinforcements(X)

    Instant


    Summon Celestial guard tokens equal to the amount of white mana paid to cast this card, and summon Lunar Guard tokens equal to the amount of Black Mana to cast this card.


    Illustrated by No artist credit

    3/72

  • Praise the Moon(B)

    Enchantment


    Once per turn you may tap any number of untapped Equestrian creatures you control to add that much {B}.


    Illustrated by No artist credit

    30/72

  • Brilliant Shield(W)(,)( )(W)(,)( )(W)

    Creature — Celestial Captain


    Reach.

    All Equestrian Celestial creatures you control gain +0/+2.


    1/2

    Illustrated by No artist credit

    31/72

  • Darkened Blades(B)(,)( )(B)(,)( )(B)

    Creature — Lunar Captain


    Flying

    All Equestrian Lunar creatures you control gain +2/+0


    3/1

    Illustrated by No artist credit

    32/72

  • Lunar Recruitment Program(B)(,)( )(B)

    Enchantment


    When it becomes Moon, create a Lunar guard token.


    Illustrated by No artist credit

    33/72

  • Rebirth By Sun(W)

    Sorcery


    Activate only if you control Celestia, return one non land White card from your discard pile to your hand.

    If you do, and it is Sun, then you may return this card to your hand after it resolves.


    Illustrated by No artist credit

    34/72

  • Rebirth by Moon(B)

    Sorcery


    Activate only if you control Luna, return one non land black card from your discard pile to your hand.

    If you do, and it is Moon, you may return this card to your hand after it resolves.


    Illustrated by No artist credit

    35/72

  • Coordinated Attack(B)(,)( )(B)

    Instant


    Tap X Lunar Guards

    Moon: Destroy any amount of permanents with combined total Mana value equal to X.

    Otherwise: Destroy target permanent with mana value equal to X, if that target is destroyed, then sacrifice all lunar guards tapped from this cards effect.


    Illustrated by No artist credit

    36/72

  • Coordinated Defense(W)(,)( )(W)(,)( )(W)

    Enchantment


    When an opponent targets a permanent you control or you, you may tap X Equestrian Celestial creatures you control:

    - Sun: Negate the effect of spell or ability with Mana value of {X}, then exile it.

    - Other: Negate the effect of the spell or ability with Mana value of {X}{X}.


    Illustrated by No artist credit

    37/72

  • Vampiric Vengeance(B)(,)( )(B)(,)( )(B)

    Creature — Lunar Captain


    Flying.

    Anytime an Equestrian Guard dies, place a +1/+1 counter on this card.

    When it becomes Moon you may remove any number of +1/+1 counters from this card, and distribute that many across any Equestrian Lunar creatures you control.


    2/2

    Illustrated by No artist credit

    38/72

  • Vengeful Light(W)(,)( )(W)(,)( )(W)

    Creature — Celestial Captain


    Reach.

    Anytime an Equestrian Guard dies, place a +1/+1 counter on this card.

    Whenever it becomes Sun, you may remove any amount of +1/+1 counters from this card, and distribute that many amongst Equestrian Celestial creatures you control.


    2/2

    Illustrated by No artist credit

    39/72

  • Sound the Alarms(X)

    Instant


    This card can only be played during combat, if it is Sun, then place X 1/2 white Celestial Guard tokens with vigilance where X is the amount of White Mana paid to play this card. If it is Moon, then place X 2/1 Black Lunar Guard tokens with Flying where X is the amount of Black Mana paid to play this card.


    Illustrated by No artist credit

    4/72

  • Bring a Friend!(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)

    Enchantment


    Whenever you create an Equestrian Celestial, or Equestrian Lunar guard, create twice that many instead.


    Illustrated by No artist credit

    40/72

  • Sibling Assistance(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)

    Enchantment


    During Moon, all your basic lands are Swamps in addition to their original types.

    During Sun, all your basic lands are Plains in addition to their original types.


    Illustrated by No artist credit

    41/72

  • Suns Revealing Rays(W)(,)( )(W)(,)( )(W)

    Enchantment


    During your Draw Phase, if it is Sun, then draw an additional card.


    Illustrated by No artist credit

    42/72

  • Book Smart(2)

    Creature — Pony


    {T}{2}: Draw a card.


    1/1

    Illustrated by No artist credit

    43/72

  • Forbidden Book of Shadows(B)(,)( )(3)

    Artifact


    You have no maximum hand size.

    During your upkeep, if it is Moon then Scry 3. If it is not Moon, then instead lose 1 life and Draw 1 card.

    When this card is removed from the field for any reason, you may pay 5 Life to exile it. If you do, you may cast this card as long as it remains in exile.


    Illustrated by No artist credit

    44/72

  • Forbidden Magic(B)(,)( )(B)

    Sorcery


    Pay X life, if you do you scry X cards.


    Illustrated by No artist credit

    45/72

  • Solar Apprentice(W)(,)( )(W)

    Creature — Pony


    Whenever a Celestia Planeswalker you control gains loyalty counters, place that many Apprentice Counters on this card.

    {T}: You may activate a Celestia Planeswalker you control's loyalty ability by paying its cost using Apprentice counters from this card. This effect can only be done once per turn.


    1/2

    Illustrated by No artist credit

    46/72

  • Lunar Apprentice(B)(,)( )(B)

    Creature — Pony


    Whenever a Luna Planeswalker you control gains loyalty counters, place that many Apprentice Counters on this card.

    {T}: You may activate a Luna Planeswalker you control's loyalty ability by paying its cost using Apprentice counters from this card. This effect can only be done once per turn.


    2/1

    Illustrated by No artist credit

    47/72

  • Weapons of Night(B)(,)( )(B)(,)( )(W)

    Enchantment


    While it is Moon, all Equestrian Celestial creatures you control gain +2/+0.


    Illustrated by No artist credit

    48/72

  • Holy Shields of the Sun(W)(,)( )(W)(,)( )(B)

    Enchantment


    While it is Sun, all Equestrian Lunar creatures you control gain +0/+2.


    Illustrated by No artist credit

    49/72

  • Pitch Black(B)(,)( )(B)(,)( )(B)

    Creature — Lunar Captain


    Flying. Flash. Haste.

    {T}: All creatures target opponent controls have 0 power until end of turn. Then this creature doesn't untap on your next untap step unless it's Moon.


    6/4

    Illustrated by No artist credit

    5/72

  • Sound the Alarm(X)

    Instant


    This card can only be played during combat.

    Summon Celestial Guard Tokens equal to the amount of white mana paid to cast this card, and summon Lunar Guard Tokens equal to the amount of Black Mana paid to cast this card.


    Illustrated by No artist credit

    5/72

  • Troops from Afar(X)

    Instant


    Create X 1/1 Equestrian Crystal Guard tokens with Charm(If this card blocks or is blocked by an opponents creature, that creature no longer untaps during their controllers untap step while this card remains in the field.)


    Illustrated by No artist credit

    50/72

  • Emergency Time Change(W)(/)(B)

    Instant


    If {B} was paid to cast this spell, it becomes Moon.

    If {W} was paid to cast this spell, it becomes Sun.


    Illustrated by No artist credit

    51/72

  • Sun's Restoration(W)(,)( )(W)

    Sorcery


    Cast only if you control a Celestia Planeswalker.

    Remove X loyalty from Celestia you control. If you do, gain X life, unless it is Sun then you instead gain double X Life.


    Illustrated by No artist credit

    52/72

  • Moon's Predictions(B)(,)( )(B)

    Sorcery


    Activate only if you control a Luna. Remove X loyalty from Luna you control. If you do Scry X cards.

    If it is Moon, then double the number of cards Scryed.


    Illustrated by No artist credit

    53/72

  • Magic Orb(3)

    Artifact


    Whenever you scry more than one card, you may choose to place one of those cards into your hand.


    Illustrated by No artist credit

    54/72

  • Mystic Mistress(3)

    Creature — Pony


    {T} {3}: Scry 2.


    1/1

    Illustrated by No artist credit

    55/72

  • Protect our Princess!(W)(/)(B)(,)( )(W)(/)(B)(,)( )(W)(/)(B)

    Enchantment


    While you control any number of Equestrian Celestial creatures, Celestia Planeswalkers you control gain Hexproof.

    While you control any number of Equestrian Lunar creatures, Luna Planeswalkers you control gain Hexproof.


    Illustrated by No artist credit

    56/72

  • Relaxing Picnic(W)(/)(B)(,)( )(W)(/)(B)

    Instant


    All creatures gain +0/+2 until their controllers next end step.

    During Sun: All players may gain 1 life for every creature they control. If you control a Celestia Planswalker, it gains loyalty equal to the amount of life gained this way.

    During Moon: All players may Scry X, where X is the number of creatures they control. If you control a Luna Planeswalker, it gains loyalty equal to the number of cards Scryed this way.


    Illustrated by No artist credit

    57/72

  • Trick(B)(,)( )(B)

    Instant


    Activate only when a permanent you control is targeted by an opponents card, you choose a new target for that card instead.


    Illustrated by No artist credit

    58/72

  • Strategic Meeting(W)(,)( )(W)

    Instant


    Cast this card only during your upkeep.

    Search your library for up to 3 cards and add them to your hand, shuffle, then enter your end step. You do not discard at the end of your turn if you have over hand limit this turn.


    Illustrated by No artist credit

    59/72

  • Molten Lands(W)(,)( )(W)(,)( )(W)

    Creature — Celestial Captain


    Reach. Flash. Haste.

    {T}: Tap only during combat. Until end of combat all attacking creatures gain -2 toughness. This creature doesn't untap during your next untap step unless it's Sun.


    4/6

    Illustrated by No artist credit

    6/72

  • Send to Tartarus(B)(,)( )(X)(,)( )(X)

    Sorcery


    Target opponent must sacrifice X permanents.


    Illustrated by No artist credit

    60/72

  • Mana Battery Crystal(3)

    Artifact


    {T}: Choose one,

    - Pay any amount of Mana to place that many counters on this card.

    - Remove any amount of counters from this card to add that much Mana in any combination of colors matching your commanders identity.


    Illustrated by No artist credit

    61/72

  • Everfree Forest

    Land


    {T}: Add a Mana of any color matching your commanders color identity.


    Illustrated by No artist credit

    66/72

  • Ponyville

    Land


    {T}: Create a 0/1 colorless Equestrian Pony Creature token with “{T} Exile this card: Add 1 mana in any color matching your commanders colors.”


    Illustrated by No artist credit

    67/72

  • Royal Terraforming

    Land


    This land enters tapped.

    {T} Sacrifice this card: Place 2 basic lands from your library tapped onto the field.


    Illustrated by No artist credit

    68/72

  • Night Scribe(B)(,)( )(2)

    Creature — Pony


    At the end of combat, you may scry X. Where X is the number of your attacking creatures that dealt damage to a player or Planeswalker this turn.


    1/1

    Illustrated by No artist credit

    69/72

  • Sunbeam Warmth(W)(,)( )(W)

    Creature — Celestial Guard


    At the beginning of your draw phase, if it is Sun gain 2 Life.


    1/2

    Illustrated by No artist credit

    7/72

  • Sun Scribe(W)(,)( )(2)

    Creature — Pony


    At the end of combat, you may gain life equal to the number of creatures you control that blocked this turn.


    1/1

    Illustrated by No artist credit

    70/72

  • Celestial Guard

    Creature — Celestial Guard


    Reach


    1/2

    Illustrated by No artist credit

    71/72

  • Lunar Guard

    Creature — Lunar Guard


    Flying


    2/1

    Illustrated by Yakovlev-vad

    72/72

  • Protection of the Sun(W)(,)( )(W)(,)( )(W)

    Enchantment


    Anytime Equestrian Celestial creatures you control block, they gain +1 toughness.

    If it is Sun they gain +2 toughness instead, and any attacking creatures they block do not untap during their opponents next untap step.


    Illustrated by No artist credit

    8/72

  • Touched by the Moon(B)(,)( )(B)(,)( )(B)

    Enchantment


    Whenever Equestrian Lunar creatures you control attack, they gain +1 Power.

    If it is Moon, they gain +2 power instead, and deathtouch.


    Illustrated by No artist credit

    9/72