Low Tier
Creature — Human Low Tier
1/1
Illustrated by Uru-Chan
1/2
Download Cockatrice files: https://mtg.design/u/Vectoys4336/UNO/cockatrice

Creature — Human Low Tier
1/1
Illustrated by Uru-Chan
1/2

Creature — Human Vigilante
Immediately remove all aura counters from this card, then you may choose any or all of the last four abilities or static abilities that were copied to this card before transformation and permanently add them to this card. (Any +1 boosts from Johns ability are removed). Activate these abilities as normal.
This card's power and toughness are an average of the power and toughness of the creatures whose abilities are currently copied onto this card, plus 3.
"Joker, the new King of Wellston"
*/*
Illustrated by Uru-Chan
1/65

Creature — Human God Tier
Aura Manipulation: When this card enters the battlefield, choose any abilities or static abilities (up to four) from you and your opponent's creature cards and add them to this card with 7 aura counters. (One aura counter must be removed to activate the copied ability or static ability; use only as a sorcery, and the ability only lasts until end of turn) If there are any numbers in the ability description, add 1 to all of them. You may repeat this step when all aura counters are removed. After removing 15 aura tokens in this manner, transform this card.
This card's power and toughness are an average of the power and toughness of the creatures whose abilities are currently copied onto this card, plus 2.
“Bitch, I live here.”
*/*
Illustrated by Uru-Chan
1/65

Artifact — Equipment
{1}: Equip to target creature.
Equipping doesn't do anything. Just makes you cool and intimidates your opponent.
Illustrated by Atlas Skies
1/2

Creature — Human Vigilante
Reach
When Nobody enters, remove half of his aura counters, rounded down.
When this card becomes tapped, you may take two aura counters off this card to distribute damage equal to the total of this card’s power and toughness added together between up to 5 target creatures. If you do so add 2 stun counters to this card. If another creature with the subtype vigilante is in play, Nobody gets 1 stun counter instead.
{R}{R}{R}Energy Discharge: Add three aura counters to this card.
"When I show up to a bad vigilante name contest,
but my opponent is Blyke" - Isen
5/2
Illustrated by Uru-Chan
10/65

Creature — Human High Tier
Reach
This card enters with 2 aura counters on it.
{R}{R}{R} Energy Beam: Add three aura counters to Blyke.
When this card becomes tapped, you may take two aura counters off this card to distribute damage equal to this card’s power between up to 5 target creatures if you do so add 1 stun counters to this card.
When this card has 7 or more aura counters on it transform this card.
Some say Blyke is an underground SoundCloud rapper.
4/2
Illustrated by Uru-Chan
10/65

Creature — Human High Tier
When this card enters, if Juni is already in play, add one +1/+0 counter to Cecile.
{G}{B}{T}Conjure Vines: Enchant target creature or planeswalker. Enchanted permanent is a forest with "{T}: Add one {G} to your mana pool" and loses all card types and abilities until opponent's next end step.
"You should learn from his mistakes."
3/2
Illustrated by Uru-Chan
11/65

Creature — Human Elite Tier
Lifelink
When this card enters, add 0/+1 until end of turn on up to three target creatures, and add 3 aura counters to this card.
{G}{T} Healing: Remove any number of aura counters on this card. Add +0/+1 to target creature until end of turn for each aura counter you just removed, or transfer up to 3 aura counters from this card to up to 3 target creatures.
{G}{G}{G}{T}: Give one target creature lifelink until end
of turn or add 3 aura counters to this card.
1/3
Illustrated by Uru-Chan
12/65

Creature — Human Low Tier
Flash
{W}Illumination: Sacrifice this card: Counter target enchantment or sorcery spell. That spell's caster gains an amount of life equal to the spell's casting cost.
Fun fact: The contents of this card are similar to those seen on the card "Illumination".
1/2
Illustrated by Uru-Chan
13/65

Creature — Human Mid Tier
First Strike
When this card enters, if Cecile is under your opponent's control, put -1/-1 counter on this card until end of turn; if Cecile is under your control, put a +1/+1 counter on Cecile and Juni until end of turn. Both can activate simultaneously. Then add one aura counter to this card.
{U}{T} Flash Forward: An extra cost to activate this ability is removing one aura counter from this card. Counter target creature, instant, or sorcery. If the countered spell was Seraphina, add a +2/+2 counter to this card.
1/2
Illustrated by Uru-Chan
14/65

Creature — Human Vigilante
Reach
When Blue Swordsman comes into play, remove half his aura counters, and he has vigilance until end of turn.
{1}{U}{U} Blademaster: deal four damage to two to up to four target creatures, or, remove 5 aura counters from this card and destroy one target non-land permanent.
{U}{U}{T}: Add two aura counters to this card.
5/3
Illustrated by Uru-Chan
15/65

Creature — Human God Tier
Reach
When Kuyo comes into play, add two aura counters to him.
{1}{U}{T} Blademaster: deal 3 damage to 2 to up to 3 target creatures, or if you remove four aura counters from this card, counter target creature spell.
{U}{U}{T}: Add two aura counters to this card.
Transform this card when it has 6 or more aura counters or when a creature with the subtype vigilante or EMBER Agent enters the battlefield.
3/3
Illustrated by Uru-Chan
15/65

Enchantment Creature — Human Vigilante High Tier
Lightning: Add a +2/+2, menace, vigilance, and trample to one target creature until this enchantment leaves the battlefield.
When Rei leaves the battlefield, add a +1/+1 counter to any creatures with the subtype vigilante that are on the battlefield.
"Take of yourself, alright?"
2/3
Illustrated by Uru-Chan
16/65

Creature — Human Elite Tier
Zeke enters in defensive form. When this card enters, create X 1/1 Human Low Tier tokens with the ability "When this card enters the graveyard, add a +1/+1 counter to Zeke."
{1}{R} Phase Shift: Switch Zeke's' form. (This flips his power and toughness.)
{1}{U}{R} : Add one +0/+4 counter to Zeke until end of turn if he is in defense form. Add one +4/+0 counter to Zeke until end of turn if he is in offensive form.
"Who the hell is this clown?"
Zeke is uncommon because I did not think he
deserved rare status.
1/3
Illustrated by Uru-Chan
17/65

Creature — Human God Tier
Vigilance
Reach
{R}{W}{T} Particles: Deal 3 damage to one target attacking creature or add +0/+2 to one target creature until end of turn.
{R}{T}: Spread all the aura counters on this card to all of your creature cards evenly.
{R}{W}{T}: Add three aura counters to this card.
4/4
Illustrated by Uru-Chan
18/65

Creature — Human EMBER Agent
When this card enters, remove half of the aura counters from this card. If Vulcan has stun counter when she enters, tap her immediately.
{W}{R}{T} Barrier: Take any number of aura counters off this card, and put stun counters equal to half that amount, rounded up, among up to three target creatures.
{R}{T} Flame Claw: Deal 2 damage to one target. Deal 3 damage if the target has the subtype vigilante.
{2}{U}{U}{T} Lightning: Add a +2/+2, menace, vigilance, and trample to one target creature until end of turn. Only activate as a sorcery.
{W}{T} Regeneration: Add two aura counters to this card.
3/8
Illustrated by Uru-Chan
19/65

Creature — Human God Tier
Defender
When this card enters, put two aura counters on this card.
{W}{R}{T} Barrier: Take any number of aura counters off this card, and put stun counters equal to half that amount, rounded down, among up to three target creatures.
Transform this card when a creature with the subtype vigilante or EMBER Agent enters the battlefield, or when Valerie has four or more aura counters or two or more stun counters.
"Don't overthink it, Arlo"
2/5
Illustrated by Uru-Chan
19/65

Creature — Human God Tier
Defender
When this card enters, put three aura counters on it.
{W}{R}{T} Barrier: Take any number of aura counters off this card, and put stun counters equal to half that amount, rounded down, among up to two target creatures.
Transform this card or when a creature with the subtype vigilante or EMBER Agent enters the battlefield, or when this card has either 5 aura counters or two stun counters.
1/4
Illustrated by Atlas Skies
2/2

Creature — Human Mid Tier
2/2
Illustrated by Uru-Chan
2/2

Creature — Human Tiger Vigilante
This creature gets a +1/+1 counter for each mouse token on the battlefield.
{R}{B} Predator: Gift one 1/1 mouse token to one opponent with the rules text: "This creature can't attack or block. {T} As an additional cost, sacrifice another target permanent you control that is not a mouse token. : Destroy this creature."
"Oh, I think there’s an open window, because Nobody in here is speaking.”
5/4
Illustrated by Atlas Skies
2/65

Creature — Human High Tier
When Isen enters, add 2 aura counters to him.
If Isen and Blyke are both on the battlefield, they both get +1/+1.
{R}{W} Track: Look at the top three cards of your opponents deck then scry one.
{1}{R} Hunter: Remove two aura counters from Isen. Isen has menace until end of turn. The next time Isen attacks, the player can pick which of their opponents' defending creatures defends against Isen.
When Isen is exiled or destroyed, he instead comes back transformed under his owners control.
"Holy - she's pretty hot." - Isen talking about Arlo's' aunt.
2/2
Illustrated by Uru-Chan
2/65

Creature — Human EMBER Agent
When Arson enters, remove half of his aura counters, and if he has stun counters, tap him.
{W}{T} Barrier: Take X aura counters off this card, and put stun X/2 counters, rounded up, among up to two target creatures, activate only as a sorcery.
{2}{R}{R}{T} Flame Claw: Deal damage equal to half of the summation of aura counters on Arson and his toughness value, rounded down, to one target creature or planeswalker.
{W}{R}{T} Regeneration: Add two aura counters to
this card.
3/7
Illustrated by Atlas Skies
2/2

Creature — Human Elite Tier
Flash
When Terrence enters, you may reveal the top three cards of your deck, put any cards with the subtype technology into your hand, and put the rest of the cards onto the bottom of your deck, in any order.
Invisibility {W}: Terrence cannot be blocked this turn.
1/2
Illustrated by Uru-Chan
20/65

Creature — Human God Tier
{2}{G}{T} Telekinesis: As an additional cost to cast this spell, remove two aura counters from Vaughn or lose one life. Pick one:
1. Counter target spell.
2. Tap two target creatures, add one stun counter to each of them.
"I don't expect the bureau to be lenient with us. So we'll have no option but to leave. Condolences to anyone you may have lost today."
5/5
Illustrated by Uru-Chan
21/65

Creature — Human God Tier
Minefield: When Keene attacks, you may deal one damage to all creatures on the battlefield and to each player.
{2}{G}{U}{T}: As an additional cost to cast this sacrifice, one permanent you control. Destroy one non-land permanent or target opponent mills four.
"Miss Kassandra... Kindly release the
headmaster!"
5/2
Illustrated by Uru-Chan
22/65

Creature — Human High Tier
When Keon enters, exile one target creature until Keon leaves the battlefield.
{1}{R}{R}{T} Memory Recall: When you attack this turn, pick one target creature an opponent controls, that creature also attacks target opponent this turn, then returns to the owner tapped.
Keon can forcibly make others relive certain memories. What amazing treatment!
1/3
Illustrated by Uru-Chan
23/65

Creature — Human God Tier
Shroud
Sensory control {1}{U}{B}{T}: One target creature can't attack, block or use any abilities that use "target" until end of turn, or have one target attacking creature have two times power until end of turn.
Sylvia is capable of taking someone's senses away, trapping them in an endless dark haze. Sounds terrifying. She can also amplify someone's sense of pain.
3/4
Illustrated by Uru-Chan
24/65

Creature — Human Elite Tier
When this card enters, put three aura counters on it. If Seraphina is on the battlefield when this card enters, Seraphina has -2/-2 until end of turn.
{B}{T} Arachnid: Remove 2 aura counters from this card as an additional cost to cast this spell: Deal 8 damage among 8 target creatures that are not Rein, Spider Queen (If there are fewer than eight creatures on the battlefield, split the damage evenly among all creature cards on the battlefield, except Rein).
{U}{U}{T}: Add 2 aura counters to this card.
Boob Envy
3/3
Illustrated by Uru-Chan
25/65

Creature — Human Mid Tier
When Adrion enters, add +1/+1 to one target creature.
When another creature with the subtype Mid Tier or Low Tier enters, add +1/+0 to Adrion
1/1
Illustrated by Uru-Chan
26/65

Creature — Human Mid Tier
When this card enters, put 5 aura counters on Claire, New Bostin Citizen.
{1}{G}{W}{T} Clairvoyance: Look at the top three cards of your opponent's deck, put them back on top in any order, or add three aura counters to this card, or scry three.
{G}: Move any number of aura counters from this card to another creature card of power 3 or less.
"MONSTER"
1/2
Illustrated by Uru-Chan
27/65

Creature — Human EMBER Agent
When Brims enters, you may search your deck for a basic land card, add it to your hand, then shuffle your deck.
{B}{G}{T} Botanist: Tap X creatures where X is equal to the number of basic lands you control divided by 2, rounded up.
{R}{T} Flame Claw: Deal 2 damage to one target. Deal 3 damage if the target has the subtype vigilante.
{2}{U}{U}{T} Lightning: Add a +2/+2, menace, vigilance, and trample to one target creature until end of turn. Only activate as a sorcery.
This card gets +1/+1 for each mono-green permanent on the
battlefield.
5/4
Illustrated by Uru-Chan
28/65

Creature — Human God Tier
{G}{G}{T} Botanist: Tap X amount of forests you control, then tap X amount of creatures target player controls; those creatures don't untap that player's next untap step. If any abilities would be triggered by tapping that player's creatures, they don't activate.
You can tap two forests to add one aura counter to Byron at any time.
Transform this card either when you have 7 or more forests under your control, this card has 4 or more aura counters on it, or when a creature with the subtype vigilante or EMBER Agent enters the battlefield.
4/3
Illustrated by Uru-Chan
28/65

Creature — Elite Tier
1{U}{R}Teleportation: This card and one other target non-land permanent go to the graveyard.
You may cast this card from the graveyard for its mana cost plus the additional cost of removing 4 aura counters from among two creatures you control. When you do this, you may pick one instant or sorcery card in your graveyard to have flashback until the end of turn.
1/1
Illustrated by Uru-Chan
29/65

Creature — Human High Tier
When X-Rei is in play, any cards with the technology subtype that are drawn are revealed to the player controlling X-Rei, and all technology cards cost {U} extra to play. When one is played, add 2 aura counters to X-Rei.
{W}{U} Lightning: Add +1/+1 menace, trample, and first strike to one target creature until end of turn, take one aura counter off of X-Rei to make it +2/+2 instead, or, add one stun counter to one target creature, take 2 aura counters off to make it 2 stun counters instead.
5/3
Illustrated by Uru-Chan
3/65

Creature — Human High Tier
When Remi is in play, any cards with the technology subtype that are drawn are revealed to the player controlling Remi. While Remi is in play, all technology cards cost {1} extra to cast, and when one is played, add one aura counter to Remi.
{1}{U}{W}{T} Lightning: Add a +1/+1, menace, and trample to one target creature until end of turn or add 2 stun counters to one target creature. If that creature has the subtype High Tier, add one stun counter instead if it has the subtype God Tier, add zero and instead tap that creature.
Transform this card if it has 3 or more aura counters or a creature with the subtype EMBER Agent or Vigilante
enters the battlefield.
3/2
Illustrated by Uru-Chan
3/65

Creature — Human God Tier
When this card enters, pick two creature cards under your opponent's control and put them under your control with menace and the ability "The original owner of this creature may pay {3} and sacrifice a permanent to regain control." The picked creatures may not have the subtype God Tier, Vigilante, or EMBER Agent.
When this card enters, if Terrence is in play, exile that card.
{1}{R}{B} Dominion: Up to two target attacking creatures attack themselves rather than their opponent (attacking abilities activate) or, you may pick one creature card to control until end of turn.
...
4/5
Illustrated by Uru-Chan
30/65

Enchantment
Each creature that has the subtype EMBER agent gets +1/+1 while this enchantment is in play.
Those creatures get an additional +2/+2 for all permanents that are exiled or in the graveyard that have the subtype vigilante (either on the front or back face of the card). This is active until EMBER, Government Task Force leaves the battlefield.
Members of this group distribute amplifiers to Mid Tiers in Low Tier districts and kill vigilantes. There are currently 5 known members: Volcan, Brims, Fury, Pyre and Lumin.
Illustrated by Uru-Chan
31/65

Enchantment
When this enters, you may search your deck for up to three technology cards, reveal them, and put them into your hand. As an additional cost to do this, you have to sacrifice a permanent you control for each technology card you put into your hand.
Enchant target creature; that creature cannot use any of the abilities or static abilities on that card until this enchantment leaves the battlefield.
Illustrated by Uru-Chan
32/65

Instant — Technology
Add 5 aura counters among up to three different creature cards.
Amplifiers will boost your ability by up to 50\% but they have been said to be extremely addictive.
Illustrated by Uru-Chan
33/65

Instant — Technology
Choose 1:
1. Pick X + 2 target lands you control (where X is the number of creatures on the battlefield with the subtype EMBER Agent ) and change them to a land with "{T} Add one mana of any color." until your opponents' next end step.
2. Change the color of one or more target creatures to chosen mana type until end of turn. You choose which and how many creatures are affected, costs to tap maintain or use a special ability on these cards change to the current mana cost of those abilities, but all become the chosen mana type. (Example: {2}{U} becomes {R}{R}{R} if you picked mountain).
Illustrated by Uru-Chan
34/65

Artifact — Equipment
{2} Equip
When equipped adds +1/+1 and shroud to equipped creature. (Shroud: the affected permanent or player cannot be the target of any spells or abilities, including the owners.)
If the equipped creature is John, destroy Joker's mask and transform John.
You can buy one at the Masque Shop for \$15. What a steal!
Illustrated by Uru-Chan
35/65

Artifact — Book
When unOrdinary enters the battlefield, if William H. Doe is in play, move him to the graveyard.
Pick One:
1. Choose target creature, transform them if they have the subtype vigilante on the transformed side of the card.
2. Exile target creature an opponent controls until unOrdinary leaves the battlefield.
This book has caused a large influx of vigilantes. Its very mention can lead to government intervention.
Illustrated by Uru-Chan
36/65

Sorcery — Technology
Cast this spell to one target creature with cost X, where X is equal to:
1 if the target creature is common
2 if the target creature is uncommon
3 if the target creature is rare
4 if the target creature is mythical
Remove all abilities and static abilities of that one target creature permanently.
Illustrated by Uru-Chan
37/65

Enchantment — Technology
The cost of this card is X, where X is equal to the number of counters on all of the opponent's creature cards divided by 4, rounded up.
When this enters, remove 2X counters from opponents' creatures.
No new aura counters can be created while this card is in play.
When activated, anyone near the pulse will have their ability level halved, but the effects are only temporary.
Illustrated by Uru-Chan
38/65

Instant
Pick One:
1. One opponent must read the entirety of the typeline for all creature cards in their hand.
2. Make one target opponent discard three cards.
3. Make one target opponent mill three cards.
4. Search your deck for one technology card, put it in your hand, then shuffle your deck.
Flashback {1}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Uru-Chan
39/65

Creature — Human Vigilante
First Strike
Double Strike
Trample.
If this card has a stun counter, it is immediately tapped.
{U}{B}{T} Time Travel: Finish the current phase. Then repeat the last two phases of your turn. If you repeat your beginning phase, Seraphina does not untap. This can only be played on your turn.
6/4
Illustrated by Uru-Chan
4/65

Creature — Human God Tier
Haste
First Strike
If this card has a stun counter, it is immediately tapped.
{U}{B}{T} Time Manipulation: Pick One:
1. Add a stun counter to one of your opponents' attacking creatures.
2. Add +1/+1 to Seraphina until your opponent's next end step. If any damage was dealt to Seraphina this turn, add a +2/+2 instead.
Transform Seraphina if she either has 5 aura counters or when a creature with the subtype vigilante or EMBER Agent
enters the battlefield.
4/3
Illustrated by Uru-Chan
4/65

Creature — Human God Tier
When this card enters, add 6 aura counters between up to five target creatures.
{1}{B} Regeneration: Add two aura counters to one target creature or untap up to two target creatures.
{R}{R}{U}{U}{T}: Put two stun counters among up to two target creatures. Can only be activated once per turn as a sorcery.
If Farrah or Fury enters the battlefield whilst this card is in play, add two +1/+1 counters to this card until end of turn.
"What's up Warden"
6/6
Illustrated by Uru-Chan
40/65

Enchantment
When this enchantment enters, transform all creatures that have the subtypes EMBER agent or Vigilante on their transformed forms. Then any creatures that have the subtype EMBER agent get a +2/+2, and any creatures that have the subtype vigilante get a -1/-1. The effects of this card are active until Pyre and Lumin leaves the battlefield. (Cards transformed in this manner do not detransform when Pyre and Lumin leaves the battlefield).
How many good fire names are there? Obviously not a lot, I mean Lumin? It's just lumen spelled wrong.
Illustrated by Uru-Chan
41/65

Enchantment Creature
This spell costs X to cast, where X is the number of creatures with the subtype Mid Tier that are currently in play.
When this card enters, create four 2/2 Human Mid tier tokens with haste and the ability "{T} add one aura counter to target creature"
When this card enters the graveyard, any creatures with the subtype Mid Tier also enter the graveyard.
These guys love to ruin amusement
parks, inflates their egos.
2/4
Illustrated by Uru-Chan
42/65

Enchantment — Room
All combat phases are skipped unless the person attacking pays {3} until this enchantment leaves the battlefield.
Illustrated by Uru-Chan
43/65

Land
This card enters tapped unless you own a creature with the subtype High Tier or God Tier.
{T} : Add {C}
{T} An additional cost to cast this spell is removing one aura counter from one creature you control. : Add one mana of any color.
Illustrated by Uru-Chan
44/65

Instant
Create three food tokens with “{2}, {T}, Sacrifice this artifact: You gain 3 life.” Choose a target creature, that card has +2/+2 until end of turn. If the target creature is Blyke, Nobody, Isen, Recon, Remi, or X-Rei, they gain +3/+3 until end of turn instead.
This shit is basically drugs. A monthly delicacy at Wellston.
Illustrated by Uru-Chan
45/65

Instant — Spectre Technology
Choose One:
1. Choose target creature, if the target creature had an ability disabled this turn, return that ability but with the additional rules text "To activate this ability, remove one aura counter from this card; it is active until your opponent's next end step."
2. Choose target creature, add five aura counters to that card if target creature took damage this turn or is Seraphina or John, add six instead.
Illustrated by Uru-Chan
46/65

Instant
Destroy target attacking creature.
There's no way you remember Gavin. He was the guy John threw out the window. Probably obvious considering the name of this card.
Illustrated by Uru-Chan
47/65

Enchantment — New Win Condition
This card cannot be affected by any spell cards.
Adds the win condition: "If one player controls all of: X-Rei, Nobody, Rewind, Recon, Joker, and Blue Swordsman. That player wins the game."
Vigilante group known for jailbreak and justice.
Illustrated by Atlas Skies
48/65

Artifact Creature — Stuffed Toy Technology
When this card enters, pick one target creature with subtype High Tier or God Tier, tap that creature.
{1}{T} : Look at the top card of your opponent's deck.
Score a 5+, get a prize!
1/1
Illustrated by Uru-Chan
49/65

Creature — Human Low Tier
When this card enters, you may look through your deck and add the card unOrdinary to your hand. If you do so, sacrifice a permanent.
If Joker is in play when this card enters, exile this card, then you may add {X} (Where X is the amount of mana used to play William)+1/+1 counters to Joker; if you do so, remove one ability or static ability from Joker permanently.
When this creature enters the graveyard, if John is in play, transform John.
Did you know the H stands for Henry?
1/1
Illustrated by Uru-Chan
5/65

Creature — Human Elite Tiers
{B}{B} {T} Demon Claw: Deal 2 damage to target creature.
{W}{W}{T} Whirlwind: Exile one target creature until your opponent's next end step.
"Really, that's it?" "Well, what'd you expect? He's a cripple after all."
2/2
Illustrated by Uru-Chan
50/65

Creature — Human God Tier
When Jane enters, you may either draw three cards or search your deck for one technology card, add it to your hand, then shuffle your deck.
Channel Master: During your upkeep pick up to four abilities or static abilities from up to four different creatures, Jane has those abilities until your opponent's next end step, to activate them as an extra cost your must remove one aura counter from this creature (static abilities also cost one aura counter to activate, once you have removed one aura counter to activate a specific static ability it is active until your opponents next end step).
{1}{W}{W}{T}: Add three aura counters to Jane.
5/4
Illustrated by Uru-Chan
51/65

Creature — Human High Tier
Deathtouch
{1}{U}{T} Hydrofreeze: Tap target creature that creature does not untap during your opponent's next end step or deal 3 damage to target attacking creature or, for the extra cost of one life and {U}, destroy one target creature of power 4 or less.
3/2
Illustrated by Uru-Chan
52/65

Sorcery
Exile target creature or planeswalker. The owner of the exiled creature then draws a card.
Illustrated by Uru-Chan
53/65

Instant — Low Tier Town
You may cast a card from your hand in its transformed form for half its mana cost, rounded up. Specific type mana takes priority. The mana costs on the transformed forms may be different than the non-transformed forms. Pay according to the transformed form's mana cost. If there is no transformed form mana cost, pay according to its normal mana cost.
Illustrated by Uru-Chan
54/65

Creature — Human God Tier
While Cameron is in play, right after your upkeep, you may pay {2} to move around 5 aura counters between all your creatures, if you do this, tap Cameron.
Aura Manipulation: Pick up to two abilities on one to two target creatures. Cameron has those abilities until end of turn, and any numbers on those abilities are increased by one. Use only as a sorcery.
4/3
Illustrated by Uru-Chan
55/65

Creature — Human High Tier
When Colt enters exile one target creature until end of turn.
Imprison: During your upkeep, exile one target creature until end of turn unless the owner of the creature pays {1} or removes 1 aura counter from the target creature, or you may pay {3} to exile one target creature until your opponent's next end step, this option can't be countered.
Pretty sure he's dead...
2/1
Illustrated by Uru-Chan
56/65

Sorcery
Tap target creature. After this main phase, there is an additional combat phase where only creatures with the subtype High Tier or God Tier can attack or block. This is followed by an additional main phase.
Illustrated by Uru-Chan
57/65

Enchantment
When this card enters, you may mill three cards.
Enchant creature; that creature gets +1/+1 for each creature in your graveyard
Illustrated by Uru-Chan
58/65

Instant — Technology
Gain 2 life. Add Hexproof to one target creature until your opponent's next end step.
Illustrated by Uru-Chan
59/65

Creature — Human God Tier
First Strike
If this creature has a stun counter on it, it is immediately tapped.
{2}{W}{U} Time Manipulation: This creature has trample until end of turn. There is an additional combat phase after this turn, after the next main phase.
You may untap Leilah if you remove 2 aura counters from her; this can only be used as a sorcery.
{1}: Add X aura counters to Leilah, where X is either the amount of life you lose or the amount of cards
you mill.
4/3
Illustrated by Uru-Chan
6/65

Enchantment Land — Cafe
While this enchantment is in play, the owner may, during their upkeep, place one aura counter onto all creatures on the battlefield.
If this was not done this turn, Woaba Boba is a Land card with "{T} Add one {C} mana." until end of turn.
Arlo likes coffee.
Illustrated by Uru-Chan
60/65

Creature — Human High Tier
Deathtouch
Whenever a token comes onto the battlefield, you may put two of those tokens instead. If you do so, whoever controls the token must take two aura counters off of one creature card they control. (If the person can't take the counters off they can't duplicate their token).
{1}{B}{T} Duplication: Create two 1/1 Human Low Tier tokens with haste, sacrifice them at the beginning of the next end step. Only activate as a sorcery.
2/2
Illustrated by Uru-Chan
61/65

Enchantment Saga — Field Trip
Add 3 aura counters among up to 3 target creatures.
Illustrated by Uru-Chan
62/65

Artifact — Equipment
{1} Equip.
Equipped creature gets +1/+1. When the creature equipped with Tuesday Lunch Bag attacks, one target creature gets -1/-1 until end of turn. If that target creature is Zeke, he gets -2/-2 instead.
Zeke can not equip Tuesday Lunch Bag .
"Isn't that my lunch bag? Ew, gross! Tell me you didn't just pick it out of the trash."
Illustrated by Uru-Chan
63/65

Creature — Human
While this card is in play you may look at the top card of your deck at any time.
{1}{G}{U}{T} Choose one:
1. Scry three.
2. Search your deck for one technology card, put it into your hand, then shuffle your deck.
3. Look at the top three cards of an opponent's deck, put them back in the same order.
4. Mill two cards or choose one target opponent to mill two cards.
2/2
Illustrated by Uru-Chan
64/65

Artifact — Equipment Weapon
When FORKS comes into play, it may be immediately equipped to any creature with the subtype High Tier or God Tier.
{2} Equip. Adds +1/+1 and reach to equipped creature.
Asslo's signature weapon
Illustrated by Uru-Chan
65/65

Creature — Human Elite Tier
When this card enters, if the caster has Leilah in their hand, they can play her with: Impending 3 - {1}{W}.
{T} Nightmare: Impending 4 - You may cast a creature card from your hand for half of its mana cost, rounded up, with specific color mana taking precedence. (If you cast a creature spell this way, it comes in with 4 time counters.) This can only be activated once per turn on your turn as a sorcery.
"How the hell do I keep a girl interested?"
2/2
Illustrated by Uru-Chan
7/65

Creature — Human EMBER Agent
When Arson enters, remove half of the aura counters on this card. If he comes in with stun counters, immediately tap this card.
{W}{T} Barrier: Take X aura counters off this card, and put stun X/2 counters, rounded up, among up to two target creatures, activate only as a sorcery.
{2}{R}{R}{T} Flame Claw: Deal damage equal to half of the summation of the number of aura counters on this card and this card's toughness value, rounded down, to one target creature or planeswalker.
{W}{R}{T} Regeneration: Add two aura counters to
this card.
3/7
Illustrated by Thinmintssss
8/65

Creature — Human God Tier
Defender
When this card enters, put three aura counters on it.
{W}{R}{T} Barrier: Take any number of aura counters off this card, and put stun counters equal to half that amount, rounded down, among up to two target creatures. Transform this card when a creature with the subtype vigilante or EMBER Agent enters the battlefield or when this card has either 5 aura counters or two stun counters on it.
"How did you it? Tell me."
1/4
Illustrated by Uru-Chan
8/65

Creature — Human EMBER Agent
1{U}{T} Hypnosis +: Tap all creatures target player controls; those creatures don't untap during that player's next untap step. Then place one stun counter onto Farrah. If any abilities would be triggered by tapping that player's creatures, they don't trigger.
{R}{T} Flame Claw: Deal 2 damage to one target. Deal 3 damage if the target has the subtype vigilante.
{2}{U}{U}{T} Lightning: Add a +2/+2, menace, vigilance, and trample to one target creature until end of turn. Only activate as a sorcery.
This card gets +1/+1 for each mono-blue permanent on the
battlefield.
5/5
Illustrated by Uru-Chan
9/65

Creature — Human God Tier
{2}{U}{T} Hypnosis +: Tap all creatures target player controls; those creatures don't untap during that player's next untap step. Then place two stun counters onto Farrah. Play only as a sorcery. If any abilities would be triggered by tapping that player's creatures, they do trigger.
{W} Add one aura counter to Farrah.
You may remove two aura counters from Farrah to remove a stun token from Farrah at any time.
When this creature has four or more aura counters on it, or when another creature with the subtype EMBER Agent enters the battlefield transform this card.
3/5
Illustrated by Uru-Chan
9/65