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PKM

Download Cockatrice files: https://mtg.design/u/Tomrash9389/PKM/cockatrice


  • Relaxed Eldegoss(1)(w)

    Creature — Plant


    Vigilance

    Whenever this creature attacks, you may create a Food token. If you do, prevent all damage dealt by it this turn.

    The seeds attached to its cotton fluff are full of nutrients. It spreads them on the wind so that plants and other Pokémon can benefit from them.


    1/3

    Illustrated by Teatime-Rabbit

    1/1

  • Crisp Applin(G)

    Creature — Plant Dragon


    When this creature enters, you may forage. If you do, put a shield counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)

    Cycling {1}{g} ({1}{g}, Discard this card: Draw a card.)

    When you cycle this card, create a Food token.


    1/1

    Illustrated by makotonoaraki

    1/1

  • Mellow Appletun(2)(g)(g)

    Creature — Plant Dragon


    Vigilance

    {T}: Create a Food token.

    {R}, Sacrifice a Food: This creature gets +2/+0 until end of turn.

    Its body is covered in sweet nectar, and the skin on its back is especially yummy. Children used to have it as a snack.


    4/4

    Illustrated by TsaoShin

    1/1

  • Sugarcoated Dipplin(1)(r)(g)

    Creature — Plant Dragon


    Double strike

    Whenever this creature deals combat damage, it gains "When this creature dies, create a Food token" until end of turn.

    The head sticking out belongs to the fore-wyrm, while the tail belongs to the core-wyrm. The two share one apple and help each other out.


    2/2

    Illustrated by psydoktor

    1/1

  • Skybound Flapple(1)(r)(g)

    Creature — Plant Dragon


    Flying

    Whenever this creature attacks, you may discard a card. If you do, this creature deals 2 damage to any target. Create a Food token.

    It flies on wings of apple skin and spits a powerful acid. It can also change its shape into that of an apple.


    3/3

    Illustrated by makotonoaraki

    1/1

  • Kieran and Hydrapple(1)(r)(g)(w)

    Creature — Human Plant Dragon


    Sacrifice a Food: Choose one that hasn't been chosen this turn -

    :: Put a +1/+1 counter on Kieran and Hydrapple.

    :: Any excess damage dealt to creatures by Kieran and Hydrapple this turn is dealt to the creature's controller.

    :: Kieran and Hydrapple deals damage equal to its power to any nonplayer target.


    4/4

    Illustrated by hatuho 1223

    1/1

  • Starmobile Revavroom(6)

    Artifact — Vehicle


    Trample, haste

    Start your engines!

    Max speed - At end of combat on your turn, you may untap all other creatures you control. If you do, there is an additional combat phase after this phase and your speed becomes 0.

    Crew 3


    8/8

    Illustrated by All0412

    1/1

  • Eri and Annihilape(3)(w)(w)

    Creature — Human Ape Spirit Berserker


    Vigilance, lifelink

    Start your engines!

    {T}: Put a +1/+1 counter on Eri and Annihilape.

    {4}{w}{w}: Return Eri and Annihilape from your graveyard to the battlefield with a finality counter on it. This ability costs {x} less to activate, where X is your speed.


    5/5

    Illustrated by blacknirrow

    1/1

  • Team Star Grunt(1)(R)

    Creature — Human Minion


    Start your engines!

    Max speed - When you cast this spell, copy it.

    When this creature enters, if you control another creature named Team Star Grunt, it deals 1 damage to target opponent.

    A deck can have any number of cards named Team Star Grunt.


    1/1

    Illustrated by Septimo Extraño

    1/1

  • Crashing Whirlipede(2)(b)(B)

    Creature — Insect


    Trample

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

    Dash {1}{b}{b} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Max speed - Dash {0}


    4/3

    Illustrated by Unknown

    1/1

  • Rampaging Dubwool(2)(g)(w)

    Creature — Sheep


    Trample

    Absorb X, where X is your speed.

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

    Max speed - Whenever this creature attacks, another attacking creature you control gains absorb 4 until end of turn.


    4/3

    Illustrated by makotonoaraki

    1/1

  • Speeding Revavroom(3)

    Artifact Creature — Construct


    Haste

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

    Max speed - At the beginning of combat each turn, target Vehicle you control becomes an artifact creature until end of turn.


    2/4

    Illustrated by q-chan

    1/1

  • Striding Toedscool(G)

    Artifact Creature — Food Fungus


    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

    When this creature dies, you gain X life, where X is your speed.

    {2}, {t}, Sacrifice this creature: You gain 3 life.


    1/1

    Illustrated by kaosu0195

    1/1

  • Sheltered Goodra(3)(g)(w)

    Creature — Snail Dragon


    Trample

    Whenever a creature deals combat damage to this creature, tap that creature, then put a stun counter on it.

    {1}{g/w}: Until end of turn, prevent all damage that would be dealt to and dealt by this creature.


    4/6

    Illustrated by kaosu

    1/1

  • Determined Alolan Marowak(2)(b)(b)

    Creature — Spirit


    As an additional cost to cast this spell, sacrifice a creature.

    Menace, wither, ward - Pay 3 life.

    The bones it possesses were once its mother's. Its mother's regrets have become like a vengeful spirit protecting this Pokémon.


    5/5

    Illustrated by R-nowong

    1/1

  • Mourning Cubone(2)(b)

    Creature — Beast


    If a creature you control died this turn, this spell costs {2} less to cast.

    It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like.


    3/3

    Illustrated by Spareribs 777

    1/1

  • Thorton and Bronzong(1)(w)(u)

    Artifact Creature — Human Construct


    You have no maximum hand size.

    Thorton and Bronzong's toughness is equal to the number of cards in your hand plus one.

    Thorton and Bronzong assigns combat damage equal to its toughness rather than its power.

    At the beginning of your end step, if Thorton and Bronzong has toughness 6 or greater, draw a card.


    0/*+1

    Illustrated by Greg Bruhl

    1/1

  • Unovan Biker(1)(b)

    Enchantment — Trainerclass


    Commander creatures you own have "Whenever a creature dealt damage by a Vehicle you control this turn dies, create a 1/1 black Lizard Rogue creature token with menace named Scraggy."

    You never tire of ridding ten-year-olds of their pocket money.


    Illustrated by Masakazu Fukuda

    1/1

  • Energetic Rotom(3)

    Enchantment Creature — Spirit


    Poltergeist 3 - {2} (If you cast this card for its poltergeist cost, it's an Aura spell with enchant artifact and "Enchanted artifact is a 3/3 artifact creature in addition to its other types." It becomes a creature again if it's not attached to an artifact.)

    Whenever Energetic Rotom enters or you cast a spell for its poltergeist cost for the first time each turn, add {e}.

    {T}, Pay {E}{e}{e}: Unattach target enchantment you control from a permanent you control.


    3/3

    Illustrated by sido (slipknot)

    1/1

  • Young Mantyke(u)

    Creature — Fish Child


    At the beginning of your upkeep, put a time counter on Young Mantyke. Then you may sacrifice it. If you do, search your library for a Fish creature card with mana value equal to or less than the number of time counters on Young Mantyke and put it onto the battlefield, then shuffle.


    0/3

    Illustrated by aquabluu

    1/1

  • Young Smoochum(W)

    Creature — Child


    At the beginning of your upkeep, put a time counter on Young Smoochum. Then you may sacrifice it. If you do, search your library for a snow creature card with mana value equal to or less than the number of time counters on Young Smoochum and put it onto the battlefield, then shuffle.


    1/1

    Illustrated by Joce

    1/1

  • Elder Hisuian Braviary, Sky Piercer(3)(w)(u)

    Creature — Elder Bird Mount


    Flying

    Whenever Elder Hisuian Braviary attacks, if it's saddled, tap target creature defending player controls, then put a stun counter on that creature.

    Whenever Elder Hisuian Braviary or another mount you controls attacks and isn't blocked, it becomed saddled until end of turn. Untap it.

    Saddle 2


    4/4

    Illustrated by tesshii (riza4828)

    1/1

  • Akari and Goodra(3)(G)(w)(u)

    Creature — Human Snail Dragon


    Trample

    Whenever Akari and Goodra becomes tapped, it explores. Then you may put a land card from your hand onto the battlefield.

    Landfall - Whenever a land you control enters, you may have target creature assign combat damage equal to its toughness rather than its power until end of turn.


    4/8

    Illustrated by TUKUNE

    1/1

  • Dusty Bramblin

    Land Creature — Forest Plant Spirit


    ({T}: Add {g}.)

    When Dusty Bramblin enters, you may pay {g}. If you don't, exile it.

    Sandfall - Whenever a Desert you control enters, untap Dusty Bramblin.

    Not even Bramblin knows where it is headed as it tumbles across the wilderness, blown by the wind. \\It loathes getting wet.


    1/1

    Illustrated by nullma

    1/1

  • Cynthia and Garchomp(2)(r)(g)(w)(u)

    Creature — Human Dragon Shark


    First strike, trample, haste

    Cynthia and Garchomp has hexproof as long as it's attacking.

    {0}: Put Cynthia and Garchomp from the command zone onto the battlefield. Activate only if you control exactly four legendary creatures with power 5 or greater and only as a sorcery.


    7/6

    Illustrated by kandori makoto

    1/1

  • Opal and Alcremie(1)(w)

    Artifact Creature — Elder Human Food


    Lifelink

    When Opal and Alcremie enters and whenever you gain life, put a +1/+1 counter on it.

    When you sacrifice Opal and Alcremie, you may put its +1/+1 counters on target creature.

    {2}, {t}, Sacrifice Opal and Alcremie: You gain life equal to its power.


    1/1

    Illustrated by Pixiv Id 10026189

    1/1

  • Well-hidden Kecleon(G)(g)

    Creature — Lizard


    Reach

    Well-hidden Kecleon enters with a shroud counter on it.

    Whenever Well-hidden Kecleon attacks or blocks, remove a shroud counter from it. If a counter is removed this way, Well-hidden Kecleon gets +2/+2 until end of turn.


    2/2

    Illustrated by omega takai

    1/1

  • Mela and Armarouge(2)(r)(r)

    Artifact Creature — Human Knight


    Mela and Armarouge enters with four +1/+1 counters on it.

    First strike, trample

    Whenever Mela and Armarouge attacks, you may remove any number of +1/+1 counters from it. If you do, it gets +2/+0 until end of turn for each counter removed this way.


    Illustrated by kurosaki kana

    1/1

  • Penny and Eevee(1)(g)

    Creature — Human Beast


    Whenever you draw one or more cards except the first one you draw in each of your draw steps, add {U}. This ability triggers only once each turn.

    Whenever another creature you control dies, add {b}. This ability triggers only once each turn.

    At the beginning of your postcombat main phase, if you attacked with a creature this turn, add {r}.

    {T}: Add {w} or {g}.


    0/3

    Illustrated by itsudzumi

    1/1

  • Alder and Volcarona(1)(R)(g)(g)

    Creature — Human Insect


    Flying, haste

    Whenever Alder and Volcarona attacks, create a Map token.

    Whenever a creature you control explores, if you reveal a land card that way, add {r} or {g}.

    Whenever a creature you control explores, if you reveal a nonland card that way, put a +1/+1 counter on each creature you control.


    3/3

    Illustrated by momoji (lobolobo2010)

    1/1

  • Ghetsis and Hydreigon(2)(w)(u)(b)(b)

    Creature — Human Dragon


    Flying, menace, trample

    Whenever Ghetsis and Hydreigon enters or attacks, you may sacrifice any number of creatures. If you do, gain control of target nonland permanent an opponent controls with mana value X or less, where X is the number of creatures sacrificed this way.


    6/6

    Illustrated by Squire-Errant

    1/1

  • Reflection Cave

    Land — Cave


    Reflection Cave enters tapped.

    {T}: Add {c}.

    {4}, {t}: Create a Psychic Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you draw a card except the first one you draw in each of your draw steps, target creature you control gets +1/+1 and gains ward {1} until end of turn.")

    {4}, {t}, Discard a card: Draw a card.


    Illustrated by Mei I draw

    1/1

  • Slumbering Weald

    Enchantment Land


    Slumbering Weald enters tapped.

    {T}: Add {c}.

    {4}, {T}: Create a Misty Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever another non-Terrain enchantment you control enters, target creature you control gets +1/+1 and gains absorb 1 until end of turn.")


    Illustrated by WillDinoMaster55

    1/1

  • Chargestone Cave

    Land — Cave


    Chargestone Cave enters tapped.

    When Chargestone Cave enters, you get {e}.

    {T}: Add {c}.

    {t}, Pay {e}{e}{e}: Create an Electric Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you get one or more {e}, untap target creature you control. It gets +1/+1 until end of turn.")


    Illustrated by MotherOfDragons64

    1/1

  • New Mauville Power Plant(3)

    Artifact — Fortification


    Whenever fortified land becomes tapped, you get {e}.

    Pay {e}{e}{e}: Create an Electric Terrain token. Activate only if New Mauville Power Plant is attached to a land. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you get one or more {e}, untap target creature you control. It gets +1/+1 until end of turn.")

    Fortify {2}


    Illustrated by poqu

    1/1

  • Trespassing Nickit(b)

    Creature — Fox Rogue


    When Trespassing Nickit enters, you may suspect it. (A suspected creature has menace and can’t block.)

    Whenever Trespassing Nickit attacks, if it's suspected, create a Food token.


    1/1

    Illustrated by ikei

    1/1

  • Spicy Scovillain(1)(r)(g)

    Artifact Creature — Food Plant


    When Spicy Scovillain enters and when you sacrifice it, it deals 3 damage to up to one target creature.

    {2}, {T}, Sacrifice Spicy Scovillain: You gain 3 life.

    The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.


    3/2

    Illustrated by kaosu0195

    1/1

  • Comedic Mr. Rime(2)(W)(u)

    Creature — Clown


    Creatures opponents control lose vigilance and can't have or gain vigilance.

    Whenever a creature an opponent controls attacks, put a stun counter on it.

    Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.


    3/4

    Illustrated by hakuginnosora

    1/1

  • Storm-draining Gastrodon(2)(u)(u)

    Creature — Slug


    Flash

    When Storm-draining Gastrodon enters, counter each spell that wasn't cast. Put a +1/+1 counter on Storm-draining Gastrodon for each spell countered this way.


    1/3

    Illustrated by Edo_Nova

    1/1

  • Zero Form Palafin(W)(U)

    Creature — Whale Hero


    When Zero Form Palafin leaves the battlefield, if it didn't die, you get an emblem with "When a creature you control named Zero Form Palafin enters, transform it."

    When Zero Form Palafin deals combat damage to a player, return it to its owner's hand.


    1/1

    Illustrated by drawfag

    1/1

  • Hero Form Palafin

    Creature — Whale Hero


    First strike, vigilance, ward {2}

    Whenever an opponent commits a crime, put a +1/+1 counter on Hero Form Palafin.

    This hero of the ocean swims at a speed of \\50 knots and saves drowning people and Pokémon.


    5/5

    Illustrated by Kaosu0195

    1/1

  • Showy Mime Jr.(W)

    Creature — Clown


    {T}: All damage that would be dealt to target creature this turn is dealt to Showy Mime Jr. instead.

    When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.


    0/1

    Illustrated by I'm cooking doodles

    1/1

  • Lavender Town Pokemon Tower(1)(b)

    Artifact — Fortification


    Whenever fortified land becomes tapped, add {b}. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.

    Whenever one or more cards leave your graveyard, untap fortified land. This ability triggers only once each turn.

    Fortify {1}{b}


    Illustrated by Spencer Bambrick

    1/1

  • Moomoo Farm(1)(w)

    Artifact — Fortification


    Whenever fortified land becomes tapped, create a Food token.

    {2}, Sacrifice a Food: Target creature you control gets +0/+3 until end of turn. Activate only if Moomoo Farm is attached to a land.

    Fortify {1}{w} ({1}{w}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)


    Illustrated by Nazgul

    1/1

  • Ecruteak City Bell Tower(1)(r)

    Artifact — Fortification


    Whenever fortified land becomes tapped, put a bell counter on Ecruteak City Bell Tower. Then, if there are three or more bell counters on Ecruteak City Bell Tower, you may remove three bell counters from it. If you do, put a commander card you own from the command zone onto the battlefield. If it's a creature, it gets +3/+3 and gains haste until end of turn.

    Fortify {3}


    Illustrated by ShinyGazza

    1/1

  • Grim's Ferocious Annihilape(1)(b)(r)(r)

    Creature — Ape Spirit Berserker


    Trample, menace

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    Blitz {2}{b}{r}{r} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    5/3

    Illustrated by -CAVE-

    1/1

  • Cleansing Hisuian Typhlosion(3)(b)(b)

    Creature — Beast Spirit


    Trample, wither

    Whenever a creature an opponent controls dies, if its toughness was less than 1, you may return target Spirit creature card with mana value X or less from your graveyard to the battlefield, where X is the creature's mana value. This ability triggers only once each turn.


    5/5

    Illustrated by shiwo (siwosi)

    1/1

  • Lone Shuppet(B)

    Enchantment Creature — Spirit


    Poltergeist 2 - {b} (If you cast this card for its poltergeist cost, it's an Aura spell with enchant artifact and "Enchanted artifact is a 2/2 artifact creature in addition to its other types." It becomes a creature again if it's not attached to an artifact.)

    Feign death (As long as it's not your turn, this isn't a creature.)

    Enchanted artifact has feign death.


    1/1

    Illustrated by r e i

    1/1

  • Stern Kingambit(3)(b)(r)

    Artifact Creature — Soldier


    First strike, menace

    Stern Kingambit gets +1/+0 for each other fighter you control. (Berserkers, Knights, Monks, Soldiers and Warriors are fighters.)

    {3}{b}: Create a 2/2 black Soldier artifact creature token named Bisharp. Activate only as a sorcery.


    4/4

    Illustrated by monaka (hc pkmn)

    1/1

  • Bisharp

    Artifact Creature — Soldier



    2/2

    Illustrated by Nicolás Ahumada

    1/1

  • Co-starring Flamigo(2)(w)

    Creature — Bird Warrior


    Flying

    When Co-starring Flamigo enters, for each counter on target creature you control, put one counter of its kind on Co-starring Flamigo.


    2/2

    Illustrated by ImazArtz

    1/1

  • Falkner and Pidgeotto(1)(w)(u)

    Creature — Human Bird


    Flying

    Other Birds you control get +1/+1.

    Whenever Falkner and Pidgeotto deals combat damage to a player, the next Bird spell you cast this turn costs {2} less to cast.


    3/3

    Illustrated by t yamarashi

    1/1

  • Tempered Skarmory(X)(2)

    Artifact Creature — Bird


    Flying

    Tempered Skarmory enters with X absorb 1 counters on it.

    When Tempered Skarmory dies, distribute its absorb 1 counters among any number of target creatures you control.

    After nesting in bramble bushes, the wings of its chicks grow hard from scratches by thorns.


    2/2

    Illustrated by Kerstin Edin Stewart

    1/1

  • Polarizing Magnezone(3)(u)(r)

    Artifact Creature — Construct


    If you control an Electric Terrain, Polarizing Magnezone costs {2} less to cast.

    Whenever Polarizing Magnezone or another nontoken artifact creature you control enters, you get {e}.

    {T}, Pay {e}{e}{e}{e}{e}{e}: Put an artifact card with mana value 4 or less from your hand onto the battlefield.


    4/4

    Illustrated by ishmam

    1/1

  • Roark and Cranidos(u)(r)(r)

    Creature — Human Dinosaur


    Trample, haste

    Whenever Roark and Cranidos deals combat damage to a player, time travel that many times. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)


    3/2

    Illustrated by momoji (lobolobo2010)

    1/1

  • Reckless Rampardos(2)(r)(r)

    Creature — Dinosaur


    Fossilized {1}{r}{r} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Trample, haste

    Stifled by a thick skull that can withstand any impact, this Pokémon’s brain never got very big.


    5/3

    Illustrated by Cretacerus

    1/1

  • Toxic Naganadel(4)(b)(b)

    Enchantment Creature — Dragon


    Impending 3 - {1}{b}{b}

    Flying

    Whenever Toxic Naganadel enters or attacks, put a -1/-1 counter on each of up to three target creatures opponents control.

    At the beginning of your upkeep, put a -1/-1 counter on each creature an opponent controls with a -1/-1 counter on it.


    5/5

    Illustrated by schlossbauer

    1/1

  • Nibbling Grubbin(W)

    Creature — Insect


    When Nibbling Grubbin enters, you get {e}.

    Whenever you get {e}, you gain 1 life.

    Its strong jaw enables it to scrape trees and slurp out the sap. It normally lives underground.


    1/1

    Illustrated by amehatobook

    1/1

  • Coastal Pelipper(3)(u)

    Creature — Bird


    Flying

    Whenever Coastal Pelipper enters or attacks, you may put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.


    3/4

    Illustrated by mukiguri

    1/1

  • Flock of Wingull(2)(u)

    Creature — Bird


    Flying

    When Flock of Wingull enters, create a token that's a copy of it for each player that controls an Island.

    It makes its nest on steep sea cliffs. Riding updrafts, it soars to great heights.


    1/1

    Illustrated by kamonabe (kamonabeekon)

    1/1

  • Pouncing Sableye(2)(b)

    Creature — Goblin Spirit


    Menace, lifelink

    When Pouncing Sableye enters, if mana from a Treasure was spent to cast it, put a +1/+1 counter on it.

    {2}, Discard Pouncing Sableye: Create a Treasure token.

    It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.


    2/3

    Illustrated by introvertnacho

    1/1

  • Manifold Kartana(2)(r)(r)(g)(g)

    Enchantment Artifact Creature — Golem


    Impending 4 - {r}{g}

    Flying, haste

    Damage dealt by Manifold Kartana can't be prevented.

    Whenever Manifold Kartana enters or attacks, it deals 4 damage to any target.


    7/4

    Illustrated by HelioArt

    1/1

  • Discharging Vikavolt(3)(w)(w)

    Creature — Insect


    Flying, vigilance

    Whenever Discharging Vikavolt enters or attacks, you get {e}.

    {T}, Pay {e}{e}{e}{e}{e}: Discharging Vikavolt deals X damage divided as you choose among any number of target attacking or blocking creatures, where X is its power.


    5/5

    Illustrated by ZookeepergameProud62

    1/1

  • Harvesting Dedenne(1)(W)

    Creature — Mouse


    Valiant - Whenever Harvesting Dedenne becomes the target of a spell or ability you control for the first time each turn, choose one -

    :: You get {e}.

    :: Create a Food token.


    2/1

    Illustrated by ekm

    1/1

  • Rakish Shieldon(1)(g)

    Artifact Creature — Dinosaur


    Fossilized {g} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)

    Rakish Shieldon deals combat damage equal to its absorb number rather than its power.


    0/1

    Illustrated by XDeadDragonX98

    1/1

  • Byron and Bastiodon(2)(r)(r)(g)

    Artifact Creature — Human Dinosaur


    Vigilance, trample, absorb 2

    At the beginning of your upkeep, put a time counter on Byron and Bastiodon. Then exile the top X cards of your library, where X is the number of time counters on Byron and Bastiodon. You may play those cards this turn.

    Whenever damage dealt to Byron and Bastiodon is prevented, time travel.


    4/5

    Illustrated by mikami

    1/1

  • Mt. Chimney

    Land — Mountain


    ({T}: Add {r}.)

    Mt. Chimney enters tapped and with a crater counter on it.

    {3}{r}, {T}, Remove a crater counter from Mt. Chimney: Create a tapped colorless artifact token named Meteorite with "When Meteorite enters, it deals 2 damage to any target" and "{t}: Add one mana of any color."


    Illustrated by Nintendo

    1/1

  • Wise Relicanth(1)(u)(u)

    Creature — Fish


    Absorb 1 (If a source would deal damage to this creature, prevent 1 of that damage.)

    Whenever Wise Relicanth enters or deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)


    2/3

    Illustrated by mark331

    1/1

  • Bubbling Octillery(1)(u)(r)

    Creature — Octopus


    Reach, prowess

    {T}: Bubbling Octillery deals damage equal to its power to target opponent.

    Whenever you cast a noncreature spell, untap Bubbling Octillery.


    1/3

    Illustrated by Poketix

    1/1

  • Berserk Drampa(4)(g)(u)(r)

    Creature — Dragon


    Flying, trample

    Whenever Berserk Drampa or another creature you control is dealt damage, put a +1/+1 counter on Berserk Drampa.


    7/7

    Illustrated by kikuyoshi (tracco)

    1/1

  • Glitchy Porygon-Z(6)

    Artifact Creature — Construct


    Whenever Glitchy Porygon-Z becomes the target of a spell or ability, it phases out.

    Whenever Glitchy Porygon-Z phases in, it can't be blocked this turn.

    Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...


    7/1

    Illustrated by 8686island

    1/1

  • Viridian Forest

    Land — Forest


    ({T}: Add {g}.)

    {T}: Add {w} or {b}. Spend this mana only to cast bug spells or activate abilities of bugs you control. (Insects, Scorpions, Spiders and Worms are bugs.)

    A deep and sprawling forest that extends around Viridian City. A natural maze, many people become lost inside.


    Illustrated by pcutino_arts

    1/1

  • Lobbing Bombirdier(2)(w)

    Creature — Bird


    Flying, vigilance

    {T}, Sacrifice a nontoken artifact: Lobbing Bombirdier deals damage equal to the sacrificed artifact's mana value to target attacking or blocking creature.

    It gathers things up in an apron made from shed feathers added to the Pokémon’s chest feathers, then drops those things from high places for fun.


    3/3

    Illustrated by tensen (dotted line)

    1/1

  • Spying Murkrow(B)(b)

    Creature — Bird Rogue


    Flying

    When Spying Murkrow enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    If spotted, it will lure an unwary person into chasing it, then lose the pursuer on mountain trails.


    1/1

    Illustrated by Naoki Eguchi

    1/1

  • Demanding Honchkrow(2)(b)(b)

    Creature — Bird Rogue


    Flying, menace

    Whenever Demanding Honchkrow or another nontoken Bird you control enters, Demanding Honchkrow connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

    It is merciless by nature. It is said that it never forgives the mistakes of its Murkrow followers.


    3/3

    Illustrated by day walker1117

    1/1

  • Gigantamax Orbeetle

    Creature — Insect


    Flying, prowess

    At the beginning of combat on your turn, gain control of target creature an opponent controls with power less than Gigantamax Orbeetle's power until end of turn. Untap that creature. It gains haste until end of turn.

    If it were to utilize every last bit of its power, it could control the minds of every living being in \\its vicinity.


    2/3

    Illustrated by rii2

    1/1

  • Scanning Orbeetle(1)(u)(r)

    Creature — Insect


    Flying, prowess

    {1}{u}{r}: Monstrosity 2. Activate only if Scanning Orbeetle has power 4 or greater.

    When Scanning Orbeetle becomes monstrous, transform it.


    2/3

    Illustrated by Fillyflight

    1/1

  • Overgrown Torterra

    Land Creature — Forest Turtle


    ({T}: Add {g}.)

    Vigilance, trample

    When Overgrown Torterra enters, you may pay {4}{g}{g}. If you don't, exile it.

    Whenever another nontoken land creature you control enters, add one mana of any color.


    6/6

    Illustrated by fusenryo

    1/1

  • Splashing Arctovish(3)(u)(r)

    Creature — Dinosaur Fish


    Fossilized {2}{u}{r} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Trample, absorb 1

    When Splashing Arctovish enters, if you cast it for it's fossilized cost, you may sacrifice it. If you do, search your library for a creature card with fossilized and mana value 5 or less and put it onto the battlefield, then shuffle. Put a trample counter on that creature.


    5/5

    Illustrated by makotonoaraki

    1/1

  • Sunbathed Dracozolt(3)(u)(r)

    Creature — Bird Dragon


    Fossilized {2}{u}{r} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Haste, prowess

    When Sunbathed Dracozolt enters, if you cast it for it's fossilized cost, you may sacrifice it. If you do, search your library for a creature card with fossilized and mana value 5 or less and put it onto the battlefield, then shuffle. Put a prowess counter on that creature.


    5/5

    Illustrated by makotonoaraki

    1/1

  • Cheerful Arctozolt(3)(u)(u)

    Creature — Bird Dinosaur


    Fossilized {2}{u}{u} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Prowess, absorb 1

    When Cheerful Arctozolt enters, if you cast it for it's fossilized cost, you may sacrifice it. If you do, search your library for a creature card with fossilized and mana value 5 or less and put it onto the battlefield, then shuffle. Put an absorb 1 counter on that creature.


    4/4

    Illustrated by makotonoaraki

    1/1

  • Fishious Dracovish(3)(r)(r)

    Creature — Dragon Fish


    Fossilized {2}{r}{r} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Trample, haste

    When Fishious Dracovish enters, if you cast it for it's fossilized cost, you may sacrifice it. If you do, search your library for a creature card with fossilized and mana value 5 or less and put it onto the battlefield, then shuffle. That creature gains haste until end of turn.


    5/4

    Illustrated by makotonoaraki

    1/1

  • Stretching Reuniclus(2)(g)(u)

    Creature — Germ


    Vigilance, reach

    When Stretching Reuniclus enters and at the beginning of your upkeep, put a shield counter on it.

    Stretching Reuniclus can block an additional X creatures each combat, where X is the number of shield counters on it.


    4/1

    Illustrated by Naoki Eguchi

    1/1

  • Allergenic Vileplume(1)(b)(b)(g)

    Creature — Plant


    Wither

    Whenever a creature an opponent controls dies, if its toughness was less than 1, put a -1/-1 counter on each other creature that opponent controls. This ability triggers only once each turn.

    It has the world's largest petals. With every step, the petals shake out heavy clouds of toxic \\pollen.


    3/5

    Illustrated by Naoki Eguchi

    1/1

  • Well-grown Pumpkaboo(2)(/)(b)(2)(/)(b)(b)

    Artifact Creature — Food Plant Spirit


    Well-grown Pumpkaboo enters with X +1/+1 counters on it, where X is the amount of mana spent to cast it.

    {2}, {t}, Sacrifice Well-grown Pumpkaboo: You gain X life, where X is Well-grown Pumpkaboo's power.


    Illustrated by Naoki Eguchi

    1/1

  • Lovely Steenee(1)(g)

    Creature — Plant Noble


    Absorb 1 (If a source would deal damage to this creature, prevent 1 of that damage.)

    Plant spells you cast cost {1} less to cast.

    This Pokémon is always bouncing around energetically. Other Pokémon are attracted by its lively appearance and pleasant aroma.


    2/2

    Illustrated by Strawberryica

    1/1

  • Slimy Sliggoo(2)(g)

    Creature — Slug Dragon


    Landfall - Whenever a land you control enters, put a +1/+1 counter on Slimy Sliggoo. Then you may sacrifice Slimy Sliggoo. If you do, search your library for a Dragon creature card with mana value X or less, where X is Slimy Sliggoo's power, and put it onto the battlefield, then shuffle.


    2/2

    Illustrated by princess-phoenix

    1/1

  • Hydrated Goomy(G)(u)

    Creature — Slug Dragon


    When Hydrated Goomy enters, you may search your library for a basic land card and put it onto the battlefield, then shuffle. If you do, put a flood counter on that land. It's an Island in addition to its other types for as long as it has a flood counter on it.


    0/1

    Illustrated by Naoki Eguchi

    1/1

  • Skittering Dewpider(1)(u)

    Creature — Spider


    Skittering Dewpider enters with a shield counter on it.

    Whenever a counter is removed from Skittering Dewpider, tap up to one target creature an opponent controls, then put a stun counter on that creature.

    When it comes across enemies or potential prey, this Pokémon smashes its water-bubble-covered head into them.


    2/1

    Illustrated by MonsteMG

    1/1

  • Carmine and Sinistcha

    Enchantment Creature — Human Spirit


    Potergeist 3 - {b}{r}{g}

    Each other Spirit you own is an enchantment in addition to its other types and has poltergeist X, where X is its mana value. Its poltergeist cost is equal to its mana cost.

    Whenever another Spirit you control enters as an Aura, you may have it deal damage equal to its mana value to any target. You gain life equal to the damage dealt this way.


    3/2

    Illustrated by @100387l

    1/1

  • Smelly Gloom(1)(b)(/)(g)(b)(/)(g)

    Creature — Plant


    Deathtouch

    Creatures with power less than Smelly Gloom's power can't block it.

    The horrible-smelling pistil of this flower stinks over a mile away. Unwittingly inhaled, it can cause fainting.


    3/2

    Illustrated by Spareribs 777

    1/1

  • Fanning Rotom(1)(w)(w)

    Enchantment Creature — Spirit


    Poltergeist 3 - {1}{w} (If you cast this card for its poltergeist cost, it's an Aura spell with enchant artifact and "Enchanted artifact is a 3/3 artifact creature in addition to its other types." It becomes a creature again if it's not attached to an artifact.)

    When Fanning Rotom enters, put a flying counter on target creature you control.


    3/3

    Illustrated by ishmam

    1/1

  • Refrigerating Rotom(2)(b)(b)

    Enchantment Creature — Spirit


    Poltergeist 3 - {1}{b}{b} (If you cast this card for its poltergeist cost, it's an Aura spell with enchant artifact and "Enchanted artifact is a 3/3 artifact creature in addition to its other types." It becomes a creature again if it's not attached to an artifact.)

    Whenever Refrigerating Rotom or enchanted artifact attacks, return up to one target creature card from your graveyard to your hand.


    3/3

    Illustrated by ishmam

    1/1

  • Gardening Rotom(2)(g)

    Enchantment Creature — Spirit


    Poltergeist 3 - {1}{g} (If you cast this card for its poltergeist cost, it's an Aura spell with enchant artifact and "Enchanted artifact is a 3/3 artifact creature in addition to its other types." It becomes a creature again if it's not attached to an artifact.)

    Enchanted artifact gets +1/+1 for each +1/+1 counter on Gardening Rotom.

    Landfall - Whenever a land you control enters, put a +1/+1 counter on Gardening Rotom.


    3/3

    Illustrated by ishmam

    1/1

  • Carefree Vanilluxe(2)(w)(w)

    Creature — Elemental


    When Carefree Vanilluxe enters, if it's not a token, create a token that's a copy of it.

    Even if it loses one of its heads, it can live relatively problem-free. It makes snow clouds inside its body.


    2/2

    Illustrated by higa-tsubasa

    1/1

  • Frosty Vanillite(W)

    Creature — Elemental


    This Pokémon formed from icicles bathed in energy from the morning sun. It sleeps buried in snow.


    2/1

    Illustrated by Naoki Eguchi

    1/1

  • Bloated Wigglytuff(2)(w)(w)

    Creature — Balloon Rabbit


    Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)

    Whenever damage dealt to Bloated Wigglytuff is prevented, put a +1/+1 counter on it.

    Its body is full of elasticity. By inhaling deeply, it can continue to inflate itself without \\limit.


    2/3

    Illustrated by Naoki Eguchi

    1/1

  • Squishy Jigglypuff(1)(w)

    Creature — Balloon


    Absorb 1 (If a source would deal damage to this creature, prevent 1 of that damage.)

    If Squishy Jigglypuff would deal combat damage to a player, prevent 1 of that damage.


    2/2

    Illustrated by hiby

    1/1

  • Friendly Swoobat(2)(w)

    Creature — Bat


    Flying

    When Friendly Swoobat enters, you may search your library for a Bat card with mana value 2 or less, reveal it and put it into your hand, then shuffle.

    Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.


    2/2

    Illustrated by Mi-eau

    1/1

  • Provoked Skuntank(2)(b)(g)(g)

    Creature — Skunk


    Reach, trample, wither

    When Provoked Skuntank enters, you may put three -1/-1 counters on target creature.

    It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.


    4/4

    Illustrated by roseshards

    1/1

  • Aggravated Stunky(2)(b)(B)(g)

    Creature — Skunk


    Flash

    Wither

    When Aggravated Stunky enters, put a -1/-1 counter on each attacking creature. Prevent all combat damage dealt this turn.


    2/1

    Illustrated by drawingpkmneveryday

    1/1

  • Eternal Flower Floette(w)(b)(g)

    Creature — Faerie


    As and additional cost to cast Eternal Flower Floette, sacrifice a creature.

    Lifelink, indestructible

    When Eternal Flower Floette enters, create a Grassy Terrain token.

    Whenever a Terrain you control enters or an ability of a Terrain you control triggers, each opponent loses 1 life. You gain life equal to the life lost this way.


    2/1

    Illustrated by Lollitree

    1/1

  • Lovely Floette(1)(w)

    Creature — Faerie


    Lifelink

    Whenever a Terrain you control enters or an ability of a Terrain you control triggers, you gain 1 life.

    When the flowers of a well-tended flower bed bloom, it appears and celebrates with an elegant dance.


    2/2

    Illustrated by Pixiv Id 2314099

    1/1

  • Tiny Flabébé(W)

    Creature — Faerie


    As long as you control a Terrain, Tiny Flabébé gets +1/+1 and has lifelink.

    It draws out and controls the hidden power of flowers. The flower Flabébé holds is most likely part of its body.


    1/1

    Illustrated by Null Suke

    1/1

  • Pale Florges(2)(w)

    Creature — Faerie


    Lifelink

    When Pale Florges enters, if your life total is greater than your starting life total, create a Grassy Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever a land you control enters, target creature you control gets +1/+1 until end of turn and you gain 2 life.")


    3/3

    Illustrated by EvilApple513

    1/1

  • Love Ball(1)(w)

    Artifact


    {2}, {t}: Choose an unpaired creature you control. Search your library for a non-Human creature card with mana value 3 or less that shares a creature type with the chosen creature and put it onto the battlefield, then shuffle. Pair that creature and the chosen creature. They remain paired as long as you control both of them. Both gain "As long as this creature is paired, it gets +1/+1 and has lifelink." Activate only as a sorcery.


    Illustrated by The wand company

    1/1

  • Huge Alolan Exeggutor

    Creature — Plant


    Reach, trample, haste

    Whenever Huge Alolan Exeggutor becomes tapped, create two Food tokens.


    7/7

    Illustrated by Max Stein

    1/1

  • Alolan Exeggutor's Legs(2)(g)

    Creature — Plant


    Trample, haste

    (Melds with Alolan Exeggutor's Head)


    3/3

    Illustrated by limb92

    1/1

  • Alolan Exeggutor's Head(2)(g)(g)

    Creature — Plant


    Reach

    Whenever Alolan Exeggutor's Head becomes tapped, create a Food token.

    Sacrifice three Foods: If you both own and control Alolan Exeggutor's Head and a creature named Alolan Exeggutor's Legs, exile them, then meld them into Huge Alolan Exeggutor. Activate only as a sorcery.


    4/4

    Illustrated by limb92

    1/1

  • Imposing Tropius(3)(g)(g)

    Creature — Dinosaur Plant


    Flying, trample

    Whenever Imposing Tropius becomes tapped, create a Food token.

    {T}: Add one mana of any color.


    4/4

    Illustrated by Kakolbus

    1/1

  • Skilled Pancham(1)(W)

    Creature — Bear Warrior


    First strike

    {X}, {t}, Sacrifice Skilled Pancham: Search your library for a fighter creature card with mana value X or less and put it onto the battlefield, then shuffle. Activate only as a sorcery and only if you control a black creature. (Berserkers, Knights, Monks, Soldiers and Warriors are fighters.)


    2/2

    Illustrated by Twime777

    1/1

  • Triumphant Shiny Hitmontop(2)(r)(r)

    Creature — Mutant Warrior


    Double strike, haste

    Whenever Triumphant Shiny Hitmontop attacks alone, it gains triple strike until end of turn.

    Whenever Triumphant Shiny Hitmontop deals combat damage to a permanent or player, it gets +1/+0 until end of turn.

    Hitmontop spins on its head at high speed, all the while delivering kicks.


    1/4

    Illustrated by Roulette

    1/1

  • Agile Mienshao(2)(w)

    Creature — Weasel Monk


    Flash

    When Agile Mienshao enters, prevent all damage that would be dealt to target creature this turn and prevent all damage that would be dealt by that creature this turn.

    Mienshao use the long fur on their arms as a whip to strike their opponents.


    2/2

    Illustrated by horezai

    1/1

  • Wallowing Lechonk(G)

    Creature — Boar


    When Wallowing Lechonk enters, scry 2. Then you may reveal the top card of your library. If it's a Food card, put it into your hand.

    It searches for food all day. It possesses a keen sense of smell but doesn’t use it for anything other than foraging.


    1/1

    Illustrated by Videogameshay

    1/1

  • Three Little Bounsweet(1)(G)

    Artifact Creature — Food Plant


    {2}, {t}: Choose one that hasn't been chosen -

    :: Create a Grassy Terrain token.

    :: Put a land card from your hand onto the battlefield.

    :: Sacrifice Three Little Bounsweet. You gain 3 life.


    1/3

    Illustrated by Naoki Eguchi

    1/1

  • Mallow and Tsareena(1)(g)(g)(w)

    Creature — Human Plant


    As long as you control a Food, opponents can't cast spells or activate abilities of permanents during your turn.

    Whenever one or more Plants you control attack, create a Food token.

    {1}{g}, Sacrifice a Food: Mallow and Tsareena fights target creature you don't control. Activate only as a sorcery.


    4/4

    Illustrated by yamanashi taiki

    1/1

  • Team Player Passimian(1)(w)

    Creature — Monkey Warrior


    Reach

    {T}: Another target attacking or blocking creature you control gets +2/+2 until end of turn.

    Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.


    2/2

    Illustrated by nyala (nyala 766)

    1/1

  • Posing Grapploct(2)(r)

    Creature — Octopus Warrior


    First strike

    Whenever Posing Grapploct enters or attacks, up to one target creature an opponent controls can't block this turn.

    A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful.


    3/2

    Illustrated by makotonoaraki

    1/1

  • Brawling Scrafty(1)(r)(w)

    Creature — Lizard Warrior


    Haste

    Brawling Scrafty enters with a shield counter on it.

    Whenever one or more counters are removed from Brawling Scrafty, it fights up to one target creature you don't control.


    3/3

    Illustrated by Unknown

    1/1

  • Brawly and Hariyama(2)(R)(w)(b)

    Creature — Human Warrior


    Vigilance, lifelink

    Each other fighter you control enters with an additional +1/+1 counter on it. (Berserkers, Knights, Monks, Soldiers and Warriors are fighters.)

    Whenever another fighter you control enters, you may have it fight target creature you don't control.


    5/5

    Illustrated by kusuribe

    1/1

  • Quirky Misdreavus(2)(b)

    Creature — Spirit


    Flying, lifelink

    Annoy 3 (If this would deal damage to a player, you may choose to deal no damage. If you do, that player mills three cards.)

    It likes playing mischievous tricks such as screaming and wailing to startle people at night.


    3/2

    Illustrated by Naoki Eguchi

    1/1

  • Chilling Frosmoth(1)(w)(w)

    Creature — Insect


    Flying, absorb 1

    When Chilling Frosmoth enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield, then shuffle. Put an ice counter on that land. It's snow for as long as it has an ice counter on it.


    2/2

    Illustrated by makotonoaraki

    1/1

  • Munching Snom(1)(W)

    Creature — Insect


    Avalanche - Whenever a snow land you control enters, create a Food token.

    It eats snow that piles up on the ground. The more snow it eats, the bigger and more impressive the spikes on its back grow.


    1/2

    Illustrated by hakuginnosora

    1/1

  • Bursting Primeape(2)(r)(r)

    Creature — Ape Berserker


    Trample, haste

    Bursting Primeape must attack each combat if able.

    Disturb {3}{b}{b} (You may cast this card from your graveyard transformed for its disturb cost.)


    6/1

    Illustrated by Katkichi

    1/1

  • Ascended Annihilape

    Creature — Ape Spirit Berserker


    Outrage 1 (This creature enters with a shield counter on it. When a shield counter is removed from it, if it isn't outraged, put a +1/+1 counter on it and it becomes outraged.)

    Trample, haste

    When Ascended Annihilape becomes outraged, destroy up to one target creature.

    If Ascended Annihilape would be put into a graveyard from anywhere, exile it instead.


    6/6

    Illustrated by Oskars Samovics

    1/1

  • Good Boy Greavard(W)(/)(B)(W)(/)(B)

    Creature — Dog Spirit


    When Good Boy Greavard enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.

    This friendly Pokémon doesn't like being alone. Pay it even the slightest bit of attention, and it will follow you \\forever.


    1/1

    Illustrated by Limereptileart

    1/1

  • Net Ball(1)(g)

    Artifact


    {2}, {T}, Sacrifice Net Ball: Search your library for a bug creature card, reveal it and put it into your hand, then shuffle. If you reveal a card with mana value 3 or less this way, put it onto the battlefield instead. (Insects, Scorpions, Spiders and Worms are bugs.)


    Illustrated by The Wand Company

    1/1

  • Allister and Gengar(2)(W)(u)(b)

    Creature — Human Spirit


    Menace, ward - {3}, Pay 3 life.

    Exile three Spirit cards from your graveyard: Monstrosity 3.

    When Allister and Gengar becomes monstrous, return target Spirit creature card from your graveyard to the battlefield.

    Whenever one or more Spirits you control attack, target player mills that many cards.


    5/5

    Illustrated by Hankuri

    1/1

  • Ravaging Bloodmoon Ursaluna(3)(b)(b)(r)(r)

    Creature — Bear


    Menace, trample, haste

    Whenever Ravaging Bloodmoon Ursaluna becomes tapped, creatures opponents control lose hexproof, protection, shroud and ward until end of turn.

    {T}, Put a stun counter on Ravaging Bloodmoon Ursaluna: It deals damage equal to its power to any nonplayer target. Activate only as a sorcery.


    7/7

    Illustrated by Unknown

    1/1

  • Apifo, Elite Mega Beedrill(1)(W)(b)(g)

    Creature — Insect


    Flying, first strike, haste

    Instant and sorcery spells you cast that target Apifo cost {1} less to cast.

    As long as Apifo is tapped, it has hexproof.


    6/1

    Illustrated by Sires Jan Black

    1/1

  • Po Town

    Land


    Po Town enters the battlefield tapped and with a gym counter on it.

    {T}: Add {b}, {r} or {g}.

    {4}, {t}, Remove a gym counter from Po Town: Put a bug you own from the command zone onto the battlefield. (Insects, Scorpions, Spiders and Worms are bugs.)


    Illustrated by OVERLAP Inc.

    1/1

  • Tunneling Orthworm(2)(r)(r)

    Artifact Creature — Worm


    Trample, haste

    Morph {1}{r}{r}

    When Tunneling Orthworm enters the battlefield or is turned face up, you may sacrifice a Desert. If you do, put two +1/+1 counter on Tunneling Orthworm.

    This Pokémon lives in arid deserts. It maintains its metal body by consuming iron from the soil.


    4/4

    Illustrated by kaosu

    1/1

  • Massive Ursaluna(3)(b)(g)(g)

    Creature — Bear


    Menace, trample, haste

    Forage: Put an absorb 1 counter on Massive Ursaluna. (To forage, exile three cards from your graveyard or sacrifice a Food.)

    "I believe it was Hisui's swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will." \\- Professor Laventon


    6/6

    Illustrated by Naoki Eguchi

    1/1

  • Apifo, Biggest Dreamer(1)(g)

    Creature — Insect


    {2}, {t}, Sacrifice Apifo: Put a bug you own from the command zone onto the battlefield. (Insects, Scorpions, Spiders and Worms are bugs.)


    1/1

    Illustrated by tyson hesse

    1/1

  • Bug Catcher(1)(g)

    Enchantment — Trainerclass


    Commander creatures you own have "{t}: Add one mana of any color. Spend this mana only to cast bug creature spells" and "Whenever a bug you control dies, search your library for a bug creature card with lesser power, reveal it and put it into your hand, then shuffle." (Insects, Scorpions, Spiders and Worms are bugs.)

    Somehow, you have made it past the top percentage of Rattata with just five Weedle and a dream.


    Illustrated by Yapo

    1/1

  • Buginium Z(1)(g)

    Artifact — Equipment


    If equipped creature is a bug, it gets +2/+2 and has reach. (Insects, Scorpions, Spiders and Worms are bugs.)

    {t}: Equipped creature deals damage equal to its power to target creature, then sacrifice Buginium Z.

    Equip {1}


    Illustrated by portadorX

    1/1

  • Katy and Teddiursa(1)(g)(/)(w)(g)(/)(w)

    Creature — Human Bear


    Katy and Teddiursa, other Bear cards you own and other Bears you control are bugs.

    Whenever Katy and Teddiursa or another bug you control enters, create a Food token. (Insects, Scorpions, Spiders and Worms are bugs.)

    {1}{b}, Forage: Put a +1/+1 counter on each bug you control.


    2/2

    Illustrated by hokorobi00

    1/1

  • Royal Vespiquen(2)(b)(b)

    Creature — Insect Noble


    Flying

    Sacrifice X other bugs: Target attacking or blocking creature an opponent controls gets -X/-X until end of turn. (Insects, Scorpions, Spiders and Worms are bugs.)

    {g}, Forage: Create a 1/1 green Insect creature token with flying named Combee. Activate only as a sorcery.


    4/4

    Illustrated by Sires Black

    1/1

  • Famished Caterpie(G)

    Creature — Insect


    {T}, Forage, Sacrifice Famished Caterpie: Search your library for a bug creature card with mana value 2 or less and put it onto the battlefield, then shuffle. Activate only as a sorcery. (To forage, exile three cards from your graveyard or sacrifice a Food. Insects, Scorpions, Spiders and Worms are bugs.)


    1/1

    Illustrated by twarda8

    1/1

  • Well-protected Spewpa(1)(g)

    Creature — Insect


    Defender

    Well-protected Spewpa enters with a shield counter on it.

    Whenever one or more counters are removed from Well-protected Spewpa, look at the top four cards of your library, reveal a bug creature card or a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Insects, Scorpions, Spiders and Worms are bugs.)


    0/4

    Illustrated by InkuKitsune

    1/1

  • Polished Escavalier(1)(w)(w)

    Artifact Creature — Insect Knight


    As an additional cost to cast Polished Escavalier, pay {2} or return a bug you control to its owner's hand. (Insects, Scorpions, Spiders and Worms are bugs.)

    Double strike, vigilance, absorb 2

    These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body.


    3/4

    Illustrated by https://i.ibb.co/xm9gs9Y/escavalier-pokemon-drawn-by-rend-sampl

    1/1

  • Ambushing Accelgor(2)(b)

    Creature — Insect Ninja


    Ninjutsu {1}{b}

    Lifelink

    When Ambushing Accelgor enters, if a bug you control left the battlefield this turn, target opponent loses 2 life and you gain 2 life. (Insects, Scorpions, Spiders and Worms are bugs.)

    Having removed its heavy shell, it becomes very light and can fight with ninja-like movements.


    3/3

    Illustrated by Filipe Sant'Ana

    1/1

  • Hardened Metapod(1)(g)

    Creature — Insect


    Defender

    When Hardened Metapod enters, create a Food token.

    Forage: Put a shield counter on Hardened Metapod. Activate only as a sorcery. (To forage, exile three cards from your graveyard or sacrifice a Food.)


    0/4

    Illustrated by Sifyro

    1/1

  • Gigantamax Butterfree

    Creature — Insect


    Flying, vigilance

    Whenever Gigantamax Butterfree attacks, choose one -

    :: Tap target creature defending player controls, then put a stun counter on it.

    :: Tap up to three target creatures defending player controls.


    4/4

    Illustrated by mukimuki ebi

    1/1

  • Wandering Butterfree(2)(g)(w)

    Creature — Insect


    Flying

    Forage: Monstrosity 2 (To forage, exile three cards from your graveyard or sacrifice a Food. If this creature isn't monstrous, put two +1/+1 on it and it becomes monstrous.)

    When Wandering Butterfree becomes monstrous, transform it.


    4/4

    Illustrated by OnixTymime

    1/1

  • Awestruck Scatterbug(G)

    Creature — Insect


    When Awestruck Scatterbug enters, you may put a land card from your hand onto the battlefield tapped.

    The powder that covers its body regulates its temperature, so it can live in any region or climate.


    1/1

    Illustrated by Tkpt .

    1/1

  • Ruthless Toxicroak(2)(u)(b)

    Creature — Frog Ninja


    Ninjutsu {1}{u}{b}

    Menace

    Ruthless Toxicroak gets +X/+0, where X is the greatest number of card types among cards in an opponent’s graveyard.

    Whenever Ruthless Toxicroak deals combat damage to a player, that player mills that many cards.


    3/3

    Illustrated by Odysseus-UP

    1/1

  • Ecstatic Croagunk(U)(/)(b)(u)(/)(b)

    Creature — Frog


    Skulk(This creature can't be blocked by creatures with greater power.)

    Whenever Ecstatic Croagunk attacks and isn't blocked, it gets +1/+0 until end of turn for each different card type among cards in defending player's graveyard.

    Whenever Ecstatic Croagunk deals combat damage to a player, that player mills that many cards.


    1/1

    Illustrated by kikuyoshi (tracco)

    1/1

  • Young Munchlax(1)(g)

    Creature — Beast Child


    At the beginning of your upkeep, put a time counter on Young Munchlax. Then you may sacrifice it. If you do, search your library for a Beast creature card with mana value equal to or less than the number of time counters on Young Munchlax and put it onto the battlefield, then shuffle.


    1/3

    Illustrated by day walker1117

    1/1

  • Young Magby(1)(R)

    Creature — Elemental Child


    At the beginning of your upkeep, put a time counter on Young Magby. Then you may sacrifice it. If you do, search your library for an Elemental creature card with mana value equal to or less than the number of time counters on Young Magby and put it onto the battlefield, then shuffle.


    3/1

    Illustrated by null suke

    1/1

  • Entombed Cofagrigus(2)(w)(w)

    Creature — Spirit


    Vigilance, absorb 2

    {1}{w}, {T}: Create a Cursed Role token attached to target attacking creature.

    There are many depictions of Cofagrigus decorating ancient tombs. They're symbols of the wealth that kings of bygone eras had.


    4/3

    Illustrated by bluekomadori

    1/1

  • Reclusive Parasect(1)(b)(g)

    Creature — Insect


    Deathtouch, lifelink

    When Reclusive Parasect enters, if it was cast, create a Food token.

    {B}{g}, Forage: Return Reclusive Parasect from your graveyard to the battlefield. It becomes a Fungus in addition to its other types. Activate only as a sorcery.


    2/3

    Illustrated by hyogonosuke

    1/1

  • Dozing Paras(1)(g)

    Creature — Insect


    When Dozing Paras leaves the battlefield, create a Food token.

    {1}{b}: Return Dozing Paras from your graveyard to the battlefield with a finality counter on it. It becomes a Fungus in addition to its other types. Activate only as a sorcery.

    A Paras has parasitic tochukaso mushrooms growing on its back. They grow by drawing nutrients from the host. They are valued as a medicine for long life.


    2/2

    Illustrated by hyogonosuke

    1/1

  • Colorful Vivillon(2)(g)(w)

    Creature — Insect


    Flying

    When Colorful Vivillon enters, create a token that's a copy of it for each basic land type among lands you control, except that the token doesn't have this ability.

    Vivillon with many different patterns are found all over the world. These patterns are affected by the climate of their habitat.


    1/1

    Illustrated by TwilightCrystaline

    1/1

  • Craving Yungoos(G)

    Creature — Weasel


    Vigilance

    When Craving Yungoos enters, you may forage. If you do, put a +1/+1 counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)

    Its stomach fills most of its torso. It wanders the same path every day, searching for fresh \\food.


    1/1

    Illustrated by VallatonVompsu

    1/1

  • Tackling Chesnaught(2)(r)(g)(g)

    Creature — Plant Hedgehog Warrior


    Trample, absorb 2

    When Tackling Chesnaught enters, you may have it fight target creature you don't control.

    Blitz {1}{r}{g}{g} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    5/4

    Illustrated by krauserdhm

    1/1

  • Scavenging Alolan Rattata(1)(b)

    Creature — Rat


    When Scavenging Alolan Rattata enters, create a Food token.

    With its incisors, it gnaws through doors and infiltrates people's homes. Then, with a twitch of its whiskers, it steals whatever food it finds.


    2/2

    Illustrated by Artsy Theo

    1/1

  • Skittish Rattata(1)(b)

    Creature — Rat


    Dash {b} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around.


    2/1

    Illustrated by endless-whispers

    1/1

  • Ravenous Alolan Raticate(2)(b)

    Creature — Rat


    Menace

    Whenever Ravenous Alolan Raticate or another nontoken Rat you control enters, you may search your library for a Food card, reveal it and put it into your hand, then shuffle. This ability triggers only once each turn.


    2/3

    Illustrated by Artsy Theo

    1/1

  • Grimacing Raticate(2)(B)

    Creature — Rat


    Menace, deathtouch

    Skulk(This creature can't be blocked by creatures with greater power.)

    Dash {1}{b} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


    2/3

    Illustrated by Unknown

    1/1

  • Tenacious Quilladin(2)(g)

    Creature — Plant Hedgehog


    Absorb 1 (If a source would deal damage to this creature, prevent 2 of that damage.)

    Whenever damage dealt to Tenacious Quilladin is prevented, put that many +1/+1 counters on it.

    It relies on its sturdy shell to deflect predators' attacks. It counterattacks with its sharp \\quills.


    2/2

    Illustrated by Crab-N3bula

    1/1

  • Jumping Lokix(2)(B)

    Creature — Insect


    When Jumping Lokix enters, it gains flying until end of turn.

    Dash {3}{b} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Insectcycling {2} ({2}, Discard this card: Search your library for an Insect card, reveal it, put it into your hand, then shuffle.)


    3/3

    Illustrated by Arleand Arts

    1/1

  • Heaped Harvest(2)(g)

    Artifact — Food


    When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    {2}, {t}, Sacrifice Heaped Harvest: You gain 3 life.


    Illustrated by sasakure (mogunonbi)

    1/1

  • Berry Harvest(1)(g)(g)

    Enchantment


    When Berry Harvest enters, create a Food token.

    At the beginning of your upkeep, you may forage. If you do, create two Food tokens. (To forage, exile three cards from your graveyard or sacrifice a Food.)


    Illustrated by sui (suizilla)

    1/1

  • Heal Ball(1)(w)

    Artifact


    {X}{1}, {t}, Sacrifice Heal Ball: Search your library for a non-Human creature card with mana value X or less, put it onto the battlefield, then shuffle. That creature enters with a shield counter on it.


    Illustrated by The Wand Company

    1/1

  • Long Rest(X)(g)(g)(G)

    Sorcery


    Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.


    Illustrated by mcg.mark

    1/1

  • Playful Slowbro(2)(u)(u)

    Creature — Beast


    Vigilance, prowess

    Whenever you cast a noncreature spell, Playful Slowbro gains absorb 1 until end of turn.

    {T}: Draw a card. Activate only if Playful Slowbro has 2 points of absorb or more.

    Naturally dull to begin with, it lost its ability to feel pain due to Shellder's seeping poison.


    4/4

    Illustrated by Spareribs

    1/1

  • Midnight Dustox(1)(b)(g)

    Creature — Insect


    Flying

    Whenever Midnight Dustox attacks, you may forage. If you do, put a +1/+1 counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)

    A nocturnal Pokémon. Drawn by streetlights, they messily eat the leaves of trees lining \\boulevards.


    3/3

    Illustrated by AutobotTesla

    1/1

  • Midday Beautifly(1)(g)(w)

    Creature — Insect


    Flying

    Whenever Midday Beautifly attacks, create a Food token.

    Vibrantly patterned wings are its prominent feature. It sucks sweet flower nectar with its long mouth.


    3/3

    Illustrated by 0313

    1/1

  • Patient Silcoon(G)

    Creature — Insect


    Defender

    Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)

    It drinks dew that collects on its silk and waits for evolution. Its hard cocoon repels attacks.


    0/2

    Illustrated by RileyKitty

    1/1

  • Vindictive Cascoon(b)

    Creature — Insect


    Defender

    Whenever Vindictive Cascoon blocks, put a -1/-1 counter on each creature blocked by it.

    It never forgets any attack it endured while in the cocoon. After evolution, it seeks payback.


    0/3

    Illustrated by sandsharkattack

    1/1

  • Crawling Wurmple(G)

    Creature — Insect


    Reach

    Insectcycling {2} ({2}, Discard this card: Search your library for an Insect card, reveal it, put it into your hand, then shuffle.)

    It sticks to tree branches and eats leaves. The thread it spits from its mouth, which becomes gooey when it touches air, slows the movement of its foes.


    1/1

    Illustrated by Naoki Eguchi

    1/1

  • Wet Wugtrio(2)(u)(u)

    Creature — Fish


    Wet Wugtrio enters with two shield counters on it.

    Wet Wugtrio can block an additional two creatures each combat.

    A variety of fish Pokémon, Wugtrio was once considered to be a regional form of Dugtrio.


    4/1

    Illustrated by kaosu0195

    1/1

  • Desert Dugtrio(2)(r)(r)

    Creature — Mole


    First strike

    Desert Dugtrio can't be blocked except by three or more creatures.

    When Desert Dugtrio enters, if mana from a Desert was spent to cast it, it gains haste until end of turn.


    4/1

    Illustrated by Naoki Eguchi

    1/1

  • Mysterious Unown(1)(U)

    Creature — Eye


    A deck can have any number of cards named Mysterious Unown.

    When Mysterious Unown enters, scry 1.

    Tap three untapped creatures named Mysterious Unown you control: Draw a card.

    At the beginning of your end step, if you control exactly twenty-six creatures named Mysterious Unown, you win the game.


    1/1

    Illustrated by Naoki Eguchi

    1/1

  • Fleeing Cherubi(G)

    Creature — Plant


    When Fleeing Cherubi leaves the battlefield, create a Food token.

    Dash {2}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    The small ball is not only filled with nutrients, it is also tasty. Starly try to peck it off.


    1/1

    Illustrated by Naoki Eguchi

    1/1

  • Submerged Quagsire(1)(u)(u)

    Creature — Salamander


    Whenever Submerged Quagsire blocks or becomes blocked, each creature blocked by or blocking it loses all abilities until end of turn.

    This carefree Pokémon has an easy-going nature. While swimming, it always bumps into boat hulls.


    2/4

    Illustrated by Naoki Eguchi

    1/1

  • Lurking Spinarak(B)(g)

    Creature — Spider


    Reach, wither

    Whenever a creature dealt damage by Lurking Spinarak this turn dies, create a Food token.

    It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.


    2/2

    Illustrated by Naoki Eguchi

    1/1

  • Brutal Pinsir(2)(b)(g)

    Creature — Insect


    Menace, trample

    {2}{g}: Brutal Pinsir gets +X/+0 until end of turn, where X is its power. Activate only once each turn and only as a sorcery.

    Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.


    4/4

    Illustrated by Naoki Eguchi

    1/1

  • Charging Heracross(2)(g)(g)(w)

    Creature — Insect Warrior


    Flying, first strike, trample

    When Charging Heracross enters, you may forage. If you do, it deals damage equal to its power to target creature. Excess damage dealt this way is dealt to the creature's controller. (To forage, exile three cards from your graveyard or sacrifice a Food.)


    4/4

    Illustrated by Travis Orams

    1/1

  • Cheering Illumise(1)(g)

    Creature — Insect


    Partner with Charming Volbeat

    Flying

    At the beginning of combat on your turn, you may discard a card. If you do, put a shield counter on target creature you control. It must attack this combat if able.


    1/1

    Illustrated by Ingrid Woge Cruz

    1/1

  • Charming Volbeat(1)(w)

    Creature — Insect


    Partner with Cheering Illumise

    Flying

    Whenever Charming Volbeat attacks, scry 1. Then, if defending player has more cards in hand than you, draw a card.


    1/1

    Illustrated by amehatobook

    1/1

  • Pursuing Yanma(1)(g)(g)

    Creature — Insect


    Flying, haste

    Whenever Pursuing Yanma blocks or becomes blocked by a creature with flying, it gets +1/+1 until end of turn.

    Its large eyes can scan 360 degrees. It looks in all directions to seek out insects as its \\prey.


    2/2

    Illustrated by yamaki eri

    1/1

  • Ancient Yanmega(3)(g)(G)

    Creature — Insect


    Suspend 5 - {g} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    Flying, haste

    Insectcycling {2} ({2}, Discard this card: Search your library for an Insect card, reveal it, put it into your hand, then shuffle.)


    5/5

    Illustrated by ewokakukaede

    1/1

  • Lazy Durant(2)

    Artifact Creature — Insect


    Lazy Durant can't have or gain vigilance.

    Whenever Lazy Durant attacks, put a stun counter on it.

    Whenever Lazy Durant blocks, tap it, then put a stun counter on it.


    4/4

    Illustrated by Pixiv Id 27028266

    1/1

  • Hard-working Durant(3)

    Artifact Creature — Insect


    Absorb 1

    When Hard-working Durant enters, if {w} was spent to cast it, create a Junk token.

    When Hard-working Durant enters, if {b} was spent to cast it, create a Treasure token.

    When Hard-working Durant enters, if {g} was spent to cast it, create a Food token.


    3/3

    Illustrated by Alex-namn

    1/1

  • Explosive Forretress(2)(r)(g)

    Artifact Creature — Worm


    Haste

    Absorb 2

    {T}, Sacrifice Explosive Forretress: Explosive Forretress deals damage equal to its power to each creature and each player.

    It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious \\innards.


    4/3

    Illustrated by elyoncat

    1/1

  • Hanging Pineco(g)

    Creature — Worm


    Defender

    {1}{R}, {T}, Sacrifice Hanging Pineco: Hanging Pineco deals damage equal to its toughness to any target.

    It spits out a fluid that it uses to glue tree bark to its body. The fluid hardens when it touches air.


    0/3

    Illustrated by day walker1117

    1/1

  • Leaf-covered Burmy(G)

    Creature — Worm


    Absorb 1

    As long as a player controls a Grassy Terrain, Leaf-covered Burmy can't be blocked.

    To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves.


    1/1

    Illustrated by PinkGermy

    1/1

  • Combee

    Creature — Insect


    Flying


    1/1

    Illustrated by DiegoAGM

    1/1

  • Gathering Combee(1)(G)

    Creature — Insect


    Squad - Forage (As an additional cost to cast this spell, you may forage any number of times. When this creature enters, create that many tokens that are copies of it. To forage, exile three cards from your graveyard or sacrifice a Food.)

    Flying

    The trio is together from birth. It constantly gathers honey from flowers to please Vespiquen.


    1/1

    Illustrated by fujiwarano echi

    1/1

  • Fluffy Swirlix(1)(W)

    Artifact Creature — Food


    Lifelink

    {2}, {t}, Sacrifice Fluffy Swirlix: You gain 3 life.

    When Fluffy Swirlix is put into a graveyard from the battlefield, if it was sacrificed, return it to its owner's hand.

    Because it eats nothing but sweets, its fur is as sticky sweet as cotton candy.


    1/2

    Illustrated by Pumfi

    1/1

  • Creamy Slurpuff(2)(w)

    Artifact Creature — Food


    When Creamy Slurpuff enters and when you sacrifice it, create a Food token.

    {2}, {T}, Sacrifice Creamy Slurpuff: You gain 3 life.

    When Creamy Slurpuff is put into a graveyard from the battlefield, its owner shuffles it into their library.


    3/3

    Illustrated by ~~Bowties~~

    1/1

  • Sheltering Swadloon(1)(g)(w)

    Creature — Insect


    Sheltering Swadloon enters with two shield counters on it.

    Defender

    Whenever another creature you control enters, you may move a counter from Sheltering Swadloon onto that creature.


    0/5

    Illustrated by Garfie

    1/1

  • Nurtured Sewaddle(G)

    Creature — Insect


    As long as Nurtured Sewaddle has a counter on it, it gets +1/+1 and has lifelink.

    Sewaddle chews on leaves to make its clothing. It's trying to mimic the leafy garment Leavanny first dressed it \\in.


    1/1

    Illustrated by itou hachi

    1/1

  • Gentle Leavanny(1)(g)(g)(w)

    Creature — Insect


    Absorb 2

    Whenever a creature you control with power 1 or less enters, put an absorb 1 counter on it.

    Upon finding a small Pokémon, it weaves clothing for it from leaves by using the sticky silk secreted from its mouth.


    3/3

    Illustrated by croppar

    1/1

  • Barry, Energetic Rival(1)(r)

    Creature — Human Citizen


    Haste

    Non-Human creatures you control have haste.

    Whenever Barry, Energetic Rival attacks, add {r}. Until end of turn, you don't lose this mana as steps and phases end. Spend this mana only to cast non-Human creature spells.

    Pokemon Trainer (You can have a Trainerclass as a second commander.)


    0/3

    Illustrated by rata (m40929)

    1/1

  • Climbing Aipom(1)(G)

    Creature — Monkey


    Whenever Climbing Aipom attacks, create a colorless artifact token named Berry with “{T}, Sacrifice this artifact: Add {G}. You gain 2 life.”

    It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.


    2/2

    Illustrated by kotobukkii (yt lvlv)

    1/1

  • Terrible Gyarados(3)(U)(b)(b)

    Creature — Dragon Fish


    Menace, trample

    Ward - Tap any number of untapped creatures you control with total power greater than or equal to Terrible Gyarados' power.

    Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.


    6/6

    Illustrated by day walker1117

    1/1

  • Magikarp

    Creature — Fish



    0/1

    Illustrated by LabratKuma

    1/1

  • Fisherman(1)(u)

    Enchantment — Trainerclass


    Commander creatures you own have "Whenever you cast an instant, sorcery or Fish spell, create a 0/1 blue Fish creature token named Magikarp."

    329 tries and yet you still only caught Magikarp.


    Illustrated by Pixiv Id 10026189

    1/1

  • Swift Talonflame(3)(r)(r)

    Creature — Bird


    You may cast Swift Talonflame as though it had flash using its blitz ability.

    First strike

    Blitz {2}{r}{r} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    5/3

    Illustrated by fusenryo

    1/1

  • Luminous Chinchou(W)(/)(u)(w)(/)(u)

    Creature — Fish


    When Luminous Chinchou enters, you get {e}.

    {T}, Pay {e}: Look at the top card of your library. If it's a Fish, you may reveal it, then put it into your hand.

    On the dark ocean floor, its only means of communication is its constantly \\flashing lights.


    1/2

    Illustrated by orlek

    1/1

  • Shining Lanturn(1)(w)(u)

    Creature — Fish


    Vigilance

    Whenever Shining Lanturn enters or blocks, you get {e}.

    {T}, Pay {e}{e}{e}: Scry 2, then draw a card.

    The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.


    3/3

    Illustrated by kagure

    1/1

  • Spiking Pincurchin(1)(w)

    Creature — Seaurchin


    Defender

    Whenever Spiking Pincurchin is dealt damage, you get {e}. If you don't control an Electric Terrain, create an Electric Terrain token first. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you get one or more {e}, untap target creature you control. It gets +1/+1 until end of turn.")


    1/4

    Illustrated by makotonoaraki

    1/1

  • Curious Dolliv(1)(g)

    Creature — Plant


    Lifelink

    When Curious Dolliv enters, put a shield counter on target creature you control.

    Dolliv shares its tasty, fresh-scented oil with others. This species has coexisted with humans since times long gone.


    1/3

    Illustrated by SososoSunShine

    1/1

  • Calm Arboliva(2)(g)

    Creature — Plant


    You may play an additional land on each of your turns.

    Whenever Calm Arboliva is dealt damage, you may create a Grassy Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever a land you control enters, target creature you control gets +1/+1 until end of turn and you gain 2 life.")


    1/4

    Illustrated by tsura ra neko (ice cat696)

    1/1

  • Bird Keeper(1)(u)(u)

    Creature — Trainerclass


    Commander creatures you own have "When this creature enters, you may search your library for a Bird creature card and put it into your hand, then shuffle" and "Whenever one or more Birds you control deal combat damage to a player, you may draw a card."

    You like your friends to be feathered and your enemies to be bugs.


    1/1

    Illustrated by tom (pixiv10026189)

    1/1

  • Cacnea

    Creature — Plant



    1/1

    Illustrated by ClyverX

    1/1

  • Fatherly Cacturne(1)(r)(g)

    Creature — Plant Scarecrow


    Reach

    When Fatherly Cacturne enters, you may search your library for a Desert card, reveal it and put it into your hand, then shuffle.

    Sandfall - Whenever a Desert you control enters, create a 1/1 green Plant creature token named Cacnea.


    3/3

    Illustrated by Unknown

    1/1

  • Gluttony, Mega Mawile(1)(b)(b)(r)(r)

    Artifact Creature — Horror


    Menace, trample

    Damage dealt by Gluttony can't be prevented.

    Creatures with power 3 or less can't block Gluttony.

    Whenever Gluttony becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.


    6/6

    Illustrated by day walker1117

    1/1

  • Digging Excadrill(2)(r)(w)

    Artifact Creature — Mole


    Vigilance, haste

    Whenever Digging Excadrill attacks, you may pay {2}. If you do, it phases out.

    Whenever Digging Excadrill phases in, it deals damage equal to its power to target player.


    4/4

    Illustrated by 8686island

    1/1

  • Spiteful Hisuian Zoroark(3)(b)(r)

    Creature — Fox Spirit


    Deathtouch

    Disguise {1}{b}{r}

    When Spiteful Hisuian Zoroark enters or becomes turned face up, it deals 3 damage to any target.

    Heedless of its own safety, Zoroark attacks its nemeses with a bitter energy so intense, it lacerates Zoroark’s own body.


    5/3

    Illustrated by Alice Lafaye

    1/1

  • Hateful Spiritomb(1)(b)(b)

    Creature — Spirit


    Deathtouch, menace, ward - Sacrifice a nontoken creature.

    Whenever another creature dies, put X soul counters on Hateful Spiritomb, where X is that creature's power. Then, if there are one hundred and eight or more soul counters on Hateful Spiritomb, you win the game.


    2/3

    Illustrated by Abby Harding

    1/1

  • Unnerved Smoliv(G)

    Creature — Plant


    Shuffle Unnerved Smoliv into its owners library: Prevent all combat damage that would be dealt by target creature this turn.

    It protects itself from enemies by emitting oil from the fruit on its head. This oil is bitter and astringent enough to make someone flinch.


    1/1

    Illustrated by sumika inagaki

    1/1

  • Caring Crustle

    Land Creature — Forest Insect


    ({T}: Add {g})

    Vigilance, trample

    When Caring Crustle enters, you may pay {3}{g}{g}. If you don't, exile it.

    When Caring Crustle dies, you may search your library for a Forest land card, reveal it and put it into your hand, then shuffle.


    5/6

    Illustrated by KayVeeDee

    1/1

  • Playful Palossand

    Land Creature — Desert Spirit


    When Playful Palossand enters, you may pay {3}{r}. If you don't, exile Playful Palossand.

    {T}: Add {r}.

    Whenever a creature dealt damage by Playful Palossand this turn would die, exile it instead. When you do, add {r}. Until end of turn, you don’t lose this mana as steps and phases end.


    4/4

    Illustrated by rock-bomber

    1/1

  • Anchored Dhelmise(2)(g)(g)

    Enchantment Creature — Plant Spirit


    Poltergeist 4 - {2}{g}{g}

    Trample, protection from blue

    Enchanted artifact gets +1/+1 for each +1/+1 counter on Anchored Dhelmise and has trample and protection from blue.

    Whenever enchanted artifact attacks, put a +1/+1 counter on Anchored Dhelmise.


    4/4

    Illustrated by ImazArtz

    1/1

  • Well-honed Aegislash(3)(w)(b)

    Artifact Creature — Equipment Spirit


    First strike, vigilance, ward - Pay 3 life.

    Equipped creature gets +5/+4 and has first strike, vigilance and "ward - Pay 3 life."

    Whenever Well-honed Aegislash or equipped creature blocks, it gets -2/+2 and loses first strike until end of turn. Put a shield counter on it.

    Reconfigure {7}


    5/4

    Illustrated by Pablo Perivancich

    1/1

  • Cursed Honedge(1)(b)

    Artifact Creature — Equipment Spirit


    Menace

    Equipped creature gets +2/-1 and has menace.

    Reconfigure {2}

    When Cursed Honedge is put into a graveyard from the battlefield, return it to the battlefield under its owner's control with a finality counter on it.


    2/1

    Illustrated by CaptainCougar

    1/1

  • Grimmsnarl(2)(b)(b)

    Creature



    1/1

    Illustrated by makotonoaraki

    1/1

  • Bright Litwick(B)

    Creature — Spirit


    A deck can have any number of cards named Bright Litwick.

    Lifelink

    Pay 5 life, Sacrifice five creatures named Bright Litwick: Search your library for a card and put it into your hand, then shuffle.


    1/1

    Illustrated by chrishohl

    1/1

  • Messy Chandelure(3)(b)(b)

    Creature — Spirit


    Lifelink, wither

    Whenever Messy Chandelure attacks, you may sacrifice an artifact. If you do, target creature gets -3/-3 until end of turn.

    Whenever a nontoken artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain life equal to the life lost this way.


    5/5

    Illustrated by Mahsira

    1/1

  • Elder Basculegion, Upstream Ravager(2)(u)(u)(b)

    Creature — Elder Fish Spirit Mount


    Whenever Elder Basculegion attacks, if it's saddled, it gets +1/+1 for each card type among cards in your graveyard until end of turn.

    Whenever you mill one or more cards, target Mount you control becomes saddled and can't be blocked until end of turn.

    Saddle 2


    4/4

    Illustrated by mikami

    1/1

  • Elder Wyrdeer, Forest Strider(2)(g)(w)

    Creature — Elder Elk Mount


    Whenever Elder Wyrdeer becomes saddled for the first time each turn, create your choice of a Grassy Terrain token or a Psychic Terrain token.

    Whenever Elder Wyrdeer or another Mount you control becomes the target of an ability of a Terrain you control for the first time each turn, it becomes saddled until end of turn. Put a shield counter on it.

    Saddle 2


    3/3

    Illustrated by @fusenryo

    1/1

  • Majestic Sawsbuck(2)(w)

    Creature — Elk Mount


    Vigilance, lifelink

    Whenever Majestic Sawsbuck attacks, if it's saddled, choose one -

    :: Create an Electric Terrain token.

    :: Create a Grassy Terrain token.

    :: Create a Misty Terrain token.

    :: Create a Psychic Terrain token.

    Saddle 2


    3/3

    Illustrated by hellcorpceo

    1/1

  • Caring Stoutland(2)(w)(w)

    Creature — Dog Mount


    Vigilance, absorb 1

    Whenever Caring Stoutland attacks, if it's saddled, put a +1/+1 counter on each other attacking creature. Untap each of those creatures.

    Saddle 2

    Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.


    4/4

    Illustrated by arclup

    1/1

  • Surfing Mantine(1)(u)(u)

    Creature — Fish Mount


    Surfing Mantine can't be blocked.

    Whenever Surfing Mantine attacks, create a 1/1 blue Fish creature token with "This creature can't be blocked" named Remoraid that's tapped and attacking. If Surfing Mantine is saddled, create two of these tokens instead. Exile the tokens at end of combat.

    Saddle 1


    1/3

    Illustrated by Naoki Eguchi

    1/1

  • Remoraid

    Creature — Fish


    This creature can't be blocked.


    1/1

    Illustrated by EvilApple513

    1/1

  • Blazing Rapidash(1)(r)(r)

    Creature — Horse Mount


    Haste

    Whenever Blazing Rapidash becomes blocked, if it's saddled, it deals damage equal to its power to target creature blocked by or blocking it. Excess damage dealt this way is dealt to the creature's controller.

    Saddle 1


    3/3

    Illustrated by Mireia Fernández

    1/1

  • Athletic Mudsdale(2)(r)(r)

    Creature — Horse Mount


    Haste

    Whenever Athletic Mudsdale attacks, if it's saddled, it and other Horses and Mounts you control get +1/+1 and gain trample until end of turn.

    Saddle 2


    4/4

    Illustrated by mokuzou (moku ssbu)

    1/1

  • Corviknight Taxi(1)(w)(b)

    Creature — Bird Mount


    Flying, menace

    Whenever Corviknight Taxi attacks, if it's saddled, exile target creature that saddled it this turn, then return that creature to the battlefield under its owner's control.

    Saddle 1


    2/4

    Illustrated by Phizez

    1/1

  • Untamed Spectrier(3)(b)(b)

    Creature — Nightmare Horse Mount


    Menace, ward - Pay 3 life.

    Whenever Untamed Spectrier attacks, if it's saddled, defending player loses 3 life and you gain 3 life, then it phases out.

    Exile a creature you control named Calyrex, Noble Rider: Transform Untamed Spectrier.

    Saddle 3


    5/5

    Illustrated by Edo_Nova

    1/1

  • Calyrex, Shadow Rider

    Creature — Elk Nightmare Horse


    Haste, ward - Pay 5 life.

    Whenever Calyrex, Shadow Rider attacks, defending player loses 5 life and you gain 5 life, then it phases out.


    0/7

    Illustrated by ohdon

    1/1

  • Untamed Glastrier(3)(u)(u)

    Creature — Horse Mount


    Vigilance, ward {1}{s}, snow landwalk

    Whenever Untamed Glastrier attacks, if it's saddled, put an ice counter on target land an opponent controls. It's snow for as long as it has an ice counter on it.

    Exile a creature you control named Calyrex, Noble Rider: Transform Untamed Glastrier.

    Saddle 3


    5/5

    Illustrated by bishamon (usagi ba)

    1/1

  • Calyrex, Ice Rider

    Creature — Elk Horse


    Vigilance, haste, ward {s}{s}{s}, snow landwalk

    Whenever Calyrex, Ice Rider attacks, put an ice counter on target land an opponent controls. It's snow for as long as it has an ice counter on it.


    7/7

    Illustrated by LusiaNanami

    1/1

  • Gracidea Flower Meadow

    Land


    Gracidea Flower Meadow enters tapped unless you control a Grassy Terrain.

    {t}: Add {g}.

    {t}: Add one mana of any color. Activate only if you control a Grassy Terrain.

    {3}{g}: Create a Grassy Terrain token.


    Illustrated by Shibuki Kamome

    1/1

  • Shaymin, Sky Forme

    Creature — Plant Elk


    Flying, vigilance, lifelink

    Whenever Shaymin attacks, you may search your library for a land card and put it onto the battlefield, then shuffle.

    The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.


    4/4

    Illustrated by Konig

    1/1

  • Shaymin, Land Forme(1)(g)(w)

    Creature — Plant Hedgehog


    Lifelink

    When Shaymin enters, create a Grassy Terrain token. You may search your library for a land card, reveal it and put it into your hand, then shuffle.

    At the beginning of combat on your turn, if Shaymin's power is greater than its base power, transform it.


    3/3

    Illustrated by Abilirn

    1/1

  • Massive Wailord(6)(u)(u)(u)

    Creature — Whale


    Affinity for Fish

    When Massive Wailord enters, return any number of target creatures with total power 7 or less to their owner's hands.

    When chasing prey, Wailord herds them by leaping out of the water and making a humongous splash. It is breathtaking to see this Pokémon leaping out of the sea with others in its pod.


    7/7

    Illustrated by TheCrocky

    1/1

  • Repelling Pyukumuku(1)(u)

    Creature — Seacucumber


    Defender

    Whenever a creature deals combat damage to Repelling Pyukumuku, return that creature to its owner's hand.


    0/6

    Illustrated by 8686island

    1/1

  • Verdina, Mega Venusaur(1)(R)(g)(g)(w)

    Creature — Plant Dinosaur


    Whenever Verdina or another Plant your control enters, you may create a Grassy Terrain token.

    Whenever Verdina or another Plant you control deals damage to an opponent, search your library for a land card and put it onto the battlefield, then shuffle. This ability triggers only once each turn.

    {T}, Sacrifice a Terrain: Verdina deals damage equal to its power to any target.


    5/6

    Illustrated by Pixiv Id 3995223

    1/1

  • Diantha and Mega Gardevoir(2)(U)(r)(w)

    Creature — Human Faerie


    Eminence - As long as Diantha and Mega Gardevoir is in the command zone or on the battlefield, whenever you would create a Terrain token, create a Psychic Terrain token instead.

    Vigilance, ward {2}

    Whenever a creature you control with power greater than its base power attacks, you may draw a card.


    5/5

    Illustrated by bo (bouillustration)

    1/1

  • Berry-storing Shuckle(2)(g)

    Creature — Worm


    When Berry-storing Shuckle enters, create a Food token.

    {G}, {T}, Sacrifice a Food: Create two Food tokens.

    The Berries it stores in its vase-like shell decompose and become a gooey liquid.


    0/6

    Illustrated by Anino

    1/1

  • Totem Wishiwashi, Guardian of the Deep(3)(w)(u)(g)

    Creature — Fish


    Outrage 2

    Trample

    As long as Totem Wishiwashi is outraged, other Fish you control get +1/+1.

    When Totem Wishiwashi dies, create X 1/1 blue Fish creature tokens named Wishiwashi, where X is its power.


    5/5

    Illustrated by t@kuyoa

    1/1

  • Wishiwashi

    Creature — Fish



    1/1

    Illustrated by makotonoaraki

    1/1

  • Territorial Whiscash(1)(g)(u)(u)

    Creature — Fish


    Trample

    Whenever Territorial Whiscash attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. Then Territorial Whiscash gets +1/+1 for each Island defending player controls until end of turn.


    4/4

    Illustrated by kuromizuouji

    1/1

  • Noble Sirfetch'd(2)(g)(w)

    Creature — Bird Knight


    First strike, vigilance

    Foods you control are Equipment with "Equipped creature gets +1/+1" and equip {1} in addition to their other types.

    Noble Sirfetch'd gets +1/+1 for each Food attached to it.

    After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.


    4/4

    Illustrated by Spareribs

    1/1

  • Charged Tynamo(1)(W)

    Creature — Fish


    A deck can have any number of cards named Charged Tynamo.

    Whenever another creature named Charged Tynamo you control enters, you get {e}.

    Pay {E}{e}{e}: Fish you control get +1/+1 until end of turn.

    While one alone doesn't have much power, a chain of many Tynamo can be as powerful as lightning.


    1/1

    Illustrated by satoshi nakai

    1/1

  • Relaxing Charjabug(1)(w)

    Creature — Insect


    Whenever you get {e}, put a charge counter on Relaxing Charjabug.

    {T}, Remove three charge counters from Relaxing Charjabug: You get {e}{e}{e}.

    Its digestive processes convert the leaves it eats into electricity. An electric sac in its belly stores the electricity for later use.


    0/3

    Illustrated by Wildragon

    1/1

  • Obedient Dondozo(4)(g)(u)

    Creature — Fish


    Partner with Commanding Tatsugiri

    Trample

    When Obedient Dondozo enters, you may exile a creature named Commanding Tatsugiri you control. If you do, put two +1/+1 counters, a shield counter and a vigilance counter on Obedient Dondozo.

    When Obedient Dondozo leaves the battlefield, return the exiled card to the battlefield under its owner's control.


    6/6

    Illustrated by Sheepishs

    1/1

  • Commanding Tatsugiri(3)(u)(u)

    Creature — Dragon Fish


    Partner with Obedient Dondozo

    Whenever Commanding Tatsugiri enters or leaves the battlefield, draw a card.

    This is a small dragon Pokémon. It lives inside the mouth of Dondozo to protect itself from enemies on the outside.


    3/3

    Illustrated by kaminokefusa

    1/1

  • Bugsy and Scyther(2)(g)(g)

    Creature — Human Insect


    Flying

    Whenever Bugsy and Scyther attacks, you get {g}.

    Whenever Bugsy and Scyther deals combat damage to a planeswalker or player, if it's your commander, you may pay {2}{g}. If you do, put it into the command zone, then put another commander you own from the command zone onto the battlefield.

    Partner


    4/4

    Illustrated by akihorisu

    1/1

  • Dreary Shedinja

    Artifact Creature — Insect Spirit


    As long as a creature you control died this turn, you may pay {1}{w}{b} to cast this spell.

    Flying, deathtouch, lifelink

    Prevent all damage that would be dealt to Dreary Shedinja.

    A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's \\spirit.


    3/1

    Illustrated by conejologia

    1/1

  • Elesa and Emolga(2)(r)

    Creature — Human Squirrel


    Flying, haste

    When Elesa and Emolga enters, you get {e}.

    Whenever Elesa and Emolga deals combat damage to a planeswalker or player, if it's your commander, you may pay {e}{e}{e}. If you do, put it into the command zone, then put another commander you own from the command zone onto the battlefield.

    Partner


    2/2

    Illustrated by kii (kiiui)

    1/1

  • Striding Farigiraf(1)(g)(u)(u)

    Creature — Beast Mount


    Vigilance, trample

    When Striding Farigiraf enters, you may create a Psychic Terrain token.

    Whenever Striding Farigiraf attacks, if it's saddled, you may discard a card. If you do, draw a card.

    Saddle 2


    4/4

    Illustrated by @susano_o_nanami

    1/1

  • Overcharged Zebstrika(1)(u)(r)(r)

    Creature — Horse Mount


    Prowess, prowess

    When Overcharged Zebstrika enters, create an Electric Terrain token.

    Whenever Overcharged Zebstrika attacks, if it's saddled, you get {e}.

    Saddle 2


    3/3

    Illustrated by fusenryo

    1/1

  • Friendly Gogoat(1)(g)(g)(w)

    Creature — Plant Goat Mount


    Lifelink

    When Friendly Gogoat enters, you may create a Grassy Terrain token.

    Whenever Friendly Gogoat attacks, if it's saddled, you may put a land card from your hand onto the battlefield.

    Saddle 2


    4/4

    Illustrated by Gabrielle Nilsson

    1/1

  • Serene Galarian Rapidash(1)(w)(w)(u)

    Creature — Unicorn Mount


    Absorb 2

    When Serene Galarian Rapidash enters, you may create a Misty Terrain token.

    Whenever Serene Galarian Rapidash attacks, if it's sadddled, create a Shard token.

    Saddle 2


    4/2

    Illustrated by Skarameru

    1/1

  • Rampaging Rhyhorn(2)(r)

    Creature — Rhino Mount


    Haste

    Whenever Rampaging Rhyhorn attacks, if it's saddled, you may destroy target Terrain. If you destroy a Terrain you control this way, create two tapped Treasure tokens.

    Saddle 1

    It doesn't care if there is anything in its way. It just charges and destroys all obstacles.


    3/3

    Illustrated by kelly brown

    1/1

  • Calyrex, Noble Rider(3)(g)

    Creature — Elk Noble


    Vigilance

    Ward {x}, where X is the number of Mounts you control.

    Whenever Calyrex attacks, Mounts you control become saddled until end of turn.

    {w}{u}{b}{r}{g}, {t}: Search your library for a Mount card and put it onto the battlefield, then shuffle.


    4/4

    Illustrated by makotonoaraki

    1/1

  • Focused Girafarig(G)(/)(u)(g)(/)(u)

    Creature — Beast Mount


    Vigilance

    Whenever Focused Girafarig attacks, if it's saddled, create a Psychic Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you draw a card except the first one you draw in each of your draw steps, target creature you control gets +1/+1 and gains ward {1} until end of turn.")

    Saddle 2


    2/2

    Illustrated by Manu Vergara

    1/1

  • Sparking Blitzle(U)(/)(R)(U)(/)(R)

    Creature — Horse Mount


    Prowess

    Whenever Sparking Blitzle attacks, if it's saddled, create an Electric Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you get one or more {e}, untap target creature you control. It gets +1/+1 until end of turn.")

    Saddle 2


    2/2

    Illustrated by Emunise

    1/1

  • Tranquil Skiddo(g)(/)(w)(g)(/)(w)

    Creature — Plant Goat Mount


    Lifelink

    Whenever Tranquil Skiddo attacks, if it's saddled, create a Grassy Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever a land you control enters, target creature you control gets +1/+1 until end of turn and you gain 2 life.")

    Saddle 2


    2/2

    Illustrated by kikuyoshi (tracco)

    1/1

  • Fluffy Galarian Ponyta(w)(/)(u)(w)(/)(u)

    Creature — Unicorn Mount


    Absorb 1

    Whenever Fluffy Galarian Ponyta attacks, if it's saddled, create a Misty Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever another non-Terrain enchantment you control enters, target creature you control gets +1/+1 and gains absorb 1 until end of turn.")

    Saddle 2


    2/1

    Illustrated by imdrunkonTea

    1/1

  • Determined Sneasler(2)(b)(b)

    Creature — Weasel Mount


    Deathtouch

    Terrainwalk (This creature can't be blocked as long as defending player controls a Terrain.)

    Whenever Determined Sneasler attacks, if it's saddled, it gains your choice of menace or lifelink until end of turn.

    Saddle 1


    3/3

    Illustrated by Katkichi

    1/1

  • Caitlin and Musharna(2)(w)(u)

    Creature — Human Tapir


    As long as Caitlin and Musharna is tapped, if it's not your turn, it can block as though it wasn't tapped and assigns combat damage equal to its toughness rather than its power.

    {T}: Draw a card, then discard a card.

    {1}{u}, {t}: Create a Psychic Terrain token.


    3/6

    Illustrated by itsuki (nightlight)

    1/1

  • Trap-laying Spidops(3)(g)(w)

    Creature — Spider Ninja


    Ninjutsu {2}{g}{w}

    Vigilance, reach

    When Trap-laying Spidops enters, tap target creature you don't control, then put a stun counter on it.

    Trap-laying Spidops gets +1/+1 for each tapped creature opponents control.


    2/3

    Illustrated by mark331

    1/1

  • Sneaky Lurantis(2)(g)(g)

    Creature — Plant


    Disguise {1}{g} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

    When Sneaky Lurantis enters or is turned face up, it deals damage equal to its power to up to one target creature or planeswalker.

    For self-protection, it pretends to be a bug Pokémon. Both of its arms bear keen-edged petals.


    4/3

    Illustrated by Stormful

    1/1

  • Jolly Delibird(1)(R)(w)

    Creature — Bird


    Gift a card.

    When Jolly Delibird enters, if the gift was promised, it deals 2 damage to any target and you gain 2 life.

    Whenever you give a gift, Jolly Delibird deals 2 damage to any target and you gain 2 life.


    2/2

    Illustrated by Manino

    1/1

  • Diving Sealeo(1)(u)(u)

    Creature — Beast


    Islandwalk, snow landwalk

    Whenever Diving Sealeo deals combat damage to a player, scry 1.

    Sealeo live on top of drift ice. They go swimming when they're on the hunt, seeking out their prey by scent.


    2/3

    Illustrated by Gabe-Uhh-Saurus

    1/1

  • Bonded Mega Kangaskhan(3)(r)(r)(w)

    Creature — Beast


    Offspring {3}

    Vigilance, trample, haste

    At the beginning of combat each turn, you may tap another creature you control named Bonded Mega Kangaskhan. If you do, this creature gains double strike, menace and "This creature can block an additional creature each combat" until end of turn.


    6/6

    Illustrated by Donffy

    1/1

  • Young Bergmite(1)(g)(u)

    Creature — Elemental


    Flash

    When Young Bergmite enters, you may search your library for a land card and put it onto the battlefield, then shuffle. That land enters tapped unless it's a creature.

    This Pokémon lives in areas of frigid cold. It secures itself to the back of an Avalugg by freezing its feet in place.


    1/3

    Illustrated by Naoki Eguchi

    1/1

  • Roadside Alolan Grimer(1)(g)

    Creature — Ooze


    When Roadside Alolan Grimer enters, create a Junk token. (It's an artifact with "{t}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

    {T}, Sacrifice a Junk: Add one mana of any color.


    1/2

    Illustrated by Artsy Theo

    1/1

  • Ancient Mamoswine(4)(u)(u)

    Creature — Boar


    Suspend 5 - {u} (Rather than cast this card from your hand, you may pay {u} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    Vigilance, ward - Pay {2} or {s}.

    Snow landcycling {2}{u} ({2}{u}, Discard this card: Search your library for a snow land card, reveal it, put it into your hand, then shuffle.)


    6/6

    Illustrated by All0412

    1/1

  • Ancient Tangrowth(4)(g)(g)

    Creature — Plant


    Suspend 5 - {g} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    Reach, trample

    Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)


    6/6

    Illustrated by It-is-a-circle

    1/1

  • Mischievious Impidimp(1)(R)

    Creature — Imp


    Whenever Mischievious Impidimp deals combat damage to a player, exile the top card of your library. You may create a Treasure token. If you don't, you may play the exiled card until end of turn.


    2/1

    Illustrated by makotonoaraki

    1/1

  • Mournful Galarian Corsola

    Land Creature — Wastes Spirit


    {T}: Add {c}.

    Whenever another nontoken land you control or a land card you own is put into your graveyard from anywhere, if this creature is not a token, create a token that's a copy of Mournful Galarian Corsola.

    If Mournful Galarian Corsola would be put into a graveyard from anywhere, exile it instead.

    Sudden climate change wiped out this \\ancient kind of Corsola.


    1/4

    Illustrated by SymbianL

    1/1

  • Joyful Corsola(1)(g)

    Creature — Coral


    {T}: Add {g}.

    {1}, {t}: Add one mana of any color.

    Disturb {3} (You may cast this card from your graveyard transformed for its disturb cost.)

    Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.


    1/3

    Illustrated by putto

    1/1

  • Approaching Avalugg

    Land Creature — Island Elemental


    ({T}: Add {u}.)

    When Approaching Avalugg enters, you may pay {5}{g}{u}. If you don't, exile it.

    Whenever Approaching Avalugg becomes tapped, add an additional {g}{u}. Until end of turn, you don't lose this mana as steps and phases end.


    7/7

    Illustrated by Pixiv Id 1925184

    1/1

  • Protective Beartic(2)(u)(u)

    Creature — Bear


    Flash

    Protective Beartic enters tapped unless it's your turn.

    When Protective Beartic enters, up to one target creature gains ward {2} until end of turn.


    3/3

    Illustrated by Unknown

    1/1

  • Foraging Oranguru(1)(g)(g)

    Creature — Ape


    When Foraging Oranguru enters, create a Food token.

    {T}, Sacrifice a non-Terrain token: Create a Grassy Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever a land you control enters, target creature you control gets +1/+1 until end of turn and you gain 2 life.")


    3/3

    Illustrated by nyala (nyala 766)

    1/1

  • Voracious Alolan Muk(2)(g)(g)

    Creature — Ooze


    When Voracious Alolan Muk enters, create a Junk token. (It's an artifact with "{t}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

    Whenever you sacrifice a Junk, add one mana of any color.

    The garbage it eats causes continuous chemical changes in its body, which produce its exceedingly vivid coloration.


    4/4

    Illustrated by LittleOcean

    1/1

  • Lone Cursola

    Land Creature — Wastes Spirit


    Vigilance

    Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)

    When Lone Cursola enters, you may pay {5}. If you don't, exile it.

    {T}: Add {c}.

    Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)


    6/3

    Illustrated by makotonoaraki

    1/1

  • Kraken

    Creature — Kraken



    8/8

    Illustrated by Pixiv Id 44214989

    1/1

  • Ominous Seas(1)(u)

    Enchantment


    Whenever you draw a card, put a foreshadow counter on Ominous Seas.

    Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by spareribs

    1/1

  • Amphy, Lightkeeper(3)(u)(r)(w)

    Creature — Sheep


    Each {e} you pay as you cast this spell pays for {1}.

    You may look at the top card of your library any time.

    You may cast instant and sorcery spells from the top of your library.

    Whenever you cast an instant or sorcery spell, you get {e}.

    Pay {e}{e}: Create an Electric Terrain token.


    6/6

    Illustrated by @koriArredondo

    1/1

  • Howl of the Night Pack(6)(g)

    Sorcery


    Create a 2/2 green Wolf creature token for each Forest you control.

    The more intimidating the opponent it faces, the more Lycanroc's blood boils. It will attack with no regard for its own safety.


    Illustrated by Eclipse Ford

    1/1

  • Wolf

    Creature — Wolf



    2/2

    Illustrated by bluekomadori

    1/1

  • Wolf

    Creature — Wolf



    2/2

    Illustrated by Autlaw

    1/1

  • Wolfcaller's Howl(3)(g)

    Enchantment


    At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

    The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off.


    Illustrated by Eclipse Ford

    1/1

  • Steady Nosepass(G)(g)

    Artifact Creature — Rock


    You may look at the top card of your library any time.

    You may play snow cards from the top of your library.

    Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.


    1/3

    Illustrated by Roger Czartoryski

    1/1

  • Worm

    Creature — Worm



    1/1

    Illustrated by Tekila-onRice

    1/1

  • Worm Harvest(2)(b)(/)(g)(b)(/)(g)(b)(/)(g)

    Sorcery


    Create a 1/1 black and green Worm creature token for each land card in your graveyard.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by Koce-Art

    1/1

  • Spider

    Creature — Spider


    Reach


    1/2

    Illustrated by micahthebrave

    1/1

  • Arachnogenesis(2)(g)

    Instant


    Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

    The ball of threads wrapped around Tarountula's body is elastic enough to deflect the scythes of Scyther, this Pokémon’s natural enemy.


    Illustrated by zousuioishii

    1/1

  • Spirit

    Creature — Spirit


    Flying


    1/1

    Illustrated by chikuwa 3296

    1/1

  • Beckon Apparition(W)(/)(b)

    Instant


    Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

    Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.


    Illustrated by Sony-Shock

    1/1

  • Lizard

    Creature — Lizard



    2/2

    Illustrated by Naoki Eguchi

    1/1

  • Predatory Advantage(3)(r)(g)

    Enchantment


    At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

    Scrafty may be rude, but it takes very good care of its family, its friends, and its turf.


    Illustrated by Unknown

    1/1

  • Lizard

    Creature — Lizard



    8/8

    Illustrated by salanchu

    1/1

  • Subterranean Tremors(X)(r)

    Sorcery


    Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

    Krookodile are very violent Pokémon, they try to clamp down on anything that moves in front of their eyes.


    Illustrated by Korey Penney

    1/1

  • Squirrel

    Creature — Squirrel



    1/1

    Illustrated by makotonoaraki

    1/1

  • Chatterstorm(1)(g)

    Sorcery


    Create a 1/1 green Squirrel creature token.

    Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Found throughout the Galar region, Skwovet becomes uneasy if its cheeks are ever completely empty of berries.


    Illustrated by risai121

    1/1

  • Crab

    Creature — Crab



    0/3

    Illustrated by Zeitzbach

    1/1

  • Scuttletide(1)(u)

    Enchantment


    {1}, Discard a card: Create a 0/3 blue Crab creature token.

    Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

    Krabby pincers are in season.


    Illustrated by mcgmark

    1/1

  • Soldier

    Creature — Soldier



    1/1

    Illustrated by RequestFaeg

    1/1

  • Deploy to the Front(5)(w)(w)

    Sorcery


    Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

    Bisharp commands a group of several Pawniard. Groups that are defeated in territorial disputes are absorbed by the winning side.


    Illustrated by tapioka chaso

    1/1

  • Fish

    Creature — Fish


    This creature can’t be blocked.


    1/1

    Illustrated by purplerubyred

    1/1

  • Exotic Pets(1)(w)(u)

    Instant


    Create two 1/1 blue Fish creature tokens with “This creature can’t be blocked.” Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.


    Illustrated by Naoki Eguchi

    1/1

  • Insect

    Creature — Insect



    1/1

    Illustrated by Rio

    1/1

  • Crawling Infestation(2)(g)

    Enchantment


    At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

    Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.


    Illustrated by RileyKitty

    1/1

  • Saproling

    Creature — Saproling



    1/1

    Illustrated by Kitzophrenic

    1/1

  • Fungal Sprouting(3)(g)

    Sorcery


    Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

    Shroomish live in damp soil in the dark depths of forests. They are often found keeping still under fallen leaves. This Pokémon feeds on compost that is made up of fallen, rotted leaves.


    Illustrated by Legna_161

    1/1

  • Marlon and Carracosta(1)(G)(U)

    Creature — Human Turtle


    Landfall - Whenever a land you control enters, tap up to one target nonland permanent.

    {G}: Exile a land card from your hand and put X time counters on it, where X is the number of suspended lands you own plus one. If it doesn't have suspend, it gains suspend.


    2/4

    Illustrated by SheYonArt

    1/1

  • Reckless Archeops(2)(r)(r)

    Creature — Bird Dinosaur


    Fossilized {1}{r}{r} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Trample, haste

    Whenever Reckless Archeops attacks, it gains flying until end of turn.

    It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.


    5/2

    Illustrated by urufin (wolf v3ewc)

    1/1

  • Archen Hatchling(1)(r)

    Creature — Bird Dinosaur


    Fossilized {r} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Flying

    {2}, Discard Archen Hatchling: Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)


    2/1

    Illustrated by Haychel

    1/1

  • Karen and Mega Houndoom(3)(b)(r)(g)

    Creature — Human Dog


    Menace

    Whenever Karen and Mega Houndoom attacks, add {w}{u}{b}{r}{g}. Spend this mana only to cast creature spells. Until end of combat, you may cast creature spells as though they had flash.

    "Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites."


    6/6

    Illustrated by tm (hanamakisan)

    1/1

  • Arven and Mabosstiff(B)(g)

    Creature — Human Dog


    Menace

    When Arven and Mabosstiff enters, create a Cursed Role token attached to it.

    Whenever a creature an opponent controls dies, create a Food token. If that creature has power 4 or greater, create two Food tokens instead.

    Sacrifice three Foods: Destroy target artifact or enchantment.


    7/7

    Illustrated by Ok-Lawyer-2353

    1/1

  • Larry and Staraptor(1)(w)(w)(b)

    Creature — Human Bird


    Flying, first strike

    Whenever Larry and Staraptor or another nontoken creature you control with flying or vigilance enters, create your choice of a Food token or a Treasure token.

    {T}: Target creature an opponent controls phases out.

    Sacrifice three tokens: Untap Larry and Staraptor.


    4/3

    Illustrated by Utkw N

    1/1

  • Kofu and Crabominable(2)(g)(w)(u)

    Creature — Human Yeti Crab


    Trample

    Instant and sorcery spells you cast have "Gift a Treasure".

    Whenever you give a gift, create two Food tokens.

    {1}, Sacrifice a Food: Put a +1/+1 counter on Kofu and Crabominable. Activate only as a sorcery.


    5/5

    Illustrated by Wata

    1/1

  • Wary Armaldo(3)(u)(u)

    Creature — Crab Insect


    Fossilized {3}{g}{u} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    If its fossilized cost was payed, Wary Armaldo enters with a shield counter on it.

    Vigilance, ward {2}

    It went ashore after evolving. Its entire body is clad in a sturdy armor.


    5/5

    Illustrated by momota pix

    1/1

  • Hunting Anorith(1)(u)

    Creature — Crab Insect


    Fossilized {1}{g} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    When Hunting Anorith enters, if its fossilized cost was payed, it deals damage equal to its power to target creature an opponent controls.

    {u}, Discard Hunting Anorith: Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)


    2/2

    Illustrated by LuCCas93

    1/1

  • Crashing Footfalls

    Sorcery


    Suspend 4 — {g} (Rather than cast this card from your hand, pay {g} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    Create two 4/4 green Rhino creature tokens with trample.


    Illustrated by mcgmark

    1/1

  • Rhino

    Creature — Rhino


    Trample


    4/4

    Illustrated by Augusto Patiño

    1/1

  • Dog

    Creature — Dog



    1/1

    Illustrated by tanpakuroom

    1/1

  • Release the Dogs(3)(w)

    Sorcery


    Create four 1/1 white Dog creature tokens.

    Growlithe has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.


    Illustrated by Pixiv Id 10026189

    1/1

  • Rabbit

    Creature — Rabbit



    1/1

    Illustrated by Nevedoodle

    1/1

  • Hop to It(2)(w)

    Sorcery


    Create three 1/1 white Rabbit creature tokens.

    Scorbunny have a lot of energy and should not go without supervision.


    Illustrated by Siesutall29

    1/1

  • Bird

    Creature — Bird


    Flying


    1/1

    Illustrated by Pearlsaurus

    1/1

  • Battle Screech(2)(w)(w)

    Sorcery


    Create two 1/1 white Bird creature tokens with flying.

    Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Taillow has a gutsy spirit that makes it bravely take on tough foes.


    Illustrated by Brex5

    1/1

  • Siebold and Clawitzer(1)(w)(u)(u)

    Creature — Human Crab


    First strike, vigilance, reach

    {1}{U}: Return target creature blocked by or blocking Siebold and Clawitzer to its owner's hand. Create a Food token.

    {3}{u}, {t}: Draw two cards. Then discard a card unless you sacrifice a Food.


    4/4

    Illustrated by Pixiv Id 2911841

    1/1

  • Swaying Lileep(2)(G)(u)

    Creature — Starfish


    Fossilized {g}{u} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Flash

    Reach

    {u}, Discard Swaying Lileep: Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)


    3/3

    Illustrated by UltimateSassMaster

    1/1

  • Anchored Cradily(2)(g)(g)(u)

    Creature — Starfish


    Fossilized {g}{g}{u} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Vigilance, reach

    Whenever you time travel, you may create a Grassy Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever a land you control enters, target creature you control gets +1/+1 until end of turn and you gain 2 life.")


    4/6

    Illustrated by bluekomadori

    1/1

  • Sada and Koraidon(4)(u)(r)(r)

    Creature — Human Dinosaur


    Trample, haste

    Whenever Sada and Koraidon deals combat damage to a player, time travel.

    Sada and Koraidon gets +1/+1 for each time counter on permanents you control and on cards you own in exile.


    7/7

    Illustrated by im i masa

    1/1

  • Roaring Tyrantrum(4)(r)(R)

    Creature — Dinosaur Noble


    If you time traveled this turn, Roaring Tyrantrum has blitz {2}{r}{r}.

    Trample

    Whenever Roaring Tyrantrum attacks, other attacking creatures get +1/+0 and gain trample until end of turn.

    This Pokémon is from about 100,000,000 years ago. It has the presence of a king, vicious but \\magnificent.


    6/6

    Illustrated by KoiDrake

    1/1

  • Graceful Aurorus(4)(u)(u)

    Creature — Dinosaur


    Fossilized {2}{u}{u} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Flash

    Vigilance

    When Graceful Aurorus enters, tap up to three target creatures, then put a stun counter on each of those creatures.


    4/6

    Illustrated by kouseki

    1/1

  • Slashing Kabutops(1)(u)(r)

    Creature — Trilobite


    Fossilized {u}{r} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Frist strike

    When Slashing Kabutops enters, if you time traveled this turn, put a +1/+1 counter on it and it gains haste until end of turn.

    Whenever you time travel, put a +1/+1 counter on Slashing Kabutops.


    3/3

    Illustrated by Falgaia

    1/1

  • Celebi, Voice of the Forest(3)(G)(u)(r)

    Creature — Plant Fearie


    Suspend 4 - {g}{u}{r}

    Flying, vigilance, ward {2}

    Whenever an opponent commits a crime, if Celebi is on the battlefield or suspended, you may time travel.

    Whenever you time travel, put a +1/+1 counter on Celebi and each other creature you control.


    5/5

    Illustrated by REND

    1/1

  • Seafloor Kabuto(1)(u)

    Creature — Crab


    Fossilized {u} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    {U}, Discard Seafloor Kabuto: Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

    On rare occasions, some have been found as fossils which they became while hiding on the \\ocean floor.


    1/3

    Illustrated by Spareribs 777

    1/1

  • Hard-shelled Omastar(2)(u)(u)

    Creature — Nautilus


    Fossilized {1}{u}{u} (If you time traveled this turn, you may cast this spell for its fossilized cost.)

    Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)

    {1}{r}: Hard-shelled Omastar gets +X/+0 and gains first strike and haste until end of turn, where X is its absorb number. Then it loses absorb until end of turn. Activate only once each turn.


    4/3

    Illustrated by xlordragon

    1/1

  • Angry Voltorb(1)(r)

    Artifact Creature — Construct


    Haste

    When Angry Voltorb blocks or becomes blocked, sacrifice it. It deals 3 damage to any target. You get {e}.


    2/1

    Illustrated by penta oekaki

    1/1

  • Lt. Surge and Raichu(2)(r)(r)

    Creature — Human Mouse


    First strike, haste

    Whenever a player attacks, you get {e}.

    Pay {e}: Create an Electric Terrain token. Activate only once each turn.

    Pay {e}{e}{e}{e}{e}: After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.


    3/2

    Illustrated by Zebdraws

    1/1

  • Clive, One of the Youths

    Creature — Human Citizen


    Disguise {r}{r} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

    When Clive becomes turned face up, destroy up to one target Vehicle an opponent controls.

    "I'm Clive, a normal academy student just like you. Nothing more, nothing less."


    3/3

    Illustrated by otsudou

    1/1

  • Kukui and Rockruff(1)(U)(r)(w)

    Creature — Human Wolf


    First strike, absorb 1

    Whenever a Fortification you control enters, you may goad all creatures you don't control.

    Disguise {u}{r}{w}

    When Kukui and Rockruff becomes turned face up, you may search your library for a Fortification card and put it onto the battlefield attached to target land you control, then shuffle.


    3/3

    Illustrated by Artsy Theo

    1/1

  • Valerie and Sylveon(2)(w)(w)

    Creature — Human Faerie Beast


    Whenever an ability of an enchantment you control that targets only Valerie and Sylveon triggers, copy that ability for each other creature you control that the ability could target. Each copy targets a different one of those creatures.

    {2}{W}: Create a Misty Terrain token.


    2/3

    Illustrated by k@ito90p

    1/1

  • Psychic

    Enchantment — Terrain


    Whenever you draw a card except the first one you draw in each of your draw steps, target creature you control gets +1/+1 and gains ward {1} until end of turn.


    Illustrated by Unknown

    1/1

  • Grassy

    Enchantment — Terrain


    Whenever a land you control enters, target creature you control gets +1/+1 until end of turn and you gain 2 life.


    Illustrated by Unknown

    1/1

  • Misty

    Enchantment — Terrain


    Whenever another non-Terrain enchantment you control enters, target creature you control gets +1/+1 and gains absorb 1 until end of turn.


    Illustrated by Unknown

    1/1

  • Electric

    Enchantment — Terrain


    Whenever you get one or more {e}, untap target creature you control. It gets +1/+1 until end of turn.


    Illustrated by Sarai Chinwang

    1/1

  • Distinguished Galarian Weezing(3)(w)

    Creature — Mutant


    Flying

    When Distinguished Galarian Weezing enters, you may sacrifice a nontoken enchantment. If you do, create a Misty Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever another non-Terrain enchantment you control enters, target creature you control gets +1/+1 and gains absorb 1 until end of turn.")

    {T}, Sacrifice a Terrain: Prevent all combat damage that would be dealt this turn.


    4/4

    Illustrated by EmptyB

    1/1

  • Tapu Bulu, Grassy Guardian(3)(r)(g)

    Creature — Demigod


    Flash

    Flying, trample

    When Tapu Bulu enters and at the beginning of your upkeep, you may create a Grassy Terrain token.

    Whenever Tapu Bulu attacks or blocks, you may put a land card from your hand onto the battlefield.


    5/5

    Illustrated by Kelvin_trainerk

    1/1

  • Tapu Fini, Misty Guardian(3)(w)(u)

    Creature — Demigod


    Flash

    Flying, ward {2}

    When Tapu Fini enters and at the beginning of your upkeep, you may create a Misty Terrain token.

    Whenever Tapu Fini attacks or blocks, create a 1/1 colorless Shrine enchantment creature token.


    5/5

    Illustrated by Naoki Eguchi

    1/1

  • Tapu Koko, Electric Guardian(3)(r)(w)

    Creature — Demigod


    Flash

    Flying, first strike

    When Tapu Koko enters and at the beginning of your upkeep, you may create an Electric Terrain token.

    Whenever Tapu Koko attacks or blocks, you get {e}.


    5/5

    Illustrated by Wolfen

    1/1

  • Tapu Lele, Psychic Guardian(3)(u)(r)

    Creature — Demigod


    Flash

    Flying, vigilance

    When Tapu Lele enters and at the beginning of your upkeep, you may create a Psychic Terrain token.

    Whenever Tapu Lele attacks or blocks, draw a card.


    5/5

    Illustrated by Pinkgermy

    1/1

  • Veiled Heliolisk(2)(r)

    Creature — Lizard


    Haste

    Whenever Veiled Heliolisk deals combat damage to a player, you get {E}.

    Sandfall - Whenever a Desert you control enters, Veiled Heliolisk can't be blocked this turn.

    Pay {e}{e}: Veiled Heliolisk gets +1/+0 until end of turn.


    3/2

    Illustrated by EvilApple513

    1/1

  • Territorial Rillaboom(2)(g)(g)

    Creature — Ape


    Trample

    When Territorial Rillaboom enters, you may pay {g}{g}. If you do, create a Grassy Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever a land you control enters, target creature you control gets +1/+1 until end of turn and you gain 2 life.")

    Sacrifice a Terrain: Territorial Rillaboom fights target creature you don't control.


    5/5

    Illustrated by uninori

    1/1

  • Dressed-up Indeedee(1)(u)

    Creature — Goat


    When Dressed-up Indeedee enters, you may discard a card. If you do, create a Psychic Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you draw a card except the first one you draw in each of your draw steps, target creature you control gets +1/+1 and gains ward {1} until end of turn.")

    Sacrifice a Terrain: Return target creature to its owner's hand.


    2/2

    Illustrated by Stercore

    1/1

  • Surfing Alolan Raichu(2)(w)

    Creature — Mouse


    First strike

    When Surfing Alolan Raichu enters, you may pay {e}{e}. If you do, create an Electric Terrain token. (If you control another Terrain, put that one into the graveyard. It's an enchantment with "Whenever you get one or more {e}, untap target creature you control. It gets +1/+1 until end of turn.")

    As long as you control a Terrain, Surfing Alolan Raichu gets +2/+0 and has flying.


    3/3

    Illustrated by pinkgermy

    1/1

  • Swooping Gliscor(2)(b)(r)

    Creature — Bat Scorpion


    Flying, lifelink, skulk

    Whenever Swooping Gliscor deals combat damage to a player, it deals damage equal to its power to up to one target creature.

    It glides soundlessly on pitch-black wings and sinks sharp fangs into the throat of its prey. It takes on a look of satisfaction once it has entirely drained its prey of blood.


    3/4

    Illustrated by KoiDrake

    1/1

  • Pummeling Breloom(2)(R)(g)

    Creature — Fungus Warrior


    First strike, reach

    Whenever Pummeling Breloom attacks, put a spore counter on up to one target creature defending player controls.

    Whenever Pummeling Breloom attacks, it deals damage equal to its power to up to one target creature defending player controls with a spore counter on it.


    4/4

    Illustrated by AntiDarkHeart

    1/1

  • Prized Gourgeist(2)(/)(b)(2)(/)(b)(b)

    Creature — Plant Spirit


    Prized Gourgeist enters with X +1/+1 counters on it, where X is the amount of mana spent to cast it.

    As long as Prized Gourgeist has power 3 or less, it has skulk.

    As long as Prized Gourgeist has power 4 or greater, it has trample.

    When Prized Gourgeist dies, you gain life equal to its power.


    Illustrated by ka-neito

    1/1

  • Swift Scyther(1)(g)(w)

    Creature — Insect


    Flying, first strike

    When Swift Scyther enters untapped, you may tap it. If you do, it deals damage equal to its power to target creature.

    The large, wickedly sharp scythes on its forearms are truly fearsome weapons. Prey’s attempts to flee are unfailingly thwarted by this Pokémon's nimble motions.


    3/2

    Illustrated by caminhaopipa

    1/1

  • Protective Gardevour(2)(w)(w)(u)

    Creature — Faerie


    Vigilance, lifelink, ward {2}

    Whenever you or a Human you control becomes the target of a spell an opponent controls, scry X, where X is the spell's mana value. Then reveal the top card of your library. If the revealed card is an instant or sorcery card, counter the spell.

    It has the power to predict the future. Its power peaks when it is protecting its Trainer.


    5/5

    Illustrated by Patrika

    1/1

  • Drifloon

    Creature — Balloon Spirit


    Flying


    1/1

    Illustrated by Sayuri-Lilly

    1/1

  • Looming Drifblim(2)(u)(u)

    Creature — Balloon Spirit


    Flying

    Whenever Looming Drifblim or another Balloon you control enters, up to one target creature phases out.

    {2}{u}: Create a 1/1 blue Balloon Spirit creature token with flying named Drifloon. Activate only as a sorcery.


    3/5

    Illustrated by eric flay

    1/1

  • Overqwil(U)(b)

    Creature — Fish



    1/1

    Illustrated by Anesaki Dynamic

    1/1

  • Manipulating Malamar(1)(U)(b)

    Creature — Kraken


    Whenever you would draw a card except the first card you draw on each of your draw steps, discard a card instead.

    Each instant or sorcery card you own has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Madness {u}{b}


    3/3

    Illustrated by ravenousruss

    1/1

  • Faba and Hypno(1)(u)(u)(b)

    Creature — Human Horror


    When Faba and Hypno enters, exile target creature an opponent controls and put two time counters on it. If it doesn't have suspend, it gains suspend.

    At the beginning of each player's upkeep, if that player controls a permanent with a time counter on it or owns a card with a time counter on it in exile, Faba and Hypno connives.


    2/3

    Illustrated by Unknown

    1/1

  • Team Aqua Grunt(G)(u)

    Creature — Human Minion


    When Team Aqua Grunt enters, put a flood counter on up to one target land. It's an Island in addition to its other types for as long as it has a flood counter on it.


    2/2

    Illustrated by Unknown

    1/1

  • Team Magma Grunt(R)(g)

    Creature — Human Minion


    A deck can have any number of cards named Team Magma Grunt.

    When Team Magma Grunt enters, put a drought counter on up to one target land. It's a Mountain in addition to its other types for as long as it has a drought counter on it.


    2/2

    Illustrated by sunabasan

    1/1

  • Aether Employee(1)(u)

    Creature — Human Minion


    A deck can have any number of cards named Aether Employee.

    When Aether Employee enters, you may return target non-Human creature you control to its owner's hand.


    1/2

    Illustrated by Pixiv Id 344493

    1/1

  • Team Plasma Grunt(1)(w)

    Creature — Human Minion


    A deck can have any number of cards named Team Plasma Grunt.

    When Team Plasma Grunt enters or leaves the battlefield, you gain 1 life.


    1/3

    Illustrated by Hinata123

    1/1

  • Team Yell Ascendancy(B)(r)(r)

    Enchantment


    Minions you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

    Whenever a nontoken Minion you control enters, create a 1/1 black Raccoon Minion creature token named Galarian Zigzagoon.


    Illustrated by dkirbyj

    1/1

  • Galarian Zigzagoon

    Creature — Raccoon Minion



    1/1

    Illustrated by waribashi (warenuhasi)

    1/1

  • Team Skull Ascendancy(B)(r)(g)

    Enchantment


    When Team Skull Ascendancy enters, search your library for up to three Minion cards with the same name, reveal them and put them into your hand, then shuffle.

    Whenever a Minion you control becomes tapped, add one mana of any color. Spend this mana only to cast Minion spells.


    Illustrated by No-kan

    1/1

  • Guzma and Golisopod(3)(B)(r)(g)

    Creature — Human Insect


    Trample

    When Guzma and Golisopod enters the battlefield, up to two target creatures can't attack or block this turn.

    {4}{b}{r}{g}: Put Guzma and Golisopod onto the battlefield from the command zone. It gains haste until end of turn. Return it to the command zone at the beginning of the next end step. This ability costs {x} less to activate, where X is the number of Minions you control.


    6/6

    Illustrated by invidiata

    1/1

  • Looming Ariados(1)(b)(g)

    Creature — Spider


    Reach, wither

    Whenever a creature an opponent controls dies, if its toughness was less than 1, create a Food token.

    It wanders in search of food after darkness falls, never nesting in a specific place.


    3/3

    Illustrated by Léane. T

    1/1

  • Rolling Iron Treads(3)(r)(r)

    Artifact Creature — Elephant


    Trample

    Whenever Rolling Iron Treads attacks, put a +1/+1 counter on it.

    When Rolling Iron Treads leaves the battlefield, you may discard up to X cards, where X is the number of +1/+1 counters on it, then draw that many cards.

    Dash {2}{r}{r}


    4/5

    Illustrated by xday11

    1/1

  • Unmovable Stakataka(6)

    Enchantment Artifact Creature — Wall


    Vigilance, trample

    Constellation - Whenever another enchantment you control enters, Unmovable Stakataka can attack as though it didn't have defender and deals damage equal to its toughness rather than its power until end of turn.

    When stone walls started moving and attacking, the brute's true identity was this mysterious life-form, which brings to mind an Ultra Beast.


    0/9

    Illustrated by FRIED UNICORN STUDIO

    1/1

  • Lusamine and Nihilego(2)(U)(b)(r)

    Enchantment Creature — Human Jellyfish


    Impending 3 - {u}{b}{r}

    Lifelink, wither

    Whenever a creature an opponent controls dies, if its toughness was less than 1, you may search your library for an enchantment creature card, reveal it and put it into your hand, then shuffle. This ability triggers only once each turn.


    5/5

    Illustrated by katuobushi04

    1/1

  • Unconcerned Lickilicky(3)(w)(w)

    Creature — Tongue


    Reach

    Unconcerned Lickilicky assigns combat damage equal to its toughness rather than its power.

    Whenever Unconcerned Lickilicky attacks or blocks, tap target creature an opponent controls, then put a stun counter on that creature.


    0/5

    Illustrated by SailorClef

    1/1

  • Marnie and Morpeko(1)(b)(r)

    Creature — Human Hamster


    First strike, haste

    Minions you control have battle cry.

    Whenever Marnie and Morpeko attacks, you get {e}.

    Pay {e}{e}{e}: Put a Minion creature card from your hand onto the battlefield.


    3/3

    Illustrated by setta shu

    1/1

  • Gladion and Silvally(1)(b)(b)(r)

    Creature — Human Chimera


    As long as you control a Minion, Gladion and Silvally has haste.

    Whenever Gladion and Silvally attacks, choose a color. It gains protection from the chosen color until end of turn.

    Whenever Gladion and Silvally deals combat damage to a player, you may discard a card. If you do, draw a card.


    3/3

    Illustrated by Edo--sama

    1/1

  • Team Skull Grunt(1)(b)

    Creature — Human Minion


    A deck can have any number of cards named Team Skull Grunt.

    When Team Skull Grunt enters untapped, you may tap it. If you do, each other creature you control gets +1/+0 and gains menace until end of turn.


    2/2

    Illustrated by Tommi

    1/1

  • Plumeria and Salazzle(2)(b)(r)

    Creature — Human Lizard


    Menace, wither

    When Plumeria and Salazzle enters and whenever it attacks, you may search your library for a Minion card, reveal it and put it into your hand, then shuffle.

    Lieutenant — At the beginning of combat on your turn, if you control your commander, you may put a Minion creature card with mana value 2 or less from your hand onto the battlefield. It gains haste until end of turn.


    4/4

    Illustrated by Alexandra "Ollie" Wenska

    1/1

  • Blasting Clawitzer(3)(u)

    Creature — Crab


    Vigilance, prowess

    {1}{r}, {t}, Put a stun counter on Blasting Clawitzer: Blasting Clawitzer deals damage equal to its power to any target. Excess damage dealt to a creature this way is dealt to the creature's controller.

    Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.


    3/4

    Illustrated by Exoskellet

    1/1

  • Dusk Ball(1)(b)

    Artifact


    {T}, Sacrifice Dusk Ball: Search your library for a non-Human creature card, reveal it and put it into your hand, then shuffle. If the card isn't black, you lose life equal to its mana value.


    Illustrated by The Wand Company

    1/1

  • Amped Up Toxtricity(1)(r)(r)

    Creature — Lizard


    When Amped Up Toxtricity enters and whenever it attacks, you get {e}.

    Pay {e}{e}{e}: Creatures you control gain battle cry until end of turn.

    The jolts of electricity it launches by violently strumming the protrusions on its chest easily exceed 15,000 volts.


    3/3

    Illustrated by KeronArtworks

    1/1

  • Low Key Toxtricity(1)(b)(b)

    Creature — Lizard


    When Low Key Toxtricity enters and whenever it attacks, you get {e}.

    Pay {e}{e}{e}: Creatures you control gain menace until end of turn.

    Capable of generating 15,000 volts of electricity, this Pokémon looks down on all that would challenge it.


    3/3

    Illustrated by Siwo

    1/1

  • Piers and Obstagoon(3)(b)(b)(r)(r)

    Creature — Human Badger


    Haste, battle cry

    When Piers and Obstagoon enters, exile the top X cards of your library, where X is the number of Minions you control. You may put any number of Minions exiled this way onto the battlefield. They gain haste until end of turn.

    Whenever Piers and Obstagoon attacks, up to X target creatures can't block this turn, where X is the number of attacking Minions you control.


    5/5

    Illustrated by Pixiv Id 10026189

    1/1

  • Gigantamaxed Centiskorch(4)(r)(r)(r)

    Creature — Insect


    Trample, menace

    Wither (This deals damage to creatures in the form of -1/-1 counters.)

    Whenever Gigantamaxed Centiskorch blocks or becomes blocked, it deals 1 damage to each creature blocked by or blocking it.


    7/7

    Illustrated by Fabio Toty

    1/1

  • Heated Centiskorch(3)(r)(R)

    Creature — Insect


    Wither

    When Heated Centiskorch enters the battlefield, it fights target creature you don't control.

    Evoke {2}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

    When it heats up, its body temperature reaches about 1,500 degrees Fahrenheit. It lashes its body like a whip and launches itself at enemies.


    4/4

    Illustrated by ewokakukaede

    1/1

  • Roxie and Scolipede(3)(r)(w)

    Creature — Human Insect


    Vigilance, trample, haste

    Each attacking creature you control assigns combat damage equal to its toughness rather than its power.

    "If you can do what you enjoy in the way you want, then great! Just be sure not to cause anyone any trouble!"


    4/6

    Illustrated by gazacy (dai)

    1/1

  • Cyrus and Weavile(1)(u)(b)

    Creature — Human Weasel


    Menace, skulk

    Suspend costs you pay cost {1} less.

    Whenever Cyrus and Weavile deals combat damage to a player, you may remove a time counter from a card you own in exile.

    "Everything is ready for the creation of a new world. Now, all will end. And everything will begin."


    2/3

    Illustrated by amano 11

    1/1

  • Team Yell Grunt(1)(r)

    Creature — Human Minion


    A deck can have any number of cards named Team Yell Grunt.

    Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)


    1/1

    Illustrated by mobe d3

    1/1

  • N and Zekrom(1)(w)(w)(b)(b)(g)(g)

    Creature — Human Dragon


    Flying, trample, ward - Pay X life, where X is the number of creature cards you own in exile.

    When N and Zekrom enters, exile all other creatures. Put a +1/+1 counter on N and Zekrom for each nontoken creature exiled this way.

    When N and Zekrom leaves the battlefield, return the exiled cards to their owner's hands.

    "I will separate Pokémon and people, and black and white will be clearly distinct!"


    5/5

    Illustrated by nunsori

    1/1

  • Silver and Sneasel(1)(R)(w)(b)

    Creature — Human Weasel


    Frist strike, menace, haste

    Whenever you commit a crime, if Silver and Sneasel is in the command zone, you may pay {3}. If you do, put Silver and Sneasel from the command zone onto the battlefield.

    "My well-trained-beyond-recognition Pokémon are going to pound you. Right now, right here! \\I challenge you!"


    5/3

    Illustrated by Pixiv Id 666642

    1/1

  • Mina and Ribombee(1)(r)(g)

    Creature — Human Insect Faerie


    Flying

    {T}: Add one mana of any color.

    {2}, {T}: Discover X, where X is the greatest mana value among creatures you control.

    "I actually just wander around doing my art, so I don't have an actual trial or anything... But Vast Poni Canyon sure is a wonder, huh?"


    2/2

    Illustrated by yoyterra

    1/1

  • Well Loaded Carkol(2)(r)

    Artifact Creature — Construct


    Haste

    Whenever Well Loaded Carkol attacks, you get {e}.

    Pay {e}{e}{e}: Well Loaded Carkol gets +3/+0 and gains trample until end of turn.

    By rapidly rolling its legs, it can travel at over \\18 mph. The temperature of the flames it breathes exceeds 1,800 degrees Fahrenheit.


    3/3

    Illustrated by makotonoaraki

    1/1

  • Maushold Family(1)(w)

    Creature — Mouse


    Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

    Whenever Maushold Family attacks, populate. (Create a token that's a copy of a creature token you control.)

    The little one just appeared one day. They all live together like a family, but the relationship between the three is still unclear.


    2/2

    Illustrated by AngelRoseStar

    1/1

  • Roadblock Snorlax(2)(g)(w)(w)

    Creature — Beast


    Gift a Food. (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")

    Trample, cakewalk (This creature can't be blocked as long as defending player controls a Food.)

    When Roadblock Snorlax enters, if the gift wasn't promised, put a defender counter on it.


    6/6

    Illustrated by Saidypoo

    1/1

  • Prowling Lycanroc(2)(b)(r)

    Creature — Wolf


    Menace

    Enrage - Whenever Prowling Lycanroc is dealt damage, it fights up to one target creature you don't control.

    Whenever a creature dealt damage by Prowling Lycanroc this turn dies, put a +1/+1 counter on it.

    The more intimidating the opponent it faces, the more this Pokémon's blood boils. It will attack with no regard for its own safety.


    4/3

    Illustrated by Petry Alecrim

    1/1

  • Hunting Corviknight(3)(w)(b)

    Artifact Creature — Bird Knight


    Flying, menace

    Absorb 2

    Whenever Hunting Corviknight becomes blocked, it assigns combat damage equal to its toughness rather than its power until end of turn.

    This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe.


    3/5

    Illustrated by albrt-wlson

    1/1

  • Hammering Tinkaton(2)(r)(w)

    Artifact Creature — Faerie Artificer


    Reach, trample

    When Hammering Tinkaton enters the battlefield, exile target artifact an opponent controls. If that artifact is a creature, put two +1/+1 counters on Hammering Tinkaton.

    This intelligent Pokémon has a very daring disposition. It knocks rocks into the sky with its hammer, aiming for flying Corviknight.


    4/4

    Illustrated by kuroi susumu

    1/1

  • Ghastly Ceruledge(3)(b)(b)

    Artifact Creature — Knight


    Menace, rampage 2

    Whenever Ghastly Ceruledge attacks, it gains lifelink until end of turn.

    The fiery blades on its arms burn fiercely with the lingering resentment of a sword wielder who fell before accomplishing their goal.


    4/4

    Illustrated by yasaikakiage

    1/1

  • Blazing Armarouge(3)(r)(r)

    Artifact Creature — Knight


    First strike, prowess

    Whenever Blazing Armarouge attacks, you may sacrifice it. If you do, it deals damage equal to its power to any target.

    This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.


    4/3

    Illustrated by kanabime

    1/1

  • Pecha Berry(1)

    Artifact — Food


    {2}, {t}, Sacrifice Pecha Berry: You gain 3 life. Remove all -1/-1 counters from target creature you control.

    Because of its hollow inside pocket, there isn't a lot to eat. What can be eaten is very sweet and delicious.


    Illustrated by Game Freak

    1/1

  • Crack Shot Glarian Slowbro(2)(u)(b)

    Creature — Beast


    If a spell or ability you control countered a spell this turn, Crack Shot Glarian Slowbro costs {2} less to cast and you may cast it as though it had flash.

    First strike, reach

    With a speed that puts even the quickest reflexes to shame, Slowbro readies its Shellder and makes poisonous liquid shoot from the Shellder’s tip.


    4/4

    Illustrated by Kelvin trainerk

    1/1

  • Unleashed Psyduck(1)(u)(u)

    Creature — Bird


    Whenever you discard one or more cards, put that many +1/+1 counters on Unleashed Psyduck.

    {3}{u}, {t}: Draw a card, then discard a card.

    It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.


    1/2

    Illustrated by MrGarlen

    1/1

  • Playful Whimsicott(G)(u)

    Creature — Plant


    Annoy 2 (If this would deal damage to a player, you may choose to deal no damage. If you do, that player mills two cards.)

    If a source would deal damage to Playful Whimsicott, prevent 2 of that damage. That source's controller mills two cards.

    After it has turned a room into a cotton-filled mess, it giggles to itself and takes off.


    1/2

    Illustrated by gggermicide

    1/1

  • Cable Car(R)

    Artifact — Fortification


    Whenever fortified land becomes tapped, put a climb counter on Cable Car. Then you may discover X, where X is the number of climb counters on Cable Car. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

    Fortify {r}. This ability costs {x}{x} more to activate, where X is the number of climb counters on Cable Car.


    Illustrated by Shemmet

    1/1

  • Pokemon Center(1)(w)

    Artifact — Fortification


    Whenever Pokemon Center enters the battlefield or fortified land becomes tapped, you may discard a card. If you do, return target creature card that was put there from the battlefield this turn from your graveyard to your hand.

    Fortify {2}{w}

    "We hope to see you again!" - Nurse Joy


    Illustrated by https://www.artstation.com/artwork/r9rgmm

    1/1

  • Overgrowth Fountain(1)(g)

    Artifact — Fortification


    When Overgrowth Fountain enters the battlefield, create a 1/1 green Plant creature token.

    Whenever fortified land becomes tapped, populate. (Create a token that's a copy of a creature token you control.)

    Fortify {1}{G} ({1}{g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)


    Illustrated by bluekomadori

    1/1

  • Stern Conkeldurr(2)(r)(R)(w)

    Creature — Mutant Warrior


    Lifelink, trample

    Fortification spells you cast cost {1} less to cast.

    Whenever a fortified land you control becomes tapped, Stern Conkeldurr gets +1/+1 until end of turn.

    It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.


    4/5

    Illustrated by H. Ahvenniemi

    1/1

  • Obsessed Mimikyu

    Creature — Spirit


    Disguise {u}{r}

    When Obsessed Mimikyu becomes turned face up, choose one -

    :: Return target creature to its owner's hand.

    :: Obsessed Mimikyu deals damage equal to its power to any target.

    Sad that its true identity may be exposed, Mimikyu will mercilessly seek revenge on any opponent that breaks its neck.


    3/3

    Illustrated by Umberoff

    1/1

  • Mega Banette, Vindictive Toy(2)(b)(B)(r)

    Enchantment Creature — Spirit


    Double strike, deathtouch, lifelink

    Judgement {1}{b}{r}(If you cast this card for its judgement cost, it's an Aura Curse spell with enchant player. It becomes a creature again if it's not attached to a player or if it would be destroyed as a curse.)

    Whenever enchanted player loses life for the first time each turn, that player loses 3 life and you gain 3 life.


    3/3

    Illustrated by limb92

    1/1

  • Well-mannered Polteageist

    Enchantment Creature — Spirit


    Poltergeist 3 - {2}{w}

    Feign death (As long as it's not your turn, this isn't a creature.)

    Enchanted artifact has feign death.

    Whenever Well-mannered Polteageist or enchanted artifact attacks, create a Food token.

    The tea that composes Polteageist’s body has a distinct and enjoyable flavor.


    3/3

    Illustrated by aquabluu

    1/1

  • Proud Paldean Tauros(3)(g)(u)

    Creature — Ox Mount


    Trample

    Whenever Proud Paldean Tauros attacks, if it's saddled, create a token that's a copy of it.

    Saddle 4

    This Pokémon blasts water from holes on the tips of its horns—the high-pressure jets pierce right through Tauros’s enemies.


    4/4

    Illustrated by Oswaldo KATO

    1/1

  • Bathing Ludicolo(2)(G)(u)

    Creature — Plant


    When Bathing Ludicolo enters the battlefield, put a flood counter on target land. That land is an Island in addition to its othe types for as long as it has a flood counter on it.

    Whenever a land with a flood counter on it becomes tapped, add {u}.


    3/4

    Illustrated by dar-draws

    1/1

  • Surfing Lapras(2)(u)(u)

    Creature — Dinosaur Mount


    Islandwalk

    Whenever Surfing Lapras attacks, if it's saddled, target land defending player controls becomes an Island until end of turn.

    Saddle 2

    It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood.


    3/3

    Illustrated by Sylfeanne

    1/1

  • Garchomp(R)

    Creature — Shark Dragon


    The "legend rule" doesn't apply to Garchomp.

    Haste


    1/1

    Illustrated by Orez-Suke

    1/1

  • Goodra, Gooey Dragon(3)(g)(g)(u)

    Creature — Slug Dragon


    The "legend rule" doesn't apply to Goodra.

    Trample

    Landfall - Whenever a land enters the battlefield under your control, tap target untapped creature an opponent controls, then put a stun counter on it.


    5/7

    Illustrated by DAYWalker1117

    1/1

  • Ivankov, Fabulous Tsareena(1)(r)(r)(g)

    Creature — Plant Noble


    First strike

    Creatures opponents control lose first strike and can't have or gain first strike.

    Whenever Ivankov attacks, you may pay {X}{X}{r/g}{r/g}. If you do, Ivankov deals damage equal to its power to each of X target creatures and/or planeswalkers.


    3/3

    Illustrated by Sylvaur

    1/1

  • Glaceon(2)(w)(u)

    Creature — Beast



    1/1

    Illustrated by No artist credit

    1/1

  • Dawn Bringer Espeon(2)(w)(w)

    Creature — Beast


    First strike

    When Dawn Bringer Espeon enters the battlefield, it becomes day.

    As long as it's day, you have hexproof.

    An Espeon is extremely loyal to any trainer it considers to be worthy. It is said to have developed precognitive powers to protect its trainer from harm.


    3/3

    Illustrated by Hacey Meg

    1/1

  • Sunbathed Leafeon(2)(g)(g)

    Creature — Plant Beast


    At the beginning of your end step, if it's day, you get {e}.

    Pay {e}: You gain 2 life.

    Pay {e}{e}{e}{e}: Sunbathed Leafeon fights target creature you don't control.

    Its cellular composition is closer to that of a plant than an animal. It uses photosynthesis to produce its energy supply without eating food.


    4/4

    Illustrated by Rend

    1/1

  • Night Prowler Umbreon(1)(w)(b)

    Creature — Beast


    Lifelink, menace

    When Night Prowler Umbreon enters the battlefield, it becomes night.

    As long as it's night, Night Prowler Umbreon assigns combat damage equal to its toughness rather than its power.

    When darkness falls, the rings on the body begin to glow, striking fear in the hearts of anyone nearby.


    1/4

    Illustrated by Chisa

    1/1

  • Cradled Togepi(W)

    Creature — Egg Faerie


    Lifelink

    Morph {w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    When Cradled Togepi is turned face up, put a +1/+1 counter on each other creature you control.

    The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.


    1/1

    Illustrated by Cleon

    1/1

  • Command Tower

    Land


    {T}: Add one mana of any color in your commander's color identity.


    Illustrated by OLM, Inc.

    1/1

  • Giovanni and Nidoking(3)(U)(b)(r)

    Creature — Human Beast


    Trample, menace

    Whenever Giovanni and Nidoking enters the battlefield or deals combat damage to a player, surveil 2, then it connives.

    "I'll tell you this now... No matter how strong you are, someday you'll lose."


    5/5

    Illustrated by kusuribe

    1/1

  • Colress and Klingklang(1)(w)(u)(b)

    Artifact Creature — Human Construct


    Whenever Colress and Klingklang or another artifact creature you control becomes tapped, investigate.

    {4}, {t}, Sacrifice five Clues: Search your library for an artifact creature card and put it onto the battlefield, then shuffle.

    "As a researcher, it is the truth and the ideal way things should be that I seek."


    4/4

    Illustrated by r0b0friend

    1/1

  • Koga and Muk(1)(B)(g)(u)

    Artifact Creature — Junk Human


    Commander ninjutsu {b}{g}{u}

    Toxic 2

    Whenever a player gets one or more poison counters, create that many Junk tokens.

    {T}, Sacrifice Koga and Muk: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.


    4/4

    Illustrated by Makita

    1/1

  • Fuchsia City

    Land


    Fuchsia City enters the battlefield tapped and with a gym counter on it.

    {T}: Add {b}, {g} or {u}.

    {4}, {t}, Remove a gym counter from Fuchsia City: Put a commander you own with infect, toxic or wither from the command zone onto the battlefield.


    Illustrated by Toxicsquall

    1/1

  • Kiawe and Turtonator(2)(r)(r)(r)

    Creature — Human Turtle


    Ward - Pay 3 life.

    Extinguish (This deals damage to creatures in the form of -1/-1 counters. Whenever one or more -1/-1 counters are put on a creature this way, put a finality counter on that creature.)

    Whenever Kiawe and Turtonator is dealt damage, it deals that much damage divided as you choose among any number of targets.


    5/5

    Illustrated by tetsuyoh

    1/1

  • Winona and Mega Altaria(3)(W)(w)(u)

    Creature — Human Bird


    Flying, lifelink

    Absorb 2

    Whenever damage dealt to you or a creature you control is prevented, draw a card.

    As long as your life total is equal to or greater than you starting life total, instant and sorcery spells you cast cost {1} less to cast.


    5/4

    Illustrated by yamanashi taiki

    1/1

  • Goldenrod City

    Land


    Goldenrod City enters the battlefield tapped and with a gym counter on it.

    {T}: Add {r}, {g} or {w}.

    {4}, {t}, Remove a gym counter from Goldenrod City: Put a commander you own with power 3 or less from the command zone onto the battlefield.


    Illustrated by SunkTheJoe

    1/1

  • Whitney and Miltank(1)(r)(g)(w)

    Creature — Human Ox


    Trample, haste

    Whitney and Miltank enters the battlefield with a +1/+1 counter on it for each time you've cast your commander from the command zone this game.

    Whenever Whitney and Miltank attacks, double the number of +1/+1 counters on it.


    3/3

    Illustrated by chorefuji

    1/1

  • Clemont and Luxray(1)(U)(r)(w)

    Creature — Human Beast


    Flash

    First strike

    When Clemont and Luxray enters the battlefield, you may counter target spell. If you do, Clemont and Luxray deals X damage to the spell's controller and you gain X life, where X is the spell's mana value.

    "I like my Pokémon battles how I like my inventions—high-voltage!"


    3/3

    Illustrated by Unknown

    1/1

  • Flannery and Torkoal(2)(g)(u)(r)

    Creature — Human Turtle


    Trample

    Other creatures you control get +1/+0 and gain "Creatures with power less than this creature's power can't block it."

    "I tried too hard to be someone I'm not. I have to do things my natural way. If I don't, my Pokémon will be confused."


    6/5

    Illustrated by Higa

    1/1

  • Lavaridge Town

    Land


    Lavaridge Town enters the battlefield tapped and with a gym counter on it.

    {T}: Add {g}, {u} or {r}.

    {4}, {t}, Remove a gym counter from Lavaridge Town: Put a commander you own with power 5 or greater from the command zone onto the battlefield.


    Illustrated by Daintyorange

    1/1

  • Lumiose City

    Artifact Land


    Lumiose City enters the battlefield tapped and with a gym counter on it.

    {T}: Add {u}, {r} or {w}.

    {4}, {t}, Remove a gym counter from Lumiose City: Put a commander you own with flash from the command zone onto the battlefield.


    Illustrated by The Pokémon Company

    1/1

  • Snubbull(W)

    Creature — Dog Faerie



    1/1

    Illustrated by uninori

    1/1

  • Junkyard Grimer(2)

    Artifact Creature — Junk


    Whenever one or more other nontoken artifacts are put into your graveyard from anywhere, create a token that's a copy of Junkyard Grimer, except that it loses this ability.

    {T}, Sacrifice Junkyard Grimer: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.


    1/1

    Illustrated by Kaek

    1/1

  • Hotate, Honor Bound Dewott(1)(U)(r)

    Creature — Otter Samurai


    Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen this turn -

    :: Hotate gets +2/+0 and gains first strike until end of turn.

    :: Hotate gets +1/+1 and gains vigilance until end of turn.

    :: If that spell targets a creature you control, copy that spell. The copy targets Hotate if able.

    :: Create a Treasure token.


    2/2

    Illustrated by Daywalker

    1/1

  • Cruel Mareanie(1)(U)

    Creature — Starfish


    Toxic 1

    At the beginning of your upkeep, each player mills a card for each poison counter that player has.

    The first symptom of its sting is numbness. The next is an itching sensation so intense that it's impossible to resist the urge to claw at your skin.


    1/2

    Illustrated by yuuki510510

    1/1

  • Stomping Donphan(2)(r)(R)(g)

    Creature — Elephant


    Whenever Stomping Donphan attacks, choose one -

    :: Until end of turn, you may have Stomping Donphan deal its combat damage as though it weren't blocked.

    :: Stomping Donphan must be blocked this turn if able.

    Dash {1}{r}{r}{g}


    4/5

    Illustrated by Dizzie Skizze

    1/1

  • Rapid Gholdengo

    Artifact Creature — Spirit


    Trample

    Rapid Gholdengo's power is equal to the number of Treasures you control and its toughness is equal to that number plus one.

    Whenever Rapid Gholdengo deals combat damage to a player, create that many tapped Treasure tokens.


    */*+1

    Illustrated by koasu

    1/1

  • Hoarding Gimmighoul(1)(r)

    Artifact Creature — Spirit


    Whenever you discover or a creature you control explores, create a Treasure token. Then, if you control six or more Treasures, transform Hoarding Gimmighoul.


    1/1

    Illustrated by ElementalDraws

    1/1

  • Exalted Empoleon(3)(g)(U)

    Creature — Bird


    Snow landwalk

    Exalted Empoleon gets +1/+1 for each other snow creature you control.

    Whenever Exalted Empoleon attacks, you may put an ice counter on target permanent.

    Permanents with ice counters on them are snow.

    If anyone were to hurt its pride, it would slash them with wings that can cleave through an ice floe.


    3/3

    Illustrated by kaosu

    1/1

  • Ruin Maniac(1)(r)(r)

    Enchantment — Trainerclass


    Commander creatures you own have "Whenever a Desert or Cave enters the battlefield under your control, discover X, where X is the number of Deserts and Caves you control."

    You can never dig too deep and you actually like sand.


    Illustrated by trubbish101

    1/1

  • Edna, Mega Camerupt(3)(r)(r)(R)

    Creature — Camel


    Trample

    {T}, Sacrifice a nontoken land: Edna deals damage equal to its power to any target. Excess damage dealt to a creature this way is dealt to the creature's controller.

    {g}, Exile a land card from your graveyard: Create a colorless Desert land token with "{t}: Add {c}."


    7/7

    Illustrated by ishmam

    1/1

  • Candice and Abomasnow(3)(g)(g)(w)(u)

    Creature — Human Treefolk Yeti


    Vigilance, trample

    When Candice and Abomasnow enters the battlefield and at the beginning of each upkeep, you may put a land card from your hand onto the battlefield.

    Avalanche - Whenever a snow land enters the battlefield under your control, tap target creature an opponent controls, then put a stun counter on it.


    7/7

    Illustrated by chorimokki

    1/1

  • Snowpoint City

    Land


    Snowpoint City enters the battlefield tapped and with a gym counter on it.

    {T}: Add {g}, {w} or {u}.

    {4}, {t}, Remove a gym counter from Snowpoint City: Put a snow creature you own from the command zone onto the battlefield.


    Illustrated by Gamefreak

    1/1

  • Asado Desert

    Land — Desert


    Asado Desert enters the battlefield tapped unless you control another Desert.

    {T}: Add {r} or {g}.

    {3}{G}, {t}: Target creature you control explores.

    {3}{r}, {t}: Discover 2. (Exile cards from the top of your library until you exile a nonland card with mana value 2 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)


    Illustrated by HampsterOnAChute

    1/1

  • Curious Dwebble(G)

    Creature — Insect


    Sandfall - Whenever a Desert enters the battlefield under your control, put a shield counter on Curious Dwebble.

    Whenever a shield counter is removed from Curious Dwebble, it explores.

    It makes a hole in a suitable rock. If that rock breaks, the Pokémon remains agitated until it locates a replacement.


    1/1

    Illustrated by naoki eguchi

    1/1

  • Snapping Krookodile(2)(r)(r)

    Creature — Crocodile


    Trample

    When Snapping Krookodile enters the battlefield, if mana from a Desert was spent to cast it, it gains haste until end of turn.

    When Snapping Krookodile enters the battlefield, target creature can't block this turn.

    It conceals itself in sandstorms that Flygon whip up and waits patiently for prey to appear.


    5/4

    Illustrated by spareribs

    1/1

  • Flowering Maractus(R)(g)

    Creature — Plant


    Sandfall - Whenever a Desert enters the battlefield under your control, add {r} or {g}. Until end of turn, you don't lose this mana as steps and phases end.

    Once each year, this Pokémon scatters its seeds. They're jam-packed with nutrients, making them a precious food source out in the desert.


    2/2

    Illustrated by 0503090

    1/1

  • Bonny, Dastardly Weavile(1)(b)(r)(r)

    Creature — Weasel


    First strike, deathtouch, haste

    Whenever Bonny attacks, if it's the first combat phase of the turn, there is an additional main phase after this phase, followed by an additional combat phase. Until end of turn, each creature spell you cast has dash. The dash cost is equal to its mana cost.

    Dash costs you pay cost {1} less.


    1/3

    Illustrated by KoiDrake

    1/1

  • Graciela, Mega Lopunny(2)(R)(w)

    Creature — Rabbit


    First strike, lifelink

    When Graciela enters, put a +1/+1 counter on it for each time you've cast your commander from the command zone this game. Then it deals damage equal to its power to any target.

    Commander dash {1}{r}{w} (You may cast this spell for its commander dash cost if it's in the command zone. If you do, it gains haste, and it's returned from the battlefield to the command zone at the beginning of the next end step.)


    3/3

    Illustrated by EvilApple513

    1/1

  • Galloping Scolipede(3)(b)(b)

    Creature — Insect


    Trample

    When Galloping Scolipede enters the battlefield, it gains toxic 3 until end of turn.

    Dash {2}{b}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


    5/5

    Illustrated by EvilApple513

    1/1

  • Rolling Spheal(1)(u)

    Creature — Beast


    Flash

    Snow landwalk

    Rolling Spheal enters the battlefield tapped unless it's your turn.

    They see Spheal rolin'


    2/2

    Illustrated by higa-tsubasa

    1/1

  • Spheal Team Six(3)(w)(u)(u)

    Creature — Beast


    When Spheal Team Six enters the battlefield, create five tokens that are copies of it, except that the copies aren't legendary.

    Whenever Spheal Team Six attacks, investigate.


    1/1

    Illustrated by Chelsea Stingel

    1/1

  • Foraging Piloswine(2)(w)(w)

    Creature — Boar


    When Foraging Piloswine enters the battlefield, create a Food token. If {s} was spent to cast it, create two Food tokens instead. ({S} can be paid with one mana from a snow source.)

    {2}, Sacrifice a Food: Put a +1/+1 counter on Foraging Piloswine.

    This Pokémon uses its tusks to dig up food that has been buried under ice.


    4/4

    Illustrated by naoki eguchi

    1/1

  • Reclusive Abomasnow(2)(s)(g)(w)

    Creature — Treefolk Yeti


    Trample

    Absorb 2 . (If a source would deal damage to this creature, prevent 2 of that damage.)

    Other snow creatures you control have absorb 2.

    Whenever Reclusive Abomasnow attacks, lands defending player controls become snow until end of turn.


    5/5

    Illustrated by Unknown

    1/1

  • Loaded Dragapult(2)(u)(r)(r)

    Creature — Dragon Spirit


    Flyng, haste, prowess

    Whenever Loaded Dragapult attacks, create X tapped and attacking 1/1 red Dragon Spirit creature tokens with flying named Dreepy, where X is Loaded Dragapult's power. Exile the tokens at end of combat.

    Apparently the Dreepy inside Dragapult's horns eagerly look forward to being launched out at Mach speeds.


    2/4

    Illustrated by drink amniotic

    1/1

  • Western Gastrodon(1)(U)(r)

    Creature — Slug


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    When Western Gastrodon enters the battlefield, discover 2.


    2/3

    Illustrated by PinkGermy

    1/1

  • Eastern Gastrodon(1)(g)(U)

    Creature — Slug


    When Eastern Gastrodon enters the battlefield, it explores.

    Landfall - Whenever a land enters the battlefield under your control, Eastern Gastrodon gets +1/+1 until end of turn.


    2/3

    Illustrated by PinkGermy

    1/1

  • Raging Hippowdon(3)(r)(R)

    Creature — Hippo


    Trample

    Whenever Raging Hippowdon enters the battlefield or attacks, you may put a desert counter on target land you control. (A land with a desert counter on it is a Desert in addition to its other types.)

    Whenever a Desert you control becomes tapped, Raging Hippowdon deals 1 damage to target creature, planeswalker or battle.


    4/4

    Illustrated by Glitched Puppet

    1/1

  • Sassy Salandit(b)

    Creature — Salamander Rogue


    Wither (This deals damage to creatures in the form of -1/-1 counters.)

    {1}{r}, {t}: Sassy Salandit deals damage equal to its power to target creature.

    Its venom sacs produce a fluid that this Pokémon then heats up with the flame in its tail. This process creates Salandit's poisonous gas.


    1/1

    Illustrated by M.Rockatansky

    1/1

  • Sheltering Araquanid(1)(w)(w)

    Creature — Spider


    Flash

    Whenever Sheltering Araquanid enters the battlefield or blocks, put a shield counter on target tapped creature you control.

    Whenever one or more shield counters are removed from a creature you control, put that many +1/+1 counters on Sheltering Araquanid.

    If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble.


    2/2

    Illustrated by Carolina Eade

    1/1

  • Hunting Araquanid(1)(u)(b)

    Creature — Spider


    Whenever Hunting Araquanid enters the battlefield or attacks, tap target creature defending player control, then put a stun counter on it.

    Whenever one or more stun counters are removed from a creature an opponent controls, put that many -1/-1 counters on it.

    It launches water bubbles with its legs, drowning prey within the bubbles. This Pokémon can then take its time to savor its meal.


    3/3

    Illustrated by day walker1117

    1/1

  • Swirling Starmie(U)(U)(r)

    Creature — Starfish


    Flash

    When Swirling Starmie enters the battlefield, choose one -

    :: Copy target instant or sorcery spell. You may choose new targets for the copy.

    :: Counter target instant or sorcery spell.

    Starmie swims through water by spinning its star-shaped body.


    2/2

    Illustrated by MS Paint Queen

    1/1

  • Slumbering Komala(1)(g)(w)

    Creature — Beast


    Slumbering Komala enters the battlefield tapped. It doesn't untap during its controller's untap step and can attack or block as though it weren't tapped.

    Slumbering Komala gets +1/+1 for each stun counter on it.

    Whenever one or more stun counters are put on Slumbering Komala, you may have it fight target creature you don't control.


    3/3

    Illustrated by Rinnai-Rai

    1/1

  • Swarming Zubat(1)(b)

    Creature — Bat


    Flying

    Annoy 2 (If this would deal damage to a player, you may choose to deal no damage. If you do, that player mills two cards.)

    Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)


    1/1

    Illustrated by spareribs

    1/1

  • Who's that Pokemon?(1)(r)

    Sorcery


    Cloak the top card of your library, then suspect up to one target creature you control.


    Illustrated by No artist credit

    1/1

  • Explosive Hiker(1)(r)

    Enchantment — Trainerclass


    Commander creatures you own have haste and "{1}{r}, {T}, Discard a card, Sacrifice another creature: This creature deals damage equal to the sacrificed creature's power to any target."

    You really don't mind all the trips down to the Pokemon Center and back up the mountain.


    Illustrated by tom (pixiv10026189)

    1/1

  • Skira's Smug Inteleon(1)(u)(b)(b)

    Creature — Lizard


    Deathtouch, reach

    Each instant or sorcery spell you cast has casualty X, where X is its mana value (As you cast that spell, you may sacrifice a creature with power X or greater. When you do, copy that spell.)

    Whenever you sacrifice a creature for the first time each turn, target player loses life equal to the sacrificed creature's power.


    2/3

    Illustrated by ZymonasYH

    1/1

  • Daring Dodrio(3)(r)(r)

    Creature — Bird


    Double strike

    Whenever Daring Dodrio attacks, if it entered the battlefield this turn, up to two target creatures must block it this turn if able.

    Dash {2}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


    2/4

    Illustrated by Davide Pelullo

    1/1

  • Wishiwashi Swarm

    Creature — Fish


    Wishiwashi Swarm can't be blocked by creatures with lesser power.

    When Wishiwashi Swarm dies, you may return target creature card named Lonely Wishiwashi from your graveyard to the battlefield.


    6/6

    Illustrated by gara

    1/1

  • Lonely Wishiwashi(u)

    Creature — Fish


    A deck can have any number of cards named Lonely Wishiwashi.

    Sacrifice three other creatures named Lonely Wishiwashi: Transform Lonely Wishiwashi.


    1/1

    Illustrated by riato

    1/1

  • Juliana, Ready for School(1)(u)(u)

    Creature — Human Citizen


    Whenever Juliana or another creature enters the battlefield under your control, investigate.

    Pokemon Trainer (You can have a Trainerclass as a second commander.)


    0/4

    Illustrated by ryohakosako

    1/1

  • Gary Oak, Ambitious Rival(1)(b)(b)

    Creature — Human Citizen


    Other creatures you control get +1/+0.

    Whenever a creature you don't control dies, create a Treasure token.

    Pokemon Trainer (You can have a Trainerclass as a second commander.)


    0/3

    Illustrated by odd (hin yari)

    1/1

  • Cheryl, Softboiled Trainer(2)(g)

    Creature — Human Citizen


    Other creatures you control get +0/+2 and have ward {1}.

    Pokemon Trainer (You can have a Trainerclass as a second commander.)


    0/5

    Illustrated by three guo

    1/1

  • Hugh, Vengeful Rival(2)(r)

    Creature — Human Citizen


    Ward - Pay 3 life.

    Whenever an opponent targets you or a permanent you control with a spell or ability, Hugh deals damage equal to its power to any target.

    Pokemon Trainer (You can have a Trainerclass as a second commander.)


    1/3

    Illustrated by Sayuma

    1/1

  • Pokemon Breeder(2)(u)(u)

    Enchantment — Trainerclass


    Commander creatures you own have "When this creature enters the battlefield, create a 0/1 colorless Egg artifact creature token with defender and '{t}, Sacrifice this artifact: Create a token that's a copy of target creature you control' " and "Creatures you control that are copies of other creatures get +1/+1."

    You still have no idea where eggs come from, yet you excel at raising Pokemon.


    Illustrated by savot

    1/1

  • Pokemon Chef(2)(w)

    Enchantment — Trainerclass


    Commander creatures you own have "When this creature enters the battlefield, you may search your library for a Food artifact card with mana value 3 or less and put it onto the battlefield, then shuffle" and "Activated abilities of Foods you control cost {1} less to activate."

    You are an expert in cooking with and for your pokemon.


    Illustrated by gigiEDT

    1/1

  • Pure Bread Fidough(w)

    Creature — Dog


    When Pure Bread Fidough enters the battlefield and at the beginning of your upkeep, put a spore counter on target Food you control.

    Whenever you sacrifice a Food, you gain X life, where X is the number of spore counters on it.

    The yeast in Fidough's breath is useful for cooking, so this Pokémon has been protected by people since long ago.


    1/1

    Illustrated by osaki makura

    1/1

  • Son Gonuts, Berserk Greedent(2)(r)(g)

    Creature — Squirrel Berserker


    Trample, haste

    Whenever Son Gonuts attacks, each player creates a Food token.

    Son Gonuts gets +1/+1 for each Food opponents control.


    3/3

    Illustrated by samejimachich

    1/1

  • Gigantamax Alcremie

    Artifact Creature — Food


    Whenever Gigantamax Alcremie would be dealt damage, you may remove a +1/+1 counter from it instead. If you do, create a Food token.

    {2}, {t}, Sacrifice Gigantamax Alcremie: You gain life equal to its power.


    3/3

    Illustrated by hime takeo

    1/1

  • Sugary Alcremie(2)(w)

    Artifact Creature — Food


    Sacrifice three Foods: Monstrosity 3

    When Sugary Alcremie becomes monstrous, transform it.

    {2}, {t}, Sacrifice Sugary Alcremie: You gain 3 life.


    2/2

    Illustrated by kikuyoshi

    1/1

  • Bold Cramorant(1)(w)

    Creature — Bird


    Flying

    Whenever Bold Cramorant deals combat damage to a player, roll a d20.

    1-10 | Create a Junk token.

    11-19 | Create a Food token.

    20 | Create a 3/1 white Mouse creature token with first strike named Pikachu.


    1/1

    Illustrated by Jackie Disel

    1/1

  • Morpeko, Hangry Mode

    Creature — Hamster


    Cakewalk (This creature can't be blocked as long as defending player controls a Food.)

    Morpeko attacks each combat if able.

    When you sacrifice a Food, transform Morpeko.


    3/3

    Illustrated by Ishmam

    1/1

  • Morpeko, Full-Belly Mode(r)(w)

    Creature — Hamster


    Haste

    {T}: Each player creates a Food token.

    At the beginning of your end step, if you didn't sacrifice a Food this turn, transform Morpeko.


    2/2

    Illustrated by Ishmam

    1/1

  • Sputnik, Cheeky Farigiraf(2)(u)(r)

    Creature — Beast


    Last strike

    Other creatures you control have last strike.

    When Sputnik, Cheeky Farigiraf enters the battlefield, you may search your library for a card named Trick Room and put it onto the battlefield, then shuffle.


    3/4

    Illustrated by Tappy

    1/1

  • Pressure Washing Rotom(3)(u)(u)

    Enchantment Creature — Spirit


    Poltergeist 4 - {3}{u}{u} (If you cast this card for its poltergeist cost, it's an Aura spell with enchant artifact and "Enchanted artifact is a 4/4 artifact creature in addition to its other types." It becomes a creature again if it's not attached to an artifact.)

    Whenever Pressure Washing Rotom or enchanted artifact attacks, you may return target creature defending player controls to its owner's hand.


    2/4

    Illustrated by ishmam

    1/1

  • Overheating Rotom(2)(r)(r)

    Enchantment Creature — Spirit


    Trample

    Poltergeist 5 - {2}{r}{r} (If you cast this card for its poltergeist cost, it's an Aura spell with enchant artifact and "Enchanted artifact is a 5/5 artifact creature in addition to its other types." It becomes a creature again if it's not attached to an artifact.)

    Enchanted artifact has trample.

    Sacrifice enchanted artifact: Overheating Rotom deals 5 damage to any target.


    4/4

    Illustrated by ishmam

    1/1

  • Hoenn Route 111

    Land — Desert


    Hoenn Route 111 enters the battlefield tapped.

    {T}: Add {c}.

    {4}, {t}: Hoenn Route 111 deals 1 damage to each attacking creature.


    Illustrated by Falke2009

    1/1

  • Jolly Flygon(2)(r)(r)(g)(g)

    Creature — Insect Dragon


    Flying, trample, haste

    Sandfall - Whenever a Desert enters the battlefield under your control, Jolly Flygon deals X damage to target player and each creature that player controls, where X is the number of Deserts you control.

    People continue to have their hearts stolen by its enchanting songs and find themselves stranded in the desert.


    5/5

    Illustrated by kikuyoshi

    1/1

  • Grim's Boastful Perrserker(2)(b)

    Artifact Creature — Cat Berserker


    Menace

    Whenever Grim's Boastful Perrserker attacks, another target attacking creature gains menace until end of turn. If Grim's Boastful Perrserker has haste, that creature also gets +1/+0 until end of turn.

    Blitz {1}{b} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    3/2

    Illustrated by hakuginnosora

    1/1

  • Noble Decidueye(2)(r)(w)

    Creature — Bird Warrior


    Kicker {1}{r}

    Flying, first strike, haste

    When Noble Decidueye enters the battlefield, if it was kicked, it fights target creature you don't control.


    4/4

    Illustrated by oyasuminjyutsu

    1/1

  • Unerring Decidueye(3)(b)(g)

    Creature — Bird Archer


    Flying, haste

    Whenever Unerring Decidueye attacks, put a -1/-1 counter on target creature defending player controls. Until the beginning of its controller's next end step, that creature can't attack or block.

    When it needs to hit, it pulls the vines on its hood to narrow its view and focus.


    4/4

    Illustrated by yogurt bakudan

    1/1

  • Scott's Venomoth(5)

    Enchantment Artifact Creature — Insect


    Flying

    Changeling (This card is every creature type.)

    Scott's Venomoth is all colors.


    4/4

    Illustrated by ishmam

    1/1

  • Rocket Grunt(1)(b)

    Enchantment — Trainerclass


    Commander creatures you own have "{t}, Sacrifice another creature: Create a Treasure token" and "{2}{b}{b}, {t}, Sacrifice three Treasures: Gain control of target creature."

    Prepare for trouble!

    And make it double!


    Illustrated by Minamo Studio

    1/1

  • Drilling Dudunsparce(2)(w)

    Creature — Beast


    Whenever Drilling Dudunsparce attacks, put a +1/+1 counter on it. Then, if Drilling Dudunsparce has at least one +1/+1 counter on it, it gains first strike until end of turn. Then, if Drilling Dudunsparce has at least two +1/+1 counters on it, tap target creature defending player controls. Then, if Drilling Dudunsparce has at least three +1/+1 counters on it, destroy target tapped creature defending player controls.


    3/3

    Illustrated by ishmam

    1/1

  • Larry, Trainer on the Job(1)(w)(w)

    Creature — Human Citizen


    Other creatures you control get +1/+1 and have vigilance.

    {T}, Put a stun counter on Larry: Untap another target creature you control.

    Pokemon Trainer (You can have a Trainerclass as a second commander.)

    "Anyway, my boss will dock my pay if I spend too much time chitchatting. Let's get this battle over with."


    0/3

    Illustrated by ArtofYamisan

    1/1

  • Curious Cutiefly(G)(/)(w)

    Creature — Insect


    Flying

    When Curious Cutiefly enters the battlefield, create a Food token.

    Nectar and pollen are its favorite fare. In fields of flowers, it gets into skirmishes with Butterfree over food.


    1/1

    Illustrated by Sarah Yager

    1/1

  • Cowardly Wimpod(B)

    Creature — Insect Coward


    Skulk (This creature can't be blocked by creatures with greater power.)

    Cowardly Wimpod can't block.

    Wimpod will whir its legs at high speeds to run away if anything comes near it.


    1/1

    Illustrated by makotonoaraki

    1/1

  • Skira's Obnoxious Grafaiai(2)(u)(b)

    Creature — Monkey


    The first instant or sorcery spell you cast each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it.)

    Whenever you copy an instant or sorcery spell, target player mills three cards.


    2/3

    Illustrated by REND

    1/1

  • Nibbling Joltics(1)(w)

    Creature — Spider


    Reach

    Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    Whenever Nibbling Joltics deals combat damage to a player, you get {e}.


    1/1

    Illustrated by DAY Walker1117

    1/1

  • Gleeful Ribombee(1)(g)(/)(w)(g)(/)(w)

    Creature — Insect


    Flying, lifelink

    Whenever Gleeful Ribombee attacks, create a Food token.

    Ribombee can sense when people or Pokémon are feeling down, and it will cheer them up with handmade pollen puffs.


    2/2

    Illustrated by DAY Walker1117

    1/1

  • Grim's Dreadful Kleavor(3)(b)(b)

    Creature — Insect


    Menace

    Grim's Dreadful Kleavor can't be blocked by creatures with lesser power.

    Blitz {2}{b}{b} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    5/5

    Illustrated by susano o nanami

    1/1

  • Grim's Reckless Emboar(2)(b)(b)(r)(r)

    Creature — Boar


    When Grim's Reckless Emboar enters the battlefield, if it doesn't have haste, you may have it fight target creature you don't control.

    As long as Grim's Reckless Emboar has haste, you may have it assign its combat damage as though it weren't blocked.

    Blitz {4}{b}{b}{r}{r}


    6/7

    Illustrated by Vonstrous

    1/1

  • Skira's Repulsive Weezing(3)(b)(b)

    Creature — Mutant


    Flying

    Wither (This deals damage to creatures in the form of -1/-1 counters.)

    Instand and sorcery spells you control have wither.

    Whenever a creature an opponent controls dies, if its toughness was less than 1, its controller mills X cards, where X is its mana value.


    2/5

    Illustrated by SamoGumo

    1/1

  • Skira's Hungry Drednaw(1)(u)(b)(b)

    Creature — Turtle


    Vigilance, ward {2}

    Whenever Skira's Hungry Drednaw attacks, it gets +3/+0 and gains trample until end of turn.

    Whenever Skira's Hungry Drednaw blocks, it gets +0/+2 and gains deathtouch until end of turn.


    2/4

    Illustrated by The Fresco

    1/1

  • Grim's Honed Haxorus(3)(r)(r)(r)

    Creature — Dragon


    Double strike, trample

    Damage dealt by Grim's Honed Haxorus can't be prevented.

    Blitz {2}{r}{r}{r} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    3/6

    Illustrated by Mark Avila

    1/1

  • Grim's Brutish Pangoro(3)(r)(r)

    Creature — Bear


    Grim's Brutish Pangoro costs {1} less to cast for each black creature you control.

    First strike

    Blitz {2}{r}{r} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    4/4

    Illustrated by Delano-Laramie

    1/1

  • Grim's Loyal Houndoom(2)(b)

    Creature — Dog


    Menace

    {1}{R}: Grim's Loyal Houndoom gets +1/+0 until end of turn. This ability costs {1} less to activate if Grim's Loyal Houndoom has haste.

    Blitz {1}{b} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    2/3

    Illustrated by uminya

    1/1

  • Wayside Sudowoodo(4)

    Artifact Creature — Rock


    Vigilance

    Feign death (As long as it's not your turn, this isn't a creature.)

    {T}: Add {c}. If Wayside Sudowoodo is one or more colors, add one mana of any of these colors instead.

    Although it always pretends to be a tree, its composition appears more similar to rock than to vegetation.


    4/4

    Illustrated by Fer Aguilera Reyes

    1/1

  • Caring Trevenant(3)(g)(g)

    Artifact Creature — Plant Spirit


    Protection from green

    Feign death (As long as it's not your turn, this isn't a creature.)

    Other green creatures you control get +1/+1.

    At the beginning of your upkeep, put a grass counter on target permanent.

    Permanents with grass counters on them are green.


    5/6

    Illustrated by Maucen

    1/1

  • Entrenched Dunsparce(2)(w)

    Creature — Beast


    Megamorph {1}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

    When Entrenched Dunsparce enters the battlefield or is turned face up, choose one -

    :: Remove all counters from target creature.

    :: Tap target creature, then put a stun counter on it.


    2/2

    Illustrated by naoki eguchi

    1/1

  • Playful Klefki(2)(u)

    Artifact Creature — Faerie


    Skulk

    Whenever Playful Klefki deals combat damage to a player, you may gain control of target artifact that player controls until Playful Klefki leaves the battlefield.

    Although it's unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.


    1/1

    Illustrated by Chiriwi

    1/1

  • Luminous Shiinotic(1)(w)

    Creature — Fungus


    Lifelink

    When Luminous Shiinotic enters the battlefield and at the beginning of your upkeep, put a spore counter on it.

    Remove three spore counters from Luminous Shiinotic: Tap target creature, then put a stun counter on it.


    1/3

    Illustrated by kawaguchi youhei

    1/1

  • Launching Scizor(1)(g)(g)

    Artifact Creature — Insect


    You may have Launching Scizor enter the battlefield with a -1/-1 counter and a first strike counter on it.

    {2}{g}, Sacrifice an artifact: Put two +1/+1 counters on Launching Scizor.

    This Pokémon's pincers, which contain steel, can crush any hard object it gets a hold of into bits.


    4/3

    Illustrated by Kodai836

    1/1

  • Shocking Galvantula(3)(w)(w)

    Creature — Spider


    Reach

    Creatures opponents control enter the battlefield tapped.

    {3}{g}{g}, {t}: Shocking Galvantula fights target tapped creature.

    They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.


    4/4

    Illustrated by sora neko ( kara neko )

    1/1

  • Swift Golisopod

    Creature — Insect


    When Swift Golisopod enters the battlefield, if it was cast, it fights up to one target creature you don't control.

    Dash {4}{b}{g}(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


    4/4

    Illustrated by ScarVii

    1/1