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13D

Download Cockatrice files: https://mtg.design/u/Tommia4122/13D/cockatrice


  • Ku'cho the Cleaver(2)(B)(B)(R)(R)

    Creature — Elder Demon


    Double strike, trample

    Ku'cho gets +1/+1 for each creature that has died this turn.

    Damage dealt by creatures you control can't be prevented.


    2/3

    Illustrated by Roman Tishenin

    1/1

  • Siyaru, Bloodwood Exile(2)(B)(R)(G)

    Creature — Human Rogue


    Deathtouch, haste, trample

    Labeled an outcast for her accusations against the High Bloodelf Vallelika, she has had several years to chase down the truth... and perfect her skills.


    2/4

    Illustrated by Unodu

    1/1

  • Siyaru, Bloodwood Exile(B)(R)(G)(W)

    Creature — Human Rogue


    Deathtouch, haste, trample, vigilance

    Labeled an outcast for her accusations against the High Bloodelf Vallelika, she has had several years to chase down the truth... and perfect her skills.


    2/5

    Illustrated by Unodu

    1/1

  • Siyaru, Bloodwood Exile(B)(R)(G)(W)

    Creature — Human Rogue


    Deathtouch, haste, trample, vigilance

    {T}: Siyaru deals 1 damage to target creature blocked by or blocking it. Siyaru assigns no combat damage this turn.


    2/5

    Illustrated by Unodu

    1/1

  • Coaxing Trespasser(1)(U)(B)

    Creature — Cat Spy


    Whenever Coaxing Trespasser deals combat damage to a tapped creature, destroy that creature at the end of combat.

    {U}, Pay 2 life: Tap target creature and Coaxing Trespasser. Activate this ability only once each turn and only if Coaxing Trespasser is attacking or blocking.


    2/2

    Illustrated by Ilona Mikołajczyk

    1/1

  • Coaxing Trespasser(1)(U)(B)

    Creature — Cat Spy


    Whenever Coaxing Trespasser deals combat damage to a tapped creature, destroy that creature at the end of combat.

    {U}, Pay 2 life: Tap target creature and Coaxing Trespasser. Activate this ability only once each turn and only if Coaxing Trespasser is untapped.


    2/2

    Illustrated by Ilona Mikołajczyk

    1/1

  • Reed, Who Slew Gods(4)(B)(R)

    Creature — Elder Demon


    Deathtouch, flying

    Whenever Reed deals combat damage to a player, put a +1/+1 counter on him.

    As long as Reed has four or more +1/+1 counters on him, creatures your opponents control lose indestructible and can't have or gain indestructible.


    4/3

    Illustrated by Mateusz Ozminski

    1/1

  • As Above, So Below(u)(u)(b)

    Sorcery


    As an additional cost to cast As Above, So Below, exile your graveyard and the top five cards of your library.

    Choose a card you own from exile or from outside of the game. Reveal that card, then put it into your hand. Exile As Above, So Below.

    "'Trapped eternally' is a better way of saying 'imprisoned'. Even the most secure prisons can be escaped."

    —Timothy, Everpack Razer


    Illustrated by Joseph Bigham III

    1/1

  • Ishka, Bearer of Truth(4)(u)(r)(w)

    Creature — Angel


    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    Flash

    Flying, prowess

    You may cast noncreature spells as though they had flash.

    Noncreature spells you control can't be countered.


    3/5

    Illustrated by Natsuki-3

    1/1

  • Lim Birch, Branch of Order(4)(g)(u)

    Planeswalker — Lim


    2: Up to one target creature you control gains hexproof until your next turn and can't be blocked this turn. 

    -4: Put a +1/+1 counter on target creature or land. If it's a noncreature land, it becomes a 0/0 green and blue Elemental creature that's still a land. Proliferate. 


    5

    Illustrated by SARYTH

    1/1

  • Legend of Tsavora Bridge(2)(b)(b)(b)

    Enchantment — Saga


    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

    I, II: Discard a card, then sacrifice a creature. If you can't, sacrifice Legend of Tsavora Bridge. Otherwise, create a 1/1 black Spirit creature token with flying.

    III: Exile all creatures and all cards from all graveyards, then create a legendary X/X black Horror creature token named The Horn, where X is the number of creatures and creature cards exiled this way. That token enters the battlefield tapped.


    Illustrated by David Denny

    1/1

  • Legend of Tsavora Bridge(2)(b)(b)

    Enchantment — Saga


    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

    I, II: Discard a card, then sacrifice a creature. If you can't, sacrifice Legend of Tsavora Bridge. Otherwise, create a 1/1 black Spirit creature token with flying.

    III: Exile all creatures and all cards from all graveyards, then create a legendary X/X black Horror creature token named The Horn, where X is the number of creatures and creature cards exiled this way. That token enters the battlefield tapped.


    Illustrated by David Denny

    1/1

  • Ao Andon(w)(b)(b)

    Creature — Spirit Horror


    Spirits you control have haunt, intimidate, and menace.

    Whenever you cast a Spirit or Arcane spell, or a Spirit you control attacks, blocks, or dies, you get an andon counter.

    Whenever a creature being haunted by a creature card you control dies, shuffle that card into your library, and you get an andon counter.

    If you have 100 or more andon counters, you win the game.


    2/2

    Illustrated by IrenHorrors

    1/1

  • Nipped Handler(2)(w)

    Creature — Elf Werecat


    Whenever this creature enters the battlefield or transforms into Nipped Handler, create a 1/1 white Cat creature token with vigilance.

    At the beginning of each upkeep, if no spells were cast last turn, transform Nipped Handler.

    "Don't worry. It's just a cat bite..."


    1/2

    Illustrated by 000Fesbra000

    1/2

  • Evermoon Surge(2)(r)(g)

    Enchantment — Aura


    Enchant creature

    At the beginning of each upkeep, if no spells were cast last turn, put a +1/+1 counter on enchanted creature.

    If enchanted creature would transform, you may remove a +1/+1 counter from it instead.


    Illustrated by monorok

    1/1

  • Coal-Gold, the Maddened(3)(u)(b)(r)

    Creature — Azra Wizard


    Whenever you cast an instant or sorcery spell, you may pay X life. If you do, reveal the top X cards of your library. You may add the effects of an instant or sorcery card revealed this way to the spell being cast. If you do, Coal-Gold, the Maddened deals damage to himself equal to that card's converted mana cost. Put the revealed cards on the bottom of your library in a random order.


    3/7

    Illustrated by RobotDelEspacio

    1/1

  • Bloodwood Beastmate(2)(r)(g)

    Creature — Elf Werewolf


    Whenever another Werewolf and/or non-Human creature enters the battlefield under your control, Bloodwood Beastmate gets +1/+1 and has haste and trample until end of turn.

    At the beginning of each upkeep, if no spells were cast last turn, transform Bloodwood Beastmate.

    "The Bloodwood taught me to embrace the call of the beast..."


    2/2

    Illustrated by Nathan Rosario

    1/2

  • Thim Esr Reighart(3)(w)(b)

    Creature — Vampire Noble


    Flying, lifelink

    If you would gain life, you may instead return any number of creature cards from your graveyard to the battlefield with total converted mana cost less than or equal to that amount. Those creatures are black Vampires in addition to their other types and colors and have “If this card would leave the battlefield, exile it instead.”


    3/3

    Illustrated by VanEvil

    1/1

  • Everpack Pridemate

    Creature — Werewolf


    Trample

    Whenever a Werewolf and/or non-Human creature enters the battlefield under your control or transforms, put a +1/+1 counter on Everpack Pridemate.

    At the beginning of each upkeep, if two or more spells were cast last turn, transform Everpack Pridemate.

    "...and the Everpack taught me to embrace the beast within."


    3/3

    Illustrated by Aikurisu

    1/2

  • Timothy, Evernight Razer(2)(b)(r)(g)

    Planeswalker — Joseph


    0: Until end of turn, Timothy, Evernight Razer becomes a 4/4 Werehyena creature with haste and trample that's still a planeswalker. If damage would be dealt to him this turn, instead put that many loyalty counters on him. 

    -X: Return target nonartifact creature card with converted mana cost X minus 1 or less from a graveyard to the battlefield under your control. It's a black, green, and red Werehyena with haste, menace, and trample. 


    4

    Illustrated by No artist credit

    1/1

  • Nicol Bolas, the Released(3)(u)(b)(r)

    Planeswalker — Bolas


    1: Up to one target player discards a card. Nicol Bolas, the Released deals 2 damage to up to one target. You draw a card. 

    -3: Destroy target nonland permanent. You may return a permanent card that shares a type with the destroyed permanent from your graveyard to your hand. 


    4

    Illustrated by Kamyu

    1/1

  • Elven Freewheeler(1)(r)(g)(w)

    Creature — Elf Berserker


    Haste, trample, vigilance

    Elven Freewheeler attacks or blocks each combat if able.

    "I left the Bloodwood when they took my freedom. But at least they gave me a blade."


    3/3

    Illustrated by shizen1102

    1/1

  • Conse the Decider(1)(w)(u)(b)(r)(g)

    Creature — God


    This spell cannot be countered.

    Indestructible

    {w}{u}{b}{r}{g}, {t}: You may put an Angel, Demigod, Demon, God, or Minion permanent card from your hand onto the battlefield tapped. Then, if you control six or more legendary Angels, Demigods, Demons, Gods, and/or Minions, untap Conse the Decider, then transform him.

    "The Decider has made up his mind..."

    —The Stargazium, Rage of the Six


    3/3

    Illustrated by Xanderleonart

    1/2

  • The Minstrel(2)(u)(b)(r)

    Creature — Demon God


    Indestructible

    Spells cast from player's hands cost {2} more to cast and have cascade.

    At the end of each combat, for each other creature that attacked this turn, a player chosen at random gains control of it.


    2/2

    Illustrated by Jason Nguyen

    1/1

  • Soldier of Light(2)(w)

    Creature — Human Soldier


    Whenever Soldier of Light attacks, tap target creature.


    2/2

    Illustrated by dleoblack

    1/1

  • Nalu, Chosen by Blood(4)(b)

    Planeswalker — Nalu


    1: Put a +1/+1 counter on up to one target creature you control. That creature is a Vampire in addition to its other types.   

    -4: Until your next turn, each Vampire you control gains "When this creature leaves the battlefield, return it to the battlefield under your control."   


    Illustrated by nancher

    1/1

  • Ishka's Temple

    Land


    Ishka's Temple enters the battlefield tapped unless you have the lowest life total among you and your opponents.

    {t}: Add {w} or {u}

    As over your head are the actions of the divine, as are their minds above us all.


    Illustrated by Alyn Spiller

    1/5

  • Nsatar Nawohnohl(4)(g)(w)

    Planeswalker — Nsatar


    2: Creatures you control have first strike until end of turn if you control a creature with first strike. The same is true for hexproof, lifelink, reach, and vigilance.         

    -4: Until your next turn, your team’s life total cannot change. Your team has hexproof until your next turn.         


    Illustrated by Joseph Bigham III

    1/1

  • Joseph, Hope Abandoned(1)(b)(r)

    Creature — Human Werebeast


    Haste

    Whenever Joseph, Hope Abandoned deals combat damage, put a hysteria counter on him.

    {T}, Pay X life, where X is the number of hysteria counters on Joseph: Draw X cards, then discard X cards.

    At the beginning of each upkeep, if no spells were cast last turn, transform Joseph.

    "Feel free to stay a while!"


    3/2

    Illustrated by Joseph Bigham III

    1/2

  • Joseph, Hope Abandoned(1)(b)(r)

    Creature — Human Werebeast


    Haste

    Whenever Joseph, Hope Abandoned deals combat damage, put a hysteria counter on him.

    {T}, Pay X life, where X is the number of hysteria counters on Joseph: Draw X cards, then discard X cards.

    At the beginning of each upkeep, if no spells were cast last turn, transform Joseph.

    "The secret ingredient?"


    3/2

    Illustrated by Joseph Bigham III

    13/14

  • Napped Wrangler

    Creature — Werecat


    Vigilance

    Whenever this creature attacks or transforms into Napped Wrangler, tap target creature.

    At the beginning of each upkeep, if two or more spells were cast last turn, transform Napped Wrangler.

    "...I get bit all the time, you know?"


    2/3

    Illustrated by Orion35

    2/2

  • Napped Wrangler

    Creature — Elf Werecat


    Vigilance

    Whenever this creature attacks or transforms into Napped Wrangler, tap target creature.

    At the beginning of each upkeep, if two or more spells were cast last turn, transform Napped Wrangler.

    "...I get bit all the time, you know?"


    2/3

    Illustrated by Orion35

    2/2

  • Everpack Pridemate

    Creature — Werewolf


    Trample

    Whenever a Werewolf and/or non-Human creature enters the battlefield under your control or transforms, put a +1/+1 counter on Everpack Pridemate.

    At the beginning of each upkeep, if two or more spells were cast last turn, transform Everpack Pridemate.

    "...and the Everpack taught me to embrace the beast within."


    3/3

    Illustrated by Aikurisu

    2/2

  • Owu Trail

    Land


    Owu Trail enters the battlefield tapped unless you have the lowest life total among you and your opponents.

    {t}: Add {g} or {u}

    Life blossoms in places that no one can reach.


    Illustrated by Yummei

    2/5

  • City of Daemot

    Land


    City of Daemot enters the battlefield tapped unless you have the lowest life total among you and your opponents.

    {t}: Add {b} or {r}

    Its churches worship demons and praise bloodshed, celebrating the death of us all.


    Illustrated by Anato Finnstark

    3/5

  • Reliqid Castle

    Land


    Reliqid Castle enters the battlefield tapped unless you have the lowest life total among you and your opponents.

    {t}: Add {w} or {b}

    It's never a good night for their curse.


    Illustrated by Pyrogas-Artworks

    4/5

  • Bloodwood Territory

    Land


    Bloodwood Territory enters the battlefield tapped unless you have the lowest life total among you and your opponents.

    {t}: Add {r} or {g}

    Their seemingly endless power comes from the plane itself.


    Illustrated by thanshuhai

    5/5

  • Joseph, Madness Embraced

    Creature — Werebeast


    Joseph, Madness Embraced attacks each combat if able.

    Whenever Joseph deals combat damage, put a hysteria counter on him.

    Whenever Joseph deals combat damage to a player, each player discards their hand, draws X cards, and loses X life, where X is the number of hysteria counters on him.

    At the beginning of each upkeep, it two or more spells were cast last turn, transform Joseph.

    "Yes, you'd work well!"


    4/3

    Illustrated by Joseph Bigham III

    69/69