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MIG

Download Cockatrice files: https://mtg.design/u/Toasty6849/MIG/cockatrice


  • Miguel, the Eager(2)(R)(R)(G)

    Creature — Bear Berserker


    Flash

    Haste

    Whenever a permanent you control becomes the target of a spell or ability, you may sacrifice a Bear. If you do, deal damage equal to the sacrificed creature's power to any target.

    Whenever one or more creatures deal combat damage to you, create an 4/4 green Bear creature token.


    5/5

    Illustrated by Sandara

    1/10

  • Trade In(4)(R)(R)(G)(G)

    Sorcery


    Exile all permanents you own. Exile all cards from your hand, graveyard and library. Choose a legendary creature card you own outside the game, add it to your commanders and put it into the command zone. Search for ninety-nine cards you own outside the game and shuffle them into your library. Draw thirteen cards. You may put any number of permanent cards from your hand onto the battlefield. Shuffle Trade In into your library.

    Yes, you can send your Commander back to the command zone.


    Illustrated by playgroundai

    10/10

  • Keháka, Flintstriker(1)(R)(R)

    Creature — Bear Shaman


    Each opponent must attack you with at least one creature each combat if able.

    Tapped creatures you control can block as though they were untapped.

    "Even the smallest embers can wake raging fires." - Keháka


    3/4

    Illustrated by hq_gomes

    2/10

  • Enraged Barbearian(1)(R)(G)

    Creature — Bear Barbarian


    Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

    Enrage -- Whenever Enraged Barbearian is dealt damage, it fights up to one target creature you don't control.

    Don't poke the bear.


    3/3

    Illustrated by Shadow Days

    3/10

  • Bear Witness(1)(G)(G)

    Creature — Bear


    When Bear Witness enters the battlefield, you may return target card from your graveyard to your hand.

    She remembers every growl, from mother's roar to the baby's cry.


    2/2

    Illustrated by playgroundai

    4/10

  • Bear Necessities(G)(G)(G)

    Enchantment


    Whenever a Bear you control attacks, create a food token.

    Sacrifice three food tokens: Create a 2/2 green Bear creature token.

    "A day without a friend is like a pot without a single drop of honey left inside." - Winnie the Pooh


    Illustrated by playgroundai

    5/10

  • Hibernation(1)(G)

    Enchantment


    {G}: Regenerate target creature you control. Put a stun counter on it.

    Nothing a nice long nap can't fix.


    Illustrated by playgroundai

    6/10

  • Bearadigm Shift(2)(R)(G)

    Enchantment — Aura


    Enchant permanent

    Enchanted permanent loses all abilities and is a green Bear creature with base power and toughness 4/4 and is goaded.

    You'll bear-ly feel it.


    Illustrated by Moises Tabares

    7/10

  • Furry Frenzy(2)(R)(R)(R)

    Sorcery


    Formidable - Choose one. If creatures you control have total power 8 or greater as you cast this spell, you may choose one or more.

    • Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

    • Until end of turn, whenever one or more creatures you control deal combat damage to a player, populate.

    • Bears you control gain double strike until end of turn.


    Illustrated by playgroundai

    8/10

  • Bear Hug(2)(G)(G)

    Sorcery — Bear


    Create a 4/4 green Bear creature token. Each Bear you control may fight up to one target creature an opponent controls.

    "After wrestling bears, you're not much of a challenge." - Zangief


    Illustrated by playgroundai

    9/10