Save Point(1)(W)(W)
Enchantment — Aura
Enchant Land
Enchanted land has "{X}, {T}: Up to X target creatures phase out.
Save points are dispersed throughout each world. They are a moments reprieve.
Illustrated by TheTrueArtist
001/183
Download Cockatrice files: https://mtg.design/u/TheTrueArtist2827/KH1/cockatrice
Enchantment — Aura
Enchant Land
Enchanted land has "{X}, {T}: Up to X target creatures phase out.
Save points are dispersed throughout each world. They are a moments reprieve.
Illustrated by TheTrueArtist
001/183
Artifact — Equipment
Equipped creature gets +3/+0 and has first strike.
Equipped creature has "{1}, Gain indestructible until end of turn."
Equip Warrior {0}
Equip {2}
The power of the warrior. Invincible courage. A sword of terrible destruction.
Illustrated by TheTrueArtist
002/023
Artifact — Equipment
Imprint - When Dream Rod is equipped to a creature you may exile an instant card and/or sorcery card from your hand.
Whenever equipped creature attacks, you may copy one of the imprinted cards and play it for its mana cost.
Equip Wizard {0}
Equip {2}
The power of the mystic. Inner strength. A staff of wonder and ruin.
Illustrated by TheTrueArtist
013/027
Artifact — Equipment
Equipped creature gets +0/+3 and has ward {1}.
Equipped creature has “{2}: Untap this creature. It can block an additional creature this turn.”
Equip {2}
This ability costs {2} less to activate if it targets a creature that’s already equipped.
The power of the guardian. Kindness to aid friends. A shield to repel all.
Illustrated by TheTrueArtist
013/027
Instant
Exile target creature. If it's a creature you control return it to the battlefield under your control at the beginning of the next end step.
"Don't steep yourself in darkness too long. The Heartless consume the careless." - Maleficent
Illustrated by TheTrueArtist
027/011
Artifact
{T}, Sacrifice Small Chests: Roll a d6. Activate only as a sorcery.
1| Create a Treasure token.
2-3| Gain 3 life.
4-5| Draw a card.
6| You may search your library for an equipment card, reveal it, put it into your hand, then shuffle.
"The Keyblade can supposedly unlock almost anything" - Leon
Illustrated by TheTrueArtist
069/069
Enchantment
As Dream Choice enters the battlefield, choose Sword, Shield or Rod
• Sword - Creatures you control enter the battlefield with a +1/+1 counter on them.
• Shield - Creatures you control gain ward {2}.
• Rod - Creature spells you cast cost {1} less to cast.
If you give it form... It will give you strength. Choose well.
Illustrated by TheTrueArtist
1/7
Enchantment Saga
Search your library for an equipment card with CMC 3 or less, reveal it, attach it to target creature you control, then shuffle your library.
Illustrated by TheTrueArtist
1/5
Creature — Heartless
Heartless - {1}{B} (Whenever a non-Heartless creature is sent to a graveyard, you may cast this card from your graveyard for its Heartless cost.)
{1}, gain Shadow until end of turn.
A Pureblood Heartless that flows across the ground as a shadow, completely immune to attacks.
1/1
Illustrated by TheTrueArtist
163/INF