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Download Cockatrice files: https://mtg.design/u/TheFantomJoker2412/TDC/cockatrice


  • Avatar of Snowstorm(3)(w)(u)

    Creature — Bird Avatar


    Flying

    Whenever a snow permanent enters the battlefield under your control, you may search your library for a snow card, then shuffle your library and put that card on top of it.


    3/4

    Illustrated by No artist credit

    001/031

  • Sphinx of the Edge(r)(r)(g)(g)

    Creature — Sphinx


    Flying, trample

    When Sphinx of the Edge deals combat damage to a player, exile the top three cards of each player's library. For each player, choose one card from among them and put that card into that player's hand and the rest into that player's graveyard. Sphinx of the Edge deals 2 damage to each player for each land card put into that player's graveyard this way.


    3/3

    Illustrated by No artist credit

    002/031

  • Frostcrown(5)

    Artifact — Equipment


    Equipped creature has vigilance and gets +1/+3.

    Whenever a creature you don't control becomes tapped, as long as Frostcrown is attached to a creature, you may draw a card.

    When Frostcrown leaves the battlefield, tap all permanents.

    Equip {5}


    Illustrated by Kris and Jen

    003/031

  • Warmth of Home(g)(w)(u)

    Enchantment


    Creatures you control, that aren't attacking or blocking have hexproof and get +0/+1.

    "Everywhere you go, I'll be waiting for you here with the warmth of the fireplace, a cup of hot tea and a soft blanket."


    Illustrated by Olga Skolz

    004/031

  • Daggers of Fire and Ice(2)

    Artifact — Equipment


    When Daggers of Fire and Ice enters the battlefield, choose red or blue.

    Equipped creature gets +1/+1 and has protection from the chosen color.

    Whenever equipped creature deals combat damage to a player, Daggers of Fire and Ice deals 1 damage to any target, then scry 1.

    Equip {1}


    Illustrated by No artist credit

    005/031

  • Father Nightmare(3)(b)(b)(b)(b)

    Creature — Demon


    Indestructible

    At the beginning of your opponent's upkeep, choose target creature that player controls, then create a black Present aura token with "enchant creature" and one of the following abilities chosen at random, then attach it ot the chosen creature -

    * Enchanted creature gets -2/-2.

    * At the beginning of enchanted creature's controler's upkeep, this creature deals 1 damage to its controler.

    * {5}:Gain control of enchanted creature.


    6/6

    Illustrated by Naldz Graphics

    006/031

  • Force of Flourishing(g)

    Sorcery


    Search your library for up to two land cards and put them onto the battlefield, then shuffle your library.


    Illustrated by KafisART

    007/031

  • Hot Soup(r)(/)(g)

    Artifact — Food


    {T}, Sacrifice Hot Soup: Hot Soup deals 1 damage to any target.

    {1}, {T}, Sacrifice Hot Soup: Target creature gets +1/+1 until end of turn.

    {2}, {T}, Sacrifice Hot Soup: You gain 3 life.


    Illustrated by No artist credit

    008/031

  • Goblin Mayhem(r)(r)

    Enchantment — Goblin


    At the beginning of each player's upkeep, that player sacrifices a permanent at random. If that player does, Goblin Mayhem deals 2 damage to any target chosen at random.

    "When they attack, nobody is safe. Not even them, strangely..."


    Illustrated by No artist credit

    009/031

  • Skyblast Watcher(3)(u)(r)(r)

    Artifact Creature — Weird Dragon


    Flying

    Whenever you cast the first noncreature spell with converted mana cost 3 or greater each turn, it gains cascade. Skyblast Watcher gets +1/+0 until end of turn for each card exiled this way.

    As the clouds go silent,

    the lightning goes 'boom',

    souls of our foes,

    no longer will bloom. - Izzet poem


    0/5

    Illustrated by wallpaperaccess.com

    010/031

  • Origin Planes(0)

    Enchantment


    Origin Planes is all colors.

    Creatures you control with converted mana cost equal to 0 get +1/+0.

    Whenever you cast a spell with converted mana cost equal to 0, you may scry 1.

    From nothing, everything rises.


    Illustrated by No artist credit

    011/031

  • Arkasis Frosthand(3)(u)(u)

    Creature — Human Wizard


    You may have Arkasis Frosthand deal damage to players in the form of freeze counters. (If a player has 10 or more freeze counters, that player can't cast spells.)

    {1}{u}, {T}, Remove a counter from target permanent or player: Draw a card.


    3/4

    Illustrated by Besar13

    012/031

  • Dungeon Master's Guide(5)

    Artifact


    {T}: Create a creature token with one chosen characteristic of each of the following categories-

    *Power and toughness: 1/3; 2/2; 3/1

    *Creature type: Human; Elf; Goblin

    *Ability: Haste; Lifelink; Vigilance


    Illustrated by No artist credit

    013/031

  • Skyhome, Base in the Clouds

    Artifact — Vehicle


    Flying

    {t}: Add {c}.

    {t}: Add three mana of any color. Activate this ability only if Skyhome is crewed.

    Crew 3


    2/6

    Illustrated by Robert Jr. Geballa

    014/031

  • Homeland Defense(3)(w)

    Enchantment


    Whenever one or more creatures attack you or a planeswalker you control, choose one-

    *Create a 1/1 white Citizen creature token.

    *Homeland Defense becomes a 3/3 Citizen creature until end of turn.


    Illustrated by No artist credit

    015/031

  • Secured Path(g)

    Instant


    Target spell can't be countered this turn.

    If that spell was targeted by a spell or ability this turn, you gain 3 life. Otherwise create a 1/1 green Saproling creature token.


    Illustrated by Showmeyourmoves

    016/031

  • Keeper of the Lifeflame(3)(r)

    Creature — Human Wizard


    When Keeper of the Lifeflame dies, if it was dealt damage this turn, you gain 3 life.

    Whenever you gain life, Keeper of the Lifeflame deals that much damage to target creature or planeswalker.


    1/2

    Illustrated by No artist credit

    017/031

  • Tari of the Cracked Mirror(1)(u)(u)

    Creature — Harpy Wizard


    Flying, hexproof

    At the beginning combat on your turn, create a 2/1 blue Illusion creature token with flying and hexproof. It gains haste and attacks this turn if able. Exile it at the beginning of your next end step.


    2/1

    Illustrated by No artist credit

    018/031

  • Lightfang Lion(3)(w)(w)

    Enchantment Creature — Cat Beast


    When Lightfang Lion enters the battlefield, create a 1/1 white Spirit creature with flying and lifelink.

    When Lightfang Lion dies, draw a card.

    Not everything that has a scary appearance also has a vicious spirit.


    3/5

    Illustrated by No artist credit

    019/031

  • Crimson Reaper(5)(b)(b)

    Creature — Skeleton


    When Crimson Reaper enters the battlefiled, put a fate counter on each permanent your opponents control.

    Whenever a creature you control deals combat damage to a player, destroy target permanent with a fate counter on it that player controls.

    Whenever a permanet leaves the battlefield, if it had a fate counter on it, each other player loses 1 life.


    7/7

    Illustrated by No artist credit

    020/031

  • Tarquis, the Protector(1)(g)(/)(u)(g)(/)(u)

    Planeswalker — Tarquis


    : As long as it's not your turn, Tarquis, the Protector is a 

    : Turtle Warrior creature with defender and hexproof that's still a planeswalker. 


    5

    Illustrated by No artist credit

    021/031

  • Lashnan's Diamond(2)

    Artifact — Equipment


    When Lashnan's Diamond becomes attached to a creature, choose one ability of that creature. That creature loses that ability for as long as Lashnan's Diamond is attached to it.

    Malicious gift {2} ({2}: Attach this permanent to target creature you don't control. Activate this ability only any time you could cast a sorcery.)


    Illustrated by No artist credit

    022/031

  • Faded Landscape

    Land


    {T}: Add {c}.

    When Faded Landscape leaves the battlefield, create a Garden land token with "{T}: Add one mana of any color."

    "It will not be easy. But it will bring a good price."


    Illustrated by No artist credit

    023/031

  • The Great Dam(1)

    Artifact — Fortification


    Fortified land has hexproof.

    Whenever you tap fortified land for mana, if that mana is blue, put a pressure counter on The Great Dam, then if there are three or more pressure counters on it, unattach it, then return target nonland permanent to its owner's hand.

    Fortify {u} ({u}: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.)


    Illustrated by No artist credit

    024/031

  • The Golem of Old Town(6)

    Artifact Creature — Golem


    Indestructible

    The Golem of Old Town enters the battlefield tapped and doesn't untap during your untap step.

    {1}, Sacrifice another artifact: Untap The Golem of Old Town.

    {1}{w}: You gain 2 life. Activate this ability only if The Golem of Old Town is utapped.

    {2}{u}: Draw a card. Activate this ability only if The Golem of Old Town is utapped.


    6/6

    Illustrated by No artist credit

    025/031

  • Little Octopus(1)(u)

    Creature — Octopus


    Whenever Little Ocopus attacks, you may pay {1}. If you do, tap up to one target permanent. That permanent doesn't untap during its controller's next untap step.

    One day it will grow into a scary beast. Right now it's just adorable.


    1/1

    Illustrated by No artist credit

    1/1