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TD2

Download Cockatrice files: https://mtg.design/u/TheFantomJoker2412/TD2/cockatrice


  • Sudden Eruption(2)(r)

    Enchantment


    Landfall - Whenever a land enters the battlefield under your control, Sudden Eruption deals 1 damage to any target.

    Landfall - Whenever a land enters the battlefield under your control, if Sudden Eruption is in your graveyard, you may exile it. If you do, it deals 3 damage to target creature.


    Illustrated by No artist credit

    001/031

  • Ride Through the Village(1)(w)

    Enchantment


    Whenever you cast an Adventure spell, you gain 1 life.

    Whenever you cast a creature spell that has an Adventure, create a 0/1 white Peasant creature token.

    Tap three untapped Peasants you control: Create a Food token.


    Illustrated by Pervandr

    002/031

  • Imreli, Child of Emrakul(7)

    Creature — Eldrazi


    When you cast this spell, choose beginning, main or end. During your next turn, after the first instance of the chosen phase, there is an additional phase of the chosen type.

    Flying, protection from multicolored spells

    When Imreli, Child of Emrakul is put into the graveyard from anywhere, its owner shuffles it into their library.


    7/7

    Illustrated by David Eugene

    003/031

  • Abstract Arrival(4)(u)(r)(w)

    Sorcery


    Discard your hand. Exile all nonland cards discarded this way, then distribute X time counters among them, where X is twice the number of cards exiled this way. No card can have zero time counters put on it. If those cards didn't have suspend, they gain suspend.

    Draw three cards.


    Illustrated by Xiaochen Fu

    004/031

  • Body of Riches(3)

    Artifact Creature — Treasure Golem


    Vigilance

    Whenever you sacrifice Body of Riches or another artifact for mana, you gain 1 life.

    {T}, Sacrifice Body of Riches: Add one mana of any color.


    2/2

    Illustrated by Kevin Catalan

    005/031

  • The Spideress(5)(b)(r)(g)

    Creature — Elder Spider God


    Deathtouch, menace

    Whenever a creature that was dealt damage by The Spideress this turn dies, return it to the battlefield under your control.

    If The Spideress would die, tap it instead and put a sleep counter on it.

    The Spideress doesn't untap during your untap step unless you pay 2 life, discard a card and sacrifice a permanent for each sleep counter on it.


    6/6

    Illustrated by DreadJim

    006/031

  • Shadowcopy(1)(u)(b)

    Instant


    Create a token that's a copy of target Aura or Equipment except it's black, then attach it to target creature you control. When that creature dies, exile that token.

    The Shadow doesn't have to carry his own weapons. He uses yours.


    Illustrated by Lukasz Jaskolski

    007/031

  • Unstable Conductor(3)

    Artifact


    {T}: Add one mana of any color.

    When Unstable Conductor leaves the battlefield create three colorless artifact tokens named Conductor Shard with "{T}: Add {c}." and "Tap three untapped Conductor Shards you control: Add one mana of any color."

    The trick is not in how much power you use, but how you use that power.


    Illustrated by Sven Bybee

    008/031

  • Question Mortality(2)(r)(w)(b)

    Sorcery


    Choose up to two -

    * Exile target creature.

    * Exile target artifact.

    * Destroy all creatures.

    * Destroy all artifacts.

    "What is life...?"


    Illustrated by Bei Yan

    009/031

  • Theris, Devoted to Gods(g)(u)

    Creature — Human Wizard


    Partner with Saife, Born from Gods (When this creature enters the battlefield, target player may put Saife, Born from Gods into their hand from their library, then shuffle.)

    {T}: Add one mana of any color.

    Whenever you cast an enchantment spell, untap Theris, Devoted to Gods.


    1/3

    Illustrated by Rodrigo Ramos

    010/031

  • Saife, Born from Gods(2)(g)(w)

    Creature — Nymph


    Partner with Theris, Devoted to Gods

    Creature cards in your hand, creature spells you cast and other creatures you control are enchantments in addition to their other types.

    Creature cards with converted mana cost 3 or less in your hand have Bestow {1}{g}{w} and "enchanted creature gets +1/+1."


    2/4

    Illustrated by Devlin O'Neill

    011/031

  • Guarded Labyrinth

    Land


    {t}: Add {c}.

    {3}, {T}: If you control a creature, create a 3/3 black Horror creature token, then it fights another target creature you control. If the token dies this turn, create two Treasure tokens.

    No treasure is free.


    Illustrated by VV nan

    012/031

  • Raptorback Patrol(2)(r)

    Creature — Human Warrior


    When Raptorback Patrol enters the battlefield, create a 1/1 red Dinosaur creature token with haste.

    Whenever a Dinosaur you control is dealt damage, Raptorback Patrol deals 1 damage to target player or planeswalker.

    "Don't worry, you're safe now."


    3/1

    Illustrated by Derk Venneman

    013/031

  • Traverse the Flatlands(g)

    Sorcery


    Search your library for a land card with no mana abilities, put it into your hand, then shuffle your library.

    "You might think that there's nothing on these plains. And well, there isn't. But if you're drunk enough..."

    - Barill, flatland guide


    Illustrated by AnekaShu

    014/031

  • Unappreciated Protection(g)(g)

    Enchantment


    Creatures you control have protection from Aurochs, Badgers, Brushwaggs, Cockatrices, Otters and Squirrels.

    You can never underestimate the forest. You might feel safe from bears or wolves, but you never know, what is actually awaiting you...


    Illustrated by No artist credit

    015/031

  • Lotus Fairy

    Land Creature — Fairy


    Flying

    Lotus Fairy gets +1/+1 as long as you control three or more other lands.

    {t}: Add one mana of any color.

    The most fragile yet the most valuable of the fairies.


    Illustrated by ValliantCreations

    016/031

  • Wings of Elytra(3)

    Artifact — Equipment


    Equipped creature gains hexproof, flying and haste.

    Equip {2}

    Hidden in the lost cities of End is a mystical artifact known only to a few. Why is it there? And who created it?


    Illustrated by Unknown

    017/031

  • Protection Theft(1)(w)(b)

    Instant


    Choose one -

    * Creatures you don't control lose hexproof until end of turn and creatures you control gain hexproof until end of turn.

    * Creatures you don't control lose indestructible until end of turn and creatures you control gain indestructible until end of turn.


    Illustrated by Jim Nelson

    018/031

  • Child of Flame(r)

    Creature — Elemental


    Changeling (This card is every creature type.)

    First strike, haste

    At the beginning of combat on each turn you may transform Child of Flame.


    1/1

    Illustrated by Tiziana Federica Ruiu

    019/031

  • Child of Smoke

    Creature — Elemental


    Changeling (This card is every creature type.)

    Deathtouch

    At the beginning of combat on each turn you may transform Child of Smoke.


    1/1

    Illustrated by JasonEngle

    020/031

  • Merchant Guild's Cart(2)

    Artifact


    When Merchant Guild's Cart enters the battlefield create a 0/1 white Human creature token, then you gain 2 life for each permanents named Merchant Guild's Cart you control.

    A deck can have any number of cards named Merchant Guild's Cart.


    Illustrated by Eljado

    021/031

  • Marelin Dragonsong(1)(u)

    Creature — Human Rogue


    Spells your opponents cast that target a Saga you control cost {2} more to cast.

    {w}{u}{b}{r}{g}: For each Saga you control either put a lore counter on it or remove a lore counter from it. Then if you control three or less Sagas, you may search your library for a Saga and put it onto the battlefield, then shuffle.


    1/2

    Illustrated by Top Cats

    022/031

  • Tenseth, the Black Cat(3)(W)

    Planeswalker — Tenseth


    1: Create a 1/1 white Cat creature token with lifelink. 

    -2: Until end of turn, whenever a Cat you control deals combat damage to a player, draw a card. 


    3

    Illustrated by Mitsene

    023/031

  • The Gitrog Monster(3)(b)(g)

    Creature — Frog Horror


    Deathtouch

    At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

    You may play an additional land on each of your turns.

    Whenever one or more land cards are put into your graveyard from anywhere, draw a card.


    6/6

    Illustrated by Art-by-Edum

    024/031

  • Winter's Truce(w)

    Enchantment


    Cast this spell only during the first main phase during your turn.

    At the beginning of your upkeep sacrifice Winter's Truce and you gain 2 life.

    Creatures can't attack.

    In the morning the battle started anew. But for a moment... there was peace.


    Illustrated by Soren Hawkes

    025/031

  • The Explorer, Flagship(1)(g)(w)(u)

    Artifact — Vehicle


    Vigilance

    Whenever a creature crews The Explorer, that creature explores. You may only tap one creature each turn to crew The Explorer.

    Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)

    The Explorer can be your commander.


    4/4

    Illustrated by Gordon Miller

    026/031

  • Daughter of Spring(1)(w)(w)

    Creature — Spirit Avatar


    Shroud

    Whenever a land enters the battlefield under your control, you gain 1 life, then put a flower counter on Daughter of Spring.

    Remove a flower counter from Daughter of Spring: Add one mana of any color.

    "Wake up..."


    0/3

    Illustrated by mictones

    027/031

  • Son of Summer(1)(r)(r)

    Creature — Spirit Avatar


    First strike

    Whenever an opponent is dealt damage by one or more sources, add one mana of any color.

    "Summer is really the most beautiful season of them all. It is everything - it gives joy and fruit, yet it can burn and bring drought."


    3/1

    Illustrated by You Zheng

    028/031

  • Son of Autumn(1)(g)(g)

    Creature — Spirit Avatar


    Whenever a land is put into a graveyard from anywhere, create a 0/1 green Plant creature token.

    {T}, Sacrifice a land: Add one mana of any color and one mana of any color that land could produce.

    "Everything falls. That's how it is."


    2/2

    Illustrated by Nicole Deal

    029/031

  • Daughter of Winter(1)(u)(u)

    Creature — Spirit Avatar


    Hexproof

    At the beginning of each opponent's end step, add one mana of any color for each tapped creature that player controls.

    {x}{u}: Look at the top X cards of your library.


    1/3

    Illustrated by Unknown

    030/031

  • Wizard's Fireworks(3)(w)(u)(r)

    Sorcery


    Choose one -

    * Create a 4/4 red and blue Dragon Illusion creature token with flying and haste.

    * Target player draws four cards and gains 4 life.

    * Creatures you control get +2/+2 and gain first strike and vigilance until end of turn.


    Illustrated by Andrei I. Gere

    031/031

  • Conductor Shard

    Artifact


    {T}: Add {c}.

    Tap three untapped Conductor Shards you control: Add one mana of any color.


    Illustrated by Warner Bros. Inc.

    032/