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GH1

Download Cockatrice files: https://mtg.design/u/TheChappelle9126/GH1/cockatrice


  • Master Chief, Sierra 117(2)(W)(W)

    Planeswalker — Master Chief


    : Whenever another creature with power 2 or less enters the battlefield under your control, draw a card. 

    1: Until end of turn, ~ becomes a 7/7 Human Spartan creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn. 


    4

    Illustrated by Steve Downes

    1/360

  • Wood Man(2)(W)(G)

    Artifact Creature — Robot Master


    Trample

    Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

    Whenever Wood Man attacks, you may sacrifice a land. If you do, mill three cards. You may put a nonland permanent card from among them into your hand.


    5/3

    Illustrated by WobolongIndustries

    100/360

  • Leaf Shield

    Artifact — Enhancement


    When Leaf Shield enters the battlefield, you get {E} (an energy counter).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {E}{E}, {T}, Sacrifice a land: Choose target nonland permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don’t put it onto the battlefield, put it into your hand. You gain 3 life.


    Illustrated by Fandom

    100/360

  • The Arbiter, Thel 'Vadam(2)(W)(B)

    Planeswalker — Arbiter


    1: Create two 2/3 black Elite creature tokens with lifelink and deathtouch. 

    -2: Sacrifice two creatures you control. Draw 3 cards. 


    5

    Illustrated by SirChewy

    105/360

  • Fire Storm

    Artifact — Enhancement


    When Fire Storm enters the battlefield, you get {E}{E} (two energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {E}{E}{E}, {T}: Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 4 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.


    Illustrated by Megaman.wikia.com

    107/360

  • Fire Man(1)(U)(R)

    Artifact Creature — Robot Master


    First Strike

    Instant and sorcery spells you cast cost {1} less to cast.

    {U/R}: Add two mana in any combination of colors. Draw a card.

    {1}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.


    1/3

    Illustrated by Protoman7206

    107/360

  • Force of Aquisition(5)(U)(R)

    Sorcery


    You may pay 4 life and exile a blue and a red card from your hand rather than pay this spell’s mana cost.

    Search target opponent’s library for an artifact, creature, enchantment, or planeswalker card. Put that card onto the battlefield under your control. Then that player shuffles.

    You work for me now, understood?


    Illustrated by Devastation ART

    108/360

  • Hyper Bomb

    Artifact — Enhancement


    When Hyper Bomb enters the battlefield, you get {E}{E} (two energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {E}{E}{E}{E}, {T}: Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.


    Illustrated by Megaman.wiki.com

    111/360

  • Bomb Man(2)(B)(G)

    Artifact Creature — Robot Master


    At the beginning of each end step, if a creature died this turn, you may draw a card.

    Whenever Bomb Man enters, destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

    Delirium - Creatures you control have deathtouch as long as there are four or more card types among cards in your graveyard.


    2/3

    Illustrated by Protoman7206

    111/360

  • Crash Bomber

    Artifact — Enhancement


    When Crash Bomber enters the battlefield, you get {E}{E}{E}{E}{E} (five energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {2}{B/G}{B/G}, {T}, Pay {E}{E}{E}{E}{E}: Destroy three target permanents. For each permanent put into a graveyard this way, its controller gains 1 life and draws a card. Activate only as a sorcery.


    Illustrated by Megaman.wikia.com

    112/360

  • Crash Man(1)(B)(/)(G)(B)(/)(G)

    Artifact Creature — Robot Master


    (As a Robot Master enters, chose an opponent to control it and damage isn't removed from it during cleanup steps. When this creature is put into the graveyard from the battlefield, exile it, then cast it transformed.)

    When Crash Man enters the battlefield, look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

    Whenever Crash Man attacks, you may sacrifice another permanent. If you do, you gain 1 life and draw a card.


    3/3

    Illustrated by ToastieMan

    112/360

  • Rolling Cutter

    Artifact — Enhancement


    When Rolling Cutter enters the battlefield, you get {E}{E}{E} (three energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {W}{R}, {T}, Pay {E}{E}{E}: Sacrifice another permanent. Rolling Cutter deals 3 damage to any target. If the sacrificed permanent was an artifact, you gain 3 life. Activate as a sorcery.


    Illustrated by Megaman.wikia.com

    116/360

  • Cut Man(1)(W)(R)

    Artifact Creature — Robot Master


    (As a Robot Master enters, chose an opponent to control it and damage isn't removed from it during cleanup steps. When this creature is put into the graveyard from the battlefield, exile it, then cast it transformed.)

    When Cut Man enters the battlefield, deal 4 damage to any target and you gain 4 life.

    Whenever Cut Man attacks, you gain 2 life. Then you may discard two cards. If you do, draw three cards.


    3/2

    Illustrated by Blockfort.com

    116/360

  • Sierra 117, Covenant Demon(3)(W)(R)

    Planeswalker — Master Chief


    1: Tap target permanent. It doesn’t untap during its controller’s next untap step. 

    0: Until end of turn, ~ becomes a 6/6 Human Spartan creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn. 


    6

    Illustrated by Steve Downes

    117/360

  • Bubble Man(2)(U)(G)

    Artifact Creature — Robot Master


    Hexproof

    At the beginning of your first main phase, remove all bubble counters from Bubble Man. If no counters were removed this way, put a bubble counter on Bubble Man and draw a card. Otherwise, add {C}{G}{U}.

    {3}{U}{G}: Draw three cards. You may play an additional land this turn.


    3/3

    Illustrated by Darkness-and-Passion

    121/360

  • Bubble Lead

    Artifact — Enhancement


    When Bubble Lead enters the battlefield, you get {E}{E}{E} (three energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

    {T}, Pay {E}{E}: Target land becomes an island until end of turn. Draw a card.


    Illustrated by Fandom

    121/360

  • Cursed Mox(0)

    Artifact


    When Cursed Mox enters the battlefield, target opponent gains control of it.

    At the beginning of your upkeep, Cursed Mox deals 3 damage to you.

    {T}: Add {C}.


    Illustrated by Wieszcza

    126/360

  • Lotus Ring

    Artifact


    Suspend 1—{0} (Rather than cast this card from your hand, pay {0} and exile it with one time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    {T}: Add two mana in any combination of colors.


    Illustrated by Yashima

    127/360

  • Top Man(4)

    Artifact Creature — Robot Master


    Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

    At the beginning of your upkeep, add {C} for each artifact you control. Until end of turn, you don’t lose this mana as steps and phases end.

    {1}: Look at the top three cards of your library, then put them back in any order. Then draw a card.


    3/4

    Illustrated by Jimdo

    128/360

  • Top Spin

    Artifact — Enhancement


    When Top Spin enters the battlefield, you get {E}{E} (two energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {1}, Pay any amount of {E}: Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.


    Illustrated by Pintrest

    128/360

  • Mega Man(2)

    Artifact Creature — Construct


    Mega Man is all colors.

    Flash, protection from Robot Masters

    Imprint — Whenever an instant or sorcery is put into an opponent's graveyard, you may exile that card. If you do, return each other card exiled with Mega Man to its owner’s graveyard.

    {2}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.


    2/2

    Illustrated by Missiontoyko.com

    129/360

  • M12 Warthog(3)

    Artifact — Vehicle


    Trample, Haste

    Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

    Whenever M12 Warthog enters the battlefield, put three 1/1 white Human Marine creature tokens onto the battlefield.

    Crew 3


    4/4

    Illustrated by Thegamer.com

    130/360

  • Gemini Man(1)(U)(U)

    Artifact Creature — Robot Master


    (As a Robot Master enters, chose an opponent to control it and damage isn't removed from it during cleanup steps. When this creature is put into the graveyard from the battlefield, exile it, then cast it transformed.)

    You may have Gemini Man enter the battlefield as a copy of another creature you control, except it doesn't have Gemini Man other abilities.

    Whenever Gemini Man attacks, target creature you don't control loses all abilities and is a colorless Spirit creature with base power and toughness 1/1 until end of turn.


    1/4

    Illustrated by Pintrest

    20/360

  • Gemini Laser

    Artifact — Enhancement


    When Gemini Laser enters the battlefield, you get {E}{E}{E}{E} (three energy counters).

    At the beginnning of your upkeep, you get {E} (an energy counter).

    {2}{U}, {T}, Pay {E}{E}{E}: Creatures your opponents control have base power and toughness 0/1 until end of turn. Activate only as a sorcery.


    Illustrated by Tumblr

    20/360

  • Quick Boomerang

    Artifact — Enhancement


    When Quick Boomerang enters the battlefield, you get {E} (an energy counter).

    At the beginning of your upkeep, you get {E} (an energy counter)

    {E}{E}{E}, {T}: Return target permanent to its owner’s hand.


    Illustrated by Megaman.wiki.com

    21/360

  • Quick Man(2)(U)(/)(R)

    Artifact Creature — Robot Master


    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    When Quick Man enters and whenever you cast a spell with mana value 3 or less, you may return target nonland permanent to its owner’s hand.


    2/3

    Illustrated by Megaman.fandom.com

    21/360

  • Eternity(4)(U)(U)

    Artifact — Vehicle


    Flying

    Flash

    When Eternity enters the battlefield, search target opponent’s library for an artifact or creature card and put that card onto the battlefield under your control. Then that player shuffles.

    Whenever Eternity attacks, look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

    Crew 4


    5/5

    Illustrated by Wallpaperset.com

    24/360

  • Planet Reach

    Land — Mountain


    Ward {6}

    {T}: Add one mana of any color.

    {T}, Sacrifice Planet Reach: Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

    It didn't take long for Reach to fall: our enemy was ruthless. Efficient. But they weren't nearly fast enough.


    Illustrated by Getwallpapers.com

    327/360

  • The Death Star

    Artifact Land


    Indestructible

    {T}: Add {C}.

    {2}, {T}: Put a charge counter on The Death Star.

    {T}, Remove three charge counters from The Death Star: Destroy target permanent.

    {T}, Remove ten charge counters from The Death Star: Destroy target player.

    That's no moon. It's a space station!


    Illustrated by SailorTrekkie92

    328/360

  • Rainbow Road

    Land


    Lands you control are every basic land type in addition to their other types.

    Lightning strikes, you fear; rainbow appears, you are amazed; the sun rises, you relax; flood comes, you run away! Nature is like an amazing actor that exists to give you all kinds of emotions!


    Illustrated by NebulaDarling

    329/360

  • Gbraakon(1)(B)(B)

    Artifact — Vehicle


    Flying

    Deathtouch

    When Gbraakon enters the battlefield, discard your hand. Search your library for three cards, put them into your hand, then shuffle.

    Whenever Gbraakon attacks, draw cards equal to half the number of cards in your library and lose half your life. Round up each time.

    Crew 3


    3/2

    Illustrated by Halopedia.com

    33/360

  • Fragmentation

    Land — Plains Island Swamp Forest


    ({T}: Add {W}, {U}, {B}, or {G}.)

    Fragmentation enters the battlefield tapped.

    When Fragmentation enters the battlefield, put a number of +1/+1 counters on any number of creatures you control for each basic land type among lands you control.

    These beacons are no stranger to explosive conflicts.


    Illustrated by Halopedia.com

    335/360

  • Forbidden

    Land — Island Swamp Mountain Forest


    ({T}: Add {U}, {B}, {R}, or {G}.)

    Forbidden enters the battlefield tapped.

    When Forbidden enters the battlefield, discard a card for basic land type among lands you control. If you do, draw that many cards.

    These halls hide history of both triumph and terror.


    Illustrated by Halopedia.com

    336/360

  • Recharge

    Land — Plains Island Swamp Moutain


    ({T}: Add {W}, {U}, {B}, or {R}.)

    Recharge enters the battlefield tapped.

    When Recharge enters the battlefield, add {C} for each basic land type among lands you control.

    Power still courses through the walls of this neglected Axys facility.


    Illustrated by No artist credit

    337/360

  • Aquarius

    Land — Plains Island Mountain Forest


    ({T}: Add {W}, {U}, {R}, or {G}.)

    Aquarius enters the battlefield tapped.

    When Aquarius enters the battlefield, you gain 1 life for each basic land type among lands you control.

    Aquarius Terraforming Solutions: Industry leader in returning life to barren worlds.


    Illustrated by No artist credit

    338/360

  • Prism

    Land — Plains Swamp Mountain Forest


    ({T}: Add {W}, {B}, {R}, or {G}.)

    Prism enters the battlefield tapped.

    When Prism enters the battlefield, create a 1/1 colorless Brute creature token for each basic land type among lands you control.

    Deep in the mines of Suban


    Illustrated by No artist credit

    339/360

  • Shadow Blade

    Artifact — Enhancement


    When Shadow Blade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    At the beginning of your precombat main phase, add {B} for each charge counter on Shadow Blade.

    {1}{B}{B}, {T}, Pay {E}{E}{E}: Destroy target creature. Then put a charge counter on Shadow Blade.


    Illustrated by Megamanmaker.com

    34/360

  • Shadow Man(2)(B)(B)

    Artifact Creature — Robot Master


    (As a Robot Master enters, chose an opponent to control it and damage isn't removed from it during cleanup steps. When this creature is put into the graveyard from the battlefield, exile it, then cast it transformed.)

    When Shadow Man enters the battlefield, destroy another target creature. Create a Food token.

    Whenever Shadow Man attacks, scry 2, then draw two cards. You lose 2 life.


    3/3

    Illustrated by Wallpapersafari.com

    34/360

  • Sidewinder

    Land


    {T}, Pay 1 life, Sacrifice Sidewinder: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

    Red Blood, white snow.


    Illustrated by Halo Alpha

    340/360

  • The Fall of Reach(2)(B)

    Enchantment — Covenant Saga


    Target opponent creates six 2/2 blue Spartan-2 creature tokens with Defender.


    Illustrated by No artist credit

    35/360

  • Zanzibar

    Land — Plains Island


    ({T}: Add {W} or {U}.)


    Illustrated by Halopedia.org

    350/360

  • Lockout

    Land — Island Swamp


    ({T}: Add {U} or {B}.)


    Illustrated by Halopedia.org

    351/360

  • Burial Mounds

    Land — Swamp Mountain


    ({T}: Add {B} or {R}.)


    Illustrated by Halopedia.org

    352/360

  • Beaver Creek

    Land — Mountain Forest


    ({T}: Add {R} or {G}.)


    Illustrated by Halopedia.org

    353/360

  • Ivory Tower

    Land — Forest Plains


    ({T}: Add {G} or {W}.)


    Illustrated by Halopedia.org

    354/360

  • Desolation

    Land — Plains Swamp


    ({T}: Add {W} or {B}.)


    Illustrated by Halopedia.org

    355/360

  • Blood Gulch

    Land — Island Mountain


    ({T}: Add {U} or {R}.)


    Illustrated by Halopedia.org

    356/360

  • Backwash

    Land — Swamp Forest


    ({T}: Add {B} or {G}.)


    Illustrated by Halopedia.org

    357/360

  • Sanctuary

    Land — Mountain Plains


    ({T}: Add {R} or {W}.)


    Illustrated by Halopedia.org

    358/360

  • Relic

    Land — Forest Island


    ({T}: Add {G} or {U}.)


    Illustrated by Halopedia.org

    359/360

  • The Ancestral Ring

    Artifact Land


    Indestructible

    The Ancestral Ring enters the battlefield tapped.

    Cumulative upkeep—Add {C}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

    {6}{C}, {T}, Sacrifice The Ancestral Ring: Target player draws three cards.

    A ring can lead to place of wonders.


    Illustrated by ERA7

    360/360

  • Human Marine

    Creature — Human Marine



    1/1

    Illustrated by Pintrest

    361/361

  • Tornado

    Creature — Tornado


    When this creature dies, it deals 1 damage to any target.


    0/1

    Illustrated by TransparentJiggly64

    362/362

  • Snake

    Creature — Snake


    Sacrifice this creature: Add {G}.


    1/1

    Illustrated by Culpeo-Fox

    363/363

  • Robot Masters

    Custom


    As a Robot Master enters, choose an opponent to control it and it must attack each turn if able. When it’s put into a graveyard from the battlefield, exile it, then cast it transformed.


    Illustrated by Game Skinny

    364/364

  • Brute

    Creature — Brute



    1/1

    Illustrated by No artist credit

    365/365

  • Wastes

    Land


    {T}: Add {C}.


    Illustrated by Halopedia.com

    366/366

  • Elite

    Creature


    Deathtouch, lifelink


    2/3

    Illustrated by Reddit

    367/367

  • Cube Tutor(R)(/)(P)

    Sorcery


    ({R/P} can be paid with either {R} or 2 life.)

    Open a sealed Custom Cube booster pack, reveal the cards, and put one of them into your hand. Then shuffle your library. (Remove that card from your deck before beginning a new game.) Exile Cube Tutor.

    Oh snap, I can play Master Chief...?


    Illustrated by 1Enary1

    46/360

  • Atomic Fire

    Artifact — Enhancement


    When Atomic Fire enters the battlefield, you {E}{E}{E} (three energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {E}{E}{E}, {T}: Discard a card from your hand, then draw a card. If you do, Atomic Fire deals damage to any target equal to the discarded card's mana value.


    Illustrated by Megaman.wiki.com

    47/360

  • Heat Man(1)(R)(R)

    Artifact Creature — Robot Master


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Whenever you cast a spell, add {R}. Until end of turn, you don’t lose this mana as steps and phases end.

    Whenever Heat Man enters, put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.


    1/2

    Illustrated by Zavraan

    47/360

  • Lucky Shot(R)

    Instant


    Kicker {4} (You may pay an additional {4} as you cast this spell.)

    Choose one —

    • Lucky Shot deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

    • Exile target legendary artifact land.


    Illustrated by Pintrest

    48/360

  • Land Glassing(2)(R)(R)

    Sorcery — Covenant


    This spell can’t be countered. (This includes by the ward ability.)

    For each opponent, choose up to three lands that player controls. Destroy each land chosen. For each land put into a graveyard this way, its controller creates a Wastes token. (It’s a land with {T}: Add {C}.)


    Illustrated by Alpha Coders

    49/360

  • Thieves' Mirror(2)(R)(R)

    Artifact


    Sacrifice Thieves' Mirror: Swap hands with target opponent.

    The number one rule of thieves is that nothing is too small to steal.


    Illustrated by PinnyVyx

    50/360

  • Rush, Loyal Companion(R)

    Artifact Creature — Dog


    Haste, hexprooof

    {T}: Choose one -

    • Target creature you control gains Islandwalk until end of turn.

    • Target creature you control gains flying until end of turn.

    Channel - {1}{R}, Discard Rush, Loyal Companion: Destroy target land you control and target land you don’t control.


    0/1

    Illustrated by Megaman.fandom.com

    53/360

  • Tranquility(2)(R)(R)

    Artifact — Vehicle


    Flying

    Menace

    When Tranquility enters the battlefield, destroy target land. Tranquility deals 13 damage to each other creature and each planeswalker you don't control.

    Whenever Tranquility attacks, discard a card. Draw two cards and create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

    Crew 3


    3/3

    Illustrated by Pinterest

    54/360

  • Mega Buster(5)(R)

    Artifact — Enhancement


    Flash

    Domain — This spell costs {1} less to cast for each basic land type among lands you control.

    When Mega Buster enters the battlefield, choose one —

    • Destroy target artifact, land or Robot Master.

    • Mega Buster deals 5 damage to target player or planeswalker.


    Illustrated by Megaman.wikia.com

    55/360

  • Metal Blade

    Artifact — Enhancement


    When Metal Blade enters the battlefield, you get {E}{E}{E} (three energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    Whenever a creature with a -1/-1 counter on it dies, draw a card.

    {E}: Put a -1/-1 counter on another target creature. Activate only as a sorcery.


    Illustrated by Megaman.wiki.com

    6/360

  • Metal Man(1)(W)

    Artifact Creature — Robot Master


    Lifelink (Damage dealt by the creature also causes its controller to gain that much life.)

    Whenever you gain life, put a -1/-1 counter on another target creature.

    Whenever a creature with a -1/-1 counter on it dies, draw a card.

    {1}{W}: Another target creature gains lifelink until end of turn.


    2/2

    Illustrated by Megaman.fandom

    6/360

  • High Charity(5)(G)(G)

    Artifact — Vehicle


    Flying

    Convoke

    When High Charity enters the battlefield, exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature’s mana value. Spend this mana only to cast creature spells.

    Whenever High Charity attacks, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

    Crew 5


    7/7

    Illustrated by Halo.Wikia.com

    64/360

  • Snake Man(3)(G)(G)

    Artifact Creature — Robot Master


    Reach

    When Snake Man enters or attacks, create two 0/1 green Snake creature tokens with (Sacrifice this creature: Add {G}.)

    When Snake Man dies, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.


    5/3

    Illustrated by JetZero

    65/360

  • Deforestation(G)

    Sorcery


    Target player reveals their hand. You choose a land card from it. That player exiles that card. You gain 2 life.

    "When you have the enthusiasm and the passion, you end up figuring how to excel."


    Illustrated by Gorisek23

    66/360

  • Stage Select(W)(/)(P)

    Instant


    ({W/P} can be paid with either {W} or 2 life.)

    Open a sealed Robot Master booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.) Exile Stage Select.


    Illustrated by DWN

    7/360

  • Forever Man(W)(/)(U)

    Creature — Spirit


    Whenever Forever Man enters the battlefield, draw a card.

    Whenever a player casts a spell or a creature attacks, exile Forever Man, then return it to the battlefield under your control.

    The power of the universe, in the palm of your hands.


    0/1

    Illustrated by lucid-ser

    76/360

  • Air Shooter

    Artifact — Enhancement


    When Air Shooter enters the battlefield, you get {E}{E}{E} (an energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {1}{W/U}{W/U}, {T}, Pay {E}{E}{E}: Create two 0/1 colorless Tornado creature tokens with “When this creature dies, it deals 1 damage to any target.” Activate only as a sorcery.


    Illustrated by Megaman.fandom.com

    77/360

  • Air Man(2)(W)(/)(U)(W)(/)(U)

    Artifact Creature — Robot Master


    (As a Robot Master enters, chose an opponent to control it and damage isn't removed from it during cleanup steps. When this creature is put into the graveyard from the battlefield, exile it, then cast it transformed.)

    When Air Man enters the battlefield, you gain 2 life, draw two cards, then discard two cards.

    Whenever Air Man attacks, create two 0/1 colorless Tornado creature tokens with flying and “When this creature dies, it deals 1 damage to any target."


    1/4

    Illustrated by Megaman.fandom.com

    77/360

  • Flash Man(1)(W)(U)

    Artifact Creature — Robot Master


    Flash (You may cast this spell any time you could cast an instant.)

    You may cast spells as though they had flash.

    When Flash Man enters, Counter target spell. You gain 3 life.

    {W}{U}: You gain 2 life, draw two cards, then discard two cards.


    2/3

    Illustrated by MegaMario2001

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  • Time Stopper

    Artifact — Enhancement


    When Time Stopper enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {T}. Pay {E}{E}{E}{E}{E}{E}: End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and “this turn” and “until end of turn” effects end.)


    Illustrated by Megaman.fandom.com

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  • Infinity(3)(W)(W)

    Artifact — Vehicle


    Flying

    Vigilance

    When Infinity enters the battlefield, destroy target nonwhite permanent.

    Whenever Infinity attacks, create two 1/1 white ODST creature tokens with double strike that are tapped and attacking.

    Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)


    4/7

    Illustrated by Euderion

    8/360

  • Ice Slasher

    Artifact — Enhancement


    Players can’t search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.

    {U}{B}, {T}: Choose one —

    • Counter target spell with mana value less than or equal to the number of cards in its controller’s graveyard.

    • Destroy target creature with mana value less than or equal to the number of cards in its controller’s graveyard.


    Illustrated by Linkrandom.blogspot.com

    82/360

  • Ice Man(3)(U)(B)

    Planeswalker — Robot Master


    : Players can’t search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. 

    0: Target player draws a card, then discards a card.  


    4

    Illustrated by No artist credit

    82/360

  • Ghostscream(U)(/)(B)

    Instant


    Counter target noncreature spell. You lose life equal to its converted mana cost.

    So little the ignorant know of your power.


    Illustrated by 3mml

    82/360

  • Brute Rage(B)(R)

    Instant — Covenant


    Destroy target artifact or creature. It can't be regenerated.

    Morbid - Destroy target nonland permanent instead if a creature died this turn.

    Upon seeing their brothers die in combat, Brutes often go into a berserk rage charging at their opponent.


    Illustrated by Wallup.net

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  • Thunder Beam

    Artifact — Enhancement


    When Thunder Beam enters the battlefield, you get {E}{E}{E} (three energy counters).

    At the beginning of your upkeep, you get {E} (an energy counter).

    {1}{B}{R}, {T}, Pay {E}{E}{E}: Deal 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Activate only as a sorcery.


    Illustrated by Megaman.wikia.com

    87/360

  • Elec Man(2)(B)(R)

    Artifact Creature — Robot Master


    (As a Robot Master enters, chose an opponent to control it and damage isn't removed from it during cleanup steps. When this creature is put into the graveyard from the battlefield, exile it, then cast it transformed.)

    When Elec Man enters the battlefield, deal 3 damage to target player or planeswalker. That player or that planeswalker’s controller discards two cards.

    Whenever Elec Man attacks, each opponent loses 2 life unless they sacrifice an artifact or creature.


    3/3

    Illustrated by Megaman.fandom.com

    87/360

  • Super Arm

    Artifact — Enhancement


    At the beginning of your upkeep, return up to one target land card from your graveyard to your hand.

    {R/G}{R/G}{R/G}: Discard a land card: Super Arm deals 3 damage to any target.


    Illustrated by Megaman.wiki.com

    94/360

  • Guts Man(1)(R)(G)

    Planeswalker — Robot Master


    : At the beginning of your upkeep, return up to one target land card from your graveyard to your hand. 

    0: Add two mana in any combination of colors. Draw a card. 


    3

    Illustrated by Megaman.wiki.com

    94/360