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DBC

Download Cockatrice files: https://mtg.design/u/TheBoyd9643/DBC/cockatrice


  • Taya, the Perfect Gift(2)(G)(W)

    Creature — Elephant Noble


    Defender

    At the beginning of your end step, you may have a player gain control of Taya. If a player gained control of Taya this way, destroy target permanent they control.

    ...well, maybe not *impossible*.


    6/6

    Illustrated by Darci Boyd

    1/1

  • Taya, Ever Generous(2)(G)(W)

    Creature — Elephant Noble


    Flash

    Defender

    When Taya enters and at the beginning of your end step, you may have a player gain control of it. If a player gained control of Taya this way, destroy target permanent they control.


    6/6

    Illustrated by Darci Boyd

    1/1

  • Neverending Journey(W)

    Instant — Adventure


    Exile target creature you own and put two time counters on it. If it doesn’t have suspend, it gains suspend. (Then exile this card.)

    When this card is put into exile from anywhere put two time counters on it. It gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost. If it’s a creature, it has haste.)


    Illustrated by Darci Boyd

    1/1

  • Sensitive Goatherd(1)(W)

    Creature — Kithkin Peasant


    Goats you control can't block.

    Whenever this creature becomes tapped, create a 0/1 white Goat creature token.

    {T}: Add {C}


    1/2

    Illustrated by Darci Boyd

    1/6

  • Oakroot, Gentle Tanglewurm(1)(G)(W)

    Creature — Plant Wurm


    Defender

    When CARDNAME enters, look at target opponent's hand.Put a permanent card from it onto the battlefield under that player's control with a defender counter on it. You may repeat this process once.


    6/6

    Illustrated by Darci Boyd

    1/1

  • Spice, Harvest Helper(B)(R)(G)

    Artifact Creature — Scarecrow


    Scarecrows you control are all colors and Plants in addition to their other types.

    Whenever you cast a Scarecrow spell, copy it, except the copy has "This creature gets +2/+2 for each -1/-1 counter on it" and "Activated abilities of this creature cost {3} less to activate. You may activate each of those abilities only once each turn.”


    2/3

    Illustrated by Darci Boyd

    1/1

  • Sprig, the Spreading Solace(G)(/)(W)

    Creature — Saproling


    If damage would be dealt by a Saproling you control, prevent that damage and create that many 1/1 green Saproling creature tokens.

    Although weak and helpless, saprolings are incredibly fertile. They exist in such multitudes, you'll soon grow tired of seeing them.


    1/1

    Illustrated by Darci Boyd

    1/3

  • Ominous Island

    Land — Island


    {T}: Add {C}.

    {T}: Add {U}{U}. Spend this mana only to cast an instant spell that targets another spell.


    Illustrated by Darci Boyd

    1/5

  • Vis, the Oathbreaker(1)(B)(B)

    Creature — Demon Monger


    When Vis enters, each player who doesn't own a card in exile with tax counters on it, searches their library for an instant or sorcery card, exiles it with a tax counter on it, then shuffles.

    {X}: Until end of turn you may cast target card you own in exile with X plus one tax counters on it. When you do, exile it as it resolves with X plus three tax counters on it. Any player may activate this ability.


    8/8

    Illustrated by Darci Boyd

    1/1

  • Fidjit, Doll Maker(2)(U)(R)(W)

    Creature — Goblin Shaman


    When Fidjit, Doll Maker enters the battlefield search your hand, library, and/or graveyard, for a creature with mana value 5 or less. Put that card onto the battlefield, then shuffle. If a creature enters the battlefield this way it becomes an Equipment artifact. Attach it to Fidjit, Doll Maker. You may have target player gain control of it.

    When Fidjit, Doll Maker dies, destroy all Equipment attached to it.


    4/4

    Illustrated by Darcy Boyd

    1/

  • Gomo, Twin Protectors(3)(W)

    Creature — Giant


    When CARDNAME enters, choose target player. For as long as you control Gomo, spells and abilities count you and that player as teammates. (They don't count you as opponents.)

    Whenever a creature your opponents control attacks you or one of your teammates, that creature can be blocked this turn by creatures you and your teammates control, as though their controller is the defending player.


    3/8

    Illustrated by Darci Boyd

    1/1

  • Banish to the Belly(2)(w)

    Enchantment — Aura


    Enchant creature

    When Banish to the Belly enters, exile up to one target nonland permanent until Banish to the Belly leaves the battlefield.

    Enchanted creature gets +0/+X where X is the total mana value of cards exiled with Banish to the Belly.


    Illustrated by Darci Boyd

    1/1

  • Remora's Bauble(u)

    Artifact


    {t}: Add {c}. Activate only if you've drawn two or more cards this turn.


    Illustrated by Darci Boyd

    1/1

  • Arcane Angler(2)(U)(U)

    Creature — Human Wizard


    Flying

    Whenever Arcane Angler deals combat damage to a player, draw a card and reveal it. If it is a Fish card, put a +1/+1 counter on Arcane Angler.


    1/3

    Illustrated by Darci Boyd

    1/1

  • Howling Eddy(2)(u)

    Enchantment — Aura


    Enchant creature

    When Howling Eddy enters the battlefield, tap enchanted creature and put a stun counter on it.

    At the beginning of your upkeep you may draw a card. If you don't, put a stun counter on enchanted creature.


    Illustrated by Darci Boyd

    1/1

  • Radiant Sole(w)(u)

    Creature — Spirit Fish


    Flying, vigilance


    2/2

    Illustrated by Darci Boyd

    1/1

  • Aimless Mola(5)(u)

    Creature — Fish


    Whenever Aimless Mola attacks, defending player puts a stun counter on any number of creatures they control. Tap those creatures at the beginning of the next end step.

    Each creature without a stun counter on it that is able to block Aimless Mola does so.

    Whenever Aimless Mola is dealt damage, draw that many cards.


    5/5

    Illustrated by Darci Boyd

    1/1

  • Kara Vrist, Resistance Spymaster(U)(U)

    Creature — Human Rogue


    Kara Vrist, Resistance Spymaster enters the battlefield with a Shroud counter. (It can’t be the target of spells or abilities.)

    Creatures you control with hexproof, ward, or shroud have skulk. (They can’t be blocked by creatures with greater power.)

    {U}{U}, Remove a shroud counter from a creature you control: Put a shroud counter on target creature you control.


    1/2

    Illustrated by Darci Boyd

    1/1

  • Larrel, Provoked Hermit(3)(G)(G)

    Creature — Elf Druid


    Vanishing 1

    Whenever Larrel, Deep Forest Hermit enters the battlefield, or one or more creatures you control become the target of a spell for the first time on each turn, proliferate, then create a number of 1/1 green Squirrel creature tokens equal to the number of counters on Larrel.

    Squirrels you control get +1/+1.


    1/1

    Illustrated by Darci Boyd

    1/1

  • Study Hall Assistant(1)

    Artifact Creature — Golem


    {T}: Add an amount of {c} equal to the number of different types of mana noncreature artifacts you controlled produced this turn. (The types of mana are white, blue, black, red, green, and colorless.)

    "Do you require practice mana for your coursework?"


    1/1

    Illustrated by Darci Boyd

    1/1

  • Amnesio, the Forgetful Fish(U)(U)(U)

    Creature — Fish Monger


    Whenever a card would be put on top of a library, exile it instead. The next time a player would draw a card, instead put a Memory counter on the last card exiled with Amnesio without a Memory counter on it. That player may play that card for as long as it remains in exile.

    {2}, discard a card: Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into a graveyard. Any player may activate this ability.


    6/2

    Illustrated by Darci Boyd

    1/1

  • Squeakers the Sly(1)(R)(W)

    Creature — Mouse Rogue


    First strike

    Other Mercenary tokens and Mouse tokens you control have “Whenever this permanent becomes tapped for the first time on each of your turns, untap it.”

    Whenever you attack, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”


    1/1

    Illustrated by Darci Boyd

    1/1

  • Geralf and Gisa, Together Forever(3)(U)(B)

    Creature — Zombie Horror


    You may cast Geralf and Gisa, Together Forever from your graveyard.

    {U}{B}: Choose a player that hasn't been chosen since your last upkeep. Return target creature card from that player's graveyard to the battlefield under your control. It becomes a blue and black Zombie creature in addition to its other colors and types with your choice of defender or decayed.


    4/5

    Illustrated by Darci Boyd

    1/1

  • Kithkin Plow(3)

    Artifact — Vehicle


    Creatures may crew this artifact using their toughness rather than their power.

    When this artifact enters, create a 0/1 white Goat creature token, and a 1/1 white Kithkin Soldier creature token.

    Whenever this artifact attacks or blocks, until end of turn, target land gains "{T}: Add two mana in any combination of colors."

    Crew 2


    0/3

    Illustrated by Darci Boyd

    2/6

  • Arqa, the Living Storm(4)(R)

    Creature — Phoenix


    Flying

    Whenever you sacrifice a land, create a red Elemental creature token with “This creature’s power and toughness are each equal to the number of land cards in your graveyard.”

    {R}{G}: Return Arqa from your graveyard to the battlefield, then sacrifice a forest.


    2/2

    Illustrated by Darci Boyd

    2/3

  • Intimidating Mountain

    Land — Mountain


    {T}: Add {C}.

    {T}: Add {R}{R}. Spend this mana only to cast an instant spell that could deal damage.


    Illustrated by Darci Boyd

    2/5

  • Beeley Tal, Jackmaster(2)(G)(W)

    Creature — Kithkin Wizard


    When Beeley enters, create two 0/1 white Goat creature tokens. If Beeley isn't on the battlefield when this ability resolves, create four of those tokens instead.

    Whenever a Goat you control becomes tapped, the next time a creature you control enters this turn, it enters with an additional +1/+1 counter on it.


    2/3

    Illustrated by Darci Boyd

    3/6

  • Veera, Beluna's Culinarian(2)(G)(U)

    Creature — Giant Artificer


    Artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life."

    Whenever you sacrifice a Food, put a +1/+1 counter on each creature you control that's a Giant or has an Adventure.


    3/4

    Illustrated by Darci Boyd

    3/3

  • Concealing Forest

    Land — Forest


    {T}: Add {C}.

    {T}: Add {G}{G}. Spend this mana only to cast a creature spell with flash.


    Illustrated by Darci Boyd

    3/5

  • Drive Off(3)(G)

    Instant


    This spell costs {1} less to cast if you control three or more creatures.

    Choose target nonland permanent. Its owner shuffles it into their library.


    Illustrated by Darci Boyd

    4/6

  • Treacherous Swamp

    Land — Swamp


    {T}: Add {C}.

    {T}: Add {B}{B}. Spend this mana only to cast an instant spell that could lower a creature's toughness.


    Illustrated by Darci Boyd

    4/5

  • Stampeding Jackherd(6)(G)(W)

    Creature — Goat


    Trample

    When this creature enters, create a 0/1 white Goat creature token for each Goat you control.

    Other Goats you control have +3/+0 and "Whenever this creature becomes tapped for the first time each turn, untap it."


    8/8

    Illustrated by Darci Boyd

    5/6

  • Innocent Plains

    Land — Plains


    {T}: Add {C}.

    {T}: Add {W}{W}. Spend this mana only to cast a spell named Teferi's Protection


    Illustrated by Darci Boyd

    5/5

  • Springjack Nurturing(G)(/)(W)

    Instant


    Choose one —

    • Create two 0/1 white Goat creature tokens. They can't block this turn.

    • Up to two target creatures gain hexproof until end of turn.


    Illustrated by Darci Boyd

    6/6