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Download Cockatrice files: https://mtg.design/u/SpookyBard9565/BLB/cockatrice


  • Eileen the Crow(r)(w)(b)

    Creature — Human Hunter


    When Eileen the Crow enters the battlefield, if it was cast and you have three or more insight counters, create a token that’s a copy of target Hunter card in your graveyard, except it’s not legendary and it’s a Spirit in addition to its other types.

    Whenever you attack with two or more Hunters, target creature gains double strike until end of turn.


    3/3

    Illustrated by Piotr Kowalski

    0001/?

  • Beckoning Bell(1)

    Artifact


    At the beginning of your upkeep, if you have three or more insight counters, scry 1.

    {2}{b}, {t}, Sacrifice Beckoning Bell: Return target Hunter card from your graveyard to your hand. You get an insight counter.


    Illustrated by FromSoft

    0002/?

  • Make Contact(2)(u)

    Sorcery


    Draw two cards. You get an insight counter.

    There are many ways to reach the Great Ones...some more intuitive than others.


    Illustrated by FromSoft

    0003/?

  • A Call Beyond(x)(b)(b)

    Sorcery


    This spell costs {1} less to cast for every two insight counters you have.

    Target player loses X life.

    The rite failed to reach other planes, but instead created a small exploding star,

    now a powerful part of the Choir's arsenal. At times, failure is the mother of invention.


    Illustrated by FromSoft

    0004/?

  • Father Gascoigne(1)(r)(g)(w)

    Creature — Human Beast Hunter


    First strike

    Whenever Father Gascoigne attacks, you get an insight counter.

    As long as you have four or more insight counters, Father Gascoigne gets +3/+3 and isn't a Human.

    "Beasts all over the shop...you'll be one of them, sooner or later..."


    3/3

    Illustrated by Yuki Sato

    0005/?

  • Plain Doll(2)(b)

    Artifact Creature — Construct


    As long as you have one or fewer insight counters, Plain Doll isn't a creature.

    {2}, {t}: Another target creature gains your choice of deathtouch or lifelink until end of turn. If Plain Doll is a creature, that creature gains both those abilities until end of turn instead.


    2/3

    Illustrated by Kelvin Ricardo

    0006/1

  • Threaded Cane(1)

    Artifact — Equipment


    Trick Weapon {2} ({2}: Attach to target creature you control, then choose one. This Equipment gains the chosen ability until it becomes unattached. Activate only as a sorcery. You may unattach it at any time.)

    *Equipped creature gets +1/+2.

    *Equipped creature gets +1/+0 and gains first strike.


    Illustrated by FromSoft

    0007/?

  • Djura, Powder Keg(2)(r)(w)

    Creature — Human Hunter


    Vigilance

    Equip and Trick Weapon abilities you activate cost {2} less to activate.

    If you would choose one when activating a Trick Weapon ability, you may choose any number instead. (The Equipment gains all abilities chosen.)


    3/4

    Illustrated by /liztea

    0008/?

  • Hunter Pistol(1)(w)

    Artifact — Equipment


    Equipped creature gets +1/+0 and has "{t}: This creature deals 1 damage to target attacking creature. It becomes vulnerable until end of turn." (If a source would deal damage to a vulnerable creature, it deals double that damage to that creature instead.)

    Equip Hunter {1}

    Equip {3}


    Illustrated by FromSoft

    0009/?

  • Rom, the Vacuous Spider(2)(b)(g)(u)

    Creature — Spider Horror


    Ward {2}

    When Rom, the Vacuous Spider enters the battlefield, you get an insight counter, then you create a 1/2 green Spider Horror creature token for each insight counter you have.

    Whenever a Spider you control attacks, defending player loses 1 life.


    2/2

    Illustrated by Alvh Omega

    0010/?

  • Darkbeast Paarl(2)(r)(r)(g)

    Creature — Elemental Beast


    Haste

    When Darkbeast Paarl enters the battlefield, all other creatures become vulnerable until end of turn. (If a source would deal damage to a vulnerable creature, it deals double that damage to that creature instead.)

    Whenever a source you control deals excess damage to a creature, exile the top card of your library. You may play it this turn.


    4/4

    Illustrated by Victor Garcia

    0011/?

  • Bloodseeking Frenzy(1)(g)

    Sorcery


    Choose target creature you control and target creature you don't control. If the creature you control is a Beast, the creature you don't control becomes vulnerable until end of turn. Then those creatures fight each other. (If a source would deal damage to a vulnerable creature, it deals double that damage to that creature instead.)


    Illustrated by Plutus Su

    0012/?

  • Winter Lantern(1)(b)(g)

    Creature — Horror


    At the beginning of your upkeep, put a frenzy counter on up to one target creature. (When a creature dies, its controller loses 1 life for each frenzy counter on it.)

    Creatures your opponents control get -1/-1 for each frenzy counter on them.


    2/2

    Illustrated by Evivan

    0013/?