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FIV

Download Cockatrice files: https://mtg.design/u/SonofBolas7556/FIV/cockatrice


  • Bloodthirsty Cannoner(2)(b)(r)

    Creature — Human Pirate


    Haste

    {T}: Bloodthirsty Cannoner deals 1 damage to each player.

    Whenever another creature dies, untap Bloodthirsty Cannoner.


    2/3

    Illustrated by Gustavo Torqueto

    1/1

  • Yigazacxa, Floral Shaman(G)(U)

    Creature — Beast Shaman


    Hexproof

    Whenever you scry, you may draw a card instead.


    2/2

    Illustrated by Nina Galinska

    1/1

  • Extraterrestrial Seer(U)(B)

    Creature — Homunculus Shaman


    At the beginning of your upkeep, reveal the top card of your library. If it's a noncreature card, you lose 2 life and draw two cards.

    {U}{B}, {t}: Scry 2.


    0/2

    Illustrated by Duy Van

    1/1

  • Manic Prophet(U)(R)

    Creature — Human Shaman


    Whenever you cast an instant or sorcery spell, flip a coin.

    Whenever you win a flip, creatures you control get +1/-1 until end of turn. Then scry 1.


    1/2

    Illustrated by Colin Foran

    1/1

  • Doom Beetle(B)(G)

    Creature — Insect


    Deathtouch

    Whenever a creature dealt damage by Doom Beetle dies, all other creatures get -1/-1 until end of turn.

    Instead of rolling dunes, he brings doom.


    1/2

    Illustrated by Bayard Wu

    1/1

  • Mina, Enlightened Tactician(G)(W)(U)

    Creature — Human Soldier


    Vigilance

    Whenever a creature you control enters the battlefield, you may return target creature you control to your hand.

    Discard a card: Mina gets +X/+0 until end of turn where X is that card's converted mana cost.


    0/3

    Illustrated by Manuel Castañón

    1/1

  • Hammer Striker(5)(B)(R)

    Artifact Creature — Construct Warrior


    Haste, trample

    Whenever an artifact you control becomes tapped, put a +1/+1 counter on Hammer Striker.


    7/4

    Illustrated by Igor Sid

    1/1

  • Niarbio, the Flesh-Eater(B)(R)

    Creature — Zombie


    Indestructible

    Whenever you sacrifice a nonland permanent, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)


    0/2

    Illustrated by Igor Sid

    1/1

  • Cofuga, Seafaring Captain(U)(B)(R)

    Creature — Human Pirate


    Whenever a non-token creature you control dies, create a 2/2 black Zombie Pirate creature token.

    Sacrifice four Zombies: Return target creature from your graveyard to the battlefield.


    3/3

    Illustrated by Josu Hernaiz

    1/1

  • Bloodstained Avenger(W)(B)

    Creature — Vampire Soldier


    Double strike

    Whenever a Vampire you control enters the battlefield, Bloodstained Avenger gets +1/+0 until end of turn.

    Nobody expects the Dusk Rose.


    1/2

    Illustrated by Hui Zou

    1/1

  • Loretta, the Bloodstained(2)(R)(W)

    Creature — Human Soldier


    First strike

    Creatures you control with power 2 or less has double strike.

    Discard a card: Creatures you control get -1/-0 until end of turn.


    3/4

    Illustrated by Josu Hernaiz

    1/1

  • Fervent Swiftblade(2)(R)

    Creature — Human Soldier


    Flash

    Double strike

    {2}: Fervent Swiftblade gets +1/+0 until end of turn.

    She arrives in the most desperate of times. Blade in hand, ready to slay those who wronged her.


    2/3

    Illustrated by Bastien Lecouffe Deharme

    1/1

  • Yiga, Metal Worker(2)(u)

    Creature — Homunculus


    Defender

    Artifact creatures you cast cost {1} less to cast.

    Whenever you cast an artifact creature spell, Yiga loses defender and gets +2/+0 until end of turn.


    0/3

    Illustrated by Kristina Pavlovic

    1/1

  • Quick Reflex(1)(W)

    Instant


    Untap target creature. It gets +1/+0 and gains protection from all colors until end of turn.

    Slow reflex, quick death. Quick reflex, quick escape.


    Illustrated by Blake Rottinger

    1/1

  • Catacomb Crank(1)(0)(B)(B)(B)

    Instant


    Return up to 13 creature cards from any graveyard to the battlefield under your control.


    Illustrated by Marco González

    1/1

  • Harbinger of Peace(2)(G)(U)

    Creature — Bird Spirit


    Flash

    Defender, flying

    When Harbinger of Peace enters the battlefield, you may cast creature cards as though they had flash this turn.


    0/3

    Illustrated by benjamin perrot

    1/1

  • Electro Manic(1)(U)

    Creature — Bird Wizard


    When Electro Manic enters the battlefield, draw a card.

    {2}, {t}: Return Electro Manic to your hand. Activate this ability only any time you could cast a sorcery.


    0/2

    Illustrated by Nae Phillips

    1/1

  • Paljoria, Forsaken Shaman(U)(R)(G)

    Creature — Human Shaman


    Whenever a creature you control with 4 or greater enters the battlefield, put a +1/+1 counter on Paljoria.

    Tap four untapped creatures you control: Create a 4/4 green Bear Spirit creature token.


    0/4

    Illustrated by Alex Pei

    1/1

  • Rampaging Rawrosaur(4)(R)(G)

    Creature — Dinosaur


    Haste, trample

    Enrage — Whenever Rampaging Rawrosaur is dealt damage, it gets +2/+0 until end of turn.


    6/4

    Illustrated by Mike Azevedo

    1/1

  • Slippery Birzard(G)(U)

    Creature — Bird Lizard


    Protection from spells with the same color as Slippery Birzard.

    {G}{U}: Slippery Birzard becomes the color of your choice until end of turn.

    "Much more slippery than a Slippery Bogle." - Field Notes 341.


    1/1

    Illustrated by Christophe Vacher

    1/1

  • Izzet Ascendancy(U)(R)

    Enchantment


    Instant and sorcery spells you cast cost {1} less to cast.

    Whenever you cast an instant or sorcery, put an experiment counter on Izzet Ascendancy.

    At the beginning of your upkeep, if Izzet Ascendancy has twenty or more experiment counters on it, you win the game.


    Illustrated by Andrea Schepisi

    1/1

  • Gruul Ascendancy(R)(G)

    Enchantment


    At the beginning of your upkeep, put a +1/+1 counter on the creature with the greatest power or tied for the greatest power.

    Creatures you control with power 4 or greater have haste, trample, and attack each combat if able.


    Illustrated by Andrea Schepisi

    1/1

  • Mimeographer's Laboratory(4)(U)(R)

    Enchantment


    Whenever you cast an instant or sorcery, copy it. You may choose new targets for the copy.

    {3}{U}{R}: Reveal the top card of your library. If it's an instant or sorcery, you may cast it without paying its mana cost.


    Illustrated by Joey Kozitza

    1/1

  • Blinkey Boo, City Consumer(2)(G)(U)

    Creature — Rat Insect Troll


    Creatures with three or more creature types cost {G}{U} to cast.

    Whenever a player taps a land for mana, that player adds one mana of any type that land produced.


    3/3

    Illustrated by Benjamin Harris

    1/1

  • Laboratory Lizadile(3)(G)(U)

    Creature — Lizard Crocodile


    Laboratory Lizadile enters the battlefield with X +1/+1 counters on it where X is the number of lands you control.

    {2}{G}{U}, {T}: Double the number of +1/+1 counters on Laboratory Lizadile.


    1/1

    Illustrated by Lily Abdullina

    1/1

  • Sewer Residue(X)(G)(G)

    Creature — Ooze Horror


    Sewer Residue enters the battlefield with X +1/+1 counters.

    Whenever a player casts an artifact or enchantment, you may remove a +1/+1 counter from Sewer Residue. If you do, destroy that artifact or enchantment.


    Illustrated by Titus Lunter

    1/1

  • Segovian Archon(2)(W)

    Creature — Archon


    Flying

    Whenever a creature you control with power 2 or less attacks, tap target permanent you don't control.


    3/2

    Illustrated by Darek Zabrocki

    1/1

  • Segovian Eldrazi(c)

    Creature — Eldrazi Drone


    Segovian Eldrazi can't be countered.

    When Segovian Eldrazi is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.


    1/1

    Illustrated by Aleksi Briclot

    1/1

  • Segovian Hellkite(1)(R)

    Creature — Dragon


    Flying

    {1}{r}: Segovian Hellkite gets +1/+0 until end of turn.


    2/2

    Illustrated by Emory ?

    1/1

  • Segovian Wurm(2)(G)

    Creature — Wurm


    When Segovian Wurm dies, create five 1/1 green Insect creature tokens.

    When Segovian Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.


    4/4

    Illustrated by Lorenzo Massaro

    1/1

  • Segovian Savageborn(1)(R)(G)

    Creature — Hydra


    Trample, double strike

    {R}{G}: Put a +1/+1 counter on Segovian Savageborn. Activate this ability only any time you could cast a sorcery.


    2/2

    Illustrated by Dirk Wachsmuth

    1/1

  • Massimpule(R)(W)

    Creature — Beast


    Whenever you're dealt damage, creatures you control get +1/+0 until end of turn.


    1/1

    Illustrated by RICCI Thomas

    1/1

  • Borlats(B)(G)

    Creature — Beast


    Whenever you're dealt damage, return target card from your graveyard to your hand.


    1/1

    Illustrated by Anna Podedworna

    1/1

  • Eltiwaga(U)(R)

    Creature — Beast


    Whenever you're dealt damage, discard a card, then draw a card.


    1/1

    Illustrated by Maria Panfilova

    1/1

  • Otodoro(W)(B)

    Creature — Beast


    Whenever you're dealt damage, exile target card from a graveyard.


    1/1

    Illustrated by Andrei Riabovitchev

    1/1

  • Yathagra(G)(W)

    Creature — Beast


    Whenever you're dealt damage, you gain 1 life.


    1/1

    Illustrated by Marianna Gadzhy

    1/1

  • Ziragaba(R)(G)

    Creature — Beast


    Whenever you're dealt damage, Ziragaba deals 1 damage to each creature with flying.


    1/1

    Illustrated by Antonio J. Manzanedo

    1/1

  • Lugsiyap(G)(U)

    Creature — Beast


    Whenever you're dealt damage, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)


    1/1

    Illustrated by Antonio J. Manzanedo

    1/1

  • Arotiama(W)(U)

    Creature — Beast


    Whenever you're dealt damage, the next spell target player costs {1} more to play.


    1/1

    Illustrated by Jia Hao

    1/1

  • Drabico(B)(R)

    Creature — Beast


    Whenever you're dealt damage, Drabico deals 1 damage to any player.


    1/1

    Illustrated by devin platts

    1/1

  • Jigame(U)(B)

    Creature — Beast


    Whenever you're dealt damage, target player puts the card of their library into their graveyard.


    1/1

    Illustrated by Andrea Chiampo

    1/1

  • Gideon, the Cowardly(3)(W)(B)

    Planeswalker — Gideon


    1: You gain 2 life. Target opponent loses 2 life. 

    1: Until your next turn, all damage dealt to Gideon is to you instead. 


    Illustrated by Godfrey Escota

    1/1

  • Petroglyph of Sloth(3)(W)

    Enchantment


    Players can only cast spells during their turn.

    You see how sloth wastes the sluggish body, as water is useless unless it moves.


    Illustrated by Peter Tavernise

    1/1

  • Crustaceanize(3)(G)(U)

    Enchantment


    Enchant creature

    Enchanted creature gets +2/+0 and is a crab mutant in addition to its other types.

    {G}{U}: Put a +1/+1 counter on enchanted creature.


    Illustrated by Benjamin Harris

    1/1

  • Doom Harbinger(1)(0)(C)(C)(C)

    Creature — Eldrazi


    When you cast Doom Harbinger, return up to 13 creature cards from your graveyard to the battlefield, they gain haste. At the begining of your endstep, sacrifice them, you lose 13 life.


    13/13

    Illustrated by Kevin McKenna

    1/1

  • Bilge Vermin(B)(B)

    Creature — Rat


    Deathtouch

    When Bilge Vermin dies, destroy target tapped creature.


    1/2

    Illustrated by Federica Porpora Anastasio

    1/1

  • Plasma Blade(2)

    Artifact — Equipment


    Equipped creature gets +2/+2 and has menace.

    Whenever a creature you control attacks, you may equip Plasma Blade to that creature.


    Illustrated by NM De Spain

    1/1

  • Plague Doctor(B)(G)

    Creature — Human Shaman


    At the beginning of your upkeep, put a -1/-1 counter on another creature you control.

    Creatures with -1/-1 counters on them have menace.


    0/2

    Illustrated by Stu Harrington

    1/1

  • Demonic Purge(2)(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice a permanent.

    Exile target artifact, creature, or enchantment.


    Illustrated by Brian Valeza

    1/1

  • Delirious Cutthroat(4)(B)

    Creature — Ape Vampire


    Trample

    Sacrifice a creature: Delirious Cutthroat gets +2/+0 and gains flying until end of turn.


    4/4

    Illustrated by W. Blake

    1/1

  • Noble Nightowl(4)(W)(B)

    Creature — Vampire


    Lifelink

    Whenever Noble Nightowl deals combat damage to a player, put that many +1/+1 counters on it.


    4/4

    Illustrated by Hoàng Lập (Solan)

    1/1

  • Simic Apatsect(G)(G)(U)(U)

    Creature — Ape Bat Insect


    Flying, evolve. (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

    Whenever Simic Apatsect deals combat damage to a player, draw that much cards.


    0/4

    Illustrated by Kian Kiani

    1/1

  • Mossback Goliath(4)(B)(G)

    Creature — Fungus Giant


    At the beginning of your upkeep, you may pay {B}{G}. If you do, create a 1/1 green Saproling creature token.

    Sacrifice a Saproling: Destroy target artifact or enchantment.


    5/5

    Illustrated by jim bryson

    1/1

  • Cumulus Diver(7)(U)(U)(U)

    Creature — Leviathan


    Trample, flying

    Cumulus Diver enters the battlefield tapped and doesn't untap during your untap step.

    At the beginning of your upkeep, you may sacrifice two creatures with power 3 or greater. If you do, untap Cumulus Diver.


    15/15

    Illustrated by Nate Hallinan

    1/1

  • Zakara, the Stinkball(2)(R)(G)

    Creature — Giant Warrior


    Trample

    Whenever you attack with another creature power 4 or greater, Zakara gets +2/+0 until end of turn.

    {R}{G}: Target creature you control gets +2/+0 until end of turn.


    4/2

    Illustrated by Hua Lu

    1/1

  • Desert Pincher(B)(G)

    Creature — Insect


    Flash

    When Desert Pincher enters the battlefield under your control, you may play Insects from your hand as though they had Flash until the beginning of your next upkeep.


    1/2

    Illustrated by Fan Zhang

    1/1

  • Forgotten Phantom(U)(U)(U)

    Creature — Spirit


    Flash

    Flying

    When Forgotten Phantom enters the battlefield, creatures you control get +0/+3 until end of turn.


    0/3

    Illustrated by Pavel Kolomeyets

    1/1

  • Devilish Jester(B)(R)

    Creature — Devil Rogue


    Whenever Devilish Jester attacks, it deals 1 damage to each creature.

    When Devilish Jester dies, it deals 2 damage to each player.


    2/1

    Illustrated by Luca Xu

    1/1

  • Unimaginable Horrors(U)(U)(B)(B)

    Sorcery


    Exile all cards from each player's library, then each player shuffles their hand into their library.


    Illustrated by Sebastien Hue

    1/1

  • Firebolt 2001(0)

    Artifact — Equipment


    Equipped creature gets +2/+2 and has flying and haste.

    Equip {3}


    Illustrated by Ryanne Borges

    1/1

  • Aragog, the Acromantula(3)(G)(G)

    Creature — Spider


    Reach

    At the beginning of your upkeep, create X 1/2 green Spider creature token where X is half the number of Spider creatures you control rounded up.


    2/5

    Illustrated by Min Nguen

    1/1

  • The Whomping Willow(4)(B)(G)

    Creature — Treefolk


    Defender

    Whenever The Whomping Willow deals combat damage to a creature, return that creature to its owner's hand.


    2/8

    Illustrated by Ge Yu

    1/1

  • Stupefy(W)(U)

    Instant


    Tap target creature. That creature doesn't untap during its controller's next untap step.


    Illustrated by Botos Vlad

    1/1

  • Obliviate(3)(U)(B)

    Instant


    Target player discards their hand. Then that player shuffles their graveyard into their library. You lose that much life.


    Illustrated by No artist credit

    1/1

  • Engorgio(X)(G)(G)

    Sorcery


    Target creature you control gets +X/+X and gains trample until end of turn.


    Illustrated by No artist credit

    1/1

  • Boggart(3)(B)

    Creature — Nightmare Horror


    Boggart can't be blocked by creatures with lesser power.

    Whenever Boggart deals combat damage to a player, that player discards a card at random.


    3/3

    Illustrated by Ed Binkley

    1/1

  • Expecto Patronum(2)(W)

    Instant


    You may only this card if you have 5 or less life.

    Create a 2/2 white Spirit creature token with flying. You gain 15 life.


    Illustrated by Vanessa David

    1/1

  • Titillando(R)

    Sorcery


    Target creature gets -2/-0 and must attack if this turn if able


    Illustrated by Leon Lesmana

    1/1

  • Colloshoo(U)

    Instant


    Target creature can't attack or block this turn.

    Draw a card.


    Illustrated by Nickelodeon

    1/1

  • Mutatio Skullus(1)(B)

    Instant


    Target creature gets -2/-2 until end of turn.


    Illustrated by Konstantin Vohwinkel

    1/1

  • Anteoculatia(G)

    Instant


    Target creature gets +2/+0 until end of turn.

    Draw a card.


    Illustrated by Caio Santos

    1/1

  • Gather the Legends(3)(W)(W)

    Sorcery


    Create X 2/2 white Knight creature tokens with vigilance where X is the number of legendary permanents you control.

    Anything as protection, everyone to protect.


    Illustrated by Billy Christian

    1/1

  • Ankhachet, Scale Eternal(4)(B)(G)

    Creature — Zombie Beast


    Creatures you control with -1/-1 counters on them get +3/+0 and has trample.

    Whenever Ankhachet, Scale Eternal attacks, distribute up to 5 -1/-1 counters among creatures you control.


    6/6

    Illustrated by Adam Nordsvan

    1/1

  • Amumu, the Sad Mummy(W)(B)

    Creature — Zombie


    Whenever a creature becomes tapped, put a -1/-1 counter on that creature.

    Remove a -1/-1 counter from a creature you don't control: That creature can't attack or block this turn.


    0/3

    Illustrated by Xinlei Zhao

    1/1

  • Ground Smasher(5)(R)(G)

    Creature — Elemental


    Trample

    Whenever deals combat damage to a player, it deals 3 damage to each creature that player controls.


    5/5

    Illustrated by Javier Charro

    1/1

  • Sirocco Elemental(4)(G)(G)

    Creature — Elemental


    Flying, trample

    Whenever Sirocco Elemental deals combat damage to a player, that player reveals their hand. For each instant or sorcery card revealed this way, that player discards that card unless they pay 4 life.


    5/5

    Illustrated by Nick Silva

    1/1

  • Bubba, the Lone Wanderer(2)(G)(W)

    Creature — Beast


    Defender

    As long as Bubba, the Lone Wanderer's your only creature in play, it gets +5/+0 and loses defender and gains trample.


    0/5

    Illustrated by Aaron Miller

    1/1

  • Kabar, Boulder Kicker(4)(r)(r)(g)(g)

    Creature — Giant


    Kabar, Boulder Kicker costs {1} to cast for each creature you control with power 4 or greater.

    Creatures you control with power 4 or greater has haste and trample.


    8/4

    Illustrated by Justine Cruz

    1/1

  • Treasure Hunter(1)(U)

    Creature — Human Wizard


    When Treasure Hunter dies, reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.


    1/2

    Illustrated by Matt DeMino

    1/1

  • Ballad Dancer(B)(R)

    Creature — Human Rogue


    Whenever a creature you control dies, put a +1/+1 counter on Ballad Dancer.

    "Drink til you drop!"


    2/1

    Illustrated by Grafit Studio

    1/1

  • Prophetic Shaman(2)(U)

    Creature — Human Shaman


    At the beginning of each combat, look at the top card of your library. If it's a noncreature nonland card, you may reveal it. If you do, creatures you control gains flying until end of turn.


    0/3

    Illustrated by YURI SHWEDOFF

    1/1

  • Dawnbringer Angel(4)(W)(W)

    Creature — Angel


    Flying, vigilance

    When Dawnbringer Angel attacks or blocks, creatures you control gains first strike until end of turn.


    5/5

    Illustrated by Kim Sokol

    1/1

  • Rakshasa Alchemist(3)(U)(B)

    Creature — Cat Demon Rogue


    Menace

    Whenever Rakshasa Alchemist attacks, you may sacrifice an artifact. If you do, put a +1/+1 counter on Rakshasa Alchemist.


    4/4

    Illustrated by Aurore Folny

    1/1

  • Goblin Electrician(u)(r)

    Creature — Goblin Rogue


    The first time you would draw a card each turn, instead, target opponent looks at the top 5 cards of your library, and places 2 of them into your hand and the rest on the bottom of your library in any order.

    "Watt??"


    1/1

    Illustrated by Jue 'Leo' Li

    1/1

  • Soot Sprayer(3)(u)(r)

    Artifact Creature — Goblin Golem


    {t}: Soot Sprayer deals X damage to target creature, where X is the number of artifacts you control.

    "Toot toot! Full speed ahead!"


    4/4

    Illustrated by Phil Saunders

    1/1

  • Mad Bushwhacker(2)(R)

    Creature — Goblin Warrior


    Haste

    Whenever Mad Bushwhacker attacks, other creatures you control get +1/+0 and gain haste until end of turn.


    3/2

    Illustrated by Josu Hernaiz

    1/1

  • Rodeo Pest(1)(R)

    Creature — Goblin Rogue


    At the beginning of your combat, choose one

    • Rodeo Pest gets +1/-1 until end of turn.

    • Rodeo Pest gets -1/+1 until end of turn.


    2/2

    Illustrated by David Ardinaryas Lojaya

    1/1

  • Goblin Gladiator(1)(R)

    Creature — Goblin Warrior


    Goblin Gladiator cannot block.

    {2}: Goblin Gladiator gets +1/+0 until end of turn.


    3/2

    Illustrated by Tomek Larek

    1/1

  • Zuta Zuta, Goblin Witchbard(B)(R)

    Creature — Goblin Shaman


    All creatures attack each combat if able.

    Creatures with base power and toughness 1/1 gets +2/+0 and has menace.


    0/2

    Illustrated by Antonio J. Manzanedo

    1/1

  • Brolukuhr, the Acrid(3)(R)(G)

    Creature — Ogre


    Haste, menace

    {3}{R}{G}: Double Brolukuhr's power until end of turn.

    "Fear not his bludgeon, fear his putrid smell."


    7/2

    Illustrated by Igor Sid

    1/1

  • Goblin Boomflinger(2)(R)

    Creature — Goblin Rogue


    {r}{r}, {T}: Flip a coin. If you win the flip, Goblin Boomflinger deals 10 damage to target opponent. If you lose the flip, Goblin Boomflinger deals 10 damage to you.

    "He's got a fever and the only prescription is more chaos."


    2/3

    Illustrated by Samuel Kambey

    1/1

  • Cannon Fodder(R)

    Sorcery


    As an additional cost to cast Cannon Fodder, sacrifice a creature.

    Cannon Fodder deals damage equal to the sacrificed creature's power to any target.

    "Look mama, he can fly!"


    Illustrated by fang wanglin

    1/1

  • Nibbles, The Awakened(G)

    Creature — Squirrel


    {6}{g}{g}: Nibbles gets +10/+10 and gains trample until end of turn.

    "There's totally nothing scary at all about a cute tiny fluffy squirrel."

    - Last words of Fiona


    0/1

    Illustrated by Felix Liu

    1/1

  • Tempting Offer(5)(U)(B)

    Enchantment


    At the beginning of each upkeep, you lose 5 life. Then each player gains control of all nonland permanents to their right.

    "I've got an answer for you. Maybe you've got an answer for me, too?"


    Illustrated by Lana Ansay

    1/1

  • Deeptide Serpent(4)(U)(B)

    Creature — Serpent Horror


    Menace

    Exile a card from your graveyard: Deeptide Serpent gets +1/+1 until end of turn.

    Fear not the dark depths of the drownyard, fear the dark depths of the drowned.


    4/4

    Illustrated by Huang Hao

    1/1

  • Blessed Rain(G)(G)

    Instant


    Return all flying creatures to its owner's hand. You gain 3 life for each creature returned this way.

    Draw a card.


    Illustrated by Xander Brown

    1/1

  • Gorilla Tactics(1)(G)

    Sorcery


    Choose up to twenty forests (the Magic card please, don't shove a piece of property into your opponent's deck) you own from outside the game. Target player shuffles them into his or her library.

    "You got a drought? We'll bring the flood!"


    Illustrated by Juan Pablo Roldan

    1/1

  • Chandra's Gamble(r)

    Sorcery


    As an additional cost to play Chandra's Gamble, discard a card.

    Chandra's Gamble deals X to target creature you don't control at random, where X is the discarded converted mana cost.


    Illustrated by Olie Boldador

    1/1

  • Chandra's Rampage(2)(r)

    Sorcery


    Chandra's Rampage deals 5 damage to target player and 3 damage to you.


    Illustrated by Murilo Justiniano

    1/1

  • Chandra's Incitement(1)(r)

    Instant


    Chandra's Incitement deals 1 damage to target creature. That creature gets +1/+0 and gains haste and attacks during its controller's next combat if able.


    Illustrated by Fredrik Eriksson

    1/1

  • Chandra's Dispersal(2)(r)

    Sorcery


    Chandra's Dispersal deals 5 damage to target creature.

    Draw a card.


    Illustrated by andhika rizky

    1/1

  • Squirrel Gather(1)(G)

    Creature — Squirrel Druid


    {G}, {T}: Put an acorn counter on Squirrel Gatherer.

    Whenever a Squirrel enters the battlefield under your control, you gain 1 life for each acorn counter on Squirrel Gatherer.


    0/2

    Illustrated by Colorbleed Studios

    1/1

  • Voldemort, Soul Split(2)(B)

    Planeswalker — Voldemort


    1: Target permanent you don't control becomes a Horcrux in addition to its other types. 

    -2: Distribute X -1/-1 counters among creatures you don't control, where X is the number of Horcruxes you don't control. 


    Illustrated by Israel Holtzhausen

    1/1

  • Bawling Mandrake(B)(G)

    Creature — Plant Horror


    Menace

    When Bawling Mandrake enters the battlefield, each other creatures gets -1/-1 until end of turn.


    2/2

    Illustrated by Lorian_ de_Villia

    1/1

  • Grindylow(U)(B)

    Creature — Merfolk Rogue


    Other Grindylows you control gets +1/+0 and can't be blocked by creatures with lesser power.

    A deck can have any number of cards named Grindylows.


    0/2

    Illustrated by Juliane Prenhacca (Juneru)

    1/1

  • Rockhollow Troll(3)(R)(G)

    Creature — Troll Warrior


    Haste, trample

    {2}{R}{G}: Rockhollow Troll gets +2/+0 until end of turn.


    6/2

    Illustrated by Maxim Verehin

    1/1

  • Chinese Fireball(4)(R)(R)

    Creature — Dragon


    Flying

    {r}: Chinese Fireball gets +1/+0 until end of turn.


    5/5

    Illustrated by lok du

    1/1

  • Death-Blossom Sliver(B)(G)

    Creature — Sliver


    Sliver creatures you control have "Whenever a creature you control dies, you gain 2 life."

    With death, comes bloom.


    1/1

    Illustrated by Robet Xu

    1/1

  • Enigma Sliver(W)(B)(U)

    Creature — Sliver


    Slivers you control have "When this sliver is put into your graveyard from the battlefield, put it into your library third from the top."


    2/2

    Illustrated by Simon Underwood

    1/1

  • Virion Sliver(B)(B)

    Creature — Sliver


    Tap five untapped Slivers you control: Gain control of target creature. It becomes a Sliver in addition to its other types.


    1/1

    Illustrated by Vasilyna Holod

    1/1

  • Astute Sliver(2)(U)(G)

    Creature — Sliver


    Sliver creatures you control have "Whenever this creature deals combat damage to a player, draw a card."


    3/3

    Illustrated by Simon Urban

    1/1

  • Exhuming Sliver(2)(B)

    Creature — Sliver


    When Exhuming Sliver enters the battlefield, you may exile a non-Sliver creature card from target player's graveyard. If you do, all Sliver creatures you control gain the abilities of the creature exiled this way.


    2/2

    Illustrated by Pablo Díaz de Cerio

    1/1

  • Constitutional Sliver(W)(U)

    Creature — Sliver


    Sliver spells you cast cost {1} less to cast.

    Non-Sliver spells you cast cost {1} more to cast.


    0/3

    Illustrated by Johannes Voss

    1/1

  • Bloom Sliver(2)(g)

    Creature — Sliver


    Sliver creatures you control have "{t}: Add one mana of any color to your mana pool."


    2/2

    Illustrated by John Stone

    1/1

  • Earth Bound(r)

    Enchantment — Aura


    Enchant creature

    When Earth Bound enters the battlefield, it deals 3 damage to enchanted creature.

    Enchanted creature lose flying and can't have or gain flying.


    Illustrated by Bowski Productions

    1/1

  • Shatter(1)(R)

    Instant


    Destroy target artifact.

    Nature is ever at work building and demolishing, creating and destroying, chasing everything in endless song out of one beautiful form into another.


    Illustrated by Bryon Wackwitz

    1/1

  • Six-Blade Slicer(2)(G)

    Creature — Insect Monk


    Reach, defender

    Six-Blade Slicer can block an additional five other creatures.


    0/6

    Illustrated by Aurore Folny

    1/1

  • Tongfa Wielder(W)(R)

    Creature — Human Monk


    Haste, double strike


    1/1

    Illustrated by Yihyoung Li

    1/1

  • Raider of Ruins(3)(B)(R)

    Creature — Human Warrior


    Ambush {B}{R} (Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    Whenever Raider of Ruins deals combat damage to a player, you may discard a card. If you do, draw a card.


    3/3

    Illustrated by Steve Carruthers

    1/1

  • Dragonfly Rider(3)(W)(B)(G)

    Creature — Human Warrior


    Flying, deathtouch, menace


    3/5

    Illustrated by Giulia Valentini

    1/1

  • Phyrexian Bargain(c)(c)(c)(b)(/)(p)(b)(/)(p)(b)(/)(p)

    Enchantment


    At the beginning of your upkeep, you get two infect counters.

    Creatures you control have infect.

    When Phyrexian Bargain leaves the battlefield, you lose the game unless you control a creature with power 10 or greater.


    Illustrated by Oliver Remund

    1/1

  • Sinful Diplomat(2)(W)(B)

    Creature — Human Cleric


    {t}: Gain control of target attacking creature until end of turn, it gets -3/-0 until end of turn.


    3/3

    Illustrated by Dmitry Yehorov

    1/1

  • Ferocious Bear(2)(G)(G)

    Creature — Bear


    Flash

    When Ferocious Bear enters the battlefield, it fights another creature you control.


    4/2

    Illustrated by Boris Campistron

    1/1

  • Arcane Eye(3)(U)(R)

    Instant


    Target creature you control gets +3/+0 and can block an additional creature until end of turn.


    Illustrated by Philip Sun

    1/1

  • Alter Self(3)(G)(U)

    Sorcery


    Target creature you control becomes a copy of any other creature on the battlefield until end of turn.

    Draw a card.


    Illustrated by Dan Taylor

    1/1

  • Serene Meditator(2)(W)

    Creature — Human Monk


    Lifelink

    Whenever a creature you don't control attacks, you may tap Serene Meditator. If you do, put a +1/+1 on Serene Meditator.


    2/3

    Illustrated by Lê Long

    1/1

  • Cleaver Reaper(3)(B)

    Creature — Human Warrior


    Menace

    Whenever a creature you control dies, put a +1/+1 counter on Cleaver Reaper.


    4/2

    Illustrated by Gary Laib

    1/1

  • Mardu Mare(1)(R)

    Creature — Horse


    Haste

    Whenever Mardu Mare attacks, it gets +1/-1 until end of turn.


    1/2

    Illustrated by Jia Hao

    1/1

  • War-Bound Invocation(3)(R)(W)(B)

    Enchantment


    At the beginning of your end step, put a +1/+1 counter on each creature you control that attacked this turn.


    Illustrated by Yasha Puzankov

    1/1

  • Guardian Ancestor(W)(B)(G)

    Creature — Spirit Warrior


    Vigilance, lifelink, reach

    Avenge 3 — {W}{B}{G} ({W}{B}{G}, Exile this card from your graveyard: Create three 1/1 white Warrior creature tokens. Avenge only as a sorcery.)


    3/3

    Illustrated by Tuntun Dizon

    1/1

  • Grapeshot Shanker(R)

    Creature — Goblin Warrior


    {2}: Grapeshot Shanker gets +1/+0 until the end of turn.

    Garrison 1 - {1}{R} (If you cast this spell for its garrison cost, when this creature enters the battlefield, also put a +1/+1 counter on target creature you control)


    1/1

    Illustrated by Kan Liu(666K信譞)

    1/1

  • Kokohos, War Chief(2)(R)

    Creature — Goblin Warrior


    Whenever a +1/+1 counter is put on another creature you control, put a +1/+1 counter on Kokohos, War Chief.


    2/2

    Illustrated by Veli Nyström

    1/1

  • Raglaha, War Priest(2)(W)

    Creature — Human Shaman


    Whenever a Warrior you control dies, put a +1/+1 counter on another Warrior you control.


    2/2

    Illustrated by Brian Lesiangi

    1/1

  • Deep-Trench Horror(4)(G)(B)

    Creature — Kraken Horror


    When Deep-Trench Horror dies, choose one:

    • Put three -1/-1 counters on target creature you don't control.

    • Distribute three -1/-1 counters among creatures you don't control.


    3/3

    Illustrated by Fioruccio Cascino

    1/1

  • Triumph of the Herd(3)(G)(G)

    Sorcery


    Put two +1/+1 counters on each creature you control.


    Illustrated by Dmytro Teslenko

    1/1

  • Safari Wanderer(2)(G)

    Creature — Human Scout


    Whenever Safari Wanderer attacks, explore (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)


    2/2

    Illustrated by Ismail Inceoglu

    1/1

  • Hoax Jet(0)

    Artifact


    {1}, {t}: Add {B} to your mana pool.


    Illustrated by Rolando Lopez Fonseca

    1/1

  • Hoax Emerald(0)

    Artifact


    {1}, {t}: Add {g} to your mana pool.


    Illustrated by Rolando Lopez Fonseca

    1/1

  • Hoax Ruby(0)

    Artifact


    {1}, {t}: Add {r} to your mana pool.


    Illustrated by Rolando Lopez Fonseca

    1/1

  • Hoax Sapphire(0)

    Artifact


    {1}, {t}: Add {U} to your mana pool.


    Illustrated by Rolando Lopez Fonseca

    1/1

  • Hoax Pearl(0)

    Artifact


    {1}, {t}: Add {W} to your mana pool.


    Illustrated by Sara Tarr

    1/1

  • Futurely Premonition(2)(G)(u)

    Sorcery


    Scry 6.

    Draw 2 cards.

    Listen to your inner voice. It is the calling of your spiritual compass seeking to keep you on track towards your true destiny.


    Illustrated by Lucas Parolin

    1/1

  • Starly Alignment(w)(u)(b)

    Sorcery


    Reveal the top card of your library. If it’s a creature card, put that card onto the battlefield tapped. Otherwise, draw three cards.


    Illustrated by Vadim Sadovski

    1/1

  • Awakened Ragemark(2)(r)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +2/+0 and has menace.

    Whenever enchanted creature attacks, it deals 1 damage to defending player.


    Illustrated by Andrey Harchenko

    1/1

  • Moonlight Dashers(3)(W)

    Creature — Unicorn


    Dash {W}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Double strike


    2/2

    Illustrated by Kasia Zielinska

    1/1

  • Horn of Heaven(2)(G)

    Creature — Unicorn


    Horn of Heaven has hexproof as long as it's untapped.

    {T}: Add one mana of any color. You gain 1 life.


    1/3

    Illustrated by Anna Podedworna

    1/1

  • Sunrise Mare(4)(W)

    Creature — Unicorn


    First strike, flying

    Whenever Sunrise Mare deals combat damage to a player, you may gain 1 life for each creature you control.


    3/3

    Illustrated by Even Amundsen

    1/1

  • Sly Spy(3)(U)

    Creature — Human Pirate


    Whenever an opponent draws a card, you may draw a card unless that player pays {3}.


    3/3

    Illustrated by GRANT ALWARD

    1/1

  • Pirate Ruffian(1)(R)

    Creature — Human Pirate


    Haste

    Pirate Ruffian attacks each combat if able.


    3/1

    Illustrated by Dimitri Neron

    1/1

  • Fevered Anticipation(3)(U)(U)

    Sorcery


    Counter target creature spell.

    Search your library for three creature cards with converted mana cost 1, reveal them and put them into your hand. Then shuffle your library.


    Illustrated by Aaron McBride

    1/1

  • Cursed Crew(3)(B)(R)

    Creature — Human Pirate


    Trample, haste

    Cursed Crew gets +1/+1 for each Pirate you control.

    Whenever a creature you control dies, return Cursed Crew from your graveyard to the battlefield tapped.


    Illustrated by Keith Micallef

    1/1

  • Spike Frog(2)(G)(U)

    Creature — Frog


    Whenever Spike Frog deals combat damage to a player, draw two cards, then discard a card at random unless you sacrifice Spike Frog.


    4/3

    Illustrated by Alessandro Chirico

    1/1

  • Sandsteppe Raider(B)(R)

    Creature — Human Rogue


    Menace

    Whenever Sandsteppe Raider deals combat damage to a player, that player discards a card at random.


    1/2

    Illustrated by Faraz Shanyar

    1/1

  • Seafang Admiral(3)(W)(U)

    Creature — Human Pilot


    Whenever an opponent would draw a card, each player draws a card instead.

    Whenever you draw a card, you may have target Vehicle you control becomes an artifact creature until end of turn.


    3/3

    Illustrated by Anastasiia Horbunova

    1/1

  • Kakamora Scout(1)(R)

    Creature — Plant Scout


    {2}{r}: Creatures you control gets +1/+0 and gains haste until end of turn.


    2/1

    Illustrated by Pedro Conti

    1/1

  • Canyon Tribes(R)(G)(W)

    Instant


    As an additional cost to cast Canyon Tribes, exile five creature cards from your graveyard.

    Create seven 1/1 white Human creature tokens. Humans you control gets +1/+0 and gains haste and trample until end of turn.


    Illustrated by Dmitry Burmak

    1/1

  • Cyber Stalker(B)

    Creature — Human Rogue


    Whenever Cyber Stalker or another creature you control dies, you may gain 1 life.


    1/1

    Illustrated by Lars Sowig

    1/1

  • Blood-Root Recruit(2)(w)

    Creature — Human Soldier


    Vigilance

    When Blood-Root Recruit enters the battlefield, you may sacrifice a creature. If you do, create a 1/1 white Bird creature token with flying.


    2/1

    Illustrated by kleinerHai .

    1/1

  • Star Gazer(1)(U)

    Creature — Human Wizard


    Pair up ({2}: Pair this creature with another target unpaired creature your team controls until end of turn. Pair up only as a sorcery.)

    When Star Gazer becomes paired, put a +1/+1 counter on the creature pairing Star Gazer.


    0/3

    Illustrated by Asim Steckel

    1/1

  • Woodland Ravager(2)(g)

    Creature — Cat Beast


    Trample

    Coordinate- If you or a teammate have cast another spell this turn, Woodland Ravager gets +3/+0 until end of turn.


    2/3

    Illustrated by Cindy Avelino

    1/1

  • Masquerade Queen(2)(B)

    Creature — Vampire


    First strike

    Bloodsworn- If a player was dealt damage this turn, Masquerade Queen enters the battlefield with a +1/+1 counter on it.


    2/2

    Illustrated by Hoàng Lập (Solan)

    1/1

  • Library Scholar(1)(U)

    Creature — Human Wizard


    Whenever Library Scholar becomes paired, draw a card. Then discard a card.


    1/2

    Illustrated by Aleksandra Wojtas

    1/1

  • Shrine Protector(3)(R)(R)

    Creature — Giant Warrior


    Pair up ({2}: Pair this creature with another target unpaired creature your team controls until end of turn. Pair up only as a sorcery.)

    As long as Shrine Protector is paired, it gets +1/+0 and has double strike.


    4/5

    Illustrated by Simon Underwood

    1/1

  • Vengeful Guardian(1)(W)

    Creature — Human Knight


    Pair up ({2}: Pair this creature with another target unpaired creature your team controls until end of turn. Pair up only as a sorcery.)

    As long as Vengeful Guardian is paired, it gets +1/+0 and has first strike.


    1/2

    Illustrated by Jakub Javora

    1/1

  • Disjunctive Goblin(1)(r)

    Creature — Goblin Warrior


    Haste

    Coordinate- If you or a teammate have cast another spell this turn, Disjunctive Goblin enters the battlefield with a +1/+1 counter.


    1/1

    Illustrated by Tim Mcburnie

    1/1

  • Fated Farwell(W)(B)

    Instant


    Choose two target creatures.

    When one of them dies this turn, destroy the other.


    Illustrated by Marta Danecka

    1/1

  • Faithful Promise(3)(W)(U)

    Sorcery


    Create X 1/1 white Bird creature tokens with flying where X is the number of creatures that died this turn.

    You gain 5 life.

    A promise made, a promise kept.


    Illustrated by Sarah Lynch

    1/1

  • Guided Faith(1)(w)

    Instant


    Target creature gets +1/+1 and gains flying until end of turn.

    Create a 1/1 white Bird creature token with flying.

    A dove is an omen of peace, but when peace meets war, only true faith shall remain.


    Illustrated by Jason Horley

    1/1

  • Vandalize(4)(R)

    Sorcery


    Choose one or both —

    • Destroy target artifact.

    • Destroy target land.


    Illustrated by Reinaldo Rocha

    1/1

  • Industrial Center

    Land


    Industrial Center enters the battlefield tapped.

    When Industrial Center enters the battlefield, add {1} to your mana pool.

    Sacrifice an artifact: Add {1} to your mana pool.


    Illustrated by Tarmo Juhola

    1/1

  • Mindless Clicker(R)

    Creature — Human Gamer


    At the beginning of your upkeep, you get an experience counter.

    Mindless Clicker gets +3/+0 and has protection from Trolls if you have 5 or more experience counters.


    1/1

    Illustrated by Gaël Chauvet

    1/1

  • Hate Not(b)(r)

    Enchantment


    Whenever a player draws a card, they reveal the card.

    Whenever a player reveals a nonland card, create a 2/2 black Zombie creature token.

    It hates not, loves not. For it is the bright flame of the unavoidable future.


    Illustrated by Felipe [Fesbra] Escobar

    1/1

  • Desperate Endeavor(u)(r)

    Instant


    As an additional cost to cast this spell, discard a card at random.

    Target creature you control gets +X/+0 and gains hexproof until end of turn where X is the converted mana cost of the discarded card.


    Illustrated by Maximilian Degen

    1/1

  • Banding Knights(2)(R)(W)

    Creature — Knight


    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)


    5/3

    Illustrated by Stefan Kopinski

    1/1

  • Glorious Charger(2)(R)(W)

    Creature — Human Soldier


    Double strike

    Whenever Glorious Charger deals combat damage to a player, it deals 1 damage to target creature that player controls and you gain 1 life.


    3/3

    Illustrated by Atey Ghailan

    1/1

  • Engineered Modification(2)(U)

    Sorcery


    Target artifact you control becomes a creature with base power 3/3 and gains flying until end of turn.


    Illustrated by Zacharias Reinhardt

    1/1

  • Final Charge(3)(R)(w)

    Sorcery


    Creatures you control gets +3/+0 and gains double strike and haste until end of turn.

    Final Charge deals 2 damage to each creature you don't control.

    At the end of combat, you lose the game.


    Illustrated by Miguel Iglesias

    1/1

  • Cursed Survivor(1)(B)

    Creature — Human Samurai


    Menace

    When Cursed Survivor dies, you lose 3 life.

    "My friends are gone yet my hatred remains."


    3/2

    Illustrated by David Benzal

    1/1

  • Horseback Trail Blazer(2)(R)

    Creature — Human Samurai


    Haste, trample

    Whenever Horseback Trail Blazer deals combat damage to a player, it deals 3 damage to target creature that player controls.

    Measure thrice, cut twice.


    3/1

    Illustrated by Faraz Shanyar

    1/1

  • Shrine Protectors(2)(U)(B)

    Creature — Human Ninja


    Flash

    Defender

    When Shrine Protectors enters the battlefield or dies, gain control of target creature until end of turn.


    0/5

    Illustrated by Guillem H. Pongiluppi

    1/1

  • Floral Kitsune(W)

    Creature — Fox Samurai


    Dash {4}{w} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    When Floral Kitsune enters the battlefield, put a +1/+1 counter on each creature you control.


    1/2

    Illustrated by Malcolm Wopé

    1/1

  • Frenzied Oni(r)

    Creature — Devil Samurai


    Haste

    Whenever Frenzied Oni deals combat damage to a player, it deals that much damage to target creature that player controls.


    2/1

    Illustrated by Jason Nguyen

    1/1

  • Tragic Flip(B)

    Instant


    Flip target creature you don't control like a coin.

    If it lands face down, destroy that creature. Otherwise, return that creature to its owner's control tapped YOU MAD MANIAC!!!


    Illustrated by Efflam Mercier

    1/1

  • Ancestral Appal(U)

    Sorcery


    Draw X cards where X is the number of cards in your library plus one.

    Knowledge is power... and with great power, comes great responsibility.


    Illustrated by Grafit Studio

    1/1

  • Venturing Cleric(w)(b)

    Creature — Human Cleric


    Echo {3}{w}{b}

    When Venturing Cleric's echo cost is paid, draw three cards. You lose 5 life.


    1/1

    Illustrated by KyuYong Eom

    1/1

  • Grand Ice Master(2)(U)

    Creature — Penguin


    {S}: Target permanent becomes a snow permanent until end of turn.

    {3}, {T}: Gain control of target snow permanent until end of turn.


    2/3

    Illustrated by Wesley Lin

    1/1

  • Awakening Ancients

    Creature — Giant


    Suspend 20 — {r}{g}

    Trample

    Whenever a creature you control deals combat damage to a player, remove a suspend counter from Awakening Ancients.


    12/12

    Illustrated by Jakub Rozalski

    1/1

  • Gurgling Gopaji(2)(U)

    Creature — Bird


    Hexproof

    Whenever you draw a card, you may pay {S}. If you do, put a +1/+1 counter on Gurgling Gopaji. ({S} can be paid with one mana from a snow permanent.)


    2/3

    Illustrated by Shellz - art

    1/1

  • Eldritch Mimic(c)(c)

    Creature — Eldrazi Shapeshifter


    You may have Eldritch Mimic enter the battlefield as a copy of any creature on the battlefield.


    Illustrated by Antonio J. Manzanedo

    1/1

  • Death's March(W)(B)

    Sorcery


    Creatures you control assigns combat damage equal to its toughness rather than its power until end of turn.

    Creatures you control with defender gets +0/+3 and can attack as though they didn't have defender until end of turn.


    Illustrated by . Nihils .

    1/1

  • Territorial Recluse(3)(b)(g)

    Creature — Spider


    Reach

    Dash {B}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


    3/7

    Illustrated by Kevin Beckers

    1/1

  • Deathless Sentry(2)(B)

    Creature — Spirit Knight


    Defender, deathtouch

    Deathless Sentry gets +0/+X where X is the number of creatures with defender you control.


    2/0

    Illustrated by Grant Griffin

    1/1

  • Colossal Spider(2)(g)(g)

    Creature — Spider


    Reach, trample


    2/5

    Illustrated by Hector Ortiz

    1/1

  • Bayside Necromancer(2)(B)

    Creature — Human Wizard


    Whenever a creature you control dies, you may return it to your hand. If you do, you lose 2 life.


    2/2

    Illustrated by Ray Weiler

    1/1

  • Rites of Necromancy(u)(b)

    Enchantment


    At the beginning of your upkeep, put the top three cards of your library into your graveyard.

    Whenever a nonland card is put into your graveyard from your library, each opponent puts the top two cards of their library into their graveyard.


    Illustrated by Stone Perales

    1/1

  • Simic Sharkshino(3)(G)(U)

    Creature — Viashino Fish Mutant


    Trample

    Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Simic Sharkshino.


    4/3

    Illustrated by Rogier van de Beek

    1/1

  • Gust Geist(3)(W)(B)

    Creature — Spirit


    Flying, vigilance

    Sacrifice a creature: Gust Geist gains vigilance until end of turn.


    3/3

    Illustrated by Rogier van de Beek

    1/1

  • Fiery Archmage(r)

    Creature — Human Shaman


    Whenever you cast an instant or sorcery, you may pay {1}. If you do, Fiery Archmage deals 1 damage to target creature an opponent controls.


    1/1

    Illustrated by Rogier van de Beek

    1/1

  • Gloom Shroom(4)(B)(G)

    Creature — Fungus


    Menace

    Whenever Gloom Shroom deals combat damage to a player, create a token that's a copy of it.


    3/3

    Illustrated by Rogier van de Beek

    1/1

  • Devoted Worshipper(B)

    Creature — Human CLeric


    Sacrifice Devoted Worshipper: Target vampire gains Indestructible until end of turn.

    Whenever a Vampire enters the battlefield under your control, return Vampire's Familiar from your graveyard to the battlefield tapped.


    1/1

    Illustrated by Rogier van de Beek

    1/1

  • Bloodstained Bride(2)(R)

    Creature — Vampire Warrior


    First strike

    Vampire spells you control cost {2} less to cast.


    3/1

    Illustrated by Inna Vjuzhanina

    1/1

  • Vampiric Lustings(R)

    Sorcery


    Vampiric Lustings deals 2 damage target creature. That creature becomes a Vampire in addition to its other types until end of turn.

    Draw a card.


    Illustrated by Louhi Art

    1/1

  • Trouble Doubled(4)(U)(B)

    Creature — Shapeshifter Horror


    Flash

    Deathtouch, menace

    You may have Trouble Doubled enter the battlefield as a copy of any creature on the battlefield except it still has deathtouch and menace.


    Illustrated by David Romero

    1/1

  • Vokinic, Returned from Ashes(1)(R)

    Creature — Goblin Warrior


    Haste

    When Vokinic, Returned from Ashes dies, it deals 2 damage to each creature.


    2/1

    Illustrated by Bastien Jez

    1/1

  • Fiery Interuption(3)(R)

    Sorcery


    Fiery Interuption deals 1 damage to each creature your opponents control.

    Destroy target land.


    Illustrated by Luciano Fleitas

    1/1

  • Eager Blood Shedder(2)(r)

    Creature — Devil


    Haste

    Whenever Eager Blood Shedder attacks, it deals 2 damage to target creature.


    2/2

    Illustrated by Mirko Calusic

    1/1

  • Shackled Mare(4)(B)(R)

    Creature — Nightmare Horse


    Haste, trample

    Whenever Shackled Mare deals combat damage to a player, you may sacrifice a creature. If you do, put three +1/+1 counters on Shackled Mare.


    4/4

    Illustrated by Vera Velichko

    1/1

  • Sinful Deal(2)(W)(B)

    Sorcery


    Destroy all creatures you don't control. Each opponent gains X life where X is the numbers of creatures destroyed this way.


    Illustrated by Pierre Raveneau

    1/1

  • Reaping Charger(6)(U)(B)

    Creature — Spirit Knight


    Flying

    When you cast Reaping Charger, return all creatures from your graveyard to the battlefield tapped.


    6/6

    Illustrated by Jason Nguyen

    1/1

  • Mind Feeder(2)(B)

    Creature — Nightmare Horror


    Whenever a creature dies, put a +1/+1 counter on Thoughtmuncher.

    When Thoughtmuncher enters the battlefield, if a creature died this turn, each player sacrifices a creature.


    0/1

    Illustrated by Marius Siergiejew

    1/1

  • Lantern Corpse(1)(B)

    Creature — Scarecrow


    When Lantern Corpse dies, target player discards a card at random.


    1/2

    Illustrated by Servando Lupini

    1/1

  • Trick or Treat(U)(B)

    Sorcery


    Choose one -

    • Target player discards two cards.

    • Draw two cards.


    Illustrated by Daria Rashev

    1/1

  • Midnight Guard(3)

    Artifact Creature — Spirit Knight


    Defender

    Whenever a creature you control dies, Midnight Guard loses defender and gets +3/+0 until end of turn.


    0/3

    Illustrated by Alex Stoller

    1/1

  • Laboratory Scholar(2)(g)

    Creature — Human Shaman


    Whenever Laboratory Scholar deals combat damage to a player, discard a card at random, then draw 2 cards.


    2/2

    Illustrated by Ben Olson Sketches

    1/1

  • Fiend of Kessig(4)(r)(g)

    Creature — Wolf


    Haste, trample

    Other creatures you control get +1/+1 and has trample.


    3/3

    Illustrated by Tony Sart

    1/1

  • Unburial Rites(1)(b)

    Instant


    As an additional cost to cast Unburial Rites, sacrifice two creatures

    Return target creature card from your graveyard to the battlefield.


    Illustrated by Manthos Lappas

    1/1

  • Electro Hacker(1)(u)

    Creature — Human Rogue


    Sacrifice Electro Hacker: Target player puts the top three cards from his or her library into his or her graveyard.


    1/3

    Illustrated by Ross Tran

    1/1

  • Vampire Hunter(2)(B)

    Creature — Human Rogue


    Whenever a creature dies, each opponent loses 2 life and you gain that much life.

    When Vampire Hunter dies, you may return a creature card with converted mana cost 3 or less from your graveyard to your hand.


    2/2

    Illustrated by Matt DeMino

    1/1

  • Moonlight Drainer(W)(B)

    Creature — Vampire


    Lifelink

    Sacrifice a creature: Moonlight Drainer gets +X/+0 until end of turn where X is that creature's power.


    1/3

    Illustrated by Hoàng Lập (Solan)

    1/1

  • Moonlight Twins(2)(w)(b)

    Creature — Human Horror


    When Moonlight Mortician enters the battlefield, you may return target creature card from your graveyard to the battlefield. If you do, you lose X life where X is that creature's toughness.


    2/2

    Illustrated by Flavio Greco Paglia

    1/1

  • Bloodsworn Avenger(2)(W)(B)

    Creature — Vampire Warrior


    Lifelink

    Whenever a creature you don't control enters the battlefield, you may sacrifice Bloodsworn Avenger. If you do, that creature's controller discards 3 cards. You gain 3 life.


    3/3

    Illustrated by Tomas Navikas

    1/1

  • Queen's Guard(2)(u)

    Creature — Faerie Soldier


    Flying

    Whenever a player casts a spell, they lose 1 life.


    1/3

    Illustrated by Sandra Duchiewicz

    1/1

  • Despairing Rascal(1)(u)

    Creature — Faerie Rogue


    Flash, Flying

    When Briarberry Rascal enters the battlefield, counter target spell unless its controller pays {1}.


    2/1

    Illustrated by Adam Burn

    1/1

  • Recon Fae(1)(u)

    Creature — Faerie Wizard


    Flying

    When Recon Clique enters the battlefield, draw a card.


    2/1

    Illustrated by Marzena Nereida Piwowar

    1/1

  • Moth-Back Infiltrator(U)(B)

    Creature — Faerie


    Flying, deathtouch

    Each player play with their hands revealed.


    1/2

    Illustrated by Mike Azevedo

    1/1

  • Scamming Mercenary(1)(B)

    Creature — Human Rogue


    Exile a creature card from your graveyard: Return Scamming Mercenary from your graveyard to the battlefield tapped under your control.


    2/1

    Illustrated by Fragan Tanguy

    1/1

  • Neural Foreseeker(1)(U)

    Creature — Human Rogue


    Hexproof

    At the beginning of your upkeep, you may look at the top card of your library. If you do, you lose 1 life.


    2/1

    Illustrated by Alexander Winkler

    1/1

  • Bitter Memory(1)(B)

    Sorcery


    Target player draws a card and loses 1 life.

    Flashback {1}{U}


    Illustrated by Adam Kuczek

    1/1

  • Hextech Recluse(1)(B)

    Creature — Human Mutant


    Whenever Hextech Recluse deals combat damage to a player, that player puts the top three cards from his or her library into his or her graveyard.


    1/3

    Illustrated by Antoine Collignon

    1/1

  • Dual-Lens Automatron(3)(R)(W)

    Artifact Creature — Construct


    Haste, double strike

    Whenever a creature dealt damage by Dual-Lens Automatron this turn dies, put a +1/+1 counter on another creature you control.


    3/3

    Illustrated by Jean-Charles Schaeffert

    1/1

  • Explorative Nauta-Tron(3)(G)(U)

    Artifact Creature — Construct


    Trample

    Whenever Explorative Nauta-Tron deals combat damage to a player, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.


    5/3

    Illustrated by François Baranger

    1/1

  • Paranoid Host(U)(B)

    Creature — Human Mutant


    Deathtouch

    Whenever you cast a spell, target player puts the top two cards of their library into their graveyard.


    1/2

    Illustrated by Luka Brico

    1/1

  • Identity Larceny(1)(U)(B)

    Instant


    Exile target creature from a graveyard. Create a token that's a copy of it.


    Illustrated by Koiranuk .

    1/1

  • Engineered Virus(U)(B)

    Creature — Horror


    Deathtouch

    Whenever Engineered Virus deals combat damage to a player, create a token that's a copy of Engineered Virus.

    Each opponent's maximum hand size is reduced by 1.


    1/1

    Illustrated by Koiranuk .

    1/1

  • Hextech Lookout(U)(B)

    Creature — Human Rogue


    At the beginning of your upkeep, target player puts the top two cards of their library into their graveyard, then repeats this process if they were both nonland cards that share a color.


    1/2

    Illustrated by Dave Keenan

    1/1

  • Terror Bot(2)(g)

    Artifact Creature — Construct


    Trample

    Whenever a land enters the battlefield under your control, Terror Bot gets +2/+2 until end of turn.


    2/2

    Illustrated by Tom Garden

    1/1

  • Prototype Replica(3)

    Artifact Creature — Sliver Horror


    At the beginning of your upkeep, Prototype Replica deals 1 damage to you.

    Designed as a test subject, a flawed experiment. It soon took on a life of it's own.


    2/2

    Illustrated by Ihor Reshetnikov

    1/1

  • Cargan Crusher(2)

    Artifact — Vehicle


    Trample

    Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This permanent becomes an artifact creature until end of turn.)


    5/4

    Illustrated by Wiktor Öhman

    1/1

  • Yozotech V 17(2)

    Artifact Creature — Construct


    Sacrifice Repair Droid: Regenerate target artifact.

    Contained within each are the vital components of any ship system. In an emergency, the droid uses itself as spare parts.


    2/2

    Illustrated by Kasogi Yose

    1/1

  • Auto Pilot(1)

    Artifact Creature — Construct


    Auto Pilot can't attack or block.

    Whenever an artifact creature you control deals combat damage to a player, untap Auto Pilot.


    3/3

    Illustrated by Gilberto "Soren" Zaragoza

    1/1

  • Hextech Scammer(2)(B)

    Creature — Human Rogue


    Discard a card. Target opponent loses 2 life.


    0/3

    Illustrated by Simon Sweetman

    1/1

  • Cyber Cop(1)(B)

    Creature — Human Rogue


    Menace

    Whenever Cyber Cop deals combat damage to a player, that player discards a card.


    2/1

    Illustrated by Dimas Raviandra

    1/1

  • Alvaro Bazaar(2)(B)(G)

    Enchantment


    At the beginning of each opponent’s upkeep, you may have them lose 3 life. If you do, discard a card. That player draws a card.

    "Everything here could be bought, even life."


    Illustrated by Eddie Mendoza

    1/1

  • Disarming Vagigr(1)(B)

    Creature — Mutant


    When Disarming Vagigr enters the battlefield, target creature gets -5/-0 until end of turn.

    "It sure is... disarming..."


    1/2

    Illustrated by Soufiane Idrassi

    1/1

  • Jargox, Mutant Lord(b)(r)(g)

    Creature — Mutant


    Deathtouch

    Other Mutants you control get +1/+0 and has first strike.


    3/2

    Illustrated by Andrea Chiampo

    1/1

  • Hextech Mechs(2)(b)(b)

    Artifact Creature — Human Rogue


    When Hextech Mechs enters the battlefield, you may sacrifice an artifact. If you do, create two 2/2 colorless Construct artifact creature tokens.


    2/2

    Illustrated by SHAPESHIFTER CONCEPTS

    1/1

  • Air Patrol(1)(g)

    Instant


    Air Patrol deals 5 damage to target creature with flying.

    Create a 2/2 colorless Construct artifact creature token.


    Illustrated by Alex Jay Brady

    1/1

  • Dual-Blade Wanderer(2)(R)(B)

    Creature — Human Warrior


    Haste, double strike

    Whenever a creature you control dies, you may put a +1/+1 counter on Dual-Blade Wanderer. If you do, discard a card.

    "This will be a harsh lesson."


    2/4

    Illustrated by Erik Wadstein

    1/1

  • Programmed Hacker(2)(u)

    Artifact Creature — Construct


    Charge 3 (At the beginning of your upkeep, if this permanent has less than 3 charge counters, put a charge counter on it.)

    Remove a charge counter from Programmed Hacker: Tap or untap target artifact.


    3/3

    Illustrated by Juan Pablo Roldan

    1/1

  • Dispersion Scholar(1)(u)

    Creature — Vedalken Artificer


    Spells that target creatures you control cost {1} mana more to cast.


    1/1

    Illustrated by Dan Martin

    1/1

  • Flawed Droid(1)(r)

    Artifact Creature — Construct


    Blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)

    When Flawed Droid dies, it deals 1 damage to you.


    1/2

    Illustrated by Brian Sum

    1/1

  • Mass Shutdown(2)(B)

    Sorcery


    Each player discards their hand.

    Shuffle each graveyard into their owner's libraries.

    Restarting system, please wait...


    Illustrated by Dmytro Ovcharenko

    1/1

  • Midnight Hacker(U)(B)

    Creature — Human Rogue


    Deathtouch

    Whenever a creature enters the battlefield under an opponent’s control, they lose 1 life and you gain 1 life.


    1/1

    Illustrated by Ruben de Vela

    1/1

  • System Hack(1)(B)

    Sorcery


    Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.


    Illustrated by Natalia Romero Núñez

    1/1

  • Eldritch Parasite(c)(c)

    Creature — Eldrazi


    When Eldritch Parasite enters the battlefield, tap another creature you don't control. That creature doesn't untap for as long as you control Eldritch Parasite.


    3/3

    Illustrated by Jakub Bazyluk

    1/1

  • Open Heart(2)(c)

    Sorcery — Eldrazi


    Target creature deals damage to itself equal to it's power.


    Illustrated by Jakub Bazyluk

    1/1

  • Naktaba Rider(3)(G)

    Creature — Human Scout


    Trample

    Whenever another creature you control with power 3 or greater enters the battlefield, you may search your library for a basic land card, reveal it, then put that card into your hand.


    4/2

    Illustrated by Ahmed Rawi

    1/1

  • Sunset Guardian(2)(W)

    Creature — Human Soldier


    Flying, first strike

    Whenever a creature you control dies, put a +1/+1 counter on Sunset Guardian.


    3/2

    Illustrated by Efflam Mercier

    1/1

  • Fluidic Influencer(2)(U)

    Creature — Human Wizard


    Whenever Fluidic Influencer deals combat damage to a player, you may reveal the top card of your library. If you do, put that card into your hand.

    Riposte (This creature can only block while tapped. Whenever this creature blocks, it gets +1/+1 until end of turn.)


    2/3

    Illustrated by Daniel Santiago Sanchez

    1/1

  • Rhox Wanderer(4)(w)

    Creature — Rhino Scout


    Lifelink, defender

    Whenever Rhox Wanderer becomes tapped, you gain 1 life.


    4/4

    Illustrated by Edgar Sánchez Hidalgo

    1/1

  • Amiran Princess(2)(G)(W)

    Creature — Human


    Vigilance

    Genuflect (As this creature enters the battlefield, you may tap any number of untapped creatures you control.)

    When Amiran Princess enters the battlefield, you gain 1 life for each creature that genuflected Amiran Princess.


    3/4

    Illustrated by Ilona Sopuch

    1/1

  • Ice Wizard(2)(U)

    Creature — Human Wizard


    {t]: Tap that creature. It doesn't untap for as long as you control Ice Wizard.


    6/6

    Illustrated by No artist credit

    1/1

  • Slumbering Egugagar

    Creature — Turtle Horror


    Suspend 10 — {0} (Rather than cast this card from your hand, you may pay [cost] and exile it with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

    Trample


    10/10

    Illustrated by Alejandro Figueroa

    1/1

  • Fire Belly(b)(r)

    Creature — Minotaur Pirate


    Menace, first strike

    Whenever a creature dealt damage by Fire Belly this turn dies, put a +1/+1 counter on Fire Belly.


    2/1

    Illustrated by Rudy Siswanto

    1/1

  • Bullhorn Charger(2)(r)

    Creature — Minotaur


    Haste, trample

    {r}: Bullhorn Charger gets +1/+0 until end of turn.


    3/2

    Illustrated by Safdar Ali Mirza (Sam)

    1/1

  • Taurean Calf(1)(r)

    Creature — Minotaur


    Haste, first strike


    2/1

    Illustrated by Rudy Siswanto

    1/1

  • Orifa Stronghold(w)(u)

    Creature — Wall


    Defender

    Whenever another creature you control blocks, put a +1/+1 counter on each other creature you control.


    0/5

    Illustrated by Andrii SHAFETOV

    1/1

  • Volatile Fireball(4)(R)

    Sorcery


    Volatile Fireball deals 5 damage to each creature and each player.


    Illustrated by Martin de Diego

    1/1

  • Frigid Chill(2)(U)

    Sorcery


    Freeze target creature. (That creature is frozen and doesn’t untap during its next untap step.)

    Draw a card.


    Illustrated by Wangjie Li

    1/1

  • Skeleton Army(4)(B)(B)

    Sorcery


    Create five 1/1 black Skeleton creature tokens.


    Illustrated by Nicola Saviori

    1/1

  • Towering Giant(5)(R)(R)

    Creature — Giant


    Trample

    Towering Giant cannot block.


    6/6

    Illustrated by Even Amundsen

    1/1

  • Baby Dragon(2)(R)

    Creature — Dragon


    Flying

    Whenever Baby Dragon attacks, it deals 2 damage to target creature defending player controls.


    2/2

    Illustrated by Johanna Rupprecht

    1/1

  • Hog Rider(r)

    Creature — Human Warrior


    Haste, trample

    At the beginning of your end step, sacrifice Hog Rider unless you pay 3 life.


    3/1

    Illustrated by Danny Hibbert

    1/1

  • Compulsive Gambler(1)(r)

    Creature — Human Pirate


    Haste

    At the beginning of each combat, discard a card. Then flip a coin.

    Whenever you lose a coin flip, target opponent gains control of Compulsive Gambler.


    4/3

    Illustrated by Ahmet Can Kahraman

    1/1

  • Calculated Gamble(X)(U)(R)

    Sorcery


    Flip X coins.

    Draw a card for each flip you won.

    Discard a card for each flip you lost.


    Illustrated by Vojtěch Lacina

    1/1

  • Eldritch Moonbeast(2)(W)(B)

    Creature — Eldrazi Horror


    Lifelink

    At the beginning of your upkeep, discard a card.

    Whenever a player discards a card, each opponent loses 1 life and you gain that much life.


    3/4

    Illustrated by Jakub Bazyluk

    1/1

  • Harp Twin(1)(w)

    Creature — Human


    Lifelink

    When Harp Twin enters the battlefield, you may search your library for a card named Harp Twin and put it into your hand.


    1/2

    Illustrated by Hoàng Lập (Solan)

    1/1

  • Wild-Wood Shaman(1)(G)

    Creature — Monkey Shaman


    {t}: Add {g} to your mana pool.


    2/1

    Illustrated by Aaron Sims Creative

    1/1

  • Monkey Business(3)(g)(g)

    Sorcery


    Create a 3/3 green Ape creature token.

    That creature fights up to two target creatures you don't control.


    Illustrated by Sergio Suarez

    1/1

  • Banana Seeker(1)(r)

    Creature — Monkey Warrior


    Haste

    {t}: Banana Seeker deals 3 damage to target creature. You lose 3 life.


    2/1

    Illustrated by Adam Sacco

    1/1

  • Treetop Swinger(r)

    Creature — Monkey


    Haste

    {T}: Treetop Swinger deals 1 damage to target creature or player.


    0/1

    Illustrated by Franklin Chan

    1/1

  • Komruk, Mindless Skitterer(7)

    Creature — Eldrazi Horror


    Trample

    You may spend colorless mana as though it were mana of any color.

    {W}{U}{B}{R}{G}: Komruk gets +1/+0 until end of turn for each other colorless creatures you control.


    5/3

    Illustrated by Joseph Diaz

    1/1

  • Eldritch Dealing(B)

    Sorcery


    As an additional cost to play Eldritch Dealing, sacrifice a creature with power 1 or less.

    Search your library for a creature card and put that card into your hand. Then shuffle your library.


    Illustrated by Flavio Greco Paglia

    1/1

  • Miraculous Overturn(w)

    Instant


    Creatures you control with power 2 or less get +2/+2 until end of turn.


    Illustrated by Bartlomiej Gawel

    1/1

  • Angel's Blessing(1)(w)

    Sorcery


    Target creature gets +1/+1 gains double strike until end of turn.

    Once all struggles are grasped, miracles occur.


    Illustrated by Greg Rutkowski

    1/1

  • Lapovita, Sky Awakener(w)(u)(r)

    Creature — Human Soldier


    When Lapovita enters the battlefield, search your library for a creature card with flying, reveal it, then put it into your hand.

    {W}{U}{R}: Creatures you control with flying get +1/+1 and gain haste and lifelink until end of turn.


    0/3

    Illustrated by jarold Sng

    1/1

  • Tovialak, Vivid Coatl(2)(U)(R)(G)

    Creature — Snake God


    Flying, trample

    Whenever Tovialak attacks, put a +1/+1 counter on all other creatures you control.


    4/4

    Illustrated by Denjo J

    1/1

  • Elav, Lakoa's Sin(1)(B)(R)

    Creature — Devil


    Haste, trample

    Sacrifice another creature: Put X +1/+1 counters on Elav, Lakoa's Sin where X is that creature's power.


    3/2

    Illustrated by Blaz Porenta

    1/1

  • Awakened Giant(3)(R)(R)

    Creature — Giant


    Haste, trample

    Awakened Giant costs {1} less for each life you've lost this turn.


    4/2

    Illustrated by Blaz Porenta

    1/1

  • Peacehold Antelope(2)(W)

    Creature — Antelope


    Lifelink

    At the beginning of your upkeep, gain 1 life.


    2/2

    Illustrated by Beatrice Groeger

    1/1

  • Ozzadeltra, Grand Heir(3)(g)(u)

    Creature — Hydra


    At the beginning of your upkeep, double the number of +1/+1 counters on Ozzadeltra.

    Ozzadeltra enters the battlefield with X +1/+1 counters where X is the number of creatures you control.


    Illustrated by Dominik Mayer

    1/1

  • Nydias, the Redeemed(3)(r)(w)

    Creature — Dragon


    Flying

    Other creatures you control has menace.

    Whenever a creature you control deals combat damage, put a +1/+1 counter on that creature.


    3/3

    Illustrated by Francesco Lorenzetti

    1/1

  • Rindembi, the Torpid(3)(w)(b)

    Creature — Dragon


    Flying

    At the beginning of your upkeep, you gain X life where X is the number of creatures you control.


    4/4

    Illustrated by John Tedrick

    1/1

  • Jaindri, Taker of Life(3)(b)(g)

    Creature — Dragon


    Flying

    Whenever a creature you control dies, put a +1/+1 counter on target creature you control.


    4/4

    Illustrated by Stas Yurev

    1/1

  • Jolracrir, Hex Hoarder(3)(u)(r)

    Creature — Dragon


    Flying

    Whenever you cast an instant or sorcery spell, you may copy it. If you do, you may choose new targets for that copy.


    3/3

    Illustrated by Nathaniel Himawan

    1/1

  • Briss the Tormentor(2)(u)(b)

    Creature — Human Rogue


    {1}{U}{B}, {T}: Sacrifice a creature. Target opponents puts the top seven cards of their library into their graveyard.

    "I will chain you, torture you, and destroy your body, but yet I will do more than that."


    2/3

    Illustrated by Tony Sart

    1/1

  • Sparkles, the Performer(2)(b)(r)

    Creature — Human


    Whenever Sparkles attacks, each player sacrifices a creature.

    Whenever a creature dies, each player loses 1 life.

    He got his name not because of his glittery bloodstained outfit, but because of the unending sparkle in his never shutting eyes.


    3/2

    Illustrated by Victor Bravo

    1/1

  • Be Merry(b)(r)

    Instant


    Be Merry deals 1 damage to target creature. That creature gets +3/-3 until end of turn.


    Illustrated by Simon Fisher

    1/1

  • Reckless Jolt(2)(b)(r)

    Sorcery


    As an additional cost to play Reckless Jolt, sacrifice three creatures.

    Reckless Jolt deals X damage to all creatures and players, where X is the number of creatures you control.


    Illustrated by Alexander Mokhov

    1/1

  • Frightful Flight(3)(U)

    Instant


    Counter target noncreature spell.

    Target creature gets +2/+2 and gains flying until end of turn


    Illustrated by Ralukko ~

    1/1

  • Archdruid's Command(X)(X)(G)(G)

    Sorcery


    Put X +1/+1 counters on up to X target creatures you control.


    Illustrated by Anastasiya Bubnova

    1/1

  • Atadita, the Tide Master(3)(u)(u)

    Creature — Dragon


    Flying

    Other creatures you control with flying get +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card."


    3/4

    Illustrated by Barret Thomson

    1/1

  • Pearlheart Sage(r)(u)

    Creature — Merfolk Wizard


    Haste

    When Pearlheart Sage enters the battlefield, if you control a legendary creature, draw a card.


    2/1

    Illustrated by Jules Everson

    1/1

  • Faithful Companion(w)

    Creature — Hound


    Lifelink

    Faithful Companion gets +2/+2 as long as you control a legendary creature.


    0/1

    Illustrated by Natalia Romero Núñez

    1/1

  • Caribou Rider(2)(g)

    Creature — Human Shaman


    Trample

    Caribou Rider gets +1/+1 as long as you control another snow permanent.


    2/2

    Illustrated by Wenjun Lin

    1/1

  • Rimewind Assassin(4)(b)(b)

    Creature — Demon Assassin


    Flying

    {T}: Target creature becomes a snow creature until end of turn.

    {T}: Destroy target snow creature.

    First she consumes your warmth, then she consumes your soul


    4/4

    Illustrated by K H

    1/1

  • Sleigh Ride(W)

    Instant


    Target creature you control gets +1/+1 and gains protection from snow permanents until end of turn.


    Illustrated by Bayard Wu

    1/1

  • Arctic Twins(2)(W)(U)

    Creature — Human Warrior


    Defender

    Whenever Arctic Twins deals damage to a creature, tap that creature. That creature doesn't untap for as long as you control Arctic Twins.


    2/2

    Illustrated by Sabina Lewis

    1/1

  • Tundra Wurm(3)(G)(U)

    Creature — Wurm


    Flash

    When Tundra Wurm enters the battlefield, it fights target creature you don't control.


    4/4

    Illustrated by José Arias

    1/1

  • Blood Thief(1)(R)

    Creature — Yeti


    Flash

    Haste

    Blood Thief has deathtouch as long as you control at least three other snow permanents.


    2/1

    Illustrated by Ben Wanat

    1/1

  • Surging Tide(3)(G)(U)

    Sorcery


    Creatures you control get +2/+2 and gains trample and flying until end of turn.

    When you get into a tight place and everything goes against you, don't give up. For that is just the place and time that the tide will turn.


    Illustrated by Giorgio Grecu

    1/1

  • Lilacian Curer(G)(W)

    Creature — Human Cleric


    Lifelink, defender

    Whenever Lilacian Curer blocks, you gain 1 life.

    {W}{G}: Lilacian Curer gets +0/+2 until end of turn. Activate this ability only once each turn.


    1/1

    Illustrated by Gabrielle Ragusi

    1/1

  • Khirkbhull, Dinosaur Tamer(r)(g)(w)

    Creature — Human Shaman


    Haste, lifelink, trample

    Whenever another creature you control enters the battlefield, Khirkbhull deals 1 damage to that creature. You gain 1 life.


    2/3

    Illustrated by Eudia Chae

    1/1

  • Tame Razzak(1)(G)

    Creature — Dinosaur


    Enrage — Whenever Tame Razzak is dealt damage, add {g} to your mana pool.

    "Please don't hurt him. Please don't!!! Please... Too late now."


    1/2

    Illustrated by Guillem H. Pongiluppi

    1/1

  • Isle Magnaraptor(2)(G)

    Creature — Dinosaur


    Enrage — Whenever Isle Magnaraptor is dealt damage, destroy target artifact or enchantment.


    2/2

    Illustrated by RJ Palmer

    1/1

  • Scourgelord Tyrannus(3)(G)(g)

    Creature — Dinosaur


    Enrage — Whenever Scourgelord Tyrannus is dealt damage, put three +1/+1 counter on it.


    3/3

    Illustrated by RJ Palmer

    1/1

  • Dauntless Dreadhorn(3)(R)(G)

    Creature — Dinosaur


    Trample

    Enrage - Whenever Dauntless Dreadhorn is dealt damage, Dauntless Dreadhorn deals 5 damage to target creature.

    "Best stay out of its way."


    4/4

    Illustrated by Christian Fell

    1/1

  • Grenade Toss(1)(r)

    Instant


    As an additional cost to play Grenade Toss, flip a coin.

    If you lost the flip, Grenade Toss deals 2 damage to you.

    Grenade Toss deals 3 damage to any target.


    Illustrated by Bayard Wu

    1/1

  • Sleek Jet-Fighter(3)

    Artifact — Vehicle


    Flying

    Whenever a creature you control dies, transform Sleek Jet-Fighter.

    Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)


    3/3

    Illustrated by Edon Guraziu

    1/1

  • Lord Megatron

    Creature — Construct


    Flying, deathtouch

    Whenever a creature dies, put a +1/+1 counter on Lord Megatron.


    3/3

    Illustrated by Scarlattino Jacob

    1/1

  • Optimus Prime

    Creature — Construct


    First strike

    At the beginning of your upkeep, you may put three +1/+1 counters on Optimus Prime. If you do, transform it.


    5/5

    Illustrated by Studio HIVE

    1/1

  • Totally Normal Peterblit(3)

    Artifact — Vehicle


    Whenever Totally Normal Peterblit deals combat damage to a player, transform it.

    Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)


    5/5

    Illustrated by P M

    1/1

  • Milligan, Primal Wolfir(4)(R)(G)

    Creature — Werewolf


    Trample

    Whenever a creature you control transform, put a +1/+1 counter on that creature.

    Non-Human Werewolves you control can't transform.


    6/5

    Illustrated by Armiche Lora

    1/1

  • Powder Monkey(g)(u)

    Creature — Monkey Mutant


    When Powder Monkey dies, creatures you control get +2/-2 until end of turn.

    "Watch out for these pests! You don't want them blowing up our ship, nor do you want them blowing our cover."


    3/3

    Illustrated by Zacharias Reinhardt

    1/1

  • Ill-Fate Strawman(B)

    Creature — Scarecrow Shaman


    When Ill-Fate Strawman dies, each player loses 3 life.

    While cute, these scarecrows are also omens of disasters.


    0/3

    Illustrated by Nate Hallinan

    1/1

  • Exempted Herald(W)

    Creature — Human Cleric


    Whenever you cast a noncreature spell, you gain 1 life.

    "Peace is the beauty of life. It is sunshine. It is the smile of a child, the love of a mother, the joy of a father, the togetherness of a family."


    1/1

    Illustrated by Pierre Raveneau

    1/1

  • Freakish Alteration(g)(u)

    Sorcery


    Target creature you control get +3/+3 and gains your choice of flying or trample until end of turn.


    Illustrated by Jens Fiedler

    1/1

  • Thought Bubble(3)(u)(g)

    Creature — Ooze Mutant


    Thought Bubble enters the battlefield with five +1/+1 counters.

    At the begining of your upkeep, remove a +1/+1 counter from Thought Bubble. If you do, draw a card.


    Illustrated by Henry Peters

    1/1

  • Slicer Construct(3)

    Artifact Creature — Construct


    First strike

    Whenever another artifact creature enters the battlefield under your control, put a +1/+1 counter on Slicer Construct and that creature.


    2/2

    Illustrated by Larry Wilson

    1/1

  • Temple Conjurer(1)(R)

    Creature — Human Monk


    If an instant or sorcery spell you control would deal damage, it deals that much plus 1 instead.


    1/2

    Illustrated by Roman Chaliy

    1/1

  • Elder Sarangay(2)(G)(G)

    Creature — Beast Shaman


    Trample

    You may play an additional land on each of your turns.


    3/3

    Illustrated by Brian Valeza

    1/1

  • Unforgiving Journey(w)(u)

    Sorcery


    Return target creature you control that entered the battlefield this turn to your hand. You gain X life where X is twice that creature's toughness.

    "I've finally made it..."


    Illustrated by Rutger van de Steeg

    1/1

  • Raging Headbutt(1)(g)

    Sorcery


    Target creature with power 3 or greater fights target creature you don't control with power 3 or less.

    Draw a card.


    Illustrated by Natalie Forbess

    1/1

  • Overwhelming Baloth(2)(G)

    Creature — Beast


    {1}{G} : Overwhelming Baloth gets +4/+4 and trample until end of turn. Activate this ability only once each turn.


    3/3

    Illustrated by Kurtis Dawe

    1/1

  • Mystic Cytoplasm(3)(G)(U)

    Creature — Ooze


    Trample

    Whenever you draw a card, you may destroy target non-creature permanent. If you do, put three +1/+1 counters on target creature you don't control.


    4/4

    Illustrated by Yuriy Kulikov

    1/1

  • Instinctive Selection(4)(g)

    Sorcery


    Distribute five +1/+1 counters among any number of target creatures.


    Illustrated by Linda Lithén

    1/1

  • Cunning Savagery(G)(U)

    Sorcery


    Counter target spell with converted mana cost less than or equal to the greatest power among creatures you control.


    Illustrated by Jason Pastrana

    1/1

  • Mutant Skyhunter(2)(u)

    Creature — Drake Mutant


    Flying

    Whenever Mutant Skyhunter deals combat damage to an opponent, draw a card.


    2/3

    Illustrated by Carlo Arellano

    1/1

  • Tainted Vision(2)(U)

    Sorcery


    Accord 1 (This spell costs you {1} less to cast if you control five or more creatures.)

    Draw two cards. Scry 2.


    Illustrated by Marco González

    1/1

  • Insectile Terror(2)(U)

    Creature — Insect Horror


    Accord 2 (This spell costs you {2} less to cast if you control five or more creatures.)

    Flying


    3/2

    Illustrated by Jarrard Lee

    1/1

  • Goblin Electrician(1)(r)

    Creature — Goblin


    Accord 1 (This spell costs you {1} less to cast if you control five or more creatures.)

    Whenever Goblin Electrician attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.


    2/2

    Illustrated by Alexandra Malygina (Fler)

    1/1

  • Pyre's Orbit(2)(R)

    Instant


    Accord 2 (This spell costs you {2} less to cast if you control five or more creatures.)

    Pyre's Orbit deals 3 damage to any target.


    Illustrated by Tim Barton

    1/1

  • Unexplored Realm(G)(U)

    Sorcery


    Exile target creature you control, then return that card to the battlefield with a +1/+1 counter.


    Illustrated by Klaus Pillon

    1/1

  • Nimble Mooncatcher(1)(G)(U)

    Creature — Monkey Mutant


    Flash

    When Nimble Mooncatcher enters the battlefield, put a +1/+1 counter on target creature you control.


    1/2

    Illustrated by Nate Hallinan

    1/1

  • Feral Domination(G)

    Sorcery


    Target creature you control gets +3/+0 and gains trample until end of turn. It fights target creature you don't control.


    Illustrated by Piotr Arendzikowski

    1/1

  • Unholy Hellfire(1)(R)

    Sorcery


    Unholy Hellfire deals damage equal to the number of creature cards in your graveyard to target creature.


    Illustrated by Chris Cold

    1/1

  • Foundation Rebuilding(1)(w)

    Sorcery


    Exile target enchantment card from your graveyard, until end of turn you may cast that card.


    Illustrated by Billy Christian

    1/1

  • Haven Harbor Monk(w)(u)

    Creature — Human Monk


    Whenever an opponent casts a noncreature spell, if he or she didn't cast it from their hand, counter that spell.

    "Do not deceive or it'll come back to haunt your future."


    1/2

    Illustrated by Josu Hernaiz

    1/1

  • Gethrell the Riddlemaster(2)(w)(u)(b)

    Creature — Sphinx


    Flying, vigilance

    As long as Gethrell is untapped, creatures you control have flying.

    Whenever Gethrell attacks, you may return target creature card from your graveyard to your hand.


    3/7

    Illustrated by Irina Nordsol Kuzmina

    1/1

  • Bare Punch(2)(G)

    Instant


    Target attacking creature you control gets +3/+3 and fights target untapped creature.


    Illustrated by Eduardo Domínguez

    1/1

  • Traumatic Experience(U)

    Sorcery


    Tap target creature you control. The next time it would untap, put two +1/+1 counters on it instead.


    Illustrated by Andrew Sonea

    1/1

  • Folar, Temur Seer(2)(g)(u)(r)

    Creature — Goat Shaman


    Trample

    Whenever you cast an instant, sorcery, or enchantment spell, create an X/X Elemental creature token with haste that's green, blue, and red, where X is that spell's converted mana cost.


    3/3

    Illustrated by Mike Azevedo

    1/1

  • Grim Spiritwalker(1)(B)

    Creature — Human Shaman


    If Grim Spiritwalker is in your graveyard when you cast a creature spell, create a 1/1 white Spirit token with flying.


    1/2

    Illustrated by Veli Nyström

    1/1

  • Mistcloaked Adept(2)(U)

    Creature — Merfolk WIzard


    When Mistcloaked Adept enters the battlefield, if you control an odd number of permanents, target creature can't be blocked this turn.


    2/2

    Illustrated by Brian Valeza

    1/1

  • Tidal Swell(1)(U)

    Creature — Wall


    At the beginning of your upkeep, return Tidal Swell to its owner's hand.


    5/5

    Illustrated by Greg Rutkowski

    1/1

  • Porthaven Sea Wall(5)(u)

    Creature — Wall


    Defender

    At the beginning of your upkeep, if you control an odd number of permanents, Porthaven Sea Wall can attack this turn as if it didn't have defender.


    5/5

    Illustrated by Russell Marks

    1/1

  • Anchors Away(3)(U)

    Sorcery


    Tap all creatures target player controls.

    If you control an odd number of permanents, those creatures don't untap during their controller's next untap step.


    Illustrated by Josh McCann

    1/1

  • Pheldagriff Cub(1)(G)

    Creature — Pheldagriff


    Flying

    All other creatures get +0/+1.

    Players can't lose the game.


    0/2

    Illustrated by Julien PARIS

    1/1

  • Braum, Heart of Freljord(1)(W)(U)

    Creature — Human Knight


    Defender

    Whenever Braum blocks a creature, put a +1/+1 counter on Braum and that creature.

    "My shield is my sword."


    0/8

    Illustrated by Kelly Aleshire

    1/1

  • Hazardous School(3)(U)

    Sorcery


    Create X 0/1 blue Fish creature tokens where X is the number of blue creatures you control

    Never underestimate a school of fish. Their strength matches the strength of a serpent.


    Illustrated by RJ Palmer

    1/1

  • Tidal Wave(G)(u)

    Sorcery


    Target creature can not be blocked until end of turn.

    Create a 0/1 blue Fish creature token.


    Illustrated by Anthony James Ric

    1/1

  • Goldentail Duck(U)(B)

    Creature — Bird


    Deathtouch

    When Goldentail Duck dies, draw a card.


    1/2

    Illustrated by Gabe Indigo

    1/1

  • Cubone(B)(G)

    Creature — Beast Horror


    As long as there are three or more creature cards in your graveyard, Cubone gets +2/+2 and has deathtouch.


    1/2

    Illustrated by Ruth Taylor

    1/1

  • Morning's Dawn(G)(U)

    Creature — Faerie Wizard


    Flash

    Hexproof

    When Morning's Dawn enters the battlefield, target creature gains flying until end of turn.


    1/1

    Illustrated by David (D.M.) Cornish

    1/1

  • Strategic Surrender(1)(u)(b)

    Sorcery


    As an additional cost to play Strategic Surrender, sacrifice a creature you control.

    Draw three cards.


    Illustrated by Jim Gallo

    1/1

  • Lightning's Riddle(2)(u)

    Sorcery


    Each player discards their hand, then draws cards equal to the greatest number of cards discarded this way.


    Illustrated by Dasha Y. Park

    1/1

  • Uncontrollable Confusion(b)(r)

    Sorcery


    Target creature deals damage to itself equal to its power.

    Draw a card.


    Illustrated by Jakub Rozalski

    1/1

  • Shadow Slip(B)

    Instant


    Target creature gets -1/-1 and can't be blocked this turn.


    Illustrated by Stas Yurev

    1/1

  • Holy Purifier(2)(w)

    Creature — Angel Cleric


    Flying, lifelink

    Whenever you cast a spell that targets Holy Purifier, you gain 2 life.


    1/2

    Illustrated by Martina Fačková

    1/1

  • Web of Lies(2)(B)

    Enchantment


    Whenever a creature dies, that creature's controller may discard a card. If that player does, return that creature to its owner's hand.


    Illustrated by Morten Solgaard Pedersen

    1/1

  • Thunderous Cackle(2)(r)

    Sorcery


    Thunderous Cackle deals 1 damage to each creature your opponents control. Draw a card.


    Illustrated by Victor Garcia

    1/1

  • Yaruces, Pain Afflicator(b)(r)

    Creature — Human Rogue


    Menace

    At the beginning of your upkeep, each player discards a card. Yaruces deals 1 damage to each player.


    2/1

    Illustrated by Raphael Lacoste

    1/1

  • Volatile Experiment(1)(r)

    Creature — Elemental


    Haste

    {r}, {t}: Sacrifice Volatile Experiment. Volatile Experiment deals 2 damage to target creature.


    2/1

    Illustrated by Eva Kedves

    1/1

  • Humble Wisher(1)(U)

    Creature — Human Wizard


    Whenever another creature with flying enters the battlefield, Humble Wisher gains flying until end of turn.


    2/2

    Illustrated by Michael Berube

    1/1

  • Rotting Dragon(4)(b)(B)

    Creature — Zombie Dragon


    Flying

    Whenever Rotting Dragon attacks, put a -1/-1 counter on target creature.


    5/5

    Illustrated by jeremy chong

    1/1

  • Flaconheart, Whispersilk Fae(U)(B)

    Creature — Faerie Wizard


    Hexproof, flying

    Creatures you control with power 1 or less can't be blocked.

    {U}{B}: Falconheart gets -1/+1 until end of turn.


    2/1

    Illustrated by Gabriel Cassata

    1/1

  • World's End(2)(b)(b)(r)(r)

    Sorcery


    World's End deals 3 damage to target player. That player discards 3 cards and sacrifices 3 permanents.


    Illustrated by Veronika Akateva

    1/1

  • Crystal Ball(0)

    Artifact


    Discard a card: Scry 2.

    Whenever you scry, you may pay {3}. If you do, draw a card.


    Illustrated by Sam Carr

    1/1

  • Deathless Apostle(1)(B)

    Creature — Human Cleric


    Opponents can't gain life.

    At the beginning of each upkeep, each player loses 1 life.


    1/2

    Illustrated by Pierre Raveneau

    1/1

  • Cowardly Private(1)(w)

    Creature — Human Soldier


    Cowardly Private can't attack or block alone.

    Cowardly Private gets +1/+0 and has first strike as long as you control another Human or Soldier.


    2/2

    Illustrated by Goran Bukvic

    1/1

  • Akasarm, Oni King(4)(B)(R)

    Creature — Demon Samurai


    Trample

    Whenever a creature dealt combat damage by a creature you control dies, put a +1/+1 counter on Akarasarm and Akarasarm deals 1 damage to target player.


    4/4

    Illustrated by Antonio J. Manzanedo

    1/1

  • Security Breach(1)(B)

    Instant


    Target creature can't be blocked this turn except by artifact creatures or creatures that share a color with it.


    Illustrated by Rafal Banasiak

    1/1

  • Rotwolf(B)(G)

    Creature — Zombie Wolf


    Deathtouch

    Whenever Rotwolf deals combat damage to a player, put a +1/+1 counter on it.


    1/2

    Illustrated by Zsofia Dankova

    1/1

  • Emergency Escort(2)(U)

    Creature — Human Artificer


    Flash

    When Emergency Escort enters the battlefield, you may return target creature or artifact you control to your hand.


    2/3

    Illustrated by Marek Okon

    1/1

  • Atnas, Gigantic Growler(2)(G)

    Creature — Bear Spirit


    Trample

    At the begining of your upkeep, another target creature gets +3/+3 until end of turn.


    2/2

    Illustrated by Grady Frederick

    1/1

  • Sculpting Steel(3)

    Artifact


    You may have Sculpting Steel enter the battlefield as a copy of any other artifact on the battlefield.


    Illustrated by Diego Lucesole

    1/1

  • Essence Drainer(W)(B)

    Creature — Vampire Cleric


    If another player would gain life, you gain that much life instead.


    1/2

    Illustrated by Martina Fačková

    1/1

  • Primal Fury(2)(G)

    Enchantment


    Whenever a creature enters the battlefield under you control, it fights another target creature you don't control.


    Illustrated by Pierre Droal

    1/1

  • Eager Waitress(1)(W)

    Creature — Human


    Whenever another creature enters the battlefield, you may tap Eager Waitress. If you do, put a +1/+1 counter on that creature.


    1/1

    Illustrated by Yura Gvozdenko

    1/1

  • Sunken City

    Land


    {t}: Add {1} to your mana pool.

    {2}: Exile Sunken City from your graveyard. Draw a card.

    "My childhood landscape was not land but the end of the land. My vision of the sea is the clearest thing I own."


    Illustrated by Raphael Lübke

    1/1

  • Vivid Vitality(4)(G)

    Creature — Elemental


    Trample

    At the beginning of your upkeep, put a +1/+1 counter on target creature you control.


    4/4

    Illustrated by ibrahem swaid

    1/1

  • Tidal Hydra(X)(G)(u)

    Creature — Hydra


    Tidal Hydra can't be countered.

    When you cast Tidal Hydra, tap or untap up to X target creatures.

    Tidal Hydra enters the battlefield with X +1/+1 counters on it.


    Illustrated by lie setiawan

    1/1

  • Seaside Serpent(3)(u)(u)

    Creature — Serpent


    When Seaside Serpent enters the battlefield, return any number of creatures you control to it's owners hand.

    Seaside Serpent cannot attack unless the number of cards in your hand is equal to or greater than Seaside Serpent's power.


    5/5

    Illustrated by Milivoj Ćeran

    1/1

  • Coastal Retrieval(2)(g)

    Sorcery


    Search your library for a basic land card, put it onto the battlefield, then shuffle your library.

    Draw a card.

    "Don't get caught in her fury. It's said she could turn the ocean on its head."


    Illustrated by Sam Hogg

    1/1

  • Fiddlesticks, Grim Harbinger(2)(U)(B)

    Creature — Scarecrow


    {u}{b}, {T}: Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

    Whenever an opponent casts a creature, create a 1/1 black Bird creature token with flying.


    3/2

    Illustrated by Alex Mordovets

    1/1

  • Shiraki and Hirozumi(3)(U)(U)

    Creature — Frog Ninja


    Hexproof

    {1}{U}: Shiraki and Hirozumi gets +2/-2 until end of turn.

    {1}{U}: Shiraki and Hirozumi gets -2/+2 until end of turn.


    4/4

    Illustrated by Grant Griffin

    1/1

  • Shake and Bake(u)(r)

    Instant


    Shake and Bake deals 2 damage to target creature.

    Discard a card, then draw a card.


    Illustrated by Jake Siano

    1/1

  • Crash and Burn(b)(r)

    Instant


    Crash and Burn deals 2 damage to target creature.

    Crash and Burn deals 2 damage to target player.


    Illustrated by Igor Sid

    1/1

  • Alpha and Omega(r)(g)

    Instant


    Alpha and Omega deals 2 damage to target creature.

    Reveal the top three cards of your library. You may reveal a land card from among them and put it into your hand. Then shuffle your library.


    Illustrated by Randall Scott

    1/1

  • Loved and Lost(r)(w)

    Instant


    Loved and Lost deals 2 damage to target creature.

    Target creature you control gets +1/+1 until end of turn.


    Illustrated by Joel Chaim Holtzman

    1/1

  • Poison Arrow(B)

    Instant


    Put three -1/-1 counters on target creature. It's controller gains 3 life.


    Illustrated by Efflam Mercier

    1/1

  • Venturing Party(2)(G)

    Creature — Human Scout


    Trample

    When Venturing Party enters the battlefield, put two +1/+1 counters on target creature you control.


    1/1

    Illustrated by Efflam Mercier

    1/1

  • Rainy Reaping(3)(B)(G)

    Sorcery


    As an additional cost to play Rainy Reaping, sacrifice a creature.

    Return target creature card from your graveyard to the battlefield.


    Illustrated by Efflam Mercier

    1/1

  • Infectous Gantebiro(B)(G)

    Creature — Insect Horror


    Deathtouch

    When Infectous Gantebiro enters the battlefield, each opponent sacrifices a creature.

    "It's a real eye catcher."


    1/2

    Illustrated by Bogna Gawrońska

    1/1

  • Stone Hard Vakoram(3)(R)(G)

    Creature — Elemental


    Trample

    Whenever a land enters the battlefield under your control, put a +1/+1 counter on Stone Hard Vakoram.


    3/3

    Illustrated by Dope Pope

    1/1

  • Elite Scholar(2)(w)(b)

    Creature — Human Cleric


    Lifelink

    Whenever a creature you control dies, you gain 1 life.


    2/4

    Illustrated by Johannes Mücke

    1/1

  • Ornate Bear(3)(G)(G)

    Creature — Bear Shaman


    Trample

    {t}: Add one mana of any color.


    4/2

    Illustrated by Diane ÖZDAMAR

    1/1

  • Timid Sharkzard(g)(u)

    Creature — Fish Lizard


    Trample

    Whenever Timid Sharkzard becomes the target of a spell or ability, return it to your hand.


    3/2

    Illustrated by Roberto Digiglio

    1/1

  • Informative Device(3)(U)(b)

    Creature — Thopter


    Flying, defender

    At the beginning of your upkeep, draw a card. Then put a -1/-1 counter on Informative Device.


    2/5

    Illustrated by Mathieu Virassamy Sacri

    1/1

  • Tempobop, Valorous Bard(G)(U)

    Creature — Frog Bard


    Whenever you cast a legendary spell, you get an Experience counter.

    {3}{G}{U}: Put X +1/+1 counters on Tempobop, where X is the number of Experience counters you have.

    "There's always a story."


    1/1

    Illustrated by Anish Mohan

    1/1

  • Klaus, the Bare Bear(R)(G)

    Creature — Bear


    First strike, trample

    {4}{R}{G}: Klaus gets +2/+2 for each land you control until end of turn.


    2/1

    Illustrated by Tatiana Ketryan

    1/1

  • Devoted Dragonslayer(g)(w)

    Creature — Human Warrior


    Lifelink

    Devoted Dragonslayer has vigilance and reach as long as an opponent controls a Dragon.

    "Dragons are like dungeons. They stink and avoid them at all costs."


    2/1

    Illustrated by Rita Mira

    1/1

  • Biomancer's Laboratory(2)(G)(U)

    Artifact


    Whenever you cast a creature spell, draw a card.

    {2}{G}: Target creature you control gets +1/+1 and gains hexproof until end of turn.

    {2}{U}: Target creature you control gets +1/+1 and gains flying until end of turn.


    Illustrated by David Edwards

    1/1

  • Caustic Slime(3)(g)(u)

    Instant


    Counter target creature spell. Put X +1/+1 counters on target creature you control where X is that creature's power.


    Illustrated by Titus Lunter

    1/1

  • Kin-Tree's Protection(w)(b)(g)

    Instant


    You gain X life, where X is the number of creatures in your graveyard.

    "My Ancestors are the oasis in the desert of my live. I shall never forget them."


    Illustrated by Riyahd Cassiem

    1/1

  • Bloodred Wurm(5)(R)

    Creature — Wurm


    Trample

    Whenever Bloodred Wurm is dealt damage, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."


    5/3

    Illustrated by Jakub Bazyluk

    1/1

  • Cabin Coward(1)(B)

    Creature — Human Pirate


    Cabin Coward can't attack or block alone.

    As long as you control three or more Pirates, Cabin Coward gets +2/+0 and has menace.


    2/2

    Illustrated by Eldar Zakirov

    1/1

  • Defensive Pheldagriff(G)(W)

    Creature — Pheldagriff


    Defender, flying

    Whenever Defensive Pheldagriff blocks a creature, each player gains 3 life.


    0/6

    Illustrated by Nicholas Fair

    1/1

  • Pheldagriff's Decree(w)(u)(g)

    Enchantment — Pheldagriff


    Whenever a player gains life, each other player gains that much life instead.

    Whenever a player would draw a card, all players draw a card instead.


    Illustrated by Stefano Strabla

    1/1

  • Blessed Wings(G)(U)

    Enchantment — Aura


    Enchant creature

    When Blessed Wings enters the battlefield, each player draws a card.

    Enchanted creature gets +1/+1 and has flying.


    Illustrated by Celeste Gamble

    1/1

  • Rooftop Spy(U)(B)

    Creature — Human Rogue


    Flying

    Whenever Rooftop Spy attacks, look at the top card of your library.


    1/1

    Illustrated by Sylvain Sarrailh

    1/1

  • Contract Killer(1)(B)(G)

    Creature — Human Assassin


    Deathtouch

    Whenever Contract Killer blocks, destroy target tapped creature with power 3 or less.


    1/2

    Illustrated by Juan Pablo Roldan

    1/1

  • Orcish Purger(3)(B)(G)

    Creature — Orc Cleric


    When Orcish Purger enters the battlefield, you may sacrifice a creature.

    Whenever a creature with toughness 3 or lower dies, put a +1/+1 counter on Orcish Purger.


    3/3

    Illustrated by Greg Rutkowski

    1/1

  • Wild Caller(2)(G)(U)

    Creature — Ooze


    Trample

    {4}{G}{u}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. Activate this ability only once each turn.


    3/3

    Illustrated by Johannes Voss

    1/1

  • Transcendental Meditation(2)(w)(u)

    Sorcery


    Exile target creature. Then at the beginning of your end step, return that creature to the battlefield under your control.

    "When we are unable to find tranquility within ourselves, it is useless to seek it elsewhere."


    Illustrated by Volen CK

    1/1

  • Criklish, World's End(5)(b)(b)(b)

    Creature — Kraken Horror


    When Criklish, World's End enters the battlefield, destroy all other creatures.

    Whenever a creature dies, each player loses 1 life.

    All player can't lose the game.


    6/6

    Illustrated by Godwin Akpan

    1/1

  • Radiating Fist(2)(R)(W)

    Instant


    Target creature you control gets +1/+1 for each instant or sorcery in your graveyard until end of turn. It gains first strike until end of turn.

    "The joy is in the journey, not the destination."


    Illustrated by Alex Flores

    1/1

  • Prophetic Thunder(2)(R)

    Sorcery


    Prophetic Thunder deals 2 damage to target creature or player.

    Exile the top card of your library. Until end of turn, you may play that card.

    None escaped the grips of fate.


    Illustrated by Joseph C-Knight

    1/1

  • Sea-Tide Marander(1)(U)

    Creature — Mutant Monk


    Hexproof

    Whenever you cast an instant or sorcery, put a +1/+1 counter on Sea-Tide Marander.


    0/1

    Illustrated by Nightmare Syrup

    1/1

  • The Silent Monk(1)(U)

    Creature — Human Monk


    Creature spells your opponent cost {1} more to play.

    Instants and sorceries you play cost {1} less to play.

    "Be careful of your thought, you'll do what you think." - Min Peng


    0/2

    Illustrated by Lucas Parolin

    1/1

  • Riclec, Advocate of Death(1)(W)(B)

    Creature — Human Cleric


    Lifelink

    Whenever a non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

    "Confess to me your sins and your spirit shall continue living."


    2/3

    Illustrated by Roberto Gatto

    1/1

  • Nitama, Sadistic Torturer(3)(B)(R)

    Creature — Orc Pirate


    When Nitama enters the battlefield, each player discards a card.

    Whenever a player discards a card, Nitama deals 1 damage to all other creatures.

    "Let's have a little fun, shall we?"


    3/1

    Illustrated by Pascal Quidault

    1/1

  • Shadbak, Primal Soul(R)(G)

    Creature — Elf Shaman


    Shadbak, Primal Soul has all activated abilities of all lands in play. You may spend mana as if it were any color to activate these abilities with Radha, Leader of Keld.


    2/2

    Illustrated by Conor Burke

    1/1

  • Prism the Mad Experimenter(U)(R)

    Creature — Human Wizard


    Whenever Prism becomes the target of a spell, copy it. Choose a new target for the copy.

    "Sharing is caring, and I care for all."


    1/1

    Illustrated by Armando Tello

    1/1

  • Diablo, Hell's Grin(4)(b)(r)

    Creature — Demon


    Flying, trample, haste

    {b}{r}: Each player sacrifices a creature. You lose 3 life.


    6/6

    Illustrated by Nikolay Georgiev

    1/1

  • Marooned Scout(G)(U)

    Creature — Human Scout


    Hexproof

    Whenever a creature you control blocks, put a +1/+1 counter on Marooned Scout.


    1/1

    Illustrated by Florent Llamas

    1/1

  • Sadistic Blackmailer(2)(B)(B)

    Creature — Human Pirate


    Menace

    Whenever Sadistic Blackmailer deals damage to an opponent, that player discards a card.


    2/3

    Illustrated by Bob Kehl

    1/1

  • La Isla Haunter(3)(u)(u)

    Creature — Spirit


    Flying

    When La Isla Haunter enters the battlefield, draw a card.

    Whenever La Isla Haunter becomes the target of a spell or effect, you may exile it. If you do, return it to the battlefield at the end of turn.


    3/3

    Illustrated by Ian Llanas

    1/1

  • Giant Claw-Snapper(3)(R)(G)

    Creature — Crab Giant


    Trample

    Creatures you control with trample gets +1/+1.


    4/4

    Illustrated by Thomas Chamberlain - Keen

    1/1

  • Treasure Guardian(W)(u)

    Creature — Spirit Soldier


    Flying

    Creatures you control with flying get +1/+1.


    1/1

    Illustrated by Qichao Wang

    1/1

  • Ripjaw Coursiar(B)(R)

    Creature — Human Pirate


    Menace

    Creatures you control with menace gets +1/+1.


    1/1

    Illustrated by Ricardo Robles

    1/1

  • Deeptide Horror(U)(B)

    Creature — Jellyfish Horror


    Deathtouch

    Creatures you control with deathtouch gets +1/+1.


    1/1

    Illustrated by Erik Hoepfner

    1/1

  • Red-Oak Trooper(G)(W)

    Creature — Squirrel Scout


    Vigilance

    Creatures you control with vigilance gets +1/+1.


    1/1

    Illustrated by Jerome Jacinto

    1/1

  • Noyan, Grand Roilmage(3)(g)(u)

    Creature — Merfolk Shaman


    Hexproof

    Whenever a land you control enters the battlefield, it becomes a 2/2 Elemental creature with haste until end of turn. It's still a land.


    3/3

    Illustrated by Kyle Pearson

    1/1

  • Brago, Tyrannical Emperor(2)(w)(b)

    Creature — Spirit


    Flying

    Whenever a creature you control dies, return it to the battlefield tapped. Then, sacrifice it.


    2/4

    Illustrated by Dan Robinett

    1/1

  • Zurgo, Golden Horde's Khan(r)(w)

    Creature — Orc Warrior


    Vigilance

    Other Warriors you control gets +1/+0 and has first strike until end of turn.

    {R}{W},{t}: Target creature gets +1/+0 until end of turn.


    2/2

    Illustrated by Konstantin Turovec

    1/1

  • Ashling, Spark Eternal(1)(B)(R)

    Creature — Elemental


    First strike

    Sacrifice a creature: Put a +1/+1 counter on Ashling, Spark Eternal.


    2/3

    Illustrated by Agustín Marceillac

    1/1

  • Thromok, Ulamog's Crusher(r)(g)

    Creature — Hellion


    Haste, trample

    Whenever you sacrifice a creature, Thromok gets +2/+2 until end of turn.


    2/1

    Illustrated by Martin Kirby

    1/1

  • Gwafa, Corrupt Advisor(w)(u)

    Creature — Human Advisor


    At the beginning of each turn, put a bribery counter on target creature. It's controller gains 2 life.

    Creatures with bribery counter can't attack or block and it's activated ability can't be activated unless it's controller pays {1}.


    0/2

    Illustrated by Jarek Madyda

    1/1

  • Vela, Shadow of the Night(U)(B)

    Creature — Human Wizard


    Whenever a creature is put into a graveyard from the battlefield, each player loses 1 life.

    {u}{b},{t}: Look at the top card of your library. You may put it into your graveyard.


    1/2

    Illustrated by Robyn Lau

    1/1

  • Grand Taercenn Nath(B)(G)

    Creature — Elf Warrior


    Whenever a player discards a non-creature card, you may pay {2}. If you do, draw a card.

    {b}{g},{t}: Discard a card, create a 1/1 green Elf Warrior creature token.


    1/2

    Illustrated by Rogier van de Beek

    1/1

  • Gaddock, Kithkin Advocate(2)(G)(W)

    Creature — Kithkin Advisor


    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

    {2}{G}{W},{t}: Create a token that's a copy of a creature token you control.


    1/3

    Illustrated by Francisca Sampaio

    1/1

  • Azami, Minamo Scholar(3)(U)(R)

    Creature — Human Wizard


    Instant and sorcery spells you cast cost {1} less to cast.

    Whenever you cast an instant or sorcery, you may reveal the top card of your library. If it's a Wizard, draw a card.


    2/3

    Illustrated by Malcolm Wopé

    1/1

  • Hellish Reaping(r)

    Instant


    As an additional cost to play Hellish Reaping, sacrifice a creature you control.

    Hellish Reaping deals 3 damage to target creature or player.


    Illustrated by Grafit Studio

    1/1

  • Astrological Blessing(1)(w)

    Instant


    Target creature gets +1/+1 for each card in your exile until end of turn.

    "Mars is bright tonight."


    Illustrated by Emilio Grasso

    1/1

  • Disruptive Rasaraba(1)(U)

    Creature — Spirit Horror


    Whenever a player plays a spell, counter it unless that player pays {1}.


    0/2

    Illustrated by Michael Bierek

    1/1

  • Jigara of the Storm(g)(g)

    Creature — Kraken Horror


    Reach

    Whenever a player taps a land for mana, that player adds {1} to his or her mana pool.


    2/3

    Illustrated by Mark Akopov

    1/1

  • Frenzied Llogu(2)(r)

    Creature — Orc Warrior


    Trample

    Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.


    2/3

    Illustrated by Christian Fell

    1/1

  • Roguish Quartermaster(b)(r)

    Creature — Human Pirate


    Whenever you cast a Pirate, tap or untap target creature.


    1/2

    Illustrated by Victoria Hall

    1/1

  • Horseback Rider(2)(G)

    Creature — Human Druid


    Haste

    Whenever Horseback Rider attacks, you gain 2 life.


    2/2

    Illustrated by Jeremy Fenske

    1/1

  • Tusk Bearing Warthog(2)(R)

    Creature — Elemental Boar


    Haste

    Whenever you cast an instant or sorcery, Tusk Bearing Warthog gets +2/+0 until end of turn.


    2/2

    Illustrated by Bogna Gawrońska

    1/1

  • Shellback Sailor(1)(u)

    Creature — Human Pilot


    Whenever Shellback Sailor attacks, draw a card.

    {R}: Shellback Sailor gets +1/+0 until end of turn.


    0/2

    Illustrated by Stepan Gilev

    1/1

  • Purloining Parrot(2)(U)(U)

    Creature — Bird


    Flying

    Whenever Purloining Parrot deals damage to an opponent, draw a card.

    "An eye for an eye and the parrot gets fed."


    2/3

    Illustrated by Kamil Murzyn

    1/1

  • Kapuko's Familiar(1)(G)(U)

    Creature — Beast Spirit


    Hexproof, trample

    Whenever a creature token you control enters the battlefield, put a +1/+1 counter on Kapuko's Familiar.


    1/1

    Illustrated by Catharina Wendland

    1/1

  • Ruthless Decedent(2)(b)

    Creature — Zombie Pirate


    Menace

    {B}{B}: Ruthless Decedent gains deathtouch until end of turn.

    They grew out of guts and gore, yet their hands of death feels colder than the bitterest winter nights.


    2/3

    Illustrated by Shuang Hao

    1/1

  • Never Again(1)(B)

    Instant


    Destroy target creature. That creature's controller creates a 1/1 Spirit creature token in the color of their choice.


    Illustrated by Vera Velichko

    1/1

  • Silentpaw the Vehement(2)(r)(G)

    Creature — Wolf


    First strike, trample

    Whenever Silentpaw the Vehement deals combat damage, put a +1/+1 on another target creature you control.


    3/3

    Illustrated by Anna Podedworna

    1/1

  • Archroot Snapper(2)(g)

    Creature — Plant


    Defender

    {3}{g}: Put a +1/+1 counter on Archroot Snapper.


    2/3

    Illustrated by Timi Honkanen

    1/1

  • Deeptide Siren(1)(b)

    Creature — Siren Rogue


    Menace

    Whenever Deeptide Siren deals damage to a creature, that creature's controller loses 1 life.


    1/2

    Illustrated by Anna Podedworna

    1/1

  • Adrenalinic Spirit(1)(R)

    Instant


    Target creature gets +2/+0 and gains first strike and haste until end of turn.


    Illustrated by JB Casacop

    1/1

  • Teen Wolf(1)(g)

    Creature — Wolf


    Trample

    When Teen Wolf dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.


    2/2

    Illustrated by Alireza Akhbari

    1/1

  • Scarlet Macaw(1)(G)

    Creature — Bird


    Flying

    {t}: Add one mana of any color to your mana pool.


    0/2

    Illustrated by Lucas Somariva

    1/1

  • Expatriate(1)(w)

    Instant


    Return target creature to it's owners hand. That player creates a 1/1 Spirit in the color of your choice.

    "Ugh, not again."


    Illustrated by jason scheier

    1/1

  • Lift Off(1)(U)

    Sorcery


    Target creature gets +0/+2 and gains flying and hexproof until end of turn.

    Twincast {2}{U} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)


    Illustrated by Michael Fisher

    1/1

  • Sectumsempra(3)(B)

    Sorcery


    Target creature gets -4/-4 until end of turn.

    Twincast {4}{b}{b} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)


    Illustrated by Alexandra Iman (Jazefel)

    1/1

  • Expecto Patronum(1)(W)

    Sorcery


    Target creature you control gain indestructible and vigilance until end of turn.

    Create a 1/1 Spirit creature token in the color of your choice.


    Illustrated by Bastien Grivet

    1/1

  • Playtime(1)(G)

    Sorcery


    Distribute two +1/+1 counters among one or two target creatures. You gain 3 life.

    Twincast {3}{g} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)


    Illustrated by Matthew Trickel

    1/1

  • Vivid Imagination(2)(G)(U)

    Instant


    Put a +1/+1 counter on target creature. Create two 1/1 Spirit creature tokens in the color of your choice.

    Twincast {6}{G}{U} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)


    Illustrated by David Kegg

    1/1

  • Magus of Evocation(2)(U)

    Creature — Human Wizard


    At the beginning of your upkeep, create a 1/1 Spirit creature token in the color of your choice.

    {2}{G}: Target creature you control gets +1/+1 until end of turn.


    2/3

    Illustrated by Greg Rutkowski

    1/1

  • Nilre Kapuko, Grand Warlock(2)(G)(U)

    Creature — Human Wizard


    Hexproof, Trample

    As long as you control a Spirit, Nilre Kapuko can't be blocked.

    {3}{G}{U}: Create a 1/1 Spirit creature token in the color of your choice.


    3/3

    Illustrated by Ameur Makhloufi

    1/1

  • Unfortunate Distortion(2)(B)

    Sorcery


    Destroy target tapped creature.

    Twincast {4}{B} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)


    Illustrated by Suzanne Helmigh

    1/1

  • Macabre Augury(B)(B)

    Instant


    Target player draws two cards and loses 2 life.

    Twincast {3}{B}{B} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)


    Illustrated by No artist credit

    1/1

  • Feral Mutt(1)(r)

    Creature — Wolf


    First strike

    When Feral Mutt enters the battlefield, you may have it fight another target creature.


    2/1

    Illustrated by Mac Smith

    1/1

  • Stonefoot Behemoth(2)(G)

    Creature — Elemental Giant


    Trample

    Whenever you cast an instant or sorcery, Stonefoot Behemoth gets +1/+1 until end of turn.


    2/2

    Illustrated by Eytan Zana

    1/1

  • Wide-Jaw Fiend(3)(u)

    Creature — Fish


    Defender

    Whenever a creature dealt damage by Wide-Jaw Fiend this turn dies, create a 0/1 blue Fish creature token.


    2/4

    Illustrated by RJ Palmer

    1/1

  • Lady Luck(3)(u)(r)

    Creature — Human Pirate


    Haste, prowess

    At the end of your turn, return target instant or sorcery card from your graveyard to your hand.

    {2}{u}{r}: Scry 1. Discard a card, then draw a card.


    2/3

    Illustrated by Tatyana Kupriyanova

    1/1

  • Bloodharbor Ripper(1)(b)

    Creature — Zombie Pirate


    Menace

    Whenever Bloodharbor Ripper deals combat damage to a player, that player discards a card.


    1/2

    Illustrated by Victor Maury

    1/1

  • Bloodshed Shackler(1)(r)

    Creature — Devil Rogue


    When Bloodshed Shackler dies, create a 0/1 white Spirit creature token with flying.


    2/2

    Illustrated by Noah Thatcher

    1/1

  • Oppressive Dealing(1)(b)

    Instant


    Target player discards a card. You get a Treasure token.


    Illustrated by Edward Halmurzaev

    1/1

  • Rummaging Corsair(r)

    Creature — Human Pirate


    Whenever Rummaging Corsair attacks, you may pay {R}. If you do, target creature can't block this turn.


    1/1

    Illustrated by Edward Halmurzaev

    1/1

  • Gripling High Tide(u)

    Instant


    Return target nonland permanent to its owner's hand.


    Illustrated by Kevin-Mark Bonein

    1/1

  • Golden Shower(4)

    Artifact — Vehicle


    Creatures crewing Golden Shower gets indestructible and hexproof as long as that creature is crewing Golden Shower.

    Crew 6 (Tap any number of untapped creatures you control with total power 6 or greater: This permanent becomes an artifact creature until end of turn.)


    8/8

    Illustrated by fabien togman

    1/1

  • Vessel of War(3)

    Artifact — Vehicle


    Creatures you control get +1/+0.

    Crew 4 (Tap any number of untapped creatures you control with total power 4 or greater: This permanent becomes an artifact creature until end of turn.)


    5/4

    Illustrated by Andrii SHAFETOV

    1/1

  • Smuggler's Getaway(2)

    Artifact — Vehicle


    Whenever Smuggler's Getaway attacks, you may pay 1 life. If you do, draw a card.

    Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)


    2/3

    Illustrated by Andrii SHAFETOV

    1/1

  • Charybdis the Capricious(3)(u)(u)

    Creature — Elemental


    Defender

    Whenever an opponent cast a spell with an odd converted mana cost, put the top six cards of that players library into his or her graveyard.


    5/9

    Illustrated by Polina Hristova

    1/1

  • Tentacled Terror(4)(u)(u)

    Creature — Kraken Horror


    Whenever Tentacled Terror deals combat damage to a player, that player reveals cards from the top of their library until they reveal two land cards, then puts those cards into their graveyard.


    5/5

    Illustrated by Diana Franco

    1/1

  • Deep-Tide Shark(1)(U)

    Creature — Fish Pirate


    Whenever Deep-Tide Shark attacks, you may discard a card. If you do, create a Treasure token.


    1/2

    Illustrated by Biagio D'Alessandro

    1/1

  • Scaleback Archer(1)(G)

    Creature — Elf Archer


    Reach

    When Scaleback Archer dies, put a +1/+1 counter on target creature you control.


    0/3

    Illustrated by Tom P. Mackintosh

    1/1

  • Seaside Drake(2)(u)

    Creature — Drake


    Flying

    When Seaside Drake enters the battlefield, you may sacrifice a Fish. If you do, put a +1/+1 counter on Seaside Drake.


    2/3

    Illustrated by Alessandro Chirico

    1/1

  • Raglaboop(g)

    Creature — Insect Horror


    Defender, reach


    0/3

    Illustrated by Alessandro Chirico

    1/1

  • Tidal Crash(2)(u)

    Sorcery


    Tidal Crash has flash as long as you control a green creature.

    Draw two cards.


    Illustrated by Ruben Megido

    1/1

  • Deep-Tide Kraken(4)(u)(u)

    Creature — Kraken


    Defender

    Tap an untapped Fish you control: Deep-Tide Kraken can attack this turn as though it didn’t have defender.


    6/6

    Illustrated by Even Amundsen

    1/1

  • Lakemist Fish(1)(u)

    Creature — Fish


    When Lakemist Fish enters the battlefield, tap target creature.


    1/1

    Illustrated by Yigit Koroglu

    1/1

  • Vivid School(1)(U)

    Creature — Fish


    When Vivid School enters the battlefield, scry 2.


    1/2

    Illustrated by Tyler Smit

    1/1

  • Benevolent Incantation(4)(w)(b)

    Instant


    Target player loses X life where X is the number of Creatures they control. You gain that much life.


    Illustrated by Gabriel Romann

    1/1

  • Expeditious Polymorph(3)(G)(U)

    Instant


    Counter target creature spell. That creature's controller creates X 0/1 blue Fish creature tokens where X is that creature's power.


    Illustrated by Travis Lacey

    1/1

  • Slime Snare(2)(r)(G)

    Instant


    Target creature gets +1/+0 for each land you control until end of turn.

    Destroy target artifact or enchantment


    Illustrated by Matt DeMino

    1/1

  • Wicked Repayment(1)(u)(b)

    Instant


    Destroy target creature, that creature's controller gets a Treasure token.


    Illustrated by Eran Fowler

    1/1

  • Inescapable Lock(w)(u)

    Instant


    Target creature can't attack or block this turn. At the end of turn, return that creature to its owner's hand.


    Illustrated by Marco Campos

    1/1

  • Tolls of Piracy(2)(U)(B)

    Instant


    Target opponent pays {1} for each creature they control.

    If that player can't, draw 4 cards.

    "We're our own worst enemy. You can't trust anyone, not even yourself."


    Illustrated by Stefano Scuccimarra

    1/1

  • Natalia, Eye of Tides(1)(G)

    Creature — Human Shaman


    Trample

    Natalia, Eye of Tides gets +1/+0 for each Fish you control.

    {1}{U}: Create a 0/1 blue Fish creature token.


    0/2

    Illustrated by Bo Chen

    1/1

  • Rotciv, Tidal Angler(2)(G)

    Planeswalker — Rotciv


    1: Create a 0/1 blue Fish creature token.         

    0: Put a +1/+1 counter on target creature.     


    Illustrated by Lily Abdullina

    1/1

  • Royal Enlistment(r)(w)

    Enchantment


    Vehicles you control have first strike and have “As long as this creature is attacking, other attacking creatures you control get +1/+0.”


    Illustrated by Brian Valeza

    1/1

  • Hoist the Colors(1)(U)(B)

    Instant


    Whenever a creature dies this turn, you get a Treasure token.

    You lose 3 life.


    Illustrated by Mario Aarna

    1/1

  • Excavate(2)(G)

    Instant


    Search your library for three basic lands. Put one on top of your library, one on the bottom of your library, and one into your graveyard.


    Illustrated by jason scheier

    1/1

  • Swiftwater Boat(G)

    Artifact — Vehicle


    Whenever Swiftwater Boat attacks, reveal the top card of your library. If it's a land, Swiftwater Boat gets +1/+1 until end of turn.

    Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)


    2/1

    Illustrated by Blake Rottinger

    1/1

  • Emarel, Justice's Valor(3)(r)

    Creature — Human Pilot


    First strike

    {r}{r}: Tap target creature, another target creature gets plus +X/+0 where X is that creature power.


    4/2

    Illustrated by Brandon Dunn

    1/1

  • Glorified Captain(2)(W)

    Creature — Human Pilot


    When Glorified Captain enters the battlefield, target Vehicle gets +2/+2 until end of turn.


    3/2

    Illustrated by Alexander Shatohin

    1/1

  • Cinder Fencer(1)(B)

    Creature — Human Pirate


    {R}: Cinder Fencer gets +1/+0 until end of turn.


    2/2

    Illustrated by Guillem H. Pongiluppi

    1/1

  • Allocate the Masses(2)(W)

    Instant


    Destroy target non-land permanent. Its controller creates three 1/1 white Soldier creature tokens.


    Illustrated by lius lasahido

    1/1

  • Enlist(4)(W)(W)

    Instant


    Creatures you control have “As long as this creature is attacking, other attacking creatures you control get +1/+0.”


    Illustrated by Utkarsh Singh

    1/1

  • Mathial, Stoneback Behemoth(4)(G)

    Creature — Turtle


    Whenever a creature you control with toughness 3 or greater attacks, you may exile it. If you do, return it to the battlefield under your control tapped with a +1/+1 counter at the beginning of your upkeep.


    3/5

    Illustrated by Rohan Hearn

    1/1

  • Omen of Peace(W)

    Creature — Bird Spirit


    Flying

    When Omen of Peace enters the battlefield, you gain 3 life.


    1/1

    Illustrated by Jan Brems

    1/1

  • Starboard Cannoneer(1)(R)

    Creature — Human Pirate


    Sacrifice a Treasure: Starboard Cannoneer deals 1 damage to any target.


    0/2

    Illustrated by Sean Guzman

    1/1

  • Cutlass Slash(2)(R)(R)

    Sorcery


    Target creature gets +2/+0 and gains first strike until end of turn. It deals damage to another creature you don't control equal to its power.


    Illustrated by Arianne Elliott

    1/1

  • Taurean Brawler(2)(R)

    Creature — Minotaur Pirate


    Whenever Taurean Brawler attacks, you may have it fight another target creature instead. If you do, it doesn't untap during your next untap step.


    2/3

    Illustrated by Kim Sokol

    1/1

  • Resolute Cleric(W)

    Creature — Human Cleric


    Defender

    Whenever you're dealt damage, each player gain 1 life.


    0/2

    Illustrated by Živko Kondić

    1/1

  • Seashell Behemoth(3)(G)(G)

    Creature — Turtle


    Whenever a nontoken creature you control dies, put a +1/+1 counter on Seashell Behemoth.


    3/5

    Illustrated by Eric Elwell

    1/1

  • Bury the Treasures(B)(B)

    Instant


    Create three Treasure tokens. Scry X where X is the number of Treasures you control.


    Illustrated by Alexander Kozachenko

    1/1

  • Storm Rummage(X)(X)(R)(R)

    Instant


    As an additional cost to cast Storm Rummage, discard X cards.

    Draw X cards, Storm Rummage deals X damage to target creature an opponent controls.


    Illustrated by Felipe Arciniegas

    1/1

  • Sailor's Temptation(b)

    Instant


    As an additional cost to play Sailor's Temptation, sacrifice X Treasures.

    Gain control of target creature with toughness X until end of turn. At the end of turn, sacrifice it.


    Illustrated by Bogna Gawrońska

    1/1

  • Khinja of the Deathless(3)(B)

    Creature — Insect Horror


    Deathtouch

    {2}{g}: Until end of turn, all creature able to Khinja of the Deathless do so.


    1/3

    Illustrated by Mathieu Virassamy Sacri

    1/1

  • Merchant of Souls(2)(G)(B)

    Creature — Horror Rogue


    Deathtouch

    Whenever Merchant of Souls attacks, destroy target creature you don't control. Then return target creature card from your graveyard to your hand.


    2/2

    Illustrated by Russell Dongjun Lu

    1/1

  • Hungover Roughneck(1)(b)

    Creature — Human Pirate


    Hungover Roughneck enters the battlefield tapped.


    3/2

    Illustrated by Imad Awan

    1/1

  • Duskbreaker Crow(2)(B)

    Creature — Bird Spirit


    Flying

    When Duskbreaker Crow dies, you may pay {2}{B}. If you do, return it to the battlefield tapped under its owner’s control.


    2/3

    Illustrated by Roman Chaliy

    1/1

  • Bayside Net-Thrower(1)(G)

    Creature — Human Scout


    As long as you control a Fish, Bayside Net-Thrower gets +0/+2 and has reach.


    1/2

    Illustrated by Greg Rutkowski

    1/1

  • Undead Ruffian(2)(B)(B)

    Creature — Zombie Pirate


    Whenever Undead Ruffian attacks, you may tap any number of untapped creatures you control. Undead Ruffian get +1/+1 until end of turn for each creature tapped this way.


    3/4

    Illustrated by Driell Gomes

    1/1

  • Righteous Knight(2)(W)

    Creature — Centaur Knight


    First strike

    Whenever Righteous Knight and at least two other creatures attack, you gain 3 life.


    2/3

    Illustrated by Zudarts Lee

    1/1

  • Lazhavo, Sadistic Poltroon(2)(r)

    Creature — Viashino Warrior


    Haste

    Sacrifice a creature with power greater than Lazhavo's: Lazhavo gets +1/+1 until end of turn. Add {r} to your mana pool.


    2/1

    Illustrated by Anna Podedworna

    1/1

  • Fateful Strike(4)(R)

    Instant


    Fateful Strike deals 5 damage to target creature or player. Draw a card, then discard a card.


    Illustrated by Dominik Mayer

    1/1

  • Raise the Sails(1)(w)

    Instant


    Target creature gets +2/+0 until end of turn.

    If that creature was a Vehicle, it gets +2/+2 and gains vigilance until end of turn instead.


    Illustrated by Piotr Arendzikowski

    1/1

  • Sea Side Trader(2)(r)

    Creature — Goblin Rogue


    {r} {T}: Discard a card, draw a card.


    2/3

    Illustrated by Miro Petrov

    1/1

  • Faithbound Priest(3)(W)(W)

    Creature — Human Cleric


    Vigilance

    Whenever Faithbound Priest attacks, untap each other creature you control.


    3/4

    Illustrated by Vilius Petrauskas

    1/1

  • Coral Sea-Tender(2)(G)

    Creature — Human Shaman


    When Coral Sea-Tender enters the battlefield, create a 0/1 blue Fish creature token.


    2/3

    Illustrated by Faraz Shanyar

    1/1

  • Selfless Captain(1)(w)

    Creature — Human Sailor


    Sacrifice Selfless Captain: Creatures and Vehicles you control gain indestructible until end of turn.

    "A captain goes down with the ship, I will offer my life to protect my crew."


    0/2

    Illustrated by Pablo Munoz Gomez

    1/1

  • Reckless Swashbuckler(1)(B)

    Creature — Human Pirate


    Reckless Swashbuckler gets +1/+1 as long as you control an artifact.


    2/1

    Illustrated by Tatum Cho

    1/1

  • Seaside Crab(u)

    Creature — Crab


    When Seaside Crab enters the battlefield, you may draw a card. If you do, discard a card.


    1/1

    Illustrated by Håvard Dalen

    1/1

  • Whirlpool Flood(x)(U)(U)

    Sorcery


    Return target nonland permanent to it's owner's hand. You get X Treasure tokens.


    Illustrated by Audrey Vandermeulen

    1/1

  • Dove Soarer(U)

    Creature — Bird


    Flying

    When Dove Soarer dies, you get a Treasure token.


    1/1

    Illustrated by Janos Tokity

    1/1

  • Goblin Chirper(2)(R)

    Creature — Goblin Pirate


    The first time another Pirate you control dies each turn, Goblin Chirper deals 2 damage to target creature.


    2/1

    Illustrated by hermann-ines kouadio

    1/1

  • Tophead Lookout(2)(b)

    Creature — Human Pirate


    Menace

    Whenever Tophead Lookout attacks, look at the top card of your library. You may put it into your graveyard.


    2/2

    Illustrated by David Benzal

    1/1

  • Stow Undership(U)(U)

    Sorcery


    Reveal a card from your hand, then shuffle it into your library. Draw 3 cards.


    Illustrated by Alessandro Musumeci

    1/1

  • Hoist the Sails(2)(W)

    Instant


    Target Vehicle gets +0/+3 and becomes an artifact creature until end of turn.


    Illustrated by Koen Koopman

    1/1

  • Bombard(X)(b)(r)

    Sorcery


    Bombard deals X damage to target creature. That creature's controller loses X life.


    Illustrated by David Demaret

    1/1

  • Scurvy(B)

    Instant


    Destroy target creature dealt damage this turn. You lose 2 life.


    Illustrated by Jeremy Carver

    1/1

  • Rogilax's Longsword(3)

    Artifact — Equipment


    Equipped creature gains first strike and gets +1/+0 for each Pirate you control

    Equip {2}


    Illustrated by Bruno Cerkvenik

    1/1

  • Throw Overboard(1)(U)

    Instant


    Return target creature to its controller's hand. Draw a card.


    Illustrated by Jesper Darling Mørk

    1/1

  • Captain's Mutiny(1)(B)

    Sorcery


    As an additional cost to play Captain's Mutiny, tap X untapped creatures you control. Destroy target creature with power X or less.


    Illustrated by Greg Rutkowski

    1/1

  • False Hope(1)(W)

    Instant


    Untap all creatures you control, they get +0/+1 until end of turn.


    Illustrated by Ilya Nazarov

    1/1

  • Ruin Explorer(2)(G)

    Creature — Elf Scout


    Trample

    When Ruin Explorer enters the battlefield, you may exile all cards from all graveyards. Each player gain 1 life for each card exiled this way.


    3/2

    Illustrated by Efflam Mercier

    1/1

  • Bottle'o'Rum(0)

    Artifact


    Sacrifice Bottle'o'Rum: Target creature gets -1/-0 and gains hexproof until end of turn, tap it.

    When Bottle'o'Rum enters the graveyard, you gain 2 life.


    Illustrated by Daniel Lieske

    1/1

  • Fervent Fireshaker(2)(R)(G)

    Creature — Human Shaman


    First strike

    Sacrifice a land: Another target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate this ability once each turn.


    2/3

    Illustrated by Harkalé Linaï

    1/1

  • Bregrut, Ogre Achiever(4)(B)(B)

    Creature — Ogre Pirate


    Menace

    When Bregrut dies, you get X Treasure tokens where X is Bregrut's power.

    Sacrifice three Treasures: Bregrut, Ogre Achiever gets +1/+1 until end of turn.


    4/3

    Illustrated by Elie Gomez

    1/1

  • Returned Soul(2)(B)

    Creature — Spirit


    When Returned Soul enters the battlefield, you get a Rite counter.

    Menace

    {2}{B}: Regenerate Returned Soul.


    2/3

    Illustrated by Kader Defali

    1/1

  • Chuckapoo the Rascal(1)(R)

    Creature — Goblin Pirate


    Haste

    Whenever Chuckapoo deals combat damage, you may discard a card. If you do, draw a card.

    When Chukapoo dies, you may discard a card. If you do, exile Chuckapoo, at the beginning of your next upkeep, return it to your hand


    2/1

    Illustrated by Brian Valeza

    1/1

  • Cinderflame Invoker(2)(R)

    Creature — Human Pirate


    First strike

    {4}: Other Pirates you control gain first strike until end of turn.


    2/2

    Illustrated by Grafit Studio

    1/1

  • Bloodsail Coward(1)(R)

    Creature — Human Pirate


    Bloodsail Coward can't attack or block unless you control another Pirate.


    3/2

    Illustrated by Murat Gül

    1/1

  • Savagery Within(1)(R)

    Instant


    Target creature you control get +X/+0 where X is it's power. Sacrifice it at the end of turn.


    Illustrated by Pedro H. Cardoso

    1/1

  • Utinlad, Sin Collector(2)(B)

    Creature — Zombie Cleric


    Whenever you sacrifice a creature, you get a Rite counter.

    Remove 3 Rite counter: Create a 1/1 white Spirit creature token with flying.


    2/3

    Illustrated by Maxim Bazhenov

    1/1

  • Harmless Offerer(1)(W)

    Creature — Human


    When Harmless Offerer enters the battlefield, you may have target opponent gains control of Harmless Offerer. If you do, you get 2 Rite counters and gain 2 life.


    1/2

    Illustrated by Andrea Butera

    1/1

  • Ritual Bait(1)(B)

    Creature — Human Cleric


    Lifelink

    When Ritual Bait dies, you get a Rite counter.


    2/1

    Illustrated by Tomasz Chistowski

    1/1

  • Liturgy Warrior(2)(G)

    Creature — Human Warrior


    When Liturgy Warrior enters the battlefield, you may remove a Rite counter. If you do, Liturgy Warrior comes into play with a +1/+1 counter.


    2/3

    Illustrated by India-Lee Crews

    1/1

  • Access Denied(B)(B)

    Instant


    Counter target spell unless that spell's controller discards a card.


    Illustrated by beeple .

    1/1

  • Hanged(B)(B)

    Instant


    Destroy target tapped creature. You gain life equal to it's toughness.


    Illustrated by Greg Rutkowski

    1/1

  • Gutrun, Tidal Overlord(3)(U)(U)

    Creature — Kraken


    Whenever a creature you control with toughness 3 or greater dies, you may discard a card. If you do, create a 0/1 blue Fish creature token.


    4/4

    Illustrated by Juan Pablo Corredor

    1/1

  • Sulatyr the Virtuous(2)(W)

    Creature — Human Cleric


    Lifelink

    Whenever a creature you control dies, you may tap another creature you control. If you do, put a +1/+1 counter on Sulatyr the Virtuous.


    3/2

    Illustrated by Mushk Rizvi

    1/1

  • Sea Voyager(2)

    Artifact — Vehicle


    When Sea Voyager enters the battlefield, search your library for a basic land card. Put it into your hand, then shuffle your library.

    Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)


    4/3

    Illustrated by Christian Bravery

    1/1

  • Ghost Ship(3)

    Artifact — Vehicle


    When Ghost Ship dies, you may create three 1/1 white Spirit creature tokens with flying.

    Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This permanent becomes an artifact creature until end of turn.)


    3/3

    Illustrated by Martin H. Matthes

    1/1

  • Voyaging Aven(2)(U)

    Creature — Bird Pilot


    Flying

    Whenever Voyaging Aven deals combat damage to a player, draw a card.


    1/2

    Illustrated by Tyler Smith

    1/1

  • Rogilax, Accursed Captain(3)(B)(R)

    Creature — Kraken Pirate


    Menace, deathtouch

    When Rogilax, Accursed Captain enters the battlefield, return target non-Kraken Pirate card from your graveyard to the battlefield. It’s a Kraken in addition to its other types.


    3/3

    Illustrated by Aditya Parab

    1/1

  • Draconic Firespeaker(1)(R)(G)

    Creature — Viashino Shaman


    Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card.


    2/3

    Illustrated by Ema Klucovska

    1/1

  • Parley(1)(W)

    Instant


    Prevent all damage that would be dealt to creatures you control this turn.


    Illustrated by Edward Halmurzaev

    1/1

  • La Isla Outlaw(1)(R)

    Creature — Human Pirate


    Whenever La Isla Outlaw or another Pirate enters the battlefield under your control, La Isla Outlaw deals 1 damage to target opponent.


    2/1

    Illustrated by Jose Daniel Gil

    1/1

  • Sneak Peek(2)(R)

    Instant


    Scry 1. Target creature gets +2/+0 and gains first strike until end of turn.


    Illustrated by John Pacer

    1/1

  • El Hivardo Healer(1)(W)

    Creature — Golem Cleric


    Defender

    Whenever El Hivardo Healer becomes tapped, you gain 3 life.


    1/2

    Illustrated by Emmanuel Julian

    1/1

  • Lone Narwhal(2)(r)

    Creature — Fish


    Lone Narwhal can't attack unless a Vehicle is attacking.


    4/4

    Illustrated by Jack Baker

    1/1

  • Trigger-Happy Buccaneers(2)(R)

    Creature — Human Pirate


    Trigger-Happy Buccaneers's power is equal to the number of Pirate creatures you control.


    */3

    Illustrated by Mateusz Katzig

    1/1

  • Bloodsail Captain(1)(B)(R)

    Creature — Human Pirate


    Menace

    Other Pirate creatures you control get +1/+1.

    Whenever Bloodsail Captain attacks, another target Pirate creature you control gains menace until end of turn.


    2/2

    Illustrated by Oscar Valverde

    1/1

  • Bloodsail Marauder(3)(R)

    Creature — Hound Pirate


    Whenever Bloodsail Marauder attacks, each other attacking creature gets +1/+0 until end of turn.


    3/3

    Illustrated by Brian Valeza

    1/1

  • Bloodsail Cutthroat(1)(R)

    Creature — Human Pirate


    First strike

    Whenever Bloodsail Cutthroat attacks, you may sacrifice another creature. If you do, destroy target artifact defending player controls.


    2/1

    Illustrated by Gianna Croft

    1/1

  • Ruthless Slice(B)(B)

    Instant


    Target attacking or blocking creature gets -4/-4 until end of turn.


    Illustrated by Noah Thatcher

    1/1

  • Sadistic Life Ender(1)(B)

    Creature — Goblin Assassin


    When Sadistic Life Ender dies, destroy target tapped non-artifact creature.


    0/2

    Illustrated by Veli Nyström

    1/1

  • Cruel Undead(2)(B)

    Creature — Zombie


    When Cruel Undead dies, create a 1/1 white Spirit creature token with flying.


    2/3

    Illustrated by Dominik Mayer

    1/1

  • Vibrant Dancer(1)(U)

    Creature — Human Pilot


    Whenever Vibrant Dancer becomes tapped, draw a card. Then discard a card.


    1/2

    Illustrated by Leaf Art

    1/1

  • Seaside Mystic(1)(G)

    Creature — Elf Druid


    {T}: Add {G} or {U} to your mana pool.


    0/3

    Illustrated by Pauline Voß

    1/1

  • Steel Smelter(1)(R)

    Creature — Human Artificer


    When Steel Smelter enters the battlefield, destroy target artifact.


    1/1

    Illustrated by Paulo Sousa

    1/1

  • Overheated Battle Drive(1)(R)

    Instant


    Target attacking creature gets +4/+2 until end of turn. If it’s a Vehicle, it gains trample until end of turn.


    Illustrated by Sergey Zabelin

    1/1

  • Hashimada(U)

    Creature — Fish


    Creatures you control can't attack.


    3/3

    Illustrated by Mocaran M

    1/1

  • Hajomato(1)(U)

    Creature — Fish


    When Hajomato enters the battlefield, untap target creature.


    1/3

    Illustrated by Grace Liu

    1/1

  • Seaside Mystic(1)(G)

    Creature — Elf Druid


    {T}: Add {G} or {U} to your mana pool.


    1/2

    Illustrated by Yekaterina Chibisova

    1/1

  • Unfavourable Deal(B)

    Instant


    Target creature gets +2/+2 and gains indestructible until end of turn. Sacrifice it at the end of turn. You lose 2 life.


    Illustrated by Saahil Dhar

    1/1

  • La Isla Bandit(1)(B)

    Creature — Merfolk Pirate


    Whenever La Isla Bandit becomes tapped, each opponent loses 1 life and you gain 1 life.


    2/1

    Illustrated by Justine Cruz

    1/1

  • Tidal Shrine Keeper(2)(U)

    Creature — Human Shaman


    Tapped Kraken, Octopus, and Fish creatures you control have hexproof.


    3/2

    Illustrated by Caterina Capogrossi

    1/1

  • Bloodlust Corsair(R)

    Creature — Human Pirate


    Bloodlust Corsair attacks each turn if able.

    When Bloodlust Corsair enters the battlefield, you may search your library for any number of cards named Bloodlust Corsair, reveal them, put them into your hand, then shuffle your library.


    1/1

    Illustrated by Greg Rutkowski

    1/1

  • Vicious Shark(2)(R)

    Creature — Fish Pirate


    Whenever Vicious Shark deals combat damage, put a +1/+1 counter on it


    2/3

    Illustrated by Maxim Verehin

    1/1

  • Sharkbite(1)(R)

    Instant


    Sharkbite deals 3 damage to target creature. If another source dealt damage to it this turn, Sharkbite deals 6 damage to it instead.


    Illustrated by Christian Fell

    1/1

  • Chorus of Blood(1)(B)

    Instant


    Add {B} to your mana pool for each creature in your graveyard.


    Illustrated by Simon Fetscher

    1/1

  • Shipwreck(2)(G)

    Sorcery


    Choose one -

    • Destroy target artifact.

    • Tap target land.


    Illustrated by Vlad Mel

    1/1

  • La Isla Apprentice(1)(W)

    Creature — Human Pilot


    Whenever La Isla Apprentice becomes tapped, you may pay {2}. If you do, put a +1/+1 counter on target Vehicle.


    1/1

    Illustrated by Michael Fisher

    1/1

  • Lashira, Tide-Waker Titan(4)(U)

    Creature — Kraken Titan


    When Lashira, Tide-Waker Titan enters the battlefield, draw a card for each Kraken, Octopus, and Fish creature you control.

    Discard a card: Create a 0/1 blue Fish creature token.


    0/4

    Illustrated by Magnus Norén

    1/1

  • Will of Tides(1)(G)

    Instant


    Prevent all damage that would be dealt this turn by creatures other than Krakens, Octopuses, and Fishes.


    Illustrated by Bastien Grivet

    1/1

  • Seaside Soarer(1)(U)

    Creature — Fish


    Flying

    {2}{G}: Seaside Soarer gets +1/+1 until end of turn.


    2/1

    Illustrated by Gabriel Ramos

    1/1

  • New World Voyage(4)(G)

    Sorcery


    Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

    Draw a card.


    Illustrated by Juan Pablo Roldan

    1/1

  • La Isla Shaman(1)(G)

    Creature — Elf Shaman


    {T}: Add {G} to your mana pool for each Fish you control.


    0/2

    Illustrated by Alexander Nanitchkov

    1/1

  • Tidecaller's Trident(3)

    Artifact — Equipment


    Equipped creature gets +2/+2 and has hexproof and indestructible.

    Equip {5}


    Illustrated by Taylor Payton

    1/1

  • Captain's Familiar(1)(U)

    Creature — Bird


    Flying

    Captain's Familiar gets +1/+1 as long as you control a Pirate or a Pilot.


    1/2

    Illustrated by Vladimir Gulevskii

    1/1

  • La Isla Marauder(2)(B)

    Creature — Human Pirate


    La Isla Marauder has menace as long as you control a Pirate.


    2/3

    Illustrated by David Benzal

    1/1

  • Octo-Armed Sky Swallower(6)(G)(U)

    Creature — Octopus


    Reach, hexproof

    Octo-Armed Sky Swallower can block an additional seven creatures each combat.


    8/8

    Illustrated by Feig Felipe Pérez

    1/1

  • La Isla Cruiser(3)

    Artifact — Vehicle


    When La Isla Cruiser enters the battlefield, draw a card. Then discard a card.

    Crew 2


    4/4

    Illustrated by Fabrizio Flocco

    1/1

  • La Isla Bloodlord(2)(B)(R)

    Creature — Human Pirate


    Haste, menace

    {B}{R}: Exile Balemire Marauder from your graveyard: Target creature gains haste and menace until end of turn.


    4/2

    Illustrated by Cristian Melián C

    1/1

  • Siren's Song(U)

    Instant


    Target creature gets -2/-0 until end of turn and attacks this turn if able.


    Illustrated by Chauncy Felisz

    1/1

  • Goblin War Picker(1)(R)

    Creature — Goblin Pirate


    {2}{r}: Goblin War Picker gains double strike until end of turn.


    1/2

    Illustrated by Martyna Gadowska

    1/1

  • Palicioso's Equestrian(1)(U)

    Creature — Spirit Rogue


    Flash

    Sacrifice Palicioso's Equestrian: Counter target spell unless it's controller pay {2}.


    0/2

    Illustrated by Guillem H. Pongiluppi

    1/1

  • Armada's Calling(1)(W)

    Instant


    Creatures you control get +1/+1 until end of turn.

    Vehicles you control get an additional +1/+1 until end of turn.


    Illustrated by Lorenzo Lanfranconi

    1/1

  • Unwavering Sea Kelp(1)(G)

    Creature — Plant


    Defender

    When Unwavering Sea Kelp enters the battlefield, add {U} to your Mana pool.


    0/3

    Illustrated by Paweł Latkowski

    1/1

  • War Ridden Recruit(2)(W)

    Creature — Human Pilot


    First strike

    When War Ridden Recruit dies, create a 1/1 white Spirit creature token with flying.


    2/2

    Illustrated by Josu Hernaiz

    1/1

  • Tidal Calling(1)(U)

    Instant


    Target creature gets +0/+3 and gains hexproof until end of turn.

    Untap another target creature.


    Illustrated by Olly Lawson

    1/1

  • Vulture's Recruiters(1)(B)

    Creature — Human Pirate


    Pirate spells you cast cost {1} less to cast.


    2/1

    Illustrated by LiXin Yin

    1/1

  • Bloodlust Charge(3)(R)

    Instant


    Creatures you control gets +4/-2 and gains first strike until end of turn.


    Illustrated by Alex Alexandrov

    1/1

  • Brave the Tides(2)(G)

    Instant


    Untap target creature. It gets +1/+1 and gains indestructible until end of turn.


    Illustrated by Ørjan Ruttenborg Svendsen

    1/1

  • Tidal Horror(3)(U)(U)

    Creature — Kraken Horror


    Trample

    When Tidal Horror enters the battlefield, return all creatures with toughness 2 or less into their controller's hand.


    4/4

    Illustrated by Russell Marks

    1/1

  • Leuris, Advocate of Amnesty(2)(W)(W)

    Creature — Human Cleric


    Each creature gets -X/-0, where X is its toughness.

    Creatures cost {1} less to cast.

    Justice is equal for all. The higher you stand, the grander you pay.


    3/3

    Illustrated by Lucas Slominski

    1/1

  • Autonomous Patrol(3)

    Artifact — Vehicle


    When Autonomous Patrol enters the battlefield, create a 1/1 white Spririt creature token.

    Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)


    2/3

    Illustrated by Henry Chervenka

    1/1

  • Hoard(X)(B)(B)

    Sorcery


    Create X colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color."

    X marks the spot.


    Illustrated by Adam Bengtsson

    1/1

  • Drunken Dispute(1)(R)(G)

    Sorcery


    Target creature you control gets +2/+0 and gains first strike until end of turn. It fights target creature you don't control.


    Illustrated by Nele Diel

    1/1

  • Flask of Oblivion(3)

    Artifact


    {T}: Add {1} to your mana pool.

    {1}, Sacrifice Flask of Oblivion: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."


    Illustrated by ibrahim mohsen

    1/1

  • Vulture, Hades' Captain(1)(B)(R)

    Creature — Human Pirate


    Deathtouch

    Whenever you sacrifice a permanent, Vulture, Hades' Captain fights target creature you don't control.


    3/2

    Illustrated by Jean Paul ficition

    1/1

  • Tavern Gambler(2)(R)

    Creature — Human Pirate


    When Tavern Gambler enters the battlefield, you may sacrifice a Token. If you do, Tavern Gambler deals 2 damage to any target.


    2/2

    Illustrated by Greg Rutkowski

    1/1

  • Golden Trident(3)

    Artifact — Vehicle


    Trample

    Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)


    4/1

    Illustrated by Hyae Na Glassick

    1/1

  • Mind's Fright(2)

    Artifact — Vehicle


    Whenever Mind's Fright attacks, target player discards a card.

    Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This permanent becomes an artifact creature until end of turn.)


    3/2

    Illustrated by LOVEDEEP SINGH

    1/1

  • Artisan's Launch(5)

    Artifact — Vehicle


    {2}: Target creature gets +1/+1 until end of turn.

    Crew 4 (Tap any number of untapped creatures you control with total power 4 or greater: This permanent becomes an artifact creature until end of turn.)


    6/4

    Illustrated by Arvind Swain

    1/1

  • Ghoulcaller Cruiser(3)

    Artifact — Vehicle


    Ghoulcaller Cruiser's power is equal to the number of creatures in your graveyard.

    Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)


    */3

    Illustrated by Fabrizio Flocco

    1/1

  • Grand Vessel(4)

    Artifact — Vehicle


    Whenever Grand Vessel attacks, attacking creatures gains first strike until end of turn.

    Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)


    3/2

    Illustrated by Peter Scott

    1/1

  • Gravegill Subjugator(1)(B)

    Creature — Zombie Pirate


    Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

    When Gravegill Subjugator exploits a creature, put a -1/-1 counter on target creature.


    2/1

    Illustrated by Aleksandr Nikonov

    1/1

  • Twine-Hold Recruit(1)(U)

    Creature — Human Pirate


    Hexproof

    {1}{U}: Twine-Hold Recruit gets +0/+1 and gains flying until end of turn.


    2/1

    Illustrated by Kwan FLD

    1/1

  • Vicious Sahuagin(2)(U)

    Creature — Fish Pilot


    Other Vehicles you control get +1/+1 and can't be blocked except by exactly one creature.

    Whenever Vicious Sahuagin attacks, scry 1.


    3/2

    Illustrated by Bogdan Antoci

    1/1

  • Tentacle Slayer(2)(B)

    Creature — Human Pirate


    First strike

    When Tentacle Slayer dies, you may discard a card. If you do, destroy target tapped creature with toughness 3 or less.


    1/1

    Illustrated by Grafit Studio

    1/1

  • Crow's Nest Lookout(1)(U)

    Creature — Human Pirate


    Plunder- Whenever Crow's Nest Lookout deals combat damage to a player, you may discard a card. If you do, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color.".


    1/3

    Illustrated by Vanessa Palmer

    1/1

  • Krawlot Beast(2)(G)

    Creature — Plant Beast


    Trample

    Chomp- Whenever Krawlot Beast deals combat damage to a player, you may discard a card. If you do, put a +1/+1 counter on it.


    2/2

    Illustrated by Mahmoud Salah

    1/1

  • Vile Elixir(U)(B)

    Instant


    You may sacrifice a Treasure rather than pay Vile Elixir's mana cost.

    Target creature gets +2/-2 until end of turn.


    Illustrated by Denys Tsiperko

    1/1

  • Commodore Alevia(2)(W)(U)

    Creature — Human Pilot


    Lifelink, indestructible

    Whenever Commodore Alevia crews a Vehicle, that Vehicle gets +2/+2 and gains lifelink and indestructible until end of turn.


    2/2

    Illustrated by Shen Fei

    1/1

  • Toxicity(B)(B)

    Sorcery


    All creatures get -2/-2 until end of turn.

    You lose 2 life, scry 2 (Look at the top 2 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


    Illustrated by Vilius Petrauskas

    1/1

  • Slithercloak Serpent(2)(u)

    Creature — Serpent


    Trample

    Slithercloak Serpent enters the battlefield with 4 -1/-1 counters. At the beginning of your upkeep, remove a -1/-1 counter from Slithercloak Serpent.


    5/5

    Illustrated by Morten Solgaard Pedersen

    1/1

  • Vampiric Night Hunter(1)(B)

    Creature — Vampire Rogue


    First strike

    If a creature you control died this turn, Vampiric Night Hunter enters the battlefield with a +1/+1 counter.


    2/1

    Illustrated by India-Lee Crews

    1/1

  • March Onward(3)(W)

    Sorcery


    Create two 1/1 white Soldier creature tokens.

    Creatures you control gain first strike until end of turn.


    Illustrated by Leonardo Borazio

    1/1

  • Lisagrag, Mournwood Mauler(2)(B)

    Creature — Horror


    Menace

    Whenever a creature you control dies, put a -1/-1 counter on target creature.


    1/2

    Illustrated by Rldar Baratow

    1/1

  • Oakfern Watcher(1)(G)

    Creature — Elf Archer


    Reach

    {1}{G}{T}: Target creature gets +1/+1 until end of turn. Active this ability only during your turn and only once a turn.


    1/2

    Illustrated by Nele Diel

    1/1

  • Prime Safeguard(1)(G)

    Creature — Centaur Warrior


    {T}: Add {g} to your mana pool.


    2/2

    Illustrated by Pablo Dominguez

    1/1

  • Hoyiraj Raw-Beast(3)(G)

    Creature — Beast


    Trample, hexproof


    3/2

    Illustrated by Milan Nikolic

    1/1

  • Flameblade Reveler(1)(R)

    Creature — Human Shaman


    Haste

    When Flameblade Reveler dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)


    2/1

    Illustrated by Kim Van Deun

    1/1

  • Aven Adept(1)(U)

    Creature — Bird Soldier


    Flying

    Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.


    0/1

    Illustrated by Daryl Wong

    1/1

  • Scorn Lock Keeper(2)(W)

    Creature — Dwarf


    Defender

    When Scorn Lock Keeper enters the battlefield, you gain 1 life for each creature you control.


    0/5

    Illustrated by Filipe Pagliuso

    1/1

  • Infuse With Strength(2)(G)

    Instant


    As an additional cost to play Infuse With Strength, tap an untapped creature you control.

    Target creature gets +X/+X until end of turn where X is the power of the tapped creature.


    Illustrated by Antonio J. Manzanedo

    1/1

  • Crackleback Nightstrider(1)(B)

    Creature — Skeleton Warrior


    Flying

    When Crackleback Nightstrider enters the battlefield, all creatures get -1/-1 until end of turn.


    1/2

    Illustrated by Denys Tsiperko

    1/1

  • Swift Detonation(1)(R)

    Instant


    Target creature you control gets +3/+0 and gains haste until end of turn. Sacrifice that creature at the end of combat.


    Illustrated by Bogna Gawrońska

    1/1

  • Goblin Cinder-Runner(2)(R)

    Creature — Goblin Warrior


    Haste

    When Goblin Cinder-Runner enters the battlefield, you may pay {r}. If you do, Goblin Cinder-Runner deals 2 damage to target creature.


    2/2

    Illustrated by lie setiawan

    1/1

  • Beseech The Sky(2)(U)

    Instant


    Creatures you control with flying get +1/+1 and gains hexproof until end of turn.


    Illustrated by Sarah Lynch

    1/1

  • Gholrak Skullcrasher(4)(G)

    Creature — Ogre Warrior


    Trample

    Whenever another creature you control dies, put a +1/+1 counter on Gholrak Skullcrasher.


    3/3

    Illustrated by Greg Danton

    1/1

  • Captain Gangplank(2)(R)(B)

    Creature — Human Pirate


    Menace

    Whenever a creature Captain Gangplank damaged this turn dies, put a +1/+1 counter on Captain Gangplank.

    {1}{B}: Captain Gangplank gets +1/+1 until end of turn.


    3/2

    Illustrated by Victor Maury

    1/1

  • Yi, Wuju Bladesman(1)(R)(W)

    Creature — Human Monk


    Haste, first strike

    {2}{R}: Yi, Wuju Bladesman gets +2/+0 and gains menace until end of turn.

    {2}{W}: Yi, Wuju Bladesman gets +0/+2 and gains lifelink until end of turn.


    2/1

    Illustrated by Kelly Aleshire

    1/1

  • Righteous Strike(2)(R)(W)

    Instant


    Untap target creature. It gains double strike, lifelink, and +2/+0 until end of turn.


    Illustrated by Dominik Mayer

    1/1

  • Colca, Dragon's Roar(2)(B)(B)

    Creature — Human Shaman


    Whenever a non-Dragon creature you control dies, you may create a 3/3 red Dragon creature token with flying. If you do, you lose 5 life.

    {2}{B}: Sacrifice a creature, target player discards a card.


    2/2

    Illustrated by Daniel Dimitrov

    1/1

  • La Usru, Soul Snatcher(U)(B)

    Creature — Merfolk Wizard


    Whenever a creature you control enters the battlefield, tap another creature.

    {3}{U}{B}: Draw a card, target player discards a card.


    1/1

    Illustrated by Wisnu Tan

    1/1

  • Mighty Stomp(g)

    Instant


    Target creature gets +2/+1 and gains trample until end of turn.


    Illustrated by Jama Jurabaev

    1/1

  • Pomchasa Smoke Visionary(W)(U)

    Creature — Bird Wizard


    Flying

    Whenever a creature you control enters the battlefield, tap or untap another target creature.


    1/1

    Illustrated by Veli Nyström

    1/1

  • Yakram Twiddler(1)(U)

    Creature — Human Wizard


    When Yakram Twiddler enters the battlefield, you may tap or untap target creature.


    1/3

    Illustrated by Eduardo Pena

    1/1

  • Graceblade Style(2)(w)

    Enchantment — Aura


    Enchant creature

    Enchanted creatures gets +1/+0 and has double strike. (It deals both first-strike and regular combat damage.)


    Illustrated by Sergey Grechanyuk

    1/1

  • Fire Javelin(1)(r)

    Instant


    Tap target creature you control. It deals damage equal to its power to target creature you don't control."


    Illustrated by Yuka Han

    1/1

  • Oil Leak(1)(b)

    Sorcery


    Choose one or both

    • Destroy target tapped artifact creature.

    • Put two -1/-1 counter on target creature.


    Illustrated by Dominic Yeow

    1/1