Bloodthirsty Cannoner(2)(b)(r)
Creature — Human Pirate
Haste
{T}: Bloodthirsty Cannoner deals 1 damage to each player.
Whenever another creature dies, untap Bloodthirsty Cannoner.
2/3
Illustrated by Gustavo Torqueto
1/1
Download Cockatrice files: https://mtg.design/u/SonofBolas7556/FIV/cockatrice
Creature — Human Pirate
Haste
{T}: Bloodthirsty Cannoner deals 1 damage to each player.
Whenever another creature dies, untap Bloodthirsty Cannoner.
2/3
Illustrated by Gustavo Torqueto
1/1
Creature — Beast Shaman
Hexproof
Whenever you scry, you may draw a card instead.
2/2
Illustrated by Nina Galinska
1/1
Creature — Homunculus Shaman
At the beginning of your upkeep, reveal the top card of your library. If it's a noncreature card, you lose 2 life and draw two cards.
{U}{B}, {t}: Scry 2.
0/2
Illustrated by Duy Van
1/1
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, flip a coin.
Whenever you win a flip, creatures you control get +1/-1 until end of turn. Then scry 1.
1/2
Illustrated by Colin Foran
1/1
Creature — Insect
Deathtouch
Whenever a creature dealt damage by Doom Beetle dies, all other creatures get -1/-1 until end of turn.
Instead of rolling dunes, he brings doom.
1/2
Illustrated by Bayard Wu
1/1
Creature — Human Soldier
Vigilance
Whenever a creature you control enters the battlefield, you may return target creature you control to your hand.
Discard a card: Mina gets +X/+0 until end of turn where X is that card's converted mana cost.
0/3
Illustrated by Manuel Castañón
1/1
Artifact Creature — Construct Warrior
Haste, trample
Whenever an artifact you control becomes tapped, put a +1/+1 counter on Hammer Striker.
7/4
Illustrated by Igor Sid
1/1
Creature — Zombie
Indestructible
Whenever you sacrifice a nonland permanent, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
0/2
Illustrated by Igor Sid
1/1
Creature — Human Pirate
Whenever a non-token creature you control dies, create a 2/2 black Zombie Pirate creature token.
Sacrifice four Zombies: Return target creature from your graveyard to the battlefield.
3/3
Illustrated by Josu Hernaiz
1/1
Creature — Vampire Soldier
Double strike
Whenever a Vampire you control enters the battlefield, Bloodstained Avenger gets +1/+0 until end of turn.
Nobody expects the Dusk Rose.
1/2
Illustrated by Hui Zou
1/1
Creature — Human Soldier
First strike
Creatures you control with power 2 or less has double strike.
Discard a card: Creatures you control get -1/-0 until end of turn.
3/4
Illustrated by Josu Hernaiz
1/1
Creature — Human Soldier
Flash
Double strike
{2}: Fervent Swiftblade gets +1/+0 until end of turn.
She arrives in the most desperate of times. Blade in hand, ready to slay those who wronged her.
2/3
Illustrated by Bastien Lecouffe Deharme
1/1
Creature — Homunculus
Defender
Artifact creatures you cast cost {1} less to cast.
Whenever you cast an artifact creature spell, Yiga loses defender and gets +2/+0 until end of turn.
0/3
Illustrated by Kristina Pavlovic
1/1
Instant
Untap target creature. It gets +1/+0 and gains protection from all colors until end of turn.
Slow reflex, quick death. Quick reflex, quick escape.
Illustrated by Blake Rottinger
1/1
Instant
Return up to 13 creature cards from any graveyard to the battlefield under your control.
Illustrated by Marco González
1/1
Creature — Bird Spirit
Flash
Defender, flying
When Harbinger of Peace enters the battlefield, you may cast creature cards as though they had flash this turn.
0/3
Illustrated by benjamin perrot
1/1
Creature — Bird Wizard
When Electro Manic enters the battlefield, draw a card.
{2}, {t}: Return Electro Manic to your hand. Activate this ability only any time you could cast a sorcery.
0/2
Illustrated by Nae Phillips
1/1
Creature — Human Shaman
Whenever a creature you control with 4 or greater enters the battlefield, put a +1/+1 counter on Paljoria.
Tap four untapped creatures you control: Create a 4/4 green Bear Spirit creature token.
0/4
Illustrated by Alex Pei
1/1
Creature — Dinosaur
Haste, trample
Enrage — Whenever Rampaging Rawrosaur is dealt damage, it gets +2/+0 until end of turn.
6/4
Illustrated by Mike Azevedo
1/1
Creature — Bird Lizard
Protection from spells with the same color as Slippery Birzard.
{G}{U}: Slippery Birzard becomes the color of your choice until end of turn.
"Much more slippery than a Slippery Bogle." - Field Notes 341.
1/1
Illustrated by Christophe Vacher
1/1
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery, put an experiment counter on Izzet Ascendancy.
At the beginning of your upkeep, if Izzet Ascendancy has twenty or more experiment counters on it, you win the game.
Illustrated by Andrea Schepisi
1/1
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on the creature with the greatest power or tied for the greatest power.
Creatures you control with power 4 or greater have haste, trample, and attack each combat if able.
Illustrated by Andrea Schepisi
1/1
Enchantment
Whenever you cast an instant or sorcery, copy it. You may choose new targets for the copy.
{3}{U}{R}: Reveal the top card of your library. If it's an instant or sorcery, you may cast it without paying its mana cost.
Illustrated by Joey Kozitza
1/1
Creature — Rat Insect Troll
Creatures with three or more creature types cost {G}{U} to cast.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
3/3
Illustrated by Benjamin Harris
1/1
Creature — Lizard Crocodile
Laboratory Lizadile enters the battlefield with X +1/+1 counters on it where X is the number of lands you control.
{2}{G}{U}, {T}: Double the number of +1/+1 counters on Laboratory Lizadile.
1/1
Illustrated by Lily Abdullina
1/1
Creature — Ooze Horror
Sewer Residue enters the battlefield with X +1/+1 counters.
Whenever a player casts an artifact or enchantment, you may remove a +1/+1 counter from Sewer Residue. If you do, destroy that artifact or enchantment.
Illustrated by Titus Lunter
1/1
Creature — Archon
Flying
Whenever a creature you control with power 2 or less attacks, tap target permanent you don't control.
3/2
Illustrated by Darek Zabrocki
1/1
Creature — Eldrazi Drone
Segovian Eldrazi can't be countered.
When Segovian Eldrazi is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
1/1
Illustrated by Aleksi Briclot
1/1
Creature — Dragon
Flying
{1}{r}: Segovian Hellkite gets +1/+0 until end of turn.
2/2
Illustrated by Emory ?
1/1
Creature — Wurm
When Segovian Wurm dies, create five 1/1 green Insect creature tokens.
When Segovian Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
4/4
Illustrated by Lorenzo Massaro
1/1
Creature — Hydra
Trample, double strike
{R}{G}: Put a +1/+1 counter on Segovian Savageborn. Activate this ability only any time you could cast a sorcery.
2/2
Illustrated by Dirk Wachsmuth
1/1
Creature — Beast
Whenever you're dealt damage, creatures you control get +1/+0 until end of turn.
1/1
Illustrated by RICCI Thomas
1/1
Creature — Beast
Whenever you're dealt damage, return target card from your graveyard to your hand.
1/1
Illustrated by Anna Podedworna
1/1
Creature — Beast
Whenever you're dealt damage, discard a card, then draw a card.
1/1
Illustrated by Maria Panfilova
1/1
Creature — Beast
Whenever you're dealt damage, exile target card from a graveyard.
1/1
Illustrated by Andrei Riabovitchev
1/1
Creature — Beast
Whenever you're dealt damage, you gain 1 life.
1/1
Illustrated by Marianna Gadzhy
1/1
Creature — Beast
Whenever you're dealt damage, Ziragaba deals 1 damage to each creature with flying.
1/1
Illustrated by Antonio J. Manzanedo
1/1
Creature — Beast
Whenever you're dealt damage, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1/1
Illustrated by Antonio J. Manzanedo
1/1
Creature — Beast
Whenever you're dealt damage, the next spell target player costs {1} more to play.
1/1
Illustrated by Jia Hao
1/1
Creature — Beast
Whenever you're dealt damage, Drabico deals 1 damage to any player.
1/1
Illustrated by devin platts
1/1
Creature — Beast
Whenever you're dealt damage, target player puts the card of their library into their graveyard.
1/1
Illustrated by Andrea Chiampo
1/1
Planeswalker — Gideon
1: You gain 2 life. Target opponent loses 2 life.
1: Until your next turn, all damage dealt to Gideon is to you instead.
Illustrated by Godfrey Escota
1/1
Enchantment
Players can only cast spells during their turn.
You see how sloth wastes the sluggish body, as water is useless unless it moves.
Illustrated by Peter Tavernise
1/1
Enchantment
Enchant creature
Enchanted creature gets +2/+0 and is a crab mutant in addition to its other types.
{G}{U}: Put a +1/+1 counter on enchanted creature.
Illustrated by Benjamin Harris
1/1
Creature — Eldrazi
When you cast Doom Harbinger, return up to 13 creature cards from your graveyard to the battlefield, they gain haste. At the begining of your endstep, sacrifice them, you lose 13 life.
13/13
Illustrated by Kevin McKenna
1/1
Creature — Rat
Deathtouch
When Bilge Vermin dies, destroy target tapped creature.
1/2
Illustrated by Federica Porpora Anastasio
1/1
Artifact — Equipment
Equipped creature gets +2/+2 and has menace.
Whenever a creature you control attacks, you may equip Plasma Blade to that creature.
Illustrated by NM De Spain
1/1
Creature — Human Shaman
At the beginning of your upkeep, put a -1/-1 counter on another creature you control.
Creatures with -1/-1 counters on them have menace.
0/2
Illustrated by Stu Harrington
1/1
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Illustrated by Brian Valeza
1/1
Creature — Ape Vampire
Trample
Sacrifice a creature: Delirious Cutthroat gets +2/+0 and gains flying until end of turn.
4/4
Illustrated by W. Blake
1/1
Creature — Vampire
Lifelink
Whenever Noble Nightowl deals combat damage to a player, put that many +1/+1 counters on it.
4/4
Illustrated by Hoàng Lập (Solan)
1/1
Creature — Ape Bat Insect
Flying, evolve. (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Simic Apatsect deals combat damage to a player, draw that much cards.
0/4
Illustrated by Kian Kiani
1/1
Creature — Fungus Giant
At the beginning of your upkeep, you may pay {B}{G}. If you do, create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Destroy target artifact or enchantment.
5/5
Illustrated by jim bryson
1/1
Creature — Leviathan
Trample, flying
Cumulus Diver enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two creatures with power 3 or greater. If you do, untap Cumulus Diver.
15/15
Illustrated by Nate Hallinan
1/1
Creature — Giant Warrior
Trample
Whenever you attack with another creature power 4 or greater, Zakara gets +2/+0 until end of turn.
{R}{G}: Target creature you control gets +2/+0 until end of turn.
4/2
Illustrated by Hua Lu
1/1
Creature — Insect
Flash
When Desert Pincher enters the battlefield under your control, you may play Insects from your hand as though they had Flash until the beginning of your next upkeep.
1/2
Illustrated by Fan Zhang
1/1
Creature — Spirit
Flash
Flying
When Forgotten Phantom enters the battlefield, creatures you control get +0/+3 until end of turn.
0/3
Illustrated by Pavel Kolomeyets
1/1
Creature — Devil Rogue
Whenever Devilish Jester attacks, it deals 1 damage to each creature.
When Devilish Jester dies, it deals 2 damage to each player.
2/1
Illustrated by Luca Xu
1/1
Sorcery
Exile all cards from each player's library, then each player shuffles their hand into their library.
Illustrated by Sebastien Hue
1/1
Artifact — Equipment
Equipped creature gets +2/+2 and has flying and haste.
Equip {3}
Illustrated by Ryanne Borges
1/1
Creature — Spider
Reach
At the beginning of your upkeep, create X 1/2 green Spider creature token where X is half the number of Spider creatures you control rounded up.
2/5
Illustrated by Min Nguen
1/1
Creature — Treefolk
Defender
Whenever The Whomping Willow deals combat damage to a creature, return that creature to its owner's hand.
2/8
Illustrated by Ge Yu
1/1
Instant
Tap target creature. That creature doesn't untap during its controller's next untap step.
Illustrated by Botos Vlad
1/1
Instant
Target player discards their hand. Then that player shuffles their graveyard into their library. You lose that much life.
Illustrated by No artist credit
1/1
Sorcery
Target creature you control gets +X/+X and gains trample until end of turn.
Illustrated by No artist credit
1/1
Creature — Nightmare Horror
Boggart can't be blocked by creatures with lesser power.
Whenever Boggart deals combat damage to a player, that player discards a card at random.
3/3
Illustrated by Ed Binkley
1/1
Instant
You may only this card if you have 5 or less life.
Create a 2/2 white Spirit creature token with flying. You gain 15 life.
Illustrated by Vanessa David
1/1
Sorcery
Target creature gets -2/-0 and must attack if this turn if able
Illustrated by Leon Lesmana
1/1
Instant
Target creature can't attack or block this turn.
Draw a card.
Illustrated by Nickelodeon
1/1
Instant
Target creature gets -2/-2 until end of turn.
Illustrated by Konstantin Vohwinkel
1/1
Instant
Target creature gets +2/+0 until end of turn.
Draw a card.
Illustrated by Caio Santos
1/1
Sorcery
Create X 2/2 white Knight creature tokens with vigilance where X is the number of legendary permanents you control.
Anything as protection, everyone to protect.
Illustrated by Billy Christian
1/1
Creature — Zombie Beast
Creatures you control with -1/-1 counters on them get +3/+0 and has trample.
Whenever Ankhachet, Scale Eternal attacks, distribute up to 5 -1/-1 counters among creatures you control.
6/6
Illustrated by Adam Nordsvan
1/1
Creature — Zombie
Whenever a creature becomes tapped, put a -1/-1 counter on that creature.
Remove a -1/-1 counter from a creature you don't control: That creature can't attack or block this turn.
0/3
Illustrated by Xinlei Zhao
1/1
Creature — Elemental
Trample
Whenever deals combat damage to a player, it deals 3 damage to each creature that player controls.
5/5
Illustrated by Javier Charro
1/1
Creature — Elemental
Flying, trample
Whenever Sirocco Elemental deals combat damage to a player, that player reveals their hand. For each instant or sorcery card revealed this way, that player discards that card unless they pay 4 life.
5/5
Illustrated by Nick Silva
1/1
Creature — Beast
Defender
As long as Bubba, the Lone Wanderer's your only creature in play, it gets +5/+0 and loses defender and gains trample.
0/5
Illustrated by Aaron Miller
1/1
Creature — Giant
Kabar, Boulder Kicker costs {1} to cast for each creature you control with power 4 or greater.
Creatures you control with power 4 or greater has haste and trample.
8/4
Illustrated by Justine Cruz
1/1
Creature — Human Wizard
When Treasure Hunter dies, reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
1/2
Illustrated by Matt DeMino
1/1
Creature — Human Rogue
Whenever a creature you control dies, put a +1/+1 counter on Ballad Dancer.
"Drink til you drop!"
2/1
Illustrated by Grafit Studio
1/1
Creature — Human Shaman
At the beginning of each combat, look at the top card of your library. If it's a noncreature nonland card, you may reveal it. If you do, creatures you control gains flying until end of turn.
0/3
Illustrated by YURI SHWEDOFF
1/1
Creature — Angel
Flying, vigilance
When Dawnbringer Angel attacks or blocks, creatures you control gains first strike until end of turn.
5/5
Illustrated by Kim Sokol
1/1
Creature — Cat Demon Rogue
Menace
Whenever Rakshasa Alchemist attacks, you may sacrifice an artifact. If you do, put a +1/+1 counter on Rakshasa Alchemist.
4/4
Illustrated by Aurore Folny
1/1
Creature — Goblin Rogue
The first time you would draw a card each turn, instead, target opponent looks at the top 5 cards of your library, and places 2 of them into your hand and the rest on the bottom of your library in any order.
"Watt??"
1/1
Illustrated by Jue 'Leo' Li
1/1
Artifact Creature — Goblin Golem
{t}: Soot Sprayer deals X damage to target creature, where X is the number of artifacts you control.
"Toot toot! Full speed ahead!"
4/4
Illustrated by Phil Saunders
1/1
Creature — Goblin Warrior
Haste
Whenever Mad Bushwhacker attacks, other creatures you control get +1/+0 and gain haste until end of turn.
3/2
Illustrated by Josu Hernaiz
1/1
Creature — Goblin Rogue
At the beginning of your combat, choose one
• Rodeo Pest gets +1/-1 until end of turn.
• Rodeo Pest gets -1/+1 until end of turn.
2/2
Illustrated by David Ardinaryas Lojaya
1/1
Creature — Goblin Warrior
Goblin Gladiator cannot block.
{2}: Goblin Gladiator gets +1/+0 until end of turn.
3/2
Illustrated by Tomek Larek
1/1
Creature — Goblin Shaman
All creatures attack each combat if able.
Creatures with base power and toughness 1/1 gets +2/+0 and has menace.
0/2
Illustrated by Antonio J. Manzanedo
1/1
Creature — Ogre
Haste, menace
{3}{R}{G}: Double Brolukuhr's power until end of turn.
"Fear not his bludgeon, fear his putrid smell."
7/2
Illustrated by Igor Sid
1/1
Creature — Goblin Rogue
{r}{r}, {T}: Flip a coin. If you win the flip, Goblin Boomflinger deals 10 damage to target opponent. If you lose the flip, Goblin Boomflinger deals 10 damage to you.
"He's got a fever and the only prescription is more chaos."
2/3
Illustrated by Samuel Kambey
1/1
Sorcery
As an additional cost to cast Cannon Fodder, sacrifice a creature.
Cannon Fodder deals damage equal to the sacrificed creature's power to any target.
"Look mama, he can fly!"
Illustrated by fang wanglin
1/1
Creature — Squirrel
{6}{g}{g}: Nibbles gets +10/+10 and gains trample until end of turn.
"There's totally nothing scary at all about a cute tiny fluffy squirrel."
- Last words of Fiona
0/1
Illustrated by Felix Liu
1/1
Enchantment
At the beginning of each upkeep, you lose 5 life. Then each player gains control of all nonland permanents to their right.
"I've got an answer for you. Maybe you've got an answer for me, too?"
Illustrated by Lana Ansay
1/1
Creature — Serpent Horror
Menace
Exile a card from your graveyard: Deeptide Serpent gets +1/+1 until end of turn.
Fear not the dark depths of the drownyard, fear the dark depths of the drowned.
4/4
Illustrated by Huang Hao
1/1
Instant
Return all flying creatures to its owner's hand. You gain 3 life for each creature returned this way.
Draw a card.
Illustrated by Xander Brown
1/1
Sorcery
Choose up to twenty forests (the Magic card please, don't shove a piece of property into your opponent's deck) you own from outside the game. Target player shuffles them into his or her library.
"You got a drought? We'll bring the flood!"
Illustrated by Juan Pablo Roldan
1/1
Sorcery
As an additional cost to play Chandra's Gamble, discard a card.
Chandra's Gamble deals X to target creature you don't control at random, where X is the discarded converted mana cost.
Illustrated by Olie Boldador
1/1
Sorcery
Chandra's Rampage deals 5 damage to target player and 3 damage to you.
Illustrated by Murilo Justiniano
1/1
Instant
Chandra's Incitement deals 1 damage to target creature. That creature gets +1/+0 and gains haste and attacks during its controller's next combat if able.
Illustrated by Fredrik Eriksson
1/1
Sorcery
Chandra's Dispersal deals 5 damage to target creature.
Draw a card.
Illustrated by andhika rizky
1/1
Creature — Squirrel Druid
{G}, {T}: Put an acorn counter on Squirrel Gatherer.
Whenever a Squirrel enters the battlefield under your control, you gain 1 life for each acorn counter on Squirrel Gatherer.
0/2
Illustrated by Colorbleed Studios
1/1
Planeswalker — Voldemort
1: Target permanent you don't control becomes a Horcrux in addition to its other types.
-2: Distribute X -1/-1 counters among creatures you don't control, where X is the number of Horcruxes you don't control.
Illustrated by Israel Holtzhausen
1/1
Creature — Plant Horror
Menace
When Bawling Mandrake enters the battlefield, each other creatures gets -1/-1 until end of turn.
2/2
Illustrated by Lorian_ de_Villia
1/1
Creature — Merfolk Rogue
Other Grindylows you control gets +1/+0 and can't be blocked by creatures with lesser power.
A deck can have any number of cards named Grindylows.
0/2
Illustrated by Juliane Prenhacca (Juneru)
1/1
Creature — Troll Warrior
Haste, trample
{2}{R}{G}: Rockhollow Troll gets +2/+0 until end of turn.
6/2
Illustrated by Maxim Verehin
1/1
Creature — Dragon
Flying
{r}: Chinese Fireball gets +1/+0 until end of turn.
5/5
Illustrated by lok du
1/1
Creature — Sliver
Sliver creatures you control have "Whenever a creature you control dies, you gain 2 life."
With death, comes bloom.
1/1
Illustrated by Robet Xu
1/1
Creature — Sliver
Slivers you control have "When this sliver is put into your graveyard from the battlefield, put it into your library third from the top."
2/2
Illustrated by Simon Underwood
1/1
Creature — Sliver
Tap five untapped Slivers you control: Gain control of target creature. It becomes a Sliver in addition to its other types.
1/1
Illustrated by Vasilyna Holod
1/1
Creature — Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, draw a card."
3/3
Illustrated by Simon Urban
1/1
Creature — Sliver
When Exhuming Sliver enters the battlefield, you may exile a non-Sliver creature card from target player's graveyard. If you do, all Sliver creatures you control gain the abilities of the creature exiled this way.
2/2
Illustrated by Pablo Díaz de Cerio
1/1
Creature — Sliver
Sliver spells you cast cost {1} less to cast.
Non-Sliver spells you cast cost {1} more to cast.
0/3
Illustrated by Johannes Voss
1/1
Creature — Sliver
Sliver creatures you control have "{t}: Add one mana of any color to your mana pool."
2/2
Illustrated by John Stone
1/1
Enchantment — Aura
Enchant creature
When Earth Bound enters the battlefield, it deals 3 damage to enchanted creature.
Enchanted creature lose flying and can't have or gain flying.
Illustrated by Bowski Productions
1/1
Instant
Destroy target artifact.
Nature is ever at work building and demolishing, creating and destroying, chasing everything in endless song out of one beautiful form into another.
Illustrated by Bryon Wackwitz
1/1
Creature — Insect Monk
Reach, defender
Six-Blade Slicer can block an additional five other creatures.
0/6
Illustrated by Aurore Folny
1/1
Creature — Human Monk
Haste, double strike
1/1
Illustrated by Yihyoung Li
1/1
Creature — Human Warrior
Ambush {B}{R} (Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Raider of Ruins deals combat damage to a player, you may discard a card. If you do, draw a card.
3/3
Illustrated by Steve Carruthers
1/1
Creature — Human Warrior
Flying, deathtouch, menace
3/5
Illustrated by Giulia Valentini
1/1
Enchantment
At the beginning of your upkeep, you get two infect counters.
Creatures you control have infect.
When Phyrexian Bargain leaves the battlefield, you lose the game unless you control a creature with power 10 or greater.
Illustrated by Oliver Remund
1/1
Creature — Human Cleric
{t}: Gain control of target attacking creature until end of turn, it gets -3/-0 until end of turn.
3/3
Illustrated by Dmitry Yehorov
1/1
Creature — Bear
Flash
When Ferocious Bear enters the battlefield, it fights another creature you control.
4/2
Illustrated by Boris Campistron
1/1
Instant
Target creature you control gets +3/+0 and can block an additional creature until end of turn.
Illustrated by Philip Sun
1/1
Sorcery
Target creature you control becomes a copy of any other creature on the battlefield until end of turn.
Draw a card.
Illustrated by Dan Taylor
1/1
Creature — Human Monk
Lifelink
Whenever a creature you don't control attacks, you may tap Serene Meditator. If you do, put a +1/+1 on Serene Meditator.
2/3
Illustrated by Lê Long
1/1
Creature — Human Warrior
Menace
Whenever a creature you control dies, put a +1/+1 counter on Cleaver Reaper.
4/2
Illustrated by Gary Laib
1/1
Creature — Horse
Haste
Whenever Mardu Mare attacks, it gets +1/-1 until end of turn.
1/2
Illustrated by Jia Hao
1/1
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control that attacked this turn.
Illustrated by Yasha Puzankov
1/1
Creature — Spirit Warrior
Vigilance, lifelink, reach
Avenge 3 — {W}{B}{G} ({W}{B}{G}, Exile this card from your graveyard: Create three 1/1 white Warrior creature tokens. Avenge only as a sorcery.)
3/3
Illustrated by Tuntun Dizon
1/1
Creature — Goblin Warrior
{2}: Grapeshot Shanker gets +1/+0 until the end of turn.
Garrison 1 - {1}{R} (If you cast this spell for its garrison cost, when this creature enters the battlefield, also put a +1/+1 counter on target creature you control)
1/1
Illustrated by Kan Liu(666K信譞)
1/1
Creature — Goblin Warrior
Whenever a +1/+1 counter is put on another creature you control, put a +1/+1 counter on Kokohos, War Chief.
2/2
Illustrated by Veli Nyström
1/1
Creature — Human Shaman
Whenever a Warrior you control dies, put a +1/+1 counter on another Warrior you control.
2/2
Illustrated by Brian Lesiangi
1/1
Creature — Kraken Horror
When Deep-Trench Horror dies, choose one:
• Put three -1/-1 counters on target creature you don't control.
• Distribute three -1/-1 counters among creatures you don't control.
3/3
Illustrated by Fioruccio Cascino
1/1
Sorcery
Put two +1/+1 counters on each creature you control.
Illustrated by Dmytro Teslenko
1/1
Creature — Human Scout
Whenever Safari Wanderer attacks, explore (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
2/2
Illustrated by Ismail Inceoglu
1/1
Artifact
{1}, {t}: Add {B} to your mana pool.
Illustrated by Rolando Lopez Fonseca
1/1
Artifact
{1}, {t}: Add {g} to your mana pool.
Illustrated by Rolando Lopez Fonseca
1/1
Artifact
{1}, {t}: Add {r} to your mana pool.
Illustrated by Rolando Lopez Fonseca
1/1
Artifact
{1}, {t}: Add {U} to your mana pool.
Illustrated by Rolando Lopez Fonseca
1/1
Artifact
{1}, {t}: Add {W} to your mana pool.
Illustrated by Sara Tarr
1/1
Sorcery
Scry 6.
Draw 2 cards.
Listen to your inner voice. It is the calling of your spiritual compass seeking to keep you on track towards your true destiny.
Illustrated by Lucas Parolin
1/1
Sorcery
Reveal the top card of your library. If it’s a creature card, put that card onto the battlefield tapped. Otherwise, draw three cards.
Illustrated by Vadim Sadovski
1/1
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace.
Whenever enchanted creature attacks, it deals 1 damage to defending player.
Illustrated by Andrey Harchenko
1/1
Creature — Unicorn
Dash {W}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Double strike
2/2
Illustrated by Kasia Zielinska
1/1
Creature — Unicorn
Horn of Heaven has hexproof as long as it's untapped.
{T}: Add one mana of any color. You gain 1 life.
1/3
Illustrated by Anna Podedworna
1/1
Creature — Unicorn
First strike, flying
Whenever Sunrise Mare deals combat damage to a player, you may gain 1 life for each creature you control.
3/3
Illustrated by Even Amundsen
1/1
Creature — Human Pirate
Whenever an opponent draws a card, you may draw a card unless that player pays {3}.
3/3
Illustrated by GRANT ALWARD
1/1
Creature — Human Pirate
Haste
Pirate Ruffian attacks each combat if able.
3/1
Illustrated by Dimitri Neron
1/1
Sorcery
Counter target creature spell.
Search your library for three creature cards with converted mana cost 1, reveal them and put them into your hand. Then shuffle your library.
Illustrated by Aaron McBride
1/1
Creature — Human Pirate
Trample, haste
Cursed Crew gets +1/+1 for each Pirate you control.
Whenever a creature you control dies, return Cursed Crew from your graveyard to the battlefield tapped.
Illustrated by Keith Micallef
1/1
Creature — Frog
Whenever Spike Frog deals combat damage to a player, draw two cards, then discard a card at random unless you sacrifice Spike Frog.
4/3
Illustrated by Alessandro Chirico
1/1
Creature — Human Rogue
Menace
Whenever Sandsteppe Raider deals combat damage to a player, that player discards a card at random.
1/2
Illustrated by Faraz Shanyar
1/1
Creature — Human Pilot
Whenever an opponent would draw a card, each player draws a card instead.
Whenever you draw a card, you may have target Vehicle you control becomes an artifact creature until end of turn.
3/3
Illustrated by Anastasiia Horbunova
1/1
Creature — Plant Scout
{2}{r}: Creatures you control gets +1/+0 and gains haste until end of turn.
2/1
Illustrated by Pedro Conti
1/1
Instant
As an additional cost to cast Canyon Tribes, exile five creature cards from your graveyard.
Create seven 1/1 white Human creature tokens. Humans you control gets +1/+0 and gains haste and trample until end of turn.
Illustrated by Dmitry Burmak
1/1
Creature — Human Rogue
Whenever Cyber Stalker or another creature you control dies, you may gain 1 life.
1/1
Illustrated by Lars Sowig
1/1
Creature — Human Soldier
Vigilance
When Blood-Root Recruit enters the battlefield, you may sacrifice a creature. If you do, create a 1/1 white Bird creature token with flying.
2/1
Illustrated by kleinerHai .
1/1
Creature — Human Wizard
Pair up ({2}: Pair this creature with another target unpaired creature your team controls until end of turn. Pair up only as a sorcery.)
When Star Gazer becomes paired, put a +1/+1 counter on the creature pairing Star Gazer.
0/3
Illustrated by Asim Steckel
1/1
Creature — Cat Beast
Trample
Coordinate- If you or a teammate have cast another spell this turn, Woodland Ravager gets +3/+0 until end of turn.
2/3
Illustrated by Cindy Avelino
1/1
Creature — Vampire
First strike
Bloodsworn- If a player was dealt damage this turn, Masquerade Queen enters the battlefield with a +1/+1 counter on it.
2/2
Illustrated by Hoàng Lập (Solan)
1/1
Creature — Human Wizard
Whenever Library Scholar becomes paired, draw a card. Then discard a card.
1/2
Illustrated by Aleksandra Wojtas
1/1
Creature — Giant Warrior
Pair up ({2}: Pair this creature with another target unpaired creature your team controls until end of turn. Pair up only as a sorcery.)
As long as Shrine Protector is paired, it gets +1/+0 and has double strike.
4/5
Illustrated by Simon Underwood
1/1
Creature — Human Knight
Pair up ({2}: Pair this creature with another target unpaired creature your team controls until end of turn. Pair up only as a sorcery.)
As long as Vengeful Guardian is paired, it gets +1/+0 and has first strike.
1/2
Illustrated by Jakub Javora
1/1
Creature — Goblin Warrior
Haste
Coordinate- If you or a teammate have cast another spell this turn, Disjunctive Goblin enters the battlefield with a +1/+1 counter.
1/1
Illustrated by Tim Mcburnie
1/1
Instant
Choose two target creatures.
When one of them dies this turn, destroy the other.
Illustrated by Marta Danecka
1/1
Sorcery
Create X 1/1 white Bird creature tokens with flying where X is the number of creatures that died this turn.
You gain 5 life.
A promise made, a promise kept.
Illustrated by Sarah Lynch
1/1
Instant
Target creature gets +1/+1 and gains flying until end of turn.
Create a 1/1 white Bird creature token with flying.
A dove is an omen of peace, but when peace meets war, only true faith shall remain.
Illustrated by Jason Horley
1/1
Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target land.
Illustrated by Reinaldo Rocha
1/1
Land
Industrial Center enters the battlefield tapped.
When Industrial Center enters the battlefield, add {1} to your mana pool.
Sacrifice an artifact: Add {1} to your mana pool.
Illustrated by Tarmo Juhola
1/1
Creature — Human Gamer
At the beginning of your upkeep, you get an experience counter.
Mindless Clicker gets +3/+0 and has protection from Trolls if you have 5 or more experience counters.
1/1
Illustrated by Gaël Chauvet
1/1
Enchantment
Whenever a player draws a card, they reveal the card.
Whenever a player reveals a nonland card, create a 2/2 black Zombie creature token.
It hates not, loves not. For it is the bright flame of the unavoidable future.
Illustrated by Felipe [Fesbra] Escobar
1/1
Instant
As an additional cost to cast this spell, discard a card at random.
Target creature you control gets +X/+0 and gains hexproof until end of turn where X is the converted mana cost of the discarded card.
Illustrated by Maximilian Degen
1/1
Creature — Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
5/3
Illustrated by Stefan Kopinski
1/1
Creature — Human Soldier
Double strike
Whenever Glorious Charger deals combat damage to a player, it deals 1 damage to target creature that player controls and you gain 1 life.
3/3
Illustrated by Atey Ghailan
1/1
Sorcery
Target artifact you control becomes a creature with base power 3/3 and gains flying until end of turn.
Illustrated by Zacharias Reinhardt
1/1
Sorcery
Creatures you control gets +3/+0 and gains double strike and haste until end of turn.
Final Charge deals 2 damage to each creature you don't control.
At the end of combat, you lose the game.
Illustrated by Miguel Iglesias
1/1
Creature — Human Samurai
Menace
When Cursed Survivor dies, you lose 3 life.
"My friends are gone yet my hatred remains."
3/2
Illustrated by David Benzal
1/1
Creature — Human Samurai
Haste, trample
Whenever Horseback Trail Blazer deals combat damage to a player, it deals 3 damage to target creature that player controls.
Measure thrice, cut twice.
3/1
Illustrated by Faraz Shanyar
1/1
Creature — Human Ninja
Flash
Defender
When Shrine Protectors enters the battlefield or dies, gain control of target creature until end of turn.
0/5
Illustrated by Guillem H. Pongiluppi
1/1
Creature — Fox Samurai
Dash {4}{w} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When Floral Kitsune enters the battlefield, put a +1/+1 counter on each creature you control.
1/2
Illustrated by Malcolm Wopé
1/1
Creature — Devil Samurai
Haste
Whenever Frenzied Oni deals combat damage to a player, it deals that much damage to target creature that player controls.
2/1
Illustrated by Jason Nguyen
1/1
Instant
Flip target creature you don't control like a coin.
If it lands face down, destroy that creature. Otherwise, return that creature to its owner's control tapped YOU MAD MANIAC!!!
Illustrated by Efflam Mercier
1/1
Sorcery
Draw X cards where X is the number of cards in your library plus one.
Knowledge is power... and with great power, comes great responsibility.
Illustrated by Grafit Studio
1/1
Creature — Human Cleric
Echo {3}{w}{b}
When Venturing Cleric's echo cost is paid, draw three cards. You lose 5 life.
1/1
Illustrated by KyuYong Eom
1/1
Creature — Penguin
{S}: Target permanent becomes a snow permanent until end of turn.
{3}, {T}: Gain control of target snow permanent until end of turn.
2/3
Illustrated by Wesley Lin
1/1
Creature — Giant
Suspend 20 — {r}{g}
Trample
Whenever a creature you control deals combat damage to a player, remove a suspend counter from Awakening Ancients.
12/12
Illustrated by Jakub Rozalski
1/1
Creature — Bird
Hexproof
Whenever you draw a card, you may pay {S}. If you do, put a +1/+1 counter on Gurgling Gopaji. ({S} can be paid with one mana from a snow permanent.)
2/3
Illustrated by Shellz - art
1/1
Creature — Eldrazi Shapeshifter
You may have Eldritch Mimic enter the battlefield as a copy of any creature on the battlefield.
Illustrated by Antonio J. Manzanedo
1/1
Sorcery
Creatures you control assigns combat damage equal to its toughness rather than its power until end of turn.
Creatures you control with defender gets +0/+3 and can attack as though they didn't have defender until end of turn.
Illustrated by . Nihils .
1/1
Creature — Spider
Reach
Dash {B}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/7
Illustrated by Kevin Beckers
1/1
Creature — Spirit Knight
Defender, deathtouch
Deathless Sentry gets +0/+X where X is the number of creatures with defender you control.
2/0
Illustrated by Grant Griffin
1/1
Creature — Spider
Reach, trample
2/5
Illustrated by Hector Ortiz
1/1
Creature — Human Wizard
Whenever a creature you control dies, you may return it to your hand. If you do, you lose 2 life.
2/2
Illustrated by Ray Weiler
1/1
Enchantment
At the beginning of your upkeep, put the top three cards of your library into your graveyard.
Whenever a nonland card is put into your graveyard from your library, each opponent puts the top two cards of their library into their graveyard.
Illustrated by Stone Perales
1/1
Creature — Viashino Fish Mutant
Trample
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Simic Sharkshino.
4/3
Illustrated by Rogier van de Beek
1/1
Creature — Spirit
Flying, vigilance
Sacrifice a creature: Gust Geist gains vigilance until end of turn.
3/3
Illustrated by Rogier van de Beek
1/1
Creature — Human Shaman
Whenever you cast an instant or sorcery, you may pay {1}. If you do, Fiery Archmage deals 1 damage to target creature an opponent controls.
1/1
Illustrated by Rogier van de Beek
1/1
Creature — Fungus
Menace
Whenever Gloom Shroom deals combat damage to a player, create a token that's a copy of it.
3/3
Illustrated by Rogier van de Beek
1/1
Creature — Human CLeric
Sacrifice Devoted Worshipper: Target vampire gains Indestructible until end of turn.
Whenever a Vampire enters the battlefield under your control, return Vampire's Familiar from your graveyard to the battlefield tapped.
1/1
Illustrated by Rogier van de Beek
1/1
Creature — Vampire Warrior
First strike
Vampire spells you control cost {2} less to cast.
3/1
Illustrated by Inna Vjuzhanina
1/1
Sorcery
Vampiric Lustings deals 2 damage target creature. That creature becomes a Vampire in addition to its other types until end of turn.
Draw a card.
Illustrated by Louhi Art
1/1
Creature — Shapeshifter Horror
Flash
Deathtouch, menace
You may have Trouble Doubled enter the battlefield as a copy of any creature on the battlefield except it still has deathtouch and menace.
Illustrated by David Romero
1/1
Creature — Goblin Warrior
Haste
When Vokinic, Returned from Ashes dies, it deals 2 damage to each creature.
2/1
Illustrated by Bastien Jez
1/1
Sorcery
Fiery Interuption deals 1 damage to each creature your opponents control.
Destroy target land.
Illustrated by Luciano Fleitas
1/1
Creature — Devil
Haste
Whenever Eager Blood Shedder attacks, it deals 2 damage to target creature.
2/2
Illustrated by Mirko Calusic
1/1
Creature — Nightmare Horse
Haste, trample
Whenever Shackled Mare deals combat damage to a player, you may sacrifice a creature. If you do, put three +1/+1 counters on Shackled Mare.
4/4
Illustrated by Vera Velichko
1/1
Sorcery
Destroy all creatures you don't control. Each opponent gains X life where X is the numbers of creatures destroyed this way.
Illustrated by Pierre Raveneau
1/1
Creature — Spirit Knight
Flying
When you cast Reaping Charger, return all creatures from your graveyard to the battlefield tapped.
6/6
Illustrated by Jason Nguyen
1/1
Creature — Nightmare Horror
Whenever a creature dies, put a +1/+1 counter on Thoughtmuncher.
When Thoughtmuncher enters the battlefield, if a creature died this turn, each player sacrifices a creature.
0/1
Illustrated by Marius Siergiejew
1/1
Creature — Scarecrow
When Lantern Corpse dies, target player discards a card at random.
1/2
Illustrated by Servando Lupini
1/1
Sorcery
Choose one -
• Target player discards two cards.
• Draw two cards.
Illustrated by Daria Rashev
1/1
Artifact Creature — Spirit Knight
Defender
Whenever a creature you control dies, Midnight Guard loses defender and gets +3/+0 until end of turn.
0/3
Illustrated by Alex Stoller
1/1
Creature — Human Shaman
Whenever Laboratory Scholar deals combat damage to a player, discard a card at random, then draw 2 cards.
2/2
Illustrated by Ben Olson Sketches
1/1
Creature — Wolf
Haste, trample
Other creatures you control get +1/+1 and has trample.
3/3
Illustrated by Tony Sart
1/1
Instant
As an additional cost to cast Unburial Rites, sacrifice two creatures
Return target creature card from your graveyard to the battlefield.
Illustrated by Manthos Lappas
1/1
Creature — Human Rogue
Sacrifice Electro Hacker: Target player puts the top three cards from his or her library into his or her graveyard.
1/3
Illustrated by Ross Tran
1/1
Creature — Human Rogue
Whenever a creature dies, each opponent loses 2 life and you gain that much life.
When Vampire Hunter dies, you may return a creature card with converted mana cost 3 or less from your graveyard to your hand.
2/2
Illustrated by Matt DeMino
1/1
Creature — Vampire
Lifelink
Sacrifice a creature: Moonlight Drainer gets +X/+0 until end of turn where X is that creature's power.
1/3
Illustrated by Hoàng Lập (Solan)
1/1
Creature — Human Horror
When Moonlight Mortician enters the battlefield, you may return target creature card from your graveyard to the battlefield. If you do, you lose X life where X is that creature's toughness.
2/2
Illustrated by Flavio Greco Paglia
1/1
Creature — Vampire Warrior
Lifelink
Whenever a creature you don't control enters the battlefield, you may sacrifice Bloodsworn Avenger. If you do, that creature's controller discards 3 cards. You gain 3 life.
3/3
Illustrated by Tomas Navikas
1/1
Creature — Faerie Soldier
Flying
Whenever a player casts a spell, they lose 1 life.
1/3
Illustrated by Sandra Duchiewicz
1/1
Creature — Faerie Rogue
Flash, Flying
When Briarberry Rascal enters the battlefield, counter target spell unless its controller pays {1}.
2/1
Illustrated by Adam Burn
1/1
Creature — Faerie Wizard
Flying
When Recon Clique enters the battlefield, draw a card.
2/1
Illustrated by Marzena Nereida Piwowar
1/1
Creature — Faerie
Flying, deathtouch
Each player play with their hands revealed.
1/2
Illustrated by Mike Azevedo
1/1
Creature — Human Rogue
Exile a creature card from your graveyard: Return Scamming Mercenary from your graveyard to the battlefield tapped under your control.
2/1
Illustrated by Fragan Tanguy
1/1
Creature — Human Rogue
Hexproof
At the beginning of your upkeep, you may look at the top card of your library. If you do, you lose 1 life.
2/1
Illustrated by Alexander Winkler
1/1
Sorcery
Target player draws a card and loses 1 life.
Flashback {1}{U}
Illustrated by Adam Kuczek
1/1
Creature — Human Mutant
Whenever Hextech Recluse deals combat damage to a player, that player puts the top three cards from his or her library into his or her graveyard.
1/3
Illustrated by Antoine Collignon
1/1
Artifact Creature — Construct
Haste, double strike
Whenever a creature dealt damage by Dual-Lens Automatron this turn dies, put a +1/+1 counter on another creature you control.
3/3
Illustrated by Jean-Charles Schaeffert
1/1
Artifact Creature — Construct
Trample
Whenever Explorative Nauta-Tron deals combat damage to a player, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
5/3
Illustrated by François Baranger
1/1
Creature — Human Mutant
Deathtouch
Whenever you cast a spell, target player puts the top two cards of their library into their graveyard.
1/2
Illustrated by Luka Brico
1/1
Instant
Exile target creature from a graveyard. Create a token that's a copy of it.
Illustrated by Koiranuk .
1/1
Creature — Horror
Deathtouch
Whenever Engineered Virus deals combat damage to a player, create a token that's a copy of Engineered Virus.
Each opponent's maximum hand size is reduced by 1.
1/1
Illustrated by Koiranuk .
1/1
Creature — Human Rogue
At the beginning of your upkeep, target player puts the top two cards of their library into their graveyard, then repeats this process if they were both nonland cards that share a color.
1/2
Illustrated by Dave Keenan
1/1
Artifact Creature — Construct
Trample
Whenever a land enters the battlefield under your control, Terror Bot gets +2/+2 until end of turn.
2/2
Illustrated by Tom Garden
1/1
Artifact Creature — Sliver Horror
At the beginning of your upkeep, Prototype Replica deals 1 damage to you.
Designed as a test subject, a flawed experiment. It soon took on a life of it's own.
2/2
Illustrated by Ihor Reshetnikov
1/1
Artifact — Vehicle
Trample
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This permanent becomes an artifact creature until end of turn.)
5/4
Illustrated by Wiktor Öhman
1/1
Artifact Creature — Construct
Sacrifice Repair Droid: Regenerate target artifact.
Contained within each are the vital components of any ship system. In an emergency, the droid uses itself as spare parts.
2/2
Illustrated by Kasogi Yose
1/1
Artifact Creature — Construct
Auto Pilot can't attack or block.
Whenever an artifact creature you control deals combat damage to a player, untap Auto Pilot.
3/3
Illustrated by Gilberto "Soren" Zaragoza
1/1
Creature — Human Rogue
Discard a card. Target opponent loses 2 life.
0/3
Illustrated by Simon Sweetman
1/1
Creature — Human Rogue
Menace
Whenever Cyber Cop deals combat damage to a player, that player discards a card.
2/1
Illustrated by Dimas Raviandra
1/1
Enchantment
At the beginning of each opponent’s upkeep, you may have them lose 3 life. If you do, discard a card. That player draws a card.
"Everything here could be bought, even life."
Illustrated by Eddie Mendoza
1/1
Creature — Mutant
When Disarming Vagigr enters the battlefield, target creature gets -5/-0 until end of turn.
"It sure is... disarming..."
1/2
Illustrated by Soufiane Idrassi
1/1
Creature — Mutant
Deathtouch
Other Mutants you control get +1/+0 and has first strike.
3/2
Illustrated by Andrea Chiampo
1/1
Artifact Creature — Human Rogue
When Hextech Mechs enters the battlefield, you may sacrifice an artifact. If you do, create two 2/2 colorless Construct artifact creature tokens.
2/2
Illustrated by SHAPESHIFTER CONCEPTS
1/1
Instant
Air Patrol deals 5 damage to target creature with flying.
Create a 2/2 colorless Construct artifact creature token.
Illustrated by Alex Jay Brady
1/1
Creature — Human Warrior
Haste, double strike
Whenever a creature you control dies, you may put a +1/+1 counter on Dual-Blade Wanderer. If you do, discard a card.
"This will be a harsh lesson."
2/4
Illustrated by Erik Wadstein
1/1
Artifact Creature — Construct
Charge 3 (At the beginning of your upkeep, if this permanent has less than 3 charge counters, put a charge counter on it.)
Remove a charge counter from Programmed Hacker: Tap or untap target artifact.
3/3
Illustrated by Juan Pablo Roldan
1/1
Creature — Vedalken Artificer
Spells that target creatures you control cost {1} mana more to cast.
1/1
Illustrated by Dan Martin
1/1
Artifact Creature — Construct
Blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
When Flawed Droid dies, it deals 1 damage to you.
1/2
Illustrated by Brian Sum
1/1
Sorcery
Each player discards their hand.
Shuffle each graveyard into their owner's libraries.
Restarting system, please wait...
Illustrated by Dmytro Ovcharenko
1/1
Creature — Human Rogue
Deathtouch
Whenever a creature enters the battlefield under an opponent’s control, they lose 1 life and you gain 1 life.
1/1
Illustrated by Ruben de Vela
1/1
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Illustrated by Natalia Romero Núñez
1/1
Creature — Eldrazi
When Eldritch Parasite enters the battlefield, tap another creature you don't control. That creature doesn't untap for as long as you control Eldritch Parasite.
3/3
Illustrated by Jakub Bazyluk
1/1
Sorcery — Eldrazi
Target creature deals damage to itself equal to it's power.
Illustrated by Jakub Bazyluk
1/1
Creature — Human Scout
Trample
Whenever another creature you control with power 3 or greater enters the battlefield, you may search your library for a basic land card, reveal it, then put that card into your hand.
4/2
Illustrated by Ahmed Rawi
1/1
Creature — Human Soldier
Flying, first strike
Whenever a creature you control dies, put a +1/+1 counter on Sunset Guardian.
3/2
Illustrated by Efflam Mercier
1/1
Creature — Human Wizard
Whenever Fluidic Influencer deals combat damage to a player, you may reveal the top card of your library. If you do, put that card into your hand.
Riposte (This creature can only block while tapped. Whenever this creature blocks, it gets +1/+1 until end of turn.)
2/3
Illustrated by Daniel Santiago Sanchez
1/1
Creature — Rhino Scout
Lifelink, defender
Whenever Rhox Wanderer becomes tapped, you gain 1 life.
4/4
Illustrated by Edgar Sánchez Hidalgo
1/1
Creature — Human
Vigilance
Genuflect (As this creature enters the battlefield, you may tap any number of untapped creatures you control.)
When Amiran Princess enters the battlefield, you gain 1 life for each creature that genuflected Amiran Princess.
3/4
Illustrated by Ilona Sopuch
1/1
Creature — Human Wizard
{t]: Tap that creature. It doesn't untap for as long as you control Ice Wizard.
6/6
Illustrated by No artist credit
1/1
Creature — Turtle Horror
Suspend 10 — {0} (Rather than cast this card from your hand, you may pay [cost] and exile it with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Trample
10/10
Illustrated by Alejandro Figueroa
1/1
Creature — Minotaur Pirate
Menace, first strike
Whenever a creature dealt damage by Fire Belly this turn dies, put a +1/+1 counter on Fire Belly.
2/1
Illustrated by Rudy Siswanto
1/1
Creature — Minotaur
Haste, trample
{r}: Bullhorn Charger gets +1/+0 until end of turn.
3/2
Illustrated by Safdar Ali Mirza (Sam)
1/1
Creature — Minotaur
Haste, first strike
2/1
Illustrated by Rudy Siswanto
1/1
Creature — Wall
Defender
Whenever another creature you control blocks, put a +1/+1 counter on each other creature you control.
0/5
Illustrated by Andrii SHAFETOV
1/1
Sorcery
Volatile Fireball deals 5 damage to each creature and each player.
Illustrated by Martin de Diego
1/1
Sorcery
Freeze target creature. (That creature is frozen and doesn’t untap during its next untap step.)
Draw a card.
Illustrated by Wangjie Li
1/1
Sorcery
Create five 1/1 black Skeleton creature tokens.
Illustrated by Nicola Saviori
1/1
Creature — Giant
Trample
Towering Giant cannot block.
6/6
Illustrated by Even Amundsen
1/1
Creature — Dragon
Flying
Whenever Baby Dragon attacks, it deals 2 damage to target creature defending player controls.
2/2
Illustrated by Johanna Rupprecht
1/1
Creature — Human Warrior
Haste, trample
At the beginning of your end step, sacrifice Hog Rider unless you pay 3 life.
3/1
Illustrated by Danny Hibbert
1/1
Creature — Human Pirate
Haste
At the beginning of each combat, discard a card. Then flip a coin.
Whenever you lose a coin flip, target opponent gains control of Compulsive Gambler.
4/3
Illustrated by Ahmet Can Kahraman
1/1
Sorcery
Flip X coins.
Draw a card for each flip you won.
Discard a card for each flip you lost.
Illustrated by Vojtěch Lacina
1/1
Creature — Eldrazi Horror
Lifelink
At the beginning of your upkeep, discard a card.
Whenever a player discards a card, each opponent loses 1 life and you gain that much life.
3/4
Illustrated by Jakub Bazyluk
1/1
Creature — Human
Lifelink
When Harp Twin enters the battlefield, you may search your library for a card named Harp Twin and put it into your hand.
1/2
Illustrated by Hoàng Lập (Solan)
1/1
Creature — Monkey Shaman
{t}: Add {g} to your mana pool.
2/1
Illustrated by Aaron Sims Creative
1/1
Sorcery
Create a 3/3 green Ape creature token.
That creature fights up to two target creatures you don't control.
Illustrated by Sergio Suarez
1/1
Creature — Monkey Warrior
Haste
{t}: Banana Seeker deals 3 damage to target creature. You lose 3 life.
2/1
Illustrated by Adam Sacco
1/1
Creature — Monkey
Haste
{T}: Treetop Swinger deals 1 damage to target creature or player.
0/1
Illustrated by Franklin Chan
1/1
Creature — Eldrazi Horror
Trample
You may spend colorless mana as though it were mana of any color.
{W}{U}{B}{R}{G}: Komruk gets +1/+0 until end of turn for each other colorless creatures you control.
5/3
Illustrated by Joseph Diaz
1/1
Sorcery
As an additional cost to play Eldritch Dealing, sacrifice a creature with power 1 or less.
Search your library for a creature card and put that card into your hand. Then shuffle your library.
Illustrated by Flavio Greco Paglia
1/1
Instant
Creatures you control with power 2 or less get +2/+2 until end of turn.
Illustrated by Bartlomiej Gawel
1/1
Sorcery
Target creature gets +1/+1 gains double strike until end of turn.
Once all struggles are grasped, miracles occur.
Illustrated by Greg Rutkowski
1/1
Creature — Human Soldier
When Lapovita enters the battlefield, search your library for a creature card with flying, reveal it, then put it into your hand.
{W}{U}{R}: Creatures you control with flying get +1/+1 and gain haste and lifelink until end of turn.
0/3
Illustrated by jarold Sng
1/1
Creature — Snake God
Flying, trample
Whenever Tovialak attacks, put a +1/+1 counter on all other creatures you control.
4/4
Illustrated by Denjo J
1/1
Creature — Devil
Haste, trample
Sacrifice another creature: Put X +1/+1 counters on Elav, Lakoa's Sin where X is that creature's power.
3/2
Illustrated by Blaz Porenta
1/1
Creature — Giant
Haste, trample
Awakened Giant costs {1} less for each life you've lost this turn.
4/2
Illustrated by Blaz Porenta
1/1
Creature — Antelope
Lifelink
At the beginning of your upkeep, gain 1 life.
2/2
Illustrated by Beatrice Groeger
1/1
Creature — Hydra
At the beginning of your upkeep, double the number of +1/+1 counters on Ozzadeltra.
Ozzadeltra enters the battlefield with X +1/+1 counters where X is the number of creatures you control.
Illustrated by Dominik Mayer
1/1
Creature — Dragon
Flying
Other creatures you control has menace.
Whenever a creature you control deals combat damage, put a +1/+1 counter on that creature.
3/3
Illustrated by Francesco Lorenzetti
1/1
Creature — Dragon
Flying
At the beginning of your upkeep, you gain X life where X is the number of creatures you control.
4/4
Illustrated by John Tedrick
1/1
Creature — Dragon
Flying
Whenever a creature you control dies, put a +1/+1 counter on target creature you control.
4/4
Illustrated by Stas Yurev
1/1
Creature — Dragon
Flying
Whenever you cast an instant or sorcery spell, you may copy it. If you do, you may choose new targets for that copy.
3/3
Illustrated by Nathaniel Himawan
1/1
Creature — Human Rogue
{1}{U}{B}, {T}: Sacrifice a creature. Target opponents puts the top seven cards of their library into their graveyard.
"I will chain you, torture you, and destroy your body, but yet I will do more than that."
2/3
Illustrated by Tony Sart
1/1
Creature — Human
Whenever Sparkles attacks, each player sacrifices a creature.
Whenever a creature dies, each player loses 1 life.
He got his name not because of his glittery bloodstained outfit, but because of the unending sparkle in his never shutting eyes.
3/2
Illustrated by Victor Bravo
1/1
Instant
Be Merry deals 1 damage to target creature. That creature gets +3/-3 until end of turn.
Illustrated by Simon Fisher
1/1
Sorcery
As an additional cost to play Reckless Jolt, sacrifice three creatures.
Reckless Jolt deals X damage to all creatures and players, where X is the number of creatures you control.
Illustrated by Alexander Mokhov
1/1
Instant
Counter target noncreature spell.
Target creature gets +2/+2 and gains flying until end of turn
Illustrated by Ralukko ~
1/1
Sorcery
Put X +1/+1 counters on up to X target creatures you control.
Illustrated by Anastasiya Bubnova
1/1
Creature — Dragon
Flying
Other creatures you control with flying get +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card."
3/4
Illustrated by Barret Thomson
1/1
Creature — Merfolk Wizard
Haste
When Pearlheart Sage enters the battlefield, if you control a legendary creature, draw a card.
2/1
Illustrated by Jules Everson
1/1
Creature — Hound
Lifelink
Faithful Companion gets +2/+2 as long as you control a legendary creature.
0/1
Illustrated by Natalia Romero Núñez
1/1
Creature — Human Shaman
Trample
Caribou Rider gets +1/+1 as long as you control another snow permanent.
2/2
Illustrated by Wenjun Lin
1/1
Creature — Demon Assassin
Flying
{T}: Target creature becomes a snow creature until end of turn.
{T}: Destroy target snow creature.
First she consumes your warmth, then she consumes your soul
4/4
Illustrated by K H
1/1
Instant
Target creature you control gets +1/+1 and gains protection from snow permanents until end of turn.
Illustrated by Bayard Wu
1/1
Creature — Human Warrior
Defender
Whenever Arctic Twins deals damage to a creature, tap that creature. That creature doesn't untap for as long as you control Arctic Twins.
2/2
Illustrated by Sabina Lewis
1/1
Creature — Wurm
Flash
When Tundra Wurm enters the battlefield, it fights target creature you don't control.
4/4
Illustrated by José Arias
1/1
Creature — Yeti
Flash
Haste
Blood Thief has deathtouch as long as you control at least three other snow permanents.
2/1
Illustrated by Ben Wanat
1/1
Sorcery
Creatures you control get +2/+2 and gains trample and flying until end of turn.
When you get into a tight place and everything goes against you, don't give up. For that is just the place and time that the tide will turn.
Illustrated by Giorgio Grecu
1/1
Creature — Human Cleric
Lifelink, defender
Whenever Lilacian Curer blocks, you gain 1 life.
{W}{G}: Lilacian Curer gets +0/+2 until end of turn. Activate this ability only once each turn.
1/1
Illustrated by Gabrielle Ragusi
1/1
Creature — Human Shaman
Haste, lifelink, trample
Whenever another creature you control enters the battlefield, Khirkbhull deals 1 damage to that creature. You gain 1 life.
2/3
Illustrated by Eudia Chae
1/1
Creature — Dinosaur
Enrage — Whenever Tame Razzak is dealt damage, add {g} to your mana pool.
"Please don't hurt him. Please don't!!! Please... Too late now."
1/2
Illustrated by Guillem H. Pongiluppi
1/1
Creature — Dinosaur
Enrage — Whenever Isle Magnaraptor is dealt damage, destroy target artifact or enchantment.
2/2
Illustrated by RJ Palmer
1/1
Creature — Dinosaur
Enrage — Whenever Scourgelord Tyrannus is dealt damage, put three +1/+1 counter on it.
3/3
Illustrated by RJ Palmer
1/1
Creature — Dinosaur
Trample
Enrage - Whenever Dauntless Dreadhorn is dealt damage, Dauntless Dreadhorn deals 5 damage to target creature.
"Best stay out of its way."
4/4
Illustrated by Christian Fell
1/1
Instant
As an additional cost to play Grenade Toss, flip a coin.
If you lost the flip, Grenade Toss deals 2 damage to you.
Grenade Toss deals 3 damage to any target.
Illustrated by Bayard Wu
1/1
Artifact — Vehicle
Flying
Whenever a creature you control dies, transform Sleek Jet-Fighter.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
3/3
Illustrated by Edon Guraziu
1/1
Creature — Construct
Flying, deathtouch
Whenever a creature dies, put a +1/+1 counter on Lord Megatron.
3/3
Illustrated by Scarlattino Jacob
1/1
Creature — Construct
First strike
At the beginning of your upkeep, you may put three +1/+1 counters on Optimus Prime. If you do, transform it.
5/5
Illustrated by Studio HIVE
1/1
Artifact — Vehicle
Whenever Totally Normal Peterblit deals combat damage to a player, transform it.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
5/5
Illustrated by P M
1/1
Creature — Werewolf
Trample
Whenever a creature you control transform, put a +1/+1 counter on that creature.
Non-Human Werewolves you control can't transform.
6/5
Illustrated by Armiche Lora
1/1
Creature — Monkey Mutant
When Powder Monkey dies, creatures you control get +2/-2 until end of turn.
"Watch out for these pests! You don't want them blowing up our ship, nor do you want them blowing our cover."
3/3
Illustrated by Zacharias Reinhardt
1/1
Creature — Scarecrow Shaman
When Ill-Fate Strawman dies, each player loses 3 life.
While cute, these scarecrows are also omens of disasters.
0/3
Illustrated by Nate Hallinan
1/1
Creature — Human Cleric
Whenever you cast a noncreature spell, you gain 1 life.
"Peace is the beauty of life. It is sunshine. It is the smile of a child, the love of a mother, the joy of a father, the togetherness of a family."
1/1
Illustrated by Pierre Raveneau
1/1
Sorcery
Target creature you control get +3/+3 and gains your choice of flying or trample until end of turn.
Illustrated by Jens Fiedler
1/1
Creature — Ooze Mutant
Thought Bubble enters the battlefield with five +1/+1 counters.
At the begining of your upkeep, remove a +1/+1 counter from Thought Bubble. If you do, draw a card.
Illustrated by Henry Peters
1/1
Artifact Creature — Construct
First strike
Whenever another artifact creature enters the battlefield under your control, put a +1/+1 counter on Slicer Construct and that creature.
2/2
Illustrated by Larry Wilson
1/1
Creature — Human Monk
If an instant or sorcery spell you control would deal damage, it deals that much plus 1 instead.
1/2
Illustrated by Roman Chaliy
1/1
Creature — Beast Shaman
Trample
You may play an additional land on each of your turns.
3/3
Illustrated by Brian Valeza
1/1
Sorcery
Return target creature you control that entered the battlefield this turn to your hand. You gain X life where X is twice that creature's toughness.
"I've finally made it..."
Illustrated by Rutger van de Steeg
1/1
Sorcery
Target creature with power 3 or greater fights target creature you don't control with power 3 or less.
Draw a card.
Illustrated by Natalie Forbess
1/1
Creature — Beast
{1}{G} : Overwhelming Baloth gets +4/+4 and trample until end of turn. Activate this ability only once each turn.
3/3
Illustrated by Kurtis Dawe
1/1
Creature — Ooze
Trample
Whenever you draw a card, you may destroy target non-creature permanent. If you do, put three +1/+1 counters on target creature you don't control.
4/4
Illustrated by Yuriy Kulikov
1/1
Sorcery
Distribute five +1/+1 counters among any number of target creatures.
Illustrated by Linda Lithén
1/1
Sorcery
Counter target spell with converted mana cost less than or equal to the greatest power among creatures you control.
Illustrated by Jason Pastrana
1/1
Creature — Drake Mutant
Flying
Whenever Mutant Skyhunter deals combat damage to an opponent, draw a card.
2/3
Illustrated by Carlo Arellano
1/1
Sorcery
Accord 1 (This spell costs you {1} less to cast if you control five or more creatures.)
Draw two cards. Scry 2.
Illustrated by Marco González
1/1
Creature — Insect Horror
Accord 2 (This spell costs you {2} less to cast if you control five or more creatures.)
Flying
3/2
Illustrated by Jarrard Lee
1/1
Creature — Goblin
Accord 1 (This spell costs you {1} less to cast if you control five or more creatures.)
Whenever Goblin Electrician attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2/2
Illustrated by Alexandra Malygina (Fler)
1/1
Instant
Accord 2 (This spell costs you {2} less to cast if you control five or more creatures.)
Pyre's Orbit deals 3 damage to any target.
Illustrated by Tim Barton
1/1
Sorcery
Exile target creature you control, then return that card to the battlefield with a +1/+1 counter.
Illustrated by Klaus Pillon
1/1
Creature — Monkey Mutant
Flash
When Nimble Mooncatcher enters the battlefield, put a +1/+1 counter on target creature you control.
1/2
Illustrated by Nate Hallinan
1/1
Sorcery
Target creature you control gets +3/+0 and gains trample until end of turn. It fights target creature you don't control.
Illustrated by Piotr Arendzikowski
1/1
Sorcery
Unholy Hellfire deals damage equal to the number of creature cards in your graveyard to target creature.
Illustrated by Chris Cold
1/1
Sorcery
Exile target enchantment card from your graveyard, until end of turn you may cast that card.
Illustrated by Billy Christian
1/1
Creature — Human Monk
Whenever an opponent casts a noncreature spell, if he or she didn't cast it from their hand, counter that spell.
"Do not deceive or it'll come back to haunt your future."
1/2
Illustrated by Josu Hernaiz
1/1
Creature — Sphinx
Flying, vigilance
As long as Gethrell is untapped, creatures you control have flying.
Whenever Gethrell attacks, you may return target creature card from your graveyard to your hand.
3/7
Illustrated by Irina Nordsol Kuzmina
1/1
Instant
Target attacking creature you control gets +3/+3 and fights target untapped creature.
Illustrated by Eduardo Domínguez
1/1
Sorcery
Tap target creature you control. The next time it would untap, put two +1/+1 counters on it instead.
Illustrated by Andrew Sonea
1/1
Creature — Goat Shaman
Trample
Whenever you cast an instant, sorcery, or enchantment spell, create an X/X Elemental creature token with haste that's green, blue, and red, where X is that spell's converted mana cost.
3/3
Illustrated by Mike Azevedo
1/1
Creature — Human Shaman
If Grim Spiritwalker is in your graveyard when you cast a creature spell, create a 1/1 white Spirit token with flying.
1/2
Illustrated by Veli Nyström
1/1
Creature — Merfolk WIzard
When Mistcloaked Adept enters the battlefield, if you control an odd number of permanents, target creature can't be blocked this turn.
2/2
Illustrated by Brian Valeza
1/1
Creature — Wall
At the beginning of your upkeep, return Tidal Swell to its owner's hand.
5/5
Illustrated by Greg Rutkowski
1/1
Creature — Wall
Defender
At the beginning of your upkeep, if you control an odd number of permanents, Porthaven Sea Wall can attack this turn as if it didn't have defender.
5/5
Illustrated by Russell Marks
1/1
Sorcery
Tap all creatures target player controls.
If you control an odd number of permanents, those creatures don't untap during their controller's next untap step.
Illustrated by Josh McCann
1/1
Creature — Pheldagriff
Flying
All other creatures get +0/+1.
Players can't lose the game.
0/2
Illustrated by Julien PARIS
1/1
Creature — Human Knight
Defender
Whenever Braum blocks a creature, put a +1/+1 counter on Braum and that creature.
"My shield is my sword."
0/8
Illustrated by Kelly Aleshire
1/1
Sorcery
Create X 0/1 blue Fish creature tokens where X is the number of blue creatures you control
Never underestimate a school of fish. Their strength matches the strength of a serpent.
Illustrated by RJ Palmer
1/1
Sorcery
Target creature can not be blocked until end of turn.
Create a 0/1 blue Fish creature token.
Illustrated by Anthony James Ric
1/1
Creature — Bird
Deathtouch
When Goldentail Duck dies, draw a card.
1/2
Illustrated by Gabe Indigo
1/1
Creature — Beast Horror
As long as there are three or more creature cards in your graveyard, Cubone gets +2/+2 and has deathtouch.
1/2
Illustrated by Ruth Taylor
1/1
Creature — Faerie Wizard
Flash
Hexproof
When Morning's Dawn enters the battlefield, target creature gains flying until end of turn.
1/1
Illustrated by David (D.M.) Cornish
1/1
Sorcery
As an additional cost to play Strategic Surrender, sacrifice a creature you control.
Draw three cards.
Illustrated by Jim Gallo
1/1
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards discarded this way.
Illustrated by Dasha Y. Park
1/1
Sorcery
Target creature deals damage to itself equal to its power.
Draw a card.
Illustrated by Jakub Rozalski
1/1
Instant
Target creature gets -1/-1 and can't be blocked this turn.
Illustrated by Stas Yurev
1/1
Creature — Angel Cleric
Flying, lifelink
Whenever you cast a spell that targets Holy Purifier, you gain 2 life.
1/2
Illustrated by Martina Fačková
1/1
Enchantment
Whenever a creature dies, that creature's controller may discard a card. If that player does, return that creature to its owner's hand.
Illustrated by Morten Solgaard Pedersen
1/1
Sorcery
Thunderous Cackle deals 1 damage to each creature your opponents control. Draw a card.
Illustrated by Victor Garcia
1/1
Creature — Human Rogue
Menace
At the beginning of your upkeep, each player discards a card. Yaruces deals 1 damage to each player.
2/1
Illustrated by Raphael Lacoste
1/1
Creature — Elemental
Haste
{r}, {t}: Sacrifice Volatile Experiment. Volatile Experiment deals 2 damage to target creature.
2/1
Illustrated by Eva Kedves
1/1
Creature — Human Wizard
Whenever another creature with flying enters the battlefield, Humble Wisher gains flying until end of turn.
2/2
Illustrated by Michael Berube
1/1
Creature — Zombie Dragon
Flying
Whenever Rotting Dragon attacks, put a -1/-1 counter on target creature.
5/5
Illustrated by jeremy chong
1/1
Creature — Faerie Wizard
Hexproof, flying
Creatures you control with power 1 or less can't be blocked.
{U}{B}: Falconheart gets -1/+1 until end of turn.
2/1
Illustrated by Gabriel Cassata
1/1
Sorcery
World's End deals 3 damage to target player. That player discards 3 cards and sacrifices 3 permanents.
Illustrated by Veronika Akateva
1/1
Artifact
Discard a card: Scry 2.
Whenever you scry, you may pay {3}. If you do, draw a card.
Illustrated by Sam Carr
1/1
Creature — Human Cleric
Opponents can't gain life.
At the beginning of each upkeep, each player loses 1 life.
1/2
Illustrated by Pierre Raveneau
1/1
Creature — Human Soldier
Cowardly Private can't attack or block alone.
Cowardly Private gets +1/+0 and has first strike as long as you control another Human or Soldier.
2/2
Illustrated by Goran Bukvic
1/1
Creature — Demon Samurai
Trample
Whenever a creature dealt combat damage by a creature you control dies, put a +1/+1 counter on Akarasarm and Akarasarm deals 1 damage to target player.
4/4
Illustrated by Antonio J. Manzanedo
1/1
Instant
Target creature can't be blocked this turn except by artifact creatures or creatures that share a color with it.
Illustrated by Rafal Banasiak
1/1
Creature — Zombie Wolf
Deathtouch
Whenever Rotwolf deals combat damage to a player, put a +1/+1 counter on it.
1/2
Illustrated by Zsofia Dankova
1/1
Creature — Human Artificer
Flash
When Emergency Escort enters the battlefield, you may return target creature or artifact you control to your hand.
2/3
Illustrated by Marek Okon
1/1
Creature — Bear Spirit
Trample
At the begining of your upkeep, another target creature gets +3/+3 until end of turn.
2/2
Illustrated by Grady Frederick
1/1
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any other artifact on the battlefield.
Illustrated by Diego Lucesole
1/1
Creature — Vampire Cleric
If another player would gain life, you gain that much life instead.
1/2
Illustrated by Martina Fačková
1/1
Enchantment
Whenever a creature enters the battlefield under you control, it fights another target creature you don't control.
Illustrated by Pierre Droal
1/1
Creature — Human
Whenever another creature enters the battlefield, you may tap Eager Waitress. If you do, put a +1/+1 counter on that creature.
1/1
Illustrated by Yura Gvozdenko
1/1
Land
{t}: Add {1} to your mana pool.
{2}: Exile Sunken City from your graveyard. Draw a card.
"My childhood landscape was not land but the end of the land. My vision of the sea is the clearest thing I own."
Illustrated by Raphael Lübke
1/1
Creature — Elemental
Trample
At the beginning of your upkeep, put a +1/+1 counter on target creature you control.
4/4
Illustrated by ibrahem swaid
1/1
Creature — Hydra
Tidal Hydra can't be countered.
When you cast Tidal Hydra, tap or untap up to X target creatures.
Tidal Hydra enters the battlefield with X +1/+1 counters on it.
Illustrated by lie setiawan
1/1
Creature — Serpent
When Seaside Serpent enters the battlefield, return any number of creatures you control to it's owners hand.
Seaside Serpent cannot attack unless the number of cards in your hand is equal to or greater than Seaside Serpent's power.
5/5
Illustrated by Milivoj Ćeran
1/1
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Draw a card.
"Don't get caught in her fury. It's said she could turn the ocean on its head."
Illustrated by Sam Hogg
1/1
Creature — Scarecrow
{u}{b}, {T}: Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Whenever an opponent casts a creature, create a 1/1 black Bird creature token with flying.
3/2
Illustrated by Alex Mordovets
1/1
Creature — Frog Ninja
Hexproof
{1}{U}: Shiraki and Hirozumi gets +2/-2 until end of turn.
{1}{U}: Shiraki and Hirozumi gets -2/+2 until end of turn.
4/4
Illustrated by Grant Griffin
1/1
Instant
Shake and Bake deals 2 damage to target creature.
Discard a card, then draw a card.
Illustrated by Jake Siano
1/1
Instant
Crash and Burn deals 2 damage to target creature.
Crash and Burn deals 2 damage to target player.
Illustrated by Igor Sid
1/1
Instant
Alpha and Omega deals 2 damage to target creature.
Reveal the top three cards of your library. You may reveal a land card from among them and put it into your hand. Then shuffle your library.
Illustrated by Randall Scott
1/1
Instant
Loved and Lost deals 2 damage to target creature.
Target creature you control gets +1/+1 until end of turn.
Illustrated by Joel Chaim Holtzman
1/1
Instant
Put three -1/-1 counters on target creature. It's controller gains 3 life.
Illustrated by Efflam Mercier
1/1
Creature — Human Scout
Trample
When Venturing Party enters the battlefield, put two +1/+1 counters on target creature you control.
1/1
Illustrated by Efflam Mercier
1/1
Sorcery
As an additional cost to play Rainy Reaping, sacrifice a creature.
Return target creature card from your graveyard to the battlefield.
Illustrated by Efflam Mercier
1/1
Creature — Insect Horror
Deathtouch
When Infectous Gantebiro enters the battlefield, each opponent sacrifices a creature.
"It's a real eye catcher."
1/2
Illustrated by Bogna Gawrońska
1/1
Creature — Elemental
Trample
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Stone Hard Vakoram.
3/3
Illustrated by Dope Pope
1/1
Creature — Human Cleric
Lifelink
Whenever a creature you control dies, you gain 1 life.
2/4
Illustrated by Johannes Mücke
1/1
Creature — Bear Shaman
Trample
{t}: Add one mana of any color.
4/2
Illustrated by Diane ÖZDAMAR
1/1
Creature — Fish Lizard
Trample
Whenever Timid Sharkzard becomes the target of a spell or ability, return it to your hand.
3/2
Illustrated by Roberto Digiglio
1/1
Creature — Thopter
Flying, defender
At the beginning of your upkeep, draw a card. Then put a -1/-1 counter on Informative Device.
2/5
Illustrated by Mathieu Virassamy Sacri
1/1
Creature — Frog Bard
Whenever you cast a legendary spell, you get an Experience counter.
{3}{G}{U}: Put X +1/+1 counters on Tempobop, where X is the number of Experience counters you have.
"There's always a story."
1/1
Illustrated by Anish Mohan
1/1
Creature — Bear
First strike, trample
{4}{R}{G}: Klaus gets +2/+2 for each land you control until end of turn.
2/1
Illustrated by Tatiana Ketryan
1/1
Creature — Human Warrior
Lifelink
Devoted Dragonslayer has vigilance and reach as long as an opponent controls a Dragon.
"Dragons are like dungeons. They stink and avoid them at all costs."
2/1
Illustrated by Rita Mira
1/1
Artifact
Whenever you cast a creature spell, draw a card.
{2}{G}: Target creature you control gets +1/+1 and gains hexproof until end of turn.
{2}{U}: Target creature you control gets +1/+1 and gains flying until end of turn.
Illustrated by David Edwards
1/1
Instant
Counter target creature spell. Put X +1/+1 counters on target creature you control where X is that creature's power.
Illustrated by Titus Lunter
1/1
Instant
You gain X life, where X is the number of creatures in your graveyard.
"My Ancestors are the oasis in the desert of my live. I shall never forget them."
Illustrated by Riyahd Cassiem
1/1
Creature — Wurm
Trample
Whenever Bloodred Wurm is dealt damage, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
5/3
Illustrated by Jakub Bazyluk
1/1
Creature — Human Pirate
Cabin Coward can't attack or block alone.
As long as you control three or more Pirates, Cabin Coward gets +2/+0 and has menace.
2/2
Illustrated by Eldar Zakirov
1/1
Creature — Pheldagriff
Defender, flying
Whenever Defensive Pheldagriff blocks a creature, each player gains 3 life.
0/6
Illustrated by Nicholas Fair
1/1
Enchantment — Pheldagriff
Whenever a player gains life, each other player gains that much life instead.
Whenever a player would draw a card, all players draw a card instead.
Illustrated by Stefano Strabla
1/1
Enchantment — Aura
Enchant creature
When Blessed Wings enters the battlefield, each player draws a card.
Enchanted creature gets +1/+1 and has flying.
Illustrated by Celeste Gamble
1/1
Creature — Human Rogue
Flying
Whenever Rooftop Spy attacks, look at the top card of your library.
1/1
Illustrated by Sylvain Sarrailh
1/1
Creature — Human Assassin
Deathtouch
Whenever Contract Killer blocks, destroy target tapped creature with power 3 or less.
1/2
Illustrated by Juan Pablo Roldan
1/1
Creature — Orc Cleric
When Orcish Purger enters the battlefield, you may sacrifice a creature.
Whenever a creature with toughness 3 or lower dies, put a +1/+1 counter on Orcish Purger.
3/3
Illustrated by Greg Rutkowski
1/1
Creature — Ooze
Trample
{4}{G}{u}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. Activate this ability only once each turn.
3/3
Illustrated by Johannes Voss
1/1
Sorcery
Exile target creature. Then at the beginning of your end step, return that creature to the battlefield under your control.
"When we are unable to find tranquility within ourselves, it is useless to seek it elsewhere."
Illustrated by Volen CK
1/1
Creature — Kraken Horror
When Criklish, World's End enters the battlefield, destroy all other creatures.
Whenever a creature dies, each player loses 1 life.
All player can't lose the game.
6/6
Illustrated by Godwin Akpan
1/1
Instant
Target creature you control gets +1/+1 for each instant or sorcery in your graveyard until end of turn. It gains first strike until end of turn.
"The joy is in the journey, not the destination."
Illustrated by Alex Flores
1/1
Sorcery
Prophetic Thunder deals 2 damage to target creature or player.
Exile the top card of your library. Until end of turn, you may play that card.
None escaped the grips of fate.
Illustrated by Joseph C-Knight
1/1
Creature — Mutant Monk
Hexproof
Whenever you cast an instant or sorcery, put a +1/+1 counter on Sea-Tide Marander.
0/1
Illustrated by Nightmare Syrup
1/1
Creature — Human Monk
Creature spells your opponent cost {1} more to play.
Instants and sorceries you play cost {1} less to play.
"Be careful of your thought, you'll do what you think." - Min Peng
0/2
Illustrated by Lucas Parolin
1/1
Creature — Human Cleric
Lifelink
Whenever a non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
"Confess to me your sins and your spirit shall continue living."
2/3
Illustrated by Roberto Gatto
1/1
Creature — Orc Pirate
When Nitama enters the battlefield, each player discards a card.
Whenever a player discards a card, Nitama deals 1 damage to all other creatures.
"Let's have a little fun, shall we?"
3/1
Illustrated by Pascal Quidault
1/1
Creature — Elf Shaman
Shadbak, Primal Soul has all activated abilities of all lands in play. You may spend mana as if it were any color to activate these abilities with Radha, Leader of Keld.
2/2
Illustrated by Conor Burke
1/1
Creature — Human Wizard
Whenever Prism becomes the target of a spell, copy it. Choose a new target for the copy.
"Sharing is caring, and I care for all."
1/1
Illustrated by Armando Tello
1/1
Creature — Demon
Flying, trample, haste
{b}{r}: Each player sacrifices a creature. You lose 3 life.
6/6
Illustrated by Nikolay Georgiev
1/1
Creature — Human Scout
Hexproof
Whenever a creature you control blocks, put a +1/+1 counter on Marooned Scout.
1/1
Illustrated by Florent Llamas
1/1
Creature — Human Pirate
Menace
Whenever Sadistic Blackmailer deals damage to an opponent, that player discards a card.
2/3
Illustrated by Bob Kehl
1/1
Creature — Spirit
Flying
When La Isla Haunter enters the battlefield, draw a card.
Whenever La Isla Haunter becomes the target of a spell or effect, you may exile it. If you do, return it to the battlefield at the end of turn.
3/3
Illustrated by Ian Llanas
1/1
Creature — Crab Giant
Trample
Creatures you control with trample gets +1/+1.
4/4
Illustrated by Thomas Chamberlain - Keen
1/1
Creature — Spirit Soldier
Flying
Creatures you control with flying get +1/+1.
1/1
Illustrated by Qichao Wang
1/1
Creature — Human Pirate
Menace
Creatures you control with menace gets +1/+1.
1/1
Illustrated by Ricardo Robles
1/1
Creature — Jellyfish Horror
Deathtouch
Creatures you control with deathtouch gets +1/+1.
1/1
Illustrated by Erik Hoepfner
1/1
Creature — Squirrel Scout
Vigilance
Creatures you control with vigilance gets +1/+1.
1/1
Illustrated by Jerome Jacinto
1/1
Creature — Merfolk Shaman
Hexproof
Whenever a land you control enters the battlefield, it becomes a 2/2 Elemental creature with haste until end of turn. It's still a land.
3/3
Illustrated by Kyle Pearson
1/1
Creature — Spirit
Flying
Whenever a creature you control dies, return it to the battlefield tapped. Then, sacrifice it.
2/4
Illustrated by Dan Robinett
1/1
Creature — Orc Warrior
Vigilance
Other Warriors you control gets +1/+0 and has first strike until end of turn.
{R}{W},{t}: Target creature gets +1/+0 until end of turn.
2/2
Illustrated by Konstantin Turovec
1/1
Creature — Elemental
First strike
Sacrifice a creature: Put a +1/+1 counter on Ashling, Spark Eternal.
2/3
Illustrated by Agustín Marceillac
1/1
Creature — Hellion
Haste, trample
Whenever you sacrifice a creature, Thromok gets +2/+2 until end of turn.
2/1
Illustrated by Martin Kirby
1/1
Creature — Human Advisor
At the beginning of each turn, put a bribery counter on target creature. It's controller gains 2 life.
Creatures with bribery counter can't attack or block and it's activated ability can't be activated unless it's controller pays {1}.
0/2
Illustrated by Jarek Madyda
1/1
Creature — Human Wizard
Whenever a creature is put into a graveyard from the battlefield, each player loses 1 life.
{u}{b},{t}: Look at the top card of your library. You may put it into your graveyard.
1/2
Illustrated by Robyn Lau
1/1
Creature — Elf Warrior
Whenever a player discards a non-creature card, you may pay {2}. If you do, draw a card.
{b}{g},{t}: Discard a card, create a 1/1 green Elf Warrior creature token.
1/2
Illustrated by Rogier van de Beek
1/1
Creature — Kithkin Advisor
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}{G}{W},{t}: Create a token that's a copy of a creature token you control.
1/3
Illustrated by Francisca Sampaio
1/1
Creature — Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery, you may reveal the top card of your library. If it's a Wizard, draw a card.
2/3
Illustrated by Malcolm Wopé
1/1
Instant
As an additional cost to play Hellish Reaping, sacrifice a creature you control.
Hellish Reaping deals 3 damage to target creature or player.
Illustrated by Grafit Studio
1/1
Instant
Target creature gets +1/+1 for each card in your exile until end of turn.
"Mars is bright tonight."
Illustrated by Emilio Grasso
1/1
Creature — Spirit Horror
Whenever a player plays a spell, counter it unless that player pays {1}.
0/2
Illustrated by Michael Bierek
1/1
Creature — Kraken Horror
Reach
Whenever a player taps a land for mana, that player adds {1} to his or her mana pool.
2/3
Illustrated by Mark Akopov
1/1
Creature — Orc Warrior
Trample
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.
2/3
Illustrated by Christian Fell
1/1
Creature — Human Pirate
Whenever you cast a Pirate, tap or untap target creature.
1/2
Illustrated by Victoria Hall
1/1
Creature — Human Druid
Haste
Whenever Horseback Rider attacks, you gain 2 life.
2/2
Illustrated by Jeremy Fenske
1/1
Creature — Elemental Boar
Haste
Whenever you cast an instant or sorcery, Tusk Bearing Warthog gets +2/+0 until end of turn.
2/2
Illustrated by Bogna Gawrońska
1/1
Creature — Human Pilot
Whenever Shellback Sailor attacks, draw a card.
{R}: Shellback Sailor gets +1/+0 until end of turn.
0/2
Illustrated by Stepan Gilev
1/1
Creature — Bird
Flying
Whenever Purloining Parrot deals damage to an opponent, draw a card.
"An eye for an eye and the parrot gets fed."
2/3
Illustrated by Kamil Murzyn
1/1
Creature — Beast Spirit
Hexproof, trample
Whenever a creature token you control enters the battlefield, put a +1/+1 counter on Kapuko's Familiar.
1/1
Illustrated by Catharina Wendland
1/1
Creature — Zombie Pirate
Menace
{B}{B}: Ruthless Decedent gains deathtouch until end of turn.
They grew out of guts and gore, yet their hands of death feels colder than the bitterest winter nights.
2/3
Illustrated by Shuang Hao
1/1
Instant
Destroy target creature. That creature's controller creates a 1/1 Spirit creature token in the color of their choice.
Illustrated by Vera Velichko
1/1
Creature — Wolf
First strike, trample
Whenever Silentpaw the Vehement deals combat damage, put a +1/+1 on another target creature you control.
3/3
Illustrated by Anna Podedworna
1/1
Creature — Plant
Defender
{3}{g}: Put a +1/+1 counter on Archroot Snapper.
2/3
Illustrated by Timi Honkanen
1/1
Creature — Siren Rogue
Menace
Whenever Deeptide Siren deals damage to a creature, that creature's controller loses 1 life.
1/2
Illustrated by Anna Podedworna
1/1
Instant
Target creature gets +2/+0 and gains first strike and haste until end of turn.
Illustrated by JB Casacop
1/1
Creature — Wolf
Trample
When Teen Wolf dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.
2/2
Illustrated by Alireza Akhbari
1/1
Creature — Bird
Flying
{t}: Add one mana of any color to your mana pool.
0/2
Illustrated by Lucas Somariva
1/1
Instant
Return target creature to it's owners hand. That player creates a 1/1 Spirit in the color of your choice.
"Ugh, not again."
Illustrated by jason scheier
1/1
Sorcery
Target creature gets +0/+2 and gains flying and hexproof until end of turn.
Twincast {2}{U} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)
Illustrated by Michael Fisher
1/1
Sorcery
Target creature gets -4/-4 until end of turn.
Twincast {4}{b}{b} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)
Illustrated by Alexandra Iman (Jazefel)
1/1
Sorcery
Target creature you control gain indestructible and vigilance until end of turn.
Create a 1/1 Spirit creature token in the color of your choice.
Illustrated by Bastien Grivet
1/1
Sorcery
Distribute two +1/+1 counters among one or two target creatures. You gain 3 life.
Twincast {3}{g} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)
Illustrated by Matthew Trickel
1/1
Instant
Put a +1/+1 counter on target creature. Create two 1/1 Spirit creature tokens in the color of your choice.
Twincast {6}{G}{U} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)
Illustrated by David Kegg
1/1
Creature — Human Wizard
At the beginning of your upkeep, create a 1/1 Spirit creature token in the color of your choice.
{2}{G}: Target creature you control gets +1/+1 until end of turn.
2/3
Illustrated by Greg Rutkowski
1/1
Creature — Human Wizard
Hexproof, Trample
As long as you control a Spirit, Nilre Kapuko can't be blocked.
{3}{G}{U}: Create a 1/1 Spirit creature token in the color of your choice.
3/3
Illustrated by Ameur Makhloufi
1/1
Sorcery
Destroy target tapped creature.
Twincast {4}{B} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)
Illustrated by Suzanne Helmigh
1/1
Instant
Target player draws two cards and loses 2 life.
Twincast {3}{B}{B} (If you cast this for its Twincast cost, copy it. You may choose new targets for it.)
Illustrated by No artist credit
1/1
Creature — Wolf
First strike
When Feral Mutt enters the battlefield, you may have it fight another target creature.
2/1
Illustrated by Mac Smith
1/1
Creature — Elemental Giant
Trample
Whenever you cast an instant or sorcery, Stonefoot Behemoth gets +1/+1 until end of turn.
2/2
Illustrated by Eytan Zana
1/1
Creature — Fish
Defender
Whenever a creature dealt damage by Wide-Jaw Fiend this turn dies, create a 0/1 blue Fish creature token.
2/4
Illustrated by RJ Palmer
1/1
Creature — Human Pirate
Haste, prowess
At the end of your turn, return target instant or sorcery card from your graveyard to your hand.
{2}{u}{r}: Scry 1. Discard a card, then draw a card.
2/3
Illustrated by Tatyana Kupriyanova
1/1
Creature — Zombie Pirate
Menace
Whenever Bloodharbor Ripper deals combat damage to a player, that player discards a card.
1/2
Illustrated by Victor Maury
1/1
Creature — Devil Rogue
When Bloodshed Shackler dies, create a 0/1 white Spirit creature token with flying.
2/2
Illustrated by Noah Thatcher
1/1
Instant
Target player discards a card. You get a Treasure token.
Illustrated by Edward Halmurzaev
1/1
Creature — Human Pirate
Whenever Rummaging Corsair attacks, you may pay {R}. If you do, target creature can't block this turn.
1/1
Illustrated by Edward Halmurzaev
1/1
Instant
Return target nonland permanent to its owner's hand.
Illustrated by Kevin-Mark Bonein
1/1
Artifact — Vehicle
Creatures crewing Golden Shower gets indestructible and hexproof as long as that creature is crewing Golden Shower.
Crew 6 (Tap any number of untapped creatures you control with total power 6 or greater: This permanent becomes an artifact creature until end of turn.)
8/8
Illustrated by fabien togman
1/1
Artifact — Vehicle
Creatures you control get +1/+0.
Crew 4 (Tap any number of untapped creatures you control with total power 4 or greater: This permanent becomes an artifact creature until end of turn.)
5/4
Illustrated by Andrii SHAFETOV
1/1
Artifact — Vehicle
Whenever Smuggler's Getaway attacks, you may pay 1 life. If you do, draw a card.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
2/3
Illustrated by Andrii SHAFETOV
1/1
Creature — Elemental
Defender
Whenever an opponent cast a spell with an odd converted mana cost, put the top six cards of that players library into his or her graveyard.
5/9
Illustrated by Polina Hristova
1/1
Creature — Kraken Horror
Whenever Tentacled Terror deals combat damage to a player, that player reveals cards from the top of their library until they reveal two land cards, then puts those cards into their graveyard.
5/5
Illustrated by Diana Franco
1/1
Creature — Fish Pirate
Whenever Deep-Tide Shark attacks, you may discard a card. If you do, create a Treasure token.
1/2
Illustrated by Biagio D'Alessandro
1/1
Creature — Elf Archer
Reach
When Scaleback Archer dies, put a +1/+1 counter on target creature you control.
0/3
Illustrated by Tom P. Mackintosh
1/1
Creature — Drake
Flying
When Seaside Drake enters the battlefield, you may sacrifice a Fish. If you do, put a +1/+1 counter on Seaside Drake.
2/3
Illustrated by Alessandro Chirico
1/1
Creature — Insect Horror
Defender, reach
0/3
Illustrated by Alessandro Chirico
1/1
Sorcery
Tidal Crash has flash as long as you control a green creature.
Draw two cards.
Illustrated by Ruben Megido
1/1
Creature — Kraken
Defender
Tap an untapped Fish you control: Deep-Tide Kraken can attack this turn as though it didn’t have defender.
6/6
Illustrated by Even Amundsen
1/1
Creature — Fish
When Lakemist Fish enters the battlefield, tap target creature.
1/1
Illustrated by Yigit Koroglu
1/1
Creature — Fish
When Vivid School enters the battlefield, scry 2.
1/2
Illustrated by Tyler Smit
1/1
Instant
Target player loses X life where X is the number of Creatures they control. You gain that much life.
Illustrated by Gabriel Romann
1/1
Instant
Counter target creature spell. That creature's controller creates X 0/1 blue Fish creature tokens where X is that creature's power.
Illustrated by Travis Lacey
1/1
Instant
Target creature gets +1/+0 for each land you control until end of turn.
Destroy target artifact or enchantment
Illustrated by Matt DeMino
1/1
Instant
Destroy target creature, that creature's controller gets a Treasure token.
Illustrated by Eran Fowler
1/1
Instant
Target creature can't attack or block this turn. At the end of turn, return that creature to its owner's hand.
Illustrated by Marco Campos
1/1
Instant
Target opponent pays {1} for each creature they control.
If that player can't, draw 4 cards.
"We're our own worst enemy. You can't trust anyone, not even yourself."
Illustrated by Stefano Scuccimarra
1/1
Creature — Human Shaman
Trample
Natalia, Eye of Tides gets +1/+0 for each Fish you control.
{1}{U}: Create a 0/1 blue Fish creature token.
0/2
Illustrated by Bo Chen
1/1
Planeswalker — Rotciv
1: Create a 0/1 blue Fish creature token.
0: Put a +1/+1 counter on target creature.
Illustrated by Lily Abdullina
1/1
Enchantment
Vehicles you control have first strike and have “As long as this creature is attacking, other attacking creatures you control get +1/+0.”
Illustrated by Brian Valeza
1/1
Instant
Whenever a creature dies this turn, you get a Treasure token.
You lose 3 life.
Illustrated by Mario Aarna
1/1
Instant
Search your library for three basic lands. Put one on top of your library, one on the bottom of your library, and one into your graveyard.
Illustrated by jason scheier
1/1
Artifact — Vehicle
Whenever Swiftwater Boat attacks, reveal the top card of your library. If it's a land, Swiftwater Boat gets +1/+1 until end of turn.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
2/1
Illustrated by Blake Rottinger
1/1
Creature — Human Pilot
First strike
{r}{r}: Tap target creature, another target creature gets plus +X/+0 where X is that creature power.
4/2
Illustrated by Brandon Dunn
1/1
Creature — Human Pilot
When Glorified Captain enters the battlefield, target Vehicle gets +2/+2 until end of turn.
3/2
Illustrated by Alexander Shatohin
1/1
Creature — Human Pirate
{R}: Cinder Fencer gets +1/+0 until end of turn.
2/2
Illustrated by Guillem H. Pongiluppi
1/1
Instant
Destroy target non-land permanent. Its controller creates three 1/1 white Soldier creature tokens.
Illustrated by lius lasahido
1/1
Instant
Creatures you control have “As long as this creature is attacking, other attacking creatures you control get +1/+0.”
Illustrated by Utkarsh Singh
1/1
Creature — Turtle
Whenever a creature you control with toughness 3 or greater attacks, you may exile it. If you do, return it to the battlefield under your control tapped with a +1/+1 counter at the beginning of your upkeep.
3/5
Illustrated by Rohan Hearn
1/1
Creature — Bird Spirit
Flying
When Omen of Peace enters the battlefield, you gain 3 life.
1/1
Illustrated by Jan Brems
1/1
Creature — Human Pirate
Sacrifice a Treasure: Starboard Cannoneer deals 1 damage to any target.
0/2
Illustrated by Sean Guzman
1/1
Sorcery
Target creature gets +2/+0 and gains first strike until end of turn. It deals damage to another creature you don't control equal to its power.
Illustrated by Arianne Elliott
1/1
Creature — Minotaur Pirate
Whenever Taurean Brawler attacks, you may have it fight another target creature instead. If you do, it doesn't untap during your next untap step.
2/3
Illustrated by Kim Sokol
1/1
Creature — Human Cleric
Defender
Whenever you're dealt damage, each player gain 1 life.
0/2
Illustrated by Živko Kondić
1/1
Creature — Turtle
Whenever a nontoken creature you control dies, put a +1/+1 counter on Seashell Behemoth.
3/5
Illustrated by Eric Elwell
1/1
Instant
Create three Treasure tokens. Scry X where X is the number of Treasures you control.
Illustrated by Alexander Kozachenko
1/1
Instant
As an additional cost to cast Storm Rummage, discard X cards.
Draw X cards, Storm Rummage deals X damage to target creature an opponent controls.
Illustrated by Felipe Arciniegas
1/1
Instant
As an additional cost to play Sailor's Temptation, sacrifice X Treasures.
Gain control of target creature with toughness X until end of turn. At the end of turn, sacrifice it.
Illustrated by Bogna Gawrońska
1/1
Creature — Insect Horror
Deathtouch
{2}{g}: Until end of turn, all creature able to Khinja of the Deathless do so.
1/3
Illustrated by Mathieu Virassamy Sacri
1/1
Creature — Horror Rogue
Deathtouch
Whenever Merchant of Souls attacks, destroy target creature you don't control. Then return target creature card from your graveyard to your hand.
2/2
Illustrated by Russell Dongjun Lu
1/1
Creature — Human Pirate
Hungover Roughneck enters the battlefield tapped.
3/2
Illustrated by Imad Awan
1/1
Creature — Bird Spirit
Flying
When Duskbreaker Crow dies, you may pay {2}{B}. If you do, return it to the battlefield tapped under its owner’s control.
2/3
Illustrated by Roman Chaliy
1/1
Creature — Human Scout
As long as you control a Fish, Bayside Net-Thrower gets +0/+2 and has reach.
1/2
Illustrated by Greg Rutkowski
1/1
Creature — Zombie Pirate
Whenever Undead Ruffian attacks, you may tap any number of untapped creatures you control. Undead Ruffian get +1/+1 until end of turn for each creature tapped this way.
3/4
Illustrated by Driell Gomes
1/1
Creature — Centaur Knight
First strike
Whenever Righteous Knight and at least two other creatures attack, you gain 3 life.
2/3
Illustrated by Zudarts Lee
1/1
Creature — Viashino Warrior
Haste
Sacrifice a creature with power greater than Lazhavo's: Lazhavo gets +1/+1 until end of turn. Add {r} to your mana pool.
2/1
Illustrated by Anna Podedworna
1/1
Instant
Fateful Strike deals 5 damage to target creature or player. Draw a card, then discard a card.
Illustrated by Dominik Mayer
1/1
Instant
Target creature gets +2/+0 until end of turn.
If that creature was a Vehicle, it gets +2/+2 and gains vigilance until end of turn instead.
Illustrated by Piotr Arendzikowski
1/1
Creature — Goblin Rogue
{r} {T}: Discard a card, draw a card.
2/3
Illustrated by Miro Petrov
1/1
Creature — Human Cleric
Vigilance
Whenever Faithbound Priest attacks, untap each other creature you control.
3/4
Illustrated by Vilius Petrauskas
1/1
Creature — Human Shaman
When Coral Sea-Tender enters the battlefield, create a 0/1 blue Fish creature token.
2/3
Illustrated by Faraz Shanyar
1/1
Creature — Human Sailor
Sacrifice Selfless Captain: Creatures and Vehicles you control gain indestructible until end of turn.
"A captain goes down with the ship, I will offer my life to protect my crew."
0/2
Illustrated by Pablo Munoz Gomez
1/1
Creature — Human Pirate
Reckless Swashbuckler gets +1/+1 as long as you control an artifact.
2/1
Illustrated by Tatum Cho
1/1
Creature — Crab
When Seaside Crab enters the battlefield, you may draw a card. If you do, discard a card.
1/1
Illustrated by Håvard Dalen
1/1
Sorcery
Return target nonland permanent to it's owner's hand. You get X Treasure tokens.
Illustrated by Audrey Vandermeulen
1/1
Creature — Bird
Flying
When Dove Soarer dies, you get a Treasure token.
1/1
Illustrated by Janos Tokity
1/1
Creature — Goblin Pirate
The first time another Pirate you control dies each turn, Goblin Chirper deals 2 damage to target creature.
2/1
Illustrated by hermann-ines kouadio
1/1
Creature — Human Pirate
Menace
Whenever Tophead Lookout attacks, look at the top card of your library. You may put it into your graveyard.
2/2
Illustrated by David Benzal
1/1
Sorcery
Reveal a card from your hand, then shuffle it into your library. Draw 3 cards.
Illustrated by Alessandro Musumeci
1/1
Instant
Target Vehicle gets +0/+3 and becomes an artifact creature until end of turn.
Illustrated by Koen Koopman
1/1
Sorcery
Bombard deals X damage to target creature. That creature's controller loses X life.
Illustrated by David Demaret
1/1
Instant
Destroy target creature dealt damage this turn. You lose 2 life.
Illustrated by Jeremy Carver
1/1
Artifact — Equipment
Equipped creature gains first strike and gets +1/+0 for each Pirate you control
Equip {2}
Illustrated by Bruno Cerkvenik
1/1
Instant
Return target creature to its controller's hand. Draw a card.
Illustrated by Jesper Darling Mørk
1/1
Sorcery
As an additional cost to play Captain's Mutiny, tap X untapped creatures you control. Destroy target creature with power X or less.
Illustrated by Greg Rutkowski
1/1
Instant
Untap all creatures you control, they get +0/+1 until end of turn.
Illustrated by Ilya Nazarov
1/1
Creature — Elf Scout
Trample
When Ruin Explorer enters the battlefield, you may exile all cards from all graveyards. Each player gain 1 life for each card exiled this way.
3/2
Illustrated by Efflam Mercier
1/1
Artifact
Sacrifice Bottle'o'Rum: Target creature gets -1/-0 and gains hexproof until end of turn, tap it.
When Bottle'o'Rum enters the graveyard, you gain 2 life.
Illustrated by Daniel Lieske
1/1
Creature — Human Shaman
First strike
Sacrifice a land: Another target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate this ability once each turn.
2/3
Illustrated by Harkalé Linaï
1/1
Creature — Ogre Pirate
Menace
When Bregrut dies, you get X Treasure tokens where X is Bregrut's power.
Sacrifice three Treasures: Bregrut, Ogre Achiever gets +1/+1 until end of turn.
4/3
Illustrated by Elie Gomez
1/1
Creature — Spirit
When Returned Soul enters the battlefield, you get a Rite counter.
Menace
{2}{B}: Regenerate Returned Soul.
2/3
Illustrated by Kader Defali
1/1
Creature — Goblin Pirate
Haste
Whenever Chuckapoo deals combat damage, you may discard a card. If you do, draw a card.
When Chukapoo dies, you may discard a card. If you do, exile Chuckapoo, at the beginning of your next upkeep, return it to your hand
2/1
Illustrated by Brian Valeza
1/1
Creature — Human Pirate
First strike
{4}: Other Pirates you control gain first strike until end of turn.
2/2
Illustrated by Grafit Studio
1/1
Creature — Human Pirate
Bloodsail Coward can't attack or block unless you control another Pirate.
3/2
Illustrated by Murat Gül
1/1
Instant
Target creature you control get +X/+0 where X is it's power. Sacrifice it at the end of turn.
Illustrated by Pedro H. Cardoso
1/1
Creature — Zombie Cleric
Whenever you sacrifice a creature, you get a Rite counter.
Remove 3 Rite counter: Create a 1/1 white Spirit creature token with flying.
2/3
Illustrated by Maxim Bazhenov
1/1
Creature — Human
When Harmless Offerer enters the battlefield, you may have target opponent gains control of Harmless Offerer. If you do, you get 2 Rite counters and gain 2 life.
1/2
Illustrated by Andrea Butera
1/1
Creature — Human Cleric
Lifelink
When Ritual Bait dies, you get a Rite counter.
2/1
Illustrated by Tomasz Chistowski
1/1
Creature — Human Warrior
When Liturgy Warrior enters the battlefield, you may remove a Rite counter. If you do, Liturgy Warrior comes into play with a +1/+1 counter.
2/3
Illustrated by India-Lee Crews
1/1
Instant
Counter target spell unless that spell's controller discards a card.
Illustrated by beeple .
1/1
Instant
Destroy target tapped creature. You gain life equal to it's toughness.
Illustrated by Greg Rutkowski
1/1
Creature — Kraken
Whenever a creature you control with toughness 3 or greater dies, you may discard a card. If you do, create a 0/1 blue Fish creature token.
4/4
Illustrated by Juan Pablo Corredor
1/1
Creature — Human Cleric
Lifelink
Whenever a creature you control dies, you may tap another creature you control. If you do, put a +1/+1 counter on Sulatyr the Virtuous.
3/2
Illustrated by Mushk Rizvi
1/1
Artifact — Vehicle
When Sea Voyager enters the battlefield, search your library for a basic land card. Put it into your hand, then shuffle your library.
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
4/3
Illustrated by Christian Bravery
1/1
Artifact — Vehicle
When Ghost Ship dies, you may create three 1/1 white Spirit creature tokens with flying.
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This permanent becomes an artifact creature until end of turn.)
3/3
Illustrated by Martin H. Matthes
1/1
Creature — Bird Pilot
Flying
Whenever Voyaging Aven deals combat damage to a player, draw a card.
1/2
Illustrated by Tyler Smith
1/1
Creature — Kraken Pirate
Menace, deathtouch
When Rogilax, Accursed Captain enters the battlefield, return target non-Kraken Pirate card from your graveyard to the battlefield. It’s a Kraken in addition to its other types.
3/3
Illustrated by Aditya Parab
1/1
Creature — Viashino Shaman
Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card.
2/3
Illustrated by Ema Klucovska
1/1
Instant
Prevent all damage that would be dealt to creatures you control this turn.
Illustrated by Edward Halmurzaev
1/1
Creature — Human Pirate
Whenever La Isla Outlaw or another Pirate enters the battlefield under your control, La Isla Outlaw deals 1 damage to target opponent.
2/1
Illustrated by Jose Daniel Gil
1/1
Instant
Scry 1. Target creature gets +2/+0 and gains first strike until end of turn.
Illustrated by John Pacer
1/1
Creature — Golem Cleric
Defender
Whenever El Hivardo Healer becomes tapped, you gain 3 life.
1/2
Illustrated by Emmanuel Julian
1/1
Creature — Fish
Lone Narwhal can't attack unless a Vehicle is attacking.
4/4
Illustrated by Jack Baker
1/1
Creature — Human Pirate
Trigger-Happy Buccaneers's power is equal to the number of Pirate creatures you control.
*/3
Illustrated by Mateusz Katzig
1/1
Creature — Human Pirate
Menace
Other Pirate creatures you control get +1/+1.
Whenever Bloodsail Captain attacks, another target Pirate creature you control gains menace until end of turn.
2/2
Illustrated by Oscar Valverde
1/1
Creature — Hound Pirate
Whenever Bloodsail Marauder attacks, each other attacking creature gets +1/+0 until end of turn.
3/3
Illustrated by Brian Valeza
1/1
Creature — Human Pirate
First strike
Whenever Bloodsail Cutthroat attacks, you may sacrifice another creature. If you do, destroy target artifact defending player controls.
2/1
Illustrated by Gianna Croft
1/1
Instant
Target attacking or blocking creature gets -4/-4 until end of turn.
Illustrated by Noah Thatcher
1/1
Creature — Goblin Assassin
When Sadistic Life Ender dies, destroy target tapped non-artifact creature.
0/2
Illustrated by Veli Nyström
1/1
Creature — Zombie
When Cruel Undead dies, create a 1/1 white Spirit creature token with flying.
2/3
Illustrated by Dominik Mayer
1/1
Creature — Human Pilot
Whenever Vibrant Dancer becomes tapped, draw a card. Then discard a card.
1/2
Illustrated by Leaf Art
1/1
Creature — Elf Druid
{T}: Add {G} or {U} to your mana pool.
0/3
Illustrated by Pauline Voß
1/1
Creature — Human Artificer
When Steel Smelter enters the battlefield, destroy target artifact.
1/1
Illustrated by Paulo Sousa
1/1
Instant
Target attacking creature gets +4/+2 until end of turn. If it’s a Vehicle, it gains trample until end of turn.
Illustrated by Sergey Zabelin
1/1
Creature — Fish
Creatures you control can't attack.
3/3
Illustrated by Mocaran M
1/1
Creature — Fish
When Hajomato enters the battlefield, untap target creature.
1/3
Illustrated by Grace Liu
1/1
Creature — Elf Druid
{T}: Add {G} or {U} to your mana pool.
1/2
Illustrated by Yekaterina Chibisova
1/1
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. Sacrifice it at the end of turn. You lose 2 life.
Illustrated by Saahil Dhar
1/1
Creature — Merfolk Pirate
Whenever La Isla Bandit becomes tapped, each opponent loses 1 life and you gain 1 life.
2/1
Illustrated by Justine Cruz
1/1
Creature — Human Shaman
Tapped Kraken, Octopus, and Fish creatures you control have hexproof.
3/2
Illustrated by Caterina Capogrossi
1/1
Creature — Human Pirate
Bloodlust Corsair attacks each turn if able.
When Bloodlust Corsair enters the battlefield, you may search your library for any number of cards named Bloodlust Corsair, reveal them, put them into your hand, then shuffle your library.
1/1
Illustrated by Greg Rutkowski
1/1
Creature — Fish Pirate
Whenever Vicious Shark deals combat damage, put a +1/+1 counter on it
2/3
Illustrated by Maxim Verehin
1/1
Instant
Sharkbite deals 3 damage to target creature. If another source dealt damage to it this turn, Sharkbite deals 6 damage to it instead.
Illustrated by Christian Fell
1/1
Instant
Add {B} to your mana pool for each creature in your graveyard.
Illustrated by Simon Fetscher
1/1
Sorcery
Choose one -
• Destroy target artifact.
• Tap target land.
Illustrated by Vlad Mel
1/1
Creature — Human Pilot
Whenever La Isla Apprentice becomes tapped, you may pay {2}. If you do, put a +1/+1 counter on target Vehicle.
1/1
Illustrated by Michael Fisher
1/1
Creature — Kraken Titan
When Lashira, Tide-Waker Titan enters the battlefield, draw a card for each Kraken, Octopus, and Fish creature you control.
Discard a card: Create a 0/1 blue Fish creature token.
0/4
Illustrated by Magnus Norén
1/1
Instant
Prevent all damage that would be dealt this turn by creatures other than Krakens, Octopuses, and Fishes.
Illustrated by Bastien Grivet
1/1
Creature — Fish
Flying
{2}{G}: Seaside Soarer gets +1/+1 until end of turn.
2/1
Illustrated by Gabriel Ramos
1/1
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Draw a card.
Illustrated by Juan Pablo Roldan
1/1
Creature — Elf Shaman
{T}: Add {G} to your mana pool for each Fish you control.
0/2
Illustrated by Alexander Nanitchkov
1/1
Artifact — Equipment
Equipped creature gets +2/+2 and has hexproof and indestructible.
Equip {5}
Illustrated by Taylor Payton
1/1
Creature — Bird
Flying
Captain's Familiar gets +1/+1 as long as you control a Pirate or a Pilot.
1/2
Illustrated by Vladimir Gulevskii
1/1
Creature — Human Pirate
La Isla Marauder has menace as long as you control a Pirate.
2/3
Illustrated by David Benzal
1/1
Creature — Octopus
Reach, hexproof
Octo-Armed Sky Swallower can block an additional seven creatures each combat.
8/8
Illustrated by Feig Felipe Pérez
1/1
Artifact — Vehicle
When La Isla Cruiser enters the battlefield, draw a card. Then discard a card.
Crew 2
4/4
Illustrated by Fabrizio Flocco
1/1
Creature — Human Pirate
Haste, menace
{B}{R}: Exile Balemire Marauder from your graveyard: Target creature gains haste and menace until end of turn.
4/2
Illustrated by Cristian Melián C
1/1
Instant
Target creature gets -2/-0 until end of turn and attacks this turn if able.
Illustrated by Chauncy Felisz
1/1
Creature — Goblin Pirate
{2}{r}: Goblin War Picker gains double strike until end of turn.
1/2
Illustrated by Martyna Gadowska
1/1
Creature — Spirit Rogue
Flash
Sacrifice Palicioso's Equestrian: Counter target spell unless it's controller pay {2}.
0/2
Illustrated by Guillem H. Pongiluppi
1/1
Instant
Creatures you control get +1/+1 until end of turn.
Vehicles you control get an additional +1/+1 until end of turn.
Illustrated by Lorenzo Lanfranconi
1/1
Creature — Plant
Defender
When Unwavering Sea Kelp enters the battlefield, add {U} to your Mana pool.
0/3
Illustrated by Paweł Latkowski
1/1
Creature — Human Pilot
First strike
When War Ridden Recruit dies, create a 1/1 white Spirit creature token with flying.
2/2
Illustrated by Josu Hernaiz
1/1
Instant
Target creature gets +0/+3 and gains hexproof until end of turn.
Untap another target creature.
Illustrated by Olly Lawson
1/1
Creature — Human Pirate
Pirate spells you cast cost {1} less to cast.
2/1
Illustrated by LiXin Yin
1/1
Instant
Creatures you control gets +4/-2 and gains first strike until end of turn.
Illustrated by Alex Alexandrov
1/1
Instant
Untap target creature. It gets +1/+1 and gains indestructible until end of turn.
Illustrated by Ørjan Ruttenborg Svendsen
1/1
Creature — Kraken Horror
Trample
When Tidal Horror enters the battlefield, return all creatures with toughness 2 or less into their controller's hand.
4/4
Illustrated by Russell Marks
1/1
Creature — Human Cleric
Each creature gets -X/-0, where X is its toughness.
Creatures cost {1} less to cast.
Justice is equal for all. The higher you stand, the grander you pay.
3/3
Illustrated by Lucas Slominski
1/1
Artifact — Vehicle
When Autonomous Patrol enters the battlefield, create a 1/1 white Spririt creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
2/3
Illustrated by Henry Chervenka
1/1
Sorcery
Create X colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color."
X marks the spot.
Illustrated by Adam Bengtsson
1/1
Sorcery
Target creature you control gets +2/+0 and gains first strike until end of turn. It fights target creature you don't control.
Illustrated by Nele Diel
1/1
Artifact
{T}: Add {1} to your mana pool.
{1}, Sacrifice Flask of Oblivion: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
Illustrated by ibrahim mohsen
1/1
Creature — Human Pirate
Deathtouch
Whenever you sacrifice a permanent, Vulture, Hades' Captain fights target creature you don't control.
3/2
Illustrated by Jean Paul ficition
1/1
Creature — Human Pirate
When Tavern Gambler enters the battlefield, you may sacrifice a Token. If you do, Tavern Gambler deals 2 damage to any target.
2/2
Illustrated by Greg Rutkowski
1/1
Artifact — Vehicle
Trample
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
4/1
Illustrated by Hyae Na Glassick
1/1
Artifact — Vehicle
Whenever Mind's Fright attacks, target player discards a card.
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This permanent becomes an artifact creature until end of turn.)
3/2
Illustrated by LOVEDEEP SINGH
1/1
Artifact — Vehicle
{2}: Target creature gets +1/+1 until end of turn.
Crew 4 (Tap any number of untapped creatures you control with total power 4 or greater: This permanent becomes an artifact creature until end of turn.)
6/4
Illustrated by Arvind Swain
1/1
Artifact — Vehicle
Ghoulcaller Cruiser's power is equal to the number of creatures in your graveyard.
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
*/3
Illustrated by Fabrizio Flocco
1/1
Artifact — Vehicle
Whenever Grand Vessel attacks, attacking creatures gains first strike until end of turn.
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
3/2
Illustrated by Peter Scott
1/1
Creature — Zombie Pirate
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gravegill Subjugator exploits a creature, put a -1/-1 counter on target creature.
2/1
Illustrated by Aleksandr Nikonov
1/1
Creature — Human Pirate
Hexproof
{1}{U}: Twine-Hold Recruit gets +0/+1 and gains flying until end of turn.
2/1
Illustrated by Kwan FLD
1/1
Creature — Fish Pilot
Other Vehicles you control get +1/+1 and can't be blocked except by exactly one creature.
Whenever Vicious Sahuagin attacks, scry 1.
3/2
Illustrated by Bogdan Antoci
1/1
Creature — Human Pirate
First strike
When Tentacle Slayer dies, you may discard a card. If you do, destroy target tapped creature with toughness 3 or less.
1/1
Illustrated by Grafit Studio
1/1
Creature — Human Pirate
Plunder- Whenever Crow's Nest Lookout deals combat damage to a player, you may discard a card. If you do, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color.".
1/3
Illustrated by Vanessa Palmer
1/1
Creature — Plant Beast
Trample
Chomp- Whenever Krawlot Beast deals combat damage to a player, you may discard a card. If you do, put a +1/+1 counter on it.
2/2
Illustrated by Mahmoud Salah
1/1
Instant
You may sacrifice a Treasure rather than pay Vile Elixir's mana cost.
Target creature gets +2/-2 until end of turn.
Illustrated by Denys Tsiperko
1/1
Creature — Human Pilot
Lifelink, indestructible
Whenever Commodore Alevia crews a Vehicle, that Vehicle gets +2/+2 and gains lifelink and indestructible until end of turn.
2/2
Illustrated by Shen Fei
1/1
Sorcery
All creatures get -2/-2 until end of turn.
You lose 2 life, scry 2 (Look at the top 2 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Illustrated by Vilius Petrauskas
1/1
Creature — Serpent
Trample
Slithercloak Serpent enters the battlefield with 4 -1/-1 counters. At the beginning of your upkeep, remove a -1/-1 counter from Slithercloak Serpent.
5/5
Illustrated by Morten Solgaard Pedersen
1/1
Creature — Vampire Rogue
First strike
If a creature you control died this turn, Vampiric Night Hunter enters the battlefield with a +1/+1 counter.
2/1
Illustrated by India-Lee Crews
1/1
Sorcery
Create two 1/1 white Soldier creature tokens.
Creatures you control gain first strike until end of turn.
Illustrated by Leonardo Borazio
1/1
Creature — Horror
Menace
Whenever a creature you control dies, put a -1/-1 counter on target creature.
1/2
Illustrated by Rldar Baratow
1/1
Creature — Elf Archer
Reach
{1}{G}{T}: Target creature gets +1/+1 until end of turn. Active this ability only during your turn and only once a turn.
1/2
Illustrated by Nele Diel
1/1
Creature — Centaur Warrior
{T}: Add {g} to your mana pool.
2/2
Illustrated by Pablo Dominguez
1/1
Creature — Beast
Trample, hexproof
3/2
Illustrated by Milan Nikolic
1/1
Creature — Human Shaman
Haste
When Flameblade Reveler dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2/1
Illustrated by Kim Van Deun
1/1
Creature — Bird Soldier
Flying
Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
0/1
Illustrated by Daryl Wong
1/1
Creature — Dwarf
Defender
When Scorn Lock Keeper enters the battlefield, you gain 1 life for each creature you control.
0/5
Illustrated by Filipe Pagliuso
1/1
Instant
As an additional cost to play Infuse With Strength, tap an untapped creature you control.
Target creature gets +X/+X until end of turn where X is the power of the tapped creature.
Illustrated by Antonio J. Manzanedo
1/1
Creature — Skeleton Warrior
Flying
When Crackleback Nightstrider enters the battlefield, all creatures get -1/-1 until end of turn.
1/2
Illustrated by Denys Tsiperko
1/1
Instant
Target creature you control gets +3/+0 and gains haste until end of turn. Sacrifice that creature at the end of combat.
Illustrated by Bogna Gawrońska
1/1
Creature — Goblin Warrior
Haste
When Goblin Cinder-Runner enters the battlefield, you may pay {r}. If you do, Goblin Cinder-Runner deals 2 damage to target creature.
2/2
Illustrated by lie setiawan
1/1
Instant
Creatures you control with flying get +1/+1 and gains hexproof until end of turn.
Illustrated by Sarah Lynch
1/1
Creature — Ogre Warrior
Trample
Whenever another creature you control dies, put a +1/+1 counter on Gholrak Skullcrasher.
3/3
Illustrated by Greg Danton
1/1
Creature — Human Pirate
Menace
Whenever a creature Captain Gangplank damaged this turn dies, put a +1/+1 counter on Captain Gangplank.
{1}{B}: Captain Gangplank gets +1/+1 until end of turn.
3/2
Illustrated by Victor Maury
1/1
Creature — Human Monk
Haste, first strike
{2}{R}: Yi, Wuju Bladesman gets +2/+0 and gains menace until end of turn.
{2}{W}: Yi, Wuju Bladesman gets +0/+2 and gains lifelink until end of turn.
2/1
Illustrated by Kelly Aleshire
1/1
Instant
Untap target creature. It gains double strike, lifelink, and +2/+0 until end of turn.
Illustrated by Dominik Mayer
1/1
Creature — Human Shaman
Whenever a non-Dragon creature you control dies, you may create a 3/3 red Dragon creature token with flying. If you do, you lose 5 life.
{2}{B}: Sacrifice a creature, target player discards a card.
2/2
Illustrated by Daniel Dimitrov
1/1
Creature — Merfolk Wizard
Whenever a creature you control enters the battlefield, tap another creature.
{3}{U}{B}: Draw a card, target player discards a card.
1/1
Illustrated by Wisnu Tan
1/1
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Illustrated by Jama Jurabaev
1/1
Creature — Bird Wizard
Flying
Whenever a creature you control enters the battlefield, tap or untap another target creature.
1/1
Illustrated by Veli Nyström
1/1
Creature — Human Wizard
When Yakram Twiddler enters the battlefield, you may tap or untap target creature.
1/3
Illustrated by Eduardo Pena
1/1
Enchantment — Aura
Enchant creature
Enchanted creatures gets +1/+0 and has double strike. (It deals both first-strike and regular combat damage.)
Illustrated by Sergey Grechanyuk
1/1
Instant
Tap target creature you control. It deals damage equal to its power to target creature you don't control."
Illustrated by Yuka Han
1/1
Sorcery
Choose one or both
• Destroy target tapped artifact creature.
• Put two -1/-1 counter on target creature.
Illustrated by Dominic Yeow
1/1