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AW1

Download Cockatrice files: https://mtg.design/u/Scarab4225/AW1/cockatrice


  • Read the Abyss(X)(X)(U)

    Instant


    Delve

    Scry X, then draw a card.

    "In the depths of this world lies it's greatest secrets."


    Illustrated by Aaron Jasinski

    1/1

  • Enforced Truce(1)(W)(W)

    Sorcery


    Put a defender counter on each creatures.

    "There, aggression is not an option anymore. Can we talk about peace now?"


    Illustrated by Aaron Jasinski

    1/1

  • Road to Illumination(7)(W)(W)(W)

    Sorcery


    Exile each permanents target opponent controls. Then, if they own 10 or more cards in exile, they win the game.

    "Only by abandonning all worldly possessions will you be able to reach true freedom."


    Illustrated by Freydoon Rassouli

    1/1

  • Omnipotence(4)(B)(B)(B)

    Enchantment


    As Omnipotence enters the battlefield, discard your hand.

    You may cast spells from your hand without paying their mana costs.

    "If power is all you want, then power is all you will get."


    Illustrated by Tom Mebust

    1/1

  • Walls of Guilt(1)(W)

    Creature — Wall


    Defender

    Whenever Walls of Guilt block a creature, put a defender counter on that creature.

    These walls have been enchanted to reflect any blow they receive directly into the assailant's consciousness. Afterward, they become wracked with guilt, and can't bear the thought of harming anything ever again.


    0/4

    Illustrated by Aaron Jasinski

    1/1

  • Enforced Truce(W)

    Sorcery


    Put a defender counter on target creature you control and target creature you don't control.

    "There, aggression is not an option anymore. Can we talk about peace now?"


    Illustrated by Aaron Jasinski

    1/1

  • Barren purity

    Land


    Whenever you sacrifice a nontoken land you control, you may exile it instead. If you do, create a tapped Waste land token with "{t}: add {C}".

    When you play Barren purity you may pay {1}. If you don't, put it in your graveyard instead.

    Barren purity enter the battlefield tapped.

    {T}: add {C}


    Illustrated by yoshio ikezaki

    1/1

  • The Way(C)(W)

    Enchantment


    Cards can't be put from the hand into the library.

    Cards onto the battlefield can't be returned to their owner hand or library.

    Cards can only leave the graveyard if they are exiled.

    Cards can't leave exile.

    To go against it is an aberration.


    Illustrated by differantly

    1/1

  • Patience(1)(W)

    Enchantment


    Players can only cast blue spell any time they could cast a sorcery.

    Blue permanent can only activate their ability any time their controler could cast a sorcery, unless it's a mana ability.

    There is a moment for each thing, I know you understand it.


    Illustrated by Guyle Rayne

    1/1

  • Domesticate(W)

    Enchantment — Aura


    Enchant target green creature.

    Enchanted creature can't attack or block and lose all abilities.

    Spare the animal by killing the beast.


    Illustrated by Tushar Jadhav

    1/1

  • Shield of belief(W)(W)

    Enchantment


    Creatures you control have protection from black.

    Whenever a creature you control leave the battlefield, sacrifice Shield of belief.

    "These shadows cannot hurt you as long as you deny them their power."


    Illustrated by Bastien L. Deharme

    1/1

  • Tame fire(W)(W)

    Instant


    Until end of turn, whenever you or a permanent you control would be dealt damage by a red source, prevent that damage instead and gain that much life.

    We enslaved the flames ages ago. We can do so again.


    Illustrated by William Smith

    1/1

  • Gaze of the Sky(W)

    Enchantment


    When Gaze of the Sky enter the battlefield, draw a card.

    Players play with their hand revealed.

    There is no hidding from It.


    Illustrated by Dan Mcdonough

    1/1

  • Fading realm

    Land — Plain


    Fading realm enter the battlefield tapped

    {T} add {W}

    {T}, Sacrifice Fading realm : Search your library for two Waste cards, put them onto the battlefield tapped, then shuffle your library.


    Illustrated by Yoshio Ikezaki

    1/1

  • Call for eternity(C)(W)

    Enchantment


    Creatures get +2/+2.

    All knew then that by taking part in this battle, they were becoming part of a myth.


    Illustrated by Izzy

    1/1

  • Draft the faithfull(C)(W)

    Sorcery


    Create four 0/1 white Citizen creature tokens.

    Do not let yourself be rulled by fear. As long as you can stand, you can fight.


    Illustrated by Andrei Pervukhin

    1/1

  • Open the void(C)(C)(W)(W)

    Sorcery


    Exile all creatures.

    A blink, then nothing.


    Illustrated by Yoshio Ikezaki

    1/1

  • War orphan(W)

    Creature — Human Citizen


    Fading 3 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

    At the beginning of your upkeep, if there are no fade counter on War orphan, you may exile it. If you do, you may search your library for a legendary creature that share a creature type with War orphan, put it onto the battlefield, and shuffle your library. It gain haste until end of turn.


    0/1

    Illustrated by Johann Mathias Ranftl

    1/1