Watchers, Consumed by Cinder
Creature — Lord of Cinder
First Strike, Trample, Menace
If Watchers, Consumed by Cinder would die, exile it instead.
6/5
Illustrated by FromSoftware/Bandai Namco
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Download Cockatrice files: https://mtg.design/u/Sazant013376/DS3/cockatrice
Creature — Lord of Cinder
First Strike, Trample, Menace
If Watchers, Consumed by Cinder would die, exile it instead.
6/5
Illustrated by FromSoftware/Bandai Namco
001/360
Creature — Lord of Cinder
First Strike
At the beginning of your upkeep, create a 2/1 black knight token named Knight of Wolf’s Blood.
At the beginning of your end step, if you control three or more creatures named Knight of Wolf’s Blood, exile all creatures named Knight of Wolf’s Blood you control and transform Abyss Watchers.
If Abyss Watchers would die, exile it instead.
3/2
Illustrated by FromSoftware/Bandai Namco
001/360
Artifact
{T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn and you gain 2 life.
Illustrated by FromSoftware
001/001
Creature — Deacon
1/1
Illustrated by darkchurch - Tumblr
001/001
Creature — Undead Knight
2/2
Illustrated by FromSoftware
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Creature — Illusion
When this creature becomes the target of a spell, sacrifice it.
1/1
Illustrated by FromSoftware
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Creature — Knight
2/1
Illustrated by Ryan Van Dongen
001/001
Creature — Lord of Cinder
When this creature transforms into Aldrich, Consumed by Cinder, put a -1/-1 counter on each other creature.
Whenever a creature dies, remove a +1/+1 counter from Aldrich, Consumed by Cinder and put a -1/-1 counter on each other creature. Then if Aldrich, Consumed by Cinder has no +1/+1 counters on it, destroy all creatures.
If Aldrich, Consumed by Cinder would die, exile it instead.
3/4
Illustrated by FromSoftware/Bandai Namco
002/360
Creature — Lord of Cinder
When Aldrich, Devourer of Gods enters the battlefield, destroy target creature.
Whenever a creature dies, put a +1/+1 counter on Aldrich, Devourer of Gods.
At the beginning of your end step, if there are five or more +1/+1 counters on Aldrich, Devourer of Gods, transform Aldrich, Devourer of Gods.
If Aldrich, Devourer of Gods would die, exile it instead.
{2}{U}{B}, {T}: Destroy target creature
2/3
Illustrated by FromSoftware/Bandai Namco
002/360
Creature — Lord of Cinder
Trample, Reach
When a creature dealt damage by Yhorm, Consumed by Fire dies this turn, put a rage counter on Yhorm, Consumed by Cinder
{2}{R}: Yhorm, Consumed by Cinder gets +X/+0 until end of turn, where X is the number of rage counters on Yhorm, Consumed by Cinder
If Yhorm, Consumed by Cinder would die, exile it instead.
8/5
Illustrated by Nightmare Syrup
003/360
Creature — Lord of Cinder
Trample, Reach
When Yhorm the Giant deals combat damage to a player, put a rage counter on Yhorm the Giant.
At the beginning of your end step, if Yhorm the Giant has three or more rage counters, transform Yhorm the Giant.
If Yhorm the Giant would die, exile it instead.
7/4
Illustrated by Oliver Horschel
003/360
Land
When this card transforms into Kiln of the First Flame, choose a creature card named Soul of Cinder from outside the game and put it into your hand.
{T}: Add {C}{C}{C}
{3}, {T}: You may put a creature card named Soul of Cinder from your hand onto the battlefield.
Illustrated by FromSoftware/Bandai Namco
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Land
{T}:Add {C}
{T}: Add two mana in any combination of colors. Spend this mana only to cast a Lord of Cinder spell.
{5}, {T}: Transform Firelink Shrine. Activate this ability only if there are five Lord of Cinder spells with different names in exile.
Illustrated by FromSoftware/Bandai Namco
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Creature — Lord of Cinder
Haste, Menace
When Soul of Cinder enters the battlefield, Hollow 5.
When a card is put into exile from anywhere, Soul of Cinder gets +1/+1 until end of turn.
{2}: Hollow 2
10/10
Illustrated by FromSoftware/Bandai Namco
005/360
Creature — Lord of Cinder
Hexproof
{T}, Exile Ludleth the Exiled: Target creature gets Hexproof and Indestructible until end of turn.
If Ludleth the Exiled would die, exile it instead.
1/1
Illustrated by FromSoftware/Bandai Namco
006/360
Creature — Lord of Cinder
Lifelink
At the beginning of your end step, if you both own and control Lothric, Younger Prince and a creature named Lorian, Elder Prince, exile them, then meld them into The Twin Princes.
If Lothric, Younger Prince would die, exile it instead.
2/3
Illustrated by Hannah Ji
007/360
Creature — Lord of Cinder
First Strike, Vigilance, Lifelink
Whenever The Twin Princes attacks, it deals 3 damage to any target.
"This spot marks our grave. But you may rest here, too, if you like."
6/6
Illustrated by Nightmare Syrup
008/360
Creature — Lord of Cinder
First Strike
{2}{W}: Lorian, Elder Prince gains vigilance unitl end of turn.
{1}{R}, {T}: Lorian, Elder Prince deals 2 damage to any target.
If Lorian, Elder Prince would die, exile it instead.
(Melds with Lothric, Younger Prince)
4/3
Illustrated by Fadly Romdhani
008/360
Creature — Undead Cleric
Prowess
Whenever you cast a blue instant or sorcery spell, tap target creature.
Whenever you cast a red instant or sorcery spell, Pontiff Sulyvahn deals 1 damage to any target.
You may cast sorcery spells as though they had flash.
3/2
Illustrated by Nightmare Syrup
009/360
Creature — Undead Knight
Haste, Deathtouch
At the beginning of combat on your turn, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Hand it over. That thing, your dark soul."
4/2
Illustrated by Hannah Ji
010/360
Instant
Destroy target Lord of Cinder.
"Ah, gracious Lord…"
Illustrated by FromSoftware/Bandai Namco
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Artifact
{T}: Gain 1 plus X life, where X is the number of Estus Flasks you control.
No journey of import has been made without an Estus Flask.
Illustrated by FromSoftware/Bandai Namco
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Sorcery
Linking the Flame deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Lordsearch {3} ({3}, Exile this card from your hand: Search your library for a Lord of Cinder card, reveal it, put it into your hand, then shuffle your library.)
Illustrated by FromSoftware/Bandai Namco
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Sorcery
Look at the top five cards of your library. You may reveal a Lord of Cinder card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
If the lords will not return to their thrones themselves, let them return as cinders.
Illustrated by FromSoftware/Bandai Namco
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Artifact — Equipment
Equipped creature gets +1/+0 and has "If this creature deals damage to a creature named Yhorm the Giant or Yhorm, Consumed by Cinder, it deals double that damage to that creature instead."
Equip {3}
"Greatsword with a broken blade, also known as the Giantslayer for the residual strength of storm that brings giants to their knees."
Illustrated by No artist credit
020/175
Instant
Destroy target artifact or enchantment.
Shame on you, you greedy guts
Illustrated by FromSoftware
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Artifact — Pyromancy Catalyst
{R}, {T}: Deal 1 damage to any target
Pyromancy flame drawing upon the latent power of Quelana of Izalith, mother of pyromancy. For the pyromancer, a flame is a precious thing indeed, to be nurtured, often for an entire lifetime
Illustrated by FromSoftware/Bandai Namco
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Artifact — Pyromancy Catalyst
Whenever a creature dies, put an echo counter on Pyromancer’s Parting Flame.
Remove 6 echo counters from Pyromancer’s Parting Flame: Add {R} and gain 4 life
The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of the death. Release store of death echoes to gain a modest dose of Estus.
Illustrated by FromSoftware/Bandai Namco
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Instant — Pyromancy
(You may cast a pyromancy only if you control a pyromancy catalyst)
Fire Surge deals 2 damage to each opponent and 1 damage to each creature your opponents control.
Cycling {2}
Pyromancy of Cornyx of the Great Swamp. Emits a constant stream of fire.
Illustrated by FromSoftware/Bandai Namco
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Sorcery — Pyromancy
(You may cast a pyromancy only if you control a pyromancy catalyst)
Great Chaos Fire Orb deals 3 damage to one target and 1 damage to another target.
Cycling {2}
Art of the Flame of Chaos, from Ancient Izalith. Hurls a great chaos fire orb
Illustrated by FromSoftware
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Sorcery — Pyromancy
(You may cast a pyromancy only if you control a pyromancy catalyst)
Black Fire Orb deals 4 damage to any target.
Cycling {2}
Pyromancy discovered by grave wardens after High Lord Wolnir fell to the Abyss. Hurls a black fireball.
Illustrated by FromSoftware
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Instant — Pyromancy
(You may cast a pyromancy only if you control a pyromancy catalyst)
Fireball deals 2 damage to any target.
Cycling {2}
Elementary pyromancy that is often the first learned. Hurls a fireball.
Illustrated by FromSoftware/Bandai Namco
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Sorcery — Magic
(You may cast magic only if you control a magic catalyst)
Tap up to two target creatures.
Those creatures don't untap during their controller's next untap step.
The sound carries with it a strangely infectious resonance that may cause one to stray from their post and expose their back.
Illustrated by FromSoftware
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Artifact — Magic Catalyst
Magic you cast cost {2} more to cast.
Whenever you cast a magic spell, you may copy that spell. You may choose new targets for that copy.
Illustrated by FromSoftware
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Artifact — Magic Catalyst
{2}{U}, {T}: Draw a card
A common catalyst given to sorcerers of the Vinheim Dragon School
Illustrated by FromSoftware
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Artifact — Miracle Catalyst
Imprint - When Yorshka's Chime enters the battlefield, you may exile a monocolored miracle from your hand.
At the beginning of your upkeep, you gain 2 life.
{X}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. X is the converted mana cost of that card.
Illustrated by FromSoftware
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Land
Each land you control is a Swamp in addition to its other land types
Home to the Ghru, there are many treasures to be found within this swamp, as well as the ill-fated Abyss Watchers.
Illustrated by FromSoftware
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Instant — Miracle
(You may cast a miracle only if you control a miracle catalyst)
Put a +1/+1 counter on target creature. That creature's controller gains 3 life.
Cycling {2}
Elementary miracle cast by clerics. Restores HP for self and those in the vicinity.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
Whenever a land enters the battlefield under your control, untap target nonland permanent.
Illustrated by FromSoftware
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Artifact — Equipment
Equipped creature gets +0/+2.
Whenever a land enters the battlefield under your control, untap equipped creature.
Equip {2}
Illustrated by FromSoftware
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Artifact — Equipment
Indestructible
Equipped creature has indestructible.
Whenever equipped creature blocks, tap target land you control. That land doesn't untap during its controller's next untap step.
Equip {2}
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
Whenever a creature dies, you gain 2 life
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
If a creature would deal damage to you, prevent 1 of that damage.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
You have no maximum hand size
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
If a source would deal damage to you, it deals double that damage to you instead.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
At the beginning of your upkeep, you gain 2 life.
Illustrated by FromSoftware
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Land
Archdragon Peak enters the battlefield tapped.
{T}: Add {r} or {w}
Dragon spells you cast cost {2} less to cast.
Illustrated by FromSoftware
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Creature — Dragon
Flying
{R}: Ancient Wyvern gets +1/+0 until end of turn.
At the beginning of each end step, if Ancient Wyvern was dealt exactly 1 damage this turn, sacrifice Ancient Wyvern.
6/6
Illustrated by FromSoftware
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Creature — Dragon
Flash
Flying
When King of the Storm enters the battlefield, it deals 1 damage to each attacking creature.
When King of the Storm dies, return it to the battlefield transformed under your control at the beginning of the next end step.
3/3
Illustrated by Joan Chan
044/175
Creature — God
First Strike
When this creature transforms into The Nameless King, destroy all tapped creatures.
4/3
Illustrated by Scarr Ratt
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Creature — Lizard
Cursed (This creature deals damage to players in the form of curse counters. When a player has 15 or more curse counters, that player loses the game)
{1}{B}{G},{T}: Target player gets a curse counter.
1/2
Illustrated by FromSoftware
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Creature — Undead Wizard
Crystal Sage's power is equal to the number of illusions you control.
At the beginning of your end step, create a 1/1 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
*/3
Illustrated by FromSoftware
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Creature — Dragon
All creatures get -1/-1.
{2}{U}{B}, {T}: All creatures get -3/-3 until end of turn. Darkeater Midir doesn't untap during your next untap step.
5/7
Illustrated by Mateusz Horbowiec
048/175
Instant — Miracle
(You may cast a miracle only if you control a miracle catalyst.)
Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Cycling {2}
Illustrated by FromSoftware
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Instant — Miracle
Search your library for a legendary card, reveal that card, and put it into your hand, then shuffle your library.
Cycling {2}
Miracle of stray souls. Displays more help from other worlds.
Illustrated by FromSoftware
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Creature — Undead Cleric
Deacons of the Deep has hexproof as long as you control a Deacon.
When Deacons of the Deep enters the battlefield, create a 1/1 blue and black Deacon creature token.
At the beginning of your end step, you lose 1 life and create a 1/1 blue and black Deacon creature token.
1/1
Illustrated by FromSoftware
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Creature — Skeleton
Deathtouch, Menace
Other skeletons you control get +1/+1.
High Lord Wolnir enters the battlefield with three shackle counters on it.
Whenever High Lord Wolnir is dealt damage, remove a shackle counter from it. Then, if High Lord Wolnir has no shackle counters on it, sacrifice it.
2/4
Illustrated by Ershao Guo
052/175
Creature — Skeleton
Trample
Time to spin the wheel. And we're not talking about Wheel of Fortune...
3/1
Illustrated by FromSoftware
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Creature — Crab
When Great Crab attacks, tap target creature. It doesn't untap during its controller's next untap step.
Time for crab.
3/5
Illustrated by FromSoftware
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Creature — Undead Knight
Vigilance
When Lothric Knight dies, hollow 1
Once famed and feared for their drake cavalry, these virtuous warriors have yet to cease patrolling Lothric, and will test any fighter's mettle and resolve.
3/2
Illustrated by No artist credit
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Instant
Journey into Izalith deals 2 damage to any target. Hollow 2 (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)
Illustrated by François Coutu
056/175
Instant
Create two 2/2 white undead knight tokens. Hollow 2 (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)
Illustrated by Leonardo Borazio
057/175
Sorcery
Hollow 2, then draw 2 cards. You lose 2 life. (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)
Illustrated by Alexander Sköld
058/175
Instant
Hollow 2, then draw 2 cards. (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)
The Archive Tower, once a trove of precious tomes and letters, became a prison after the onset of Seath's madness.
Illustrated by FromSoftware
059/175
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Hollow 2. (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)
Illustrated by Nahyeon Kim
060/175
Enchantment
When Imprisoned in the Painting enters the battlefield, exile target creature.
When Imprisoned in the Painting leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Illustrated by FromSoftware
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Instant
Exile target creature
Be gone with you! You'll spoil my focus.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
At the beginning of your upkeep, hollow 1.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
Whenever a creature dies, hollow 1.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
If a pyromancy source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
As long as you have 5 or less life, creatures you control get +2/+0.
Illustrated by FromSoftware
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Artifact — Ring
(You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)
As long as you have 5 or less life, creatures you control get +0/+2.
Illustrated by FromSoftware
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Artifact — Miracle Pyromancy Catalyst
(You may cast miracle and pyromancy spells with this catalyst.)
This lock of hair belonged to a member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.
Illustrated by FromSoftware
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Artifact — Equipment Magic Catalyst
Equipped creature gets +1/+0
The first magic spell you cast each turn costs {1} less to cast.
Equip {2}
Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.
Illustrated by FromSoftware
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Artifact
At the beginning of your upkeep, hollow 1, draw a card, and lose 1 life.
Head of the avaricious creature that mimics treasure chests. Can be worn, if one so wishes. The very form of this creature is thought to be a form of brand, a punishment for sin.
Illustrated by FromSoftware
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Instant — Magic
(You may cast magic only if you control a magic catalyst.)
Prevent all noncombat damage that would be dealt to creatures you control this turn.
Illustrated by No artist credit
072/175
Artifact — Miracle Catalyst
You may cast miracles as though they had flash.
Sacred chime for casting miracles of the Gods. A bellvine cut from a small saint-tree that has been meticulously tended to.
Illustrated by FromSoftware
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Artifact — Miracle Magic Catalyst
(You may cast miracle and magic spells with this catalyst.)
A sacred chime defiled by the scholars of the Grand Archives. The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and magic.
Illustrated by FromSoftware
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Artifact
Morph {4} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Chest enters the battlefield, draw a card.
When Chest is turned face up, draw two cards
Amazing chest ahead.
Illustrated by FromSoftware
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Artifact Creature — Horror
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mimic is turned face up, destroy target creature.
Mimics punish greed, taking on the form of chests and gorging on any who seek their hoard. Avarice is their nature.
3/2
Illustrated by FromSoftware
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Artifact — Equipment
Equipped creature gets +1/+0.
At the beginning of your upkeep, hollow 1.
Equip {2}
The crystals boost the magic damage and the item discovery of its wielder, fruit of the lifetime of research conducted by the sages.
Illustrated by FromSoftware
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Artifact — Equipment
Whenever equipped creature attacks, Lothric's Holy Sword deals 2 damage to any target and you gain 2 life.
At the beginning of your end step, if you both own and control Lothric's Holy Sword and an artifact called Lorian's Greatsword, exile them, then meld them into Twin Princes' Greatsword.
Equip {3}
Young Lothric was meant to be a champion, and was expected to wield this platinum sword, but some things will remain distant dreams forever.
Illustrated by FromSoftware
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Artifact — Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, Lorian's Greatsword deals 2 damage to each creature your opponents control.
Equip {4}
(Melds with Lothric's Holy Sword.)
Before Lorian embraced his brother's curse, he single handedly slayed the demon prince, but the victory eternally scorched his sword with flame.
Illustrated by FromSoftware
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Artifact — Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, Twin Princes' Greatsword deals 3 damage to each opponent and each creature your opponents control. You gain 1 life for each creature dealt damage to this way.
Equip {5}
Sword forged from the reunion of the inseparable swords born from the souls of Lothric and Lorian, the twin princes. Their union is rooted in a curse, and perpetuated by grief.
Illustrated by FromSoftware
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Creature — Human Knight
When Siegward of Catarina enters the battlefield, choose one -
• Create a colorless Siegbräu artifact token with "{T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn and you gain 2 life."
• Search your library for a card named Storm Ruler, put it on the battlefield, then shuffle your library
I, Siegward of the Knights of Catarina, fight by your side!
2/4
Illustrated by FromSoftware
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Instant
Counter target spell.
Hollow 1.
"Every age, it seems, is tainted by the greed of men. Hmmm, I dunno, maybe it's just the way we are. I'll stick you in my prayers. A fine dark soul, to you."
-Lapp
Illustrated by FromSoftware
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Artifact — Magic Catalyst
As long as you have four or more cards in hand, magic spells you cast cost {1} less to cast.
Staff of the man-grubs who guard Rosaria’s Bed Chamber. Their holy symbol is formed at the tip. The man-grubs have clearly been reborn, but as what?
Illustrated by FromSoftware
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Artifact — Pyromancy Catalyst
{R}{R}, Sacrifice Demon's Scar: It deals 1 damage to each creature target player controls.
This chaotic thing, the last flame kindled by a demon prince, is shaped like the claw marks of a demon.
Illustrated by FromSoftware
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Creature — Undead Cleric
Other Undead you control get +1/+1.
Former clerics from Lothric Castle who continue to carry out their service, despite the devastation.
1/2
Illustrated by No artist credit
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Creature — Undead Hollow
The former inhabitants of the Undead Settlement, these enemies wield crude farming tools in combat.
2/2
Illustrated by FromSoftware
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Creature — Undead Hollow
The former inhabitants of the Undead Settlement, these enemies wield crude farming tools in combat.
2/3
Illustrated by FromSoftware
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Creature — Undead Knight
First Strike
Black Knights were the elite knights of Gwyn, the first Lord of Cinder. However, they were burnt to ashes, leaving only their ghosts to wander the land.
5/4
Illustrated by FromSoftware
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Artifact
At the beginning of each end step, Giant Avelyn deals 2 damage to target creature.
{1},{T}: Giant Avelyn deals 1 damage to any target.
A colossal ballista that aims to destroy all invaders of Smouldering Lake.
Illustrated by FromSoftware
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Creature — Human Cleric
You may cast miracles as if you control a miracle catalyst.
Whenever you cycle a miracle card, you gain 1 life.
{W}{W}, Sacrifice Irina of Carim: Search your library for a miracle card, reveal it, and put it into your hand. Then shuffle your library.
1/4
Illustrated by FromSoftware
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Creature — Human Wizard
You may cast magic as if you control a magic catalyst.
Whenever you cycle a magic card, hollow 1.
{U}{U}, Sacrifice Orbeck of Vinheim: Search your library for a magic card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Illustrated by FromSoftware
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Creature — Human Wizard
You may cast pyromancies as if you control a pyromancy catalyst.
Whenever you cycle a pyromancy card, Cornyx of the Great Swamp deals 1 damage to any target.
{R}{R}. Sacrifice Cornyx of the Great Swamp: Search your library for a pyromancy card, reveal it, and put it into your hand. Then shuffle your library.
3/3
Illustrated by Fromsoftware
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Creature — Human
Each player can't draw more than one card each turn.
Be more careful! By the gods, curiosity is going to kill you kittens.
Some places are better left alone, you know.
2/2
Illustrated by FromSoftware
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Creature — Human Artificer
When Blacksmith Andre enters the battlefield, search your library for an an equipment card and put it onto the battlefield. Then shuffle your library.
{2}{W}, {T}: Search your library for an equipment card, reveal it, and put it into your hand. Then shuffle your library.
3/3
Illustrated by FromSoftware
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Creature — Invader
Whenever Longfinger Kirk blocks or becomes blocked by a creature, Longfinger Kirk deals 1 damage to that creature.
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/2
Illustrated by Danny Hirajeta
095/175
Sorcery
Exile the top five cards of your library. Put any number of Invader creature cards exiled this way onto the battlefield, they gain haste. At the beginning of the next end step, exile those creatures.
Not all Dark Spirits are unsporting, or they wouldn't make use of this Soapstone
Illustrated by FromSoftware
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Artifact
{U}, {T}: Return up to two target Invaders to their owners' hands.
A charm of farewell granted to banished Undead. The crystal sends phantoms back to their homes, or you back to yours.
Illustrated by FromSoftware
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Creature — Human Cleric
Grubs you control get +1/+1
Whenever a nontoken creature you control dies, create a 1/1 green Grub creature token.
"Come on, give yourself to Rosaria, of the Cathedral of the Deep."
-Leonhard
3/4
Illustrated by Cronna Gottschalk
098/360
Creature — Human Invader
Whenever Holy Knight Hodrick enters the battlefield, other creatures you control get +1/+1 until end of turn
Dash {3}{R}
"You'll go mad one day, but not today. Take my advice."
4/3
Illustrated by FromSoftware
098/360
Artifact
{3}: Destroy Primordial Crystal. Any player may activate this ability.
Illustrated by FromSoftware
1/1
Creature — Dragon
Cursed
When Seath enters the battlefield, create a legendary artifact token named Primordial Crystal with "{3}: Destroy Primordial Crystal. Any player may activate this ability."
As long as you control an artifact named Primordial Crystal, Seath has hexproof and indestructible.
4/4
Illustrated by Alvh Omega
1/1
Enchantment — Aura
When Ember enters the battlefield, hollow 2.
Enchant creature
Enchanted creature gets +X/+X, where X is equal to the total number of cards you own in exile.
Lordsearch {3}
Illustrated by FromSoftware
1/1
Instant
Shuffle any number of face-up cards you own in exile into your library. Hollow 2.
At the close of the Age of Fire, all lands meet at the end of the earth.
Great kingdoms and anaemic townships will be one and the same.
The great tide of human enterprise, all for naught.
Illustrated by FromSoftware
1/1
Artifact
{T}: Add {U} for each artifact you control named Ashen Estus Flask.
"Undead treasure these dull ashen flasks. Quite befitting of an Unkindled, an Ashen Estus Flask turns a bonfire's heat cold."
Illustrated by FromSoftware
1/1
Instant
Target creature you control gets +X/+X until end of turn, where X is equal to the total number of cards you own in exile.
Illustrated by Connor Burke
1/1
Land
Irithyll of the Boreal Valley enters the battlefield tapped.
Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.
{T}: Add {U}
"Wherever you go, the moon still sets in Irithyll. Wherever you may be, Irithyll is your home."
Illustrated by Ipan Hf
1/1
Instant
Remove up to two curse counters from target player.
Illustrated by FromSoftware
1/1
Sorcery
Target player loses all curse counters. That player gains 1 life for each curse counter removed in this way.
Illustrated by FromSoftware
1/1
Creature — Demon
When Capra Demon enters the battlefield, create two black 2/1 undead hound creature tokens.
Creatures you control have haste
5/4
Illustrated by Francesco Capriglione
1/1
Creature — Undead Hound
2/1
Illustrated by FromSoftware
1/1
Creature — Hound
Vigilance, Lifelink
Green spells you cast cost {G} less to cast.
When Artorias was swallowed by the Abyss, he threw up his Greatshield to protect Sif, as he could no longer. Now, he guards his fallen comrade's grave, to ensure that what happened to Artorias, doesn't happen to anyone else
3/4
Illustrated by Gustavo Torqueto
1/1
Creature — Undead Knight
First strike, deathtouch
Black spells you cast cost {B} less to cast.
Knight Artorias was sent in to defeat Manus and halt the Abyss, but he failed and was corrupted by the Dark instead
4/3
Illustrated by Nekro
1/1
Creature — Invader
When Crystal Kriemhild enters the battlefield, you may search your library for a magic card, reveal it, put it into your hand, then shuffle your library.
Magic you cast cost {1} less to cast.
Dash {2}{U}{R}
3/4
Illustrated by FromSoftware
1/1
Artifact — Magic Catalyst
Whenever you cast a magic spell, create a green 1/1 Grub creature token.
The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through
Illustrated by FromSoftware
1/1
Creature — Hound
Whenever Vordt of the Boreal Valley attacks, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
"But beware. The dog keeps a close eye on things.
The vile watchdog of the Boreal Valley."
-Emma
3/3
Illustrated by Ershao Guo
1/1
Creature — Dragon Mutant
Whenever you draw a card, put a +1/+1 counter on Oceiros, the Consumed King.
When Oceiros dies, hollow X, where X is the number of +1/+1 counters on Oceiros.
Ahh, you ignorant slaves. Finally taken notice have you?
3/3
Illustrated by Ershao Guo
1/1
Creature — Undead Knight
Prowess
{R}{R}: Switch Dancer of the Boreal Valley's power and toughness until end of turn
{U}{U}: Hollow 1. Activate this ability only if Dancer of the Boreal Valley's power is 4 or greater.
1/5
Illustrated by Ershao Guo
1/1
Creature — Invader
Trample
Whenever Knight Slayer Tsorig enters the battlefield, you may have it deal damage equal to its power to target knight.
Dash {4}{R}{R}
4/5
Illustrated by FromSoftware
1/1
Creature — Invader
Whenever Yellowfinger Heysel enters the battlefield, create a green 1/1 Grub creature token.
Dash {1}{R}{G}
"You can be like Yellowfinger and believe that all share a camaradery, but do not force your views on the rest of us."
- Leonhard
2/3
Illustrated by Nikita Basarev
1/1
Enchantment
Clerics you control get +1/+1.
The faithful ensure that Aldrich, Devourer of Gods, remains undisturbed, by taking the form of loyal spirits and hunting down those who would trespass the ruined cathedral
Illustrated by FromSoftware
1/1
Enchantment
Knights you control get +1/+1.
When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader
Illustrated by FromSoftware
1/1
Enchantment
Invaders you control get +1/+1.
The mound-makers wish only to add to their mounds, becoming mad spirits whether summoned as co-operators or invaders
Illustrated by FromSoftware
1/1
Enchantment
Grubs you control get +1/+1.
Rosaria's Fingers collect tongues in her name. Some do it to be reborn; others do it to help comfort their voiceless goddess
Illustrated by FromSoftware
1/1
Enchantment
Humans you control get +1/+1.
Warriors of Sunlight are brilliantly beaming co-operators who place their golden signatures to help those in need, for it is their duty to deliver a great conquest to their summoner
Illustrated by FromSoftware
1/1
Creature — Grub Mutant
When Corpse Grub dies, create two green 1/1 Grub creature tokens.
3/2
Illustrated by FromSoftware
1/1
Creature — Treefolk
Curse-Rotted Greatwood enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Curse-Rotted Greatwood, prevent that damage and remove that many +1/+1 counters from it. For each +1/+1 counter removed this way, create a green 1/1 Grub creature token.
Illustrated by Ershao Guo
1/1
Instant
Destroy target creature.
Hollow 1.
When the link of the fire is threatened, the bell tolls.
Illustrated by Anato Finnstark
1/1
Creature — Human
Menace, Shroud
When the Ashes are two, a flame alighteth. Thou'rt Ash, and fire befits thee, of course...
-Father Ariandel
6/5
Illustrated by Mateusz Horbowiec
1/1
Creature — Human
Whenever Friede and Father Ariandel takes damage, it gets +1/+0 until end of turn.
If Friede and Father Ariandel would die, exile it, then return it to the battlefield transformed at the beginning of your next upkeep.
Fret no father, we have no need of thy flail. Tis only the flame, quivering at misguided Ash. Please avert thine eyes. I will snuff out these ashes for good.
-Sister Friede
4/3
Illustrated by Ershao Guo
1/1
Creature — Grub
1/1
Illustrated by No artist credit
1/1
Sorcery
Choose two:
• Create two 1/1 green Grub creature tokens.
• Grubs you control gain Cursed until end of turn.
• Each opponent loses life equal to the number of Grubs you control.
• Until end of turn, target creature loses all abilities and becomes a green Grub with base power and toughness 1/1.
Illustrated by P. Nicholas Nodiff
1/1
Land
Cathedral of the Deep enters the battlefield tapped.
Cleric spells and Grub spells you cast cost {1} less to cast.
{t}: Add {B} or {G}
"The deep was originally a peaceful and sacred place, but became the final rest for many abhorrent things."
Illustrated by Nicolas Mendoza
1/1