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DS3

Download Cockatrice files: https://mtg.design/u/Sazant013376/DS3/cockatrice


  • Watchers, Consumed by Cinder

    Creature — Lord of Cinder


    First Strike, Trample, Menace

    If Watchers, Consumed by Cinder would die, exile it instead.


    6/5

    Illustrated by FromSoftware/Bandai Namco

    001/360

  • Abyss Watchers(2)(W)(B)

    Creature — Lord of Cinder


    First Strike

    At the beginning of your upkeep, create a 2/1 black knight token named Knight of Wolf’s Blood.

    At the beginning of your end step, if you control three or more creatures named Knight of Wolf’s Blood, exile all creatures named Knight of Wolf’s Blood you control and transform Abyss Watchers.

    If Abyss Watchers would die, exile it instead.


    3/2

    Illustrated by FromSoftware/Bandai Namco

    001/360

  • Siegbräu

    Artifact


    {T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn and you gain 2 life.


    Illustrated by FromSoftware

    001/001

  • Deacon

    Creature — Deacon



    1/1

    Illustrated by darkchurch - Tumblr

    001/001

  • Undead Knight

    Creature — Undead Knight



    2/2

    Illustrated by FromSoftware

    001/001

  • Illusion

    Creature — Illusion


    When this creature becomes the target of a spell, sacrifice it.


    1/1

    Illustrated by FromSoftware

    001/001

  • Knight of Wolf's Blood

    Creature — Knight



    2/1

    Illustrated by Ryan Van Dongen

    001/001

  • Aldrich, Consumed by Cinder

    Creature — Lord of Cinder


    When this creature transforms into Aldrich, Consumed by Cinder, put a -1/-1 counter on each other creature.

    Whenever a creature dies, remove a +1/+1 counter from Aldrich, Consumed by Cinder and put a -1/-1 counter on each other creature. Then if Aldrich, Consumed by Cinder has no +1/+1 counters on it, destroy all creatures.

    If Aldrich, Consumed by Cinder would die, exile it instead.


    3/4

    Illustrated by FromSoftware/Bandai Namco

    002/360

  • Aldrich, Devourer of Gods(3)(U)(B)

    Creature — Lord of Cinder


    When Aldrich, Devourer of Gods enters the battlefield, destroy target creature.

    Whenever a creature dies, put a +1/+1 counter on Aldrich, Devourer of Gods.

    At the beginning of your end step, if there are five or more +1/+1 counters on Aldrich, Devourer of Gods, transform Aldrich, Devourer of Gods.

    If Aldrich, Devourer of Gods would die, exile it instead.

    {2}{U}{B}, {T}: Destroy target creature


    2/3

    Illustrated by FromSoftware/Bandai Namco

    002/360

  • Yhorm, Consumed by Cinder

    Creature — Lord of Cinder


    Trample, Reach

    When a creature dealt damage by Yhorm, Consumed by Fire dies this turn, put a rage counter on Yhorm, Consumed by Cinder

    {2}{R}: Yhorm, Consumed by Cinder gets +X/+0 until end of turn, where X is the number of rage counters on Yhorm, Consumed by Cinder

    If Yhorm, Consumed by Cinder would die, exile it instead.


    8/5

    Illustrated by Nightmare Syrup

    003/360

  • Yhorm the Giant(4)(B)(R)

    Creature — Lord of Cinder


    Trample, Reach

    When Yhorm the Giant deals combat damage to a player, put a rage counter on Yhorm the Giant.

    At the beginning of your end step, if Yhorm the Giant has three or more rage counters, transform Yhorm the Giant.

    If Yhorm the Giant would die, exile it instead.


    7/4

    Illustrated by Oliver Horschel

    003/360

  • Kiln of the First Flame

    Land


    When this card transforms into Kiln of the First Flame, choose a creature card named Soul of Cinder from outside the game and put it into your hand.

    {T}: Add {C}{C}{C}

    {3}, {T}: You may put a creature card named Soul of Cinder from your hand onto the battlefield.


    Illustrated by FromSoftware/Bandai Namco

    004/360

  • Soul of Cinder

    Creature — Lord of Cinder


    Haste, Menace

    When Soul of Cinder enters the battlefield, Hollow 5.

    When a card is put into exile from anywhere, Soul of Cinder gets +1/+1 until end of turn.

    {2}: Hollow 2


    10/10

    Illustrated by FromSoftware/Bandai Namco

    005/360

  • Ludleth the Exiled(W)(G)

    Creature — Lord of Cinder


    Hexproof

    {T}, Exile Ludleth the Exiled: Target creature gets Hexproof and Indestructible until end of turn.

    If Ludleth the Exiled would die, exile it instead.


    1/1

    Illustrated by FromSoftware/Bandai Namco

    006/360

  • Lothric, Younger Prince(1)(W)(B)

    Creature — Lord of Cinder


    Lifelink

    At the beginning of your end step, if you both own and control Lothric, Younger Prince and a creature named Lorian, Elder Prince, exile them, then meld them into The Twin Princes.

    If Lothric, Younger Prince would die, exile it instead.


    2/3

    Illustrated by Hannah Ji

    007/360

  • The Twin Princes

    Creature — Lord of Cinder


    First Strike, Vigilance, Lifelink

    Whenever The Twin Princes attacks, it deals 3 damage to any target.

    "This spot marks our grave. But you may rest here, too, if you like."


    6/6

    Illustrated by Nightmare Syrup

    008/360

  • Lorian, Elder Prince(3)(W)(R)

    Creature — Lord of Cinder


    First Strike

    {2}{W}: Lorian, Elder Prince gains vigilance unitl end of turn.

    {1}{R}, {T}: Lorian, Elder Prince deals 2 damage to any target.

    If Lorian, Elder Prince would die, exile it instead.

    (Melds with Lothric, Younger Prince)


    4/3

    Illustrated by Fadly Romdhani

    008/360

  • Pontiff Sulyvahn(2)(U)(R)

    Creature — Undead Cleric


    Prowess

    Whenever you cast a blue instant or sorcery spell, tap target creature.

    Whenever you cast a red instant or sorcery spell, Pontiff Sulyvahn deals 1 damage to any target.

    You may cast sorcery spells as though they had flash.


    3/2

    Illustrated by Nightmare Syrup

    009/360

  • Slave Knight Gael(2)(B)(R)

    Creature — Undead Knight


    Haste, Deathtouch

    At the beginning of combat on your turn, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    "Hand it over. That thing, your dark soul."


    4/2

    Illustrated by Hannah Ji

    010/360

  • Usurpation of Fire(B)(B)

    Instant


    Destroy target Lord of Cinder.

    "Ah, gracious Lord…"


    Illustrated by FromSoftware/Bandai Namco

    011/360

  • Estus Flask(2)

    Artifact


    {T}: Gain 1 plus X life, where X is the number of Estus Flasks you control.

    No journey of import has been made without an Estus Flask.


    Illustrated by FromSoftware/Bandai Namco

    012/360

  • Linking the Flame(1)(R)(R)

    Sorcery


    Linking the Flame deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

    Lordsearch {3} ({3}, Exile this card from your hand: Search your library for a Lord of Cinder card, reveal it, put it into your hand, then shuffle your library.)


    Illustrated by FromSoftware/Bandai Namco

    013/360

  • Storm Ruler(3)

    Artifact — Equipment


    Equipped creature gets +1/+0 and has "If this creature deals damage to a creature named Yhorm the Giant or Yhorm, Consumed by Cinder, it deals double that damage to that creature instead."

    Equip {3}

    "Greatsword with a broken blade, also known as the Giantslayer for the residual strength of storm that brings giants to their knees."


    Illustrated by No artist credit

    020/175

  • Patches’s Rebuke(1)(W)

    Instant


    Destroy target artifact or enchantment.

    Shame on you, you greedy guts


    Illustrated by FromSoftware

    021/175

  • Pyromancy Flame(2)

    Artifact — Pyromancy Catalyst


    {R}, {T}: Deal 1 damage to any target

    Pyromancy flame drawing upon the latent power of Quelana of Izalith, mother of pyromancy. For the pyromancer, a flame is a precious thing indeed, to be nurtured, often for an entire lifetime


    Illustrated by FromSoftware/Bandai Namco

    022/175

  • Pyromancer’s Parting Flame(3)(R)

    Artifact — Pyromancy Catalyst


    Whenever a creature dies, put an echo counter on Pyromancer’s Parting Flame.

    Remove 6 echo counters from Pyromancer’s Parting Flame: Add {R} and gain 4 life

    The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of the death. Release store of death echoes to gain a modest dose of Estus.


    Illustrated by FromSoftware/Bandai Namco

    023/175

  • Fire Surge(2)(R)

    Instant — Pyromancy


    (You may cast a pyromancy only if you control a pyromancy catalyst)

    Fire Surge deals 2 damage to each opponent and 1 damage to each creature your opponents control.

    Cycling {2}

    Pyromancy of Cornyx of the Great Swamp. Emits a constant stream of fire.


    Illustrated by FromSoftware/Bandai Namco

    024/175

  • Great Chaos Fire Orb(1)(R)

    Sorcery — Pyromancy


    (You may cast a pyromancy only if you control a pyromancy catalyst)

    Great Chaos Fire Orb deals 3 damage to one target and 1 damage to another target.

    Cycling {2}

    Art of the Flame of Chaos, from Ancient Izalith. Hurls a great chaos fire orb


    Illustrated by FromSoftware

    025/175

  • Black Fire Orb(B)(R)

    Sorcery — Pyromancy


    (You may cast a pyromancy only if you control a pyromancy catalyst)

    Black Fire Orb deals 4 damage to any target.

    Cycling {2}

    Pyromancy discovered by grave wardens after High Lord Wolnir fell to the Abyss. Hurls a black fireball.


    Illustrated by FromSoftware

    026/175

  • Fireball(1)(R)

    Instant — Pyromancy


    (You may cast a pyromancy only if you control a pyromancy catalyst)

    Fireball deals 2 damage to any target.

    Cycling {2}

    Elementary pyromancy that is often the first learned. Hurls a fireball.


    Illustrated by FromSoftware/Bandai Namco

    027/175

  • Aural Decoy(1)(U)

    Sorcery — Magic


    (You may cast magic only if you control a magic catalyst)

    Tap up to two target creatures.

    Those creatures don't untap during their controller's next untap step.

    The sound carries with it a strangely infectious resonance that may cause one to stray from their post and expose their back.


    Illustrated by FromSoftware

    028/175

  • Sage's Crystal Staff(3)(U)

    Artifact — Magic Catalyst


    Magic you cast cost {2} more to cast.

    Whenever you cast a magic spell, you may copy that spell. You may choose new targets for that copy.


    Illustrated by FromSoftware

    029/175

  • Sorcerer's Staff(2)

    Artifact — Magic Catalyst


    {2}{U}, {T}: Draw a card

    A common catalyst given to sorcerers of the Vinheim Dragon School


    Illustrated by FromSoftware

    030/175

  • Yorshka's Chime(2)(W)

    Artifact — Miracle Catalyst


    Imprint - When Yorshka's Chime enters the battlefield, you may exile a monocolored miracle from your hand.

    At the beginning of your upkeep, you gain 2 life.

    {X}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. X is the converted mana cost of that card.


    Illustrated by FromSoftware

    031/175

  • Farron Keep

    Land


    Each land you control is a Swamp in addition to its other land types

    Home to the Ghru, there are many treasures to be found within this swamp, as well as the ill-fated Abyss Watchers.


    Illustrated by FromSoftware

    032/175

  • Heal(W)

    Instant — Miracle


    (You may cast a miracle only if you control a miracle catalyst)

    Put a +1/+1 counter on target creature. That creature's controller gains 3 life.

    Cycling {2}

    Elementary miracle cast by clerics. Restores HP for self and those in the vicinity.


    Illustrated by FromSoftware

    033/175

  • Chloranthy Ring(2)(G)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    Whenever a land enters the battlefield under your control, untap target nonland permanent.


    Illustrated by FromSoftware

    034/175

  • Grass Crest Shield(2)(G)

    Artifact — Equipment


    Equipped creature gets +0/+2.

    Whenever a land enters the battlefield under your control, untap equipped creature.

    Equip {2}


    Illustrated by FromSoftware

    035/175

  • Havel's Greatshield(2)

    Artifact — Equipment


    Indestructible

    Equipped creature has indestructible.

    Whenever equipped creature blocks, tap target land you control. That land doesn't untap during its controller's next untap step.

    Equip {2}


    Illustrated by FromSoftware

    036/175

  • Ring of the Evil Eye(B)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    Whenever a creature dies, you gain 2 life


    Illustrated by FromSoftware

    037/175

  • Ring of Steel Protection(2)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    If a creature would deal damage to you, prevent 1 of that damage.


    Illustrated by FromSoftware

    038/175

  • Havel's Ring(2)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    You have no maximum hand size


    Illustrated by FromSoftware

    039/175

  • Calamity Ring(0)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    If a source would deal damage to you, it deals double that damage to you instead.


    Illustrated by FromSoftware

    040/175

  • Sun Princess Ring(W)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    At the beginning of your upkeep, you gain 2 life.


    Illustrated by FromSoftware

    041/175

  • Archdragon Peak

    Land


    Archdragon Peak enters the battlefield tapped.

    {T}: Add {r} or {w}

    Dragon spells you cast cost {2} less to cast.


    Illustrated by FromSoftware

    042/175

  • Ancient Wyvern(5)(R)(W)

    Creature — Dragon


    Flying

    {R}: Ancient Wyvern gets +1/+0 until end of turn.

    At the beginning of each end step, if Ancient Wyvern was dealt exactly 1 damage this turn, sacrifice Ancient Wyvern.


    6/6

    Illustrated by FromSoftware

    043/175

  • King of the Storm(4)(W)

    Creature — Dragon


    Flash

    Flying

    When King of the Storm enters the battlefield, it deals 1 damage to each attacking creature.

    When King of the Storm dies, return it to the battlefield transformed under your control at the beginning of the next end step.


    3/3

    Illustrated by Joan Chan

    044/175

  • The Nameless King

    Creature — God


    First Strike

    When this creature transforms into The Nameless King, destroy all tapped creatures.


    4/3

    Illustrated by Scarr Ratt

    045/175

  • Basilisk(1)(B)(G)

    Creature — Lizard


    Cursed (This creature deals damage to players in the form of curse counters. When a player has 15 or more curse counters, that player loses the game)

    {1}{B}{G},{T}: Target player gets a curse counter.


    1/2

    Illustrated by FromSoftware

    046/175

  • Crystal Sage(1)(U)(U)

    Creature — Undead Wizard


    Crystal Sage's power is equal to the number of illusions you control.

    At the beginning of your end step, create a 1/1 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."


    */3

    Illustrated by FromSoftware

    047/175

  • Darkeater Midir(5)(U)(B)

    Creature — Dragon


    All creatures get -1/-1.

    {2}{U}{B}, {T}: All creatures get -3/-3 until end of turn. Darkeater Midir doesn't untap during your next untap step.


    5/7

    Illustrated by Mateusz Horbowiec

    048/175

  • Tears of Denial(W)(W)

    Instant — Miracle


    (You may cast a miracle only if you control a miracle catalyst.)

    Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

    Cycling {2}


    Illustrated by FromSoftware

    049/175

  • Seek Guidance(G)(W)

    Instant — Miracle


    Search your library for a legendary card, reveal that card, and put it into your hand, then shuffle your library.

    Cycling {2}

    Miracle of stray souls. Displays more help from other worlds.


    Illustrated by FromSoftware

    050/175

  • Deacons of the Deep(1)(U)(B)

    Creature — Undead Cleric


    Deacons of the Deep has hexproof as long as you control a Deacon.

    When Deacons of the Deep enters the battlefield, create a 1/1 blue and black Deacon creature token.

    At the beginning of your end step, you lose 1 life and create a 1/1 blue and black Deacon creature token.


    1/1

    Illustrated by FromSoftware

    051/175

  • High Lord Wolnir(3)(B)

    Creature — Skeleton


    Deathtouch, Menace

    Other skeletons you control get +1/+1.

    High Lord Wolnir enters the battlefield with three shackle counters on it.

    Whenever High Lord Wolnir is dealt damage, remove a shackle counter from it. Then, if High Lord Wolnir has no shackle counters on it, sacrifice it.


    2/4

    Illustrated by Ershao Guo

    052/175

  • Skeleton Wheel(1)(B)

    Creature — Skeleton


    Trample

    Time to spin the wheel. And we're not talking about Wheel of Fortune...


    3/1

    Illustrated by FromSoftware

    053/175

  • Great Crab(3)(G)(U)

    Creature — Crab


    When Great Crab attacks, tap target creature. It doesn't untap during its controller's next untap step.

    Time for crab.


    3/5

    Illustrated by FromSoftware

    054/175

  • Lothric Knight(1)(W)(B)

    Creature — Undead Knight


    Vigilance

    When Lothric Knight dies, hollow 1

    Once famed and feared for their drake cavalry, these virtuous warriors have yet to cease patrolling Lothric, and will test any fighter's mettle and resolve.


    3/2

    Illustrated by No artist credit

    055/175

  • Journey into Izalith(2)(R)

    Instant


    Journey into Izalith deals 2 damage to any target. Hollow 2 (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)


    Illustrated by François Coutu

    056/175

  • Journey into Lothric(2)(W)

    Instant


    Create two 2/2 white undead knight tokens. Hollow 2 (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)


    Illustrated by Leonardo Borazio

    057/175

  • Journey into the Catacombs(2)(B)

    Sorcery


    Hollow 2, then draw 2 cards. You lose 2 life. (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)


    Illustrated by Alexander Sköld

    058/175

  • Journey into the Archives(3)(U)

    Instant


    Hollow 2, then draw 2 cards. (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)

    The Archive Tower, once a trove of precious tomes and letters, became a prison after the onset of Seath's madness.


    Illustrated by FromSoftware

    059/175

  • Journey into the Keep(2)(G)

    Sorcery


    Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Hollow 2. (To hollow 2, look at the top two cards of your library, exile any number of them and put the rest on top of your library in any order)


    Illustrated by Nahyeon Kim

    060/175

  • Imprisoned in the Painting(W)(U)

    Enchantment


    When Imprisoned in the Painting enters the battlefield, exile target creature.

    When Imprisoned in the Painting leaves the battlefield, return the exiled card to the battlefield under its owner's control.


    Illustrated by FromSoftware

    061/175

  • Vamos's fury(3)(W)

    Instant


    Exile target creature

    Be gone with you! You'll spoil my focus.


    Illustrated by FromSoftware

    062/175

  • Covetous Gold Serpent Ring(2)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    At the beginning of your upkeep, hollow 1.


    Illustrated by FromSoftware

    063/175

  • Covetous Silver Serpent Ring(1)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    Whenever a creature dies, hollow 1.


    Illustrated by FromSoftware

    064/175

  • Witch's Ring(2)(R)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    If a pyromancy source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.


    Illustrated by FromSoftware

    065/175

  • Red Tearstone Ring(R)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    As long as you have 5 or less life, creatures you control get +2/+0.


    Illustrated by FromSoftware

    066/175

  • Blue Tearstone Ring(U)

    Artifact — Ring


    (You may have a maximum of 4 rings under your control at a time. If you were to control a 5th ring, you must sacrifice a ring.)

    As long as you have 5 or less life, creatures you control get +0/+2.


    Illustrated by FromSoftware

    067/175

  • White Hair Talisman(R)(W)

    Artifact — Miracle Pyromancy Catalyst


    (You may cast miracle and pyromancy spells with this catalyst.)

    This lock of hair belonged to a member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.


    Illustrated by FromSoftware

    068/175

  • Heysel Pick(3)(U)

    Artifact — Equipment Magic Catalyst


    Equipped creature gets +1/+0

    The first magic spell you cast each turn costs {1} less to cast.

    Equip {2}

    Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.


    Illustrated by FromSoftware

    069/175

  • Symbol of Avarice(1)(B)(B)

    Artifact


    At the beginning of your upkeep, hollow 1, draw a card, and lose 1 life.

    Head of the avaricious creature that mimics treasure chests. Can be worn, if one so wishes. The very form of this creature is thought to be a form of brand, a punishment for sin.


    Illustrated by FromSoftware

    070/360

  • Spook(1)(U)

    Instant — Magic


    (You may cast magic only if you control a magic catalyst.)

    Prevent all noncombat damage that would be dealt to creatures you control this turn.


    Illustrated by No artist credit

    072/175

  • Saint-tree Bellvine(2)(W)

    Artifact — Miracle Catalyst


    You may cast miracles as though they had flash.

    Sacred chime for casting miracles of the Gods. A bellvine cut from a small saint-tree that has been meticulously tended to.


    Illustrated by FromSoftware

    073/175

  • Crystal Chime(W)(U)

    Artifact — Miracle Magic Catalyst


    (You may cast miracle and magic spells with this catalyst.)

    A sacred chime defiled by the scholars of the Grand Archives. The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and magic.


    Illustrated by FromSoftware

    074/175

  • Chest(2)

    Artifact


    Morph {4} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    When Chest enters the battlefield, draw a card.

    When Chest is turned face up, draw two cards

    Amazing chest ahead.


    Illustrated by FromSoftware

    075/175

  • Mimic(4)

    Artifact Creature — Horror


    Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    When Mimic is turned face up, destroy target creature.

    Mimics punish greed, taking on the form of chests and gorging on any who seek their hoard. Avarice is their nature.


    3/2

    Illustrated by FromSoftware

    076/175

  • Crystal Sage's Rapier(2)(U)

    Artifact — Equipment


    Equipped creature gets +1/+0.

    At the beginning of your upkeep, hollow 1.

    Equip {2}

    The crystals boost the magic damage and the item discovery of its wielder, fruit of the lifetime of research conducted by the sages.


    Illustrated by FromSoftware

    077/175

  • Lothric's Holy Sword(3)(W)

    Artifact — Equipment


    Whenever equipped creature attacks, Lothric's Holy Sword deals 2 damage to any target and you gain 2 life.

    At the beginning of your end step, if you both own and control Lothric's Holy Sword and an artifact called Lorian's Greatsword, exile them, then meld them into Twin Princes' Greatsword.

    Equip {3}

    Young Lothric was meant to be a champion, and was expected to wield this platinum sword, but some things will remain distant dreams forever.


    Illustrated by FromSoftware

    078/175

  • Lorian's Greatsword(4)(R)(R)

    Artifact — Equipment


    Equipped creature gets +2/+2.

    Whenever equipped creature attacks, Lorian's Greatsword deals 2 damage to each creature your opponents control.

    Equip {4}

    (Melds with Lothric's Holy Sword.)

    Before Lorian embraced his brother's curse, he single handedly slayed the demon prince, but the victory eternally scorched his sword with flame.


    Illustrated by FromSoftware

    079/175

  • Twin Princes' Greatsword

    Artifact — Equipment


    Equipped creature gets +2/+2.

    Whenever equipped creature attacks, Twin Princes' Greatsword deals 3 damage to each opponent and each creature your opponents control. You gain 1 life for each creature dealt damage to this way.

    Equip {5}

    Sword forged from the reunion of the inseparable swords born from the souls of Lothric and Lorian, the twin princes. Their union is rooted in a curse, and perpetuated by grief.


    Illustrated by FromSoftware

    080/175

  • Siegward of Catarina(2)(G)(W)

    Creature — Human Knight


    When Siegward of Catarina enters the battlefield, choose one -

    • Create a colorless Siegbräu artifact token with "{T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn and you gain 2 life."

    • Search your library for a card named Storm Ruler, put it on the battlefield, then shuffle your library

    I, Siegward of the Knights of Catarina, fight by your side!


    2/4

    Illustrated by FromSoftware

    081/175

  • Spell Shrug(1)(U)(U)

    Instant


    Counter target spell.

    Hollow 1.

    "Every age, it seems, is tainted by the greed of men. Hmmm, I dunno, maybe it's just the way we are. I'll stick you in my prayers. A fine dark soul, to you."

    -Lapp


    Illustrated by FromSoftware

    082/175

  • Man-Grub's Staff(3)(U)

    Artifact — Magic Catalyst


    As long as you have four or more cards in hand, magic spells you cast cost {1} less to cast.

    Staff of the man-grubs who guard Rosaria’s Bed Chamber. Their holy symbol is formed at the tip. The man-grubs have clearly been reborn, but as what?


    Illustrated by FromSoftware

    083/175

  • Demon's Scar(2)(R)

    Artifact — Pyromancy Catalyst


    {R}{R}, Sacrifice Demon's Scar: It deals 1 damage to each creature target player controls.

    This chaotic thing, the last flame kindled by a demon prince, is shaped like the claw marks of a demon.


    Illustrated by FromSoftware

    084/175

  • Lothric Priest(W)(B)

    Creature — Undead Cleric


    Other Undead you control get +1/+1.

    Former clerics from Lothric Castle who continue to carry out their service, despite the devastation.


    1/2

    Illustrated by No artist credit

    085/175

  • Peasant Cleaver(1)(G)

    Creature — Undead Hollow


    The former inhabitants of the Undead Settlement, these enemies wield crude farming tools in combat.


    2/2

    Illustrated by FromSoftware

    086/175

  • Peasant Hollow(2)(G)

    Creature — Undead Hollow


    The former inhabitants of the Undead Settlement, these enemies wield crude farming tools in combat.


    2/3

    Illustrated by FromSoftware

    087/175

  • Black Knight(3)(B)(B)

    Creature — Undead Knight


    First Strike

    Black Knights were the elite knights of Gwyn, the first Lord of Cinder. However, they were burnt to ashes, leaving only their ghosts to wander the land.


    5/4

    Illustrated by FromSoftware

    088/175

  • Giant Avelyn(4)

    Artifact


    At the beginning of each end step, Giant Avelyn deals 2 damage to target creature.

    {1},{T}: Giant Avelyn deals 1 damage to any target.

    A colossal ballista that aims to destroy all invaders of Smouldering Lake.


    Illustrated by FromSoftware

    089/360

  • Irina of Carim(1)(W)(W)

    Creature — Human Cleric


    You may cast miracles as if you control a miracle catalyst.

    Whenever you cycle a miracle card, you gain 1 life.

    {W}{W}, Sacrifice Irina of Carim: Search your library for a miracle card, reveal it, and put it into your hand. Then shuffle your library.


    1/4

    Illustrated by FromSoftware

    090/175

  • Orbeck of Vinheim(2)(U)(U)

    Creature — Human Wizard


    You may cast magic as if you control a magic catalyst.

    Whenever you cycle a magic card, hollow 1.

    {U}{U}, Sacrifice Orbeck of Vinheim: Search your library for a magic card, reveal it, and put it into your hand. Then shuffle your library.


    2/3

    Illustrated by FromSoftware

    091/175

  • Cornyx of the Great Swamp(3)(R)(R)

    Creature — Human Wizard


    You may cast pyromancies as if you control a pyromancy catalyst.

    Whenever you cycle a pyromancy card, Cornyx of the Great Swamp deals 1 damage to any target.

    {R}{R}. Sacrifice Cornyx of the Great Swamp: Search your library for a pyromancy card, reveal it, and put it into your hand. Then shuffle your library.


    3/3

    Illustrated by Fromsoftware

    092/175

  • Unbreakable Patches(1)(W)

    Creature — Human


    Each player can't draw more than one card each turn.

    Be more careful! By the gods, curiosity is going to kill you kittens.

    Some places are better left alone, you know.


    2/2

    Illustrated by FromSoftware

    093/175

  • Blacksmith Andre(3)(W)(W)

    Creature — Human Artificer


    When Blacksmith Andre enters the battlefield, search your library for an an equipment card and put it onto the battlefield. Then shuffle your library.

    {2}{W}, {T}: Search your library for an equipment card, reveal it, and put it into your hand. Then shuffle your library.


    3/3

    Illustrated by FromSoftware

    094/175

  • Longfinger Kirk(1)(R)(R)

    Creature — Invader


    Whenever Longfinger Kirk blocks or becomes blocked by a creature, Longfinger Kirk deals 1 damage to that creature.

    Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


    3/2

    Illustrated by Danny Hirajeta

    095/175

  • Red Sign Soapstone(2)(R)

    Sorcery


    Exile the top five cards of your library. Put any number of Invader creature cards exiled this way onto the battlefield, they gain haste. At the beginning of the next end step, exile those creatures.

    Not all Dark Spirits are unsporting, or they wouldn't make use of this Soapstone


    Illustrated by FromSoftware

    096/175

  • Black Separation Crystal(U)

    Artifact


    {U}, {T}: Return up to two target Invaders to their owners' hands.

    A charm of farewell granted to banished Undead. The crystal sends phantoms back to their homes, or you back to yours.


    Illustrated by FromSoftware

    097/175

  • Rosaria, Mother of Rebirth(3)(B)(G)

    Creature — Human Cleric


    Grubs you control get +1/+1

    Whenever a nontoken creature you control dies, create a 1/1 green Grub creature token.

    "Come on, give yourself to Rosaria, of the Cathedral of the Deep."

    -Leonhard


    3/4

    Illustrated by Cronna Gottschalk

    098/360

  • Holy Knight Hodrick(2)(R)(W)

    Creature — Human Invader


    Whenever Holy Knight Hodrick enters the battlefield, other creatures you control get +1/+1 until end of turn

    Dash {3}{R}

    "You'll go mad one day, but not today. Take my advice."


    4/3

    Illustrated by FromSoftware

    098/360

  • Primordial Crystal

    Artifact


    {3}: Destroy Primordial Crystal. Any player may activate this ability.


    Illustrated by FromSoftware

    1/1

  • Seath the Scaleless(3)(U)(U)

    Creature — Dragon


    Cursed

    When Seath enters the battlefield, create a legendary artifact token named Primordial Crystal with "{3}: Destroy Primordial Crystal. Any player may activate this ability."

    As long as you control an artifact named Primordial Crystal, Seath has hexproof and indestructible.


    4/4

    Illustrated by Alvh Omega

    1/1

  • Ember(1)(R)(R)

    Enchantment — Aura


    When Ember enters the battlefield, hollow 2.

    Enchant creature

    Enchanted creature gets +X/+X, where X is equal to the total number of cards you own in exile.

    Lordsearch {3}


    Illustrated by FromSoftware

    1/1

  • Journey into the Dreg Heap(3)

    Instant


    Shuffle any number of face-up cards you own in exile into your library. Hollow 2.

    At the close of the Age of Fire, all lands meet at the end of the earth.

    Great kingdoms and anaemic townships will be one and the same.

    The great tide of human enterprise, all for naught.


    Illustrated by FromSoftware

    1/1

  • Ashen Estus Flask(2)

    Artifact


    {T}: Add {U} for each artifact you control named Ashen Estus Flask.

    "Undead treasure these dull ashen flasks. Quite befitting of an Unkindled, an Ashen Estus Flask turns a bonfire's heat cold."


    Illustrated by FromSoftware

    1/1

  • Essence of the Lords(R)(R)

    Instant


    Target creature you control gets +X/+X until end of turn, where X is equal to the total number of cards you own in exile.


    Illustrated by Connor Burke

    1/1

  • Irithyll of the Boreal Valley

    Land


    Irithyll of the Boreal Valley enters the battlefield tapped.

    Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.

    {T}: Add {U}

    "Wherever you go, the moon still sets in Irithyll. Wherever you may be, Irithyll is your home."


    Illustrated by Ipan Hf

    1/1

  • Purple Moss Clump(G)

    Instant


    Remove up to two curse counters from target player.


    Illustrated by FromSoftware

    1/1

  • Blooming Purple Moss Clump(2)(G)

    Sorcery


    Target player loses all curse counters. That player gains 1 life for each curse counter removed in this way.


    Illustrated by FromSoftware

    1/1

  • Capra Demon(4)(B)(R)

    Creature — Demon


    When Capra Demon enters the battlefield, create two black 2/1 undead hound creature tokens.

    Creatures you control have haste


    5/4

    Illustrated by Francesco Capriglione

    1/1

  • Undead Hound

    Creature — Undead Hound



    2/1

    Illustrated by FromSoftware

    1/1

  • Great Grey Wolf Sif(3)(G)(W)

    Creature — Hound


    Vigilance, Lifelink

    Green spells you cast cost {G} less to cast.

    When Artorias was swallowed by the Abyss, he threw up his Greatshield to protect Sif, as he could no longer. Now, he guards his fallen comrade's grave, to ensure that what happened to Artorias, doesn't happen to anyone else


    3/4

    Illustrated by Gustavo Torqueto

    1/1

  • Artorias the Abysswalker(3)(U)(B)

    Creature — Undead Knight


    First strike, deathtouch

    Black spells you cast cost {B} less to cast.

    Knight Artorias was sent in to defeat Manus and halt the Abyss, but he failed and was corrupted by the Dark instead


    4/3

    Illustrated by Nekro

    1/1

  • Crystal Kriemhild(3)(U)(R)

    Creature — Invader


    When Crystal Kriemhild enters the battlefield, you may search your library for a magic card, reveal it, put it into your hand, then shuffle your library.

    Magic you cast cost {1} less to cast.

    Dash {2}{U}{R}


    3/4

    Illustrated by FromSoftware

    1/1

  • Storyteller's Staff(1)(G)(U)

    Artifact — Magic Catalyst


    Whenever you cast a magic spell, create a green 1/1 Grub creature token.

    The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through


    Illustrated by FromSoftware

    1/1

  • Vordt of the Boreal Valley(2)(U)(U)

    Creature — Hound


    Whenever Vordt of the Boreal Valley attacks, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

    "But beware. The dog keeps a close eye on things.

    The vile watchdog of the Boreal Valley."

    -Emma


    3/3

    Illustrated by Ershao Guo

    1/1

  • Oceiros, the Consumed King(3)(G)(U)

    Creature — Dragon Mutant


    Whenever you draw a card, put a +1/+1 counter on Oceiros, the Consumed King.

    When Oceiros dies, hollow X, where X is the number of +1/+1 counters on Oceiros.

    Ahh, you ignorant slaves. Finally taken notice have you?


    3/3

    Illustrated by Ershao Guo

    1/1

  • Dancer of the Boreal Valley(3)(U)(R)

    Creature — Undead Knight


    Prowess

    {R}{R}: Switch Dancer of the Boreal Valley's power and toughness until end of turn

    {U}{U}: Hollow 1. Activate this ability only if Dancer of the Boreal Valley's power is 4 or greater.


    1/5

    Illustrated by Ershao Guo

    1/1

  • Knight Slayer Tsorig(3)(R)(R)

    Creature — Invader


    Trample

    Whenever Knight Slayer Tsorig enters the battlefield, you may have it deal damage equal to its power to target knight.

    Dash {4}{R}{R}


    4/5

    Illustrated by FromSoftware

    1/1

  • Yellowfinger Heysel(2)(R)(G)

    Creature — Invader


    Whenever Yellowfinger Heysel enters the battlefield, create a green 1/1 Grub creature token.

    Dash {1}{R}{G}

    "You can be like Yellowfinger and believe that all share a camaradery, but do not force your views on the rest of us."

    - Leonhard


    2/3

    Illustrated by Nikita Basarev

    1/1

  • Aldrich Faithful Covenant(U)(U)

    Enchantment


    Clerics you control get +1/+1.

    The faithful ensure that Aldrich, Devourer of Gods, remains undisturbed, by taking the form of loyal spirits and hunting down those who would trespass the ruined cathedral


    Illustrated by FromSoftware

    1/1

  • Darkmoon Blade Covenant(B)(B)

    Enchantment


    Knights you control get +1/+1.

    When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader


    Illustrated by FromSoftware

    1/1

  • Mound-Makers Covenant(R)(R)

    Enchantment


    Invaders you control get +1/+1.

    The mound-makers wish only to add to their mounds, becoming mad spirits whether summoned as co-operators or invaders


    Illustrated by FromSoftware

    1/1

  • Rosaria's Fingers Covenant(G)(G)

    Enchantment


    Grubs you control get +1/+1.

    Rosaria's Fingers collect tongues in her name. Some do it to be reborn; others do it to help comfort their voiceless goddess


    Illustrated by FromSoftware

    1/1

  • Warrior of Sunlight Covenant(W)(W)

    Enchantment


    Humans you control get +1/+1.

    Warriors of Sunlight are brilliantly beaming co-operators who place their golden signatures to help those in need, for it is their duty to deliver a great conquest to their summoner


    Illustrated by FromSoftware

    1/1

  • Corpse Grub(3)(G)

    Creature — Grub Mutant


    When Corpse Grub dies, create two green 1/1 Grub creature tokens.


    3/2

    Illustrated by FromSoftware

    1/1

  • Curse-Rotted Greatwood(x)(B)(G)

    Creature — Treefolk


    Curse-Rotted Greatwood enters the battlefield with X +1/+1 counters on it.

    If damage would be dealt to Curse-Rotted Greatwood, prevent that damage and remove that many +1/+1 counters from it. For each +1/+1 counter removed this way, create a green 1/1 Grub creature token.


    Illustrated by Ershao Guo

    1/1

  • Snuff the Flames(1)(B)(B)

    Instant


    Destroy target creature.

    Hollow 1.

    When the link of the fire is threatened, the bell tolls.


    Illustrated by Anato Finnstark

    1/1

  • Blackflame Friede

    Creature — Human


    Menace, Shroud

    When the Ashes are two, a flame alighteth. Thou'rt Ash, and fire befits thee, of course...

    -Father Ariandel


    6/5

    Illustrated by Mateusz Horbowiec

    1/1

  • Friede and Father Ariandel(3)(U)(R)

    Creature — Human


    Whenever Friede and Father Ariandel takes damage, it gets +1/+0 until end of turn.

    If Friede and Father Ariandel would die, exile it, then return it to the battlefield transformed at the beginning of your next upkeep.

    Fret no father, we have no need of thy flail. Tis only the flame, quivering at misguided Ash. Please avert thine eyes. I will snuff out these ashes for good.

    -Sister Friede


    4/3

    Illustrated by Ershao Guo

    1/1

  • Grub

    Creature — Grub



    1/1

    Illustrated by No artist credit

    1/1

  • Rosaria's Command(1)(B)(G)(G)

    Sorcery


    Choose two:

    • Create two 1/1 green Grub creature tokens.

    • Grubs you control gain Cursed until end of turn.

    • Each opponent loses life equal to the number of Grubs you control.

    • Until end of turn, target creature loses all abilities and becomes a green Grub with base power and toughness 1/1.


    Illustrated by P. Nicholas Nodiff

    1/1

  • Cathedral of the Deep

    Land


    Cathedral of the Deep enters the battlefield tapped.

    Cleric spells and Grub spells you cast cost {1} less to cast.

    {t}: Add {B} or {G}

    "The deep was originally a peaceful and sacred place, but became the final rest for many abhorrent things."


    Illustrated by Nicolas Mendoza

    1/1