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GIK

Download Cockatrice files: https://mtg.design/u/Robthewall0355/GIK/cockatrice


  • Kumena's Altar(G)(G)(U)(U)

    Enchantment — Merfolk


    Whenever you cast a Merfolk spell, put a +1/+1 counter on target Merfolk creature you control and then create a blue 1/1 Merfolk creature token.

    Merfolk creatures you control with a +1/+1 counter have flying.


    Illustrated by No artist credit

    1/1

  • Time Vapor(3)(U)(B)

    Enchantment


    Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    Exile ten nonland cards from your graveyard: Destroy all nonland permanents.


    Illustrated by No artist credit

    1/1

  • Halocyn, Spectral Visitor(G)(W)(U)(B)

    Creature — Unicorn


    When Halocyn enters the battlefield, for each opponent, choose up to one target creature that player controls, that creature loses all abilities and is a white Horse creature with base power and toughness 5/5.

    When Halocyn leaves the battlefield, return all Horse creatures to their owner's hand.

    You have protection from Horses.


    4/4

    Illustrated by No artist credit

    1/1

  • Damia, the Forgotten Heir(1)(B)(G)(U)

    Creature — Gorgon Wizard


    Deathtouch

    Creatures you control have deathtouch.

    Whenever a creature you control deals combat damage to a player, draw a card.

    She remains a legend and a myth to the common folk, as none who can verify her existence remain able to do so.


    4/3

    Illustrated by No artist credit

    1/1

  • Arwald, Prophetic Eye(3)(G)(W)(U)

    Creature — Elder Sphinx


    Flying

    Whenever you cast a creature that shares a type with a creature you control, scry 2 then reveal the top card of your library. If it shares a type with a creature you control, you may put that card in your hand.

    Tap three untapped creautures you control that share a creature type: Draw a card.


    3/6

    Illustrated by No artist credit

    1/1

  • Sparko, the Mad King(B)(R)(G)(W)

    Creature — Goblin Warrior


    Whenever Sparko, the Mad King deals combat damage to a player, you create a 1/1 red Goblin creature token and that player mills ten cards.

    Whenever three or more different card types are put into an opponent's graveyard from anywhere, that player draws a card and you untap all lands you control.


    3/3

    Illustrated by No artist credit

    1/1

  • Draconic Force(3)(U)(B)(B)

    Sorcery


    Destroy all elves, humans, knights, and warriors. For each creature destroyed this way create a 4/4 blue Dragon creature token with flying.

    When pushed to the brink of your existence, you often find you still have more to give.


    Illustrated by No artist credit

    1/1

  • Konrad, Slum Thief(W)(U)(B)

    Creature — Human Rogue


    Shadow (This creature can block or be blocked by only creatures with shadow.)

    When Konrad deals combat damage to a player, you may put a flying, first strike, deathtouch, indestructible, lifelink, menace, or vigilance counter on it.

    Remove all counters from Konrad, {T}: If three or more counters were removed this way, put a +1/+1 counter on Konrad and it gains hexproof until end of turn.


    1/1

    Illustrated by No artist credit

    1/1

  • Emeia Brightwing

    Creature — Pegasus



    4/4

    Illustrated by No artist credit

    1/1

  • Malthael, Archangel of Death

    Creature — Elder Angel


    Flying, vigilance, lifelink

    Exile the first nonland permanent that enters the battlefield each turn.

    You may look at and cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.


    6/6

    Illustrated by No artist credit

    1/1

  • Malthael the Wise Light(2)(R)(G)(W)(U)

    Creature — Human Angel


    When you cast Malthael, create Emeia Brightwing, a legendary 4/4 white Pegasus creature token with flying.

    At the beginning of your end step, if you both own and control and a creature named Emeia Brightwing, exile them, then meld them into Brisela, Voice of Nightmares.


    3/3

    Illustrated by No artist credit

    1/1

  • Upharia, Immortal Idol(2)(G)(W)(U)

    Creature — Elder Angel


    Flying, lifelink

    Other creatures you control with lifelink have flying.

    Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on that creature.


    3/5

    Illustrated by No artist credit

    1/1

  • Gorbrax, Dungeon Boss(6)(U)(B)(R)(G)

    Creature — Zombie Demon


    Gorbrax costs {1} less to cast for each legendary permanent on the battlefield.

    Gorbrax gets +1/0 for each legendary permanent on the battlefield.

    Haste, trample, menace


    0/8

    Illustrated by No artist credit

    1/1

  • Winter's Grasp

    Land — Swamp Forest


    ({T}: Add {B} or {G} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Jitaxa, Praetor's Glory(7)

    Creature — Angel Horror


    Other creatures you control are Praetor Minions in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

    {2}{W}{U}{B}{R}{G}: Jitaxa gains all keyworded abilities of Praetor creatures you control until end of turn.


    5/5

    Illustrated by No artist credit

    1/1

  • Farmer's Market(G)(G)

    Enchantment


    Creatures you control get +1/+1 for each food token you control.

    At the beginning of your upkeep, if there are 20 or more food tokens on the battlefield, destroy those tokens and draw seven cards.

    At the beginning of each player's endstep, that player creates a food token.


    Illustrated by No artist credit

    1/1

  • Winter's Dominance

    Land — Island Swamp


    ({T}: Add {U} or {B} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Infectious Arachnid(2)(B)(B)(G)

    Creature — Spider Horror


    Reach

    At the beginning of your upkeep, create a 1/1 green Spider creature token with reach.

    Whenever a creature you control with reach blocks a creature with flying, put a poison counter on attacking player.


    3/6

    Illustrated by No artist credit

    1/1

  • Silence the Mind(2)

    Artifact


    Whenever equipped creature activates an ability that isn't a mana ability, counter that ability and draw two cards instead.

    Equip {1}


    Illustrated by No artist credit

    1/1

  • Untitled(R)(G)(W)

    Creature — Elder Dinosaur


    enrage mechanic lord?


    1/1

    Illustrated by No artist credit

    1/1

  • Orak the Battle Frenzied(2)(B)(R)(G)

    Creature — Orc Giant


    When Orak enters the battlefield, you may have it fight target creature you don't control. If a creature you don't control dies this way, you may have Orak fight another target creature you don't control. You get an experience counter for each creature destroyed this way.

    If you have 4 or more experience counters, prevent all combat damage that would be dealt to Orak.


    6/5

    Illustrated by No artist credit

    1/1

  • Krenko's Rocket Sprocket(R)(R)(R)

    Enchantment


    {1}{R}, Sacrifice a Goblin: Krenko's Rocket Sprocket deals 2 damage to any target.

    Whenever you sacrifice a goblin, exile the top card of your library. You may play cards exiled this way until the end of your next turn.


    Illustrated by No artist credit

    1/1

  • Slaav, Volcanic Fury(3)(R)(R)(R)

    Creature — Dragon


    Flying

    When Slaav enters the battlefield, for each {R} mana spent to cast this card, Slaav, Volcanic Fury deals that much damage to each opponent and each creature with flying that player controls.

    Partner (You can have two commanders if both have partner.)


    5/5

    Illustrated by No artist credit

    1/1

  • Ogre Arsonist(1)(R)(R)

    Creature — Ogre Rogue Warrior


    Haste

    Whenever a red source you control deals damage to an opponent, Ogre Arsonist deals 2 damage to an opponent at random.

    He has no preference, he simply wants to watch the world burn.


    3/3

    Illustrated by No artist credit

    1/1

  • Phyrexian Experiment(3)(B)(B)

    Instant


    Destroy target nonblack creature, then return that creature to the battlefield under your control at the beginning of the next end step. That creature is a black Phyrexian Minion in addition to its other colors and types.

    The legions of Sheoldred will rise again.


    Illustrated by No artist credit

    1/1

  • Phyrexian Corruption(1)(B)(B)

    Enchantment


    Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature.

    Whenever a creature with a -1/-1 counter on it dies, draw a card.


    Illustrated by No artist credit

    1/1

  • Deathly Hallows(2)(B)

    Instant


    As an additional cost to cast this spell, pay X life.

    All creatures get -X/-X until end of turn.

    For each creature that died this way, its owner creates a 2/2 black Zombie creature token.


    Illustrated by No artist credit

    1/1

  • Violent Retribution(4)(B)(B)

    Sorcery


    If three or more creatures you control were destroyed by a source an opponent controls this turn, you may cast this card as though it had flash.

    Destroy all creatures. They can't be regenerated.


    Illustrated by No artist credit

    1/1

  • Necrotomb(B)(B)

    Enchantment


    At the beginning of your upkeep, exile the top card of your library. Necrotomb deals damage to target creature or player equal to the number of cards exiled with it.

    {3}: Discard your hand, then put all cards exiled with Necrotomb into your hand. Activate this ability only any time you could cast a sorcery.


    Illustrated by No artist credit

    1/1

  • Topic of Interest(1)(U)

    Enchantment


    Opponents play with the top card of their library revealed.

    {4}: You may have Topic of Interest become a copy of target revealed nonland permanent in an opponent's library except it gains, "Opponents can't cast spells with the same name as this card."


    Illustrated by No artist credit

    1/1

  • Silvar of the Tranquil Copse(1)(G)(G)

    Creature — Elk Elemental


    When Silvar enters the battlefield, create a 2/2 green Elk creature token for each time you've cast him this game.

    If three or more creature tokens entered the battlefield under your control this turn, you become the monarch.

    Partner (You can have two commanders if both have partner.)


    2/3

    Illustrated by No artist credit

    1/1

  • Unlimited Potential(1)(U)(U)(U)

    Enchantment


    You may cast spells without paying their mana cost. Whenever you cast a spell this way, an opponent may pay {2}. If an opponent does, exile that spell and you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

    You can only cast spells on opponent's turns.


    Illustrated by No artist credit

    1/1

  • Oralka, Watchful Sentry(4)(G)(G)

    Creature — Dragon Dryad


    Reach

    During your turn, nonbasic lands opponents control are forests.

    At the beginning of your upkeep, choose a color. As long as you have the greatest devotion of the chosen color, creatures you control get +2/+2 and trample.


    6/6

    Illustrated by No artist credit

    1/1

  • Exit Stage Left(5)(B)(R)

    Enchantment Saga


    For each opponent, exile target nonbasic land that player controls.


    Illustrated by No artist credit

    1/1

  • Toxic Passage(B)(G)

    Enchantment


    When Toxic Passage enters the battlefield, target player gets a poison counter.

    At the beginning of each upkeep, target player with the fewest or tied for the fewest poison counters gets a poison counter.


    Illustrated by No artist credit

    1/1

  • Library of Justice(2)(W)

    Sorcery


    Look at the top six cards of your library. You may reveal up to two noncreature, nonland cards and put them into your hand. Put the rest on the bottom of your library in a random order.

    The answer is here somewhere.


    Illustrated by No artist credit

    1/1

  • Peaceful Afterlife(3)(W)(W)

    Enchantment


    If a creature on the battlefield dies as a result of noncombat damage and causes a triggered ability of a permanent to trigger, that ability doesn't trigger.

    If a card or token would be put into a graveyard from anywhere, exile it instead.


    Illustrated by No artist credit

    1/1

  • Cathryl, Hidden Wonder(G)(W)(U)(B)

    Creature — Spirit Mythos


    Whenever an opponent's spell would cause a creature you control to leave the battlefield, you may draw.

    Whenever Cathryl leaves the battlefield as a result of an opponent's spell, return target legendary permanent that player controls to their hand. Spells with the same name as the returned card can't be cast until the beginning of your next turn.


    3/3

    Illustrated by No artist credit

    1/1

  • Mox Garnet(0)

    Artifact


    {T}, Sacrifice a land: Add two mana of any type the sacrificed land could produce.

    The power of the Gods in the realm of mortals is how new Gods are born.


    Illustrated by No artist credit

    1/1

  • Chariot of the Gods(5)

    Artifact


    {T}: Add three mana of any color among legendary permanents you control.

    {3}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Chariot of the Gods, untap Chariot of the Gods, and you may cast a card you own from exile without paying its mana cost.


    Illustrated by No artist credit

    1/1

  • Qaigar, Eternal Wurm(B)(B)(B)(B)

    Creature — Zombie Dragon


    Flying, Deathtouch

    Other Zombies you control get +1/+1 and have deathtouch.

    Partner (You can have two commanders if both have partner.)

    "The knowledge of those she has consumed echoes from the abyss."


    5/4

    Illustrated by No artist credit

    1/1

  • Vortha, Cemetery Master(U)(B)(R)(G)

    Creature — Shaman Horror


    When Vortha, Cemetery Master enters the battlefield, exile all cards from all graveyards. For each permanent type exiled this way, create a 2/2 black Zombie token.

    Zombie tokens you control have deathtouch.


    3/5

    Illustrated by No artist credit

    1/1

  • Ilgar, the White One(3)(W)(U)(B)(R)

    Creature — Zombie Giant


    If you control a legendary artifact, this card costs {W}{U}{B}{R} less to cast.

    When Ilgar enters the battlefield create Nauglamir, a legendary equipment artifact token attached to it. It has indestructible and, "Whenever equipped creature attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase."


    7/6

    Illustrated by No artist credit

    1/1

  • Nauglamir(0)

    Artifact — Equipment


    Indestructible

    Whenever equipped creature attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

    Equip {4}


    Illustrated by No artist credit

    1/1

  • Vexar, Master of Souls(4)(B)(B)(B)

    Creature — Elder Demon


    Fear, flying

    At the beginning of your upkeep, you may search your library for a demon card with converted mana cost less than or equal to your devotion to black. Put this creature onto the battlefield under a random opponent's control.

    Demons you own can't attack you or block creatures you control.


    7/7

    Illustrated by No artist credit

    1/1

  • Demonic Breach(2)(W)(B)

    Enchantment


    Whenever a creature leaves the battlefield, you gain 1 life.

    Whenever you sacrifice a creature, each opponent sacrifices a creature. Each opponent who can't exiles all cards from their graveyard.


    Illustrated by No artist credit

    1/1

  • Graitor, Lord of the Abyss(4)(B)(R)

    Creature — Demon


    Menace

    If a white permanent left the battlefield this turn, this card costs {2} less to cast.

    Whenever you cast a creature card with converted mana cost 6 or greater, each opponent sacrifices a permanent.


    6/5

    Illustrated by No artist credit

    1/1

  • Jaxx, the Searing Fist(1)(R)(W)

    Creature — Human Monk


    When Jaxx, the Searing Fist does damage to any target, you gain that much life.

    {T}: Jaxx deals damage to any target equal to the number of differently named artifacts you control. If you would gain three or more life this way, transform him.


    2/4

    Illustrated by No artist credit

    1/1

  • Jaxx, Everlasting Inferno

    Planeswalker — Jaxx


    1: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." 

    -1: Jaxx deals 1 damage to each creature and planeswalker. You gain life equal to the damage dealt this way. 


    4

    Illustrated by No artist credit

    1/1

  • Soul Steal(U)(U)

    Instant


    put a token creature copy of another creature an opponent controls on the battlefield under your control except it has base power and toughness 1/1, is an Illusion and gains "when this creature becomes the target of a spell or ability, destroy it."


    Illustrated by No artist credit

    1/1

  • Needs Work - Not the Name(2)(R)(R)

    Creature


    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

    At the beginning of your upkeep, Needs Work - Not the Name deals one damage to each opponent for each tapped creature he or she controls. If you have the city's blessing it does double that damage instead.


    1/1

    Illustrated by No artist credit

    1/1

  • Stolen Memories(1)(U)(U)

    Instant


    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    Copy target sorcery spell. You may choose new targets for the copy.

    "What's yours is mine and what's mine is mine."


    Illustrated by No artist credit

    1/1

  • Secret Intelligence(1)(B)

    Sorcery


    Look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.


    Illustrated by No artist credit

    1/1

  • Worsa, Nature Unleashed

    Planeswalker — Worsa


    2: Create a 3/3 green Beast creature token. 

    -2: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. 


    4

    Illustrated by No artist credit

    1/1

  • Worsa, Garruk's Disciple(1)(B)(G)

    Creature — Human Beast


    Deathtouch

    Worsa, Garruk's Disciple enters the battlefield with three +1/+1 counters on it.

    When Worsa deals combat damage to a player or planeswalker, remove a +1/+1 counter from it. Then if Worsa has zero +1/+1 counters on him, transform him.


    1/1

    Illustrated by No artist credit

    1/1

  • Brass-Eye, Fabled Plunderer(U)(B)(R)

    Creature — Skeleton Pirate


    Whenever another nontoken creature you control dies, draw a card, then discard a card. If that creature was a Pirate, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

    "Arrrrrr."


    3/3

    Illustrated by No artist credit

    1/1

  • Captain's Quarters(3)(U)(R)

    Enchantment


    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

    Whenever a pirate you control attacks, create a treasure token.

    At the beginning of your upkeep, if you have the city's blessing, gain control of target nonland permanent an opponent controls until end of turn. Untap that permanent. If that permanent is a creature, it gains haste until end of turn.


    Illustrated by No artist credit

    1/1

  • Maelstrom Extinction(3)(G)(U)(R)

    Creature — Elemental


    Haste

    Cascade {X} (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Do this {X} times where {X} is the amount of times you've cast this creature.)


    6/5

    Illustrated by No artist credit

    1/1

  • Elesh, Ostracized Justice(5)(W)(W)

    Creature — Praetor


    Vigilance

    For each colorless mana in spells players cast, pay {W/P} instead.

    Noncreature spells cost {1} more to cast.

    Vengeance will be anything but swift.


    4/7

    Illustrated by No artist credit

    1/1

  • Last Voyage of the Nautilus(4)(U)(U)

    Sorcery


    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

    Create an 8/8 blue Octopus creature token.

    If Last Voyage of the Nautilus was kicked, tap all creatures except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. Those creatures don't untap during their controller's next untap step.


    Illustrated by No artist credit

    1/1

  • Sacred Forest

    Land


    {T}: Add {G}.

    {2}{G}, {T}: Target artifact and/or enchantment gains hexproof until end of turn.

    "Blue meanies, golden tops, liberty caps, and so much more. Oh how I love mushrooms!" - Dosan


    Illustrated by No artist credit

    1/1

  • Sacred Forest

    Land


    {T}: Add {G}.

    {2}{G}, {T}: Target artifact and/or enchantment gains hexproof until end of turn.

    "Blue meanies, golden tops, liberty caps, and so much more. Oh how I love mushrooms!" - Dosan


    Illustrated by No artist credit

    1/1

  • Sacred Swamp

    Land


    {T}: Add {B}.

    {1}{B}, {T}: Exile target card from a graveyard. You gain 2 life.

    Hidden treasures await those who take the risk.


    Illustrated by No artist credit

    1/1

  • Sacred Swamp

    Land


    {T}: Add {B}.

    {1}{B}, {T}: Exile target card from a graveyard. You gain 2 life.

    Hidden treasures await those who take the risk.


    Illustrated by No artist credit

    1/1

  • Sacred Island

    Land


    {T}: Add {U}.

    {2}{U}, {T}: For each opponent, tap target creature he or she controls. Those creatures don't untap during its controller's next untap step.

    "Even I struggle to control the power that is time." - Teferi


    Illustrated by No artist credit

    1/1

  • Sacred Island

    Land


    {T}: Add {U}.

    {2}{U}, {T}: For each opponent, tap target creature he or she controls. Those creatures don't untap during its controller's next untap step.

    "Even I struggle to control the power that is time." - Teferi


    Illustrated by No artist credit

    1/1

  • Sacred Mountain

    Land


    {T}: Add {R}.

    {R}, Sacrifice a land: Destroy target land.

    "I will never ask you to do anything I wouldn't do myself." - Sidisi


    Illustrated by No artist credit

    1/1

  • Sacred Mountain

    Land


    {T}: Add {R}.

    {R}, Sacrifice a land: Destroy target land.

    "I will never ask you to do anything I wouldn't do myself." - Sidisi


    Illustrated by No artist credit

    1/1

  • Sacred Plains

    Land


    {T}: Add {W}.

    {2}{W}, {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

    With a single swing of the blade, a mortal becomes a god. Written into lore for the ages.


    Illustrated by No artist credit

    1/1

  • Sacred Plains

    Land


    {T}: Add {W}.

    {2}{W}, {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

    With a single swing of the blade, a mortal becomes a god. Written into lore for the ages.


    Illustrated by No artist credit

    1/1

  • Forbidden Forest

    Land


    {T}: Add {G}.

    {1}{G}, {T}: Target creature gains +1/+1 and forestwalk until end of turn.

    Step lightly, as the path is treacherous for even the nimblest of elves.


    Illustrated by No artist credit

    1/1

  • Forbidden Plains

    Land


    {T}: Add {W}.

    {2}{W}, {T}: Target creature gains indestructible and vigilance until end of turn.

    The task ahead seems pale in comparison to the road to get there.


    Illustrated by No artist credit

    1/1

  • Forbidden Plains

    Land


    {T}: Add {W}.

    {2}{W}, {T}: Target creature gains indestructible and vigilance until end of turn.

    The task ahead seems pale in comparison to the road to get there.


    Illustrated by No artist credit

    1/1

  • Forbidden Mountain

    Land


    {T}: Add {R}.

    {R}, {T}: Target creature gains haste until end of turn.

    With each roar of the flames, Purphoros and his minions fall further into frenzy.


    Illustrated by No artist credit

    1/1

  • Forbidden Mountain

    Land


    {T}: Add {R}.

    {R}, {T}: Target creature gains haste until end of turn.

    With each roar of the flames, Purphoros and his minions fall further into frenzy.


    Illustrated by No artist credit

    1/1

  • Forbidden Swamp

    Land


    {T}: Add {B}.

    {3}{B}, {T}: Target creature gains infect until end of turn.

    Wandering aimlessly; minutes become hours, hours become days, and days become another victim in the vast darkness.


    Illustrated by No artist credit

    1/1

  • Forbidden Swamp

    Land


    {T}: Add {B}.

    {3}{B}, {T}: Target creature gains infect until end of turn.

    Wandering aimlessly; minutes become hours, hours become days, and days become another victim in the vast darkness.


    Illustrated by No artist credit

    1/1

  • Forbidden Island

    Land


    {T}: Add {U}.

    {1}{U}, {T}: Until end of turn, target creature gains flying and "When this creature deals combat damage to an opponent, draw three cards, then put two cards from your hand on top of your library in any order."


    Illustrated by No artist credit

    1/1

  • Forbidden Island

    Land


    {T}: Add {U}.

    {1}{U}, {T}: Until end of turn, target creature gains flying and "When this creature deals combat damage to an opponent, draw three cards, then put two cards from your hand on top of your library in any order."


    Illustrated by No artist credit

    1/1

  • Forbidden Forest

    Land


    {T}: Add {G}.

    {1}{G}, {T}: Target creature gains +1/+1 and forestwalk until end of turn.

    Step lightly, as the path is treacherous for even the nimblest of elves.


    Illustrated by No artist credit

    1/1

  • J'ragha, Trinket Collector(1)(U)(R)

    Creature — Human Advisor


    At the beginning of each opponent's precombat main phase, you may reveal a nonland card in your hand. Play with that card revealed until end of turn. That opponent may cast that card for as long as it remains revealed, and they may spend mana as though it were mana of any type to cast it. When they do, you draw two cards.


    1/5

    Illustrated by No artist credit

    1/1

  • Inner Demon(4)(B)(B)

    Enchantment


    Whenever you sacrifice a human creature, return that creature to the battlefield under your control at the beginning of your next end step. The creature becomes a black Demon with base power and toughness 5/5 and has flying.


    Illustrated by No artist credit

    1/1

  • Arya, Royal Infiltrator(1)(W)(B)

    Creature — Human Rogue


    Menace

    When Arya deals combat damage to an opponent, defending player gets a tax counter.

    At the beginning of each player's upkeep, the player whose turn it is sacrifices a creature for each tax counter they have.

    {2}: Remove a tax counter. Any player may activate this ability but only during their upkeep step.


    2/3

    Illustrated by No artist credit

    1/1

  • Drizzt, Death Incarnate(2)(W)(B)(G)

    Creature — Dark Elf Noble


    Kicker {3}

    Doublestrike, lifelink

    When Drizzt enters the battlefield, if it was kicked, create Guenhwyvar, a legendary 4/4 black Panther creature token with shadow.

    If Drizzt is blocked by two or more creatures, remove one of those creatures from combat.


    5/4

    Illustrated by No artist credit

    1/1

  • Aurelia, Reborn Angel(1)(R)(W)

    Creature — Human Knight


    Whenever a creature dealt damage by Aurelia dies this turn, you get an experience counter.

    Aurelia gets +1/+1 for each experience counter you have.

    As long as you have 4 or more experience counters, Aurelia has haste and first strike.

    As long as you have 8 or more experience counters, Aurelia has double strike, flying, and indestructible.


    2/2

    Illustrated by No artist credit

    1/1

  • Figment of Imagination(2)(U)(U)

    Creature — Spirit Shapeshifter


    You may have Figment of Imagination enter the battlefield as a copy of any creature on the battlefield. If its evoke cost was paid, it gains "When this creature enters the battlefield, sacrifice it."

    Evoke {1}{U}


    1/1

    Illustrated by No artist credit

    1/1

  • Shadowborn Nightmare(1)(B)

    Creature — Specter Spirit


    Shadow (This creature can block or be blocked by only creatures with shadow.)

    Whenever Shadowborn Nightmare deals combat damage to a player, that player may discard a card. If that player doesn't, create a token that's a copy of Shadowborn Nightmare.


    1/1

    Illustrated by No artist credit

    1/1

  • Behind Enemy Lines(2)(U)(B)

    Enchantment


    You may cast spells as though they had flash.

    Spells can't be cast during your turn.

    Even the dimir don't fully know their aspirations.


    Illustrated by No artist credit

    1/1

  • Aminatou, Essence Void(W)(U)(B)

    Creature — Human Spirit


    Flash

    When Aminatou, Essence Void enters the battlefield, you may have another target creature you control become your commander until end of turn. If that creature dies this turn, you may return it to your command zone with one commander tax token on it.


    1/3

    Illustrated by No artist credit

    1/1

  • Grunn, Kingdom Reborn(2)(R)(G)(W)

    Creature — Gorilla King


    Trample

    When Grunn, Kingdom Reborn attacks for the first time each turn you may have it fight target creature defending player controls. If an opponent's creature would die this way, prevent all combat damage to Grunn, Kingdom Reborn this turn.


    6/5

    Illustrated by No artist credit

    1/1

  • Ganesh, Thunderfoot Chief(4)(G)(W)

    Creature — Elephant God


    Double strike, trample

    When Ganesh, Thunderfoot Chief deals combat damage to a player, put a +1/+1 counter on it.

    Ganesh, Thunderfoot Chief has indestructible as long as it has 5 or more +1/+1 counters on it.


    4/6

    Illustrated by No artist credit

    1/1

  • Frozen Shores(1)(U)(U)

    Sorcery


    Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

    Overload {5}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")


    Illustrated by No artist credit

    1/1

  • Berrus, Tariff Lawmage(3)(W)(U)

    Creature — Human Wizard


    Flash

    Commander creatures your opponents control cost {1} more to cast.

    When an opponent's commander enters the battlefield from the command zone, he or she can't cast instants or sorceries until the beginning of your next end step.


    2/4

    Illustrated by No artist credit

    1/1

  • Ranta, Nefarious Wurm(2)(B)(G)(U)

    Creature — Faerie Dragon


    Flying, deathtouch

    When Ranta, Nefarious Wurm enters the battlefield you may put {X} -1/-1 counters on any number of target creatures, where {X} is equal to the greatest power creature on the battlefield.


    2/6

    Illustrated by No artist credit

    1/4

  • Pyro, Flame Insurgent(R)(R)(R)

    Creature — Dinosaur


    If a red source you control would deal noncombat damage to a player, you may instead put that many burn counters on target artifact or enchantment he or she controls. Then if that artifact or enchantment has a number of burn counters on it greater than or equal to its converted mana cost, destroy it.

    Partner (You can have two commanders if both have partner.)


    3/3

    Illustrated by No artist credit

    1/1

  • Walter, the Deep Menace(2)(U)(U)(U)

    Creature — Shark Warrior


    When Walter, the Deep Menace attacks, you can sacrifice a human creature. If you do, Walter, the Deep Menace gets +1/+1 and islandwalk until end of turn.

    Your opponents can't cast spells during your turn.

    Partner (You can have two commanders if both have partner.)


    5/3

    Illustrated by No artist credit

    1/1

  • Croakka, Lily Dancer(G)(U)

    Creature — Frog Shaman


    Hexproof, unblockable

    Whenever Croakka, Lily Dancer deals combat damage to a player, you may draw a card. If you do, discard a card. If a noncreature, nonland card was discarded this way, create a 1/1 blue Tadpole creature token.

    Tadpole creatures you control have "{T}: Add {G} or {U}."


    1/1

    Illustrated by No artist credit

    1/1

  • Property Assessment(3)(W)

    Enchantment


    Whenever an opponent searches their library, you may search your library for a basic plains and put that card into your hand.

    Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield tapped if that opponent controls more lands than you.


    Illustrated by No artist credit

    1/1

  • Selective Hearing(1)(W)(W)(W)

    Sorcery


    Choose one from among first strike, flying, deathtouch, double strike, haste, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Exile all creatures with the chosen ability.


    Illustrated by No artist credit

    1/1

  • Ajyx, Neheb's Steed(2)(B)(R)

    Creature — Demon Ram


    Trample

    When Ajyx, Neheb's Steed deals combat damage to a player, put that many -1/-1 counters on any number of target creatures.

    At the beginning of your postcombat main phase, add {R} or {B} for each -1/-1 counter on target creature.


    6/2

    Illustrated by No artist credit

    1/1

  • Pangtong, Skarrg Warden(3)(B)(R)

    Creature — Elder Phoenix


    Flying, undying

    Other Phoenix creatures you control get 0/+1 and have flying.

    Other creatures you control have Phoenix Undying. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it and it is a Phoenix in addition to its other types.)


    4/3

    Illustrated by No artist credit

    1/1

  • Zyga, Hypnotic Sorceress(2)(U)(B)

    Creature — Faerie Rogue


    When Zyga, Hypnotic Sorceress enters the battlefield, create a 1/1 black Faerie Rogue creature token with flying for each instant and sorcery in your graveyard.

    Whenever a rogue or faerie creature you control deals combat damage to a player, you and that player each mill the top card of your library.


    3/3

    Illustrated by No artist credit

    1/1

  • Dario, Prodigious Alchemist(2)(U)(B)

    Creature — Human Assassin


    Flash

    Infect

    When Dario, Prodigious Alchemist leaves the battlefield, proliferate for each time you've cast a commander from the command zone this game.


    2/3

    Illustrated by No artist credit

    1/1

  • Solemn Singularity(4)

    Artifact Creature — Angel Golem


    Flying

    When Solemn Singularity enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

    When Solemn Singularity leaves the battlefield, you may draw a card.


    2/3

    Illustrated by No artist credit

    1/1

  • Hodric, Gluttonous Vile(2)(B)(R)(G)

    Creature — Goblin King


    Consume (At the beginning of your upkeep, sacrifice a nontoken creature with the highest converted mana cost among creatures you control. Then create {X} 1/1 red Goblin tokens where {X} is the consumed creature's converted mana cost.)

    Years of endless eating have shaped his soul, amongst other things.


    1/4

    Illustrated by No artist credit

    1/1

  • Insider Knowledge(5)

    Artifact Creature — A.I. Construct


    {3}, exile a nonland card from your hand: Each player exiles all cards from their graveyards of the exiled card type.

    "Knowledge is a privilege. Knowledge is power. Abusing that power is why I was created."


    3/3

    Illustrated by No artist credit

    1/1

  • Chorizo Bulgaria(3)

    Artifact Creature — Construct Horror


    Imprint - {T}: Exile the top card of each opponent's library facedown. You may look at those cards anytime.

    {4}: Chorizo Bulgaria becomes a copy of any permanent exiled with it.

    "What's truly in a name?" - Some poet guy


    1/1

    Illustrated by No artist credit

    1/1

  • Reassembling Benthid(2)(U)(U)

    Creature — Octopus Skeleton


    When Reassembling Benthid enters the battlefield, tap up to 8 target permanents your opponents control.

    {6}{B}: Return Reassembling Benthid from your graveyard to the battlefield tapped.


    1/8

    Illustrated by No artist credit

    1/1

  • Impartial Conundrum(3)(B)(R)

    Enchantment


    Enchant creature

    When Impartial Conundrum enters the battlefield, enchanted creature's controller may choose to have you gain control of it.

    At the beginning of each end step, Impartial Conundrum does 2 damage to enchanted creature's controller.


    Illustrated by No artist credit

    1/1

  • Itake, Herbal Sage(1)(W)(B)(G)

    Creature — Fungus Shaman


    When Itake, Herbal Sage enters the battlefield, place a spore counter on each other creature you control.

    {2}: Move a spore counter from a creature onto another creature.

    Creatures with spore counters on them can't attack or block.


    2/5

    Illustrated by No artist credit

    1/1

  • Ero, Wandering Continent(1)(0)(G)(U)

    Creature — Turtle Dinosaur


    This spell costs {X} less to cast, where {X} is the number of differently named lands you control.

    Trample


    12/12

    Illustrated by No artist credit

    1/1

  • Xandyr, Identity Saboteur(3)(B)

    Creature — Shapeshifter


    When Xandyr, Identity Saboteur enters the battlefield, each player puts the top four cards of their library into their graveyard.

    {2}{G/U}{G/U}: Each player selects target creature card in their graveyard. Choose a card at random, Xandyr, Identity Saboteur becomes a copy of that creature except its name is Xandyr, Identity Saboteur, it's legendary in addition to its other types, and it has this ability. Exile each other card.


    1/3

    Illustrated by No artist credit

    1/1

  • Tlpsrdnz, Eye of Chaos(3)(U)(R)

    Creature — Homunculus


    Indestructible

    At the beginning of each upkeep, the player who's turn it is gains control of Tlpsrdnz, Eye of Chaos. When Tlpsrdnz, Eye of Chaos does combat damage to a player, draw a card. If Tlpsrdnz, Eye of Chaos does combat damage to its owner, its owner draws a card instead.

    Tlpsrdnz, Eye of Chaos attacks each combat if able.


    1/4

    Illustrated by No artist credit

    1/1

  • Marclaw, Forest Overwatch(2)(G)(G)

    Creature — Bear Shaman


    Hexproof

    Creatures you control have "{T}: Add {G}."

    Partner (You can have two commanders if both have partner.)


    4/3

    Illustrated by No artist credit

    1/1

  • Fiery Rebirth(R)(R)(R)

    Enchantment Saga


    Create a 0/1 red artifact feather token.


    Illustrated by No artist credit

    1/1

  • Huntsman's Despair(W)(W)(B)(B)

    Enchantment


    Creatures your opponents control get -2/-2.

    {2}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Huntsman's Despair, you may put a card exiled this way onto the battlefield under your control.


    Illustrated by No artist credit

    1/1

  • Merciless Adventure(2)(W)(B)

    Instant


    Exile target permanent with converted mana cost 4 or greater.

    Overload {7}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")


    Illustrated by No artist credit

    1/1

  • Soulshift(1)(W)(B)

    Sorcery


    Sacrifice any number of nonland permanents you control. Search your library for an enchantment card with converted mana cost equal to or less than the number of permanents sacrificed this way and put that card onto the battlefield.


    Illustrated by No artist credit

    1/1

  • Grip of Fate(4)(U)(B)

    Sorcery


    Exile any number of target creatures equal to the number of times you've cast your commander this game.

    With Tezzeret's sacrifice, Nicol Bolas has ascended beyond even the God's themselves.


    Illustrated by No artist credit

    1/1

  • Krozza, Thassa's Lieutenant(6)(U)(U)

    Creature — Elder Octopus


    Islandwalk, reach

    Krozza, Thassa's Lieutenant can block any number of creatures.

    Partner (You can have two commanders if both have partner.)


    6/11

    Illustrated by No artist credit

    1/1

  • Thrun, the Faerie Hunter(2)(B)(G)

    Creature — Troll Shaman


    Undying

    When Thrun, the Faerie Hunter enters the battlefield, put two 1/1 black Faerie Rogue creature tokens with flying into play.


    2/4

    Illustrated by No artist credit

    1/1

  • Brother Esther(B)(G)(U)

    Creature — Rabbit Rogue Scumbag


    First Strike

    When Brother Esther attacks, create a copy of it tapped and attacking each other opponent. Exile those tokens at the beginning of your end step.

    When a token copy of Brother Esther is destroyed, create a non-token copy of it.


    3/2

    Illustrated by No artist credit

    1/1

  • Targatha, Omnipotent Evil(1)(2)

    Creature — Eldrazi Titan


    When you cast this spell, draw cards equal to the greatest power among creatures your opponents control. If Targatha, Omnipotent Evil would leave the battlefield or enter your graveyard from anywhere, exile it instead.

    Trample, protection from instants


    9/9

    Illustrated by No artist credit

    1/1

  • Power Coupling(B)(B)(R)(R)(G)(G)

    Sorcery


    You may play an additional land and you may play lands from your graveyard this turn. If you play a land from your graveyard, Power Coupling does 3 damage to target player or creature.

    Dredge 3 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

    "Hello Six, my name is Wrenn and I need your help."


    Illustrated by No artist credit

    1/1

  • Eleventh Hour Miracle(4)(W)(W)

    Sorcery


    Along with paying this card's casting cost, choose two -

    * Exile your graveyard.

    * Discard your hand.

    * Lose half your life (rounded down).

    Destroy all permanents.


    Illustrated by No artist credit

    1/1

  • Thorbjorn, Aegis Supremacy(4)(W)(W)

    Creature — Demi-God


    Indestructible, Trample

    When Thorbjorn, Aegis Supremacy enters the battlefield or attacks, create a colorless artifact token named Gold.

    When Thorbjorn, Aegis Supremacy deals combat damage to an opponent, create a copy of each Gold token you control.


    6/4

    Illustrated by No artist credit

    1/1

  • Baltrice, Maelstrom Agent(3)(W)(U)

    Creature — Human Wizard


    Flying

    {5}{W}{U}{B}{R}{G}: You may cast spells from your hand this turn without paying their mana costs. If a spell you control would be put into the graveyard this turn, exile it instead.

    The entire multiverse is at her fingertips, unbound power flows freely from her soul.


    3/3

    Illustrated by No artist credit

    1/1

  • Queen Jiyli, Insightful Blade(3)(W)

    Creature — Warrior Noble


    Creatures you control have hexproof.

    When Queen Jiyli, Insightful Blade enters the battlefield, draw a card. Each opponent may draw a card. For each opponent who does, you may draw an additional card.

    Partner (You can have two commanders if both have partner.)


    2/3

    Illustrated by No artist credit

    1/1

  • Oza, Piper of the Dead(1)(W)(B)(G)

    Creature — Wizard Cleric


    Spirits you control get +1/+1 and flying.

    At the beginning of your end step, return target creature card with power 3 or less from your graveyard to the battlefield from among any eligible party creature type. It is a white spirit in addition to its other types.


    2/3

    Illustrated by No artist credit

    1/1

  • Bardox, Weathered Pathfinder(7)

    Artifact Creature — Pilgrim


    Bardox, Weathered Pathfinder is all colors.

    When you cast Bardox, Weathered Pathfinder, reveal cards from the top of your library equal to the different colored mana spent to cast it. You may put cards with different converted mana cost into your hand and the rest on the bottom of your library.

    {T}: Add two mana of any color to your mana pool.


    4/6

    Illustrated by No artist credit

    1/130

  • Tig and Tug, Renegade Duo(1)(W)(B)

    Creature — Scumbag Human


    Eminence - You may look at and cast the top card of your library without paying it's mana cost if it shares a creature type with a creature you control. If you do, tap all other creatures you control that share a creature type with it.

    Human creatures you control have vigilance.

    Creatures you control get +1/+1.


    2/2

    Illustrated by No artist credit

    1/1

  • Gift From the Gods(2)(W)(W)(W)

    Instant


    This spell can't be countered.

    When you cast this spell, each player chooses up to one legendary creature he or she controls and then sacrifices the rest.

    A gift from the gods must be repaid in kind.


    Illustrated by No artist credit

    1/1

  • Untitled(5)(B)(R)

    Creature — Hell Dragon


    Flying, Trample

    When Untitled enters the battlefield or attacks, Untitled does 3 damage to each creature your opponents control.


    6/6

    Illustrated by No artist credit

    1/1

  • Angval, the Heavy Fisted(3)(R)(W)

    Creature — Dwarf Smith


    Angval, the Heavy Fisted has double strike as long as it is equipped.

    {5}, {T}: Search your library for an equipment card and put that card onto the battlefield attached to target creature you control.


    3/6

    Illustrated by No artist credit

    1/1

  • Bruenor, Renowned Forger(2)(R)(W)

    Creature — Dwarf Warrior


    When Bruenor, Renowned Forger enters the battlefield create a colorless Equipment artifact token named Nauglamir attached to it. It has indestructible and, "Whenever Bruenor, Renowned Forger attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase."

    {5}, {T}: Attach all equipment you control to Bruenor, Renowned Forger.


    2/2

    Illustrated by No artist credit

    1/1

  • Kai, Mind Encryptor(2)(/)(W)(2)(/)(U)(2)(/)(B)(2)(/)(R)(2)(/)(G)

    Creature — Wizard Mythos


    This spell costs {1} less to cast for each instant and sorcery in your graveyard.

    Instants and sorceries in your graveyard gain flashback. The flashback cost is equal to two plus its mana cost. If you cast a spell this way, copy that spell. You may choose new targets for the copy.


    2/3

    Illustrated by No artist credit

    1/1

  • Untitled(U)(U)(U)

    Creature — Merfolk Wizard


    Tapping merfolk for mana if you have devotion?


    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(2)(W)(B)(G)

    Creature — Elf Druid


    At the beginning of each upkeep, that player reveals a nonland card from their hand. Until the end of the turn, players


    1/1

    Illustrated by No artist credit

    1/1

  • Tatyova, Bant High Council(G)(W)(U)

    Creature — Merfolk Druid


    Whenever a land enters the battlefield under your control, scry 1.

    {2}, {T}: Activated abilities of permanents you control cost {2} less to activate this turn.


    1/1

    Illustrated by No artist credit

    1/1

  • Mai, Rainbow Luminary(1)(G)(W)(U)

    Creature — Elder Harpy


    Flying


    3/4

    Illustrated by No artist credit

    1/1

  • Baluug, Imprisoned Soul(4)(B)(R)

    Creature — Demon Dwarf



    1/1

    Illustrated by No artist credit

    1/1

  • Dragon Legion(2)(R)(W)(B)

    Creature — Dragon Horde



    1/1

    Illustrated by No artist credit

    1/1

  • Horror Pup

    Creature — Horror Pup



    1/1

    Illustrated by No artist credit

    1/1

  • Gold

    Artifact


    Sacrifice this artifact: Add one mana of any color to your mana pool.


    Illustrated by No artist credit

    1/1

  • Bearded Battlemage(1)(U)(R)(W)

    Creature — Dwarf Wizard Warrior


    Haste

    When Bearded Battlemage does combat damage to an opponent, choose one -

    * Create a colorless artifact token named Gold.

    * Put a +1/+1 counter on target creature you control.


    4/3

    Illustrated by No artist credit

    1/1

  • Untitled

    Land — Forest Plains



    Illustrated by No artist credit

    1/1

  • Untitled

    Land — Swamp Mountain



    Illustrated by No artist credit

    1/1

  • Entitled Royalty(1)(G)(W)

    Creature — Elf Noble Advisor


    Privilege - As Entitled Royalty enters the battlefield, name a permanent type. Each player who controls more permanents of the named type than target opponent may draw two cards.


    3/4

    Illustrated by No artist credit

    1/1

  • Untitled(U)(B)

    Creature — Human Ninja



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(W)(U)(B)

    Creature — Samurai Ninja



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(W)(B)

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(U)(B)

    Creature — Human Wizard



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(W)(R)

    Creature — Bird Dragon



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(B)(G)

    Creature — Crocodile Horror



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(U)(G)

    Creature — Hippo Horror



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(W)(U)(U)

    Creature — Polar Bear Beast



    1/1

    Illustrated by Danny Pak

    1/1

  • Untitled(W)(B)

    Creature — Human Noble



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(G)(W)(U)

    Creature — Elf Wizard


    Flash

    Flying

    Whenever you cast your first spell on an opponent's turn, you may draw a card.


    1/3

    Illustrated by No artist credit

    1/1

  • Untitled(B)

    Creature — Human Wizard


    When you cast a spell, discard a card from your hand. Can cast same converted spell in graveyard as spell discarded this way. If cast this way, exile cast spell.


    1/1

    Illustrated by No artist credit

    1/1

  • Untitled(W)(R)(G)

    Creature — Dinosaur King



    1/1

    Illustrated by No artist credit

    1/1

  • Goblin

    Creature — Goblin



    1/1

    Illustrated by No artist credit

    1/1

  • Matt Wizard Card

    Creature — Tonberry Wizard



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Salamander Horror

    Creature — Salamander Horror


    Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)


    1/1

    Illustrated by No artist credit

    1/8

  • Untitled(R)(G)(W)(U)

    Creature — Spirit Mythos



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Sandara

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by Sandara

    1/1

  • Untitled

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Untitled

    Creature — Scumbag Wizard



    1/1

    Illustrated by No artist credit

    1/1

  • Unflinching Sentry(G)(G)(G)(G)

    Creature — Dragon Treefolk


    Reach

    When Unflinching Sentry enters the battlefield or blocks a creature with flying, you may have it fight another target creature with flying.

    Rooted for centuries, her watch remains ever vigilant.


    6/6

    Illustrated by No artist credit

    1/1

  • Undying Plague(B)(/)(P)(B)(/)(P)(B)(/)(P)

    Artifact Creature — Horror


    Deathtouch

    Cast this card only during an opponent's attack phase after attackers are declared. Attacking player chooses which creature Undying Plague blocks.

    When a creature blocked by Undying Plague dies this turn, return that creature to the battlefield under your control at the beginning of the next end step.


    1/1

    Illustrated by No artist credit

    1/1

  • Contracted Vessel(1)(B)(B)

    Creature — Human Scumbag


    When a creature an opponent controls is put into a graveyard from play, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)

    "I followed exactly in Liliana's steps, where did I go wrong?"


    1/4

    Illustrated by No artist credit

    1/1

  • Brooding Crony(2)(B)

    Creature — Human Wizard


    At the beginning of your upkeep, reveal the top card of your library and put that card into your hand if it shares a color with a permanent you control. You lose life equal to its converted mana cost.

    Glory at all costs.


    2/3

    Illustrated by No artist credit

    1/1

  • Winter's Barrens

    Land — Mountain Plains


    ({T}: Add {R} or {W} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Winter's Void

    Land — Plains Swamp


    ({T}: Add {W} or {B} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Untitled(3)(B)(G)

    Creature — Orc Scumbag



    1/1

    Illustrated by No artist credit

    1/1

  • Feathered Ferocidon(1)(R)(W)

    Creature — Dinosaur Bird Horror


    Flying, haste

    When Feathered Ferocidon attacks, you may have it deal 2 damage divided as you choose among target players, creatures, or planeswalkers.

    Evolution benefits some more than others.


    2/2

    Illustrated by No artist credit

    1/1

  • Tethys, Unrelenting Thirst(8)

    Creature — Eldrazi Merfolk


    Islandwalk

    Eldrazi spells you cast cost {2} less to cast.

    When you cast Tethys, Unrelenting Thirst, discard your hand. Then draw cards equal to the cards discarded this way. You may choose to shuffle your graveyard into your library.


    5/8

    Illustrated by No artist credit

    1/1

  • Winter's Torment

    Land — Island Mountain


    ({T}: Add {U} or {R} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Winter's Embrace

    Land — Plains Island


    ({T}: Add {W} or {U} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Winter's Thrall

    Land — Mountain Forest


    ({T}: Add {R} or {G} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Winter's Serenity

    Land — Forest Island


    ({T}: Add {G} or {U} to your mana pool.)


    Illustrated by No artist credit

    1/1

  • Power Coupling(R)(R)(G)(G)

    Sorcery


    You may play two additional lands and you may play lands from your graveyard this turn. If you play a land from your graveyard, Power Coupling does 3 damage to target player or creature.

    Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

    "Hello Six, I'm Wrenn."


    Illustrated by No artist credit

    1/1

  • Idyllic Oasis

    Land


    {T}: Add three mana of any one color in your commander's color identity.

    Idyllic Oasis does not untap during your next untap step.


    Illustrated by No artist credit

    1/1

  • Floating Sanctuary(2)(W)(U)

    Enchantment Creature — Whale


    Bestow {4}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

    Flying, Lifelink

    Enchanted creature gets +4/+4 and has flying and lifelink.


    4/4

    Illustrated by No artist credit

    1/1

  • Untitled(U)(G)

    Creature — Turtle Horror



    1/1

    Illustrated by No artist credit

    1/1

  • Diablo's Faithful Servant(B)(R)

    Creature — Vampire Demon


    Haste, Deathtouch, Lifelink

    "Relentless in his search for the realm of the demon archking; time is but nothing of an inconvenience to the immortal."


    2/2

    Illustrated by No artist credit

    1/1

  • Konrad, Slum Thief(W)(U)(B)

    Creature — Human Rogue


    Shadow (This creature can block or be blocked by only creatures with shadow.)

    When Konrad deals combat damage to a player, you may put a flying, first strike, deathtouch, indestructible, lifelink, menace, or vigilance counter on it.

    Remove all counters from Konrad, {T}: If three or more counters were removed this way, put a +1/+1 counter on Konrad and it gains hexproof until end of turn.


    1/1

    Illustrated by No artist credit

    138/216

  • Olvex, Abiding Euphoria(R)(G)(W)(U)

    Creature — Spirit Mythos


    Nonbasic Landwalk (It can't be blocked as long as defending player controls a nonbasic land.)

    When Olvex, Abiding Euphoria does combat damage to a player, the next instant or sorcery you cast this turn gains Rebound. (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    3/5

    Illustrated by No artist credit

    2/130

  • Ivi, Peak Ascendancy(2)(B)(R)(G)(W)

    Creature — Spirit Mythos


    Flying, First Strike, Vigilance, Trample, Haste, Deathtouch

    "I exist everywhere. I exist nowhere. I am everything. I am nothing."


    4/4

    Illustrated by No artist credit

    3/130

  • Goblin

    Creature — Goblin



    1/1

    Illustrated by No artist credit

    3/8

  • Ozu, Ancient Catastrophe(X)(X)(2)(/)(B)(2)(/)(G)

    Creature — Nature Horror


    Trample

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

    : You may search your library for a creature card with converted mana cost {X} or less and cast that spell without paying its mana cost.


    X/X

    Illustrated by No artist credit

    31/100

  • Rolya, Alleyway Queen(W)(U)(B)

    Creature — Rogue Noble


    Eminence - At the beginning of your upkeep you may draw an additional card if you control a full party. If you do not; create either a black 2/2 Cleric, Rogue, Warrior, or Wizard.

    At the beginning of each combat, creatures in your party gain your choice of first strike, flying, deathtouch, double strike, haste, hexproof, lifelink, menace, reach, skulk, trample, or vigilance until the end of the turn.


    2/2

    Illustrated by No artist credit

    31/63

  • Barion, Nature's Alpha(2)(B)(R)(G)

    Creature — Werewolf


    Other Horror creatures you control get +2/+2 and have trample.

    When Barion destroys a creature by combat, create {X} 1/1 black Horror Wolf tokens equal to the number of +1/+1 counters it.

    Devour 1


    3/4

    Illustrated by No artist credit

    32/100

  • Kymera, Morning's Glory(1)(G)(W)(U)

    Creature — Human Dragon


    Flash

    Enchantment cards you own that aren't on the battlefield have flash.

    Whenever an enchantment enters the battlefield under your control, Kymera, Morning's Glory gains flying and gets +X/+X until end of the turn where X is equal to that card's converted mana cost.


    1/1

    Illustrated by No artist credit

    39/63

  • Talsi, Keeper of the Vale(U)(B)(R)(G)

    Creature — Spirit Mythos


    Trample

    {T}: Put a loyalty counter on target creature an opponent controls. For as long as that creature has a loyalty counter on it, you may reassign which player that creature attacks during the declare attacker step. (A creature can't attack it's owner this way)


    4/4

    Illustrated by No artist credit

    4/130

  • Brother Esther

    Creature — Rabbit Rogue Scumbag



    1/1

    Illustrated by No artist credit

    4/8

  • River Goliath(2)(B)(B)(G)

    Creature — Salamander Horror


    Toxic Infection (When this enters the battlefield each opponent who controls a basic swamp or forest gets a poison counter.)

    When damage is dealt to River Goliath place that many egg counters on it. When River Goliath leaves the battlefield, create {X} 1/1 green Salamander Horror creature tokens with evolve.


    3/5

    Illustrated by No artist credit

    40/100

  • Asmodeus, Lustful Prince(B)(B)(B)

    Creature — Demon Noble


    Fear

    When you cast Asmodeus, Lustful Prince, sacrifice 2 lands. Each opponent also sacrifices 2 lands.

    Whenever you tap a swamp for mana, add {B} to your mana pool (in addition to mana the land produces.)


    5/4

    Illustrated by No artist credit

    41/100

  • Lucifer, Fallen Seraphim(3)(B)(B)(B)

    Creature — Elder Demon


    First Strike, Vigilance

    When Lucifer, Fallen Seraphim enters the battlefield, each opponent discards a card at random.

    {W}: Creatures you control gain Vigilance until end of turn.

    {R}: Creatures you control gain Haste until end of turn.


    6/6

    Illustrated by www.johnsonting.com

    42/100

  • Toshiro, Ancestor of Old(1)(U)(R)(W)

    Creature — Human Rogue


    Other creatures you control with power or toughness 2 or less have vigilance.

    Tap three untapped creatures you control: Draw two cards, then discard two cards.

    "My teachings shall be passed down throughout the generations." - Toshiro, Ancestor of Old


    2/3

    Illustrated by No artist credit

    43/63

  • Unnerving Hatif(2)(B)(B)

    Creature — Nightmare Demon


    At the beginning of your upkeep you may sacrifice Unnerving Hatif. If you do, each player discards 2 cards unless he or she pays {2}.

    Whenever another demon enters the battlefield under your control you may return Unnerving Hatif from your graveyard to your hand.


    2/4

    Illustrated by No artist credit

    43/100

  • Baleful Ifrit(2)(R)(B)

    Creature — Demon Spectre


    Other creatures you control have haste.

    {T}: Sacrifice Baleful Ifrit. Exile all cards in all graveyards.


    3/3

    Illustrated by No artist credit

    44/100

  • Innocuous Bu'Bu(3)(W)(B)

    Creature — Angel Demon


    Flying, First Strike

    Protection from black

    Whenever an opponent casts a black spell, you gain 1 life.

    "His actions remain a mystery for one of his kind."


    3/5

    Illustrated by No artist credit

    45/100

  • Hypnotic Si'lah(W)(B)

    Creature — Devil Demon


    Lifelink

    When Hypnotic Si'lah enters the battlefield each player sacrifices a creature, discards a card, or loses 3 life.

    "I was only looking at what kind of pants she was wearing." - Sorin Markov


    2/2

    Illustrated by No artist credit

    48/100

  • Goblin

    Creature — Goblin



    1/1

    Illustrated by No artist credit

    5/8

  • Anhk, Galactic Hope(4)(W)(U)(B)(R)(G)

    Creature — Eldest Dragon


    Flying

    When you cast Anhk, Galactic Hope, untap all lands you control.

    Anhk, Galactic Hope has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature and that token isn't a legendary."


    8/8

    Illustrated by No artist credit

    51/100

  • Quetzal, Pantheon of Knowledge(7)

    Creature — Dragon Spirit


    Flying

    {2}{W}: Target creature gains indestructible until end of turn.

    {2}{U}: Target creature gains hexproof until end of turn.

    {2}{B}: Target creature gains deathtouch until end of turn.

    {2}{R}: Target creature gains haste until end of turn.

    {2}{G}: Target creature gains trample until end of turn.


    5/5

    Illustrated by No artist credit

    52/100

  • Jyx, Forgotten King(G)(W)(U)(B)

    Creature — Cat Mythos



    1/1

    Illustrated by Sandara

    59/63