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FMA

Download Cockatrice files: https://mtg.design/u/Rhizomic8491/FMA/cockatrice


  • Chimera - Phyrexian Myr

    Artifact Creature



    2/1

    Illustrated by Hiromu Arakawa

    1/4

  • Plains

    Land — Plains



    Illustrated by Hiromi Arakawa

    1/3

  • Edward Elric, Fullmetal Alchemist(1)(U)(R)(W)

    Creature — Human Artificer


    Menace, haste

    Whenever Edward Elric attacks, create a tapped and attacking token that's a copy of up to one other target creature you control. You get {E}{E}. At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.


    3/5

    Illustrated by Hiromu Arakawa

    1/60

  • Buccaneer(6)(r)(r)

    Artifact Creature — Pirate


    This spell costs {1} less to cast for each {E} you've paid or lost this turn.

    Haste

    Whenever Buccaneer attacks, you get {E}{E}, then you may pay eight {E}. When you do, he deals 8 damage divided as you choose among up to eight targets.


    8/8

    Illustrated by Hiromu Arakawa

    10/60

  • Beasts of Dublith(4)(u)(r)

    Artifact Creature — Phyrexian Artificer


    Creature tokens you control have haste.

    At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token becomes a copy of that token.


    4/4

    Illustrated by Hiromu Arakawa

    11/60

  • Maes Hughes(3)

    Artifact Creature — Elk


    {3}, Sacrifice Maes Hughes: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    In general, men prefer to let their actions speak instead of words.


    2/2

    Illustrated by Hiromu Arakawa

    12/60

  • Roy Mustang(4)(r)(r)

    Artifact Creature — Construct


    First strike

    When Roy Mustang enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then he deals damage to that player equal to the total mana value of those cards.


    6/6

    Illustrated by Hiromu Arakawa

    13/60

  • Greed(3)(r)(r)

    Creature — Dragon


    Flying, haste

    Whenever Greed attacks or becomes the target of a spell, create a Treasure token.

    Treasures you control have "{t}, Sacrifice this artifact: Add two mana of any one color."


    4/4

    Illustrated by Hiromu Arakawa

    14/60

  • Kimblee, Crimson Alchemist(r)(r)

    Creature — Goblin Rogue


    Whenever a creature you control deals combat damage to a player, choose one -

    • Goad target creature that player controls.

    • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.


    2/2

    Illustrated by Hiromu Arakawa

    15/60

  • Pride(3)(r)(r)

    Creature — Human Warrior


    Double strike, haste

    Whenever Pride attacks, you get {e}{e}, then you may pay eight {e}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.


    2/2

    Illustrated by Hiromu Arakawa

    16/60

  • The Immortal Legion(7)

    Artifact Creature — Myr Construct


    When The Immortal Legion enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

    Whenever The Immortal Legion attacks, you may tap X untapped Myr you control. If you do, The Immortal Legion gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.


    4/7

    Illustrated by Hiromu Arakawa

    17/60

  • Lust(2)(r)

    Creature — Lizard Wizard


    At the beginning of combat on your turn, you may pay {e}{e}{e}. If you do, put a +1/+1 counter on Lust.

    Whenever Lust attacks, double its power until end of turn.

    Whenever Lust deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {e}, where X is that excess damage.


    2/2

    Illustrated by Hiromu Arakawa

    18/60

  • Alex Louis Armstrong(2)(r)

    Creature — Human Warrior


    Menace

    Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

    Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.


    2/3

    Illustrated by Hiromu Arakawa

    19/60

  • Mannequin Soldier - Myr

    Artifact Creature



    1/1

    Illustrated by Hiromu Arakawa

    2/5

  • Island

    Land — Island



    Illustrated by Hiromi Arakawa

    2/3

  • Winry Rockbell, Automail Smith(1)(U)(R)(W)

    Creature — Dwarf Artificer


    Fabricate 1

    Other nontoken creatures you control have fabricate 1.

    {2}, {t}: Choose one -

    • Populate.

    • Proliferate.

    Your hands weren't meant to kill.


    3/3

    Illustrated by Man Lost on Venus

    2/60

  • Alphonse Elric(2)(w)

    Artifact Creature — Equipment Rhino


    Whenever Alphonse or equipped creature attacks, you get {e}, then it gets +X/+X until end of turn, where X is the amount of {e} you have.

    Reconfigure -- Pay {2} or {e}{e}{e}. (Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)


    3/3

    Illustrated by Hiromu Arakawa

    20/60

  • Tim Marcoh(1)(u)

    Creature — Merfolk Rogue


    Landfall -- Whenever a land enters the battlefield under your control, you get {e}.

    {t}, Pay six {e}: Draw three cards.


    1/3

    Illustrated by Hiromu Arakawa

    21/60

  • Father(6)(w)(w)

    Artifact Creature — Construct


    Flying, vigilance, trample

    Whenever you attack, other creatures you control get +2/+2 and gain indestructible until the end of your turn.

    Unearth--Pay eight {e}. ( Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    1/3

    Illustrated by Hiromu Arakawa

    22/60

  • Izumi Curtis(4)(w)

    Creature — Kor Wizard


    Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.)

    One is All, and All is One.


    3/3

    Illustrated by Hiromi Arakawa

    23/60

  • Ling Yao(1)(w)(w)

    Creature — Kor Spirit


    When Ling Yao enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

    When Ling Yao leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.


    2/2

    Illustrated by Hiromi Arakawa

    24/60

  • Barry the Chopper(4)

    Artifact Creature — Golem


    When Barry the Chopper enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    When Barry the Chopper dies, you may draw a card.


    2/2

    Illustrated by Hiromi Arakawa

    25/60

  • May Chang(3)(w)(u)

    Artifact Creature — Sphinx


    Flying, lifelink

    Whenver you gain life, you get that many {e}.

    {w}{u}{u}, {t}, Pay X {e}: Draw X cards.


    4/5

    Illustrated by Hiromi Arakawa

    26/60

  • Lan Fan and Fu(1)(u)(r)

    Creature — Vedalken Artificer


    When Lan Fan and Fu enter the battlefield, you get {e}{e}{e}.

    Pay {e}{e}{e}: Create a 1/1 colorless Thopter artifact creature token with flying.


    2/3

    Illustrated by Hiromi Arakawa

    27/30

  • Elric's Resolve(3)(w)

    Instant


    Choose one. If you control a commander as you cast this spell, you may choose both instead.

    • Creatures you control gain flying, vigilance, and double strike until end of turn.

    • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.


    Illustrated by Hiromi Arakawa

    28/60

  • Elric's Insight(3)(u)

    Instant


    Scry 2, then draw two cards.

    You get {e}{e}.

    Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.


    Illustrated by Hiromi Arakawa

    29/60

  • Militia - Gremlin

    Creature



    1/1

    Illustrated by Hiromi Arakawa

    3/5

  • Mountain

    Land — Mountain



    Illustrated by Hiromi Arakawa

    3/3

  • Van Hohenheim(1)(W)

    Creature — Dwarf Scout


    Whenever Hohenheim attacks, you get {e}{e}.

    Pay {e}{e}: Exile Hohenheim, then return him to the battlefield under its owner's control.


    3/1

    Illustrated by No artist credit

    3/60

  • Flame Alchemy(w)

    Instant


    Exile target creature. Its controller gains life equal to its power.

    There is no such thing as perfection. \\This world itself is imperfect. That's what makes it so beautiful.


    Illustrated by Hiromi Arakawa

    30/60

  • He Who Would Swallow God(4)(w)(w)

    Sorcery


    Choose two —

    • Destroy all artifacts.

    • Destroy all enchantments.

    • Destroy all creatures with mana value 3 or less.

    • Destroy all creatures with mana value 4 or greater.


    Illustrated by Hiromi Arakawa

    31/60

  • Upheaval in Central(3)(u)(u)

    Sorcery


    Choose target artifact or creature. You get {e}{e}{e}{e}, then you may pay any amount of {e} equal to that permanent's mana value. If you do, gain control of it.

    You humans think greed is only about money and power. But don't forget: everybody wants something they don't have.


    Illustrated by Hiromi Arakawa

    32/60

  • Eye of Heaven(4)(w)(w)

    Sorcery


    Choose one or more —

    • Exile all artifacts.

    • Exile all creatures.

    • Exile all enchantments.

    • Exile all graveyards.

    I wanted to live in this vast world without anything being able to hold me back.


    Illustrated by Hiromi Arakawa

    33/60

  • An Alchemist's Anguish(w)

    Sorcery


    Choose up to one target artifact or creature card in your graveyard. You get {e}{e}. Then you may pay an amount of {e} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.

    Cycling {2}


    Illustrated by Hiromi Arakawa

    34/60

  • War of Extermination(3)(w)(w)

    Sorcery


    You get {e}, then you may pay one or more {e}. If you do, each creature you control with power equal to the amount of {e} paid this way gains indestructible until end of turn.

    Destroy all creatures.


    Illustrated by Hiromi Arakawa

    35/60

  • Human Transmutation(3)(u)(/)(p)

    Sorcery


    Draw two cards, then proliferate.

    Water: 35 liters, Carbon: 20 kg, Ammonia: 4 liters, Lime: 1.5 kg... Humans are pretty cheaply made.


    Illustrated by Hiromi Arakawa

    36/60

  • Age of Alchemy(1)(u)

    Enchantment


    Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {e}{e}.

    Pay six {e}, Sacrifice Age of Alchemy: Draw three cards.

    Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.


    Illustrated by Hiromi Arakawa

    37/60

  • Brotherhood(6)(w)(w)

    Enchantment


    Creatures you control have myriad.

    We will change, because we can change. I know it. We may be weak but we just have to be, if not then we wouldn't have any reason to grow, to get strong.


    Illustrated by Hiromi Arakawa

    38/60

  • A Fierce Counterattack(2)(r)(w)

    Enchantment


    When A Fierce Counterattack enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {e} equal to the number of creatures you control.

    Pay {e}{e}{e}{e}: Creatures you control get +1/+0 and gain haste until end of turn.


    Illustrated by Hiromi Arakawa

    39/60

  • Soul - Illusion

    Creature



    X/X

    Illustrated by Hiromu Arakawa

    4/5

  • Gluttony(5)(U)(U)

    Creature — Leviathan


    Flying

    At the beginning of your upkeep, you get {e}{e}{e}.

    Pay eight {e}: Return all other creatures to their owner's hands. Activate only as a sorcery.


    6/6

    Illustrated by Hiromu Arakawa

    4/60

  • Laboratory 3(4)(r)(r)

    Artifact


    If you would get one or more {e}, you get twice that many 4 instead.

    {t}: You get {e}, then you may pay one or more {e}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {e} paid this way.


    Illustrated by Hiromi Arakawa

    40/60

  • Chimera Escort(3)

    Artifact — Vehicle


    Flying

    When Chimera Escort enters the battlefield, you get {e}{e}.

    Pay {e}: Chimera Escort gains lifelink until end of turn.

    Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)


    3/5

    Illustrated by Hiromi Arakawa

    41/60

  • Nationwide Transmutation Circle(4)

    Artifact


    Whenever a permanent you control is put into a graveyard, you get {e}.

    {t}, Pay six {e}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.


    Illustrated by Hiromi Arakawa

    42/60

  • State Alchemist License(2)

    Artifact


    {t}: Add one mana of any color in your commander's color identity.

    On the day we left, we burned down the family home and all the familiar things inside. Because some memories... aren't meant to leave traces.


    Illustrated by Hiromi Arakawa

    43/60

  • Sloth(3)(u)

    Artifact — Vehicle


    {t}, You get {e}{e}

    {t}, Pay {e}{e}: Tap target creature.

    {t}, Pay {e}{e}{e}: Draw a card.

    Pay {e}{e}{e}{e}: Sloth becomes an artifact creature until end of turn.

    Crew 4


    5/6

    Illustrated by Hiromi Arakawa

    44/60

  • Central Command(2)(u)(u)

    Enchantment Artifact


    Whenever a creature you control deals combat damage to a player, you may draw a card.

    {1}{u}, {t}: Creatures your opponents control attack this turn if able.


    Illustrated by Hiromi Arakawa

    45/60

  • Crown of Xerxes(3)

    Artifact


    {t}: Add one mana of any color.

    {t}: Put a charge counter on Crown of Xerxes.

    At the beginning of your precombat main phase, remove all charge counters from Crown of Xerxes. Add one mana of any color for each charge counter removed this way.


    Illustrated by Hiromi Arakawa

    46/60

  • Blood Seal(3)

    Artifact


    {t}: Add {c}.

    {3}, {t}: You get {e}{e}{e}

    {t}, Pay {e}{e}{e}: Add three mana in any combination of colors.

    Just give him back! He’s my brother, he’s all I have left.


    Illustrated by Hiromi Arakawa

    47/60

  • The Philosopher's Stone(6)

    Artifact


    When The Philosopher's Stone enters the battlefield, draw three cards.

    {t}: Add three mana of any one color.

    Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of The Philosopher's Stone. Untap it.


    Illustrated by Hiromi Arakawa

    48/60

  • Laboratory 5(2)

    Artifact


    Whenever a creature enters the battlefield under your control, you get {e}.

    4, {t}: Return target creature you control to its owner's hand.

    You must destroy us... There is nothing for the defeated but death, that is our rule.


    Illustrated by Hiromi Arakawa

    49/60

  • Beast - Construct

    Artifact Creature


    Trample


    6/12

    Illustrated by Hiromu Arakawa

    5/5

  • Scar(2)(w)(w)

    Creature — Bird


    Flying

    Whenever Scar or another creature enters the battlefield under your control, get {e}.

    Whenever Scar attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.


    3/3

    Illustrated by Hiromu Arakawa

    5/60

  • Briggs Armored Tank(3)(r)

    Artifact — Vehicle


    When Briggs Armored Tank enters the battlefield, you get {e}{e}{e}{e}.

    Whenever it attacks, you may pay {e}{e}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

    Crew 1


    5/5

    Illustrated by Hiromi Arakawa

    50/60

  • Dwarf in the Flask(6)

    Artifact


    Whenever Dwarf in the Flask or another artifact enters the battlefield under your control, you get {e}{e}.

    Pay eight {e}, Exile Dwarf in the Flask: Take an extra turn after this one.

    Just tell me what I was supposed to do! What'd I do wrong? What should I have done?


    Illustrated by Hiromi Arakawa

    51/60

  • Souls of Amestris(2)(w)

    Artifact


    {t}: Add {w}. Put a time counter on Souls of Amestris.

    {t}, Remove X time counters from Souls of Amestris and exile it: Return each nonland permanent with mana value X from your graveyard to the battlefield. Activate only as a sorcery.


    Illustrated by Hiromi Arakawa

    52/60

  • Automail Engineering(u)(r)

    Artifact


    If you would get one or more {e}, you get that many plus one {e} instead.

    {t}: Draw a card. Activate only if you've paid or lost four or more {e} this turn.

    You're stuck with this gearhead whether you like it or not!


    Illustrated by Hiromi Arakawa

    53/60

  • The Promised Day(2)(u)

    Artifact


    {t}: Add {u}.

    {2}{u}: Put an hour counter on The Promised Day.

    At the beginning of each upkeep, put an hour counter on The Promised Day.

    When the twelfth hour counter is put on The Promised Day, shuffle your hand and graveyard into your library, then draw seven cards. Exile The Promised Day.


    Illustrated by Hiromi Arakawa

    54/60

  • Ruins of Xerxes(2)

    Artifact


    Ruins of Xerxes enters the battlefield tapped.

    When Ruins of Xerxes enters the battlefield, you get {e}{e}{e}.

    {t}: Add {c}.

    {t}, Pay {e}: Add one mana of any color.


    Illustrated by Hiromi Arakawa

    55/60

  • The Truth(1)

    Artifact


    {t}: Add {c}{c}

    Who am I? One name you might have for me is The World, or you might call me The Universe, or perhaps God, or perhaps the Truth. I am all and I am one, so of course this also means that I am you.


    Illustrated by Hiromi Arakawa

    56/60

  • Shou Tucker's Chimera Research(5)

    Artifact


    Whenever a creature you control attacks, you get {e}.

    {t}, Pay six {e}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.


    Illustrated by Hiromi Arakawa

    57/60

  • Talisman of Conviction(2)

    Artifact


    {t}: Add {c}.

    {t}: Add {r} or {w}. Talisman of Conviction deals 1 damage to you.

    You must not turn away from death. You must not forget the people you've killed. The reason being… they certainly won't forget us for killing them.


    Illustrated by Hiromi Arakawa

    58/60

  • Talisman of Creativity(2)

    Artifact


    {t}: Add {c}.

    {t}: Add {u} or {r}. Talisman of Creativity deals 1 damage to you.

    There's no such thing as a painless lesson. They just don't exist. Sacrifices are necessary. You can't gain anything without losing something first, but once you have overcome it and made it your own, you will gain an irreplaceable fullmetal heart.


    Illustrated by Hiromi Arakawa

    59/60

  • Wrath(4)(u)(u)

    Creature — Whale


    Flying

    When Wrath enters the battlefield, you get six {e}.

    Pay {e}{e}{e}{e}: Return Wrath to its owner's hand.


    6/4

    Illustrated by Hiromu Arakawa

    6/60

  • Talisman of Progress(2)

    Artifact


    {t}: Add {c}.

    {t}: Add {w} or {u}. Talisman of Progress deals 1 damage to you.

    A man who inflicts suffering cannot rest. His guilty mind won't allow it. But today I can finally close my eyes to the living nightmare and lay down, knowing that I won't wake again.


    Illustrated by Hiromi Arakawa

    60/60

  • Transmuation Circle(1)(r)

    Artifact


    When Transmutation Circle enters the battlefield, you get {e}{e}.

    Whenever you cast a spell from anywhere other than your hand, Transmutation Circle deals 1 damage to each opponent.

    {t}, Pay {e}{e}: Exile the top card of your library. You may play it until you exile another card with Transmutation Circle.


    Illustrated by Hiromi Arakawa

    61/61

  • Sheska's Research(1)

    Artifact


    {2}, {t}, Sacrifice Sheska's Research: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    It's much harder dealing with the living. Give me a ghost to talk to any day.


    Illustrated by Hiromi Arakawa

    62/62

  • Xerxes

    Land


    {t}: Add {c}.

    {t}: Add {w} or {u}. Xerxes deals 1 damage to you.

    I thought living forever was nothing but exhausting. But since I met you and our sons, for the first time I felt glad to be alive. It was a full life.


    Illustrated by Hiromi Arakawa

    63/63

  • Train Station

    Land


    When Train Station enters the battlefield, you get {e}.

    {t}: Add {c}

    {t}, Pay {e}: Add one mana of any color.

    Nothing's perfect, the world's not perfect, but it's there for us, trying the best it can. That's what makes it so damn beautiful.


    Illustrated by Hiromi Arakawa

    64/64

  • Central Command

    Land


    Central Command enters the battlefield tapped.

    When Central Command enters the battlefield, return a land you control to its owner's hand.

    {t}: Add {w}{u}.


    Illustrated by Hiromi Arakawa

    65/65

  • East City

    Land


    {t}: Add {c}.

    {t}: Add {r} or {w}. East City deals 1 damage to you.

    I won't allow you to abandon the possibility of hope and choose a meaningless death.


    Illustrated by Hiromi Arakawa

    66/66

  • Fort Briggs

    Land


    Fort Briggs enters the battlefield tapped unless you control an Island.

    {t}: Add {u}.

    {2}{u}{u}, {t}: Scry 2.

    Love for the dead is pointless. We fight to keep them alive, that is all.


    Illustrated by Hiromi Arakawa

    67/67

  • Central City

    Land


    {t}: Add one mana of any color in your commander's color identity.

    I've lived my life by forever following the path that had been set for me. Thanks to the idiosyncrasies of humanity, it was... at least a life worth living for... and maybe even a life worth dying for.


    Illustrated by Hiromi Arakawa

    68/68

  • Ishval

    Land


    {t}: Add {c} .

    {2}, {t}, Sacrifice Ishval: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.


    Illustrated by Hiromi Arakawa

    69/69

  • Riza Hawkeye(1)(r)

    Creature — Dinosaur


    First Strike

    When Riza Hawkeye enters the battlefield, you get {e}{e}. Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {e} equal to its mana value rather than paying its mana cost.


    2/1

    Illustrated by Hiromu Arakawa

    7/60

  • Rush Valley

    Land


    As Rush Valley enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Rush Valley enters the battlefield tapped.

    {t}: Add {u} or {r}.


    Illustrated by Hiromi Arakawa

    70/70

  • Eastern Desert

    Land


    As Eastern Desert enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Eastern Desert enters the battlefield tapped.

    {t}: Add {r} or {w}.


    Illustrated by Hiromi Arakawa

    71/71

  • Asbec

    Land


    Asbec enters the battlefield tapped.

    When Asbec enters the battlefield, return a land you control to its owner's hand.

    {t}: Add {u}{r}


    Illustrated by Hiromi Arakawa

    72/72

  • Gate of Truth

    Land


    {t}: Add {c}.

    {w/u}, {t}: Add {w}{w}, {w}{u}, or {u}{u}.

    I can't wait to see what he'll be offering.


    Illustrated by Hiromi Arakawa

    73/73

  • Liore

    Land


    Liore enters the battlefield tapped.

    {t}: Add {u}, {r}, or {w}.

    I'll do everything humanly possible to protect the people I love, and in turn they'll protect the ones they love. It seems like the least we tiny humans can do for each other.


    Illustrated by Hiromi Arakawa

    74/74

  • Marcoh's Village

    Land


    As Marcoh's Village enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Marcoh's Village enters the battlefield tapped.

    {t}: Add {w} or {u}.


    Illustrated by Hiromi Arakawa

    75/75

  • Resembool

    Land — Plains Island


    ({t}: Add {w} or {u}.)

    Resembool enters the battlefield tapped unless you control two or more basic lands.

    Same old Ed. Home for 5 minutes and you're off on another adventure. But you can't go into combat with that arm and leg, can you?


    Illustrated by Hiromi Arakawa

    76/76

  • Dublith

    Land


    {t}: Add {c}.

    {t}: Add {u} or {r}. Dublith deals 1 damage to you.

    There's something comforting facing death like this, wouldn't you agree? It's all that matters, nothing else seems to exist outside my pure instinct to survive.


    Illustrated by Hiromi Arakawa

    77/77

  • Olivier Mira Armstrong(3)(w)(w)

    Creature — Angel


    Flying, vigilance, lifelink

    Fabricate 2

    Other creatures you control get +1/+1.

    We carry the burden of this world now, but

    none of us is going to be around here forever.


    2/1

    Illustrated by Hiromu Arakawa

    8/60

  • Temple of Triumph

    Land


    Temple of Triumph enters the battlefield tapped.

    When Temple of Triumph enters the battlefield, scry 1.

    {t}: Add {r} or {w}


    Illustrated by Hiromi Arakawa

    80/80

  • Temple of Enlightenment

    Land


    Temple of Enlightenment enters the battlefield tapped.

    When Temple of Enlightenment enters the battlefield, scry 1.

    {t}: Add {w} or {u}.


    Illustrated by Hiromi Arakawa

    88/88

  • Temple of Epiphany

    Land


    Temple of Epiphany enters the battlefield tapped.

    When Temple of Epiphany enters the battlefield, scry 1.

    {t}: Add {u} or {r}.


    Illustrated by Hiromi Arakawa

    89/89

  • Envy(1)(u)

    Creature — Shapeshifter


    Whenever Envy deals combat damage to a player, you get that many {E}.

    At the beginning of combat on your turn, you may pay {E}{E}. When you do, Envy becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many {E}.


    1/3

    Illustrated by Hiromu Arakawa

    9/60

  • Temple of Triumph

    Land


    Temple of Triumph enters the battlefield tapped.

    When Temple of Triumph enters the battlefield, scry 1.

    {t}: Add {r} or {w}


    Illustrated by Hiromi Arakawa

    90/90