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CB1

Download Cockatrice files: https://mtg.design/u/Psychovore6589/CB1/cockatrice


  • Face the Boss(W)(U)(B)(R)(B)

    Sorcery


    Put two cards you own from outside the game into your hand.

    If you had a complete party when you cast, instead you may cast those spell without paying their mana cost this turn.


    Illustrated by Hugh Pindur

    000/376

  • Face the Boss(1)(W)(U)(B)

    Creature


    Put a card you own from outside the game into your hand.

    If you had a complete party when you cast, instead cast that spell without paying its mana cost.


    1/1

    Illustrated by Hugh Pindur

    000/376

  • Bloodstroke Painter(1)(B)

    Creature — Human Wizard


    Whenever Bloodstroke Painter or another creature dies, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

    Whenever you sacrifice a Blood, each opponent loses 1 life and you gain 1 life.


    0/2

    Illustrated by Aleksander Karcz

    000/376

  • Herald of the Titans(2)

    Creature — Eldrazi Drone


    Delirium — Eldrazi you control get +1/+1 and have "{T}: Add {C}" as long as there are four or more card types among cards in your graveyard.

    {1}, Discard a card: Create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.”


    2/2

    Illustrated by Alex Heath

    001/376

  • Lord of Lords(3)

    Creature — Shapeshifter Noble


    Changeling (This card is every creature type.)

    Other creatures you control get +1/+1.

    "Worry not. I am the best of you, for I am the best in everyone."


    2/2

    Illustrated by Peter Morbacher

    002/376

  • Mistform Muse(3)

    Creature — Spirit Illusion


    Whenever Mistform Muse attacks, reveal the top four cards of your library. Put all creature cards that share a creature type with Mistform Muse revealed this way into your hand and the rest on the bottom of your library in a random order.

    {2}: Choose a creature type. Target creature becomes that type in addition to its other types until end of turn.


    2/2

    Illustrated by Andrew Sonea

    003/376

  • Null Conflation(X)

    Instant


    The owner of target nonland permanent with mana value X shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield. Otherwise they put it into their hand.


    Illustrated by Matt DeMino

    004/376

  • Reality Butcher(6)

    Creature — Eldrazi


    Vigilance, reach

    At the beginning of combat on your turn, reveal the top card of each player's library. Choose a creature, artifact, enchantment, or land card revealed this way. When you do, target permanent becomes a copy of that card until end of turn.

    Cycling {1}{C}


    7/4

    Illustrated by Aleksi Briclot

    005/376

  • Scion of the Blind Eternities(3)

    Creature — Eldrazi Drone


    Spells you cast from anywhere other than your hand cost {2} less to cast.

    Whenever you cast a spell from anywhere other than your hand, draw a card.


    2/3

    Illustrated by David Eugene

    006/376

  • Accuse(W)

    Sorcery


    Detain target creature or planeswalker an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

    Draw a card.


    Illustrated by Lius Lasahido

    007/376

  • Adaptaton(1)(W)

    Artifact Creature — Construct Artificer


    Lifelink

    Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Adaptaton. If that artifact is one or more colors, Adaptaton gains first strike until end of turn.


    1/1

    Illustrated by Michael Reber

    008/376

  • Aela, Master of the Blade(2)(W)

    Creature — Tiefling Warrior


    When Aela, Master of the Blade enters the battlefield, you may search your library for an Equipment or Aura card and put it onto the battlefield attached to Aela, then shuffle.


    1/1

    Illustrated by Steven Elim Tali

    009/376

  • Akroma's Favor(1)(W)

    Instant


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

    Creatures you control get +1/+1 until end of turn.


    Illustrated by Sleepy Star

    010/376

  • Arcbound Apprentice(W)

    Artifact Creature — Soldier


    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

    Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by Markella Stav

    011/376

  • Arcbound Falcon(1)(W)(W)

    Artifact Creature — Bird


    Flying, double strike

    When Arcbound Falcon enters the battlefield, you gain 3 life.

    Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by Guilherme Barbosa

    012/376

  • Arcbound Lion(W)

    Artifact Creature — Cat


    Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    A lion's golden hide glinting under Mirrodin's white sun is as much a warning to prey as a rallying cry to her pride.


    1/0

    Illustrated by Bryan Syme

    013/376

  • Arcbound Warforged(2)(W)

    Artifact Creature — Warrior Construct


    Vigilance

    Whenever another party creature enters the battlefield under your control, put a +1/+1 counter on Arcbound Warforged. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)

    Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by Wesley Burt

    014/376

  • Augmented Automata(1)(W)(/)(P)

    Artifact Creature — Warrior


    Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

    {1}{W}, Sacrifice Augmented Automata: Put a +1/+1 counter on target creature you control. Target creature with a +1/+1 counter on it gains indestructible until end of turn.


    1/1

    Illustrated by Azora Visuals

    015/376

  • Alaborn Marshal(W)

    Creature — Human Soldier


    As long as it's your turn, Alaborn Marshal has first strike.

    Whenever Alaborn Marshal or another nontoken creature you control attacks, you may pay {1}. If you do, create a 1/1 white Human Soldier creature token that’s tapped and attacking.


    1/2

    Illustrated by David Auden Nash

    016/376

  • Awaken the Roil(3)(W)(W)

    Sorcery


    Destroy all nonland creatures, then put three +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.

    Zendikar's elemental wrath was at Nahiri's whim.


    Illustrated by Bjorn Hurri

    017/376

  • Banishing Blade(1)(W)

    Enchantment Artifact — Equipment


    Whenever equipped creature becomes blocked, exile up to one target creature blocking it until Banishing Blade leaves the battlefield.

    Equipped creature get +2/+2.

    Equip {W}{W}


    Illustrated by Randy Vargas

    018/376

  • Call of the Pegasi(W)

    Sorcery


    Create a 1/1 white Pegasus enchantment creature token with flying.

    Flashback {W}

    The pegasus is often called the steed of heroes, for there is no more noble beast on land or air.


    Illustrated by Ilse Gort

    019/376

  • Careful Investigation(W)

    Enchantment


    Whenever a nontoken creature enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

    Whenever you draw your second card each turn, choose one —

    • Create a 1/1 white Human creature token.

    • Creatures you control get +1/+1 until end of turn.


    Illustrated by SIXMOREVODKA STUDIO

    020/376

  • Repurpose Infinity(2)(W)

    Sorcery


    As an additional cost to cast this spell, sacrifice an enchantment.

    Search your library for an enchantment card, put that card onto the battlefield, then shuffle.


    Illustrated by Julian Kok

    021/376

  • Companion to the Lost(2)(/)(W)(2)(/)(W)(2)(/)(W)

    Creature — Human Cleric


    When Companion to the Lost enters the battlefield, create three 1/1 white Spirit creature tokens with flying.

    {W}: Spirits you control gain vigilance until end of turn.

    You're never alone as long as you remember those you've lost.


    0/1

    Illustrated by Nick Silva

    022/376

  • Creative Recycling(1)(W)

    Enchantment


    {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Servo artifact creature token.

    {1}, Sacrifice an artifact: Choose a counter on target permanent. Remove that counter from that permanent or put another of those counters on it.


    Illustrated by Andre Garcia

    023/376

  • Crown of the Profane(2)(W)(/)(P)(W)(/)(P)

    Artifact — Equipment


    Creatures you control get +1/+1. (Even if Crown of the Profane isn't attached to a creature).

    Equipped creature is a Phyrexian in addition to its other types.

    Other creatures you control that share a creature type with equipped creature get +1/+1.

    Equip {3}{W/P}{W/P}


    Illustrated by Michael Katchan

    024/376

  • Delay the Inevitable(1)(W)

    Instant


    Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.

    Why do today what you can put off until tomorrow?


    Illustrated by Mark Tedin

    025/376

  • Pardic Mechaminer(R)(W)

    Artifact Creature — Dwarf Artificer


    When Pardic Mechaminer enters the battlefield, each player sacrifices a land.

    He's never met a reason to stop digging.


    2/2

    Illustrated by Daniel Zrom

    026/376

  • Delicate Artisan(1)(W)

    Creature — Human Artificer


    Sculptures you control can’t attack or block.

    At the beginning of your upkeep, create a colorless Sculpture artifact creature token with “This creature’s power and toughness are each equal to the number of Sculptures you control.”

    Every block of stone has a life inside it, and it is the task of the sculptor to awaken it.


    1/1

    Illustrated by Andreia Ugrai

    026/376

  • Disciple of Sehanine(1)(W)

    Creature — Human Elf Cleric


    When Disciple of Sehanine dies, create a 1/1 white Spirit creature token with flying.

    {2}, Exile Disciple of Sehanine from your graveyard: Create a 1/1 white Spirit creature token with flying.

    "My path ahead is lit by my lady of the moon and paved by my faith. Can you say \\the same?"


    2/2

    Illustrated by Joshua Esmeralda

    027/376

  • Eternal Vestige(1)(W)

    Creature — Spirit Nomad


    Flying

    {1}{W}: Return Eternal Vestige from your graveyard to your hand. Activate this ability only during your upkeep.

    Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)


    2/1

    Illustrated by Samantha Shieh

    028/376

  • Etherial Safe(W)

    Artifact — Clue


    Flash

    When Etherial Safe enters the battlefield, exile another target nontoken permanent you control until Etherial Safe leaves the battlefield.

    {2}, Sacrifice Etherial Safe: Draw a card.


    Illustrated by Edward Chee

    029/376

  • Cull the Incompleat(2)(W)(W)

    Sorcery


    Choose one —

    • Destroy all artifacts.

    • Destroy all nonartifact creatures.

    Entwine {2} (Choose both if you pay the entwine cost.)


    Illustrated by Chun Lo

    030/376

  • Follow the Evidence(W)

    Enchantment


    Morbid — At the beginning of each end step, if a creature died this turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

    Whenever you sacrifice a Clue, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)


    Illustrated by aw anqi

    031/376

  • Funeral Sanctifier(1)(W)

    Creature — Human Cleric


    {W}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Spirit creature token with flying and you gain 1 life.

    "Everyone deserves their rest."


    2/2

    Illustrated by Ekaterina Burmak

    032/376

  • Glimmering Sprite(W)

    Enchantment Creature — Faerie Wizard


    Flying

    When Glimmering Sprite dies, you may exile it. If you do, return target mystical card from your graveyard to your hand. (Enchantments, artifacts, and Faeries are mystical.)


    1/1

    Illustrated by Anndr Pazyniuk

    033/376

  • Gravewatch Apparition(3)(W)

    Creature — Spirit Soldier


    Flying

    Whenever one or more cards leave a graveyard, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

    Tap three untapped creatures and/or artifacts you control: Tap target creature.


    3/4

    Illustrated by Andre Garcia

    034/376

  • Honor-Bound Samurai(2)(W)

    Creature — Human Samurai


    Vigilance, bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

    Creatures can't be returned to their owner's hands.

    "Stay and fight, coward. Or have you no honor?"


    1/4

    Illustrated by huangfan

    035/376

  • Balance the Scales(2)(W)

    Sorcery


    If an opponent controls more creatures than you, you may cast this spell as though it had flash.

    If an opponent controls more lands than you, this spell costs {1} less to cast.

    If an opponent has more life than you, this spell costs {1} less to cast.

    If an opponent has more cards in hand than you, draw a card.

    Exile target creature.


    Illustrated by Volmi Games

    036/376

  • Leonin Battlesuit(2)(W)

    Artifact Creature — Equipment Cat


    Double strike

    Equipped creature gets +2/+2 and has double strike.

    Reconfigure {3}{R} ({3}{R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached this isn't a creature.)


    2/2

    Illustrated by CARAVAN STUDIO

    037/376

  • Machine Mother's Gift(5)(W)(/)(P)(W)(/)(P)

    Enchantment


    At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a colorless 4/4 Phyrexian artifact creature. It gains haste until end of turn.


    Illustrated by Victor Adame Minguez

    038/376

  • Mothwing Mecha(W)

    Artifact Creature — Equipment Insect


    Flying

    Equipped creature gets +1/+1 and has flying.

    Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached this isn't a creature.)


    1/1

    Illustrated by Victor Adame Minguez

    039/376

  • Inspiring Champion(1)(W)(W)

    Creature — Human Knight


    Inspiring Champion enters the battlefield with a +1/+1 counter if you cast it from your graveyard.

    Vigilance, lifelink

    Fateful hour — If you have 5 or less life, you may cast Inspiring Champion from your graveyard.


    2/3

    Illustrated by Hoàng Lập

    040/376

  • Neko Shinobi(2)(W)

    Creature — Cat Ninja


    Ninjutsu {1}{W} ({1}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    When Neko Shinobi enters the battlefield, other creatures you control get +1/+1 until end of turn.


    3/2

    Illustrated by Omar Samy

    041/376

  • Nia, Elvish Spiritcaller(2)(W)

    Creature — Elf Cleric


    At the beginning of each upkeep, you may pay {2}. If you do, exile target creature card from a graveyard and create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

    Familiar — {R}: Target creature token gains haste until end of turn.


    3/3

    Illustrated by Eva Soulu

    042/376

  • Nyxborn Hoplite(W)

    Enchantment Creature — Human Warrior


    Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

    Enchanted creature gets +2/+1.

    "Stand and fight for the glory of the gods. And if you must, die for it."


    2/1

    Illustrated by Ryan Barger

    043/376

  • Obeisance(2)(W)(W)

    Enchantment


    Tap an untapped creature you control: Tap target artifact, creature, or land.

    "Kneel."


    Illustrated by Olga Buračevska

    044/376

  • Persevere(1)(W)

    Instant


    Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on it.

    Failure is not final.


    Illustrated by Harshanand Singh

    045/376

  • Prohibition(1)(W)

    Sorcery


    Until your next turn, noncreature spells your opponents cast cost {3} more to cast.

    Draw a card.

    "There's a time and a place for that, and it isn't here and it isn't now."

    —Zisha, Arbiter of Vizar


    Illustrated by Billy Christian

    046/376

  • Reflection Shift(2)(W)

    Instant


    Return target creature you control to its owner's hand. If you do, create a token that’s a copy of that creature.

    Can you remember who you were, before the world told you who you should be?


    Illustrated by WLOP

    047/376

  • Ruin Lion(1)(W)

    Creature — Cat


    {2}{W}: Monstrosity 2 (If this permanent isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)

    {3}{G}: Monstrosity 4

    When Ruin Lion becomes monstrous, you may destroy target artifact or enchantment.


    2/3

    Illustrated by George REDreev

    048/376

  • Sea Gate Defense(X)(W)

    Instant


    Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.

    Untap all Allies, Clerics, Rogues, Warriors, and Wizards you control. They get +1/+1 until end of turn.


    Illustrated by Steve Prescott

    049/376

  • Selfless Shieldbearer(W)

    Creature — Human Warrior


    Flash

    When Selfless Shieldbearer enters the battlefield, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)


    2/1

    Illustrated by SIXMOREVODKA STUDIO

    050/375

  • Spelltithe Apparition(1)(W)

    Creature — Spirit


    Flash

    When Spelltithe Apparition enters the battlefield, counter target spell unless its controller pays {1}.

    Clink and clank goes the old collection bowl;

    Paradise awaits if you only pay the toll.

    —Unknown gravestone vandal


    1/1

    Illustrated by Alexander Kozachenko

    051/376

  • Swift Vengeance(1)(W)

    Instant


    Kicker {3} or {B} (You may pay an additional {3} or {B} as you cast this spell.)

    Exile target attacking creature. If this spell was kicked, instead exile target nonland permanent.

    On heavy wrongs swift vengeance waits.


    Illustrated by Krassimir Mercier

    052/376

  • Thraben Twinblade(W)

    Creature — Human Warrior


    {3}{W}: Thraben Twinblade gains double strike until end of turn.

    Dissolve {1}{W} ({1}{W}, Exile this card from your graveyard: Draw a card.)

    One blade for the undead, and one for horrors still living.


    2/1

    Illustrated by Greg Staples

    053/376

  • Valiant Defender(3)(W)(W)

    Creature — Human Warrior


    Vigilance, ward {2}

    All damage that would be dealt to you and all other party creatures you control is dealt to Valiant Defender instead. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)


    2/7

    Illustrated by India-Lee Crews

    054/376

  • Wanderer's Slash(W)

    Instant


    Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.

    • Exile target artifact or enchantment. Its controller draws a card.

    • Exile target tapped creature. Its controller draws a card.


    Illustrated by Zezhou Chen

    055/376

  • Whimsygabber(2)(W)

    Creature — Elemental


    Flash

    Flying

    When Whimsygabber enters the battlefield, exile target creature that dealt damage to you this turn.

    Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)


    2/1

    Illustrated by Anthony S. Waters

    056/376

  • Adamant Divination(2)(U)

    Sorcery


    Draw two cards.

    Adamant— If at least three blue mana was spent to cast this spell, draw three cards instead.

    Many seek the oracle's wisdom. Few are willing to pay the cost of truth.


    Illustrated by Irina Nordsol Kuzmina

    057/376

  • Adamant Sleep(2)(U)

    Sorcery


    Tap all creatures target player controls.

    Adamant — If at least three blue mana was spent to cast this spell, those creatures don't untap during their controller's next untap step.


    Illustrated by No artist credit

    058/376

  • Arcbound Crow(1)(U)

    Artifact Creature — Bird


    Flying

    Whenever a player casts their second spell each turn, Arcbound Crow connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

    Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    0/1

    Illustrated by Aparna Dutta

    059/376

  • Beseech the Spirits(1)(U)(U)

    Instant


    Choose one —

    • Counter target spell.

    • Create a 2/2 blue Spirit creature token with flying.

    Entwine {2} (Choose both if you pay the entwine cost.)


    Illustrated by Dirk Wachsmuth

    060/376

  • Blessed Illusion(U)

    Enchantment Creature — Illusion Spirit


    Flying

    Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 3/3 until end of turn.

    It may or may not be real, but its gifts certainly are.


    0/1

    Illustrated by Véronique Meignaud

    061/376

  • Blighted Mimic(2)(U)

    Artifact Creature — Phyrexian Shapeshifter


    Whenever another creature dies, you may have Blighted Mimic become a copy of that creature except it has this ability and it’s a Phyrexian artifact in addition to its other types.

    A metallic face to reflect your own.


    1/1

    Illustrated by Marina Lunina

    062/376

  • Brainstorm Elemental(3)(U)(U)

    Creature — Elemental


    Flash

    Flying

    When Brainstorm Elemental enters the battlefield, draw three cards.

    Echo—Put two cards from your hand on top of your library in any order. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)


    3/3

    Illustrated by Petar Penev

    063/376

  • Cosmic Remora(U)

    Enchantment


    When Cosmic Remora enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

    Delirium — {1}{U}: Exile Cosmic Remora. Return it to the battlefield under its owner’s control at the beginning of the next end step. Activate only if there are four or more card types among cards in your graveyard.


    Illustrated by Ingram Schell

    064/376

  • Diligent Preparations(X)(U)(U)

    Instant


    This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    Draw X cards, then discard a card.

    The best preparation for tomorrow is doing your best today.


    Illustrated by Mila Pesic

    065/376

  • Dreamfeeder(4)(U)

    Enchantment Creature — Imp Elemental


    When Dreamfeeder enters the battlefield, exile up to two cards from your graveyard, then draw that many cards.

    Evoke {1}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

    Dissolve {U} ({U}, Exile this card from your graveyard: Draw a card.)


    3/3

    Illustrated by Omar Samy

    066/376

  • Emerald-Wing Synth(3)(U)

    Artifact Creature — Faerie Artificer


    Flying

    Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

    Sacrifice an artifact: Tap target creature.


    2/1

    Illustrated by dongjun-lu

    067/376

  • Entice(1)(U)(U)

    Sorcery


    Gain control of target creature with mana value less than or equal to the total number of artifacts and enchantments you control as you cast this spell.

    Cycling {2} ({2}, Discard this card: Draw a card.)

    "Look at this, isn't it neat?"


    Illustrated by Stephen Sitton

    068/376

  • Erdwal Spirit(1)(U)

    Creature — Spirit


    Flying

    The first noncreature spell you cast each turn costs {1} less to cast.

    Follow quick, or be left in the darkness.


    1/3

    Illustrated by @werupz

    069/376

  • Azuremist Faerie(U)

    Creature — Faerie Wizard


    Flying

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Sacrifice Azuremist Faerie: Draw cards equal to Azuremist Faerie's power, then discard half that many cards, rounded up. (For example, if its power is 2, draw 2 cards, then discard a card.)


    1/1

    Illustrated by 酉 钲

    070/376

  • Fastidious Researcher(1)(U)

    Creature — Human Rogue


    Instant and sorcery spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.)

    Cycling {U} ({U}, Discard this card: Draw a card.)


    1/2

    Illustrated by Laura Sava

    071/376

  • File Away(X)(U)(U)

    Instant


    Put target spell or nonland permanent into its owner’s library just beneath the top X cards of that library. If X is 4 or more, then that player shuffles.

    "Your mind is so wonderfully organized, it seems wasteful not to save this for later."


    Illustrated by Link Chiang

    072/376

  • Forbidden Visions(U)

    Sorcery


    Draw a card.

    Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


    Illustrated by Loles Romero

    073/376

  • Galvanizing Slitherwhip(2)(U)

    Artifact Creature — Construct Snake


    Galvanizing Slitherwhip enters the battlefield with two +1/+1 counters on it.

    Remove a counter from a permanent you control: Target artifact creature can't be blocked this turn.

    {6}: Put a +1/+1 counter on Galvanizing Slitherwhip.


    0/2

    Illustrated by Victor Adame Minguez

    074/376

  • Glittering Shinesprite(1)(U)

    Enchantment Creature — Faerie Spirit


    Flying

    Constellation — Whenever Glittering Shinesprite or another enchantment enters the battlefield under your control, you may gain control of target creature with power less than or equal to the number of enchantments you control until Glittering Shinesprite leaves the battlefield.

    "Ooh!"

    —Missing person


    0/2

    Illustrated by Dao Trong Le

    075/376

  • Hold in Stasis(U)

    Instant


    Exile target spell. For as long as that card remains exiled, its owner may cast it by paying {2} rather than paying its mana cost. (Timing rules still apply.)

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by Cianan

    076/376

  • Illusory Thoughts(1)(U)

    Instant


    Return target creature to its owner's hand. Look at that player’s hand. You may choose a nonland, noncreature card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

    "Are you sure you thought what you thought?"


    Illustrated by Andy Aslamov

    077/376

  • Impede(1)(U)

    Instant


    Counter target spell. If the spell is countered this way, exile it with two time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner’s upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it’s a creature, it has haste.)

    Draw a card.


    Illustrated by Tony Foti

    078/376

  • Intelligence Coordinator(1)(U)

    Artifact Creature — Human Rogue


    Whenever another Ninja or Rogue enters the battlefield under your control or attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    Their body sits silently, relaying messages to every corner of the city.


    1/4

    Illustrated by Stijn Windig

    079/376

  • Invalidate(U)

    Instant


    Counter target spell with a single target.

    No denial of the truth will ever invalidate it, but rather the mere knowledge of the truth invalidates all illogic.


    Illustrated by Evyn Fong

    080/376

  • Mad-Dash Pilferer(1)(U)

    Artifact Creature — Human Rogue


    Mad-Dash Pilferer can't be blocked.

    Whenever Mad-Dash Pilferer deals combat damage to a player, you may draw a card. If you do, discard a card. If you discard an artifact card this way, create a Treasure token.


    1/1

    Illustrated by Kudos Productions

    081/376

  • Masterful Thief(1)(U)

    Creature — Human Rogue


    Skulk (This creature can’t be blocked by creatures with greater power.)

    When Masterful Thief enters the battlefield, gain control of target artifact with mana value X or less, where X is the number of creatures in your party. If that artifact is an Equipment, attach it to Masterful Thief. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


    2/1

    Illustrated by Jesper Esjing

    082/376

  • Moonlight Sleuth(2)(U)

    Creature — Human Rogue


    Whenever a party creature you control deals combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

    Whenever you sacrifice a Clue, target party creature can't be blocked this turn. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)


    2/3

    Illustrated by Rudi Indra

    083/376

  • Novice Impersonator(U)

    Creature — Shapeshifter


    You may have Novice Impersonator enter the battlefield as a copy of any token permanent on the battlefield. (Novice Impersonator doesn't become a Token.)

    "Maybe try for a role that's a little less well-known next time, hm?"

    — Pompillix, Theatre Critic


    1/1

    Illustrated by Sam Carr

    084/376

  • Dazzling Operative(1)(U)

    Enchantment Creature — Human Ninja


    Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    When Dazzling Operative enters the battlefield, surveil 2.

    Whenever Dazzling Operative deals combat damage to a player, if it entered the battlefield this turn, return target instant or sorcery card from your graveyard to your hand.


    2/1

    Illustrated by Francell Garrote

    085/376

  • Perplexicate(1)(U)

    Instant


    Kicker {U}

    Counter target spell unless its controller pays {2}. If this spell was kicked, counter that spell instead.

    With complex enough spells, merely introducing doubt is enough to unravel them.


    Illustrated by Kristian Agerkvist

    086/376

  • Portal Thief(2)(U)

    Creature — Human Rogue Wizard


    Flash

    {4}{U}: Exile target creature you control. Return it to the battlefield under your control at the beginning of the next end step. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


    2/3

    Illustrated by Anton Nazarenko

    087/376

  • Roilsnare(1)(U)

    Instant


    Replicate {1}{U}, Discard a card (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

    Return target nonland permanent to its owner's hand. If that permanent was an artifact or enchantment, draw a card.


    Illustrated by Sam Burley

    088/376

  • Sacrament of Convergence(7)(U)

    Sorcery


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell.


    Illustrated by Mateusz Mizak

    089/376

  • Saikuru, the Flowing River(2)(U)(U)

    Creature — Spirit Dragon


    Flying, ward {3}

    Whenever you cast an instant or sorcery spell, each player mills X cards, where X is that spell’s mana value, then you may return up to one instant or sorcery card with lesser mana value than that spell from your graveyard to your hand.


    4/4

    Illustrated by Simone Torcasio

    090/376

  • Scour the Multiverse(1)(U)

    Instant


    Target player mills two cards.

    Draw a card.

    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    Illustrated by Kieran Yanner

    091/376

  • Selkie Trinketfinder(U)

    Creature — Merfolk Rogue


    Landfall— Whenever a land enters the battlefield under your control, target player mills three cards.

    {T}: Choose target artifact or enchantment card in your graveyard with mana value 2 or less. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)


    1/2

    Illustrated by Marco González

    092/376

  • Skysail Formation(4)(U)

    Instant


    This spell costs {1} less to cast for each creature you attacked with this turn.

    Target player draws three cards.


    Illustrated by Piotr Dura

    093/376

  • Skyvision Runes(2)(U)(U)

    Enchantment


    At the beginning of your upkeep, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this enchantment has left the battlefield.)

    Whenever you cast a spell from anywhere other than your hand, create a 1/1 white Spirit creature token with flying.


    Illustrated by Alayna Danner

    094/376

  • Snapcaster Shinobi(1)(U)

    Creature — Human Wizard Ninja


    Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    Whenever Snapcaster Shinobi deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.


    2/1

    Illustrated by Rafater

    095/376

  • Spell Stun(U)

    Instant


    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

    Counter target spell unless its controller pays {1}. If this spell was kicked, copy this spell. You may choose new targets for the copy.


    Illustrated by Izzy Medrano

    096/376

  • Spiketail Amalgam(1)(U)

    Creature — Zombie Drake


    Flying

    Sacrifice Spiketail Amalgam: Counter target noncreature spell unless its controller pays {x}, where X is the number of creature cards in your graveyard.


    2/1

    Illustrated by Austen Mengler

    097/376

  • Sakashima's Disciple(2)(U)(U)

    Creature — Human Ninja


    Ninjutsu {1}{U}

    Hexproof

    You may have other Ninja and Rogue creatures you control enter the battlefield as a copy of any creature on the battlefield, except they're still a Ninja or Rogue in addition to their other types.

    {2}{U}{U}: Return target Ninja or Rogue you control to its owner's hand.


    2/2

    Illustrated by Axel Saurworld

    098/376

  • T'shaan, Waveshaper(1)(U)(U)

    Creature — Merfolk Wizard


    Ward {1}

    Elementals and other Merfolk you control have ward {1}.

    {T}: Create a 0/0 blue Elemental creature token with "This creature gets +1/+1 for each Island you control."


    2/3

    Illustrated by Kudos Productions

    099/376

  • Elder Trench-Fiend(5)(U)(U)

    Creature — Kraken Horror


    Flash

    This spell can't be countered.

    Whenever you draw a card, choose one —

    • Return target spell to its owner's hand.

    • Target creature can't be blocked this turn.

    • Gain control of target nonland permanent with mana value 2 or less.


    6/8

    Illustrated by Ramsés Meléndez

    100/376

  • Eye of the Unspeakable(1)(U)

    Instant


    Choose one —

    • Counter target artifact or enchantment spell.

    • Draw two cards, then discard a card.

    • Return target artifact or enchantment to its owner's hand.

    Cycling {1}{U}

    When you cycle Eye of the Unspeakable, target player mills X cards, where X is the number of card types among cards in all graveyards.


    Illustrated by Gabriel Barbabianca

    101/376

  • Uncover the Past(4)(U)

    Sorcery


    Draw a card for each card type among cards in your graveyard, then return up to one target artifact card from your graveyard to the battlefield.

    Cycling {2}

    When you cycle Uncover the Past, mill three cards.


    Illustrated by Sangyeob Park

    102/376

  • Vedalken Tinkersmith(1)(U)

    Creature — Vedalken Artificer


    Whenever you cast a noncreature spell, choose one —

    • Create a 1/1 colorless Servo artifact creature token.

    • Put a +1/+1 counter on target artifact creature.

    • Put a flying counter on target artifact creature.

    Iteration is the mother of success.


    0/2

    Illustrated by Bastien Aufrere

    103/376

  • Veiled Clone(1)(U)

    Creature — Shapeshifter


    Hexproof

    Whenever another creature enters the battlefield, Veiled Clone becomes a copy of that creature. (It no longer has this ability.)

    Emrakul's influence amplified emotions and corrupted flesh, leaving common folk warped by their subconscious thoughts of despair, or horror... or envy.


    0/1

    Illustrated by Eric Gonzales

    104/376

  • Voidcraft(U)

    Instant


    The owner of target instant, sorcery, artifact, or enchantment spell manifests it. (That spell doesn't resolve. Instead, its owner puts it onto the battlefield face down as a 2/2 creature. They may turn it face up any time for its mana cost if it’s a creature card.)

    "What, you've never had a spell just walk off in the middle of casting?"


    Illustrated by @exellero

    105/376

  • Wavestrider(1)(U)

    Creature — Elemental


    Whenever you cast an instant, sorcery, or Elemental spell, Wavestrider gets +2/+0 until end of turn.

    Invisible until they break the surface of the water, storms of wavestriders have pulled entire towns into the sea.


    1/3

    Illustrated by Michael Bakker

    106/376

  • Anonymous Reanimation(B)

    Sorcery


    Manifest target card in an opponent's graveyard. (Put it on the battlefield under your control face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

    When any cold body will do.


    Illustrated by Carl Critchlow & Adam Paquette

    107/376

  • Arcbound Rat(B)

    Artifact Creature — Rat


    Deathtouch

    Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Rats in the Mephidross don't need to carry disease to be deadly.


    Illustrated by Nicholas Fair

    108/376

  • Backstab(3)(B)

    Instant


    This spell costs {2} less to cast if you dealt combat damage to a player this turn with a Ninja or Rogue.

    Destroy target creature. If that creature was tapped, create a Treasure token.


    Illustrated by Alex Garner

    109/376

  • Demon of Cruel Choices(3)(B)(B)

    Creature — Demon


    Flying

    At the beginning of each player's upkeep, that player sacrifices a creature or planeswalker. If that player does, they draw a card.

    There is little in the world that brings joy to a demon, but inflicting unbearable agony certainly begs a smile.


    3/5

    Illustrated by Alex Konstad

    110/376

  • Boarding Party(2)(B)

    Creature — Human Pirate


    Menace

    Boarding Party enters the battlefield tapped.

    Raid — When Boarding Party enters the battlefield, if you attacked this turn, each opponent loses life equal to the number of tapped creatures you control. You gain life equal to the life lost this way.


    3/2

    Illustrated by Grafit Studio

    111/376

  • Bequeath Malevolence(1)(B)(B)

    Instant


    Escalate—Sacrifice a nonland permanant. (Pay this cost for each mode chosen beyond the first.)

    Choose one or more —

    • Destroy target creature. You lose 2 life.

    • You draw 2 cards and lose 2 life.

    • Exile target player’s graveyard.

    "Death is the greatest of all my blessings."

    — Erebos, God of the Underworld


    Illustrated by Anato Finnstark

    112/376

  • Cabal Tormentor(2)(B)

    Creature — Demon Warrior


    Menace

    Whenever a player casts a spell, Cabal Tormentor deals 1 damage to that player.


    3/3

    Illustrated by Edgar Sánchez Hidalgo

    113/376

  • Daughter of Yawgmoth(B)

    Creature — Phyrexian Zombie Cleric


    Menace

    Whenever Daughter of Yawgmoth deals combat damage to a player or planeswalker, you draw a card and lose 1 life.

    A gentle caress nudges the soul into the loving embrace of Phyrexia


    1/1

    Illustrated by Michael Katchan

    114/376

  • Death's Release(2)(B)

    Sorcery


    Target player discards two cards and loses 2 life. Then exile that player’s graveyard.

    "Let go of everything, even your hold on life. Rest is sweeter unburdened."

    —Krosaak, Vat Priest


    Illustrated by Nino Is

    115/376

  • Disciple of Zyym(1)(B)

    Creature — Vampire Wizard


    When Disciple of Zyym enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you choose to stop. That player then discards the most recently revealed card. (Your opponent must wait for you to choose to stop or reveal the next card.)


    1/1

    Illustrated by Park Pyeongjun

    116/376

  • Dispute(B)(B)

    Instant


    You and target spell’s controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If a player who doesn't control that spell wins the bidding, counter that spell.

    Few can argue with the will of Phyrexia.


    Illustrated by Izzy Medrano

    117/376

  • Duskslayer's Axe(1)(B)(/)(P)

    Artifact — Equipment


    When Duskslayer's Axe enters the battlefield, create a 1/1 black Human Warrior creature creature token, then attach Duskslayer's Axe to it.

    Equipped creature gets +1/+0.

    {2}{B}: Return Duskslayer's Axe to its owner's hand.

    Equip {2}


    Illustrated by Thomas Karlsson

    118/376

  • Ebonwing Drake(2)(B)

    Creature — Drake


    Flying

    Ward — Pay 2 life.

    Whenever a player casts a spell, you lose 1 life.


    4/4

    Illustrated by Jonathan Tiong

    119/376

  • Fatal Error(B)

    Instant


    If a card would be put into exile from the battlefield, a player's hand, or a library this turn, put it into its owner's graveyard instead.

    Draw a card.

    Designed by Max Dancik


    Illustrated by SIXMOREVODKA STUDIO

    120/376

  • Fodder Imp(1)(B)

    Creature — Imp


    Flying

    Whenever another creature you control dies, if Fodder Imp is in your graveyard, you may pay {1}. When you do, each opponent loses 1 life and you gain 1 life.


    1/1

    Illustrated by Toma Feizo Gas

    121/376

  • Geth, Lich-Head(1)(B)

    Artifact Creature — Zombie


    Menace

    {X}{B}: Put target artifact or creature card with mana value X from a graveyard onto the battlefield tapped under your control, then sacrifice a creature or artifact.

    The grandest of schemes. The tiniest of \\bodies.


    2/2

    Illustrated by RK Post & UdonCrew

    122/376

  • Returning Challenger(1)(B)

    Creature — Human Warrior


    Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

    Pay 2 life: Returning Challenger gains your choice of menace or haste until end of turn.


    2/2

    Illustrated by Sergey Samarskiy

    123/376

  • Omen of the Black Rider(6)(B)(B)

    Sorcery


    As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.

    Each opponent's life total becomes half their starting life total, rounded down. Then each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

    Cycling {2}{B}


    Illustrated by Frank Frazetta

    123/376

  • Iza, the Dark Feather(1)(B)

    Creature — Elf Warlock


    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

    Whenever an opponent casts a spell, they lose 1 life for each spell they've cast this turn.


    1/1

    Illustrated by Grace Zhu

    124/376

  • Korvux, Death Instructor(2)(B)

    Creature — Human Wizard


    Menace

    At the beginning of your second main phase, if an opponent lost life this turn, target creature an opponent controls gets -2/-2 until end of turn.

    "You think you know pain? Watch closely."


    3/3

    Illustrated by Billy Christian

    125/376

  • Lost Soul Express(1)(B)

    Artifact — Vehicle


    Flying

    {1}{B}: Mill two cards.

    Exile a creature card from your graveyard: Lost Soul Express becomes an artifact creature until end of turn.


    4/3

    Illustrated by karola-j

    126/376

  • Josu Vess, the Guiltless(1)(B)(B)

    Creature — Zombie Knight


    When Josu Vess, the Guiltless enters the battlefield, sacrifice a creature.

    Whenever you sacrifice another creature, if the sacrificed creature was a Human, put a +1/+1 counter on Josu.

    Sacrifice a creature: Josu gains indestructible until end of turn.


    5/5

    Illustrated by Xavier Ribeiro

    127/376

  • Malakir Nightblade(2)(B)(B)

    Creature — Vampire Rogue


    First strike, lifelink

    When Malakir Nightblade enters the battlefield, each opponent with 10 or less life sacrifices a nontoken creature.

    One small cut is all it takes for him to track you across all of Zendikar.


    4/2

    Illustrated by Kekai Kotaki

    127/376

  • Mindfeast Maggots(X)(B)

    Sorcery


    Create X 0/1 black Insect creature tokens, then sacrifice any number of permanents. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

    Those who claim life is beautiful in all of its forms haven't looked hard enough.


    Illustrated by Taylor Adele Smith

    128/376

  • Mindflayer's Kiss(B)

    Sorcery


    Target opponent reveals their hand, then you choose one —

    • You choose an instant or sorcery card from it. That player discards that card.

    • That player loses 2 life and you gain 2 life.


    Illustrated by Tooth Wu

    129/376

  • Murder Hobo(1)(B)

    Creature — Human Elf Rogue


    Deathtouch

    Whenever a spell has you choose one or more modes, you may add the following choice to your list of options:

    Stab Someone— Destroy target creature.

    "It's what my character would do!"


    2/1

    Illustrated by Panagiotis

    130/376

  • Noctournus Liturgy(1)(B)

    Enchantment


    At the beginning of your upkeep, you lose 1 life and investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

    Sacrifice three clues: Destroy target creature.


    Illustrated by Martin de Diego

    131/376

  • Patient Predator(1)(B)

    Creature — Vampire Rogue


    {1}{B}: Put a +1/+1 counter on Patient Predator. Activate this ability only if Patient Predator has two or less +1/+1 counters on it and only as a sorcery.

    As long as Patient Predator has three or more +1/+1 counters on it, it has flying and menace.


    2/2

    Illustrated by Enrico Ottini

    132/376

  • Penny For Your Thoughts(B)

    Sorcery


    Target player reveals their hand. You choose a nonland card from it. That player discards that card and creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")


    Illustrated by Billy Christian

    133/376

  • Phyrexian Shrikeblade(1)(B)

    Artifact Creature — Phyrexian Warrior


    Menace

    Spells cost {B/P} more to cast. ({B/P} can be paid with either {B} or 2 life.)

    Phyrexia does not make mistakes. There is no right or wrong, merely levels of progress.


    3/1

    Illustrated by Yannis Colas

    134/376

  • Puggernaut(2)(B)

    Artifact — Vehicle


    Trample, menace

    Puggernaut can't be blocked by Walls.

    Whenever a player discards a card, you may have Puggernaut become an artifact creature until end of turn.

    Crew 2


    5/4

    Illustrated by Austen Mengler

    135/376

  • Pull From Undeath(2)(B)

    Sorcery


    Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. When you sacrifice it this way, draw a card.


    Illustrated by Narges Jafari

    136/376

  • Pyre-Borne Zombies(1)(B)

    Creature — Zombie


    At the beginning of your upkeep, if Pyre-Borne Zombies is in your graveyard, you may pay {1}{B}. If you do, return Pyre-Borne Zombies to your hand.

    {1}{R}, Sacrifice a Zombie: Pyre-Borne Zombies deals 2 damage to any target.


    2/2

    Illustrated by Austen Mengler

    137/376

  • Rat-Street Beggar(1)(B)

    Creature — Human Peasant


    When Rat-Street Beggar dies, create two 1/1 black Rat creature tokens

    His time is short, but his rats keep him plenty company.


    2/1

    Illustrated by Aldo Katayanagi

    138/367

  • Rosk, Moon's Blade(1)(B)(B)

    Creature — Elf Rogue


    Rosk, Moon's Blade can't block and can't be blocked.

    Whenever one or more Ninjas or Rogues you control deal combat damage to a player, that player discards a card and you draw a card.


    2/1

    Illustrated by Vadim Simanin

    139/376

  • Soulkindler(1)(B)

    Creature — Human Warlock


    {T}, Sacrifice Soulkindler: Exile target nonland card from a graveyard. You may cast it this turn without paying its mana cost.


    2/2

    Illustrated by Anato Finnstark

    14/100

  • Shinobi of Smoke(2)(B)

    Enchantment Creature — Elf Ninja


    Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    Menace

    Whenever Shinobi of Smoke deals combat damage to a player, you may discard a card or sacrifice a creature. If you do, that player sacrifices a creature.


    3/1

    Illustrated by Fajareka Setiawan

    140/376

  • Rotting Resurrection(1)(B)

    Sorcery


    Put target creature card from a graveyard onto the battlefield under your control. It's a black Zombie in addition to its other colors and types and gains decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)

    It is said death is part of the natural order. Necromancers, then, are merely those that prefer chaos.


    Illustrated by Yann Blomquist

    141/376

  • Sandblade Reaper(1)(B)

    Creature — Zombie Rogue


    Menace

    {4}{B}: Return Sandblade Reaper from your graveyard to the battlefield tapped. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


    3/1

    Illustrated by Cole Eastburn

    142/376

  • Maddening Revelation(1)(B)

    Sorcery


    Surveil 2, then draw a card. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order. Then draw a card.)

    Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

    Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Nikolay Moskvin

    143/376

  • Ritual of Awakening(B)

    Enchantment


    Ritual of Awakening enters the battlefield with a verse counter on it.

    At the beginning of your end step, you may return target creature card with mana value equal to the number of verse counters on Ritual of Awakening from your graveyard to the battlefield. If you do, put a verse counter on Ritual of Awakening.


    Illustrated by Christof Grobelski

    144/376

  • Solemn Cadaver(B)

    Creature — Zombie


    You may cast Solemn Cadaver from your graveyard as long as you control no creatures.

    Solemn Cadaver enters the battlefield tapped.

    As the body went cold once again, the alchemist sighed. He would not settle for undeath.


    2/1

    Illustrated by Dermot Power

    145/376

  • Alluring Bloodmage(1)(B)

    Creature — Vampire Wizard


    When Alluring Bloodmage enters the battlefield, if it was foretold, create three 1/1 black Human Warrior creature tokens.

    Whenever a creature dies, each opponent loses 1 life and you gain 1 life.

    Foretell {3}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)


    1/2

    Illustrated by Stone Perales

    146/376

  • Soul Pierce(B)

    Instant


    Destroy target creature with mana value 4 or less unless its controller pays {2}.

    Remember to always take joy from the little things.


    Illustrated by Bryan Sola

    147/376

  • Soulshatter Blade(B)

    Artifact — Equipment


    Equipped creature gets +2/+0.

    Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player’s graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

    Equip—Pay 3 life.


    Illustrated by Maryum Arshed

    148/376

  • Stalking Shadeghast(B)(B)

    Creature — Spirit Shade


    Haste

    Stalking Shadeghast can’t block.

    Landfall — Whenever a land enters the battlefield under your control, you may pay 2 life. If you do, return Stalking Shadeghast from your graveyard to the battlefield.

    {B}: Stalking Shadeghast gets +1/+1 until end of turn.


    2/1

    Illustrated by Sidharth Chaturvedi

    149/376

  • Surge of Aggression(2)(B)

    Instant


    Creatures you control get +2/+0 until end of turn. Artifact creatures you control also gain first strike until end of turn.

    The Phyrexians swarmed from every angle, a tide of bristling blades and snapping maws.


    Illustrated by Noah Thatcher

    150/376

  • Swamp's Claim(1)(B)(B)(/)(P)

    Sorcery


    All creatures get -2/-2 until end of turn.

    If no life was paid to cast this spell, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


    Illustrated by Ekaterina Burmak

    151/376

  • Underworld Deathspeaker(B)

    Enchantment Creature — Orc Cleric


    Bestow {2}{B} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    Underworld Deathspeaker enters the battlefield tapped.

    Enchanted creature gets -2/-2.


    2/2

    Illustrated by Victor Maury

    152/376

  • Unearth the Giants(1)(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Put target creature card from a graveyard onto the battlefield under your control.

    Forecast — {1}{B}, Reveal Unearth the Giants from your hand: Create a 1/1 black Human Warrior creature token. (Activate only during your upkeep and only once each turn.)


    Illustrated by Pablo Dominguez

    153/376

  • Oona's Afflicted(1)(B)(B)

    Creature — Faerie Rogue


    Flying

    When Oona's Afflicted enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    Dissolve {4} ({4}, Exile this card from your graveyard: Draw a card.)


    2/1

    Illustrated by Taras Susak

    154/376

  • Remnant of the Overlay(4)(B)(B)

    Creature — Phyrexian Beast


    Menace

    Whenever a creature dealt damage by Remnant of the Overlay this turn dies, exile that creature and create a token that's a copy of it except it's a 1/1 black Illusion with shadow.

    Suspend 4 — {B}


    6/6

    Illustrated by Thomas Ricci

    155/376

  • Weave Into Darkness(B)

    Sorcery


    Target player reveals their hand. You choose a nonland card from it. That player manifests that card. (They put it onto the battlefield face down as a 2/2 creature. They may turn it face up any time for its mana cost if it’s a creature card.)

    Ugin refused to teach his disciples certain facets of his magic, but the most motivated among them discovered it by other means.


    Illustrated by Jonathon Reed

    156/376

  • Adamant Conflagration(3)(R)

    Sorcery


    Adamant Conflagration deals 3 damage to each creature and each planeswalker.

    Adamant — If at least three red mana was spent to cast this spell, it deals 5 damage instead.

    Fire makes an offer few can refuse.


    Illustrated by Artem Chebokha

    157/376

  • Arcbound Bladebrand(3)(R)

    Artifact Creature — Warrior


    Whenever Arcbound Bladebrand deals combat damage, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

    {1}, Sacrifice another artifact: Put a +1/+1 counter on Arcbound Bladebrand.

    Modular 3

    Blood greases gears better than oil.


    Illustrated by Tim Shepherd

    158/376

  • Arcbound Fanatic(R)

    Artifact Creature — Goblin


    Haste

    {T}, Sacrifice Arcbound Fanatic: It deals 1 damage to any target.

    Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by A.J. Nazzaro

    159/376

  • Arcbound Overloader(2)(R)

    Artifact Creature — Wizard


    Haste

    Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    {R}, Sacrifice Arcbound Overloader: It deals damage equal to its power to target creature or planeswalker.


    Illustrated by Edgar Sánchez Hidalgo

    160/376

  • Artificial Annihilator(2)(R)(R)

    Artifact Creature — Golem Warrior


    Trample

    Whenever Artificial Annihilator attacks alone, you may sacrifice a permanent. If you do, destroy target artifact or nonbasic land the defending player controls.

    When Artificial Annihilator dies, it deals damage equal to the number of artifacts you control to target player or planeswalker.


    4/3

    Illustrated by SixMoreVodka

    161/376

  • Asari Honor-Blade(R)

    Creature — Human Samurai


    Haste

    Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn.

    Her blade is fast. Her mind even faster.


    1/2

    Illustrated by Borja Pindado

    162/376

  • Blade of the Goblin King(R)

    Artifact — Equipment


    When Blade of the Goblin King enters the battlefield, create a 1/1 red Goblin Warrior creature token, then attach Blade of the Goblin King to it.

    Whenever you cast your second spell each turn, if Blade of the Goblin King is attached to a creature, it deals 1 damage to target player.

    Equipped creature has haste.

    Equip {1}


    Illustrated by Tom Dale

    163/376

  • Blood Elemental(4)(R)(R)

    Artifact Creature — Blood Elemental


    Blood Elemental enters the battlefield with six +1/+1 counters on it.

    If damage would be dealt to Blood Elemental while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it, then create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

    {1}, {T}, Discard a card, Sacrifice Blood Elemental: Draw a card.


    Illustrated by Muhamad Faizal Fikri

    164/376

  • Bloodrite Vision(2)(R)(R)

    Enchantment


    Landfall ⁠— Whenever a land enters the battlefield under your control, add {R}.

    Whenever you cast a noncreature spell, Bloodrite Vision deals 1 damage to any target.

    Alliance ⁠— Whenever a creature enters the battlefield under your control, you may discard a card. If you do, draw a card.


    Illustrated by Marcel Mercado

    165/376

  • War-Name Marauder(R)

    Creature — Human Warrior


    Raid — When War-Name Marauder enters the battlefield, if you attacked this turn, you may pay {1}. If you do, War-Name Marauder deals 2 damage to any target.

    Dissolve {2}{R} ({2}{R}, Exile this card from your graveyard: Draw a card.)

    When you dissolve War-Name Marauder, destroy target artifact.


    2/1

    Illustrated by SIXMOREVODKA STUDIO

    166/376

  • Bloodsmoke Censer(R)

    Artifact


    Morbid—{T}: Create either a Blood token, Clue token, or Treasure token. Activate only if a creature died this turn.

    Burning blood brings visions of death and power.


    Illustrated by Matt DeMino

    166/376

  • Bloodspark Arcbound(3)(R)

    Artifact Creature — Warrior


    First strike

    {R}, Sacrifice Bloodspark Arcbound: Bloodspark Arcbound deals 2 damage to each creature.

    Modular 2 (This enters the battlefield with 2 +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by Alexandr Elichev

    167/376

  • Bonesplitter Rune(1)(R)

    Enchantment — Aura Rune


    Enchant permanent

    When Bonesplitter Rune enters the battlefield, draw a card.

    As long as enchanted permanent is a creature, it gets +2/+0.

    As long as enchanted permanent is an Equipment, it has “Equipped creature gets +2/+0."


    Illustrated by Wojtek Depczyński

    168/376

  • Brazen Confrontation(1)(R)

    Instant


    Choose target creature you control and target creature you don’t control. The creature you control gets +2/+1 until end of turn if it's red, a Wizard, or a Shaman. Then those creatures fight each other. (Each deals damage equal to its power to the other.)


    Illustrated by Victor Adame Minguez

    169/376

  • Disarrange Form(2)(R)(R)

    Sorcery


    Exile target nonland permanent you control, then reveal cards from the top of your library until you reveal a card with higher mana value that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs)


    Illustrated by Mazert Young

    170/376

  • Emberclasm(R)

    Sorcery


    Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

    Emberclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.


    Illustrated by Andrew Mar

    171/376

  • Emerge From Flame(R)

    Sorcery


    Manifest the top card of your library. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it's face down. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

    Flashback {2}{R}


    Illustrated by Dominik Mayer

    172/376

  • Everflame Ascension(1)(R)

    Enchantment


    Whenever you cast an instant or sorcery spell, exile that card instead of putting it into your graveyard as it resolves.

    As long as four or more cards with different mana values are exiled with Everflame Ascension, instant and sorcery spells you cast have cascade.


    Illustrated by Syd Mills

    173/376

  • Everkindle(R)

    Sorcery


    Everkindle deals 2 damage to each opponent.

    Whenever you cast your second spell each turn, return Everkindle from your graveyard to your hand.

    “I've always taken the phrase 'playing with fire' to be a positive one.”

    —Jaya Ballard, Task Mage


    Illustrated by Matteo Scalera

    174/376

  • Expedition Vanguard(1)(R)

    Creature — Human Warrior


    Whenever Expedition Vanguard attacks, target creature an opponent controls with power less than or equal to the number of creatures in your party can’t block this turn. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)


    2/2

    Illustrated by Filipe Pagliuso

    175/376

  • Fiend of Lightning(2)(R)

    Creature — Demon Wizard


    Flying

    At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

    Those who know the storm are never harmed by the lightning.


    2/3

    Illustrated by Guilherme Batista

    176/376

  • Fireblood Hotshot(1)(R)

    Creature — Human Wizard


    Whenever Fireblood Hotshot attacks, other attacking party creatures you control get +2/+0 until end of turn. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)

    Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)


    3/1

    Illustrated by Milica Celikovic

    177/376

  • Flametongue Alpha(3)(R)(R)

    Creature — Kavu


    This spell can't be countered.

    Whenever Flametongue Alpha or another Kavu enters the battlefield under your control, it deals damage equal to its power to target creature or planeswalker.

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)


    5/2

    Illustrated by Magic Legends

    178/376

  • Flee the Scene(R)

    Sorcery


    Target creature gets +1/+0 and gains haste until end of turn.

    Flashback {0} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Magali Villeneuve

    179/376

  • Furywing Valkyrie(3)(R)(R)

    Creature — Angel Warrior


    Flying, haste

    Whenever Furywing Valkyrie attacks, it deals 1 damage to each creature without flying the defending player controls. Tap those creatures.

    Blitz {R}{R}{R} (If you cast this spell for its blitz cost, it gains “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)


    5/2

    Illustrated by Filipe Pugliuso

    180/376

  • Greedy Hellkite(3)(R)(R)

    Creature — Dragon


    Flying, haste

    {B}, Pay 2 life: Draw a card.

    What does a dragon desire? Everything, of course.


    5/4

    Illustrated by Mike Pape

    181/376

  • Goblin Warleader(1)(R)(R)

    Creature — Goblin Warrior


    Whenever Goblin Warleader enters the battlefield or attacks, create a 1/1 red Goblin Warrior creature token.

    {R}, Sacrifice a Goblin: Goblin creatures you control get +2/+0 until end of turn.


    2/2

    Illustrated by Diego Gisbert

    182/376

  • Guardian of the Golden Hoard(1)(R)

    Artifact Creature — Treasure Warrior


    First strike

    At the beginning of your upkeep, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

    You can't sacrifice Treasures to pay costs or activate abilities.


    2/1

    Illustrated by Dominik Mayer

    183/376

  • Horde of Skirk Ridge(X)(R)(R)

    Sorcery


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Create X 1/1 red Goblin Warrior creature tokens. They gain haste until end of turn.

    You can't spell 'slaughter' without 'laughter'. Not that goblins know how to spell.


    Illustrated by Josué Macías

    184/376

  • Krark-Clan Ravager(2)(R)(R)

    Artifact Creature — Goblin Mutant


    Trample

    Whenever Krark-Clan Ravager or another artifact is put into a graveyard from the battlefield, Krark-Clan Ravager deals 1 damage to any target.

    Goblins of the Krark-Clan birth their children under solar flares in hopes they absorb the mana of the red sun. Sometimes it works.


    4/3

    Illustrated by Bradley Williams

    185/376

  • Lightning Crash(1)(R)

    Instant


    This spell costs {1} less to cast as long as you control another spell. (A spell is a card, or copy of a card, on the stack.)

    Lightning Crash deals 3 damage to any target.


    Illustrated by Gunship Revolution

    186/376

  • Lightning Jolt(2)(R)

    Instant


    Lightning Jolt deals 3 damage to any target.

    Add {R}{R}.

    Snap. Crackle. You're dead.


    Illustrated by Maszul

    187/376

  • Magmakin Soulstoke(R)(R)

    Creature — Elemental Wizard


    Haste

    When Magmakin Soulstoke dies, it deals 2 damage to any target.

    Evoke {R} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)


    3/1

    Illustrated by Markella Stav

    188/376

  • Magus of the Faithless(R)

    Creature — Elf Wizard


    {T}, Sacrifice Magus of the Faithless: Draw two cards, then discard two cards.

    Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

    "The knowledge is mine!"


    1/1

    Illustrated by Ilse Gort

    189/376

  • Mangleclaw Orc(1)(R)

    Creature — Orc Warrior


    Haste

    When Mangleclaw Orc enters the battlefield, target creature with power less than or equal to Mangleclaw Orc’s power can’t block this turn.

    Compleat {4}{R/P}{R/P} ({4}{R/P}{R/P}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 colorless Phyrexian Orc Warrior artifact creature with no mana cost. Compleat only as a sorcery.)


    2/1

    Illustrated by Walter O'Neal

    190/376

  • Metabolt(1)(R)

    Instant


    Metabolt deals 3 damage to any target.

    Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

    Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Riccardo Rullo

    191/376

  • Molten Spellweaver(1)(R)

    Creature — Elemental Wizard


    Whenever you cast your second spell each turn, Molten Spellweaver deals 2 damage to any target.

    "Catch."


    2/2

    Illustrated by Anastasia Bulgakova

    192/376

  • Incendiary Fortune(1)(R)

    Instant


    As an additional cost to cast this spell, discard any number of cards.

    Add {R} for each card you’ve discarded this turn, then exile that many cards plus one from top of your library. You may play those cards until the end of your next turn.

    "The flames hunger, child. The more you offer, the more they will light your way."


    Illustrated by Leaf Art

    193/376

  • Phoenix-Eye Revolutionary(1)(R)

    Creature — Human Rebel Rogue


    Haste

    Phoenix-Eye Revolutionary can't be blocked by creatures with power less than or equal to the number of cards you own in exile.

    Escape—{1}{R}{R}, Exile another creature card from your graveyard. (You may cast this card from your graveyard for its escape cost.)


    3/1

    Illustrated by Kudos Productions

    194/376

  • Raging Monkey(R)

    Creature — Monkey Warrior


    Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

    {R}: Creatures you control gain haste until end of turn.

    "For the love of god, somebody get him a banana!"

    — Darien, City guard, last words


    2/1

    Illustrated by Edgar Sánchez Hidalgo

    195/376

  • Red Mana Wyrm(R)

    Enchantment Creature — Elemental


    Bestow {1}{R} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    When Red Mana Wyrm or enchanted creature dies, Red Mana Wyrm deals 2 damage to any target.


    Illustrated by Slawomir Maniak

    196/376

  • Rekindled Dead(R)

    Creature — Elemental Skeleton


    Haste

    Whenever you cast your second spell each turn, put a +1/+1 counter on Rekindled Dead.

    A zeal for life isn't always snuffed by death.


    1/1

    Illustrated by Logan Preshaw

    197/376

  • Sanguine Ritual(R)

    Sorcery


    You lose 3 life and create three Blood tokens. (They're artifacts with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

    If this spell was cast from a graveyard, Sanguine Ritual deals damage equal to the number of artifacts you control to any target.

    Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by TyphonArt

    198/376

  • Seal of Aggression(2)(R)

    Enchantment


    Sacrifice Seal of Aggression: Creatures you control get +2/+0 until end of turn. Draw a card if you control a modified creature. (Equipment, auras you control, and counters are modifications.)

    Carve your rage into stone to fill it with blood.


    Illustrated by Adrian Smith

    199/376

  • Slaughterspine(1)(R)(/)(P)

    Artifact Creature — Phyrexian Horror


    {1}{R}, Sacrifice Slaughterspine: Destroy target artifact.

    Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    2/1

    Illustrated by Kelly Aleshire

    200/376

  • Stronghold Raider(2)(R)

    Creature — Goblin Warrior


    Haste

    Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. Until end of turn, you may play that card.

    There's always another land to conquer; another castle to burn.


    3/2

    Illustrated by Mike Sutfin

    201/376

  • Thraben Desecrator(R)

    Creature — Vampire Warrior


    When Thraben Desecrator enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

    The last time she lost a fight she was still mortal.


    2/1

    Illustrated by Anna Podedworna

    202/376

  • Tinkerbox(2)(2)(/)(R)

    Artifact


    {2/R}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.


    Illustrated by Sara Winters

    203/376

  • Veteran Bruiser(2)(R)

    Creature — Dwarf Warrior


    Menace

    Veteran Bruiser gets +1/+1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    At the beginning of combat on your turn, you may pay {2}{R}. If you do, Veteran Bruiser fights target creature you don't control.


    1/1

    Illustrated by Kevin Sidharta

    204/376

  • Voldaren Sparkcaster(2)(R)

    Creature — Vampire Wizard


    Trample

    Whenever you cast an instant, sorcery, or Wizard spell, target creature can't block this turn.

    Channel – {3}{R}, Discard Voldaren Sparkcaster: Creatures can't block this turn.


    3/2

    Illustrated by @artpox

    205/376

  • Warren Recruits(R)

    Sorcery


    Create a 1/1 red Goblin Warrior creature token.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    What they lack in tactical knowledge, skill with a weapon, and battle acumen, they make up for with a blind enthusiasm for violence.


    Illustrated by @dandussault

    206/376

  • Adamant Cultivation(2)(G)

    Sorcery


    Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

    Adamant— If at least three green mana was spent to cast this spell, instead put both lands onto the battlefield tapped.


    Illustrated by Muhammad Fajri

    207/376

  • Arcbound Arachnoid(2)(2)(/)(G)

    Artifact Creature — Spider


    {G}: Arcbound Arachnoid gains deathtouch until end of turn.

    Modular — Reach (This creature enters the battlefield with a reach counter on it. When it dies, you may put its counters on target artifact creature.)

    When your parts are modular, why stop at only eight legs?


    1/4

    Illustrated by DevBurmak

    208/376

  • Arcbound Dreadmaw(4)(G)(G)

    Artifact Creature — Dinosaur


    Trample

    Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by Ben Proctor

    209/376

  • Arcbound Grizzly(1)(G)

    Artifact Creature — Bear


    Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by Zoltan Boros

    210/376

  • Archetype of Forms(2)(G)(G)

    Enchantment Creature — Dryad


    Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield.

    Creatures your opponents control lose all creature types and can't have or gain creature types.


    4/3

    Illustrated by Joanna Wolska

    211/376

  • Assemble the Party(2)(G)

    Sorcery


    Look at the top seven cards of your library. You may reveal a Cleric card from among them and put it into your hand, then do the same for Rogue, Warrior, and Wizard. Put the rest on the bottom of your library in a random order.


    Illustrated by Antonio J. Manzanedo

    212/376

  • Bloom Bud(G)

    Creature — Plant


    When Bloom Bud enters the battlefield, create a 0/1 green Plant creature token.

    They're pretty frond of each other.


    0/1

    Illustrated by Levelten

    213/376

  • Boseiju's Sapling(1)(G)

    Enchantment Creature — Plant


    {T}: Add {G}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

    Channel — {1}{G}, Discard Boseiju's Sapling: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle.


    0/3

    Illustrated by Anthony Avon

    214/376

  • Brassworks Hydra(X)(G)(G)

    Artifact Creature — Hydra


    Trample, haste

    Fabricate X (When this creature enters the battlefield, put X +1/+1 counters on it or create X 1/1 colorless Servo artifact creature tokens.)


    1/1

    Illustrated by Christina Yan & Nick Fair

    215/376

  • Chitterblossom(1)(G)

    Enchantment — Squirrel


    At the beginning of your upkeep, you lose 1 life and create a 1/1 green Squirrel creature token.

    Whenever one or more Squirrels you control deal combat damage to a player, create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)


    Illustrated by Laura Diehl

    216/376

  • Citanul Gladehand(G)(G)

    Creature — Centaur Warrior


    {2}{G}: Citanul Gladehand gets +2/+2 until end of turn, then fights up to one target creature you don't control. Activate this ability only as a sorcery, and only once each turn.

    A king would envy the security of her garden.


    3/3

    Illustrated by Michele Giorgi

    217/376

  • Court of the Fae(1)(G)

    Enchantment


    Mystical spells you cast cost {1} less to cast. (Artifacts, enchantments, and Faeries are mystical.)

    At the beginning of each end step, if a mystical permanent was put into your graveyard from the battlefield this turn, you may sacrifice Court of the Fae. If you do, return target mystical card from your graveyard to your hand.


    Illustrated by Richard Sashigane

    218/376

  • Deeproot Explorer(G)

    Creature — Merfolk Warrior


    Trample

    Whenever Deeproot Explorer attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)


    2/1

    Illustrated by Alejandro Pacheco

    219/376

  • Deeproot Pioneer(2)(G)

    Creature — Merfolk Warrior


    Whenever a Merfolk you control attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)


    3/3

    Illustrated by Mike Jordana

    220/376

  • Deepwood Ambush(G)

    Sorcery


    You may cast Deepwood Ambush as though it had flash if you pay {1} more to cast it.

    You may put a green creature card with mana value 3 or less from your hand onto the battlefield.

    Everyone has a plan until a baloth shows up.


    Illustrated by Jsraphael

    221/376

  • Delsaran of the Wildmother(G)

    Creature — Elf Warrior


    Trample

    "Nature has its way, and we all walk its path. Use all of its gifts. Let strength thrive. Reclaim the wilds. Kill the wounded. And when it is your time, go down fighting."

    — Creed of the Wildmother


    2/2

    Illustrated by Bram Willemot

    222/376

  • Druidic Companion(G)

    Creature — Squirrel


    At the beginning of your precombat main phase, add {G}.

    Every oak was once an acorn.


    1/1

    Illustrated by Pierre Armal Le

    223/376

  • Elvish Field Guide(1)(G)

    Creature — Elf Scout


    Vigilance

    Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

    "Wait, what's this...?"


    2/2

    Illustrated by Gabe Vasconcelos

    224/376

  • Emissary of the Compleat(1)(G)

    Artifact Creature — Phyrexian Artificer


    When Emissary of the Compleat enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Phyrexian card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    Whenever you cast an artifact spell, you may sacrifice Emissary of the Compleat. If you do, create a 3/3 colorless Phyrexian Golem artifact creature token.


    1/1

    Illustrated by P. Nicholas Nodiff

    225/376

  • Forgotten Simulacrum(1)(G)

    Artifact


    When Forgotten Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    Metalcraft — Forgotten Simulacrum is a 2/2 Golem artifact creature as long as you control three or more artifacts.

    When Forgotten Simulacrum is put into your graveyard from the battlefield, draw a card.


    Illustrated by Luka Kawashima

    226/376

  • Gaia's Guardian(G)

    Creature — Bear Elemental


    {1}{G}: Put a +1/+1 counter on Gaia's Guardian.

    The forest makes its own protectors.


    2/1

    Illustrated by Ridell Apellanes

    227/376

  • Groundbreak Berserker(G)(G)

    Creature — Elemental Berserker


    Flash, haste

    Kicker {G}

    When Groundbreak Berserker enters the battlefield, if it was kicked, target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.


    3/1

    Illustrated by @mihairadu

    228/376

  • Innate Ferocity(1)(G)

    Instant


    Escalate {G} (Pay this cost for each mode chosen beyond the first.)

    Choose one or more —

    • Target creature gets +3/+3 and gains trample until end of turn.

    • Target creature gains indestructible until end of turn.

    • Target creature you control fights target creature you don’t control.


    Illustrated by Greg Staples

    229/376

  • Ferocious Onslaught(2)(G)(G)

    Sorcery


    Choose a creature you control. Ferocious Onslaught deals X damage to each other creature and each player, where X is that creature's power as you cast this spell.

    Ferocious — If you control a creature with power 4 or greater, this spell can't be countered.


    Illustrated by Jesper Ejsing

    230/376

  • Kura's Caller(1)(G)

    Enchantment Creature — Human Cleric


    Spirits and other enchantment creatures you control get +1/+1.

    Familiar — When Kura's Caller enters the battlefield, put a +1/+1 counter on target creature if you control a creature token.

    {3}{G}{G}, {T}, Discard a creature or enchantment card: Create a 4/4 green Dragon Spirit token with flying named Echo of Kura.


    2/2

    Illustrated by Dao Trong Le

    231/376

  • Leyline Convergence(X)(G)

    Enchantment


    Converge — Leyline Convergence enters the battlefield with a charge counter on it for each color of mana spent to cast it.

    Remove a charge counter from Leyline Convergence: Add one mana of any color.


    Illustrated by Alexander Gering

    232/376

  • Lucid-Lure Darter(1)(G)

    Enchantment Creature — Frog


    Deathtouch

    {1}{U}: Target creature an opponent controls attacks you this turn if able.

    The glowing bauble produced by its tongue mesmerizes even the most strong-willed, and the toxin that seeps from its skin is incredibly deadly.


    2/1

    Illustrated by James Gibson

    233/376

  • Grizzled Gamekeeper(G)

    Creature — Human Peasant


    Alliance—Whenever another creature enters the battlefield under your control, you may pay {1}. If you do, choose one —

    • Put a +1/+1 counter on target creature.

    • Create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

    He knows the whole forest like it's his own backyard. Probably because it is.


    1/1

    Illustrated by Diego De Almeida Peres

    234/376

  • Maiden of the Old Woods(3)(G)(G)

    Enchantment Creature — Faerie Wizard


    Whenever you cast a mystical spell, you may return a nonland permanent with lesser mana value from your graveyard to your hand. (Artifacts, enchantments, and Faeries are mystical.)

    Warriors and Rogues you control get +1/+1 and have trample.

    Clerics and other Wizards you control have ward {2}.


    4/5

    Illustrated by Taras Susak

    234/376

  • Marrow Stalker(1)(G)

    Artifact Creature — Phyrexian Rogue


    Deathtouch

    When Marrow Stalker dies, create a 1/1 colorless Servo artifact creature token for each artifact creature that died this turn.


    1/1

    Illustrated by Simon Stålenhag

    235/376

  • Matron of the Wilds(G)

    Creature — Human Druid


    {T}: Add {G}.

    {2}{G}{G}, {T}, Discard a card: Create a green Elemental creature token with reach and “This creature’s power and toughness are each equal to the number of lands you control.”

    "Within each of us is a seed of greatness. It will grow, but you need to be nourished. You need your time in the sun."


    0/2

    Illustrated by Taras Susak

    236/376

  • Mulchmaker Thallid(G)

    Creature — Fungus


    At the beginning of your upkeep, mill a card.

    Creature cards in your graveyard have Dissolve {1}{G}.

    Dissolve {1}{G} ({1}{G}, Exile this card from your graveyard: Draw a card.)


    1/2

    Illustrated by Bruno Jacob

    237/376

  • Nyxborn of Paradise(1)(G)

    Enchantment Creature — Bird


    Bestow {G} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    Flying

    {T}: Add one mana of any color. Activate only if Nyxborn of Paradise is a creature.

    Enchanted creature has "{T}: Add one mana of any color."


    0/1

    Illustrated by Dasom Hyun

    238/376

  • Faewilds Shaman(2)(G)(G)

    Enchantment Creature — Shapeshifter


    Changeling (This card is every creature type.)

    You may look at the top card of your library any time.

    You may cast creature and enchantment spells from the top of your library.

    You may spend mana as though it were mana of any type to cast creature and enchantment spells.


    4/5

    Illustrated by Iwo Widuliński

    239/376

  • Pouncing Leopard(G)

    Creature — Cat


    Flash

    Haste

    Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)


    3/3

    Illustrated by nablange

    240/376

  • Petrichor, Leyline Guide(1)(G)

    Creature — Elf Druid Scout


    {T}: Add one mana of any color.

    {5}{G}: Creatures you control gain vigilance and get+X/+X until end of turn, where X is the number of basic land types among lands you control. Activate only as a sorcery.

    "Those who live by the pulse of nature will feel her gifts returned tenfold."


    2/3

    Illustrated by Irina French

    241/376

  • Rite of Old Tongues(2)(G)(G)

    Sorcery


    Manifest all land cards in all graveyards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

    Dissolve {2}{G} ({2}{G}, Exile this card from your graveyard: Draw a card.)

    When you dissolve Rite of Old Tongues, destroy target enchantment.


    Illustrated by Dmitry Burmak

    242/376

  • Raise the Horizon(X)(X)(G)(G)

    Sorcery


    Ferocious — This spell can't be countered as long as you control a creature with power 4 or greater.

    Create an X/X green Elemental creature token with haste. Creatures you control gain trample and get +X/+X until end of turn


    Illustrated by Brian Valeza

    243/376

  • Refill the Ranks(G)

    Sorcery


    Populate (Create a token that's a copy of a creature token you control.)

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Wherever Mat'selesnya touches, the world will not want for guardians.


    Illustrated by Zara Alfonso

    244/376

  • Scrapvine Adapt(1)(G)

    Artifact Creature — Human Rogue


    When Scrapvine Adapt enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Scrapvine Adapt’s power.

    Compleat {4}{G/P}{G/P} ({4}{G/P}{G/P}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 colorless Phyrexian Human Rogue artifact creature with no mana cost. Compleat only as a sorcery.)


    2/2

    Illustrated by Izzy Medrano

    245/376

  • Seal of Rebirth(2)(G)

    Enchantment


    Sacrifice Seal of Rebirth: Return target artifact, creature, land, or planeswalker card from your graveyard to your hand.

    Ancient stones hold eternal memories, a whisper of time held in earth.


    Illustrated by Bram Lepelaar

    246/376

  • Shield of Strength(1)(G)

    Enchantment


    If a creature you control with one or more +1/+1 counters on it would be dealt damage or destroyed, remove a +1/+1 counter from it instead.

    {2}{G/U}: Move any number of counters from target creature onto another target creature with the same controller.


    Illustrated by ivetto

    247/376

  • Snarling Badger(2)(G)

    Creature — Badger


    Snarling Badger can't block.

    Landfall — Whenever a land enters the battlefield under your control, you may destroy target artifact or enchantment.


    3/1

    Illustrated by Helder Almedia

    248/376

  • Spritewood Squirrelcaller(2)(G)

    Creature — Squirrel Wizard


    Whenever Spritewood Squirrelcaller attacks, put a +1/+1 counter on it, then create a number of 1/1 green Squirrel creature tokens equal to Spritewood Squirrelcaller's power.

    {1}, Tap three untapped Squirrels you control: Destroy target artifact or enchantment.


    1/2

    Illustrated by Hugo Fredoueil

    249/376

  • Staff of Seasons(1)(G)

    Artifact


    {2/G}, {T}: Choose one —

    • Populate (Create a token that’s a copy of a creature token you control.)

    • Put a +1/+1 counter on target creature.

    • Create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

    • Put target card from a graveyard on the bottom of its owner’s library.


    Illustrated by Kent Davis

    250/376

  • Stalking Needlejaw(2)(G)(G)(G)

    Creature — Dinosaur


    Vigilance, ward {2}

    {1}{G}, {T}: Stalking Needlejaw fights target creature an opponent controls.

    Channel — {1}{G}, Discard Stalking Needlejaw: Target creature you control fights target creature you don’t control.

    Just because something is large doesn't mean you will hear it coming.


    6/5

    Illustrated by Russell Dongjun Lu

    251/376

  • Storied Innkeeper(2)(G)

    Creature — Human Peasant


    When Storied Innkeeper enters the battlefield, create a 1/1 creature token that's either a white Cleric, black Rogue, red Warrior, or blue Wizard.

    {4}{G}, {T}: Draw a card. This ability costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


    2/2

    Illustrated by Claudiu-Antoniu Magherusan

    252/376

  • The Green Faerie(1)(G)

    Enchantment Creature — Faerie


    Bestow {3}{G} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    Deathtouch

    Enchanted creature gets +1/+3 and has deathtouch.

    Whenever a creature dealt damage this turn by The Green Faerie or enchanted creature dies, draw a card.


    1/3

    Illustrated by Jessica Oyhenart

    253/376

  • Tour the Campus(1)(G)

    Sorcery


    Search your library for a basic Plains, Island, Swamp, or Mountain land card, put that card onto the battlefield tapped, then shuffle.

    Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)


    Illustrated by Caroline Gariba

    254/376

  • Vagabond Pesthunter(2)(G)

    Artifact Creature — Human Scout


    Vigilance

    At the beginning of your end step, if you gained life this turn, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

    Survivors of Phyrexian completion could not age, nor die by natural means, but they could never return home. Those that continued on searched for hope as often as they did a meal.


    3/2

    Illustrated by Simon Stålenhag

    255/376

  • Yavimaya's Blessing(G)

    Enchantment — Aura


    Flash

    Enchant creature

    When Yavimaya's Blessing enters the battlefield, target creature gets +2/+2 until end of turn.

    Enchanted creature gets +1/+1.


    Illustrated by David Su

    256/376

  • Arcbound Crusader(1)(R)(/)(W)(R)(/)(W)

    Artifact Creature — Knight


    Double strike, protection from Phyrexians

    Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    The mission lives on long after the one who gave it.


    Illustrated by Eric Deschamps & Nick Fair

    257/376

  • Rhox Stalwart(2)(R)(/)(W)(R)(/)(W)

    Creature — Rhino Warrior


    First strike

    Other Warriors you control get +1/+1 and have first strike.

    {2}{W}: Another target party creature you control gains indestructible until end of turn. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)

    {R}: Target party creature you control gains haste until end of turn.


    3/5

    Illustrated by Filipe Pagliuso

    258/376

  • Cavalier of Light(R)(W)

    Creature — Human Knight


    First strike, lifelink

    Whenever you gain life, exile the top card of your library. Until end of turn, you may play that card.

    The only way to fight the darkness is to light the fire within.


    2/2

    Illustrated by Ryan Barger

    259/376

  • Ignite Hopes(1)(R)(W)

    Sorcery


    Look at the top five cards of your library. You may reveal any number of creature cards with power 2 or less, artifact cards, and/or enchantment cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.


    Illustrated by Ann Cochran - Routantan

    260/376

  • Stillia, Moradin's Lightning(R)(W)

    Creature — Halfling Cleric


    Vigilance

    Rogues, Warriors, and Wizards you control have lifelink.

    {3}{R}{W}: You gain X life, where X is the number of creatures in your party, then Stillia deals X damage to each opponent. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


    1/2

    Illustrated by AJ Ramos

    261/376

  • Witness the Carnage(R)(W)(W)

    Sorcery


    Each player chooses a creature they control. Destroy the rest, then each creature deals damage equal to its power to its controller.

    As the flames rose from Burarat, Chandra's heart traded sorrow for rage.


    Illustrated by Cynthia Sheppard

    262/376

  • Naraji, Inquiring Shadow(1)(U)(/)(B)(U)(/)(B)(U)(/)(B)

    Artifact Creature — Demon


    Flying

    Other permanents you control are artifact Clues in addition to their other types and have "{2}, Sacrifice this permanent: Draw a card."

    Whenever you draw a card, each player mills a card.

    "Don't worry, I'm sure someone will put you back together once I'm finished."


    3/3

    Illustrated by Kevin McKenna

    263/376

  • Deavaz, the Night's Wind(1)(U)(/)(B)

    Creature — Spirit Rogue


    Deavaz, the Night's Wind can't be blocked except by modified creatures. (Counters, equipment, and auras controlled by the same player as the permanent they are attached to are modifications.)

    If a creature dealing combat damage to an opponent causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


    2/1

    Illustrated by Iwo Widuliński

    264/376

  • Kaito's Shuriken-Blade(1)(B)(/)(U)

    Artifact — Equipment


    Whenever equipped creature deals combat damage, put two charge counters on Kaito's Shuriken-Blade.

    {U/B}, Remove a charge counter from Kaito's Shuriken-Blade: Choose one —

    • Equipped creature gets +2/+2 until end of turn.

    • Target creature gets -1/-1 until end of turn.

    • You gain 2 life.

    Equip {2}


    Illustrated by Bryan Sola

    264/376

  • Formtaker(U)(B)

    Creature — Shapeshifter


    Changeling (This card is all creature types.)

    Imprint — Whenever another nontoken creature dies, you may exile that card. If you do, return each other card exiled with Formtaker to its owner’s graveyard.

    At the beginning of each combat, you may have Formtaker becomes a copy of a card exiled with it until end of turn.


    2/2

    Illustrated by Angelo Adonis Chavez

    265/376

  • Frost-Strike Rogue(1)(U)(B)

    Creature — Human Rogue


    Flash

    Menace

    Whenever a party creature you control becomes blocked by one or more creatures, tap those creatures. Those creatures don’t untap during their controller’s next untap step. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)


    4/2

    Illustrated by Barret Frymire

    266/376

  • Gift of the Cosmos(2)(U)(B)

    Instant


    Search your library for a card and exile it face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost.)

    Within the branches of the world tree, all things are possible.


    Illustrated by Axis Studios

    267/376

  • Malicious Stitchfiend(1)(U)(B)

    Creature — Zombie Horror


    Whenever Malicious Stitchfiend deals combat damage to a player, each player mills that many cards.

    Whenever one or more creature cards are put into your graveyard from your library, you may sacrifice Malicious Stitchfiend. If you do, put one of those creature cards from your graveyard onto the battlefield.


    3/3

    Illustrated by Fesbra

    268/376

  • Feverdream Zealot(G)(/)(R)

    Creature — Spirit Shaman


    Feverdream Zealot attacks each combat if able.

    {1}{G}: Feverdream Zealot gets +2/+2 until end of turn. Activate this ability only once each turn.

    {R}, Sacrifice Feverdream Zealot: Feverdream Zealot deals damage equal to its power to any target.


    2/1

    Illustrated by Anato Finnstark

    269/376

  • Strong-Arm Coercion(1)(G)(/)(R)(G)(/)(R)

    Enchantment


    Whenever a creature enters the battlefield, any player may have it deal 3 damage to them. If a player does, that creature's controller sacrifices it.

    As long as it's your turn, creatures you control get +1/+0 and have haste.

    “Trust me, these guys are dangerous. Reckless. They’d just as soon demolish your home with your family inside, as an enemy camp. Of course I could suggest they head elsewhere…”


    Illustrated by Grafit

    270/376

  • Fang of Targ Nar(R)(G)

    Creature — Gnoll Warrior


    {1}{R/G}: Warriors you control get +1/+0 and gain haste until end of turn.

    Pack tactics — Whenever Fang of Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, create a 2/2 red and green Gnoll Warrior creature token that’s tapped and attacking.


    3/2

    Illustrated by Marta Nael

    271/376

  • Pheres-Band Revelers(R)(G)

    Creature — Centaur Warrior Shaman


    When Pheres-Band Revelers enters the battlefield, you may destroy target artifact or enchantment. If you do, Pheres-Band Revelers deals 2 damage to that permanent’s controller.

    "Your temple is burning, heretic. Warm thyself."


    3/1

    Illustrated by Mathias Kollros

    272/376

  • Territorial Hunters(2)(R)(G)

    Sorcery


    Create a 3/3 green Dinosaur creature token with trample. Territorial Hunters deals 1 damage to each creature.

    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    Illustrated by Mike Azevedo

    273/376

  • The Ascension of Xenagos(R)(R)(/)(G)(G)

    Enchantment Saga


    Create a 2/2 red and green Satyr creature token with haste.


    Illustrated by Lucas Graciano

    274/376

  • Altar of Mogis(1)(R)(/)(B)

    Enchantment Artifact


    Whenever you sacrifice a permanent, target creature you control gets +2/+0 until end of turn.

    {B}{R}, Sacrifice a creature: Altar of Mogis becomes a 4/4 black and red Minotaur Warrior enchantment artifact creature with menace and haste until end of turn.

    Blood spilled is favor earned.


    Illustrated by Aaron Miller

    275/376

  • Inexorable Mass(2)(C)

    Creature — Horror


    Menace, trample

    Whenever Inexorable Mass deals combat damage to a player, that player exiles that many cards from top card of their library.

    You may play land cards exiled with Inexorable Mass.


    3/2

    Illustrated by Júlio Rocha

    275/376

  • Ethersworn Renegade(1)(B)(/)(R)

    Artifact Creature — Human Artificer Rogue


    First strike, haste

    Whenever Ethersworn Renegade attacks, you may exile target artifact card from a graveyard. If do, create a colorless 1/1 Thopter artifact creature token with flying.


    2/1

    Illustrated by Evyn Fong

    276/376

  • Bloodquill Scriveners(3)(B)(R)

    Creature — Tiefling Wizard


    Whenever a creature you control dies, exile the top card of your library. You may play that card this turn. If you cast a spell this way, you may pay life equal to its mana value rather than paying its mana cost.

    Whenever Bloodquill Scriveners attacks, sacrifice another creature. If you do, Bloodquill Scriveners deals damage equal to the sacrificed creature's power to any target.


    4/4

    Illustrated by Markella Stav

    277/376

  • Gold-Horn, Dagger of Erebos(B)(R)

    Creature — Satyr Zombie


    Whenever you cast a card from a graveyard, or whenever a nontoken creature you control dies, you lose 1 life, then create a tapped 2/2 black Zombie creature token.

    In death, the Returned lose all memory and sense of identity. Some find a glorious new purpose to fill the void.


    2/2

    Illustrated by Alexandra Malygina

    278/376

  • Markov Bloodsculptor(B)(R)

    Creature — Vampire Wizard


    Haste

    Whenever you cast a noncreature spell, Markov Bloodsculptor deals 2 damage to each opponent. Create a Blood token. ( It's an artifact with “ {1} , {T} , Discard a card, Sacrifice this artifact: Draw a card.)


    2/2

    Illustrated by Link Chiang

    279/376

  • Olivia, the Butcher Queen(2)(B)(R)

    Creature — Vampire Noble


    Flying

    Whenever Olivia, the Butcher Queen attacks, you may sacrifice a nontoken artifact or another nontoken creature. If you do, draw a card and create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

    {1}{R}: Olivia deals 1 damage to another target creature. That creature can't block this turn. Put a +1/+1 counter on Olivia.


    4/3

    Illustrated by Benjamin Lee

    280/376

  • Frostmeadow Witch(U)(/)(W)

    Creature — Elf Wizard


    Flash

    {2}{W}, Tap an untapped Wizard you control: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

    {2}{U}, Tap an untapped Wizard you control: Draw a card.


    1/2

    Illustrated by Mike Azevedo

    281/376

  • Steelwork Squire(1)(W)(/)(U)(W)(/)(U)

    Artifact Creature — Human Knight


    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

    When Steelwork Squire leaves the battlefield, return another target artifact card from your graveyard to your hand.

    {T}: Put a shield counter on another target artifact creature you control. Activate only as a sorcery. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)


    2/2

    Illustrated by Taras Susak

    282/376

  • Intrepid Archaeologist(W)(U)

    Creature — Human Scout


    {T}, Sacrifice an artifact: Mill three cards.

    {T}, Exile artifact card from your graveyard: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

    {3}, {T}, Sacrifice three Clues: Search your library for an artifact card, put it onto the battlefield, then shuffle.


    2/2

    Illustrated by Avetino

    283/376

  • Patron of Myths(1)(W)(U)

    Creature — Faerie Wizard Noble


    Flash

    Flying

    You may cast mystical spells as though they had flash. (Artifacts, enchantments, and Faeries are mystical.)


    2/3

    Illustrated by Marie Magny

    284/376

  • Ranar, Guardian of Istfell(1)(W)(U)

    Creature — Spirit Warrior


    Flying, vigilance

    Other Spirits you control get +1/+1.

    Whenever one or more creatures attack you or a planeswalker you control, you may exile a creature card from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.


    2/3

    Illustrated by Anna Podedworna

    285/376

  • Vronos, Ethersworn Inquisitor(2)(W)(U)

    Planeswalker — Vronos


    1: Exile up to one target Vampire, Werewolf, Zombie, or enchantment. You gain 2 life. 

    0: Create a 1/1 colorless Thopter artifact creature token with flying. 


    3

    Illustrated by Igor Kieryluk

    286/376

  • Hands-On Experience(U)(/)(G)

    Sorcery — Lesson


    Put a +1/+1 counter on target creature you control.

    Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)


    Illustrated by Zoltan Boros

    287/376

  • Fae of the Emerald Glen(1)(U)(/)(G)

    Creature — Faerie Wizard


    Vigilance

    Whenever you cast your second spell each turn, Fae of the Emerald Glen connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

    Whenever one or more +1/+1 counters are put on a creature you control, Fae of the Emerald Glen gains flying until end of turn.


    2/2

    Illustrated by Xu Tianhua

    287/376

  • Utilize(U)(/)(G)

    Instant


    Draw a card, then discard a card, then put a card from your graveyard on top on your library.

    Creativity teaches us that there is always a way out.


    Illustrated by Anthony S. Waters

    288/376

  • Blade of the New Moon(1)(G)(U)

    Creature — Spirit Samurai


    Ward {1}

    When Blade of the New Moon enters the battlefield, put a +1/+1 counter on up to one other target creature.

    Whenever one or more modified creatures you control attack, draw a card. (Equipment, Auras you control, and counters are modifications.)


    3/2

    Illustrated by Dominik Mayer

    289/376

  • Ceaseless Iteration( )(1)(U)(G)

    Instant


    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

    Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

    "Again!"


    Illustrated by Ralph Horsley

    290/376

  • Kami of Neon Future(G)(G)(U)(U)

    Enchantment Artifact Creature — Spirit


    Trample, ward {3}

    Whenever an artifact is put into your graveyard from the battlefield, return target enchantment card from your graveyard to your hand.

    Whenever an enchantment is put into your graveyard from the battlefield, return target artifact card from your graveyard to your hand.


    6/6

    Illustrated by Virginie Juteau

    291/376

  • Caretaker of Neonates(2)(G)(/)(W)(G)(/)(W)

    Creature — Human Shaman


    When Caretaker of Neonates enters the battlefield, create a 2/2 green Beast creature token.

    Familiar — Each creature token you control enters the battlefield with an additional +1/+1 counter on it.

    She cares for those who cannot yet care for themselves.


    2/2

    Illustrated by Andrew Domachowski

    293/376

  • Dawnheart Enchantress(1)(G)(/)(W)

    Creature — Human Warlock


    Vigilance

    Coven — At the beginning of your end step, if you control three or more creatures with different powers, you may return target enchantment card from your graveyard to your hand.

    She trades secrets to the old spirits and they gift her in return.


    2/2

    Illustrated by Joel Chaim Holtzman

    294/376

  • Battalion Frontrunner(1)(G)(W)

    Creature — Elf Warrior


    Battalion Frontrunner gets +1/+1 for each other creature you control with a +1/+1 counter on it.

    Whenever another creature you control attacks, put a +1/+1 counter on that creature.

    As long as Battalion Frontrunner's power is 4 or greater, it has trample.


    2/2

    Illustrated by Aldo Dominguez

    295/376

  • Dreamborn Strix(G)(W)

    Enchantment Creature — Bird


    Flying, deathtouch

    When Dreamborn Strix enters the battlefield, draw a card.

    Its beak rends dream and desire, exposing the delicate feast of the soul.


    1/1

    Illustrated by James Gibson

    296/376

  • Maralk of Whitehawk(1)(G)(W)

    Planeswalker — Maralk


    1: Create a 1/1 green and white Elf Warrior creature token with lifelink. 

    -2: Whenever a creature enters the battlefield under your control this turn, you gain 1 life and draw a card. 


    3

    Illustrated by yann simon_Damdeo

    297/376

  • Sun-Fang Coatl(G)(W)

    Enchantment Creature — Snake


    Flash

    Flying

    When Sun-Fang Coatl enters the battlefield, draw a card.

    Sun-Fang Coatl has deathtouch as long as you control at least three other enchantments.


    1/1

    Illustrated by Tatiana Lange

    298/376

  • Caliesto, Firemind's Favored(2)(U)(/)(R)(U)(/)(R)

    Creature — Human Wizard


    When Caliesto, Firemind's Favored enters the battlefield, create Glip, a legendary 1/1 red and blue Goblin Wizard creature token.

    Ward {2}

    Each red or blue instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)


    3/3

    Illustrated by Magali Villeneuve

    299/376

  • Thunderbears(2)(U)(/)(R)

    Instant


    If it’s your turn, you may sacrifice a Mountain and an Island rather than pay this spell’s mana cost.

    Create a 4/4 red Elemental Bear creature token with haste and trample. Sacrifice it at the beginning of the next end step.

    Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

    Flashback {3}{U}{R}


    Illustrated by Daniel Orive

    300/376

  • Neophyte Spellweaver(U)(R)

    Creature — Human Wizard


    Haste

    {U}, {T}, Sacrifice a permanent: Counter target spell unless its controller pays {X}, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    You can learn plenty of spells from books, but you only learn their cost by casting them.


    1/3

    Illustrated by Thérèse Lanz

    301/376

  • Spell Smelt(2)(U)(R)

    Instant


    Counter target spell. You may reveal cards from the top of your library until you reveal an artifact card with a mana value less than or equal to the mana value of that spell. If you do, put that card into your hand and the rest on the bottom of your library in a random order.

    Fire isn't the only way to light a forge.


    Illustrated by Manuel Castañón

    302/376

  • Steelcharge Hellkite(2)(U)(R)

    Artifact Creature — Dragon Construct


    Flying, haste

    At the beginning of each end step, if you control no other artifact creatures, return Steelcharge Hellkite to its owner’s hand.


    5/3

    Illustrated by Robson Mitchel

    303/376

  • Stormrage Amalgam(U)(R)

    Creature — Zombie


    Whenever you cast an instant or sorcery spell, Stormrage Amalgam gets +3/+0 and gains haste until end of turn.

    Born from a bolt of lightning, a strike of genius, and a stroke of bad luck.


    0/3

    Illustrated by andregarcia

    304/376

  • Grubbly, Michievous Pest(B)(/)(G)

    Creature — Pest


    {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

    {G}, {T}: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Activate only if a creature you control died this turn.

    When Grubbly, Michievous Pest dies, you gain 2 life.


    1/2

    Illustrated by Caraid

    305/376

  • Wrenn's Guidance(2)(G)(/)(B)(G)(/)(B)

    Enchantment


    Instant and sorcery spells you cast have casualty 1 (As you cast an instant or sorcery spell spell, you may sacrifice a creature with power 1 or greater. When you do, copy that spell and you may choose new targets for the copy.)

    Creature cards in your graveyard have retrace. (You may cast a creature card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by Anna Podedworna

    306/376

  • Viletongue Chupacabra(B)(B)(/)(G)(G)

    Creature — Beast Horror


    When Viletongue Chupacabra enters the battlefield, it fights up to one target creature you don't control.

    Whenever a creature dealt damage by Viletongue Chupacabra this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

    Sacrifice a Blood: Put a +1/+1 counter on Viletongue Chupacabra. It gains indestructible until end of turn. Tap it.


    3/3

    Illustrated by Edgar Sánchez Hidalgo

    307/376

  • Gloom Tender(B)(G)

    Creature — Treefolk Wizard


    {T}: For each color among cards in your graveyard, add one mana of that color.

    {3}{B}{G}, {T}, Sacrifice Gloom Tender: Return target black or green creature card from your graveyard to the battlefield tapped.

    Ashes to ashes, rot to rot.


    1/1

    Illustrated by Dan Pilla

    308/376

  • Prosperous Extermination(2)(B)(G)

    Sorcery


    Destroy all creatures, then exile all creature cards from all graveyards. Each player may search their library for a number of basic land cards equal to the number of cards exiled from their graveyard this way, put them onto the battlefield tapped, then shuffle.

    From the bones of old armies, new armies grow.


    Illustrated by Sherbakov Stanislav

    309/376

  • Assimilate Strength(B)(G)

    Instant


    Target creature gets +2/+2 until end of turn.

    Target creature gets -2/-2 until end of turn.

    "The warrior's axe prays it never meets the florist's bloom."

    —Orcish saying


    Illustrated by Dave Kendall

    310/376

  • Candlelight Geist(1)(W)(/)(B)

    Creature — Spirit


    Flying

    Whenever a non-Spirit creature you control dies, you may pay {W/B}. If you do, create a 1/1 white Spirit creature token with flying.


    1/1

    Illustrated by Adam Duff

    311/376

  • Kaya's Aether Axes(B)(/)(W)(B)(/)(W)

    Artifact — Equipment


    Equipped creature gets +3/+1.

    Whenever equipped creature becomes blocked, it phases out. (All permanents attached to it also phase out.)

    When Kaya's Aether Axes phases in, you may attach it to target creature you control and draw a card.

    Equip {2}


    Illustrated by Anna Podedworna

    312/376

  • Debt Confessor(2)(W)(B)

    Creature — Demon Cleric


    Flying

    When Debt Confessor enters the battlefield, create a 1/1 white Cleric creature token.

    Sacrifice another creature: Creatures you control get +1/+1 until end of turn.


    3/3

    Illustrated by Igor Krstic

    313/376

  • Grasp of the Sands(X)(W)(B)

    Instant


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

    Grasp of the Sands deals X damage to any target. You gain X life.


    Illustrated by Dan Scott

    314/376

  • Nocturne Angel(W)(W)(/)(B)(B)

    Creature — Angel


    Flying

    Whenever another creature you control dies, put a +1/+1 counter on target creature you control.

    The darker the night, the brighter the stars.


    2/2

    Illustrated by Marta Nael

    315/376

  • Repay in Full(X)(4)(W)(B)

    Sorcery


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Target player sacrifices X creatures.

    Create X tapped Treasure tokens.

    You gain X life.

    The Orzhov have never failed to collect a debt.


    Illustrated by Valera Lutfullina

    316/376

  • Grontlet Wingcaller(1)(B)(G)(U)

    Creature — Ouphe Wizard


    Familiar — Creature tokens you control have flying.

    {2}{B}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it gains haste. Exile it or Grontlet Wingcaller at the beginning of the next end step. Activate only as a sorcery and only once each turn.


    4/4

    Illustrated by Dao Trong Le

    317/376

  • Return to the Fray(R)(W)(B)

    Sorcery


    Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.

    Creatures you control get +1/+1 and gain haste until end of turn.

    Sometimes the light at the end of the tunnel leads back to the battlefield.


    Illustrated by Dominik Mayer

    318/376

  • Clara, Urban Witch(G)(U)(R)

    Creature — Human Wizard


    Ward {2}

    Clara, Urban Witch gets +1/+1 for each token you control.

    Magecraft — Whenever you cast or copy an instant or sorcery spell, create a tapped token copy of target nonland, nonlegendary permanent you control with mana value X or less, where X is the mana value of that spell.


    3/3

    Illustrated by Amber Ye

    319/376

  • Ghave, Anointer of Rot(2)(W)(B)(G)

    Creature — Fungus Cleric


    Ghave, Anointer of Rot enters the battlefield with five +1/+1 counters on it.

    Whenever a creature card is put into your graveyard from anywhere, put a +1/+1 counter on Ghave, and a +1/+1 counter on up to one other target creature.

    {W}{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. You gain X life.


    Illustrated by Kevin McKenna

    320/376

  • Eye of Serenity(1)(U)(R)(W)

    Enchantment


    Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

    You may look at the top card of your library any time.

    You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash


    Illustrated by Miguel Arguelles

    321/376

  • Packhunter Allosaurus(2)(B)(R)(G)

    Creature — Dinosaur


    Trample

    When Packhunter Allosaurus enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

    Enrage — Whenever Packhunter Allosaurus or another Dinosaur you control is dealt damage, that creature deals damage equal to its power to target player.


    4/4

    Illustrated by Mike Azevedo

    322/376

  • Aeria, Crucius' Masterpiece(W)(U)(B)

    Artifact Creature — Angel


    Flash

    Flying

    When Aeria, Crucius' Masterpiece enters the battlefield, draw a card for each nontoken artifact you control, then discard that many cards.

    {1}, Pay 2 life: Put a +1/+1 counter on another target creature. It becomes an artifact in addition to its other types.


    3/3

    Illustrated by Livia Prima

    323/376

  • Stubborn Diabloceratops(2)(R)(G)(W)

    Creature — Dinosaur


    Vigilance, trample

    Whenever a creature you control deals combat damage to a player, choose one —

    • Put a +1/+1 counter on that creature.

    • Destroy target artifact or enchantment.

    Modified creatures you control have trample and vigilance. (Equipment, Auras you control, and counters are modifications.)


    7/6

    Illustrated by Raph Herrera Lomotan

    324/376

  • Fluttering Storrets(G)(W)(U)

    Enchantment Creature — Ferret Beast


    Flying, lifelink

    Constellation— Whenever Fluttering Storrets or another enchantment enters the battlefield under your control, draw a card and put a +1/+1 counter on target creature.

    Few fantastical creatures are as friendly and carefree as the storret. They will grant a wish to anyone with a kind heart and a shiny trinket to share.


    1/1

    Illustrated by Dao Trong Le

    325/376

  • Goddess of Speed(U)(B)(R)

    Artifact — Vehicle


    Haste

    Whenever Goddess of Speed becomes crewed for the first time each turn, each opponent discards a card and you draw a card.

    Crew 3

    An angel's face with a demon behind \\the wheel.


    5/3

    Illustrated by Julie Dillon

    326/376

  • Ancient Ossuary(2)

    Artifact


    {T}: Add {C}.

    Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)


    Illustrated by Joachim Gerlings

    327/376

  • Ancient Steel Golem(1)

    Artifact Creature — Golem


    As an additional cost to cast Ancient Steel Golem, pay {1} or 2 life.

    The strongest spells are often the simplest. Rusted metal can walk forever when instilled with the command to merely 'live'.


    2/2

    Illustrated by Duy Phan

    328/376

  • Pyrevoid Emissary(1)(R)(W)

    Creature — Elemental Spirit


    Lifelink, haste

    Shadow (This creature can block or be blocked by only creatures with shadow.)

    {0}: The next time Pyrevoid Emissary would deal combat damage to an opponent this turn, it deals that damage to target creature instead. If a creature dealt damage this way would die this turn, exile it instead.


    3/2

    Illustrated by Irina Nordsol Kuzmina

    329/376

  • Artificer's Prowess(2)(U)(/)(P)

    Sorcery


    Choose one —

    • Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

    • Create a 1/1 colorless Thopter artifact creature token with flying. Draw a card.

    Tezzeret was gone, but his mark had been made on Kaladesh's artificer elite.


    Illustrated by Jehan Choo

    329/376

  • Ceaseless Warrior(2)

    Artifact Creature — Warrior


    Ceaseless Warrior can’t block.

    Raid— {2}: Return Ceaseless Warrior from your graveyard to the battlefield. Activate only if you attacked this turn and only as a sorcery.


    3/2

    Illustrated by Craig J. Spearing

    330/376

  • Phyrexian Scourge(B)(/)(P)

    Artifact Creature — Phyrexian Warrior


    Menace

    {T}, Pay 2 life: Add {B}.


    1/1

    Illustrated by Marcel Budde

    331/376

  • Enthusiastic Partybot(2)

    Artifact Creature — Bard


    Ward {1}

    Enthusiastic Partybot gets +1/+1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    Party creatures you control get +1/+1. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)


    1/1

    Illustrated by Kudos Productions

    332/376

  • Focused Analysis(U)(/)(P)

    Sorcery


    Look at the top card of each player's library, then choose any number of players. Each of those players shuffle their library.

    Draw a card.

    “The strange ichor seems to behave not like an organism as expected, but in many ways like a liquid machine. Its behaviors can be mapped, and, hopefully, understood.”

    —Bloody research notes


    Illustrated by Livia Prima

    333/376

  • Harvesttide Totem(3)

    Artifact — Clue


    Creatures your opponents control get -1/-0.

    {1}, {T}, Sacrifice a creature: Draw a card.

    {2}, {T}, Sacrifice Harvesttide Totem: Draw a card.

    Erected by the Dawnhart Coven for use in the Harvesttide festival's central ritual, totems had the added benefit of keeping attendees on edge and alert for any dangers that might be lurking nearby.


    Illustrated by Dmytro Solonin

    334/376

  • Idol of the Golden Monkey(1)

    Artifact — Treasure


    {1}: Idol of the Golden Monkey becomes a 0/0 Monkey artifact creature until end of turn.

    {T}, Sacrifice Idol of the Golden Monkey: Add one mana of any color.

    Modular 1 (This card enters the battlefield with a +1/+1 counter on it. When it is put into a graveyard from the battlefield, you may put its +1/+1 counters on target artifact creature.)


    Illustrated by AJ Nazzaro

    335/376

  • Ritual of Dementia(B)(/)(P)

    Sorcery


    Target player mills two cards.

    Draw a card.

    Flashback {2}{B}{B}

    The first step in becoming a Cabal dementist is to visit one's own dementia space; the internal void that contains the manifestations of the caster's greatest fears.


    Illustrated by John Anthony Di Giovanni

    336/376

  • Jeweler's Kit(1)

    Artifact


    Whenever you sacrifice a token, draw a card, then discard a card.

    {3}: Untap Jeweler's Kit.

    {2}, {T}: Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

    {1}, {T}, Sacrifice two artifacts: Return target artifact card from your graveyard to your hand.


    Illustrated by Alec Antonov

    337/376

  • Mantic Hedrons(3)

    Artifact


    {T}: Add one mana of any color.

    Foretell {1} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)


    Illustrated by Jason Felix

    338/376

  • Memknife(0)

    Artifact Creature — Equipment Construct


    Equipped creature gets +1/+1.

    Reconfigure {1} ({1}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached this isn't a creature.)


    1/1

    Illustrated by Svetlin Velinov & Doug Chaffee

    339/376

  • Mender's Tools(1)

    Artifact


    As Mender's Tools enters the battlefield, choose a card name.

    Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

    {T}, Sacrifice Mender's Tools: Exile all graveyards. Draw a card.


    Illustrated by Stephen Stark

    340/376

  • Mind's Eye Focus(2)

    Artifact


    When Mind's Eye Focus enters the battlefield, draw a card, mill three cards, then exile up to one card from your graveyard with a focus counter on it.

    Mind's Eye Focus has all activated abilities of all cards in exile with focus counters on them.

    Delirium — {2}: Exile target card from your graveyard with a focus counter on it. Activate only if there are four or more card types among cards in your graveyard.


    Illustrated by Peter Mohrbacher

    341/376

  • Modular Armaments(1)

    Artifact — Equipment


    Whenever Modular Armaments becomes attached to a creature, put a +1/+1 counter on that creature.

    When equipped creature dies or is put into exile, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.

    Equip {2}


    Illustrated by Nathaniel Himawan

    342/376

  • Statue of the Lost Protector(2)

    Artifact


    Whenever you gain life, you may have Statue of the Lost Protector becomes an X/X Angel artifact creature with flying and vigilance until end of turn, where X is the total amount of life you have gained this turn.

    {T}: Add {C}.

    {3}{W}{W}: You gain 4 life.


    Illustrated by Guilherme Viana

    343/376

  • Monument to the Fallen God(4)

    Enchantment Artifact


    Whenever you cast an artifact or enchantment spell, create a 1/1 colorless Cleric creature token.

    Other colorless creatures you control get +1/+1.

    Sacrifice a creature: Add {C}{C}. If that creature was colorless, you gain 2 life.

    {8}: Monument to the Fallen God becomes a 12/12 colorless Giant enchantment artifact creature with trample until end of turn.


    Illustrated by Timur Kvasov

    343/376

  • Mox Bismuth(0)

    Artifact


    Vanishing 2 (This artifact enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

    {T}: Add one mana of any color to your mana pool.


    Illustrated by d1eselx

    344/376

  • Mox Lazotep(0)

    Artifact


    {T}: Add one mana of any color. Spend this mana only to cast a spell from a graveyard or to activate an ability of a card in a graveyard.


    Illustrated by Andre Garcia

    345/376

  • Mox Malachite(0)

    Artifact


    {T}: Add one mana of any color. Spend this mana only to cast a creature spell.


    Illustrated by Ryan Herse Woo

    346/376

  • Mox Sangrite(0)

    Artifact


    {T}: Add one mana of any color. Spend this mana only to cast a spell with mana value 3 or greater or activate an ability of a card or permanent with mana value 3 or greater.

    The petrified blood of a dragon that has fallen in battle, sangrite contains the essence of life itself and is the mytical key ingredient in crafting new etherium.


    Illustrated by Andre Garcia

    347/376

  • Mishra's Dragon Engine(8)

    Artifact Creature — Dragon Construct


    When Mishra's Dragon Engine enters the battlefield or dies, destroy target permanent.

    Flying, trample

    {2}: Artifact creatures you control get +1/+0 until end of turn.

    Mishra's greatest war machine was a gift from his Phyrexian masters.


    6/6

    Illustrated by tfiddlerart

    348/376

  • Party Wagon(2)

    Artifact — Vehicle


    As long as Party Wagon was crewed by a Rogue this turn, it has deathtouch. The same is true for a Cleric and lifelink, a Warrior and trample, and a Wizard and flying.

    Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)


    3/4

    Illustrated by Stasya

    349/376

  • Phyresis Spellbomb(1)

    Artifact


    {1}, Pay 2 life, Sacrifice Phyresis Spellbomb: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    {1}, Sacrifice Phyresis Spellbomb: Draw a card.

    "Corrupt that which was already infected."

    —Spellbomb inscription


    Illustrated by Jim Nelson & Nick Fair

    350/376

  • Phyrexian Newt(2)

    Artifact Creature — Phyrexian


    Whenever another artifact creature enters the battlefield under your control, you may have Phyrexian Newt become a copy of that creature until end of turn.

    Fresh from harvesting, and without any modifications, a Phyrexian newt has within it the genetic potential to become anything from the greatest Praetor to the lowest vat monitor.


    2/1

    Illustrated by Caelan Stokkermans

    351/376

  • Scrapmetal Dragon(4)

    Artifact Creature — Dragon Construct


    Flying

    Scrapmetal Dragon enters the battlefield with four +1/+1 counters on it.

    Whenever Scrapmetal Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

    Sacrifice another artifact: Put a +1/+1 counter on Scrapmetal Dragon.


    Illustrated by Jesse Keisala

    352/376

  • Unstable Generator(2)

    Artifact


    {T}, Sacrifice an artifact: You gain 1 life. Put a charge counter on Unstable Generator.

    {T}, Sacrifice an artifact: Unstable Generator deals 1 damage to each player. Put a charge counter on Unstable Generator.

    {1}{2/R}{2/R}, {T}, Sacrifice Unstable Generator: It deals damage equal to the number of charge counters on it to any target.


    Illustrated by Virginie Juteau

    353/376

  • The Golden Banana(1)

    Artifact — Equipment Food


    Equipped creature can't attack or block.

    {2}: Attach The Golden Banana to target creature an opponent controls. Activate only as a sorcery.

    {2}, {T}, Sacrifice The Golden Banana: You gain 3 life.

    Ragavan's eyes went wide. It's all he ever wanted.


    Illustrated by Jackson Moyer

    354/376

  • Trash Heap Assimilator(1)

    Artifact Creature — Construct


    Trash Heap Assimilator enters the battlefield with a +1/+1 counter on it.

    Whenever another creature you control leaves the battlefield, you may put its counters on Trash Heap Assimilator.

    When Trash Heap Assimilator leaves the battlefield, put its counters on target creature you control.


    Illustrated by David Auden Nash

    355/376

  • Void-Eye Mox

    Artifact


    (Nonexistent mana costs can’t be paid.)

    When Void-Eye Mox is put into your graveyard from your hand or library, you may put it onto the battlefield tapped.

    {T}: Add one mana of any color.


    Illustrated by Alexandra Malygina

    356/376

  • Adventurer's Tavern

    Land


    {T}: Add {C}.

    {T}: Add one mana of any color. Spend this mana only to cast party spells. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

    {4}, {T}: Create a 1/1 creature token that’s either a white Cleric, black Rogue, red Warrior, or blue Wizard.


    Illustrated by Michelle Thompson

    357/376

  • Cloudless Peak

    Land


    When Cloudless Peak enters the battlefield, you may put a charge counter on it.

    {T}: Add {R}. If Cloudless Peak has a charge counter on it, add {W} instead.

    {T}: Add or remove a charge counter from Cloudless Peak.


    Illustrated by Francesca Bonfiglioli

    358/376

  • Coastal Ring-Towers

    Land


    When Coastal Ring-Towers enters the battlefield, you may put a charge counter on it.

    {T}: Add {G}. If Coastal Ring-Towers has a charge counter on it, add {U} instead.

    {T}: Add or remove a charge counter from Coastal Ring-Towers.


    Illustrated by Luka Mivsek

    359/376

  • Coastal Spire

    Land


    When Coastal Spire enters the battlefield, you may put a charge counter on it.

    {T}: Add {W}. If Coastal Spire has a charge counter on it, add {U} instead.

    {T}: Add or remove a charge counter from Coastal Spire.


    Illustrated by Andreas Rocha

    360/376

  • Deathless Barrens

    Land


    When Deathless Barrens enters the battlefield, you may put a charge counter on it.

    {T}: Add {W}. If Deathless Barrens has a charge counter on it, add {B} instead.

    {T}: Add or remove a charge counter from Deathless Barrens.


    Illustrated by Timothy Rodriguez

    361/376

  • Dream Reef

    Land


    When Dream Reef enters the battlefield, you may put a charge counter on it.

    {T}: Add {U}. If Dream Reef has a charge counter on it, add {R} instead.

    {T}: Add or remove a charge counter from Dream Reef.


    Illustrated by Gabriel Yeganyan

    362/376

  • Feywilds

    Enchantment Land


    As Feywilds enters the battlefield, you may reveal a mystical card from your hand. If you don’t, Feywilds enters the battlefield tapped. (Artifacts, enchantments, and Faeries are mystical.)

    {T}: Add one mana of any color.

    Time has no meaning in the Feywilds. Day and night don't really exist, merely moments of light and moments of darkness, and they can be as fickle and moody as everything else.


    Illustrated by Ferdinand Ladera

    363/376

  • Overgrown Sanctuary

    Land


    When Overgrown Sanctuary enters the battlefield, you may put a charge counter on it.

    {T}: Add {W}. If Overgrown Sanctuary has a charge counter on it, add {G} instead.

    {T}: Add or remove a charge counter from Overgrown Sanctuary.


    Illustrated by Soul Exist

    364/376

  • Kroog, Star of Yotia

    Land


    Kroog, Star of Yotia enters the battlefield tapped unless you control an artifact.

    {T}: Add {C}.

    {T}, Tap two untapped artifacts you control: Add {C}{C}{C}.

    The platform for Urza Planeswalker's ascent to the global stage.


    Illustrated by Kev Walker

    365/376

  • Mount Celestia

    Land


    {T}: Add {C}.

    {T}: Add two mana of different colors chosen at random. That mana can't be used to pay generic costs.

    What you want is not always what you need, and what you get may be neither.


    Illustrated by Alben Tan

    366/376

  • Mournful Shipyard

    Land


    When Mournful Shipyard enters the battlefield, you may put a charge counter on it.

    {T}: Add {U}. If Mournful Shipyard has a charge counter on it, add {B} instead.

    {T}: Add or remove a charge counter from Mournful Shipyard.


    Illustrated by Lucas Staniec

    367/376

  • Omniterra

    Land


    {T}: Add {C}.

    {T}: Add one mana of any color. Activate this ability only if you control two or more lands that share a type.

    It is all that already is.


    Illustrated by JJCanvas

    368/376

  • Pools of Possibility

    Land


    Pools of Possibility has all activated abilities of all land cards in all graveyards.

    {T}: Add {C}.

    Life can only be understood backwards; but it must be lived forwards.


    Illustrated by Sam Burley

    369/376

  • Prison Arena

    Land


    When Prison Arena enters the battlefield, you may put a charge counter on it.

    {T}: Add {B}. If Prison Arena has a charge counter on it, add {R} instead.

    {T}: Add or remove a charge counter from Prison Arena.


    Illustrated by Gabriel Yeganyan

    370/376

  • Resilient Terrain

    Land


    {T}: Add {C}

    {1}, {T}, Sacrifice Resilient Terrain: Search your library for a Plains, Island, Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle

    Under the footsteps of titans, Zendikar yet blooms.


    Illustrated by William Wu

    371/376

  • Serpentine Cavern

    Land


    When Serpentine Cavern enters the battlefield, you may put a charge counter on it.

    {T}: Add {B}. If Serpentine Cavern has a charge counter on it, add {G} instead.

    {T}: Add or remove a charge counter from Serpentine Cavern.


    Illustrated by Jonas Hassibi

    372/376

  • Soulless Halls

    Land


    {T}: Add {C}.

    {1}, {T}, Sacrifice Soulless Halls: Search target opponent's library for a land card and put it onto the battlefield tapped under your control. Then that player shuffles.


    Illustrated by Michael Katchan

    373/376

  • Sprawling Metropolis

    Artifact Land


    {T}: Add {C}.

    {2}: Put Sprawling Metropolis from your hand onto the battlefield tapped.

    Few beasts are as hungry as civilization.


    Illustrated by Leon Tukker

    374/376

  • Survivalist's Hovel

    Land


    When Survivalist's Hovel enters the battlefield, you may put a charge counter on it.

    {T}: Add {R}. If Survivalist's Hovel has a charge counter on it, add {G} instead.

    {T}: Add or remove a charge counter from Survivalist's Hovel.


    Illustrated by Josh Norman

    375/376

  • Workshop of Wonders

    Artifact Land


    {T}: Add {C}.

    {T}, Pay 1 life: Add one mana of any color. Activate only if you control another artifact.

    {1}: Workshop of Wonders becomes a 2/2 Construct artifact creature until end of turn. It’s still a land.

    The Talas's most closely guarded secret.


    Illustrated by Dominik Zdenkovic

    376/376

  • So Anyway, I Started Blasting(R)

    Sorcery


    Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

    So Anyway, I Started Blasting deals 1 damage to any target.

    "Look, crime in this city is out of control. Thank god I went down to Gunter's Guns and got a spare. I don't think one would have done it."


    Illustrated by Carissa Rose

    377/376

  • Burn to Cinder(R)

    Instant


    This spell costs {1} more to cast for each other card in your hand.

    Burn to Cinder deals 4 damage to any target.


    Illustrated by Joshua Raphael

    378/376

  • Frostburn Marauder(R)

    Creature — Elemental Warior


    Trample, haste

    At the beginning of your postcombat main phase, sacrifice Frostburn Marauder.

    At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {2}{R}. If you do, return Frostburn Marauder from your graveyard to your hand.


    3/1

    Illustrated by Nikolay Moskvin

    379/376

  • Dralnu, Traitor to Dominaria(2)(U)(B)(R)

    Creature — Zombie Wizard


    Magecraft— Whenever you cast or copy an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)

    Whenever you sacrifice a creature, Dralnu, Traitor to Dominaria deals 1 damage to each opponent and you gain 1 life.

    {T}, Sacrifice three creatures: Copy target instant or sorcery spell. You may choose new targets for the copy.


    3/4

    Illustrated by Szymon Marczyk

    380/376

  • Tarsus of Glimmerhollow(W)(/)(B)

    Creature — Spirit Wizard


    When Tarsus of Glimmerhollow dies, create a 1/1 black Rat creature token.

    {1}{B/W}{B/W}: Return Tarsus from your graveyard to the battlefield tapped.


    1/1

    Illustrated by Melissa Houpert

    381/376

  • Sprintmaw(3)(B)(B)

    Creature — Elemental Horror


    Menace

    When Sprintmaw enters the battlefield, destroy target creature.

    Dash {5}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)


    3/2

    Illustrated by MIB Alters

    382/376

  • Zealot of the Eternal Sun(W)

    Creature — Tiefling Cleric


    Zealot of the Eternal Sun's power and toughness are each equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.)


    */*

    Illustrated by No artist credit

    383/376

  • The Pearl Trident(U)(U)

    Artifact — Equipment


    Whenever you draw your second card each turn, target land becomes an Island for as long as The Pearl Trident remains on the battlefield.

    Equipped creature has islandwalk and gets +1/+1 for each Island on the battlefield.

    Equip {3}

    Equip Merfolk {0}


    Illustrated by Corwyn

    384/376

  • Gryffwing Captain(1)(G)(W)

    Creature — Human Soldier


    Flying; training (Whenever this creature and at least one other creature with power greater than this creature's power attack, put a +1/+1 counter on this creature.)

    Other Human creatures you control get +1/+1 and have training. (If a creature has multiple instances of training, each triggers separately.)


    2/2

    Illustrated by Yongjae Choi

    385/376

  • Serra Oracle(1)(W)

    Creature — Human Wizard Cleric


    Whenever you cast a spell, if it was foretold, draw a card. (A spell is foretold if it was cast from exile for its foretell cost.)

    {T}: Target opponent chooses any number of creatures they control. During the next combat step, the chosen creatures attack or block if able, and other creatures that player controls can't attack or block.


    1/3

    Illustrated by Giles Ketting

    386/376

  • Perfect Crime(B)(/)(P)(B)(/)(P)(B)(/)(P)

    Instant


    Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

    Exile target creature. Exile Perfect Crime.

    No witnesses. No leads. No suspects.


    Illustrated by Miguel Ángel Vivas

    387/376

  • Orazca, The Golden City

    Land


    Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

    {T}: Add {C}.

    {5}, {T}: Investigate. Then if you control five or more Clues, you may play the exiled card without paying its mana cost.


    Illustrated by Yeong Hao Han

    388/376

  • Norn's Bloodhound(1)(W)

    Creature — Phyrexian Dog


    Flash

    Whenever a source an opponent controls deals noncombat damage to you or a permanent you control, that source's controller loses that much life.

    "Who's made from the reconstituted flesh of multiple good boys? You are!"

    —Tzikk-Mas, phyrexian houndmaster


    2/2

    Illustrated by Ilse Gort

    389/376

  • Calamitous Struggle(3)(W)

    Sorcery


    Destroy all lands.

    Each player creates a tapped colorless land token named Haven with "{T}: Add one mana of any color."

    History has proven time and again that there are few forces more destructive than warring kin.


    Illustrated by Nicholas Morineau

    390/376

  • Dissent Breaker(1)(W)

    Creature — Human Wizard


    First Strike

    Spells cost {1} more to cast.

    "I'm sorry, but you aren't allowed to do that."


    2/1

    Illustrated by Chris Rallis

    391/376

  • Chargeleader Angel(R)(W)

    Creature — Angel Warrior


    Flying, lifelink, haste

    Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)


    2/2

    Illustrated by Ryan Yee

    392/376

  • Heartless Demon(2)(B)(B)

    Creature — Demon


    Flying

    Other creature spells you cast cost {2} less to cast.

    Other creatures you control get -1/-1.

    “Maybe I shouldn't have showed him everything about my line of work...”

    —Enslow, ghoulcaller of Nephalia


    6/4

    Illustrated by Antonio J. Manzanedo

    393/376

  • Faded Mox(0)

    Artifact


    {T}: Add {C}.

    Time may add tarnish, but it can't diminish power.


    Illustrated by Joachim Gerlings

    394/376

  • Skardusk, the Life-Pyre(2)(R)(R)

    Creature — Elemental Hydra


    Haste

    Whenever one or more counters are put on a creature you control, you may have that creature deal that much damage to target creature or planeswalker.

    {X}{G}{G}: Put X +1/+1 counters on Skardusk, the Life-Pyre.


    4/4

    Illustrated by Ryan Bittner

    395/376

  • Tibou, Vastland Archaic(5)

    Creature — Avatar


    Players may look at the top card of their library any time.

    Whenever a player casts a spell, each other player may reveal the top card of their library. Each player that reveals a card that shares a color or card type with that spell draws a card and gains 3 life.

    {2}, Exile a creature or land card from your graveyard: Scry 2.


    4/6

    Illustrated by Tyler Jacobson

    396/376

  • Sanctum Guardian(3)(W)

    Enchantment Creature — Dragon Spirit


    Flying, defender

    Other enchantments you control have hexproof.

    Whenever a Shrine enters the battlefield under you control, you may pay {2}. If you do, return Sanctum Guardian from your graveyard to the battlefield.


    2/5

    Illustrated by Tatii Lange

    397/376

  • Dawn's Light Revivalist(2)(W)

    Creature — Human Cleric


    Vigilance

    Whenever you cast a party spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (A party spell is a Cleric, Rogue, Warrior, or Wizard.)


    2/3

    Illustrated by Dao Trong Le

    398/376

  • Kingsguard(W)

    Creature — Human Soldier


    First Strike

    As long as you have 18 or more life, Kingsguard gets +1/+1.

    Loyal to the crown. Loyal to the realm.


    1/1

    Illustrated by Jason Engle

    399/376

  • Lucid of the Five Winds(2)(W)(W)

    Enchantment Creature — Wolf Spirit


    Flying

    Other creatures you control get +1+1

    As long as Lucid of the Five Winds is in exile, creatures you control get +1+1.


    2/3

    Illustrated by Yuliya Zabelina

    400/376

  • Platinum Armor(3)

    Artifact — Equipment


    Equipped creature gets +2/+2, has flying, and has “You can’t lose the game and your opponents can’t win the game”, and is an Angel in addition to its other types.

    Equip {2}

    As long as one soul stands against the Phyrexian tide, Mirrodin endures.


    Illustrated by UDONCREW

    401/376

  • Shrine of Glacial Resolve(1)(U)

    Enchantment — Shrine


    Permanents you control have ward {X}, where X is the number of Shrines you control.

    A protective home for the unprotected.


    Illustrated by Gabriel Yeganyan

    402/376

  • Imaginarian(0)

    Artifact Creature — Illusion


    As an additional cost to cast Imaginarian, pay {1}{U}.

    Flying

    As the metallic cicada skittered across her arm, she felt nothing against her skin. What were the odds it was real?


    2/1

    Illustrated by dopaprime

    403/376

  • Thief's Intuition(U)

    Sorcery


    Until end of turn, target creature you control gets +1/+1 and gains “Whenever this creature deals combat damage to a player, draw a card.”

    Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Tomas Duchek

    404/376

  • Prison of the Past(1)(U)(U)

    Enchantment


    Whenever another player casts a spell, you may exile a card from that player's graveyard. If you do, counter that spell if it has the same mana value as the exiled card. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

    Karn had given life to Mirrodin: who better to be New Phyrexia's father?


    Illustrated by Jason Chan

    405/376

  • Ashiok's Caress(B)(B)

    Enchantment


    Flash

    Whenever an opponent discards a card, that player loses 2 life.

    Cycling {B} ({B}, Discard this card: Draw a card.)


    Illustrated by Jin L

    406/376

  • Hidden Information(U)

    Enchantment


    When Hidden Information enters the battlefield, draw a card.

    Whenever you reveal this card due to the effect of a spell or ability, you may pay {U}. If you do, draw a card.

    "The truth always shows up... once you clear away the trash."


    Illustrated by Billy Christian

    406/376

  • Paladin of Dusk(B)

    Creature — Human Knight


    Menace

    Whenever Paladin of Dusk attacks, create a Treasure token.

    Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Paladin of Dusk.


    1/2

    Illustrated by Anastasia Bulgakova

    407/376

  • Souldrinker(1)(B)

    Artifact — Equipment


    Equipped creature gets +2/+0 and has menace.

    Whenever equipped creature attacks, the defending player sacrifices a creature. If they do, create a 2/2 black Zombie creature token.

    Equip {4}

    Equip black creature {2}


    Illustrated by Veli Nyström

    408/376

  • Rotting Carcass(B)

    Creature — Zombie


    Whenever Rotting Carcass enters the battlefield, is returned to its owner's hand from anywhere, is put into exile from anywhere, is put into a graveyard from anywhere, or is put into its owner's library from anywhere, each opponent loses 1 life.


    1/1

    Illustrated by Grafit Studio

    409/376

  • Tavern Sellsword(1)(R)

    Creature — Human Rogue


    Tavern Sellsword has first strike as long as it’s attacking.

    Whenever Tavern Sellsword attacks, flip X coins, where X is the number of creatures in your party. For each flip you win, create a Treasure token. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


    2/2

    Illustrated by Jessica Oyhenart

    410/376

  • Shrine of Neon Memory(3)(R)

    Enchantment — Shrine


    At the beginning of your end step, exile the top X cards of your library, where X is the number of Shrines you control. Until the end of your next turn, you may play those cards.

    A futuristic way to honor the past.


    Illustrated by Marcin Tomalak

    411/376

  • Lightning-Coat Calicos(1)(R)

    Creature — Elemental Cat


    Flash

    Whenever Lightning-Coat Calicos attacks, add {R} at the beginning of your next main phase this turn.


    2/2

    Illustrated by ericpaints

    412/376

  • Beast of the Molten Sea(2)(R)(R)

    Creature — Demon Beast Horror


    As long as it’s not your turn, instant spells you cast cost {1} less to cast.

    Magecraft — Whenever you cast or copy an instant or sorcery spell, Beast of the Molten Sea deals 1 damage to each creature.


    4/2

    Illustrated by Wayne Barlowe

    413/376

  • Shepherd of Bonfires(1)(R)(R)

    Enchantment Creature — Wolf Spirit


    Haste

    Other creatures you control have haste.

    {2}{R}, {T}, Sacrifice an enchantment: Shepherd of Bonfires deals 3 damage to any target.


    3/2

    Illustrated by Tatii Lange

    414/376

  • Go-Shintai of Razor Spires(4)(R)

    Enchantment Creature — Shrine


    Haste

    Attacking creatures you control get +1/+0 for each Shrine you control.

    A quiet place to focus on rage.


    2/3

    Illustrated by Avant Choi

    415/376

  • Renegade's Mech(1)(R)

    Artifact — Vehicle


    Haste

    Whenever another creature enters the battlefield under your control, you may tap that creature. If you do, untap Renegade's Mech and it becomes an artifact creature until end of turn.

    Crew 3


    4/2

    Illustrated by Ivan Laliashvili

    416/376

  • Bottled Lightning(1)(R)

    Artifact


    Bottled Lightning enters the battlefield tapped.

    {T}: Add {R}.

    {T}, Sacrifice Bottled Lightning: Bottled Lightning deals 3 damage to any target.

    Hard to capture. Even harder to keep intact.


    Illustrated by Toa Mata Nui 12

    417/376

  • Gift of Pyromancy(R)

    Enchantment — Aura


    Enchant creature

    Whenever you cast a red spell, untap enchanted creature.

    Enchanted creature has “{T}: This creature deals 1 damage to target player or planeswalker."


    Illustrated by Lius Lasahido

    418/376

  • Astor, the Undying(2)(R)(R)

    Creature — Human Barbarian


    Double strike, battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

    When Astor, the Undying dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.


    3/2

    Illustrated by Chippy

    419/376

  • Infernal Charge(2)(R)(R)

    Sorcery


    Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

    When you cast this spell, copy it if it was kicked.

    You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.


    Illustrated by Dominik Mayer

    420/376

  • Takara en-Dal(1)(B)(R)

    Creature — Human Warrior


    {1}{R}, Sacrifice another creature or artifact: Takara en-Dal deals 2 damage to any target.

    Whenever another creature you control dies, you may pay {B}. If you do, you draw a card and you lose 1 life.

    From doomed to oblivion inside the Stronghold's dungeons to hero of the Invasion.


    3/2

    Illustrated by DiTerlizzi

    421/376

  • Dwarven Loresinger(G)(W)

    Creature — Dwarf Cleric Wizard


    When Dwarven Loresinger enters the battlefield, you may exile a creature or land card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.

    {T}, Tap X untapped party creatures you control: Add X plus 1 mana of any color. (A party creature is a Cleric, Rogue, Warrior, or Wizard.)


    1/4

    Illustrated by Pathfinder Kingmaker

    422/376

  • Shrine of Blessed Balance(G)(U)

    Enchantment — Shrine


    At the beginning of your end step, untap up to X target permanents, where X is the number of Shrines you control.

    A natural way to see the unnatural.


    Illustrated by Chris Karbach

    423/376

  • Phyrexian Mox(0)

    Artifact


    {T}, Pay 2 life: Add {C}.

    To be compleat is not to be free of pain, but to love every moment of your blissful agony.


    Illustrated by Thomas Ricci

    424/376

  • Ashnod, the Uncaring(1)(U)(B)(R)

    Creature — Human Artificer


    Sacrifice another creature: Add {C}{C}.

    {T}: Put a +1/+1 counter on another target nonartifact creature. That creature becomes an artifact in addition to its other types.


    4/4

    Illustrated by Ron Spencer

    425/376

  • Living Dead(W)(/)(B)

    Creature — Human Zombie


    Discard Living Dead: Exile up to one target card from a graveyard.

    After a certain amount of time has passed, it's a bad idea to try casting a resurrection spell.


    2/1

    Illustrated by Peter Polach

    426/376

  • Shrine of Peaceful Reprieve

    Enchantment Land — Shrine


    Shrine of Peaceful Reprieve enters the battlefield tapped.

    {T}: Add {C}.

    {1}, {T}: Add one mana of any color.

    "We must remember that peace is not a gift given by the Kami to us after the great war, but one that we must give to one another."

    —Light-Paws, Emperor's Voice


    Illustrated by Betty Jiang

    427/376

  • Stormbreak(2)(R)

    Instant


    For each spell your opponents control, counter it unless its controller has Stormbreak deal them X damage, where X is that spell's mana value.

    "Stop all of your idiotic bantering and bickering or this next part is going to really hurt."


    Illustrated by Anni Kuu Nupponen

    428/376

  • Lorasa, the Frozen Moment(U)(U)(U)

    Creature — Human Wizard


    Vanishing 7 (This creature enters the battlefield with seven time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

    {U}, {T}: Search your library for an instant card with mana value equal to the number of time counters on Lorasa, reveal it, put it into your hand, then shuffle.


    1/6

    Illustrated by Steve Argyle

    429/376

  • Skyglide Hawk(1)(W)(/)(U)

    Creature — Bird


    Flying

    Skyglide Hawk can only block creatures with flying.


    2/1

    Illustrated by Tyler Smith

    43/100

  • Yavimaya Guerrilla(2)(G)(G)

    Creature — Elf Soldier


    Reach, ward {3}

    Yavimaya Guerrilla enters the battlefield with three shield counters on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

    {1}, Remove a shield counter from Yavimaya Guerrilla: Destroy target artifact or enchantment.


    5/1

    Illustrated by Juan Calle

    430/376

  • Twinned Talent(U)(R)

    Instant


    Return target creature to its owner's hand. Twinned Talent deals 3 damage to that creature's controller.

    Rowan and Will found often found themselves out of their league, but never found themselves outmatched.


    Illustrated by Justyna Dura

    431/376

  • Connect Consciousness(5)(G)

    Sorcery


    Affinity for creatures (This spell costs {1} less to cast for each creature you control.)

    Draw three cards.

    "Our enemy is strong, but they have no hope against our collective wisdom."

    —Kazi, primal channeler


    Illustrated by Diana Dworak

    432/376

  • Parasitic Spore(B)

    Enchantment Creature — Fungus


    Bestow {B}{B} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    At the beginning of your end step, if Parasitic Spore is an Aura, put a +1/+1 counter on it.

    Enchanted creature gets -1/-1 for each +1/+1 counter on Parasitic Spore.


    1/1

    Illustrated by Reiko Gross

    433/376

  • Apprentice of Oblivion(2)(W)(W)

    Creature — Human Cleric


    When Apprentice of Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Apprentice of Oblivion leaves the battlefield.

    Whenever a source you control exiles a permanent from the battlefield, create a 1/1 white Cleric creature token.


    2/4

    Illustrated by Markella Stav

    434/376

  • Stitchsickle, Gisa's Champion(1)(B)(B)

    Creature — Zombie Warrior


    As an additional cost to cast this spell, exile a creature card from your graveyard.

    Whenever Stitchsickle, Gisa's Champion attacks, each opponent discards a card.

    You may cast Stitchsickle from your graveyard.


    4/4

    Illustrated by LASAHIDO

    435/376

  • Careless Geomancer(R)

    Creature — Human Wizard


    Menace

    When Careless Geomancer enters the battlefield, it deals 3 damage to you.

    "Can you even say you've had fun if someone hasn't gotten hurt?"


    3/1

    Illustrated by Tamarys

    437/376

  • Warren Anarchist(R)

    Creature — Goblin Warrior


    You can't cast Warren Anarchist during your first turn of the game.

    Haste

    When you're dumb enough, only the random makes sense.


    2/1

    Illustrated by Martin Diego

    438/376

  • Raid the Celestus(1)(R)

    Sorcery


    Raid the Celestus deals 3 damage to any target.

    Whenever you attack with three or more creatures, you may pay {1}{R} and exile Raid the Celestus from your graveyard. If you do, Raid the Celestus deals 3 damage to any target.


    Illustrated by Lie Setiawan

    439/376

  • Pull Into the Fire(R)

    Instant


    Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

    Target creature you control deals 3 damage to any target.

    Law runes can't hold an enemy with no sense \\of self-preservation.


    Illustrated by Myles Wohl

    440/376

  • Dilapidated Walker(1)

    Artifact Creature — Phyrexian Construct


    Dilapidated Walker enters the battlefield with a +1/+1 counter on it.

    When Dilapidated Walker dies, it deals damage equal to the number of counters on it to target player.

    {1}, {T}: Put a +1/+1 counter on Dilapidated Walker.


    Illustrated by Slawomir Maniak

    442/376

  • Vanguard Firepaw(W)(/)(R)

    Creature — Elemental Dog


    When Vanguard Firepaw enters the battlefield, another target creature you control gains your choice of haste, first strike, or vigilance until end of turn.

    After the second wildfire, the vanguard squad learned to avoid playing fetch during the dry season.


    2/1

    Illustrated by Rio Sabda

    443/376

  • Avenging Ronin(1)(W)

    Enchantment Creature — Human Samurai


    Whenever a non-Spirit creature you control dies, put a +1/+1 counter on Avenging Ronin and you gain 2 life.

    Remove two +1/+1 counters from Avenging Ronin: Create a 1/1 colorless Spirit creature token.

    "I feel the spirits of my friends lift my sword, and I feel it strike with their vengeance."


    2/1

    Illustrated by Steve Argyle

    444/376

  • Clerical Error(W)

    Instant


    Change the target of target spell or ability that targets only you or a permanent you control to another target creature you control. If that creature is a Cleric, draw a card. (The new target must still be a legal target.)

    "Ohh, I see the problem. It looks like someone accidentally filed that spell under "C".

    —Lorinne, Filing Assistant


    Illustrated by MGL-Art

    445/376

  • Lady Everheart's Blessing(W)

    Sorcery


    Put a +1/+1 counter on each creature you control.

    Cycling {2} ({2}, Discard this card: Draw a card.)

    When you cycle Lady Everheart's Blessing, put a +1/+1 counter on target creature you control.

    To lock eyes with her for a moment is to know your life's calling.


    Illustrated by Ekaterina Burmak

    446/376

  • Narrow Getaway(W)

    Instant


    Target nontoken permanent you control phases out. (Treat it and anything attached to it as though they don’t exist until your next turn.)

    Escape — {1}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)


    Illustrated by Dan Scott

    447/376

  • Contemptible Sprite(1)(U)

    Creature — Faerie Rogue


    Flash

    Flying

    When Contemptible Sprite enters the battlefield, counter target noncreature spell unless its controller pays {2}.

    {3}{U}, Exile Contemptible Sprite from your graveyard: Return target instant or sorcery card from your graveyard to your hand.


    1/1

    Illustrated by Sami Rytkönen

    448/376

  • Glimpse Possibility(U)

    Instant


    Draw two cards, then put a card from your hand on top of your library.

    "There is nothing more valuable than time, and nothing more powerful than choice."


    Illustrated by Romain Kurdi

    449/376

  • Front Line Commando(1)(R)(W)

    Creature — Human Soldier


    First strike, haste

    When Front Line Commando enters the battlefield, create a 1/1 red Human Soldier creature token with haste.

    Sacrifice a token: Tap target creature.


    2/2

    Illustrated by Monztre

    450/376

  • Dragonborn Pyromancer(2)(R)(R)

    Creature — Dragon Wizard


    Trample

    Whenever you cast an instant or sorcery spell, untap Dragonborn Pyromancer.

    {R}, {T}: Dragonborn Pyromancer deals X damage to target player or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


    4/3

    Illustrated by Darya Kalashnikova

    451/376

  • Najeela's Flourish(1)(R)

    Instant


    Replicate — Discard a card (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

    Target creature gains double strike until end of turn.


    Illustrated by Mico Dimagiba

    452/376

  • Wojek's Judgment(R)(W)

    Instant


    Wojek's Judgment deals 3 damage to any target. If a player is dealt damage this way, they can’t cast noncreature spells until their next turn. If a permanent is dealt damage this way, tap it. It doesn’t untap during its controller’s next untap step.

    "You are in violation of the laws of Ravnica and hereby sentenced. Submit."


    Illustrated by Zoltan Boros

    453/376

  • Beast of the Blood Moon(B)(/)(R)

    Creature — Beast Horror


    Beast of the Blood Moon can't block.

    {1}{B/R}: Return Beast of the Blood Moon from your graveyard to your hand. Activate only during your turn and only if a player lost life this turn.


    2/1

    Illustrated by Diana Franco

    454/376

  • Pyroclastic Law(R)(R)(W)

    Enchantment


    Whenever a player casts a spell, if it isn't the first spell they cast this turn, Pyroclastic Law deals 4 damage to that player.

    Laws are oftentimes more like suggestions. This is not one of those times.


    Illustrated by Martin de Diego

    455/376

  • Freelance Sniper(R)(W)

    Creature — Human Rogue Archer


    Whenever Freelance Sniper attacks, create a Treasure token.

    Sacrifice a Treasure: Choose one —

    • Tap target creature.

    • Freelance Sniper deals 1 damage to target creature or planeswalker.

    Her bolts always hit the biggest targets.


    2/2

    Illustrated by XiaoGuang Sun

    456/376

  • Shambling Hoard(1)

    Artifact Creature — Treasure Golem


    Shambling Hoard's power and toughness are each equal to the number of Treasures you control.

    {T}, Sacrifice Shambling Hoard: Add one mana of any color.

    Some treasure hoards don't require traps to handle would-be thieves.


    */*

    Illustrated by H.F. Evergreen & Dean Spencer

    458/376

  • Ichari, Aven Blindblade(1)(W)(W)

    Creature — Bird Warrior


    Flash

    Flying, first strike

    Raid — When Ichari, Aven Blindblade enters the battlefield, if you attacked this turn, destroy target tapped creature.

    A screech. A flash of steel. Silence.


    3/1

    Illustrated by Ben Wootten

    459/376

  • Prismastone(1)

    Artifact


    {1}, {T}, Sacrifice Prismastone: Add one mana of any color. Draw a card.

    {1}, Exile Prismastone from your graveyard: Add one mana of any color.

    A powerful artifact from a bygone age, hidden in plain sight as a pretty paperweight.


    Illustrated by @1oshuaty

    460/376

  • Frantic Theorist(1)(U)

    Creature — Human Wizard


    {T}: Draw a card, then discard a card.

    Dash {U} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

    So many theories, so little time.


    0/2

    Illustrated by Tomasz Chistowzki

    461/376

  • Gristlestalker(B)(B)(G)

    Artifact Creature — Scarecrow


    Deathtouch

    Gristlestalker’s power and toughness are each equal to the number of creature cards in all graveyards.

    Landfall— Whenever a land enters the battlefield under your control, you may have target creature block Gristlestalker this turn if able.


    */*

    Illustrated by Todd Lockwood

    462/376

  • Signet Ring(2)

    Artifact


    Signet Ring enters the battlefield tapped.

    {1}, {T}: Add two mana of different colors.

    Even between warring nations, the symbol of royalty opens many doors.


    Illustrated by BlueBlazes

    463/376

  • Whispers of the Dark(1)(B)

    Sorcery


    Until end of turn, you may cast creature spells from your graveyard.

    If a creature card would be put into your graveyard from anywhere this turn, exile that card instead.


    Illustrated by Igson Art

    464/376

  • Vegri, Warrior of Fortune(B)(R)

    Creature — Human Warrior


    Ward—Discard a card.

    Whenever Vegri, Warrior of Fortune blocks or becomes blocked, flip a coin. If you win the flip, destroy all creatures blocking or blocked by Vegri.

    The first time damage would reduce your life total to less than 1 each turn, flip a coin. If you win the flip, that damage reduces your life total to 1 instead.


    3/2

    Illustrated by Valeriy Vegera

    465/376

  • Ebonflame Phoenix(2)(B)(R)

    Creature — Phoenix


    Flying, haste, trample

    Ebonflame Phoenix can’t block.

    Hellbent — You may cast Ebonflame Phoenix from your graveyard as long as you have no cards in hand.


    3/3

    Illustrated by Zachary D. Coe

    467/376

  • Illusory Form(1)(U)

    Sorcery


    Create a token that’s a copy of target creature, except it's 1/1. If this spell was cast from a graveyard, create two of those tokens instead.

    Flashback {3}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Victor Adame Minguez

    468/376

  • Slice Through(B)

    Instant


    Choose one —

    • Exile target card from a graveyard.

    • Target creature gets -1/-2 until end of turn.

    • Draw a card.

    Escape—{B}, Tap an untapped Ninja or Rogue you control, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)


    Illustrated by Kelly Aleshire

    469/376

  • Seal of Immolation(1)(R)

    Enchantment


    Sacrifice Seal of Immolation: It deals 3 damage to any target.

    {R}{R}, Exile Seal of Immolation from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.


    Illustrated by Kim Sokol

    470/376

  • Malformed Weregeist(G)(G)

    Creature — Eldrazi Werewolf Spirit


    Haste

    Undying (When this permanent dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    Dissolve {3} ({3}, Exile this card from your graveyard: Draw a card.)

    Some curses last multiple lifetimes.


    3/1

    Illustrated by Tony Caster

    471/376

  • Headhunt(1)(B)

    Sorcery


    Choose one —

    • Put a prey counter on target creature, then return Headhunt to its owner's hand.

    • Destroy each creature your opponents control with a prey counter on it. For each creature destroyed this way, create a Treasure token.


    Illustrated by Arman Akopian

    472/376

  • Boomskar(1)(R)

    Sorcery


    Boomskar deals 4 damage to target creature or planeswalker. If this spell was foretold, it deals 4 damage to each creature and each planeswalker instead.

    Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)


    Illustrated by Asur Misoa

    473/376

  • Graveshot(1)(R)

    Sorcery


    Graveshot deals 1 damage to any target.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


    Illustrated by Júlio Rocha

    474/376

  • Voidstone Shambler(2)

    Artifact Creature — Golem


    You can’t cast artifact or creature spells.

    Whenever Voidstone Shambler is dealt damage, sacrifice it.

    Dissolve {2} ({2}, Exile this card from your graveyard: Draw a card.)


    5/4

    Illustrated by Veli Nyström

    474/376

  • Voidstone Shambler(2)

    Artifact Creature — Golem


    You can’t cast creature or artifact spells.

    Whenever Voidstone Shambler is dealt damage, sacrifice it.

    Dissolve {2} ({2}, Exile this card from your graveyard: Draw a card.)


    5/4

    Illustrated by Veli Nyström

    474/376

  • Festering Mongrel(1)(B)

    Creature — Zombie Hyena


    When Festering Mongrel enters the battlefield, target player discards a card.

    Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    1/1

    Illustrated by Uros Sljivic

    475/376

  • Wasteland Outlaw(B)

    Creature — Human Rogue


    Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

    There's no law amongst barren bones.


    1/1

    Illustrated by Sangsoo Jeong

    476/376

  • Overblow(R)

    Sorcery


    Overblow deals 4 damage to target creature. Excess damage is dealt to that creature’s controller instead.

    Never question the demolitions guy to his face.


    Illustrated by Sam Keiser

    477/376

  • Magnetic Shockwave(R)

    Instant


    Choose one —

    • Magnetic Shockwave deals 2 damage to any target.

    • Put a +1/+1 counter on up to one target artifact creature.

    • Destroy up to one target artifact with mana value 3 or less.

    Entwine {3}


    Illustrated by Sam Yang

    478/376

  • Fastbound Gladeguard(G)

    Creature — Elemental Centaur Druid


    You may play any number of lands on each of your turns.

    Whenever you play a land, Fastbound Gladeguard deals 1 damage to you.

    "Be careful what you ask of Gaea."


    2/1

    Illustrated by Victor Maury

    479/376

  • Revitalizing Reinforcements(2)(W)

    Creature — Human Knight


    When Revitalizing Reinforcements enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

    Dash {2}{G}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)


    2/2

    Illustrated by Stefan Kopinski

    480/376

  • Storm Fleet Smuggler(2)(R)

    Creature — Human Pirate


    Haste

    Whenever Storm Fleet Smuggler attacks, you may discard a card. If you do, draw a card, then create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)


    2/3

    Illustrated by Jason Chan

    481/376

  • Archangel's Judgment(W)(W)

    Instant


    If a source an opponent controlled dealt damage to you this turn, you may pay {0} rather than pay this spell's mana cost.

    Exile target creature. Its controller gains life equal to its power.


    Illustrated by Josh Haas

    482/376

  • Illuminating Radiance(X)(R)

    Instant


    Kicker {U} (You may pay an additional {U} as you cast this spell.)

    Illuminating Radiance deals X damage to any target.

    If this spell was kicked, look at the top X cards of your library. Put one of them into your hand and the rest into your graveyard.


    Illustrated by Alvaro Ramirez

    483/376

  • Spark of Ingenuity(U)

    Instant


    Search your library for an artifact card, reveal it, then shuffle and put that card on top.

    Transfigure Artifact {1}{U} ({1}{U}, Sacrifice an artifact, Discard this card: Search your library for an artifact card with the same mana value as this card, reveal it, put it onto the battlefield, then shuffle. Transfigure only as a sorcery.)


    Illustrated by Kudos Productions

    485/376

  • Everblight

    Instant


    (Nonexistent mana costs can’t be paid.)

    Target creature gets -1/-1 until end of turn. If that creature would die this turn, exile it instead.

    Splice onto instant or sorcery {B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

    Evil lingers just beyond the edge of all things.


    Illustrated by Wylie Beckert

    486/376

  • Yavimaya's Blessing

    Enchantment Land — Forest


    ({T}: Add {G}.)

    Yavimaya's Blessing enters the battlefield tapped.

    Bestow {2}{G} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a land again if it’s not attached to a creature.)

    Enchanted creature is a colorless Forest land.


    Illustrated by Kev Walker

    487/376

  • Void Drake(2)(U)

    Creature — Drake


    Flash

    Flying

    When Void Drake enters the battlefield, choose one —

    • Tap target permanent. It loses all abilities until end of turn.

    • Untap target permanent. It gains hexproof until end of turn.


    2/2

    Illustrated by Gods Unchained

    488/376

  • Mystical Studies(1)(W)

    Enchantment


    Flash

    When Mystical Studies enters the battlefield, create two 1/1 blue Wizard creature tokens.

    {1}, Sacrifice a Wizard: Counter target noncreature spell unless its controller pays {1}.


    Illustrated by Magali Villeneuve

    489/376

  • You Find a Treasure Trove(R)(R)

    Sorcery


    Choose one —

    Defeat the Guardian — This spell deals 3 damage to any target.

    Seize the Spoils— Create two tapped Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)


    Illustrated by Lucas Slominski

    490/376

  • Kami-Blessed Firebird(1)(R)(R)

    Enchantment Creature — Phoenix


    Flying, haste

    Channel— {2}{R}, Discard Kami-Blessed Firebird: Kami-Blessed Firebird deals 2 damage to each creature without flying.

    Constellation— Whenever an enchantment enters the battlefield under your control, return Kami-Blessed Firebird from your graveyard to your hand.


    2/2

    Illustrated by Juan Arrabal

    491/376

  • Flickering Embersprite(2)(R)

    Enchantment Creature — Faerie Spirit


    Flying

    When Flickering Embersprite enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

    If you stare into the fire long enough, you can watch the entire world pass you by.


    1/1

    Illustrated by Olga Dannik

    492/376

  • Hanen, Expedition Leader(R)(G)(W)

    Creature — Dwarf Warrior Scout


    Vigilance

    Whenever a Cleric, Rogue, Warrior, or Wizard enters the battlefield under you control, it explores.

    Landfall — Whenever a land enters the battlefield under your control, Hanen deals X damage to any target, where X is the number of creatures you control with counters on them.


    3/4

    Illustrated by lok du

    493/376

  • Nameless Fighter(3)

    Artifact Creature — Warrior


    When Nameless Fighter enters the battlefield, if you control another artifact, each opponent loses 2 life.

    Blitz {2}{2/R} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)


    3/2

    Illustrated by LASAHIDO

    494/376

  • Mystery Seeker(1)(U)

    Creature — Human Scout


    Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

    {1}, {T}: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)


    1/3

    Illustrated by Aleksander Karcz

    495/376

  • Pisca, Falkenrath Duelist(1)(B)(R)

    Creature — Vampire Warrior


    First Strike

    When Pisca, Falkenrath Duelist enters the battlefield, create a Blood token for each power among creatures you control. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

    Whenever you sacrifice a Blood, target creature you control gains your choice of haste, first strike, or lifelink until end of turn.


    3/3

    Illustrated by Benjamin Ee

    496/376

  • Bloodstroke Painter(1)(B)

    Creature — Human Wizard


    Whenever Bloodstroke Painter or another creature dies, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

    Whenever you sacrifice a Blood, each opponent loses 1 life and you gain 1 life.


    0/2

    Illustrated by Aleksander Karcz

    500/376

  • Bloodcasting(B)(B)

    Enchantment


    Whenever you pay life to cast a spell or activate an ability, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

    For each {B} in a cost, you may pay 2 life rather than pay that mana.

    The sons and daughters of Yawgmoth know their worth to the drop.


    Illustrated by Shabow

    501/376

  • Mystery Seeker(1)(U)

    Creature — Human Scout


    Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

    {1}, {T}: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)


    1/3

    Illustrated by Aleksander Karcz

    502/376

  • Vriga, Worgmaster(2)(R)(R)

    Creature — Orc Warrior


    Menace

    Dogs and Wolves you control get +1/+1.

    Whenever you attack, for each opponent, create a 1/1 red Wolf creature token that’s tapped and attacking that player or a planeswalker they control.

    {X}{R}: Target Dog or Wolf you control gets +X/+0 until end of turn. Sacrifice it at the beginning of the next end step.


    3/3

    Illustrated by Stanton FengP

    503/376

  • Riveting Chronicle(1)(R)

    Sorcery


    Discard up to one card for each creature in your party, then draw that many cards. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    At the beginning of each end step, if a creature died under your control this turn, you may pay {2}. If you do, return Riveting Chronicle from your graveyard to your hand.

    "...but his death was not in vain, listeners..."


    Illustrated by CONCEPT4 Studio

    504/376

  • Death's Vestige(1)(9)(B)

    Creature — Avatar


    Trample

    Ward—Discard a card.

    If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.

    Everyone dies. Not everyone lives.


    13/13

    Illustrated by Magali Villeneuve

    505/376

  • Edgewalk Engineer(1)(B)

    Creature — Human Artificer


    Flash

    When Edgewalk Engineer enters the battlefield, return target Vehicle or artifact creature card from your graveyard to the battlefield. It gains haste. Return it to its owner’s hand at the beginning of your next end step.

    Whenever you cast an artifact spell, you may return Edgewalk Engineer from your graveyard to your hand.


    2/1

    Illustrated by Kan Liu

    506/376

  • Ardent Cavalier(1)(W)

    Creature — Human Knight


    Lifelink

    {1}{R}, Sacrifice Ardent Cavalier: It deals 3 damage to any target.

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

    The most powerful weapon on earth is the human soul set on fire.


    2/2

    Illustrated by Dominik Mayer

    507/376

  • Whiskaway(2)(W)(W)

    Creature — Elemental Spirit


    Flash

    When Whiskaway enters the battlefield, exile another target creature until Whiskaway leaves the battlefield.

    Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)


    2/2

    Illustrated by Madalyn McLeod

    512/376

  • Seething Guardian(1)(R)

    Artifact Creature — Dragon


    Flying

    Delirium —Seething Guardian can't attack unless there are four or more card types among cards in your graveyard.

    Whenever you attack, each player mills a card.

    It's never broken free of its tether before. But it's also never been this angry.


    5/4

    Illustrated by Raymond Swanland

    512/376

  • Ahn-Crop Exemplar(W)(U)(/)(R)

    Creature — Human Warrior


    Vigilance, lifelink

    You may exert Ahn-Crop Exemplar as it attacks. If you do, switch its power and toughness until end of turn. (An exerted creature won’t untap during your next untap step.)

    {T}: Ahn-Crop Exemplar gains first strike until end of turn.


    1/3

    Illustrated by Egor Samolyuk

    513/376

  • Mummified Champion(2)(B)(B)

    Creature — Zombie Warrior


    Fear

    When Mummified Champion enters the battlefield, exile all creature cards from all graveyards face-down until it leaves the battlefield.

    Whenever Mummified Champion deals combat damage to a player, manifest a card at random that's exiled with it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)


    4/3

    Illustrated by Luca Bancone

    514/376

  • Squirrel Squire(0)

    Creature — Squirrel Soldier


    As an additional cost to cast Squirrel Squire, tap an untapped white creature you control with power 2 or greater.

    Vigilance, lifelink

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)


    0/1

    Illustrated by Clint Cearley

    515/376

  • Kyatt, the Pyreheart(3)(R)

    Creature — Tiefling Wizard


    Prowess

    Whenever a creature or planeswalker an opponent controls is dealt damage by an instant or sorcery you control, you may pay {2}. If you do, return target instant or sorcery card from your graveyard to your hand at the beginning of the next end step.


    3/4

    Illustrated by Chris Rallis

    517/376

  • Calix's Tether(G)(W)

    Enchantment


    When Calix's Tether enters the battlefield, mill three cards.

    Each enchantment card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)


    Illustrated by Magali Villeneuve

    519/376

  • Sylvan Librarian(1)(G)

    Enchantment Creature — Human Monk


    Defender

    At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

    His mind is a perfectly organized catalogue of every bird, fish, and plant in his forest.


    0/3

    Illustrated by Lucas Parolin

    520/376

  • Grizzly Matriarch(2)(G)(G)

    Creature — Bear


    Whenever one or more +1/+1 counters are put on Grizzly Matriarch, create a 2/2 green Bear creature token.

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)


    2/2

    Illustrated by Grafit Studio

    521/376

  • Celestial Sanctifier(2)(W)(/)(B)

    Creature — Cleric


    Lifelink

    {2}{W}, Tap an untapped Cleric you control: Put a shield counter on target creature. Activate only as a sorcery. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

    {2}{B}, Tap an untapped Cleric you control: Target player loses 1 life for each Cleric you control.


    1/4

    Illustrated by Oxana Che

    522/376

  • Captivating Dance(R)(/)(W)(R)(/)(W)

    Instant


    Up to two target creatures can't attack or block this turn.

    Draw a card.

    As they locked eyes, the room fell away, and nothing else in the world mattered.


    Illustrated by Caroline Gariba

    522/376

  • Infinite Regress(3)(U)(U)

    Enchantment


    Whenever a player casts a creature spell, counter that spell. That player creates X 1/1 green and blue Fractal creature tokens, where X is the spell’s mana value.

    Whenever a player controls twelve or more creatures, sacrifice Infinite Regress and draw a card.

    Within the infinite, the impossible becomes the inevitable.


    Illustrated by Ruberman Rodriguez

    522/376

  • Aetherweave Robe(U)(R)

    Artifact — Equipment


    Equipped creature has ward {3} and “Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn”.

    {1}{U/R}: Draw a card, then discard a card.

    Equip — Exile an instant or sorcery card from your graveyard.


    Illustrated by Pius Wirawan

    523/376

  • Pale Imitation(1)(U)(B)

    Creature — Shapeshifter


    When Pale Imitation enters the battlefield, target opponent reveals their hand. You may choose a creature card from it or a creature card from their graveyard. If you do, exile that card and Pale Imitation becomes a copy of that card.

    When Pale Imitation leaves the battlefield, return the exiled card to its owner's hand.

    It stalks its prey from the uncanny valley.


    1/1

    Illustrated by Seb McKinnon

    523/376

  • Unfathomable Horror(3)(U)

    Creature — Horror


    Trample

    {2}: Turn Unfathomable Horror face-down. Any player may activate this ability.

    Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    "Don't look! Maybe it'll go away."

    —Theria, Expedition Guide


    7/5

    Illustrated by Mark Tedin

    523/300

  • Disassemble(1)(U)

    Instant


    Exile target artifact, creature, enchantment, or planeswalker. Its controller creates X 1/1 green and blue Fractal creature tokens and adds X mana of any one color, where X is that permanent's mana value. Until end of turn, they don’t lose this mana as steps and phases end.

    The only thing standing between something and a pile of its component parts is the information of how it all goes together.


    Illustrated by Jerad Marantz

    523/376

  • Ferocity Charm(R)(/)(G)

    Instant


    Choose one —

    • Destroy target artifact.

    • Target creature gets +2/+2 until end of turn.

    • Ferocity Charm deals 3 damage to target creature with flying.


    Illustrated by Tom Durian

    524/376

  • Savvy Retrofitter(2)(R)

    Creature — Human Artificer


    Whenever you sacrifice an artifact, put a +1/+1 counter on target creature.

    {1}, {T}, Sacrifice an artifact: Choose one —

    • Exile the top card of your library. Until the end of your next turn, you may play that card.

    • Savvy Retrofitter deals 2 damage to each opponent.


    2/3

    Illustrated by Runa Ivana Rosenberger

    524/376

  • River Shaper(U)(/)(G)

    Creature — Merfolk Wizard


    Landfall — Whenever a land enters the battlefield under your control, you may pay {X}. If you do, put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.


    1/2

    Illustrated by John Derek Murphy

    525/376

  • Springeye Trap(1)

    Artifact


    Whenever a creature enters the battlefield, sacrifice Springeye Trap and it deals 2 damage to that creature.

    Easy to spot. Dangerous to disarm.


    Illustrated by Wisnu Tan

    525/376

  • Inspired Heroics(G)(W)

    Instant


    Choose one or both —

    • Target creature gets +3/+3 until end of turn.

    • Destroy target creature if its power is 4 or greater.

    Heroes are simply ordinary people who choose to make themselves extraordinary.


    Illustrated by Tyler Jacobson

    525/376

  • Mishra's Gambit(U)

    Enchantment Saga


    You may sacrifice Mishra's Gambit If you do, scry 1, then draw a card.


    Illustrated by Tomasz Jedruszek

    526/376

  • Astral Arena

    Enchantment Land


    {T}: Add {C}.

    {T}: Add one mana of any color. Activate this ability only if you have 20 or more life.


    Illustrated by Sam Burley

    526/376

  • Viscera Charm(B)(/)(R)

    Instant


    Choose one —

    • Viscera Charm deals 1 damage to any target.

    • Target creature gains haste until end of turn.

    • Up to two target creatures gain menace until end of turn.


    Illustrated by Mike Sutfin

    526/376

  • The Cloneforge(4)

    Artifact


    Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that’s a copy of that creature.

    Cycling {2}


    Illustrated by Ralph Horsley

    526/376

  • Mishra's Gambit(U)

    Enchantment Saga


    You may sacrifice Mishra's Gambit If you do, target player draws a card.


    Illustrated by Tomasz Jedruszek

    526/376

  • Origami Flock(2)

    Artifact Creature — Thopter


    Flying

    Origami Flock enters the battlefield with a +1/+1 counter on it.

    When Origami Flock dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Origami Flock.

    {1}, {T}: Put a +1/+1 counter on Origami Flock.


    Illustrated by Johan Grenier

    527/376

  • Squirrel Legion(1)(G)

    Creature — Squirrel


    Replicate {1} (When you cast this spell, copy it for each time you paid its replicate cost. Copies enter the battlefield as tokens.)

    Vigilance

    Leading this many squirrels into battle takes a lot of nuts.


    1/1

    Illustrated by Rudy Siswanto

    527/376

  • Adamant Song(2)(R)

    Sorcery


    Add {R}{R}{R}{R}{R}.

    Adamant — If at least three red mana was spent to cast this spell, instead add five mana in any combination of colors.


    Illustrated by Daniel Pham

    528/376

  • Metztli, Sower of Blood(2)(B)(R)

    Creature — Angel Horror


    Flying

    {T}, Sacrifice another creature: Exile a number of cards from the top of your library equal to the sacrificed creature's power. You may play those cards this turn.

    "They'd just betray me eventually \\anyway."


    3/4

    Illustrated by Wayne Barlowe

    528/376

  • Horn-Helm Smasher(3)(R)(R)

    Creature — Giant Warrior


    Double strike

    At the beginning of combat on your turn, if you have a full party, other creatures you control gain double strike until end of turn.


    3/4

    Illustrated by CARAVAN Studio

    529/376

  • Dirge Wasps(2)(B)(/)(P)

    Artifact Creature — Phyrexian Insect


    Flying

    Whenever you pay life to cast a spell or activate an ability, you may pay {1}. If you do, Dirge Wasps gets +2/+0 until end of turn.

    {B/P}: Dirge Wasps gains deathtouch until end of turn.

    They're a lot like daggers with wings, if daggers were capable of hate.


    2/2

    Illustrated by DevBurmak

    529/376

  • Tanuki Shrineguard(2)(G)(/)(W)(G)(/)(W)

    Enchantment Creature — Dog


    Tanuki Shrineguard has protection from the colors of other enchantments you control.

    {1}: Look at the top card of your library.

    {2}: Reveal the top card of your library. If it’s an enchantment card, Tanuki Shrineguard gets +1/+1 and gains lifelink until end of turn. Activate only once each turn.


    3/4

    Illustrated by Ilse Gort

    560/376

  • Turn to Goat(1)(W)(/)(U)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature loses all abilities and is a white Goat creature with base power and toughness 0/1.

    Duels between first-year students are strictly prohibited, especially when losing students gain an appetite for books.


    Illustrated by Robson Michel

    561/376