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ANA

Download Cockatrice files: https://mtg.design/u/Psychovore6589/ANA/cockatrice


  • Cabaretti Revels(1)(R)(G)

    Enchantment


    Whenever you cast a creature spell, reveal cards from the top of your library until you reveal a creature card with lesser mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.


    Illustrated by Gaboleps

    000/300

  • Back-Alley Gardener(R)(G)(W)

    Creature — Elf Druid


    Alliance — Whenever one or more other creatures enter the battlefield under your control, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. This ability triggers only once each turn.


    3/4

    Illustrated by Francisco Miyara

    000/300

  • Xander's Wake(1)(B)

    Enchantment


    Whenever one or more creatures you control die, reveal cards from the top of your library until you reveal a Rogue or Vampire card. Put that card into your hand and the rest on the bottom of your library in a random order. This ability triggers only once each turn.


    Illustrated by Jodie Muir

    000/300

  • Obscura Polymorphist(1)(W)(U)

    Creature — Cephalid Wizard


    When Obscura Polymorphist enters the battlefield, exile target creature. Its controller reveals cards from the top of their library until they reveal a creature card. They put that card into their hand and the rest on the bottom of their library in a random order.


    2/2

    Illustrated by Darren Tan

    000/300

  • Shattering Finale(1)(B)

    Sorcery


    Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

    Target creature an opponent controls gets -0/-3 until end of turn.


    Illustrated by Borja Pindado

    000/300

  • Broker's Safeguard(W)(U)

    Instant


    Exile target creature you control, then return it to the battlefield you control with an additional shield counter on it.


    Illustrated by Borja Pinado

    000/300

  • Chronicler of Worship(1)(G)

    Enchantment Creature — Human Monk


    When Chronicler of Worship enters the battlefield, look at the top five cards of your library. You may reveal a Shine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    {T}: Add one mana of any color.


    1/1

    Illustrated by Armand Baltazar

    000/300

  • Artillery Enthusiast(R)

    Creature — Goblin Artificer


    Modified creatures you control have menace.

    When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, reveal cards from the top of your library until you reveal a card with equal mana value to the discarded card. Put that card into your hand and put all other cards revealed this way on the bottom of your library in a random order.


    1/1

    Illustrated by No artist credit

    000/300

  • Runaway Growth(3)(G)

    Enchantment — Aura


    Runaway Growth enters the battlefield with an intensity counter on it.

    Enchant land

    Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to the number of intensity counters on Runaway Growth, then put an intensity counter on Runaway Growth.


    Illustrated by Mauricio Calle

    000/1

  • Forgeborn Phoenix(1)(R)(R)

    Artifact Creature — Equipment Phonix


    Flying

    Equipped creature has flying.

    Whenever Forgeborn Phoenix or equipped creature dies, exile it with a forge counter on it.

    As long as Forgeborn Phoenix is on the battlefield or in exile, whenever an equipped creature you control deals combat damage to a player or planeswalker, return all creatures you own in exile with forge counters on them to the battlefield tapped.

    Reconfigure {R}


    2/2

    Illustrated by Devin Platts

    000/1

  • Junkyard Scrapper(2)(R)

    Creature — Goblin Artificer


    Whenever a nontoken artifact enters the battlefield under your control, reveal the top card of your library until you reveal a nonland artifact card with lesser mana value and exile that card, then shuffle. You may cast the exiled card until the end of your next turn.


    3/3

    Illustrated by Wayne Wu

    000/1

  • Dragonfly Pilot(W)

    Creature — Fox Pilot


    When Dragonfly Pilot enters the battlefield, you may reveal a card you own named Dragonfly Suit from outside the game and put it into your hand.

    Dragonfly Pilot crews vehicles as though its power were 2 greater.


    1/1

    Illustrated by Jakub Kasper

    000/1

  • Forceful Cultivator(2)(G)(G)

    Creature — Snake Shaman


    If you have no land cards in hand, you may reveal your hand and pay {G}{G} rather than pay this spell’s mana cost.

    When Forceful Cultivator enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.


    2/3

    Illustrated by Tom Babbey

    000/1

  • Kami of Mourning(2)(B)

    Creature — Spirit


    Menace

    When Kami of Mourning enters the battlefield, exile target creature card from your graveyard with a sorrow counter on it. Whenever a creature you control with mana value greater than the mana value of that card dies, return the exiled card to the battlefield tapped.


    3/1

    Illustrated by Josh Hass

    000/1

  • Mothrider Cavalry(2)(W)(W)

    Creature — Human Samurai


    If you have no creature cards in hand other than those named Mothrider Cavalry, you may reveal your hand and pay {W}{W} rather than pay this spell’s mana cost.

    Flying

    Other creatures you control get +1/+1.


    2/2

    Illustrated by Konstantin Porubov

    000/1

  • Consuming Oni(2)(B)(B)

    Creature — Ogre Demon


    Flying, menace

    At the beginning of your upkeep, choose a card type at random from among creature, artifact, enchantment, instant, and sorcery. Whenever you cast a spell of that type this turn, you lose 3 life.


    6/6

    Illustrated by Igor Krstic

    1/1

  • Foundry Beetle(1)(R)

    Artifact Creature — Equipment Insect


    First strike

    Equipped creature has first strike.

    The first artifact spell you cast each turn costs {1} less to cast.

    Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)


    2/2

    Illustrated by Jamroz Gary

    1/1

  • Brittle Blast(2)(R)

    Enchantment


    Flash

    When Brittle Blast enters the battlefield it deals 5 damage to target creature or planeswalker.

    If a creature or planeswalker your opponents control would die, exile it instead.


    Illustrated by John Stanko

    1/1

  • Faithful Disciple(1)(W)

    Creature — Human Cleric


    Vigilance

    When Faithful Disciple dies, search your library for an Angel or Cleric card, reveal it, put it into your hand, then shuffle.

    Faith is always rewarded, in this life or the next.


    2/2

    Illustrated by David Robert Hovey

    1/1

  • Benalish Partisan(1)(W)

    Creature — Human Soldier


    Lifelink

    Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped with a +1/+1 counter.

    Cycling {1}{W}


    1/2

    Illustrated by Francisco Miyara

    1/1

  • Unexpected Conversion(2)(U)

    Sorcery


    Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and/or library for any number of cards with the same name, exile them, then shuffle. For each card exiled from your hand this way, reveal cards from the top of your library until you reveal an instant or sorcery card, then put that card into your hand and the rest on the bottom of your library in a random order.


    Illustrated by Kekai Kotaki

    1/1

  • Goblin Bruiser(1)(R)(R)

    Creature — Goblin Warrior


    Trample


    3/3

    Illustrated by Jakub Kasper

    67/63

  • Raging Goblin(R)

    Creature — Goblin Berserker


    Haste

    He raged at the world, at his family, at his life. But mostly he just raged.


    1/1

    Illustrated by Jakub Kasper

    67/63

  • Soulstealer Axe(1)

    Artifact — Equipment


    Equipped creature has trample

    Whenever equipped creature deals combat damage to a player, reveal cards from the top of your library until you reveal a card with mana value equal to that damage. Put that card into your hand and the rest on the bottom of your library in a random order.

    Equip {2}


    Illustrated by Steve Argyle

    98/63

  • Patient Zero(1)(B)

    Creature — Zombie


    Lifelink

    Damage dealt to creatures your opponents control is dealt in the form of damage counters. (For each point of damage that would be dealt to a creature, instead put that many damage counters on it.)

    Creatures get -0/-1 for each damage counter on them.

    When Patient Zero dies, remove all damage counters from all creatures.


    2/2

    Illustrated by Peter Polach

    98/63

  • Captain Eberhart(1)(W)

    Creature — Human Soldier


    Double strike

    Spell cast from among cards you drew this turn cost {1} less to cast.

    Spells cast from among cards your opponents drew this turn cost {1} more to cast.


    1/1

    Illustrated by Paolo Puggioni

    98/63

  • Sinister Reflections(U)(U)

    Enchantment


    Flash

    Sinister Reflections enters the battlefield with two charge counters on it.

    Remove a charge counter from Sinister Reflections: You may create a token copy of target nontoken creature you control. If you do, sacrifice it unless you pay its mana cost. Activate only as a sorcery.


    Illustrated by John Stanko

    98/63

  • Ravenous Pursuit(1)(G)

    Sorcery


    Target creature you control deals damage equal to its power to target creature you don’t control. Put X +1/+1 counters on target creature you control, where X is the amount of excess damage dealt this way.


    Illustrated by No artist credit

    98/63

  • Rahilda, Wanted Cutthroat(1)(R)

    Creature — Human Werewolf


    First strike

    When Rahilda, Wanted Cutthroat deals combat damage to a player, exile the top card of their library. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Daybound


    2/2

    Illustrated by Betty Jiang

    98/63

  • Rahilda, Feral Outlaw

    Creature — Werewolf


    Double strike

    When Rahilda, Feral Outlaw deals combat damage to a player, exile the top card of their library. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Nightbound


    2/2

    Illustrated by Betty Jiang

    98/63

  • Grizzled Huntmaster(1)(G)(G)

    Creature — Human Warrior


    When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, choose a creature card you own from outside the game and put that card into your hand.

    "I've been hunting these woods since before you were born, and I've seen things out there you can hardly imagine."


    4/3

    Illustrated by Nestor Ossandon Leal

    98/63

  • Divine Purge(1)(W)(W)

    Sorcery


    Exile all artifacts and creatures with mana value 3 or less. For as long as those card remain exiled, their owner may play them. A spell cast this way costs {2} more to cast and enters the battlefield tapped.


    Illustrated by Alexander Forssberg

    98/63

  • Conductive Current(R)(R)(R)

    Enchantment


    When Conductive Current enters the battlefield, it deals 3 damage to each creature.

    Sacrifice Conductive Current: The next time a spell you control would deal noncombat damage to a permanent or player, it does that much damage plus 2 instead.


    Illustrated by Alexander Forssberg

    98/63

  • Antique Collector(1)(G)

    Creature — Human Rogue


    Antique Collector can’t be blocked by creatures with power 2 or less.

    Whenever another nontoken creature you control dies, you may have its owner shuffle it into their library. If you do, investigate.


    2/2

    Illustrated by Wisnu Tan

    98/63

  • Absorb Energy(1)(U)(U)

    Enchantment


    Flash

    When you cast Absorb Energy, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

    Spells you cast cost {1} less to cast for each card type they share with cards exiled with Absorb Energy.


    Illustrated by Steve Argyle

    98/63